ui(client): translation

This commit is contained in:
Pascal
2025-11-06 11:42:08 +01:00
parent a89145071d
commit 6a6fd7efe6
8 changed files with 411 additions and 128 deletions

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//------------------------------------------------------------------------------
// <auto-generated>
// Dieser Code wurde von einem Tool generiert.
// Laufzeitversion:4.0.30319.42000
//
// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
// der Code erneut generiert wird.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ModpackUpdater.Apps.Client.Gui.LangRes {
using System;
/// <summary>
/// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
/// </summary>
// Diese Klasse wurde von der StronglyTypedResourceBuilder automatisch generiert
// -Klasse über ein Tool wie ResGen oder Visual Studio automatisch generiert.
// Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
// mit der /str-Option erneut aus, oder Sie erstellen Ihr VS-Projekt neu.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class GeneralLangRes {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal GeneralLangRes() {
}
/// <summary>
/// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ModpackUpdater.Apps.Client.Gui.LangRes.GeneralLangRes", typeof(GeneralLangRes).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
/// Ressourcenzuordnungen, die diese stark typisierte Ressourcenklasse verwenden.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Sucht eine lokalisierte Zeichenfolge, die An update is available! ähnelt.
/// </summary>
public static string AnUpdateIsAvailable {
get {
return ResourceManager.GetString("AnUpdateIsAvailable", resourceCulture);
}
}
/// <summary>
/// Sucht eine lokalisierte Zeichenfolge, die Check for updates ähnelt.
/// </summary>
public static string CheckForUpdates {
get {
return ResourceManager.GetString("CheckForUpdates", resourceCulture);
}
}
/// <summary>
/// Sucht eine lokalisierte Zeichenfolge, die Checking for Updates... ähnelt.
/// </summary>
public static string CheckingForUpdates {
get {
return ResourceManager.GetString("CheckingForUpdates", resourceCulture);
}
}
/// <summary>
/// Sucht eine lokalisierte Zeichenfolge, die Config incomplete or not loaded! ähnelt.
/// </summary>
public static string ConfigIncompleteOrNotLoaded {
get {
return ResourceManager.GetString("ConfigIncompleteOrNotLoaded", resourceCulture);
}
}
/// <summary>
/// Sucht eine lokalisierte Zeichenfolge, die Downloading program update... ähnelt.
/// </summary>
public static string DownloadProgramUpdate {
get {
return ResourceManager.GetString("DownloadProgramUpdate", resourceCulture);
}
}
/// <summary>
/// Sucht eine lokalisierte Zeichenfolge, die Error on update check or while updating! ähnelt.
/// </summary>
public static string ErrorOnUpdateCheckOrUpdating {
get {
return ResourceManager.GetString("ErrorOnUpdateCheckOrUpdating", resourceCulture);
}
}
/// <summary>
/// Sucht eine lokalisierte Zeichenfolge, die Everything is right and up-to-date. ähnelt.
/// </summary>
public static string EverythingIsRightAndUpToDate {
get {
return ResourceManager.GetString("EverythingIsRightAndUpToDate", resourceCulture);
}
}
/// <summary>
/// Sucht eine lokalisierte Zeichenfolge, die Install ähnelt.
/// </summary>
public static string Install {
get {
return ResourceManager.GetString("Install", resourceCulture);
}
}
/// <summary>
/// Sucht eine lokalisierte Zeichenfolge, die Installation key ähnelt.
/// </summary>
public static string InstallationKey {
get {
return ResourceManager.GetString("InstallationKey", resourceCulture);
}
}
/// <summary>
/// Sucht eine lokalisierte Zeichenfolge, die Installing... ähnelt.
/// </summary>
public static string Installing {
get {
return ResourceManager.GetString("Installing", resourceCulture);
}
}
/// <summary>
/// Sucht eine lokalisierte Zeichenfolge, die Minecraft profile ähnelt.
/// </summary>
public static string MinecraftProfile {
get {
return ResourceManager.GetString("MinecraftProfile", resourceCulture);
}
}
/// <summary>
/// Sucht eine lokalisierte Zeichenfolge, die Minecraft profile folder seems to be not valid. ähnelt.
/// </summary>
public static string MinecraftProfileFolderSeemsInvalid {
get {
return ResourceManager.GetString("MinecraftProfileFolderSeemsInvalid", resourceCulture);
}
}
/// <summary>
/// Sucht eine lokalisierte Zeichenfolge, die Modpack config url ähnelt.
/// </summary>
public static string ModpackConfigUrl {
get {
return ResourceManager.GetString("ModpackConfigUrl", resourceCulture);
}
}
/// <summary>
/// Sucht eine lokalisierte Zeichenfolge, die Repair ähnelt.
/// </summary>
public static string Repair {
get {
return ResourceManager.GetString("Repair", resourceCulture);
}
}
/// <summary>
/// Sucht eine lokalisierte Zeichenfolge, die Select ähnelt.
/// </summary>
public static string Select {
get {
return ResourceManager.GetString("Select", resourceCulture);
}
}
/// <summary>
/// Sucht eine lokalisierte Zeichenfolge, die Select the minecraft profile folder (usually named .minecraft) ähnelt.
/// </summary>
public static string SelectMinecraftProfileFolder {
get {
return ResourceManager.GetString("SelectMinecraftProfileFolder", resourceCulture);
}
}
/// <summary>
/// Sucht eine lokalisierte Zeichenfolge, die Status ähnelt.
/// </summary>
public static string Status {
get {
return ResourceManager.GetString("Status", resourceCulture);
}
}
/// <summary>
/// Sucht eine lokalisierte Zeichenfolge, die The update servers are in maintenance. ähnelt.
/// </summary>
public static string UpdateServerInMaintenance {
get {
return ResourceManager.GetString("UpdateServerInMaintenance", resourceCulture);
}
}
}
}

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<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
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</resheader>
<data name="AnUpdateIsAvailable" xml:space="preserve">
<value>An update is available!</value>
</data>
<data name="CheckForUpdates" xml:space="preserve">
<value>Check for updates</value>
</data>
<data name="CheckingForUpdates" xml:space="preserve">
<value>Checking for Updates...</value>
</data>
<data name="ConfigIncompleteOrNotLoaded" xml:space="preserve">
<value>Config incomplete or not loaded!</value>
</data>
<data name="DownloadProgramUpdate" xml:space="preserve">
<value>Downloading program update...</value>
</data>
<data name="ErrorOnUpdateCheckOrUpdating" xml:space="preserve">
<value>Error on update check or while updating!</value>
</data>
<data name="EverythingIsRightAndUpToDate" xml:space="preserve">
<value>Everything is right and up-to-date.</value>
</data>
<data name="Install" xml:space="preserve">
<value>Install</value>
</data>
<data name="InstallationKey" xml:space="preserve">
<value>Installation key</value>
</data>
<data name="Installing" xml:space="preserve">
<value>Installing...</value>
</data>
<data name="MinecraftProfile" xml:space="preserve">
<value>Minecraft profile</value>
</data>
<data name="MinecraftProfileFolderSeemsInvalid" xml:space="preserve">
<value>Minecraft profile folder seems to be not valid.</value>
</data>
<data name="ModpackConfigUrl" xml:space="preserve">
<value>Modpack config url</value>
</data>
<data name="Repair" xml:space="preserve">
<value>Repair</value>
</data>
<data name="Select" xml:space="preserve">
<value>Select</value>
</data>
<data name="SelectMinecraftProfileFolder" xml:space="preserve">
<value>Select the minecraft profile folder (usually named .minecraft)</value>
</data>
<data name="Status" xml:space="preserve">
<value>Status</value>
</data>
<data name="UpdateServerInMaintenance" xml:space="preserve">
<value>The update servers are in maintenance.</value>
</data>
</root>

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@@ -0,0 +1,81 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Dieser Code wurde von einem Tool generiert.
// Laufzeitversion:4.0.30319.42000
//
// Änderungen an dieser Datei können falsches Verhalten verursachen und gehen verloren, wenn
// der Code erneut generiert wird.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ModpackUpdater.Apps.Client.Gui.LangRes {
using System;
/// <summary>
/// Eine stark typisierte Ressourcenklasse zum Suchen von lokalisierten Zeichenfolgen usw.
/// </summary>
// Diese Klasse wurde von der StronglyTypedResourceBuilder automatisch generiert
// -Klasse über ein Tool wie ResGen oder Visual Studio automatisch generiert.
// Um einen Member hinzuzufügen oder zu entfernen, bearbeiten Sie die .ResX-Datei und führen dann ResGen
// mit der /str-Option erneut aus, oder Sie erstellen Ihr VS-Projekt neu.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
public class MsgBoxLangRes {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal MsgBoxLangRes() {
}
/// <summary>
/// Gibt die zwischengespeicherte ResourceManager-Instanz zurück, die von dieser Klasse verwendet wird.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ModpackUpdater.Apps.Client.Gui.LangRes.MsgBoxLangRes", typeof(MsgBoxLangRes).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Überschreibt die CurrentUICulture-Eigenschaft des aktuellen Threads für alle
/// Ressourcenzuordnungen, die diese stark typisierte Ressourcenklasse verwenden.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
public static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Sucht eine lokalisierte Zeichenfolge, die A new version of this program is available. If you confirm, the update will be installed automatically. It takes just a few seconds. Continue? ähnelt.
/// </summary>
public static string UpdateAvailable {
get {
return ResourceManager.GetString("UpdateAvailable", resourceCulture);
}
}
/// <summary>
/// Sucht eine lokalisierte Zeichenfolge, die New program version available ähnelt.
/// </summary>
public static string UpdateAvailable_Title {
get {
return ResourceManager.GetString("UpdateAvailable_Title", resourceCulture);
}
}
}
}

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@@ -0,0 +1,126 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:complexType>
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<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
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</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<resheader name="version">
<value>2.0</value>
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="UpdateAvailable" xml:space="preserve">
<value>A new version of this program is available. If you confirm, the update will be installed automatically. It takes just a few seconds. Continue?</value>
</data>
<data name="UpdateAvailable_Title" xml:space="preserve">
<value>New program version available</value>
</data>
</root>