update some configs
This commit is contained in:
@@ -1,7 +1,14 @@
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# Configuration file
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"aether legacy departure options" {
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# Enables crates to drop of items from my custom port of Aether Legacy Departure. [default: false]
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B:enableAetherLegacyDepartureItems=false
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B:enableNovaCraftGloves=false
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B:enableRawDivineral=false
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}
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"aether legacy options" {
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# Enables crates to drop of items from my custom fork of Aether Legacy Departure. [default: false]
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B:enableAetherLegacyDepartureItems=false
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# Enables the recipe for NovaCraft gloves from Aether Departure. [default: false]
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@@ -12,6 +19,42 @@
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}
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"ancient city customization" {
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# Do not use Blue Ice from Et Futurum Requiem instead use Packed Ice in The Ancient City. [default: false]
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B:disableBlueIceInAncientCity=false
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# Do not use Cobbled Deepslate from Et Futurum Requiem instead use Cobbled Grimstone in The Ancient City. [default: false]
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B:disableCobbledDeepslateInAncientCity=false
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# Do not use Dark Oak Fence from Et Futurum Requiem instead use regular Fences in The Ancient City. [default: false]
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B:disableDarkOakFenceInAncientCity=false
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# Do not use Deepslate Bricks and building blocks from Et Futurum Requiem instead use Grimstone Bricks in The Ancient City. [default: false]
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B:disableDeepslateBricksInAncientCity=false
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# Do not use Deepslate from Et Futurum Requiem instead use Grimstone Blocks in The Ancient City. [default: false]
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B:disableDeepslateInAncientCity=false
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# Do not use Et Futurum Requiem soul fire and instead use the ones from Netherlicious, if those do not exist then use Deepfire. [default: false]
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B:disableEtFuturumSoulFireInAncientCity=false
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# Do not use Et Futurum Requiem soul lanterns and instead use the ones from Netherlicious, if those do not exist then there will be nothing. [default: false]
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B:disableEtFuturumSoulLanternInAncientCity=false
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# Do not use Iron Trapdoor from Et Futurum Requiem instead use regular trapdoor in The Ancient City. [default: false]
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B:disableIronTrapdoorInAncientCity=false
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# Do not use Netherlicious basalt and instead use the one from Et Futurum Requiem, if those do not exist then use Polished Vanite Bricks. [default: true]
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B:disableNetherliciousBasaltInAncientCity=true
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# Do not use Netherlicious smooth basalt and instead use the one from Et Futurum Requiem, if those do not exist then use Polished Vanite Bricks. [default: true]
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B:disableNetherliciousSmoothBasaltInAncientCity=true
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# Enables Ancient Cities to start generating 5k from spawn. [default: true]
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B:enableAncientCity=true
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}
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"et futurum requiem options" {
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# Changes Recipe of the extended jump potion to require rabbit foot from Et Futurum.(DISABLE if you disabled rabbits/rabbit foot in Et Futurum Requiem) [default: true]
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B:enableAlternateAmpJumpPotionRecipe=true
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@@ -34,6 +77,9 @@
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# Enables Tuff Generation from Et Futurum to generate from y=25 to y=45, instead of at lower y levels.(Disable the Tuff generation in Et Futurum before setting this to true.) [default: false]
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B:enableNovaCraftTuffGeneration=false
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# Enables the use of Prismarine in structures: DISABLE if prismarine is disabled in Et Futurum Requiem. [default: true]
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B:enablePrismarineInStructures=true
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# Enables Raw Copper, Iron, and Gold Blocks from Et Futurum Requiem to generate instead of Iron and Gold Ore Blocks in Sculk Infested Mineshafts. [default: true]
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B:enableRawOreBlocksStructures=true
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@@ -52,13 +98,28 @@ firefly {
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misc {
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# Disables recipe for Enchanted Golden Apples. [default: true]
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B:disableEnchantedGoldenAppleRecipe=false
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# Enables crafting recipe for Ancient City Totem [default: true]
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B:enableAncientCityTotem=true
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# Enables the auras of the various crystal golems. [default: true]
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B:enableCrystalGolemAura=false
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# Enables Hardmode [default: false]
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B:enableHardmode=false
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# Enables luminant leaves to have a slight glow effect.(Disable this if you use dynamic leaves) [default: true]
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B:enableLuminantLeavesGlow=true
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# Enables treasure and nether crates have a chance to drop diamonds. [default: true]
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# Beds will only set the player's spawnpoint and will not allow them to skip the night. [default: true]
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B:enableNoSkippingTheNight=false
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# Enables sculk stone to spread to nearby stone type blocks like grass. [default: false]
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B:enableSculkStoneSpreading=false
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# Enables diamonds in novacraft loot tables [default: true]
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B:enableTreasureCratesDropDiamonds=true
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# Enables weapons from novacraft to allign with vanilla in terms of damage/durability more rather than other RPG like mods. [default: false]
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@@ -115,10 +176,13 @@ mobs {
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# Enables the Spawning of Iceologer [default: true]
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B:enableSpawnIceologer=true
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# Enables the Spawning of the Nitro [default: true]
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B:enableSpawnNitro=true
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# Enables the Spawning of Nullifier [default: true]
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B:enableSpawnNullifier=true
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# Enables the Spawning of Phantoms in the Moutain Biomes [default: false]
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# Enables the Spawning of Phantoms in the Mountain Biomes [default: false]
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B:enableSpawnOverworldPhantom=false
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# Enables the Spawning of Phantoms [default: true]
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@@ -135,8 +199,6 @@ mobs {
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# Enables the Spawning of Sculk Dweller [default: true]
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B:enableSpawnSculkDweller=true
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# Enables the Spawning of the Sea Serpent [default: true]
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B:enableSpawnSeaSerpent=true
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# Enables the Spawning of Slaughters [default: true]
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@@ -190,6 +252,9 @@ mobs {
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# Enables More Redstone Ore to generate within Caves. [default: false]
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B:enableAdditonalRedstoneOreGeneration=false
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# Use Blackstone Bricks from Netherlicious instead use Nullstone Bricks. [default: true]
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B:enableBlackstoneBricksInNetherStructures=true
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# Enables Brimstone Ore generation [default: true]
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B:enableBrimstoneOre=true
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@@ -217,6 +282,9 @@ mobs {
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# Enables Emerald Ore to rarely generate in all biomes from y = 0 to y = 90 [default: true]
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B:enableExtraEmeraldOreGeneration=false
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# Enables Frontierslate to generate throughout the End. [default: true]
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B:enableFrontierslate=true
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# Enables Glow lichen generation. [default: true]
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B:enableGlowLichenGeneration=true
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@@ -301,6 +369,9 @@ mobs {
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# Enables Stalagmites and Stalactites in world generation. [default: true]
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B:enableStalagAndStalacGeneration=true
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# Enables Vacuum Sand to generate throughout the End. [default: true]
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B:enableVacuumSand=true
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# Enables Yttrlinsite Geos to generate in the Overworld instead of only in the Nether. [default: false]
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B:enableYttrlinisteOverworldGeneration=false
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}
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