update some configs

This commit is contained in:
2025-04-23 14:57:45 +02:00
parent 22fbed0d03
commit 0a06f748f9
6 changed files with 164 additions and 28 deletions

View File

@@ -1,7 +1,14 @@
# Configuration file
"aether legacy departure options" {
# Enables crates to drop of items from my custom port of Aether Legacy Departure. [default: false]
B:enableAetherLegacyDepartureItems=false
B:enableNovaCraftGloves=false
B:enableRawDivineral=false
}
"aether legacy options" {
# Enables crates to drop of items from my custom fork of Aether Legacy Departure. [default: false]
B:enableAetherLegacyDepartureItems=false
# Enables the recipe for NovaCraft gloves from Aether Departure. [default: false]
@@ -12,6 +19,42 @@
}
"ancient city customization" {
# Do not use Blue Ice from Et Futurum Requiem instead use Packed Ice in The Ancient City. [default: false]
B:disableBlueIceInAncientCity=false
# Do not use Cobbled Deepslate from Et Futurum Requiem instead use Cobbled Grimstone in The Ancient City. [default: false]
B:disableCobbledDeepslateInAncientCity=false
# Do not use Dark Oak Fence from Et Futurum Requiem instead use regular Fences in The Ancient City. [default: false]
B:disableDarkOakFenceInAncientCity=false
# Do not use Deepslate Bricks and building blocks from Et Futurum Requiem instead use Grimstone Bricks in The Ancient City. [default: false]
B:disableDeepslateBricksInAncientCity=false
# Do not use Deepslate from Et Futurum Requiem instead use Grimstone Blocks in The Ancient City. [default: false]
B:disableDeepslateInAncientCity=false
# Do not use Et Futurum Requiem soul fire and instead use the ones from Netherlicious, if those do not exist then use Deepfire. [default: false]
B:disableEtFuturumSoulFireInAncientCity=false
# Do not use Et Futurum Requiem soul lanterns and instead use the ones from Netherlicious, if those do not exist then there will be nothing. [default: false]
B:disableEtFuturumSoulLanternInAncientCity=false
# Do not use Iron Trapdoor from Et Futurum Requiem instead use regular trapdoor in The Ancient City. [default: false]
B:disableIronTrapdoorInAncientCity=false
# Do not use Netherlicious basalt and instead use the one from Et Futurum Requiem, if those do not exist then use Polished Vanite Bricks. [default: true]
B:disableNetherliciousBasaltInAncientCity=true
# Do not use Netherlicious smooth basalt and instead use the one from Et Futurum Requiem, if those do not exist then use Polished Vanite Bricks. [default: true]
B:disableNetherliciousSmoothBasaltInAncientCity=true
# Enables Ancient Cities to start generating 5k from spawn. [default: true]
B:enableAncientCity=true
}
"et futurum requiem options" {
# Changes Recipe of the extended jump potion to require rabbit foot from Et Futurum.(DISABLE if you disabled rabbits/rabbit foot in Et Futurum Requiem) [default: true]
B:enableAlternateAmpJumpPotionRecipe=true
@@ -34,6 +77,9 @@
# Enables Tuff Generation from Et Futurum to generate from y=25 to y=45, instead of at lower y levels.(Disable the Tuff generation in Et Futurum before setting this to true.) [default: false]
B:enableNovaCraftTuffGeneration=false
# Enables the use of Prismarine in structures: DISABLE if prismarine is disabled in Et Futurum Requiem. [default: true]
B:enablePrismarineInStructures=true
# Enables Raw Copper, Iron, and Gold Blocks from Et Futurum Requiem to generate instead of Iron and Gold Ore Blocks in Sculk Infested Mineshafts. [default: true]
B:enableRawOreBlocksStructures=true
@@ -52,13 +98,28 @@ firefly {
misc {
# Disables recipe for Enchanted Golden Apples. [default: true]
B:disableEnchantedGoldenAppleRecipe=false
# Enables crafting recipe for Ancient City Totem [default: true]
B:enableAncientCityTotem=true
# Enables the auras of the various crystal golems. [default: true]
B:enableCrystalGolemAura=false
# Enables Hardmode [default: false]
B:enableHardmode=false
# Enables luminant leaves to have a slight glow effect.(Disable this if you use dynamic leaves) [default: true]
B:enableLuminantLeavesGlow=true
# Enables treasure and nether crates have a chance to drop diamonds. [default: true]
# Beds will only set the player's spawnpoint and will not allow them to skip the night. [default: true]
B:enableNoSkippingTheNight=false
# Enables sculk stone to spread to nearby stone type blocks like grass. [default: false]
B:enableSculkStoneSpreading=false
# Enables diamonds in novacraft loot tables [default: true]
B:enableTreasureCratesDropDiamonds=true
# Enables weapons from novacraft to allign with vanilla in terms of damage/durability more rather than other RPG like mods. [default: false]
@@ -115,10 +176,13 @@ mobs {
# Enables the Spawning of Iceologer [default: true]
B:enableSpawnIceologer=true
# Enables the Spawning of the Nitro [default: true]
B:enableSpawnNitro=true
# Enables the Spawning of Nullifier [default: true]
B:enableSpawnNullifier=true
# Enables the Spawning of Phantoms in the Moutain Biomes [default: false]
# Enables the Spawning of Phantoms in the Mountain Biomes [default: false]
B:enableSpawnOverworldPhantom=false
# Enables the Spawning of Phantoms [default: true]
@@ -135,8 +199,6 @@ mobs {
# Enables the Spawning of Sculk Dweller [default: true]
B:enableSpawnSculkDweller=true
# Enables the Spawning of the Sea Serpent [default: true]
B:enableSpawnSeaSerpent=true
# Enables the Spawning of Slaughters [default: true]
@@ -190,6 +252,9 @@ mobs {
# Enables More Redstone Ore to generate within Caves. [default: false]
B:enableAdditonalRedstoneOreGeneration=false
# Use Blackstone Bricks from Netherlicious instead use Nullstone Bricks. [default: true]
B:enableBlackstoneBricksInNetherStructures=true
# Enables Brimstone Ore generation [default: true]
B:enableBrimstoneOre=true
@@ -217,6 +282,9 @@ mobs {
# Enables Emerald Ore to rarely generate in all biomes from y = 0 to y = 90 [default: true]
B:enableExtraEmeraldOreGeneration=false
# Enables Frontierslate to generate throughout the End. [default: true]
B:enableFrontierslate=true
# Enables Glow lichen generation. [default: true]
B:enableGlowLichenGeneration=true
@@ -301,6 +369,9 @@ mobs {
# Enables Stalagmites and Stalactites in world generation. [default: true]
B:enableStalagAndStalacGeneration=true
# Enables Vacuum Sand to generate throughout the End. [default: true]
B:enableVacuumSand=true
# Enables Yttrlinsite Geos to generate in the Overworld instead of only in the Nether. [default: false]
B:enableYttrlinisteOverworldGeneration=false
}