diff --git a/both/config/NovaCraft/NovaCraft_Base.cfg b/both/config/NovaCraft/NovaCraft_Base.cfg index be1b2b6..aa07591 100644 --- a/both/config/NovaCraft/NovaCraft_Base.cfg +++ b/both/config/NovaCraft/NovaCraft_Base.cfg @@ -20,28 +20,13 @@ "ancient city customization" { - # Do not use Blue Ice from Et Futurum Requiem instead use Packed Ice in The Ancient City. [default: false] B:disableBlueIceInAncientCity=false - - # Do not use Cobbled Deepslate from Et Futurum Requiem instead use Cobbled Grimstone in The Ancient City. [default: false] B:disableCobbledDeepslateInAncientCity=false - - # Do not use Dark Oak Fence from Et Futurum Requiem instead use regular Fences in The Ancient City. [default: false] B:disableDarkOakFenceInAncientCity=false - - # Do not use Deepslate Bricks and building blocks from Et Futurum Requiem instead use Grimstone Bricks in The Ancient City. [default: false] B:disableDeepslateBricksInAncientCity=false - - # Do not use Deepslate from Et Futurum Requiem instead use Grimstone Blocks in The Ancient City. [default: false] B:disableDeepslateInAncientCity=false - - # Do not use Et Futurum Requiem soul fire and instead use the ones from Netherlicious, if those do not exist then use Deepfire. [default: false] B:disableEtFuturumSoulFireInAncientCity=false - - # Do not use Et Futurum Requiem soul lanterns and instead use the ones from Netherlicious, if those do not exist then there will be nothing. [default: false] B:disableEtFuturumSoulLanternInAncientCity=false - - # Do not use Iron Trapdoor from Et Futurum Requiem instead use regular trapdoor in The Ancient City. [default: false] B:disableIronTrapdoorInAncientCity=false # Do not use Netherlicious basalt and instead use the one from Et Futurum Requiem, if those do not exist then use Polished Vanite Bricks. [default: true] @@ -52,10 +37,40 @@ # Enables Ancient Cities to start generating 5k from spawn. [default: true] B:enableAncientCity=true + + # Do not use Blue Ice from Et Futurum Requiem instead use Packed Ice in The Ancient City. [default: true] + B:enableBlueIceInAncientCity=true + + # Do not use Cobbled Deepslate from Et Futurum Requiem instead use Cobbled Grimstone in The Ancient City. [default: true] + B:enableCobbledDeepslateInAncientCity=true + + # Do not use Dark Oak Fence from Et Futurum Requiem instead use regular Fences in The Ancient City. [default: true] + B:enableDarkOakFenceInAncientCity=true + + # Do not use Deepslate Bricks and building blocks from Et Futurum Requiem instead use Grimstone Bricks in The Ancient City. [default: true] + B:enableDeepslateBricksInAncientCity=true + + # Do not use Deepslate from Et Futurum Requiem instead use Grimstone Blocks in The Ancient City. [default: true] + B:enableDeepslateInAncientCity=true + + # Do not use Et Futurum Requiem soul fire and instead use the ones from Netherlicious, if those do not exist then use Deepfire. [default: true] + B:enableEtFuturumSoulFireInAncientCity=true + + # Do not use Et Futurum Requiem soul lanterns and instead use the ones from Netherlicious, if those do not exist then there will be nothing. [default: true] + B:enableEtFuturumSoulLanternInAncientCity=true + + # Do not use Iron Trapdoor from Et Futurum Requiem instead use regular trapdoor in The Ancient City. [default: true] + B:enableIronTrapdoorInAncientCity=true } "et futurum requiem options" { + # Enables the use of Chains in structures: DISABLE if chains are disabled in Et Futurum Requiem. [default: false] + B:disableChain=false + + # Enables the use of Magma Block in structures: DISABLE if magma blocks are disabled in Et Futurum Requiem. [default: false] + B:disableMagmaBlock=false + # Changes Recipe of the extended jump potion to require rabbit foot from Et Futurum.(DISABLE if you disabled rabbits/rabbit foot in Et Futurum Requiem) [default: true] B:enableAlternateAmpJumpPotionRecipe=true @@ -68,9 +83,12 @@ # Enables Calcite from Et Futurum to generate from y=70 to y=100. [default: true] B:enableCalciteGeneration=true - # Enables Klangite, Tophinite, & Vanite to generate within deepslate from Et Futurum Requiem instead within stone and has a deepslate texture to compensate for it. [default: false] + # Enables Vanite to generate within deepslate from Et Futurum Requiem instead within stone and has a deepslate texture to compensate for it. [default: false] B:enableDeepslateOreGeneration=true + # Allows recipes and blocks from NovaCraft to use and drop iron nuggets.(DISABLE if you disabled netherite in Et Futurum Requiem) [default: true] + B:enableEtFuturumIronNugget=true + # Changes Various Recipes to require netherite in their recipes from Et Futurum.(DISABLE if you disabled netherite in Et Futurum Requiem) [default: true] B:enableNetheriteInRecipes=true @@ -97,8 +115,33 @@ firefly { } -misc { +"gamma alterations | range:-1 - 1" { + D:"Important Options"=0.0 +} + + +"important options" { # Disables recipe for Enchanted Golden Apples. [default: true] + B:disableEnchantedGoldenAppleRecipe=true + + # Enables log messages for location of structures generating or if a crash was prevented. [default: false] + B:enableDebugMode=false + + # Locks the gamma of the game to be whatever is set in gammaAlterations: -0.25 is 25% darker etc [default: true] + B:enableGammaAlterations=true + + # Obsidian Blocks that are directly above a lava source block convert to Glowing Obsidian. [default: true] + B:enableGlowingObsidian=true + + # Beds will only set the player's spawnpoint and will not allow them to skip the night. [default: true] + B:enableNoSkippingTheNight=false + + # Enables weapons from novacraft to allign with vanilla in terms of damage/durability more rather than other RPG like mods. [default: true] + B:enableWeaponsToAllignWithVanilla=false +} + + +misc { B:disableEnchantedGoldenAppleRecipe=false # Enables crafting recipe for Ancient City Totem [default: true] @@ -113,17 +156,23 @@ misc { # Enables luminant leaves to have a slight glow effect.(Disable this if you use dynamic leaves) [default: true] B:enableLuminantLeavesGlow=true - # Beds will only set the player's spawnpoint and will not allow them to skip the night. [default: true] - B:enableNoSkippingTheNight=false - # Enables sculk stone to spread to nearby stone type blocks like grass. [default: false] B:enableSculkStoneSpreading=false # Enables diamonds in novacraft loot tables [default: true] B:enableTreasureCratesDropDiamonds=true - # Enables weapons from novacraft to allign with vanilla in terms of damage/durability more rather than other RPG like mods. [default: false] - B:enableWeaponsToAllignWithVanilla=false + # Enables a unique beacon beam for the legendary beacon. [default: false] + B:enableUniqueLegendaryBeaconBeam=false + + # Enables the Warden Applying blindess to the player when within 5 Blocks: Note if False the Player will be given Slowness II Instead [default: true] + B:enableWardenBlindness=false + + # Enables the Warden Applying slowness II to the player when within 5 Blocks [default: true] + B:enableWardenSlowness=true + + # Enables the Warden Applying weakness I to the player when within 5 Blocks [default: false] + B:enableWardenWeakness=false } @@ -143,6 +192,15 @@ mobs { # Enables the Spawning of the Cave Monitor [default: true] B:enableSpawnCaveMonitor=true + # Enables the Spawning of the Creaking [default: true] + B:enableSpawnCreaking=true + + # Enables the Spawning of the Creaking in Modded Biomes; will spawn all variants at random as it only works with vanilla biomes. [default: true] + B:enableSpawnCreakinginModdedBiomes=true + + # Enables the Spawning of the Creepy Cube [default: true] + B:enableSpawnCreepyCube=true + # Enables the Spawning of the Death Stalker [default: true] B:enableSpawnDeathStalker=true @@ -167,12 +225,42 @@ mobs { # Enables the Spawning of the Firefly [default: true] B:enableSpawnFirefly=true + # Enables the Spawning of Frogs [default: true] + B:enableSpawnFrog=true + + # Enables the Spawning of the Frog in Modded Biomes; will spawn all variants at random as it only works with vanilla biomes. [default: true] + B:enableSpawnFroginModdedBiomes=true + + # Enables the Spawning of Giant Frogs [default: true] + B:enableSpawnGiantFrog=true + # Enables the Spawning of Glow Squids [default: true] B:enableSpawnGlowSquid=true # Enables the Spawning of 1.17 Goat [default: true] B:enableSpawnGoat=true + # Enables the Spawning of Hardmode Creepers once HardMode is enabled. [default: true] + B:enableSpawnHardmodeCreeper=true + + # Enables the Spawning of Hardmode Ghasts once HardMode is enabled. [default: true] + B:enableSpawnHardmodeGhast=true + + # Enables the Spawning of Hardmode MagmaCubes once HardMode is enabled. [default: true] + B:enableSpawnHardmodeMagmaCube=true + + # Enables the Spawning of Hardmode Skeletons once HardMode is enabled. [default: true] + B:enableSpawnHardmodeSkeleton=true + + # Enables the Spawning of Hardmode Slimes once HardMode is enabled. [default: true] + B:enableSpawnHardmodeSlime=true + + # Enables the Spawning of Hardmode Spider once HardMode is enabled. [default: true] + B:enableSpawnHardmodeSpider=true + + # Enables the Spawning of Hardmode Zombies once HardMode is enabled. [default: true] + B:enableSpawnHardmodeZombie=true + # Enables the Spawning of Iceologer [default: true] B:enableSpawnIceologer=true @@ -252,15 +340,30 @@ mobs { # Enables More Redstone Ore to generate within Caves. [default: false] B:enableAdditonalRedstoneOreGeneration=false + # Enables Basal generation [default: true] + B:enableBasal=true + + # Enables beach biomes to be more pronounce and taller along coastlines. [default: true] + B:enableBeachBiomeAlterations=true + # Use Blackstone Bricks from Netherlicious instead use Nullstone Bricks. [default: true] B:enableBlackstoneBricksInNetherStructures=true # Enables Brimstone Ore generation [default: true] B:enableBrimstoneOre=true + # Enables small craters in world generation. [default: true] + B:enableCraters=false + # Enables Deepoid Fortress Generation in the Nether. [default: true] B:enableDeepoidFortress=true + # Enables deserts to be flatter in generation. [default: true] + B:enableDesertBiomeAlterations=false + + # Enables Sandstone Creeper Statue generation. [default: true] + B:enableDesertCreeperStatueGeneration=true + # Enables Endstone Blobs to generate throughout the End, if you use HEE or Enderlious this should not be necessary. [default: true] B:enableEndstoneBlobs=false @@ -309,15 +412,27 @@ mobs { # Enables Grimstone Redstone Ore generation [default: true] B:enableGrimstoneRedstone=false + # Enables infested bastion to generate in the Nether. [default: true] + B:enableInfestedBastion=true + # Enables Lacuna Trees Generating In the End(May crash when generating with Neodymium; fix unknown). [default: true] B:enableLacunaTreeGeneration=true + # Enables large luminant tree generation. [default: true] + B:enableLargeLuminantTreeGeneration=true + # Enables Dark and Grim lichen generation. [default: true] B:enableLichenGeneration=true # Enables luminant tree generation. [default: true] B:enableLuminantTreeGeneration=true + # Enables massive craters in world generation. [default: true] + B:enableMassiveCraters=false + + # Enables regular biomes to have a slightly higher average height and randomness. [default: true] + B:enableMiscBiomeAlterations=false + # Enables moss blocks and carpets to generate on the surface and in caves close to the surface. [default: true] B:enableMossGeneration=true @@ -348,62 +463,86 @@ mobs { # Enables Nullstone Redstone Ore generation [default: true] B:enableNullstoneRedstone=false + # Enables small dungeons with sea serpent spawners to generate at the bottom of oceans. [default: true] + B:enableOceanDungeonsGeneration=true + # Enables pherithium stalagmites and stalagtites generation. [default: true] B:enablePherithiumGeneration=true # Enables pherithium ore to generate, by default it is set to false. [default: false] B:enablePherithiumOreGeneration=false + # Enables plains and ice plains to be flatter in generation. [default: true] + B:enablePlainsBiomeAlterations=false + # Enables the various crystals to very rarely generate in caves outside their geos -> for modpacks with insane cave generation due to lack of spawning spaces. [default: false] B:enableRareCrystalGeneration=false + # Enables Klangite Ore to also generate in the Overworld. [default: false] + B:enableRareOverworldKlangiteOre=false + + # Enables Tophinite Ore to also generate in the Overworld. [default: false] + B:enableRareOverworldTophiniteOre=false + # Enables Sculk and it's variations to generate outside sculk geos/dungeons. [default: true] B:enableSculkGeneration=true # Enables Sculk and it's variations to generate outside sculk geos/dungeons in all overworld biomes. [default: true] B:enableSculkGenerationAllBiomes=true - # Enables Sculk Infested Mineshafts to generate within Mountain Type Biomes. [default: true] + # Enables Sculk Infested Mineshafts generation. [default: true] B:enableSculkInfestedMineshaft=true + # Enables Stone Slime Statue generation. [default: true] + B:enableSlimeStatueGeneration=true + # Enables Stalagmites and Stalactites in world generation. [default: true] B:enableStalagAndStalacGeneration=true # Enables Vacuum Sand to generate throughout the End. [default: true] B:enableVacuumSand=true + # Enables height changes and randomness to Vanilla Biomes [default: true] + B:enableVanillaBiomeAlterations=false + + # Enables hill subtype biome changes: ForestHills, TagiaHills etc [default: true] + B:enableVanillaHillBiomeAlterations=false + + # Enables extreme hill biome changes: ExtremeHills, ExtremeHillsPlus etc [default: true] + B:enableVanillaMountainBiomeAlterations=false + + # Enables random small Vindicator houses in Forests. [default: true] + B:enableVindicatorForestHouseGeneration=false + + # Enables rivers, swamps, and oceans to be a bit deeper in world generation. [default: true] + B:enableWaterBiomeAlterations=false + # Enables Yttrlinsite Geos to generate in the Overworld instead of only in the Nether. [default: false] B:enableYttrlinisteOverworldGeneration=false } "new particles" { - # Enables Ender Lord Particles(Causing the log to freak out if Dragon API is installed) [default: true] + # Enables Ender Lord Particles [default: true] B:enableEnderLordParticles=true # Enables FireFly Particles [default: true] B:enableFireflyParticles=true - # Enables Glow Squid Particles(Causing the log to freak out if Dragon API is installed) [default: true] + # Enables Glow Squid Particles [default: true] B:enableGlowSquidParticles=true # Enables Ionizatior Particles [default: true] B:enableIonizatiorParticles=true - # Enables Void Entity Particles(Causing the log to freak out if Dragon API is installed) [default: true] + # Enables Void Entity Particles [default: true] B:enableVoidEntityParticles=true - # Enables Warden Particles(Causing the log to freak out if Dragon API is installed) [default: true] + # Enables Warden Particles [default: true] B:enableWardenParticles=true } -"server options" { - # Enables a unique beacon beam for the legendary beacon. [default: false] - B:enableUniqueLegendaryBeaconBeam=false -} - - "spawn rate - destitute islands" { I:"New generation"=300 } @@ -468,16 +607,3 @@ vanilla { B:disableRegularVanillaOres=false } - -"warden options" { - # Enables the Warden Applying blindess to the player when within 5 Blocks: Note if False the Player will be given Slowness II Instead [default: true] - B:enableWardenBlindness=false - - # Enables the Warden Applying slowness II to the player when within 5 Blocks [default: true] - B:enableWardenSlowness=true - - # Enables the Warden Applying weakness I to the player when within 5 Blocks [default: false] - B:enableWardenWeakness=true -} - -