update some configs

This commit is contained in:
2025-04-23 14:57:45 +02:00
parent 22fbed0d03
commit 0a06f748f9
6 changed files with 164 additions and 28 deletions

18
.gitattributes vendored
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@@ -1,18 +0,0 @@
*.txt filter=lfs diff=lfs merge=lfs -text
*.cfg filter=lfs diff=lfs merge=lfs -text
*.recipe filter=lfs diff=lfs merge=lfs -text
*.conf filter=lfs diff=lfs merge=lfs -text
*.csv filter=lfs diff=lfs merge=lfs -text
*.json filter=lfs diff=lfs merge=lfs -text
*.properties filter=lfs diff=lfs merge=lfs -text
*.xml filter=lfs diff=lfs merge=lfs -text
*.ini filter=lfs diff=lfs merge=lfs -text
*.zs filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.mcmeta filter=lfs diff=lfs merge=lfs -text
*.lang filter=lfs diff=lfs merge=lfs -text
*.bak filter=lfs diff=lfs merge=lfs -text
*.xcf filter=lfs diff=lfs merge=lfs -text
*.zip filter=lfs diff=lfs merge=lfs -text
/LICENSE filter=lfs diff=lfs merge=lfs -text
* !text !filter !merge !diff

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@@ -1,7 +1,14 @@
# Configuration file # Configuration file
"aether legacy departure options" { "aether legacy departure options" {
# Enables crates to drop of items from my custom port of Aether Legacy Departure. [default: false] B:enableAetherLegacyDepartureItems=false
B:enableNovaCraftGloves=false
B:enableRawDivineral=false
}
"aether legacy options" {
# Enables crates to drop of items from my custom fork of Aether Legacy Departure. [default: false]
B:enableAetherLegacyDepartureItems=false B:enableAetherLegacyDepartureItems=false
# Enables the recipe for NovaCraft gloves from Aether Departure. [default: false] # Enables the recipe for NovaCraft gloves from Aether Departure. [default: false]
@@ -12,6 +19,42 @@
} }
"ancient city customization" {
# Do not use Blue Ice from Et Futurum Requiem instead use Packed Ice in The Ancient City. [default: false]
B:disableBlueIceInAncientCity=false
# Do not use Cobbled Deepslate from Et Futurum Requiem instead use Cobbled Grimstone in The Ancient City. [default: false]
B:disableCobbledDeepslateInAncientCity=false
# Do not use Dark Oak Fence from Et Futurum Requiem instead use regular Fences in The Ancient City. [default: false]
B:disableDarkOakFenceInAncientCity=false
# Do not use Deepslate Bricks and building blocks from Et Futurum Requiem instead use Grimstone Bricks in The Ancient City. [default: false]
B:disableDeepslateBricksInAncientCity=false
# Do not use Deepslate from Et Futurum Requiem instead use Grimstone Blocks in The Ancient City. [default: false]
B:disableDeepslateInAncientCity=false
# Do not use Et Futurum Requiem soul fire and instead use the ones from Netherlicious, if those do not exist then use Deepfire. [default: false]
B:disableEtFuturumSoulFireInAncientCity=false
# Do not use Et Futurum Requiem soul lanterns and instead use the ones from Netherlicious, if those do not exist then there will be nothing. [default: false]
B:disableEtFuturumSoulLanternInAncientCity=false
# Do not use Iron Trapdoor from Et Futurum Requiem instead use regular trapdoor in The Ancient City. [default: false]
B:disableIronTrapdoorInAncientCity=false
# Do not use Netherlicious basalt and instead use the one from Et Futurum Requiem, if those do not exist then use Polished Vanite Bricks. [default: true]
B:disableNetherliciousBasaltInAncientCity=true
# Do not use Netherlicious smooth basalt and instead use the one from Et Futurum Requiem, if those do not exist then use Polished Vanite Bricks. [default: true]
B:disableNetherliciousSmoothBasaltInAncientCity=true
# Enables Ancient Cities to start generating 5k from spawn. [default: true]
B:enableAncientCity=true
}
"et futurum requiem options" { "et futurum requiem options" {
# Changes Recipe of the extended jump potion to require rabbit foot from Et Futurum.(DISABLE if you disabled rabbits/rabbit foot in Et Futurum Requiem) [default: true] # Changes Recipe of the extended jump potion to require rabbit foot from Et Futurum.(DISABLE if you disabled rabbits/rabbit foot in Et Futurum Requiem) [default: true]
B:enableAlternateAmpJumpPotionRecipe=true B:enableAlternateAmpJumpPotionRecipe=true
@@ -34,6 +77,9 @@
# Enables Tuff Generation from Et Futurum to generate from y=25 to y=45, instead of at lower y levels.(Disable the Tuff generation in Et Futurum before setting this to true.) [default: false] # Enables Tuff Generation from Et Futurum to generate from y=25 to y=45, instead of at lower y levels.(Disable the Tuff generation in Et Futurum before setting this to true.) [default: false]
B:enableNovaCraftTuffGeneration=false B:enableNovaCraftTuffGeneration=false
# Enables the use of Prismarine in structures: DISABLE if prismarine is disabled in Et Futurum Requiem. [default: true]
B:enablePrismarineInStructures=true
# Enables Raw Copper, Iron, and Gold Blocks from Et Futurum Requiem to generate instead of Iron and Gold Ore Blocks in Sculk Infested Mineshafts. [default: true] # Enables Raw Copper, Iron, and Gold Blocks from Et Futurum Requiem to generate instead of Iron and Gold Ore Blocks in Sculk Infested Mineshafts. [default: true]
B:enableRawOreBlocksStructures=true B:enableRawOreBlocksStructures=true
@@ -52,13 +98,28 @@ firefly {
misc { misc {
# Disables recipe for Enchanted Golden Apples. [default: true]
B:disableEnchantedGoldenAppleRecipe=false
# Enables crafting recipe for Ancient City Totem [default: true]
B:enableAncientCityTotem=true
# Enables the auras of the various crystal golems. [default: true] # Enables the auras of the various crystal golems. [default: true]
B:enableCrystalGolemAura=false B:enableCrystalGolemAura=false
# Enables Hardmode [default: false]
B:enableHardmode=false
# Enables luminant leaves to have a slight glow effect.(Disable this if you use dynamic leaves) [default: true] # Enables luminant leaves to have a slight glow effect.(Disable this if you use dynamic leaves) [default: true]
B:enableLuminantLeavesGlow=true B:enableLuminantLeavesGlow=true
# Enables treasure and nether crates have a chance to drop diamonds. [default: true] # Beds will only set the player's spawnpoint and will not allow them to skip the night. [default: true]
B:enableNoSkippingTheNight=false
# Enables sculk stone to spread to nearby stone type blocks like grass. [default: false]
B:enableSculkStoneSpreading=false
# Enables diamonds in novacraft loot tables [default: true]
B:enableTreasureCratesDropDiamonds=true B:enableTreasureCratesDropDiamonds=true
# Enables weapons from novacraft to allign with vanilla in terms of damage/durability more rather than other RPG like mods. [default: false] # Enables weapons from novacraft to allign with vanilla in terms of damage/durability more rather than other RPG like mods. [default: false]
@@ -115,10 +176,13 @@ mobs {
# Enables the Spawning of Iceologer [default: true] # Enables the Spawning of Iceologer [default: true]
B:enableSpawnIceologer=true B:enableSpawnIceologer=true
# Enables the Spawning of the Nitro [default: true]
B:enableSpawnNitro=true
# Enables the Spawning of Nullifier [default: true] # Enables the Spawning of Nullifier [default: true]
B:enableSpawnNullifier=true B:enableSpawnNullifier=true
# Enables the Spawning of Phantoms in the Moutain Biomes [default: false] # Enables the Spawning of Phantoms in the Mountain Biomes [default: false]
B:enableSpawnOverworldPhantom=false B:enableSpawnOverworldPhantom=false
# Enables the Spawning of Phantoms [default: true] # Enables the Spawning of Phantoms [default: true]
@@ -135,8 +199,6 @@ mobs {
# Enables the Spawning of Sculk Dweller [default: true] # Enables the Spawning of Sculk Dweller [default: true]
B:enableSpawnSculkDweller=true B:enableSpawnSculkDweller=true
# Enables the Spawning of the Sea Serpent [default: true]
B:enableSpawnSeaSerpent=true B:enableSpawnSeaSerpent=true
# Enables the Spawning of Slaughters [default: true] # Enables the Spawning of Slaughters [default: true]
@@ -190,6 +252,9 @@ mobs {
# Enables More Redstone Ore to generate within Caves. [default: false] # Enables More Redstone Ore to generate within Caves. [default: false]
B:enableAdditonalRedstoneOreGeneration=false B:enableAdditonalRedstoneOreGeneration=false
# Use Blackstone Bricks from Netherlicious instead use Nullstone Bricks. [default: true]
B:enableBlackstoneBricksInNetherStructures=true
# Enables Brimstone Ore generation [default: true] # Enables Brimstone Ore generation [default: true]
B:enableBrimstoneOre=true B:enableBrimstoneOre=true
@@ -217,6 +282,9 @@ mobs {
# Enables Emerald Ore to rarely generate in all biomes from y = 0 to y = 90 [default: true] # Enables Emerald Ore to rarely generate in all biomes from y = 0 to y = 90 [default: true]
B:enableExtraEmeraldOreGeneration=false B:enableExtraEmeraldOreGeneration=false
# Enables Frontierslate to generate throughout the End. [default: true]
B:enableFrontierslate=true
# Enables Glow lichen generation. [default: true] # Enables Glow lichen generation. [default: true]
B:enableGlowLichenGeneration=true B:enableGlowLichenGeneration=true
@@ -301,6 +369,9 @@ mobs {
# Enables Stalagmites and Stalactites in world generation. [default: true] # Enables Stalagmites and Stalactites in world generation. [default: true]
B:enableStalagAndStalacGeneration=true B:enableStalagAndStalacGeneration=true
# Enables Vacuum Sand to generate throughout the End. [default: true]
B:enableVacuumSand=true
# Enables Yttrlinsite Geos to generate in the Overworld instead of only in the Nether. [default: false] # Enables Yttrlinsite Geos to generate in the Overworld instead of only in the Nether. [default: false]
B:enableYttrlinisteOverworldGeneration=false B:enableYttrlinisteOverworldGeneration=false
} }

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@@ -1,10 +1,41 @@
# Configuration file # Configuration file
"enable cooked chicken texture override?" {
B:"Enables pre 1.3 cooked chicken texture."=false
}
"enable cooked porkchop texture override?" {
B:"Enables pre 1.3 cooked porkchop texture."=false
B:"Enables pre 1.3 steak texture."=false
}
"enable gravel texture override?" {
B:"Enables pre 1.3 gravel texture."=false
}
"enable modern ore textures?" { "enable modern ore textures?" {
B:"Enables Post 1.17 Ore textures."=false B:"Enables Post 1.17 Ore textures."=false
} }
"enable raw beef texture override?" {
B:"Enables pre 1.3 raw beef texture."=false
}
"enable raw chicken texture override?" {
B:"Enables pre 1.3 raw chicken texture."=false
}
"enable raw porkchop texture override?" {
B:"Enables pre 1.3 raw porkchop texture."=false
}
"enable stone texture override?" { "enable stone texture override?" {
B:"Enables 1.14 stone texture."=false B:"Enables 1.14 stone texture."=false
B:"Enables pre 1.3 gravel texture."=false B:"Enables pre 1.3 gravel texture."=false

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@@ -12,6 +12,12 @@ craftingstationblacklist {
} }
crossmodinteractions {
# For pack maintainers. Defines the LiquidType used to create metal casts.
S:"Metal cast FluidType"=AluminumBrass
}
"difficulty changes" { "difficulty changes" {
B:"Add alternative recipe for bolt parts: arrowhead + toolrod in a crafting grid"=false B:"Add alternative recipe for bolt parts: arrowhead + toolrod in a crafting grid"=false
I:"Additional throw damage of dagger"=0 I:"Additional throw damage of dagger"=0
@@ -93,6 +99,9 @@ general {
# You will always get a TConstruct item from casting an ingot or block. # You will always get a TConstruct item from casting an ingot or block.
B:"Always cast TConstruct ingots"=false B:"Always cast TConstruct ingots"=false
# Disable all TiC recipes (smeltery, drying rack, crafting, etc)
B:"Disable All Recipes"=false
I:"Sea level"=64 I:"Sea level"=64
} }
@@ -100,6 +109,7 @@ general {
looks { looks {
# 0 = disabled, 1 = enabled, 2 = enabled + ignore stained glass meta # 0 = disabled, 1 = enabled, 2 = enabled + ignore stained glass meta
B:"Connected Textures Enabled"=true B:"Connected Textures Enabled"=true
B:"Show Traveller Gear Accessories"=true
} }
@@ -109,6 +119,12 @@ mobs {
} }
newfeatures {
# Can the Scythe harvest crops in an AOE on right click?.
B:"Scythe AOE harvest"=true
}
"smeltery output modification" { "smeltery output modification" {
# Number of ingots returned from smelting Aluminum Brass in the smeltery # Number of ingots returned from smelting Aluminum Brass in the smeltery
I:"Aluminum Brass ingot return"=4 I:"Aluminum Brass ingot return"=4

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@@ -106,8 +106,8 @@ fixes {
# Fixes the debug hitbox of the player beeing offset [default: true] # Fixes the debug hitbox of the player beeing offset [default: true]
B:fixDebugBoundingBox=true B:fixDebugBoundingBox=true
# Fix losing bonus hearts on dimension change [default: true] # Fix losing attributes on dimension change [default: true]
B:fixDimensionChangeHearts=true B:fixDimensionChangeAttributes=true
# Fix duplicate sounds from playing when closing a gui. [default: true] # Fix duplicate sounds from playing when closing a gui. [default: true]
B:fixDuplicateSounds=true B:fixDuplicateSounds=true
@@ -121,6 +121,9 @@ fixes {
# Fix enchantment levels not displaying properly above a certain value [default: true] # Fix enchantment levels not displaying properly above a certain value [default: true]
B:fixEnchantmentNumerals=true B:fixEnchantmentNumerals=true
# Prevent the client from crashing due to invalid entity attributes range (MC-150405) [default: true]
B:fixEntityAttributesRange=true
# Disable ExtraTic's Integration with Metallurgy 3 Precious Materials Module: (Brass, Silver, Electrum & Platinum) [default: false] # Disable ExtraTic's Integration with Metallurgy 3 Precious Materials Module: (Brass, Silver, Electrum & Platinum) [default: false]
B:fixExtraTiCTEConflict=false B:fixExtraTiCTEConflict=false
@@ -142,6 +145,9 @@ fixes {
# Fix Extra Utilities Lapis Caelestis microblocks rendering [default: true] # Fix Extra Utilities Lapis Caelestis microblocks rendering [default: true]
B:fixExtraUtilitiesGreenscreenMicroblocks=true B:fixExtraUtilitiesGreenscreenMicroblocks=true
# Fixes the healing axe not healing mobs when attacking them [default: true]
B:fixExtraUtilitiesHealingAxeHeal=true
# Fixes rendering issues with transparent items from Extra Utilities [default: true] # Fixes rendering issues with transparent items from Extra Utilities [default: true]
B:fixExtraUtilitiesItemRendering=true B:fixExtraUtilitiesItemRendering=true
@@ -184,6 +190,9 @@ fixes {
# Fix vanilla GL state bugs causing lighting glitches in various perspectives (MC-10135). [default: true] # Fix vanilla GL state bugs causing lighting glitches in various perspectives (MC-10135). [default: true]
B:fixGlStateBugs=true B:fixGlStateBugs=true
# Fix Glass Bottles filling with Water from some other Fluid blocks [default: true]
B:fixGlassBottleWaterFilling=true
# Fix Gliby's voice chat not shutting down its thread cleanly [default: true] # Fix Gliby's voice chat not shutting down its thread cleanly [default: true]
B:fixGlibysVoiceChatThreadStop=true B:fixGlibysVoiceChatThreadStop=true
@@ -427,6 +436,9 @@ fixes {
# The maximum NBT size limit in bytes when received as a network packet, the vanilla value is 2097152 (2 MiB). [range: 1024 ~ 1073741824, default: 268435456] # The maximum NBT size limit in bytes when received as a network packet, the vanilla value is 2097152 (2 MiB). [range: 1024 ~ 1073741824, default: 268435456]
I:maxNetworkNbtSizeLimit=268435456 I:maxNetworkNbtSizeLimit=268435456
# Only load languages once per File instead of once per Mod [default: true]
B:onlyLoadLanguagesOnce=true
# Optimize inventory access to IC2 nuclear reactor [default: true] # Optimize inventory access to IC2 nuclear reactor [default: true]
B:optimizeIc2ReactorInventoryAccess=true B:optimizeIc2ReactorInventoryAccess=true
@@ -436,6 +448,9 @@ fixes {
# The maximum size limit in bytes of a network packet to accept, the vanilla value is 2097152 (2 MiB). [range: 1024 ~ 1073741824, default: 268435456] # The maximum size limit in bytes of a network packet to accept, the vanilla value is 2097152 (2 MiB). [range: 1024 ~ 1073741824, default: 268435456]
I:packetSizeLimit=268435456 I:packetSizeLimit=268435456
# Prevent ClassCastException on forming invalid Thermal Dynamic fluid grid [default: true]
B:preventFluidGridCrash=true
# Prevent crash with Thermal Dynamics from Negative Array Exceptions from item duct transfers [default: true] # Prevent crash with Thermal Dynamics from Negative Array Exceptions from item duct transfers [default: true]
B:preventThermalDynamicsNASE=true B:preventThermalDynamicsNASE=true
@@ -451,9 +466,6 @@ fixes {
# Remove old/stale/outdated update checks. [default: true] # Remove old/stale/outdated update checks. [default: true]
B:removeUpdateChecks=true B:removeUpdateChecks=true
# Drastically speedup animated textures (Basically the same as with optifine animations off but animations are working) [default: true]
B:speedupAnimations=true
# Stop "You can only sleep at night" message filling the chat [default: true] # Stop "You can only sleep at night" message filling the chat [default: true]
B:squashBedErrorMessage=true B:squashBedErrorMessage=true
@@ -482,6 +494,9 @@ speedups {
# Rewrites internal cache methods to be safer and faster. Experimental, use at your own risk! [default: false] # Rewrites internal cache methods to be safer and faster. Experimental, use at your own risk! [default: false]
B:fastIntCache=false B:fastIntCache=false
# Prevents chunk loads caused by lava blocks [default: true]
B:lavaChunkLoading=true
# Limit mob spawning to the view distance [default: true] # Limit mob spawning to the view distance [default: true]
B:limitMobSpawningToViewDistance=true B:limitMobSpawningToViewDistance=true
@@ -547,6 +562,9 @@ tweaks {
# Adds system info to the F3 overlay (Java version and vendor; GPU name; OpenGL version; CPU cores; OS name, version and architecture) [default: true] # Adds system info to the F3 overlay (Java version and vendor; GPU name; OpenGL version; CPU cores; OS name, version and architecture) [default: true]
B:addSystemInfo=true B:addSystemInfo=true
# Adds the 'get' subcommand to /time to query the current time [default: false]
B:addTimeGet=true
# Add a debug message in the chat when toggling vanilla debug options [default: true] # Add a debug message in the chat when toggling vanilla debug options [default: true]
B:addToggleDebugMessage=true B:addToggleDebugMessage=true
@@ -700,6 +718,15 @@ tweaks {
# Particle limit (Vanilla: 4000) [range: 4000 ~ 16000, default: 8000] # Particle limit (Vanilla: 4000) [range: 4000 ~ 16000, default: 8000]
I:particleLimit=8000 I:particleLimit=8000
# Prevents ModularPowerSuits from charging and draining EU energy from other non-MPS items in inventory [default: false]
B:preventMPSEnergyTransferEU=false
# Prevents ModularPowerSuits from charging and draining ME energy from other non-MPS items in inventory [default: false]
B:preventMPSEnergyTransferME=false
# Prevents ModularPowerSuits from charging and draining RF energy from other non-MPS items in inventory [default: false]
B:preventMPSEnergyTransferRF=false
# Prevent monsters from picking up loot. [default: true] # Prevent monsters from picking up loot. [default: true]
B:preventPickupLoot=true B:preventPickupLoot=true
@@ -725,6 +752,9 @@ tweaks {
# String pooling mode (0 = Java intern, 1 = Guava strong interner, 2 = Guava weak interner) [range: 0 ~ 2, default: 1] # String pooling mode (0 = Java intern, 1 = Guava strong interner, 2 = Guava weak interner) [range: 0 ~ 2, default: 1]
I:stringPoolMode=1 I:stringPoolMode=1
# Synchronize IC2 reactors to the world tick time, allowing for tick-perfect automation. [default: false]
B:synchronizeIC2Reactors=false
# Implement container for thirsty tank [default: true] # Implement container for thirsty tank [default: true]
B:thirstyTankContainer=true B:thirstyTankContainer=true

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@@ -25,6 +25,9 @@ general {
# Try to fix MC-5694 ("High efficiency tools / fast mining destroys some blocks client-side only") [default: true] # Try to fix MC-5694 ("High efficiency tools / fast mining destroys some blocks client-side only") [default: true]
B:mc5694Fix=true B:mc5694Fix=true
# Grant the "Getting Wood" achievement for any log, including modded [default: true]
B:mineWoodFix=true
# Fixes the "NNBSP" character in DateFormat outputs in Java 20+, as in the singleplayer world selection menu [default: true] # Fixes the "NNBSP" character in DateFormat outputs in Java 20+, as in the singleplayer world selection menu [default: true]
B:nnbspFix=true B:nnbspFix=true
@@ -39,6 +42,9 @@ general {
# Sorts enchantments in item tooltips (alphabetically) [default: true] # Sorts enchantments in item tooltips (alphabetically) [default: true]
B:sortedEnchantments=true B:sortedEnchantments=true
# Prevents "Too Expensive!" from appearing in vanilla anvils, allowing very expensive enchanting or repairing [default: false]
B:tooExpensive=false
} }