commit 6d50c67f51a1380cb3cbb256a3e9368c97c21af5 Author: Pilzinsel64 Date: Mon Mar 24 19:54:03 2025 +0100 Initial commit diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..6cb6ca4 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,17 @@ +*.txt filter=lfs diff=lfs merge=lfs -text +*.cfg filter=lfs diff=lfs merge=lfs -text +*.recipe filter=lfs diff=lfs merge=lfs -text +*.conf filter=lfs diff=lfs merge=lfs -text +*.csv filter=lfs diff=lfs merge=lfs -text +*.json filter=lfs diff=lfs merge=lfs -text +*.properties filter=lfs diff=lfs merge=lfs -text +*.xml filter=lfs diff=lfs merge=lfs -text +*.ini filter=lfs diff=lfs merge=lfs -text +*.zs filter=lfs diff=lfs merge=lfs -text +*.png filter=lfs diff=lfs merge=lfs -text +*.mcmeta filter=lfs diff=lfs merge=lfs -text +*.lang filter=lfs diff=lfs merge=lfs -text +*.bak filter=lfs diff=lfs merge=lfs -text +*.xcf filter=lfs diff=lfs merge=lfs -text +*.zip filter=lfs diff=lfs merge=lfs -text +* !text !filter !merge !diff diff --git a/both/config/AE2Stuff/readme.txt b/both/config/AE2Stuff/readme.txt new file mode 100644 index 0000000..455f4f2 --- /dev/null +++ b/both/config/AE2Stuff/readme.txt @@ -0,0 +1,2 @@ +Any .cfg files in this directory will be loaded after the internal configuration, in alphabetic order +Files in 'overrides' directory with matching names cab be used to override internal configuration diff --git a/both/config/AppleCore.cfg b/both/config/AppleCore.cfg new file mode 100644 index 0000000..51e99c8 --- /dev/null +++ b/both/config/AppleCore.cfg @@ -0,0 +1,59 @@ +# Configuration file + +########################################################################################################## +# client +#--------------------------------------------------------------------------------------------------------# +# These config settings are client-side only +########################################################################################################## + +client { + # If true, shows your food exhaustion as a progress bar behind the hunger bars + B:show.food.exhaustion.hud.underlay=true + + # If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay + B:show.food.stats.in.debug.overlay=true + + # If true, shows the hunger (and saturation if show.saturation.hud.overlay is true) that would be restored by food you are currently holding + B:show.food.values.hud.overlay=true + + # If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT + B:show.food.values.in.tooltip=true + + # If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT) + B:show.food.values.in.tooltip.always=false + + # If true, shows your current saturation level overlayed on the hunger bar + B:show.saturation.hud.overlay=true +} + + +########################################################################################################## +# general +#--------------------------------------------------------------------------------------------------------# +# These config settings are for both server and client-side +########################################################################################################## + +general { + # Subset of TargetMods that are required + S:required.mods < + Minecraft + CodeChickenLib + Pam's Harvestcraft + Natura + > +} + + +########################################################################################################## +# server +#--------------------------------------------------------------------------------------------------------# +# These config settings are server-side only +########################################################################################################## + +server { + # The maximum difference between the server's value for exhaustion and the client's before the value is syncronized from the server to the client. + # Raising this value will cause fewer packets to be sent, but will make the client's exhaustion values appear more choppy + D:exhaustion.sync.threshold=0.01 +} + + diff --git a/both/config/AppliedEnergistics2/AppliedEnergistics2.cfg b/both/config/AppliedEnergistics2/AppliedEnergistics2.cfg new file mode 100644 index 0000000..911d7fd --- /dev/null +++ b/both/config/AppliedEnergistics2/AppliedEnergistics2.cfg @@ -0,0 +1,465 @@ +# Configuration file + +automation { + I:formationPlaneEntityLimit=128 + + # #Network bytes information update Frequency(s) default:1.0 + D:networkBytesUpdateFrequency=1.0 +} + + +battery { + I:chargedStaff=8000 + I:colorApplicator=20000 + I:entropyManipulator=200000 + I:matterCannon=200000 + I:portableCell=20000 + I:wirelessTerminal=1600000 +} + + +client { + # Possible Values: NAME, AMOUNT, CRAFTS, MOD, PERCENT + S:CRAFTING_SORT_BY=NAME + + # Possible Values: BUTTON, TILE + S:CRAFTING_STATUS=TILE + + # Possible Values: NATURAL, ALPHANUM + S:INTERFACE_TERMINAL_SECTION_ORDER=NATURAL + I:InterfaceTerminalSmallSize=6 + I:MEMonitorableSmallSize=6 + + # Possible Values: AE, EU, WA, RF, MK + S:PowerUnit=RF + + # Possible Values: YES, NO, UNDECIDED + S:SAVE_SEARCH=NO + + # Possible Values: MANUAL_SEARCH, AUTOSEARCH, NEI_AUTOSEARCH, NEI_MANUAL_SEARCH + S:SEARCH_MODE=AUTOSEARCH + + # Possible Values: YES, NO, UNDECIDED + S:SEARCH_TOOLTIPS=YES + + # Possible Values: ASCENDING, DESCENDING + S:SORT_DIRECTION=ASCENDING + + # Possible Values: SMALL, DYNAMIC, LARGE + S:TERMINAL_FONT_SIZE=SMALL + + # Possible Values: TALL, FULL, SMALL + S:TERMINAL_STYLE=SMALL + + # Controls buttons on Crafting Screen : Capped at 9 + I:craftAmtButton1=1 + + # Controls buttons on Crafting Screen : Capped at 99 + I:craftAmtButton2=10 + + # Controls buttons on Crafting Screen : Capped at 999 + I:craftAmtButton3=100 + + # Controls buttons on Crafting Screen : Capped at 9999 + I:craftAmtButton4=1000 + B:disableColoredCableRecipesInNEI=true + B:enableEffects=true + + # Controls buttons on Level Emitter Screen : Capped at 9 + I:levelAmtButton1=1 + + # Controls buttons on Level Emitter Screen : Capped at 99 + I:levelAmtButton2=10 + + # Controls buttons on Level Emitter Screen : Capped at 999 + I:levelAmtButton3=100 + + # Controls buttons on Level Emitter Screen : Capped at 9999 + I:levelAmtButton4=1000 + B:preserveSearchBar=true + + # Controls buttons on Priority Screen : Capped at 9 + I:priorityAmtButton1=1 + + # Controls buttons on Priority Screen : Capped at 99 + I:priorityAmtButton2=10 + + # Controls buttons on Priority Screen : Capped at 999 + I:priorityAmtButton3=100 + + # Controls buttons on Priority Screen : Capped at 9999 + I:priorityAmtButton4=1000 + B:showOnlyInterfacesWithFreeSlotsInInterfaceTerminal=false + B:useColoredCraftingStatus=true + B:useTerminalUseLargeFont=false +} + + +condenser { + I:MatterBalls=256 + I:Singularity=256000 +} + + +craftingcpu { + I:craftingCalculationTimePerTick=5 +} + + +debug { + I:CraftingCalculatorVersion=2 + B:EnableP2pBackboneTransfer=false + B:EnableQuantumBridgeBackboneTransfer=false + B:LogPathFinding=false + B:LogTiming=false +} + + +features { + + world { + B:CertusQuartzWorldGen=true + B:ChestLoot=true + B:DecorativeLights=true + B:DecorativeQuartzBlocks=true + B:Flour=true + B:GrindStone=true + B:Inscriber=true + B:MeteoriteWorldGen=true + B:SkyStoneChests=true + B:SpawnPressesInMeteorites=true + B:TinyTNT=true + B:VillagerTrading=true + } + + toolsclassifications { + B:CertusQuartzTools=true + B:NetherQuartzTools=true + B:PoweredTools=true + } + + tools { + B:ChargedStaff=true + B:ColorApplicator=true + B:EntropyManipulator=true + B:MatterCannon=true + B:MeteoriteCompass=true + B:PaintBalls=true + B:QuartzAxe=true + B:QuartzHoe=true + B:QuartzKnife=true + B:QuartzPickaxe=true + B:QuartzSpade=true + B:QuartzSword=true + B:QuartzWrench=true + B:WirelessAccessTerminal=true + } + + networkfeatures { + B:Channels=false + B:Legacy=false + B:PowerGen=true + B:QuantumNetworkBridge=true + B:Security=true + B:SpatialIO=true + B:UltraDenseCables=true + } + + networkbuses { + B:AnnihilationPlane=true + B:CraftingTerminal=true + B:ExportBus=true + B:FormationPlane=true + B:IdentityAnnihilationPlane=true + B:ImportBus=true + B:LevelEmitter=true + B:P2PTunnel=true + B:PartConversionMonitor=true + B:StorageBus=true + B:StorageMonitor=true + } + + portablecell { + B:PortableCell=true + } + + storage { + B:IOPort=true + B:MEChest=true + B:MEDrive=true + B:StorageCells=true + B:XtremeStorageCells=true + } + + networktool { + B:NetworkTool=true + } + + highercapacity { + B:DenseCables=true + B:DenseEnergyCells=true + } + + p2ptunnels { + B:P2PTunnelEU=true + B:P2PTunnelGregtech=true + B:P2PTunnelItems=true + B:P2PTunnelLight=true + B:P2PTunnelLiquids=true + B:P2PTunnelME=true + B:P2PTunnelOpenComputers=true + B:P2PTunnelPressure=true + B:P2PTunnelRF=true + B:P2PTunnelRedstone=true + B:P2PTunnelSound=true + } + + blockfeatures { + B:MassCannonBlockDamage=true + B:TinyTNTBlockDamage=true + } + + facades { + B:Facades=true + } + + misc { + B:Achievements=true + B:ComplexPatternLog=false + B:CraftingLog=false + B:Creative=true + B:DebugLogging=false + B:GrinderLogging=false + B:IntegrationLogging=false + B:LightDetector=true + B:LogSecurityAudits=false + B:Logging=true + B:PacketLogging=false + B:UnsupportedDeveloperTools=false + B:UpdateLogging=false + B:WebsiteRecipes=false + } + + crafting { + B:EnableDisassemblyCrafting=true + B:EnableFacadeCrafting=true + B:InWorldFluix=true + B:InWorldPurification=true + B:InWorldSingularity=true + B:InterfaceTerminal=true + } + + rendering { + B:AlphaPass=true + } + + craftingfeatures { + B:CraftingCPU=true + B:MolecularAssembler=true + B:Patterns=true + B:PatternsOptimizer=true + B:XtremeCraftingCPU=true + } + + commands { + B:ChunkLoggerTrace=false + } + + advancednetworktool { + B:AdvancedNetworkTool=true + } + +} + + +grindstone { + S:grinderOres < + Obsidian + Ender + EnderPearl + Coal + Iron + Gold + Charcoal + NetherQuartz + Copper + Tin + Silver + Lead + Bronze + CertusQuartz + Wheat + Fluix + Brass + Platinum + Nickel + Invar + Aluminium + Electrum + Osmium + Zinc + > + D:oreDoublePercentage=90.0 +} + + +misc { + B:LimitCraftingCPUSpill=true + I:MaxCraftingSteps=2000000 + I:MaxCraftingTreeVisualizationSize=33554432 +} + + +########################################################################################################## +# modintegration +#--------------------------------------------------------------------------------------------------------# +# Valid Values are 'AUTO', 'ON', or 'OFF' - defaults to 'AUTO' ; Suggested that you leave this alone unless your experiencing an issue, or wish to disable the integration for a reason. +########################################################################################################## + +modintegration { + S:BetterStorage=AUTO + S:BuildCraftBuilders=AUTO + S:BuildCraftCore=AUTO + S:BuildCraftTransport=AUTO + S:Chisel=AUTO + S:CoFHWrench=AUTO + S:ColoredLightsCore=AUTO + S:CraftGuide=AUTO + S:DeepStorageUnit=AUTO + S:Factorization=AUTO + S:ForgeMultiPart=AUTO + S:GregTech=AUTO + S:ImmibisMicroblocks=AUTO + S:IndustrialCraft2=AUTO + S:InventoryTweaks=AUTO + S:Jabba=AUTO + S:LogisticsPipes=AUTO + S:Mekanism=AUTO + S:MineFactoryReloaded=AUTO + S:NotEnoughItems=AUTO + S:OpenComputers=AUTO + S:PneumaticCraft=AUTO + S:Railcraft=AUTO + S:RedstoneFluxPower-Items=AUTO + S:RedstoneFluxPower-Tiles=AUTO + S:RotaryCraft=AUTO + S:RotatableBlocks=AUTO + S:ThaumicTinkerer=AUTO + S:Waila=AUTO +} + + +########################################################################################################## +# orecamouflage +#--------------------------------------------------------------------------------------------------------# +# AE2 Automatically uses alternative ores present in your instance of MC to blend better with its surroundings, if you prefer you can disable this selectively using these flags; Its important to note, that some if these items even if enabled may not be craftable in game because other items are overriding their recipes. +########################################################################################################## + +orecamouflage { + # OreDictionary Names: dustEnder,dustEnderPearl + B:EnderDust=true + + # OreDictionary Names: dustGold + B:GoldDust=true + + # OreDictionary Names: dustIron + B:IronDust=true + + # OreDictionary Names: nuggetIron + B:IronNugget=true + + # OreDictionary Names: itemSilicon + B:Silicon=true + + # OreDictionary Names: gearWood + B:WoodenGear=true +} + + +powerratios { + D:IC2=2.0 + D:Mekanism=0.2 + D:RotaryCraft=8.884150675195451E-5 + D:ThermalExpansion=0.5 + D:TunnelPowerLoss=0.05 + D:UsageMultiplier=0.5 +} + + +spatialio { + D:spatialPowerExponent=1.35 + D:spatialPowerMultiplier=1250.0 + I:storageBiomeID=174 + I:storageProviderID=-11 +} + + +########################################################################################################## +# tickrates +#--------------------------------------------------------------------------------------------------------# +# Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested. +########################################################################################################## + +tickrates { + I:AnnihilationPlane.max=120 + I:AnnihilationPlane.min=2 + I:ExportBus.max=60 + I:ExportBus.min=5 + I:IOPort.max=5 + I:IOPort.min=1 + I:ImportBus.max=40 + I:ImportBus.min=5 + I:Inscriber.max=1 + I:Inscriber.min=1 + I:Interface.max=120 + I:Interface.min=5 + I:ItemTunnel.max=60 + I:ItemTunnel.min=5 + I:LevelEmitterDelay=40 + I:LightTunnel.max=120 + I:LightTunnel.min=5 + I:METunnel.max=20 + I:METunnel.min=5 + I:OpenComputersTunnel.max=5 + I:OpenComputersTunnel.min=1 + I:PressureTunnel.max=120 + I:PressureTunnel.min=1 + I:SoundTunnel.max=120 + I:SoundTunnel.min=20 + I:StorageBus.max=60 + I:StorageBus.min=5 + I:VibrationChamber.max=40 + I:VibrationChamber.min=10 +} + + +########################################################################################################## +# wireless +#--------------------------------------------------------------------------------------------------------# +# Range= WirelessBaseRange + WirelessBoosterRangeMultiplier * Math.pow( boosters, WirelessBoosterExp ) +# PowerDrain= WirelessBaseCost + WirelessCostMultiplier * Math.pow( boosters, 1 + boosters / WirelessHighWirelessCount ) +########################################################################################################## + +wireless { + D:WirelessBaseCost=8.0 + D:WirelessBaseRange=16.0 + D:WirelessBoosterExp=1.5 + D:WirelessBoosterRangeMultiplier=1.0 + D:WirelessCostMultiplier=1.0 + D:WirelessTerminalDrainMultiplier=1.0 +} + + +worldgen { + D:meteoriteClusterChance=0.1 + I:meteoriteDimensionWhitelist < + -4 + > + D:meteoriteSpawnChance=0.3 + I:minMeteoriteDistance=707 + I:quartzOresClusterAmount=15 + I:quartzOresPerCluster=4 + D:spawnChargedChance=0.07999998331069946 +} + + diff --git a/both/config/AppliedEnergistics2/CustomRecipes.cfg b/both/config/AppliedEnergistics2/CustomRecipes.cfg new file mode 100644 index 0000000..5c3c6ef --- /dev/null +++ b/both/config/AppliedEnergistics2/CustomRecipes.cfg @@ -0,0 +1,25 @@ +# Configuration file + +cache { + S:digest=5b6f4a118c80397348c09dd6182b3ffc + + # Caching can save processing time, if there are a lot of items. [default: true] + B:enableCache=true +} + + +general { + # Will output more detailed information into the CSV like corresponding items [default: false] + B:enableAdditionalInfo=false + + # If true, the CSV exporting will always happen. This will not use the cache to reduce the computation. [default: false] + B:enableForceRefresh=false + + # If true, the custom recipes are enabled. Acts as a master switch. [default: true] + B:enabled=true + + # If true, all registered items will be exported containing the internal minecraft name and the localized name to actually find the item you are using. This also contains the item representation of the blocks, but are missing items, which are too much to display e.g. FMP. [default: true] + B:exportItemNames=true +} + + diff --git a/both/config/AppliedEnergistics2/Facades.cfg b/both/config/AppliedEnergistics2/Facades.cfg new file mode 100644 index 0000000..54c0fdf --- /dev/null +++ b/both/config/AppliedEnergistics2/Facades.cfg @@ -0,0 +1,10285 @@ +# Configuration file + +adventurebackpack { + B:blockBackpack=false + B:blockCampFire=false + B:blockSleepingBag=false +} + + +ae2fc { + B:certusquartztank=false + B:fluidautofiller=false + B:fluidbuffer=false + B:fluiddiscretizer=false + B:fluidinterface=false + B:fluidpacketdecoder=false + B:fluidpatternencoder=false + B:ingredientbuffer=false + B:largeingredientbuffer=false + B:levelmaintainer=false + B:walrus=false +} + + +ae2stuff { + B:Encoder=false + B:Grower=false + B:Inscriber=false + B:Wireless=false +} + + +afterhumans { + B:SeaLatern=true +} + + +appliedenergistics2 { + B:tileBlockAdvancedCraftingStorage=false + B:tileBlockAdvancedCraftingStorage.1=false + B:tileBlockAdvancedCraftingStorage.2=false + B:tileBlockAdvancedCraftingStorage.3=false + B:tileBlockAdvancedCraftingUnit=false + B:tileBlockAdvancedCraftingUnit.1=false + B:tileBlockAdvancedCraftingUnit.2=false + B:tileBlockAdvancedCraftingUnit.3=false + B:tileBlockCellWorkbench=false + B:tileBlockCharger=false + B:tileBlockChest=false + B:tileBlockCondenser=false + B:tileBlockController=false + B:tileBlockCraftMonitor=false + B:tileBlockCraftTerminal=false + B:tileBlockCraftingMonitor=false + B:tileBlockCraftingStorage=false + B:tileBlockCraftingStorage.1=false + B:tileBlockCraftingStorage.2=false + B:tileBlockCraftingStorage.3=false + B:tileBlockCraftingUnit=false + B:tileBlockCraftingUnit.1=false + B:tileBlockCraftingUnit.2=false + B:tileBlockCraftingUnit.3=false + B:tileBlockCrank=false + B:tileBlockCreativeEnergyCell=false + B:tileBlockDenseEnergyCell=false + B:tileBlockDrive=false + B:tileBlockEnergyAcceptor=false + B:tileBlockEnergyCell=false + B:tileBlockFluix=true + B:tileBlockGrinder=false + B:tileBlockIOPort=false + B:tileBlockInscriber=false + B:tileBlockInterface=false + B:tileBlockLegacyController=false + B:tileBlockLightDetector=false + B:tileBlockMolecularAssembler=false + B:tileBlockPatternOptimizationMatrix=false + B:tileBlockQuantumLinkChamber=false + B:tileBlockQuantumRing=false + B:tileBlockQuartz=true + B:tileBlockQuartzChiseled=true + B:tileBlockQuartzGlass=false + B:tileBlockQuartzGrowthAccelerator=false + B:tileBlockQuartzLamp=false + B:tileBlockQuartzPillar=true + B:tileBlockQuartzTorch=false + B:tileBlockSecurity=false + B:tileBlockSingularityCraftingStorage=false + B:tileBlockSkyChest=false + B:tileBlockSkyChest.1=false + B:tileBlockSkyCompass=false + B:tileBlockSkyStone=true + B:tileBlockSkyStone.1=true + B:tileBlockSkyStone.2=true + B:tileBlockSkyStone.3=true + B:tileBlockSpatialIOPort=false + B:tileBlockSpatialPylon=false + B:tileBlockTerminal=false + B:tileBlockTinyTNT=false + B:tileBlockVibrationChamber=false + B:tileBlockWireless=false + B:tileChiseledQuartzSlabBlock=false + B:tileChiseledQuartzSlabBlockdouble=true + B:tileChiseledQuartzStairBlock=false + B:tileFluixSlabBlock=false + B:tileFluixSlabBlockdouble=true + B:tileFluixStairBlock=false + B:tileOreQuartz=false + B:tileOreQuartzCharged=false + B:tileQuartzPillarSlabBlock=false + B:tileQuartzPillarSlabBlockdouble=true + B:tileQuartzPillarStairBlock=false + B:tileQuartzSlabBlock=false + B:tileQuartzSlabBlockdouble=true + B:tileQuartzStairBlock=false + B:tileSkyStoneBlockSlabBlock=false + B:tileSkyStoneBlockSlabBlockdouble=true + B:tileSkyStoneBlockStairBlock=false + B:tileSkyStoneBrickSlabBlock=false + B:tileSkyStoneBrickSlabBlockdouble=true + B:tileSkyStoneBrickStairBlock=false + B:tileSkyStoneSlabBlock=false + B:tileSkyStoneSlabBlockdouble=true + B:tileSkyStoneSmallBrickSlabBlock=false + B:tileSkyStoneSmallBrickSlabBlockdouble=true + B:tileSkyStoneSmallBrickStairBlock=false + B:tileSkyStoneStairBlock=false +} + + +architecturecraft { + B:sawbench=false + B:shape=false + B:shapeSE=false +} + + +betterstorage { + B:armorStand=false + B:cardboardBox=false + B:craftingStation=false + B:crate=false + B:flintBlock=true + B:lockableDoor=false + B:locker=false + B:present=false + B:thaumiumChest=false +} + + +bibliocraft { + B:ArmorStand=false + B:BiblioBell=false + B:BiblioBorderlessPainting=false + B:BiblioBorderlessPainting.1=false + B:BiblioBorderlessPainting.2=false + B:BiblioBorderlessPainting.3=false + B:BiblioBorderlessPainting.4=false + B:BiblioBorderlessPainting.5=false + B:BiblioBorderlessPainting.6=false + B:BiblioCase=false + B:BiblioCase.1=false + B:BiblioCase.2=false + B:BiblioCase.3=false + B:BiblioCase.4=false + B:BiblioCase.5=false + B:BiblioCase.6=false + B:BiblioClipboard=false + B:BiblioClock=false + B:BiblioClock.1=false + B:BiblioClock.2=false + B:BiblioClock.3=false + B:BiblioClock.4=false + B:BiblioClock.5=false + B:BiblioClock.6=false + B:BiblioDesk=false + B:BiblioDesk.1=false + B:BiblioDesk.2=false + B:BiblioDesk.3=false + B:BiblioDesk.4=false + B:BiblioDesk.5=false + B:BiblioDesk.6=false + B:BiblioFancyPainting=false + B:BiblioFancyPainting.1=false + B:BiblioFancyPainting.2=false + B:BiblioFancyPainting.3=false + B:BiblioFancyPainting.4=false + B:BiblioFancyPainting.5=false + B:BiblioFancyPainting.6=false + B:BiblioFancySign=false + B:BiblioFancySign.1=false + B:BiblioFancySign.2=false + B:BiblioFancySign.3=false + B:BiblioFancySign.4=false + B:BiblioFancySign.5=false + B:BiblioFancySign.6=false + B:BiblioFlatPainting=false + B:BiblioFlatPainting.1=false + B:BiblioFlatPainting.2=false + B:BiblioFlatPainting.3=false + B:BiblioFlatPainting.4=false + B:BiblioFlatPainting.5=false + B:BiblioFlatPainting.6=false + B:BiblioIronLamp=false + B:BiblioIronLamp.1=false + B:BiblioIronLamp.10=false + B:BiblioIronLamp.11=false + B:BiblioIronLamp.12=false + B:BiblioIronLamp.13=false + B:BiblioIronLamp.14=false + B:BiblioIronLamp.15=false + B:BiblioIronLamp.2=false + B:BiblioIronLamp.3=false + B:BiblioIronLamp.4=false + 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B:corporeaFunnel=false + B:corporeaIndex=false + B:corporeaInterceptor=false + B:corporeaRetainer=false + B:customBrick=true + B:customBrick.1=true + B:customBrick.10=true + B:customBrick.11=true + B:customBrick.12=true + B:customBrick.13=true + B:customBrick.14=true + B:customBrick.15=true + B:customBrick.2=true + B:customBrick.3=true + B:customBrick.4=true + B:customBrick.5=true + B:customBrick.6=true + B:customBrick.7=true + B:customBrick.8=true + B:customBrick.9=true + B:customBrick0Slab=false + B:customBrick0SlabFull=true + B:customBrick0Stairs=false + B:customBrick1Slab=false + B:customBrick1SlabFull=true + B:customBrick1Stairs=false + B:customBrick2Slab=false + B:customBrick2SlabFull=true + B:customBrick2Stairs=false + B:customBrick3Slab=false + B:customBrick3SlabFull=true + B:customBrick3Stairs=false + B:dirtPath=false + B:dirtPath0Slab=false + B:dirtPath0SlabFull=true + B:distributor=false + B:doubleFlower1=false + B:doubleFlower1.1=false + B:doubleFlower1.2=false + 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B:livingwood.2=true + B:livingwood.3=true + B:livingwood.4=true + B:livingwood.5=true + B:livingwood0Slab=false + B:livingwood0SlabFull=true + B:livingwood0Stairs=false + B:livingwood0Wall=false + B:livingwood1Slab=false + B:livingwood1SlabFull=true + B:livingwood1Stairs=false + B:manaBeacon=false + B:manaBeacon.1=false + B:manaBeacon.10=false + B:manaBeacon.11=false + B:manaBeacon.12=false + B:manaBeacon.13=false + B:manaBeacon.14=false + B:manaBeacon.15=false + B:manaBeacon.2=false + B:manaBeacon.3=false + B:manaBeacon.4=false + B:manaBeacon.5=false + B:manaBeacon.6=false + B:manaBeacon.7=false + B:manaBeacon.8=false + B:manaBeacon.9=false + B:manaBomb=true + B:manaDetector=false + B:manaFlame=false + B:manaGlass=false + B:manaGlassPane=false + B:manaVoid=false + B:miniIsland=false + B:miniIsland.1=false + B:miniIsland.10=false + B:miniIsland.11=false + B:miniIsland.12=false + B:miniIsland.13=false + B:miniIsland.14=false + B:miniIsland.15=false + B:miniIsland.2=false + B:miniIsland.3=false + B:miniIsland.4=false + B:miniIsland.5=false + B:miniIsland.6=false + B:miniIsland.7=false + B:miniIsland.8=false + B:miniIsland.9=false + B:mushroom=false + B:mushroom.1=false + B:mushroom.10=false + B:mushroom.11=false + B:mushroom.12=false + B:mushroom.13=false + B:mushroom.14=false + B:mushroom.15=false + B:mushroom.2=false + B:mushroom.3=false + B:mushroom.4=false + B:mushroom.5=false + B:mushroom.6=false + B:mushroom.7=false + B:mushroom.8=false + B:mushroom.9=false + B:openCrate=false + B:openCrate.1=false + B:pavement=true + B:pavement.1=true + B:pavement.2=true + B:pavement.3=true + B:pavement.4=true + B:pavement.5=true + B:pavement0Slab=false + B:pavement0SlabFull=true + B:pavement0Stairs=false + B:pavement1Slab=false + B:pavement1SlabFull=true + B:pavement1Stairs=false + B:pavement2Slab=false + B:pavement2SlabFull=true + B:pavement2Stairs=false + B:pavement3Slab=false + B:pavement3SlabFull=true + B:pavement3Stairs=false + B:pavement4Slab=false + B:pavement4SlabFull=true + B:pavement4Stairs=false + B:pavement5Slab=false + B:pavement5SlabFull=true + B:pavement5Stairs=false + B:petalBlock=true + B:petalBlock.1=true + B:petalBlock.10=true + B:petalBlock.11=true + B:petalBlock.12=true + B:petalBlock.13=true + B:petalBlock.14=true + B:petalBlock.15=true + B:petalBlock.2=true + B:petalBlock.3=true + B:petalBlock.4=true + B:petalBlock.5=true + B:petalBlock.6=true + B:petalBlock.7=true + B:petalBlock.8=true + B:petalBlock.9=true + B:pistonRelay=false + B:platform=false + B:platform.1=false + B:platform.2=false + B:pool=false + B:pool.1=false + B:pool.2=false + B:pool.3=false + B:prism=false + B:prismarine=true + B:prismarine.1=true + B:prismarine.2=true + B:prismarine0Slab=false + B:prismarine0SlabFull=true + B:prismarine0Stairs=false + B:prismarine0Wall=false + B:prismarine1Slab=false + B:prismarine1SlabFull=true + B:prismarine1Stairs=false + B:prismarine2Slab=false + B:prismarine2SlabFull=true + B:prismarine2Stairs=false + B:pump=false + B:pylon=false + B:pylon.1=false + B:pylon.2=false + B:quartzSlabBlazeFull=true + B:quartzSlabBlazeHalf=false + B:quartzSlabDarkFull=true + B:quartzSlabDarkHalf=false + B:quartzSlabElfFull=true + B:quartzSlabElfHalf=false + B:quartzSlabLavenderFull=true + B:quartzSlabLavenderHalf=false + B:quartzSlabManaFull=true + B:quartzSlabManaHalf=false + B:quartzSlabRedFull=true + B:quartzSlabRedHalf=false + B:quartzSlabSunnyFull=true + B:quartzSlabSunnyHalf=false + B:quartzStairsBlaze=false + B:quartzStairsDark=false + B:quartzStairsElf=false + B:quartzStairsLavender=false + B:quartzStairsMana=false + B:quartzStairsRed=false + B:quartzStairsSunny=false + B:quartzTypeBlaze=true + B:quartzTypeBlaze.1=true + B:quartzTypeBlaze.2=true + B:quartzTypeDark=true + B:quartzTypeDark.1=true + B:quartzTypeDark.2=true + B:quartzTypeElf=true + B:quartzTypeElf.1=true + B:quartzTypeElf.2=true + B:quartzTypeLavender=true + B:quartzTypeLavender.1=true + B:quartzTypeLavender.2=true + B:quartzTypeMana=true + B:quartzTypeMana.1=true + B:quartzTypeMana.2=true + B:quartzTypeRed=true + B:quartzTypeRed.1=true + B:quartzTypeRed.2=true + B:quartzTypeSunny=true + B:quartzTypeSunny.1=true + B:quartzTypeSunny.2=true + B:redStringComparator=false + B:redStringContainer=false + B:redStringDispenser=false + B:redStringFertilizer=false + B:redStringInterceptor=false + B:redStringRelay=false + B:reedBlock=true + B:reedBlock0Slab=false + B:reedBlock0SlabFull=true + B:reedBlock0Stairs=false + B:reedBlock0Wall=false + B:rfGenerator=false + B:root=true + B:runeAltar=false + B:seaLamp=true + B:shimmerrock=true + B:shimmerrock0Slab=false + B:shimmerrock0SlabFull=true + B:shimmerrock0Stairs=false + B:shimmerwoodPlanks=true + B:shimmerwoodPlanks0Slab=false + B:shimmerwoodPlanks0SlabFull=true + B:shimmerwoodPlanks0Stairs=false + B:shinyFlower=false + B:shinyFlower.1=false + B:shinyFlower.10=false + B:shinyFlower.11=false + B:shinyFlower.12=false + B:shinyFlower.13=false + B:shinyFlower.14=false + B:shinyFlower.15=false + B:shinyFlower.2=false + B:shinyFlower.3=false + B:shinyFlower.4=false + B:shinyFlower.5=false + B:shinyFlower.6=false + B:shinyFlower.7=false + B:shinyFlower.8=false + B:shinyFlower.9=false + B:solidVine=false + B:sparkChanger=false + B:spawnerClaw=false + B:spreader=false + B:spreader.1=false + B:spreader.2=false + B:spreader.3=false + B:starfield=false + B:stone=true + B:stone.1=true + B:stone.10=true + B:stone.11=true + B:stone.12=true + B:stone.13=true + B:stone.14=true + B:stone.15=true + B:stone.2=true + B:stone.3=true + B:stone.4=true + B:stone.5=true + B:stone.6=true + B:stone.7=true + B:stone.8=true + B:stone.9=true + B:stone0Slab=false + B:stone0SlabFull=true + B:stone0Stairs=false + B:stone0Wall=false + B:stone0Wall.1=false + B:stone0Wall.2=false + B:stone0Wall.3=false + B:stone10Slab=false + B:stone10SlabFull=true + B:stone10Stairs=false + B:stone11Slab=false + B:stone11SlabFull=true + B:stone11Stairs=false + B:stone1Slab=false + B:stone1SlabFull=true + B:stone1Stairs=false + B:stone2Slab=false + B:stone2SlabFull=true + B:stone2Stairs=false + B:stone3Slab=false + B:stone3SlabFull=true + B:stone3Stairs=false + B:stone8Slab=false + B:stone8SlabFull=true + B:stone8Stairs=false + B:stone9Slab=false + B:stone9SlabFull=true + B:stone9Stairs=false + B:storage=true + B:storage.1=true + B:storage.2=true + B:storage.3=true + B:storage.4=true + B:terraPlate=false + B:teruTeruBozu=false + B:thatch=true + B:thatch0Slab=false + B:thatch0SlabFull=true + B:thatch0Stairs=false + B:tinyPlanetBlock=false + B:tinyPotato=false + B:turntable=false + B:unstableBlock=false + B:unstableBlock.1=false + B:unstableBlock.10=false + B:unstableBlock.11=false + B:unstableBlock.12=false + B:unstableBlock.13=false + B:unstableBlock.14=false + B:unstableBlock.15=false + B:unstableBlock.2=false + B:unstableBlock.3=false + B:unstableBlock.4=false + B:unstableBlock.5=false + B:unstableBlock.6=false + B:unstableBlock.7=false + B:unstableBlock.8=false + B:unstableBlock.9=false +} + + +buildcraftbuilders { + B:architectBlock=false + B:builderBlock=false + B:constructionMarkerBlock=false + B:fillerBlock=false + B:frameBlock=false + B:libraryBlock=false + B:machineBlock=false +} + + +buildcraftcore { + B:buildToolBlock=true + B:engineBlock=false + B:engineBlock.1=false + B:engineBlock.2=false + B:engineBlock.3=false + B:eternalSpring=false + B:eternalSpring.1=false + B:markerBlock=false + B:pathMarkerBlock=false +} + + +buildcraftenergy { + B:blockFuel=false + B:blockOil=false + B:blockRedPlasma=false +} + + +buildcraftfactory { + B:autoWorkbenchBlock=false + B:blockHopper=false + B:floodGateBlock=false + B:miningWellBlock=false + B:plainPipeBlock=false + B:pumpBlock=false + B:refineryBlock=false + B:tankBlock=false +} + + +buildcraftrobotics { + B:requester=false + B:zonePlan=false +} + + +buildcraftsilicon { + B:laserBlock=false + B:laserTableBlock=false + B:laserTableBlock.1=false + B:laserTableBlock.2=false + B:laserTableBlock.3=false + B:laserTableBlock.4=false + B:laserTableBlock.5=false + B:packagerBlock=false +} + + +buildcrafttransport { + B:filteredBufferBlock=false + B:pipeBlock=false +} + + +campfirebackport { + B:campfire=false + B:campfirebase=false + B:soulcampfire=false + B:soulcampfirebase=false +} + + +carpentersblocks { + B:blockCarpentersBarrier=false + B:blockCarpentersBed=false + B:blockCarpentersBlock=false + B:blockCarpentersButton=false + B:blockCarpentersCollapsibleBlock=false + B:blockCarpentersDaylightSensor=false + B:blockCarpentersDoor=false + B:blockCarpentersFlowerPot=false + B:blockCarpentersGarageDoor=false + B:blockCarpentersGate=false + B:blockCarpentersHatch=false + B:blockCarpentersLadder=false + B:blockCarpentersLever=false + B:blockCarpentersPressurePlate=false + B:blockCarpentersSafe=false + B:blockCarpentersSlope=false + B:blockCarpentersSlope.1=false + B:blockCarpentersSlope.2=false + B:blockCarpentersSlope.3=false + B:blockCarpentersSlope.4=false + B:blockCarpentersStairs=false + B:blockCarpentersTorch=false +} + + +cfm { + B:barstool=false + B:basin=false + B:bath1=false + B:bath2=false + B:bedsidecabinet=false + B:bin=false + B:birdbath=false + B:blender=false + B:blindoff=false + B:blindon=false + B:cabinet=false + B:ceilinglightoff=false + B:ceilinglighton=false + B:chairstone=false + B:chairwood=false + B:choppingboard=false + B:coffetablestone=false + B:coffetablewood=false + B:computer=false + B:cookiejar=false + B:couch=false + B:counterdoored=false + B:countersink=false + B:cup=false + B:curtainoff=false + B:curtainon=false + B:dishwasher=false + B:doorbell=false + B:electricfence=false + B:firealarmoff=false + B:firealarmon=false + B:freezer=false + B:fridge=false + B:hedge=false + B:hey=true + B:kitchencabinet=false + B:lampoff=false + B:lampon=false + B:mailbox=false + B:microwave=false + B:nyan=true + B:oven=false + B:ovenoverhead=false + B:pattern=true + B:plate=false + B:present=false + B:printer=false + B:showerbottom=false + B:showerheadoff=false + B:showerheadon=false + B:showertop=false + B:stereo=false + B:stonepath=false + B:tablestone=false + B:tablewood=false + B:tap=false + B:toaster=false + B:toilet=false + B:tree=false + B:tv=false + B:wallcabinet=false + B:washingmachine=false + B:whiteGlass=true + B:whitefence=false + B:yellowGlow=true +} + + +chickenchunks { + B:chickenChunkLoader=false + B:chickenChunkLoader.1=false +} + + +chisel { + B:acaciaplanks.1=true + B:acaciaplanks.10=true + B:acaciaplanks.11=true + B:acaciaplanks.12=true + B:acaciaplanks.13=true + B:acaciaplanks.14=true + B:acaciaplanks.15=true + B:acaciaplanks.2=true + B:acaciaplanks.3=true + B:acaciaplanks.4=true + B:acaciaplanks.5=true + B:acaciaplanks.6=true + B:acaciaplanks.7=true + B:acaciaplanks.8=true + B:acaciaplanks.9=true + B:aluminumblock=true + B:aluminumblock.1=true + B:aluminumblock.2=true + B:aluminumblock.3=true + B:aluminumblock.4=true + B:aluminumblock.5=true + B:aluminumstairs0=false + B:aluminumstairs0.8=false + B:aluminumstairs1=false + B:aluminumstairs1.8=false + B:aluminumstairs2=false + B:aluminumstairs2.8=false + B:aluminumstairs3=false + B:aluminumstairs3.8=false + B:aluminumstairs4=false + B:aluminumstairs4.8=false + B:aluminumstairs5=false + B:aluminumstairs5.8=false + B:aluminumstairs6=false + B:aluminumstairs6.8=false + B:aluminumstairs7=false + B:aluminumstairs7.8=false + B:andesite=true + B:andesite.1=true + B:andesite.2=true + B:andesite.3=true + B:andesite.4=true + B:andesite.5=true + B:andesite.6=true + B:antiBlock=true + B:antiBlock.1=true + B:antiBlock.10=true + B:antiBlock.11=true + B:antiBlock.12=true + B:antiBlock.13=true + B:antiBlock.14=true + B:antiBlock.15=true + B:antiBlock.2=true + B:antiBlock.3=true + B:antiBlock.4=true + B:antiBlock.5=true + B:antiBlock.6=true + B:antiBlock.7=true + B:antiBlock.8=true + B:antiBlock.9=true + B:arcane=true + B:arcane.1=true + B:arcane.10=true + B:arcane.11=true + B:arcane.2=true + B:arcane.3=true + B:arcane.4=true + B:arcane.5=true + B:arcane.6=true + B:arcane.7=true + B:arcane.8=true + B:arcane.9=true + B:autoChisel=false + B:beacon=false + B:beacon.1=false + B:beacon.10=false + B:beacon.11=false + B:beacon.12=false + B:beacon.13=false + B:beacon.14=false + B:beacon.15=false + B:beacon.2=false + B:beacon.3=false + B:beacon.4=false + B:beacon.5=false + B:beacon.6=false + B:beacon.7=false + B:beacon.8=false + B:beacon.9=false + B:birchplanks.1=true + B:birchplanks.10=true + B:birchplanks.11=true + B:birchplanks.12=true + B:birchplanks.13=true + B:birchplanks.14=true + B:birchplanks.15=true + B:birchplanks.2=true + B:birchplanks.3=true + B:birchplanks.4=true + B:birchplanks.5=true + B:birchplanks.6=true + B:birchplanks.7=true + B:birchplanks.8=true + B:birchplanks.9=true + B:bookshelf.1=true + B:bookshelf.2=true + B:bookshelf.3=true + B:bookshelf.4=true + B:bookshelf.5=true + B:bookshelf.6=true + B:bookshelf.7=true + B:bookshelf.8=true + B:brickCustom.1=true + B:brickCustom.2=true + B:brickCustom.3=true + B:brickCustom.5=true + B:brickCustom.6=true + B:bronzeblock=true + B:bronzeblock.1=true + B:bronzeblock.2=true + B:bronzeblock.3=true + B:bronzeblock.4=true + B:bronzeblock.5=true + B:carpet=false + B:carpet.1=false + B:carpet.10=false + B:carpet.11=false + B:carpet.12=false + B:carpet.13=false + B:carpet.14=false + B:carpet.15=false + B:carpet.2=false + B:carpet.3=false + B:carpet.4=false + B:carpet.5=false + B:carpet.6=false + B:carpet.7=false + B:carpet.8=false + B:carpet.9=false + B:carpetblock=true + B:carpetblock.1=true + B:carpetblock.10=true + B:carpetblock.11=true + B:carpetblock.12=true + B:carpetblock.13=true + B:carpetblock.14=true + B:carpetblock.15=true + B:carpetblock.2=true + B:carpetblock.3=true + B:carpetblock.4=true + B:carpetblock.5=true + B:carpetblock.6=true + B:carpetblock.7=true + B:carpetblock.8=true + B:carpetblock.9=true + B:cloud=false + B:cloud.1=false + B:cloud.2=false + B:cloud.3=false + B:cloud.4=false + B:cobblestone.1=true + B:cobblestone.10=true + B:cobblestone.11=true + B:cobblestone.12=true + B:cobblestone.13=true + B:cobblestone.14=true + B:cobblestone.15=true + B:cobblestone.2=true + B:cobblestone.3=true + B:cobblestone.4=true + B:cobblestone.5=true + B:cobblestone.6=true + B:cobblestone.7=true + B:cobblestone.8=true + B:cobblestone.9=true + B:concrete=true + B:concrete.1=true + B:concrete.10=true + B:concrete.2=true + B:concrete.3=true + B:concrete.4=true + B:concrete.5=true + B:concrete.6=true + B:concrete.7=true + B:concrete.8=true + B:concrete.9=true + B:copperblock=true + B:copperblock.1=true + B:copperblock.2=true + B:copperblock.3=true + B:copperblock.4=true + B:copperblock.5=true + B:cubit=true + B:cubit.1=true + B:cubit.10=true + B:cubit.11=true + B:cubit.12=true + B:cubit.13=true + B:cubit.14=true + B:cubit.15=true + B:cubit.2=true + B:cubit.3=true + B:cubit.4=true + B:cubit.5=true + B:cubit.6=true + B:cubit.7=true + B:cubit.8=true + B:cubit.9=true + B:darkoakplanks.1=true + B:darkoakplanks.10=true + B:darkoakplanks.11=true + B:darkoakplanks.12=true + B:darkoakplanks.13=true + B:darkoakplanks.14=true + B:darkoakplanks.15=true + B:darkoakplanks.2=true + B:darkoakplanks.3=true + B:darkoakplanks.4=true + B:darkoakplanks.5=true + B:darkoakplanks.6=true + B:darkoakplanks.7=true + B:darkoakplanks.8=true + B:darkoakplanks.9=true + B:diamondblock.1=true + B:diamondblock.10=true + B:diamondblock.11=true + B:diamondblock.12=true + B:diamondblock.2=true + B:diamondblock.3=true + B:diamondblock.4=true + B:diamondblock.5=true + B:diamondblock.6=true + B:diamondblock.7=true + B:diamondblock.8=true + B:diamondblock.9=true + B:diorite=true + B:diorite.1=true + B:diorite.2=true + B:diorite.3=true + B:diorite.4=true + B:diorite.5=true + B:diorite.6=true + B:dirt=true + B:dirt.1=true + B:dirt.10=true + B:dirt.11=true + B:dirt.12=true + B:dirt.13=true + B:dirt.14=true + B:dirt.15=true + B:dirt.2=true + B:dirt.3=true + B:dirt.4=true + B:dirt.5=true + B:dirt.6=true + B:dirt.7=true + B:dirt.8=true + B:dirt.9=true + B:emeraldblock.1=true + B:emeraldblock.10=true + B:emeraldblock.11=true + B:emeraldblock.2=true + B:emeraldblock.3=true + B:emeraldblock.4=true + B:emeraldblock.5=true + B:emeraldblock.6=true + B:emeraldblock.7=true + B:emeraldblock.8=true + B:emeraldblock.9=true + B:endStone=true + B:endStone.1=true + B:endStone.10=true + B:endStone.11=true + B:endStone.12=true + B:endStone.13=true + B:endStone.2=true + B:endStone.3=true + B:endStone.4=true + B:endStone.5=true + B:endStone.6=true + B:endStone.7=true + B:endStone.8=true + B:endStone.9=true + B:factoryblock=true + B:factoryblock.1=true + B:factoryblock.10=true + B:factoryblock.11=true + B:factoryblock.12=true + B:factoryblock.13=true + B:factoryblock.14=true + B:factoryblock.15=true + B:factoryblock.2=true + B:factoryblock.3=true + B:factoryblock.4=true + B:factoryblock.5=true + B:factoryblock.6=true + B:factoryblock.7=true + B:factoryblock.8=true + B:factoryblock.9=true + B:factoryblock2=true + B:factoryblock2.1=true + B:factoryblock2.2=true + B:factoryblock2.3=true + B:fantasyblock=true + B:fantasyblock.1=true + B:fantasyblock.10=true + B:fantasyblock.11=true + B:fantasyblock.12=true + B:fantasyblock.13=true + B:fantasyblock.14=true + B:fantasyblock.15=true + B:fantasyblock.2=true + B:fantasyblock.3=true + B:fantasyblock.4=true + B:fantasyblock.5=true + B:fantasyblock.6=true + B:fantasyblock.7=true + B:fantasyblock.8=true + B:fantasyblock.9=true + B:fantasyblock2=true + B:fantasyblock2.1=true + B:fantasyblock2.10=true + B:fantasyblock2.11=true + B:fantasyblock2.12=true + B:fantasyblock2.13=true + B:fantasyblock2.14=true + B:fantasyblock2.15=true + B:fantasyblock2.2=true + B:fantasyblock2.3=true + B:fantasyblock2.4=true + B:fantasyblock2.5=true + B:fantasyblock2.6=true + B:fantasyblock2.7=true + B:fantasyblock2.8=true + B:fantasyblock2.9=true + B:froglight=true + B:froglight.1=true + B:froglight.2=true + B:froglight.3=true + B:froglight.4=true + B:froglight.5=true + B:froglight.6=true + B:froglight.7=true + B:froglight.8=true + B:froglight.9=true + B:futura=true + B:futura.1=true + B:futura.2=true + B:futura.3=true + B:futura.4=true + B:futura.5=true + B:futuraCircuit=true + B:futuraCircuit.1=true + B:futuraCircuit.10=true + B:futuraCircuit.11=true + B:futuraCircuit.12=true + B:futuraCircuit.13=true + B:futuraCircuit.14=true + B:futuraCircuit.15=true + B:futuraCircuit.2=true + B:futuraCircuit.3=true + B:futuraCircuit.4=true + B:futuraCircuit.5=true + B:futuraCircuit.6=true + B:futuraCircuit.7=true + B:futuraCircuit.8=true + B:futuraCircuit.9=true + B:glass.1=true + B:glass.10=true + B:glass.11=true + B:glass.12=true + B:glass.13=true + B:glass.14=true + B:glass.15=true + B:glass.2=true + B:glass.3=true + B:glass.4=true + B:glass.5=true + B:glass.6=true + B:glass.7=true + B:glass.8=true + B:glass.9=true + B:glass2=true + B:glasspane.1=false + B:glasspane.12=false + B:glasspane.13=false + B:glasspane.14=false + B:glasspane.15=false + B:glasspane.2=false + B:glasspane.3=false + B:glasspane.4=false + B:glotek=true + B:glotek.1=true + B:glotek.10=true + B:glotek.11=true + B:glotek.12=true + B:glotek.13=true + B:glotek.14=true + B:glotek.15=true + B:glotek.2=true + B:glotek.3=true + B:glotek.4=true + B:glotek.5=true + B:glotek.6=true + B:glotek.7=true + B:glotek.8=true + B:glotek.9=true + B:glowstone.1=true + B:glowstone.10=true + B:glowstone.11=true + B:glowstone.12=true + B:glowstone.13=true + B:glowstone.14=true + B:glowstone.15=true + B:glowstone.2=true + B:glowstone.3=true + B:glowstone.4=true + B:glowstone.5=true + B:glowstone.6=true + B:glowstone.7=true + B:glowstone.8=true + B:glowstone.9=true + B:gold2=true + B:gold2.1=true + B:gold2.2=true + B:gold2.3=true + B:gold2.4=true + B:gold2.5=true + B:goldblock.1=true + B:goldblock.10=true + B:goldblock.11=true + B:goldblock.12=true + B:goldblock.13=true + B:goldblock.14=true + B:goldblock.2=true + B:goldblock.3=true + B:goldblock.4=true + B:goldblock.5=true + B:goldblock.6=true + B:goldblock.7=true + B:goldblock.8=true + B:goldblock.9=true + B:granite=true + B:granite.1=true + B:granite.2=true + B:granite.3=true + B:granite.4=true + B:granite.5=true + B:granite.6=true + B:grimstone=true + B:grimstone.1=true + B:grimstone.10=true + B:grimstone.11=true + B:grimstone.12=true + B:grimstone.13=true + B:grimstone.14=true + B:grimstone.2=true + B:grimstone.3=true + B:grimstone.4=true + B:grimstone.5=true + B:grimstone.6=true + B:grimstone.7=true + B:grimstone.8=true + B:grimstone.9=true + B:hempcrete=true + B:hempcrete.1=true + B:hempcrete.10=true + B:hempcrete.11=true + B:hempcrete.12=true + B:hempcrete.13=true + B:hempcrete.14=true + B:hempcrete.15=true + B:hempcrete.2=true + B:hempcrete.3=true + B:hempcrete.4=true + B:hempcrete.5=true + B:hempcrete.6=true + B:hempcrete.7=true + B:hempcrete.8=true + B:hempcrete.9=true + B:hempcretesand=true + B:hempcretesand.1=true + B:hempcretesand.10=true + B:hempcretesand.11=true + B:hempcretesand.12=true + B:hempcretesand.13=true + B:hempcretesand.14=true + B:hempcretesand.15=true + B:hempcretesand.2=true + B:hempcretesand.3=true + B:hempcretesand.4=true + B:hempcretesand.5=true + B:hempcretesand.6=true + B:hempcretesand.7=true + B:hempcretesand.8=true + B:hempcretesand.9=true + B:hexLargePlating=true + B:hexLargePlating.1=true + B:hexLargePlating.10=true + B:hexLargePlating.11=true + B:hexLargePlating.12=true + B:hexLargePlating.13=true + B:hexLargePlating.14=true + B:hexLargePlating.15=true + B:hexLargePlating.2=true + B:hexLargePlating.3=true + B:hexLargePlating.4=true + B:hexLargePlating.5=true + B:hexLargePlating.6=true + B:hexLargePlating.7=true + B:hexLargePlating.8=true + B:hexLargePlating.9=true + B:hexPlating=true + B:hexPlating.1=true + B:hexPlating.10=true + B:hexPlating.11=true + B:hexPlating.12=true + B:hexPlating.13=true + B:hexPlating.14=true + B:hexPlating.15=true + B:hexPlating.2=true + B:hexPlating.3=true + B:hexPlating.4=true + B:hexPlating.5=true + B:hexPlating.6=true + B:hexPlating.7=true + B:hexPlating.8=true + B:hexPlating.9=true + B:holystone=true + B:holystone.1=true + B:holystone.10=true + B:holystone.11=true + B:holystone.12=true + B:holystone.13=true + B:holystone.2=true + B:holystone.3=true + B:holystone.4=true + B:holystone.5=true + B:holystone.6=true + B:holystone.7=true + B:holystone.8=true + B:holystone.9=true + B:ice.1=false + B:ice.10=false + B:ice.11=false + B:ice.12=false + B:ice.13=false + B:ice.14=false + B:ice.15=false + B:ice.2=false + B:ice.3=false + B:ice.4=false + B:ice.5=false + B:ice.6=false + B:ice.7=false + B:ice.8=false + B:ice.9=false + B:icepillar=false + B:icepillar.1=false + B:icepillar.2=false + B:icepillar.3=false + B:icepillar.4=false + B:icepillar.5=false + B:icepillar.6=false + B:icestairs0=false + B:icestairs0.8=false + B:icestairs1=false + B:icestairs1.8=false + B:icestairs2=false + B:icestairs2.8=false + B:icestairs3=false + B:icestairs3.8=false + B:icestairs4=false + B:icestairs4.8=false + B:icestairs5=false + B:icestairs5.8=false + B:icestairs6=false + B:icestairs6.8=false + B:icestairs7=false + B:icestairs7.8=false + B:iron2=true + B:iron2.1=true + B:iron2.2=true + B:iron2.3=true + B:iron2.4=true + B:iron2.5=true + B:ironbars.1=false + B:ironbars.2=false + B:ironbars.3=false + B:ironbars.4=false + B:ironbars.5=false + B:ironbars.6=false + B:ironbars.7=false + B:ironbars.8=false + B:ironbars.9=false + B:ironblock.1=true + B:ironblock.10=true + B:ironblock.11=true + B:ironblock.12=true + B:ironblock.13=true + B:ironblock.14=true + B:ironblock.15=true + B:ironblock.2=true + B:ironblock.3=true + B:ironblock.4=true + B:ironblock.5=true + B:ironblock.6=true + B:ironblock.7=true + B:ironblock.8=true + B:ironblock.9=true + B:jackolantern1=false + B:jackolantern10=false + B:jackolantern11=false + B:jackolantern12=false + B:jackolantern13=false + B:jackolantern14=false + B:jackolantern15=false + B:jackolantern16=false + B:jackolantern2=false + B:jackolantern3=false + B:jackolantern4=false + B:jackolantern5=false + B:jackolantern6=false + B:jackolantern7=false + B:jackolantern8=false + B:jackolantern9=false + B:jungleplanks.1=true + B:jungleplanks.10=true + B:jungleplanks.11=true + B:jungleplanks.12=true + B:jungleplanks.13=true + B:jungleplanks.14=true + B:jungleplanks.15=true + B:jungleplanks.2=true + B:jungleplanks.3=true + B:jungleplanks.4=true + B:jungleplanks.5=true + B:jungleplanks.6=true + B:jungleplanks.7=true + B:jungleplanks.8=true + B:jungleplanks.9=true + B:laboratoryblock=true + B:laboratoryblock.1=true + B:laboratoryblock.10=true + B:laboratoryblock.11=true + B:laboratoryblock.12=true + B:laboratoryblock.13=true + B:laboratoryblock.14=true + B:laboratoryblock.15=true + B:laboratoryblock.2=true + B:laboratoryblock.3=true + B:laboratoryblock.4=true + B:laboratoryblock.5=true + B:laboratoryblock.6=true + B:laboratoryblock.7=true + B:laboratoryblock.8=true + B:laboratoryblock.9=true + B:lapisblock.1=true + B:lapisblock.2=true + B:lapisblock.3=true + B:lapisblock.4=true + B:lapisblock.5=true + B:lapisblock.6=true + B:lapisblock.7=true + B:lapisblock.8=true + B:lavastone=true + B:lavastone.1=true + B:lavastone.2=true + B:lavastone.3=true + B:lavastone.4=true + B:lavastone.5=true + B:lavastone.6=true + B:lavastone.7=true + B:leadblock=true + B:leadblock.1=true + B:leadblock.2=true + B:leadblock.3=true + B:leadblock.4=true + B:leadblock.5=true + B:leaves.10=true + B:leaves.11=true + B:leaves.12=true + B:leaves.6=true + B:leaves.7=true + B:leaves.8=true + B:leaves.9=true + B:limestone=true + B:limestone.1=true + B:limestone.10=true + B:limestone.11=true + B:limestone.12=true + B:limestone.13=true + B:limestone.14=true + B:limestone.15=true + B:limestone.2=true + B:limestone.3=true + B:limestone.4=true + B:limestone.5=true + B:limestone.6=true + B:limestone.7=true + B:limestone.8=true + B:limestone.9=true + B:limestoneslab=false + B:limestoneslab.1=false + B:limestoneslab.10=false + B:limestoneslab.11=false + B:limestoneslab.12=false + B:limestoneslab.13=false + B:limestoneslab.14=false + B:limestoneslab.15=false + B:limestoneslab.2=false + B:limestoneslab.3=false + B:limestoneslab.4=false + B:limestoneslab.5=false + B:limestoneslab.6=false + B:limestoneslab.7=false + B:limestoneslab.8=false + B:limestoneslab.9=false + B:limestonestairs0=false + B:limestonestairs0.8=false + B:limestonestairs1=false + B:limestonestairs1.8=false + B:limestonestairs2=false + B:limestonestairs2.8=false + B:limestonestairs3=false + B:limestonestairs3.8=false + B:limestonestairs4=false + B:limestonestairs4.8=false + B:limestonestairs5=false + B:limestonestairs5.8=false + B:limestonestairs6=false + B:limestonestairs6.8=false + B:limestonestairs7=false + B:limestonestairs7.8=false + B:marble=true + B:marble.1=true + B:marble.10=true + B:marble.11=true + B:marble.12=true + B:marble.13=true + B:marble.14=true + B:marble.15=true + B:marble.2=true + B:marble.3=true + B:marble.4=true + B:marble.5=true + B:marble.6=true + B:marble.7=true + B:marble.8=true + B:marble.9=true + B:marblepillar=true + B:marblepillar.1=true + B:marblepillar.10=true + B:marblepillar.11=true + B:marblepillar.12=true + B:marblepillar.13=true + B:marblepillar.14=true + B:marblepillar.15=true + B:marblepillar.2=true + B:marblepillar.3=true + B:marblepillar.4=true + B:marblepillar.5=true + B:marblepillar.6=true + B:marblepillar.7=true + B:marblepillar.8=true + B:marblepillar.9=true + B:marblepillarslab=false + B:marblepillarslab.1=false + B:marblepillarslab.10=false + B:marblepillarslab.11=false + B:marblepillarslab.12=false + B:marblepillarslab.13=false + B:marblepillarslab.14=false + B:marblepillarslab.15=false + B:marblepillarslab.2=false + B:marblepillarslab.3=false + B:marblepillarslab.4=false + B:marblepillarslab.5=false + B:marblepillarslab.6=false + B:marblepillarslab.7=false + B:marblepillarslab.8=false + B:marblepillarslab.9=false + B:marbleslab=false + B:marbleslab.1=false + B:marbleslab.10=false + B:marbleslab.11=false + B:marbleslab.12=false + B:marbleslab.13=false + B:marbleslab.14=false + B:marbleslab.15=false + B:marbleslab.2=false + B:marbleslab.3=false + B:marbleslab.4=false + B:marbleslab.5=false + B:marbleslab.6=false + B:marbleslab.7=false + B:marbleslab.8=false + B:marbleslab.9=false + B:marblestairs0=false + B:marblestairs0.8=false + B:marblestairs1=false + B:marblestairs1.8=false + B:marblestairs2=false + B:marblestairs2.8=false + B:marblestairs3=false + B:marblestairs3.8=false + B:marblestairs4=false + B:marblestairs4.8=false + B:marblestairs5=false + B:marblestairs5.8=false + B:marblestairs6=false + B:marblestairs6.8=false + B:marblestairs7=false + B:marblestairs7.8=false + B:mossycobblestone.1=true + B:mossycobblestone.10=true + B:mossycobblestone.11=true + B:mossycobblestone.12=true + B:mossycobblestone.13=true + B:mossycobblestone.14=true + B:mossycobblestone.15=true + B:mossycobblestone.2=true + B:mossycobblestone.3=true + B:mossycobblestone.4=true + B:mossycobblestone.5=true + B:mossycobblestone.6=true + B:mossycobblestone.7=true + B:mossycobblestone.8=true + B:mossycobblestone.9=true + B:mossytempleblock=true + B:mossytempleblock.1=true + B:mossytempleblock.10=true + B:mossytempleblock.11=true + B:mossytempleblock.12=true + B:mossytempleblock.13=true + B:mossytempleblock.14=true + B:mossytempleblock.15=true + B:mossytempleblock.2=true + B:mossytempleblock.3=true + B:mossytempleblock.4=true + B:mossytempleblock.5=true + B:mossytempleblock.6=true + B:mossytempleblock.7=true + B:mossytempleblock.8=true + B:mossytempleblock.9=true + B:nation=true + B:nation.1=true + B:nation.2=true + B:nation.3=true + B:nation.4=true + B:neonite=true + B:neonite.1=true + B:neonite.10=true + B:neonite.11=true + B:neonite.12=true + B:neonite.13=true + B:neonite.14=true + B:neonite.15=true + B:neonite.2=true + B:neonite.3=true + B:neonite.4=true + B:neonite.5=true + B:neonite.6=true + B:neonite.7=true + B:neonite.8=true + B:neonite.9=true + B:netherbrick.1=true + B:netherbrick.10=true + B:netherbrick.11=true + B:netherbrick.12=true + B:netherbrick.13=true + B:netherbrick.14=true + B:netherbrick.15=true + B:netherbrick.2=true + B:netherbrick.3=true + B:netherbrick.4=true + B:netherbrick.5=true + B:netherbrick.6=true + B:netherbrick.7=true + B:netherbrick.8=true + B:netherbrick.9=true + B:netherrack.1=true + B:netherrack.10=true + B:netherrack.11=true + B:netherrack.12=true + B:netherrack.13=true + B:netherrack.14=true + B:netherrack.2=true + B:netherrack.3=true + B:netherrack.4=true + B:netherrack.5=true + B:netherrack.6=true + B:netherrack.7=true + B:netherrack.8=true + B:netherrack.9=true + B:nucrete=true + B:nucrete.1=true + B:nucrete.10=true + B:nucrete.11=true + B:nucrete.12=true + B:nucrete.13=true + B:nucrete.14=true + B:nucrete.15=true + B:nucrete.2=true + B:nucrete.3=true + B:nucrete.4=true + B:nucrete.5=true + B:nucrete.6=true + B:nucrete.7=true + B:nucrete.8=true + B:nucrete.9=true + B:oakplanks.1=true + B:oakplanks.10=true + B:oakplanks.11=true + B:oakplanks.12=true + B:oakplanks.13=true + B:oakplanks.14=true + B:oakplanks.15=true + B:oakplanks.2=true + B:oakplanks.3=true + B:oakplanks.4=true + B:oakplanks.5=true + B:oakplanks.6=true + B:oakplanks.7=true + B:oakplanks.8=true + B:oakplanks.9=true + B:obsidian.1=true + B:obsidian.10=true + B:obsidian.11=true + B:obsidian.12=true + B:obsidian.13=true + B:obsidian.14=true + B:obsidian.15=true + B:obsidian.2=true + B:obsidian.3=true + B:obsidian.4=true + B:obsidian.5=true + B:obsidian.6=true + B:obsidian.7=true + B:obsidian.8=true + B:obsidian.9=true + B:obsidiansnakestone.1=true + B:obsidiansnakestone.13=true + B:packedice.1=true + B:packedice.10=true + B:packedice.11=true + B:packedice.12=true + B:packedice.13=true + B:packedice.14=true + B:packedice.15=true + B:packedice.2=true + B:packedice.3=true + B:packedice.4=true + B:packedice.5=true + B:packedice.6=true + B:packedice.7=true + B:packedice.8=true + B:packedice.9=true + B:packedicepillar=true + B:packedicepillar.1=true + B:packedicepillar.2=true + B:packedicepillar.3=true + B:packedicepillar.4=true + B:packedicepillar.5=true + B:packedicepillar.6=true + B:packedicestairs0=false + B:packedicestairs0.8=false + B:packedicestairs1=false + B:packedicestairs1.8=false + B:packedicestairs2=false + B:packedicestairs2.8=false + B:packedicestairs3=false + B:packedicestairs3.8=false + B:packedicestairs4=false + B:packedicestairs4.8=false + B:packedicestairs5=false + B:packedicestairs5.8=false + B:packedicestairs6=false + B:packedicestairs6.8=false + B:packedicestairs7=false + B:packedicestairs7.8=false + B:paperwall=false + B:paperwall.1=false + B:paperwall.2=false + B:paperwall.3=false + B:paperwall.4=false + B:paperwall.5=false + B:paperwall.6=false + B:paperwall.7=false + B:paperwall.8=false + B:paperwallblock=true + B:paperwallblock.1=true + B:paperwallblock.2=true + B:paperwallblock.3=true + B:paperwallblock.4=true + B:paperwallblock.5=true + B:paperwallblock.6=true + B:paperwallblock.7=true + B:paperwallblock.8=true + B:present=false + B:pumpkin1=false + B:pumpkin10=false + B:pumpkin11=false + B:pumpkin12=false + B:pumpkin13=false + B:pumpkin14=false + B:pumpkin15=false + B:pumpkin16=false + B:pumpkin2=false + B:pumpkin3=false + B:pumpkin4=false + B:pumpkin5=false + B:pumpkin6=false + B:pumpkin7=false + B:pumpkin8=false + B:pumpkin9=false + B:purpur=true + B:purpur.1=true + B:purpur.10=true + B:purpur.2=true + B:purpur.3=true + B:purpur.4=true + B:purpur.5=true + B:purpur.6=true + B:purpur.7=true + B:purpur.8=true + B:purpur.9=true + B:rebel=true + B:rebel.1=true + B:rebel.2=true + B:rebel.3=true + B:rebel.4=true + B:redstoneblock.1=true + B:redstoneblock.10=true + B:redstoneblock.11=true + B:redstoneblock.12=true + B:redstoneblock.13=true + B:redstoneblock.14=true + B:redstoneblock.15=true + B:redstoneblock.2=true + B:redstoneblock.3=true + B:redstoneblock.4=true + B:redstoneblock.5=true + B:redstoneblock.6=true + B:redstoneblock.7=true + B:redstoneblock.8=true + B:redstoneblock.9=true + B:roadline=false + B:roadline.1=false + B:roadline.2=false + B:roadline.3=false + B:roadline.4=false + B:sandsnakestone.1=true + B:sandsnakestone.13=true + B:sandstone=true + B:sandstone.1=true + B:sandstone.10=true + B:sandstone.11=true + B:sandstone.12=true + B:sandstone.13=true + B:sandstone.14=true + B:sandstone.15=true + B:sandstone.2=true + B:sandstone.3=true + B:sandstone.4=true + B:sandstone.5=true + B:sandstone.6=true + B:sandstone.7=true + B:sandstone.8=true + B:sandstone.9=true + B:sandstone2=true + B:sandstone2.1=true + B:sandstonescribbles=true + B:sandstonescribbles.1=true + B:sandstonescribbles.10=true + B:sandstonescribbles.11=true + B:sandstonescribbles.12=true + B:sandstonescribbles.13=true + B:sandstonescribbles.14=true + B:sandstonescribbles.15=true + B:sandstonescribbles.2=true + B:sandstonescribbles.3=true + B:sandstonescribbles.4=true + B:sandstonescribbles.5=true 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B:stainedglassbrown.6=true + B:stainedglassbrown.7=true + B:stainedglassbrown.8=true + B:stainedglassbrown.9=true + B:stainedglassforestry=true + B:stainedglassforestry.1=true + B:stainedglassforestry.10=true + B:stainedglassforestry.11=true + B:stainedglassforestry.12=true + B:stainedglassforestry.13=true + B:stainedglassforestry.14=true + B:stainedglassforestry.15=true + B:stainedglassforestry.2=true + B:stainedglassforestry.3=true + B:stainedglassforestry.4=true + B:stainedglassforestry.5=true + B:stainedglassforestry.6=true + B:stainedglassforestry.7=true + B:stainedglassforestry.8=true + B:stainedglassforestry.9=true + B:stainedglasslightgray=true + B:stainedglasslightgray.1=true + B:stainedglasslightgray.10=true + B:stainedglasslightgray.11=true + B:stainedglasslightgray.12=true + B:stainedglasslightgray.13=true + B:stainedglasslightgray.14=true + B:stainedglasslightgray.15=true + B:stainedglasslightgray.2=true + B:stainedglasslightgray.3=true + B:stainedglasslightgray.4=true + B:stainedglasslightgray.5=true + B:stainedglasslightgray.6=true + B:stainedglasslightgray.7=true + B:stainedglasslightgray.8=true + B:stainedglasslightgray.9=true + B:stainedglasspanebrown=false + B:stainedglasspanebrown.1=false + B:stainedglasspanebrown.10=false + B:stainedglasspanebrown.11=false + B:stainedglasspanebrown.12=false + B:stainedglasspanebrown.13=false + B:stainedglasspanebrown.2=false + B:stainedglasspanebrown.3=false + B:stainedglasspanebrown.4=false + B:stainedglasspanebrown.5=false + B:stainedglasspanebrown.8=false + B:stainedglasspanebrown.9=false + B:stainedglasspanelightgray=false + B:stainedglasspanelightgray.1=false + B:stainedglasspanelightgray.10=false + B:stainedglasspanelightgray.11=false + B:stainedglasspanelightgray.12=false + B:stainedglasspanelightgray.13=false + B:stainedglasspanelightgray.2=false + B:stainedglasspanelightgray.3=false + B:stainedglasspanelightgray.4=false + B:stainedglasspanelightgray.5=false + B:stainedglasspanelightgray.8=false + B:stainedglasspanelightgray.9=false + B:stainedglasspanemagenta=false + B:stainedglasspanemagenta.1=false + B:stainedglasspanemagenta.10=false + B:stainedglasspanemagenta.11=false + B:stainedglasspanemagenta.12=false + B:stainedglasspanemagenta.13=false + B:stainedglasspanemagenta.2=false + B:stainedglasspanemagenta.3=false + B:stainedglasspanemagenta.4=false + B:stainedglasspanemagenta.5=false + B:stainedglasspanemagenta.8=false + B:stainedglasspanemagenta.9=false + B:stainedglasspanepink=false + B:stainedglasspanepink.1=false + B:stainedglasspanepink.10=false + B:stainedglasspanepink.11=false + B:stainedglasspanepink.12=false + B:stainedglasspanepink.13=false + B:stainedglasspanepink.2=false + B:stainedglasspanepink.3=false + B:stainedglasspanepink.4=false + B:stainedglasspanepink.5=false + B:stainedglasspanepink.8=false + B:stainedglasspanepink.9=false + B:stainedglasspanepurple=false + B:stainedglasspanepurple.1=false + B:stainedglasspanepurple.10=false + 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B:stainedglasspanewhite.4=false + B:stainedglasspanewhite.5=false + B:stainedglasspanewhite.8=false + B:stainedglasspanewhite.9=false + B:stainedglasspaneyellow=false + B:stainedglasspaneyellow.1=false + B:stainedglasspaneyellow.10=false + B:stainedglasspaneyellow.11=false + B:stainedglasspaneyellow.12=false + B:stainedglasspaneyellow.13=false + B:stainedglasspaneyellow.2=false + B:stainedglasspaneyellow.3=false + B:stainedglasspaneyellow.4=false + B:stainedglasspaneyellow.5=false + B:stainedglasspaneyellow.8=false + B:stainedglasspaneyellow.9=false + B:stainedglasswhite=true + B:stainedglasswhite.1=true + B:stainedglasswhite.10=true + B:stainedglasswhite.11=true + B:stainedglasswhite.12=true + B:stainedglasswhite.13=true + B:stainedglasswhite.14=true + B:stainedglasswhite.15=true + B:stainedglasswhite.2=true + B:stainedglasswhite.3=true + B:stainedglasswhite.4=true + B:stainedglasswhite.5=true + B:stainedglasswhite.6=true + B:stainedglasswhite.7=true + B:stainedglasswhite.8=true + B:stainedglasswhite.9=true + B:stainedglassyellow=true + B:stainedglassyellow.1=true + B:stainedglassyellow.10=true + B:stainedglassyellow.11=true + B:stainedglassyellow.12=true + B:stainedglassyellow.13=true + B:stainedglassyellow.14=true + B:stainedglassyellow.15=true + B:stainedglassyellow.2=true + B:stainedglassyellow.3=true + B:stainedglassyellow.4=true + B:stainedglassyellow.5=true + B:stainedglassyellow.6=true + B:stainedglassyellow.7=true + B:stainedglassyellow.8=true + B:stainedglassyellow.9=true + B:steelblock=true + B:steelblock.1=true + B:steelblock.2=true + B:steelblock.3=true + B:steelblock.4=true + B:steelblock.5=true + B:stonebricksmooth=true + B:stonebricksmooth.1=true + B:stonebricksmooth.10=true + B:stonebricksmooth.11=true + B:stonebricksmooth.12=true + B:stonebricksmooth.13=true + B:stonebricksmooth.14=true + B:stonebricksmooth.15=true + B:stonebricksmooth.2=true + B:stonebricksmooth.3=true + B:stonebricksmooth.4=true + B:stonebricksmooth.5=true + B:stonebricksmooth.6=true + B:stonebricksmooth.7=true + B:stonebricksmooth.8=true + B:stonebricksmooth.9=true + B:stonesnakestone.1=true + B:stonesnakestone.13=true + B:sveltstone=true + B:sveltstone.1=true + B:sveltstone.10=true + B:sveltstone.11=true + B:sveltstone.12=true + B:sveltstone.13=true + B:sveltstone.14=true + B:sveltstone.15=true + B:sveltstone.2=true + B:sveltstone.3=true + B:sveltstone.4=true + B:sveltstone.5=true + B:sveltstone.6=true + B:sveltstone.7=true + B:sveltstone.8=true + B:sveltstone.9=true + B:tallow=true + B:tallow.1=true + B:technical=true + B:technical.1=true + B:technical.10=true + B:technical.11=true + B:technical.12=true + B:technical.13=true + B:technical.14=true + B:technical.15=true + B:technical.2=true + B:technical.3=true + B:technical.4=true + B:technical.5=true + B:technical.6=true + B:technical.7=true + B:technical.8=true + B:technical.9=true + B:technical2=true + B:technical2.1=true + B:technical2.2=true + B:technical2.3=true + B:technical3=true + B:technical3.1=true + B:technical4=true + B:technical4.1=true + B:technical4.2=true + B:technical4.3=true + B:technical4.4=true + B:technical4.5=true + B:technical4.6=true + B:technical4.7=true + B:templeblock=true + B:templeblock.1=true + B:templeblock.10=true + B:templeblock.11=true + B:templeblock.12=true + B:templeblock.13=true + B:templeblock.14=true + B:templeblock.15=true + B:templeblock.2=true + B:templeblock.3=true + B:templeblock.4=true + B:templeblock.5=true + B:templeblock.6=true + B:templeblock.7=true + B:templeblock.8=true + B:templeblock.9=true + B:thaumium=true + B:thaumium.1=true + B:thaumium.2=true + B:thaumium.3=true + B:thaumium.4=true + B:thaumium.5=true + B:tinblock=true + B:tinblock.1=true + B:tinblock.2=true + B:tinblock.3=true + B:tinblock.4=true + B:tinblock.5=true + B:torch1=false + B:torch10=false + B:torch2=false + B:torch3=false + B:torch4=false + B:torch5=false + B:torch6=false + B:torch7=false + B:torch8=false + B:torch9=false + B:tyrian=true + B:tyrian.1=true + B:tyrian.10=true + B:tyrian.11=true + B:tyrian.12=true + B:tyrian.13=true + B:tyrian.14=true + B:tyrian.15=true + B:tyrian.2=true + B:tyrian.3=true + B:tyrian.4=true + B:tyrian.5=true + B:tyrian.6=true + B:tyrian.7=true + B:tyrian.8=true + B:tyrian.9=true + B:uraniumblock=true + B:uraniumblock.1=true + B:uraniumblock.2=true + B:uraniumblock.3=true + B:uraniumblock.4=true + B:uraniumblock.5=true + B:valentines=true + B:valentines.1=true + B:valentines.2=true + B:valentines.3=true + B:valentines.4=true + B:valentines.5=true + B:valentines.6=true + B:valentines.7=true + B:valentines.8=true + B:valentines.9=true + B:voidstone=true + B:voidstone.1=true + B:voidstone.2=true + B:voidstone.3=true + B:voidstone.4=true + B:voidstone.5=true + B:voidstone.6=true + B:voidstone.7=true + B:voidstone2=true + B:voidstone2.1=true + B:voidstone2.2=true + B:voidstone2.3=true + B:voidstone2.4=true + B:voidstone2.5=true + B:voidstone2.6=true + B:voidstone2.7=true + B:voidstonePillar=true + B:voidstonePillar2=true + B:voidstoneRunic.1=true + B:voidstoneRunic.10=true + B:voidstoneRunic.11=true + B:voidstoneRunic.12=true + B:voidstoneRunic.13=true + B:voidstoneRunic.14=true + B:voidstoneRunic.15=true + B:voidstoneRunic.2=true + B:voidstoneRunic.3=true + B:voidstoneRunic.4=true + B:voidstoneRunic.5=true + B:voidstoneRunic.6=true + B:voidstoneRunic.7=true + B:voidstoneRunic.8=true + B:voidstoneRunic.9=true + B:warningSign=true + B:warningSign.1=true + B:warningSign.10=true + B:warningSign.11=true + B:warningSign.12=true + B:warningSign.13=true + B:warningSign.14=true + B:warningSign.2=true + B:warningSign.3=true + B:warningSign.4=true + B:warningSign.5=true + B:warningSign.6=true + B:warningSign.7=true + B:warningSign.8=true + B:warningSign.9=true + B:waterstone=true + B:waterstone.1=true + B:waterstone.2=true + B:waterstone.3=true + B:waterstone.4=true + B:waterstone.5=true + B:waterstone.6=true + B:woolenclay=true + B:woolenclay.1=true + B:woolenclay.10=true + B:woolenclay.11=true + B:woolenclay.12=true + B:woolenclay.13=true + B:woolenclay.14=true + B:woolenclay.15=true + B:woolenclay.2=true + B:woolenclay.3=true + B:woolenclay.4=true + B:woolenclay.5=true + B:woolenclay.6=true + B:woolenclay.7=true + B:woolenclay.8=true + B:woolenclay.9=true +} + + +craftarcanum { + B:voidmetalblock=true +} + + +customitems { + B:acaciafence=false + B:andesite=true + B:birchfence=false + B:bluesand=true + B:chiseleddarkquartz=true + B:chiseledredsandstone=true + B:coarsedirt=true + B:customglass=false + B:customglassfence=false + B:customglasspane=false + B:customglassslab=false + B:customglassstairs=false + B:customglasswall=false + B:darkoakfence=false + B:darkprismarine=true + B:darkquartz=true + B:darkquartzpillar=true + B:diorite=true + B:doublecustomglassslab=false + B:doubleredsandstoneslab=true + B:granite=true + B:greeni=false + B:greensand=true + B:junglefence=false + B:mekabelfasernblock=true + B:novalava=false + B:novawater=false + B:pinksand=true + B:polishedandesite=true + B:polisheddiorite=true + B:polishedgranite=true + B:prismarine=true + B:prismarinebricks=true + B:redsand=true + B:redsandstone=true + B:redsandstoneslab=false + B:redsandstonestairs=false + B:sealantern=true + B:singleitemchest=false + B:smoothredsandstone=true + B:sprucefence=false + B:tower=false +} + + +customnpcs { + B:npcBanner=false + B:npcBarrel=false + B:npcBeam=false + B:npcBigSign=false + B:npcBloodBlock=false + B:npcBook=false + B:npcBorder=false + B:npcCampfire=false + B:npcCampfireUnlit=false + B:npcCandle=false + B:npcCandleUnlit=false + B:npcCarpentyBench=false + B:npcChair=false + B:npcCouchWood=false + B:npcCouchWool=false + B:npcCrate=false + B:npcCrystalBlock=false + B:npcCrystalBlock.1=false + B:npcCrystalBlock.10=false + B:npcCrystalBlock.11=false + B:npcCrystalBlock.12=false + B:npcCrystalBlock.13=false + B:npcCrystalBlock.14=false + B:npcCrystalBlock.15=false + B:npcCrystalBlock.2=false + B:npcCrystalBlock.3=false + B:npcCrystalBlock.4=false + B:npcCrystalBlock.5=false + B:npcCrystalBlock.6=false + B:npcCrystalBlock.7=false + B:npcCrystalBlock.8=false + B:npcCrystalBlock.9=false + B:npcLamp=false + B:npcLampUnlit=false + B:npcMailbox=false + B:npcPedestal=false + B:npcPlaceholder=true + B:npcRedstoneBlock=false + B:npcScripted=false + B:npcShelf=false + B:npcSign=false + B:npcStool=false + B:npcTable=false + B:npcTallLamp=false + B:npcTombstone=false + B:npcWallBanner=false + B:npcWaypoint=false + B:npcWeaponRack=false +} + + +customthings { + B:block0=true +} + + +dendrology { + B:acemusplanks=true + B:acemusplanks.1=true + B:acemusplanks.10=true + B:acemusplanks.11=true + B:acemusplanks.12=true + B:acemusplanks.13=true + B:acemusplanks.14=true + B:acemusplanks.2=true + B:acemusplanks.3=true + B:acemusplanks.4=true + B:acemusplanks.5=true + B:acemusplanks.6=true + B:acemusplanks.7=true + B:acemusplanks.8=true + B:acemusplanks.9=true + B:cedrumplanks=true + B:cedrumplanks.1=true + B:cedrumplanks.10=true + B:cedrumplanks.11=true + B:cedrumplanks.12=true + B:cedrumplanks.13=true + B:cedrumplanks.14=true + B:cedrumplanks.2=true + B:cedrumplanks.3=true + B:cedrumplanks.4=true + B:cedrumplanks.5=true + B:cedrumplanks.6=true + B:cedrumplanks.7=true + B:cedrumplanks.8=true + B:cedrumplanks.9=true + B:cerasuplanks=true + B:cerasuplanks.1=true + B:cerasuplanks.10=true + B:cerasuplanks.11=true + B:cerasuplanks.12=true + B:cerasuplanks.13=true + B:cerasuplanks.14=true + B:cerasuplanks.2=true + B:cerasuplanks.3=true + B:cerasuplanks.4=true + B:cerasuplanks.5=true + B:cerasuplanks.6=true + B:cerasuplanks.7=true + B:cerasuplanks.8=true + B:cerasuplanks.9=true + B:delnasplanks=true + B:delnasplanks.1=true + B:delnasplanks.10=true + B:delnasplanks.11=true + B:delnasplanks.12=true + B:delnasplanks.13=true + B:delnasplanks.14=true + B:delnasplanks.2=true + B:delnasplanks.3=true + B:delnasplanks.4=true + B:delnasplanks.5=true + B:delnasplanks.6=true + B:delnasplanks.7=true + 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B:crimsonstem=true + B:crimsonstem.1=true + B:crimsonstem.2=true + B:crimsonstem.3=true + B:crimsontrapdoor=false + B:cryingobsidian=true + B:cutcopperslab=false + B:cutcopperslab.1=false + B:cutcopperslab.2=false + B:cutcopperslab.3=false + B:cutcopperslab.4=false + B:cutcopperslab.5=false + B:cutcopperslab.6=false + B:cutcopperslab.7=false + B:cutcopperstairs=false + B:cyanbed=false + B:cyanglazedterracotta=true + B:deepslate=true + B:deepslatebopore=true + B:deepslatebopore.1=true + B:deepslatebopore.2=true + B:deepslatebopore.3=true + B:deepslatebopore.4=true + B:deepslatebopore.5=true + B:deepslatebopore.6=true + B:deepslatebricks=true + B:deepslatebricks.1=true + B:deepslatebricks.2=true + B:deepslatebricks.3=true + B:deepslatebricks.4=true + B:deepslatebrickslab=false + B:deepslatebrickslab.1=false + B:deepslatebrickstairs=false + B:deepslatebrickwall=false + B:deepslatebrickwall.1=false + B:deepslatecertusquartzore=true + B:deepslatecertusquartzore.1=true + 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B:lightgrayglazedterracotta=true + B:lightningrod=false + B:lilyofthevalley=false + B:limebed=false + B:limeglazedterracotta=true + B:log2stripped=true + B:log2stripped.1=true + B:logstripped=true + B:logstripped.1=true + B:logstripped.2=true + B:logstripped.3=true + B:loom=true + B:magentabed=false + B:magentaglazedterracotta=true + B:magma=true + B:mangrovebutton=false + B:mangrovedoor=false + B:mangrovefencegate=false + B:mangrovelog=true + B:mangrovelog.1=true + B:mangrovelog.2=true + B:mangrovelog.3=true + B:mangrovepressureplate=false + B:mangroveroots=false + B:mangrovesign=false + B:mangrovestairs=false + B:mangrovetrapdoor=false + B:moddeddeepslateore=true + B:moddeddeepslateore.1=true + B:moddeddeepslateore.2=true + B:moddeddeepslateore.3=true + B:moddeddeepslateore.4=true + B:moddeddeepslateore.5=true + B:moddeddeepslateore.6=true + B:moddedraworeblock=true + B:moddedraworeblock.1=true + B:moddedraworeblock.2=true + B:moddedraworeblock.3=true + B:moddedraworeblock.4=true + B:moddedraworeblock.5=true + B:moddedraworeblock.6=true + B:mossblock=true + B:mosscarpet=false + B:mossycobblestonestairs=false + B:mossystonebrickstairs=false + B:mud=true + B:mudbrickslab=false + B:mudbrickstairs=false + B:mudbrickwall=false + B:muddymangroveroots=true + B:netherbrickwall=false + B:netherfungus=false + B:netherfungus.1=false + B:nethergoldore=true + B:netheriteblock=true + B:netheritestairs=false + B:netherroots=false + B:netherroots.1=false + B:nethersprouts=false + B:netherwart=true + B:netherwart.1=true + B:nylium=false + B:nylium.1=false + B:observer=true + B:oldgravel=true + B:orangebed=false + B:orangeglazedterracotta=true + B:oxidizedcutcopperstairs=false + B:packedmud=true + B:packedmud.1=true + B:pinkbed=false + B:pinkglazedterracotta=true + B:pinkpetals=false + B:pointeddripstone=false + B:polishedblackstonebrickstairs=false + B:polishedblackstonebutton=false + B:polishedblackstonepressureplate=false + B:polishedblackstonestairs=false + B:polisheddeepslate=true + B:polisheddeepslatestairs=false + B:pressureplateacacia=false + B:pressureplatebirch=false + B:pressureplatedarkoak=false + B:pressureplatejungle=false + B:pressureplatespruce=false + B:prismarineblock=true + B:prismarineblock.1=true + B:prismarineblock.2=true + B:prismarineslab=false + B:prismarineslab.1=false + B:prismarineslab.2=false + B:prismarinestairs=false + B:prismarinestairsbrick=false + B:prismarinestairsdark=false + B:prismarinewall=false + B:purplebed=false + B:purpleglazedterracotta=true + B:purpurblock=true + B:purpurpillar=true + B:purpurslab=false + B:purpurstairs=false + B:quartzbricks=true + B:raworeblock=true + B:raworeblock.1=true + B:raworeblock.2=true + B:redglazedterracotta=true + B:redmushroom=true + B:rednetherbrick=true + B:rednetherbrick.1=true + B:rednetherbrick.2=true + B:rednetherbrickslab=false + B:rednetherbrickstairs=false + B:rednetherbrickwall=false + B:redsandstone=true + B:redsandstone.1=true + B:redsandstone.2=true + B:redsandstoneslab=false + B:redsandstoneslab.1=false + B:redsandstonestairs=false + B:redsandstonewall=false + B:rose=false + B:sapling=false + B:sapling.1=false + B:sculk=true + B:sculkcatalyst=false + B:sealantern=true + B:shroomlight=true + B:shulkerbox=false + B:slime=false + B:smithingtable=true + B:smoker=false + B:smoothbasalt=true + B:smoothquartz=true + B:smoothquartzslab=false + B:smoothquartzstairs=false + B:smoothredsandstone=true + B:smoothredsandstoneslab=false + B:smoothredsandstonestairs=false + B:smoothsandstone=true + B:smoothsandstoneslab=false + B:smoothsandstonestairs=false + B:smoothstone=true + B:soullantern=false + B:soulsoil=true + B:soultorch=false + B:sponge.1=true + B:stonecutter=false + B:stoneslab=false + B:stoneslab.1=false + B:stoneslab.2=false + B:stoneslab.3=false + B:stonestairs=false + B:stonewall=false + B:stonewall.1=false + B:stonewall.2=false + B:stonewall.3=false + B:target=true + B:tintedglass=true + B:trapdooracacia=false + B:trapdoorbirch=false + B:trapdoordarkoak=false + B:trapdoorjungle=false + B:trapdoorspruce=false + B:tuff=true + B:twistingvines=false + B:warpedbutton=false + B:warpeddoor=false + B:warpedfencegate=false + B:warpedpressureplate=false + B:warpedsign=false + B:warpedstairs=false + B:warpedstem=true + B:warpedstem.1=true + B:warpedstem.2=true + B:warpedstem.3=true + B:warpedtrapdoor=false + B:waxedcutcopperstairs=false + B:waxedexposedcutcopperstairs=false + B:waxedoxidizedcutcopperstairs=false + B:waxedweatheredcutcopperstairs=false + B:weatheredcutcopperstairs=false + B:weepingvines=false + B:whitebed=false + B:whiteglazedterracotta=true + B:witherrose=false + B:wood2stripped=true + B:wood2stripped.1=true + B:woodfence=false + B:woodfence.1=false + B:woodfence.2=false + B:woodfence.3=false + B:woodfence.4=false + B:woodplanks=true + B:woodplanks.1=true + B:woodplanks.2=true + B:woodplanks.3=true + B:woodplanks.4=true + B:woodslab=false + B:woodslab.1=false + B:woodslab.2=false + B:woodslab.3=false + B:woodslab.4=false + B:woodstripped=true + B:woodstripped.1=true + B:woodstripped.2=true + B:woodstripped.3=true + B:yellowbed=false + B:yellowglazedterracotta=true +} + + +extrabiomesxl { + B:cornerlogbaldcypress=true + B:cornerlogfir=true + B:cornerlogoak=true + B:cornerlograinboweucalyptus=true + B:cornerlogredwood=true + B:dooracacia=false + B:doorautumn=false + B:doorbaldcypress=false + B:doorcypress=false + B:doorfir=false + B:doorjapanesemaple=false + B:doorrainboweucalyptus=false + B:doorredwood=false + B:doorsakura=false + B:fence=false + B:fence.1=false + B:fence.2=false + B:fence.3=false + B:fence.4=false + B:fence.5=false + B:fence.6=false + B:fence.7=false + B:fence.8=false + B:fencegateacacia=false + B:fencegateautumn=false + B:fencegatebaldcypress=false + B:fencegatecypress=false + B:fencegatefir=false + B:fencegatejapanesemaple=false + B:fencegaterainboweucalyptus=false + B:fencegateredwood=false + B:fencegatesakura=false + B:flower1.1=false + B:flower1.2=false + B:flower1.3=false + B:flower1.4=false + B:flower1.6=false + B:flower1.7=false + B:flower2=false + B:flower2.1=false + B:flower2.11=false + B:flower2.12=false + B:flower2.13=false + B:flower2.14=false + B:flower2.15=false + B:flower2.2=false + B:flower2.3=false + B:flower2.4=false + B:flower2.5=false + B:flower2.6=false + B:flower2.7=false + B:flower2.8=false + B:flower2.9=false + B:flower3=false + B:flower3.1=false + B:flower3.10=false + B:flower3.11=false + B:flower3.12=false + B:flower3.13=false + B:flower3.2=false + B:flower3.3=false + B:flower3.4=false + B:flower3.5=false + B:flower3.6=false + B:flower3.7=false + B:flower3.8=false + B:flower3.9=false + B:grass=false + B:grass.1=false + B:grass.2=false + B:grass.3=false + B:grass.4=false + B:leafpile=false + B:leaves1.4=false + B:leaves1.5=false + B:leaves1.6=false + B:leaves1.7=false + B:leaves2.4=false + B:leaves2.5=false + B:leaves2.6=false + B:leaves2.7=false + B:leaves3.4=false + B:leaves4.4=false + B:leaves4.5=false + B:leaves4.6=false + B:leaves4.7=false + B:log1=true + B:log1.1=true + B:log1.2=true + B:log1.3=true + B:log2=true + B:log2.1=true + B:log2.2=true + B:log2.3=true + B:logelbowbaldcypress=true + B:logelbowrainboweucalyptus=true + B:minilog1=false + B:planks=true + B:planks.1=true + B:planks.2=true + B:planks.3=true + B:planks.4=true + B:planks.5=true + B:planks.6=true + B:planks.7=true + B:planks.8=true + B:plants4=false + B:quicksand=true + B:redrockbrick=false + B:saplings1=false + B:saplings1.1=false + B:saplings1.2=false + B:saplings1.3=false + B:saplings1.4=false + B:saplings1.5=false + B:saplings1.6=false + B:saplings1.7=false + B:saplings2=false + B:saplings2.1=false + B:saplings2.2=false + B:saplings2.3=false + B:saplings2.4=false + B:slabRedRock=false + B:slabRedRock.1=false + B:slabRedRock.2=false + B:stairsRedCobble=false + B:stairsacacia=false + B:stairsautumn=false + B:stairsbaldcypress=false + B:stairscypress=false + B:stairsfir=false + B:stairsjapanesemaple=false + B:stairsrainboweucalyptus=false + B:stairsredwood=false + B:stairssakurablossom=false + B:terrainblocks1=true + B:terrainblocks1.1=true + B:terrainblocks1.2=true + B:terrainblocks2=true + B:tileextrabiomescropstrawberry=false + B:vines=false + B:wall=false + B:waterplant1=false + B:woodslab=false + B:woodslab.1=false + B:woodslab.2=false + B:woodslab.3=false + B:woodslab.4=false + B:woodslab.5=false + B:woodslab.6=false + B:woodslab.7=false + B:woodslab2=false +} + + +extrabuttons { + B:extrabuttonscapacitivetouchblock=false + B:extrabuttonsdelaybutton=false + B:extrabuttonsilluminatedbutton=false + B:extrabuttonsilluminatedbutton.1=false + B:extrabuttonsilluminatedbutton.10=false + B:extrabuttonsilluminatedbutton.11=false + B:extrabuttonsilluminatedbutton.12=false + B:extrabuttonsilluminatedbutton.13=false + B:extrabuttonsilluminatedbutton.14=false + B:extrabuttonsilluminatedbutton.15=false + B:extrabuttonsilluminatedbutton.2=false + B:extrabuttonsilluminatedbutton.3=false + B:extrabuttonsilluminatedbutton.4=false + B:extrabuttonsilluminatedbutton.5=false + B:extrabuttonsilluminatedbutton.6=false + B:extrabuttonsilluminatedbutton.7=false + B:extrabuttonsilluminatedbutton.8=false + B:extrabuttonsilluminatedbutton.9=false + B:extrabuttonsplayerdetectorrail=false + B:extrabuttonsplayerpoweredrail=false + B:extrabuttonsstonepanelbutton=false + B:extrabuttonswoodpanelbutton=false +} + + +extracells { + B:certustank=false + B:craftingstorage=false + B:craftingstorage.1=false + B:craftingstorage.2=false + B:craftingstorage.3=false + B:ecbaseblock=false + B:fluidcrafter=false + B:hardmedrive=false + B:vibrantchamberfluid=false + B:walrus=false +} + + +extrautilities { + B:angelBlock=true + B:blockbedrockium=true + B:budoff=true + B:budoff.3=false + B:chandelier=false + B:chestFull=false + B:chestMini=false + B:cobblestonecompressed=true + B:cobblestonecompressed.1=true + B:cobblestonecompressed.10=true + B:cobblestonecompressed.11=true + B:cobblestonecompressed.12=true + B:cobblestonecompressed.13=true + B:cobblestonecompressed.14=true + B:cobblestonecompressed.15=true + B:cobblestonecompressed.2=true + B:cobblestonecompressed.3=true + B:cobblestonecompressed.4=true + B:cobblestonecompressed.5=true + B:cobblestonecompressed.6=true + B:cobblestonecompressed.7=true + B:cobblestonecompressed.8=true + B:cobblestonecompressed.9=true + B:colorStoneBrick=true + B:colorStoneBrick.1=true + B:colorStoneBrick.10=true + B:colorStoneBrick.11=true + B:colorStoneBrick.12=true + B:colorStoneBrick.13=true + B:colorStoneBrick.14=true + B:colorStoneBrick.15=true + B:colorStoneBrick.2=true + B:colorStoneBrick.3=true + B:colorStoneBrick.4=true + B:colorStoneBrick.5=true + B:colorStoneBrick.6=true + B:colorStoneBrick.7=true + B:colorStoneBrick.8=true + B:colorStoneBrick.9=true + B:colorWoodPlanks=true + B:colorWoodPlanks.1=true + B:colorWoodPlanks.10=true + B:colorWoodPlanks.11=true + B:colorWoodPlanks.12=true + B:colorWoodPlanks.13=true + B:colorWoodPlanks.14=true + B:colorWoodPlanks.15=true + B:colorWoodPlanks.2=true + B:colorWoodPlanks.3=true + B:colorWoodPlanks.4=true + B:colorWoodPlanks.5=true + B:colorWoodPlanks.6=true + B:colorWoodPlanks.7=true + B:colorWoodPlanks.8=true + B:colorWoodPlanks.9=true + B:colorblockCoal=true + B:colorblockCoal.1=true + B:colorblockCoal.10=true + B:colorblockCoal.11=true + B:colorblockCoal.12=true + B:colorblockCoal.13=true + B:colorblockCoal.14=true + B:colorblockCoal.15=true + B:colorblockCoal.2=true + B:colorblockCoal.3=true + B:colorblockCoal.4=true + B:colorblockCoal.5=true + B:colorblockCoal.6=true + B:colorblockCoal.7=true + B:colorblockCoal.8=true + B:colorblockCoal.9=true + B:colorblockLapis=true + B:colorblockLapis.1=true + B:colorblockLapis.10=true + B:colorblockLapis.11=true + B:colorblockLapis.12=true + B:colorblockLapis.13=true + B:colorblockLapis.14=true + B:colorblockLapis.15=true + B:colorblockLapis.2=true + B:colorblockLapis.3=true + B:colorblockLapis.4=true + B:colorblockLapis.5=true + B:colorblockLapis.6=true + B:colorblockLapis.7=true + B:colorblockLapis.8=true + B:colorblockLapis.9=true + B:colorblockRedstone=true + B:colorblockRedstone.1=true + B:colorblockRedstone.10=true + B:colorblockRedstone.11=true + B:colorblockRedstone.12=true + B:colorblockRedstone.13=true + B:colorblockRedstone.14=true + B:colorblockRedstone.15=true + B:colorblockRedstone.2=true + B:colorblockRedstone.3=true + B:colorblockRedstone.4=true + B:colorblockRedstone.5=true + B:colorblockRedstone.6=true + B:colorblockRedstone.7=true + B:colorblockRedstone.8=true + B:colorblockRedstone.9=true + B:colorbrick=true + B:colorbrick.1=true + B:colorbrick.10=true + B:colorbrick.11=true + B:colorbrick.12=true + B:colorbrick.13=true + B:colorbrick.14=true + B:colorbrick.15=true + B:colorbrick.2=true + B:colorbrick.3=true + B:colorbrick.4=true + B:colorbrick.5=true + B:colorbrick.6=true + B:colorbrick.7=true + B:colorbrick.8=true + B:colorbrick.9=true + B:colorhellsand=true + B:colorhellsand.1=true + B:colorhellsand.10=true + B:colorhellsand.11=true + B:colorhellsand.12=true + B:colorhellsand.13=true + B:colorhellsand.14=true + B:colorhellsand.15=true + B:colorhellsand.2=true + B:colorhellsand.3=true + B:colorhellsand.4=true + B:colorhellsand.5=true + B:colorhellsand.6=true + B:colorhellsand.7=true + B:colorhellsand.8=true + B:colorhellsand.9=true + B:colorlightgem=true + B:colorlightgem.1=true + B:colorlightgem.10=true + B:colorlightgem.11=true + B:colorlightgem.12=true + B:colorlightgem.13=true + B:colorlightgem.14=true + B:colorlightgem.15=true + B:colorlightgem.2=true + B:colorlightgem.3=true + B:colorlightgem.4=true + B:colorlightgem.5=true + B:colorlightgem.6=true + B:colorlightgem.7=true + B:colorlightgem.8=true + B:colorlightgem.9=true + B:colorobsidian=true + B:colorobsidian.1=true + B:colorobsidian.10=true + B:colorobsidian.11=true + B:colorobsidian.12=true + B:colorobsidian.13=true + B:colorobsidian.14=true + B:colorobsidian.15=true + B:colorobsidian.2=true + B:colorobsidian.3=true + B:colorobsidian.4=true + B:colorobsidian.5=true + B:colorobsidian.6=true + B:colorobsidian.7=true + B:colorobsidian.8=true + B:colorobsidian.9=true + B:colorquartzBlock=true + B:colorquartzBlock.1=true + B:colorquartzBlock.10=true + B:colorquartzBlock.11=true + B:colorquartzBlock.12=true + B:colorquartzBlock.13=true + B:colorquartzBlock.14=true + B:colorquartzBlock.15=true + B:colorquartzBlock.2=true + B:colorquartzBlock.3=true + B:colorquartzBlock.4=true + B:colorquartzBlock.5=true + B:colorquartzBlock.6=true + B:colorquartzBlock.7=true + B:colorquartzBlock.8=true + B:colorquartzBlock.9=true + B:colorredstoneLight=true + B:colorredstoneLight.1=true + B:colorredstoneLight.10=true + B:colorredstoneLight.11=true + B:colorredstoneLight.12=true + B:colorredstoneLight.13=true + B:colorredstoneLight.14=true + B:colorredstoneLight.15=true + B:colorredstoneLight.2=true + B:colorredstoneLight.3=true + B:colorredstoneLight.4=true + B:colorredstoneLight.5=true + B:colorredstoneLight.6=true + B:colorredstoneLight.7=true + B:colorredstoneLight.8=true + B:colorredstoneLight.9=true + B:colorstone=true + B:colorstone.1=true + B:colorstone.10=true + B:colorstone.11=true + B:colorstone.12=true + B:colorstone.13=true + B:colorstone.14=true + B:colorstone.15=true + B:colorstone.2=true + B:colorstone.3=true + B:colorstone.4=true + B:colorstone.5=true + B:colorstone.6=true + B:colorstone.7=true + B:colorstone.8=true + B:colorstone.9=true + B:colorstonebrick=true + B:colorstonebrick.1=true + B:colorstonebrick.10=true + B:colorstonebrick.11=true + B:colorstonebrick.12=true + B:colorstonebrick.13=true + B:colorstonebrick.14=true + B:colorstonebrick.15=true + B:colorstonebrick.2=true + B:colorstonebrick.3=true + B:colorstonebrick.4=true + B:colorstonebrick.5=true + B:colorstonebrick.6=true + B:colorstonebrick.7=true + B:colorstonebrick.8=true + B:colorstonebrick.9=true + B:conveyor=true + B:cursedearthside=false + B:curtains=false + B:darkportal=false + B:darkportal.2=false + B:decorativeBlock1=true + B:decorativeBlock1.1=true + B:decorativeBlock1.10=true + B:decorativeBlock1.11=true + B:decorativeBlock1.12=true + B:decorativeBlock1.13=true + B:decorativeBlock1.14=true + B:decorativeBlock1.2=true + B:decorativeBlock1.3=true + B:decorativeBlock1.4=true + B:decorativeBlock1.5=true + B:decorativeBlock1.6=true + B:decorativeBlock1.7=true + B:decorativeBlock1.8=true + B:decorativeBlock1.9=true + B:decorativeBlock2=false + B:decorativeBlock2.1=false + B:decorativeBlock2.10=false + B:decorativeBlock2.11=false + B:decorativeBlock2.2=false + B:decorativeBlock2.3=false + B:decorativeBlock2.4=false + B:decorativeBlock2.5=false + B:decorativeBlock2.6=false + B:decorativeBlock2.7=false + B:decorativeBlock2.8=false + B:decorativeBlock2.9=false + B:drum=false + B:drum.1=false + B:endConstructor=false + B:endConstructor.2=false + B:endMarker=false + B:enderCollector=false + B:enderQuarry=false + B:enderQuarryUpgrade=false + B:enderQuarryUpgrade.1=false + B:enderQuarryUpgrade.2=false + B:enderQuarryUpgrade.3=false + B:enderQuarryUpgrade.4=false + B:enderQuarryUpgrade.5=false + B:enderQuarryUpgrade.6=false + B:enderQuarryUpgrade.7=false + B:enderQuarryUpgrade.8=false + B:enderQuarryUpgrade.9=false + B:enderThermicPump=false + B:etherealglass=false + B:etherealglass.1=false + B:etherealglass.2=false + B:etherealglass.3=false + B:etherealglass.4=false + B:etherealglass.5=false + B:extractorbase=false + B:extractorbase.12=false + B:extractorbase.13=false + B:extractorbase.6=false + B:extractorbaseremote=false + B:extractorbaseremote.6=false + B:filing=false + B:filing.1=false + B:generator=false + B:generator.1=false + B:generator.10=false + B:generator.11=false + B:generator.2=false + B:generator.3=false + B:generator.4=false + B:generator.5=false + B:generator.6=false + B:generator.7=false + B:generator.8=false + B:generator.9=false + B:generator64=false + B:generator64.1=false + B:generator64.10=false + B:generator64.11=false + B:generator64.2=false + B:generator64.3=false + B:generator64.4=false + B:generator64.5=false + B:generator64.6=false + B:generator64.7=false + B:generator64.8=false + B:generator64.9=false + B:generator8=false + B:generator8.1=false + B:generator8.10=false + B:generator8.11=false + B:generator8.2=false + B:generator8.3=false + B:generator8.4=false + B:generator8.5=false + B:generator8.6=false + B:generator8.7=false + B:generator8.8=false + B:generator8.9=false + B:greenscreen=true + B:greenscreen.1=true + B:greenscreen.10=true + B:greenscreen.11=true + B:greenscreen.12=true + B:greenscreen.13=true + B:greenscreen.14=true + B:greenscreen.15=true + B:greenscreen.2=true + B:greenscreen.3=true + B:greenscreen.4=true + B:greenscreen.5=true + B:greenscreen.6=true + B:greenscreen.7=true + B:greenscreen.8=true + B:greenscreen.9=true 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B:thinlogfence.8886=false + B:thinlogfence.8887=false + B:thinlogfence.8936=false + B:thinlogfence.8937=false + B:thinlogfence.8938=false + B:thinlogfence.8941=false + B:thinlogfence.8942=false + B:thinlogfence.8943=false + B:thinlogfence.8946=false + B:thinlogfence.8947=false + B:thinlogfence.8972=false + B:thinlogfence.8973=false + B:thinlogfence.8974=false + B:thinlogfence.8975=false + B:thinlogfence.8976=false + B:thinlogfence.8977=false + B:thinlogfence.8978=false + B:thinlogfence.8979=false + B:thinlogfence.9047=false + B:thinlogfence.9048=false + B:thinlogfence.9049=false + B:thinlogfence.9050=false + B:thinlogfence.9052=false + B:thinlogfence.9053=false + B:thinlogfence.9054=false + B:thinlogfence.9055=false + B:thinlogfence.9056=false + B:thinlogfence.9057=false + B:thinlogfence.9058=false + B:thinlogfence.9059=false +} + + +gravestonemod { + B:graveStone=false +} + + +harvestcraft { + B:animaltrap=false + B:apiary=false + B:beehive=true + B:berrygarden=false + B:churn=false + B:churnon=false + B:cuttingboard=false + B:desertgarden=false + B:fishtrap=false + B:gourdgarden=false + B:grassgarden=false + B:groundgarden=false + B:herbgarden=false + B:leafygarden=false + B:market=false + B:mushroomgarden=false + B:oven=false + B:ovenon=false + B:pamAlmond=false + B:pamApple=false + B:pamApricot=false + B:pamAvocado=false + B:pamBanana=false + B:pamCashew=false + B:pamCherry=false + B:pamChestnut=false + B:pamCinnamon=false + B:pamCoconut=false + B:pamDate=false + B:pamDragonfruit=false + B:pamDurian=false + B:pamFig=false + B:pamGooseberry=false + B:pamGrapefruit=false + B:pamLemon=false + B:pamLime=false + B:pamMango=false + B:pamMaple=false + B:pamNutmeg=false + B:pamOlive=false + B:pamOrange=false + B:pamPapaya=false + B:pamPaperbark=false + B:pamPeach=false + B:pamPear=false + B:pamPecan=false + B:pamPeppercorn=false + B:pamPersimmon=false + B:pamPistachio=false + B:pamPlum=false + B:pamPomegranate=false + B:pamStarfruit=false + B:pamVanillabean=false + B:pamWalnut=false + B:pamalmondSapling=false + B:pamappleSapling=false + B:pamapricotSapling=false + B:pamartichokeCrop=false + B:pamasparagusCrop=false + B:pamavocadoSapling=false + B:pambambooshootCrop=false + B:pambananaSapling=false + B:pambarleyCrop=false + B:pambeanCrop=false + B:pambeetCrop=false + B:pambellpepperCrop=false + B:pamblackberryCrop=false + B:pamblueberryCrop=false + B:pambroccoliCrop=false + B:pambrusselsproutCrop=false + B:pamcabbageCrop=false + B:pamcactusfruitCrop=false + B:pamcandleDeco1=false + B:pamcandleDeco10=false + B:pamcandleDeco11=false + B:pamcandleDeco12=false + B:pamcandleDeco13=false + B:pamcandleDeco14=false + B:pamcandleDeco15=false + B:pamcandleDeco16=false + B:pamcandleDeco2=false + B:pamcandleDeco3=false + B:pamcandleDeco4=false + B:pamcandleDeco5=false + B:pamcandleDeco6=false + B:pamcandleDeco7=false + B:pamcandleDeco8=false + B:pamcandleDeco9=false + B:pamcandleberryCrop=false + B:pamcantaloupeCrop=false + B:pamcarrotCake=false + B:pamcashewSapling=false + B:pamcauliflowerCrop=false + B:pamceleryCrop=false + B:pamcheeseCake=false + B:pamcherrySapling=false + B:pamcherrycheeseCake=false + B:pamchestnutSapling=false + B:pamchilipepperCrop=false + B:pamchocolatesprinkleCake=false + B:pamcinnamonSapling=false + B:pamcoconutSapling=false + B:pamcoffeebeanCrop=false + B:pamcornCrop=false + B:pamcottonCrop=false + B:pamcranberryCrop=false + B:pamcucumberCrop=false + B:pamcurryleafCrop=false + B:pamdateSapling=false + B:pamdragonfruitSapling=false + B:pamdurianSapling=false + B:pameggplantCrop=false + B:pamfigSapling=false + B:pamgarlicCrop=false + B:pamgingerCrop=false + B:pamgooseberrySapling=false + B:pamgrapeCrop=false + B:pamgrapefruitSapling=false + B:pamholidayCake=false + B:pamkiwiCrop=false + B:pamlamingtonCake=false + B:pamleekCrop=false + B:pamlemonSapling=false + B:pamlettuceCrop=false + B:pamlimeSapling=false + B:pammangoSapling=false + B:pammapleSapling=false + B:pammustardseedsCrop=false + B:pamnutmegSapling=false + B:pamoatsCrop=false + B:pamokraCrop=false + B:pamoliveSapling=false + B:pamonionCrop=false + B:pamorangeSapling=false + B:pampapayaSapling=false + B:pampaperbarkSapling=false + B:pamparsnipCrop=false + B:pampavlovaCake=false + B:pampeachSapling=false + B:pampeanutCrop=false + B:pampearSapling=false + B:pampeasCrop=false + B:pampecanSapling=false + B:pampeppercornSapling=false + B:pampersimmonSapling=false + B:pampineappleCrop=false + B:pampineappleupsidedownCake=false + B:pampistachioSapling=false + B:pamplumSapling=false + B:pampomegranateSapling=false + B:pampumpkincheeseCake=false + B:pamradishCrop=false + B:pamraspberryCrop=false + B:pamredvelvetCake=false + B:pamrhubarbCrop=false + B:pamriceCrop=false + B:pamrutabagaCrop=false + B:pamryeCrop=false + B:pamscallionCrop=false + B:pamseaweedCrop=false + B:pamsesameseedsCrop=false + B:pamsoybeanCrop=false + B:pamspiceleafCrop=false + B:pamspinachCrop=false + B:pamstarfruitSapling=false + B:pamstrawberryCrop=false + B:pamsweetpotatoCrop=false + B:pamtealeafCrop=false + B:pamtomatoCrop=false + B:pamturnipCrop=false + B:pamvanillabeanSapling=false + B:pamwalnutSapling=false + B:pamwaterchestnutCrop=false + B:pamwhitemushroomCrop=false + B:pamwintersquashCrop=false + B:pamzucchiniCrop=false + B:pot=false + B:presser=false + B:quern=false + B:quernon=false + B:salt=true + B:sink=true + B:sink.1=true + B:sink.2=true + B:sink.3=true + B:spamcompressedsaltBlockalt=true + B:stalkgarden=false + B:textilegarden=false + B:tropicalgarden=false + B:watergarden=false +} + + +harvestthenether { + B:bloodleafCrop=false + B:fleshrootCrop=false + B:glowFlower=false + B:glowflowerCrop=false + B:ignisFruit=false + B:marrowberryCrop=false + B:netherBed=false + B:netherGarden=false + B:netherLeaves=false + B:netherLog=true + B:netherPlanks=true + B:netherSapling=false +} + + +hopperductmod { + B:gratedHopper=false + B:hopperDuct=false +} + + +immersiveengineering { + B:clothDevice=false + B:concreteStairs=false + B:concreteTileStairs=false + B:hemp=false + B:metalDecoration=false + B:metalDecoration.1=false + B:metalDecoration.10=false + B:metalDecoration.11=false + B:metalDecoration.12=false + B:metalDecoration.13=false + B:metalDecoration.14=false + B:metalDecoration.15=false + B:metalDecoration.2=false + B:metalDecoration.3=false + B:metalDecoration.4=false + B:metalDecoration.5=false + B:metalDecoration.6=false + B:metalDecoration.7=false + B:metalDecoration.8=false + B:metalDecoration.9=false + B:metalDecoration2=false + B:metalDecoration2.1=false + B:metalDecoration2.2=false + B:metalDevice=false + B:metalDevice.1=false + B:metalDevice.10=false + B:metalDevice.11=false + B:metalDevice.12=false + B:metalDevice.13=false + B:metalDevice.14=false + B:metalDevice.15=false + B:metalDevice.2=false + B:metalDevice.3=false + B:metalDevice.4=false + B:metalDevice.5=false + B:metalDevice.6=false + B:metalDevice.7=false + B:metalDevice.8=false + B:metalDevice.9=false + B:metalDevice2=false + B:metalDevice2.10=false + B:metalDevice2.11=false + B:metalDevice2.2=false + B:metalDevice2.3=false + B:metalDevice2.4=false + B:metalDevice2.5=false + B:metalDevice2.6=false + B:metalDevice2.7=false + B:metalDevice2.8=false + B:metalDevice2.9=false + B:metalMultiblock=false + B:metalMultiblock.2=false + B:metalMultiblock.3=false + B:ore=true + B:ore.1=true + B:ore.2=true + B:ore.3=true + B:ore.4=true + B:stoneDecoration=true + B:stoneDecoration.1=true + B:stoneDecoration.2=true + B:stoneDecoration.3=true + B:stoneDecoration.4=true + B:stoneDecoration.5=true + B:stoneDecoration.6=true + B:stoneDevice.4=false + B:stoneSlab=false + B:stoneSlab.1=false + B:stoneSlab.2=false + B:storage=true + B:storage.1=true + B:storage.10=true + B:storage.2=true + B:storage.3=true + B:storage.4=true + B:storage.5=true + B:storage.6=true + B:storage.7=true + B:storage.8=true + B:storage.9=true + B:storageSlab=false + B:storageSlab.1=false + B:storageSlab.2=false + B:storageSlab.3=false + B:storageSlab.4=false + B:storageSlab.5=false + B:storageSlab.6=false + B:storageSlab.7=false + B:treatedWood=true + B:treatedWood.1=true + B:treatedWood.2=true + B:woodenDecoration.1=false + B:woodenDecoration.2=false + B:woodenDecoration.4=false + B:woodenDecoration.5=false + B:woodenDecoration.6=false + B:woodenDevice=false + B:woodenDevice.1=false + B:woodenDevice.2=false + B:woodenDevice.3=false + B:woodenDevice.4=false + B:woodenDevice.5=false + B:woodenDevice.6=false + B:woodenStairs=false + B:woodenStairs1=false + B:woodenStairs2=false +} + + +immersiveintegration { + B:aeDecoration=true + B:aeDecoration.1=true + B:extendablePost=false + B:extendedPost=false + B:inductionCharger=false + B:inductionCharger.1=false + B:inductionCharger.2=false + B:industrialCokeOven=false + B:itemRobin=false + B:meDenseTransformer=false + B:meDenseWireConnector=false + B:meTransformer=false + B:meWireConnector=false + B:redstoneWireConnector=false + B:steelDecoration=true + B:steelDecoration.1=true + B:steelDecoration.2=true + B:steelTrapdoor=false +} + + +ironchest { + B:BlockIronChest=false + B:BlockIronChest.1=false + B:BlockIronChest.10=false + B:BlockIronChest.2=false + B:BlockIronChest.3=false + B:BlockIronChest.4=false + B:BlockIronChest.5=false + B:BlockIronChest.6=false + B:BlockIronChest.7=false + B:BlockIronChest.8=false + B:BlockIronChest.9=false +} + + +jabba { + B:barrel=false +} + + +mailboxmod { + B:blockMailbox=false +} + + +minecraft { + B:acaciastairs=false + B:activatorrail=false + B:anvil=false + B:anvil.4=false + B:anvil.8=false + B:beacon=false + B:bedrock=true + B:birchstairs=false + B:bookshelf=true + B:brickblock=true + B:brickstairs=false + B:brownmushroom=false + B:brownmushroomblock=true + B:cactus=false + B:carpet=false + B:carpet.1=false + B:carpet.10=false + B:carpet.11=false + B:carpet.12=false + B:carpet.13=false + B:carpet.14=false + B:carpet.15=false + B:carpet.2=false + B:carpet.3=false + B:carpet.4=false + B:carpet.5=false + B:carpet.6=false + B:carpet.7=false + B:carpet.8=false + B:carpet.9=false + B:carrots=false + B:chest=false + B:clay=true + B:coalblock=true + B:coalore=true + B:cobblestone=true + B:cobblestonewall=false + B:cobblestonewall.1=false + B:cocoa=false + B:commandblock=false + B:craftingtable=true + B:darkoakstairs=false + B:daylightdetector=false + B:deadbush=false + B:detectorrail=false + B:diamondblock=true + B:diamondore=true + B:dirt=true + B:dirt.2=true + B:dispenser=false + B:doubleplant=false + B:doubleplant.1=false + B:doubleplant.2=false + B:doubleplant.3=false + B:doubleplant.4=false + B:doubleplant.5=false + B:dragonegg=false + B:dropper=false + B:emeraldblock=true + B:emeraldore=true + B:enchantingtable=false + B:enderchest=false + B:endportal=false + B:endportalframe=false + B:endstone=true + B:farmland=false + B:fence=false + B:fencegate=false + B:fire=false + B:flowinglava=false + B:flowingwater=false + B:furnace=false + B:glass=true + B:glasspane=false + B:glowstone=true + B:goldblock=true + B:goldenrail=false + B:goldore=true + B:grass=false + B:gravel=true + B:hardenedclay=true + B:hayblock=true + B:heavyweightedpressureplate=false + B:hopper=false + B:ice=false + B:ironbars=false + B:ironblock=true + B:ironore=true + B:jukebox=false + B:junglestairs=false + B:ladder=false + B:lapisblock=true + B:lapisore=true + B:lava=false + B:leaves.4=false + B:leaves.5=false + B:leaves.6=false + B:leaves.7=false + B:leaves2.4=false + B:leaves2.5=false + B:lever=false + B:lightweightedpressureplate=false + B:litfurnace=false + B:litpumpkin=false + B:log=true + B:log.1=true + B:log.2=true + B:log.3=true + B:log2=true + B:log2.1=true + B:melonblock=true + B:mobspawner=false + B:monsteregg=true + B:monsteregg.1=true + B:monsteregg.2=true + B:monsteregg.3=true + B:monsteregg.4=true + B:monsteregg.5=true + B:mossycobblestone=true + B:mycelium=false + B:netherbrick=true + B:netherbrickfence=false + B:netherbrickstairs=false + B:netherrack=true + B:noteblock=false + B:oakstairs=false + B:obsidian=true + B:packedice=true + B:piston.7=false + B:planks=true + B:planks.1=true + B:planks.2=true + B:planks.3=true + B:planks.4=true + B:planks.5=true + B:portal=false + B:potatoes=false + B:pumpkin=false + B:quartzblock=true + B:quartzblock.1=true + B:quartzblock.2=true + B:quartzore=true + B:quartzstairs=false + B:rail=false + B:redflower=false + B:redflower.1=false + B:redflower.2=false + B:redflower.3=false + B:redflower.4=false + B:redflower.5=false + B:redflower.6=false + B:redflower.7=false + B:redflower.8=false + B:redmushroom=false + B:redmushroomblock=true + B:redstoneblock=true + B:redstonelamp=true + B:redstoneore=true + B:redstonetorch=false + B:sand=true + B:sand.1=true + B:sandstone=true + B:sandstone.1=true + B:sandstone.2=true + B:sandstonestairs=false + B:sapling=false + B:sapling.1=false + B:sapling.2=false + B:sapling.3=false + B:sapling.4=false + B:sapling.5=false + B:snow=false + B:snowlayer=false + B:soulsand=true + B:sponge=true + B:sprucestairs=false + B:stainedglass=true + B:stainedglass.1=true + B:stainedglass.10=true + B:stainedglass.11=true + B:stainedglass.12=true + B:stainedglass.13=true + B:stainedglass.14=true + B:stainedglass.15=true + B:stainedglass.2=true + B:stainedglass.3=true + B:stainedglass.4=true + B:stainedglass.5=true + B:stainedglass.6=true + B:stainedglass.7=true + B:stainedglass.8=true + B:stainedglass.9=true + B:stainedglasspane=false + B:stainedglasspane.1=false + B:stainedglasspane.10=false + B:stainedglasspane.11=false + B:stainedglasspane.12=false + B:stainedglasspane.13=false + B:stainedglasspane.14=false + B:stainedglasspane.15=false + B:stainedglasspane.2=false + B:stainedglasspane.3=false + B:stainedglasspane.4=false + B:stainedglasspane.5=false + B:stainedglasspane.6=false + B:stainedglasspane.7=false + B:stainedglasspane.8=false + B:stainedglasspane.9=false + B:stainedhardenedclay=true + B:stainedhardenedclay.1=true + B:stainedhardenedclay.10=true + B:stainedhardenedclay.11=true + B:stainedhardenedclay.12=true + B:stainedhardenedclay.13=true + B:stainedhardenedclay.14=true + B:stainedhardenedclay.15=true + B:stainedhardenedclay.2=true + B:stainedhardenedclay.3=true + B:stainedhardenedclay.4=true + B:stainedhardenedclay.5=true + B:stainedhardenedclay.6=true + B:stainedhardenedclay.7=true + B:stainedhardenedclay.8=true + B:stainedhardenedclay.9=true + B:stickypiston.7=false + B:stone=true + B:stonebrick=true + B:stonebrick.1=true + B:stonebrick.2=true + B:stonebrick.3=true + B:stonebrickstairs=false + B:stonebutton=false + B:stonepressureplate=false + B:stoneslab=false + B:stoneslab.1=false + B:stoneslab.3=false + B:stoneslab.4=false + B:stoneslab.5=false + B:stoneslab.6=false + B:stoneslab.7=false + B:stonestairs=false + B:tallgrass.1=false + B:tallgrass.2=false + B:tnt=true + B:torch=false + B:trapdoor=false + B:trappedchest=false + B:tripwirehook=false + B:vine=false + B:water=false + B:waterlily=false + B:web=false + B:woodenbutton=false + B:woodenpressureplate=false + B:woodenslab=false + B:woodenslab.1=false + B:woodenslab.2=false + B:woodenslab.3=false + B:woodenslab.4=false + B:woodenslab.5=false + B:wool=true + B:wool.1=true + B:wool.10=true + B:wool.11=true + B:wool.12=true + B:wool.13=true + B:wool.14=true + B:wool.15=true + B:wool.2=true + B:wool.3=true + B:wool.4=true + B:wool.5=true + B:wool.6=true + B:wool.7=true + B:wool.8=true + B:wool.9=true + B:yellowflower=false +} + + +minefactoryreloaded { + B:biofuelstill=false + B:brick=true + B:cableplastic=false + B:cableredstone=false + B:chocolatemilkstill=false + B:conveyor=false + B:detcord=false + B:farmland.3=false + B:machine0=false + B:machine1=false + B:machine2=false + B:machineblock=true + B:meatstill=false + B:milkstill=false + B:mobessencestill=false + B:mushroomsoupstill=false + B:pinkslimeblock=false + B:pinkslimestill=false + B:plastic=true + B:railcargodropoff=false + B:railcargopickup=false + B:railpassengerdropoff=false + B:railpassengerpickup=false + B:rednetlogic=false + B:rednetpanel=false + B:road=true + B:rubberwoodleaves.4=false + B:rubberwoodleaves.5=false + B:rubberwoodlog=true + B:rubberwoodsapling=false + B:rubberwoodsapling.1=false + B:rubberwoodsapling.2=false + B:rubberwoodsapling.3=false + B:rubberwoodsapling.4=false + B:rubberwoodsapling.5=false + B:sewagestill=false + B:sludgestill=false + B:stainedglassblock=true + B:stainedglasspane=false + B:steamstill=false + B:stone=true + B:tank=false + B:vinescaffold=false +} + + +mocreatures { + B:MoCDirt=false + B:MoCDirt.1=false + B:MoCGrass=false + B:MoCGrass.1=false + B:MoCLeaves=false + B:MoCLeaves.1=false + B:MoCLog=true + B:MoCLog.1=true + B:MoCStone=false + B:MoCStone.1=false + B:MoCTallGrass=false + B:MoCTallGrass.1=false + B:MoCWoodPlank=true + B:MoCWoodPlank.1=true +} + + +mystcraft { + B:BlockBookBinder=false + B:BlockBookReceptacle=false + B:BlockBookstand=false + B:BlockCrystal=true + B:BlockDecay=true + B:BlockFluidMyst=false + B:BlockInkMixer=false + B:BlockLectern=false + B:BlockLinkModifier=false + B:BlockStarFissure=false + B:LinkPortal=false + B:WritingDesk=false +} + + +natura { + B:BerryBush=false + B:BerryBush.1=false + B:BerryBush.2=false + B:BerryBush.3=false + B:Blazerail=false + B:Bluebells=false + B:BrailActivator=false + B:BrailDetector=false + B:BrailPowered=false + B:Cloud=false + B:Cloud.1=false + B:Cloud.2=false + B:Cloud.3=false + B:DarkLeaves.4=false + B:DarkLeaves.5=false + B:DarkLeaves.6=false + B:DarkLeaves.7=false + B:DarkTree=true + B:DarkTree.1=true + B:Glowshroom=false + B:Glowshroom.1=false + B:Glowshroom.2=false + B:GrassBlock=true + B:GrassBlock.1=true + B:GrassBlock.2=true + B:GrassSlab=false + B:GrassSlab.1=false + B:GrassSlab.2=false + B:NCrops=false + B:Naturabookshelf=true + B:Naturabookshelf.1=true + B:Naturabookshelf.10=true + B:Naturabookshelf.11=true + B:Naturabookshelf.12=true + B:Naturabookshelf.2=true + B:Naturabookshelf.3=true + B:Naturabookshelf.4=true + B:Naturabookshelf.5=true + B:Naturabookshelf.6=true + B:Naturabookshelf.7=true + B:Naturabookshelf.8=true + B:Naturabookshelf.9=true + B:Naturafence=false + B:Naturafence.1=false + B:Naturafence.10=false + B:Naturafence.11=false + B:Naturafence.12=false + B:Naturafence.2=false + B:Naturafence.3=false + B:Naturafence.4=false + B:Naturafence.5=false + B:Naturafence.6=false + B:Naturafence.7=false + B:Naturafence.8=false + B:Naturafence.9=false + B:Naturaworkbench=true + B:Naturaworkbench.1=true + B:Naturaworkbench.10=true + B:Naturaworkbench.11=true + B:Naturaworkbench.12=true + B:Naturaworkbench.2=true + B:Naturaworkbench.3=true + B:Naturaworkbench.4=true + B:Naturaworkbench.5=true + B:Naturaworkbench.6=true + B:Naturaworkbench.7=true + B:Naturaworkbench.8=true + B:Naturaworkbench.9=true + B:NetherBerryBush=false + B:NetherBerryBush.1=false + B:NetherBerryBush.2=false + B:NetherBerryBush.3=false + B:NetherButton=false + B:NetherFurnace=false + B:NetherGlass=false + B:NetherGlass.1=false + B:NetherHopper=false + B:NetherLever=false + B:NetherPressurePlate=false + B:Obelisk=true + B:RareLeaves=false + B:RareLeaves.1=false + B:RareLeaves.2=false + B:RareLeaves.3=false + B:RareSapling=false + B:RareSapling.1=false + B:RareSapling.2=false + B:RareSapling.3=false + B:RareSapling.4=false + B:RareTree=true + B:RareTree.1=true + B:RareTree.2=true + B:RareTree.3=true + B:Saguaro=false + B:Thornvines=false + B:bloodwood=true + B:bloodwood.15=true + B:blueGlowshroom=false + B:buttonamaranth=false + B:buttonbloodwood=false + B:buttondarkwood=false + B:buttoneucalyptus=false + B:buttonfusewood=false + B:buttonghostwood=false + B:buttonhopseed=false + B:buttonmaple=false + B:buttonredwood=false + B:buttonsakura=false + B:buttonsilverbell=false + B:buttontiger=false + B:buttonwillow=false + B:doorbloodwood=false + B:dooreucalyptus=false + B:doorghostwood=false + B:doorhopseed=false + B:doorredwood=false + B:doorredwoodbark=false + B:doorsakura=false + B:fenceGateamaranth=false + B:fenceGatebloodwood=false + B:fenceGatedarkwood=false + B:fenceGateeucalyptus=false + B:fenceGatefusewood=false + B:fenceGateghostwood=false + B:fenceGatehopseed=false + B:fenceGatemaple=false + B:fenceGateredwood=false + B:fenceGatesakura=false + B:fenceGatesilverbell=false + B:fenceGatetiger=false + B:fenceGatewillow=false + B:floraleaves.4=false + B:floraleaves.5=false + B:floraleaves.6=false + B:floraleavesnocolor.4=false + B:floraleavesnocolor.5=false + B:floraleavesnocolor.6=false + B:floraleavesnocolor.7=false + B:florasapling=false + B:florasapling.1=false + B:florasapling.2=false + B:florasapling.3=false + B:florasapling.4=false + B:florasapling.5=false + B:florasapling.6=false + B:florasapling.7=false + B:greenGlowshroom=false + B:heatsand=true + B:plankSlab1=false + B:plankSlab1.1=false + B:plankSlab1.2=false + B:plankSlab1.3=false + B:plankSlab1.4=false + B:plankSlab1.5=false + B:plankSlab1.6=false + B:plankSlab1.7=false + B:plankSlab2=false + B:plankSlab2.1=false + B:plankSlab2.2=false + B:plankSlab2.3=false + B:plankSlab2.4=false + B:planks=true + B:planks.1=true + B:planks.10=true + B:planks.11=true + B:planks.12=true + B:planks.2=true + B:planks.3=true + B:planks.4=true + B:planks.5=true + B:planks.6=true + B:planks.7=true + B:planks.8=true + B:planks.9=true + B:pressureplateamaranth=false + B:pressureplatebloodwood=false + B:pressureplatedarkwood=false + B:pressureplateeucalyptus=false + B:pressureplatefusewood=false + B:pressureplateghostwood=false + B:pressureplatehopseed=false + B:pressureplatemaple=false + B:pressureplateredwood=false + B:pressureplatesakura=false + B:pressureplatesilverbell=false + B:pressureplatetiger=false + B:pressureplatewillow=false + B:purpleGlowshroom=false + B:redwood=true + B:redwood.1=true + B:redwood.2=true + B:soiltainted=true + B:stairamaranth=false + B:stairbloodwood=false + B:stairdarkwood=false + B:staireucalyptus=false + B:stairfusewood=false + B:stairghostwood=false + B:stairhopseed=false + B:stairmaple=false + B:stairredwood=false + B:stairsakura=false + B:stairsilverbell=false + B:stairtiger=false + B:stairwillow=false + B:trapdooramaranth=false + B:trapdoorbloodwood=false + B:trapdoordarkwood=false + B:trapdooreucalyptus=false + B:trapdoorfusewood=false + B:trapdoorghostwood=false + B:trapdoorhopseed=false + B:trapdoormaple=false + B:trapdoorredwood=false + B:trapdoorsakura=false + B:trapdoorsilverbell=false + B:trapdoortiger=false + B:trapdoorwillow=false + B:tree=true + B:tree.1=true + B:tree.2=true + B:tree.3=true + B:willow=true +} + + +neenergistics { + B:tilepatterninterface=false +} + + +novacraft { + B:PETN=true + B:PETNwire=false + B:activatedgrimstoneshrieker=false + B:advancedenchantmenttable=false + B:advancedsmithingtable=true + B:aetherblock=true + B:aethercluster1=false + B:aethercluster1.6=false + B:aethercluster2=false + B:aethercluster2.6=false + B:arcticmossblock=true + B:arcticmosscarpet=false + B:blazlinite=false + B:blazliniteblend=false + B:blockofbrimstone=true + B:blockofklangite=true + B:blockofpherithium=true + B:blockofrawklangite=true + B:blockofreinforcedvanite=false + B:blockoftophinite=true + B:blockofvanite=false + B:blockofxancium=true + B:bloomingbarb=false + B:brightlichen=false + B:brimstoneore=true + B:brimstonewire=false + B:buddingaetherblock=false + B:buddingcopartzblock=false + B:buddingechoblock=false + B:buddinglarimarblock=false + B:buddingnullblock=false + B:buddingtsavorokiteblock=false + B:buddingyttrlinsiteblock=false + B:calcitebrickdoubleslab=true + B:calcitebricks=true + B:calcitebrickslab=false + B:calcitebrickstairs=false + B:calcitebrickwall=false + B:calcitetileddoubleslab=true + B:calcitetiledslab=false + B:calcitetiledstairs=false + B:calcitetiledwall=false + B:calcitetiles=true + B:calvatiamushroom=false + B:carvedfrontierslatebricks=true + B:carvedvanitebrickdoubleslab=true + B:carvedvanitebricks=true + B:carvedvanitebrickslab=false + B:carvedvanitebrickstairs=false + B:carvedvanitebrickwall=false + B:chiseledetherstone=true + B:chiseledgrimstone=true + B:chiselednullstone=true + B:chiseledsculk=true + B:chorusgrass=false + B:cobbledetherstone=true + B:cobbledetherstonedoubleslab=true + B:cobbledetherstoneslab=false + B:cobbledetherstonestairs=false + B:cobbledetherstonewall=false + B:cobbledgrimstone=true + B:cobbledgrimstonedoubleslab=true + B:cobbledgrimstoneslab=false + B:cobbledgrimstonestairs=false + B:cobbledgrimstonewall=false + B:cobblednullstone=true + B:cobblednullstonedoubleslab=true + B:cobblednullstoneslab=false + B:cobblednullstonestairs=false + B:cobblednullstonewall=false + B:copartzblock=true + B:copartzcluster1=false + B:copartzcluster1.6=false + B:copartzcluster2=false + B:copartzcluster2.6=false + B:cosmos=false + B:crackedaetherblock=true + B:crackedcalcitebricks=true + B:crackedcalcitetiles=true + B:crackedcopartzblock=true + B:crackedetherstonebricks=true + B:crackedetherstonetiles=true + B:crackedgrimstonebricks=true + B:crackedgrimstonetiles=true + B:crackedlarimarblock=true + B:crackednullstonebricks=true + B:crackednullstonetiles=true + B:crackedsculkbricks=true + B:crackedsculktiles=true + B:crackedtsavorokiteblock=true + B:crackedtuffbricks=true + B:crackedtufftiles=true + B:crackedvanitecrystalcauldron=false + B:crackedyttrlinsiteblock=true + B:crystallizedend=false + B:crystallizedsculk=true + B:crystallizedvanite=true + B:cyanrose=false + B:darklichen=false + B:darklotus=false + B:deepfire=false + B:deepoidmushroom=false + B:deeponeegg=false + B:deeponeeggactivated=false + B:deeproots=false + B:desertbloom=false + B:destitudeblock=false + B:destitudebloom=false + B:destitudegrowth=false + B:destitudevein=false + B:echoblock=false + B:echocluster1=false + B:echocluster1.6=false + B:echocluster2=false + B:echocluster2.6=false + B:enderbrain=false + B:enderfungus=false + B:enderfungusblock=false + B:enderfungusstem=false + B:endersprout=false + B:endklangiteore=true + B:etherstone=true + B:etherstonebrickdoubleslab=true + B:etherstonebricks=true + B:etherstonebrickslab=false + B:etherstonebrickstairs=false + B:etherstonebrickwall=false + B:etherstonebrimstone=true + B:etherstonecoal=true + B:etherstonedoubleslab=true + B:etherstoneemerald=true + B:etherstonegold=true + B:etherstoneiron=true + B:etherstoneslab=false + B:etherstonestairs=false + B:etherstonetileddoubleslab=true + B:etherstonetiledslab=false + B:etherstonetiledstairs=false + B:etherstonetiledwall=false + B:etherstonetiles=true + B:etherstonewall=false + B:flamingnullwartbricks=true + B:flamingpitcherbottom=false + B:flamingpitchertop=false + B:frontierslate=true + B:frontierslatebrickdoubleslab=true + B:frontierslatebricks=true + B:frontierslatebrickslab=false + B:frontierslatebrickstairs=false + B:frontierslatebrickwall=false + B:frontierslatedoubleslab=true + B:frontierslateklangiteore=true + B:frontierslateslab=false + B:frontierslatestairs=false + B:frontierslatewall=false + B:glowingcarvedvanitebricks=true + B:glowlichen=false + B:glowtorch=false + B:grimlichen=false + B:grimstone=true + B:grimstonebrickdoubleslab=true + B:grimstonebricks=true + B:grimstonebrickslab=false + B:grimstonebrickstairs=false + B:grimstonebrickwall=false + B:grimstonediamond=true + B:grimstonedoubleslab=true + B:grimstoneemerald=true + B:grimstonegold=true + B:grimstoneiron=true + B:grimstonelapis=true + B:grimstoneredstone=true + B:grimstoneshrieker=true + B:grimstoneslab=false + B:grimstonestairs=false + B:grimstonetileddoubleslab=true + B:grimstonetiledslab=false + B:grimstonetiledstairs=false + B:grimstonetiledwall=false + B:grimstonetiles=true + B:grimstonevaniteore=true + B:grimstonewall=false + B:hellpiliz=false + B:hydnummushroom=false + B:icicle=false + B:infusedvaniteblock=false + B:inkedsculkblock=true + B:inkedvacuumglass=false + B:inkedvacuumsand=true + B:ionmushroom=false + B:klangiteore=true + B:lacunadoubleslab=true + B:lacunafruit=false + B:lacunalog=false + B:lacunaplanks=true + B:lacunaslab=false + B:lacunastairs=false + B:largenullstonestalactite=false + B:largenullstonestalagmite=false + B:largepherithiumstalagmite=false + B:largestonestalactite=false + B:largestonestalagmite=false + B:larimarblock=true + B:larimarcluster1=false + B:larimarcluster1.6=false + B:larimarcluster2=false + B:larimarcluster2.6=false + B:legendarybeacon=false + B:legendaryenchantmenttable=false + B:lentiusmushroom=false + B:litgrimstoneredstone=false + B:litnullstoneredstone=false + B:livingender=false + B:luminantdoubleslab=true + B:luminantleaves=false + B:luminantlog=true + B:luminantplanks=true + B:luminantsapling=false + B:luminantslab=false + B:luminantstairs=false + B:mineshaftchest=true + B:moltenvanite=false + B:moltenvanitecauldron=false + B:moltenvanitecrystalcauldron=false + B:mossblock=true + B:mosscarpet=false + B:netherchest=true + B:nethertophiniteore=true + B:nullblock=true + B:nullcluster1=false + B:nullcluster1.6=false + B:nullcluster2=false + B:nullcluster2.6=false + B:nullcubeslimeblock=false + B:nullifiedvanite=true + B:nullstone=true + B:nullstonebrickdoubleslab=true + B:nullstonebricks=true + B:nullstonebrickslab=false + B:nullstonebrickstairs=false + B:nullstonebrickwall=false + B:nullstonediamond=true + B:nullstonedoubleslab=true + B:nullstoneemerald=true + B:nullstonegold=true + B:nullstoneiron=true + B:nullstonelapis=true + B:nullstoneredstone=true + B:nullstoneslab=false + B:nullstonestairs=false + B:nullstonestalactite=false + B:nullstonestalagmite=false + B:nullstonetileddoubleslab=true + B:nullstonetiledslab=false + B:nullstonetiledstairs=false + B:nullstonetiledwall=false + B:nullstonetiles=true + B:nullstonetophiniteore=true + B:nullstonevaniteore=true + B:nullstonewall=false + B:nullwart=false + B:nullwartbrickbookshelf=true + B:nullwartbrickdoubleslab=true + B:nullwartbricks=true + B:nullwartbrickslab=false + B:nullwartbrickstairs=false + B:nullwartbrickwall=false + B:pherithiumglass=false + B:pherithiumore=true + B:pleurotusmushroom=false + B:polishedvanitebricks=true + B:purplerose=false + B:rawnetherite=true + B:rozitemushroom=false + B:sculkblock=false + B:sculkbloom=false + B:sculkbrickbookshelf=true + B:sculkbrickdoubleslab=true + B:sculkbricks=true + B:sculkbrickslab=false + B:sculkbrickstairs=false + B:sculkbrickwall=false + B:sculkbush=false + B:sculkchest=true + B:sculkdeepslate=false + B:sculkendstone=false + B:sculkgrimstone=false + B:sculkgrowth=false + B:sculknullstone=false + B:sculksensor=false + B:sculkspike=false + B:sculkstone=false + B:sculktendrils=false + B:sculktentacle1=false + B:sculktentacle1.6=false + B:sculktentacle2=false + B:sculktentacle2.6=false + B:sculktileddoubleslab=true + B:sculktiledslab=false + B:sculktiledstairs=false + B:sculktiledwall=false + B:sculktiles=true + B:sculktulip=false + B:sculkvein=false + B:shadowbloom=false + B:smallpherithiumstalagmite=false + B:stonestalactite=false + B:stonestalagmite=false + B:torchflower=false + B:treasurechest=true + B:tsavorokiteblock=true + B:tsavorokitecluster1=false + B:tsavorokitecluster1.6=false + B:tsavorokitecluster2=false + B:tsavorokitecluster2.6=false + B:tuffbrickdoubleslab=true + B:tuffbricks=true + B:tuffbrickslab=false + B:tuffbrickstairs=false + B:tuffbrickwall=false + B:tufftileddoubleslab=true + B:tufftiledslab=false + B:tufftiledstairs=false + B:tufftiledwall=false + B:tufftiles=true + B:vacuumglass=false + B:vacuumsand=true + B:vanitebrickdoubleslab=true + B:vanitebricks=true + B:vanitebrickslab=false + B:vanitebrickstairs=false + B:vanitebrickwall=false + B:vanitecauldron=false + B:vanitecluster=false + B:vaniteglass=false + B:vanitetorch=false + B:variegatedblock=true + B:violet=false + B:voidsprout=false + B:xanciumTNT=true + B:xanciumore=true + B:xanciumwire=false + B:yttrlinsiteblock=true + B:yttrlinsitecluster1=false + B:yttrlinsitecluster1.6=false + B:yttrlinsitecluster2=false + B:yttrlinsitecluster2.6=false +} + + +openblocks { + B:autoanvil=false + B:autoenchantmenttable=false + B:beartrap=false + B:bigbutton=false + B:blockPlacer=false + B:blockbreaker=false + B:builderguide=false + B:cannon=false + B:canvas=false + B:donationStation=false + B:drawingtable=false + B:elevator=true + B:elevatorrotating=false + B:fan=false + B:flag=false + B:goldenegg=false + B:grave=false + B:guide=false + B:heal=false + B:imaginary=false + B:itemDropper=false + B:ladder=false + B:paintcan=false + B:paintmixer=false + B:path=false + B:projector=false + B:ropeladder=false + B:scaffolding=false + B:sky=false + B:sponge=false + B:sprinkler=false + B:tank=false + B:target=false + B:trophy=false + B:vacuumhopper=false + B:villagehighlighter=false + B:xpbottler=false + B:xpdrain=false + B:xpshower=false +} + + +orecrops { + B:oreCoalCrop=false + B:oreDiamondCrop=false + B:oreEmeraldCrop=false + B:oreEssenceCrop=false + B:oreGoldCrop=false + B:oreIronCrop=false + B:oreLapisCrop=false + B:oreRedstoneCrop=false +} + + +parallelworld { + B:anotherNetherportal=false + B:anotherWorldportal=false +} + + +pilzmcsammelsorium { + B:blockCropRedstone=false + B:blockCropRedstoneDeco=false + B:blockSeaLantern=true + B:blockSeaLantern.1=true +} + + +plantmegapack { + B:bambooAsper=false + B:bambooAsperBlock=true + B:bambooAsperDoor=false + B:bambooAsperFence=false + B:bambooAsperGate=false + B:bambooAsperLadder=false + B:bambooAsperPole=false + B:bambooAsperSlab=false + B:bambooAsperSlabDouble=true + B:bambooAsperStairs=false + B:bambooFargesiaRobusta=false + B:bambooFargesiaRobustaBlock=true + B:bambooFargesiaRobustaDoor=false + B:bambooFargesiaRobustaFence=false + B:bambooFargesiaRobustaGate=false + B:bambooFargesiaRobustaLadder=false + B:bambooFargesiaRobustaPole=false + B:bambooFargesiaRobustaSlab=false + B:bambooFargesiaRobustaSlabDouble=true + B:bambooFargesiaRobustaStairs=false + B:bambooGiantTimber=false + B:bambooGiantTimberBlock=true + B:bambooGiantTimberDoor=false + B:bambooGiantTimberFence=false + B:bambooGiantTimberGate=false + B:bambooGiantTimberLadder=false + B:bambooGiantTimberPole=false + B:bambooGiantTimberSlab=false + B:bambooGiantTimberSlabDouble=true + B:bambooGiantTimberStairs=false + B:bambooGolden=false + B:bambooGoldenBlock=true + B:bambooGoldenDoor=false + B:bambooGoldenFence=false + B:bambooGoldenGate=false + B:bambooGoldenLadder=false + B:bambooGoldenPole=false + B:bambooGoldenSlab=false + B:bambooGoldenSlabDouble=true + B:bambooGoldenStairs=false + B:bambooMoso=false + B:bambooMosoBlock=true + B:bambooMosoDoor=false + B:bambooMosoFence=false + B:bambooMosoGate=false + B:bambooMosoLadder=false + B:bambooMosoPole=false + B:bambooMosoSlab=false + B:bambooMosoSlabDouble=true + B:bambooMosoStairs=false + B:bambooShortTassled=false + B:bambooShortTassledBlock=true + B:bambooShortTassledDoor=false + B:bambooShortTassledFence=false + B:bambooShortTassledGate=false + B:bambooShortTassledLadder=false + B:bambooShortTassledPole=false + B:bambooShortTassledSlab=false + B:bambooShortTassledSlabDouble=true + B:bambooShortTassledStairs=false + B:bambooTimorBlack=false + B:bambooTimorBlackBlock=true + B:bambooTimorBlackDoor=false + B:bambooTimorBlackFence=false + B:bambooTimorBlackGate=false + B:bambooTimorBlackLadder=false + B:bambooTimorBlackPole=false + B:bambooTimorBlackSlab=false + B:bambooTimorBlackSlabDouble=true + B:bambooTimorBlackStairs=false + B:bambooTropicalBlue=false + B:bambooTropicalBlueBlock=true + B:bambooTropicalBlueDoor=false + B:bambooTropicalBlueFence=false + B:bambooTropicalBlueGate=false + B:bambooTropicalBlueLadder=false + B:bambooTropicalBluePole=false + B:bambooTropicalBlueSlab=false + B:bambooTropicalBlueSlabDouble=true + B:bambooTropicalBlueStairs=false + B:bambooWetForest=false + B:bambooWetForestBlock=true + B:bambooWetForestDoor=false + B:bambooWetForestFence=false + B:bambooWetForestGate=false + B:bambooWetForestLadder=false + B:bambooWetForestPole=false + B:bambooWetForestSlab=false + B:bambooWetForestSlabDouble=true + B:bambooWetForestStairs=false + B:beachButtonSage=false + B:beachHighTideBush=false + B:beachPrideOfMadeira=false + B:beachSeaLavender=false + B:beachSeaLymeGrass=false + B:beachSeaSandwort=false + B:beachShowyAster=false + B:berrybushBeauty=false + B:berrybushBlack=false + B:berrybushBlue=false + B:berrybushElder=false + B:berrybushGoose=false + B:berrybushHuckle=false + B:berrybushOrange=false + B:berrybushSnow=false + B:berrybushStraw=false + B:cactusArmatocereusMatucanensis=false + B:cactusBaseballBat=false + B:cactusEchinocereusMetornii=false + B:cactusGoldenCereus=false + B:cactusGoldenSaguaro=false + B:cactusMatucanaAureiflora=false + B:cactusPricklyPear=false + B:cactusSnowPole=false + B:cactusToothpick=false + B:coralBlueStaghorn=false + B:coralElegance=false + B:coralFeatheredHydroid=false + B:coralPillar=false + B:coralSunPolyps=false + B:cropBeet=false + B:cropBellPepperOrange=false + B:cropBellPepperRed=false + B:cropBellPepperYellow=false + B:cropBroccoli=false + B:cropCassava=false + B:cropCelery=false + B:cropCentella=false + B:cropCorn=false + B:cropCucumber=false + B:cropEggplant=false + B:cropGreenBeans=false + B:cropLaksaLeaf=false + B:cropLeek=false + B:cropLettuce=false + B:cropOnion=false + B:cropPeanut=false + B:cropRice=false + B:cropSacredLotus=false + B:cropSorrel=false + B:cropSpinach=false + B:cropTaro=false + B:cropTomato=false + B:cropWasabi=false + B:cropWaterSpinach=false + B:cropWatercress=false + B:cropWildRice=false + B:desertApachePlume=false + B:desertBrittlebush=false + B:desertBroadLeafGilia=false + B:desertBroomSnakeweed=false + B:desertKangarooPaw=false + B:desertOcotillo=false + B:desertPeninsulaOnion=false + B:desertSeepwood=false + B:desertWhiteSage=false + B:epiphyteApacheDwarf=false + B:epiphyteArtistsConk=false + B:epiphyteClimbingCactus=false + B:epiphyteCreepingMistletoe=false + B:epiphyteCrimsonCattleya=false + B:epiphyteCuthbertsDendrobium=false + B:epiphyteFishBoneCactus=false + B:epiphyteFragrantFern=false + B:epiphyteHarlequinMistletoe=false + B:epiphyteKingOrchid=false + B:epiphyteLanternForest=false + B:epiphyteLargeFootDendrobium=false + B:epiphyteMistletoe=false + B:epiphyteSulphurShelf=false + B:epiphyteTampaOrchid=false + B:epiphyteTillandsiaIonantha=false + B:epiphyteTurkeyTail=false + B:epiphyteWildfire=false + B:fernCretanBrake=false + B:fernDwarfPalmetto=false + B:fernHayScented=false + B:fernKangaroo=false + B:fernMaidenhairSpleenwort=false + B:fernOstrich=false + B:fernScalyTree=false + B:fernSword=false + B:fernWoodsia=false + B:floatingDuckweed=false + B:floatingRedRootFloater=false + B:floatingWaterChestnut=false + B:floatingWaterHyacinth=false + B:floatingWaterLettuce=false + B:floatingWaterLily=false + B:floatingWaterLily.1=false + B:floatingWaterLily.10=false + B:floatingWaterLily.11=false + B:floatingWaterLily.12=false + B:floatingWaterLily.2=false + B:floatingWaterLily.3=false + B:floatingWaterLily.4=false + B:floatingWaterLily.5=false + B:floatingWaterLily.6=false + B:floatingWaterLily.7=false + B:floatingWaterLily.8=false + B:floatingWaterLily.9=false + B:flowerAchillea=false + B:flowerAchillea.1=false + B:flowerAchillea.2=false + B:flowerAchillea.3=false + B:flowerAchillea.4=false + B:flowerAchillea.5=false + B:flowerAchillea.6=false + B:flowerAchillea.7=false + B:flowerAchillea.8=false + B:flowerAlpineThistle=false + B:flowerAzalea=false + B:flowerAzalea.1=false + B:flowerAzalea.10=false + B:flowerAzalea.11=false + B:flowerAzalea.12=false + B:flowerAzalea.2=false + B:flowerAzalea.3=false + B:flowerAzalea.4=false + B:flowerAzalea.5=false + B:flowerAzalea.6=false + B:flowerAzalea.7=false + B:flowerAzalea.8=false + B:flowerAzalea.9=false + B:flowerBegonia=false + B:flowerBegonia.1=false + B:flowerBegonia.2=false + B:flowerBegonia.3=false + B:flowerBegonia.4=false + B:flowerBegonia.5=false + B:flowerBegonia.6=false + B:flowerBegonia.7=false + B:flowerBegonia.8=false + B:flowerBell=false + B:flowerBell.1=false + B:flowerBell.2=false + B:flowerBell.3=false + B:flowerBell.4=false + B:flowerBell.5=false + B:flowerBell.6=false + B:flowerBell.7=false + B:flowerBell.8=false + B:flowerBell.9=false + B:flowerBirdofParadise=false + B:flowerBlueStar=false + B:flowerBurningLove=false + B:flowerCandelabraAloe=false + B:flowerCarnation=false + B:flowerCarnation.1=false + B:flowerCarnation.2=false + B:flowerCarnation.3=false + B:flowerCarnation.4=false + B:flowerCarnation.5=false + B:flowerCarnation.6=false + B:flowerCelosia=false + B:flowerCelosia.1=false + B:flowerCelosia.2=false + B:flowerCelosia.3=false + B:flowerCelosia.4=false + B:flowerCelosia.5=false + B:flowerCelosia.6=false + B:flowerColumbine=false + B:flowerColumbine.1=false + B:flowerColumbine.2=false + B:flowerColumbine.3=false + B:flowerColumbine.4=false + B:flowerDahlia=false + B:flowerDahlia.1=false + B:flowerDahlia.2=false + B:flowerDahlia.3=false + B:flowerDahlia.4=false + B:flowerDahlia.5=false + B:flowerDahlia.6=false + B:flowerDahlia.7=false + B:flowerDaisy=false + B:flowerDaisy.1=false + B:flowerDaisy.2=false + B:flowerDaisy.3=false + B:flowerDaisy.4=false + B:flowerDaisy.5=false + B:flowerDaisy.6=false + B:flowerDaisy.7=false + B:flowerDandelion=false + B:flowerDelphinium=false + B:flowerDelphinium.1=false + B:flowerDelphinium.2=false + B:flowerDelphinium.3=false + B:flowerDottedBlazingstar=false + B:flowerElephantEars=false + B:flowerFoamFlower=false + B:flowerFuchsia=false + B:flowerGeranium=false + B:flowerGeranium.1=false + B:flowerGeranium.2=false + B:flowerGeranium.3=false + B:flowerGeranium.4=false + B:flowerGladiolus=false + B:flowerGladiolus.1=false + B:flowerGladiolus.2=false + B:flowerGladiolus.3=false + B:flowerGladiolus.4=false + B:flowerGladiolus.5=false + B:flowerGladiolus.6=false + B:flowerGladiolus.7=false + B:flowerGladiolus.8=false + B:flowerHawkweed=false + B:flowerHawkweed.1=false + B:flowerHawkweed.2=false + B:flowerHawkweed.3=false + B:flowerHydrangea=false + B:flowerHydrangea.1=false + B:flowerHydrangea.2=false + B:flowerHydrangea.3=false + B:flowerHydrangea.4=false + B:flowerHydrangea.5=false + B:flowerJacobsLadder=false + B:flowerLily=false + B:flowerLily.1=false + B:flowerLily.2=false + B:flowerLily.3=false + B:flowerLily.4=false + B:flowerLionsTail=false + B:flowerLupine=false + B:flowerLupine.1=false + B:flowerLupine.2=false + B:flowerLupine.3=false + B:flowerLupine.4=false + B:flowerLupine.5=false + B:flowerLupine.6=false + B:flowerLupine.7=false + B:flowerLupine.8=false + B:flowerLupine.9=false + B:flowerMarigold=false + B:flowerMarigold.1=false + B:flowerMediterraneanSeaHolly=false + B:flowerMezereon=false + B:flowerNemesia=false + B:flowerNemesia.1=false + B:flowerNemesia.10=false + B:flowerNemesia.11=false + B:flowerNemesia.2=false + B:flowerNemesia.3=false + B:flowerNemesia.4=false + B:flowerNemesia.5=false + B:flowerNemesia.6=false + B:flowerNemesia.7=false + B:flowerNemesia.8=false + B:flowerNemesia.9=false + B:flowerNewGuineaImpatiens=false + B:flowerParrotsBeak=false + B:flowerPeruvianLily=false + B:flowerPurpleConeflower=false + B:flowerQuinoa=false + B:flowerRose=false + B:flowerRose.1=false + B:flowerRose.10=false + B:flowerRose.11=false + B:flowerRose.12=false + B:flowerRose.2=false + B:flowerRose.3=false + B:flowerRose.4=false + B:flowerRose.5=false + B:flowerRose.6=false + B:flowerRose.7=false + B:flowerRose.8=false + B:flowerRose.9=false + B:flowerRoseCampion=false + B:flowerStreamsideBluebells=false + B:flowerTorchLily=false + B:flowerTulip=false + B:flowerTulip.1=false + B:flowerTulip.2=false + B:flowerTulip.3=false + B:flowerTulip.4=false + B:flowerTulip.5=false + B:flowerTulip.6=false + B:flowerViolet=false + B:flowerWildCarrot=false + B:flowerWildDaffodil=false + B:flowerWoodlandPinkroot=false + B:flowerYellowToadflax=false + B:forestArcticGentian=false + B:forestAustralianBugle=false + B:forestBloodroot=false + B:forestBroadleafMeadowsweet=false + B:forestDeadnettle=false + B:forestDeceivingTrillium=false + B:forestFairySlipper=false + B:forestGiantAngelica=false + B:forestHorseweed=false + B:forestKneelingAngelica=false + B:forestLilyoftheValley=false + B:forestLongBractedOrchid=false + B:forestMerrybells=false + B:forestNorthernPitcherPlant=false + B:forestPinesap=false + B:forestRedHelleborine=false + B:forestSalal=false + B:forestSpringVetchling=false + B:forestVanillaLeaf=false + B:forestWesternWallflower=false + B:forestWildColumbine=false + B:forestWildMint=false + B:forestWolfsFootClubmoss=false + B:forestWoodlandKnotweed=false + B:forestYellowLadySlipper=false + B:fungusBlackPowderpuff=false + B:fungusChanterelle=false + B:fungusDeathCap=false + B:fungusGiantClub=false + B:fungusParasol=false + B:fungusStinkhorn=false + B:fungusWeepingMilkCap=false + B:fungusWoodBlewit=false + B:fungusWoollyGomphus=false + B:grassBlueWheatgrass=false + B:grassCord=false + B:grassFountain=false + B:grassMaiden=false + B:grassMeadow=false + B:grassMeadowFoxtail=false + B:grassPrairie=false + B:grassSeaOats=false + B:grassSilverMoor=false + B:grassSwitch=false + B:groundcoverClover=false + B:groundcoverFlowers=false + B:groundcoverGrassGRNDK=false + B:groundcoverGrassGRNLT=false + B:groundcoverIvy=false + B:groundcoverLeavesBRN=false + B:groundcoverLeavesGRN=false + B:groundcoverMoss=false + B:groundcoverTwig=false + B:hangingBambooAsper=false + B:hangingBambooFargesiaRobusta=false + B:hangingBambooGiantTimber=false + B:hangingBambooGolden=false + B:hangingBambooMoso=false + B:hangingBambooShortTassled=false + B:hangingBambooTimorBlack=false + B:hangingBambooTropicalBlue=false + B:hangingBambooWetForest=false + B:hangingBlueWheatgrass=false + B:hangingBrittlebush=false + B:hangingFlowersBLU=false + B:hangingFlowersCOR=false + B:hangingFlowersCYA=false + B:hangingFlowersGRN=false + B:hangingFlowersMAG=false + B:hangingFlowersMIX=false + B:hangingFlowersORA=false + B:hangingFlowersPNK=false + B:hangingFlowersPUR=false + B:hangingFlowersRED=false + B:hangingFlowersROY=false + B:hangingFlowersWHT=false + B:hangingFlowersYEL=false + B:hangingFoliageLGGRN=false + B:hangingFoliageLGRED=false + B:hangingFoliageLGYEL=false + B:hangingFoliageMDGRN=false + B:hangingFoliageSMGRN=false + B:hangingKrisPlant=false + B:hangingLavender=false + B:hangingPhilodendron=false + B:hangingPricklyPear=false + B:hangingScalyTree=false + B:hangingWildfire=false + B:hangingWolfWillow=false + B:immersedArrowArum=false + B:immersedCommonReed=false + B:immersedDuckPotato=false + B:immersedEuropeanBurReed=false + B:immersedGreySedge=false + B:immersedSimplestemBurReed=false + B:immersedSoftstemBulrush=false + B:immersedWaterMannagrass=false + B:immersedYellowFlag=false + B:jungleConeHeadedGuzmania=false + B:jungleDevilsTongue=false + B:jungleHoneySpurge=false + B:jungleJungleLantern=false + B:jungleLazarusBell=false + B:jungleLobsterClaws=false + B:jungleLollipopPlant=false + B:jungleMadagascarPalm=false + B:junglePalmLily=false + B:junglePanamaQueen=false + B:junglePorteaAlatisepala=false + B:jungleRacinaeaFraseri=false + B:jungleRicheaDracophylla=false + B:jungleShellflower=false + B:jungleSilverVase=false + B:jungleStaghornClubmoss=false + B:jungleTorchGinger=false + B:jungleVoodooLily=false + B:leafyColeus=false + B:leafyDevilsShoestring=false + B:leafyDustyMiller=false + B:leafyEmeraldPhilodendron=false + B:leafyKrisPlant=false + B:leafyPaleYucca=false + B:leafyPricklyLettuce=false + B:leafyStingingNettle=false + B:leafyStonecrop=false + B:mountainAlpineArmeria=false + B:mountainAlpineBellflower=false + B:mountainBistort=false + B:mountainEdelweiss=false + B:mountainHouseleek=false + B:mountainIris=false + B:mountainNorthernWillowherb=false + B:mountainScarletTrumpet=false + B:mountainYellowBellflower=false + B:oceanCommonEelgrass=false + B:oceanCoralWeed=false + B:oceanMozuku=false + B:oceanRockweed=false + B:oceanSeaGrapes=false + B:oceanSeaLettuce=false + B:oceanTangle=false + B:plainsPrairieBrome=false + B:plainsPrairieSage=false + B:plainsReedCanaryGrass=false + B:plainsShortrayFleabane=false + B:plainsSmallPasqueFlower=false + B:plainsSmoothAster=false + B:plainsThreeFloweredAvens=false + B:riverAmazonSword=false + B:riverCanadianWaterweed=false + B:riverCoonsTail=false + B:riverEelgrass=false + B:riverWaterWisteria=false + B:riverWrightsWaternymph=false + B:savannaButterflyWeed=false + B:savannaHoaryVervain=false + B:savannaLeadplant=false + B:savannaMarcela=false + B:savannaNorthernBedstraw=false + B:savannaPiersonsMilkVetch=false + B:savannaPropellerPlant=false + B:savannaShonaCabbage=false + B:savannaTexasTickseed=false + B:shrubAlpineCurrant=false + B:shrubBarberry=false + B:shrubBoxwood=false + B:shrubButterfly=false + B:shrubCanyonCreekAbelia=false + B:shrubCapeJasmine=false + B:shrubCedarCylinder=false + B:shrubCedarGlobe=false + B:shrubCedarPyramid=false + B:shrubCypressGreen=false + B:shrubCypressYellow=false + B:shrubDaphne=false + B:shrubDwarfElder=false + B:shrubHolly=false + B:shrubHummingbirdBush=false + B:shrubJuniperSavin=false + B:shrubKerria=false + B:shrubLavender=false + B:shrubLindera=false + B:shrubMeadowsweet=false + B:shrubMottlecah=false + B:shrubNinebark=false + B:shrubSargentViburnum=false + B:shrubSpicebush=false + B:shrubWeepingForsythia=false + B:shrubWinterberry=false + B:shrubWolfWillow=false + B:vineFlowersBlue=false + B:vineFlowersBurgundy=false + B:vineFlowersCoral=false + B:vineFlowersCyan=false + B:vineFlowersGreen=false + B:vineFlowersMagenta=false + B:vineFlowersOrange=false + B:vineFlowersPink=false + B:vineFlowersPurple=false + B:vineFlowersRed=false + B:vineFlowersRoyal=false + B:vineFlowersWhite=false + B:vineFlowersYellow=false + B:vineJapaneseIvy=false + B:vineSilverveinCreeper=false + B:vineSpanishMoss=false + B:vineSwedishIvy=false + B:vineVariegatedPersianIvy=false + B:wallBracketBambooAsper=false + B:wallBracketBambooFargesiaRobusta=false + B:wallBracketBambooGiantTimber=false + B:wallBracketBambooGolden=false + B:wallBracketBambooMoso=false + B:wallBracketBambooShortTassled=false + B:wallBracketBambooTimorBlack=false + B:wallBracketBambooTropicalBlue=false + B:wallBracketBambooWetForest=false + B:wallBracketGoldCurl=false + B:wallBracketIronCurl=false + B:wallBracketStone=false + B:wallBracketWoodAcacia=false + B:wallBracketWoodBirch=false + B:wallBracketWoodDarkOak=false + B:wallBracketWoodJungle=false + B:wallBracketWoodOak=false + B:wallBracketWoodSpruce=false + B:waterBambooCoralYEL=false + B:waterCryptWendtii=false + B:waterDwarfHairGrass=false + B:waterKelpGiantGRN=false + B:waterKelpGiantYEL=false + B:waterMondoGrass=false + B:waterPulsingXenia=false + B:waterPurpleSeaWhip=false + B:waterRedSeaFan=false + B:wetlandsCattails=false + B:wetlandsClubrush=false + B:wetlandsCommonRush=false + B:wetlandsFloweringRush=false + B:wetlandsPickerelweed=false + B:wetlandsReedMannagrass=false + B:wetlandsSwampMilkweed=false + B:wetlandsWaterHorsetail=false + B:wetlandsWhiteTurtlehead=false +} + + +props { + B:blockFake=false + B:blockProps=false +} + + +redstonepastemod { + B:redstonePaste=false +} + + +rfwindmill { + B:rotor=false + B:windmillBlock=false + B:windmillBlock.1=false + B:windmillBlock.2=false + B:windmillBlock.3=false +} + + +secretroomsmod { + B:CamoDummy=false + B:CamoGate=false + B:GhostBlock=false + B:OneWayGlass=false + B:SecretCamoButton=false + B:SecretCamoButton.1=false + B:SecretCamoLever=false + B:SecretCamoRedstone=false + B:SecretChest=false + B:SecretHeavyPlate=false + B:SecretIronDoorBlock=false + B:SecretLightDetector=false + B:SecretLightPlate=false + B:SecretPlayerPlate=false + B:SecretPressurePlate=false + B:SecretStair=false + B:SecretTrapDoor=false + B:SecretTrappedChest=false + B:SecretWoodenDoorBlock=false + B:SolidAir=false + B:TorchLever=false +} + + +sereneseasons { + B:greenhouseglass=false + B:seasonsensorautumn=false + B:seasonsensorspring=false + B:seasonsensorsummer=false + B:seasonsensorwinter=false +} + + +signpost { + B:BigSignpostPostACACIA=false + B:BigSignpostPostBIGOAK=false + B:BigSignpostPostBIRCH=false + B:BigSignpostPostIRON=false + B:BigSignpostPostJUNGLE=false + B:BigSignpostPostOAK=false + B:BigSignpostPostSPRUCE=false + B:BigSignpostPostSTONE=false + B:SignpostBase=false + B:SignpostPostACACIA=false + B:SignpostPostBIGOAK=false + B:SignpostPostBIRCH=false + B:SignpostPostIRON=false + B:SignpostPostJUNGLE=false + B:SignpostPostOAK=false + B:SignpostPostSPRUCE=false + B:SignpostPostSTONE=false + B:blockbasemodel0=false + B:blockbasemodel1=false + B:blockbasemodel2=false + B:blockbasemodel3=false + B:blockbasemodel4=false + B:blockbasemodel5=false + B:blockbasemodel6=false + B:blockbasemodel7=false +} + + +signposts { + B:signPost=false +} + + +snad { + B:tilesnad=false +} + + +solarflux { + B:solar1=false + B:solar10=false + B:solar11=false + B:solar12=false + B:solar13=false + B:solar2=false + B:solar3=false + B:solar4=false + B:solar5=false + B:solar6=false + B:solar7=false + B:solar8=false + B:solar9=false +} + + +storagedrawers { + B:compDrawers=false + B:controller=false + B:controllerSlave=false + B:framingTable=false + B:fullCustom1=false + B:fullCustom2=false + B:fullCustom4=false + B:fullDrawers1=false + B:fullDrawers1.1=false + B:fullDrawers1.2=false + B:fullDrawers1.3=false + B:fullDrawers1.4=false + B:fullDrawers1.5=false + B:fullDrawers2=false + B:fullDrawers2.1=false + B:fullDrawers2.2=false + B:fullDrawers2.3=false + B:fullDrawers2.4=false + B:fullDrawers2.5=false + B:fullDrawers4=false + B:fullDrawers4.1=false + B:fullDrawers4.2=false + B:fullDrawers4.3=false + B:fullDrawers4.4=false + B:fullDrawers4.5=false + B:halfCustom2=false + B:halfCustom4=false + B:halfDrawers2=false + B:halfDrawers2.1=false + B:halfDrawers2.2=false + B:halfDrawers2.3=false + B:halfDrawers2.4=false + B:halfDrawers2.5=false + B:halfDrawers4=false + B:halfDrawers4.1=false + B:halfDrawers4.2=false + B:halfDrawers4.3=false + B:halfDrawers4.4=false + B:halfDrawers4.5=false + B:trim=true + B:trim.1=true + B:trim.2=true + B:trim.3=true + B:trim.4=true + B:trim.5=true + B:trimCustom=false +} + + +storagedrawersbop { + B:fullDrawers1=false + B:fullDrawers1.1=false + B:fullDrawers1.11=false + B:fullDrawers1.12=false + B:fullDrawers1.13=false + B:fullDrawers1.14=false + B:fullDrawers1.2=false + B:fullDrawers1.3=false + B:fullDrawers1.4=false + B:fullDrawers1.5=false + B:fullDrawers1.6=false + B:fullDrawers1.7=false + B:fullDrawers1.8=false + B:fullDrawers1.9=false + B:fullDrawers2=false + B:fullDrawers2.1=false + B:fullDrawers2.11=false + B:fullDrawers2.12=false + B:fullDrawers2.13=false + B:fullDrawers2.14=false + B:fullDrawers2.2=false + B:fullDrawers2.3=false + B:fullDrawers2.4=false + B:fullDrawers2.5=false + B:fullDrawers2.6=false + B:fullDrawers2.7=false + B:fullDrawers2.8=false + B:fullDrawers2.9=false + B:fullDrawers4=false + B:fullDrawers4.1=false + B:fullDrawers4.11=false + B:fullDrawers4.12=false + B:fullDrawers4.13=false + B:fullDrawers4.14=false + B:fullDrawers4.2=false + B:fullDrawers4.3=false + B:fullDrawers4.4=false + B:fullDrawers4.5=false + B:fullDrawers4.6=false + B:fullDrawers4.7=false + B:fullDrawers4.8=false + B:fullDrawers4.9=false + B:halfDrawers2=false + B:halfDrawers2.1=false + B:halfDrawers2.11=false + B:halfDrawers2.12=false + B:halfDrawers2.13=false + B:halfDrawers2.14=false + B:halfDrawers2.2=false + B:halfDrawers2.3=false + B:halfDrawers2.4=false + B:halfDrawers2.5=false + B:halfDrawers2.6=false + B:halfDrawers2.7=false + B:halfDrawers2.8=false + B:halfDrawers2.9=false + B:halfDrawers4=false + B:halfDrawers4.1=false + B:halfDrawers4.11=false + B:halfDrawers4.12=false + B:halfDrawers4.13=false + B:halfDrawers4.14=false + B:halfDrawers4.2=false + B:halfDrawers4.3=false + B:halfDrawers4.4=false + B:halfDrawers4.5=false + B:halfDrawers4.6=false + B:halfDrawers4.7=false + B:halfDrawers4.8=false + B:halfDrawers4.9=false + B:trim=true + B:trim.1=true + B:trim.11=true + B:trim.12=true + B:trim.13=true + B:trim.14=true + B:trim.2=true + B:trim.3=true + B:trim.4=true + B:trim.5=true + B:trim.6=true + B:trim.7=true + B:trim.8=true + B:trim.9=true +} + + +storagedrawersforestry { + B:fullDrawers1A=false + B:fullDrawers1A.1=false + B:fullDrawers1A.10=false + B:fullDrawers1A.11=false + B:fullDrawers1A.12=false + B:fullDrawers1A.13=false + B:fullDrawers1A.14=false + B:fullDrawers1A.15=false + B:fullDrawers1A.2=false + B:fullDrawers1A.3=false + B:fullDrawers1A.4=false + B:fullDrawers1A.5=false + B:fullDrawers1A.6=false + B:fullDrawers1A.7=false + B:fullDrawers1A.8=false + B:fullDrawers1A.9=false + B:fullDrawers1B=false + B:fullDrawers1B.1=false + B:fullDrawers1B.10=false + B:fullDrawers1B.11=false + B:fullDrawers1B.12=false + B:fullDrawers1B.2=false + B:fullDrawers1B.3=false + B:fullDrawers1B.4=false + B:fullDrawers1B.5=false + B:fullDrawers1B.6=false + B:fullDrawers1B.7=false + B:fullDrawers1B.8=false + B:fullDrawers1B.9=false + B:fullDrawers2A=false + B:fullDrawers2A.1=false + B:fullDrawers2A.10=false + B:fullDrawers2A.11=false + B:fullDrawers2A.12=false + B:fullDrawers2A.13=false + B:fullDrawers2A.14=false + B:fullDrawers2A.15=false + B:fullDrawers2A.2=false + B:fullDrawers2A.3=false + B:fullDrawers2A.4=false + B:fullDrawers2A.5=false + B:fullDrawers2A.6=false + B:fullDrawers2A.7=false + B:fullDrawers2A.8=false + B:fullDrawers2A.9=false + B:fullDrawers2B=false + B:fullDrawers2B.1=false + B:fullDrawers2B.10=false + B:fullDrawers2B.11=false + B:fullDrawers2B.12=false + B:fullDrawers2B.2=false + B:fullDrawers2B.3=false + B:fullDrawers2B.4=false + B:fullDrawers2B.5=false + B:fullDrawers2B.6=false + B:fullDrawers2B.7=false + B:fullDrawers2B.8=false + B:fullDrawers2B.9=false + B:fullDrawers4A=false + B:fullDrawers4A.1=false + B:fullDrawers4A.10=false + B:fullDrawers4A.11=false + B:fullDrawers4A.12=false + B:fullDrawers4A.13=false + B:fullDrawers4A.14=false + B:fullDrawers4A.15=false + B:fullDrawers4A.2=false + B:fullDrawers4A.3=false + B:fullDrawers4A.4=false + B:fullDrawers4A.5=false + B:fullDrawers4A.6=false + B:fullDrawers4A.7=false + B:fullDrawers4A.8=false + B:fullDrawers4A.9=false + B:fullDrawers4B=false + B:fullDrawers4B.1=false + B:fullDrawers4B.10=false + B:fullDrawers4B.11=false + B:fullDrawers4B.12=false + B:fullDrawers4B.2=false + B:fullDrawers4B.3=false + B:fullDrawers4B.4=false + B:fullDrawers4B.5=false + B:fullDrawers4B.6=false + B:fullDrawers4B.7=false + B:fullDrawers4B.8=false + B:fullDrawers4B.9=false + B:halfDrawers2A=false + B:halfDrawers2A.1=false + B:halfDrawers2A.10=false + B:halfDrawers2A.11=false + B:halfDrawers2A.12=false + B:halfDrawers2A.13=false + B:halfDrawers2A.14=false + B:halfDrawers2A.15=false + B:halfDrawers2A.2=false + B:halfDrawers2A.3=false + B:halfDrawers2A.4=false + B:halfDrawers2A.5=false + B:halfDrawers2A.6=false + B:halfDrawers2A.7=false + B:halfDrawers2A.8=false + B:halfDrawers2A.9=false + B:halfDrawers2B=false + B:halfDrawers2B.1=false + B:halfDrawers2B.10=false + B:halfDrawers2B.11=false + B:halfDrawers2B.12=false + B:halfDrawers2B.2=false + B:halfDrawers2B.3=false + B:halfDrawers2B.4=false + B:halfDrawers2B.5=false + B:halfDrawers2B.6=false + B:halfDrawers2B.7=false + B:halfDrawers2B.8=false + B:halfDrawers2B.9=false + B:halfDrawers4A=false + B:halfDrawers4A.1=false + B:halfDrawers4A.10=false + B:halfDrawers4A.11=false + B:halfDrawers4A.12=false + B:halfDrawers4A.13=false + B:halfDrawers4A.14=false + B:halfDrawers4A.15=false + B:halfDrawers4A.2=false + B:halfDrawers4A.3=false + B:halfDrawers4A.4=false + B:halfDrawers4A.5=false + B:halfDrawers4A.6=false + B:halfDrawers4A.7=false + B:halfDrawers4A.8=false + B:halfDrawers4A.9=false + B:halfDrawers4B=false + B:halfDrawers4B.1=false + B:halfDrawers4B.10=false + B:halfDrawers4B.11=false + B:halfDrawers4B.12=false + B:halfDrawers4B.2=false + B:halfDrawers4B.3=false + B:halfDrawers4B.4=false + B:halfDrawers4B.5=false + B:halfDrawers4B.6=false + B:halfDrawers4B.7=false + B:halfDrawers4B.8=false + B:halfDrawers4B.9=false + B:trimA=true + B:trimA.1=true + B:trimA.10=true + B:trimA.11=true + B:trimA.12=true + B:trimA.13=true + B:trimA.14=true + B:trimA.15=true + B:trimA.2=true + B:trimA.3=true + B:trimA.4=true + B:trimA.5=true + B:trimA.6=true + B:trimA.7=true + B:trimA.8=true + B:trimA.9=true + B:trimB=true + B:trimB.1=true + B:trimB.10=true + B:trimB.11=true + B:trimB.12=true + B:trimB.2=true + B:trimB.3=true + B:trimB.4=true + B:trimB.5=true + B:trimB.6=true + B:trimB.7=true + B:trimB.8=true + B:trimB.9=true +} + + +storagedrawersnatura { + B:fullDrawers1=false + B:fullDrawers1.1=false + B:fullDrawers1.10=false + B:fullDrawers1.11=false + B:fullDrawers1.12=false + B:fullDrawers1.2=false + B:fullDrawers1.3=false + B:fullDrawers1.4=false + B:fullDrawers1.5=false + B:fullDrawers1.6=false + B:fullDrawers1.7=false + B:fullDrawers1.8=false + B:fullDrawers1.9=false + B:fullDrawers2=false + B:fullDrawers2.1=false + B:fullDrawers2.10=false + B:fullDrawers2.11=false + B:fullDrawers2.12=false + B:fullDrawers2.2=false + B:fullDrawers2.3=false + B:fullDrawers2.4=false + B:fullDrawers2.5=false + B:fullDrawers2.6=false + B:fullDrawers2.7=false + B:fullDrawers2.8=false + B:fullDrawers2.9=false + B:fullDrawers4=false + B:fullDrawers4.1=false + B:fullDrawers4.10=false + B:fullDrawers4.11=false + B:fullDrawers4.12=false + B:fullDrawers4.2=false + B:fullDrawers4.3=false + B:fullDrawers4.4=false + B:fullDrawers4.5=false + B:fullDrawers4.6=false + B:fullDrawers4.7=false + B:fullDrawers4.8=false + B:fullDrawers4.9=false + B:halfDrawers2=false + B:halfDrawers2.1=false + B:halfDrawers2.10=false + B:halfDrawers2.11=false + B:halfDrawers2.12=false + B:halfDrawers2.2=false + B:halfDrawers2.3=false + B:halfDrawers2.4=false + B:halfDrawers2.5=false + B:halfDrawers2.6=false + B:halfDrawers2.7=false + B:halfDrawers2.8=false + B:halfDrawers2.9=false + B:halfDrawers4=false + B:halfDrawers4.1=false + B:halfDrawers4.10=false + B:halfDrawers4.11=false + B:halfDrawers4.12=false + B:halfDrawers4.2=false + B:halfDrawers4.3=false + B:halfDrawers4.4=false + B:halfDrawers4.5=false + B:halfDrawers4.6=false + B:halfDrawers4.7=false + B:halfDrawers4.8=false + B:halfDrawers4.9=false + B:trim=true + B:trim.1=true + B:trim.10=true + B:trim.11=true + B:trim.12=true + B:trim.2=true + B:trim.3=true + B:trim.4=true + B:trim.5=true + B:trim.6=true + B:trim.7=true + B:trim.8=true + B:trim.9=true +} + + +streams { + B:riverice00=false + B:riverice02=false + B:riverice12=false + B:riverice20=false + B:riverice21=false + B:riverice22=false + B:rivertilelava00=false + B:rivertilelava02=false + B:rivertilelava12=false + B:rivertilelava20=false + B:rivertilelava21=false + B:rivertilelava22=false + B:rivertilewater00=false + B:rivertilewater02=false + B:rivertilewater12=false + B:rivertilewater20=false + B:rivertilewater21=false + B:rivertilewater22=false +} + + +tc { + B:assemblyTableI=false + B:assemblyTableII=false + B:assemblyTableIII=false + B:bridgePillar=false + B:distilActive=false + B:distilIdle=false + B:fluiddiesel=false + B:fluidrefinedfuel=false + B:generatorDiesel=false + B:lantern=false + B:openFurnaceActive=false + B:openFurnaceIdle=false + B:oreTC=true + B:oreTC.1=true + B:oreTC.2=true + B:oreTC.3=true + B:stopper=false + B:tcRail=false + B:tcRailGag=false + B:trainWorkbench=false + B:waterWheel=false + B:windMill=false +} + + +tconstruct { + B:ArmorDryingRack=false + B:BattleSignBlock=false + B:CastingChannel=false + B:CastingChannel.1=false + B:CraftedSoil=true + B:CraftedSoil.1=true + B:CraftedSoil.2=true + B:CraftedSoil.3=true + B:CraftedSoil.4=true + B:CraftedSoil.5=true + B:CraftedSoil.6=true + B:CraftingSlab=false + B:CraftingSlab.1=false + B:CraftingSlab.2=false + B:CraftingSlab.3=false + B:CraftingSlab.4=false + B:CraftingSlab.5=false + B:CraftingStation=false + B:FurnaceSlab=false + B:GlassBlock=false + B:GlassBlockStainedClear=false + B:GlassBlockStainedClear.1=false + B:GlassBlockStainedClear.10=false + B:GlassBlockStainedClear.11=false + B:GlassBlockStainedClear.12=false + B:GlassBlockStainedClear.13=false + B:GlassBlockStainedClear.14=false + B:GlassBlockStainedClear.15=false + B:GlassBlockStainedClear.2=false + B:GlassBlockStainedClear.3=false + B:GlassBlockStainedClear.4=false + B:GlassBlockStainedClear.5=false + B:GlassBlockStainedClear.6=false + B:GlassBlockStainedClear.7=false + B:GlassBlockStainedClear.8=false + B:GlassBlockStainedClear.9=false + B:GlassPane=false + B:GlassPaneClearStained=false + B:GlassPaneClearStained.1=false + B:GlassPaneClearStained.10=false + B:GlassPaneClearStained.11=false + B:GlassPaneClearStained.12=false + B:GlassPaneClearStained.13=false + B:GlassPaneClearStained.14=false + B:GlassPaneClearStained.15=false + B:GlassPaneClearStained.2=false + B:GlassPaneClearStained.3=false + B:GlassPaneClearStained.4=false + B:GlassPaneClearStained.5=false + B:GlassPaneClearStained.6=false + B:GlassPaneClearStained.7=false + B:GlassPaneClearStained.8=false + B:GlassPaneClearStained.9=false + B:GlueBlock=true + B:GravelOre=true + B:GravelOre.1=true + B:GravelOre.2=true + B:GravelOre.3=true + B:GravelOre.4=true + B:GravelOre.5=true + B:HeldItemBlock=false + B:LavaTank=false + B:LavaTank.1=false + B:LavaTank.2=false + B:LavaTankNether=false + B:LavaTankNether.1=false + B:LavaTankNether.2=false + B:MeatBlock=true + B:MetalBlock=true + B:MetalBlock.1=true + B:MetalBlock.10=true + B:MetalBlock.2=true + B:MetalBlock.3=true + B:MetalBlock.4=true + B:MetalBlock.5=true + B:MetalBlock.6=true + B:MetalBlock.7=true + B:MetalBlock.8=true + B:MetalBlock.9=true + B:RedstoneLandmine=false + B:SearedBlock=false + B:SearedBlock.1=false + B:SearedBlock.2=false + B:SearedBlockNether=false + B:SearedBlockNether.1=false + B:SearedBlockNether.2=false + B:SearedBrick.1=true + B:SearedBrick.2=true + B:SearedBrick.3=true + B:SearedBrick.4=true + B:SearedBrick.5=true + B:SearedSlab=false + B:SearedSlab.1=false + B:SearedSlab.2=false + B:SearedSlab.3=false + B:SearedSlab.4=false + B:SearedSlab.5=false + B:SearedSlab.6=false + B:SearedSlab.7=false + B:Smeltery=false + B:Smeltery.1=false + B:Smeltery.10=false + B:Smeltery.11=false + B:Smeltery.2=false + B:Smeltery.4=false + B:Smeltery.5=false + B:Smeltery.6=false + B:Smeltery.7=false + B:Smeltery.8=false + B:Smeltery.9=false + B:SmelteryNether=false + B:SmelteryNether.1=false + B:SmelteryNether.10=false + B:SmelteryNether.11=false + B:SmelteryNether.2=false + B:SmelteryNether.4=false + B:SmelteryNether.5=false + B:SmelteryNether.6=false + B:SmelteryNether.7=false + B:SmelteryNether.8=false + B:SmelteryNether.9=false + B:SpeedBlock=true + B:SpeedBlock.1=true + B:SpeedBlock.2=true + B:SpeedBlock.3=true + B:SpeedBlock.4=true + B:SpeedBlock.5=true + B:SpeedBlock.6=true + B:SpeedSlab=false + B:SpeedSlab.1=false + B:SpeedSlab.2=false + B:SpeedSlab.3=false + B:SpeedSlab.4=false + B:SpeedSlab.5=false + B:SpeedSlab.6=false + B:ToolForgeBlock=false + B:ToolForgeBlock.1=false + B:ToolForgeBlock.10=false + B:ToolForgeBlock.11=false + B:ToolForgeBlock.12=false + B:ToolForgeBlock.13=false + B:ToolForgeBlock.2=false + B:ToolForgeBlock.3=false + B:ToolForgeBlock.4=false + B:ToolForgeBlock.5=false + B:ToolForgeBlock.6=false + B:ToolForgeBlock.7=false + B:ToolForgeBlock.8=false + B:ToolForgeBlock.9=false + B:ToolStationBlock=false + B:ToolStationBlock.1=false + B:ToolStationBlock.10=false + B:ToolStationBlock.11=false + B:ToolStationBlock.12=false + B:ToolStationBlock.13=false + B:ToolStationBlock.2=false + B:ToolStationBlock.3=false + B:ToolStationBlock.4=false + B:ToolStationBlock.5=false + B:WoolSlab1=false + B:WoolSlab1.1=false + B:WoolSlab1.2=false + B:WoolSlab1.3=false + B:WoolSlab1.4=false + B:WoolSlab1.5=false + B:WoolSlab1.6=false + B:WoolSlab1.7=false + B:WoolSlab2=false + B:WoolSlab2.1=false + B:WoolSlab2.2=false + B:WoolSlab2.3=false + B:WoolSlab2.4=false + B:WoolSlab2.5=false + B:WoolSlab2.6=false + B:WoolSlab2.7=false + B:bloodchannel=false + B:decorationmultibrick=true + B:decorationmultibrick.1=true + B:decorationmultibrick.10=true + B:decorationmultibrick.11=true + B:decorationmultibrick.12=true + B:decorationmultibrick.13=true + B:decorationmultibrick.2=true + B:decorationmultibrick.3=true + B:decorationmultibrick.4=true + B:decorationmultibrick.5=true + B:decorationmultibrick.6=true + B:decorationmultibrick.7=true + B:decorationmultibrick.8=true + B:decorationmultibrick.9=true + B:decorationmultibrickfancy=true + B:decorationmultibrickfancy.1=true + B:decorationmultibrickfancy.10=true + B:decorationmultibrickfancy.11=true + B:decorationmultibrickfancy.12=true + B:decorationmultibrickfancy.13=true + B:decorationmultibrickfancy.14=true + B:decorationmultibrickfancy.15=true + B:decorationmultibrickfancy.2=true + B:decorationmultibrickfancy.3=true + B:decorationmultibrickfancy.4=true + B:decorationmultibrickfancy.5=true + B:decorationmultibrickfancy.6=true + B:decorationmultibrickfancy.7=true + B:decorationmultibrickfancy.8=true + B:decorationmultibrickfancy.9=true + B:decorationmultibrickmetal=true + B:decorationmultibrickmetal.1=true + B:decorationmultibrickmetal.2=true + B:decorationmultibrickmetal.3=true + B:decorationmultibrickmetal.4=true + B:decorationmultibrickmetal.5=true + B:decorationmultibrickmetal.6=true + B:decorationmultibrickmetal.7=true + B:decorationstoneladder=false + B:decorationstonetorch=false + B:explosiveslime=true + B:explosiveslime.2=true + B:fluidender=false + B:fluidmoltenalubrass=false + B:fluidmoltenaluminum=false + B:fluidmoltenalumite=false + B:fluidmoltenardite=false + B:fluidmoltenbronze=false + B:fluidmoltencobalt=false + B:fluidmoltencopper=false + B:fluidmoltenelectrum=false + B:fluidmoltenenderium=false + B:fluidmoltenglass=false + B:fluidmoltengold=false + B:fluidmolteninvar=false + B:fluidmolteniron=false + B:fluidmoltenlead=false + B:fluidmoltenlumium=false + B:fluidmoltenmanyullyn=false + B:fluidmoltenmithril=false + B:fluidmoltennickel=false + B:fluidmoltenobsidian=false + B:fluidmoltenpigiron=false + B:fluidmoltenshiny=false + B:fluidmoltensignalum=false + B:fluidmoltensilver=false + B:fluidmoltensteel=false + B:fluidmoltentin=false + B:liquidblood=false + B:liquidglue=false + B:liquidslime=false + B:moltenemerald=false + B:moltenquartz=false + B:moltenstone=false + B:oreberriesone=false + B:oreberriesone.1=false + B:oreberriesone.2=false + B:oreberriesone.3=false + B:oreberriestwo=false + B:oreberriestwo.1=false + B:railwood=false + B:slimechannel=false + B:slimegel=true + B:slimegel.1=true + B:slimegel.2=true + B:slimegrass=false + B:slimegrasstall=false + B:slimeleaves=false + B:slimepad=false + B:slimesapling=false + B:trapbarricadebirch=false + B:trapbarricadejungle=false + B:trapbarricadeoak=false + B:trapbarricadespruce=false + B:trappunji=false +} + + +thaumcraft { + B:blockAiry=false + B:blockAlchemyFurnace=false + B:blockArcaneDoor=false + B:blockArcaneFurnace=false + B:blockCandle=false + B:blockCandle.1=false + B:blockCandle.10=false + B:blockCandle.11=false + B:blockCandle.12=false + B:blockCandle.13=false + B:blockCandle.14=false + B:blockCandle.15=false + B:blockCandle.2=false + B:blockCandle.3=false + B:blockCandle.4=false + B:blockCandle.5=false + B:blockCandle.6=false + B:blockCandle.7=false + B:blockCandle.8=false + B:blockCandle.9=false + B:blockChestHungry=false + B:blockCosmeticOpaque=false + B:blockCosmeticOpaque.1=false + B:blockCosmeticOpaque.2=false + B:blockCosmeticSlabStone=false + B:blockCosmeticSlabStone.1=false + B:blockCosmeticSlabWood=false + B:blockCosmeticSlabWood.1=false + B:blockCosmeticSolid=false + B:blockCosmeticSolid.1=false + B:blockCosmeticSolid.11=false + B:blockCosmeticSolid.12=false + B:blockCosmeticSolid.14=false + B:blockCosmeticSolid.15=false + B:blockCosmeticSolid.2=false + B:blockCosmeticSolid.3=false + B:blockCosmeticSolid.4=false + B:blockCosmeticSolid.5=false + B:blockCosmeticSolid.6=false + B:blockCosmeticSolid.7=false + B:blockCosmeticSolid.8=false + B:blockCosmeticSolid.9=false + B:blockCrystal=false + B:blockCrystal.1=false + B:blockCrystal.2=false + B:blockCrystal.3=false + B:blockCrystal.4=false + B:blockCrystal.5=false + B:blockCrystal.6=false + B:blockCustomOre=false + B:blockCustomOre.1=false + B:blockCustomOre.2=false + B:blockCustomOre.3=false + B:blockCustomOre.4=false + B:blockCustomOre.5=false + B:blockCustomOre.6=false + B:blockCustomOre.7=false + B:blockCustomPlant=false + B:blockCustomPlant.1=false + B:blockCustomPlant.2=false + B:blockCustomPlant.3=false + B:blockCustomPlant.4=false + B:blockCustomPlant.5=false + B:blockEldritch.4=false + B:blockEldritchNothing=false + B:blockEssentiaReservoir=false + B:blockFluidDeath=false + B:blockFluidPure=false + B:blockFluxGas.8=false + B:blockFluxGoo.8=false + B:blockJar=false + B:blockJar.1=false + B:blockJar.3=false + B:blockLifter=false + B:blockLootCrate=false + B:blockLootCrate.1=false + B:blockLootCrate.2=false + B:blockLootUrn=false + B:blockLootUrn.1=false + B:blockLootUrn.2=false + B:blockMagicalLeaves.4=false + B:blockMagicalLeaves.5=false + B:blockMagicalLog=true + B:blockMagicalLog.1=true + B:blockManaPod=false + B:blockMetalDevice=false + B:blockMetalDevice.1=false + B:blockMetalDevice.12=false + B:blockMetalDevice.13=false + B:blockMetalDevice.14=false + B:blockMetalDevice.2=false + B:blockMetalDevice.3=false + B:blockMetalDevice.5=false + B:blockMetalDevice.7=false + B:blockMetalDevice.8=false + B:blockMetalDevice.9=false + B:blockMirror=false + B:blockMirror.6=false + B:blockPortalEldritch=false + B:blockStairsArcaneStone=false + B:blockStairsEldritch=false + B:blockStairsGreatwood=false + B:blockStairsSilverwood=false + B:blockStoneDevice=false + B:blockStoneDevice.1=false + B:blockStoneDevice.10=false + B:blockStoneDevice.11=false + B:blockStoneDevice.12=false + B:blockStoneDevice.13=false + B:blockStoneDevice.14=false + B:blockStoneDevice.2=false + B:blockStoneDevice.5=false + B:blockStoneDevice.8=false + B:blockStoneDevice.9=false + B:blockTable=false + B:blockTable.14=false + B:blockTable.15=false + B:blockTaint=false + B:blockTaint.1=false + B:blockTaint.2=false + B:blockTaintFibres=false + B:blockTaintFibres.1=false + B:blockTaintFibres.2=false + B:blockTaintFibres.3=false + B:blockTube=false + B:blockTube.1=false + B:blockTube.2=false + B:blockTube.3=false + B:blockTube.4=false + B:blockTube.5=false + B:blockTube.6=false + B:blockTube.7=false + B:blockWarded=false + B:blockWoodenDevice=false + B:blockWoodenDevice.1=false + B:blockWoodenDevice.2=false + B:blockWoodenDevice.4=false + B:blockWoodenDevice.5=false + B:blockWoodenDevice.6=false + B:blockWoodenDevice.7=false + B:blockWoodenDevice.8=false +} + + +thaumicenergistics { + B:thaumicenergisticsblockadvancedinfusionprovider=false + B:thaumicenergisticsblockarcaneassembler=false + B:thaumicenergisticsblockdistillationencoder=false + B:thaumicenergisticsblockessentiacellworkbench=false + B:thaumicenergisticsblockessentiaprovider=false + B:thaumicenergisticsblockessentiavibrationchamber=false + B:thaumicenergisticsblockgearbox=false + B:thaumicenergisticsblockgolemgearbox=false + B:thaumicenergisticsblockinfusionprovider=false + B:thaumicenergisticsblockknowledgeinscriber=false +} + + +thaumictinkerer { + B:LevitationalLocomotive=false + B:LevitationalLocomotiveRelay=false + B:animationTablet=false + B:bedrockPortal=false + B:darkQuartz=true + B:darkQuartz.1=true + B:darkQuartz.2=true + B:darkQuartzSlab=false + B:darkQuartzSlabFull=true + B:darkQuartzStairs=false + B:dislocator=false + B:enchanter=false + B:fireAir=false + B:fireChaos=false + B:fireEarth=false + B:fireFire=false + B:fireOrder=false + B:fireWater=false + B:forcefield=false + B:funnel=false + B:gaseousLight=false + B:gaseousShadow=false + B:infusedFarmland=false + B:infusedGrainBlock=false + B:interface=false + B:magnet=false + B:magnet.2=false + B:nitorGas=false + B:platform=false + B:repairer=false + B:spawner=false + B:travelSlab=false + B:travelSlabFull=true + B:travelStairs=false + B:wardSlab=false + B:wardSlabFull=false + B:warpGate=false +} + + +thermalexpansion { + B:Cache=false + B:Cache.1=false + B:Cache.2=false + B:Cache.3=false + B:Cache.4=false + B:Frame=false + B:Frame.1=false + B:Frame.10=false + B:Frame.11=false + B:Frame.12=false + B:Frame.2=false + B:Frame.3=false + B:Frame.4=false + B:Frame.5=false + B:Frame.6=false + B:Frame.7=false + B:Frame.8=false + B:Frame.9=false + B:Glass=false + B:Glass.1=false + B:Plate=false + B:Plate.1=false + B:Plate.2=false + B:Plate.3=false + B:Plate.4=false + B:Plate.5=false + B:Plate.6=false + B:Rockwool=true + B:Rockwool.1=true + B:Rockwool.10=true + B:Rockwool.11=true + B:Rockwool.12=true + B:Rockwool.13=true + B:Rockwool.14=true + B:Rockwool.15=true + B:Rockwool.2=true + B:Rockwool.3=true + B:Rockwool.4=true + B:Rockwool.5=true + B:Rockwool.6=true + B:Rockwool.7=true + B:Rockwool.8=true + B:Rockwool.9=true + B:Sponge=false + B:Sponge.1=false + B:Sponge.2=false + B:Strongbox=false + B:Strongbox.1=false + B:Strongbox.2=false + B:Strongbox.3=false + B:Strongbox.4=false + B:Tank=false + B:Tank.1=false + B:Tank.2=false + B:Tank.3=false + B:Tank.4=false + B:Workbench=false + B:Workbench.1=false + B:Workbench.2=false + B:Workbench.3=false + B:Workbench.4=false +} + + +thermalfoundation { + B:FluidAerotheum=false + B:FluidCoal=false + B:FluidCryotheum=false + B:FluidEnder=false + B:FluidGlowstone=false + B:FluidMana=false + B:FluidPetrotheum=false + B:FluidPyrotheum=false + B:FluidRedstone=false + B:FluidSteam=false + B:Ore=true + B:Ore.1=true + B:Ore.2=true + B:Ore.3=true + B:Ore.4=true + B:Ore.5=true + B:Ore.6=true + B:Storage=true + B:Storage.1=true + B:Storage.10=true + B:Storage.11=true + B:Storage.12=true + B:Storage.2=true + B:Storage.3=true + B:Storage.4=true + B:Storage.5=true + B:Storage.6=true + B:Storage.7=true + B:Storage.8=true + B:Storage.9=true +} + + +tmechworks { + B:Dynamo=false + B:MeshFilter=false + B:MeshFilter.1=false + B:MeshFilter.2=false + B:MeshFilter.3=false + B:MeshFilter.4=false + B:RedstoneMachine=false + B:RedstoneMachine.1=false + B:RedstoneMachine.2=false + B:RedstoneMachine.3=false + B:SignalBus=false + B:SignalTerminal=false +} + + +undergroundbiomes { + B:button=false + B:button.1=false + B:button.10=false + B:button.11=false + B:button.12=false + B:button.13=false + B:button.14=false + B:button.15=false + B:button.2=false + B:button.24=false + B:button.25=false + B:button.26=false + B:button.27=false + B:button.28=false + B:button.29=false + B:button.3=false + B:button.30=false + B:button.31=false + B:button.32=false + B:button.33=false + B:button.34=false + B:button.35=false + B:button.36=false + B:button.37=false + B:button.38=false + B:button.39=false + B:button.4=false + B:button.48=false + B:button.49=false + B:button.5=false + B:button.50=false + B:button.51=false + B:button.52=false + B:button.53=false + B:button.54=false + B:button.55=false + B:button.6=false + B:button.7=false + B:button.8=false + B:button.9=false + B:buttontileigneousCobblestone0=false + B:buttontileigneousCobblestone1=false + B:buttontileigneousCobblestone2=false + B:buttontileigneousCobblestone3=false + B:buttontileigneousCobblestone4=false + B:buttontileigneousCobblestone5=false + B:buttontileigneousCobblestone6=false + B:buttontileigneousCobblestone7=false + B:buttontileigneousStone0=false + B:buttontileigneousStone1=false + B:buttontileigneousStone2=false + B:buttontileigneousStone3=false + B:buttontileigneousStone4=false + B:buttontileigneousStone5=false + B:buttontileigneousStone6=false + B:buttontileigneousStone7=false + B:buttontileigneousStoneBrick0=false + B:buttontileigneousStoneBrick1=false + B:buttontileigneousStoneBrick2=false + B:buttontileigneousStoneBrick3=false + B:buttontileigneousStoneBrick4=false + B:buttontileigneousStoneBrick5=false + B:buttontileigneousStoneBrick6=false + B:buttontileigneousStoneBrick7=false + B:buttontilemetamorphicCobblestone0=false + B:buttontilemetamorphicCobblestone1=false + B:buttontilemetamorphicCobblestone2=false + B:buttontilemetamorphicCobblestone3=false + B:buttontilemetamorphicCobblestone4=false + B:buttontilemetamorphicCobblestone5=false + B:buttontilemetamorphicCobblestone6=false + B:buttontilemetamorphicCobblestone7=false + B:buttontilemetamorphicStone0=false + B:buttontilemetamorphicStone1=false + B:buttontilemetamorphicStone2=false + B:buttontilemetamorphicStone3=false + B:buttontilemetamorphicStone4=false + B:buttontilemetamorphicStone5=false + B:buttontilemetamorphicStone6=false + B:buttontilemetamorphicStone7=false + B:buttontilemetamorphicStoneBrick0=false + B:buttontilemetamorphicStoneBrick1=false + B:buttontilemetamorphicStoneBrick2=false + B:buttontilemetamorphicStoneBrick3=false + B:buttontilemetamorphicStoneBrick4=false + B:buttontilemetamorphicStoneBrick5=false + B:buttontilemetamorphicStoneBrick6=false + B:buttontilemetamorphicStoneBrick7=false + B:buttontilesedimentaryStone0=false + B:buttontilesedimentaryStone1=false + B:buttontilesedimentaryStone2=false + B:buttontilesedimentaryStone3=false + B:buttontilesedimentaryStone4=false + B:buttontilesedimentaryStone5=false + B:buttontilesedimentaryStone6=false + B:buttontilesedimentaryStone7=false + B:igneousCobblestone=true + B:igneousCobblestone.1=true + B:igneousCobblestone.2=true + B:igneousCobblestone.3=true + B:igneousCobblestone.4=true + B:igneousCobblestone.5=true + B:igneousCobblestone.6=true + B:igneousCobblestone.7=true + B:igneousCobblestoneHalfSlab=false + B:igneousCobblestoneHalfSlab.1=false + B:igneousCobblestoneHalfSlab.2=false + B:igneousCobblestoneHalfSlab.3=false + B:igneousCobblestoneHalfSlab.4=false + B:igneousCobblestoneHalfSlab.5=false + B:igneousCobblestoneHalfSlab.6=false + B:igneousCobblestoneHalfSlab.7=false + B:igneousStone.10=true + B:igneousStone.11=true + B:igneousStone.12=true + B:igneousStone.13=true + B:igneousStone.14=true + B:igneousStone.15=true + B:igneousStone.8=true + B:igneousStone.9=true + B:igneousStoneBrick=true + B:igneousStoneBrick.1=true + B:igneousStoneBrick.2=true + B:igneousStoneBrick.3=true + B:igneousStoneBrick.4=true + B:igneousStoneBrick.5=true + B:igneousStoneBrick.6=true + B:igneousStoneBrick.7=true + B:igneousStoneBrickHalfSlab=false + B:igneousStoneBrickHalfSlab.1=false + B:igneousStoneBrickHalfSlab.2=false + B:igneousStoneBrickHalfSlab.3=false + B:igneousStoneBrickHalfSlab.4=false + B:igneousStoneBrickHalfSlab.5=false + B:igneousStoneBrickHalfSlab.6=false + B:igneousStoneBrickHalfSlab.7=false + B:igneousStoneHalfSlab=false + B:igneousStoneHalfSlab.1=false + B:igneousStoneHalfSlab.2=false + B:igneousStoneHalfSlab.3=false + B:igneousStoneHalfSlab.4=false + B:igneousStoneHalfSlab.5=false + B:igneousStoneHalfSlab.6=false + B:igneousStoneHalfSlab.7=false + B:igneousmonsterStoneEgg=true + B:igneousoreCoal=true + B:igneousoreDiamond=true + B:igneousoreEmerald=true + B:igneousoreGold=true + B:igneousoreIron=true + B:igneousoreLapis=true + B:igneousoreRedstone=true + B:igneoustconstructstoneore3=true + B:igneoustconstructstoneore4=true + B:igneoustconstructstoneore5=true + B:metamorphicCobblestone=true + B:metamorphicCobblestone.1=true + B:metamorphicCobblestone.2=true + B:metamorphicCobblestone.3=true + B:metamorphicCobblestone.4=true + B:metamorphicCobblestone.5=true + B:metamorphicCobblestone.6=true + B:metamorphicCobblestone.7=true + B:metamorphicCobblestoneHalfSlab=false + B:metamorphicCobblestoneHalfSlab.1=false + B:metamorphicCobblestoneHalfSlab.2=false + B:metamorphicCobblestoneHalfSlab.3=false + B:metamorphicCobblestoneHalfSlab.4=false + B:metamorphicCobblestoneHalfSlab.5=false + B:metamorphicCobblestoneHalfSlab.6=false + B:metamorphicCobblestoneHalfSlab.7=false + B:metamorphicStone.10=true + B:metamorphicStone.11=true + B:metamorphicStone.12=true + B:metamorphicStone.13=true + B:metamorphicStone.14=true + B:metamorphicStone.15=true + B:metamorphicStone.8=true + B:metamorphicStone.9=true + B:metamorphicStoneBrick=true + B:metamorphicStoneBrick.1=true + B:metamorphicStoneBrick.2=true + B:metamorphicStoneBrick.3=true + B:metamorphicStoneBrick.4=true + B:metamorphicStoneBrick.5=true + B:metamorphicStoneBrick.6=true + B:metamorphicStoneBrick.7=true + B:metamorphicStoneBrickHalfSlab=false + B:metamorphicStoneBrickHalfSlab.1=false + B:metamorphicStoneBrickHalfSlab.2=false + B:metamorphicStoneBrickHalfSlab.3=false + B:metamorphicStoneBrickHalfSlab.4=false + B:metamorphicStoneBrickHalfSlab.5=false + B:metamorphicStoneBrickHalfSlab.6=false + B:metamorphicStoneBrickHalfSlab.7=false + B:metamorphicStoneHalfSlab=false + B:metamorphicStoneHalfSlab.1=false + B:metamorphicStoneHalfSlab.2=false + B:metamorphicStoneHalfSlab.3=false + B:metamorphicStoneHalfSlab.4=false + B:metamorphicStoneHalfSlab.5=false + B:metamorphicStoneHalfSlab.6=false + B:metamorphicStoneHalfSlab.7=false + B:metamorphicmonsterStoneEgg=true + B:metamorphicoreCoal=true + B:metamorphicoreDiamond=true + B:metamorphicoreEmerald=true + B:metamorphicoreGold=true + B:metamorphicoreIron=true + B:metamorphicoreLapis=true + B:metamorphicoreRedstone=true + B:metamorphictconstructstoneore3=true + B:metamorphictconstructstoneore4=true + B:metamorphictconstructstoneore5=true + B:sedimentaryStone.10=true + B:sedimentaryStone.11=true + B:sedimentaryStone.12=true + B:sedimentaryStone.13=true + B:sedimentaryStone.14=true + B:sedimentaryStone.15=true + B:sedimentaryStone.8=true + B:sedimentaryStone.9=true + B:sedimentaryStoneHalfSlab=false + B:sedimentaryStoneHalfSlab.1=false + B:sedimentaryStoneHalfSlab.2=false + B:sedimentaryStoneHalfSlab.3=false + B:sedimentaryStoneHalfSlab.4=false + B:sedimentaryStoneHalfSlab.5=false + B:sedimentaryStoneHalfSlab.6=false + B:sedimentaryStoneHalfSlab.7=false + B:sedimentarymonsterStoneEgg=true + B:sedimentaryoreCoal=true + B:sedimentaryoreDiamond=true + B:sedimentaryoreEmerald=true + B:sedimentaryoreGold=true + B:sedimentaryoreIron=true + B:sedimentaryoreLapis=true + B:sedimentaryoreRedstone=true + B:sedimentarytconstructstoneore3=true + B:sedimentarytconstructstoneore4=true + B:sedimentarytconstructstoneore5=true + B:stairs=false + B:stairs.1=false + B:stairs.10=false + B:stairs.11=false + B:stairs.12=false + B:stairs.13=false + B:stairs.14=false + B:stairs.15=false + B:stairs.16=false + B:stairs.17=false + B:stairs.18=false + B:stairs.19=false + B:stairs.2=false + B:stairs.20=false + B:stairs.21=false + B:stairs.22=false + B:stairs.23=false + B:stairs.24=false + B:stairs.25=false + B:stairs.26=false + B:stairs.27=false + B:stairs.28=false + B:stairs.29=false + B:stairs.3=false + B:stairs.30=false + B:stairs.31=false + B:stairs.32=false + B:stairs.33=false + B:stairs.34=false + B:stairs.35=false + B:stairs.36=false + B:stairs.37=false + B:stairs.38=false + B:stairs.39=false + B:stairs.4=false + B:stairs.40=false + B:stairs.41=false + B:stairs.42=false + B:stairs.43=false + B:stairs.44=false + B:stairs.45=false + B:stairs.46=false + B:stairs.47=false + B:stairs.48=false + B:stairs.49=false + B:stairs.5=false + B:stairs.50=false + B:stairs.51=false + B:stairs.52=false + B:stairs.53=false + B:stairs.54=false + B:stairs.55=false + B:stairs.6=false + B:stairs.7=false + B:stairs.8=false + B:stairs.9=false + B:stairstileigneousCobblestone0=false + B:stairstileigneousCobblestone0.8=false + B:stairstileigneousCobblestone1=false + B:stairstileigneousCobblestone1.8=false + B:stairstileigneousCobblestone2=false + B:stairstileigneousCobblestone2.8=false + B:stairstileigneousCobblestone3=false + B:stairstileigneousCobblestone3.8=false + B:stairstileigneousStone0=false + B:stairstileigneousStone0.8=false + B:stairstileigneousStone1=false + B:stairstileigneousStone1.8=false + B:stairstileigneousStone2=false + B:stairstileigneousStone2.8=false + B:stairstileigneousStone3=false + B:stairstileigneousStone3.8=false + B:stairstileigneousStoneBrick0=false + B:stairstileigneousStoneBrick0.8=false + B:stairstileigneousStoneBrick1=false + B:stairstileigneousStoneBrick1.8=false + B:stairstileigneousStoneBrick2=false + B:stairstileigneousStoneBrick2.8=false + B:stairstileigneousStoneBrick3=false + B:stairstileigneousStoneBrick3.8=false + B:stairstilemetamorphicCobblestone0=false + B:stairstilemetamorphicCobblestone0.8=false + B:stairstilemetamorphicCobblestone1=false + B:stairstilemetamorphicCobblestone1.8=false + B:stairstilemetamorphicCobblestone2=false + B:stairstilemetamorphicCobblestone2.8=false + B:stairstilemetamorphicCobblestone3=false + B:stairstilemetamorphicCobblestone3.8=false + B:stairstilemetamorphicStone0=false + B:stairstilemetamorphicStone0.8=false + B:stairstilemetamorphicStone1=false + B:stairstilemetamorphicStone1.8=false + B:stairstilemetamorphicStone2=false + B:stairstilemetamorphicStone2.8=false + B:stairstilemetamorphicStone3=false + B:stairstilemetamorphicStone3.8=false + B:stairstilemetamorphicStoneBrick0=false + B:stairstilemetamorphicStoneBrick0.8=false + B:stairstilemetamorphicStoneBrick1=false + B:stairstilemetamorphicStoneBrick1.8=false + B:stairstilemetamorphicStoneBrick2=false + B:stairstilemetamorphicStoneBrick2.8=false + B:stairstilemetamorphicStoneBrick3=false + B:stairstilemetamorphicStoneBrick3.8=false + B:stairstilesedimentaryStone0=false + B:stairstilesedimentaryStone0.8=false + B:stairstilesedimentaryStone1=false + B:stairstilesedimentaryStone1.8=false + B:stairstilesedimentaryStone2=false + B:stairstilesedimentaryStone2.8=false + B:stairstilesedimentaryStone3=false + B:stairstilesedimentaryStone3.8=false + B:wall=false + B:wall.1=false + B:wall.10=false + B:wall.11=false + B:wall.12=false + B:wall.13=false + B:wall.14=false + B:wall.15=false + B:wall.16=false + B:wall.17=false + B:wall.18=false + B:wall.19=false + B:wall.2=false + B:wall.20=false + B:wall.21=false + B:wall.22=false + B:wall.23=false + B:wall.24=false + B:wall.25=false + B:wall.26=false + B:wall.27=false + B:wall.28=false + B:wall.29=false + B:wall.3=false + B:wall.30=false + B:wall.31=false + B:wall.32=false + B:wall.33=false + B:wall.34=false + B:wall.35=false + B:wall.36=false + B:wall.37=false + B:wall.38=false + B:wall.39=false + B:wall.4=false + B:wall.40=false + B:wall.41=false + B:wall.42=false + B:wall.43=false + B:wall.44=false + B:wall.45=false + B:wall.46=false + B:wall.47=false + B:wall.48=false + B:wall.49=false + B:wall.5=false + B:wall.50=false + B:wall.51=false + B:wall.52=false + B:wall.53=false + B:wall.54=false + B:wall.55=false + B:wall.6=false + B:wall.7=false + B:wall.8=false + B:wall.9=false + B:walltileigneousCobblestone=false + B:walltileigneousCobblestone.1=false + B:walltileigneousCobblestone.2=false + B:walltileigneousCobblestone.3=false + B:walltileigneousCobblestone.4=false + B:walltileigneousCobblestone.5=false + B:walltileigneousCobblestone.6=false + B:walltileigneousCobblestone.7=false + B:walltileigneousStone=false + B:walltileigneousStone.1=false + B:walltileigneousStone.2=false + B:walltileigneousStone.3=false + B:walltileigneousStone.4=false + B:walltileigneousStone.5=false + B:walltileigneousStone.6=false + B:walltileigneousStone.7=false + B:walltileigneousStoneBrick=false + B:walltileigneousStoneBrick.1=false + B:walltileigneousStoneBrick.2=false + B:walltileigneousStoneBrick.3=false + B:walltileigneousStoneBrick.4=false + B:walltileigneousStoneBrick.5=false + B:walltileigneousStoneBrick.6=false + B:walltileigneousStoneBrick.7=false + B:walltilemetamorphicCobblestone=false + B:walltilemetamorphicCobblestone.1=false + B:walltilemetamorphicCobblestone.2=false + B:walltilemetamorphicCobblestone.3=false + B:walltilemetamorphicCobblestone.4=false + B:walltilemetamorphicCobblestone.5=false + B:walltilemetamorphicCobblestone.6=false + B:walltilemetamorphicCobblestone.7=false + B:walltilemetamorphicStone=false + B:walltilemetamorphicStone.1=false + B:walltilemetamorphicStone.2=false + B:walltilemetamorphicStone.3=false + B:walltilemetamorphicStone.4=false + B:walltilemetamorphicStone.5=false + B:walltilemetamorphicStone.6=false + B:walltilemetamorphicStone.7=false + B:walltilemetamorphicStoneBrick=false + B:walltilemetamorphicStoneBrick.1=false + B:walltilemetamorphicStoneBrick.2=false + B:walltilemetamorphicStoneBrick.3=false + B:walltilemetamorphicStoneBrick.4=false + B:walltilemetamorphicStoneBrick.5=false + B:walltilemetamorphicStoneBrick.6=false + B:walltilemetamorphicStoneBrick.7=false + B:walltilesedimentaryStone=false + B:walltilesedimentaryStone.1=false + B:walltilesedimentaryStone.2=false + B:walltilesedimentaryStone.3=false + B:walltilesedimentaryStone.4=false + B:walltilesedimentaryStone.5=false + B:walltilesedimentaryStone.6=false + B:walltilesedimentaryStone.7=false +} + + +veganoption { + B:basin=false + B:compost=false + B:composter=false + B:encrustedObsidian=true + B:enderRift=false + B:fluidOilVegetable=false + B:fluidSoapSolution=false + B:inkBlack=false + B:inkWhite=false + B:juteBundled=false + B:jutePlant=false + B:kapok=true + B:kapok.1=true + B:kapok.10=true + B:kapok.11=true + B:kapok.12=true + B:kapok.13=true + B:kapok.14=true + B:kapok.15=true + B:kapok.2=true + B:kapok.3=true + B:kapok.4=true + B:kapok.5=true + B:kapok.6=true + B:kapok.7=true + B:kapok.8=true + B:kapok.9=true + B:lyeWater=false + B:plantMilk=false + B:rawEnder=false +} + + +villagenames { + B:lunarinGoldBlock=true + B:lunarinIronBlock=true +} + + +wildmobsmod { + B:armadilloShellBlock=true + B:armadilloShellBlockCracked=true + B:armadilloShellBlockPatterned=true + B:armadilloShellBlockSlabSingle=false + B:armadilloShellBlockStairs=false + B:bisonBlock=true + B:bisonCarpet=false + B:bladderBlockStage0=false + B:bladderBlockStage1=false + B:bladderBlockStage2=false + B:furBlock=true + B:furCarpet=false + B:leatherBlock=true + B:leatherCarpet=false +} + + +witchery { + B:alderwooddoor=false + B:alluringskull=false + B:altar=false + B:artichoke=false + B:barrier=false + B:beartrap=false + B:belladonna=false + B:bloodcrucible=false + B:bloodedwool=true + B:bloodrose=false + B:bramble=false + B:bramble.1=false + B:brazier=false + B:brew=false + B:brewgas=false + B:brewliquid=false + B:cactus=false + B:candelabra=false + B:cauldron=false + B:cbuttonstone=false + B:cbuttonwood=false + B:chalice=false + B:circle=false + B:circleglyphinfernal=false + B:circleglyphotherwhere=false + B:circleglyphritual=false + B:clever=false + B:coffinblock=false + B:crittersnare=false + B:crystalball=false + B:csnowpressureplate=false + B:cstonepressureplate=false + B:cwoodendoor=false + B:cwoodpressureplate=false + B:daylightcollector=false + B:decursedirected=false + B:decurseteleport=false + B:demonheart=false + B:disease=false + B:distilleryburning=false + B:distilleryidle=false + B:dreamcatcher=false + B:embermoss=false + B:filteredfumefunnel=false + B:force=false + B:fumefunnel=false + B:garlicgarland=false + B:garlicplant=false + B:glintweed=false + B:glowglobe=false + B:grassper=false + B:hollowtears=false + B:icedoor=false + B:icedoubleslab=false + B:icefence=false + B:icefencegate=false + B:icepressureplate=false + B:iceslab=false + B:icestairs=false + B:icestockade=false + B:infinityegg=false + B:kettle=false + B:leapinglily=false + B:leechchest=false + B:light=false + B:lilypad=false + B:mandrake=false + B:mindrake=false + B:mirrorblock=false + B:mirrorblock2=false + B:mirrorwall=true + B:perpetualice=false + B:pitdirt=false + B:pitgrass=false + B:placeditem=false + B:plantmine=false + B:plantmine.1=false + B:plantmine.10=false + B:plantmine.11=false + B:plantmine.2=false + B:plantmine.3=false + B:plantmine.4=false + B:plantmine.5=false + B:plantmine.6=false + B:plantmine.7=false + B:plantmine.8=false + B:plantmine.9=false + B:poppetshelf=false + B:refillingchest=false + B:rowanwooddoor=false + B:scarecrow=false + B:shadedglass=false + B:shadedglass.1=false + B:shadedglass.10=false + B:shadedglass.11=false + B:shadedglass.12=false + B:shadedglass.13=false + B:shadedglass.14=false + B:shadedglass.15=false + B:shadedglass.2=false + B:shadedglass.3=false + B:shadedglass.4=false + B:shadedglass.5=false + B:shadedglass.6=false + B:shadedglass.7=false + B:shadedglass.8=false + B:shadedglass.9=false + B:shadedglassactive=false + B:shadedglassactive.1=false + B:shadedglassactive.10=false + B:shadedglassactive.11=false + B:shadedglassactive.12=false + B:shadedglassactive.13=false + B:shadedglassactive.14=false + B:shadedglassactive.15=false + B:shadedglassactive.2=false + B:shadedglassactive.3=false + B:shadedglassactive.4=false + B:shadedglassactive.5=false + B:shadedglassactive.6=false + B:shadedglassactive.7=false + B:shadedglassactive.8=false + B:shadedglassactive.9=false + B:silvervat=false + B:slurp=false + B:snowbell=false + B:snowdoubleslab=true + B:snowpressureplate=false + B:snowslab=false + B:snowstairs=false + B:somniancotton=false + B:spanishmoss=false + B:spinningwheel=false + B:spiritflowing=false + B:spiritportal=false + B:stairswoodalder=false + B:stairswoodhawthorn=false + B:stairswoodrowan=false + B:statuegoddess=false + B:statueofworship=false + B:stockade=false + B:stockade.1=false + B:stockade.2=false + B:stockade.3=false + B:stockade.4=false + B:stockade.5=false + B:stockade.6=false + B:stockade.7=false + B:stockade.8=false + B:tormentportal=false + B:tormentstone=true + B:trent=false + B:vine=false + B:voidbramble=false + B:wallgen=false + B:web=false + B:wickerbundle=true + B:wickerbundle.1=true + B:witchesovenburning=false + B:witchesovenidle=false + B:witchleaves=false + B:witchleaves.1=false + B:witchleaves.2=false + B:witchlog=true + B:witchlog.1=true + B:witchlog.2=true + B:witchsapling=false + B:witchsapling.1=false + B:witchsapling.2=false + B:witchsladder=false + B:witchwood=true + B:witchwood.1=true + B:witchwood.2=true + B:witchwooddoubleslab=true + B:witchwooddoubleslab.1=true + B:witchwooddoubleslab.2=true + B:witchwoodslab=false + B:witchwoodslab.1=false + B:witchwoodslab.2=false + B:wolfaltar=false + B:wolfhead=false + B:wolfsbane=false + B:wolftrap=false + B:wormwood=false +} + + diff --git a/both/config/AppliedEnergistics2/VersionChecker.cfg b/both/config/AppliedEnergistics2/VersionChecker.cfg new file mode 100644 index 0000000..c820283 --- /dev/null +++ b/both/config/AppliedEnergistics2/VersionChecker.cfg @@ -0,0 +1,30 @@ +# Configuration file + +cache { + # Waits as many hours, until it checks again. [range: 0 ~ 168, default: 24] + I:interval=24 + S:lastCheck=1675545772723 +} + + +channel { + # Determines the channel level which should be checked for updates. Can be either Stable, Beta or Alpha. [default: Beta] + S:level=Beta +} + + +client { + # If true, the player is getting a notification including changelog. Only happens if notification are enabled. [default: true] + B:changelog=true + + # If true, the player is getting a notification, that a new version is available. [default: true] + B:notify=true +} + + +general { + # If true, the version checker is enabled. Acts as a master switch. [default: true] + B:enabled=true +} + + diff --git a/both/config/AppliedEnergistics2/extracells.cfg b/both/config/AppliedEnergistics2/extracells.cfg new file mode 100644 index 0000000..a7909a6 --- /dev/null +++ b/both/config/AppliedEnergistics2/extracells.cfg @@ -0,0 +1,56 @@ +# Configuration file + +basefluidpart { + # Base fluid part import export speed + I:Interval=125 +} + + +integration { + # Enable AE2 Wireless Crafting Terminal Integration. + B:"enableAE2 Wireless Crafting Terminal"=true + + # Enable BuildCraftFuel Integration. + B:enableBuildCraftFuel=true + + # Enable IngameWikiMod Integration. + B:enableIngameWikiMod=true + + # Enable Mekanism Integration. + B:enableMekanism=true + + # Enable MekanismGas Integration. + B:enableMekanismGas=true + + # Enable NotEnoughItems Integration. + B:enableNotEnoughItems=true + + # Enable OpenComputers Integration. + B:enableOpenComputers=true + + # Enable Thaumatic Energistics Integration. + B:"enableThaumatic Energistics"=true + + # Enable Waila Integration. + B:enableWaila=true +} + + +"storage cells" { + # Should the mount of bytes needed for a new type depend on the cellsize? + B:dynamicTypes=true +} + + +terminal { + # How often is the fluid in the terminal updated? + I:Interval=20 +} + + +tooltips { + # Shall the guis shorten large mB values? + B:shortenedBuckets=true +} + + diff --git a/both/config/AppliedEnergistics2/recipes/user/network/cells/storage-components.recipe b/both/config/AppliedEnergistics2/recipes/user/network/cells/storage-components.recipe new file mode 100644 index 0000000..8b5c7c4 --- /dev/null +++ b/both/config/AppliedEnergistics2/recipes/user/network/cells/storage-components.recipe @@ -0,0 +1,47 @@ +shaped= + oredictionary:dustRedstone certusCrystal oredictionary:dustRedstone, + certusCrystal ae2:ItemMaterial.LogicProcessor certusCrystal, + oredictionary:dustRedstone certusCrystal oredictionary:dustRedstone + -> ae2:ItemMaterial.Cell1kPart + +shaped= + oredictionary:dustRedstone ae2:ItemMaterial.CalcProcessor oredictionary:dustRedstone, + oredictionary:nuggetGold ae2:BlockQuartzGlass oredictionary:nuggetTin, + oredictionary:dustRedstone ae2:ItemMaterial.Cell1kPart oredictionary:dustRedstone + -> ae2:ItemMaterial.Cell4kPart + +shaped= + oredictionary:dustGlowstone ae2:ItemMaterial.EngProcessor oredictionary:dustGlowstone, + oredictionary:nuggetGold ae2:BlockQuartzGlass oredictionary:nuggetTin, + oredictionary:dustGlowstone ae2:ItemMaterial.Cell4kPart oredictionary:dustGlowstone + -> ae2:ItemMaterial.Cell16kPart + +shaped= + oredictionary:dustGlowstone ae2:ItemMaterial.EngProcessor oredictionary:dustGlowstone, + oredictionary:ingotGold ae2:BlockQuartzGlass oredictionary:ingotTin, + oredictionary:dustGlowstone ae2:ItemMaterial.Cell16kPart oredictionary:dustGlowstone + -> ae2:ItemMaterial.Cell64kPart + +shaped= + oredictionary:dustGlowstone ae2:ItemMaterial.EngProcessor oredictionary:dustGlowstone, + oredictionary:ingotGold ae2:ItemMaterial.LogicProcessor oredictionary:ingotTin, + oredictionary:dustGlowstone ae2:ItemMaterial.Cell64kPart oredictionary:dustGlowstone + -> ae2:ItemMaterial.Cell256kPart + +shaped= + oredictionary:dustGlowstone ae2:ItemMaterial.EngProcessor oredictionary:dustGlowstone, + oredictionary:ingotGold ae2:ItemMaterial.LogicProcessor oredictionary:ingotTin, + oredictionary:dustGlowstone ae2:ItemMaterial.Cell256kPart oredictionary:dustGlowstone + -> ae2:ItemMaterial.Cell1024kPart + +shaped= + oredictionary:dustGlowstone ae2:ItemMaterial.EngProcessor oredictionary:dustGlowstone, + oredictionary:ingotGold ae2:ItemMaterial.LogicProcessor oredictionary:ingotTin, + oredictionary:dustGlowstone ae2:ItemMaterial.Cell1024kPart oredictionary:dustGlowstone + -> ae2:ItemMaterial.Cell4096kPart + +shaped= + oredictionary:dustGlowstone ae2:ItemMaterial.EngProcessor oredictionary:dustGlowstone, + oredictionary:blockGold ae2:ItemMaterial.LogicProcessor oredictionary:blockTin, + oredictionary:dustGlowstone ae2:ItemMaterial.Cell4096kPart oredictionary:dustGlowstone + -> ae2:ItemMaterial.Cell16384kPart diff --git a/both/config/Backpack.cfg b/both/config/Backpack.cfg new file mode 100644 index 0000000..476b4f3 --- /dev/null +++ b/both/config/Backpack.cfg @@ -0,0 +1,104 @@ +# Configuration file + +general { + # ############## + # If true normal backpack requires a chest in the middle + # ############## + B:airshipModCompatibility=true + + # ############## + # If true backpack will stay in your backpack slot on death when enchanted with EnderIO soulbound. + # ############## + B:allowSoulbound=true + + # ############## + # Number of slots a backpack has + # valid: integers 1-128 + # ############## + I:backpackSlotsL=108 + + # ############## + # Number of slots a backpack has + # valid: integers 1-128 + # ############## + I:backpackSlotsM=72 + + # ############## + # Number of slots a backpack has + # valid: integers 1-128 + # ############## + I:backpackSlotsS=36 + + # ############## + # If true big backpacks can only crafted by upgrading a small one + # ############## + B:bigByUpgradeOnly=true + + # ############## + # If true small backpacks are not craftable + # ############## + B:disableBackpacks=false + + # ############## + # If true big backpacks are not craftable + # ############## + B:disableBigBackpacks=false + + # ############## + # If true ender backpacks are not craftable + # ############## + B:disableEnderBackpack=false + + # ############## + # If true workbench backpacks are not craftable + # ############## + B:disableWorkbenchBackpack=false + + # ############## + # Example: + # disallowItems: minecraft:dirt + # + # This will disallow dirt in backpacks. + # ############## + S:disallowItems= + + # ############## + # Recipe to craft ender backpack + # 0 ender chest + # 1 eye of the ender + # ############## + I:enderRecipe=0 + + # ############## + # Example: + # forbiddenDimensions: 0 + # + # This will disallow backpacks inventory for Overworld (id = 0). + # ############## + S:forbiddenDimensions < + > + + # ############## + # Number of backpacks a player can have in his inventory + # valid: integers 0-36 + # 0 = unlimited + # ############## + I:maxBackpackAmount=0 + + # ############## + # If true you can only open a backpack that you wear in the extra slot + # ############## + B:openOnlyWornBackpacks=false + + # ############## + # If true backpack will play opening sound effect + # ############## + B:playSound=true + + # ############## + # If true the backpack 3D model will be rendered. + # ############## + B:renderBackpackModel=true +} + + diff --git a/both/config/BetterFoliage.cfg b/both/config/BetterFoliage.cfg new file mode 100644 index 0000000..5fcd2b2 --- /dev/null +++ b/both/config/BetterFoliage.cfg @@ -0,0 +1,365 @@ +# Configuration file + +algae { + B:enabled=true + I:distance=1000 + D:hOffset=0.1 + D:size=1.0 + D:heightMin=0.5 + D:heightMax=1.0 + I:population=48 + I:biomes < + 0 + 7 + 10 + 11 + 24 + 99 + 100 + 122 + 123 + 173 + > + B:shaderWind=true +} + + +blocks { + S:dirtWhitelist < + net.minecraft.block.BlockDirt + biomesoplenty.common.blocks.BlockNewDirt + enhancedbiomes.blocks.BlockSoilEB + com.bioxx.tfc.Blocks.Terrain.BlockDirt + net.aetherteam.aether.blocks.natural.BlockAetherDirt + > + S:dirtBlacklist < + > + S:grassWhitelist < + net.minecraft.block.BlockGrass + biomesoplenty.common.blocks.BlockOriginGrass + biomesoplenty.common.blocks.BlockLongGrass + biomesoplenty.common.blocks.BlockNewGrass + tconstruct.blocks.slime.SlimeGrass + enhancedbiomes.blocks.BlockGrassEB + com.bioxx.tfc.Blocks.Terrain.BlockGrass + net.aetherteam.aether.blocks.natural.BlockAetherGrass + > + S:grassBlacklist < + > + S:leavesWhitelist < + net.minecraft.block.BlockLeavesBase + forestry.arboriculture.gadgets.BlockLeaves + thaumcraft.common.blocks.BlockMagicalLeaves + > + S:leavesBlacklist < + > + S:cropsWhitelist < + net.minecraft.block.BlockTallGrass + net.minecraft.block.BlockCrops + net.minecraft.block.BlockReed + net.minecraft.block.BlockDoublePlant + biomesoplenty.common.blocks.BlockBOPFlower + biomesoplenty.common.blocks.BlockBOPFlower2 + tconstruct.blocks.slime.SlimeTallGrass + plantmegapack.block.PMPBlockBerrybush + plantmegapack.block.PMPBlockCrops + plantmegapack.block.PMPBlockDesert + plantmegapack.block.PMPBlockFern + plantmegapack.block.PMPBlockFlowerMulti + plantmegapack.block.PMPBlockFlowerSingle + plantmegapack.block.PMPBlockForest + plantmegapack.block.PMPBlockGrass + plantmegapack.block.PMPBlockJungle + plantmegapack.block.PMPBlockMountain + plantmegapack.block.PMPBlockSavanna + plantmegapack.block.PMPBlockShrub + plantmegapack.block.PMPBlockWetlands + com.pam.harvestcraft.BlockPamCrop + com.pam.harvestcraft.BlockPamDesertGarden + com.pam.harvestcraft.BlockPamNormalGarden + com.pam.harvestcraft.BlockPamWaterGarden + > + S:cropsBlacklist < + net.minecraft.block.BlockCarrot + net.minecraft.block.BlockPotato + > + S:logsWhitelist < + net.minecraft.block.BlockLog + biomesoplenty.common.blocks.BlockBOPLog + mods.natura.blocks.trees.DarkTreeBlock + mods.natura.blocks.trees.LogTwoxTwo + mods.natura.blocks.trees.SimpleLog + thaumcraft.common.blocks.BlockMagicalLog + forestry.arboriculture.gadgets.BlockLog + com.bioxx.tfc.Blocks.Flora.BlockLogVert + com.bioxx.tfc.Blocks.Flora.BlockLogNatural + ic2.core.block.BlockRubWood + > + S:logsBlacklist < + extrabiomes.blocks.BlockMiniLog + > + S:sandWhitelist < + net.minecraft.block.BlockSand + com.bioxx.tfc.Blocks.Terrain.BlockSand + > + S:sandBlacklist < + > + S:lilypadWhitelist < + net.minecraft.block.BlockLilyPad + com.bioxx.tfc.Blocks.Vanilla.BlockCustomLilyPad + > + S:lilypadBlacklist < + > + S:cactusWhitelist < + net.minecraft.block.BlockCactus + com.bioxx.tfc.Blocks.Vanilla.BlockCustomCactus + > + S:cactusBlacklist < + > +} + + +cactus { + B:enabled=true + I:distance=1000 + D:size=0.8 + D:sizeVariation=0.1 + D:hOffset=0.1 +} + + +connectedGrass { + B:enabled=true + B:snowEnabled=false +} + + +coral { + B:enabled=true + I:distance=1000 + B:shallowWater=false + D:hOffset=0.2 + D:vOffset=0.1 + D:size=0.7 + D:crustSize=1.4 + I:chance=32 + I:population=48 + I:biomes < + 0 + 7 + 10 + 11 + 16 + 24 + 25 + 26 + 99 + 100 + 122 + 123 + 173 + > +} + + +fallingLeaves { + B:enabled=true + D:speed=0.05 + D:windStrength=0.5 + D:stormStrength=0.8 + D:size=0.75 + D:chance=0.05 + D:perturb=0.25 + D:lifetime=5.0 + B:opacityHack=true +} + + +global { + B:enabled=true +} + + +leaves { + B:enabled=true + B:snowEnabled=true + I:distance=1000 + D:hOffset=0.2 + D:vOffset=0.1 + D:size=1.4 + B:dense=false +} + + +lilypad { + B:enabled=true + I:distance=1000 + D:hOffset=0.1 + I:flowerChance=16 +} + + +netherrack { + B:enabled=true + I:distance=1000 + D:hOffset=0.2 + D:heightMin=0.6 + D:heightMax=0.8 + D:size=1.0 +} + + +reed { + B:enabled=true + I:distance=1000 + D:hOffset=0.2 + D:heightMin=1.7 + D:heightMax=2.2 + I:population=32 + I:biomes < + 0 + 1 + 4 + 6 + 7 + 9 + 14 + 15 + 16 + 18 + 21 + 22 + 23 + 24 + 27 + 28 + 29 + 42 + 43 + 44 + 45 + 48 + 49 + 50 + 54 + 55 + 56 + 57 + 58 + 59 + 61 + 62 + 63 + 64 + 66 + 67 + 68 + 69 + 70 + 71 + 73 + 74 + 75 + 77 + 78 + 79 + 80 + 83 + 84 + 85 + 86 + 87 + 89 + 91 + 93 + 96 + 97 + 99 + 100 + 101 + 103 + 107 + 108 + 110 + 112 + 113 + 114 + 122 + 125 + 126 + 127 + 128 + 129 + 132 + 134 + 135 + 137 + 138 + 141 + 142 + 146 + 147 + 148 + 149 + 150 + 151 + 153 + 155 + 156 + 157 + 168 + 171 + 173 + 192 + 193 + 194 + 195 + > + B:shaderWind=true +} + + +risingSoul { + B:enabled=true + D:chance=0.02 + D:perturb=0.05 + D:headSize=1.0 + D:trailSize=0.75 + D:opacity=0.5 + D:sizeDecay=0.97 + D:opacityDecay=0.97 + D:lifetime=4.0 + I:trailLength=48 + I:trailDensity=3 +} + + +roundLogs { + B:enabled=true + I:distance=1000 + D:radiusSmall=0.25 + D:radiusLarge=0.44 + D:dimming=0.7 + B:connectSolids=false + B:lenientConnect=true + B:connectPerpendicular=true + B:connectGrass=true + D:zProtection=0.99 +} + + +shortGrass { + B:grassEnabled=true + B:myceliumEnabled=true + B:snowEnabled=false + I:distance=1000 + D:hOffset=0.2 + D:heightMin=0.6 + D:heightMax=0.8 + D:size=1.0 + B:useGenerated=false + B:shaderWind=true + D:saturationThreshold=0.1 +} + + diff --git a/both/config/BiblioCraft.cfg b/both/config/BiblioCraft.cfg new file mode 100644 index 0000000..7683e4d --- /dev/null +++ b/both/config/BiblioCraft.cfg @@ -0,0 +1,155 @@ +# Configuration file + +########################################################################################################## +# blocks enabled +#--------------------------------------------------------------------------------------------------------# +# Here you can disable or re-enable any blocks or items you choose. Change value to false to disable selected block or item. +########################################################################################################## + +"blocks enabled" { + B:Armorstand=true + B:AtlasBook=true + B:AtlasEternalCompass=true + B:BigBook=true + B:Bookcase=true + B:Clipboard=true + B:Clock=true + B:CookieJar=true + B:DeskBell=true + B:DinnerPlate=true + B:DiscRack=true + B:FancySign=true + B:FancyWorkbench=true + B:FramedChest=true + B:FurniturePaneler=true + B:HandDrill=true + B:Lamp=true + B:Lantern=true + B:Lock=true + B:MapFrame=true + B:PaintingFrames=true + B:PlumbLine=true + B:Potionshelf=true + B:PrintpressTypeMachine=true + B:Readingglasses=true + B:Redstonebook=true + B:ScrewGun=true + B:Seat=true + B:Shelf=true + B:SlottedBook=true + B:StockroomCatalog=true + B:SwordPedestal=true + B:Table=true + B:Tapemeasure=true + B:TesterItem=true + B:Toolrack=true + B:Typewriter=true + B:WaypointCompass=true + B:Weaponcase=true + B:WoodDesk=true + B:WoodLabel=true +} + + +"custom enchantments" { + I:DeathCompassEnchant=197 + I:ReadingEnchant=196 +} + + +defaultbigbooktextscale { + # This value will set the default text scale of text in the Big Book. Choose a positive integer between 0 and 7. 0 is the smallest scale and 7 is the largest scale. [range: 0 ~ 7, default: 0] + I:general=0 +} + + +"force fast render" { + B:Case=false + B:DinnerPlate=false + B:DiscRack=false + B:FancySign=true + B:Label=true + B:PotionShelf=true + B:Shelf=false + B:Table=false + B:ToolRack=false +} + + +general { + # These are keywords that add additional support for more types of discs and items that are allowed to be placed on the disc rack. Add more keywords if you wish to allow more types of items to be displayed + S:AdditionalDiscs=disc, disk + + # These are keywords that add additional support for more types of potions and items. Add more keyworks if you wish to allow more types of items to be displayed. + S:AdditionalPotions=essence, mead, bottle, test, element, molecule, can, capsule, cell, catalyst, ambrosia, honey pot, dissipation, vial, juice + + # These are the names of additional tools that can be added to the Tool Rack. Added keywords will allow additional items to be placed on this block. + S:AdditionalTools=sprayer, wand, rod, scepter, wrench, screwdriver, meter, handsaw, gun, cutter, scoop, soldering, painter, reader, shovel, grafter, pickaxe, pipette, magnifying, sword, axe, hammer + + # Should blank books be allowed on Bookcases? (true or false) + B:AllowEmptyBooks=false + + # These are the keywords that are compared against the item names to determine if the item can be placed on a Bookcase. Add more keywords if needed. + S:AllowedBooks=book, map, journal, plan, thaumonomicon, necronomicon, lexicon, print, notes, spell, library, tome, encyclopedia + + # Setting this to false will deactivate the redstone signal output from seats when a player is sitting + B:ChairRedstone=true + + # Setting this to false will permanently disable update checking + B:CheckForUpdates=true + + # Setting this to true will disable all renderers. This will allow a world to be loaded and a problem item removed from a BiblioCraft block in case of a rendering related crash. + B:DisableRenderers=false + + # This option enables crafting to be done inside a recipe book with no workbench. + B:EnableCraftingWithRecipieBooks=true + + # Setting this to false will disable light emission from the Shelf, Label, Display Case and Table when a block that gives off light is placed on them. + B:EnableLightEmission=true + B:EnableLockAndKeyRecipe=false + + # This option forces all new books added to the typesetting table to be public + B:EnablePublicTypesettingBooks=false + + # This will multiply the cost of copying enchanted books on the typesetting table. Please enter a positive integer value. Default is 10. Setting this to 1 would make the enchatment cost 1/10 the level default cost. + I:EnchantmentCostMultiplyer=10 + + # Default is 1 update per 10 ticks, just like Item Frames. The number indicates how many ticks before an update packet is sent to clients. Lower numbers means more, faster updates. + I:MapUpdateRate=10 + + # This will set the max number of uses an Enchanted Plate has before breaking. Default is 3. + I:MaxEnchantedPlateUses=3 + + # This will adjust the maximium render distance at which paintings can be seen. The default is 64.0 blocks. + D:PaintingRenderDistance=64.0 + + # Setting to true renders a shadow behind the text seen with the reading glasses. This can improve visability quite a bit, but sometimes doesn't render correctly. Try at your own discretion. + B:RenderTextShadow=false + + # If this is set to true, various models will use their own dedicated texture sheet, otherwise, models will use textures from vanilla planks. Supports Bookcase, Potion Shelf, Generic Shelf, Tool Rack, Display Case, and Label. + B:UseTextureSheets=false +} + + +########################################################################################################## +# stored variables +#--------------------------------------------------------------------------------------------------------# +# These are the variables used by BiblioCraft to track if the player has already recieved an update message for a new version. These should not need to be edited. +########################################################################################################## + +"stored variables" { + S:lastVersionChecked=1.11.4 +} + + +########################################################################################################## +# text colors +#--------------------------------------------------------------------------------------------------------# +# This is were you can change the color of the text rendered on blocks when using the reading glasses. The value given is a combined RGB value. For ex. 16777215=white, 255=red, 65280=green, 16711680=blue, 16776960=aqua. A google search for these values can assit in finding a chart to show colors and codes. +########################################################################################################## + +"text colors" { + I:ReadingGlassesTextColor=16777215 +} + + diff --git a/both/config/BigReactors/BigReactors.cfg b/both/config/BigReactors/BigReactors.cfg new file mode 100644 index 0000000..ba4eb2f --- /dev/null +++ b/both/config/BigReactors/BigReactors.cfg @@ -0,0 +1,58 @@ +# Configuration file + +compatibility { + # If true, automatically adds all unregistered ingots found as clonesof standard yellorium fuel + B:autoAddUranium=true +} + + +general { + B:enableComedy=true + B:enableMetallurgyFantasyMetalsInTurbines=true + D:fuelUsageMultiplier=1.0 + I:maxReactorHeight=48 + I:maxReactorSize=32 + I:maxTurbineHeight=32 + I:maxTurbineSize=16 + D:powerProductionMultiplier=1.0 + D:reactorPowerProductionMultiplier=1.0 + B:registerCreativeMultiblockParts=true + I:ticksPerRedstoneUpdate=20 + D:turbineAeroDragMultiplier=1.0 + D:turbineCoilDragMultiplier=1.0 + D:turbineFluidPerBladeMultiplier=1.0 + D:turbineMassDragMultiplier=1.0 + D:turbinePowerProductionMultiplier=1.0 +} + + +recipes { + B:enableCyaniteFromYelloriumRecipe=true + B:enableReactorPowerTapRecipe=true + B:registerCharcoalForSmelting=true + B:registerCoalForSmelting=true + B:registerGraphiteCharcoalCraftingRecipes=false + B:registerGraphiteCoalCraftingRecipes=false + B:registerYelloriteSmeltToUranium=true + B:registerYelloriumAsUranium=true + B:requireObsidianGlass=false + B:requireSteelInsteadOfIron=false +} + + +worldgen { + B:GenerateYelloriteOre=false + I:MaxYelloriteClustersPerChunk=5 + I:MaxYelloriteOrePerCluster=10 + I:YelloriteDimensionBlacklist < + > + I:YelloriteMaxY=50 + I:dimensionWhitelist < + > + B:enableWorldGen=true + B:enableWorldGenInNegativeDims=false + B:enableWorldRegeneration=false + I:userWorldGenVersion=0 +} + + diff --git a/both/config/Bookshelf/Bookshelf.cfg b/both/config/Bookshelf/Bookshelf.cfg new file mode 100644 index 0000000..6274ec6 --- /dev/null +++ b/both/config/Bookshelf/Bookshelf.cfg @@ -0,0 +1,15 @@ +# Configuration file + +"debug mode" { + B:"Enable Debug Mode?"=false +} + + +"version checker" { + I:"# of attempts to check for updates?"=0 + S:"Last Remote Version Found"= + I:"Notify if out of Date? (0=Always, 1=Once, 2=Never)"=2 + S:"Update URL"= +} + + diff --git a/both/config/Botania.cfg b/both/config/Botania.cfg new file mode 100644 index 0000000..3c36cb3 --- /dev/null +++ b/both/config/Botania.cfg @@ -0,0 +1,1764 @@ +# Configuration file + +general { + # Set this to false to disable the 1.8 Stones available as mana alchemy recipes. This only disables the recipes and entries. Old ones that are already in the world will stay. + B:18stones.enabled=true + + # Set this to false to disable the 1.9 Ender features available as recipes. This only disables the recipes and entries. Old ones that are already in the world will stay. + B:19enderStuff.enabled=true + + # Set this to false to disable the Adaptative Config. Adaptative Config changes any default config values from old versions to the new defaults to make sure you aren't missing out on changes because of old configs. It will not touch any values that were changed manually. + B:adaptativeConfig.enabled=true + + # Set this to false to disable custom armor models. + B:armorModels.enable=true + + # Set this to false to disable rendering of baubles in the player. + B:baubleRender.enabled=true + + # Set this to false to remove the block breaking particles from the flowers and other items in the mod. + B:blockBreakingParticles.enabled=true + + # Set this to false to remove the block breaking particles from the Mana Shatterer, as there can be a good amount in higher levels. + B:blockBreakingParticlesTool.enabled=true + + # Set this to false to disable the wireframe when looking a block bound to something (spreaders, flowers, etc). + B:boundBlock.wireframe.enabled=true + + # Set this to false to disable the animation when an item is charging on top of a mana pool. + B:chargeAnimation.enabled=true + + # Set this to false to disable the Smokey Quartz blocks. This config option is here for those using Thaumic Tinkerer + B:darkQuartz.enabled=true + + # Set this to false to disable the particles in the elven portal. + B:elfPortal.particles.enabled=true + + # Set to false to disable the ability for the Hand of Ender to pickpocket other players' ender chests. + B:enderPickpocket.enabled=true + + # Set this to false to disable the Fallen Kanade flower (gives Regeneration). This config option is here for those using Blood Magic. Note: Turning this off will not remove ones already in the world, it'll simply prevent the crafting. + B:fallenKanade.enabled=true + + # Set this to true to enable the fancy skybox in custom dimension. (Does not require Garden of Glass loaded to use, needs 'fancySkybox.enable' to be true as well) + B:fancySkybox.customDim=false + + # The ID of the dimension to use + I:fancySkybox.customDimID < + > + + # Set this to false to disable the fancy skybox in Garden of Glass. + B:fancySkybox.enable=true + + # Set this to true to enable the fancy skybox in non Garden of Glass worlds. (Does not require Garden of Glass loaded to use, needs 'fancySkybox.enable' to be true as well) + B:fancySkybox.normalWorlds=false + + # The height of the Flugel Tiara flight bar. You can change this if you have a mod that adds a bar in that spot. + I:flightBar.height=49 + + # The height of the Flugel Tiara flight bar if your breath bar is shown. You can change this if you have a mod that adds a bar in that spot. + I:flightBarBreath.height=59 + + # Turn this off ONLY IF you're on an extremely large world with an exaggerated count of Mana Spreaders/Mana Pools and are experiencing TPS lag. This toggles whether flowers are strict with their checking for connecting to pools/spreaders or just check whenever possible. + B:flower.forceCheck=true + + # The frequency in which particles spawn from normal (worldgen) mystical flowers + D:flowerParticles.frequency=0.75 + + # Set this to true to use alternate flower textures by Futureazoo, not all flowers are textured. http://redd.it/2b3o3f + B:flowerTextures.alt=false + + # The harvest level of the Mana Lens: Bore. 3 is diamond level. Defaults to 3 + I:harvestLevel.boreLens=3 + + # The harvest level of the Mana Lens: Weight. 3 is diamond level. Defaults to 2 (iron level) + I:harvestLevel.weightLens=2 + + # Set this to true to enable justified text in the Lexica Botania's text pages. + B:lexicon.enable.justifiedText=false + + # Set this to false to disable the rotating items in the petal and rune entries in the Lexica Botania. + B:lexicon.enable.rotatingItems=true + + # Set this to false to disable the animated 3D render for the Lexica Botania. + B:lexicon.render.3D=true + + # Set this to true to invert the Ring of Magnetization's controls (from shift to stop to shift to work) + B:magnetRing.invert=false + + # The height of the mana display bar in above the XP bar. You can change this if you have a mod that changes where the XP bar is. + I:manaBar.height=29 + + # Set this to false to disable the Mana Enchanter. Since some people find it OP or something. This only disables the entry and creation. Old ones that are already in the world will stay. + B:manaEnchanter.enabled=true + + # Set this to false to disable the Mana Fluxfield (generates RF from mana). This only disables the entry and creation. Old ones that are already in the world will stay. + B:manaFluxfield.enabled=true + + # Set this to true to disable the mana spreader shooting sound. + B:manaSpreaders.silent=false + + # Set this to true if you are the chosen one. For lovers of glitch art and just general mad people. + B:matrixMode.enabled=false + + # Mobs cannot Spawn on Blocks + B:noMobSpawnOnBlocks=true + + # The amount of time it takes a Passive flower to decay and turn into a dead bush. Defaults to 72000, 60 minutes. Setting this to -1 disables the feature altogether. + I:passiveDecay.time=72000 + + # Set this to true to set the power system's particles to be a lot more subtle. Good for low-end systems, if the particles are causing lag. + B:powerSystem.subtle=false + + # Set this to true to use the old (non-.obj, pre beta18) pylon model + B:pylonModel.old=false + + # Set this to true to use Shift instead of Ctrl for the inventory lexica botania quick lookup feature. + B:quickLookup.useShift=false + + # Enables all built-in recipes. This can be false for expert modpacks that wish to supply their own. + B:recipes.enabled=true + + # Set this to false to disable the references in the flower tooltips. (You monster D:) + B:references.enabled=true + + # Set this to false to disable the Relic System. This only disables the entries, drops and achievements. Old ones that are already in the world will stay. + B:relics.enabled=true + + # Set this to false to make the Ring of Odin not apply fire resistance. Mostly for people who use Witchery transformations. + B:ringOfOdin.fireResist=true + + # Set this to false to disable seasonal features, such as halloween and christmas. + B:seasonalFeatures.enabled=true + + # Set this to false to disable the use of shaders for some of the mod's renders. + B:shaders.enabled=false + + # The GL Texture Unit to use for the secondary sampler passed in to the Lexica Botania's category button shader. DO NOT TOUCH THIS IF YOU DON'T KNOW WHAT YOU'RE DOING + I:shaders.secondaryUnit=7 + + # Do not ever touch this value if not asked to. Possible symptoms of doing so include your head turning backwards, the appearance of Titans near the walls or you being trapped in a game of Sword Art Online. + I:spreader.posShift=1 + + # Set this to false to disable Thaumcraft Infusion Stabilizing in botania blocks + B:thaumraftStabilizers.enabled=true + + # Set this to false to always display all particles regardless of the "Particles" setting in the Vanilla options menu. + B:vanillaParticleConfig.enabled=true + + # Set this to true to use a static wand beam that shows every single position of the burst, similar to the way it used to work on old Botania versions. Warning: Disabled by default because it may be laggy. + B:wandBeam.static=false + + # The density of each Botania flower patch generated, defaults to 2, the lower the number, the less each patch will have. + I:worldgen.flower.density=2 + + # Blacklist of which dimension generates Botania flowers. + I:worldgen.flower.dimensionBlacklist < + > + + # Whitelist of which dimension generates Botania flowers. Empty means any dimension can. + I:worldgen.flower.dimensionWhitelist < + > + + # The inverse chance for a Botania flower patch to be generated, defaults to 16. The higher this value is the less patches will exist and the more flower each will have. + I:worldgen.flower.patchChance=16 + + # The size of each Botania flower patch, defaults to 6. The larger this is the farther the each patch can spread + I:worldgen.flower.patchSize=6 + + # The quantity of Botania flower patches to generate in the world, defaults to 2, the lower the number the less patches generate. + I:worldgen.flower.quantity=2 + + # The chance for a Botania flower generated in a patch to be a tall flower. 0.1 is 10%, 1 is 100%. Defaults to 0.05 + D:worldgen.flower.tallChance=0.05 + + # Blacklist of which dimension generates Botania mushrooms. + I:worldgen.mushroom.dimensionBlacklist < + > + + # Whitelist of which dimension generates Botania mushrooms. Empty means any dimension can. + I:worldgen.mushroom.dimensionWhitelist < + > + + # The quantity of Botania mushrooms to generate underground, in the world, defaults to 40, the lower the number the less patches generate. + I:worldgen.mushroom.quantity=40 +} + + +potions { + I:allure=95 + I:bloodthirst=94 + I:clear=96 + I:emptiness=93 + I:featherFeet=92 + I:soulCross=91 +} + + +shedding { + # Configuration of Shedding for Basalz + S:Basalz.item= + I:Basalz.lexiconDisplaySize=40 + I:Basalz.metadata=0 + I:Basalz.rate=-1 + + # Configuration of Shedding for Bat + S:Bat.item= + I:Bat.lexiconDisplaySize=40 + I:Bat.metadata=0 + I:Bat.rate=-1 + + # Configuration of Shedding for BiomesOPlenty.Bird + S:BiomesOPlenty.Bird.item= + I:BiomesOPlenty.Bird.lexiconDisplaySize=40 + I:BiomesOPlenty.Bird.metadata=0 + I:BiomesOPlenty.Bird.rate=-1 + + # Configuration of Shedding for BiomesOPlenty.Glob + S:BiomesOPlenty.Glob.item= + I:BiomesOPlenty.Glob.lexiconDisplaySize=40 + I:BiomesOPlenty.Glob.metadata=0 + I:BiomesOPlenty.Glob.rate=-1 + + # Configuration of Shedding for BiomesOPlenty.JungleSpider + S:BiomesOPlenty.JungleSpider.item= + I:BiomesOPlenty.JungleSpider.lexiconDisplaySize=40 + I:BiomesOPlenty.JungleSpider.metadata=0 + I:BiomesOPlenty.JungleSpider.rate=-1 + + # Configuration of Shedding for BiomesOPlenty.Phantom + S:BiomesOPlenty.Phantom.item= + I:BiomesOPlenty.Phantom.lexiconDisplaySize=40 + I:BiomesOPlenty.Phantom.metadata=0 + I:BiomesOPlenty.Phantom.rate=-1 + + # Configuration of Shedding for BiomesOPlenty.Pixie + S:BiomesOPlenty.Pixie.item= + I:BiomesOPlenty.Pixie.lexiconDisplaySize=40 + I:BiomesOPlenty.Pixie.metadata=0 + I:BiomesOPlenty.Pixie.rate=-1 + + # Configuration of Shedding for BiomesOPlenty.Rosester + S:BiomesOPlenty.Rosester.item= + I:BiomesOPlenty.Rosester.lexiconDisplaySize=40 + I:BiomesOPlenty.Rosester.metadata=0 + I:BiomesOPlenty.Rosester.rate=-1 + + # Configuration of Shedding for BiomesOPlenty.Wasp + S:BiomesOPlenty.Wasp.item= + I:BiomesOPlenty.Wasp.lexiconDisplaySize=40 + I:BiomesOPlenty.Wasp.metadata=0 + I:BiomesOPlenty.Wasp.rate=-1 + + # Configuration of Shedding for Blaze + S:Blaze.item=minecraft:blaze_powder + I:Blaze.lexiconDisplaySize=40 + I:Blaze.metadata=0 + I:Blaze.rate=8000 + + # Configuration of Shedding for Blitz + S:Blitz.item= + I:Blitz.lexiconDisplaySize=40 + I:Blitz.metadata=0 + I:Blitz.rate=-1 + + # Configuration of Shedding for Blizz + S:Blizz.item= + I:Blizz.lexiconDisplaySize=40 + I:Blizz.metadata=0 + I:Blizz.rate=-1 + + # Configuration of Shedding for Botania.botania:doppleganger + S:"Botania.botania:doppleganger.item"= + I:"Botania.botania:doppleganger.lexiconDisplaySize"=40 + I:"Botania.botania:doppleganger.metadata"=0 + I:"Botania.botania:doppleganger.rate"=-1 + + # Configuration of Shedding for Botania.botania:pinkWither + S:"Botania.botania:pinkWither.item"= + I:"Botania.botania:pinkWither.lexiconDisplaySize"=40 + I:"Botania.botania:pinkWither.metadata"=0 + I:"Botania.botania:pinkWither.rate"=-1 + + # Configuration of Shedding for Botania.botania:pixie + S:"Botania.botania:pixie.item"= + I:"Botania.botania:pixie.lexiconDisplaySize"=40 + I:"Botania.botania:pixie.metadata"=0 + I:"Botania.botania:pixie.rate"=-1 + + # Configuration of Shedding for BuildCraft|Robotics.bcRobot + S:"BuildCraft|Robotics.bcRobot.item"= + I:"BuildCraft|Robotics.bcRobot.lexiconDisplaySize"=40 + I:"BuildCraft|Robotics.bcRobot.metadata"=0 + I:"BuildCraft|Robotics.bcRobot.rate"=-1 + + # Configuration of Shedding for CaveSpider + S:CaveSpider.item= + I:CaveSpider.lexiconDisplaySize=40 + I:CaveSpider.metadata=0 + I:CaveSpider.rate=-1 + + # Configuration of Shedding for Chicken + S:Chicken.item=minecraft:feather + I:Chicken.lexiconDisplaySize=20 + I:Chicken.metadata=0 + I:Chicken.rate=26000 + + # Configuration of Shedding for Cow + S:Cow.item= + I:Cow.lexiconDisplaySize=40 + I:Cow.metadata=0 + I:Cow.rate=-1 + + # Configuration of Shedding for Creeper + S:Creeper.item= + I:Creeper.lexiconDisplaySize=40 + I:Creeper.metadata=0 + I:Creeper.rate=-1 + + # Configuration of Shedding for CustomNpc + S:CustomNpc.item= + I:CustomNpc.lexiconDisplaySize=40 + I:CustomNpc.metadata=0 + I:CustomNpc.rate=-1 + + # Configuration of Shedding for DraconicEvolution.ChaosGuardian + S:DraconicEvolution.ChaosGuardian.item= + I:DraconicEvolution.ChaosGuardian.lexiconDisplaySize=40 + I:DraconicEvolution.ChaosGuardian.metadata=0 + I:DraconicEvolution.ChaosGuardian.rate=-1 + + # Configuration of Shedding for DraconicEvolution.EnderDragon + S:DraconicEvolution.EnderDragon.item= + I:DraconicEvolution.EnderDragon.lexiconDisplaySize=40 + I:DraconicEvolution.EnderDragon.metadata=0 + I:DraconicEvolution.EnderDragon.rate=-1 + + # Configuration of Shedding for EnderDragon + S:EnderDragon.item= + I:EnderDragon.lexiconDisplaySize=40 + I:EnderDragon.metadata=0 + I:EnderDragon.rate=-1 + + # Configuration of Shedding for Enderman + S:Enderman.item= + I:Enderman.lexiconDisplaySize=40 + I:Enderman.metadata=0 + I:Enderman.rate=-1 + + # Configuration of Shedding for EntityHorse + S:EntityHorse.item= + I:EntityHorse.lexiconDisplaySize=40 + I:EntityHorse.metadata=0 + I:EntityHorse.rate=-1 + + # Configuration of Shedding for ExtrabiomesXL.scarecrow + S:ExtrabiomesXL.scarecrow.item= + I:ExtrabiomesXL.scarecrow.lexiconDisplaySize=40 + I:ExtrabiomesXL.scarecrow.metadata=0 + I:ExtrabiomesXL.scarecrow.rate=-1 + + # Configuration of Shedding for Forestry.butterflyGE + S:Forestry.butterflyGE.item= + I:Forestry.butterflyGE.lexiconDisplaySize=40 + I:Forestry.butterflyGE.metadata=0 + I:Forestry.butterflyGE.rate=-1 + + # Configuration of Shedding for Ghast + S:Ghast.item=minecraft:ghast_tear + I:Ghast.lexiconDisplaySize=30 + I:Ghast.metadata=0 + I:Ghast.rate=9001 + + # Configuration of Shedding for Giant + S:Giant.item= + I:Giant.lexiconDisplaySize=40 + I:Giant.metadata=0 + I:Giant.rate=-1 + + # Configuration of Shedding for LavaSlime + S:LavaSlime.item= + I:LavaSlime.lexiconDisplaySize=40 + I:LavaSlime.metadata=0 + I:LavaSlime.rate=-1 + + # Configuration of Shedding for MineFactoryReloaded.mfrEntityPinkSlime + S:MineFactoryReloaded.mfrEntityPinkSlime.item= + I:MineFactoryReloaded.mfrEntityPinkSlime.lexiconDisplaySize=40 + I:MineFactoryReloaded.mfrEntityPinkSlime.metadata=0 + I:MineFactoryReloaded.mfrEntityPinkSlime.rate=-1 + + # Configuration of Shedding for Mob + S:Mob.item= + I:Mob.lexiconDisplaySize=40 + I:Mob.metadata=0 + I:Mob.rate=-1 + + # Configuration of Shedding for Monster + S:Monster.item= + I:Monster.lexiconDisplaySize=40 + I:Monster.metadata=0 + I:Monster.rate=-1 + + # Configuration of Shedding for MushroomCow + S:MushroomCow.item= + I:MushroomCow.lexiconDisplaySize=40 + I:MushroomCow.metadata=0 + I:MushroomCow.rate=-1 + + # Configuration of Shedding for Mystcraft.myst.book + S:Mystcraft.myst.book.item= + I:Mystcraft.myst.book.lexiconDisplaySize=40 + I:Mystcraft.myst.book.metadata=0 + I:Mystcraft.myst.book.rate=-1 + + # Configuration of Shedding for Natura.FlameSpider + S:Natura.FlameSpider.item= + I:Natura.FlameSpider.lexiconDisplaySize=40 + I:Natura.FlameSpider.metadata=0 + I:Natura.FlameSpider.rate=-1 + + # Configuration of Shedding for Natura.FlameSpiderBaby + S:Natura.FlameSpiderBaby.item= + I:Natura.FlameSpiderBaby.lexiconDisplaySize=40 + I:Natura.FlameSpiderBaby.metadata=0 + I:Natura.FlameSpiderBaby.rate=-1 + + # Configuration of Shedding for Natura.Imp + S:Natura.Imp.item= + I:Natura.Imp.lexiconDisplaySize=40 + I:Natura.Imp.metadata=0 + I:Natura.Imp.rate=-1 + + # Configuration of Shedding for Natura.NitroCreeper + S:Natura.NitroCreeper.item= + I:Natura.NitroCreeper.lexiconDisplaySize=40 + I:Natura.NitroCreeper.metadata=0 + I:Natura.NitroCreeper.rate=-1 + + # Configuration of Shedding for NpcDragon + S:NpcDragon.item= + I:NpcDragon.lexiconDisplaySize=40 + I:NpcDragon.metadata=0 + I:NpcDragon.rate=-1 + + # Configuration of Shedding for NpcSlime + S:NpcSlime.item= + I:NpcSlime.lexiconDisplaySize=40 + I:NpcSlime.metadata=0 + I:NpcSlime.rate=-1 + + # Configuration of Shedding for OpenBlocks.Luggage + S:OpenBlocks.Luggage.item= + I:OpenBlocks.Luggage.lexiconDisplaySize=40 + I:OpenBlocks.Luggage.metadata=0 + I:OpenBlocks.Luggage.rate=-1 + + # Configuration of Shedding for OpenBlocks.MiniMe + S:OpenBlocks.MiniMe.item= + I:OpenBlocks.MiniMe.lexiconDisplaySize=40 + I:OpenBlocks.MiniMe.metadata=0 + I:OpenBlocks.MiniMe.rate=-1 + + # Configuration of Shedding for Ozelot + S:Ozelot.item= + I:Ozelot.lexiconDisplaySize=40 + I:Ozelot.metadata=0 + I:Ozelot.rate=-1 + + # Configuration of Shedding for Pig + S:Pig.item= + I:Pig.lexiconDisplaySize=40 + I:Pig.metadata=0 + I:Pig.rate=-1 + + # Configuration of Shedding for PigZombie + S:PigZombie.item= + I:PigZombie.lexiconDisplaySize=40 + I:PigZombie.metadata=0 + I:PigZombie.rate=-1 + + # Configuration of Shedding for Sheep + S:Sheep.item= + I:Sheep.lexiconDisplaySize=40 + I:Sheep.metadata=0 + I:Sheep.rate=-1 + + # Configuration of Shedding for Silverfish + S:Silverfish.item= + I:Silverfish.lexiconDisplaySize=40 + I:Silverfish.metadata=0 + I:Silverfish.rate=-1 + + # Configuration of Shedding for Skeleton + S:Skeleton.item=minecraft:bone + I:Skeleton.lexiconDisplaySize=40 + I:Skeleton.metadata=0 + I:Skeleton.rate=36000 + + # Configuration of Shedding for Slime + S:Slime.item=minecraft:slime_ball + I:Slime.lexiconDisplaySize=40 + I:Slime.metadata=0 + I:Slime.rate=21000 + + # Configuration of Shedding for SnowMan + S:SnowMan.item= + I:SnowMan.lexiconDisplaySize=40 + I:SnowMan.metadata=0 + I:SnowMan.rate=-1 + + # Configuration of Shedding for Spider + S:Spider.item=minecraft:string + I:Spider.lexiconDisplaySize=40 + I:Spider.metadata=0 + I:Spider.rate=12000 + + # Configuration of Shedding for Squid + S:Squid.item=minecraft:dye + I:Squid.lexiconDisplaySize=20 + I:Squid.metadata=0 + I:Squid.rate=18000 + + # Configuration of Shedding for TConstruct.Crystal + S:TConstruct.Crystal.item= + I:TConstruct.Crystal.lexiconDisplaySize=40 + I:TConstruct.Crystal.metadata=0 + I:TConstruct.Crystal.rate=-1 + + # Configuration of Shedding for TConstruct.EdibleSlime + S:TConstruct.EdibleSlime.item= + I:TConstruct.EdibleSlime.lexiconDisplaySize=40 + I:TConstruct.EdibleSlime.metadata=0 + I:TConstruct.EdibleSlime.rate=-1 + + # Configuration of Shedding for TConstruct.KingSlime + S:TConstruct.KingSlime.item= + I:TConstruct.KingSlime.lexiconDisplaySize=40 + I:TConstruct.KingSlime.metadata=0 + I:TConstruct.KingSlime.rate=-1 + + # Configuration of Shedding for Thaumcraft.BrainyZombie + S:Thaumcraft.BrainyZombie.item= + I:Thaumcraft.BrainyZombie.lexiconDisplaySize=40 + I:Thaumcraft.BrainyZombie.metadata=0 + I:Thaumcraft.BrainyZombie.rate=-1 + + # Configuration of Shedding for Thaumcraft.CultistCleric + S:Thaumcraft.CultistCleric.item= + I:Thaumcraft.CultistCleric.lexiconDisplaySize=40 + I:Thaumcraft.CultistCleric.metadata=0 + I:Thaumcraft.CultistCleric.rate=-1 + + # Configuration of Shedding for Thaumcraft.CultistKnight + S:Thaumcraft.CultistKnight.item= + I:Thaumcraft.CultistKnight.lexiconDisplaySize=40 + I:Thaumcraft.CultistKnight.metadata=0 + I:Thaumcraft.CultistKnight.rate=-1 + + # Configuration of Shedding for Thaumcraft.CultistLeader + S:Thaumcraft.CultistLeader.item= + I:Thaumcraft.CultistLeader.lexiconDisplaySize=40 + I:Thaumcraft.CultistLeader.metadata=0 + I:Thaumcraft.CultistLeader.rate=-1 + + # Configuration of Shedding for Thaumcraft.CultistPortal + S:Thaumcraft.CultistPortal.item= + I:Thaumcraft.CultistPortal.lexiconDisplaySize=40 + I:Thaumcraft.CultistPortal.metadata=0 + I:Thaumcraft.CultistPortal.rate=-1 + + # Configuration of Shedding for Thaumcraft.EldritchCrab + S:Thaumcraft.EldritchCrab.item= + I:Thaumcraft.EldritchCrab.lexiconDisplaySize=40 + I:Thaumcraft.EldritchCrab.metadata=0 + I:Thaumcraft.EldritchCrab.rate=-1 + + # Configuration of Shedding for Thaumcraft.EldritchGolem + S:Thaumcraft.EldritchGolem.item= + I:Thaumcraft.EldritchGolem.lexiconDisplaySize=40 + I:Thaumcraft.EldritchGolem.metadata=0 + I:Thaumcraft.EldritchGolem.rate=-1 + + # Configuration of Shedding for Thaumcraft.EldritchGuardian + S:Thaumcraft.EldritchGuardian.item= + I:Thaumcraft.EldritchGuardian.lexiconDisplaySize=40 + I:Thaumcraft.EldritchGuardian.metadata=0 + I:Thaumcraft.EldritchGuardian.rate=-1 + + # Configuration of Shedding for Thaumcraft.EldritchWarden + S:Thaumcraft.EldritchWarden.item= + I:Thaumcraft.EldritchWarden.lexiconDisplaySize=40 + I:Thaumcraft.EldritchWarden.metadata=0 + I:Thaumcraft.EldritchWarden.rate=-1 + + # Configuration of Shedding for Thaumcraft.Firebat + S:Thaumcraft.Firebat.item= + I:Thaumcraft.Firebat.lexiconDisplaySize=40 + I:Thaumcraft.Firebat.metadata=0 + I:Thaumcraft.Firebat.rate=-1 + + # Configuration of Shedding for Thaumcraft.GiantBrainyZombie + S:Thaumcraft.GiantBrainyZombie.item= + I:Thaumcraft.GiantBrainyZombie.lexiconDisplaySize=40 + I:Thaumcraft.GiantBrainyZombie.metadata=0 + I:Thaumcraft.GiantBrainyZombie.rate=-1 + + # Configuration of Shedding for Thaumcraft.Golem + S:Thaumcraft.Golem.item= + I:Thaumcraft.Golem.lexiconDisplaySize=40 + I:Thaumcraft.Golem.metadata=0 + I:Thaumcraft.Golem.rate=-1 + + # Configuration of Shedding for Thaumcraft.InhabitedZombie + S:Thaumcraft.InhabitedZombie.item= + I:Thaumcraft.InhabitedZombie.lexiconDisplaySize=40 + I:Thaumcraft.InhabitedZombie.metadata=0 + I:Thaumcraft.InhabitedZombie.rate=-1 + + # Configuration of Shedding for Thaumcraft.MindSpider + S:Thaumcraft.MindSpider.item= + I:Thaumcraft.MindSpider.lexiconDisplaySize=40 + I:Thaumcraft.MindSpider.metadata=0 + I:Thaumcraft.MindSpider.rate=-1 + + # Configuration of Shedding for Thaumcraft.Pech + S:Thaumcraft.Pech.item= + I:Thaumcraft.Pech.lexiconDisplaySize=40 + I:Thaumcraft.Pech.metadata=0 + I:Thaumcraft.Pech.rate=-1 + + # Configuration of Shedding for Thaumcraft.TaintSpider + S:Thaumcraft.TaintSpider.item= + I:Thaumcraft.TaintSpider.lexiconDisplaySize=40 + I:Thaumcraft.TaintSpider.metadata=0 + I:Thaumcraft.TaintSpider.rate=-1 + + # Configuration of Shedding for Thaumcraft.TaintSpore + S:Thaumcraft.TaintSpore.item= + I:Thaumcraft.TaintSpore.lexiconDisplaySize=40 + I:Thaumcraft.TaintSpore.metadata=0 + I:Thaumcraft.TaintSpore.rate=-1 + + # Configuration of Shedding for Thaumcraft.TaintSwarm + S:Thaumcraft.TaintSwarm.item= + I:Thaumcraft.TaintSwarm.lexiconDisplaySize=40 + I:Thaumcraft.TaintSwarm.metadata=0 + I:Thaumcraft.TaintSwarm.rate=-1 + + # Configuration of Shedding for Thaumcraft.TaintSwarmer + S:Thaumcraft.TaintSwarmer.item= + I:Thaumcraft.TaintSwarmer.lexiconDisplaySize=40 + I:Thaumcraft.TaintSwarmer.metadata=0 + I:Thaumcraft.TaintSwarmer.rate=-1 + + # Configuration of Shedding for Thaumcraft.Taintacle + S:Thaumcraft.Taintacle.item= + I:Thaumcraft.Taintacle.lexiconDisplaySize=40 + I:Thaumcraft.Taintacle.metadata=0 + I:Thaumcraft.Taintacle.rate=-1 + + # Configuration of Shedding for Thaumcraft.TaintacleGiant + S:Thaumcraft.TaintacleGiant.item= + I:Thaumcraft.TaintacleGiant.lexiconDisplaySize=40 + I:Thaumcraft.TaintacleGiant.metadata=0 + I:Thaumcraft.TaintacleGiant.rate=-1 + + # Configuration of Shedding for Thaumcraft.TaintacleTiny + S:Thaumcraft.TaintacleTiny.item= + I:Thaumcraft.TaintacleTiny.lexiconDisplaySize=40 + I:Thaumcraft.TaintacleTiny.metadata=0 + I:Thaumcraft.TaintacleTiny.rate=-1 + + # Configuration of Shedding for Thaumcraft.TaintedChicken + S:Thaumcraft.TaintedChicken.item= + I:Thaumcraft.TaintedChicken.lexiconDisplaySize=40 + I:Thaumcraft.TaintedChicken.metadata=0 + I:Thaumcraft.TaintedChicken.rate=-1 + + # Configuration of Shedding for Thaumcraft.TaintedCow + S:Thaumcraft.TaintedCow.item= + I:Thaumcraft.TaintedCow.lexiconDisplaySize=40 + I:Thaumcraft.TaintedCow.metadata=0 + I:Thaumcraft.TaintedCow.rate=-1 + + # Configuration of Shedding for Thaumcraft.TaintedCreeper + S:Thaumcraft.TaintedCreeper.item= + I:Thaumcraft.TaintedCreeper.lexiconDisplaySize=40 + I:Thaumcraft.TaintedCreeper.metadata=0 + I:Thaumcraft.TaintedCreeper.rate=-1 + + # Configuration of Shedding for Thaumcraft.TaintedPig + S:Thaumcraft.TaintedPig.item= + I:Thaumcraft.TaintedPig.lexiconDisplaySize=40 + I:Thaumcraft.TaintedPig.metadata=0 + I:Thaumcraft.TaintedPig.rate=-1 + + # Configuration of Shedding for Thaumcraft.TaintedSheep + S:Thaumcraft.TaintedSheep.item= + I:Thaumcraft.TaintedSheep.lexiconDisplaySize=40 + I:Thaumcraft.TaintedSheep.metadata=0 + I:Thaumcraft.TaintedSheep.rate=-1 + + # Configuration of Shedding for Thaumcraft.TaintedVillager + S:Thaumcraft.TaintedVillager.item= + I:Thaumcraft.TaintedVillager.lexiconDisplaySize=40 + I:Thaumcraft.TaintedVillager.metadata=0 + I:Thaumcraft.TaintedVillager.rate=-1 + + # Configuration of Shedding for Thaumcraft.ThaumSlime + S:Thaumcraft.ThaumSlime.item= + I:Thaumcraft.ThaumSlime.lexiconDisplaySize=40 + I:Thaumcraft.ThaumSlime.metadata=0 + I:Thaumcraft.ThaumSlime.rate=-1 + + # Configuration of Shedding for Thaumcraft.TravelingTrunk + S:Thaumcraft.TravelingTrunk.item= + I:Thaumcraft.TravelingTrunk.lexiconDisplaySize=40 + I:Thaumcraft.TravelingTrunk.metadata=0 + I:Thaumcraft.TravelingTrunk.rate=-1 + + # Configuration of Shedding for Thaumcraft.Wisp + S:Thaumcraft.Wisp.item= + I:Thaumcraft.Wisp.lexiconDisplaySize=40 + I:Thaumcraft.Wisp.metadata=0 + I:Thaumcraft.Wisp.rate=-1 + + # Configuration of Shedding for VillageNames.Guardian + S:VillageNames.Guardian.item= + I:VillageNames.Guardian.lexiconDisplaySize=40 + I:VillageNames.Guardian.metadata=0 + I:VillageNames.Guardian.rate=-1 + + # Configuration of Shedding for Villager + S:Villager.item=minecraft:emerald + I:Villager.lexiconDisplaySize=40 + I:Villager.metadata=0 + I:Villager.rate=226000 + + # Configuration of Shedding for VillagerGolem + S:VillagerGolem.item= + I:VillagerGolem.lexiconDisplaySize=40 + I:VillagerGolem.metadata=0 + I:VillagerGolem.rate=-1 + + # Configuration of Shedding for Witch + S:Witch.item= + I:Witch.lexiconDisplaySize=40 + I:Witch.metadata=0 + I:Witch.rate=-1 + + # Configuration of Shedding for WitherBoss + S:WitherBoss.item= + I:WitherBoss.lexiconDisplaySize=40 + I:WitherBoss.metadata=0 + I:WitherBoss.rate=-1 + + # Configuration of Shedding for Wolf + S:Wolf.item= + I:Wolf.lexiconDisplaySize=40 + I:Wolf.metadata=0 + I:Wolf.rate=-1 + + # Configuration of Shedding for Zombie + S:Zombie.item= + I:Zombie.lexiconDisplaySize=40 + I:Zombie.metadata=0 + I:Zombie.rate=-1 + + # Configuration of Shedding for adventurebackpack.rideableSpider + S:adventurebackpack.rideableSpider.item= + I:adventurebackpack.rideableSpider.lexiconDisplaySize=40 + I:adventurebackpack.rideableSpider.metadata=0 + I:adventurebackpack.rideableSpider.rate=-1 + + # Configuration of Shedding for chisel.snowman + S:chisel.snowman.item= + I:chisel.snowman.lexiconDisplaySize=40 + I:chisel.snowman.metadata=0 + I:chisel.snowman.rate=-1 + + # Configuration of Shedding for customnpcs.CustomNpc + S:customnpcs.CustomNpc.item= + I:customnpcs.CustomNpc.lexiconDisplaySize=40 + I:customnpcs.CustomNpc.metadata=0 + I:customnpcs.CustomNpc.rate=-1 + + # Configuration of Shedding for customnpcs.NpcDragon + S:customnpcs.NpcDragon.item= + I:customnpcs.NpcDragon.lexiconDisplaySize=40 + I:customnpcs.NpcDragon.metadata=0 + I:customnpcs.NpcDragon.rate=-1 + + # Configuration of Shedding for customnpcs.NpcSlime + S:customnpcs.NpcSlime.item= + I:customnpcs.NpcSlime.lexiconDisplaySize=40 + I:customnpcs.NpcSlime.metadata=0 + I:customnpcs.NpcSlime.rate=-1 + + # Configuration of Shedding for customnpcs.npcEnderman + S:customnpcs.npcEnderman.item= + I:customnpcs.npcEnderman.lexiconDisplaySize=40 + I:customnpcs.npcEnderman.metadata=0 + I:customnpcs.npcEnderman.rate=-1 + + # Configuration of Shedding for customnpcs.npcGolem + S:customnpcs.npcGolem.item= + I:customnpcs.npcGolem.lexiconDisplaySize=40 + I:customnpcs.npcGolem.metadata=0 + I:customnpcs.npcGolem.rate=-1 + + # Configuration of Shedding for customnpcs.npccrystal + S:customnpcs.npccrystal.item= + I:customnpcs.npccrystal.lexiconDisplaySize=40 + I:customnpcs.npccrystal.metadata=0 + I:customnpcs.npccrystal.rate=-1 + + # Configuration of Shedding for customnpcs.npcdwarffemale + S:customnpcs.npcdwarffemale.item= + I:customnpcs.npcdwarffemale.lexiconDisplaySize=40 + I:customnpcs.npcdwarffemale.metadata=0 + I:customnpcs.npcdwarffemale.rate=-1 + + # Configuration of Shedding for customnpcs.npcdwarfmale + S:customnpcs.npcdwarfmale.item= + I:customnpcs.npcdwarfmale.lexiconDisplaySize=40 + I:customnpcs.npcdwarfmale.metadata=0 + I:customnpcs.npcdwarfmale.rate=-1 + + # Configuration of Shedding for customnpcs.npcelffemale + S:customnpcs.npcelffemale.item= + I:customnpcs.npcelffemale.lexiconDisplaySize=40 + I:customnpcs.npcelffemale.metadata=0 + I:customnpcs.npcelffemale.rate=-1 + + # Configuration of Shedding for customnpcs.npcelfmale + S:customnpcs.npcelfmale.item= + I:customnpcs.npcelfmale.lexiconDisplaySize=40 + I:customnpcs.npcelfmale.metadata=0 + I:customnpcs.npcelfmale.rate=-1 + + # Configuration of Shedding for customnpcs.npcenderchibi + S:customnpcs.npcenderchibi.item= + I:customnpcs.npcenderchibi.lexiconDisplaySize=40 + I:customnpcs.npcenderchibi.metadata=0 + I:customnpcs.npcenderchibi.rate=-1 + + # Configuration of Shedding for customnpcs.npcfurryfemale + S:customnpcs.npcfurryfemale.item= + I:customnpcs.npcfurryfemale.lexiconDisplaySize=40 + I:customnpcs.npcfurryfemale.metadata=0 + I:customnpcs.npcfurryfemale.rate=-1 + + # Configuration of Shedding for customnpcs.npcfurrymale + S:customnpcs.npcfurrymale.item= + I:customnpcs.npcfurrymale.lexiconDisplaySize=40 + I:customnpcs.npcfurrymale.metadata=0 + I:customnpcs.npcfurrymale.rate=-1 + + # Configuration of Shedding for customnpcs.npchumanfemale + S:customnpcs.npchumanfemale.item= + I:customnpcs.npchumanfemale.lexiconDisplaySize=40 + I:customnpcs.npchumanfemale.metadata=0 + I:customnpcs.npchumanfemale.rate=-1 + + # Configuration of Shedding for customnpcs.npchumanmale + S:customnpcs.npchumanmale.item= + I:customnpcs.npchumanmale.lexiconDisplaySize=40 + I:customnpcs.npchumanmale.metadata=0 + I:customnpcs.npchumanmale.rate=-1 + + # Configuration of Shedding for customnpcs.npcnagafemale + S:customnpcs.npcnagafemale.item= + I:customnpcs.npcnagafemale.lexiconDisplaySize=40 + I:customnpcs.npcnagafemale.metadata=0 + I:customnpcs.npcnagafemale.rate=-1 + + # Configuration of Shedding for customnpcs.npcnagamale + S:customnpcs.npcnagamale.item= + I:customnpcs.npcnagamale.lexiconDisplaySize=40 + I:customnpcs.npcnagamale.metadata=0 + I:customnpcs.npcnagamale.rate=-1 + + # Configuration of Shedding for customnpcs.npcorcfemale + S:customnpcs.npcorcfemale.item= + I:customnpcs.npcorcfemale.lexiconDisplaySize=40 + I:customnpcs.npcorcfemale.metadata=0 + I:customnpcs.npcorcfemale.rate=-1 + + # Configuration of Shedding for customnpcs.npcorcfmale + S:customnpcs.npcorcfmale.item= + I:customnpcs.npcorcfmale.lexiconDisplaySize=40 + I:customnpcs.npcorcfmale.metadata=0 + I:customnpcs.npcorcfmale.rate=-1 + + # Configuration of Shedding for customnpcs.npcpony + S:customnpcs.npcpony.item= + I:customnpcs.npcpony.lexiconDisplaySize=40 + I:customnpcs.npcpony.metadata=0 + I:customnpcs.npcpony.rate=-1 + + # Configuration of Shedding for customnpcs.npcskeleton + S:customnpcs.npcskeleton.item= + I:customnpcs.npcskeleton.lexiconDisplaySize=40 + I:customnpcs.npcskeleton.metadata=0 + I:customnpcs.npcskeleton.rate=-1 + + # Configuration of Shedding for customnpcs.npcvillager + S:customnpcs.npcvillager.item= + I:customnpcs.npcvillager.lexiconDisplaySize=40 + I:customnpcs.npcvillager.metadata=0 + I:customnpcs.npcvillager.rate=-1 + + # Configuration of Shedding for customnpcs.npczombiefemale + S:customnpcs.npczombiefemale.item= + I:customnpcs.npczombiefemale.lexiconDisplaySize=40 + I:customnpcs.npczombiefemale.metadata=0 + I:customnpcs.npczombiefemale.rate=-1 + + # Configuration of Shedding for customnpcs.npczombiemale + S:customnpcs.npczombiemale.item= + I:customnpcs.npczombiemale.lexiconDisplaySize=40 + I:customnpcs.npczombiemale.metadata=0 + I:customnpcs.npczombiemale.rate=-1 + + # Configuration of Shedding for etfuturum.bee + S:etfuturum.bee.item= + I:etfuturum.bee.lexiconDisplaySize=40 + I:etfuturum.bee.metadata=0 + I:etfuturum.bee.rate=-1 + + # Configuration of Shedding for etfuturum.brown_mooshroom + S:etfuturum.brown_mooshroom.item= + I:etfuturum.brown_mooshroom.lexiconDisplaySize=40 + I:etfuturum.brown_mooshroom.metadata=0 + I:etfuturum.brown_mooshroom.rate=-1 + + # Configuration of Shedding for etfuturum.ender_dragon + S:etfuturum.ender_dragon.item= + I:etfuturum.ender_dragon.lexiconDisplaySize=40 + I:etfuturum.ender_dragon.metadata=0 + I:etfuturum.ender_dragon.rate=-1 + + # Configuration of Shedding for etfuturum.endermite + S:etfuturum.endermite.item= + I:etfuturum.endermite.lexiconDisplaySize=40 + I:etfuturum.endermite.metadata=0 + I:etfuturum.endermite.rate=-1 + + # Configuration of Shedding for etfuturum.husk + S:etfuturum.husk.item= + I:etfuturum.husk.lexiconDisplaySize=40 + I:etfuturum.husk.metadata=0 + I:etfuturum.husk.rate=-1 + + # Configuration of Shedding for etfuturum.rabbit + S:etfuturum.rabbit.item= + I:etfuturum.rabbit.lexiconDisplaySize=40 + I:etfuturum.rabbit.metadata=0 + I:etfuturum.rabbit.rate=-1 + + # Configuration of Shedding for etfuturum.shulker + S:etfuturum.shulker.item= + I:etfuturum.shulker.lexiconDisplaySize=40 + I:etfuturum.shulker.metadata=0 + I:etfuturum.shulker.rate=-1 + + # Configuration of Shedding for etfuturum.snow_golem + S:etfuturum.snow_golem.item= + I:etfuturum.snow_golem.lexiconDisplaySize=40 + I:etfuturum.snow_golem.metadata=0 + I:etfuturum.snow_golem.rate=-1 + + # Configuration of Shedding for etfuturum.stray + S:etfuturum.stray.item= + I:etfuturum.stray.lexiconDisplaySize=40 + I:etfuturum.stray.metadata=0 + I:etfuturum.stray.rate=-1 + + # Configuration of Shedding for etfuturum.villager_zombie + S:etfuturum.villager_zombie.item= + I:etfuturum.villager_zombie.lexiconDisplaySize=40 + I:etfuturum.villager_zombie.metadata=0 + I:etfuturum.villager_zombie.rate=-1 + + # Configuration of Shedding for etfuturum.wooden_armorstand + S:etfuturum.wooden_armorstand.item= + I:etfuturum.wooden_armorstand.lexiconDisplaySize=40 + I:etfuturum.wooden_armorstand.metadata=0 + I:etfuturum.wooden_armorstand.rate=-1 + + # Configuration of Shedding for nova_craft.blazing_charger + S:nova_craft.blazing_charger.item= + I:nova_craft.blazing_charger.lexiconDisplaySize=40 + I:nova_craft.blazing_charger.metadata=0 + I:nova_craft.blazing_charger.rate=-1 + + # Configuration of Shedding for nova_craft.blazing_serpent + S:nova_craft.blazing_serpent.item= + I:nova_craft.blazing_serpent.lexiconDisplaySize=40 + I:nova_craft.blazing_serpent.metadata=0 + I:nova_craft.blazing_serpent.rate=-1 + + # Configuration of Shedding for nova_craft.bloviator + S:nova_craft.bloviator.item= + I:nova_craft.bloviator.lexiconDisplaySize=40 + I:nova_craft.bloviator.metadata=0 + I:nova_craft.bloviator.rate=-1 + + # Configuration of Shedding for nova_craft.cave_monitor + S:nova_craft.cave_monitor.item= + I:nova_craft.cave_monitor.lexiconDisplaySize=40 + I:nova_craft.cave_monitor.metadata=0 + I:nova_craft.cave_monitor.rate=-1 + + # Configuration of Shedding for nova_craft.crystal_golem + S:nova_craft.crystal_golem.item= + I:nova_craft.crystal_golem.lexiconDisplaySize=40 + I:nova_craft.crystal_golem.metadata=0 + I:nova_craft.crystal_golem.rate=-1 + + # Configuration of Shedding for nova_craft.death_stalker + S:nova_craft.death_stalker.item= + I:nova_craft.death_stalker.lexiconDisplaySize=40 + I:nova_craft.death_stalker.metadata=0 + I:nova_craft.death_stalker.rate=-1 + + # Configuration of Shedding for nova_craft.deepoid + S:nova_craft.deepoid.item= + I:nova_craft.deepoid.lexiconDisplaySize=40 + I:nova_craft.deepoid.metadata=0 + I:nova_craft.deepoid.rate=-1 + + # Configuration of Shedding for nova_craft.deepoid_dragon + S:nova_craft.deepoid_dragon.item= + I:nova_craft.deepoid_dragon.lexiconDisplaySize=40 + I:nova_craft.deepoid_dragon.metadata=0 + I:nova_craft.deepoid_dragon.rate=-1 + + # Configuration of Shedding for nova_craft.destitumite + S:nova_craft.destitumite.item= + I:nova_craft.destitumite.lexiconDisplaySize=40 + I:nova_craft.destitumite.metadata=0 + I:nova_craft.destitumite.rate=-1 + + # Configuration of Shedding for nova_craft.destitumite_tentacle + S:nova_craft.destitumite_tentacle.item= + I:nova_craft.destitumite_tentacle.lexiconDisplaySize=40 + I:nova_craft.destitumite_tentacle.metadata=0 + I:nova_craft.destitumite_tentacle.rate=-1 + + # Configuration of Shedding for nova_craft.drifter + S:nova_craft.drifter.item= + I:nova_craft.drifter.lexiconDisplaySize=40 + I:nova_craft.drifter.metadata=0 + I:nova_craft.drifter.rate=-1 + + # Configuration of Shedding for nova_craft.ender_avis + S:nova_craft.ender_avis.item= + I:nova_craft.ender_avis.lexiconDisplaySize=40 + I:nova_craft.ender_avis.metadata=0 + I:nova_craft.ender_avis.rate=-1 + + # Configuration of Shedding for nova_craft.ender_lord + S:nova_craft.ender_lord.item= + I:nova_craft.ender_lord.lexiconDisplaySize=40 + I:nova_craft.ender_lord.metadata=0 + I:nova_craft.ender_lord.rate=-1 + + # Configuration of Shedding for nova_craft.ender_ray + S:nova_craft.ender_ray.item= + I:nova_craft.ender_ray.lexiconDisplaySize=40 + I:nova_craft.ender_ray.metadata=0 + I:nova_craft.ender_ray.rate=-1 + + # Configuration of Shedding for nova_craft.glow_squid + S:nova_craft.glow_squid.item= + I:nova_craft.glow_squid.lexiconDisplaySize=40 + I:nova_craft.glow_squid.metadata=0 + I:nova_craft.glow_squid.rate=-1 + + # Configuration of Shedding for nova_craft.iceologer + S:nova_craft.iceologer.item= + I:nova_craft.iceologer.lexiconDisplaySize=40 + I:nova_craft.iceologer.metadata=0 + I:nova_craft.iceologer.rate=-1 + + # Configuration of Shedding for nova_craft.ionizatior + S:nova_craft.ionizatior.item= + I:nova_craft.ionizatior.lexiconDisplaySize=40 + I:nova_craft.ionizatior.metadata=0 + I:nova_craft.ionizatior.rate=-1 + + # Configuration of Shedding for nova_craft.nova_firefly + S:nova_craft.nova_firefly.item= + I:nova_craft.nova_firefly.lexiconDisplaySize=40 + I:nova_craft.nova_firefly.metadata=0 + I:nova_craft.nova_firefly.rate=-1 + + # Configuration of Shedding for nova_craft.nova_goat + S:nova_craft.nova_goat.item= + I:nova_craft.nova_goat.lexiconDisplaySize=40 + I:nova_craft.nova_goat.metadata=0 + I:nova_craft.nova_goat.rate=-1 + + # Configuration of Shedding for nova_craft.nova_phoenix + S:nova_craft.nova_phoenix.item= + I:nova_craft.nova_phoenix.lexiconDisplaySize=40 + I:nova_craft.nova_phoenix.metadata=0 + I:nova_craft.nova_phoenix.rate=-1 + + # Configuration of Shedding for nova_craft.nullifier + S:nova_craft.nullifier.item= + I:nova_craft.nullifier.lexiconDisplaySize=40 + I:nova_craft.nullifier.metadata=0 + I:nova_craft.nullifier.rate=-1 + + # Configuration of Shedding for nova_craft.phantom + S:nova_craft.phantom.item= + I:nova_craft.phantom.lexiconDisplaySize=40 + I:nova_craft.phantom.metadata=0 + I:nova_craft.phantom.rate=-1 + + # Configuration of Shedding for nova_craft.reality_distorter + S:nova_craft.reality_distorter.item= + I:nova_craft.reality_distorter.lexiconDisplaySize=40 + I:nova_craft.reality_distorter.metadata=0 + I:nova_craft.reality_distorter.rate=-1 + + # Configuration of Shedding for nova_craft.sculk_abomination + S:nova_craft.sculk_abomination.item= + I:nova_craft.sculk_abomination.lexiconDisplaySize=40 + I:nova_craft.sculk_abomination.metadata=0 + I:nova_craft.sculk_abomination.rate=-1 + + # Configuration of Shedding for nova_craft.sculk_duplicator + S:nova_craft.sculk_duplicator.item= + I:nova_craft.sculk_duplicator.lexiconDisplaySize=40 + I:nova_craft.sculk_duplicator.metadata=0 + I:nova_craft.sculk_duplicator.rate=-1 + + # Configuration of Shedding for nova_craft.sculk_dweller + S:nova_craft.sculk_dweller.item= + I:nova_craft.sculk_dweller.lexiconDisplaySize=40 + I:nova_craft.sculk_dweller.metadata=0 + I:nova_craft.sculk_dweller.rate=-1 + + # Configuration of Shedding for nova_craft.sculk_hunger + S:nova_craft.sculk_hunger.item= + I:nova_craft.sculk_hunger.lexiconDisplaySize=40 + I:nova_craft.sculk_hunger.metadata=0 + I:nova_craft.sculk_hunger.rate=-1 + + # Configuration of Shedding for nova_craft.sculk_symbiote + S:nova_craft.sculk_symbiote.item= + I:nova_craft.sculk_symbiote.lexiconDisplaySize=40 + I:nova_craft.sculk_symbiote.metadata=0 + I:nova_craft.sculk_symbiote.rate=-1 + + # Configuration of Shedding for nova_craft.sculked_monitor + S:nova_craft.sculked_monitor.item= + I:nova_craft.sculked_monitor.lexiconDisplaySize=40 + I:nova_craft.sculked_monitor.metadata=0 + I:nova_craft.sculked_monitor.rate=-1 + + # Configuration of Shedding for nova_craft.sea_serpent + S:nova_craft.sea_serpent.item= + I:nova_craft.sea_serpent.lexiconDisplaySize=40 + I:nova_craft.sea_serpent.metadata=0 + I:nova_craft.sea_serpent.rate=-1 + + # Configuration of Shedding for nova_craft.slaughter + S:nova_craft.slaughter.item= + I:nova_craft.slaughter.lexiconDisplaySize=40 + I:nova_craft.slaughter.metadata=0 + I:nova_craft.slaughter.rate=-1 + + # Configuration of Shedding for nova_craft.vargouzite + S:nova_craft.vargouzite.item= + I:nova_craft.vargouzite.lexiconDisplaySize=40 + I:nova_craft.vargouzite.metadata=0 + I:nova_craft.vargouzite.rate=-1 + + # Configuration of Shedding for nova_craft.vindicator + S:nova_craft.vindicator.item= + I:nova_craft.vindicator.lexiconDisplaySize=40 + I:nova_craft.vindicator.metadata=0 + I:nova_craft.vindicator.rate=-1 + + # Configuration of Shedding for nova_craft.vindicator_chief + S:nova_craft.vindicator_chief.item= + I:nova_craft.vindicator_chief.lexiconDisplaySize=40 + I:nova_craft.vindicator_chief.metadata=0 + I:nova_craft.vindicator_chief.rate=-1 + + # Configuration of Shedding for nova_craft.vindicator_trader + S:nova_craft.vindicator_trader.item= + I:nova_craft.vindicator_trader.lexiconDisplaySize=40 + I:nova_craft.vindicator_trader.metadata=0 + I:nova_craft.vindicator_trader.rate=-1 + + # Configuration of Shedding for nova_craft.void_cube + S:nova_craft.void_cube.item= + I:nova_craft.void_cube.lexiconDisplaySize=40 + I:nova_craft.void_cube.metadata=0 + I:nova_craft.void_cube.rate=-1 + + # Configuration of Shedding for nova_craft.void_entity + S:nova_craft.void_entity.item= + I:nova_craft.void_entity.lexiconDisplaySize=40 + I:nova_craft.void_entity.metadata=0 + I:nova_craft.void_entity.rate=-1 + + # Configuration of Shedding for nova_craft.warden + S:nova_craft.warden.item= + I:nova_craft.warden.lexiconDisplaySize=40 + I:nova_craft.warden.metadata=0 + I:nova_craft.warden.rate=-1 + + # Configuration of Shedding for npcEnderman + S:npcEnderman.item= + I:npcEnderman.lexiconDisplaySize=40 + I:npcEnderman.metadata=0 + I:npcEnderman.rate=-1 + + # Configuration of Shedding for npcGolem + S:npcGolem.item= + I:npcGolem.lexiconDisplaySize=40 + I:npcGolem.metadata=0 + I:npcGolem.rate=-1 + + # Configuration of Shedding for npccrystal + S:npccrystal.item= + I:npccrystal.lexiconDisplaySize=40 + I:npccrystal.metadata=0 + I:npccrystal.rate=-1 + + # Configuration of Shedding for npcdwarffemale + S:npcdwarffemale.item= + I:npcdwarffemale.lexiconDisplaySize=40 + I:npcdwarffemale.metadata=0 + I:npcdwarffemale.rate=-1 + + # Configuration of Shedding for npcdwarfmale + S:npcdwarfmale.item= + I:npcdwarfmale.lexiconDisplaySize=40 + I:npcdwarfmale.metadata=0 + I:npcdwarfmale.rate=-1 + + # Configuration of Shedding for npcelffemale + S:npcelffemale.item= + I:npcelffemale.lexiconDisplaySize=40 + I:npcelffemale.metadata=0 + I:npcelffemale.rate=-1 + + # Configuration of Shedding for npcelfmale + S:npcelfmale.item= + I:npcelfmale.lexiconDisplaySize=40 + I:npcelfmale.metadata=0 + I:npcelfmale.rate=-1 + + # Configuration of Shedding for npcenderchibi + S:npcenderchibi.item= + I:npcenderchibi.lexiconDisplaySize=40 + I:npcenderchibi.metadata=0 + I:npcenderchibi.rate=-1 + + # Configuration of Shedding for npcfurryfemale + S:npcfurryfemale.item= + I:npcfurryfemale.lexiconDisplaySize=40 + I:npcfurryfemale.metadata=0 + I:npcfurryfemale.rate=-1 + + # Configuration of Shedding for npcfurrymale + S:npcfurrymale.item= + I:npcfurrymale.lexiconDisplaySize=40 + I:npcfurrymale.metadata=0 + I:npcfurrymale.rate=-1 + + # Configuration of Shedding for npchumanfemale + S:npchumanfemale.item= + I:npchumanfemale.lexiconDisplaySize=40 + I:npchumanfemale.metadata=0 + I:npchumanfemale.rate=-1 + + # Configuration of Shedding for npchumanmale + S:npchumanmale.item= + I:npchumanmale.lexiconDisplaySize=40 + I:npchumanmale.metadata=0 + I:npchumanmale.rate=-1 + + # Configuration of Shedding for npcnagafemale + S:npcnagafemale.item= + I:npcnagafemale.lexiconDisplaySize=40 + I:npcnagafemale.metadata=0 + I:npcnagafemale.rate=-1 + + # Configuration of Shedding for npcnagamale + S:npcnagamale.item= + I:npcnagamale.lexiconDisplaySize=40 + I:npcnagamale.metadata=0 + I:npcnagamale.rate=-1 + + # Configuration of Shedding for npcorcfemale + S:npcorcfemale.item= + I:npcorcfemale.lexiconDisplaySize=40 + I:npcorcfemale.metadata=0 + I:npcorcfemale.rate=-1 + + # Configuration of Shedding for npcorcfmale + S:npcorcfmale.item= + I:npcorcfmale.lexiconDisplaySize=40 + I:npcorcfmale.metadata=0 + I:npcorcfmale.rate=-1 + + # Configuration of Shedding for npcpony + S:npcpony.item= + I:npcpony.lexiconDisplaySize=40 + I:npcpony.metadata=0 + I:npcpony.rate=-1 + + # Configuration of Shedding for npcskeleton + S:npcskeleton.item= + I:npcskeleton.lexiconDisplaySize=40 + I:npcskeleton.metadata=0 + I:npcskeleton.rate=-1 + + # Configuration of Shedding for npcvillager + S:npcvillager.item= + I:npcvillager.lexiconDisplaySize=40 + I:npcvillager.metadata=0 + I:npcvillager.rate=-1 + + # Configuration of Shedding for npczombiefemale + S:npczombiefemale.item= + I:npczombiefemale.lexiconDisplaySize=40 + I:npczombiefemale.metadata=0 + I:npczombiefemale.rate=-1 + + # Configuration of Shedding for npczombiemale + S:npczombiemale.item= + I:npczombiemale.lexiconDisplaySize=40 + I:npczombiemale.metadata=0 + I:npczombiemale.rate=-1 + + # Configuration of Shedding for wildmobsmod.Armadillo + S:wildmobsmod.Armadillo.item= + I:wildmobsmod.Armadillo.lexiconDisplaySize=40 + I:wildmobsmod.Armadillo.metadata=0 + I:wildmobsmod.Armadillo.rate=-1 + + # Configuration of Shedding for wildmobsmod.Bison + S:wildmobsmod.Bison.item= + I:wildmobsmod.Bison.lexiconDisplaySize=40 + I:wildmobsmod.Bison.metadata=0 + I:wildmobsmod.Bison.rate=-1 + + # Configuration of Shedding for wildmobsmod.Butterfly + S:wildmobsmod.Butterfly.item= + I:wildmobsmod.Butterfly.lexiconDisplaySize=40 + I:wildmobsmod.Butterfly.metadata=0 + I:wildmobsmod.Butterfly.rate=-1 + + # Configuration of Shedding for wildmobsmod.Cheetah + S:wildmobsmod.Cheetah.item= + I:wildmobsmod.Cheetah.lexiconDisplaySize=40 + I:wildmobsmod.Cheetah.metadata=0 + I:wildmobsmod.Cheetah.rate=-1 + + # Configuration of Shedding for wildmobsmod.Cougar + S:wildmobsmod.Cougar.item= + I:wildmobsmod.Cougar.lexiconDisplaySize=40 + I:wildmobsmod.Cougar.metadata=0 + I:wildmobsmod.Cougar.rate=-1 + + # Configuration of Shedding for wildmobsmod.Deer + S:wildmobsmod.Deer.item= + I:wildmobsmod.Deer.lexiconDisplaySize=40 + I:wildmobsmod.Deer.metadata=0 + I:wildmobsmod.Deer.rate=-1 + + # Configuration of Shedding for wildmobsmod.DireWolf + S:wildmobsmod.DireWolf.item= + I:wildmobsmod.DireWolf.lexiconDisplaySize=40 + I:wildmobsmod.DireWolf.metadata=0 + I:wildmobsmod.DireWolf.rate=-1 + + # Configuration of Shedding for wildmobsmod.Dragonfly + S:wildmobsmod.Dragonfly.item= + I:wildmobsmod.Dragonfly.lexiconDisplaySize=40 + I:wildmobsmod.Dragonfly.metadata=0 + I:wildmobsmod.Dragonfly.rate=-1 + + # Configuration of Shedding for wildmobsmod.Dreath + S:wildmobsmod.Dreath.item= + I:wildmobsmod.Dreath.lexiconDisplaySize=40 + I:wildmobsmod.Dreath.metadata=0 + I:wildmobsmod.Dreath.rate=-1 + + # Configuration of Shedding for wildmobsmod.Faded + S:wildmobsmod.Faded.item= + I:wildmobsmod.Faded.lexiconDisplaySize=40 + I:wildmobsmod.Faded.metadata=0 + I:wildmobsmod.Faded.rate=-1 + + # Configuration of Shedding for wildmobsmod.Fox + S:wildmobsmod.Fox.item= + I:wildmobsmod.Fox.lexiconDisplaySize=40 + I:wildmobsmod.Fox.metadata=0 + I:wildmobsmod.Fox.rate=-1 + + # Configuration of Shedding for wildmobsmod.Goat + S:wildmobsmod.Goat.item= + I:wildmobsmod.Goat.lexiconDisplaySize=40 + I:wildmobsmod.Goat.metadata=0 + I:wildmobsmod.Goat.rate=-1 + + # Configuration of Shedding for wildmobsmod.Goose + S:wildmobsmod.Goose.item= + I:wildmobsmod.Goose.lexiconDisplaySize=40 + I:wildmobsmod.Goose.metadata=0 + I:wildmobsmod.Goose.rate=-1 + + # Configuration of Shedding for wildmobsmod.Hyena + S:wildmobsmod.Hyena.item= + I:wildmobsmod.Hyena.lexiconDisplaySize=40 + I:wildmobsmod.Hyena.metadata=0 + I:wildmobsmod.Hyena.rate=-1 + + # Configuration of Shedding for wildmobsmod.Jellyfish + S:wildmobsmod.Jellyfish.item= + I:wildmobsmod.Jellyfish.lexiconDisplaySize=40 + I:wildmobsmod.Jellyfish.metadata=0 + I:wildmobsmod.Jellyfish.rate=-1 + + # Configuration of Shedding for wildmobsmod.MagmaPlant + S:wildmobsmod.MagmaPlant.item= + I:wildmobsmod.MagmaPlant.lexiconDisplaySize=40 + I:wildmobsmod.MagmaPlant.metadata=0 + I:wildmobsmod.MagmaPlant.rate=-1 + + # Configuration of Shedding for wildmobsmod.Mired + S:wildmobsmod.Mired.item= + I:wildmobsmod.Mired.lexiconDisplaySize=40 + I:wildmobsmod.Mired.metadata=0 + I:wildmobsmod.Mired.rate=-1 + + # Configuration of Shedding for wildmobsmod.Mouse + S:wildmobsmod.Mouse.item= + I:wildmobsmod.Mouse.lexiconDisplaySize=40 + I:wildmobsmod.Mouse.metadata=0 + I:wildmobsmod.Mouse.rate=-1 + + # Configuration of Shedding for wildmobsmod.SeaScorpion + S:wildmobsmod.SeaScorpion.item= + I:wildmobsmod.SeaScorpion.lexiconDisplaySize=40 + I:wildmobsmod.SeaScorpion.metadata=0 + I:wildmobsmod.SeaScorpion.rate=-1 + + # Configuration of Shedding for wildmobsmod.SkeletonWolf + S:wildmobsmod.SkeletonWolf.item= + I:wildmobsmod.SkeletonWolf.lexiconDisplaySize=40 + I:wildmobsmod.SkeletonWolf.metadata=0 + I:wildmobsmod.SkeletonWolf.rate=-1 + + # Configuration of Shedding for wildmobsmod.Tarantula + S:wildmobsmod.Tarantula.item= + I:wildmobsmod.Tarantula.lexiconDisplaySize=40 + I:wildmobsmod.Tarantula.metadata=0 + I:wildmobsmod.Tarantula.rate=-1 + + # Configuration of Shedding for wildmobsmod.WMOcelot + S:wildmobsmod.WMOcelot.item= + I:wildmobsmod.WMOcelot.lexiconDisplaySize=40 + I:wildmobsmod.WMOcelot.metadata=0 + I:wildmobsmod.WMOcelot.rate=-1 + + # Configuration of Shedding for wildmobsmod.WMWolf + S:wildmobsmod.WMWolf.item= + I:wildmobsmod.WMWolf.lexiconDisplaySize=40 + I:wildmobsmod.WMWolf.metadata=0 + I:wildmobsmod.WMWolf.rate=-1 + + # Configuration of Shedding for wildmobsmod.Zomgus + S:wildmobsmod.Zomgus.item= + I:wildmobsmod.Zomgus.lexiconDisplaySize=40 + I:wildmobsmod.Zomgus.metadata=0 + I:wildmobsmod.Zomgus.rate=-1 + + # Configuration of Shedding for witchery.attackbat + S:witchery.attackbat.item= + I:witchery.attackbat.lexiconDisplaySize=40 + I:witchery.attackbat.metadata=0 + I:witchery.attackbat.rate=-1 + + # Configuration of Shedding for witchery.babayaga + S:witchery.babayaga.item= + I:witchery.babayaga.lexiconDisplaySize=40 + I:witchery.babayaga.metadata=0 + I:witchery.babayaga.rate=-1 + + # Configuration of Shedding for witchery.banshee + S:witchery.banshee.item= + I:witchery.banshee.lexiconDisplaySize=40 + I:witchery.banshee.metadata=0 + I:witchery.banshee.rate=-1 + + # Configuration of Shedding for witchery.cat + S:witchery.cat.item= + I:witchery.cat.lexiconDisplaySize=40 + I:witchery.cat.metadata=0 + I:witchery.cat.rate=-1 + + # Configuration of Shedding for witchery.corpse + S:witchery.corpse.item= + I:witchery.corpse.lexiconDisplaySize=40 + I:witchery.corpse.metadata=0 + I:witchery.corpse.rate=-1 + + # Configuration of Shedding for witchery.covenwitch + S:witchery.covenwitch.item= + I:witchery.covenwitch.lexiconDisplaySize=40 + I:witchery.covenwitch.metadata=0 + I:witchery.covenwitch.rate=-1 + + # Configuration of Shedding for witchery.darkmark + S:witchery.darkmark.item= + I:witchery.darkmark.lexiconDisplaySize=40 + I:witchery.darkmark.metadata=0 + I:witchery.darkmark.rate=-1 + + # Configuration of Shedding for witchery.death + S:witchery.death.item= + I:witchery.death.lexiconDisplaySize=40 + I:witchery.death.metadata=0 + I:witchery.death.rate=-1 + + # Configuration of Shedding for witchery.deathhorse + S:witchery.deathhorse.item= + I:witchery.deathhorse.lexiconDisplaySize=40 + I:witchery.deathhorse.metadata=0 + I:witchery.deathhorse.rate=-1 + + # Configuration of Shedding for witchery.demon + S:witchery.demon.item= + I:witchery.demon.lexiconDisplaySize=40 + I:witchery.demon.metadata=0 + I:witchery.demon.rate=-1 + + # Configuration of Shedding for witchery.ent + S:witchery.ent.item= + I:witchery.ent.lexiconDisplaySize=40 + I:witchery.ent.metadata=0 + I:witchery.ent.rate=-1 + + # Configuration of Shedding for witchery.eye + S:witchery.eye.item= + I:witchery.eye.lexiconDisplaySize=40 + I:witchery.eye.metadata=0 + I:witchery.eye.rate=-1 + + # Configuration of Shedding for witchery.familiar + S:witchery.familiar.item= + I:witchery.familiar.lexiconDisplaySize=40 + I:witchery.familiar.metadata=0 + I:witchery.familiar.rate=-1 + + # Configuration of Shedding for witchery.follower + S:witchery.follower.item= + I:witchery.follower.lexiconDisplaySize=40 + I:witchery.follower.metadata=0 + I:witchery.follower.rate=-1 + + # Configuration of Shedding for witchery.goblin + S:witchery.goblin.item= + I:witchery.goblin.lexiconDisplaySize=40 + I:witchery.goblin.metadata=0 + I:witchery.goblin.rate=-1 + + # Configuration of Shedding for witchery.goblingulg + S:witchery.goblingulg.item= + I:witchery.goblingulg.lexiconDisplaySize=40 + I:witchery.goblingulg.metadata=0 + I:witchery.goblingulg.rate=-1 + + # Configuration of Shedding for witchery.goblinmog + S:witchery.goblinmog.item= + I:witchery.goblinmog.lexiconDisplaySize=40 + I:witchery.goblinmog.metadata=0 + I:witchery.goblinmog.rate=-1 + + # Configuration of Shedding for witchery.hellhound + S:witchery.hellhound.item= + I:witchery.hellhound.lexiconDisplaySize=40 + I:witchery.hellhound.metadata=0 + I:witchery.hellhound.rate=-1 + + # Configuration of Shedding for witchery.hornedHuntsman + S:witchery.hornedHuntsman.item= + I:witchery.hornedHuntsman.lexiconDisplaySize=40 + I:witchery.hornedHuntsman.metadata=0 + I:witchery.hornedHuntsman.rate=-1 + + # Configuration of Shedding for witchery.illusionCreeper + S:witchery.illusionCreeper.item= + I:witchery.illusionCreeper.lexiconDisplaySize=40 + I:witchery.illusionCreeper.metadata=0 + I:witchery.illusionCreeper.rate=-1 + + # Configuration of Shedding for witchery.illusionSpider + S:witchery.illusionSpider.item= + I:witchery.illusionSpider.lexiconDisplaySize=40 + I:witchery.illusionSpider.metadata=0 + I:witchery.illusionSpider.rate=-1 + + # Configuration of Shedding for witchery.illusionZombie + S:witchery.illusionZombie.item= + I:witchery.illusionZombie.lexiconDisplaySize=40 + I:witchery.illusionZombie.metadata=0 + I:witchery.illusionZombie.rate=-1 + + # Configuration of Shedding for witchery.imp + S:witchery.imp.item= + I:witchery.imp.lexiconDisplaySize=40 + I:witchery.imp.metadata=0 + I:witchery.imp.rate=-1 + + # Configuration of Shedding for witchery.leonard + S:witchery.leonard.item= + I:witchery.leonard.lexiconDisplaySize=40 + I:witchery.leonard.metadata=0 + I:witchery.leonard.rate=-1 + + # Configuration of Shedding for witchery.lilith + S:witchery.lilith.item= + I:witchery.lilith.lexiconDisplaySize=40 + I:witchery.lilith.metadata=0 + I:witchery.lilith.rate=-1 + + # Configuration of Shedding for witchery.lordoftorment + S:witchery.lordoftorment.item= + I:witchery.lordoftorment.lexiconDisplaySize=40 + I:witchery.lordoftorment.metadata=0 + I:witchery.lordoftorment.rate=-1 + + # Configuration of Shedding for witchery.lostsoul + S:witchery.lostsoul.item= + I:witchery.lostsoul.lexiconDisplaySize=40 + I:witchery.lostsoul.metadata=0 + I:witchery.lostsoul.rate=-1 + + # Configuration of Shedding for witchery.louse + S:witchery.louse.item= + I:witchery.louse.lexiconDisplaySize=40 + I:witchery.louse.metadata=0 + I:witchery.louse.rate=-1 + + # Configuration of Shedding for witchery.mandrake + S:witchery.mandrake.item= + I:witchery.mandrake.lexiconDisplaySize=40 + I:witchery.mandrake.metadata=0 + I:witchery.mandrake.rate=-1 + + # Configuration of Shedding for witchery.mindrake + S:witchery.mindrake.item= + I:witchery.mindrake.lexiconDisplaySize=40 + I:witchery.mindrake.metadata=0 + I:witchery.mindrake.rate=-1 + + # Configuration of Shedding for witchery.mirrorface + S:witchery.mirrorface.item= + I:witchery.mirrorface.lexiconDisplaySize=40 + I:witchery.mirrorface.metadata=0 + I:witchery.mirrorface.rate=-1 + + # Configuration of Shedding for witchery.nightmare + S:witchery.nightmare.item= + I:witchery.nightmare.lexiconDisplaySize=40 + I:witchery.nightmare.metadata=0 + I:witchery.nightmare.rate=-1 + + # Configuration of Shedding for witchery.owl + S:witchery.owl.item= + I:witchery.owl.lexiconDisplaySize=40 + I:witchery.owl.metadata=0 + I:witchery.owl.rate=-1 + + # Configuration of Shedding for witchery.poltergeist + S:witchery.poltergeist.item= + I:witchery.poltergeist.lexiconDisplaySize=40 + I:witchery.poltergeist.metadata=0 + I:witchery.poltergeist.rate=-1 + + # Configuration of Shedding for witchery.reflection + S:witchery.reflection.item= + I:witchery.reflection.lexiconDisplaySize=40 + I:witchery.reflection.metadata=0 + I:witchery.reflection.rate=-1 + + # Configuration of Shedding for witchery.spectre + S:witchery.spectre.item= + I:witchery.spectre.lexiconDisplaySize=40 + I:witchery.spectre.metadata=0 + I:witchery.spectre.rate=-1 + + # Configuration of Shedding for witchery.spirit + S:witchery.spirit.item= + I:witchery.spirit.lexiconDisplaySize=40 + I:witchery.spirit.metadata=0 + I:witchery.spirit.rate=-1 + + # Configuration of Shedding for witchery.toad + S:witchery.toad.item= + I:witchery.toad.lexiconDisplaySize=40 + I:witchery.toad.metadata=0 + I:witchery.toad.rate=-1 + + # Configuration of Shedding for witchery.treefyd + S:witchery.treefyd.item= + I:witchery.treefyd.lexiconDisplaySize=40 + I:witchery.treefyd.metadata=0 + I:witchery.treefyd.rate=-1 + + # Configuration of Shedding for witchery.vampire + S:witchery.vampire.item= + I:witchery.vampire.lexiconDisplaySize=40 + I:witchery.vampire.metadata=0 + I:witchery.vampire.rate=-1 + + # Configuration of Shedding for witchery.villageguard + S:witchery.villageguard.item= + I:witchery.villageguard.lexiconDisplaySize=40 + I:witchery.villageguard.metadata=0 + I:witchery.villageguard.rate=-1 + + # Configuration of Shedding for witchery.werevillager + S:witchery.werevillager.item= + I:witchery.werevillager.lexiconDisplaySize=40 + I:witchery.werevillager.metadata=0 + I:witchery.werevillager.rate=-1 + + # Configuration of Shedding for witchery.wingedmonkey + S:witchery.wingedmonkey.item= + I:witchery.wingedmonkey.lexiconDisplaySize=40 + I:witchery.wingedmonkey.metadata=0 + I:witchery.wingedmonkey.rate=-1 + + # Configuration of Shedding for witchery.witchhunter + S:witchery.witchhunter.item= + I:witchery.witchhunter.lexiconDisplaySize=40 + I:witchery.witchhunter.metadata=0 + I:witchery.witchhunter.rate=-1 + + # Configuration of Shedding for witchery.wolfman + S:witchery.wolfman.item= + I:witchery.wolfman.lexiconDisplaySize=40 + I:witchery.wolfman.metadata=0 + I:witchery.wolfman.rate=-1 + S:witherSkeleton.item= + I:witherSkeleton.lexiconDisplaySize=40 + I:witherSkeleton.metadata=0 + I:witherSkeleton.rate=-1 +} + + diff --git a/both/config/CarpentersBlocks.cfg b/both/config/CarpentersBlocks.cfg new file mode 100644 index 0000000..0818e0f --- /dev/null +++ b/both/config/CarpentersBlocks.cfg @@ -0,0 +1,119 @@ +# Configuration file + +blocks { + B:"Enable Barrier"=true + B:"Enable Bed"=true + B:"Enable Button"=true + B:"Enable Collapsible Block"=true + B:"Enable Daylight Sensor"=true + B:"Enable Door"=true + B:"Enable Flower Pot"=true + B:"Enable Garage Door"=true + B:"Enable Gate"=true + B:"Enable Hatch"=true + B:"Enable Ladder"=true + B:"Enable Lever"=true + B:"Enable Pressure Plate"=true + B:"Enable Safe"=true + B:"Enable Slope"=true + B:"Enable Stairs"=true + B:"Enable Torch"=true +} + + +features { + # This allows restricted blocks to be used as covers. + # Add your own by supplying the display name for the block (en_US only). + S:"Cover Exceptions" < + Silverwood Planks + Greatwood Planks + Thatch + > + B:"Enable Chisel Designs"=true + B:"Enable Covers"=true + B:"Enable Dye Colors"=true + B:"Enable Freestanding Ladders"=true + + # This allows garage doors to automatically fill in gaps when barriers beneath doors are destroyed. + B:"Enable Garage Door Void Autofill"=true + + # This will enable players to cover blocks with glowstone dust to make them illuminate. + B:"Enable Illumination"=true + B:"Enable Overlays"=true + + # This will prevent players besides you and server operators from editing your objects. + # Note: this does not protect objects against destruction (intentional), and may allow activation if appropriate. Also, the Carpenter's Safe is not affected by this. + B:"Enable Ownership"=true + + # This controls whether panes (used in doors, hatches, and other blocks) should render on alpha pass. + # This is needed to allow translucent window glass, for instance. + B:"Enable Pane Alpha Rendering"=true + + # This allows Carpenter's Blocks with solid top faces to create slopes above them when a sloping rail is above the block. + B:"Enable Rail Slope Fill"=true + B:"Enable Side Covers"=true + + # This controls whether torches extinguish themselves when exposed to rain or snow. + B:"Enable Torch Weather Effects"=true + + # This controls how many blocks can be connected as a single entity. + # Note: only applies to Garage Doors. + I:"MultiBlock Size Limit"=500 + + # This maps items to overlays. + # Items are prefixed with display names (en_US only). + # Overlay suffixes are :grass, :snow, :web, :vine, :hay, :mycelium + S:"Overlay Definitions" < + Seeds:grass + Snowball:snow + String:web + Vines:vine + Wheat:hay + Mushroom:mycelium + > + + # When enabled, unobstructed stationary fluid adjacent to block will render in the block space. + # Note: when enabled, you may experience noticeable chunk update lag spikes. + B:"Routable Fluids"=false + + # This controls the smoothness of the slope faces. + # Note: smoothness of 2 is similar to stairs, while a value above 25 is generally fluid. + I:Smoothness=2 +} + + +items { + B:"Enable Chisel"=true + B:"Enable Hammer"=true + B:"Enable Tile"=true + I:"Vanilla Tool Uses"=400 + B:"Vanilla Tools Damageable"=true + D:itemHammerDamageChanceFromCollapsible=0.2 + D:itemHammerDamageChanceFromSlopes=0.75 + D:itemHammerDamageChanceFromStairs=1.0 +} + + +"recipe quantities" { + I:Barrier=4 + I:Bed=1 + I:Block=8 + I:Button=2 + I:"Collapsible Block"=9 + I:"Daylight Sensor"=1 + I:Door=4 + I:"Flower Pot"=1 + I:"Garage Door"=8 + I:Gate=4 + I:Hatch=2 + I:Ladder=4 + I:Lever=2 + I:"Pressure Plate"=2 + I:Safe=2 + I:Slope=6 + I:Stairs=6 + I:Tile=12 + I:Torch=8 +} + + diff --git a/both/config/CodeChickenCore.cfg b/both/config/CodeChickenCore.cfg new file mode 100644 index 0000000..a974dc2 --- /dev/null +++ b/both/config/CodeChickenCore.cfg @@ -0,0 +1,30 @@ +#CodeChickenCore configuration file. + +checkUpdates=true + +#set to true to completely deobfuscate mcp names +dev.deobfuscate=false + +#Configuration options for checking various requirements for a modpack. +checks +{ + #If set to true, check RAM available for Minecraft before continuing to load + checkRAM=false +} + +#Various tweaks that can be applied to game mechanics. +tweaks +{ + #If set to true and doFireTick is disabled in the game rules, fire will still dissipate if it's not over a fire source + doFireTickOut=true + #If set to true, creepers will not destroy landscape. (A version of mobGriefing setting just for creepers) + environmentallyFriendlyCreepers=false + #If set to true two adjacent water source blocks will not generate a third. + finiteWater=false + #Set this to true to use the pre1.5 lava textures + replaceLavaFX=false + #Set this to true to use the pre1.5 water textures + replaceWaterFX=false + #If set to false, leaves will only replace air when growing + softLeafReplace=false +} diff --git a/both/config/CustomNpcPlus/client.cfg b/both/config/CustomNpcPlus/client.cfg new file mode 100644 index 0000000..44dacaa --- /dev/null +++ b/both/config/CustomNpcPlus/client.cfg @@ -0,0 +1,56 @@ +# Configuration file + +general { + # How long should downloaded imagery data be saved client side? (In minutes) + I:"Cache Life"=10 +} + + +questing { + # Client sided! Determines where tracking quest info shows up on the screen based on a number from 0 to 8. Default: 3 + I:"Tracking Info Alignment"=5 + + # Client sided! Offsets the tracking info GUI by this amount in the X direction. + I:"Tracking Info X"=-7 + + # Client sided! Offsets the tracking info GUI by this amount in the Y direction. + I:"Tracking Info Y"=-50 + + # Client sided! Adjusts the scaling of the Quest Tracking + I:"Tracking Scale"=80 +} + + +visual { + # Universal enable/disable for Banner Alerts + B:"All Banner Alerts"=true + + # Universal enable/disable for Banner Alerts + B:"All Chat Alerts"=true + + # Enable the use of Custom Font for Chat Bubbles + B:"Chat Bubbles Font Type"=false + + # Only for dialogs with sounds + B:"Dialog Sound"=true + + # Only set for gradual dialogs + B:"Dialog Speed"=true + + # Enable/Disable Chat Bubbles + B:"Enable Chat Bubbles"=true + + # Enable the Faction Tab + B:"Enable Faction Tab"=true + + # Enable/Disable Inventory Tabs + B:"Enable Inventory Tabs"=true + + # Font size for custom fonts (doesn't work with minecrafts font) + I:"Font Size"=18 + + # When set to Minecraft it will use minecrafts font, when Default it will use OpenSans. Can only use fonts installed on your PC + S:"Font Type"=Minecraft +} + + diff --git a/both/config/CustomNpcPlus/debug.cfg b/both/config/CustomNpcPlus/debug.cfg new file mode 100644 index 0000000..d4f84f1 --- /dev/null +++ b/both/config/CustomNpcPlus/debug.cfg @@ -0,0 +1,24 @@ +# Configuration file + +logging { + # Enables if Player Information (WAND-USE) should be printed to CustomNPCs Logs. IF on Server + # Logs will only be present SERVER-SIDE only in CustomNPCs-latest, -1, -2, and -3 + B:"Enable Player Logging"=false + + # Enables if Scripting Information should be printed to CustomNPCs Logs. IF on Server + # Logs will only be present SERVER-SIDE only in CustomNPCs-latest, -1, -2, and -3 + B:"Enable Script Logging"=false + + # IN Milliseconds 1s = 1000s. If a recent LOG of the same event is SENT within this threshold it will be ignored. + I:"Script Ignore Time Buffer"=2000 + + # Amount of Messages marked as SPAM [5, 3000]. Lower Number means MORE accurate messages + # This frequency will determine if the log will print a line with [SPAM] to warn the console. + I:"Script Log Frequency Limit"=20 + + # Comma separated list of NPC Script Types that will omit these from the logs, + # INIT,TICK,INTERACT,DIALOG,DAMAGED,KILLED,ATTACK,TARGET,COLLIDE,KILLS,DIALOG_CLOSE,TIMER + S:"Script Type Ignore"=TICK +} + + diff --git a/both/config/CustomNpcPlus/main.cfg b/both/config/CustomNpcPlus/main.cfg new file mode 100644 index 0000000..f9543e4 --- /dev/null +++ b/both/config/CustomNpcPlus/main.cfg @@ -0,0 +1,79 @@ +# Configuration file + +general { + # You need to use '/kamkeel config market' to convert existing market to new format. + B:"Dat Format for Market"=false + + # You need to use '/kamkeel config playerdata' to convert existing playerdata to new format. + B:"Dat Format for PlayerData"=false + B:"Disable Enchants"=false + B:"Disable Extra Blocks"=false + B:"Disable Extra Items"=false + B:"Enables Update Checker"=false + + # Start ID for enchants. IDs can only range from 0-256 + I:"Enchant Start ID"=100 + + # Set to false if you want to disable guns + B:"Guns Enabled"=true + B:"Ice Melt Enabled"=true + B:"Leaves Decay Enabled"=true + B:"Normal playes can use soulstone on Animals"=true + B:"Normal playes can use soulstone on Friendly NPCs"=false + B:"Normal playes can use soulstone on NPCs"=false + B:"Normal playes can use soulstone on Villagers"=true + B:"Vine Growth Enabled"=true +} + + +npc { + # Number of chunk loading npcs that can be active at the same time + I:"Chunk Loader Limit"=20 + + # Default interact line. Leave empty to not have one + S:"Default Interaction Line"=Hallo @p + + # The maximum number of images any dialog can hold. + I:"Dialog Image Limit"=10 + + # The maximum scale factor for a custom hitbox + I:"HitBox Scale Limit"=15 + + # Navigation search range for NPCs. Not recommended to increase if you have a slow pc or on a server. Minimum of 16, maximum of 96. + I:"NPC Navigation Range"=32 + + # Size limit for NPCs. Default 100, larger sizes may cause lag on clients and servers that can't take it! + I:"NPC Size Limit"=100 + + # Set to true if you want the dialog command option to be able to use op commands like tp etc + B:"NPC Use Op Commands"=true + + # Only ops can create and edit npcs + B:"Only Ops Edit NPCs"=false + + # The maximum number of overlays any npc/player can hold. + I:"Skin Overlay Limit"=10 +} + + +party { + # When creating a new Quest sets the default max party size + I:"Default Max Party Size"=4 + + # When creating a new Quest sets the default min party size + I:"Default Min Party Size"=1 + + # Determines whether the party system is enabled or not. + B:"Parties Enabled"=true + + # Determines whether friendly fire can be toggled in parties. + B:"Party Friendly Fire"=true +} + + +update { + # How often in seconds to update a players tracked quest. [Only applies to Item Quest currently] + I:"Tracked Quest Update Frequency"=5 +} + + diff --git a/both/config/CustomNpcPlus/mixin.cfg b/both/config/CustomNpcPlus/mixin.cfg new file mode 100644 index 0000000..e0c1874 --- /dev/null +++ b/both/config/CustomNpcPlus/mixin.cfg @@ -0,0 +1,14 @@ +# Configuration file + +client { + # Enables mixins for the ModelRenderer and RenderPlayer classes, allowing for additional animation functionality in the API. If crashes or visual errors occur, please disable. + B:"Animation Mixin"=true + + # Enables Overlay Mixins for Conflicts relating to Optifine or other Skin Renderers. If crashes occur, please disable. + B:"Entity Render Mixin"=true + + # Enables mixins for the ItemRenderer class, allowing for animations to be visible in first person. Can only be enabled if the animation mixin is enabled. If crashes or visual errors occur, please disable. + B:"First Person Animation Mixin"=true +} + + diff --git a/both/config/CustomNpcPlus/script.cfg b/both/config/CustomNpcPlus/script.cfg new file mode 100644 index 0000000..36253ad --- /dev/null +++ b/both/config/CustomNpcPlus/script.cfg @@ -0,0 +1,48 @@ +# Configuration file + +"scripting customization" { + # Comma separated list of classes that cannot be used in scripts through Java.for(). + # Classes must be fully written out with library names preceding them. + # This is a feature ONLY AVAILABLE ON NASHORN. + S:"Banned Classes"=java.net.URL,java.net.URI + + # Enables/Disables the use of the the ECMA6 Javascript standard instead of ECMA5.1. + # Enabling this adds many more features to JS in scripts. Only use if on Java 8 or higher. + # Not all ECMA 6 language is supported through this functionality. + B:"ECMA6 Scripting Language"=true + + # Enables the Banned Classes Functionality + B:"Enable Banned Classes"=false + + # Comma separated list of player UUIDs that can see and edit scripts. If ScriptsOpsOnly is true, + # ops and players with these IDs can see and edit scripts. Example: + # b876ec32-e396-476b-a115-8438d83c67d4,069a79f4-44e9-4726-a5be-fca90e38aaf5,be951074-c7ea-4f02-a725-bf017bc88650 + # Get a player's UUID from a site like NameMC or the API IPlayer.getUniqueID() function! + # If left empty and ScriptsOpsOnly is false, anyone can see and edit scripts with a scripter. + S:"Script Dev UUIDs"= + + # If scripts are too long (>65535 characters), they normally won't be saved in NBT data. + # This config adds additional compound tags to scripts that need it, so you can store much larger scripts! + # Every additional compound tag adds 65535 more characters to your script length limit. Use incrementally, with caution. + I:"Script Tag Limit"=2 +} + + +"scripting general" { + # Enables global forge event scripts to be used in the scripter. You can still see and write code in the scripter, but these scripts won't run. True by default. + B:"Enable Global Forge Event Scripts"=true + + # Enables global NPC scripts to be used in the scripter. You can still see and write code in the scripter, but these scripts won't run. False by default, use with caution! + B:"Enable Global NPC Scripts"=false + + # Enables global player event scripts to be used in the scripter. You can still see and write code in the scripter, but these scripts won't run. True by default. + B:"Enable Global Player Scripts"=true + + # Enables/Disables ALL scripting. You can still see and write code in the scripter, but these scripts won't run. True by default + B:"Enable Scripting"=true + + # Only ops can see and edit scripts + B:"OPs Only"=true +} + + diff --git a/both/config/CustomNpcs.cfg b/both/config/CustomNpcs.cfg new file mode 100644 index 0000000..f9dd85f --- /dev/null +++ b/both/config/CustomNpcs.cfg @@ -0,0 +1,134 @@ +#Disable Chat Bubbles +EnableChatBubbles=true + +#Enables/Disables ALL scripting. You can still see and write code in the scripter, but these scripts won't run. True by default +ScriptingEnabled=true + +#Enables/Disables the use of the the ECMA6 Javascript standard instead of ECMA5.1. +#Enabling this adds many more features to JS in scripts. Only use if on Java 8 or higher. +#Not all ECMA 6 language is supported through this functionality. +ScriptingECMA6=true + +#Enables global player event scripts to be used in the scripter. You can still see and write code in the scripter, but these scripts won't run. True by default. +GlobalPlayerScripts=true + +#Enables global forge event scripts to be used in the scripter. You can still see and write code in the scripter, but these scripts won't run. True by default. +GlobalForgeScripts=true + +#Enables global NPC scripts to be used in the scripter. You can still see and write code in the scripter, but these scripts won't run. False by default, use with caution! +GlobalNPCScripts=false + +#If scripts are too long (>65535 characters), they normally won't be saved in NBT data. +#This config adds additional compound tags to scripts that need it, so you can store much larger scripts! +#Every additional compound tag adds 65535 more characters to your script length limit. Use incrementally, with caution. +ExpandedScriptLimit=2 + +#Enables if Player Information (WAND-USE) should be printed to CustomNPCs Logs. IF on Server +#Logs will only be present SERVER-SIDE only in CustomNPCs-latest, -1, -2, and -3 +PlayerLogging=false + +#Enables if Scripting Information should be printed to CustomNPCs Logs. IF on Server +#Logs will only be present SERVER-SIDE only in CustomNPCs-latest, -1, -2, and -3 +ScriptLogging=false + +#Amount of Messages marked as SPAM [5, 3000]. Lower Number means MORE accurate messages +#This frequency will determine if the log will print a line with [SPAM] to warn the console. +ScriptFrequency=20 + +#IN Milliseconds 1s = 1000s. If a recent LOG of the same event is SENT within this threshold it will be ignored. +ScriptIgnoreTime=2000 + +#Comma separated list of NPC Script Types that will omit these from the logs, +#INIT,TICK,INTERACT,DIALOG,DAMAGED,KILLED,ATTACK,TARGET,COLLIDE,KILLS,DIALOG_CLOSE,TIMER +ScriptLogIgnoreType=TICK + +#Navigation search range for NPCs. Not recommended to increase if you have a slow pc or on a server. Minimum of 16, maximum of 96. +NpcNavRange=32 + +#Size limit for NPCs. Default 100, larger sizes may cause lag on clients and servers that can't take it! +NpcSizeLimit=100 + +#Set to true if you want the dialog command option to be able to use op commands like tp etc +NpcUseOpCommands=false + +#Client sided! Determines where tracking quest info shows up on the screen based on a number from 0 to 8. Default: 3 +TrackingInfoAlignment=3 + +#Client sided! Offsets the tracking info GUI by this amount in the X direction. +TrackingInfoX=0 + +#Client sided! Offsets the tracking info GUI by this amount in the Y direction. +TrackingInfoY=0 + +InventoryGuiEnabled=true + +DisableExtraItems=false + +DisableExtraBlock=false + +#Enables CustomNpcs startup update message +EnableUpdateChecker=true + +#Only ops can create and edit npcs +OpsOnly=true + +#Only ops can see and edit scripts +ScriptOpsOnly=true + +#Comma separated list of player UUIDs that can see and edit scripts. If ScriptsOpsOnly is true, +#ops and players with these IDs can see and edit scripts. Example: +#b876ec32-e396-476b-a115-8438d83c67d4,069a79f4-44e9-4726-a5be-fca90e38aaf5,be951074-c7ea-4f02-a725-bf017bc88650 +#Get a player's UUID from a site like NameMC or the API IPlayer.getUniqueID() function! +#If left empty and ScriptsOpsOnly is false, anyone can see and edit scripts with a scripter. +ScriptDevIDs= + +#Default interact line. Leave empty to not have one +DefaultInteractLine=Hello @p + +DisableEnchants=false + +#Start Id for enchants. IDs can only range from 0-256 +EnchantStartId=100 + +#Number of chunk loading npcs that can be active at the same time +ChunkLoaders=20 + +#The maximum number of images any dialog can hold. +DialogImageLimit=10 + +#The maximum number of images any dialog can hold. +SkinOverlayLimit=10 + +#Set to false if you want to disable guns +GunsEnabled=true + +#Enables leaves decay +LeavesDecayEnabled=true + +#Enables Vine Growth +VineGrowthEnabled=true + +#Enables Ice Melting +IceMeltsEnabled=true + +#Normal players can use soulstone on animals +SoulStoneAnimals=true + +#Normal players can use soulstone on villagers +SoulStoneVillagers=false + +#Normal players can use soulstone on all npcs +SoulStoneNPCs=false + +#Normal players can use soulstone on friendly npcs +SoulStoneFriendlyNPCs=false + +#When set to Minecraft it will use minecrafts font, when Default it will use OpenSans. Can only use fonts installed on your PC +FontType=Comic Sans MS + +#Font size for custom fonts (doesn't work with minecrafts font) +FontSize=18 + +#Enables Overlay Mixins for Conflicts relating to Optifine or other Skin Renderers. If crashes occur, please disable. +EntityRendererMixin=true + diff --git a/both/config/CustomStuff3.cfg b/both/config/CustomStuff3.cfg new file mode 100644 index 0000000..d2ffe00 --- /dev/null +++ b/both/config/CustomStuff3.cfg @@ -0,0 +1,9 @@ +# Configuration file + +general { + # If set to true, you won't be able to open the gui to create stuff. + # The key will still show up ingame but it won't do anything. + B:disableGui=false +} + + diff --git a/both/config/DraconicEvolution.Balance.cfg b/both/config/DraconicEvolution.Balance.cfg new file mode 100644 index 0000000..1f16896 --- /dev/null +++ b/both/config/DraconicEvolution.Balance.cfg @@ -0,0 +1,163 @@ +# Configuration file + +energy { + + armor { + I:"Draconic Armor: Additional energy storage per upgrade installed (RF)"=5000000 + I:"Draconic Armor: Amount of energy required to remove negative effects (RF)"=5000 + I:"Draconic Armor: Amount of energy required to restore protection point (RF)"=1000 + I:"Draconic Armor: Base energy storage (RF)"=10000000 + I:"Draconic Armor: Maximum energy transfer rate (RF/t)"=500000 + I:"Wyvern Armor: Additional energy storage per upgrade installed (RF)"=500000 + I:"Wyvern Armor: Amount of energy required to restore protection point (RF)"=1000 + I:"Wyvern Armor: Base energy storage (RF)"=1000000 + I:"Wyvern Armor: Maximum energy transfer rate (RF/t)"=50000 + } + + tools { + I:"Draconic Flux Capacitor: Additional energy storage per upgrade installed (RF)"=50000000 + I:"Draconic Flux Capacitor: Base energy storage (RF)"=250000000 + I:"Draconic Flux Capacitor: Maximum energy extraction rate (RF/t)"=100000000 + I:"Draconic Flux Capacitor: Maximum energy reception rate (RF/t)"=10000000 + I:"Draconic Tools: Additional energy storage per upgrade installed (RF)"=5000000 + I:"Draconic Tools: Amount of energy required to perform action (RF)"=80 + I:"Draconic Tools: Base energy storage (RF)"=10000000 + I:"Draconic Tools: Maximum energy transfer rate (RF/t)"=500000 + I:"Wyvern Flux Capacitor: Additional energy storage per upgrade installed (RF)"=50000000 + I:"Wyvern Flux Capacitor: Base energy storage (RF)"=80000000 + I:"Wyvern Flux Capacitor: Maximum energy extraction rate (RF/t)"=10000000 + I:"Wyvern Flux Capacitor: Maximum energy reception rate (RF/t)"=1000000 + I:"Wyvern Tools: Additional energy storage per upgrade installed (RF)"=500000 + I:"Wyvern Tools: Amount of energy required to perform action (RF)"=80 + I:"Wyvern Tools: Base energy storage (RF)"=1000000 + I:"Wyvern Tools: Maximum energy transfer rate (RF/t)"=50000 + } + + weapons { + I:"Arrow of Draconic Fire: Energy cost multiplier"=30 + I:"Draconic Bow: Amount of energy required to shoot (RF)"=80 + I:"Draconic Weapons: Additional energy storage per upgrade installed (RF)"=5000000 + I:"Draconic Weapons: Amount of energy required to perform attack (RF)"=250 + I:"Draconic Weapons: Base energy storage (RF)"=10000000 + I:"Draconic Weapons: Maximum energy transfer rate (RF/t)"=500000 + I:"Wyvern Bow: Amount of energy required to shoot (RF)"=80 + I:"Wyvern Weapons: Additional energy storage per upgrade installed (RF)"=500000 + I:"Wyvern Weapons: Amount of energy required to perform attack (RF)"=250 + I:"Wyvern Weapons: Base energy storage (RF)"=1000000 + I:"Wyvern Weapons: Maximum energy transfer rate (RF/t)"=50000 + } + + misc { + I:"Draconium Block: Amount of energy required to charge (RF)"=100000000 + I:"Draconium Block: Maximum charging speed (RF/t)"=10000000 + } + + machines { + I:"Advanced Energy Relay: Energy buffer size (RF)"=4550000 + I:"Advanced Energy Relay: Maximum energy extraction rate (RF/t)"=4550000 + I:"Advanced Energy Relay: Maximum energy reception rate (RF/t)"=4550000 + I:"Advanced Energy Transceiver: Energy buffer size (RF)"=10000000 + I:"Advanced Energy Transceiver: Maximum energy extraction rate (RF/t)"=10000000 + I:"Advanced Energy Transceiver: Maximum energy reception rate (RF/t)"=10000000 + I:"Advanced Wireless Energy Transceiver: Energy buffer size (RF)"=4550000 + I:"Advanced Wireless Energy Transceiver: Maximum energy extraction rate (RF/t)"=4550000 + I:"Advanced Wireless Energy Transceiver: Maximum energy reception rate (RF/t)"=4550000 + I:"Advanced Wireless Energy Transceiver: Maximum energy sending rate for each linked device (RF/t)"=50000 + I:"Energy Infuser: Energy buffer size (RF)"=10000000 + I:"Energy Infuser: Maximum energy transfer rate (RF/t)"=10000000 + I:"Energy Relay: Energy buffer size (RF)"=50000 + I:"Energy Relay: Maximum energy extraction rate (RF/t)"=50000 + I:"Energy Relay: Maximum energy reception rate (RF/t)"=50000 + I:"Energy Transceiver: Energy buffer size (RF)"=50000 + I:"Energy Transceiver: Maximum energy extraction rate (RF/t)"=50000 + I:"Energy Transceiver: Maximum energy reception rate (RF/t)"=50000 + I:"Mob Grinder: Amount of energy required to kill entity (RF)"=1000 + I:"Mob Grinder: Internal energy buffer size (RF)"=20000 + I:"Mob Grinder: Main energy buffer size (RF)"=100000 + I:"Mob Grinder: Maximum energy reception rate (RF/t)"=32000 + D:"Multiblock Energy Storage Tier 1: Energy buffer size (RF)"=4.55E7 + D:"Multiblock Energy Storage Tier 2: Energy buffer size (RF)"=2.73E8 + D:"Multiblock Energy Storage Tier 3: Energy buffer size (RF)"=1.64E9 + D:"Multiblock Energy Storage Tier 4: Energy buffer size (RF)"=9.88E9 + D:"Multiblock Energy Storage Tier 5: Energy buffer size (RF)"=5.93E10 + D:"Multiblock Energy Storage Tier 6: Energy buffer size (RF)"=3.56E11 + D:"Multiblock Energy Storage Tier 7: Energy buffer size (RF)"=2.14E12 + I:"Wireless Energy Transceiver: Energy buffer size (RF)"=50000 + I:"Wireless Energy Transceiver: Maximum energy extraction rate (RF/t)"=50000 + I:"Wireless Energy Transceiver: Maximum energy reception rate (RF/t)"=50000 + I:"Wireless Energy Transceiver: Maximum energy sending rate for each linked device (RF/t)"=5000 + } + +} + + +tweaks { + + ########################################################################################################## + # armor + #--------------------------------------------------------------------------------------------------------# + # Values in this category may be replaced automatically to prevent problems + ########################################################################################################## + + armor { + I:"Draconic Armor: Maximum amount of upgrade points"=50 + I:"Draconic Armor: Maximum amount of upgrades"=6 + I:"Wyvern Armor: Maximum amount of upgrade points"=50 + I:"Wyvern Armor: Maximum amount of upgrades"=3 + } + + ########################################################################################################## + # tools + #--------------------------------------------------------------------------------------------------------# + # Values in this category may be replaced automatically to prevent problems + ########################################################################################################## + + tools { + I:"Draconic Flux Capacitor: Maximum amount of upgrade points"=50 + I:"Draconic Flux Capacitor: Maximum amount of upgrades"=6 + I:"Draconic Tools: Maximum amount of upgrade points"=50 + I:"Draconic Tools: Maximum amount of upgrades"=6 + I:"Wyvern Flux Capacitor: Maximum amount of upgrade points"=50 + I:"Wyvern Flux Capacitor: Maximum amount of upgrades"=3 + I:"Wyvern Tools: Maximum amount of upgrade points"=50 + I:"Wyvern Tools: Maximum amount of upgrades"=3 + } + + ########################################################################################################## + # weapons + #--------------------------------------------------------------------------------------------------------# + # Values in this category may be replaced automatically to prevent problems + ########################################################################################################## + + weapons { + I:"Draconic Bow: Maximum amount of upgrade points"=50 + I:"Draconic Bow: Maximum amount of upgrades"=6 + I:"Draconic Weapons: Maximum amount of upgrade points"=50 + I:"Draconic Weapons: Maximum amount of upgrades"=6 + I:"Wyvern Bow: Maximum amount of upgrade points"=50 + I:"Wyvern Bow: Maximum amount of upgrades"=3 + I:"Wyvern Weapons: Maximum amount of upgrade points"=50 + I:"Wyvern Weapons: Maximum amount of upgrades"=3 + } + + machines { + I:"Advanced Energy Device (Relay/Transceiver): Linking range"=50 + I:"Energy Device (Relay/Transceiver): Linking range"=25 + B:"Mob Grinder: Use Looting enchantment"=false + + # WARNING! Changing of this value will replace blocks of all existing Energy Storage Multiblocks! + S:"Multiblock Energy Storage: Main block of structure"=minecraft:redstone_block + + # WARNING! Changing of this value will replace blocks of all existing Energy Storage Multiblocks! + I:"Multiblock Energy Storage: Metadata of main block of structure"=0 + + # WARNING! Changing of this value will replace blocks of all existing Energy Storage Multiblocks! + I:"Multiblock Energy Storage: Metadata of outer block of structure"=0 + + # WARNING! Changing of this value will replace blocks of all existing Energy Storage Multiblocks! + S:"Multiblock Energy Storage: Outer block of structure"=DraconicEvolution:draconium + } + +} + + diff --git a/both/config/DraconicEvolution.cfg b/both/config/DraconicEvolution.cfg new file mode 100644 index 0000000..7e8678b --- /dev/null +++ b/both/config/DraconicEvolution.cfg @@ -0,0 +1,173 @@ +# Configuration file + +"draconic reactor" { + # Setting this to false will reduce the reactor explosion to little more then a tnt blast + B:EnableBigExplosion=true + + # Use this to adjust the output of the reactor + I:EnergyOutputMultiplier=1 + + # Use this to adjust how quickly the reactor uses fuel + I:FuelUsageMultiplier=1 +} + + +general { + # Dose Draconic bow explosion damage blocks + B:"Bow Block Damage"=true + + # Set to false to disable the DE dragons ability to break blocks (dose not effect vanilla dragon) + B:"Can dragon break blocks"=true + + # This sets how far apart the chaos islands will spawn. The islands spawn in a grid pattern. + I:"Chaos Island Separation"=10000 + + # (Wuss mode) Setting this to true will disable the chaos guardians ability to respawn healing crystals. Under certain circumstances such as on a Spigot server where entity render distance is significantly lower this may be required. + B:"Disable Guardian Crystal Respawn"=false + + # Set to true to disable all item lore + B:"Disable Item Lore"=false + + # If you are having issued with console spam that you cant fix setting this to true will disable all log output from Draconic Evolution (Not recommended) + B:"Disable Log"=false + + # Set to true to prevent draconium ore from spawning in the end + B:"Disable Ore Spawn (End)"=false + + # Set to true to prevent draconium ore from spawning in the nether + B:"Disable Ore Spawn (Nether)"=false + + # Set to true to prevent draconium ore from spawning in the overworld + B:"Disable Ore Spawn (Overworld)"=false + + # add the unlocalized name of a block or item to this list to disable it [default: ] + S:"Disabled Blocks & Items" < + tile.draconicevolution:sunDial + tile.draconicevolution:weatherController + > + + # Sets the exact location to spawn the dragon egg and disables the portal spawn (dose not effect vanilla dragon) + I:"Dragon egg spawn location" < + 0 + 0 + 0 + > + + # Set this to false to disable flight given by draconic armor. + B:"Enable Flight"=true + B:"Enable version checker"=false + + # Ender Comet has a 1 in {this number} chance to spawn in each chunk + I:"Ender Comet Rarity"=10000 + + # If true the resurrection ritual will be a lot faster + B:"Fast Summon Ritual"=false + + # Should Chaos Islands be generated + B:"Generate Chaos Islands"=true + + # Should Ender comets be generated + B:"Generate Ender Comets"=true + + # Invert Dislocator Pedestal display name shift behavior + B:InvertDPDSB=false + + # A list of items of items that should be ignored by the item dislocator. Use the items registry name e.g. minecraft:apple you can also add a meta value like so minecraft:wool|4 [default: [appliedenergistics2:item.ItemCrystalSeed]] + S:"Item Dislocator Blacklist" < + appliedenergistics2:item.ItemCrystalSeed + > + + # Disable item dislocator sound + B:"Item Dislocator Disable Sound"=false + + # Add the id's of dimensions you do not want draconium ore to spawn in + I:"Ore gen dimension blacklist" < + > + + # Add the id's of dimensions you do want draconium ore to spawn in (if empty, uses only the blacklist) + I:"Ore gen dimension whitelist" < + > + + # Is Pigmen blood rage active + B:"Pigmen Blood Rage"=true + + # Limits the max speed of players. Recommend between 0.5 - 1.0 for servers + D:"Player speed cap"=2.5 + + # If true items dropped by a tool in aoe mode will despawn after 5 seconds + B:"Rapidly despawn aoe mined items"=false + + # If set to true the unlocalized name of every block and item will be displayed in its tool tip + B:"Show Unlocalized Names"=false + + # A list of dimensions the speed limit will not effect (speed limit is not so really required in the end) + I:"Speed limit Dim black lack list" < + > + + # Dose the speed limit effect ops + B:"Speed limit effects ops"=false + + # Charm of Dislocation uses per Ender pearl + I:"Teleporter Uses PerPearl"=1 + + # If true the 3D tool models will be replaced with standard 2D textures + B:"Use old 2D tool textures"=false + + # If true the armor will use the original vanilla 2D model instead of the new 3D models + B:"Use old armor model"=false + + # If true the original 3D armor models created by Skeletonpunk will be used instead of the current ones + B:"Use the original 3D armor models"=false + + # Passive (Animals) Mobs have a 1 in this number chance to drop a soul + I:passiveSoulDropChance=800 + + # Mobs have a 1 in this number chance to drop a soul + I:soulDropChance=1000 +} + + +"gui stuff" { + # Used to store the position of the armor ant tool HUD's. This should not be modified + I:"HUD Settings" < + 996 + 825 + 69 + 907 + 90 + 100 + 3 + 0 + 1 + 1 + 1 + 1 + > +} + + +"long range dislocator" { + I:"Admin Dislocator Detect Range"=5 + I:"Dislocator Max Range"=10000 + I:"Dislocator Min Range"=1000 +} + + +"magicid's" { + I:"Reaper Enchant id"=180 +} + + +spawner { + # List of names that will be ether accepted or rejected by the spawner depending on the list type [default: [ExampleMob1], [ExampleMob2], [ExampleMob3 (these examples can be deleted)]] + S:"Spawn List" < + ExampleMob1 + ExampleMob2 + ExampleMob3 (these examples can be deleted) + > + + # Sets weather the spawner list is a white list or a black list (true = white list false = black list) + B:listType=false +} + + diff --git a/both/config/EasyCrafting.cfg b/both/config/EasyCrafting.cfg new file mode 100644 index 0000000..6c694f8 --- /dev/null +++ b/both/config/EasyCrafting.cfg @@ -0,0 +1,11 @@ +# Configuration file + +general { + # How long to wait for recipe results (milliseconds; default 5000 + I:maxTime=5000 + + # How deep to check for ingredients in multi level crafting, higher values can cause lag; default: 10 + I:recipeRecursion=10 +} + + diff --git a/both/config/EnderStorage.cfg b/both/config/EnderStorage.cfg new file mode 100644 index 0000000..63fa589 --- /dev/null +++ b/both/config/EnderStorage.cfg @@ -0,0 +1,30 @@ +#EnderStorage Configuration File +#Deleting any element will restore it to it's default value +#Block ID's will be automatically generated the first time it's run + +#Causes chests to lose personal settings and drop the diamond on break +anarchy-mode=false + +checkUpdates=false + +#Set to true to make the vanilla enderchest unplaceable. +disable-vanilla=true + +#Set to true to make the vanilla enderchest uncraftable. +disable-vanilla_recipe=false + +#Disable the end portal effect in ES ender chests. May help with FPS (not TPS!) problems. +disableFXChest=false + +#Disable the end portal effect in ender tanks. May help with FPS (not TPS!) problems. +disableFXTank=false + +#Set the size of ender tanks in buckets (x1000) +enderTankSize=256 + +#The size of each inventory of EnderStorage. 0 = 3x3, 1 = 3x9, 2 = 6x9 +item.storage-size=2 + + +#The name of the item used to set the chest to personal. Diamond by default +personalItemID=diamond diff --git a/both/config/EntityCulling.cfg b/both/config/EntityCulling.cfg new file mode 100644 index 0000000..be5152e --- /dev/null +++ b/both/config/EntityCulling.cfg @@ -0,0 +1,34 @@ +# Configuration file + +~CONFIG_VERSION: 1.1 + +########################################################################################################## +# Generic +#--------------------------------------------------------------------------------------------------------# +# Generic Options +########################################################################################################## + +Generic { + # Aggressively calculate bounding box culling with no breathing room. May result in additional performance at the cost of stability and/or graphics issues. [default: false] + B:aggressiveMode=false + + # Try this before sending an issue report. [default: false] + B:debugMode=false + + # Comma-separated list of entities and blocks whitelisted from this mod, e.g. tile.beacon + S:entityWhitelist=tile.beacon + + # Limit to a hitbox (anything larger than this will be considered too big to cull) [range: -32768 ~ 32767, default: 50] + I:hitboxLimit=50 + + # Renders nametags through walls [default: true] + B:renderNametagsThroughWalls=true + + # The delay between async pathtracing runs that update which TEs need to be culled [range: -32768 ~ 32767, default: 10] + I:sleepDelay=10 + + # 128 works out to be roughly equal to minecraft's defaults [range: -32768 ~ 32767, default: 128] + I:tracingDistance=128 +} + + diff --git a/both/config/ExtraUtilities.cfg b/both/config/ExtraUtilities.cfg new file mode 100644 index 0000000..aa1adeb --- /dev/null +++ b/both/config/ExtraUtilities.cfg @@ -0,0 +1,191 @@ +# Configuration file + +blocks { + B:AngelBlockEnabled=true + B:BUDBlockEnabled=true + B:BedrockiumBlockEnabled=true + B:ChandelierEnabled=true + B:CobblestoneComprEnabled=true + B:ColorBlockDataEnabled=true + B:ConveyorEnabled=true + B:CursedEarthEnabled=true + B:CurtainEnabled=true + B:Decorative_1Enabled=true + B:Decorative_2Enabled=true + B:DrumEnabled=true + B:EnderCollectorEnabled=true + B:EnderLilyEnabled=true + B:EnderMarkerEnabled=true + B:EnderQuarryEnabled=true + B:EnderQuarryUpgradeEnabled=true + B:EnderThermicPumpEnabled=true + B:EtherealBlockEnabled=true + B:FilingCabinetEnabled=true + B:Generator64Enabled=true + B:Generator8Enabled=true + B:GeneratorEnabled=true + B:GreenScreenEnabled=true + B:MagnumTorchEnabled=true + B:MiniChestEnabled=true + B:PeacefultableEnabled=true + B:PortalEnabled=true + B:PureLoveBlockEnabled=true + B:QEDEnabled=true + B:SlightlyLargerChestEnabled=true + B:SoundMufflerEnabled=true + B:SpikeDiamondEnabled=true + B:SpikeEnabled=true + B:SpikeGoldEnabled=true + B:SpikeWoodEnabled=true + B:TimerBlockEnabled=true + B:TradingPostEnabled=true + B:TransferNodeEnabled=true + B:TransferNodeRemoteEnabled=true + B:TransferPipeEnabled=true + B:TrashCanEnabled=true +} + + +client_options { + B:disablePortalAnimation=false +} + + +"ender quarry power" { + I:baseDrain=1800 + I:hardnessDrain=200 +} + + +items { + B:AngelRingEnabled=true + B:BedrockiumIngotEnabled=true + B:BuildersWandEnabled=true + B:CreativeBuildersWandEnabled=true + B:DestructionPickaxeEnabled=true + B:DivisionSigilEnabled=true + B:ErosionShovelEnabled=true + B:EthericSwordEnabled=true + B:GloveEnabled=true + B:GoldenBagEnabled=true + B:GoldenLassoEnabled=true + B:HealingAxeEnabled=true + B:HeatingCoilEnabled=true + B:LawSwordEnabled=true + B:MicroBlocksEnabled=true + B:PaintBrushEnabled=true + B:PrecisionShearsIdEnabled=true + B:ScannerEnabled=true + B:SonarGogglesEnabled=true + B:SoulEnabled=true + B:TemporalHoeEnabled=true + B:UnstableIngotEnabled=true + B:UpgradeNodeEnabled=true + B:WateringCanEnabled=true +} + + +options { + I:EnderPumpDimensionExceptions < + > + I:deepDarkDimensionID=-100 + B:disableEnderPumpInAllDimensions=false + B:disableMultiBlocksCreativeTab=false + B:disableTransferNodeCobblegen=false + B:disableTransferNodeParticles=false + B:disableTransferNodeWatergen=false + B:disableWitherNoisesIfNotNearby=true + I:lastMilleniumDimensionID=-112 + B:peacefulTableInAllDifficulties=true + B:soulDrainResetsOnDeath=false + B:unstableIngotsExplode=true +} + + +qedcrafting { + # ItemStack names to enforce crafting in the QED + S:QEDItems < + tile.extrautils:extractor_base_remote.0 + tile.extrautils:extractor_base_remote.6 + item.extrautils:nodeUpgrade.5 + item.extrautils:nodeUpgrade.6 + tile.extrautils:magnumTorch + tile.extrautils:endMarker + tile.extrautils:extractor_base.12 + tile.extrautils:enderQuarryUpgrade.0 + tile.extrautils:extractor_base.13 + > + + # Internal version number to add/remove items in future updates. Set to -1 to disable auto-updates. + I:QEDVersion=3 +} + + +recipes { + B:disableAdvFilingCabinet=false + B:disableAltChestRecipe=false + B:disableBuildersWandRecipe=false + B:disableChandelierRecipe=false + B:disableColoredBlocksRecipes=false + B:disableCompressedCobblestoneRecipe=false + B:disableConveyorRecipe=false + B:disableCurtainRecipe=false + B:disableDestructionPickaxeRecipe=false + B:disableDivisionSiginInChests=false + B:disableDrumRecipe=false + B:disableEnderLiliesInDungeons=false + B:disableEnderQuarryUpgradesRecipes=false + B:disableEnderThermicPumpRecipe=false + B:disableEnergyExtractionPipeRecipe=false + B:disableEnergyPipeRecipe=false + B:disableErosionShovelRecipe=false + B:disableEtherealGlassRecipe=false + B:disableEthericSwordRecipe=false + B:disableFilingCabinet=false + B:disableFilterPipeRecipe=false + B:disableFilterRecipe=false + B:disableGeneratorRecipe=false + B:disableGoldenBagRecipe=false + B:disableGoldenLassoRecipe=false + B:disableHealingAxeRecipe=false + B:disableMagnumTorchRecipe=false + B:disableModSortingPipeRecipe=false + B:disableNodeUpgradeSpeedRecipe=false + B:disablePaintbrushRecipe=false + B:disablePeacefulTableRecipe=false + B:disablePeacefulWitherRecipe=false + B:disableQEDIngotSmeltRecipes=false + B:disableRainMufflerRecipe=false + B:disableRationingPipeRecipe=false + B:disableRedstoneClockRecipe=false + B:disableRetrievalNodeLiquidRecipe=false + B:disableRetrievalNodeRecipe=false + B:disableReversingHoeRecipe=false + B:disableSonarGogglesRecipe=false + B:disableSortingPipeRecipe=false + B:disableSoundMufflerRecipe=false + B:disableSpikeRecipe=false + B:disableSuperWateringCanRecipe=false + B:disableTradingPostRecipe=false + B:disableTransferNodeEnergyRecipe=false + B:disableTransferNodeLiquidRecipe=false + B:disableTransferNodeRecipe=false + B:disableTransferPipeRecipe=false + B:disableTrashCanRecipe=false + B:disableUnstableIngotRecipe=false + B:disableWateringCanRecipe=false +} + + +tinkersintegration { + I:tcon_bedrock_material_id=315 + I:tcon_magical_wood_id=316 + I:tcon_unstable_material_id=314 +} + + +worldgen { + I:retrogen_enderlillies=1 +} + + diff --git a/both/config/FinderCompass.cfg b/both/config/FinderCompass.cfg new file mode 100644 index 0000000..2adaff6 --- /dev/null +++ b/both/config/FinderCompass.cfg @@ -0,0 +1,66 @@ +// In this config, everything beneath a Line of Syntax +// Setting:yourSettingsNameHere +// is considered a new and seperate Compass-Mode to be switched by using the compass. You can specify anything you want ANEW for each Setting. +// +// Note the hard-coded Ender Eye Needle. If you don't want it, you need to disable it by stating NoEnderEyeNeedle (see examples below) +// +// Inside a Setting: +// Lines may be added in the form BlockID:R:G:B:ScanrangeHor:ScanrangeVer:MinBlockY:MaxBlockY:boolDelayed[:damageDropped] +// +// BlockID - the Block Name the compass should look for. Google Minecraft Data for correct values +// R:G:B - the color values the needle should use +// ScanrangeHor - scanrange -x,-z to +x,+z +// ScanrangeVer - scanrange depth, '1' is visible blocks from a 1x2 tunnel +// MinBlockY - minimum block height to scan +// MaxBlockY - maximum block height to scan +// boolDelayed - boolean for scanning only every 15 seconds +// [OPTIONAL] damageDropped - the system some mods like Redpower2 use to stack more than one block at the same blockID. You can specify the subvalue here +// damageDropped is optional and does not need to be set in order for a config line to work. You can let your line end with boolDelayed as before. +// +// to get minecraft IDs visit www.minecraftwiki.net/wiki/Data_values +// to get an RGB color just google online RGB mixer +// +// For your convenience here's some presets +// +// +// +Setting:Working Man's Mineables +// +NoEnderEyeNeedle +// +// - gold +gold_ore:245:245:0:15:1:1:100:0 +// +// - iron +iron_ore:179:179:179:15:1:1:100:0 +// +// - coal +coal_ore:51:26:0:15:1:1:100:0 +// +// +Setting:Adventuring +// +// NoEnderEyeNeedle +// +// this is Mob Spawners with a needle color of {26,255,26}, 60 width and 60 depth, from 1-100 height, big scan every 15 seconds +mob_spawner:26:255:26:60:60:1:100:1 +// +// this is Chest (for Adventuring) = block id 54, with a needle color of {184,138,0}, 60 width and 60 depth, from 1-100 height, big scan every 15 seconds +chest:184:138:0:60:60:1:100:1 +// +// +Setting:Shiny Stones +// +NoEnderEyeNeedle +// +// this is Diamond = block id 56, with a needle color of {51,255,204}, it scans 15 blocks horizontally, 1 vertically, from 1-16 height, every second +diamond_ore:51:255:204:15:1:1:16:0 +// +// - lapis lazuli +lapis_ore:55:70:220:15:1:1:100:0 +// +// - redstone +redstone_ore:255:125:155:15:1:1:100:0 +// +// - emerald ore +emerald_ore:26:255:26:7:1:4:31:0 diff --git a/both/config/FinderCompassItemConfig.cfg b/both/config/FinderCompassItemConfig.cfg new file mode 100644 index 0000000..64b6981 --- /dev/null +++ b/both/config/FinderCompassItemConfig.cfg @@ -0,0 +1,7 @@ +# Configuration file + +general { + B:isFinderCompassNewItem=false +} + + diff --git a/both/config/FloatingItems.conf b/both/config/FloatingItems.conf new file mode 100644 index 0000000..94b924b --- /dev/null +++ b/both/config/FloatingItems.conf @@ -0,0 +1,21 @@ +# Configuration file + +util { + # Format: Item ID. Example of Cobblestone: 4 + I:"Blacklist of All Items regardless of Metadata that should not Float" < + > + + # Format: {Item ID}(Metadata). Example of Spruce Log: {17}(1) + S:"Blacklist of Items that should not Float" < + > + + # Format: OreDict. Example of Copper Ingot: ingotCopper + S:"Blacklist of OreDict Entries that should not Float" < + > + + # Server language codes are based off the Minecraft .lang files. See https://minecraft.gamepedia.com/Language for list. + S:"Default Server language"=en_us + B:"Disable FloatingItems Update Checker Message"=false +} + + diff --git a/both/config/FloodLights.cfg b/both/config/FloodLights.cfg new file mode 100644 index 0000000..5c360d5 --- /dev/null +++ b/both/config/FloodLights.cfg @@ -0,0 +1,62 @@ +# Configuration file + +blocks { + # Enables the carbon FloodLight [default: true] + B:carbonFloodlightEnabled=true + + # Enables the electric FloodLight [default: true] + B:electricFloodlightEnabled=true + + # Enables the Grow Light [default: true] + B:growLightEnabled=true + + # Enables the small electric FloodLight [default: true] + B:smallElectricFloodlightEnabled=true + + # Enables the UV FloodLight [default: true] + B:uvFloodlightEnabled=true +} + + +general { + # Should the IGW Notifier be shown? [default: true] + B:IGWNotifierEnabled=false + + # How many seconds should 1 coal last in the carbon floodlight (quarter of that for the cone floodlights)? Default:300 [range: 0 ~ 1000, default: 300] + I:carbonTime=300 + + # How big should the chance for the growlight for a growtick per second be? [range: 0.0 ~ 1.0, default: 0.05] + S:chanceGrowLight=0.05 + + # How much damage should the UV Floodlights do per second? [range: 1.0 ~ 16.0, default: 4.0] + S:damageUVFloodlight=4.0 + + # Energy Usage in RF/t for the electric FloodLight (x4 for the cone floodlights) [range: 0 ~ 1000, default: 20] + I:energyUsage=20 + + # Energy Usage in RF/t for the Grow Light [range: 0 ~ 800, default: 40] + I:energyUsageGrowLight=40 + + # Energy Usage in RF/t for the small electric FloodLight [range: 0 ~ 100, default: 2] + I:energyUsageSmallFloodlight=2 + + # Energy Usage in RF/t for the UV FloodLight [range: 0 ~ 800, default: 80] + I:energyUsageUVFloodlight=80 + + # How far should the cone floodlights go? (mind that wide only goes quarter as far) Default:32 [range: 1 ~ 64, default: 32] + I:rangeConeFloodlight=32 + + # How far should the straight Floodlights go? [range: 1 ~ 128, default: 64] + I:rangeStraightFloodlight=64 + + # How far should the UV Floodlights go? [range: 1 ~ 32, default: 8] + I:rangeUVFloodlight=8 + + # How long should the timeout for turning on floodlights again be in ticks? [range: 1 ~ 240, default: 40] + I:timeoutFloodlights=40 + + # Should the UV Light Block be visible? [default: true] + B:uvLightRendered=true +} + + diff --git a/both/config/ForgeEssentialsClient.cfg b/both/config/ForgeEssentialsClient.cfg new file mode 100644 index 0000000..5c75da0 --- /dev/null +++ b/both/config/ForgeEssentialsClient.cfg @@ -0,0 +1,26 @@ +# Configuration file + +########################################################################################################## +# general +#--------------------------------------------------------------------------------------------------------# +# Configure ForgeEssentials Client addon features. +########################################################################################################## + +general { + # Save tokens to automatically log in to servers using FE's Authentication Module. + B:allowAuthAutoLogin=true + + # Set to false to disable graphical selections. [default: true] + B:allowCUI=true + + # Set to false to disable visual indication of block/item permissions + B:allowPermRender=true + + # Set to false to disable QR code rendering when you enter /remote qr. + B:allowQRCodeRender=true + + # Use shortcut buttons to answer questions. Defaults are F8 for yes and F9 for no, change in game options menu. + B:allowQuestionerShortcuts=true +} + + diff --git a/both/config/GardenContainers.patterns.cfg b/both/config/GardenContainers.patterns.cfg new file mode 100644 index 0000000..21fc851 --- /dev/null +++ b/both/config/GardenContainers.patterns.cfg @@ -0,0 +1,84 @@ +# Configuration file + +########################################################################################################## +# 1_patterns +#--------------------------------------------------------------------------------------------------------# +# Patterns are additional textures that can be overlaid on top of large pots, both normal and colored. +# For each pattern defined, a corresponding 'stamp' item is registered. The stamp is used with the +# pottery table to apply patterns to raw clay pots. +# +# This mod can support up to 255 registered patterns. To add a new pattern, create a new entry in the +# config below using the form: +# +# S:pattern.#=texture_name; A Name +# +# Where # is an id between 1 and 255 inclusive. +# Place a corresponding texture_name.png file into the mod's jar file in assets/modularpots/textures/blocks. +# To further control aspects of the pattern, seeing the next section, pattern_settings. +# +# Note: Future versions of this mod may add new patterns. If you haven't made any changes to this +# configuration, simply delete it and let it regenerate. Otherwise visit the mod's development thread +# on Minecraft Forums to see what's changed. +########################################################################################################## + +1_patterns { + S:pattern.1=large_pot_1; Serpent + S:pattern.10=large_pot_10; Scales + S:pattern.11=large_pot_11; Growth + S:pattern.12=large_pot_12; Fern + S:pattern.13=large_pot_13; Diamond + S:pattern.2=large_pot_2; Lattice + S:pattern.3=large_pot_3; Offset Squares + S:pattern.4=large_pot_4; Inset + S:pattern.5=large_pot_5; Turtle + S:pattern.6=large_pot_6; Creeper + S:pattern.7=large_pot_7; Freewheel + S:pattern.8=large_pot_8; Creepy Castle + S:pattern.9=large_pot_9; Savannah +} + + +########################################################################################################## +# 2_pattern_settings +#--------------------------------------------------------------------------------------------------------# +# Specifies all the attributes for patterns. Attributes control how patterns can be found in the world. +# In the future, they might control other aspects, such as how patterns are rendered. +# +# By default, all patterns will take their attributes from the 'pattern_default' subcategory. To +# customize some or all attributes for a pattern, create a new subcategory modeled like this: +# +# pattern_# { +# I:weight=5 +# } +# +# The S:pattern_gen option controls what kinds of dungeon chests the pattern's stamp item will appear in, and the +# rarity of the item appearing. The location and rarity are separated by a comma (,), and multiple locations +# are separated with a semicolon (;). Rarity is a value between 1 and 100, with 1 being very rare. Golden +# apples and diamond horse armor also have a rarity of 1. Most vanilla items have a rarity of 10. The valid +# location strings are: +# +# mineshaftCorridor, pyramidDesertChest, pyramidJungleChest, strongholdCorridor, strongholdLibrary, +# strongholdCrossing, villageBlacksmith, dungeonChest +########################################################################################################## + +2_pattern_settings { + S:pattern_gen=dungeonChest, 1; mineshaftCorridor, 1 + + pattern_default { + S:name=Unknown + I:weight=5 + } + + pattern_2 { + I:weight=8 + } + +} + + +general { + # Allows some villagers to buy and sell pattern stamps. + B:enableVillagerStampTrading=true +} + + diff --git a/both/config/GardenStuff/GardenCore.cfg b/both/config/GardenStuff/GardenCore.cfg new file mode 100644 index 0000000..ef43179 --- /dev/null +++ b/both/config/GardenStuff/GardenCore.cfg @@ -0,0 +1,14 @@ +# Configuration file + +general { + # The probability that compost will succeed when used as bonemeal relative to bonemeal. + D:compostBonemealStrength=1 + + # Allows compost trigger plant growth like bonemeal. + B:enableCompostBonemeal=true + + # Allows tilled garden soil to advance crop growth more quickly. Enables random ticks. + B:enableTilledSoilGrowthBonus=true +} + + diff --git a/both/config/GardenStuff/GardenTrees.cfg b/both/config/GardenStuff/GardenTrees.cfg new file mode 100644 index 0000000..afc039c --- /dev/null +++ b/both/config/GardenStuff/GardenTrees.cfg @@ -0,0 +1,24 @@ +# Configuration file + +general { + # Using compost on saplings will grow ornamental (miniature) trees instead of normal trees. + B:compostGrowsOrnamentalTrees=true + + # Generates clusters of candelilla shrub in warm, sandy biomes. + B:generateCandelilla=true + + # The probability from 0.0 - 1.0 that breaking a strange plant will drop its contents. + D:strangePlantDropChance=1.0 + + # The maximum number of items dropped when breaking a strange plant. + I:strangePlantDropMax=4 + + # The minimum number of items dropped when breaking a strange plant. + I:strangePlantDropMin=1 + + # A list of zero or more item IDs. Breaking the plant will drop an item picked at random from the list. Ex: minecraft:coal:1 + S:strangePlantDrops < + > +} + + diff --git a/both/config/Hats.cfg b/both/config/Hats.cfg new file mode 100644 index 0000000..a921228 --- /dev/null +++ b/both/config/Hats.cfg @@ -0,0 +1,315 @@ +# Configuration file + +########################################################################################################## +# clientonly +#--------------------------------------------------------------------------------------------------------# +# These settings affect only the client that loads the mod. +########################################################################################################## + +clientonly { + # Enable hats in servers without the mod? + # + # Min: 0 + # Max: 1 + I:enableInServersWithoutMod=1 + + # What hat do you want to use on servers without the mod? Only when randomHat = 0 + S:favouriteHat=Top Hat + + # Do you want to apply a colourizer to your favourite hat? + # If no, leave as #ffffff + # (Google "hex color codes" if you don't understand) + # Format: # + # Eg: #ffffff for white + S:favouriteHatColourizer=#ffffff + + # Max number of hats to render in one tick + # + # Min: 0 + # Max: 5000 + I:maxHatRenders=300 + + # This config is for your GUI personalization. + # Please don't change this if you don't know what you're doing. + S:personalizeEnabled=1 2 3 4 5 6 7 8 9 + + # Should each player have a random hat? + # They randomly change from time to time. + # 0 = No + # 1 = Yes + # 2 = Yes, but not the player! + # Only when enabled on servers without the mod + # + # Min: 0 + # Max: 2 + I:randomHat=2 + + # Render Hats? + # + # Min: 0 + # Max: 1 + I:renderHats=1 + + # Should your hat render in first person? + # + # Min: 0 + # Max: 1 + I:renderInFirstPerson=0 + + # Do other players have hats? Only when enabled on servers without the mod. + # + # Min: 0 + # Max: 1 + I:shouldOtherPlayersHaveHats=1 + + # Show Contributor Hats in the GUI? + # + # Min: 0 + # Max: 1 + I:showContributorHatsInGui=1 +} + + +########################################################################################################## +# globaloptions +#--------------------------------------------------------------------------------------------------------# +# These settings affect both servers and clients that loads the mod. +########################################################################################################## + +globaloptions { + # Enable receiving of model files to the server/client? + # + # Min: 0 + # Max: 1 + I:allowReceivingOfHats=1 + + # Enable sending of model files to the server/client? + # + # Min: 0 + # Max: 1 + I:allowSendingOfHats=1 + + # Enable mod mob support for Hats? + # + # Min: 0 + # Max: 1 + I:modMobSupport=1 + + # Read the local mod mob support file (HatModMobSupport.json) from the /hats/ folder? + # If turned off, it'll pull the online GitHub version. + # Use this to do testing with custom mob hats. + # + # Min: 0 + # Max: 1 + I:readLocalModMobSupport=0 + + # Enable safe load? + # Safe load forces the mod to reject Techne Model Files that have files other than xml and png files. + # + # Min: 0 + # Max: 1 + I:safeLoad=1 +} + + +########################################################################################################## +# randomoboptions +#--------------------------------------------------------------------------------------------------------# +# These settings affect either the client on randoMob settings or Mob Hunting Mode. +########################################################################################################## + +randomoboptions { + # + # + # Min: 0 + # Max: 1 + I:hatBat=1 + + # + # + # Min: 0 + # Max: 1 + I:hatBlaze=1 + + # + # + # Min: 0 + # Max: 1 + I:hatChicken=1 + + # + # + # Min: 0 + # Max: 1 + I:hatCow=1 + + # + # + # Min: 0 + # Max: 1 + I:hatCreeper=1 + + # + # + # Min: 0 + # Max: 1 + I:hatEnderman=1 + + # + # + # Min: 0 + # Max: 1 + I:hatGhast=1 + + # + # + # Min: 0 + # Max: 1 + I:hatHorse=1 + + # + # + # Min: 0 + # Max: 1 + I:hatOcelot=1 + + # + # + # Min: 0 + # Max: 1 + I:hatPig=1 + + # + # + # Min: 0 + # Max: 1 + I:hatSheep=1 + + # + # + # Min: 0 + # Max: 1 + I:hatSkeleton=1 + + # + # + # Min: 0 + # Max: 1 + I:hatSlime=1 + + # + # + # Min: 0 + # Max: 1 + I:hatSpider=1 + + # + # + # Min: 0 + # Max: 1 + I:hatSquid=1 + + # + # + # Min: 0 + # Max: 1 + I:hatVillager=1 + + # + # + # Min: 0 + # Max: 1 + I:hatWither=1 + + # + # + # Min: 0 + # Max: 1 + I:hatWolf=1 + + # + # + # Min: 0 + # Max: 1 + I:hatZombie=1 + + # Do mobs have a random chance of having a hat? + # 0 = Disabled (0%) + # 100 = All mobs (100%) + # (Client)This follows the randomHat setting, meaning if randomHat is 0, all mobs will wear the favouriteHat setting + # + # Min: 0 + # Max: 100 + I:randomMobHat=10 + + # Allow the use of contributor hats when getting a random hat? + # 0 - 100% + # + # Min: 0 + # Max: 100 + I:useRandomContributorHats=80 +} + + +########################################################################################################## +# serveroptions +#--------------------------------------------------------------------------------------------------------# +# These settings affect only the server that loads the mod. +########################################################################################################## + +serveroptions { + # Send a "First join" message to the player when they connect to a server for the first time? + # + # Min: 0 + # Max: 1 + I:firstJoinMessage=1 + + # The random seed for hats generation. Used for Hat Hunting mode and Time Active mode. Please do not put 0, although rarity will be enabled on the server, on the client it's marked as an indicator that rarity is disabled. + # + I:hatGenerationSeed=1403832562 + + # Should hats have their own rarity? + # + # Min: 0 + # Max: 1 + I:hatRarity=1 + + # What hat do players wear in Locked mode (see playerHatsMode 2). + # If you want different players to wear different hats, use command giver mode. + S:lockedHat=Straw Hat + + # Player Hats Mode: + # 1 = Free Mode, All players are free to choose what hat to wear. + # 2 = Locked mode, all players must wear the same hat, defined in the config. + # 3 = Command Giver Mode, what hat you wear is chosen by people who can use commands. + # 4 = Hat Hunting Mode, see a mob with a hat, kill it to unlock + # 5 = King of the Hat Mode, only one shall wear a hat. The king has to defend their spot or lose the crown! + # 6 = Time Active Mode, players unlock more hats the more time they are active on the server. + # + # Min: 1 + # Max: 6 + I:playerHatsMode=4 + + # Should player hats be reset when they die? + # Only in unlockable hats modes + # + # Min: 0 + # Max: 1 + I:resetPlayerHatsOnDeath=0 + + # For playerHatsMode 6: + # Time required to be active on the server to unlock the first hat.(In ticks) + # + # Min: 10 + I:startTime=6000 + + # For playerHatsMode 6: + # Amount of extra time required to get the next level hat. + # Default is 125 (1.25%). + # For 200% time put 20000 + # + # Min: 0 + I:timeIncrement=125 +} + + diff --git a/both/config/HopperDuctMod.cfg b/both/config/HopperDuctMod.cfg new file mode 100644 index 0000000..5662a9c --- /dev/null +++ b/both/config/HopperDuctMod.cfg @@ -0,0 +1,7 @@ +# Configuration file + +general { + I:cooldownTime=8 +} + + diff --git a/both/config/HungerOverhaul/HungerOverhaul.cfg b/both/config/HungerOverhaul/HungerOverhaul.cfg new file mode 100644 index 0000000..13f71f3 --- /dev/null +++ b/both/config/HungerOverhaul/HungerOverhaul.cfg @@ -0,0 +1,370 @@ +# Configuration file + +########################################################################################################## +# custom field +#--------------------------------------------------------------------------------------------------------# +# Options for enabling and manipulating a custom field in Villages +########################################################################################################## + +"custom field" { + # Adds a custom field to villages [vanilla: false] [default: true] + B:addCustomVillageField=true + + # Weighted chance for custom field to contain 'normal' crops [vanilla: 0] [range: 0 ~ 2147483647, default: 70] + I:fieldNormalWeight=70 + + # Weighted chance for custom field to contain reeds [vanilla: 0] [range: 0 ~ 2147483647, default: 10] + I:fieldReedWeight=10 + + # Weighted chance for custom field to contain pumpkins/melons [vanilla: 0] [range: 0 ~ 2147483647, default: 10] + I:fieldStemWeight=10 +} + + +########################################################################################################## +# delays +#--------------------------------------------------------------------------------------------------------# +# Delays for various obtaining food related activities +########################################################################################################## + +delays { + # Multiplier applied to the delay between breeding entities [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0] + I:breedingTimeoutMultiplier=3 + + # Multiplier on the time it takes cactus to grow [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0] + I:cactusRegrowthMultiplier=3 + + # Multiplier applied to the delay before children become adults [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0] + I:childDurationMultiplier=3 + + # Multiplier on the time it takes cocoa to grow [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0] + I:cocoaRegrowthMultiplier=3 + + # Multiplier on the time it takes a non-tree crop to grow [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0] + I:cropRegrowthMultiplier=3 + + # Multiplier on the time it takes food to dry on Tinkers' Construct drying racks [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0] + I:dryingRackTimeMultiplier=3 + + # Multiplier applied to the delay between chicken egg laying [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0] + I:eggTimeoutMultiplier=3 + + # Multiplier on the time it takes a WeeeFlower crop to grow [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 1.0] + I:flowerRegrowthMultiplier=1 + + # Delay (in minutes) after milking a cow before it can be milked again [vanilla: 0] [range: 0 ~ 2147483647, default: 20] + I:milkedTimeout=20 + + # Multiplier on the time it takes nether wart to grow [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0] + I:netherWartRegrowthMultiplier=3 + + # Multipier on crop growth time without sunlight (1 to disable feature, 0 to make crops only grow in sunlight) [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 2.0] + I:noSunlightRegrowthMultiplier=2 + + # Multiplier on the time it takes a sapling to grow into a tree [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0] + I:saplingRegrowthMultiplier=3 + + # Multiplier on the time it takes sugarcane to grow [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0] + I:sugarcaneRegrowthMultiplier=3 + + # Multiplier on the time it takes a tree crop to grow [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 4.0] + I:treeCropRegrowthMultiplier=3 + + # Multipier on crop growth time (except sugarcane) in the wrong biome (1 to disable feature, 0 to make crops only grow in correct biome) [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 2.0] + I:wrongBiomeRegrowthMultiplier=2 + + # Multipier on sugarcane growth time in the wrong biome (1 to disable feature, 0 to make sugarcane only grow in correct biome) [vanilla: 1.0] [range: 0.0 ~ 3.4028235E38, default: 2.0] + I:wrongBiomeRegrowthMultiplierSugarcane=2 +} + + +########################################################################################################## +# difficulty scaling +#--------------------------------------------------------------------------------------------------------# +# Options to scale the difficulty of certain elements based on game difficulty +########################################################################################################## + +"difficulty scaling" { + # Enable/Disable all difficulty scaling effect in one setting [vanilla: false] [default: true] + B:difficultyScaling=true + + # Effects of bone meal dependant of difficulty ('difficultyScaling' and 'modifyBonemealGrowth' must be true) [vanilla: false] [default: true] + B:difficultyScalingBoneMeal=true + + # Negative effects on low health/hunger scale by difficulty ('difficultyScaling' must be true) [vanilla: false] [default: true] + B:difficultyScalingEffects=true + + # Healing rate scales by difficulty ('difficultyScaling' must be true) [vanilla: false] [default: true] + B:difficultyScalingHealing=true + + # Hunger loss rate scales by difficulty ('difficultyScaling' must be true) [vanilla: false] [default: true] + B:difficultyScalingHunger=true + + # Hunger value after respawn is affected by difficulty ('difficultyScaling' must be true) [vanilla: false] [default: true] + B:difficultyScalingRespawnHunger=true +} + + +########################################################################################################## +# food +#--------------------------------------------------------------------------------------------------------# +# Food related options +########################################################################################################## + +food { + # Add tooltips to food items showing hints at food value [vanilla: false] [default: true] + B:addFoodTooltips=true + + # Adds a 'well fed' effect that gives slight health regen [vanilla: false] [default: true] + B:addWellFedEffect=true + + # Food values not manually set (see 'useHOFoodValues') will have their hunger value divided by this ('modifyFoodValues' must be true) [vanilla: 1.0] [range: -3.4028235E38 ~ 3.4028235E38, default: 4.0] + S:foodHungerDivider=4.0 + + # Food values not manually set (see 'useHOFoodValues') will have their saturation modifier set to divided by this ('modifyFoodValues' must be true) + # Set to 0 to disable [vanilla: 0.0] [range: -3.4028235E38 ~ 3.4028235E38, default: 20.0] + S:foodHungerToSaturationDivider=20.0 + + # Food values not manually set (see 'useHOFoodValues') will have their saturation modifier divided by this ('modifyFoodValues' must be true) + # Note: Gets applied after 'foodHungerToSaturationDivider' [vanilla: 1.0] [range: -3.4028235E38 ~ 3.4028235E38, default: 1.0] + S:foodSaturationDivider=1.0 + + # Multiplier on the stack size of food ('modifyFoodStackSize' must be true) [vanilla: 1] [range: 1 ~ 2147483647, default: 1] + I:foodStackSizeMultiplier=1 + + # Changes the eating animation speed to be dependant on the food's replenishment value [vanilla: false] [default: true] + B:modifyFoodEatingSpeed=false + + # Changes the stack size of food to be dependant on the food's replenishment value [vanilla: false] [default: true] + B:modifyFoodStackSize=false + + # Enables/disables all food value modification [vanilla: false] [default: true] + B:modifyFoodValues=true + + # Enables/disables Hunger Overhaul manually setting the food values for supported mods ('modifyFoodValues' must be true) [vanilla: false] [default: true] + B:useHOFoodValues=true +} + + +########################################################################################################## +# getting seeds +#--------------------------------------------------------------------------------------------------------# +# Options for obtaining seeds +########################################################################################################## + +"getting seeds" { + # Adds a crafting recipe to turn 1 wheat into 1 seed [vanilla: false] [default: true] + B:addSeedsCraftingRecipe=true + + # Each seed has an equal chance to drop (grass drops and via hoes) [vanilla: false] [default: true] + B:allSeedsEqual=true + + # Multiplier on tool damage taken when a hoe is used ('modifyHoeUse' must be true) [vanilla: 1] [range: 1 ~ 2147483647, default: 5] + I:hoeToolDamageMultiplier=1 + + # Changes the use of hoes depending on the availability of water [vanilla: false] [default: true] + B:modifyHoeUse=false + + # Whether wood and stone hoe recipes are removed [vanilla: false] [default: true] + B:removeHoeRecipes=false + + # Removes seed drops when breaking tall grass [vanilla: false] [default: true] + B:removeTallGrassSeeds=false + + # Percent chance for seed to drop from hoe use on normal difficulty ('modifyHoeUse' must be true) [vanilla: 20] [range: 0 ~ 100, default: 20] + I:seedChance=80 +} + + +########################################################################################################## +# harvestcraft +#--------------------------------------------------------------------------------------------------------# +# Options related to HarvestCraft. +# §cOnly works if HarvestCraft is installed! +########################################################################################################## + +harvestcraft { + # Add HarvestCraft crop produce to the items farmer villagers will buy (HarvestCraft) [vanilla: false] [default: true] + B:addCropTradesFarmer=true + + # HarvestCraft items added to dungeon/temple chests (Harvestcraft) [vanilla: false] [default: true] + B:addHarvestCraftChestLoot=true + + # Add HarvestCraft saplings to the items farmer villagers will sell (HarvestCraft) [vanilla: false] [default: true] + B:addSaplingTradesFarmer=true + + # Add high tier HarvestCraft foods to the items butcher villagers will sell (HarvestCraft) [vanilla: false] [default: true] + B:addTradesButcher=true + + # Weighted chance for food to be found in chests (addHarvestCraftChestLoot must be true) [vanilla: 5] [range: 1 ~ 2147483647, default: 5] + I:chestLootChance=5 + + # Max stack size for food to be found in chests (addHarvestCraftChestLoot must be true) [vanilla: 64] [range: 1 ~ 2147483647, default: 16] + I:chestLootMaxStackSize=16 + + # Makes HarvestCraft foods unplantable, meaning seeds are required to plant crops [vanilla: false] [default: true] + B:foodsUnplantable=true +} + + +########################################################################################################## +# harvesting +#--------------------------------------------------------------------------------------------------------# +# Options related to drops from crops +########################################################################################################## + +harvesting { + # Multiplier on the effectiveness of bonemeal; the smaller this is, the more often bonemeal will fail to create growth. Set to 0 to disable bonemeal completely. [vanilla: 1.0] [range: 0.0 ~ 1.0, default: 0.5] + S:bonemealEffectiveness=1.0 + + # Enables/disables harvest crops by right clicking them [vanilla: false] [default: true] + B:enableRightClickHarvesting=true + + # Reduces the amount of growth from a successful bonemeal on certain plants (uses IguanaMan's opinionated values) [vanilla: false] [default: true] + S:modifyBonemealGrowth=false + + # Enables/disables modification of the item drops of crops when breaking them (produce and seeds) [vanilla: false] [default: true] + S:modifyCropDropsBreak=true + + # Enables/disables modification of the item drops of crops when right clicking them (produce and seeds) [vanilla: false] [default: true] + S:modifyCropDropsRightClick=true + + # Maximum number of produce you get when harvesting a non-tree crop by breaking it (modifyCropDrops must be true) [vanilla: 4] [range: 0 ~ 2147483647, default: 4] + S:producePerHarvestBreakMax=4 + + # Minimum number of produce you get when harvesting a non-tree crop by breaking it (modifyCropDrops must be true) [vanilla: 2] [range: 0 ~ 2147483647, default: 2] + S:producePerHarvestBreakMin=2 + + # Maximum number of produce you get when harvesting a non-tree crop with right click (modifyCropDrops must be true) [vanilla: 4] [range: 0 ~ 2147483647, default: 4] + S:producePerHarvestRightClickMax=4 + + # Minimum number of produce you get when harvesting a non-tree crop with right click (modifyCropDrops must be true) [vanilla: 2] [range: 0 ~ 2147483647, default: 2] + S:producePerHarvestRightClickMin=2 + + # Maximum number of seeds you get when harvesting a non-tree crop by breaking it (modifyCropDrops must be tree) [vanilla: 0] [range: 0 ~ 2147483647, default: 0] + S:seedsPerHarvestBreakMax=1 + + # Minimum number of seeds you get when harvesting a non-tree crop by breaking it (modifyCropDrops must be true) [vanilla: 0] [range: 0 ~ 2147483647, default: 0] + S:seedsPerHarvestBreakMin=0 + + # Maximum number of seeds you get when harvesting a non-tree crop with right click (modifyCropDrops must be true) [vanilla: 0] [range: 0 ~ 2147483647, default: 0] + S:seedsPerHarvestRightClickMax=0 + + # Minimum number of seeds you get when harvesting a non-tree crop with right click (modifyCropDrops must be true) [vanilla: 0] [range: 0 ~ 2147483647, default: 0] + S:seedsPerHarvestRightClickMin=0 +} + + +########################################################################################################## +# health +#--------------------------------------------------------------------------------------------------------# +# Options related to health +########################################################################################################## + +health { + # Amount of health food restores is the food value divided by this number (foodRegensHealth must be true) [vanilla: 4] [range: 0 ~ 2147483647, default: 4] + I:foodHealDivider=4 + + # Eating food regenerates health [vanilla: false] [default: false] + B:foodRegensHealth=false + + # Speed up or slow down the rate that health regenerates (0 to disable regen) [vanilla: 100] [range: 0 ~ 2147483647, default: 100] + I:healthRegenRatePercentage=100 + + # The lower your health the longer it takes to regen, modify the effect here (lower = less effect) (modifyRegenRateOnLowHealth must be true) [vanilla: 5] [range: 0 ~ 2147483647, default: 5] + I:lowHealthRegenRateModifier=5 + + # Minimum hunger level before healing starts [vanilla: 18] [range: 0 ~ 2147483647, default: 7] + I:minHungerToHeal=7 + + # The lower your health the longer it takes to regen [vanilla: false] [default: true] + B:modifyRegenRateOnLowHealth=false +} + + +########################################################################################################## +# hunger +#--------------------------------------------------------------------------------------------------------# +# Options related to hunger +########################################################################################################## + +hunger { + # You lose hunger (very slowly) at all times [vanilla: false] [default: true] + B:constantHungerLoss=true + + # Amount of damage you take when hunger hits zero [vanilla: 2] [range: -2147483648 ~ 2147483647, default: 200] + I:damageOnStarve=8 + + # Disable the hunger drain when healing that was introduced in vanilla 1.6.2 [vanilla: false] [default: true] + B:disableHealingHungerDrain=false + + # Speed up or slow down the rate that hunger drops (set to 0 to disable hunger loss) [vanilla: 100.0] [range: 0.0 ~ 3.4028235E38, default: 133.33334] + S:hungerLossRatePercentage=100.0 + + # The amount difficulty modifies the hunger value set after respawning ('difficultyScaling' and 'difficultyScalingRespawnHunger' must be true) [vanilla: 4] [range: 0 ~ 2147483647, default: 4] + I:respawnHungerDifficultyModifier=4 + + # hunger value set after respawning for peaceful/easy difficulty [vanilla: 20] [range: 0 ~ 2147483647, default: 20] + I:respawnHungerValue=20 +} + + +########################################################################################################## +# low stats +#--------------------------------------------------------------------------------------------------------# +# Options for how to handle when the player get low health/hunger +########################################################################################################## + +"low stats" { + # Shows onscreen text when hunger/health is low [vanilla: false] [default: true] + B:addGuiText=true + + # Mining slowdown effect when health is low ('addLowStatEffects' must be true) [vanilla: false] [default: true] + B:addLowHealthMiningSlowdown=true + + # Nausea effect when health is really low ('addLowStatEffects' must be true) [vanilla: false] [default: true] + B:addLowHealthNausea=true + + # Slowness effect when health is low ('addLowStatEffects' must be true) [vanilla: false] [default: true] + B:addLowHealthSlowness=true + + # Weakness effect when health is low ('addLowStatEffects' must be true) [vanilla: false] [default: true] + B:addLowHealthWeakness=true + + # Mining slowdown effect when hunger is low ('addLowStatEffects' must be true) [vanilla: false] [default: true] + B:addLowHungerMiningSlowdown=true + + # Nausea effect when hunger is really low ('addLowStatEffects' must be true) [vanilla: false] [default: true] + B:addLowHungerNausea=true + + # Slowness effect when hunger is low ('addLowStatEffects' must be true) [vanilla: false] [default: true] + B:addLowHungerSlowness=true + + # Weakness effect when hunger is low ('addLowStatEffects' must be true) [vanilla: false] [default: true] + B:addLowHungerWeakness=true + + # Enables/disables all low hunger/health effects [vanilla: false] [default: true] + B:addLowStatEffects=true +} + + +########################################################################################################## +# natura +#--------------------------------------------------------------------------------------------------------# +# Options related to Natura. +# §cOnly works if Natura is installed! +########################################################################################################## + +natura { + # Adds alternate recipes to turn barley/wheat into flour: 2x wheat/barley -> flour. [vanilla: false] [default: false] + B:addAlternateNaturaFlourCraftingRecipes=false + + # Removes the default barley/wheat -> flour recipes. + # Note: These recipes are always removed if 'addSeedsCraftingRecipe' in 'getting seeds' is true because otherwise they'd conflict. [vanilla: false] [default: true] + B:removeNaturaFlourCraftingRecipes=true + + # Removes the default barley/wheat flour -> bread smelting recipes. [vanilla: false] [default: true] + B:removeNaturaFlourSmeltingRecipe=true +} + + diff --git a/both/config/IGWMod.cfg b/both/config/IGWMod.cfg new file mode 100644 index 0000000..2af579e --- /dev/null +++ b/both/config/IGWMod.cfg @@ -0,0 +1,14 @@ +# Configuration file + +general { + B:"Automatically scale to GUI scale AUTO in IGW GUI"=true + B:"Debug mode"=false + B:"Pop-up every time"=false + S:"Pop-up page"= + B:"Should show tooltip"=false + + # When enabled, this will notify players when IGW-Mod is not installed even though mods add support. + B:enable_missing_notification=false +} + + diff --git a/both/config/ImmersiveEngineering.cfg b/both/config/ImmersiveEngineering.cfg new file mode 100644 index 0000000..9e62ff0 --- /dev/null +++ b/both/config/ImmersiveEngineering.cfg @@ -0,0 +1,439 @@ +# Configuration file + +compatability { + # Set this to false to disable IE's built in compatability with Avaritia + B:"Enable Compatmodule: Avaritia"=true + + # Set this to false to disable IE's built in compatability with BackTools + B:"Enable Compatmodule: BackTools"=true + + # Set this to false to disable IE's built in compatability with Botania + B:"Enable Compatmodule: Botania"=true + + # Set this to false to disable IE's built in compatability with CarpentersBlocks + B:"Enable Compatmodule: CarpentersBlocks"=true + + # Set this to false to disable IE's built in compatability with ComputerCraft + B:"Enable Compatmodule: ComputerCraft"=true + + # Set this to false to disable IE's built in compatability with EE3 + B:"Enable Compatmodule: EE3"=true + + # Set this to false to disable IE's built in compatability with EnderIO + B:"Enable Compatmodule: EnderIO"=true + + # Set this to false to disable IE's built in compatability with ExtraUtilities + B:"Enable Compatmodule: ExtraUtilities"=true + + # Set this to false to disable IE's built in compatability with Forestry + B:"Enable Compatmodule: Forestry"=true + + # Set this to false to disable IE's built in compatability with ForgeMicroblock + B:"Enable Compatmodule: ForgeMicroblock"=true + + # Set this to false to disable IE's built in compatability with HydCraft + B:"Enable Compatmodule: HydCraft"=true + + # Set this to false to disable IE's built in compatability with IC2 + B:"Enable Compatmodule: IC2"=true + + # Set this to false to disable IE's built in compatability with Mekanism + B:"Enable Compatmodule: Mekanism"=true + + # Set this to false to disable IE's built in compatability with MineFactoryReloaded + B:"Enable Compatmodule: MineFactoryReloaded"=true + + # Set this to false to disable IE's built in compatability with MineTweaker3 + B:"Enable Compatmodule: MineTweaker3"=true + + # Set this to false to disable IE's built in compatability with OpenComputers + B:"Enable Compatmodule: OpenComputers"=true + + # Set this to false to disable IE's built in compatability with Railcraft + B:"Enable Compatmodule: Railcraft"=true + + # Set this to false to disable IE's built in compatability with TConstruct + B:"Enable Compatmodule: TConstruct"=true + + # Set this to false to disable IE's built in compatability with Thaumcraft + B:"Enable Compatmodule: Thaumcraft"=true + + # Set this to false to disable IE's built in compatability with ThermalDynamics + B:"Enable Compatmodule: ThermalDynamics"=true + + # Set this to false to disable IE's built in compatability with ThermalExpansion + B:"Enable Compatmodule: ThermalExpansion"=true + + # Set this to false to disable IE's built in compatability with ThermalFoundation + B:"Enable Compatmodule: ThermalFoundation"=true + + # Set this to false to disable IE's built in compatability with Waila + B:"Enable Compatmodule: Waila"=true + + # Set this to false to disable IE's built in compatability with appliedenergistics2 + B:"Enable Compatmodule: appliedenergistics2"=true + + # Set this to false to disable IE's built in compatability with chisel + B:"Enable Compatmodule: chisel"=true + + # Set this to false to disable IE's built in compatability with cuttingedge + B:"Enable Compatmodule: cuttingedge"=true + + # Set this to false to disable IE's built in compatability with denseores + B:"Enable Compatmodule: denseores"=true + + # Set this to false to disable IE's built in compatability with etfuturum + B:"Enable Compatmodule: etfuturum"=true + + # Set this to false to disable IE's built in compatability with gregtech + B:"Enable Compatmodule: gregtech"=true + + # Set this to false to disable IE's built in compatability with harvestcraft + B:"Enable Compatmodule: harvestcraft"=true + + # Set this to false to disable IE's built in compatability with steamcraft2 + B:"Enable Compatmodule: steamcraft2"=true +} + + +general { + # Set this to false to disable tge manual's forced change of GUI scale + B:AutoscaleManual=true + I:"Cable colouration" < + 13926474 + 15576418 + 7303023 + 9862765 + 7303023 + > + + # The maximum length cables can have. Copper and Electrum should be similar, Steel is meant for long range transport, Structural Rope & Cables are purely decorational + I:"Cable length" < + 16 + 16 + 32 + 32 + 32 + > + + # The percentage of power lost every 16 blocks of distance for the cable tiers (copper, electrum, HV, Structural Rope & Cable(no transfer) ) + D:"Cable loss" < + 0.05 + 0.025 + 0.01 + 1.0 + 1.0 + > + + # The transfer rates in RF/t for the cable tiers (copper, electrum, HV, Structural Rope & Cable(no transfer) ) + I:"Cable transfer rates" < + 2048 + 8192 + 32768 + 0 + 0 + > + + # Support for colourblind people, gives a text-based output on capacitor sides + B:ColourblindSupport=false + + # Set this to true to completely disable the ore-crushing recipes with the Engineers Hammer + B:"Disable Hammer Crushing"=false + + # The amount of RF that equal 1 EU. 4 by default, so 4RF == 1EU and .25EU == 1RF + I:"EU Conversion"=4 + + # Set this to false to prevent the engineer's village house from being generated + B:"Enable Village House"=true + + # Set this to false to prevent wires from outputting GregTech EU + B:"GregTech Compatability"=true + + # The maximum durability of the Engineer's Hammer. Used up when hammering ingots into plates. + I:"Hammer Durability"=100 + + # Set this to false to prevent wires from accepting and outputting EU + B:"IC2 Compatability"=true + + # By default all devices that accept cables have increased renderbounds to show cables even if the block itself is not in view. Disabling this reduces them to their minimum sizes, which might improve FPS on low-power PCs + B:"Increased Renderboxes"=true + + # Increase the distance at which certain TileEntities (specifically windmills) are still visible. This is a modifier, so set it to 1 for default render distance, to 2 for doubled distance and so on. + D:"Increased Tile Renderdistance"=1.5 + + # The last version of IE that was run in this instance. DO NOT CHANGE THIS, IT WILL BREAK THINGS. + D:LastVersion=0.71 + + # Set this to false to disable the super awesome looking nixie tube front for the voltmeter and other things + B:NixietubeFont=true + + # A list of preferred Mod IDs that results of IE processes should stem from, aka which mod you want the copper to come from. This affects the ores dug by the excavator, as well as those crushing recipes that don't have associated IE items. This list is in order of priority. + S:"Preferred Ores" < + etfuturum + TConstruct + ThermalFoundation + ImmersiveEngineering + > + + # A list entity class names that can not drop shader bags. This is necessary because some developers use the IBossDisplayData interface on entities that aren't actually bosses. + S:"Shaderbag Blacklist" < + entitynpc + entitycustomnpc + > + + # Set this to false to hide the update news in the manual + B:"Show Update News"=false + + # The ID of the texture sheet used for revolvers. This should probably never conflict since not many mods do custom sheets. + I:"TextureSheet: Revolvers"=94 + + # Drop connections with non-existing endpoints when loading the world. Use with care and backups and only when suspecting corrupted data. This option will check and load all connection endpoints and may slow down the world loading process. + B:"Validate Connections"=false + + # The villager ID for the Engineer Villager. Change if it conflicts + I:"Villager ID: Engineer"=512 +} + + +machines { + # Set this to true to make the blueprint for graphite electrodes craftable in addition to villager/dungeon loot + B:"Arc Furnace: Craftable Blueprint"=false + + # The maximum amount of damage Graphite Electrodes can take. While the furnace is working, electrodes sustain 1 damage per tick, so this is effectively the lifetime in ticks. The default value of 96000 makes them last for 8 consecutive ingame days + I:"Arc Furnace: Graphite Electrodes"=96000 + + # Set this to false to disable the Arc Furnace's recycling of armors and tools + B:"Arc Furnace: Recycling"=true + + # The RF the Assembler will consume to craft an item from a recipe + I:"Assembler: Consumed"=80 + + # The RF per tick the Blast Furnace Preheater will consume to speed up the Blast Furnace + I:"BlastFurnacePreheater: Charge"=32 + + # The RF the Bottling Machine will consume per tick, when filling items + I:"Bottling: Consumed"=8 + + # The maximum amount of RF that can be input into a high-voltage capacitor (by IE net or other means) + I:"Capacitor HV: Input"=4096 + + # The maximum amount of RF that can be output from a high-voltage capacitor (by IE net or other means) + I:"Capacitor HV: Output"=4096 + + # The maximum amount of RF that can be stored in a high-voltage capacitor + I:"Capacitor HV: RF Storage"=4000000 + + # The maximum amount of RF that can be input into a low-voltage capacitor (by IE net or other means) + I:"Capacitor LV: Input"=256 + + # The maximum amount of RF that can be output from a low-voltage capacitor (by IE net or other means) + I:"Capacitor LV: Output"=256 + + # The maximum amount of RF that can be stored in a low-voltage capacitor + I:"Capacitor LV: RF Storage"=100000 + + # The maximum amount of RF that can be input into a medium-voltage capacitor (by IE net or other means) + I:"Capacitor MV: Input"=1024 + + # The maximum amount of RF that can be output from a medium-voltage capacitor (by IE net or other means) + I:"Capacitor MV: Output"=1024 + + # The maximum amount of RF that can be stored in a medium-voltage capacitor + I:"Capacitor MV: RF Storage"=1000000 + + # The RF per tick the Charging Station can insert into an item + I:"ChargingStation: Charge"=4000 + + # The RF per tick consumed by the Core Sample Drill + I:"Core Sample Drill: Consumption"=40 + + # The length in ticks it takes for the Core Sample Drill to figure out which mineral is found in a chunk + I:"Core Sample Drill: Evaluation Time"=600 + + # The RF per tick consumed by the Crusher. Will also directly influence the speed. + I:"Crusher: Consumed"=120 + + # The RF per tick that the Diesel Generator will output. The burn time of the fuel determines the total output + I:"Diesel Generator: Output"=20000 + + # The base RF that is output by the dynamo. This will be modified by the rotation modifier of the attached water- or windmill + D:"Dynamo: Output"=40.0 + + # The chance that the Excavator will not dig up an ore with the currently downward-facing bucket. + D:"Excavator: Chance"=0.05 + + # The RF per tick the Excavator will consume to dig + I:"Excavator: Consumed"=4096 + + # The maximum amount of yield one can get out of a chunk with the excavator. Set a number smaller than zero to make it infinite + I:"Excavator: Mineral Depletion"=76800 + + # Set this to false to disable the ridiculous amounts of particles the Excavator spawns + B:"Excavator: Particles"=true + + # The speed of the Excavator. Basically translates to how many degrees per tick it will turn. + D:"Excavator: Speed"=1.0 + + # The RF per tick per item that the Fermenter will consume to create Ethanol + I:"Fermenter: Consumed"=10 + + # Set this to false to disable the mob-spawn prevention of the Floodlight + B:"Floodlight: Spawn Prevention"=true + + # The RF the Fluid Pump will consume pressurize+accellerate fluids, increasing the transferrate + I:"Fluid Pump: Acceleration"=5 + + # If this is set to true (default) the pump will replace fluids it picks up with cobblestone in order to reduce lag caused by flowing fluids. + B:"Fluid Pump: Cobble"=true + + # The RF the Fluid Pump will consume to pick up a fluid block in the world + I:"Fluid Pump: Consumed"=250 + + # Set this to false to disable the fluid pump being able to draw infinite water from sources + B:"Fluid Pump: Infinite Water"=true + + # The RF per tick consumed to add one heat to a furnace. Creates up to 4 heat in the startup time and then 1 heat per tick to keep it running + I:"Heater: RF per Heat"=8 + + # The RF per tick consumed to double the speed of the furnace. Only happens if furnace is at maximum heat. + I:"Heater: Speedup"=24 + + # The RF that will be output by the lightning rod when it is struck + I:"Lightning Rod: Output"=16000000 + + # Set this to false to disable the mob-spawn prevention of the Powered Lantern + B:"Powered Lantern: Spawn Prevention"=true + + # The RF per tick the Refinery will consume to mix two fluids + I:"Refinery: Consumed"=80 + + # The RF per tick per item that the Squeezer will consume to create Plant Oil + I:"Squeezer: Consumed"=10 + + # Output modifier for the energy created by the Thermoelectric Generator + D:"Thermoelectric: Output"=50.0 + + # In- and output rates of LV,MV and HV Wire Conenctors. This is independant of the transferrate of the wires. + I:"Wire Connector Input" < + 2048 + 8192 + 32768 + > +} + + +oregen { + # Generation config for Bauxite Ore. Parameters: Blocks per vein, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation + I:Bauxite < + 0 + 40 + 85 + 8 + 100 + > + + # Generation config for Copper Ore. Parameters: Blocks per vein, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation + I:Copper < + 0 + 40 + 72 + 8 + 100 + > + + # A blacklist of dimensions in which IE ores won't spawn. By default this is Nether (-1) and End (1) + I:DimensionBlacklist < + -1 + 1 + > + + # Generation config for Lead Ore. Parameters: Blocks per vein, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation + I:Lead < + 0 + 8 + 36 + 4 + 100 + > + + # Generation config for Nickel Ore. Parameters: Blocks per vein, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation + I:Nickel < + 0 + 8 + 24 + 2 + 100 + > + + # Generation config for Silver Ore. Parameters: Blocks per vein, lowest possible Y, highest possible Y, veins per chunk, chance for vein to spawn (out of 100). Set vein size to 0 to disable the generation + I:Silver < + 0 + 8 + 40 + 4 + 80 + > +} + + +potions { + # The potion ID for the Conductive potion effect + I:Conductive=29 + + # The potion ID for the Flammable potion effect + I:Flammable=27 + + # The potion ID for the Slippery potion effect + I:Slippery=28 + + # The potion ID for the Sticky potion effect + I:Sticky=30 +} + + +tools { + # The amount of base damage an ArmorPiercing Cartridge inflicts + D:BulletDamage-AP=10.0 + + # The amount of base damage a single part of Buckshot inflicts + D:BulletDamage-Buck=2.0 + + # The amount of base damage a Casull Cartridge inflicts + D:BulletDamage-Casull=10.0 + + # The amount of base damage a DragonsBreath Cartridge inflicts + D:BulletDamage-Dragon=3.0 + + # The amount of base damage a Homing Cartridge inflicts + D:BulletDamage-Homing=10.0 + + # The amount of base damage a Phial Cartridge inflicts + D:BulletDamage-Potion=1.0 + + # The amount of damage a silver bullet inflicts + D:BulletDamage-Silver=10.0 + + # The amount of base damage a Wolfpack Cartridge inflicts + D:BulletDamage-Wolfpack=6.0 + + # The amount of damage the sub-projectiles of the Wolfpack Cartridge inflict + D:BulletDamage-WolfpackPart=4.0 + + # Enable this to use the old, harder bullet recipes(require one ingot per bullet) + B:"Bullets: Hardmode Recipes"=false + + # The mb of fluid the Chemical Thrower will consume per tick of usage + I:"ChemThrower: Consumed"=10 + + # Using their fluid registry names, fluids can be specified here that won't be allowed in the jerrycan + S:"Jerrycan Blacklist" < + > + + # The base amount of RF consumed per shot by the Railgun + I:"Railgun: Consumed"=800 + + # When something is hurt by a railgun, the default damage for the used projectile is multiplied by this value + D:"Railgun: Damage multiplier"=1.0 +} + + diff --git a/both/config/InvTweaks.cfg b/both/config/InvTweaks.cfg new file mode 100644 index 0000000..523f897 --- /dev/null +++ b/both/config/InvTweaks.cfg @@ -0,0 +1,21 @@ +#Inventory Tweaks Configuration +#(Regarding shortcuts, all key names can be found at: http://www.lwjgl.org/javadoc/org/lwjgl/input/Keyboard.html) +#Sun Feb 05 13:59:19 CET 2023 +enableMiddleClick=true +showChestButtons=true +enableSortingOnPickup=false +enableAutoRefill=true +autoRefillBeforeBreak=false +autoRefillDamageThreshhold=5 +enableSounds=true +enableShortcuts=true +enableAutoEquipArmor=false +enableServerItemSwap=true +enableConfigLoadedMesssage=false +shortcutKeyAllItems=LCONTROL+LSHIFT, RCONTROL+RSHIFT +shortcutKeyEverything=SPACE +shortcutKeyOneItem=LCONTROL, RCONTROL +shortcutKeyToUpperSection=UP +shortcutKeyToLowerSection=DOWN +shortcutKeyDrop=LALT, RALT +version=1.59-dev-152-cf6e263 diff --git a/both/config/IronChest.cfg b/both/config/IronChest.cfg new file mode 100644 index 0000000..7aab94a --- /dev/null +++ b/both/config/IronChest.cfg @@ -0,0 +1,26 @@ +# Configuration file + +general { + # Disallowed upgrades. All upgrades listed here will not be registred and no recipes will be generated for it. + # Example: IRON:GOLD [default: ] + S:blocklistUpgrades < + > + B:cacheRenderingInformation=true + + # Enables the dark steel. + B:enableDarkSteelChests=true + + # Enables the netherite chest. + B:enableNetheriteChests=true + + # Enables the silver chest. + B:enableSilverChests=true + + # Enables the steel chest. + B:enableSteelChests=true + B:ocelotsSitOnChests=true + D:transparentRenderDistance=128.0 + B:transparentRenderInside=true +} + + diff --git a/both/config/JABBA.cfg b/both/config/JABBA.cfg new file mode 100644 index 0000000..73ea731 --- /dev/null +++ b/both/config/JABBA.cfg @@ -0,0 +1,94 @@ +# Configuration file + +experimental { + # If true, barrels will expose their full contents through the standard MC inventory interfaces. This will allow mods that do not support the DSU to see the full contents of the barrel. *** WARNING *** This will allow mods that do not properly handle inventories to empty out a barrel in one go. Use at your own risk. If you do find such a game breaking mod, please report to that mods' author and ask them to handle inventories better. Otherwise, please enjoy this experimental feature ^_^ [default: false] + B:exposeFullStorageSize=false +} + + +general { + # The Canonical Class-Names of TileEntities that should be ignored when using a Dolly. [default: [ic2.core.block.machine.tileentity.TileEntityNuke]] + S:BlacklistedTileEntiyClassNames < + ic2.core.block.machine.tileentity.TileEntityNuke + > + + # If true, Jabba will try unificate 'ingot' 'ore' 'dust' and 'nugget' using oredict [default: true] + B:allowOreDictUnification=true + + # If true, barrels can be initially placed and dollyed so that their front side can be on the top or bottom. The front side is the side with the initial sticker applied. [default: true] + B:allowVerticalPlacement=true + + # This list contains paired numbers: first is the tier level this color applies to, second is the color. The color value is the RGB color as a single int + I:colorOverrides < + 1 + 6109206 + 2 + 6107411 + 3 + 8947333 + 4 + 12012062 + 5 + 11521226 + 6 + 13414660 + 7 + 3198122 + 8 + 5062484 + 9 + 2039073 + 10 + 13007788 + 11 + 12698011 + 12 + 6405964 + > + B:diamondDollyActive=true + + # Disables the ability to collapse and stack the dollies [default: false] + B:disableDollyStacking=false + + # A structural tier will be created for each material in this list, even if not craftable + S:materialList < + Ore.plankWood + Ore.ingotCopper + Ore.ingotIron + Ore.ingotBronze + Ore.ingotSilver + Ore.ingotGold + Ore.gemDiamond + Ore.obsidian + Ore.ingotDarkSteel + Ore.ingotAlumite + Ore.whiteStone + Ore.gemEmerald + > + + # Maximum tier to generate crafting recipes for + I:maxCraftableTier=12 + + # Controls the minimum delay (in ms) between two server/client sync. Lower values mean closer to realtime, and more network usage. + I:packetLimiterDelay=500 + + # Render Distance (square) for stack and text on barrel. [range: 0.0 ~ 10000.0, default: 10000.0] + S:renderDistance=10000.0 + + # [default: true] + B:renderStackAndText=true + + # If true, punching a barrel will remove one item and shift punching a stack. [default: false] + B:reverseBehaviourClickLeft=true + + # How many stacks the base barrel and each upgrade will provide + I:stacksSize=64 + + # The name of the item to use for the strutural tier upgrade recipes. Default is "minecraft:fence" for Vanilla Fence. The format is Ore.name for an ore dictionary lookup, or itemDomain:itemname[:meta] for a direct item, not this is case-sensitive. + S:tierUpgradeItem=minecraft:fence + + # This is used when testing a players aim for block placement. If the aim value is greater than or equal to this setting, it is determined you are attempting to place a block facing down. The reverse is true for placing blocks facing up. 0 = dead ahead, 1 = directly above. [range: 0.0 ~ 1.0, default: 0.79] + S:verticalPlacementRange=0.79 +} + + diff --git a/both/config/JustEnoughCalculation/main.cfg b/both/config/JustEnoughCalculation/main.cfg new file mode 100644 index 0000000..8e25304 --- /dev/null +++ b/both/config/JustEnoughCalculation/main.cfg @@ -0,0 +1,24 @@ +# Configuration file + +~CONFIG_VERSION: 1.7.10-4.2 + +general { + # Set to true to force client mode: no item and recipe allowed, use key bindings instead. + B:ClientMode=true + + # Set to false to disable auto inventory check + B:EnableInventoryCheck=true + + # Add string identifier here to disable quick transfer of this type recipe + # Names can be found in ListRecipeCategory + S:ListRecipeBlackList < + > + + # List of categories, this is maintained by the mod automatically + S:ListRecipeCategory < + minecraft.crafting + minecraft.smelting + > +} + + diff --git a/both/config/KeyboardWizard.cfg b/both/config/KeyboardWizard.cfg new file mode 100644 index 0000000..5ab08fc --- /dev/null +++ b/both/config/KeyboardWizard.cfg @@ -0,0 +1,14 @@ +# Configuration file + +general { + # Valid values: QWERTY, NUMPAD, AUXILIARY [default: QWERTY] + S:layout=QWERTY + + # The number of mouse buttons to show (default:5). [range: 3 ~ 15, default: 5] + I:maxMouseButtons=5 + + # If true, keyboard wizard will be accessible through a button or a keybinding in the controls gui. (Default: F8) [default: true] + B:openFromControlsGui=true +} + + diff --git a/both/config/LunatriusCore.cfg b/both/config/LunatriusCore.cfg new file mode 100644 index 0000000..d3a2581 --- /dev/null +++ b/both/config/LunatriusCore.cfg @@ -0,0 +1,21 @@ +# Configuration file + +tweaks { + # Replace the FML test config GUI with a working GUI. + B:replaceInGameConfig=true +} + + +versioncheck { + # Should the mod check for updates? + B:checkForUpdates=false + + # A list of known updates. Deleting versions from the list will remind you about them again. + S:knownVersions < + > + + # Should the mod remind you only for new updates (once per version)? + B:silenceKnownUpdates=false +} + + diff --git a/both/config/MineTweaker3.cfg b/both/config/MineTweaker3.cfg new file mode 100644 index 0000000..cc2f610 --- /dev/null +++ b/both/config/MineTweaker3.cfg @@ -0,0 +1,28 @@ +# Configuration file + +~CONFIG_VERSION: 1 + +core { + # Do not reload scripts when relogging, saves time. Usable when playing on one server/singleplayer... [default: false] + B:antiStuck=false + + # Load scripts before connect to server? Save time and traffic. Requires server with disabled sendLoadScripts. [default: false] + B:loadScriptsBeforeConnection=false +} + + +network { + # Handle OpenBrowser and CopyClipboard packets? Insecure. [default: false] + B:handleDesktopPackets=false + + # Proccess LoadScripts packet on client? Insecure, takes time, but update scripts on the fly... [default: true] + B:handleLoadScripts=true + + # Send scripts to players on logging in [default: true] + B:sendLoadScripts=true + + # Send scripts to players on command "mt reload" [default: true] + B:sendScriptsOnReloading=true +} + + diff --git a/both/config/MoCreatures/MoCSettings.cfg b/both/config/MoCreatures/MoCSettings.cfg new file mode 100644 index 0000000..608c8ea --- /dev/null +++ b/both/config/MoCreatures/MoCSettings.cfg @@ -0,0 +1,142 @@ +# Configuration file + +#################### +# creature-general-settings +#################### + +creature-general-settings { + # Allows creatures to attack horses. + B:AttackHorses=false + + # Allows creatures to attack wolves. + B:AttackWolves=false + B:DestroyDrops=false + + # Makes horse breeding simpler. + B:EasyBreeding=false + B:ElephantBulldozer=true + + # Allows creatures to attack other creatures. Not recommended if despawning is off. + B:EnableHunters=false + B:KillAllVillagers=false + + # A value of 33 means mother wyverns have a 33% chance to drop an egg. + I:MotherWyvernEggDropChance=33 + + # A value of 3 means ostriches have a 3% chance to drop an egg. + I:OstrichEggDropChance=3 + + # A value of 25 means Horses/Ostriches/Scorpions/etc. have a 25% chance to drop a rare item such as a heart of darkness, unicorn, bone when killed. Raise the value if you want higher drop rates. + I:RareItemDropChance=25 + B:StaticBed=true + B:StaticLitter=true + + # A value of 10 means wyverns have a 10% chance to drop an egg. + I:WyvernEggDropChance=10 + + # The percent for spawning a zebra. + I:ZebraChance=10 + + # The maximum light level threshold used to determine whether or not to despawn a farm animal. Note: Configure this value in CMS if it is installed. + I:despawnLightLevel=-1 +} + + +#################### +# custom-id-settings +#################### + +custom-id-settings { + # The starting ID used for MoCreatures items. Each item will increment this number by 1 for its ID. + I:ItemID=8772 + I:WyvernLairBiomeID=207 + I:WyvernLairDimensionID=-17 +} + + +#################### +# global-settings +#################### + +global-settings { + # Allows you to instantly spawn MoCreatures from GUI. + B:allowInstaSpawn=false + + # Animate Textures + B:animateTextures=true + + # Turns on verbose logging + B:debug=false + + # Shows Pet Health + B:displayPetHealth=true + + # Shows Pet Emotes + B:displayPetIcons=true + + # Shows Pet Name + B:displayPetName=true + + # If true, it will force despawns on all creatures including vanilla for a more dynamic experience while exploring world. If false, all passive mocreatures will not despawn to prevent other creatures from taking over. Note: if you experience issues with farm animals despawning, adjust despawnLightLevel. If CMS is installed, this setting must remain true if you want MoCreatures to despawn. + B:forceDespawns=false + I:particleFX=3 +} + + +#################### +# monster-general-settings +#################### + +monster-general-settings { + # The chance percentage of spawning Cave ogres at depth of 50 in the Overworld + I:CaveOgreChance=75 + + # The block destruction radius of Cave Ogres + D:CaveOgreStrength=3.0 + + # The chance percentage of spawning Fire ogres in the Overworld + I:FireOgreChance=10 + + # The block destruction radius of Fire Ogres + D:FireOgreStrength=2.0 + + # The block radius where ogres 'smell' players + I:OgreAttackRange=12 + + # The block destruction radius of green Ogres + D:OgreStrength=2.5 + + # Allows Big Golems to break blocks. + B:golemDestroyBlocks=false +} + + +#################### +# ownership-settings +#################### + +ownership-settings { + # Assigns player as owner for each creature they tame. Only the owner can interact with the tamed creature. + B:enableOwnership=false + + # Allows players to remove a tamed creatures owner essentially untaming it. + B:enableResetOwnerScroll=false + + # Max tamed creatures an op can have. Requires enableOwnership to be set to true. + I:maxTamedPerOP=20 + + # Max tamed creatures a player can have. Requires enableOwnership to be set to true. + I:maxTamedPerPlayer=10 +} + + +#################### +# water-mob-general-settings +#################### + +water-mob-general-settings { + # Allows water creatures to attack dolphins. + B:AttackDolphins=false +} + + diff --git a/both/config/MoCreatures/MoCreatures.cfg b/both/config/MoCreatures/MoCreatures.cfg new file mode 100644 index 0000000..b5c3fe4 --- /dev/null +++ b/both/config/MoCreatures/MoCreatures.cfg @@ -0,0 +1,650 @@ +# Configuration file + +#################### +# entity-ant +#################### + +entity-ant { + B:"Ant Entity Should Spawn?"=true + I:"Ant Entity SpawnWeight"=7 + I:"Max Ant Entity by chunks"=5 + I:"Min Ant Entity by chunks"=1 +} + + +#################### +# entity-bear +#################### + +entity-bear { + B:"Bear Entity Should Spawn?"=true + I:"Bear Entity SpawnWeight"=6 + I:"Max Bear Entity by chunks"=2 + I:"Min Bear Entity by chunks"=1 +} + + +#################### +# entity-bee +#################### + +entity-bee { + B:"Bee Entity Should Spawn?"=true + I:"Bee Entity SpawnWeight"=6 + I:"Max Bee Entity by chunks"=2 + I:"Min Bee Entity by chunks"=1 +} + + +#################### +# entity-bigcat +#################### + +entity-bigcat { + B:"BigCat Entity Should Spawn?"=true + I:"BigCat Entity SpawnWeight"=6 + I:"Max BigCat Entity by chunks"=2 + I:"Min BigCat Entity by chunks"=1 +} + + +#################### +# entity-bird +#################### + +entity-bird { + B:"Bird Entity Should Spawn?"=true + I:"Bird Entity SpawnWeight"=15 + I:"Max Bird Entity by chunks"=3 + I:"Min Bird Entity by chunks"=2 +} + + +#################### +# entity-boar +#################### + +entity-boar { + B:"Boar Entity Should Spawn?"=true + I:"Boar Entity SpawnWeight"=8 + I:"Max Boar Entity by chunks"=2 + I:"Min Boar Entity by chunks"=2 +} + + +#################### +# entity-bunny +#################### + +entity-bunny { + B:"Bunny Entity Should Spawn?"=true + I:"Bunny Entity SpawnWeight"=8 + I:"Max Bunny Entity by chunks"=3 + I:"Min Bunny Entity by chunks"=2 +} + + +#################### +# entity-butterfly +#################### + +entity-butterfly { + B:"Butterfly Entity Should Spawn?"=true + I:"Butterfly Entity SpawnWeight"=8 + I:"Max Butterfly Entity by chunks"=3 + I:"Min Butterfly Entity by chunks"=1 +} + + +#################### +# entity-crab +#################### + +entity-crab { + B:"Crab Entity Should Spawn?"=true + I:"Crab Entity SpawnWeight"=8 + I:"Max Crab Entity by chunks"=2 + I:"Min Crab Entity by chunks"=1 +} + + +#################### +# entity-cricket +#################### + +entity-cricket { + B:"Cricket Entity Should Spawn?"=true + I:"Cricket Entity SpawnWeight"=8 + I:"Max Cricket Entity by chunks"=2 + I:"Min Cricket Entity by chunks"=1 +} + + +#################### +# entity-crocodile +#################### + +entity-crocodile { + B:"Crocodile Entity Should Spawn?"=true + I:"Crocodile Entity SpawnWeight"=6 + I:"Max Crocodile Entity by chunks"=2 + I:"Min Crocodile Entity by chunks"=1 +} + + +#################### +# entity-deer +#################### + +entity-deer { + B:"Deer Entity Should Spawn?"=true + I:"Deer Entity SpawnWeight"=8 + I:"Max Deer Entity by chunks"=2 + I:"Min Deer Entity by chunks"=1 +} + + +#################### +# entity-dolphin +#################### + +entity-dolphin { + B:"Dolphin Entity Should Spawn?"=true + I:"Dolphin Entity SpawnWeight"=6 + I:"Max Dolphin Entity by chunks"=1 + I:"Min Dolphin Entity by chunks"=1 +} + + +#################### +# entity-dragonfly +#################### + +entity-dragonfly { + B:"Dragonfly Entity Should Spawn?"=true + I:"Dragonfly Entity SpawnWeight"=6 + I:"Max Dragonfly Entity by chunks"=2 + I:"Min Dragonfly Entity by chunks"=1 +} + + +#################### +# entity-duck +#################### + +entity-duck { + B:"Duck Entity Should Spawn?"=true + I:"Duck Entity SpawnWeight"=7 + I:"Max Duck Entity by chunks"=2 + I:"Min Duck Entity by chunks"=1 +} + + +#################### +# entity-elephant +#################### + +entity-elephant { + B:"Elephant Entity Should Spawn?"=true + I:"Elephant Entity SpawnWeight"=4 + I:"Max Elephant Entity by chunks"=1 + I:"Min Elephant Entity by chunks"=1 +} + + +#################### +# entity-ent +#################### + +entity-ent { + B:"Ent Entity Should Spawn?"=true + I:"Ent Entity SpawnWeight"=4 + I:"Max Ent Entity by chunks"=2 + I:"Min Ent Entity by chunks"=1 +} + + +#################### +# entity-firefly +#################### + +entity-firefly { + B:"Firefly Entity Should Spawn?"=true + I:"Firefly Entity SpawnWeight"=8 + I:"Max Firefly Entity by chunks"=2 + I:"Min Firefly Entity by chunks"=1 +} + + +#################### +# entity-fishy +#################### + +entity-fishy { + B:"Fishy Entity Should Spawn?"=true + I:"Fishy Entity SpawnWeight"=12 + I:"Max Fishy Entity by chunks"=6 + I:"Min Fishy Entity by chunks"=1 +} + + +#################### +# entity-flamewraith +#################### + +entity-flamewraith { + B:"FlameWraith Entity Should Spawn?"=false + I:"FlameWraith Entity SpawnWeight"=5 + I:"Max FlameWraith Entity by chunks"=1 + I:"Min FlameWraith Entity by chunks"=1 +} + + +#################### +# entity-fly +#################### + +entity-fly { + B:"Fly Entity Should Spawn?"=true + I:"Fly Entity SpawnWeight"=8 + I:"Max Fly Entity by chunks"=2 + I:"Min Fly Entity by chunks"=1 +} + + +#################### +# entity-fox +#################### + +entity-fox { + B:"Fox Entity Should Spawn?"=true + I:"Fox Entity SpawnWeight"=8 + I:"Max Fox Entity by chunks"=1 + I:"Min Fox Entity by chunks"=1 +} + + +#################### +# entity-goat +#################### + +entity-goat { + B:"Goat Entity Should Spawn?"=true + I:"Goat Entity SpawnWeight"=8 + I:"Max Goat Entity by chunks"=3 + I:"Min Goat Entity by chunks"=1 +} + + +#################### +# entity-golem +#################### + +entity-golem { + B:"Golem Entity Should Spawn?"=false + I:"Golem Entity SpawnWeight"=3 + I:"Max Golem Entity by chunks"=1 + I:"Min Golem Entity by chunks"=1 +} + + +#################### +# entity-hellrat +#################### + +entity-hellrat { + B:"HellRat Entity Should Spawn?"=false + I:"HellRat Entity SpawnWeight"=6 + I:"Max HellRat Entity by chunks"=4 + I:"Min HellRat Entity by chunks"=1 +} + + +#################### +# entity-horse +#################### + +entity-horse { + B:"Horse Entity Should Spawn?"=true + I:"Horse Entity SpawnWeight"=8 + I:"Max Horse Entity by chunks"=4 + I:"Min Horse Entity by chunks"=1 +} + + +#################### +# entity-horsemob +#################### + +entity-horsemob { + B:"HorseMob Entity Should Spawn?"=false + I:"HorseMob Entity SpawnWeight"=8 + I:"Max HorseMob Entity by chunks"=3 + I:"Min HorseMob Entity by chunks"=1 +} + + +#################### +# entity-jellyfish +#################### + +entity-jellyfish { + B:"JellyFish Entity Should Spawn?"=true + I:"JellyFish Entity SpawnWeight"=8 + I:"Max JellyFish Entity by chunks"=4 + I:"Min JellyFish Entity by chunks"=1 +} + + +#################### +# entity-kitty +#################### + +entity-kitty { + B:"Kitty Entity Should Spawn?"=true + I:"Kitty Entity SpawnWeight"=8 + I:"Max Kitty Entity by chunks"=2 + I:"Min Kitty Entity by chunks"=1 +} + + +#################### +# entity-komodo +#################### + +entity-komodo { + B:"Komodo Entity Should Spawn?"=false + I:"Komodo Entity SpawnWeight"=8 + I:"Max Komodo Entity by chunks"=2 + I:"Min Komodo Entity by chunks"=1 +} + + +#################### +# entity-maggot +#################### + +entity-maggot { + B:"Maggot Entity Should Spawn?"=true + I:"Maggot Entity SpawnWeight"=8 + I:"Max Maggot Entity by chunks"=2 + I:"Min Maggot Entity by chunks"=1 +} + + +#################### +# entity-mediumfish +#################### + +entity-mediumfish { + I:"Max MediumFish Entity by chunks"=4 + B:"MediumFish Entity Should Spawn?"=true + I:"MediumFish Entity SpawnWeight"=10 + I:"Min MediumFish Entity by chunks"=1 +} + + +#################### +# entity-minigolem +#################### + +entity-minigolem { + I:"Max MiniGolem Entity by chunks"=1 + I:"Min MiniGolem Entity by chunks"=1 + B:"MiniGolem Entity Should Spawn?"=false + I:"MiniGolem Entity SpawnWeight"=6 +} + + +#################### +# entity-mole +#################### + +entity-mole { + I:"Max Mole Entity by chunks"=2 + I:"Min Mole Entity by chunks"=1 + B:"Mole Entity Should Spawn?"=true + I:"Mole Entity SpawnWeight"=7 +} + + +#################### +# entity-moose +#################### + +entity-moose { + I:"Max Mouse Entity by chunks"=2 + I:"Min Mouse Entity by chunks"=1 + B:"Mouse Entity Should Spawn?"=true + I:"Mouse Entity SpawnWeight"=7 +} + + +#################### +# entity-ogre +#################### + +entity-ogre { + I:"Max Ogre Entity by chunks"=1 + I:"Min Ogre Entity by chunks"=1 + B:"Ogre Entity Should Spawn?"=false + I:"Ogre Entity SpawnWeight"=8 +} + + +#################### +# entity-ostrich +#################### + +entity-ostrich { + I:"Max Ostrich Entity by chunks"=1 + I:"Min Ostrich Entity by chunks"=1 + B:"Ostrich Entity Should Spawn?"=true + I:"Ostrich Entity SpawnWeight"=4 +} + + +#################### +# entity-piranha +#################### + +entity-piranha { + I:"Max Piranha Entity by chunks"=3 + I:"Min Piranha Entity by chunks"=1 + B:"Piranha Entity Should Spawn?"=false + I:"Piranha Entity SpawnWeight"=4 +} + + +#################### +# entity-raccoon +#################### + +entity-raccoon { + I:"Max Raccoon Entity by chunks"=2 + I:"Min Raccoon Entity by chunks"=1 + B:"Raccoon Entity Should Spawn?"=true + I:"Raccoon Entity SpawnWeight"=8 +} + + +#################### +# entity-rat +#################### + +entity-rat { + I:"Max Rat Entity by chunks"=2 + I:"Min Rat Entity by chunks"=1 + B:"Rat Entity Should Spawn?"=false + I:"Rat Entity SpawnWeight"=7 +} + + +#################### +# entity-ray +#################### + +entity-ray { + I:"Max Ray Entity by chunks"=2 + I:"Min Ray Entity by chunks"=1 + B:"Ray Entity Should Spawn?"=true + I:"Ray Entity SpawnWeight"=10 +} + + +#################### +# entity-roach +#################### + +entity-roach { + I:"Max Roach Entity by chunks"=4 + I:"Min Roach Entity by chunks"=1 + B:"Roach Entity Should Spawn?"=true + I:"Roach Entity SpawnWeight"=4 +} + + +#################### +# entity-scorpion +#################### + +entity-scorpion { + I:"Max Scorpion Entity by chunks"=1 + I:"Min Scorpion Entity by chunks"=1 + B:"Scorpion Entity Should Spawn?"=false + I:"Scorpion Entity SpawnWeight"=6 +} + + +#################### +# entity-shark +#################### + +entity-shark { + I:"Max Shark Entity by chunks"=1 + I:"Min Shark Entity by chunks"=1 + B:"Shark Entity Should Spawn?"=true + I:"Shark Entity SpawnWeight"=6 +} + + +#################### +# entity-silverskeleton +#################### + +entity-silverskeleton { + I:"Max SilverSkeleton Entity by chunks"=4 + I:"Min SilverSkeleton Entity by chunks"=1 + B:"SilverSkeleton Entity Should Spawn?"=false + I:"SilverSkeleton SpawnWeight"=6 +} + + +#################### +# entity-smallfish +#################### + +entity-smallfish { + I:"Max SmallFish Entity by chunks"=6 + I:"Min SmallFish Entity by chunks"=1 + B:"SmallFish Entity Should Spawn?"=true + I:"SmallFish Entity SpawnWeight"=12 +} + + +#################### +# entity-snail +#################### + +entity-snail { + I:"Max Snail Entity by chunks"=2 + I:"Min Snail Entity by chunks"=1 + B:"Snail Entity Should Spawn?"=true + I:"Snail Entity SpawnWeight"=7 +} + + +#################### +# entity-snake +#################### + +entity-snake { + I:"Max Snake Entity by chunks"=2 + I:"Min Snake Entity by chunks"=1 + B:"Snake Entity Should Spawn?"=true + I:"Snake Entity SpawnWeight"=8 +} + + +#################### +# entity-turkey +#################### + +entity-turkey { + I:"Max Turkey Entity by chunks"=2 + I:"Min Turkey Entity by chunks"=1 + B:"Turkey Entity Should Spawn?"=true + I:"Turkey Entity SpawnWeight"=8 +} + + +#################### +# entity-turtle +#################### + +entity-turtle { + I:"Max Turtle Entity by chunks"=2 + I:"Min Turtle Entity by chunks"=1 + B:"Turtle Entity Should Spawn?"=true + I:"Turtle Entity SpawnWeight"=8 +} + + +#################### +# entity-werewolf +#################### + +entity-werewolf { + I:"Max Werewolf Entity by chunks"=4 + I:"Min Werewolf Entity by chunks"=1 + B:"Werewolf Entity Should Spawn?"=false + I:"Werewolf Entity SpawnWeight"=8 +} + + +#################### +# entity-wraith +#################### + +entity-wraith { + I:"Max Wraith Entity by chunks"=4 + I:"Min Wraith Entity by chunks"=1 + B:"Wraith Entity Should Spawn?"=true + I:"Wraith Entity SpawnWeight"=8 +} + + +#################### +# entity-wwolf +#################### + +entity-wwolf { + I:"Max WWolf Entity by chunks"=3 + I:"Min WWolf Entity by chunks"=1 + B:"WWolf Entity Should Spawn?"=false + I:"WWolf Entity SpawnWeight"=8 +} + + +#################### +# entity-wyvern +#################### + +entity-wyvern { + I:"Max Wyvern Entity by chunks"=15 + I:"Min Wyvern Entity by chunks"=5 + B:"Wyvern Entity Should Spawn?"=true + I:"Wyvern Entity SpawnWeight"=60 +} + + diff --git a/both/config/ModernKeyBinding.cfg b/both/config/ModernKeyBinding.cfg new file mode 100644 index 0000000..7d39fea --- /dev/null +++ b/both/config/ModernKeyBinding.cfg @@ -0,0 +1,8 @@ +# Configuration file + +general { + # No conflicts even multiple keybindings are using the same key. [default: false] + B:nonConflictKeys=false +} + + diff --git a/both/config/MouseTweaks.cfg b/both/config/MouseTweaks.cfg new file mode 100644 index 0000000..5638dd5 --- /dev/null +++ b/both/config/MouseTweaks.cfg @@ -0,0 +1,35 @@ +# Configuration file + +general { + # Lets you quickly pick up or move items of the same type [default: true] + B:LMBTweakWithItem=true + + # Quickly move items into another inventory [default: true] + B:LMBTweakWithoutItem=true + + # Very similar to the standard RMB dragging mechanic, with one difference: if you drag over a slot multiple times, an item will be put there multiple times. Replaces the standard mechanic if enabled. [default: false] + B:RMBTweak=false + + # Scroll Scaling + # 0 - Multiple Wheel Clicks Move Multiple Items + # 1 - Always Move One Item (macOS Compatibility) [range: 0 ~ 1, default: 0] + I:ScrollItemScaling=0 + + # Wheel Scroll Direction + # 0 - Down to Push, Up to Pull + # 1 - Up to Push, Down to Pull + # 2 - Inventory Position Aware + # 3 - Inventory Position Aware, Inverted + # [range: 0 ~ 3, default: 0] + I:WheelScrollDirection=0 + + # Wheel Inventory Slot Search Order + # 0 - First to Last + # 1 - Last To First [range: 0 ~ 1, default: 1] + I:WheelSearchOrder=1 + + # Scroll to quickly move items between inventories [default: true] + B:WheelTweak=true +} + + diff --git a/both/config/MultiWorld.cfg b/both/config/MultiWorld.cfg new file mode 100644 index 0000000..ff5b974 --- /dev/null +++ b/both/config/MultiWorld.cfg @@ -0,0 +1,59 @@ +# Configuration file + +dimension0 { + S:biomeCommands=allow:*; + I:dimension_ID=2 + B:isFullOverworld=false + S:name=Otherlands + S:worldType=MWmultiBiome +} + + +dimension1 { + S:biomeCommands=allow:*; + I:dimension_ID=3 + B:isFullOverworld=false + S:name=Filia + S:worldType=BIOMESOP +} + + +dimension2 { + S:biomeCommands=allow:*; + I:dimension_ID=4 + B:isFullOverworld=true + S:name=Selchemet + S:worldType=BIOMESOP +} + + +dimension3 { + S:biomeCommands=allow:*; + I:dimension_ID=50 + B:isFullOverworld=false + S:name=Gronkhs Pixelbude + S:worldType=default +} + + +dimension4 { + S:biomeCommands=allow:8; + I:dimension_ID=51 + B:isFullOverworld=false + S:name=Gronkhs Pixelbude Nether + S:worldType=default +} + + +general { + I:options.dimensions=5 + I:options.providerId=21 +} + + +world { + S:defaultBiomeCommands=allow:*; + I:worldTypeMW=7 +} + + diff --git a/both/config/NEI/client.cfg b/both/config/NEI/client.cfg new file mode 100644 index 0000000..9c2c61a --- /dev/null +++ b/both/config/NEI/client.cfg @@ -0,0 +1,252 @@ +#Main configuration of NEI. +#Most of these options can be changed ingame. +#Deleting any element will restore it to it's default value + +checkUpdates=true +itemLoadingTimeout=500 + +#Change these options if you have a different mod installed on the server that handles the commands differently, Eg. Bukkit Essentials +command +{ + creative=/gamemode {0} {1} + heal= + item=/give {0} {1} {2} {3} {4} + rain=/toggledownfall + time=/time set {0} +} + +inventory +{ + #REI Style Animation in Bookmarks + bookmarksAnimationEnabled=true + #Enable/disable bookmarks + bookmarksEnabled=false + cacheItemRendering=false + cheatmode=0 + #Creative or JEI style tabs + creative_tab_style=false + disableMouseScrollTransfer=false + gamemodes=creative, creative+, adventure + hidden=false + #Ignore overlap with potion effect HUD + ignore_potion_overlap=false + invertMouseScrollTransfer=false + itemIDs=1 + itemsort=nei.itemsort.minecraft,nei.itemsort.mod,nei.itemsort.id,nei.itemsort.default,nei.itemsort.damage,nei.itemsort.name + #Enable/disable JEI Style item presence overlay on ?-hover + jei_style_item_presence_overlay=true + #Enable/disable JEI Style Recipe Catalysts + jei_style_recipe_catalyst=true + #Enable/disable JEI Style Tabs + jei_style_tabs=true + layoutstyle=0 + #For those who can't help themselves. + #Set this to a mode and you will be unable to change it ingame + lockmode=-1 + #Optimize computation for GUI overlap + optimize_gui_overlap_computation=false + profileRecipes=false + searchmode=0 + #Show Item Quantity Widget + showItemQuantityWidget=true + #Show Recipe Marker + showRecipeMarker=false + #Use NBT in Bookmarks + useNBTInBookmarks=true + utilities=delete, magnet, creative, creative+, adventure, item + widgetsenabled=true + #Global or world specific bookmarks + worldSpecificBookmarks=false + #Global or world specific presets + worldSpecificPresets=false + + bookmarks + { + #REI Style Animation in Bookmarks + animation=true + craftingChainDir=1 + #Enable/Disable Bookmark Panel + enabled=true + #Ignore overlap with potion effect HUD + ignorePotionOverlap=false + #Show recipe tooltips in Bookmarks + recipeTooltipsMode=1 + #Show Recipe Marker + showRecipeMarker=false + #Global or world specific bookmarks + worldSpecific=false + } + + collapsibleItems + { + #Color of the collapsible item collapsed state + collapsedColor=0x335555ee + customName=true + enabled=true + #Color of the collapsible item expanded state + expandedColor=0x335555ee + } + + guirecipe + { + #Creative or JEI style tabs + creativeTabStyle=false + #Show cycled ingredients tooltip + cycledIngredientsTooltip=true + #Item presence overlay on ?-hover + itemPresenceOverlay=1 + #JEI styled cycled ingredients + jeiStyleCycledIngredients=true + #Enable/disable JEI Style Recipe Catalysts + jeiStyleRecipeCatalyst=true + #Enable/disable JEI Style Tabs + jeiStyleTabs=true + profile=false + #Require holding shift to move items when overlaying recipe + shiftOverlayRecipe=true + #Highlight Present Item + slotHighlightPresent=true + } + + history + { + #Enable/disable History Panel + enabled=true + #Color of the history area display + historyColor=0xee555555 + splittingMode=1 + #Rows used in historical areas + useRows=2 + } + + itemzoom + { + enabled=true + #Display name "Item Zoom" and the hotkey to toggle this mod below the zoomed item. + helpText=true + nameColor=0xffffffff + #Zoom items only from the JEI ingredient and bookmark list overlays. + neiOnly=false + onlySolid=false + showName=true + zoom=500 + } + + search + { + #Search mode for identifier (prefix: &) + identifierSearchMode=0 + #Search mode for Mod Names (prefix: @) + modNameSearchMode=1 + #Search mode for Tag Names (prefix: $) + oreDictSearchMode=0 + #Search Mode + patternMode=1 + #Redefine search prefixes by providing a char-to-char map (JSON). The keys are the original prefixes, the values the new ones. Example: { "$": "€", "#": "+", "@": "°", "%": "!" } + prefixRedefinitions={} + #Quote Drop Item Name + quoteDropItemName=true + #Search mode for Item Subsets (prefix: %) + subsetsSearchMode=1 + #Search mode for Tooltips (prefix: #) + tooltipSearchMode=0 + #Focus Search Widget on Open, blurs/unfocuses on mouse move unless typing has started first + widgetAutofocus=0 + #Widget Position + widgetPosition=true + } +} + +keys +{ + nee.count=29 + nee.ingredient=42 + nee.nopreview=56 + nee.preview=29 + showenchant=23 + + gui + { + back=14 + bookmark=30 + bookmark_count=33554462 + bookmark_pull_items=47 + bookmark_pull_items_ingredients=67108911 + bookmark_recipe=67108894 + bookmark_recipe_count=100663326 + botania_corporea_request=46 + copy_name=33554478 + copy_oredict=33554464 + enchant=45 + getnextsearch=208 + getprevioussearch=200 + hide=24 + hide_bookmarks=48 + itemzoom_hold=0 + itemzoom_toggle=67108908 + itemzoom_zoom_in=0 + itemzoom_zoom_out=0 + next=209 + next_machine=208 + next_recipe=205 + next_tooltip=44 + overlay=31 + overlay_hide=33554463 + overlay_use=67108895 + potion=25 + prev=201 + prev_machine=200 + prev_recipe=203 + recipe=19 + remove_recipe=67108894 + search=33 + tinkers_belt=0 + usage=22 + xu_ping=20 + } + + world + { + chunkoverlay=67 + creative=0 + dawn=0 + dusk=0 + heal=0 + highlight_tips=0 + midnight=0 + moboverlay=65 + noon=0 + rain=0 + } +} + +tools +{ + #ADVANCED: Load catalysts from config + catalyst_load_from_config=false + #ADVANCED: Load handlers from config + handler_load_from_config=false + + dump + { + biome=2 + enchantment=0 + itempanel=0 + potion=0 + } +} + +world +{ + highlight_tips=false + highlight_tips.x=5000 + highlight_tips.y=100 + panels.bookmarks.bottom=0 + panels.bookmarks.left=0 + panels.bookmarks.right=0 + panels.bookmarks.top=0 + panels.items.bottom=0 + panels.items.left=0 + panels.items.right=0 + panels.items.top=0 +} diff --git a/both/config/NEI/handlerordering.csv b/both/config/NEI/handlerordering.csv new file mode 100644 index 0000000..24e5282 --- /dev/null +++ b/both/config/NEI/handlerordering.csv @@ -0,0 +1,111 @@ +# Each line in this file should either be a comment (starts with '#') or an ordering. +# Ordering lines are ,. +# Handlers will be sorted in order of number ascending, so smaller numbers first. +# Any handlers that are missing from this file will be assigned to 0. +# Negative numbers are fine. +# If you delete this file, it will be regenerated with all registered handler IDs. +NEIArcFurnaceHandlerAlloying,0 +NEIArcFurnaceHandlerCarburization,0 +NEIArcFurnaceHandlerCarrot Ingot,0 +NEIArcFurnaceHandlerDecarburization,0 +NEIArcFurnaceHandlerElectrolysis,0 +NEIArcFurnaceHandlerExtraction,0 +NEIArcFurnaceHandlerGlassworking,0 +NEIArcFurnaceHandlerHeating,0 +NEIArcFurnaceHandlerMelting,0 +NEIArcFurnaceHandlerOres,0 +NEIArcFurnaceHandlerSmelting,0 +NEIArcFurnaceHandlerWelding,0 +appeng.integration.modules.NEIHelpers.NEIAEShapedRecipeHandler,0 +appeng.integration.modules.NEIHelpers.NEIAEShapelessRecipeHandler,0 +appeng.integration.modules.NEIHelpers.NEIFacadeRecipeHandler,0 +appeng.integration.modules.NEIHelpers.NEIGrinderRecipeHandler,0 +appeng.integration.modules.NEIHelpers.NEIInscriberRecipeHandler,0 +appeng.integration.modules.NEIHelpers.NEIWorldCraftingHandler,0 +blusunrize.immersiveengineering.client.nei.NEIBlastFurnaceHandler,0 +blusunrize.immersiveengineering.client.nei.NEIBlueprintHandler,0 +blusunrize.immersiveengineering.client.nei.NEIBottlingMachineHandler,0 +blusunrize.immersiveengineering.client.nei.NEICokeOvenHandler,0 +blusunrize.immersiveengineering.client.nei.NEICrusherHandler,0 +blusunrize.immersiveengineering.client.nei.NEIFermenterHandler,0 +blusunrize.immersiveengineering.client.nei.NEIMetalPressHandler,0 +blusunrize.immersiveengineering.client.nei.NEIRefineryHandler,0 +blusunrize.immersiveengineering.client.nei.NEIShaderBagHandler,0 +blusunrize.immersiveengineering.client.nei.NEISqueezerHandler,0 +buildcraft.compat.nei.RecipeHandlerAssemblyTable,0 +buildcraft.compat.nei.RecipeHandlerIntegrationTable,0 +buildcraft.compat.nei.RecipeHandlerRefinery,0 +codechicken.nei.recipe.BrewingRecipeHandler,0 +codechicken.nei.recipe.FireworkRecipeHandler,0 +codechicken.nei.recipe.FuelRecipeHandler,0 +codechicken.nei.recipe.FurnaceRecipeHandler,0 +codechicken.nei.recipe.ShapedRecipeHandler,0 +codechicken.nei.recipe.ShapelessRecipeHandler,0 +cofh.thermalexpansion.plugins.nei.handlers.RecipeHandlerCharger,0 +cofh.thermalexpansion.plugins.nei.handlers.RecipeHandlerCraftingMachine,0 +cofh.thermalexpansion.plugins.nei.handlers.RecipeHandlerCraftingSecure,0 +cofh.thermalexpansion.plugins.nei.handlers.RecipeHandlerCraftingUpgrade,0 +cofh.thermalexpansion.plugins.nei.handlers.RecipeHandlerCrucible,0 +cofh.thermalexpansion.plugins.nei.handlers.RecipeHandlerFurnace,0 +cofh.thermalexpansion.plugins.nei.handlers.RecipeHandlerInsolator,0 +cofh.thermalexpansion.plugins.nei.handlers.RecipeHandlerPulverizer,0 +cofh.thermalexpansion.plugins.nei.handlers.RecipeHandlerSawmill,0 +cofh.thermalexpansion.plugins.nei.handlers.RecipeHandlerSmelter,0 +cofh.thermalexpansion.plugins.nei.handlers.RecipeHandlerTransposer,0 +com.djgiannuzz.thaumcraftneiplugin.nei.recipehandler.ArcaneShapedRecipeHandler,0 +com.djgiannuzz.thaumcraftneiplugin.nei.recipehandler.ArcaneShapelessRecipeHandler,0 +com.djgiannuzz.thaumcraftneiplugin.nei.recipehandler.CrucibleRecipeHandler,0 +com.djgiannuzz.thaumcraftneiplugin.nei.recipehandler.InfusionRecipeHandler,0 +com.jaquadro.minecraft.storagedrawers.integration.notenoughitems.UpgradeItemRecipeHandler,0 +com.pam.harvestcraft.GardenRecipeHandler,0 +com.rwtema.extrautils.nei.EnderConstructorHandler,0 +com.rwtema.extrautils.nei.FMPMicroBlocksHandler,0 +com.rwtema.extrautils.nei.InfoHandler,0 +com.rwtema.extrautils.nei.MicroBlocksHandler,0 +com.rwtema.extrautils.nei.SoulHandler,0 +crazypants.enderio.nei.AlloySmelterRecipeHandler,0 +crazypants.enderio.nei.EnchanterRecipeHandler,0 +crazypants.enderio.nei.SagMillRecipeHandler,0 +crazypants.enderio.nei.SliceAndSpliceRecipeHandler,0 +crazypants.enderio.nei.SoulBinderRecipeHandler,0 +crazypants.enderio.nei.VatRecipeHandler,0 +exter.fodc.nei.ODCRecipeHandler,0 +extracells.integration.nei.UniversalTerminalRecipe,0 +forestry.factory.recipes.nei.NEIHandlerBottler,0 +forestry.factory.recipes.nei.NEIHandlerCarpenter,0 +forestry.factory.recipes.nei.NEIHandlerCentrifuge,0 +forestry.factory.recipes.nei.NEIHandlerFabricator,0 +forestry.factory.recipes.nei.NEIHandlerFermenter,0 +forestry.factory.recipes.nei.NEIHandlerMoistener,0 +forestry.factory.recipes.nei.NEIHandlerSqueezer,0 +forestry.factory.recipes.nei.NEIHandlerStill,0 +hellfirepvp.beebetteratbees.client.gui.BBABGuiRecipeTreeHandler,0 +ieArcFurnace,0 +net.bdew.neiaddons.forestry.bees.BeeBreedingHandler,0 +net.bdew.neiaddons.forestry.bees.BeeProduceHandler,0 +net.bdew.neiaddons.forestry.butterflies.ButterflyBreedingHandler,0 +net.bdew.neiaddons.forestry.trees.TreeBreedingHandler,0 +net.bdew.neiaddons.forestry.trees.TreeProduceHandler,0 +net.p455w0rd.wirelesscraftingterminal.integration.modules.NEIHelpers.NEIAEShapedRecipeHandler,0 +ru.timeconqueror.tcneiadditions.nei.AspectCombinationHandler,0 +ru.timeconqueror.tcneiadditions.nei.AspectFromItemStackHandler,0 +ru.timeconqueror.tcneiadditions.nei.arcaneworkbench.ArcaneCraftingShapedHandler,0 +tconstruct.plugins.nei.RecipeHandlerAlloying,0 +tconstruct.plugins.nei.RecipeHandlerCastingBasin,0 +tconstruct.plugins.nei.RecipeHandlerCastingTable,0 +tconstruct.plugins.nei.RecipeHandlerDryingRack,0 +tconstruct.plugins.nei.RecipeHandlerMelting,0 +tconstruct.plugins.nei.RecipeHandlerToolMaterials,0 +team.chisel.compat.nei.RecipeHandlerChisel,0 +tonius.neiintegration.mods.harvestcraft.RecipeHandlerApiary,0 +tonius.neiintegration.mods.harvestcraft.RecipeHandlerChurn,0 +tonius.neiintegration.mods.harvestcraft.RecipeHandlerOven,0 +tonius.neiintegration.mods.harvestcraft.RecipeHandlerPresser,0 +tonius.neiintegration.mods.harvestcraft.RecipeHandlerQuern,0 +tonius.neiintegration.mods.mcforge.RecipeHandlerFluidRegistry,0 +tonius.neiintegration.mods.mcforge.RecipeHandlerOreDictionary,0 +tonius.neiintegration.mods.minefactoryreloaded.RecipeHandlerBioReactor,0 +tonius.neiintegration.mods.minefactoryreloaded.RecipeHandlerGrinder,0 +tonius.neiintegration.mods.minefactoryreloaded.RecipeHandlerHarvester,0 +tonius.neiintegration.mods.minefactoryreloaded.RecipeHandlerSewer,0 +tonius.neiintegration.mods.minefactoryreloaded.RecipeHandlerSlaughterhouse,0 diff --git a/both/config/NEI/heighthackhandlers.cfg b/both/config/NEI/heighthackhandlers.cfg new file mode 100644 index 0000000..5cbf92a --- /dev/null +++ b/both/config/NEI/heighthackhandlers.cfg @@ -0,0 +1,9 @@ +buildcraft.compat.nei.* +cofh.thermalexpansion.plugins.nei.handlers.* +crazypants.enderio.nei.* +forestry.factory.recipes.nei.* +ic2.neiIntegration.core.recipehandler.* +mariculture.plugins.nei.* +redgear.brewcraft.plugins.nei.* +tconstruct.plugins.nei.* +WayofTime.alchemicalWizardry.client.nei.* diff --git a/both/config/NEI/serialhandlers.cfg b/both/config/NEI/serialhandlers.cfg new file mode 100644 index 0000000..e9b3403 --- /dev/null +++ b/both/config/NEI/serialhandlers.cfg @@ -0,0 +1 @@ +WayofTime.alchemicalWizardry.client.nei.NEIAlchemyRecipeHandler diff --git a/both/config/NEIAddons.cfg b/both/config/NEIAddons.cfg new file mode 100644 index 0000000..4c72164 --- /dev/null +++ b/both/config/NEIAddons.cfg @@ -0,0 +1,64 @@ +# Configuration file + +########################################################################################################## +# addons +#--------------------------------------------------------------------------------------------------------# +# Controls loading of different addons, set to false to disable +########################################################################################################## + +addons { + B:"Applied Energistics 2"=true + B:"Crafting Tables"=true + B:"Developer Tools"=false + B:Forestry=true +} + + +"applied energistics 2" { + # These Gui won't have the NEI drag item handler from NEI addon. + S:"Blacklist Gui Class Name" < + com.glodblock.github.client.gui.GuiFluidPatternTerminal + com.glodblock.github.client.gui.GuiFluidPatternTerminalEx + > +} + + +forestry { + # Set to true to add all bees to NEI search + B:"Add Bees to Search"=true + + # Set to true to add all combs that are produced by bees to NEI search + B:"Add Combs to Search"=false + + # Set to true to add all pollen types to NEI search + B:"Add Pollen to Search"=true + + # Set to true to add all saplings to NEI search + B:"Add Saplings to Search"=true + + # Set to true to load blacklisted species and alleles, it's dangerous and (mostly) useless + B:"Load blacklisted"=false + + # Set to false to disable bee mutations browsing + B:"Show Bee Mutations"=true + + # Set to false to disable bee products browsing + B:"Show Bee Products"=true + + # Set to false to disable butterfly mutations browsing + B:"Show Butterfly Mutations"=true + + # Set to false disable display of mutation requirements + B:"Show Mutation Requirements"=true + + # Set to true to show secret mutations + B:"Show Secret Mutations"=false + + # Set to false to disable tree mutations browsing + B:"Show Tree Mutations"=true + + # Set to false to disable tree products browsing + B:"Show Tree Products"=true +} + + diff --git a/both/config/NEID.cfg b/both/config/NEID.cfg new file mode 100644 index 0000000..a5fb0c9 --- /dev/null +++ b/both/config/NEID.cfg @@ -0,0 +1,17 @@ +# Configuration file + +neid { + # Causes a crash when a block has not been registered(e.g. has an id of -1) [default: false] + B:CatchUnregisteredBlocks=false + + # Extend DataWatch IDs. Vanilla limit is 31, new limit is 127. [default: false] + B:ExtendDataWatcher=false + + # If true, only blocks with IDs > 4095 will disappear after removing NEID. Metadatas outside of the range 0-15 will be set to 0. [default: true] + B:PostNeidWorldsSupport=true + + # Remove invalid (corrupted) blocks from the game. [default: false] + B:RemoveInvalidBlocks=false +} + + diff --git a/both/config/Natura.cfg b/both/config/Natura.cfg new file mode 100644 index 0000000..e00baa8 --- /dev/null +++ b/both/config/Natura.cfg @@ -0,0 +1,159 @@ +# Configuration file + +disabler { + B:"Drop barley seeds from grass"=true + B:"Drop cotton seeds from grass"=true + B:"Enable Heatscar Spiders"=true + B:"Enable Imps"=true + B:"Enable Nitro Creepers"=true + B:"Enable wheat to flour recipe"=true + B:"Generate Amaranth Trees"=true + B:"Generate Ash Clouds"=true + B:"Generate Barley Crops"=true + B:"Generate Blackberry Bushes"=true + B:"Generate Blightberry Bushes"=true + B:"Generate Bloodwood Trees"=true + B:"Generate Blue Glowshroom"=true + B:"Generate Bluebell Flowers"=true + B:"Generate Blueberry Bushes"=true + B:"Generate Cotton Crops"=true + B:"Generate Dark Clouds"=true + B:"Generate Darkwood Trees"=true + B:"Generate Duskberry Bushes"=true + B:"Generate Fusewood Trees"=true + B:"Generate Ghost Trees"=true + B:"Generate Glowshroom Trees"=true + B:"Generate Green Glowshroom"=true + B:"Generate Hopseed Trees"=true + B:"Generate Maloberry Bushes"=true + B:"Generate Maple Trees"=true + B:"Generate Overworld Clouds"=false + B:"Generate Purple Glowshroom"=true + B:"Generate Raspberry Bushes"=true + B:"Generate Redwood Trees"=true + B:"Generate Saguaro Cactus"=true + B:"Generate Sakura Trees"=true + B:"Generate Silverbell Trees"=true + B:"Generate Skyberry Bushes"=true + B:"Generate Small Eucalyptus Trees"=true + B:"Generate Stingberry Bushes"=true + B:"Generate Sulfur Clouds"=true + B:"Generate Thornvines"=true + B:"Generate Tigerwood Trees"=true + B:"Generate Willow Trees"=true + B:"Obelisks let players respawn in the Nether"=true + B:"Override Nether"=false +} + + +general { + I:"Sea level"=64 +} + + +"mob changes" { + I:"Maximum Baby Heatscar Spiders on Spider Death"=4 + I:"Minimum Baby Heatscar Spiders on Spider Death"=2 +} + + +"nether products" { + B:"Enable Blaze Hoppers"=true + B:"Enable Blaze Rails"=true + B:"Enable Flint And Blaze"=true + B:"Enable Nether Berries and Berry Bushes"=true + B:"Enable Nether Glass"=true + B:"Enable Nether Wart Bags"=true + B:"Enable Nether Wood Tools"=true + B:"Enable Netherack Buttons"=true + B:"Enable Netherack Furnaces"=true + B:"Enable Netherack Levers"=true + B:"Enable Netherack Pressure Plates"=true + B:"Enable Obelisks"=true + B:"Enable Quartz Tools"=true +} + + +"overworld products" { + B:"Enable Berries and Berry Bushes"=true + B:"Enable Bonemeal Bags"=true + B:"Enable Cactus Juice"=true + B:"Enable Seed Bags"=true +} + + +retrogen { + B:"Retroactive Generation"=false +} + + +"wood products" { + B:"Enable Wooden Bookshevles"=true + B:"Enable Wooden Buttons"=true + B:"Enable Wooden Doors"=true + B:"Enable Wooden Fence Gates"=true + B:"Enable Wooden Fences"=true + B:"Enable Wooden Pressure Plates"=true + B:"Enable Wooden Slabs"=true + B:"Enable Wooden Stairs"=true + B:"Enable Wooden Trapdoors"=true + B:"Enable Wooden Workbenches"=true +} + + +worldgen { + I:"Amaranth Tree Spawn Rarity"=1 + I:"Ash Cloud Spawn Height"=40 + I:"Ash Cloud Spawn Range"=78 + I:"Ash Cloud Spawn Rarity"=8 + I:"Blackberry Spawn Range"=64 + I:"Blackberry Spawn Rarity"=48 + I:"Blightberry Spawn Range"=100 + I:"Blightberry Spawn Rarity"=18 + I:"Blood Tree Spawn Rarity"=14 + I:"Blueberry Spawn Range"=64 + I:"Blueberry Spawn Rarity"=34 + I:"Bush Tree Spawn Range"=20 + I:"Bush Tree Spawn Rarity"=10 + I:"Cloud Spawn Height"=192 + I:"Cloud Spawn Range"=48 + I:"Cloud Spawn Rarity"=10 + I:"Dark Cloud Spawn Density"=10 + I:"Dark Cloud Spawn MinX"=0 + I:"Dark Cloud Spawn Range"=256 + I:"Darkwood Tree Spawn Rarity"=10 + I:"Duskberry Spawn Range"=100 + I:"Duskberry Spawn Rarity"=18 + I:"Fusewood Tree Spawn Rarity"=50 + I:"Ghostwood Tree Spawn Rarity"=10 + I:"Maloberry Spawn Range"=64 + I:"Maloberry Spawn Rarity"=40 + I:"Maple Tree Spawn Rarity"=34 + I:"Raspberry Spawn Range"=64 + I:"Raspberry Spawn Rarity"=30 + I:"Redwood Tree Spawn Rarity"=150 + I:"Saguaro Cactus Spawn Rarity"=5 + I:"Sakura Tree Spawn Range"=32 + I:"Sakura Tree Spawn Rarity"=10 + I:"Silverbell Tree Spawn Rarity"=70 + I:"Skyberry Spawn Range"=100 + I:"Skyberry Spawn Rarity"=18 + I:"Small Eucalyptus Tree Spawn Range"=32 + I:"Small Eucalyptus Tree Spawn Rarity"=25 + I:"Stingberry Spawn Range"=100 + I:"Stingberry Spawn Rarity"=18 + I:"Sulfur Cloud Spawn Height"=40 + I:"Sulfur Cloud Spawn Range"=78 + I:"Sulfur Cloud Spawn Rarity"=8 + I:"Thornvines Spawn Rarity"=40 + I:"Tigerwood Tree Spawn Rarity"=30 + I:"Willow Tree Spawn Rarity"=10 + I:"dimension blacklist(clouds)" < + > + I:"dimension blacklist(dark clouds)" < + > + I:"dimension blacklist(sulfur clouds)" < + > +} + + diff --git a/both/config/NotEnoughEnergistics.cfg b/both/config/NotEnoughEnergistics.cfg new file mode 100644 index 0000000..5e880af --- /dev/null +++ b/both/config/NotEnoughEnergistics.cfg @@ -0,0 +1,58 @@ +# Configuration file + +helper { + # if true,it will draw highlight for missing items and item which can autocraft in nei + B:drawHighlight=true + + # If true, Crafting Helper will match other items even they can't auto-crafting + B:matchOnCraftableItems=true +} + + +other { + # If true, it will make all similar ingredient switch at the same time + B:allowSynchronousSwitchIngredient=true + + # The default size of the dragged ItemStack when it is put in slot(Used when useStackSizeFromNEI is false) + I:draggedStackDefaultSize=1 + B:enableNEIDragDrop=true + + # keep ghost items after click + B:keepGhostitems=true + + # Use the NEI Drag from NEI Addons + B:useNEIDragFromNEIAddons=false + + # Use the StackSize set by NEI + B:useStackSizeFromNEI=true +} + + +transfer { + # Item Combination Mode Setting, here are all the modes. + # "ENABLED" "DISABLED" WHITELIST + S:itemCombinationMode=ENABLED + + # Whitelist for item combination + S:itemCombinationWhitelist < + > + + # if true, you don't need to press shift to use NEI's transfer system in CratingTerminal and PatternTerminal + B:noShift=true + + # If item in the blacklist, it will not be transferred. + # the format is " {modid:modid,name:name,meta:meta,recipeProcessor:recipeProcessorID,identifier:identifier}" + # example: "{modid:minecraft,name:iron_ingot,recipeProcessor:EnderIO,identifier:EnderIOAlloySmelter}" + S:transformItemBlacklist < + > + + # If item in the priority list, it will be transferred first. + S:transformItemPriorityList < + > + + # if oredict has this mod's item, use it first + S:transformPriorityModList < + > +} + + diff --git a/both/config/NovaCraft/NovaCraft_Base.cfg b/both/config/NovaCraft/NovaCraft_Base.cfg new file mode 100644 index 0000000..1ef581d --- /dev/null +++ b/both/config/NovaCraft/NovaCraft_Base.cfg @@ -0,0 +1,412 @@ +# Configuration file + +"aether legacy departure options" { + # Enables crates to drop of items from my custom port of Aether Legacy Departure. [default: false] + B:enableAetherLegacyDepartureItems=false + + # Enables the recipe for NovaCraft gloves from Aether Departure. [default: false] + B:enableNovaCraftGloves=false + + # Enables the Raw Divineral Block. [default: false] + B:enableRawDivineral=false +} + + +"et futurum requiem options" { + # Changes Recipe of the extended jump potion to require rabbit foot from Et Futurum.(DISABLE if you disabled rabbits/rabbit foot in Et Futurum Requiem) [default: true] + B:enableAlternateAmpJumpPotionRecipe=true + + # Enables the crafting recipe of Blocks of Raw Netherite.(DISABLE if you disabled Netherite in Et Futurum Requiem) [default: true] + B:enableBlockOfRawNetheriteRecipe=true + + # Enables the recipe for Calcite Bricks: DISABLE if calcite is disabled in Et Futurum Requiem. [default: true] + B:enableCalciteBrickRecipe=true + + # Enables Calcite from Et Futurum to generate from y=70 to y=100. [default: true] + B:enableCalciteGeneration=true + + # Enables Klangite, Tophinite, & Vanite to generate within deepslate from Et Futurum Requiem instead within stone and has a deepslate texture to compensate for it. [default: false] + B:enableDeepslateOreGeneration=true + + # Changes Various Recipes to require netherite in their recipes from Et Futurum.(DISABLE if you disabled netherite in Et Futurum Requiem) [default: true] + B:enableNetheriteInRecipes=true + + # Enables Tuff Generation from Et Futurum to generate from y=25 to y=45, instead of at lower y levels.(Disable the Tuff generation in Et Futurum before setting this to true.) [default: false] + B:enableNovaCraftTuffGeneration=false + + # Enables Raw Copper, Iron, and Gold Blocks from Et Futurum Requiem to generate instead of Iron and Gold Ore Blocks in Sculk Infested Mineshafts. [default: true] + B:enableRawOreBlocksStructures=true + + # Enables the recipe for Tuff Bricks: DISABLE if calcite is disabled in Et Futurum Requiem. [default: true] + B:enableTuffBrickRecipe=true +} + + +firefly { + # Disables the despawning of Fireflies after a certian amount of time; they still despawn natually though. [default: false] + B:enableNoDespawnFirefly=false + + # Enables the Spawning of the Firefly in biomes with Plains or Forest tags. [default: false] + B:enableSpawnFireflyOtherBiomes=false +} + + +misc { + # Enables the auras of the various crystal golems. [default: true] + B:enableCrystalGolemAura=false + + # Enables luminant leaves to have a slight glow effect.(Disable this if you use dynamic leaves) [default: true] + B:enableLuminantLeavesGlow=true + + # Enables treasure and nether crates have a chance to drop diamonds. [default: true] + B:enableTreasureCratesDropDiamonds=true + + # Enables weapons from novacraft to allign with vanilla in terms of damage/durability more rather than other RPG like mods. [default: false] + B:enableWeaponsToAllignWithVanilla=false +} + + +mobs { + # Enables increased spawning of Zombie Pigmen, Magma Cubes, and Ghasts in all Nether Biomes [default: true] + B:enableIncreasedVanillaNetherMobSpawn=false + + # Enables increased spawning of Skeletons, Creepers, Zombies, and Witches. [default: true] + B:enableIncreasedVanillaOverworldMobSpawn=false + + # Enables the Spawning of Blazing Chargers [default: true] + B:enableSpawnBlazingCharger=true + + # Enables the Spawning of Blazing Serpent [default: true] + B:enableSpawnBlazingSerpent=true + + # Enables the Spawning of the Cave Monitor [default: true] + B:enableSpawnCaveMonitor=true + + # Enables the Spawning of the Death Stalker [default: true] + B:enableSpawnDeathStalker=true + + # Enables the Spawning of the Deepoid [default: true] + B:enableSpawnDeepoid=true + + # Enables the Spawning of the Destitute Tentacle [default: true] + B:enableSpawnDestituteTentacle=true + + # Enables the Spawning of Drifters [default: true] + B:enableSpawnDrifter=true + + # Enables the Spawning of Ender Avis [default: true] + B:enableSpawnEnderAvis=true + + # Enables the Spawning of Enderlords [default: true] + B:enableSpawnEnderLord=true + + # Enables the Spawning of Ender Rays [default: true] + B:enableSpawnEnderRay=true + + # Enables the Spawning of the Firefly [default: true] + B:enableSpawnFirefly=true + + # Enables the Spawning of Glow Squids [default: true] + B:enableSpawnGlowSquid=true + + # Enables the Spawning of 1.17 Goat [default: true] + B:enableSpawnGoat=true + + # Enables the Spawning of Iceologer [default: true] + B:enableSpawnIceologer=true + + # Enables the Spawning of Nullifier [default: true] + B:enableSpawnNullifier=true + + # Enables the Spawning of Phantoms in the Moutain Biomes [default: false] + B:enableSpawnOverworldPhantom=false + + # Enables the Spawning of Phantoms [default: true] + B:enableSpawnPhantom=true + + # Enables the Spawning of the Phoenix [default: true] + B:enableSpawnPhoenix=true + + # Enables the Spawning of the Reality Distorter [default: true] + B:enableSpawnRealityDistorter=true + + # Enables the Spawning of the Sculk Abomination [default: true] + B:enableSpawnSculkAbomination=true + + # Enables the Spawning of Sculk Dweller [default: true] + B:enableSpawnSculkDweller=true + + # Enables the Spawning of the Sea Serpent [default: true] + B:enableSpawnSeaSerpent=true + + # Enables the Spawning of Slaughters [default: true] + B:enableSpawnSlaughter=true + + # Enables the Spawning of Vindicator [default: true] + B:enableSpawnVindicator=true + + # Enables the Spawning of Void Cube [default: true] + B:enableSpawnVoidCube=true + + # Enables the Spawning of Void Entity [default: true] + B:enableSpawnVoidEntity=true +} + + +"new generation" { + # Meant for those who play with the Deeper Caves Mod, Grimstone and Nullstone can Generate from y=8 to y=256. + I:DeeperCavesBlacklist < + > + + # Treat the Grimstone and Nullstone Generation dimension blacklist as a whitelist instead, so Grimstone and Nullstone can Generate from y=8 to y=256 and will ONLY generate in those dimensions, instead of excluding those dimensions from generation. [default: true] + B:DeeperCavesBlacklistAsWhitelist=true + + # The dimensions NovaCraft Flora and Geos should not spawn in. + I:WorldGenDimensionBlacklist < + 0 + 2 + 3 + 4 + > + + # Treat the NovaCraft Flora and Geos dimension blacklist as a whitelist instead, so NovaCraft Flora and Geos will ONLY generate in those dimensions, instead of excluding those dimensions from generation. [default: true] + B:WorldGenDimensionBlacklistAsWhitelist=true + + # Enables More Coal Ore to generate within Caves. [default: true] + B:enableAdditonalCoalOreGeneration=false + + # Enables More Diamond Ore to generate within Caves.(Enable if you wants diamonds rarer than vanilla but not as rare as in NovaCraft.) [default: false] + B:enableAdditonalDiamondOreGeneration=false + + # Enables More Gold Ore to generate within Caves. [default: false] + B:enableAdditonalGoldOreGeneration=false + + # Enables More Iron Ore to generate within Caves. [default: true] + B:enableAdditonalIronOreGeneration=false + + # Enables More Lapis Ore to generate within Caves.(Not sure why you want more lapis but it here if you want more in world gen.) [default: false] + B:enableAdditonalLapisOreGeneration=false + + # Enables More Redstone Ore to generate within Caves. [default: false] + B:enableAdditonalRedstoneOreGeneration=false + + # Enables Brimstone Ore generation [default: true] + B:enableBrimstoneOre=true + + # Enables Deepoid Fortress Generation in the Nether. [default: true] + B:enableDeepoidFortress=true + + # Enables Endstone Blobs to generate throughout the End, if you use HEE or Enderlious this should not be necessary. [default: true] + B:enableEndstoneBlobs=false + + # Enables Etherstone generation [default: true] + B:enableEtherstone=true + + # Enables Etherstone Coal Ore generation [default: true] + B:enableEtherstoneCoal=false + + # Enables Etherstone Emerald Ore generation [default: true] + B:enableEtherstoneEmerald=false + + # Enables Etherstone Gold Ore generation [default: true] + B:enableEtherstoneGold=false + + # Enables Etherstone Iron Ore generation [default: true] + B:enableEtherstoneIron=false + + # Enables Emerald Ore to rarely generate in all biomes from y = 0 to y = 90 [default: true] + B:enableExtraEmeraldOreGeneration=false + + # Enables Glow lichen generation. [default: true] + B:enableGlowLichenGeneration=true + + # Enables Grimstone generation [default: true] + B:enableGrimstone=true + + # Enables Grimstone Diamond Ore generation [default: true] + B:enableGrimstoneDiamond=false + + # Enables Grimstone Emerald Ore generation [default: true] + B:enableGrimstoneEmerald=false + + # Enables Grimstone Gold Ore generation [default: true] + B:enableGrimstoneGold=false + + # Enables Grimstone Iron Ore generation [default: true] + B:enableGrimstoneIron=false + + # Enables Grimstone Lapis Ore generation [default: true] + B:enableGrimstoneLapis=false + + # Enables Grimstone Redstone Ore generation [default: true] + B:enableGrimstoneRedstone=false + + # Enables Lacuna Trees Generating In the End(May crash when generating with Neodymium; fix unknown). [default: true] + B:enableLacunaTreeGeneration=true + + # Enables Dark and Grim lichen generation. [default: true] + B:enableLichenGeneration=true + + # Enables luminant tree generation. [default: true] + B:enableLuminantTreeGeneration=true + + # Enables moss blocks and carpets to generate on the surface and in caves close to the surface. [default: true] + B:enableMossGeneration=true + + # Enables Coal, Iron, Gold, and Emerald generating above y = 90. [default: true] + B:enableMountainOres=false + + # Enables all the new types of mushrooms to generate. [default: true] + B:enableNovaMushrooomGeneration=true + + # Enables Nullstone generation [default: true] + B:enableNullstone=true + + # Enables Nullstone Diamond Ore generation [default: true] + B:enableNullstoneDiamond=false + + # Enables Nullstone Emerald Ore generation [default: true] + B:enableNullstoneEmerald=false + + # Enables Nullstone Gold Ore generation [default: true] + B:enableNullstoneGold=false + + # Enables Nullstone Iron Ore generation [default: true] + B:enableNullstoneIron=false + + # Enables Nullstone Lapis Ore generation [default: true] + B:enableNullstoneLapis=false + + # Enables Nullstone Redstone Ore generation [default: true] + B:enableNullstoneRedstone=false + + # Enables pherithium stalagmites and stalagtites generation. [default: true] + B:enablePherithiumGeneration=true + + # Enables pherithium ore to generate, by default it is set to false. [default: false] + B:enablePherithiumOreGeneration=false + + # Enables the various crystals to very rarely generate in caves outside their geos -> for modpacks with insane cave generation due to lack of spawning spaces. [default: false] + B:enableRareCrystalGeneration=false + + # Enables Sculk and it's variations to generate outside sculk geos/dungeons. [default: true] + B:enableSculkGeneration=true + + # Enables Sculk and it's variations to generate outside sculk geos/dungeons in all overworld biomes. [default: true] + B:enableSculkGenerationAllBiomes=true + + # Enables Sculk Infested Mineshafts to generate within Mountain Type Biomes. [default: true] + B:enableSculkInfestedMineshaft=true + + # Enables Stalagmites and Stalactites in world generation. [default: true] + B:enableStalagAndStalacGeneration=true + + # Enables Yttrlinsite Geos to generate in the Overworld instead of only in the Nether. [default: false] + B:enableYttrlinisteOverworldGeneration=false +} + + +"new particles" { + # Enables Ender Lord Particles(Causing the log to freak out if Dragon API is installed) [default: true] + B:enableEnderLordParticles=true + + # Enables FireFly Particles [default: true] + B:enableFireflyParticles=true + + # Enables Glow Squid Particles(Causing the log to freak out if Dragon API is installed) [default: true] + B:enableGlowSquidParticles=true + + # Enables Ionizatior Particles [default: true] + B:enableIonizatiorParticles=true + + # Enables Void Entity Particles(Causing the log to freak out if Dragon API is installed) [default: true] + B:enableVoidEntityParticles=true + + # Enables Warden Particles(Causing the log to freak out if Dragon API is installed) [default: true] + B:enableWardenParticles=true +} + + +"server options" { + # Enables a unique beacon beam for the legendary beacon. [default: false] + B:enableUniqueLegendaryBeaconBeam=false +} + + +"spawn rate - destitute islands" { + I:"New generation"=300 +} + + +"spawn rate - end islands" { + I:"New generation"=121 +} + + +"spawn rate - sculk dwelling" { + I:"New generation"=80 +} + + +"spawn rate - vindicator villages" { + I:"New generation"=10 +} + + +vanilla { + # Disables Coal Ore generation. + B:disableCoal=false + + # Disables custom ore generation. NOTE: Very few mods actually use the OreGenEvent.GenerateMinable event though, and this only works with those that do. + B:disableCustom=false + + # Disables Diamond Ore generation. + B:disableDiamond=false + + # Disables Dirt pocket generation inside stone. + B:disableDirt=false + + # Disables Emerald Ore generation in Extreme Hills biomes. NOTE: This will be done after chunk population by replacing all Emerald ore with Stone. + B:disableEmerald=false + + # Disables Gold Ore generation. + B:disableGold=false + + # Disables Gravel pocket generation inside stone. + B:disableGravel=false + + # Disables Iron Ore generation. + B:disableIron=false + + # Disables Lapis Ore generation. + B:disableLapis=false + + # Disables Monster Egg (= Silverfish block) generation in Extreme Hills biomes. NOTE: This will be done after chunk population by replacing all Monster Eggs with Stone. + B:disableMonsterEgg=true + + # Disables Nether Quartz Ore generation. + B:disableNetherQuartz=false + + # Disables Redstone Ore generation. + B:disableRedstone=false + + # Disables all "regular" vanilla generation. NOTE: This includes Dirt and Gravel pockets inside stone, but not Emeralds in Extreme Hills biomes. + B:disableRegularVanillaGen=false + + # Disables "regular" vanilla _ore_ generation, not including Nether Quartz. This does not include Emeralds in Extreme Hills biomes, which are not part of the regular ore generation. + B:disableRegularVanillaOres=false +} + + +"warden options" { + # Enables the Warden Applying blindess to the player when within 5 Blocks: Note if False the Player will be given Slowness II Instead [default: true] + B:enableWardenBlindness=false + + # Enables the Warden Applying slowness II to the player when within 5 Blocks [default: true] + B:enableWardenSlowness=true + + # Enables the Warden Applying weakness I to the player when within 5 Blocks [default: false] + B:enableWardenWeakness=true +} + + diff --git a/both/config/NovaCraft/Texture_Overrides.cfg b/both/config/NovaCraft/Texture_Overrides.cfg new file mode 100644 index 0000000..d911f96 --- /dev/null +++ b/both/config/NovaCraft/Texture_Overrides.cfg @@ -0,0 +1,13 @@ +# Configuration file + +"enable modern ore textures?" { + B:"Enables Post 1.17 Ore textures."=false +} + + +"enable stone texture override?" { + B:"Enables 1.14 stone texture."=false + B:"Enables pre 1.3 gravel texture."=false +} + + diff --git a/both/config/OpenBlocks.cfg b/both/config/OpenBlocks.cfg new file mode 100644 index 0000000..79b7a54 --- /dev/null +++ b/both/config/OpenBlocks.cfg @@ -0,0 +1,286 @@ +# Configuration file + +additional { + S:disableMobNames < + > + B:dumpDeadPlayersInventories=true +} + + +blocks { + B:autoanvil=true + B:autoenchantmenttable=true + B:beartrap=true + B:bigbutton=true + B:blockPlacer=true + B:blockbreaker=true + B:builder_guide=true + B:cannon=true + B:canvas=true + B:canvasglass=true + B:donationStation=true + B:drawingtable=true + B:elevator=true + B:elevator_rotating=true + B:fan=true + B:flag=true + B:goldenegg=true + B:grave=true + B:guide=true + B:heal=true + B:imaginary=true + B:itemDropper=true + B:ladder=true + B:paintcan=true + B:paintmixer=true + B:path=true + B:projector=true + B:ropeladder=true + B:scaffolding=true + B:sky=true + B:sponge=true + B:sprinkler=true + B:tank=true + B:target=true + B:trophy=true + B:vacuumhopper=true + B:village_highlighter=true + B:xpbottler=true + B:xpdrain=true + B:xpshower=true +} + + +cartographer { + S:blockBlacklist < + "Natura:Cloud" + > + B:reportInvalidRequest=false +} + + +crane { + B:addTurtles=true + B:boringMode=true + B:doCraneCollisionCheck=false + B:showTurtles=true + D:turtleMagnetDeactivateRange=3.0 + D:turtleMagnetRange=32.0 +} + + +cursor { + I:cursorMaxDistance=64 +} + + +debug { + B:goldenEyeDebug=false + B:gravesDebug=false +} + + +devnull { + B:sneakClickToGui=true +} + + +dropblock { + B:centerOnBlock=false + D:elevatorXpDrainRatio=0.0 + B:ignoreAllBlocks=false + B:ignoreHalfBlocks=false + B:irregularBlocksArePassable=true + I:maxPassThrough=4 + I:searchDistance=20 + S:specialBlockRules < + > +} + + +egg { + B:pickBlocks=true +} + + +fan { + D:fanForce=0.05 + D:fanRange=10.0 + B:isRedstoneActivated=true +} + + +features { + B:explosiveEnchantGrief=true + I:explosiveEnchantmentId=211 + I:flimFlamEnchantmentId=213 + B:infoBook=true + I:lastStandEnchantmentId=212 + S:lastStandFormula=max(1, 50*(1-(hp-dmg))/ench) + I:xpToLiquidRatio=20 +} + + +general { + # List of dimension IDs where the glider doesn't work + I:BlacklistedDimensions < + > +} + + +glasses { + D:opacity=0.95 + B:useTexture=true +} + + +graves { + B:canSpawnBase=true + B:destructiveGraves=false + I:maximalPosY=249 + I:minimalPosY=6 + B:requiresGraveInInv=false + D:skeletonSpawnRate=0.002 + I:spawnRange=10 + B:spawnSkeletons=true + D:specialActionFrequency=0.03 + B:storeContents=true +} + + +guide { + I:redstoneSensitivity=1 + D:renderDistanceSq=65536.0 + B:useAdvancedRenderer=true +} + + +hacks { + B:enableExperimentalFeatures=false +} + + +hangglider { + B:enableThermal=true +} + + +imaginary { + D:fadingSpeed=0.0075 + D:numberOfUses=10.0 +} + + +items { + B:cartographer=true + B:craneBackpack=true + B:craneControl=true + B:crayonGlasses=true + B:cursor=true + B:devnull=true + B:emptyMap=true + B:epicEraser=true + B:filledbucket=true + B:goldenEye=true + B:hangglider=true + B:heightMap=true + B:infoBook=true + B:luggage=true + B:paintBrush=true + B:pedometer=true + B:pencilGlasses=true + B:seriousGlasses=true + B:sleepingBag=true + B:slimalyzer=true + B:sonicglasses=true + B:spongeonastick=true + B:squeegee=true + B:stencil=true + B:tastyClay=true + B:technicolorGlasses=true + B:wrench=true +} + + +ladder { + B:infiniteMode=false +} + + +loot { + B:donationStation=false + B:paintBrush=false + B:sonicGlasses=false + B:stencil=false + B:technicolorGlasses=true +} + + +magnet { + B:pickBlocks=true + B:pickEntities=true +} + + +projector { + I:brightness=-1 + I:lightLevel=10 + B:lightUpWhenWorking=true + B:renderHolographicCone=true + B:renderHolographicGrid=false +} + + +radio { + I:radioVillagerId=6156 + B:radioVillagerSellsRecords=true +} + + +scaffolding { + I:despawnRate=4 +} + + +sponge { + I:spongeRange=3 + I:spongeStickUseCount=256 +} + + +sprinkler { + I:bonemealConsumeRate=600 + I:bonemealFertilizeChance=200 + I:effectiveRange=4 + I:fertilizeChance=500 + I:internalTankCapacity=50 + I:waterConsumeRate=20 +} + + +tanks { + I:bucketsPerTank=64 + B:displayAllFluids=true + B:emitLight=true + I:fluidDifferenceUpdateThreshold=0 + B:tankTicks=true +} + + +tomfoolery { + B:doItWhileTyping=false + S:flimFlamBlacklist < + > + B:reverseBlacklist=false + B:safeOnly=false + I:sillyLoreDisplay=1 + B:weAreSeriousPeople=true +} + + +trophy { + D:trophyDropChance=0.001 + S:trophyDropChanceFormula=let([bias=rand()/4, selection=rand()], (looting + bias) * chance - selection) +} + + diff --git a/both/config/OpenMods.cfg b/both/config/OpenMods.cfg new file mode 100644 index 0000000..d810f2d --- /dev/null +++ b/both/config/OpenMods.cfg @@ -0,0 +1,20 @@ +# Configuration file + +debug { + # Control printing of stacktraces in case of unharvested drops + B:dropsDebug=false + + # Maximum fake player pool that doesn't produce warning + I:fakePlayerCountThreshold=10 + + # Maximum allowed size of tessellator pool + I:tessellatorPoolLimit=20 +} + + +feature { + # Enables command line calculator + B:calculatorCommands=true +} + + diff --git a/both/config/OpenModsLibCore.json b/both/config/OpenModsLibCore.json new file mode 100644 index 0000000..7e402f0 --- /dev/null +++ b/both/config/OpenModsLibCore.json @@ -0,0 +1,62 @@ +{ + "activate_gl_capabilities_hook": { + "version": 0, + "value": "true", + "comment": [ + "Purpose: hook to get check additional OpenGL capabilities (mostly stencil buffer related)", + "Modified class: net.minecraft.client.renderer.OpenGlHelper", + "Known users: OpenBlocks skyblocks", + "When disabled: no stencil buffer available unless unlocked with Forge flag. Mods may not use some graphic features" + ] + }, + "activate_player_render_hook": { + "version": 0, + "value": "true", + "comment": [ + "Purpose: add hook to player rendering code", + "Modified class: net.minecraft.client.renderer.entity.RenderPlayer", + "Known users: OpenBlocks hangglider", + "When disabled: code may fallback to less compatible mechanism (like replacing renderer)" + ] + }, + "activate_map_gen_fix": { + "version": 0, + "value": "true", + "comment": [ + "Purpose: fix bug in vanilla code used to find nearby structures", + "Modified class: net.minecraft.world.gen.structure.MapGenStructure", + "Known users: OpenBlocks golden eye", + "When disabled: features may not work (either silently fail or cause crash)" + ] + }, + "activate_player_damage_hook": { + "version": 0, + "value": "true", + "comment": [ + "Purpose: hook for capturing damage to player (after armor and potion calculations)", + "Modified class: net.minecraft.entity.player.EntityPlayer", + "Known users: Last Stand enchantment", + "When disabled: Last Stand enchantment will not work" + ] + }, + "activate_movement_callback": { + "version": 0, + "value": "true", + "comment": [ + "Purpose: this transformer add hook to player movement controls", + "Modified class: net.minecraft.client.entity.EntityPlayerSP", + "Known users: OpenBlocks elevator", + "When disabled: users usually have fallbacks (elevator will use less accurate algorithm)" + ] + }, + "activate_stencil_patches": { + "version": 0, + "value": "true", + "comment": [ + "Purpose: to re-enable stencil buffer on FBO objects. This is was disabled due to problems on some configurations", + "Modified class: net.minecraft.client.shader.Framebuffer", + "Known users: OpenBlocks skyblocks", + "When disabled: no stencil buffer available unless unlocked with Forge flag. Mods may not use some graphic features" + ] + } +} \ No newline at end of file diff --git a/both/config/Opis.cfg b/both/config/Opis.cfg new file mode 100644 index 0000000..abebc03 --- /dev/null +++ b/both/config/Opis.cfg @@ -0,0 +1,30 @@ +# Configuration file + +access_rights { + # Minimum access level to be able to view tables in /opis command. Valid values : NONE, PRIVILEGED, ADMIN + S:opis=NONE + + # List of players with PRIVILEGED access level. + S:privileged < + > + + # Minimum access level to be able to view tables in /opis command. Valid values : NONE, PRIVILEGED, ADMIN + S:tables=NONE +} + + +general { + B:display.microseconds=true + I:laggenerator_id=-1 + I:profiler.delay=1 + I:profiler.maxpts=250 +} + + +remote_console { + B:opisrcon.active=false + S:opisrcon.password= + I:opisrcon.port=25566 +} + + diff --git a/both/config/PTRModelLib.cfg b/both/config/PTRModelLib.cfg new file mode 100644 index 0000000..024eb2e --- /dev/null +++ b/both/config/PTRModelLib.cfg @@ -0,0 +1,8 @@ +# Configuration file + +general { + # Should we render the targeting outline ? Set false for better performances. [default: true] + B:displayOutline=true +} + + diff --git a/both/config/PluginMetrics.cfg b/both/config/PluginMetrics.cfg new file mode 100644 index 0000000..b212a68 --- /dev/null +++ b/both/config/PluginMetrics.cfg @@ -0,0 +1,14 @@ +# Configuration file + +general { + # Set to true for verbose debug + B:debug=false + + # Server unique ID + S:guid=6755adfe-9aee-4ce3-91c9-ed814f7a269a + + # Set to true to disable all reporting + B:opt-out=false +} + + diff --git a/both/config/RandomThings.cfg b/both/config/RandomThings.cfg new file mode 100644 index 0000000..d060302 --- /dev/null +++ b/both/config/RandomThings.cfg @@ -0,0 +1,161 @@ +# Configuration file + +blocks { + B:BloodmoonSensor=true + B:DyeingMachine=true + B:EnderEnergyDistributor=true + B:EnergyDistributor=true + B:FertilizedDirt=true + B:FluidDisplay=true + B:ItemCollector=true + B:LapisLamp=true + B:MoonSensor=true + B:NotificationInterface=true + B:OnlineDetector=true + B:PlayerInterface=true + B:SpectreGlass=true + B:WirelessLever=true +} + + +dungeonloot { + I:WhiteStone=3 +} + + +items { + B:BiomePainter=true + B:BiomeSolution=true + B:Bloodstone=true + B:CreativeChestGenerator=true + B:CreativeGrower=true + B:CreativeSword=true + B:DropFilter=true + B:EnderLetter=false + B:Ginto=true + B:Imbues=true + B:MagneticForce=true + B:OpSpectreKey=true + B:SoundRecorder=true + B:SpectreArmor=true + B:SpectreKey=true + B:SpectreSword=true + B:SpiritBinder=true + B:VoidStone=true + B:Whitestone=true +} + + +########################################################################################################## +# potionids +#--------------------------------------------------------------------------------------------------------# +# Setting these to -1 will auto resolve them. If RandomThings finds a potion at the position of the specified id it will try to find a free one. It will also dynamically increase the size of the potion array if necessary. +########################################################################################################## + +potionids { + I:ImbueExperience=85 + I:ImbueFire=88 + I:ImbuePoison=84 + I:ImbueSpectre=99 + I:ImbueWeakness=98 + I:ImbueWither=97 +} + + +settings { + # The amount of ticks the biome capsule needs to collect 1 charge + I:BiomeChargeTime=20 + + # Whether fog will turn black on a Bloodmoon to look better with the red sky + B:BloodMoonBlackFog=true + + # The chance of a bloodmoon happening (0=Never;1=Every night;0.05=5% of all nights) + D:BloodMoonChance=0.01 + + # Blood moon happens cyclically every X days (set to 0 to disable it) + I:BloodMoonCycle=0 + + # Whether players are NOT allowed to sleep during a bloodmoon + B:BloodMoonNoSleep=true + + # Whether light will be tinted red on a Bloodmoon + B:BloodMoonRedLight=true + + # Whether the moon will be red on a Bloodmoon + B:BloodMoonRedMoon=true + + # Whether the sky will turn red on a Bloodmoon + B:BloodMoonRedSky=true + + # With which number should the default entity limit be multiplicated on a blood moon + I:BloodMoonSpawnLimitMult=2 + + # How close can enemys spawn next to the player on a bloodmoon in blocks? (Vanilla=24) + I:BloodMoonSpawnRange=12 + + # How much faster enemys spawn on a bloodmoon (0=Vanilla) + I:BloodMoonSpawnSpeed=1 + + # Whether players in the overworld should receive a message at the beginning of the bloodmoon + B:BloodmoonMessage=true + + # Whether the Bloodmoon should respect the doMobSpawning gamerule + B:BloodmoonRespectGamerule=true + + # Should monsters spawned by a bloodmoon vanish at dawn? + B:BloodmoonVanish=false + + # Bonemeal particles will appear whenever fertilized dirt boosts the plant + B:FertilizedDirtGrowthIndicator=true + + # How often should Fertilize Dirt tick the plant above it when it's ticked itself? + I:FertilizedDirtGrowthModifier=3 + + # The duration of imbues (in ticks) + I:ImbueDuration=6000 + + # A random number from 0-thisconfigoption will be added to the decay speed for every Leave. Setting this to 0 will decay leaves rather linear while higher numbers will let the whole thing look more natural + I:LeaveDecayFuzz=5 + + # The amount of ticks every leave needs to decay (Lower is faster) + I:LeaveDecaySpeed=7 + + # In ticks (20=1 Second) + I:MagneticForceTeleportLength=200 + B:SpectreDimensionFog=true + + # The Dimension ID of the spectre World. On first run and when you set this setting to -1 RandomThings will try to find a dimensionID itself + I:SpectreDimensionID=201 + + # The chance of phasing through an attack while being imbued with spectre + D:SpectreImbueChance=0.1 + + # The chance of a spirit spawning when you don't use a Spectre Sword (0-1) + D:SpiritChance=0.02 + + # The chance of a spirit spawning when you have a spirit binder in your inventory and kill the entity with a spectre sword. (0-1) + D:SpiritChanceSword=0.1 + + # The range of a wireless lever in blocks + I:WirelessLeverRange=10 +} + + +vanillachanges { + # Leaves will decay much faster when no longer connected to a log + B:FasterLeaveDecay=true + + # Locks the Gamma to 0 + B:LockedGamma=true + + # The normal dirt background will be replaced with a different block each start + B:ModifiedBackgrounds=false + + # When you throw something or shoot an arrow the motion of the player will be added to the motion of the projectile + B:ThrowableMotion=true + + # If this is not empty the options background will not be random but the one specified here. This has to be a Resource Location, for more information visit the Curse Forge Page of Custom Backgrounds + S:fixedBackground= +} + + diff --git a/both/config/RedstonePasteMod.cfg b/both/config/RedstonePasteMod.cfg new file mode 100644 index 0000000..30456d2 --- /dev/null +++ b/both/config/RedstonePasteMod.cfg @@ -0,0 +1,25 @@ +# Configuration file + +color { + # Color of half-powered paste (default: #E66400) + S:pasteColorMid=#E66400 + + # Color of unpowered paste (default: #80B400) + S:pasteColorOff=#80B400 + + # Color of fully-powered paste (default: #FF5200) + S:pasteColorOn=#FF5200 +} + + +general { + # Number of paste obtained from crafting recipe (default: 4) + I:pasteRecipeResult=8 + + # Redstone Paste recipe (default: 0) + # 0 = shapeless slimeball and dust + # 1 = slimeball surrounded by dust + I:pasteRecipeType=0 +} + + diff --git a/both/config/Schematica.cfg b/both/config/Schematica.cfg new file mode 100644 index 0000000..515a0de --- /dev/null +++ b/both/config/Schematica.cfg @@ -0,0 +1,116 @@ +# Configuration file + +~CONFIG_VERSION: 1 + +debug { + # Display extra information on the debug screen (F3). + B:showDebugInfo=true +} + + +general { + # Extra blocks to consider as air for the schematic renderer. + S:extraAirBlocks < + > + + # Schematic directory. + S:schematicDirectory=schematics + + # Default sort type for the material list. + S:sortType=SIZE_ASC +} + + +printer { + # The printer will destroy blocks (creative mode only). + B:destroyBlocks=false + + # Destroy all blocks that can be destroyed in one tick. + B:destroyInstantly=false + + # Place blocks only if there is an adjacent block next to them. + B:placeAdjacent=true + + # Delay between placement attempts (in ticks). + I:placeDelay=1 + + # Place all blocks that can be placed in one tick. + B:placeInstantly=false + + # Timeout before re-trying failed blocks. + I:timeout=10 + + swapslots { + # Allow the printer to use this hotbar slot. + B:swapSlot0=false + + # Allow the printer to use this hotbar slot. + B:swapSlot1=false + + # Allow the printer to use this hotbar slot. + B:swapSlot2=false + + # Allow the printer to use this hotbar slot. + B:swapSlot3=false + + # Allow the printer to use this hotbar slot. + B:swapSlot4=false + + # Allow the printer to use this hotbar slot. + B:swapSlot5=true + + # Allow the printer to use this hotbar slot. + B:swapSlot6=true + + # Allow the printer to use this hotbar slot. + B:swapSlot7=true + + # Allow the printer to use this hotbar slot. + B:swapSlot8=true + } + +} + + +render { + # Alpha value used when rendering the schematic (1.0 = opaque, 0.5 = half transparent, 0.0 = transparent). + D:alpha=5.0 + + # Enable transparent textures. + B:alphaEnabled=true + + # Delta value used for highlighting (if you experience z-fighting increase this). + D:blockDelta=0.005 + + # Draw outlines. + B:drawLines=true + + # Draw surface areas. + B:drawQuads=true + + # Highlight invalid placed blocks and to be placed blocks. + B:highlight=true + + # Highlight blocks that should be air. + B:highlightAir=true +} + + +server { + # Allow players to load schematics. + B:loadEnabled=true + + # Amount of storage provided per-player for schematics on the server. + I:playerQuotaKilobytes=8192 + + # Allow players to use the printer. + B:printerEnabled=true + + # Allow players to save schematics. + B:saveEnabled=true + + # Allow players to save schematics serverside, download schematics and see serverside schematics + B:serversideSchematicsEnabled=true +} + + diff --git a/both/config/SimpleWorldTimer.cfg b/both/config/SimpleWorldTimer.cfg new file mode 100644 index 0000000..5522c98 --- /dev/null +++ b/both/config/SimpleWorldTimer.cfg @@ -0,0 +1,57 @@ +# Configuration file + +general { + # Auto hide timer on various screens like inventory, chat, debug, no-GUI mode (F1), main menu etc. + B:autoHide=true + + # Source of data for timer: + # 0 - Total time of world being ticked provided by getTotalWorldTime() function + # 1 - in-game time provided by getWorldTime() function. Used for day/night cycle. + # Can be changed by 'time set' command. 0 ticks equals 6:00 AM. 24000 ticks for one Minecraft day. + # 2 - Manual start/stop + # 3 - System clock; + # + I:clockType=1 + + # Enable Simple World Timer + B:enable=true + + # Custom pattern for line 1 + # Pattern letters of standard java.text.SimpleDateFormat class used. + # Additional syntax take effect after: + # &d - total days + # &w - total ticks + # &t - current two-sign ticks in current second (00-19) + # If you additionally put it in square brackets then everything within will output only if included values are non-zero + # Those should be quoted using single quotes (') to avoid initial interpretation by SimpleDateFormat + # + S:pattern1=HH:mm + + # Custom pattern for line 2 + S:pattern2= + + # Timer preset: + # 0 - Total World Time + # 1 - Minecraft Time + # 2 - Stopwatch + # 3 - System Time + # 4 - Custom configuration + I:preset=4 + + # Starting year for Minecraft time. To make sense of its calendar representation. + I:startYear=1 + + # When was Stopwatch started + S:stopWatchStart=0 + + # When was Stopwatch stopped + S:stopWatchStop=0 + + # Relative horizontal position in %. From 0% to 100%. + I:xPosition=62 + + # Relative vertical position in %. From 0% to 100%. + I:yPosition=99 +} + + diff --git a/both/config/SlimeKnights/Mantle.cfg b/both/config/SlimeKnights/Mantle.cfg new file mode 100644 index 0000000..ccd3e1b --- /dev/null +++ b/both/config/SlimeKnights/Mantle.cfg @@ -0,0 +1,17 @@ +# Configuration file + +debughelpers { + B:"Dump BIOME ID's in log"=false + B:"Dump ENCHANT ID's in log"=false + B:"Dump POTION ID's in log"=false + B:"Dump Recipe Conflicts in log when server starts"=false + B:enableChat=false + B:enableConsole=false +} + + +environment { + B:unsupportedLogging=false +} + + diff --git a/both/config/SolarFlux.cfg b/both/config/SolarFlux.cfg new file mode 100644 index 0000000..128dd39 --- /dev/null +++ b/both/config/SolarFlux.cfg @@ -0,0 +1,306 @@ +# Configuration file + +general { + # Neighbor solar panels share their energy if set to true. [default: true] + B:BalanceEnergy=true + + # Use connected textures for the solar panels. [default: true] + B:ConnectedTextures=true + + # Whether or not the solar panels keep their internal energy when dismantled with a wrench. [default: true] + B:KeepEnergyWhenDismantled=true + + # Whether or not the solar panels keep their internal inventory when dismantled with a wrench. [default: true] + B:KeepInventoryWhenDismantled=true + + # Factor used to reduce the energy generation during rainy weather. [range: 0.0 ~ 1.0, default: 0.4] + S:RainProductionFactor=0.8 + + # Display Solar Panel information on right click while sneaking. [default: false] + B:SneakClickInfo=false + + # The height of the Solar Panel blocks. [range: 0.01 ~ 1.0, default: 0.375] + S:SolarPanelHeight=0.2 + + # Factor used to reduce the energy generation during stormy weather. [range: 0.0 ~ 1.0, default: 0.4] + S:ThunderProductionFactor=0.6 + + # Use Thermal Expansion recipes. [default: true] + B:UseThermalExpansionRecipes=false +} + + +solar_panel_tier0 { + # Whether or not this tier of Solar Panel should be added to the game. [default: true] + B:Active=true + + # Amount of RF that can be stored. [range: 1 ~ 2000000000, default: 50000] + I:Capacity=50000 + + # Maximum amount of RF generated per tick. [range: 1 ~ 2000000000, default: 2] + I:MaximumEnergyGeneration=2 + + # Maximum amount of RF transferred per tick. [range: 1 ~ 2000000000, default: 16] + I:MaximumEnergyTransfer=16 +} + + +solar_panel_tier1 { + # Whether or not this tier of Solar Panel should be added to the game. [default: true] + B:Active=true + + # Amount of RF that can be stored. [range: 1 ~ 2000000000, default: 250000] + I:Capacity=250000 + + # Maximum amount of RF generated per tick. [range: 1 ~ 2000000000, default: 16] + I:MaximumEnergyGeneration=16 + + # Maximum amount of RF transferred per tick. [range: 1 ~ 2000000000, default: 128] + I:MaximumEnergyTransfer=128 +} + + +solar_panel_tier10 { + # Whether or not this tier of Solar Panel should be added to the game. [default: false] + B:Active=true + + # Amount of RF that can be stored. [range: 1 ~ 2000000000, default: 149299199] + I:Capacity=149299199 + + # Maximum amount of RF generated per tick. [range: 1 ~ 2000000000, default: 131072] + I:MaximumEnergyGeneration=131072 + + # Maximum amount of RF transferred per tick. [range: 1 ~ 2000000000, default: 1048576] + I:MaximumEnergyTransfer=1048576 +} + + +solar_panel_tier11 { + # Whether or not this tier of Solar Panel should be added to the game. [default: false] + B:Active=true + + # Amount of RF that can be stored. [range: 1 ~ 2000000000, default: 179159039] + I:Capacity=179159039 + + # Maximum amount of RF generated per tick. [range: 1 ~ 2000000000, default: 262144] + I:MaximumEnergyGeneration=262144 + + # Maximum amount of RF transferred per tick. [range: 1 ~ 2000000000, default: 2097152] + I:MaximumEnergyTransfer=2097152 +} + + +solar_panel_tier12 { + # Whether or not this tier of Solar Panel should be added to the game. [default: false] + B:Active=true + + # Amount of RF that can be stored. [range: 1 ~ 2000000000, default: 214990847] + I:Capacity=214990847 + + # Maximum amount of RF generated per tick. [range: 1 ~ 2000000000, default: 524288] + I:MaximumEnergyGeneration=524288 + + # Maximum amount of RF transferred per tick. [range: 1 ~ 2000000000, default: 4194304] + I:MaximumEnergyTransfer=4194304 +} + + +solar_panel_tier13 { + # Whether or not this tier of Solar Panel should be added to the game. [default: false] + B:Active=false +} + + +solar_panel_tier14 { + B:Active=false +} + + +solar_panel_tier15 { + B:Active=false +} + + +solar_panel_tier2 { + # Whether or not this tier of Solar Panel should be added to the game. [default: true] + B:Active=true + + # Amount of RF that can be stored. [range: 1 ~ 2000000000, default: 850000] + I:Capacity=850000 + + # Maximum amount of RF generated per tick. [range: 1 ~ 2000000000, default: 64] + I:MaximumEnergyGeneration=64 + + # Maximum amount of RF transferred per tick. [range: 1 ~ 2000000000, default: 512] + I:MaximumEnergyTransfer=512 +} + + +solar_panel_tier3 { + # Whether or not this tier of Solar Panel should be added to the game. [default: true] + B:Active=true + + # Amount of RF that can be stored. [range: 1 ~ 2000000000, default: 4000000] + I:Capacity=4000000 + + # Maximum amount of RF generated per tick. [range: 1 ~ 2000000000, default: 256] + I:MaximumEnergyGeneration=256 + + # Maximum amount of RF transferred per tick. [range: 1 ~ 2000000000, default: 2048] + I:MaximumEnergyTransfer=2048 +} + + +solar_panel_tier4 { + # Whether or not this tier of Solar Panel should be added to the game. [default: true] + B:Active=true + + # Amount of RF that can be stored. [range: 1 ~ 2000000000, default: 16000000] + I:Capacity=16000000 + + # Maximum amount of RF generated per tick. [range: 1 ~ 2000000000, default: 1024] + I:MaximumEnergyGeneration=1024 + + # Maximum amount of RF transferred per tick. [range: 1 ~ 2000000000, default: 8192] + I:MaximumEnergyTransfer=8192 +} + + +solar_panel_tier5 { + # Whether or not this tier of Solar Panel should be added to the game. [default: true] + B:Active=true + + # Amount of RF that can be stored. [range: 1 ~ 2000000000, default: 60000000] + I:Capacity=60000000 + + # Maximum amount of RF generated per tick. [range: 1 ~ 2000000000, default: 4096] + I:MaximumEnergyGeneration=4096 + + # Maximum amount of RF transferred per tick. [range: 1 ~ 2000000000, default: 32768] + I:MaximumEnergyTransfer=32768 +} + + +solar_panel_tier6 { + # Whether or not this tier of Solar Panel should be added to the game. [default: false] + B:Active=true + + # Amount of RF that can be stored. [range: 1 ~ 2000000000, default: 72000000] + I:Capacity=72000000 + + # Maximum amount of RF generated per tick. [range: 1 ~ 2000000000, default: 8192] + I:MaximumEnergyGeneration=8192 + + # Maximum amount of RF transferred per tick. [range: 1 ~ 2000000000, default: 65536] + I:MaximumEnergyTransfer=65536 +} + + +solar_panel_tier7 { + # Whether or not this tier of Solar Panel should be added to the game. [default: false] + B:Active=true + + # Amount of RF that can be stored. [range: 1 ~ 2000000000, default: 86400000] + I:Capacity=86400000 + + # Maximum amount of RF generated per tick. [range: 1 ~ 2000000000, default: 16384] + I:MaximumEnergyGeneration=16384 + + # Maximum amount of RF transferred per tick. [range: 1 ~ 2000000000, default: 131072] + I:MaximumEnergyTransfer=131072 +} + + +solar_panel_tier8 { + # Whether or not this tier of Solar Panel should be added to the game. [default: false] + B:Active=true + + # Amount of RF that can be stored. [range: 1 ~ 2000000000, default: 103679999] + I:Capacity=103679999 + + # Maximum amount of RF generated per tick. [range: 1 ~ 2000000000, default: 32768] + I:MaximumEnergyGeneration=32768 + + # Maximum amount of RF transferred per tick. [range: 1 ~ 2000000000, default: 262144] + I:MaximumEnergyTransfer=262144 +} + + +solar_panel_tier9 { + # Whether or not this tier of Solar Panel should be added to the game. [default: false] + B:Active=true + + # Amount of RF that can be stored. [range: 1 ~ 2000000000, default: 124416000] + I:Capacity=124416000 + + # Maximum amount of RF generated per tick. [range: 1 ~ 2000000000, default: 65536] + I:MaximumEnergyGeneration=65536 + + # Maximum amount of RF transferred per tick. [range: 1 ~ 2000000000, default: 524288] + I:MaximumEnergyTransfer=524288 +} + + +upgrades { + # Whether or not capacity upgrades should be added to the game. [default: true] + B:CapacityUpgradeActive=true + + # Factor by which the capacity is increased per upgrade. [range: 0.01 ~ 10.0, default: 0.1] + S:CapacityUpgradeIncrease=0.1 + + # Maximum number of capacity upgrade that can be added to a single solar panel. [range: 1 ~ 256, default: 16] + I:CapacityUpgradeMax=16 + + # Returns to scale. How does the transfer rate scales as you add more upgrades. 1 is linear. Below 1 reduces the efficiency as you add upgrades, Above 1 does the opposite. [range: 0.1 ~ 2.0, default: 1.0] + S:CapacityUpgradeReturnsToScale=1.0 + + # Whether or not efficiency upgrades should be added to the game. [default: true] + B:EfficiencyUpgradeActive=true + + # Factor by which the energy production is increased per upgrade. [range: 0.01 ~ 10.0, default: 0.05] + S:EfficiencyUpgradeIncrease=0.05 + + # Maximum number of efficiency upgrade that can be added to a single solar panel. [range: 1 ~ 256, default: 8] + I:EfficiencyUpgradeMax=8 + + # Returns to scale. How does the efficiency scales as you add more upgrades. 1 is linear. Below 1 reduces the efficiency as you add upgrades, Above 1 does the opposite. [range: 0.1 ~ 2.0, default: 0.9] + S:EfficiencyUpgradeReturnsToScale=1.0 + + # Whether or not furnace upgrades should be added to the game. [default: true] + B:FurnaceUpgradeActive=true + + # Amount of RF per tick used to heat up a furnace. [range: 1 ~ 64000, default: 8] + I:FurnaceUpgradeHeatingConsumption=8 + + # Whether or not low light upgrades should be added to the game. [default: true] + B:LowLightUpgradeActive=true + + # Maximum number of low light upgrade that can be added to a single solar panel. [range: 1 ~ 256, default: 8] + I:LowLightUpgradeMax=8 + + # Whether or not transfer rate upgrades should be added to the game. [default: true] + B:TransferRateUpgradeActive=true + + # Factor by which the transfer rate is increased per upgrade. [range: 0.01 ~ 10.0, default: 0.1] + S:TransferRateUpgradeIncrease=0.1 + + # Maximum number of transfer rate upgrade that can be added to a single solar panel. [range: 1 ~ 256, default: 8] + I:TransferRateUpgradeMax=8 + + # Returns to scale. How does the transfer rate scales as you add more upgrades. 1 is linear. Below 1 reduces the efficiency as you add upgrades, Above 1 does the opposite. [range: 0.1 ~ 2.0, default: 0.9] + S:TransferRateUpgradeReturnsToScale=1.0 + + # Whether or not traversal upgrades should be added to the game. [default: true] + B:TraversalUpgradeActive=true + + # How many extra machines can be traversed per extra upgrade. [range: 1 ~ 10, default: 1] + I:TraversalUpgradeIncrease=1 + + # Maximum number of traversal upgrade that can be added to a single solar panel. [range: 1 ~ 256, default: 64] + I:TraversalUpgradeMax=64 + + # Update rate of traversal. Increase to reduce lag. But machines will be discovered slower. [range: 1 ~ 1200, default: 25] + I:TraversalUpgradeUpdateRate=25 +} + + diff --git a/both/config/StorageDrawers.cfg b/both/config/StorageDrawers.cfg new file mode 100644 index 0000000..deee1ed --- /dev/null +++ b/both/config/StorageDrawers.cfg @@ -0,0 +1,132 @@ +# Configuration file + +addons { + B:showBlocksInCreative=true + B:showBlocksInNEI=true + B:useSeparateCreativeTabs=true +} + + +blocks { + + fulldrawers1 { + I:baseStorage=128 + B:enabled=true + I:recipeOutput=2 + } + + fulldrawers2 { + I:baseStorage=64 + B:enabled=true + I:recipeOutput=4 + } + + fulldrawers4 { + I:baseStorage=32 + B:enabled=true + I:recipeOutput=8 + } + + halfdrawers2 { + I:baseStorage=32 + B:enabled=true + I:recipeOutput=4 + } + + halfdrawers4 { + I:baseStorage=16 + B:enabled=true + I:recipeOutput=8 + } + + compdrawers { + I:baseStorage=128 + B:enabled=true + I:recipeOutput=2 + } + + controller { + B:enabled=true + I:maxDrawers=2048 + I:range=12 + } + + trim { + B:enabled=true + I:recipeOutput=8 + } + + controllerslave { + B:enabled=true + } + +} + + +general { + # Select: default, merge, destroy and cluster. + S:breakDrawerDropMode=merge + B:creativeTabVanillaWoods=true + B:enableCreativeUpgrades=true + + # Writes additional log messages while using the mod. Mainly for debug purposes. Should be kept disabled unless instructed otherwise. + B:enableDebugLogging=false + B:enableDrawerUI=true + B:enableFallbackRecipes=true + B:enableFramedDrawers=true + B:enableIndicatorUpgrades=true + B:enableItemConversion=true + B:enableLockUpgrades=true + B:enablePersonalUpgrades=true + B:enableRedstoneUpgrades=true + B:enableShroudUpgrades=true + B:enableSidedInput=true + B:enableSidedOutput=true + B:enableSortingUpgrades=true + B:enableStorageUpgrades=true + B:enableTape=true + B:enableVoidUpgrades=true + + # Inverts how shift works with drawers. If this is true, shifting will only give one item, where regular clicks will give a full stack. Leave false for default behavior. + B:invertShift=false + S:itemRenderType=fast + B:renderStorageUpgrades=true + S:wailaStackRemainder=stack + remainder +} + + +integration { + B:enableAE2=true + B:enableChisel=true + B:enableGTNH=true + B:enableMineTweaker=true + B:enableRefinedRelocation=true + B:enableThaumcraft=true + B:enableThermalExpansion=true + B:enableThermalFoundation=true + B:enableWaila=true +} + + +packs { + # If enabled, all explicit pack options will be ignored. Packs will be enabled if their corresponding mod is present (Not including misc pack) + B:autoEnablePacks=true + B:enableBiomesOPlenty=false + B:enableErebus=false + B:enableForestry=false + B:enableMisc=true + B:enableNatura=false +} + + +upgrades { + I:level2Mult=10 + I:level3Mult=25 + I:level4Mult=50 + I:level5Mult=200 + I:level6Mult=500 + I:level7Mult=2000 + I:level8Mult=5000 +} + + diff --git a/both/config/TConstruct_AOEExclusions.cfg b/both/config/TConstruct_AOEExclusions.cfg new file mode 100644 index 0000000..cad6e30 --- /dev/null +++ b/both/config/TConstruct_AOEExclusions.cfg @@ -0,0 +1,23 @@ +# Configuration file + +aoe_exclusions { + # Block IDs (with optional metadata) that should not be broken by tool.excavator's AOE effect [default: [examplemod:exampleblock], [examplemod:exampleblock:1]] + S:tool.excavatorExclusions < + examplemod:exampleblock + examplemod:exampleblock:1 + > + + # Block IDs (with optional metadata) that should not be broken by tool.hammer's AOE effect [default: [examplemod:exampleblock], [examplemod:exampleblock:1]] + S:tool.hammerExclusions < + examplemod:exampleblock + examplemod:exampleblock:1 + > + + # Block IDs (with optional metadata) that should not be broken by tool.lumberaxe's AOE effect [default: [examplemod:exampleblock], [examplemod:exampleblock:1]] + S:tool.lumberaxeExclusions < + examplemod:exampleblock + examplemod:exampleblock:1 + > +} + + diff --git a/both/config/TMechworks.cfg b/both/config/TMechworks.cfg new file mode 100644 index 0000000..f13134f --- /dev/null +++ b/both/config/TMechworks.cfg @@ -0,0 +1,9 @@ +# Configuration file + +drawbridge { + # Add block names that should not be placed from the drawbridge [default: ] + S:blacklist < + > +} + + diff --git a/both/config/Thaumcraft.cfg b/both/config/Thaumcraft.cfg new file mode 100644 index 0000000..9a5f1fa --- /dev/null +++ b/both/config/Thaumcraft.cfg @@ -0,0 +1,211 @@ +# Configuration file + +########################################################################################################## +# biomes +#--------------------------------------------------------------------------------------------------------# +# Biomes and effects +########################################################################################################## + +biomes { + # Eerie biome id + I:biome_eerie=194 + + # Eldritch Lands biome id + I:biome_eldritch=195 + + # Magical Forest biome id + I:biome_magical_forest=193 + + # Taint biome id + I:biome_taint=192 + + # higher values increases number of magical forest biomes. If you are using biome addon mods you probably want to increase this weight quite a bit + I:magical_forest_biome_weight=5 + I:outer_lands_dim=-42 + + # higher values increases number of taint biomes. If you are using biome addon mods you probably want to increase this weight quite a bit + I:taint_biome_weight=2 +} + + +########################################################################################################## +# enchantments +#--------------------------------------------------------------------------------------------------------# +# Custom enchantments +########################################################################################################## + +enchantments { + I:ench_haste=150 + I:ench_repair=151 +} + + +general { + # Enables a version of the Thauminomicon in creative mode that grants you all the research when you first use it. + B:allow_cheat_sheet=false + + # Setting this to false will disable arcane mirror research and crafting recipes. + B:allow_mirrors=true + + # If set to false, warded stone, doors and glass will just be cosmetic in nature and not have its hardened properties (everyone will be able to break it with equal ease). + B:allow_warded_stone=true + + # Can Taint be caused by flux effects. + B:biome_taint_from_flux=true + + # The chance per block update (1 in n) of the Taint biome spreading. Setting it to 0 prevents the spread of Taint biomes. + I:biome_taint_spread=200 + + # Set this to true to get the old blue magical forest back. + B:blue_magical_forest=false + + # Setting this to true will make certain colors higher contrast or darker to prevent them from being 'invisible' to color blind people. + B:color_blind=false + + # Hate crooked labels, kittens, puppies and all things awesome? If yes, set this to false. + B:crooked=true + + # Item aspects are hidden by default and pressing shift reveals them. Changing this setting to 'true' will reverse this behaviour and always display aspects unless shift is pressed. + B:display_aspects=false + + # Setting this to false will remove the glowing purple nodules from taint fibres. This might prevent crashes some people experience and improve performance. + B:glowing_taint=true + + # If set to true golems will attempt to play the chest opening animations and sounds whenever they interact with them. + B:golem_chest_interact=true + + # How many ticks a golem waits between checking for tasks. Setting it higher will save server ticks, but will make the golems slower to react. + I:golem_delay=5 + + # How many milliseconds a golem will ignore an item after it has failed to find a destination or use for it. Min value 1000 + I:golem_ignore_delay=10000 + + # The fx quality of the line connecting golems to marked blocks. Setting this below 4 deactives the effect entirely. + I:golem_link_quality=16 + + # Negative nodes like hungry, tainted or dark nodes will have additional, much nastier, effects. + B:hard_mode_nodes=true + + # How rare nodes are in the world. The number means there will be (on average) one node per N chunks. + I:node_rarity=36 + + # Determines how fast notifications scroll downwards. + I:notification_delay=5000 + + # The maximum amount of notifications that are displayed onscreen. + I:notification_max=15 + + # This is a comma-delimited list of any block names the portable hole is not allowed to pass through. + S:portablehole_blacklist=iron_door + + # This setting will disable certain thaumcraft shaders for those who experience FPS drops. + B:shaders=true + + # The chance of a node being special (pure, dark, unstable, etc.). The number means roughly 1 in N nodes will be special, so setting the number to 5 will mean 1 in 5 nodes may be special. + I:special_node_rarity=18 + + # Thaumcraft banker villager id + I:thaumcraft_banker_id=191 + + # Thaumcraft wizard villager id + I:thaumcraft_villager_id=190 + + # Set to true to have the wand dial display in the bottom left instead of the top left. + B:wand_dial_bottom=false + + # Setting this to true disables Warp and similar mechanics. You wuss. + B:wuss_mode=false +} + + +########################################################################################################## +# monster_spawning +#--------------------------------------------------------------------------------------------------------# +# Will these mobs spawn +########################################################################################################## + +monster_spawning { + # Setting this to false will disable spawning champion mobs. Even when false they will still have a greatly reduced chance of spawning in certain dangerous places. + B:champion_mobs=true + B:spawn_angry_zombies=true + B:spawn_eldercreatures=true + B:spawn_fire_bats=true + B:spawn_pechs=true + B:spawn_taint_spores=true + B:spawn_taintacles=true + B:spawn_wisps=true +} + + +########################################################################################################## +# research +#--------------------------------------------------------------------------------------------------------# +# Various research related things. +########################################################################################################## + +research { + # The total amount of RP you can have in your pool per aspect before the scanning soft cap kicks in. + I:aspect_total_cap=100 + + # 0 = normal, -1 = easy (all research items are directly purchased with RP), 1 = Hard (all research items need to be solved via the research table) + I:research_difficulty=0 +} + + +########################################################################################################## +# runic_shielding +#--------------------------------------------------------------------------------------------------------# +# Runic Shielding +########################################################################################################## + +runic_shielding { + # How much aer and terra centi-vis (0.01 vis) it costs to reacharge a single unit of shielding. Minimum of 0. + I:runic_cost=50 + + # How many game ticks pass after a shield has been reduced to zero before it can start recharging again. Minimum of 0. + I:runic_recharge_delay=80 + + # How many milliseconds pass between runic shielding recharge ticks. Lower values equals faster recharge. Minimum of 500. + I:runic_recharge_speed=2000 +} + + +########################################################################################################## +# world_generation +#--------------------------------------------------------------------------------------------------------# +# Settings to turn certain world-gen on or off. +########################################################################################################## + +world_generation { + B:generate_amber_ore=true + B:generate_aura_nodes=true + B:generate_cinnibar_ore=true + B:generate_infused_stone=true + B:generate_structures=true + + # Can taint biomes generate at worldgen + B:generate_taint=true + B:generate_trees=true +} + + +########################################################################################################## +# world_regeneration +#--------------------------------------------------------------------------------------------------------# +# If a chunk is encountered that skipped TC worldgen, then the game will attempt to regenerate certain world features if they are set to true. CAUTION: Best used for worlds created before you added this mod, and only if you know what you are doing. Backups are advised. +########################################################################################################## + +world_regeneration { + B:amber_ore=false + B:aura_nodes=false + B:cinnibar_ore=false + B:infused_stone=false + + # This key is used to keep track of which chunk have been generated/regenerated. Changing it will cause the regeneration code to run again, so only change it if you want it to happen. Useful to regen only one world feature at a time. + S:regen_key=DEFAULT + B:structures=false + B:taint=false + B:trees=false +} + + diff --git a/both/config/ThaumicTinkerer.cfg b/both/config/ThaumicTinkerer.cfg new file mode 100644 index 0000000..a6faee5 --- /dev/null +++ b/both/config/ThaumicTinkerer.cfg @@ -0,0 +1,156 @@ +# Configuration file + +balance { + + shadowbeam { + # vis cost for the aer aspect, 1/100th in-game [range: -2147483648 ~ 2147483647, default: 15] + I:"aer vis cost"=15 + + # vis cost for the ordo aspect, 1/100th in-game [range: -2147483648 ~ 2147483647, default: 25] + I:"ordo vis cost"=25 + + # vis cost for the perditio aspect, 1/100th in-game [range: -2147483648 ~ 2147483647, default: 25] + I:"perditio vis cost"=25 + + # base damage of the shadowbeam focus [range: -2147483648 ~ 2147483647, default: 8] + I:"shadowbeam base damage"=8 + } + +} + + +block { + + kami { + } + +} + + +enchantments { + I:"id_enchant.ttinkerer:ascentBoost"=220 + I:"id_enchant.ttinkerer:autoSmelt"=222 + I:"id_enchant.ttinkerer:desintegrate"=223 + I:"id_enchant.ttinkerer:dispersedStrike"=166 + I:"id_enchant.ttinkerer:finalStrike"=168 + I:"id_enchant.ttinkerer:focusedStrike"=169 + I:"id_enchant.ttinkerer:pounce"=170 + I:"id_enchant.ttinkerer:quickDraw"=224 + I:"id_enchant.ttinkerer:shatter"=167 + I:"id_enchant.ttinkerer:shockwave"=171 + I:"id_enchant.ttinkerer:slowFall"=221 + I:"id_enchant.ttinkerer:tunnel"=172 + I:"id_enchant.ttinkerer:valiance"=173 + I:"id_enchant.ttinkerer:vampirism"=225 +} + + +general { + # The number of vertical veins of ore per chunk. Default: 1 [range: 0 ~ 1023, default: 1] + I:"Bedrock Dimension ore density"=1 + + # These blocks will be disallowed for Focus of Dislocation [default: [avaritiaddons:CompressedChest], [avaritiaddons:InfinityChest]] + S:"Focus of Dislocation Blacklist" < + avaritiaddons:CompressedChest + avaritiaddons:InfinityChest + > + + # Disallow Bottomless Pouch inventory for certain dimension ID's [default: []] + S:"Forbidden Dimensions" < + + > + + # Allows crops to be grown using bonemeal. Useful for debug purposes. [default: false] + B:cropsAllowBonemeal.enabled=true + + # Set to true to enable debugging commands. [default: false] + B:debugCommands.enabled=false + + # Set to false to disable imbued fire making cake. For those people who don't like cake [default: true] + B:imbuedFire.cake.enabled=true + + # Set to false to disable imbued fire. [default: true] + B:imbuedFire.enabled=true + + # Set to false to disable imbued fire spreading/acting mechanism. [default: true] + B:imbuedFireSpread.enabled=true + + # Set to true to enable all KAMI stuff [default: true] + B:kami.forceenabled=true + + # Set to true to enable flight in this mod. [default: true] + B:modFlight.enabled=true + + # Set to false to disable usage of ore dictionary metals (tin and copper). [default: true] + B:oreDictMetal.enabled=true + + # Can Thaumic Tinkerer repair Tinkers Construct tools. [default: false] + B:repairTconTools.enabled=true + B:research.easymode.enabled=true + + # Set to false to disable the crafting recipe for the Tome of Research Sharing. [default: true] + B:shareTome.survival.enabled=true + + # The height of the Soul Heart bar. You can change this if you have a mod that adds a bar in that spot. [range: 0 ~ 256, default: 49] + I:soulHeart.height=49 + + # Set to false to disable the [TT] tooltips in the thauminomicon. [default: true] + B:tooltipIndicators.enabled=true + + ########################################################################################################## + # kami + #--------------------------------------------------------------------------------------------------------# + # These will only be used if KAMI is enabled. + ########################################################################################################## + + kami { + # Set to the dimension id wished for bedrock dimension, or 0 to disable [range: -1023 ~ 1023, default: -19] + I:"Bedrock dimension id"=-19 + + # These ores will not be spawned in the bedrock dimension [default: [oreFirestone]] + S:"Bedrock dimension ore Blacklist" < + oreFirestone + > + + # Sets if Boots of the Horizontal Shield (Awakened Kami Boots) will do the effect where dirt under you turns into grass. [default: true] + B:"Kami Boots Dirt into Grass Feature Enabled"=true + + # Sets if Legs of the Burning Mantle (Awakened Kami leggings) will do the effect where it places lights near you. [default: false] + B:"Kami Leggings Light Placing Feature Enabled"=false + + # The Dimension ID for the End, leave at 1 if you don't modify it with another mod/plugin. [range: -1023 ~ 1023, default: 1] + I:dimension.end.id=1 + + # The Dimension ID for the Nether, leave at -1 if you don't modify it with another mod/plugin. [range: -1023 ~ 1023, default: -1] + I:dimension.nether.id=-1 + + # Set to false to remove the phantom blocks displayed by the Worldshaper's Seeing Glass. [default: true] + B:placementMirror.blocks.show=true + } + +} + + +item { + + kami { + } + +} + + +potions { + # Set to the potion id for air potion [range: 30 ~ 1023, default: 86] + I:"Air Potion id"=90 + + # Set to the potion id for earth potion [range: 30 ~ 1023, default: 87] + I:"Earth Potion id"=89 + + # Set to the potion id for fire potion [range: 30 ~ 1023, default: 88] + I:"Fire Potion id"=86 + + # Set to the potion id for water potion [range: 30 ~ 1023, default: 89] + I:"Water Potion id"=87 +} + + diff --git a/both/config/TinkersConstruct.cfg b/both/config/TinkersConstruct.cfg new file mode 100644 index 0000000..92377f5 --- /dev/null +++ b/both/config/TinkersConstruct.cfg @@ -0,0 +1,219 @@ +# Configuration file + +achievements { + B:"Enable Achievements"=true +} + + +craftingstationblacklist { + S:tileEntities < + wanion.avaritiaddons.block.chest.infinity.TileEntityInfinityChest + > +} + + +"difficulty changes" { + B:"Add alternative recipe for bolt parts: arrowhead + toolrod in a crafting grid"=false + I:"Additional throw damage of dagger"=0 + B:"Allow creation of endstone"=true + B:"Balanced Flux Modifier"=false + B:"Craft metals with Wood Patterns"=true + B:"Craft vanilla metal blocks"=true + B:"Deny creation of non-metal mattocks"=false + B:"Drop heart canisters on death"=false + B:"Dropped tools are indestructible"=true + B:"Enable Auto-Smelt and Fortune interaction"=true + B:"Enable mod blue slime tools"=true + B:"Enable mod bone tools"=true + B:"Enable mod cactus tools"=true + B:"Enable mod flint tools"=true + B:"Enable mod netherrack tools"=true + B:"Enable mod paper tools"=true + B:"Enable mod slime tools"=true + B:"Enable mod stone tools"=true + B:"Enable mod wooden tools"=true + + # Changes the despawn time of all items, 0 is vanilla behavior + I:"Global item despawn time"=0 + B:"Keep hunger on death"=true + B:"Keep levels on death"=true + B:"Modifiers increase Mining Level"=true + B:"Remove Gold Cast Recipes"=true + B:"Remove Vanilla Tool Effectiveness"=false + B:"Remove Vanilla Tool Recipes"=false + B:"Spawn beginner book"=true + B:"Tools lose 10% durability on death"=true +} + + +dimblacklist { + # Disallow Traveller's Belt ability to swap inventories for certain dimension ID's + I:ForbiddenDim < + > + + # True: slime islands wont generate in any ages other than overworld(if enabled); False: will generate in all non-blackisted ages + B:GenerateSlimeIslandInDim0Only=false + + # Add dimension ID's to prevent slime islands from generating in them + I:SlimeIslandDimBlacklist < + > + + # Generate slime islands in flat worlds + B:genIslandsFlat=true + + # Generate ores in flat worlds + B:genOresFlat=true + + # True: slime islands generate in overworld; False they do not generate + B:slimeIslGenDim0=true +} + + +experimental { + B:"Allow horses to be melted down for glue"=true + B:"Allow villagers to be melted down for emeralds"=true + B:"Items can be thrown into smelteries"=true + B:"Minimal Textures"=true + B:"Renders one row of colored hearts instead of multiple rows of hearts"=true + + # This fixes very fast tools sometimes resulting in ghost blocks, but causes a bit more network traffic. Should be fine in theory. + B:"Send additional block updates when using AOE tools"=true + + # Entity classes listed here will not drop yellow hearts. The values are the actual class names in lowercase. + S:YellowHeartDropBlacklist < + entitynpc + entitycustomnpc + > +} + + +general { + # Allow stacks of essence berries to be consumed at once when shifting (this does not spawn XP orbs in world). + B:"Allow stackwise consumption"=true + + # You will always get a TConstruct item from casting an ingot or block. + B:"Always cast TConstruct ingots"=false + I:"Sea level"=64 +} + + +looks { + # 0 = disabled, 1 = enabled, 2 = enabled + ignore stained glass meta + B:"Connected Textures Enabled"=true +} + + +mobs { + # Set to 0 to disable + I:"Blue Slime spawn chance"=1 +} + + +"smeltery output modification" { + # Number of ingots returned from smelting Aluminum Brass in the smeltery + I:"Aluminum Brass ingot return"=4 + + # Number of ingots returned from smelting Alumite in the smeltery + I:"Alumite ingot return"=6 + + # Number of ingots returned from smelting Bronze in the smeltery + I:"Bronze ingot return"=4 + + # Number of ingots returned from smelting ores in the smeltery + I:"Ingots per ore"=2 + + # Number of ingots returned from smelting Manyullyn in the smeltery + I:"Manyullyn ingot return"=2 + + # Number of ingots returned from smelting Pig Iron in the smeltery + I:"Pig Iron ingot return"=2 +} + + +superfun { + B:"All the world is Superfun"=false + B:Enable-TCon-Capes=true +} + + +"ultra hardcore changes" { + # Gives all tier 1 patterns when pattern chest is placed + B:"Add Patterns to Pattern Chests"=false + B:"Add World Border"=false + + # Makes recipes for gold apples, carrots, and melon potions more expensive + B:"Change Crafting Recipes"=false + B:"Change Ghast drops to Gold Ingots"=false + B:"Necrotic modifier only heals on hostile mob kills"=false + B:"Passive Health Regen"=true + B:"Players drop heads on death"=false + I:"World Border Radius"=1000 +} + + +worldgen { + I:"Aluminum Bush Density"=2 + I:"Aluminum Bush Max Y"=60 + I:"Aluminum Bush Min Y"=0 + I:"Aluminum Bush Rarity"=2 + I:"Aluminum Surface Rarity"=50 + I:"Aluminum Underground Density"=8 + I:"Aluminum Underground Max Y"=64 + I:"Aluminum Underground Min Y"=0 + I:"Ardite Ore Density"=8 + I:"Cobalt Ore Density"=8 + I:"Cobalt Surface Rarity"=2000 + I:"Copper Bush Density"=2 + I:"Copper Bush Max Y"=60 + I:"Copper Bush Min Y"=20 + I:"Copper Bush Rarity"=3 + + # Rarity: 1/num to generate in chunk + I:"Copper Surface Rarity"=100 + + # Density: Chances per chunk + I:"Copper Underground Density"=2 + I:"Copper Underground Max Y"=60 + I:"Copper Underground Min Y"=20 + I:"Essence Bush Rarity"=6 + I:"Gold Bush Density"=1 + I:"Gold Bush Rarity"=8 + I:"Gold Surface Rarity"=900 + I:"Iron Bush Density"=1 + I:"Iron Bush Rarity"=5 + I:"Iron Surface Rarity"=400 + I:"Silver Bush Density"=1 + I:"Slime Island Rarity"=1450 + I:"Tin Bush Density"=2 + I:"Tin Bush Max Y"=40 + I:"Tin Bush Min Y"=0 + I:"Tin Bush Rarity"=3 + I:"Tin Surface Rarity"=100 + I:"Tin Underground Density"=2 + I:"Tin Underground Max Y"=40 + I:"Tin Underground Min Y"=0 +} + + +"worldgen disabler" { + B:"Add Village Generation"=true + B:"Enable the Tinkers Villager to trade for oreberries"=true + B:"Generate Aluminum"=false + B:"Generate Aluminum Bushes"=true + B:"Generate Ardite"=true + B:"Generate Cobalt"=true + B:"Generate Copper"=false + B:"Generate Copper Bushes"=true + B:"Generate Essence Bushes"=true + B:"Generate Gold Bushes"=true + B:"Generate Iron Bushes"=true + B:"Generate Surface Aluminum"=true + B:"Generate Surface Copper"=true + B:"Generate Surface Gold"=true + B:"Generate Surface Iron"=true + B:"Generate Surface Tin"=true + B:"Generate Tin"=false + B:"Generate Tin Bushes"=true +} + + diff --git a/both/config/TinkersModules.cfg b/both/config/TinkersModules.cfg new file mode 100644 index 0000000..d0ed151 --- /dev/null +++ b/both/config/TinkersModules.cfg @@ -0,0 +1,23 @@ +# Configuration file + +"modules: disabling these will disable a chunk of the mod" { + # Adds a gear cast if other mods provide gears + B:"Tinkers Gears"=true + + # Modifyable armors, such as the traveller's gear. + B:"Tinkers' Armory"=true + + # All the fun toys. + B:"Tinkers' Gadgets"=true + + # Mechanical machinations and steampunk inspired shenanigans. + B:"Tinkers' Mechworks"=true + + # Liquid metals, casting, and the multiblock structure. + B:"Tinkers' Smeltery"=true + + # The main core of the mod! All of the tools, the tables, and the patterns are here. + B:"Tinkers' Weaponry"=true +} + + diff --git a/both/config/Traincraft.cfg b/both/config/Traincraft.cfg new file mode 100644 index 0000000..231c32e --- /dev/null +++ b/both/config/Traincraft.cfg @@ -0,0 +1,28 @@ +# Configuration file + +general { + B:DISABLE_FLICKERING=true + B:ENABLE_CHUNK_LOADING=true + B:ENABLE_COPPER_SPAWN=true + B:ENABLE_DIESEL_TRAINS=true + B:ENABLE_ELECTRIC_TRAINS=true + B:ENABLE_FUEL_ORES_SPAWN=true + + # This will generate ores in existing chunks prior to installing Traincraft 5. Do note that if this is off chunks that are loaded will not retrogen later, no matter what. [default: false] + B:ENABLE_RETROGEN=false + B:ENABLE_SOUNDS=true + B:ENABLE_STEAM_TRAINS=true + B:ENABLE_TENDERS=true + B:ENABLE_TRACKS_BUILDER=true + B:ENABLE_ZEPPELIN=true + + # This will disable some of Traincrafts easier recipes to balance Modpacks [default: false] + B:MAKE_MODPACKS_GREAT_AGAIN=false + B:REAL_TRAIN_SPEED=false + + # This will disable the chat messages telling you the possible colors when spawning new trains and when coloring them with dye + B:SHOW_POSSIBLE_TRAINS_COLORS_IN_CHAT=true + I:TRAINCRAFT_VILLAGER_ID=86 +} + + diff --git a/both/config/UndergroundBiomes.cfg b/both/config/UndergroundBiomes.cfg new file mode 100644 index 0000000..36903eb --- /dev/null +++ b/both/config/UndergroundBiomes.cfg @@ -0,0 +1,154 @@ +# Configuration file + +block { + I:"Igneous Brick ID:"=202 + I:"Igneous Cobblestone ID:"=200 + I:"Igneous Stone Brick Slab ID (full):"=206 + I:"Igneous Stone Brick Slab ID (half):"=205 + I:"Igneous Stone Cobblestone Slab ID (full):"=220 + I:"Igneous Stone Cobblestone Slab ID (half):"=219 + I:"Igneous Stone ID:"=209 + I:"Igneous Stone Slab ID (full):"=216 + I:"Igneous Stone Slab ID (half):"=215 + I:"Lignite Item ID:"=5500 + I:"Metamorphic Brick ID:"=203 + I:"Metamorphic Cobblestone ID:"=201 + I:"Metamorphic Stone Brick Slab ID (full):"=208 + I:"Metamorphic Stone Brick Slab ID (half):"=207 + I:"Metamorphic Stone Cobblestone Slab ID (full):"=222 + I:"Metamorphic Stone Cobblestone Slab ID (half):"=221 + I:"Metamorphic Stone ID:"=210 + I:"Metamorphic Stone Slab ID (full):"=218 + I:"Metamorphic Stone Slab ID (half):"=217 + I:"Sedimentary Stone ID:"=211 + I:"Sedimentary Stone Slab ID (full):"=224 + I:"Sedimentary Stone Slab ID (half):"=223 + I:"Universal Biomes Button ID:"=214 + I:"Universal Biomes Stairs ID:"=212 + I:"Universal Biomes Wall ID:"=213 +} + + +general { + # Crash rather than try to get by when encountering problems + B:CrashOnProblems=false + + # Use different seeds in different dimensions + B:DimensionSpecificSeeds=false + + # (for worlds created pre-1.7) Force IDs to config values + B:ForceConfigIds=false + + # Avoid jarring strata transitions + B:HarmoniousStrata=false + + # Impose UB stone on other mods specially programmed for (currently Highlands) + B:ImposeUBStone=true + + # Change stones during chunk generation + B:InChunkGeneration=true + + # Replace village gravel with brick + B:ReplaceVillageGravel=false + + # Convert ores to have Underground Biomes stone backgrounds + B:UBifyOres=false + + # Provide Buttons for non-brick Underground Biomes blocks + B:UndergroundBiomesButtons=true + + # Provide Stairs for Underground Biomes blocks + B:UndergroundBiomesStairs=true + + # Provide Walls for Underground Biomes blocks + B:UndergroundBiomesWalls=true + + # Warning: exponential + I:biomeSize=3 + + # UB brick hardness is this multiple of UB stone + D:brickHardnessMultiplier=1.0 + + # Clear the world var in BiomeGenBase for recursive generation + B:clearVarsForRecursiveGeneration=false + + # UB cobble hardness is this multiple of UB stone + D:cobbleHardnessMultiplier=1.0 + + # Comma-separated list of dimension IDs, used only if include list is * + S:excludeDimensionIDs=-1,1 + + # Highest block to generated UB stone for + I:generateHeight=256 + + # Increase to make stone longer to mine. Normal is 1.5 + D:hardnessModifier=1.0 + + # Comma-separated list of dimension to only use old decoration-phase generation, used only if inclusion list is * + S:inChunkDimensionExclusions=-1,1 + + # Comma-separated list of dimension IDs to allow new chunk-phase decoration, put * to use exclusion list + S:inChunkDimensionInclusions=0 + + # Comma-separated list of dimension IDs, put * to use exclude list + S:includeDimensionIDs=* + + # Run generation as late as possible (slower but more compatible). Needs inChunk on + B:newGeneration=true + + # Modify all recipes to include Underground Biomes blocks + B:oreDictifyStone=true + + # Swap vanilla cobble and slabs with Underground Biomes where appropriate, plus some village changes + B:replaceCobblestone=true + + # Increase to make stone more resistant to explosions. Normal is 6.0 + D:resistanceModifier=6.0 + + # True if Underground Biomes is supposed to replace stones + B:undergroundBiomesActive=true + + # Will cause sharp biome transitions if changed while playing the same world + B:vanillaStoneBiomes=false + + # 0 = none; 1 = one rock; 2 = with redstone; 3 = 2x2 stone, lose 3; 4 = 2x2 stone + I:vanillaStoneCrafting=4 +} + + +generation { + B:"Generate igneous stone metadata 0, redGranite"=true + B:"Generate igneous stone metadata 1, blackGranite"=true + B:"Generate igneous stone metadata 2, rhyolite"=true + B:"Generate igneous stone metadata 3, andesite"=true + B:"Generate igneous stone metadata 4, gabbro"=true + B:"Generate igneous stone metadata 5, basalt"=true + B:"Generate igneous stone metadata 6, komatiite"=true + B:"Generate igneous stone metadata 7, dacite"=true + B:"Generate metamorphic stone metadata 0, gneiss"=true + B:"Generate metamorphic stone metadata 1, eclogite"=true + B:"Generate metamorphic stone metadata 2, marble"=true + B:"Generate metamorphic stone metadata 3, quartzite"=true + B:"Generate metamorphic stone metadata 4, blueschist"=true + B:"Generate metamorphic stone metadata 5, greenschist"=true + B:"Generate metamorphic stone metadata 6, soapstone"=true + B:"Generate metamorphic stone metadata 7, migmatite"=true + B:"Generate sedimentary stone metadata 0, limestone"=true + B:"Generate sedimentary stone metadata 1, chalk"=true + B:"Generate sedimentary stone metadata 2, shale"=true + B:"Generate sedimentary stone metadata 3, siltstone"=true + B:"Generate sedimentary stone metadata 4, ligniteBlock"=true + B:"Generate sedimentary stone metadata 5, dolomite"=true + B:"Generate sedimentary stone metadata 6, greywacke"=true + B:"Generate sedimentary stone metadata 7, chert"=true + B:"Generate tile.sand, metadata 0"=true + B:"Generate tile.sandStone, metadata 0"=true + B:"Generate tile.stone, metadata 0"=true +} + + +item { + I:fossilPiece=5501 +} + + diff --git a/both/config/UniDict.cfg b/both/config/UniDict.cfg new file mode 100644 index 0000000..f647937 --- /dev/null +++ b/both/config/UniDict.cfg @@ -0,0 +1,178 @@ +# Configuration file + +~CONFIG_VERSION: 1.7.10-2.9.2 + +general { + # auto hide items in NEI? [default: true] + B:autoHideInNEI=true + + # put here things that you don't want to hide in NEI. + # only works if keepOneEntry is false. [default: [ore]] + S:autoHideInNEIBlackList < + ore + > + + # Enabling this will remove all non-standard items as input. + # Note: this will only affect machines that doesn't use OreDictionary. [default: false] + B:inputReplacement=true + + # keep only one entry per ore dict entry? [default: false] + B:keepOneEntry=false + + # mods listed here will be blacklisted in keepOneEntry. + # must be the exact modID. [default: ] + S:keepOneEntryModBlackList < + > + + # Enable this to keep track of all the kinds. + # the output will be in logs folder. [default: false] + B:kindDebugMode=false +} + + +integrations { + # AbyssalCraft Integration. [default: true] + B:abyssalCraft=true + + # Applied Energistics 2 Integration. [default: true] + B:appliedEnergistics2=true + + # Electrical Age Integration. [default: true] + B:electricalAge=true + + # Ender IO Integration. [default: true] + B:enderIO=true + + # Flaxbeard's Steam Power Integration. [default: true] + B:flaxbeardsSteamPower=true + + # Forestry Integration. [default: true] + B:forestry=true + + # Foundry Integration. [default: true] + B:foundry=true + + # Hydraulicraft Integration. [default: true] + B:hydrauliCraft=true + + # Immersive Engineering Integration. [default: true] + B:immersiveEngineering=true + + # Industrial Craft 2 Integration. [default: true] + B:industrialCraft2=true + + # Magneticraft Integration. [default: true] + B:magnetiCraft=true + + # Mekanism Integration. [default: true] + B:mekanism=true + + # NuclearCraft Integration [default: true] + B:nuclearCraft=true + + # Railcraft Integration. [default: true] + B:railcraft=true + + # Thermal Expansion Integration. [default: true] + B:thermalExpansion=true +} + + +modules { + # Integration Module enabled? + # if false all the Integrations will be disabled. + # this will affect non-standalone tweak. + # [default: true] + B:integration=true +} + + +resources { + # what kind of child do you want to make a standard? + # [default: [ore], [dustTiny], [chunk], [dust], [nugget], [ingot], [block], [plate], [gear]] + S:childrenOfMetals < + dustTiny + chunk + dust + nugget + ingot + block + plate + gear + > + + # Here you can put a list to custom unify them. + # may break some recipes. + # must be in this format "ResourceName:kind1|kind2|...". + # if you put gems here, be aware that it will include the "block" of that gem too. [default: [Obsidian:dustTiny|dust], [Stone:dust]] + S:customUnifiedResources < + Obsidian:dustTiny|dust + Stone:dust + > + + # enabling this allow you to specify the "owner" of each kind. + # also will make "S:ownerOfEveryThing" be ignored. [default: false] + B:enableSpecificKindSort=false + + # list of things to do unifying things. + # [default: [Iron], [Gold], [Copper], [Tin], [Silver], [Lead], [Nickel], [Platinum], [Aluminum], [Aluminium], [Ardite], [Cobalt], [Osmium], [Mithril], [Zinc], [Invar], [Steel], [Bronze], [Electrum], [Brass]] + S:metalsToUnify < + Iron + Gold + Copper + Tin + Silver + Lead + Nickel + Platinum + Aluminum + Aluminium + Ardite + Cobalt + Osmium + Mithril + Zinc + Invar + Steel + Bronze + Electrum + Brass + > + + # all the entries will be sorted according to the modID list below + # must be the exact modID. + # [default: [ThermalFoundation], [minecraft], [IC2], [TConstruct], [Mekanism], [Magneticraft]] + S:ownerOfEveryThing < + minecraft + ThermalFoundation + TConstruct + Forestry + etfuturum + MineFactoryReloaded + ImmersiveEngineering + IC2 + Mekanism + Magneticraft + > + + # resources to be black-listed. + # this exists to avoid duplicates. + # this affect the API. [default: [Aluminium]] + S:resourceBlackList < + Aluminium + > +} + + +vanillaintegrations { + # Chest Integration? ("dungeon chest, nether fortress chests, etc..."). [default: true] + B:chestIntegration=true + + # Crafting Integration [default: true] + B:craftingIntegration=true + + # Furnace Integration [default: true] + B:furnaceIntegration=true +} + + diff --git a/both/config/UpdateCheckLib.cfg b/both/config/UpdateCheckLib.cfg new file mode 100644 index 0000000..161dc71 --- /dev/null +++ b/both/config/UpdateCheckLib.cfg @@ -0,0 +1,30 @@ +# Configuration file + +_general { + # Set this to false to disable this mod [default: true] + B:enable=true + + # If true, results that errored won't be shown [default: false] + B:hideErrored=false + + # The update channel which should be checked. Forge defines 'latest' for the bleeding-edge versions and 'recommended' for the stable versions of mods. [default: latest] + S:promoChannel=latest +} + + +interface { + # Show updates button in main menu when there are updates available [default: true] + B:showUpdatesButton=true + + # true: the X and Y are absolute coordinates + # false: the X and Y is relative to WIDTH/2 and HEIGHT/4 respectively (which is how the buttons are placed in the vanilla menu GUI) [default: false] + B:updatesButtonAbsolutePos=false + + # [range: -2147483648 ~ 2147483647, default: 104] + I:updatesButtonX=104 + + # [range: -2147483648 ~ 2147483647, default: 96] + I:updatesButtonY=96 +} + + diff --git a/both/config/VillageNames4/general.cfg b/both/config/VillageNames4/general.cfg new file mode 100644 index 0000000..cfe1800 --- /dev/null +++ b/both/config/VillageNames4/general.cfg @@ -0,0 +1,741 @@ +# Configuration file + +general { + # Town centers display their name on one or more signs. [default: true] + B:"Name Sign"=true + + # Books generated by villagers or the Codex record the structure's coordinates. [default: true] + B:"Record Structure Coords"=true + + # If Village Banner is enabled: Degree to which well signs and banners should face inward. At 0 they face directly outward away from the well; at 4 they face each other. [range: 0 ~ 4, default: 3] + I:"Sign Yaw"=3 + + # Whether to apply the village's colors to concrete, terracotta, carpet, etc. [default: true] + B:"Use village colors"=true + + # The town banner pattern is displayed at the town center. You must be using Et Futurum or Gany's Surface with banners enabled. [default: true] + B:"Village Banner"=true + B:"Villager drops book"=false + + # Village books and Codices are dropped by the villager rather than going directly into your inventory. [default: false] + B:"Villager drops book/codex"=false + + # Villagers record the village name, and other info, when you right-click them with a book. [default: true] + B:"Villager makes book"=true + + # Librarian villagers will give you a codex if you right-click them while holding emerald, iron ingots, and/or gold ingots. [default: false] + B:"Villager makes codex"=true + + # Librarian and Cartographer villagers can offer to sell you the Codex item via an ordinary trade. [default: true] + B:"Villagers offer Codex trade"=true + + # Whether to surround the well with colored blocks [default: true] + B:"Well boundary"=true + + # Replace the cobblestone rims of wells with stone slabs, making it easier for players and villagers to escape if they fall in. [default: true] + B:"Well slabs"=true + + # When performing the ritual to convert a zombie villager into a villager, having these blocks nearby (within a taxicab distance of 4) will speed up the process. Format is: group|classPath|unlocName|meta + # group is an arbitrary group name to which the block belongs, referenced in Zombie Cure Groups below. + # classPath is the mod's address to the entity class. + # unlocName is the unlocalized name of the block. This is used as an extra discriminator in case class path and meta aren't enough. You can leave this blank to ignore it. + # meta is integer meta value of the block. Enter -1 to ignore meta and count all blocks with that class path. + S:"Zombie Cure Catalysts" < + vanilla|net.minecraft.block.BlockBed|tile.bed|-1 + vanilla|net.minecraft.block.BlockPane|tile.fenceIron|-1 + > + + # When curing a zombie villager, all blocks of the same named group will use these stats. Format is: group|speedup|limit + # group is the group name assigned in Zombie Cure Catalysts above. + # speedup is the per-block percentage point boost in conversion speed. That is: a value of 1.0 increases the conversion by about 1 percentage point per group block found. negative values will likewise reduce the conversion speed, making conversion take longer. + # limit is the maximum number of blocks in this group that will apply the group speedup effect. + S:"Zombie Cure Groups" < + vanilla|0.3|14 + > +} + + +miscellaneous { + # Generate Igloos from 1.9+ [default: true] + B:"Add Igloos"=true + + # Adds an original brick-style block for iron and gold [default: true] + B:"Add Lunarin Blocks"=true + + # Generate Ocean Monuments and Guardians. Pairs well with "Add Prismarine" if you're not using another mod to backport prismarine. [default: true] + B:"Add Monuments"=true + + # Adds Prismarine blocks and items. Very difficult to acquire if "Add Monuments" is false. [default: true] + B:"Add Prismarine"=false + + # Adds absorbent Sponges [default: true] + B:"Add Sponges"=false + + # Igloos can generate in mods' snowy plains biomes, rather than just vanilla's Ice Plains and Cold Taiga [default: false] + B:"Allow Igloos in modded biomes"=false + + # Set this to false to deacactivate the in-game config GUI, in case it conflicts with other mods. [default: true] + B:"Allow in-game config access"=true + + # The Codex can appear as rare chest loot. [default: true] + B:"Codex Chest Loot"=true + + # Print debug messages to the console, print the class paths of entities and blocks you right-click. [default: false] + B:"Debug messages"=false + + # Replace the wool blocks in desert pyramids with terracotta as in 1.8+ [default: true] + B:"Pyramid Terracotta"=true + + # Displays a client-side chat message on login if there's an update available. [default: true] + B:"Version Checker"=true +} + + +"mod integration" { + # If using harceroi's SignPosts mod, new villages will generate with a registered Sign-Post somewhere [default: true] + B:"Antique Atlas: Place Sign-Posts"=true + + # Text that will be displayed on every Antique Atlas village SignPost marker. Leave blank for the village name. [default: ] + S:"Antique Atlas: Sign-Post Label"= + + # Label a new village marker with the village's name in your Antique Atlases. [default: true] + B:"Antique Atlas: Village Marker Names"=true + + # Generate Dragon Quest Respect crops in farms. Only used with Village Generator. Set to 0 for no DQR crops. [range: 0.0 ~ 1.0, default: 0.25] + S:"Crop rate: DQ Respect"=0.25 + + # Generate Harvestcraft crops in farms. Only used with Village Generator. Set to 0 for no HC crops. [range: 0.0 ~ 1.0, default: 0.25] + S:"Crop rate: Harvestcraft"=0.25 + + # Cartographer villagers can sell Map Fragments [default: true] + B:"ManaMetal: Cartographers Sell Map Fragments"=true + + # Priority order for referencing Bamboo for village generation. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Bamboo" < + etfuturum + manametal + growthcraft + biomesoplenty + > + + # Priority order for referencing Banners for e.g. villager trade offers. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Banner" < + etfuturum + ganyssurface + > + + # Priority order for referencing Barrels for village generation. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Barrel" < + etfuturum + uptodate + > + + # Priority order for referencing Beds for village generation and villager trade offers. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Bed" < + etfuturum + manametal + bettervanilla + carpentersblocks + > + + # Priority order for referencing Beetroot for e.g. villager trade offers. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Beetroot" < + etfuturum + ganyssurface + > + + # Priority order for referencing Bookshelves for village generation. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Bookshelf" < + woodstuff + ganyssurface + cement + > + + # Priority order for referencing Granite, Diorite, and Andesite for e.g. villager trade offers. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Bountiful Stone" < + chisel + etfuturum + uptodate + ganyssurface + botania + manametal + > + + # Priority order for referencing wood buttons for village generation. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Button" < + etfuturum + uptodate + woodstuff + ganyssurface + > + + # Priority order for referencing Campfires for village generation and villager trade offers. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Campfire" < + campfirebackport + manametal + > + + # Priority order for referencing Wooden Chests for village generation. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Chest" < + woodstuff + ganyssurface + > + + # Priority order for referencing composters for village generation. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Composter" < + etfuturum + gardenstuff + > + + # Priority order for referencing concrete for well decorations; essentially, if you still want these features but want to disable Village Names's versions. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Concrete" < + villagenames + etfuturum + uptodate + manametal + > + + # Priority order for referencing crafting tables for village decorations. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Crafting Table" < + woodstuff + cement + > + + # Priority order for referencing Doors for village generation. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Door" < + etfuturum + uptodate + ganyssurface + malisisdoors + manametal + > + + # Priority order for referencing dye for villager trade offers. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Dye" < + etfuturum + uptodate + biomesoplenty + mariculture + > + + # Priority order for referencing Fence blocks for village generation. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Fence" < + etfuturum + uptodate + woodstuff + ganyssurface + manametal + > + + # Priority order for referencing Fence Gate blocks for village generation. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Fence Gate" < + etfuturum + ganyssurface + uptodate + woodstuff + manametal + malisisdoors + > + + # Priority order for referencing flowers for village generation. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Flower" < + etfuturum + uptodate + > + + # Priority order for referencing Glazed Terracotta for villager trade offers and well decorations; essentially, if you still want these features but want to disable Village Names's versions. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Glazed Terracotta" < + villagenames + etfuturum + uptodate + manametal + > + + # Priority order for referencing Grass Path blocks for village generation. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Grass Path" < + etfuturum + gregtech + uptodate + manametal + > + + # Priority order for referencing Iron Nuggets for e.g. village chest loot. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Iron Nugget" < + etfuturum + uptodate + tinkersconstruct + thaumcraft + immersiveengineering + thermalfoundation + railcraft + mariculture + netherlicious + ganysnether + manametal + > + + # Priority order for referencing Kelp for e.g. villager trade offers. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Kelp" < + mariculture + biomesoplenty + > + + # Priority order for referencing Lanterns for e.g. village generation and villager trade offers. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Lantern" < + etfuturum + netherlicious + uptodate + enviromine + manametal + > + + # Priority order for referencing Lecterns for village generation. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Lectern" < + manametal + bibliocraft + > + + # Priority order for referencing mossy stone blocks for village generation. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Mossy Stone" < + etfuturum + uptodate + > + + # Priority order for referencing Mutton for e.g. villager trade offers. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Mutton" < + etfuturum + uptodate + ganyssurface + harvestcraft + > + + # Priority order for referencing Fence blocks for village generation. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Pressure Plate" < + etfuturum + uptodate + woodstuff + ganyssurface + > + + # Priority order for referencing Prismarine blocks and items for monument and village generation. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Prismarine" < + villagenames + etfuturum + botania + uptodate + manametal + > + + # Priority order for referencing Red Sandstone and its variants for village generation. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Red Sandstone" < + etfuturum + uptodate + ganyssurface + > + + # Priority order for referencing Signs for village generation. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Sign" < + etfuturum + ganyssurface + > + + # Priority order for referencing Smithing Table for tool smithy buildings. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Smithing Table" < + etfuturum + smithinginthe90s + netheriteplus + manametal + > + + # Priority order for referencing Smooth Sandstone for village generation. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Smooth Sandstone" < + etfuturum + uptodate + > + + # Priority order for referencing Smooth Stone for village generation. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Smooth Stone" < + etfuturum + uptodate + manametal + > + + # Priority order for referencing Sponge blocks for monument generation. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Sponge" < + villagenames + etfuturum + uptodate + > + + # Priority order for referencing Stripped Logs/Wood for village generation. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Stripped Log" < + etfuturum + uptodate + manametal + > + + # Priority order for referencing Suspicious Stew for villager trades. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Suspicious Stew" < + etfuturum + uptodate + > + + # Priority order for referencing sweet berries for villager trade offers. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Sweet Berries" < + etfuturum + uptodate + manametal + > + + # Priority order for referencing Wooden Tables for village generation. The version highest on the list and registered in your game will be used. The "minecraft" entry refers to the vanilla-style pressure plate atop a fence post. + S:"Mod Priority: Table" < + bibliocraft + minecraft + mrcrayfishsfurnituremod + > + + # Priority order for referencing Wooden Trapdoors for village generation. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Trapdoor" < + etfuturum + uptodate + ganyssurface + > + + # Priority order for referencing walls for village generation. The version highest on the list and registered in your game will be used. + S:"Mod Priority: Wall" < + etfuturum + uptodate + railcraft + > + + # List of professions for other mods' villagers. Format is: Name|ID|pageType + # Name is your choice of name for the profession. + # ID is the ID associated with the mod profession. + # pageType is the vanilla archetype the villager emulates in order to generate hint pages. + # Use this reference: + # -1=None + # 0=Farmer: finds Villages + # 1=Librarian: finds Strongholds or Mansions + # 2=Priest: finds Temples + # 3=Blacksmith: finds Mineshafts + # 4=Butcher: finds Temples or Villages + # 5=Nitwit: finds any structure + # + S:"Mod Professions" < + Jam Guy|493827|0 + Cafe Master|15|0 + Warehouse Manager|16|0 + Stablehand|19940402|0 + Enchanter|935153|2 + Apiarist|80|4 + Arborist|81|0 + Archaeologist|303|2 + Undertaker|385|4 + Brewer|10|0 + Apiarist|14|4 + Brewer|6677|0 + Apiarist|7766|4 + Engineer|512|0 + Card Master|7117|2 + Card Trader|7118|0 + Swordsmith|66|5 + Clerk|52798|0 + Archivist|1210950779|1 + Music Merchant|6156|5 + Mechanic|125|3 + Dealer|87|0 + Engineer|456|3 + Wizard|190|2 + Banker|191|0 + Tinkerer|78943|5 + Station Chief|86|0 + Bar Wench|42|0 + Hostler|43|0 + Shepherd|44|0 + Baker|45|0 + Apothecary|2435|2 + > + + # List of mod structures that can be named with a Codex, or by right-clicking an entity in that structure (optional). Structures must have been generated in a manner similarly to vanilla (e.g. Galacticraft Moon Villages). + # Format is: nameType|structureType|structureTitle|dimensionName|bookType|entityClassPath + # nameType is your choice of name pool for the structure. Options: village, mineshaft, temple, stronghold, fortress, monument, endcity, mansion, alienvillage + # structureType how the mod saves the structure info--e.g. dimension/data/[structureType].dat + # structureTitle is the string type of the structure (e.g. "Moon Village"), which will be recorded into a book. It can be left blank. + # dimensionName is the name of the dimension that would be recorded into the book. It can be left blank. + # bookType is the kind of book that is generated. Options: village, mineshaft, temple, jungletemple, desertpyramid, swamphut, igloo, stronghold, fortress, monument, endcity, mansion, moonvillage, koentusvillage, fronosvillage, nibiruvillage, abandonedbase + # entityClassPath is the mod's address to the entity class that will generate this book (when inside the structure). It can be left blank, wherein the structure name can only be obtained via a Codex. + # + S:"Mod Structures" < + alienvillage|MoonVillage|Moon Village|Moon|moonvillage|micdoodle8.mods.galacticraft.core.entities.EntityAlienVillager + alienvillage|GC_AbandonedBase|Abandoned Base|Asteroid Belt|abandonedbase| + alienvillage|FronosVillage|Fronos Village|Fronos|fronosvillage|stevekung.mods.moreplanets.planets.fronos.entities.EntityFronosVillager + alienvillage|FronosVillage|Fronos Village|Fronos|fronosvillage|stevekung.mods.moreplanets.module.planets.fronos.entities.EntityFronosVillager + alienvillage|KoentusVillage|Koentus Village|Koentus|koentusvillage|stevekung.mods.moreplanets.moons.koentus.entities.EntityKoentusianVillager + alienvillage|KoentusVillage|Koentus Village|Koentus|koentusvillage|stevekung.mods.moreplanets.module.moons.koentus.entities.EntityKoentusianVillager + alienvillage|NibiruVillage|Nibiru Village|Nibiru|nibiruvillage|stevekung.mods.moreplanets.planets.nibiru.entity.EntityNibiruVillager + alienvillage|NibiruVillage|Nibiru Village|Nibiru|nibiruvillage|stevekung.mods.moreplanets.module.planets.nibiru.entity.EntityNibiruVillager + endcity|hardcoreenderdragon_EndTower|Dungeon Tower|The End|endcity| + endcity|hardcoreenderdragon_EndIsland|Laboratory|The End|endcity| + > + + # Which vanilla archetype the lost miner emulates in order to generate hint pages. + # Use this reference: + # -1=None + # 0=Farmer + # 1=Librarian + # 2=Priest + # 3=Blacksmith + # 4=Butcher + # 5=Nitwit + # [range: 0 ~ 5, default: 3] + I:"PM Lost Miner Profession ID"=3 + + # Which vanilla archetype the traveling merchant emulates in order to generate hint pages. + # Use this reference: + # -1=None + # 0=Farmer + # 1=Librarian + # 2=Priest + # 3=Blacksmith + # 4=Butcher + # 5=Nitwit + # [range: 0 ~ 5, default: 0] + I:"PM Traveling Merchant Profession ID"=0 +} + + +naming { + # List of entities that will generate a name automatically when they appear. Useful for aggressive or boss mobs. + # Format is: nameType|profession|classPath|addOrRemove + # nameType is the name pool for the entity, or a hyphenated series of pools like "angel-golem". + # profession is displayed if that config flag is enabled. It can be left blank for no profession. + # classPath is the mod's address to the entity class. + # nameType options: + # villager, dragon, golem, alien, angel, demon, goblin, pet, custom + # addOrRemove - type "add" to automatically add names tags to ALL COPIES of this entity upon spawning, or "remove" to automatically remove. + # Be VERY CAUTIOUS about what entities you choose to add to this list! + S:"Automatic Names" < + villager-goblin|Witch|net.minecraft.entity.monster.EntityWitch|add + dragon-angel|Ender Dragon|net.minecraft.entity.boss.EntityDragon|add + villager-demon|Evoker|net.minecraft.entity.monster.EntityEvoker|add + villager-demon|Vindicator|net.minecraft.entity.monster.EntityVindicator|add + villager-demon|Illusioner|net.minecraft.entity.monster.EntityIllusionIllager|add + dragon-angel|Ender Dragon|chylex.hee.entity.boss.EntityBossDragon|add + demon|Ender Demon|chylex.hee.entity.boss.EntityBossEnderDemon|add + dragon-angel|Ender Dragon|ganymedes01.etfuturum.entities.EntityRespawnedDragon|add + alien-golem|Elder Guardian|astrotibs.villagenames.prismarine.guardian.entity.monster.EntityElderGuardian|add + alien-demon|Evolved Skeleton Boss|micdoodle8.mods.galacticraft.core.entities.EntitySkeletonBoss|add + alien-golem|Evolved Creeper Boss|micdoodle8.mods.galacticraft.planets.mars.entities.EntityCreeperBoss|add + alien-goblin||micdoodle8.mods.galacticraft.planets.venus.entities.EntitySpiderQueen|add + alien-goblin|Evolved Witch|stevekung.mods.moreplanets.core.entities.EntityEvolvedWitch|add + alien-golem|Diona Creeper Boss|stevekung.mods.moreplanets.planets.diona.entities.EntityDionaCreeperBoss|add + alien-golem|Fronos Creeper Boss|stevekung.mods.moreplanets.planets.fronos.entities.EntityFronosCreeperBossTemp|add + alien-golem|Kapteyn B Creeper Boss|stevekung.mods.moreplanets.planets.kapteynb.entities.EntityKapteynBCreeperBoss|add + alien-goblin|Evolved Infected Spider Boss|stevekung.mods.moreplanets.planets.nibiru.entities.EntityEvolvedInfectedSpiderBoss|add + alien-golem|Pluto Creeper Boss|stevekung.mods.moreplanets.planets.pluto.entities.EntityPlutoCreeperBoss|add + alien-angel|Cheese Cube Boss|stevekung.mods.moreplanets.planets.polongnius.entities.EntityCheeseCubeEyeBoss|add + alien-demon-golem|Evolved Sirius Blaze Boss|stevekung.mods.moreplanets.planets.siriusb.entities.EntityEvolvedSiriusBlazeBoss|add + alien-angel||stevekung.mods.moreplanets.module.planets.chalos.entity.EntityCheeseCubeEyeBoss|add + alien-demon-angel|Evolved Boss Ghast|galaxyspace.galaxies.milkyway.SolarSystem.moons.io.entities.EntityBossGhast|add + alien-demon-golem|Evolved Boss Blaze|galaxyspace.galaxies.milkyway.SolarSystem.planets.ceres.entities.EntityBossBlaze|add + villager|Summoner|net.daveyx0.primitivemobs.entity.monster.EntityDSummoner|add + villager-goblin|Witch of Domination|toast.specialMobs.entity.witch.EntityDominationWitch|add + villager-goblin|Witch of Rage|toast.specialMobs.entity.witch.EntityRageWitch|add + villager-goblin|Witch of Shadows|toast.specialMobs.entity.witch.EntityShadowsWitch|add + villager-goblin|Witch of the Undead|toast.specialMobs.entity.witch.EntityUndeadWitch|add + villager-goblin|Witch of the Wilds|toast.specialMobs.entity.witch.EntityWildsWitch|add + villager-goblin|Witch of the Wind|toast.specialMobs.entity.witch.EntityWindWitch|add + villager-golem||twilightforest.entity.EntityTFArmoredGiant|add + villager-golem||twilightforest.entity.EntityTFGiantMiner|add + dragon|Naga|twilightforest.entity.boss.EntityTFNaga|add + dragon|Hydra|twilightforest.entity.boss.EntityTFHydra|add + demon-golem|Knight Phantom|twilightforest.entity.boss.EntityTFKnightPhantom|add + demon|Twilight Lich|twilightforest.entity.boss.EntityTFLich|add + goblin|Minoshroom|twilightforest.entity.boss.EntityTFMinoshroom|add + angel|Snow Queen|twilightforest.entity.boss.EntityTFSnowQueen|add + demon-angel|Ur-ghast|twilightforest.entity.boss.EntityTFUrGhast|add + goblin-golem|Alpha Yeti|twilightforest.entity.boss.EntityTFYetiAlpha|add + villager-demon||com.emoniph.witchery.entity.EntityVampire|add + villager|Witch Hunter|com.emoniph.witchery.entity.EntityWitchHunter|add + demon|Horned Huntsman|com.emoniph.witchery.entity.EntityHornedHuntsman|add + > + + # List of entities that can generate a name when right-clicked. Format is: nameType|profession|classPath + # nameType is the name pool for the entity, or a hyphenated series of pools like "angel-golem". + # profession is displayed if that config flag is enabled. It can be left blank for no profession. + # classPath is mod's address to the entity class. + # nameType options: + # villager, dragon, golem, alien, angel, demon, goblin, pet, custom + # + S:"Clickable Names" < + alien||micdoodle8.mods.galacticraft.core.entities.EntityAlienVillager + alien||stevekung.mods.moreplanets.moons.koentus.entities.EntityKoentusianVillager + alien||stevekung.mods.moreplanets.module.moons.koentus.entities.EntityKoentusianVillager + alien-villager-goblin||stevekung.mods.moreplanets.planets.fronos.entities.EntityFronosVillager + alien-villager-goblin||stevekung.mods.moreplanets.module.planets.fronos.entities.EntityFronosVillager + alien-villager-angel||stevekung.mods.moreplanets.planets.nibiru.entity.EntityNibiruVillager + alien-villager-angel||stevekung.mods.moreplanets.module.planets.nibiru.entity.EntityNibiruVillager + goblin-demon||mods.natura.entity.ImpEntity + goblin||thaumcraft.common.entities.monster.EntityPech + angel-golem-goblin|Questing Ram|twilightforest.entity.passive.EntityTFQuestRam + villager|Guard|com.emoniph.witchery.entity.EntityVillageGuard + goblin||com.emoniph.witchery.entity.EntityGoblin + goblin-demon||com.emoniph.witchery.entity.EntityImp + demon||com.emoniph.witchery.entity.EntityDemon + villager|Traveling Merchant|net.daveyx0.primitivemobs.entity.passive.EntityTravelingMerchant + villager|Miner|net.daveyx0.primitivemobs.entity.passive.EntityLostMiner + villager||net.daveyx0.primitivemobs.entity.passive.EntitySheepman + villager|Blacksmith|net.daveyx0.primitivemobs.entity.passive.EntitySheepmanSmith + villager-goblin||imc.entities.EntityPigman + villager-goblin||DelirusCrux.Netherlicious.Common.Entities.Passive.EntityPiglin + villager|MP Exchanger|dqr.entity.npcEntity.npc.DqmEntityNPCBankMP + villager|Banker|dqr.entity.npcEntity.npc.DqmEntityNPCBank + villager|Equipment Merchant|dqr.entity.npcEntity.npc.DqmEntityNPCBukiya + villager|Soldier|dqr.entity.npcEntity.npc.DqmEntityNPCGuntai + villager|Equipment Buyer|dqr.entity.npcEntity.npc.DqmEntityNPCKaitoriya + villager|Blackjack Dealer|dqr.entity.npcEntity.npc.DqmEntityNPCKajinoBJ + villager|Chinchirorin Dealer|dqr.entity.npcEntity.npc.DqmEntityNPCKajinoCCR + villager|Token Exchange|dqr.entity.npcEntity.npc.DqmEntityNPCKajinoCoin + villager|Prize Exchange|dqr.entity.npcEntity.npc.DqmEntityNPCKajinoEXC + villager|Poker Dealer|dqr.entity.npcEntity.npc.DqmEntityNPCKajinoPK + villager|Medal King|dqr.entity.npcEntity.npc.DqmEntityNPCMedalking + villager|Job Priest|dqr.entity.npcEntity.npc.DqmEntityNPCSinkan + villager|Skill Priest|dqr.entity.npcEntity.npc.DqmEntityNPCSinkan2 + villager|Weapon Priest|dqr.entity.npcEntity.npc.DqmEntityNPCSinkan3 + villager|Repair Smith|dqr.entity.npcEntity.npc.DqmEntityNPCSyuuri + > + + # List of class paths of entities that receive a random Pet name when right-clicked with a blank nametag, irrespective of if they're tamed or who tamed them. + # Use this for entities that can't receive a Pet name in the intended way (typically because owner ID is stored differently or not stored at all). + S:"Entities Nameable Like Pets" < + > + + # Entities reveal their names when you right-click them, or automatically if so assigned. [default: true] + B:"Entity names"=true + + # An entity's name also includes its profession/title. You may need to right-click the entity to update its name plate. [default: false] + B:"Entity professions"=false + + # Right-click village Golems to learn their name. [default: true] + B:"Golem names"=true + + # The career displayed for a Nitwit [default: ] + S:"Nitwit Profession"= +} + + +"villager professions" { + # If modern skins are enabled: renders the headwear layer for non-vanilla villager professions, if one exists. [default: false] + B:"Modded Villager Headwear"=false + + # (If modern skins are enabled) List of profession IDs for other mods' villagers. A normal value will be whitelisted: it will display that villager's headwear layer even if Modded Villager Headwear is false. Adding a negative sign in front of the ID int will blacklist the profession so that its headwear layer never renders. + S:"Modded Villager Headwear Graylist" < + 14 + -15 + 44 + 80 + -190 + -191 + 385 + 512 + -6156 + 7117 + 7766 + 935153 + > + + # (If modern skins are enabled) List of profession IDs for other mods' villagers to render in the modular skin style. Format is: careerAsset|zombieCareerAsset|professionID + # careerAsset: career skin png to be overlaid onto the villager, located in assets\villagenames\textures\entity\villager\profession + # The default values are all available in Village Names. You can access custom values with a resourcepack. + # zombieCareerAsset: a zombie career png, located in the corresponding zombie_villager directory. You may leave this value blank, in which case it will use the non-zombie career overlay. + # professionID: the ID associated with the mod profession. + S:"Modded Villager Modular Skins" < + aa_jam|aa_jam|493827 + amt_cafemaster||15 + amt_warehousemanager||16 + ccp_stablehand||19940402 + ep_enchanter||935153 + for_apiarist|for_apiarist|80 + for_arborist|for_arborist|81 + fa_archaeologist||303 + gs_undertaker|gs_undertaker|385 + gc_brewer||10 + gc_apiarist||14 + gc_brewer||6677 + gc_apiarist||7766 + ie_engineer||512 + mtc_cardmaster||7117 + mtc_cardtrader||7118 + msm_swordsmith||66 + mus_clerk||52798 + myc_archivist||1210950779 + ob_musicmerchant||6156 + pc_mechanic||125 + psy_dealer||87 + rc_engineer|rc_engineer|456 + thc_wizard||190 + thc_banker||191 + tc_tinkerer||78943 + tc_stationchief||86 + vt_barwench||42 + vt_hostler||43 + vt_shepherdess||44 + vt_baker||45 + wit_apothecary||2435 + > + + # Use the composite 1.14 Villager skins [default: true] + B:"Modern Villager Profession Skins"=true + + # Use JE 1.14 / BE 1.12 trade offerings and add the Mason villager [default: true] + B:"Modern Villager Trades"=true + + # Use the composite 1.14 Zombie skins [default: true] + B:"Modern Zombie Profession Skins"=true + + # Enable 1.11 NitWit Villagers [default: true] + B:"Nitwit Villager"=true + + # If modern skins are enabled: automatically removes armor from villagers and zombies to avoid a rendering bug. [default: true] + B:"Remove Armor for Modern Skins"=true + + # High-level Librarians and Cartographers will offer enchanted books and treasures in exchange for Village Names items. This only applies if Villager Careers is true. [default: true] + B:"Treasure Trades"=true + + # Assign 1.8+ Career subdivisions to vanilla Professions. Trading is still 1.7 style, but merchant offers will be more progression-based. + # WARNING: This will permanently modify already-generated vanilla Villager trade offers. [default: true] + B:"Villager Careers"=true +} + + +"villager skin tones" { + # Display Gaussian-distributed random skin tones assigned to villagers [default: true] + B:"Display Skin Tones"=true + + # Statistical variance in skin tone for a population decreases as the number of skin-tone-affecting biome tags increases. + # Setting this value to zero eliminates that effect, making skin tone vary equally everywhere (aside from culling to the darkest/lightest tones). + # Increasing this value makes skin tone variation less likely in qualifying biomes. [range: 0.0 ~ 3.4028235E38, default: 2.6666667] + S:"Skin Tone Variance Annealing"=2.6666667 + + # Proportionality constant for variance everywhere, irrespective of biome. Set this to zero for absolutely no variation for a given biome. + # Skin tones are culled to the darkest and lightest values, so setting this arbitrarily high will result in ONLY the darkest or lightest villagers. + # I estimate that the distribution is flattest, and thus population variance is maximized, around a value of about 2.6. [range: 0.0 ~ 3.4028235E38, default: 1.0] + S:"Skin Tone Variance Scale"=1.0 +} + + +"well kill switch" { + # Set this to false to override-disable all well decoration: sign, slabs, terracotta, concrete. [default: true] + B:"Allow well decorations"=true +} + + +"world of color" { + # Whether to add 1.12 style Concrete, Concrete Powder, and Glazed Terracotta [default: true] + B:"1.12 Blocks"=false + + # Whether to decorate wells with Concrete and Glazed Terracotta instead of stained clay. This only applies to old-school wells, i.e. if "Activate New Village Generator" is false. [default: true] + B:"Concrete Well"=true +} + + diff --git a/both/config/VillageNames4/newvillages/village_gen.cfg b/both/config/VillageNames4/newvillages/village_gen.cfg new file mode 100644 index 0000000..460e3fb --- /dev/null +++ b/both/config/VillageNames4/newvillages/village_gen.cfg @@ -0,0 +1,1218 @@ +# Configuration file + +"village generator" { + # Use replacement village generation system. You may need to deactivate village generation from other mods. All other settings in this section require this to be true. [default: true] + B:"Activate New Village Generator"=true + + # Deletes most blocks and items accidentally broken and dropped onto the ground by village generation, such as torches, doors, beds, and chest contents. [default: true] + B:"Clean Dropped Items"=true + + # List of village components that only appear in certain village types. Format is: classPaths|villageTypes + # classPaths: The class address to the specific structure component. If debugMessages is true, every time a village generates, a list of village components not yet specified on this list will be printed to the console. + # villageTypes: list of the types this component can appear in. Multiple types can be separator with a delimiter of your choice, aside from | (pipe). Use the word "all" or "any" (no quotes) to allow them to spawn in any village type. Leave this blank, or enter something that doesn't include a village type, to prevent the component from spawning. + S:"Component Village Types" < + astrotibs.villagenames.village.biomestructures.PlainsStructures$PlainsAccessory1|plains + astrotibs.villagenames.village.biomestructures.PlainsStructures$PlainsAnimalPen1|plains + astrotibs.villagenames.village.biomestructures.PlainsStructures$PlainsAnimalPen2|plains + astrotibs.villagenames.village.biomestructures.PlainsStructures$PlainsAnimalPen3|plains + astrotibs.villagenames.village.biomestructures.PlainsStructures$PlainsArmorerHouse1|plains + astrotibs.villagenames.village.biomestructures.PlainsStructures$PlainsBigHouse1|plains + astrotibs.villagenames.village.biomestructures.PlainsStructures$PlainsButcherShop1|plains + astrotibs.villagenames.village.biomestructures.PlainsStructures$PlainsButcherShop2|plains + astrotibs.villagenames.village.biomestructures.PlainsStructures$PlainsCartographer1|plains + astrotibs.villagenames.village.biomestructures.PlainsStructures$PlainsFisherCottage1|plains + astrotibs.villagenames.village.biomestructures.PlainsStructures$PlainsFletcherHouse1|plains + astrotibs.villagenames.village.biomestructures.PlainsStructures$PlainsLargeFarm1|plains + astrotibs.villagenames.village.biomestructures.PlainsStructures$PlainsLibrary1|plains + astrotibs.villagenames.village.biomestructures.PlainsStructures$PlainsLibrary2|plains + astrotibs.villagenames.village.biomestructures.PlainsStructures$PlainsMasonsHouse1|plains + astrotibs.villagenames.village.biomestructures.PlainsStructures$PlainsMediumHouse1|plains + astrotibs.villagenames.village.biomestructures.PlainsStructures$PlainsMediumHouse2|plains + astrotibs.villagenames.village.biomestructures.PlainsStructures$PlainsMeetingPoint4|plains + astrotibs.villagenames.village.biomestructures.PlainsStructures$PlainsMeetingPoint5|plains + astrotibs.villagenames.village.biomestructures.PlainsStructures$PlainsShepherdsHouse1|plains + astrotibs.villagenames.village.biomestructures.PlainsStructures$PlainsSmallFarm1|plains + astrotibs.villagenames.village.biomestructures.PlainsStructures$PlainsSmallHouse1|plains + astrotibs.villagenames.village.biomestructures.PlainsStructures$PlainsSmallHouse2|plains + astrotibs.villagenames.village.biomestructures.PlainsStructures$PlainsSmallHouse3|plains + astrotibs.villagenames.village.biomestructures.PlainsStructures$PlainsSmallHouse4|plains + astrotibs.villagenames.village.biomestructures.PlainsStructures$PlainsSmallHouse5|plains + astrotibs.villagenames.village.biomestructures.PlainsStructures$PlainsSmallHouse6|plains + astrotibs.villagenames.village.biomestructures.PlainsStructures$PlainsSmallHouse7|plains + astrotibs.villagenames.village.biomestructures.PlainsStructures$PlainsSmallHouse8|plains + astrotibs.villagenames.village.biomestructures.PlainsStructures$PlainsStable1|plains + astrotibs.villagenames.village.biomestructures.PlainsStructures$PlainsStable2|plains + astrotibs.villagenames.village.biomestructures.PlainsStructures$PlainsTannery1|plains + astrotibs.villagenames.village.biomestructures.PlainsStructures$PlainsTemple3|plains + astrotibs.villagenames.village.biomestructures.PlainsStructures$PlainsTemple4|plains + astrotibs.villagenames.village.biomestructures.PlainsStructures$PlainsToolSmith1|plains + astrotibs.villagenames.village.biomestructures.PlainsStructures$PlainsWeaponsmith1|plains + astrotibs.villagenames.village.biomestructures.PlainsStructures$PlainsStreetDecor1|plains + astrotibs.villagenames.village.biomestructures.DesertStructures$DesertAnimalPen1|desert + astrotibs.villagenames.village.biomestructures.DesertStructures$DesertAnimalPen2|desert + astrotibs.villagenames.village.biomestructures.DesertStructures$DesertArmorer1|desert + astrotibs.villagenames.village.biomestructures.DesertStructures$DesertButcherShop1|desert + astrotibs.villagenames.village.biomestructures.DesertStructures$DesertCartographerHouse1|desert + astrotibs.villagenames.village.biomestructures.DesertStructures$DesertFarm1|desert + astrotibs.villagenames.village.biomestructures.DesertStructures$DesertFarm2|desert + astrotibs.villagenames.village.biomestructures.DesertStructures$DesertFisher1|desert + astrotibs.villagenames.village.biomestructures.DesertStructures$DesertFletcherHouse1|desert + astrotibs.villagenames.village.biomestructures.DesertStructures$DesertLargeFarm1|desert + astrotibs.villagenames.village.biomestructures.DesertStructures$DesertLibrary1|desert + astrotibs.villagenames.village.biomestructures.DesertStructures$DesertMason1|desert + astrotibs.villagenames.village.biomestructures.DesertStructures$DesertMediumHouse1|desert + astrotibs.villagenames.village.biomestructures.DesertStructures$DesertMediumHouse2|desert + astrotibs.villagenames.village.biomestructures.DesertStructures$DesertShepherdHouse1|desert + astrotibs.villagenames.village.biomestructures.DesertStructures$DesertSmallHouse1|desert + astrotibs.villagenames.village.biomestructures.DesertStructures$DesertSmallHouse2|desert + astrotibs.villagenames.village.biomestructures.DesertStructures$DesertSmallHouse3|desert + astrotibs.villagenames.village.biomestructures.DesertStructures$DesertSmallHouse4|desert + astrotibs.villagenames.village.biomestructures.DesertStructures$DesertSmallHouse5|desert + astrotibs.villagenames.village.biomestructures.DesertStructures$DesertSmallHouse6|desert + astrotibs.villagenames.village.biomestructures.DesertStructures$DesertSmallHouse7|desert + astrotibs.villagenames.village.biomestructures.DesertStructures$DesertSmallHouse8|desert + astrotibs.villagenames.village.biomestructures.DesertStructures$DesertTannery1|desert + astrotibs.villagenames.village.biomestructures.DesertStructures$DesertTemple1|desert + astrotibs.villagenames.village.biomestructures.DesertStructures$DesertTemple2|desert + astrotibs.villagenames.village.biomestructures.DesertStructures$DesertToolSmith1|desert + astrotibs.villagenames.village.biomestructures.DesertStructures$DesertWeaponsmith1|desert + astrotibs.villagenames.village.biomestructures.DesertStructures$DesertStreetDecor1|desert + astrotibs.villagenames.village.biomestructures.DesertStructures$DesertStreetSubstitute1|desert + astrotibs.villagenames.village.biomestructures.DesertStructures$DesertStreetSubstitute2|desert + astrotibs.villagenames.village.biomestructures.DesertStructures$DesertStreetSubstitute3|desert + astrotibs.villagenames.village.biomestructures.TaigaStructures$TaigaAnimalPen1|taiga + astrotibs.villagenames.village.biomestructures.TaigaStructures$TaigaArmorer2|taiga + astrotibs.villagenames.village.biomestructures.TaigaStructures$TaigaArmorerHouse1|taiga + astrotibs.villagenames.village.biomestructures.TaigaStructures$TaigaButcherShop1|taiga + astrotibs.villagenames.village.biomestructures.TaigaStructures$TaigaCartographerHouse1|taiga + astrotibs.villagenames.village.biomestructures.TaigaStructures$TaigaFisherCottage1|taiga + astrotibs.villagenames.village.biomestructures.TaigaStructures$TaigaFletcherHouse1|taiga + astrotibs.villagenames.village.biomestructures.TaigaStructures$TaigaLargeFarm1|taiga + astrotibs.villagenames.village.biomestructures.TaigaStructures$TaigaLargeFarm2|taiga + astrotibs.villagenames.village.biomestructures.TaigaStructures$TaigaLibrary1|taiga + astrotibs.villagenames.village.biomestructures.TaigaStructures$TaigaMasonsHouse1|taiga + astrotibs.villagenames.village.biomestructures.TaigaStructures$TaigaMediumHouse1|taiga + astrotibs.villagenames.village.biomestructures.TaigaStructures$TaigaMediumHouse2|taiga + astrotibs.villagenames.village.biomestructures.TaigaStructures$TaigaMediumHouse3|taiga + astrotibs.villagenames.village.biomestructures.TaigaStructures$TaigaMediumHouse4|taiga + astrotibs.villagenames.village.biomestructures.TaigaStructures$TaigaShepherdsHouse1|taiga + astrotibs.villagenames.village.biomestructures.TaigaStructures$TaigaSmallFarm1|taiga + astrotibs.villagenames.village.biomestructures.TaigaStructures$TaigaSmallHouse1|taiga + astrotibs.villagenames.village.biomestructures.TaigaStructures$TaigaSmallHouse2|taiga + astrotibs.villagenames.village.biomestructures.TaigaStructures$TaigaSmallHouse3|taiga + astrotibs.villagenames.village.biomestructures.TaigaStructures$TaigaSmallHouse4|taiga + astrotibs.villagenames.village.biomestructures.TaigaStructures$TaigaSmallHouse5|taiga + astrotibs.villagenames.village.biomestructures.TaigaStructures$TaigaTannery1|taiga + astrotibs.villagenames.village.biomestructures.TaigaStructures$TaigaTemple1|taiga + astrotibs.villagenames.village.biomestructures.TaigaStructures$TaigaToolSmith1|taiga + astrotibs.villagenames.village.biomestructures.TaigaStructures$TaigaWeaponsmith1|taiga + astrotibs.villagenames.village.biomestructures.TaigaStructures$TaigaWeaponsmith2|taiga + astrotibs.villagenames.village.biomestructures.TaigaStructures$TaigaStreetDecor1|taiga + astrotibs.villagenames.village.biomestructures.SavannaStructures$SavannaAnimalPen1|savanna + astrotibs.villagenames.village.biomestructures.SavannaStructures$SavannaAnimalPen2|savanna + astrotibs.villagenames.village.biomestructures.SavannaStructures$SavannaAnimalPen3|savanna + astrotibs.villagenames.village.biomestructures.SavannaStructures$SavannaArmorer1|savanna + astrotibs.villagenames.village.biomestructures.SavannaStructures$SavannaButchersShop1|savanna + astrotibs.villagenames.village.biomestructures.SavannaStructures$SavannaButchersShop2|savanna + astrotibs.villagenames.village.biomestructures.SavannaStructures$SavannaCartographer1|savanna + astrotibs.villagenames.village.biomestructures.SavannaStructures$SavannaFisherCottage1|savanna + astrotibs.villagenames.village.biomestructures.SavannaStructures$SavannaFletcherHouse1|savanna + astrotibs.villagenames.village.biomestructures.SavannaStructures$SavannaLargeFarm1|savanna + astrotibs.villagenames.village.biomestructures.SavannaStructures$SavannaLargeFarm2|savanna + astrotibs.villagenames.village.biomestructures.SavannaStructures$SavannaLibrary1|savanna + astrotibs.villagenames.village.biomestructures.SavannaStructures$SavannaMason1|savanna + astrotibs.villagenames.village.biomestructures.SavannaStructures$SavannaMediumHouse1|savanna + astrotibs.villagenames.village.biomestructures.SavannaStructures$SavannaMediumHouse2|savanna + astrotibs.villagenames.village.biomestructures.SavannaStructures$SavannaShepherd1|savanna + astrotibs.villagenames.village.biomestructures.SavannaStructures$SavannaSmallFarm|savanna + astrotibs.villagenames.village.biomestructures.SavannaStructures$SavannaSmallHouse1|savanna + astrotibs.villagenames.village.biomestructures.SavannaStructures$SavannaSmallHouse2|savanna + astrotibs.villagenames.village.biomestructures.SavannaStructures$SavannaSmallHouse3|savanna + astrotibs.villagenames.village.biomestructures.SavannaStructures$SavannaSmallHouse4|savanna + astrotibs.villagenames.village.biomestructures.SavannaStructures$SavannaSmallHouse5|savanna + astrotibs.villagenames.village.biomestructures.SavannaStructures$SavannaSmallHouse6|savanna + astrotibs.villagenames.village.biomestructures.SavannaStructures$SavannaSmallHouse7|savanna + astrotibs.villagenames.village.biomestructures.SavannaStructures$SavannaSmallHouse8|savanna + astrotibs.villagenames.village.biomestructures.SavannaStructures$SavannaTannery1|savanna + astrotibs.villagenames.village.biomestructures.SavannaStructures$SavannaTemple1|savanna + astrotibs.villagenames.village.biomestructures.SavannaStructures$SavannaTemple2|savanna + astrotibs.villagenames.village.biomestructures.SavannaStructures$SavannaToolSmith1|savanna + astrotibs.villagenames.village.biomestructures.SavannaStructures$SavannaWeaponsmith1|savanna + astrotibs.villagenames.village.biomestructures.SavannaStructures$SavannaWeaponsmith2|savanna + astrotibs.villagenames.village.biomestructures.SavannaStructures$SavannaStreetDecor1|savanna + astrotibs.villagenames.village.biomestructures.SavannaStructures$SavannaStreetSubstitute1|savanna + astrotibs.villagenames.village.biomestructures.SavannaStructures$SavannaStreetSubstitute2|savanna + astrotibs.villagenames.village.biomestructures.SavannaStructures$SavannaStreetSubstitute3|savanna + astrotibs.villagenames.village.biomestructures.SavannaStructures$SavannaStreetSubstitute4|savanna + astrotibs.villagenames.village.biomestructures.SnowyStructures$SnowyAnimalPen1|snowy + astrotibs.villagenames.village.biomestructures.SnowyStructures$SnowyAnimalPen2|snowy + astrotibs.villagenames.village.biomestructures.SnowyStructures$SnowyArmorerHouse1|snowy + astrotibs.villagenames.village.biomestructures.SnowyStructures$SnowyArmorerHouse2|snowy + astrotibs.villagenames.village.biomestructures.SnowyStructures$SnowyButchersShop1|snowy + astrotibs.villagenames.village.biomestructures.SnowyStructures$SnowyButchersShop2|snowy + astrotibs.villagenames.village.biomestructures.SnowyStructures$SnowyCartographerHouse1|snowy + astrotibs.villagenames.village.biomestructures.SnowyStructures$SnowyFarm1|snowy + astrotibs.villagenames.village.biomestructures.SnowyStructures$SnowyFarm2|snowy + astrotibs.villagenames.village.biomestructures.SnowyStructures$SnowyFisherCottage|snowy + astrotibs.villagenames.village.biomestructures.SnowyStructures$SnowyFletcherHouse1|snowy + astrotibs.villagenames.village.biomestructures.SnowyStructures$SnowyLibrary1|snowy + astrotibs.villagenames.village.biomestructures.SnowyStructures$SnowyMasonsHouse1|snowy + astrotibs.villagenames.village.biomestructures.SnowyStructures$SnowyMasonsHouse2|snowy + astrotibs.villagenames.village.biomestructures.SnowyStructures$SnowyMediumHouse1|snowy + astrotibs.villagenames.village.biomestructures.SnowyStructures$SnowyMediumHouse2|snowy + astrotibs.villagenames.village.biomestructures.SnowyStructures$SnowyMediumHouse3|snowy + astrotibs.villagenames.village.biomestructures.SnowyStructures$SnowyShepherdsHouse1|snowy + astrotibs.villagenames.village.biomestructures.SnowyStructures$SnowySmallHouse1|snowy + astrotibs.villagenames.village.biomestructures.SnowyStructures$SnowySmallHouse2|snowy + astrotibs.villagenames.village.biomestructures.SnowyStructures$SnowySmallHouse3|snowy + astrotibs.villagenames.village.biomestructures.SnowyStructures$SnowySmallHouse4|snowy + astrotibs.villagenames.village.biomestructures.SnowyStructures$SnowySmallHouse5|snowy + astrotibs.villagenames.village.biomestructures.SnowyStructures$SnowySmallHouse6|snowy + astrotibs.villagenames.village.biomestructures.SnowyStructures$SnowySmallHouse7|snowy + astrotibs.villagenames.village.biomestructures.SnowyStructures$SnowySmallHouse8|snowy + astrotibs.villagenames.village.biomestructures.SnowyStructures$SnowyTannery1|snowy + astrotibs.villagenames.village.biomestructures.SnowyStructures$SnowyTemple1|snowy + astrotibs.villagenames.village.biomestructures.SnowyStructures$SnowyToolSmith1|snowy + astrotibs.villagenames.village.biomestructures.SnowyStructures$SnowyWeaponSmith1|snowy + astrotibs.villagenames.village.biomestructures.SnowyStructures$SnowyStreetDecor1|snowy + astrotibs.villagenames.village.biomestructures.JungleStructures$JungleArmorerHouse|jungle + astrotibs.villagenames.village.biomestructures.JungleStructures$JungleButcherShop|jungle + astrotibs.villagenames.village.biomestructures.JungleStructures$JungleCartographerHouse1|jungle + astrotibs.villagenames.village.biomestructures.JungleStructures$JungleCartographerHouse2|jungle + astrotibs.villagenames.village.biomestructures.JungleStructures$JungleFisherCottage|jungle + astrotibs.villagenames.village.biomestructures.JungleStructures$JungleFletcherHouse1|jungle + astrotibs.villagenames.village.biomestructures.JungleStructures$JungleFletcherHouse2|jungle + astrotibs.villagenames.village.biomestructures.JungleStructures$JungleLargeHouse|jungle + astrotibs.villagenames.village.biomestructures.JungleStructures$JungleLibrary|jungle + astrotibs.villagenames.village.biomestructures.JungleStructures$JungleMasonHouse|jungle + astrotibs.villagenames.village.biomestructures.JungleStructures$JungleMediumHouse1|jungle + astrotibs.villagenames.village.biomestructures.JungleStructures$JungleMediumHouse2|jungle + astrotibs.villagenames.village.biomestructures.JungleStructures$JungleMediumHouse3|jungle + astrotibs.villagenames.village.biomestructures.JungleStructures$JungleMediumHouse4|jungle + astrotibs.villagenames.village.biomestructures.JungleStructures$JungleShepherdHouse|jungle + astrotibs.villagenames.village.biomestructures.JungleStructures$JungleSmallHouse1|jungle + astrotibs.villagenames.village.biomestructures.JungleStructures$JungleSmallHouse2|jungle + astrotibs.villagenames.village.biomestructures.JungleStructures$JungleSmallHouse3|jungle + astrotibs.villagenames.village.biomestructures.JungleStructures$JungleSmallHouse4|jungle + astrotibs.villagenames.village.biomestructures.JungleStructures$JungleSmallHouse5|jungle + astrotibs.villagenames.village.biomestructures.JungleStructures$JungleSmallHouse6|jungle + astrotibs.villagenames.village.biomestructures.JungleStructures$JungleSmallHouse7|jungle + astrotibs.villagenames.village.biomestructures.JungleStructures$JungleSmallHouse8|jungle + astrotibs.villagenames.village.biomestructures.JungleStructures$JungleStable|jungle + astrotibs.villagenames.village.biomestructures.JungleStructures$JungleSteppedFarm|jungle + astrotibs.villagenames.village.biomestructures.JungleStructures$JungleStoneAnimalPen|jungle + astrotibs.villagenames.village.biomestructures.JungleStructures$JungleTamedFarm|jungle + astrotibs.villagenames.village.biomestructures.JungleStructures$JungleTannery1|jungle + astrotibs.villagenames.village.biomestructures.JungleStructures$JungleTannery2|jungle + astrotibs.villagenames.village.biomestructures.JungleStructures$JungleTemple|jungle + astrotibs.villagenames.village.biomestructures.JungleStructures$JungleToolSmithy1|jungle + astrotibs.villagenames.village.biomestructures.JungleStructures$JungleToolSmithy2|jungle + astrotibs.villagenames.village.biomestructures.JungleStructures$JungleWeaponSmithy|jungle + astrotibs.villagenames.village.biomestructures.JungleStructures$JungleWildFarm|jungle + astrotibs.villagenames.village.biomestructures.JungleStructures$JungleWoodAnimalPen|jungle + astrotibs.villagenames.village.biomestructures.JungleStructures$JungleStreetDecor|jungle + astrotibs.villagenames.village.biomestructures.JungleStructures$JungleRoadAccent1|jungle + astrotibs.villagenames.village.biomestructures.JungleStructures$JungleRoadAccent2|jungle + astrotibs.villagenames.village.biomestructures.SwampStructures$SwampAnimalPen1|swamp + astrotibs.villagenames.village.biomestructures.SwampStructures$SwampAnimalPen2|swamp + astrotibs.villagenames.village.biomestructures.SwampStructures$SwampArmorerHouse|swamp + astrotibs.villagenames.village.biomestructures.SwampStructures$SwampButcherShop|swamp + astrotibs.villagenames.village.biomestructures.SwampStructures$SwampCartographerHouse|swamp + astrotibs.villagenames.village.biomestructures.SwampStructures$SwampFisherCottage1|swamp + astrotibs.villagenames.village.biomestructures.SwampStructures$SwampFisherCottage2|swamp + astrotibs.villagenames.village.biomestructures.SwampStructures$SwampFletcherHouse|swamp + astrotibs.villagenames.village.biomestructures.SwampStructures$SwampHorribleSecret|swamp + astrotibs.villagenames.village.biomestructures.SwampStructures$SwampHutFarm|swamp + astrotibs.villagenames.village.biomestructures.SwampStructures$SwampLargeHouse|swamp + astrotibs.villagenames.village.biomestructures.SwampStructures$SwampLibrary|swamp + astrotibs.villagenames.village.biomestructures.SwampStructures$SwampMasonHouse|swamp + astrotibs.villagenames.village.biomestructures.SwampStructures$SwampMediumHouse1|swamp + astrotibs.villagenames.village.biomestructures.SwampStructures$SwampMediumHouse2|swamp + astrotibs.villagenames.village.biomestructures.SwampStructures$SwampShepherdHouse1|swamp + astrotibs.villagenames.village.biomestructures.SwampStructures$SwampShepherdHouse2|swamp + astrotibs.villagenames.village.biomestructures.SwampStructures$SwampSmallHouse1|swamp + astrotibs.villagenames.village.biomestructures.SwampStructures$SwampSmallHouse2|swamp + astrotibs.villagenames.village.biomestructures.SwampStructures$SwampSmallHouse3|swamp + astrotibs.villagenames.village.biomestructures.SwampStructures$SwampSmallHouse4|swamp + astrotibs.villagenames.village.biomestructures.SwampStructures$SwampSmallHouse5|swamp + astrotibs.villagenames.village.biomestructures.SwampStructures$SwampStable|swamp + astrotibs.villagenames.village.biomestructures.SwampStructures$SwampTannery|swamp + astrotibs.villagenames.village.biomestructures.SwampStructures$SwampTemple|swamp + astrotibs.villagenames.village.biomestructures.SwampStructures$SwampToolSmithy|swamp + astrotibs.villagenames.village.biomestructures.SwampStructures$SwampWeaponSmithy|swamp + astrotibs.villagenames.village.biomestructures.SwampStructures$SwampWildFarm|swamp + astrotibs.villagenames.village.biomestructures.SwampStructures$SwampStreetDecor|swamp + astrotibs.villagenames.village.biomestructures.SwampStructures$SwampRoadAccent|swamp + astrotibs.villagenames.integration.antiqueatlas.signposts.SignPost|all + forestry.apiculture.worldgen.ComponentVillageBeeHouse|plains taiga savanna jungle swamp + growthcraft.apples.common.village.ComponentVillageAppleFarm|plains taiga snowy jungle swamp + growthcraft.bamboo.common.village.ComponentVillageBambooYard|plains taiga savanna snowy jungle swamp + growthcraft.bees.common.village.ComponentVillageApiarist|plains taiga savanna jungle swamp + growthcraft.grapes.common.village.ComponentVillageGrapeVineyard|plains taiga snowy swamp + growthcraft.hops.common.village.ComponentVillageHopVineyard|plains taiga snowy swamp + growthcraft.rice.common.village.ComponentVillageRiceField|plains taiga savanna snowy jungle swamp + > + + # Generation stats for this component in all villages. Vanilla weight is 15.0 [default: 0.0000, 1.0000, 0.0000, 1.0000, 2.0000] + S:"Component: Legacy Butcher Shop"=0.0000, 1.0000, 0.0000, 1.0000, 2.0000 + + # Generation stats for this component in all villages. Vanilla weight is 20.0 [default: 0.0000, 1.0000, 0.0000, 1.0000, 1.0000] + S:"Component: Legacy Church"=0.0000, 1.0000, 0.0000, 1.0000, 1.0000 + + # Generation stats for this component in all villages. Vanilla weight is 3.0 [default: 0.0000, 1.0000, 2.0000, 3.0000, 5.0000] + S:"Component: Legacy Hut"=0.0000, 1.0000, 2.0000, 3.0000, 5.0000 + + # Generation stats for this component in all villages. Vanilla weight is 3.0 [default: 0.0000, 1.0000, 1.0000, 1.0000, 4.0000] + S:"Component: Legacy Large Farm"=0.0000, 1.0000, 1.0000, 1.0000, 4.0000 + + # Generation stats for this component in all villages. Vanilla weight is 8.0 [default: 0.0000, 1.0000, 0.0000, 2.0000, 3.0000] + S:"Component: Legacy Large House"=0.0000, 1.0000, 0.0000, 2.0000, 3.0000 + + # Generation stats for this component in all villages. Vanilla weight is 20.0 [default: 0.0000, 1.0000, 0.0000, 1.0000, 2.0000] + S:"Component: Legacy Library"=0.0000, 1.0000, 0.0000, 1.0000, 2.0000 + + # Generation stats for this component in all villages. Vanilla weight is 3.0 [default: 0.0000, 1.0000, 2.0000, 2.0000, 4.0000] + S:"Component: Legacy Small Farm"=0.0000, 1.0000, 2.0000, 2.0000, 4.0000 + + # Generation stats for this component in all villages. Vanilla weight is 4.0 [default: 0.0000, 1.0000, 2.0000, 2.0000, 4.0000] + S:"Component: Legacy Small House"=0.0000, 1.0000, 2.0000, 2.0000, 4.0000 + + # Generation stats for this component in all villages. Vanilla weight is 15.0 [default: 0.0000, 0.0000, 0.0000, 1.0000, 1.0000] + S:"Component: Legacy Smithy"=0.0000, 0.0000, 0.0000, 1.0000, 1.0000 + + # Generation stats for this component in desert villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Desert Armorer House"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in desert villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Desert Butcher Shop"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in desert villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Desert Cartographer House"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in desert villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Desert Covered Animal Pen"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in desert villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Desert Fisher Cottage"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in desert villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Desert Fletcher House"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in desert villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Desert Large Farm"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in desert villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Desert Large House"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in desert villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Desert Library"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in desert villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Desert Mason House"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in desert villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Desert Medium Farm"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in desert villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Desert Medium House"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in desert villages [default: 64.2353, 4.8869, 1.4789, 7.2017, 11.8314] + S:"Component: Modern Desert Road Decor 1"=64.2353, 4.8869, 1.4789, 7.2017, 11.8314 + + # Generation stats for this component in desert villages [default: 6.1765, 0.4699, 0.1422, 0.6925, 1.1376] + S:"Component: Modern Desert Road Decor 2"=6.1765, 0.4699, 0.1422, 0.6925, 1.1376 + + # Generation stats for this component in desert villages [default: 6.1765, 0.4699, 0.1422, 0.6925, 1.1376] + S:"Component: Modern Desert Road Terracotta Accent 1"=6.1765, 0.4699, 0.1422, 0.6925, 1.1376 + + # Generation stats for this component in desert villages [default: 6.1765, 0.4699, 0.1422, 0.6925, 1.1376] + S:"Component: Modern Desert Road Terracotta Accent 2"=6.1765, 0.4699, 0.1422, 0.6925, 1.1376 + + # Generation stats for this component in desert villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Desert Shepherd House"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in desert villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Desert Small Animal Pen"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in desert villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Desert Small Farm"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in desert villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Desert Small House 1"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in desert villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Desert Small House 2"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in desert villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Desert Small House 3"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in desert villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Desert Small House 4"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in desert villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Desert Small House 5"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in desert villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Desert Small House 6"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in desert villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Desert Small House 7"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in desert villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Desert Small House 8"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in desert villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Desert Tannery"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in desert villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Desert Temple 1"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in desert villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Desert Temple 2"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in desert villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Desert Tool Smithy"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Weighted chance to select this component as a Desert village's town center instead of other Desert town centers. Set to 0 to disable. [range: 0 ~ 10000, default: 1] + I:"Component: Modern Desert Town Center - Fountain"=1 + + # Weighted chance to select this component as a Desert village's town center instead of other Desert town centers. Set to 0 to disable. [range: 0 ~ 10000, default: 1] + I:"Component: Modern Desert Town Center - Market"=1 + + # Weighted chance to select this component as a Desert village's town center instead of other Desert town centers. Set to 0 to disable. [range: 0 ~ 10000, default: 1] + I:"Component: Modern Desert Town Center - Well"=1 + + # Generation stats for this component in desert villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Desert Weapon Smithy"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in jungle villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Jungle Armorer House"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in jungle villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Jungle Butcher Shop"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in jungle villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Jungle Cartographer House 1"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in jungle villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Jungle Cartographer House 2"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in jungle villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Jungle Fisher Cottage"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in jungle villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Jungle Fletcher House 1"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in jungle villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Jungle Fletcher House 2"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in jungle villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Jungle Large House"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in jungle villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Jungle Library"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in jungle villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Jungle Mason House"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in jungle villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Jungle Medium House 1"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in jungle villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Jungle Medium House 2"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in jungle villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Jungle Medium House 3"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in jungle villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Jungle Medium House 4"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in jungle villages [default: 6.6912, 0.6363, 0.1926, 0.9377, 1.5405] + S:"Component: Modern Jungle Road Accent 1"=6.6912, 0.6363, 0.1926, 0.9377, 1.5405 + + # Generation stats for this component in jungle villages [default: 6.6912, 0.6363, 0.1926, 0.9377, 1.5405] + S:"Component: Modern Jungle Road Accent 2"=6.6912, 0.6363, 0.1926, 0.9377, 1.5405 + + # Generation stats for this component in jungle villages [default: 151.6667, 14.4231, 4.3649, 21.2551, 34.9190] + S:"Component: Modern Jungle Road Decor"=151.6667, 14.4231, 4.3649, 21.2551, 34.9190 + + # Generation stats for this component in jungle villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Jungle Shepherd House"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in jungle villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Jungle Small House 1"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in jungle villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Jungle Small House 2"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in jungle villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Jungle Small House 3"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in jungle villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Jungle Small House 4"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in jungle villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Jungle Small House 5"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in jungle villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Jungle Small House 6"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in jungle villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Jungle Small House 7"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in jungle villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Jungle Small House 8"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in jungle villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Jungle Stepped Farm"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in jungle villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Jungle Stone Animal Pen"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in jungle villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Jungle Tamed Farm"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in jungle villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Jungle Tannery 1"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in jungle villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Jungle Tannery 2"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in jungle villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Jungle Temple"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in jungle villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Jungle Tool Smithy 1"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in jungle villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Jungle Tool Smithy 2"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Weighted chance to select this component as a Jungle village's town center instead of other Jungle town centers. Set to 0 to disable. [range: 0 ~ 10000, default: 1] + I:"Component: Modern Jungle Town Center - Cocoa Tree"=1 + + # Weighted chance to select this component as a Jungle village's town center instead of other Jungle town centers. Set to 0 to disable. [range: 0 ~ 10000, default: 1] + I:"Component: Modern Jungle Town Center - Garden"=1 + + # Weighted chance to select this component as a Jungle village's town center instead of other Jungle town centers. Set to 0 to disable. [range: 0 ~ 10000, default: 1] + I:"Component: Modern Jungle Town Center - Statue"=1 + + # Weighted chance to select this component as a Jungle village's town center instead of other Jungle town centers. Set to 0 to disable. [range: 0 ~ 10000, default: 1] + I:"Component: Modern Jungle Town Center - Villa"=1 + + # Generation stats for this component in jungle villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Jungle Weapon Smithy"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in jungle villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Jungle Wild Farm"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in jungle villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Jungle Wood Animal Pen"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in plains villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Plains Armorer House"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in plains villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Plains Cartographer House"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in plains villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Plains Cobblestone Stable"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in plains villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Plains Cobblestone Temple"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in plains villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Plains Decorated Animal Pen"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in plains villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Plains Fisher Cottage"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in plains villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Plains Fletcher House"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in plains villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Plains Flower Planter"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in plains villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Plains Large Animal Pen"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in plains villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Plains Large Butcher Shop"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in plains villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Plains Large Farm"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in plains villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Plains Large House"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in plains villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Plains Large Library"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in plains villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Plains Large Market"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in plains villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Plains Mason House"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in plains villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Plains Medium House 1"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in plains villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Plains Medium House 2"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in plains villages [default: 133.0000, 13.0093, 3.9370, 19.1716, 31.4962] + S:"Component: Modern Plains Road Decor"=133.0000, 13.0093, 3.9370, 19.1716, 31.4962 + + # Generation stats for this component in plains villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Plains Shepherd House"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in plains villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Plains Small Animal Pen"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in plains villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Plains Small Butcher Shop"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in plains villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Plains Small Farm"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in plains villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Plains Small House 1"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in plains villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Plains Small House 2"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in plains villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Plains Small House 3"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in plains villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Plains Small House 4"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in plains villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Plains Small House 5"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in plains villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Plains Small House 6"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in plains villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Plains Small House 7"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in plains villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Plains Small House 8"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in plains villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Plains Small Library"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in plains villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Plains Small Market"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in plains villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Plains Tannery"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in plains villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Plains Terracotta Stable"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in plains villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Plains Terracotta Temple"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in plains villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Plains Tool Smithy"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Weighted chance to select this component as a Plains village's town center instead of other Plains town centers. Set to 0 to disable. [range: 0 ~ 10000, default: 1] + I:"Component: Modern Plains Town Center - Fountain"=1 + + # Weighted chance to select this component as a Plains village's town center instead of other Plains town centers. Set to 0 to disable. [range: 0 ~ 10000, default: 1] + I:"Component: Modern Plains Town Center - Market"=1 + + # Weighted chance to select this component as a Plains village's town center instead of other Plains town centers. Set to 0 to disable. [range: 0 ~ 10000, default: 1] + I:"Component: Modern Plains Town Center - Oak Tree"=1 + + # Weighted chance to select this component as a Plains village's town center instead of other Plains town centers. Set to 0 to disable. [range: 0 ~ 10000, default: 1] + I:"Component: Modern Plains Town Center - Well"=1 + + # Generation stats for this component in plains villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Plains Weapon Smithy"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in savanna villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Savanna Armorer House"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in savanna villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Savanna Butcher Shop 1"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in savanna villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Savanna Butcher Shop 2"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in savanna villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Savanna Cartographer House"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in savanna villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Savanna Covered Animal Pen"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in savanna villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Savanna Fisher Cottage"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in savanna villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Savanna Fletcher House"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in savanna villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Savanna Haphazard Farm"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in savanna villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Savanna Large Animal Pen"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in savanna villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Savanna Large Weapon Smithy"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in savanna villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Savanna Library"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in savanna villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Savanna Mason House"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in savanna villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Savanna Medium Animal Pen"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in savanna villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Savanna Medium House 1"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in savanna villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Savanna Medium House 2"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in savanna villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Savanna Methodical Farm"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in savanna villages [default: 91.0000, 7.6648, 2.3196, 11.2955, 18.5570] + S:"Component: Modern Savanna Road Decor"=91.0000, 7.6648, 2.3196, 11.2955, 18.5570 + + # Generation stats for this component in savanna villages [default: 8.2971, 0.6989, 0.2115, 1.0299, 1.6920] + S:"Component: Modern Savanna Roadside Farm 1"=8.2971, 0.6989, 0.2115, 1.0299, 1.6920 + + # Generation stats for this component in savanna villages [default: 8.2971, 0.6989, 0.2115, 1.0299, 1.6920] + S:"Component: Modern Savanna Roadside Farm 2"=8.2971, 0.6989, 0.2115, 1.0299, 1.6920 + + # Generation stats for this component in savanna villages [default: 8.2971, 0.6989, 0.2115, 1.0299, 1.6920] + S:"Component: Modern Savanna Roadside Farm 3"=8.2971, 0.6989, 0.2115, 1.0299, 1.6920 + + # Generation stats for this component in savanna villages [default: 8.2971, 0.6989, 0.2115, 1.0299, 1.6920] + S:"Component: Modern Savanna Roadside Farm 4"=8.2971, 0.6989, 0.2115, 1.0299, 1.6920 + + # Generation stats for this component in savanna villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Savanna Shepherd House"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in savanna villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Savanna Small Farm"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in savanna villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Savanna Small House 1"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in savanna villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Savanna Small House 2"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in savanna villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Savanna Small House 3"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in savanna villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Savanna Small House 4"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in savanna villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Savanna Small House 5"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in savanna villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Savanna Small House 6"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in savanna villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Savanna Small House 7"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in savanna villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Savanna Small House 8"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in savanna villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Savanna Small Weapon Smithy"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in savanna villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Savanna Tannery 1"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in savanna villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Savanna Temple 1"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in savanna villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Savanna Temple 2"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in savanna villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Savanna Tool Smithy"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Weighted chance to select this component as a Savanna village's town center instead of other Savanna town centers. Set to 0 to disable. [range: 0 ~ 10000, default: 1] + I:"Component: Modern Savanna Town Center - Double Well"=1 + + # Weighted chance to select this component as a Savanna village's town center instead of other Savanna town centers. Set to 0 to disable. [range: 0 ~ 10000, default: 1] + I:"Component: Modern Savanna Town Center - Fountain"=1 + + # Weighted chance to select this component as a Savanna village's town center instead of other Savanna town centers. Set to 0 to disable. [range: 0 ~ 10000, default: 1] + I:"Component: Modern Savanna Town Center - Market"=1 + + # Weighted chance to select this component as a Savanna village's town center instead of other Savanna town centers. Set to 0 to disable. [range: 0 ~ 10000, default: 1] + I:"Component: Modern Savanna Town Center - Well"=1 + + # Generation stats for this component in snowy villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Snowy Animal Pen 1"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in snowy villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Snowy Animal Pen 2"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in snowy villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Snowy Armorer House 1"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in snowy villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Snowy Armorer House 2"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in snowy villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Snowy Butcher House"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in snowy villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Snowy Butcher Igloo"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in snowy villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Snowy Cartographer House"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in snowy villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Snowy Fisher Cottage"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in snowy villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Snowy Fletcher House"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in snowy villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Snowy Library"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in snowy villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Snowy Mason House 1"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in snowy villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Snowy Mason House 2"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in snowy villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Snowy Medium House 1"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in snowy villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Snowy Medium House 2"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in snowy villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Snowy Medium House 3"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in snowy villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Snowy Patch Farm"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in snowy villages [default: 106.1667, 8.6538, 2.6189, 12.7530, 20.9514] + S:"Component: Modern Snowy Road Decor"=106.1667, 8.6538, 2.6189, 12.7530, 20.9514 + + # Generation stats for this component in snowy villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Snowy Shepherd House"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in snowy villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Snowy Small House 1"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in snowy villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Snowy Small House 2"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in snowy villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Snowy Small House 3"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in snowy villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Snowy Small House 4"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in snowy villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Snowy Small House 5"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in snowy villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Snowy Small House 6"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in snowy villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Snowy Small House 7"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in snowy villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Snowy Small House 8"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in snowy villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Snowy Square Farm"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in snowy villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Snowy Tannery"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in snowy villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Snowy Temple"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in snowy villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Snowy Tool Smithy"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Weighted chance to select this component as a Snowy village's town center instead of other Snowy town centers. Set to 0 to disable. [range: 0 ~ 10000, default: 1] + I:"Component: Modern Snowy Town Center - Fountain"=1 + + # Weighted chance to select this component as a Snowy village's town center instead of other Snowy town centers. Set to 0 to disable. [range: 0 ~ 10000, default: 1] + I:"Component: Modern Snowy Town Center - Ice Spire"=1 + + # Weighted chance to select this component as a Snowy village's town center instead of other Snowy town centers. Set to 0 to disable. [range: 0 ~ 10000, default: 1] + I:"Component: Modern Snowy Town Center - Pavilion"=1 + + # Generation stats for this component in snowy villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Snowy Weapon Smithy"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in swamp villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Swamp Animal Pen 1"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in swamp villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Swamp Animal Pen 2"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in swamp villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Swamp Armorer House"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in swamp villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Swamp Butcher Shop"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in swamp villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Swamp Cartographer House"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in swamp villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Swamp Fisher Cottage 1"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in swamp villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Swamp Fisher Cottage 2"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in swamp villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Swamp Fletcher House"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in swamp villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Swamp Horrible Secret"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in swamp villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Swamp Hut Farm"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in swamp villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Swamp Large House"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in swamp villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Swamp Library"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in swamp villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Swamp Mason House"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in swamp villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Swamp Medium House 1"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in swamp villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Swamp Medium House 2"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in swamp villages [default: 8.1869, 0.6228, 0.1885, 0.9179, 1.5079] + S:"Component: Modern Swamp Road Accent"=8.1869, 0.6228, 0.1885, 0.9179, 1.5079 + + # Generation stats for this component in swamp villages [default: 121.3333, 9.2308, 2.7935, 13.6032, 22.3482] + S:"Component: Modern Swamp Road Decor"=121.3333, 9.2308, 2.7935, 13.6032, 22.3482 + + # Generation stats for this component in swamp villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Swamp Shepherd House 1"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in swamp villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Swamp Shepherd House 2"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in swamp villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Swamp Small House 1"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in swamp villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Swamp Small House 2"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in swamp villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Swamp Small House 3"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in swamp villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Swamp Small House 4"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in swamp villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Swamp Small House 5"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in swamp villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Swamp Stable"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in swamp villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Swamp Tannery"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in swamp villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Swamp Temple"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in swamp villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Swamp Tool Smithy"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Weighted chance to select this component as a Swamp village's town center instead of other Swamp town centers. Set to 0 to disable. [range: 0 ~ 10000, default: 3] + I:"Component: Modern Swamp Town Center - Monolith"=3 + + # Weighted chance to select this component as a Swamp village's town center instead of other Swamp town centers. Set to 0 to disable. [range: 0 ~ 10000, default: 6] + I:"Component: Modern Swamp Town Center - Pavilion"=6 + + # Weighted chance to select this component as a Swamp village's town center instead of other Swamp town centers. Set to 0 to disable. [range: 0 ~ 10000, default: 1] + I:"Component: Modern Swamp Town Center - Statue"=1 + + # Weighted chance to select this component as a Swamp village's town center instead of other Swamp town centers. Set to 0 to disable. [range: 0 ~ 10000, default: 6] + I:"Component: Modern Swamp Town Center - Willow"=6 + + # Generation stats for this component in swamp villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Swamp Weapon Smithy"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in swamp villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Swamp Wild Farm"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in taiga villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Taiga Animal Pen"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in taiga villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Taiga Armorer House"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in taiga villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Taiga Armorer Station"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in taiga villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Taiga Butcher Shop"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in taiga villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Taiga Cartographer House"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in taiga villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Taiga Fisher Cottage"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in taiga villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Taiga Fletcher House"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in taiga villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Taiga Large Farm"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in taiga villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Taiga Library"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in taiga villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Taiga Mason House"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in taiga villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Taiga Medium Farm"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in taiga villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Taiga Medium House 1"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in taiga villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Taiga Medium House 2"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in taiga villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Taiga Medium House 3"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in taiga villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Taiga Medium House 4"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in taiga villages [default: 151.6667, 11.1264, 3.3672, 16.3968, 26.9375] + S:"Component: Modern Taiga Road Decor"=151.6667, 11.1264, 3.3672, 16.3968, 26.9375 + + # Generation stats for this component in taiga villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Taiga Shepherd House"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in taiga villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Taiga Small Farm"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in taiga villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Taiga Small House 1"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in taiga villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Taiga Small House 2"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in taiga villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Taiga Small House 3"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in taiga villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Taiga Small House 4"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in taiga villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Taiga Small House 5"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in taiga villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Taiga Tannery"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in taiga villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Taiga Temple"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in taiga villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Taiga Tool Smithy"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Weighted chance to select this component as a Taiga village's town center instead of other Taiga town centers. Set to 0 to disable. [range: 0 ~ 10000, default: 1] + I:"Component: Modern Taiga Town Center - Square"=1 + + # Weighted chance to select this component as a Taiga village's town center instead of other Taiga town centers. Set to 0 to disable. [range: 0 ~ 10000, default: 1] + I:"Component: Modern Taiga Town Center - Well"=1 + + # Generation stats for this component in taiga villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Taiga Weapon Smith House"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Generation stats for this component in taiga villages [default: 10.1111, 0.2473, 0.0748, 0.3644, 0.5986] + S:"Component: Modern Taiga Weapon Smith Station"=10.1111, 0.2473, 0.0748, 0.3644, 0.5986 + + # Set to false to completely disallow the trough as decor in taiga villages [default: true] + B:"Decor: Allow Taiga Troughs"=true + + # Whether generated decor troughs are filled with water [default: true] + B:"Decor: Fill Troughs With Water"=true + + # Limit taiga troughs only to the well or as street decor. Setting this to false allows them in any flagged taiga decor location, at the risk of them cutting into the parent structure. [default: false] + B:"Decor: Restrict Taiga Troughs"=false + + # Domesticated horses spawn with names generated from the "pet" syllable pool. [default: false] + B:"Name Village Horses"=false + + # Names of biomes which can spawn villages. Only used with Village Generator, and only applies to Overworld. Note that this list is EXCLUSIVE: other mod configs won't override this. You have to paste all biome names here.Format is: biomeName|villageType|materialType|disallowModSub OR simply: biomeName + # biomeName: the registered string name of the biome + # villageType: the type of component structures. Leave this blank to automatically determine. Options: plains, desert, taiga, savanna, snowy + # materialType: the building materials used to make the components. Leave this blank to automatically determine. Set as oak if you want to allow mods to override materials. Options: oak, spruce, birch, jungle, acacia, dark_oak, sand, mesa, snow, mushroom + # disallowModSub: enter "nosub" in the last field if you want to disallow other mods from substituting blocks during village generation. Blank, or anything else, allows substitution. This only works for Village Names buildings. + # Printing just the biome name with no pipes is equivalent to biomeName||, which will automatically determine both villageType and materialType. + S:"Spawn Biome Names" < + Plains + Desert + Forest + Taiga + Swampland + Ice Plains + MushroomIsland + Jungle + JungleEdge + Birch Forest + Roofed Forest + Cold Taiga + Mega Taiga + Savanna + Mesa + Sunflower Plains + Desert M + Flower Forest + Jungle Edge + Birch Forest M + Mega Spruce Taiga + Bamboo Forest + Bayou + Bog + Boreal Forest + Chaparral + Cherry Blossom Grove + Coniferous Forest + Snowy Coniferous Forest + Deciduous Forest + Dense Forest + Eucalyptus Forest + Flower Field + Flower Island + Frost Forest + Fungi Forest + Garden + Grassland + Grove + Heathland|savanna|oak + Highland + Lavender Fields + Lush Swamp + Maple Woods + Meadow + Mountain + Mystic Grove + Orchard + Outback + Prairie + Rainforest + Redwood Forest + RedwoodForest + Sacred Springs + Seasonal Forest + Shield + Shrubland + Steppe + Temperate Rainforest + Tropical Island + Tropical Rainforest + Tundra + Wetland + Woodland + Xeric Shrubland + Meadow Forest + Oasis + Scrubland + Seasonal Forest Clearing + Spruce Woods + Mountain Foothills + MountainFoothills + Rocky Steppe + Autumn Woods + Mini Jungle + Mountain Taiga + Pine Forest + Redwood Lush + Lush Redwoods + Snowy Forest + Snow Forest + Snowy Rainforest + Woodlands + Autumn Forest + Badlands + Highlands + Lowlands + Outback + Pinelands + Sahel + Tall Pine Forest + Tropics + BiomeAppleTree + BiomeBarley + BiomeCedarForest + BiomeFertileForest + BiomeFlower + BiomeFlowerPall + BiomeForestFX + BiomeLavender + BiomeMagic + BiomeOasis + BiomePineForest + BiomeRichForest + BiomeSnowmountain + BiomeTallGrass + > + + # Spawn villagers with random professions and ages in non-job-specific residential houses. [default: false] + B:"Spawn Extra Villagers in Residences"=false + + # Spawn villagers with random professions and ages in the town center. [default: true] + B:"Spawn Extra Villagers in Town Centers"=true + + # Villagers spawned in town centers or residential houses can have non-vanilla professions. [default: false] + B:"Spawn Extra Villagers with mod professions"=false + + # Set this to false to use the vanilla 1.7 wooden doors, even if supported mod doors are found. Some villagers have trouble opening some modded doors. [default: true] + B:"Use modded wooden doors in mod structures"=true + + # Limits whether animals are spawned in VN village components. + # 0: No restriction + # 1: Do not spawn vanilla animals in their respective components + # 2: Do not spawn any animals in their respective components + # 3: Do not spawn any village components that would have animals [range: 0 ~ 3, default: 0] + I:"Village Livestock Restriction Level"=0 + + # Upper limit for the randomly-selected size of a village. Vanilla is 1. [range: 1.0 ~ 5.0, default: 1.0] + S:"Village Size: Maximum"=1.0 + + # Lower limit for the randomly-selected size of a village. Vanilla is 1. [range: 1.0 ~ 5.0, default: 1.0] + S:"Village Size: Minimum"=1.0 + + # Peak of the distribution for the randomly-selected size of a village: the most probable village size. Irrelevant for Normal Order of 1 or when Maximum and Minimum are equal. Must be in the range of [Minimum, Maximum]. [range: 1.0 ~ 10.0, default: 1.0] + S:"Village Size: Mode"=1.0 + + # Village size is drawn from a convolution of this many uniform distributions. + # A value of 1 is uniform: all values in the range are equally likely. A value of 2 is triangular. + # Increasing this more narrowly centers the distribution around the value entered for Mode. [range: 1 ~ 10, default: 1] + I:"Village Size: Normal Order"=1 + + # Median distance between villages. Vanilla is 20. [range: 1 ~ 100, default: 20] + I:"Village Spacing: Median"=20 + + # Variation in distances between villages. Must be lower than Median value. Vanilla is 12. [range: 1 ~ 100, default: 12] + I:"Village Spacing: Range"=12 + + # No villages will spawn less than this many chunks from world origin (0, 0). [range: 0 ~ 100000, default: 0] + I:"Village Spacing: Village-Free Radius"=0 +} + + diff --git a/both/config/VillagerMetaFix.cfg b/both/config/VillagerMetaFix.cfg new file mode 100644 index 0000000..279720e --- /dev/null +++ b/both/config/VillagerMetaFix.cfg @@ -0,0 +1,14 @@ +# Configuration file + +general { + # Whether villagers check the metadata of the given items by default (defaul:true) [default: true] + B:checkMetaByDefault=true + + # Whether villagers check the NBT tag of the given items by default (defaul:false) [default: false] + B:checkNbtByDefault=false + + # Set to false to disable the icons in the villager trading GUI indicating whether a trade is NBT/meta-sensitive [default: true] + B:guiIcons=true +} + + diff --git a/both/config/Waila.cfg b/both/config/Waila.cfg new file mode 100644 index 0000000..7527f3d --- /dev/null +++ b/both/config/Waila.cfg @@ -0,0 +1,166 @@ +# Configuration file + +general { + I:waila.cfg.alpha=80 + I:waila.cfg.bgcolor=1048592 + I:waila.cfg.fontcolor=10526880 + I:waila.cfg.gradient1=5243135 + I:waila.cfg.gradient2=2621567 + I:waila.cfg.heartsperline=20 + B:waila.cfg.keybind=true + B:waila.cfg.liquid=true + I:waila.cfg.maxhpbeforetext=40 + B:waila.cfg.metadata=false + B:waila.cfg.newfilters=true + I:waila.cfg.posx=5000 + I:waila.cfg.posy=100 + I:waila.cfg.scale=100 + B:waila.cfg.shiftblock=false + B:waila.cfg.shiftents=false + B:waila.cfg.show=true + B:waila.cfg.showmode=true +} + + +########################################################################################################## +# modules +#--------------------------------------------------------------------------------------------------------# +# Those are the config keys defined in modules. +# Server side, it is used to enforce keys client side using the next section. +########################################################################################################## + +modules { + B:"Extra Utilities"=true + B:Forestry=true + B:"Forestry:apiary"=true + B:"Forestry:heat"=true + B:"Forestry:leaves"=true + B:"Forestry:power"=true + B:"Forestry:sapling"=true + B:IFluidHandler=true + B:"Pam's Fruit"=true + B:bb.itemnumb=true + B:bb.itemtype=true + B:bb.space=true + B:bc.tankamount=true + B:bc.tanktype=true + B:enderstorage.colors=true + B:extrautilities.fluidamount=true + B:facades.hidden=true + B:general.showcrop=true + B:general.showents=true + B:general.showhp=true + B:harvestability.currentlyharvestable=true + B:harvestability.currentlyharvestable.sneakingonly=false + B:harvestability.effectivetool=true + B:harvestability.effectivetool.sneakingonly=false + B:harvestability.harvestlevel=true + B:harvestability.harvestlevel.sneakingonly=false + B:harvestability.harvestlevelnum=false + B:harvestability.harvestlevelnum.sneakingonly=false + B:harvestability.minimal=false + B:harvestability.oresonly=false + B:harvestability.shearability=true + B:harvestability.shearability.sneakingonly=false + B:harvestability.silktouchability=true + B:harvestability.silktouchability.sneakingonly=false + B:harvestability.toolrequiredonly=true + B:harvestability.unharvestableonly=false + B:openblocks.fluidamount=true + B:tcon.basin=true + B:tcon.castingchannel=true + B:tcon.searedtank=true + B:tcon.smeltery=true + B:tcon.table=true + B:thaumcraft.aspects=true + B:thermalexpansion.cache=true + B:thermalexpansion.energycell=true + B:thermalexpansion.energyhandler=true + B:thermalexpansion.fluidamount=true + B:thermalexpansion.fluidtype=true + B:thermalexpansion.owner=true + B:thermalexpansion.tankmode=true + B:thermalexpansion.tessfreq=true + B:thermalexpansion.tesssendrecv=true + B:vanilla.comparator=true + B:vanilla.jukebox=true + B:vanilla.leverstate=true + B:vanilla.redstone=true + B:vanilla.repeater=true + B:vanilla.show_invisible_players=true + B:vanilla.silverfish=true + B:vanilla.spawntype=true +} + + +########################################################################################################## +# server_forcing +#--------------------------------------------------------------------------------------------------------# +# Any key set to true here will ensure that the client is using the configuration set in the 'module' section above. +# This is useful for enforcing false to 'cheating' keys like silverfish. +########################################################################################################## + +server_forcing { + B:"Extra Utilities"=false + B:Forestry=false + B:"Forestry:apiary"=false + B:"Forestry:heat"=false + B:"Forestry:leaves"=false + B:"Forestry:power"=false + B:"Forestry:sapling"=false + B:IFluidHandler=false + B:"Pam's Fruit"=false + B:bb.itemnumb=false + B:bb.itemtype=false + B:bb.space=false + B:bc.tankamount=false + B:bc.tanktype=false + B:enderstorage.colors=false + B:extrautilities.fluidamount=false + B:facades.hidden=false + B:general.showcrop=false + B:general.showents=false + B:general.showhp=false + B:harvestability.currentlyharvestable=false + B:harvestability.currentlyharvestable.sneakingonly=false + B:harvestability.effectivetool=false + B:harvestability.effectivetool.sneakingonly=false + B:harvestability.harvestlevel=false + B:harvestability.harvestlevel.sneakingonly=false + B:harvestability.harvestlevelnum=false + B:harvestability.harvestlevelnum.sneakingonly=false + B:harvestability.minimal=false + B:harvestability.oresonly=false + B:harvestability.shearability=false + B:harvestability.shearability.sneakingonly=false + B:harvestability.silktouchability=false + B:harvestability.silktouchability.sneakingonly=false + B:harvestability.toolrequiredonly=false + B:harvestability.unharvestableonly=false + B:openblocks.fluidamount=false + B:tcon.basin=false + B:tcon.castingchannel=false + B:tcon.searedtank=false + B:tcon.smeltery=false + B:tcon.table=false + B:thaumcraft.aspects=false + B:thermalexpansion.cache=false + B:thermalexpansion.energycell=false + B:thermalexpansion.energyhandler=false + B:thermalexpansion.fluidamount=false + B:thermalexpansion.fluidtype=false + B:thermalexpansion.owner=false + B:thermalexpansion.tankmode=false + B:thermalexpansion.tessfreq=false + B:thermalexpansion.tesssendrecv=false + B:vanilla.comparator=false + B:vanilla.jukebox=false + B:vanilla.leverstate=false + B:vanilla.redstone=false + B:vanilla.repeater=false + B:vanilla.show_invisible_players=false + B:vanilla.silverfish=false + B:vanilla.spawntype=false +} + + diff --git a/both/config/WailaHarvestability.cfg b/both/config/WailaHarvestability.cfg new file mode 100644 index 0000000..884a347 --- /dev/null +++ b/both/config/WailaHarvestability.cfg @@ -0,0 +1,11 @@ +# Configuration file + +main { + S:is.currently.harvestable.string=✔ + S:minimal.mode.separator= : + S:not.currently.harvestable.string=✘ + S:shearability.string=✂ + S:silk.touchability.string=✒ +} + + diff --git a/both/config/WirelessCraftingTerminal.cfg b/both/config/WirelessCraftingTerminal.cfg new file mode 100644 index 0000000..cdc939e --- /dev/null +++ b/both/config/WirelessCraftingTerminal.cfg @@ -0,0 +1,26 @@ +# Configuration file + +general { + # In der Drahtloskonsole maximal speicherbare Energie in AE [default: 1600000, min: 800000, max:6400000] + I:ae2wctMaxPower=1600000 + + # Wahrscheinlichkeit, dass ein Wither eine unendliche Drahtlosverstärkerkarte dropt (in % - 100=immer) + I:boosterDropChance=50 + + # Enabled Booster Card drops in hard mode (true=enabled) [default: true] + B:boosterDropsEnabled=true + + # Check for updates [default: true] + B:doVersionCheck=true + + # Aktiviere den "Einfachen Modus" (Einfachere Rezepte + Rezept für unendlichen Drahtlosverstärker) [default: false] + B:enableEasyMode=false + + # Erlaube das unendliche Drahtlosverstärkerupgrade [default: true] + B:enableInfinityBooster=true + + # Enable MineTweaker Override (true=disables all recipes) [default: false] + B:mineTweakerOverride=false +} + + diff --git a/both/config/WitcheryExtras/asm.cfg b/both/config/WitcheryExtras/asm.cfg new file mode 100644 index 0000000..fa30a8f --- /dev/null +++ b/both/config/WitcheryExtras/asm.cfg @@ -0,0 +1,63 @@ +# Configuration file + +debug { +} + + +general { + # Patch NEI for good recipe support. + B:enablePatchNEI=true + + # Enables Chunk Loading by Poppet Shelves. + B:allowPoppetShelfChunkLoading=false +} + + +predictions { + # Adjusts weight for 'Good' Baba Yaga spawns + I:chancePredictionSpawnBabaYagaGood=2 + + # Adjusts weight for 'Bad' Baba Yaga spawns + I:chancePredictionSpawnBabaYagaBad=2 + + # Adjusts weight for Extra Coal Drops + I:chancePredictionExtraCoal=13 + + # Adjusts weight for Ent Spawn + I:chancePredictionSpawnEnt=3 + + # Adjusts weight for 'Stumble & Fall' + I:chancePredictionStumbleAndFall=13 + + # Adjusts weight for 'Get Wet' + I:chancePredictionGetWet=13 + + # Adjusts weight for Extra Iron Drops + I:chancePredictionExtraIron=8 + + # Adjusts weight for Zombie Spawn + I:chancePredictionSpawnZombie=13 + + # Adjusts weight for Friendly Animal Spawn + I:chancePredictionSpawnProtectiveAnimal=13 + + # Adjusts weight for Skeleton Spawn + I:chancePredictionSpawnSkeleton=13 + + # Adjusts weight for Buried Treasure spawn + I:chancePredictionSpawnBuriedTreasure=2 + + # Adjusts weight for Nether Teleport + I:chancePredictionTeleportNether=3 + + # Adjusts weight for + I:chancePredictionSpawnFriendlyWolf=3 + + # Adjusts weight for Bonus Diamond/Emerald drop from stone + I:chancePredictionFindShinies=3 + + # Adjusts weight for Villager + Player lovemaking event + I:chancePredictionVillagerLove=2 +} + + diff --git a/both/config/adventurebackpack.cfg b/both/config/adventurebackpack.cfg new file mode 100644 index 0000000..9f67752 --- /dev/null +++ b/both/config/adventurebackpack.cfg @@ -0,0 +1,229 @@ +# Configuration file + +experimental { + # Boss health bar indent from top border, 0 = standard Forge render [range: 0 ~ 500, default: 0] + I:"Boss Bar Indent"=0 + + # Set this to false to greatly reduce chat spam. [default: true] + B:"Chat Spam"=true +} + + +gameplay { + # Allow SoulBound enchant on wearable packs [default: true] + B:"Allow SoulBound"=true + + # Allow the backpacks to execute their special abilities, or be only cosmetic (Doesn't affect lightning transformation) Must be disabled in both Client and Server to work properly [default: true] + B:"Backpack Abilities"=false + + # Place backpacks as a block when you die? [default: true] + B:"Backpack Death Place"=true + + # Enable/Disable ability to spawn at campfire [default: false] + B:"Enable Campfire Spawn"=true + + # Enable/Disable hose drink mode [default: true] + B:"Enable Hose Drink"=true + + # Enable/Disable tool cycling [default: true] + B:"Enable Tools Cycling"=false + + # Fix the vanilla Lead? (Checks mobs falling on a leash to not die of fall damage if they're not falling so fast) [default: true] + B:"Fix Vanilla Lead"=true + + # Allows to maintenance (repair/upgarde) Tinkers Construct tools in backpacks as if it's Crafting Station [default: true] + B:"Maintenance Tinker Tools"=true + + # Allows to use sleeping bag directly from wearing backpacks. Sleep by one touch [default: true] + B:"Portable Sleeping Bag"=true +} + + +graphics { + # Enable durability bar showing fullness of backpacks inventory [default: false] + B:"Enable Fullness Bar"=false + + # Enable durability bar showing temperature of jetpack [default: false] + B:"Enable Temperature Bar"=false + + # Enable rendering for tools in the backpack tool slots [default: true] + B:"Enable Tools Render"=true + + # Show hovering text on fluid tanks? [default: true] + B:"Hovering Text"=true + + # 1,2 or 3 for different rendering of fluids in the Backpack GUI [range: 1 ~ 3, default: 3] + I:"Tank Render Type"=3 + + status { + # Show player status effects on screen? [default: true] + B:"Enable Overlay"=true + + # Horizontal indent from the window border [range: 0 ~ 1000, default: 2] + I:"Indent Horizontal"=2 + + # Vertical indent from the window border [range: 0 ~ 500, default: 2] + I:"Indent Vertical"=2 + + # Take into account Thaumcraft wands GUI and do not overlap it [default: true] + B:"Respect Thaumcraft"=true + + # Stick to left? Icons will appears from left to right. If false: stick to right, icons will appears from right to left [default: true] + B:"Stick To Left"=true + + # Stick to top? [default: true] + B:"Stick To Top"=true + } + + tanks { + # Show the different wearable overlays on screen? [default: true] + B:"Enable Overlay"=true + + # Horizontal indent from the window border [range: 0 ~ 1000, default: 2] + I:"Indent Horizontal"=2 + + # Vertical indent from the window border [range: 0 ~ 500, default: 1] + I:"Indent Vertical"=1 + + # Stick to bottom? [default: true] + B:"Stick To Bottom"=true + + # Stick to right? [default: true] + B:"Stick To Right"=true + } + +} + + +items { + # Enable filters from Disallow category [default: true] + B:"Enable Item Filters"=true + + # Disallow opening backpack inventory for specific dimension ID [default: ] + S:"Forbidden Dimensions" < + > + + # List of valid fuels for Copter. Consumption rate range: 0.05 ~ 20.0. Format: 'fluid, rate', ex.: 'water, 0.0' [default: [biodiesel, 1.0], [biofuel, 1.0], [bioethanol, 1.5], [creosote, 7.0], [fuel, 0.8], [lava, 5.0], [liquid_light_oil, 3.0], [liquid_medium_oil, 3.0], [liquid_heavy_oil, 3.0], [liquid_light_fuel, 1.0], [liquid_heavy_fuel, 1.3], [nitrofuel, 0.4], [oil, 3.0], [rocket_fuel, 0.8]] + S:"Valid Copter Fuels" < + biodiesel, 1.0 + biofuel, 1.0 + bioethanol, 1.5 + creosote, 7.0 + fuel, 0.8 + lava, 5.0 + liquid_light_oil, 3.0 + liquid_medium_oil, 3.0 + liquid_heavy_oil, 3.0 + liquid_light_fuel, 1.0 + liquid_heavy_fuel, 1.3 + nitrofuel, 0.4 + oil, 3.0 + rocket_fuel, 0.8 + > + + disallowed { + # Disallow items by displayed (localized) name. Not case sensitive. Worst option, use only when there is no choice. Example: Dirt [default: ] + S:"By Displayed Name" < + > + + # Disallow items by internal ID. Case sensitive. Example: minecraft:dirt [default: ] + S:"By Internal ID" < + > + + # Disallow items by internal ID. Case sensitive. Will be disallowed all items containing that word in their IDs. Use with caution. Example: minecraft:di [default: ] + S:"By Internal IDs" < + > + + # Disallow items by internal (unlocalized) name. Not case sensitive. Example: tile.dirt [default: ] + S:"By Internal Name" < + > + } + + recipes { + # Enable/Disable recipe for Adventure's Hat, Suit and Pants [default: true] + B:"Adventures Set"=true + + # Enable/Disable Clockwork Crossbow recipe [default: true] + B:"Clockwork Crossbow"=true + + # Enable/Disable CoalJetpack recipe [default: true] + B:"Coal Jetpack"=true + + # Consume Dragon Egg when Dragon backpack crafted? [default: false] + B:"Consume Dragon Egg"=false + + # Enable/Disable CopterPack recipe [default: true] + B:"Copter Pack"=true + + # Enable/Disable recipe for Inflatable Boat [default: true] + B:"Inflatable Boat"=true + + # Enable/Disable recipe for Inflatable Boat (motorized). For aesthetic only, not fully implemented (yet?) [default: false] + B:"Inflatable Boat Motorized"=false + + # Enable/Disable Machete recipe [default: true] + B:Machete=true + + # Enable/Disable PistonBoots recipe [default: true] + B:"Piston Boots"=true + + # Add recipe for saddle? [default: true] + B:Saddle=true + } + + settings { + # Dragon Backpack damage boost. 0 - disable [range: 0 ~ 4, default: 2] + I:"Dragon Damage Boost"=2 + + # Dragon Backpack regeneration level. 0 - disable [range: 0 ~ 4, default: 1] + I:"Dragon Regeneration"=1 + + # Allow Piston Boots auto step blocks [default: true] + B:"Piston Boots Auto Step"=true + + # Piston Boots jump height in blocks [range: 1 ~ 8, default: 3] + I:"Piston Boots Jump Height"=3 + + # Piston Boots sprint boost. 0 - disable [range: 0 ~ 4, default: 1] + I:"Piston Boots Sprint"=1 + + # Rainbow Backpack special jump. 0 - disable [range: 0 ~ 4, default: 1] + I:"Rainbow Special Jump"=1 + + # Rainbow Backpack special speed. 0 - disable [range: 0 ~ 4, default: 3] + I:"Rainbow Special Speed"=3 + + # Rainbow Backpack speed boost. 0 - disable [range: 0 ~ 4, default: 1] + I:"Rainbow Speed"=1 + } + +} + + +sound { + # Allow playing the CoalJetpack sound (Client Only, other players may hear it) [default: true] + B:"Coal Jetpack"=true + + # Allow playing the CopterPack sound (Client Only, other players may hear it) [default: true] + B:"Copter Pack"=true + + # Allow playing the PistonBoots sound [default: true] + B:"Piston Boots"=true +} + + +worldgen { + # Allow generation of Bat Backpacks in dungeon and mineshaft loot. It cannot be obtained by crafting [default: true] + B:"Bat Backpacks"=true + + # Include a Standard Adventure Backpack in bonus chest? [default: false] + B:"Bonus Backpack"=true + + # Allow generation of IronGolem Backpacks in village blacksmith loot. It cannot be obtained by crafting [default: true] + B:"IronGolem Backpacks"=true + + # Allow generation of Pigman Backpacks in dungeon loot and villager trades [default: false] + B:"Pigman Backpacks"=false +} + + diff --git a/both/config/ae2fc.cfg b/both/config/ae2fc.cfg new file mode 100644 index 0000000..6927bf4 --- /dev/null +++ b/both/config/ae2fc.cfg @@ -0,0 +1,45 @@ +# Configuration file + +########################################################################################################## +# fluid craft for ae2 +#--------------------------------------------------------------------------------------------------------# +# Settings for AE2FC. +########################################################################################################## + +"fluid craft for ae2" { + # Disable all recipes, for quick tweaker. [default: false] + B:"Disable all recipes"=false + + # Enable this to add Fluid Import/Export Bus like EC2's one. [default: true] + B:"Enable AE2FC's Fluid I/O Bus"=true + + # Enable this to generate the fluid storage cells. If you are playing with EC2, you can turn it off. [default: true] + B:"Enable Fluid Storage Cell"=true + + # Enable this to make normal ME Interface can emit fluid with fluid pattern, like the ME Dual Interface. [default: false] + B:"No Fluid Packet"=false + D:"Portable Fluid Cell Battery Capacity"=20000.0 + + # Enable the P2P Tunnel - ME Dual Interface feature. [default: true] + B:fluidP2PInterface=true + + # Period at which packets are dispatched, in ms. + I:packetRate=50 + + # Number of items to be sent per packet + I:packetSize=256 + + # Set true to handle missing item mappings from EC2. Note to work properly, you must have all relevant parts. [default: true] + B:replaceEC2=true +} + + +levelmaintainer { + # Number on ticks for maximal request + I:maxTick=120 + + # Number on ticks for minimal request + I:minTick=5 +} + + diff --git a/both/config/anotheroregenerator.cfg b/both/config/anotheroregenerator.cfg new file mode 100644 index 0000000..f74718d --- /dev/null +++ b/both/config/anotheroregenerator.cfg @@ -0,0 +1,39 @@ +# Configuration file + +default_oregen { + # Disables the custom ore generation wich is used by some mods. Unfortunally the most mods don't generate ores using this event, so it will be requied for you to disable ore generation in your mod configs. [default: false] + B:disableCustomOreGen=false + + # Disables the vanilla ore generation for coal ore. [default: false] + B:disableVanillaOreGenCoal=true + + # Disables the vanilla ore generation for diamond ore. [default: false] + B:disableVanillaOreGenDiamond=true + + # Disables the vanilla ore generation for dirt within stone. [default: false] + B:disableVanillaOreGenDirt=true + + # Disables the vanilla ore generation for gold ore. [default: false] + B:disableVanillaOreGenGold=true + + # Disables the vanilla ore generation for gravel within stone. [default: false] + B:disableVanillaOreGenGravel=true + + # Disables the vanilla ore generation for iron ore. [default: false] + B:disableVanillaOreGenIron=true + + # Disables the vanilla ore generation for lapis ore. [default: false] + B:disableVanillaOreGenLapis=true + + # Disables the vanilla ore generation for quartz ore. [default: false] + B:disableVanillaOreGenQuartz=false + + # Disables the vanilla ore generation for redstone ore. [default: false] + B:disableVanillaOreGenRedstone=true +} + + +general { +} + + diff --git a/both/config/anotheroregenerator/ModOres.json b/both/config/anotheroregenerator/ModOres.json new file mode 100644 index 0000000..59cf558 --- /dev/null +++ b/both/config/anotheroregenerator/ModOres.json @@ -0,0 +1,125 @@ +[ + { + "name": "Copper", + "enabled": true, + "oreModName": "etfuturum", + "oreBlockName": "copper_ore", + "intensity": 4, + "minVeinSize": 6, + "maxVeinSize": 8, + "minY": 4, + "maxY": 48, + "dimensionIdsBlacklist": [0, 2, 3, 4], + "dimensionIdsBlacklistAsWhitelist": true + }, + { + "name": "Copper (Upper)", + "enabled": true, + "oreModName": "etfuturum", + "oreBlockName": "copper_ore", + "intensity": 4, + "minVeinSize": 6, + "maxVeinSize": 8, + "minY": 47, + "maxY": 96, + "dimensionIdsBlacklist": [0, 2, 3, 4], + "dimensionIdsBlacklistAsWhitelist": true + }, + { + "name": "Aluminium", + "enabled": true, + "oreModName": "TConstruct", + "oreBlockName": "SearedBrick", + "oreBlockMeta": 5, + "intensity": 8, + "minVeinSize": 6, + "maxVeinSize": 8, + "minY": 0, + "maxY": 64, + "dimensionIdsBlacklist": [0, 2, 3, 4], + "dimensionIdsBlacklistAsWhitelist": true + }, + { + "name": "Yellorite", + "enabled": true, + "oreModName": "BigReactors", + "oreBlockName": "YelloriteOre", + "intensity": 8, + "minVeinSize": 8, + "maxVeinSize": 10, + "minY": 0, + "maxY": 50, + "dimensionIdsBlacklist": [0, 2, 3, 4], + "dimensionIdsBlacklistAsWhitelist": true + }, + { + "name": "Tin", + "enabled": true, + "oreModName": "ThermalFoundation", + "oreBlockName": "Ore", + "oreBlockMeta": 1, + "intensity": 8, + "minVeinSize": 6, + "maxVeinSize": 8, + "minY": 20, + "maxY": 55, + "dimensionIdsBlacklist": [0, 2, 3, 4], + "dimensionIdsBlacklistAsWhitelist": true + }, + { + "name": "Silver", + "enabled": true, + "oreModName": "ThermalFoundation", + "oreBlockName": "Ore", + "oreBlockMeta": 2, + "intensity": 8, + "minVeinSize": 6, + "maxVeinSize": 8, + "minY": 5, + "maxY": 30, + "dimensionIdsBlacklist": [0, 2, 3, 4], + "dimensionIdsBlacklistAsWhitelist": true + }, + { + "name": "Lead", + "enabled": true, + "oreModName": "ThermalFoundation", + "oreBlockName": "Ore", + "oreBlockMeta": 3, + "intensity": 8, + "minVeinSize": 6, + "maxVeinSize": 8, + "minY": 10, + "maxY": 35, + "dimensionIdsBlacklist": [0, 2, 3, 4], + "dimensionIdsBlacklistAsWhitelist": true + }, + { + "name": "Nickel", + "enabled": true, + "oreModName": "ThermalFoundation", + "oreBlockName": "Ore", + "oreBlockMeta": 4, + "intensity": 5, + "minVeinSize": 5, + "maxVeinSize": 7, + "minY": 5, + "maxY": 25, + "dimensionIdsBlacklist": [0, 2, 3, 4], + "dimensionIdsBlacklistAsWhitelist": true + }, + { + "name": "Platinum", + "enabled": true, + "oreModName": "ThermalFoundation", + "oreBlockName": "Ore", + "oreBlockMeta": 5, + "intensity": 1, + "minVeinSize": 5, + "maxVeinSize": 7, + "minY": 5, + "maxY": 30, + "dimensionIdsBlacklist": [0, 2, 3, 4], + "dimensionIdsBlacklistAsWhitelist": true + } +] \ No newline at end of file diff --git a/both/config/anotheroregenerator/Vanilla.json b/both/config/anotheroregenerator/Vanilla.json new file mode 100644 index 0000000..941a3d5 --- /dev/null +++ b/both/config/anotheroregenerator/Vanilla.json @@ -0,0 +1,132 @@ +[ + { + "name": "Coal", + "enabled": true, + "oreModName": "minecraft", + "oreBlockName": "coal_ore", + "intensity": 18, + "minVeinSize": 12, + "maxVeinSize": 14, + "minY": 24, + "maxY": 128, + "dimensionIdsBlacklist": [0, 2, 3, 4], + "dimensionIdsBlacklistAsWhitelist": true + }, + { + "name": "Coal (Upper)", + "enabled": true, + "oreModName": "minecraft", + "oreBlockName": "coal_ore", + "intensity": 18, + "minVeinSize": 16, + "maxVeinSize": 17, + "minY": 90, + "maxY": 256, + "dimensionIdsBlacklist": [0, 2, 3, 4], + "dimensionIdsBlacklistAsWhitelist": true + }, + { + "name": "Iron", + "enabled": true, + "oreModName": "minecraft", + "oreBlockName": "iron_ore", + "intensity": 16, + "minVeinSize": 8, + "maxVeinSize": 9, + "minY": 0, + "maxY": 64, + "dimensionIdsBlacklist": [0, 2, 3, 4], + "dimensionIdsBlacklistAsWhitelist": true + }, + { + "name": "Iron (Upper)", + "enabled": true, + "oreModName": "minecraft", + "oreBlockName": "iron_ore", + "intensity": 14, + "minVeinSize": 10, + "maxVeinSize": 12, + "minY": 90, + "maxY": 256, + "dimensionIdsBlacklist": [0, 2, 3, 4], + "dimensionIdsBlacklistAsWhitelist": true + }, + { + "name": "Gold", + "enabled": true, + "oreModName": "minecraft", + "oreBlockName": "gold_ore", + "intensity": 4, + "minVeinSize": 5, + "maxVeinSize": 8, + "minY": 0, + "maxY": 32, + "dimensionIdsBlacklist": [0, 2, 3, 4], + "dimensionIdsBlacklistAsWhitelist": true + }, + { + "name": "Gold (Upper)", + "enabled": true, + "oreModName": "minecraft", + "oreBlockName": "gold_ore", + "intensity": 7, + "minVeinSize": 5, + "maxVeinSize": 7, + "minY": 100, + "maxY": 256, + "dimensionIdsBlacklist": [0, 2, 3, 4], + "dimensionIdsBlacklistAsWhitelist": true + }, + { + "name": "Redstone", + "enabled": true, + "oreModName": "minecraft", + "oreBlockName": "redstone_ore", + "intensity": 8, + "minVeinSize": 5, + "maxVeinSize": 7, + "minY": 0, + "maxY": 24, + "dimensionIdsBlacklist": [0, 2, 3, 4], + "dimensionIdsBlacklistAsWhitelist": true + }, + { + "name": "Lapis", + "enabled": true, + "oreModName": "minecraft", + "oreBlockName": "lapis_ore", + "intensity": 3, + "minVeinSize": 5, + "maxVeinSize": 7, + "minY": 0, + "maxY": 16, + "dimensionIdsBlacklist": [0, 2, 3, 4], + "dimensionIdsBlacklistAsWhitelist": true + }, + { + "name": "Diamond", + "enabled": true, + "oreModName": "minecraft", + "oreBlockName": "diamond_ore", + "intensity": 1, + "minVeinSize": 5, + "maxVeinSize": 7, + "minY": 0, + "maxY": 16, + "dimensionIdsBlacklist": [0, 2, 3, 4], + "dimensionIdsBlacklistAsWhitelist": true + }, + { + "name": "Emeral (Extra)", + "enabled": true, + "oreModName": "minecraft", + "oreBlockName": "emerald_ore", + "intensity": 1, + "minVeinSize": 4, + "maxVeinSize": 6, + "minY": 20, + "maxY": 90, + "dimensionIdsBlacklist": [0, 2, 3, 4], + "dimensionIdsBlacklistAsWhitelist": true + } +] \ No newline at end of file diff --git a/both/config/anotheroregenerator/VanillaAdditional.json b/both/config/anotheroregenerator/VanillaAdditional.json new file mode 100644 index 0000000..ba8e9e7 --- /dev/null +++ b/both/config/anotheroregenerator/VanillaAdditional.json @@ -0,0 +1,74 @@ +[ + { + "name": "Coal (Surface)", + "enabled": true, + "isAdditional": true, + "oreModName": "minecraft", + "oreBlockName": "coal_ore", + "intensity": 20, + "minY": 30, + "maxY": 55, + "dimensionIdsBlacklist": [0, 2, 3, 4], + "dimensionIdsBlacklistAsWhitelist": true + }, + { + "name": "Iron (Surface)", + "enabled": true, + "isAdditional": true, + "oreModName": "minecraft", + "oreBlockName": "iron_ore", + "intensity": 15, + "minY": 25, + "maxY": 40, + "dimensionIdsBlacklist": [0, 2, 3, 4], + "dimensionIdsBlacklistAsWhitelist": true + }, + { + "name": "Gold (Surface)", + "enabled": true, + "isAdditional": true, + "oreModName": "minecraft", + "oreBlockName": "gold_ore", + "intensity": 10, + "minY": 6, + "maxY": 26, + "dimensionIdsBlacklist": [0, 2, 3, 4], + "dimensionIdsBlacklistAsWhitelist": true + }, + { + "name": "Redstone (Surface)", + "enabled": true, + "isAdditional": true, + "oreModName": "minecraft", + "oreBlockName": "redstone_ore", + "intensity": 15, + "minY": 6, + "maxY": 31, + "dimensionIdsBlacklist": [0, 2, 3, 4], + "dimensionIdsBlacklistAsWhitelist": true + }, + { + "name": "Lapis (Surface)", + "enabled": true, + "isAdditional": true, + "oreModName": "minecraft", + "oreBlockName": "lapis_ore", + "intensity": 8, + "minY": 20, + "maxY": 25, + "dimensionIdsBlacklist": [0, 2, 3, 4], + "dimensionIdsBlacklistAsWhitelist": true + }, + { + "name": "Diamond (Surface)", + "enabled": true, + "isAdditional": true, + "oreModName": "minecraft", + "oreBlockName": "diamond_ore", + "intensity": 4, + "minY": 6, + "maxY": 21, + "dimensionIdsBlacklist": [0, 2, 3, 4], + "dimensionIdsBlacklistAsWhitelist": true + } +] \ No newline at end of file diff --git a/both/config/anotheroregenerator/VanillaDecoration.json b/both/config/anotheroregenerator/VanillaDecoration.json new file mode 100644 index 0000000..22358c5 --- /dev/null +++ b/both/config/anotheroregenerator/VanillaDecoration.json @@ -0,0 +1,15 @@ +[ + { + "name": "Gravel", + "enabled": true, + "oreModName": "minecraft", + "oreBlockName": "gravel", + "intensity": 15, + "minVeinSize": 10, + "maxVeinSize": 13, + "minY": 32, + "maxY": 64, + "dimensionIdsBlacklist": [0, 2, 3, 4], + "dimensionIdsBlacklistAsWhitelist": true + } +] \ No newline at end of file diff --git a/both/config/antiqueatlas/settings.cfg b/both/config/antiqueatlas/settings.cfg new file mode 100644 index 0000000..40b3308 --- /dev/null +++ b/both/config/antiqueatlas/settings.cfg @@ -0,0 +1,90 @@ +# Configuration file + +~CONFIG_VERSION: 3 + +########################################################################################################## +# gameplay +#--------------------------------------------------------------------------------------------------------# +# These settings will affect how the mod behaves in certain situations and the players' overall gameplay, +# but generally won't affect performance. +########################################################################################################## + +gameplay { + # Whether to add local marker for the spot where the player died. [default: true] + B:auto_death_marker=true + + # Whether to add global markers for NPC villages. [default: true] + B:auto_village_markers=true + + # Whether to remember last open browsing position and zoom level for each dimension in every atlas. + # If disabled, all dimensions and all atlases will be "synchronized" at the same coordinates and + # zoom level, and map will "follow" player by default. [default: true] + B:do_save_browsing_pos=true +} + + +########################################################################################################## +# interface +#--------------------------------------------------------------------------------------------------------# +# These setting will affect the look and feel of the Atlas' interface. +########################################################################################################## + +interface { + # Default zoom level. The number corresponds to the size of a block on the map relative to the size of + # a GUI pixel. Preferrably a power of 2. [range: 0.001953125 ~ 16.0, default: 0.5] + S:default_scale=0.5 + + # If false (by default), then mousewheel up is zoom in, mousewheel down is zoom out. + # If true, then the direction is reversed. [default: false] + B:do_reverse_wheel_zoom=false + + # Whether to change markers size depending on zoom level. [default: false] + B:do_scale_markers=false + + # Maximum zoom level. The number corresponds to the size of a block on the map relative to the size of + # a GUI pixel. Preferrably a power of 2. [range: 0.001953125 ~ 16.0, default: 4.0] + S:max_scale=4.0 + + # Minimum zoom level. The number corresponds to the size of a block on the map relative to the size of + # a GUI pixel. Preferrably a power of 2. Smaller values may decrease performance! [range: 0.001953125 ~ 16.0, default: 0.03125] + S:min_scale=0.03125 +} + + +########################################################################################################## +# performance +#--------------------------------------------------------------------------------------------------------# +# These settings affect the algorithms for scanning the world, drawing the map etc. Changing them may +# improve the game's overall stability and performance at the cost of Atlas' functionality. +########################################################################################################## + +performance { + # The number of area scans between full rescans. + # Higher value gives better performance. [range: 1 ~ 1000, default: 4] + I:area_rescan_rate=4 + + # Time in seconds between two scans of the area. + # Higher value gives better performance. [range: 0.05 ~ 3600.0, default: 1.0] + S:area_scan_interval=1.0 + + # The radius of the area around the player which is scanned by the Atlas at regular intervals. + # Note that this will not force faraway chunks to load, unless force_chunk_loading is enabled. + # Lower value gives better performance. [range: 1 ~ 256, default: 11] + I:area_scan_radius=11 + + # Whether to rescan chunks in the area that have been previously mapped. This is useful in case of + # changes in coastline (including small ponds of water and lava), or if land disappears completely + # (for sky worlds). + # Disable for better performance. [default: true] + B:do_rescan=true + + # Whether to perform additional scanning to locate small ponds of water or lava. + # Disable for better performance. [default: true] + B:do_scan_ponds=true + + # Force loading of chunks within scan radius even if it exceeds regular chunk loading distance. + # Enabling this may SEVERELY decrease performance! [default: false] + B:force_chunk_loading=false +} + + diff --git a/both/config/archaicfix.cfg b/both/config/archaicfix.cfg new file mode 100644 index 0000000..0c68f9e --- /dev/null +++ b/both/config/archaicfix.cfg @@ -0,0 +1,142 @@ +# Configuration file + +general { + # Use a faster and asynchronous implementation of creative search. [default: true] + B:asyncCreativeSearch=true + + # Replace the regional difficulty calculation with a TMCW-style one that increases with playtime, not time per chunk. [default: false] + B:betterRegionalDifficulty=false + + # EXPERIMENTAL: Replace the Thaumcraft hashing implementation. This really hasn't been tested and probably breaks everything. [default: false] + B:betterThaumcraftHashing=false + + # EXPERIMENTAL: Cache matching crafting recipes to avoid needing to scan the whole list each time. [default: false] + B:cacheRecipes=false + + # Clean up LaunchClassLoader cache. [default: true] + B:clearLaunchLoaderCache=true + + # Force all mixins to be loaded and the cache to be cleared. This saves RAM, but may reveal bugs in mods' mixin configs. Based on MemoryLeakFix. [default: false] + B:clearMixinCache=true + B:disableBlockingChunkUpdates=false + + # Disable Food Plus' update message. [default: true] + B:disableFoodPlusUpdates=true + + # Disable OptiFine's version checker. [default: true] + B:disableOFVersionCheck=true + + # Disable spawn chunks [default: false] + B:disableSpawnChunks=false + + # Make entities drop XP immediately on death, like modern versions [default: true] + B:dropXpImmediatelyOnDeath=true + + # Allow entities to be hit through grass, instead of breaking the grass plant [default: true] + B:enableHitThroughGrassFix=true + + # Add the Let's Encrypt root certificates to the default trust store. [default: false] + B:enableLetsEncryptRoot=false + + # Prevents buttons from showing a yellow text color when hovered, as was done in 1.14+. [default: false] + B:enableNewButtonAppearance=true + B:enableOcclusionTweaks=false + + # When true, the Phosphor backport is enabled. Disabling is not recommended as it will generally add lag. [default: true] + B:enablePhosphor=true + B:enableThreadedChunkUpdates=false + + # Fix vanilla issues with entities spawned as part of structures not being marked persistent (e.g. MC-108664) [default: true] + B:fixEntityStructurePersistence=true + + # Attempt to fix hanging in SP when logging in. [default: true] + B:fixLoginRaceCondition=true + + # Fix instances of cascading worldgen in Mekanism. [default: true] + B:fixMekanismCascadingWorldgen=true + + # Cap the integrated server render distance at a minimum of 8 chunks, and adjust despawn ranges so mobs will always despawn properly on low render distances. [default: true] + B:fixMobSpawnsAtLowRenderDist=true + + # Fix MC-1406. [default: true] + B:fixPlacementFlicker=true + + # Fix the client leaking memory by holding on to skins and player instances that aren't needed. [default: true] + B:fixSkinMemoryLeak=false + + # Fix TileEntity unloading being laggy. [default: true] + B:fixTEUnloadLag=true + + # Fix the 'TickNextTick list out of synch' error. [default: true] + B:fixTickListSynchronization=true + + # Fix instances of cascading worldgen in vanilla Minecraft. Turn this option off if you require 100% seed parity. [default: true] + B:fixVanillaCascadingWorldgen=true + + # When true, dropped items will always render as though fancy graphics are enabled. [default: false] + B:forceFancyItems=false + + # [default: true] + B:hideDownloadingTerrainScreen=true + + # Only show GT6 tooltip data when Shift is pressed. [default: true] + B:hideGT6TooltipDataBehindKey=true + + # Allow 65000 block updates to be performed per tick, rather than 1000. [default: true] + B:increaseBlockUpdateLimit=true + + # Increase the amount of armor mobs wear on average. From TMCW. [default: false] + B:increaseMobArmor=false + + # Reduce lag caused by item entities [default: true] + B:itemLagReduction=false + + # Log when cascading worldgen occurs. [default: true] + B:logCascadingWorldgen=true + + # Print a stacktrace when cascading worldgen occurs. Use only for development as this will add more lag in game. [default: false] + B:logCascadingWorldgenStacktrace=false + B:modernizeF3Screen=true + + # Replace tall grass texture with modern version. [default: false] + B:modernizeTextures=true + + # What the maximum render distance should be if raiseMaxRenderDistance is enabled. [range: 16 ~ 128, default: 32] + I:newMaxRenderDistance=32 + I:numChunkUpdateThreads=1 + + # Distance in chunks at which blocks are ticked, the default value of 0 means to use the render distance. [range: -2147483648 ~ 2147483647, default: 0] + I:optimizeBlockTickingDistance=0 + + # Prevent entities outside a certain distance from being ticked. This does not affect tile entities, and is essentially another view distance slider. [default: false] + B:optimizeEntityTicking=false + + # Squared distance outside which most entities aren't ticked, default is 64 blocks. [range: -2147483648 ~ 2147483647, default: 4096] + I:optimizeEntityTickingDistance=4096 + + # List of entities to ignore for entity ticking optimization. [default: [Wither], [EnderDragon]] + S:optimizeEntityTickingIgnoreList < + Wither + EnderDragon + > + + # Optimize vanilla's ID-to-object map. [default: true] + B:optimizeObjectIntIdentityMap=true + + # Make sure entities don't spawn inside blocks that would make them suffocate. Off by default because it might reduce the number of passive entities that spawn during worldgen. [default: false] + B:preventEntitySuffocationWorldgen=false + + # Increase the maximum render distance if OptiFine and FastCraft are not installed. [default: false] + B:raiseMaxRenderDistance=false + + # Remove JourneyMap debug feature. [default: false] + B:removeJourneymapDebug=false + + # Show block registry name and meta value in F3, similar to 1.8+. [default: false] + B:showBlockDebugInfo=true + + # Show memory usage during game load. [default: true] + B:showSplashMemoryBar=true +} + + diff --git a/both/config/backhand.cfg b/both/config/backhand.cfg new file mode 100644 index 0000000..04047e6 --- /dev/null +++ b/both/config/backhand.cfg @@ -0,0 +1,64 @@ +# Configuration file + +########################################################################################################## +# client +#--------------------------------------------------------------------------------------------------------# +# Configs that only affect the client and have no change on the server +########################################################################################################## + +client { + # If set to false, an empty offhand will only be rendered when the player is punching with the offhand. [default: false] + B:RenderEmptyOffhandAtRest=false +} + + +########################################################################################################## +# general +#--------------------------------------------------------------------------------------------------------# +# Configs that will be synced with the server's config if playing in multiplayer +########################################################################################################## + +general { + # If the main offhand inventory can't be used, this slot in the main inventory will be used as the offhand instead. Slot 9 by default. [range: -2147483648 ~ 2147483647, default: 9] + I:AlternateOffhandSlot=35 + + # If set to false, disables offhand actions and rendering if there is no offhand item. False in vanilla. [default: false] + B:EmptyOffhand=false + + # If set to false, an empty offhand will only be rendered when the player is punching with the offhand. False in vanilla. [default: false] + B:OffhandAttack=false + + # Determines whether you can break blocks with the offhand or not. False in vanilla. [default: false] + B:OffhandBreakBlocks=false + + # Picked up items can go into the offhand slot when empty. False in vanilla [default: false] + B:OffhandPickup=false + + # If enabled, a hotswap will be performed every tick if the main hand has no use or is empty. + # This hotswap allows for many more items like fishing rods to be used in the offhand, but may be unstable. + # [default: false] + B:OffhandTickHotswap=false + + # If enabled, the alternate offhand slot configured above will always be used for the offhand. False by default. [default: false] + B:UseInventorySlot=false + + # If enabled, arrows in the offhand will be used first when shooting a bow. Compatible with Et-Futurum's tipped arrows! True in vanilla. [default: true] + B:UseOffhandArrows=true + + # If enabled, bows can be used in the offhand. True in vanilla. [default: true] + B:UseOffhandBow=true + + # These items will be unable to be swapped into the offhand. + # Formatting of an item should be: modid:itemname + # These should all be placed on separate lines between the provided '<' and '>'. + # [default: ] + S:offhandBlacklist < + > +} + + +rendering { + B:"Render empty offhand at rest"=false +} + + diff --git a/both/config/baubles.cfg b/both/config/baubles.cfg new file mode 100644 index 0000000..123ae2d --- /dev/null +++ b/both/config/baubles.cfg @@ -0,0 +1,67 @@ +# Configuration file + +debug { + # Hides the Bauble debug item from the creative menu. + # [default: true] + B:hideDebugItem=true +} + + +general { + # IDs of enchantments that should be treated as soul bound when on items in a bauble slot. + I:soulBoundEnchantments < + > +} + + +menu { + # Manually override slot assignments. + # !Bauble slot types must be configured manually with this option enabled! + # [default: false] + B:manualSlotSelection=false + + # Display unused Bauble slots. + # [default: false] + B:showUnusedSlots=false +} + + +override { + # Baubles and its addons assigned the folowing types to the bauble slots. + # !This config option automatically changes to reflect what Baubles and its addons assigned each time the game is launched! [default: ] + S:defualtSlotTypes < + amulet + ring + ring + belt + wings + unknown + unknown + unknown + unknown + unknown + unknown + unknown + unknown + unknown + unknown + unknown + unknown + unknown + unknown + unknown + > + + # Slot assignments to use if manualSlotSelection is enabled. + # Any assignents after the first 20 will be ignored. + # !Adding, moving, or removing slots of the amulet, ring, or belt types will reduce compatibility with mods made for original Baubles versions! + # [default: [amulet], [ring], [ring], [belt]] + S:slotTypeOverrides < + amulet + ring + ring + belt + > +} + + diff --git a/both/config/biomesoplenty/biomegen.cfg b/both/config/biomesoplenty/biomegen.cfg new file mode 100644 index 0000000..dbe21e1 --- /dev/null +++ b/both/config/biomesoplenty/biomegen.cfg @@ -0,0 +1,151 @@ +# Configuration file + +"end biomes to generate" { + B:"Spectral Garden"=true +} + + +"nether biomes to generate" { + B:Boneyard=true + B:"Corrupted Sands"=true + B:"Phantasmagoric Inferno"=true + B:"Polar Chasm"=true + B:Undergarden=true + B:"Visceral Heap"=true +} + + +"overworld (river) biomes to generate" { + B:"Dry River"=true + B:"Lush River"=true +} + + +"overworld (sub) biomes to generate" { + B:"Alps Forest"=true + B:"Canyon Ravine"=true + B:"Coral Reef"=true + B:Glacier=true + B:"Kelp Forest"=true + B:"Land of Lakes Marsh"=true + B:Mangrove=true + B:"Meadow Forest"=true + B:Oasis=true + B:Quagmire=true + B:Scrubland=true + B:"Seasonal Forest Clearing"=true + B:Silkglades=true + B:"Spruce Woods"=true + B:Tropics=true + B:Volcano=true +} + + +"overworld biomes to generate" { + B:Alps=true + B:Arctic=true + B:"Bamboo Forest"=true + B:Bayou=true + B:Bog=true + B:"Boreal Forest"=true + B:Brushland=true + B:Canyon=true + B:Chaparral=true + B:"Cherry Blossom Grove"=true + B:"Coniferous Forest"=true + B:Crag=true + B:"Dead Forest"=true + B:"Dead Swamp"=true + B:"Deciduous Forest"=true + B:"Dense Forest"=true + B:"Eucalyptus Forest"=true + B:Fen=true + B:"Flower Field"=true + B:"Frost Forest"=true + B:"Fungi Forest"=true + B:Garden=true + B:Grassland=true + B:Grove=true + B:Heathland=true + B:Highland=true + B:"Jade Cliffs"=true + B:"Land of Lakes"=true + B:"Lavender Fields"=true + B:"Lush Desert"=true + B:"Lush Swamp"=true + B:"Maple Woods"=true + B:Marsh=true + B:Meadow=true + B:Moor=true + B:Mountain=true + B:"Mystic Grove"=true + B:"Ominous Woods"=true + B:Orchard=true + B:"Origin Valley"=true + B:Outback=true + B:Prairie=true + B:Rainforest=true + B:"Redwood Forest"=true + B:"Sacred Springs"=true + B:"Seasonal Forest"=true + B:Shield=true + B:Shrubland=true + B:Sludgepit=true + B:"Snowy Coniferous Forest"=true + B:Steppe=true + B:"Temperate Rainforest"=true + B:Thicket=true + B:"Tropical Rainforest"=true + B:Tundra=true + B:Wasteland=true + B:Wetland=true + B:Woodland=true + B:"Xeric Shrubland"=true +} + + +"special biomes to generate" { + B:"Deep Ocean"=true + B:"Frozen Ocean"=true + B:Jungle=true + B:"Mega Taiga"=true + B:"Mesa Plateau"=true + B:"Mesa Plateau F"=true + B:"Mushroom Island"=true + B:Ocean=true +} + + +"vanilla biomes to override" { + B:"Birch Forest"=true + B:"Birch Forest Hills"=true + B:"Cold Taiga"=true + B:"Cold Taiga Hills"=true + B:Desert=true + B:DesertHills=true + B:"Extreme Hills"=true + B:"Extreme Hills Edge"=true + B:Forest=true + B:ForestHills=true + B:Hell=true + B:"Ice Plains"=true + B:Jungle=true + B:JungleEdge=true + B:JungleHills=true + B:Mesa=true + B:"Mesa Plateau"=true + B:"Mesa Plateau F"=true + B:MushroomIsland=true + B:MushroomIslandShore=true + B:Ocean=true + B:Plains=true + B:River=true + B:"Roofed Forest"=true + B:Savanna=true + B:"Savanna Plateau"=true + B:Swampland=true + B:Taiga=true + B:TaigaHills=true +} + + diff --git a/both/config/biomesoplenty/biomeweights.cfg b/both/config/biomesoplenty/biomeweights.cfg new file mode 100644 index 0000000..5cadf08 --- /dev/null +++ b/both/config/biomesoplenty/biomeweights.cfg @@ -0,0 +1,80 @@ +# Configuration file + +"end biome weights" { + I:"Spectral Garden"=10 +} + + +"nether biome weights" { + I:Boneyard=10 + I:"Corrupted Sands"=10 + I:"Phantasmagoric Inferno"=10 + I:"Polar Chasm"=1 + I:Undergarden=10 + I:"Visceral Heap"=10 +} + + +"overworld biome weights" { + I:Alps=5 + I:Arctic=10 + I:"Bamboo Forest"=5 + I:Bayou=10 + I:Bog=7 + I:"Boreal Forest"=10 + I:Brushland=10 + I:Canyon=5 + I:Chaparral=10 + I:"Cherry Blossom Grove"=3 + I:"Coniferous Forest"=10 + I:Crag=3 + I:"Dead Forest"=5 + I:"Dead Swamp"=5 + I:"Deciduous Forest"=10 + I:"Dense Forest"=7 + I:"Eucalyptus Forest"=7 + I:Fen=10 + I:"Flower Field"=3 + I:"Frost Forest"=7 + I:"Fungi Forest"=3 + I:Garden=3 + I:Grassland=10 + I:Grove=7 + I:Heathland=10 + I:Highland=7 + I:"Jade Cliffs"=3 + I:"Land of Lakes"=5 + I:"Lavender Fields"=3 + I:"Lush Desert"=5 + I:"Lush Swamp"=10 + I:"Maple Woods"=10 + I:Marsh=7 + I:Meadow=10 + I:Moor=7 + I:Mountain=10 + I:"Mystic Grove"=2 + I:"Ominous Woods"=2 + I:Orchard=3 + I:"Origin Valley"=1 + I:Outback=7 + I:Prairie=10 + I:Rainforest=7 + I:"Redwood Forest"=5 + I:"Sacred Springs"=3 + I:"Seasonal Forest"=10 + I:Shield=7 + I:Shrubland=10 + I:Sludgepit=5 + I:"Snowy Coniferous Forest"=10 + I:Steppe=5 + I:"Temperate Rainforest"=10 + I:Thicket=5 + I:"Tropical Rainforest"=5 + I:Tundra=7 + I:Wasteland=3 + I:Wetland=7 + I:Woodland=10 + I:"Xeric Shrubland"=5 +} + + diff --git a/both/config/biomesoplenty/ids.cfg b/both/config/biomesoplenty/ids.cfg new file mode 100644 index 0000000..1e5cb4e --- /dev/null +++ b/both/config/biomesoplenty/ids.cfg @@ -0,0 +1,101 @@ +# Configuration file + +"biome ids" { + I:"Alps Forest ID"=104 + I:"Alps ID"=40 + I:"Arctic ID"=41 + I:"Bamboo Forest ID"=42 + I:"Bayou ID"=43 + I:"Bog ID"=44 + I:"Boneyard ID"=117 + I:"Boreal Forest ID"=45 + I:"Brushland ID"=46 + I:"Canyon ID"=47 + I:"Canyon Ravine ID"=105 + I:"Chaparral ID"=48 + I:"Cherry Blossom Grove ID"=49 + I:"Coniferous Forest ID"=50 + I:"Coral Reef ID"=99 + I:"Corrupted Sands ID"=115 + I:"Crag ID"=52 + I:"Dead Forest ID"=53 + I:"Dead Swamp ID"=54 + I:"Deciduous Forest ID"=55 + I:"Dense Forest ID"=56 + I:"Dry River ID"=123 + I:"Eucalyptus Forest ID"=57 + I:"Fen ID"=58 + I:"Flower Field ID"=59 + I:"Frost Forest ID"=60 + I:"Fungi Forest ID"=61 + I:"Garden ID"=62 + I:"Glacier ID"=106 + I:"Grassland ID"=63 + I:"Grove ID"=64 + I:"Heathland ID"=65 + I:"Highland ID"=66 + I:"Jade Cliffs ID"=67 + I:"Kelp Forest ID"=100 + I:"Land of Lakes ID"=68 + I:"Land of Lakes Marsh ID"=107 + I:"Lavender Fields ID"=69 + I:"Lush Desert ID"=70 + I:"Lush River ID"=122 + I:"Lush Swamp ID"=71 + I:"Mangrove ID"=103 + I:"Maple Woods ID"=72 + I:"Marsh ID"=73 + I:"Meadow Forest ID"=108 + I:"Meadow ID"=74 + I:"Moor ID"=75 + I:"Mountain ID"=76 + I:"Mystic Grove ID"=77 + I:"Oasis ID"=109 + I:"Ominous Woods ID"=78 + I:"Orchard ID"=79 + I:"Origin Valley ID"=80 + I:"Outback ID"=81 + I:"Phantasmagoric Inferno ID"=116 + I:"Polar Chasm ID"=120 + I:"Prairie ID"=82 + I:"Quagmire ID"=110 + I:"Rainforest ID"=83 + I:"Redwood Forest ID"=84 + I:"Sacred Springs ID"=85 + I:"Scrubland ID"=111 + I:"Seasonal Forest Clearing ID"=112 + I:"Seasonal Forest ID"=86 + I:"Shield ID"=87 + I:"Shrubland ID"=88 + I:"Silkglades ID"=113 + I:"Sludgepit ID"=89 + I:"Snowy Coniferous Forest ID"=51 + I:"Spectral Garden ID"=121 + I:"Spruce Woods ID"=114 + I:"Steppe ID"=90 + I:"Temperate Rainforest ID"=91 + I:"Thicket ID"=92 + I:"Tropical Rainforest ID"=93 + I:"Tropics ID"=101 + I:"Tundra ID"=94 + I:"Undergarden ID"=119 + I:"Visceral Heap ID"=118 + I:"Volcano ID"=102 + I:"Wasteland ID"=95 + I:"Wetland ID"=96 + I:"Woodland ID"=97 + I:"Xeric Shrubland ID"=98 +} + + +"potion auto assign" { + B:"Potion Auto Assign"=true +} + + +"potions ids" { + I:"Paralysis Potion ID"=20 + I:"Possession Potion ID"=21 +} + + diff --git a/both/config/biomesoplenty/main.cfg b/both/config/biomesoplenty/main.cfg new file mode 100644 index 0000000..cf2f4aa --- /dev/null +++ b/both/config/biomesoplenty/main.cfg @@ -0,0 +1,23 @@ +# Configuration file + +"debug settings" { + # Turn debug mode on/off + B:"Debug Mode"=false +} + + +"mob settings" { + B:"Spawn Glob"=true + B:"Spawn Jungle Spider"=true + B:"Spawn Phantom"=true + B:"Spawn Pixie"=true + B:"Spawn Rosester"=true + B:"Spawn all mobs"=true +} + + +versions { + S:"Trail Version"= +} + + diff --git a/both/config/biomesoplenty/misc.cfg b/both/config/biomesoplenty/misc.cfg new file mode 100644 index 0000000..95651ed --- /dev/null +++ b/both/config/biomesoplenty/misc.cfg @@ -0,0 +1,25 @@ +# Configuration file + +"hard-coded colors" { + B:"Enable Fog Colors"=true + B:"Enable Sky Colors"=true +} + + +"miscellanious settings" { + B:"Add Custom Dungeon Loot"=true + B:"Behave Normally During Special Events"=false + B:"Enable Biomes O' Plenty Main Menu Panorama"=true + B:"Enable Poison Ivy Effects"=true + B:"Enable Spring Water Regeneration Effect"=true +} + + +"spawn settings" { + B:"Only Spawn On Beaches"=true + + # Must be 256 or higher + I:"Spawn Location Search Radius"=1024 +} + + diff --git a/both/config/biomesoplenty/structures/strongholds.cfg b/both/config/biomesoplenty/structures/strongholds.cfg new file mode 100644 index 0000000..116a5e4 --- /dev/null +++ b/both/config/biomesoplenty/structures/strongholds.cfg @@ -0,0 +1,65 @@ +# Configuration file + +"allow strongholds" { + B:Alps=true + B:Arctic=true + B:"Bamboo Forest"=true + B:Bayou=true + B:Bog=true + B:"Boreal Forest"=true + B:Brushland=true + B:Canyon=true + B:Chaparral=true + B:"Cherry Blossom Grove"=true + B:"Coniferous Forest"=true + B:Crag=true + B:"Dead Forest"=true + B:"Dead Swamp"=true + B:"Deciduous Forest"=true + B:"Dense Forest"=false + B:"Eucalyptus Forest"=false + B:Fen=true + B:"Flower Field"=true + B:"Frost Forest"=true + B:"Fungi Forest"=true + B:Garden=true + B:Grassland=true + B:Grove=true + B:Heathland=true + B:Highland=true + B:"Jade Cliffs"=true + B:"Land of Lakes"=false + B:"Lavender Fields"=true + B:"Lush Desert"=true + B:"Lush Swamp"=true + B:"Maple Woods"=true + B:Marsh=true + B:Meadow=true + B:Moor=true + B:Mountain=true + B:"Mystic Grove"=true + B:"Ominous Woods"=true + B:Orchard=true + B:"Origin Valley"=false + B:Outback=true + B:Prairie=true + B:Rainforest=true + B:"Redwood Forest"=true + B:"Sacred Springs"=true + B:"Seasonal Forest"=true + B:Shield=true + B:Shrubland=true + B:Sludgepit=true + B:"Snowy Coniferous Forest"=true + B:Steppe=true + B:"Temperate Rainforest"=true + B:Thicket=true + B:"Tropical Rainforest"=true + B:Tundra=true + B:Wasteland=true + B:Wetland=true + B:Woodland=true + B:"Xeric Shrubland"=false +} + + diff --git a/both/config/biomesoplenty/structures/villages.cfg b/both/config/biomesoplenty/structures/villages.cfg new file mode 100644 index 0000000..41907bd --- /dev/null +++ b/both/config/biomesoplenty/structures/villages.cfg @@ -0,0 +1,71 @@ +# Configuration file + +"allow villages" { + B:Alps=false + B:Arctic=true + B:"Bamboo Forest"=false + B:Bayou=false + B:Bog=false + B:"Boreal Forest"=false + B:Brushland=true + B:Canyon=false + B:Chaparral=true + B:"Cherry Blossom Grove"=false + B:"Coniferous Forest"=false + B:Crag=false + B:"Dead Forest"=true + B:"Dead Swamp"=false + B:"Deciduous Forest"=false + B:"Dense Forest"=false + B:"Eucalyptus Forest"=false + B:Fen=false + B:"Flower Field"=false + B:"Frost Forest"=true + B:"Fungi Forest"=false + B:Garden=false + B:Grassland=true + B:Grove=true + B:Heathland=true + B:Highland=false + B:"Jade Cliffs"=false + B:"Land of Lakes"=false + B:"Lavender Fields"=false + B:"Lush Desert"=false + B:"Lush Swamp"=false + B:"Maple Woods"=false + B:Marsh=false + B:Meadow=true + B:Moor=false + B:Mountain=false + B:"Mystic Grove"=false + B:"Ominous Woods"=false + B:Orchard=false + B:"Origin Valley"=false + B:Outback=true + B:Prairie=true + B:Rainforest=false + B:"Redwood Forest"=false + B:"Sacred Springs"=false + B:"Seasonal Forest"=false + B:Shield=false + B:Shrubland=true + B:Sludgepit=false + B:"Snowy Coniferous Forest"=false + B:Steppe=true + B:"Temperate Rainforest"=false + B:Thicket=false + B:"Tropical Rainforest"=false + B:Tundra=true + B:Wasteland=false + B:Wetland=false + B:Woodland=false + B:"Xeric Shrubland"=false +} + + +"biomes o' plenty world type settings" { + # In Vanilla it is set to 32 + I:"Distance between villages"=32 +} + + diff --git a/both/config/biomesoplenty/terraingen.cfg b/both/config/biomesoplenty/terraingen.cfg new file mode 100644 index 0000000..15a698c --- /dev/null +++ b/both/config/biomesoplenty/terraingen.cfg @@ -0,0 +1,30 @@ +# Configuration file + +"biomes o' plenty world type settings" { + # Default World Type has 4. Large Biomes World Type has 6. + I:"Biome Size"=4 + + # Requires ocean filler to be disabled. In Vanilla it is set to 10. Takes values from 0 to 100. + I:"Landmass Percentage"=10 + + # Fills the ocean with land biomes if there is an excessive amount. This must be disabled to use the landmass percentage + B:OceanFiller=true + + # Disable or Enable all BoP ore generation. + B:OreGeneration=true + + # One by one. + B:genAmberOre=true + B:genAmethystOre=true + B:genMalachiteOre=true + B:genPeridotOre=true + B:genRubyOre=true + B:genSapphireOre=true + B:genTanzaniteOre=true + B:genTopazOre=true + + # Disable or Enable wasp hives in the Nether. + B:genWaspHives=true +} + + diff --git a/both/config/bookshelf_asm.cfg b/both/config/bookshelf_asm.cfg new file mode 100644 index 0000000..d8389fa --- /dev/null +++ b/both/config/bookshelf_asm.cfg @@ -0,0 +1,11 @@ +# Configuration file + +"duplicate potion ids" { + # If enabled, Bookshelf will catch duplicate potion errors. This will prevent the game from crashing, and give you a list of potential replacement IDs. [default: false] + B:catchPotionException=false + + # Should Bookshelf create a warning in the console, every time a duplicate potion exception is detected? [default: true] + B:potionDetectionEnabled=true +} + + diff --git a/both/config/bugtorch/base.cfg b/both/config/bugtorch/base.cfg new file mode 100644 index 0000000..29408ef --- /dev/null +++ b/both/config/bugtorch/base.cfg @@ -0,0 +1,44 @@ +# Configuration file + +"backported features" { + # Trapdoors no longer require attachment blocks. + # From MC 1.9 [default: true] + B:freeFloatingTrapDoors=true +} + + +"bug fixes" { + # Assigns the correct sound types to some blocks. [default: true] + B:fixBlockSounds=true + + # Carpet blocks will no longer randomly tick. [default: true] + B:fixCarpetBlocksRandomlyTicking=true + + # Jack O' Lantern blocks will no longer randomly tick. [default: true] + B:fixJackOLanternBlocksRandomlyTicking=true + + # Pumpkin blocks will no longer randomly tick. [default: true] + B:fixPumpkinBlocksRandomlyTicking=true + + # Non-layered snow blocks will no longer randomly tick. + # From MC 1.14, fixes MC-88097 [default: true] + B:fixSnowBlocksRandomlyTicking=true + B:fixSquidsSounds=true + + # Torch blocks will no longer randomly tick. [default: true] + B:fixTorchBlocksRandomlyTicking=true +} + + +tweaks { + # Show (1), disable(0), or remove(-1) the Broadcast Settings button in the options menu. [range: -1 ~ 1, default: 1] + I:showBroadcastSettingsButton=1 + + # Show (1), disable(0), or remove(-1) the Open to LAN button in the escape menu. [range: -1 ~ 1, default: 1] + I:showOpenToLanButton=1 + + # Show (1), disable(0), or remove(-1) the Super Secret Settings button in the options menu. [range: -1 ~ 1, default: 1] + I:showSuperSecretSettingsButton=1 +} + + diff --git a/both/config/bugtorch/mixins.cfg b/both/config/bugtorch/mixins.cfg new file mode 100644 index 0000000..fcaafe1 --- /dev/null +++ b/both/config/bugtorch/mixins.cfg @@ -0,0 +1,271 @@ +# Configuration file + +"backported features" { + # Cobwebs can be collected with Shears without Silk Touch. + # From MC 1.9, fixes MC-93001 [default: true] + B:cobwebsCanBeSheared=true + + # Dead Bushes drop 0-2 Sticks. + # From MC 1.9 [default: true] + B:deadBushesDropSticks=true + + # Minecarts with TNT explode when hit by fire arrows. + # From MC 1.8, fixes MC-8987 [default: true] + B:fireArrowsDetonateTNTCarts=true + + # Pumpkins and Jack O' Lanterns can be placed without a solid block below them. + # From MC 1.13, fixes MC-1947 [default: true] + B:fixPumpkinPlacementCheck=true + + # Stops Redstone Torches from causing a memory leak by making them use a weak hash map to store burnt out torches. + # Fixes MC-101233 [default: true] + B:fixRedstoneTorchMemoryLeak=true + + # Ender Pearls can be thrown in creative mode. + # From MC 1.9, fixes MC-438 [default: true] + B:throwEnderPearlsInCreativeMode=true +} + + +"bug fixes" { + # Makes the anvil sound type step a valid sound + # Also prevents log errors when walking on anvils. [default: true] + B:fixAnvilSoundTypeStepSound=true + + # Makes Dark Oak trees check if replacement is allowed before putting down logs. [default: true] + B:fixDarkOakRemovingBlocks=true + + # Fixes rendering issues caused by enchantments changing glBlendFunc and never reverting it. [default: true] + B:fixEnchantmentBlendFunc=true + + # Fire Charges have the correct use sound. + # From MC 1.8, fixes MC-1831 [default: true] + B:fixFireChargeUseSound=true + + # Lava will only hiss when mixing with water. + # From MC 1.8, fixes MC-32301 [default: true] + B:fixLavaHissOnAirReplace=true + + # Fixes Leads breaking when placed on some modded fences. [default: true] + B:fixLeadsBreakingOnSomeFenceInstances=true + + # Stops vanilla and some modded leaves from decaying when part of some larger naturally occurring trees. [default: true] + B:fixLeafDecayCheckRange=true + + # Fixes edge case bugs when shift clicking item stacks. + # An alternate version is used if CoFHCore is installed to fix dupes and item deletion it introduces. [default: true] + B:fixMergeItemStack=true + + # Fixes the air bubbles mineshafts create above their dirt rooms, affects all terrain but very noticeable in oceans.\nThese air pockets were supposed to be in the dirt rooms so this also fixes the dirt rooms having blocked off entrances to some branches.\nFrom MC 1.8, fixes MC-954 [default: true] + B:fixMineshaftAirPockets=true + + # Fixes improperly terminated client connections sometimes causing a severe resource leak. [default: true] + B:fixNettyConnectionFailureResourceLeak=true + + # Fixes particle depth being incorrectly calculated. [default: true] + B:fixParticleDepthSorting=true + + # Shearing tall grass will not give drops in addition to itself. [default: true] + B:fixShearedGrassDropDupe=true + + # Shearing leaves will not give drops in addition to itself. [default: true] + B:fixShearedLeavesDropDupe=true + + # Shears will take damage when used to mine any block. + # Also stops Forge shearing logic from dropping things in creative mode. + # From MC 1.9, fixes MC-8180 [default: true] + B:fixShearsNotTakingDamageFromNormalBlocks=true + + # Sign update packets for signs in unloaded chunks will not send chat messages. + # From MC 1.9, fixes MC-3564 [default: true] + B:fixSignPacketChatMessages=true + + # Stone Monster Eggs only spawn one Silverfish when broken. + # From MC 1.8, fixes MC-31081 [default: true] + B:fixStoneMonsterEggDoubleSpawns=true + + # Makes structure component filling also replace blocks flagged as replaceable and not partially trees. + # Mostly prevents tall grass and flowers from embedding in structure foundations and keeps trees from having random holes. [default: true] + B:fixStructureComponentFillReplacement=true + + # Village paths will not have flowers or grass on top of them. + # From MC 1.10, fixes MC-3437 [default: true] + B:fixVillagePathsHavePlantsOnTop=true + + # Zombies will siege villages that are large enough at night. + # From MC 1.8, fixes MC-7432 and MC-7488 [default: true] + B:fixVillageSieges=true + + # Wells in desert villages will use the correct material. + # From MC 1.8, fixes MC-32514 [default: true] + B:fixVillageWellDesertMaterial=true + + # Villager trades will respect metadata. + # Currently unfinished and disabled internally. + # From MC 1.8 [default: true] + B:fixVillagerTradeMetadataDetection=true +} + + +"performance improvements" { + # Broken chests don't split apart dropped item stacks. [default: false] + B:brokenChestsDontSplitStacks=false + + # Broken hoppers don't split apart dropped item stacks. [default: false] + B:brokenHoppersDontSplitStacks=false + + # Dropped item nearby stack checks are faster for full stacks. [default: true] + B:fasterDroppedItemStackingChecks=true + + # isPotionActive returns immediately if there are no active potions. + # setAir only updates its datawatcher when needed. [default: true] + B:fasterEntityLivingBaseIsPotionActiveAndSetAir=true + + # When something gets air blocks from ID it will return faster. [default: true] + B:fasterGetBlockByIdForAirBlocks=true + + # Makes several functions used by option buttons faster. [default: false] + B:fasterOptionInteractions=false + + # Makes the function that reads options.txt much faster. [default: false] + B:fasterOptionLoading=false + + # Non-layered snow block ticking is faster. [default: true] + B:fasterSnowBlockTicks=true + + # The faces of layered snow get culled more accurately when chunk meshes are created. [default: true] + B:moreAccurateLayeredSnowFaceCulling=true + + # Makes EffectRenderer.class use a faster implementation of random. [default: true] + B:replaceRandomInEffectRenderer=true + + # Makes Entity.class use a faster implementation of random. [default: true] + B:replaceRandomInEntity=true + + # Makes Item.class use a faster implementation of random. [default: true] + B:replaceRandomInItem=true + + # Makes MinecraftServer.class use a faster implementation of random. [default: true] + B:replaceRandomInMinecraftServer=true + + # Makes RenderItem.class use a faster implementation of random. [default: true] + B:replaceRandomInRenderItem=true + + # Makes World.class use a faster implementation of random. + # !This impacts world generation slightly! [default: false] + B:replaceRandomInWorld=false + + # Makes WorldClient.class use a faster implementation of random. [default: true] + B:replaceRandomInWorldClient=true + + # Speeds up initial world loading by not waiting for chunks to preload. [default: true] + B:skipInitialWorldChunkLoad=false +} + + +tweaks { + # Makes Enchantment Tables emit particles for any block with enchantment power. [default: true] + B:enchantmentParticlesForPowerAboveZero=true + + # Makes getTopSolidOrLiquidBlock treat logs as non-solid. + # Should prevent structures and from generating in trees among other issues. [default: true] + B:excludeLogsFromTopSolidOrLiquidBlock=true + + # Farmland can use hydroponics. [default: false] + B:farmlandHydroponics=true + + # New side textures for both wet and dry farmland. [default: false] + B:farmlandNewTextures=true + + # Farmland will no longer get trampled. [default: false] + B:farmlandNoTrample=true + + # Override the port used when opening singleplayer to LAN. [default: false] + B:lanPortOverride=false + + # Port to use for lanPortOverride. [range: 1024 ~ 49151, default: 25565] + I:lanPortToUseForOverride=25565 + + # Place End Portals outside of the overworld without them getting removed. [default: false] + B:placeEndPortalsAnywhere=false + + # Place pressure plates on almost any wall or fence. [default: true] + B:placePressurePlatesOnAnyWallOrFence=true + + # Place torches on almost any fence. [default: true] + B:placeTorchesOnAnyFence=true + + # Place torches on almost any wall. [default: true] + B:placeTorchesOnAnyWall=true + + # Potion particles coming off of the player entity you control are always clear. [default: false] + B:potionParticlesAreClearForClientPlayer=false + + # Reduces lightning volume and effective range. + # Set to 10,000 to disable. [range: 2.0 ~ 10000.0, default: 10000.0] + S:reduceLightningVolume=10000.0 + + # Removes "An attempt was made to register extended properties using an existing key" log spam caused by some mods. [default: true] + B:removeEntityDuplicateExtendedPropertiesIdentifierSpam=true + + # Amount of flat player health to remove each drowning tick. + # Set to 0 to disable. [range: 0.0 ~ 20000.0, default: 0.0] + S:scaledDrowningDamageMaxHealthFlat=0.0 + + # Portion of max player health to remove each drowning tick. + # Set to 0 to disable. [range: 0.0 ~ 1.0, default: 0.0] + S:scaledDrowningDamageMaxHealthMult=0.0 + + # Amount of flat player health to remove each fire tick. + # Set to 0 to disable. [range: 0.0 ~ 20000.0, default: 0.0] + S:scaledFireDamageMaxHealthFlat=0.0 + + # Portion of max player health to remove each fire tick. + # Set to 0 to disable. [range: 0.0 ~ 1.0, default: 0.0] + S:scaledFireDamageMaxHealthMult=0.0 + + # Amount of flat player health to remove each lava tick. + # Set to 0 to disable. [range: 0.0 ~ 20000.0, default: 0.0] + S:scaledLavaDamageMaxHealthFlat=0.0 + + # Portion of max player health to remove each lava tick. + # Set to 0 to disable. [range: 0.0 ~ 1.0, default: 0.0] + S:scaledLavaDamageMaxHealthMult=0.0 + + # Amount of flat player health to remove each poison effect tick. + # Set to 0 to disable. [range: 0.0 ~ 20000.0, default: 0.0] + S:scaledPoisonDamageMaxHealthFlat=0.0 + + # Portion of max player health to remove each poison effect tick. + # Set to 0 to disable. [range: 0.0 ~ 1.0, default: 0.0] + S:scaledPoisonDamageMaxHealthMult=0.0 + + # Amount of flat player health to remove each starvation tick. + # Set to 0 to disable. [range: 0.0 ~ 20000.0, default: 0.0] + S:scaledStarvationDamageMaxHealthFlat=0.0 + + # Portion of max player health to remove each starvation tick. + # Set to 0 to disable. [range: 0.0 ~ 1.0, default: 0.0] + S:scaledStarvationDamageMaxHealthMult=0.0 + + # Amount of flat player health to remove each suffocation tick. + # Set to 0 to disable. [range: 0.0 ~ 20000.0, default: 0.0] + S:scaledSuffocationDamageMaxHealthFlat=0.0 + + # Portion of max player health to remove each suffocation tick. + # Set to 0 to disable. [range: 0.0 ~ 1.0, default: 0.0] + S:scaledSuffocationDamageMaxHealthMult=0.0 + + # Amount of flat player health to remove each wither effect tick. + # Set to 0 to disable. [range: 0.0 ~ 20000.0, default: 0.0] + S:scaledWitherDamageMaxHealthFlat=0.0 + + # Portion of max player health to remove each wither effect tick. + # Set to 0 to disable. [range: 0.0 ~ 1.0, default: 0.0] + S:scaledWitherDamageMaxHealthMult=0.0 + + # Allows Leather Armor to be dyed using any properly tagged dye. [default: true] + B:useAnyDyeOnLeatherArmor=true +} + + diff --git a/both/config/bugtorch/mixinsModSupport.cfg b/both/config/bugtorch/mixinsModSupport.cfg new file mode 100644 index 0000000..efc7d65 --- /dev/null +++ b/both/config/bugtorch/mixinsModSupport.cfg @@ -0,0 +1,57 @@ +# Configuration file + +"bug fixes" { + # Makes several TEs from MrCrayfish's Furniture Mod implement ISidedInventory correctly. [default: true] + B:fixCrayfishFurnitureNullPointerExceptions=true + + # Makes Gany's Surface trapdoors use the correct back texture when open. [default: true] + B:fixGanysSurfaceOpenTrapdoorBackTexture=true + + # Prevents LLibrary from trying to get non-json text from pastebin that it would then try to parse as JSON. [default: true] + B:fixLLibraryMalformedJsonCrash=true + + # Makes Thaumcraft candles not cause an array out of bounds exception if rendered with metadata greater than 15. [default: true] + B:fixThaumcraftCandleColorArrayOutOfBounds=true + + # Makes Witchery Garlic Garlands use correct block bounds on every rotation. [default: true] + B:fixWitcheryGarlicGarlandBlockBounds=true + + # Makes Witchery Leaves respect Optifine render settings. [default: true] + B:fixWitcheryLeavesOptifineRendering=true + + # Partially fixes a Forge shearing bug that impacts Witchery Leaves. [default: true] + B:fixWitcheryLeavesShearDupe=true +} + + +"performance improvements" { + # Makes Aether II reuse the same player renderer object across frames. [default: true] + B:reuseAetherIIRenderPlayer=true +} + + +tweaks { + # Disables MrCrayfish's Furniture Mod achievements. [default: false] + B:disableCrayfishFurnitureAchievements=true + + # Blacklist entities from Extra Utilities Golden Lasso. [default: [noppes.npcs.entity.EntityCustomNpc]] + S:extraUtilitiesGoldenLassoBlacklist < + noppes.npcs.entity.EntityCustomNpc + > + + # Filters Village Names Nitwit villagers from Extra Utilities Trading Post. [default: true] + B:extraUtilitiesTradingPostVillageNamesNitwitFilter=true + + # Use a pastebin proxy to keep LLibrary from crashing with some regional blocks. [default: false] + B:proxyLLibraryPastebin=true + + # Amount of flat player health to remove each darkness tick. + # Set to 0 to disable. [range: 0.0 ~ 20000.0, default: 0.0] + S:scaledExtraUtilitiesDarknessDamageMaxHealthFlat=0.0 + + # Portion of max player health to remove each darkness tick. + # Set to 0 to disable. [range: 0.0 ~ 1.0, default: 0.0] + S:scaledExtraUtilitiesDarknessDamageMaxHealthMult=0.0 +} + + diff --git a/both/config/bugtorch/modSupport.cfg b/both/config/bugtorch/modSupport.cfg new file mode 100644 index 0000000..c9bba75 --- /dev/null +++ b/both/config/bugtorch/modSupport.cfg @@ -0,0 +1,42 @@ +# Configuration file + +"bug fixes" { + # Assigns the correct sound types to some blocks from Extra Utilities. [default: true] + B:fixExtraUtilitiesBlockSounds=true + + # Assigns the correct sound types to some blocks from Pam's Temperate Plants. [default: true] + B:fixPamsTemperatePlantsBlockSounds=true + + # Assigns the correct sound types to some blocks from Witchery. [default: true] + B:fixWitcheryBlockSounds=true +} + + +"ore dictionary" { + # Register Thaumcraft Greatwood and Silverwood leaves as treeLeaves. [default: true] + B:registerThaumcraftLeavesToTheOreDictionary=true + + # Register Thaumcraft Thaumium Blocks as blockThaumium. [default: true] + B:registerThaumcraftThaumiumBlockToTheOreDictionary=true + + # Register Thaumcraft Greatwood and Silverwood stairs as stairWood. [default: true] + B:registerThaumcraftWoodStairsToTheOreDictionary=true + + # Register Witchery wooden slabs as slabWood. [default: true] + B:registerWitcheryWoodSlabsToTheOreDictionary=true +} + + +tweaks { + # Craft Thaumcraft Ancient Stone slabs and stairs. [default: true] + B:craftThaumcraftAncientStoneSlabs=true + + # Enables metadata sensitive trades in Village Names. + # Does nothing if fixVillagerTradeMetadataDetection in "bugtorch\mixins.cfg" is not enabled. [default: true] + B:enableVillageNamesMetadataSensitiveTrades=true + + # Craft Thaumcraft slabs back into blocks. [default: true] + B:reverseCraftThaumcraftSlabs=true +} + + diff --git a/both/config/buildcraft/compat.cfg b/both/config/buildcraft/compat.cfg new file mode 100644 index 0000000..bf3feae --- /dev/null +++ b/both/config/buildcraft/compat.cfg @@ -0,0 +1,46 @@ +# Configuration file + +client { + # Should NEI facade recipes be hidden? [default: false] + B:hideFacadeRecipes=true +} + + +modules { + B:AgriCraft=true + B:AppleMilkTea2=true + B:AquaTweaks=true + B:BigReactors=true + B:BinnieMods=true + B:BundledRedstone=true + B:CarpentersBlocks=true + B:EnderIO=true + B:EnderStorage=true + B:ForbiddenMagic=true + B:Forestry=true + B:ForgeMultipart=true + B:ImmersiveEngineering=true + B:ImmibisMicroblocks=true + B:IronChest=true + B:"Magical Crops"=true + B:MineFactoryReloaded=true + B:MineTweaker3=true + B:Natura=true + B:NotEnoughItems=true + B:PamHarvestCraft=true + B:Railcraft=true + B:RedLogic=true + B:RemainInMotion=true + B:ThermalExpansion=true + B:Waila=true + B:Witchery=true + B:factorization=true +} + + +waila { + # Should WAILA tooltips show whether a block is supported by Builders or not? [default: false] + B:showBuilderSupportDebug=false +} + + diff --git a/both/config/buildcraft/main.cfg b/both/config/buildcraft/main.cfg new file mode 100644 index 0000000..f452880 --- /dev/null +++ b/both/config/buildcraft/main.cfg @@ -0,0 +1,226 @@ +# Configuration file + +blueprints { + # Location for the client blueprint database (used by the Electronic Library). + S:clientDatabaseDirectory="$MINECRAFT\blueprints" + + # blocks that should be excluded from the builder. + S:excludedBlocks < + > + + # mods that should be excluded from the builder. + S:excludedMods < + > + + # DEPRECATED - USED ONLY FOR COMPATIBILITY + S:serverDatabaseDirectory="$MINECRAFT\config\buildcraft\blueprints\server" +} + + +builders { + # Should the builder and filler drop the cleared blocks? + B:dropBrokenBlocks=false +} + + +debug { + B:printBlueprintSchematicList=false + + # Print a list of all registered facades. + B:printFacadeList=false +} + + +display { + # Should I enable colorblind mode? + B:colorBlindMode=false + + # Should all fluid values (mB, mB/t) be hidden? + B:hideFluidValues=false + + # Should all power values (RF, RF/t) be hidden? + B:hidePowerValues=false +} + + +experimental { + # Should kinesis pipes lose power over distance (think IC2 or BC pre-3.7)? + B:kinesisPowerLossOnTravel=false +} + + +general { + # Blacklisted robots boards + S:boards.blacklist < + > + + # Lower this number if BuildCraft builders/fillers are causing TPS lag. Raise it if you think they are being too slow. + I:builderMaxIterationsPerItemFactor=1024 + + # Should engines explode upon overheat? + B:canEnginesExplode=false + + # adjust energy value of Fuel in Combustion Engines + D:fuel.fuel.combustion=1.0 + + # adjust output energy by Fuel in Combustion Engines + I:fuel.fuel.combustion.energyOutput=60 + + # adjust energy value of Oil in Combustion Engines + D:fuel.oil.combustion=1.0 + + # adjust output energy by Oil in Combustion Engines + I:fuel.oil.combustion.energyOutput=30 + + # How long, in seconds, should items stay on the ground? (Vanilla = 300, default = 60) + I:itemLifespan=60 + + # Set the maximum marker range. + I:markerRange=64 + + # How many blocks can paintbrush paint at max(-1) for unlimited + I:maxPaintedBlocks=-1 + + # Should BuildCraft miners be allowed to break blocks using player-specific protection? + B:miningBreaksPlayerProtectedBlocks=false + + # Should the mining well only be usable once after placing? + I:miningDepth=256 + + # Should oil burn when lit on fire? + B:oilCanBurn=true + + # Should oil be dense and drag entities down? + B:oilIsDense=true + + # Allows admins to whitelist or blacklist pumping of specific fluids in specific dimensions. + # Eg. "-/-1/Lava" will disable lava in the nether. "-/*/Lava" will disable lava in any dimension. "+/0/*" will enable any fluid in the overworld. + # Entries are comma seperated, banned fluids have precedence over allowed ones.Default is "+/*/*,+/-1/Lava" - the second redundant entry ("+/-1/lava") is there to show the format. + S:pumpDimensionControl=+/*/*,+/-1/lava + + # Should pumps consume water? Enabling this might cause performance issues! + B:pumpsConsumeWater=false + + # Do pumps need real (non-redstone) power? + B:pumpsNeedRealPower=false + + # Should I check the BuildCraft version on startup? + B:updateCheck=true + + # Allows BuildCraft to use the integrated server's data on the client on singleplayer worlds. Disable if you're getting the odd crash caused by it. + B:useServerDataOnClient=true + S:version=7.1.39 + + pipes { + # What should the base flow rate of a fluid pipe be? + I:baseFluidRate=10 + + # What block types should be blacklisted from being a facade? + S:facadeBlacklist < + minecraft:end_portal_frame + minecraft:grass + minecraft:leaves + minecraft:leaves2 + minecraft:lit_pumpkin + minecraft:lit_redstone_lamp + minecraft:mob_spawner + minecraft:monster_egg + minecraft:redstone_lamp + minecraft:double_stone_slab + minecraft:double_wooden_slab + minecraft:sponge + > + + # Should the blacklist be treated as a whitelist instead? + B:facadeBlacklistAsWhitelist=false + + # Should non-laser (crafting table) facade recipes be forced? + B:facadeNoLaserRecipe=false + + # Should all BC facades be shown in Creative/NEI, or just a few carefully chosen ones? + B:facadeShowAllInCreative=true + + # How hard to break should a pipe be? + D:hardness=0.25 + + # Should I enable an alternate Waterproof recipe, based on slimeballs? + B:slimeballWaterproofRecipe=false + } + + quarry { + # Should the quarry keep the chunks it is working on loaded? + B:doChunkLoading=false + + # Should the quarry only be usable once after placing? + B:oneTimeUse=false + } + +} + + +network { + # How often, in ticks, should full network sync packets be sent? Increasing this might help network performance. + I:longUpdateFactor=40 + + # How often, in ticks, should network update packets be sent? Increasing this might help network performance. + I:updateFactor=10 +} + + +power { + # The cost multiplier for Chipsets + D:chipsetCostMultiplier=1.0 + + # What should be the multiplier of all gate power costs? + D:gateCostMultiplier=1.0 + + # What should the multiplier of all mining-related power usage be? + D:miningUsageMultiplier=1.0 +} + + +vars { + S:version.seen=7.1.25 +} + + +worldgen { + # Should BuildCraft generate anything in the world? + B:enable=true + + # Should BuildCraft generate water springs? + B:generateWaterSprings=true + + # How high should be the probability of an oil well generating? + D:oilWellGenerationRate=1.0 + + # Should I spawn oil springs? + B:spawnOilSprings=true + + biomes { + # The id for the Oil Desert biome + I:biomeOilDesert=172 + + # The id for the Oil Ocean biome + I:biomeOilOcean=173 + + # IDs or Biome Types (e.g. SANDY,OCEAN) of biomes that should have GREATLY increased oil generation rates. + S:excessiveOilIDs < + > + + # IDs or Biome Types (e.g. SANDY,OCEAN) of biomes that are excluded from generating oil. + S:excludeOilIDs < + Sky + Hell + > + + # IDs or Biome Types (e.g. SANDY,OCEAN) of biomes that should have increased oil generation rates. + S:increasedOilIDs < + SANDY + Taiga + > + } + +} + + diff --git a/both/config/buildcraft/objects.cfg b/both/config/buildcraft/objects.cfg new file mode 100644 index 0000000..b1cc27c --- /dev/null +++ b/both/config/buildcraft/objects.cfg @@ -0,0 +1,107 @@ +# Configuration file + +blocks { + B:architectBlock=true + B:autoWorkbenchBlock=true + B:blockHopper=true + B:builderBlock=true + B:constructionMarkerBlock=true + B:eternalSpring=true + B:fillerBlock=true + B:filteredBufferBlock=true + B:floodGateBlock=true + B:laserBlock=true + B:laserTableBlock=true + B:libraryBlock=true + B:machineBlock=true + B:markerBlock=true + B:miningWellBlock=true + B:packagerBlock=true + B:pathMarkerBlock=true + B:pumpBlock=true + B:refineryBlock=true + B:requester=true + B:tankBlock=true + B:zonePlan=true +} + + +engines { + B:tile.engineCreative=true + B:tile.engineIron=true + B:tile.engineStone=true + B:tile.engineWood=true +} + + +items { + B:blueprintItem=true + B:debugger=true + B:diamondGearItem=true + B:gateCopier=true + B:goldGearItem=true + B:ironGearItem=true + B:list=true + B:mapLocation=true + B:package=true + B:paintbrush=true + B:pipeFacade=true + B:pipeGate=true + B:pipeLens=true + B:pipePlug=true + B:pipePowerAdapter=true + B:pipeWaterproof=true + B:pipeWire=true + B:redstoneChipset=true + B:redstoneCrystal=true + B:redstone_board=true + B:robot=true + B:robotStation=true + B:stoneGearItem=true + B:templateItem=true + B:woodenGearItem=true + B:wrenchItem=true +} + + +pipes { + B:PipeFluidsClay=true + B:PipeFluidsCobblestone=true + B:PipeFluidsDiamond=true + B:PipeFluidsEmerald=true + B:PipeFluidsGold=true + B:PipeFluidsIron=true + B:PipeFluidsQuartz=true + B:PipeFluidsSandstone=true + B:PipeFluidsStone=true + B:PipeFluidsVoid=true + B:PipeFluidsWood=true + B:PipeItemsClay=true + B:PipeItemsCobblestone=true + B:PipeItemsDaizuli=true + B:PipeItemsDiamond=true + B:PipeItemsEmerald=true + B:PipeItemsEmzuli=true + B:PipeItemsGold=true + B:PipeItemsIron=true + B:PipeItemsLapis=true + B:PipeItemsObsidian=true + B:PipeItemsQuartz=true + B:PipeItemsSandstone=true + B:PipeItemsStone=true + B:PipeItemsStripes=true + B:PipeItemsVoid=true + B:PipeItemsWood=true + B:PipePowerCobblestone=true + B:PipePowerDiamond=true + B:PipePowerEmerald=true + B:PipePowerGold=true + B:PipePowerIron=true + B:PipePowerQuartz=true + B:PipePowerSandstone=true + B:PipePowerStone=true + B:PipePowerWood=true + B:PipeStructureCobblestone=true +} + + diff --git a/both/config/campfirebackport.cfg b/both/config/campfirebackport.cfg new file mode 100644 index 0000000..23eef13 --- /dev/null +++ b/both/config/campfirebackport.cfg @@ -0,0 +1,180 @@ +# Configuration file + +general { + # Client-side option. If true, campfire items in your inventory will render as a 3D block instead of a 2D item. + B:"Render Item in 3D"=true + + # Foxfire and shadow campfires are extra campfire types that are inspired by the Netherlicious mod. They are treated as soul campfires for the purposes of most config options. If you don't have Netherlicious, they will be disabled. Set this to true to enable them anyway. + B:"Enable Extra Campfires"=true + + # If true, regular campfires can be crafted only using charcoal. In vanilla either coal or charcoal can be used, but breaking campfires always drops charcoal. If for some reason you don't want players to be able to turn coal into charcoal, turn this on. + B:"Charcoal Only"=false + + # If true, soul campfires can be crafted only using soul soil. In vanilla either soul sand or soul soil can be used, but breaking campfires always drops soul soil. If for some reason you don't want players to be able to turn soul sand into soul soil, turn this on. If you don't have a mod such as Netherlicious that adds soul soil, turning this on will mean soul campfires are uncraftable! + B:"Soul Soil Only"=false + + # Hoppers and other forms of automation will be able to insert items into this type of campfire from the sides. + S:Automation=both + + # The unlit version of this type of campfire is the default one, instead of the lit one. Crafting a campfire creates it in its unlit form instead of its lit form. Breaking a campfire drops it in its unlit form instead of its lit form. + S:"Unlit by Default"=neither + + # Campfires of this type will remember the state they're in when broken and drop in the corresponding item form. As in, breaking a lit campfire always drops a lit campfire, and breaking an unlit campfire always drops an unlit campfire, regardless of the setting of Unlit by Default. + S:"Remember Lit/Unlit State"=neither + + # Campfires of this type need Silk Touch to drop themselves when broken. + S:"Silk Touch Needed"=both + + # Campfires of this type will be put out by rain. It's rather slow... By default, signal fires won't burn out. See Burn Out (Signal Fires). + S:"Put Out by Rain"=neither + + # Campfires of this type will stay lit even if there's water on top of them. + S:"Works Underwater"=neither + + # Campfires of this type will hurt entities that step on them. Sometimes it can be nice to know that your villagers won't kill themselves on the decor. + S:Damage=both + + # Campfires of this type can be right-clicked with an empty hand while sneaking to set your spawn point. They must be lit. Doesn't apply to foxfire and shadow campfires. Credit: https://www.curseforge.com/minecraft/mc-mods/home-camp + S:"Set Respawn Point"=both + + # Changes the method of activating Set Respawn Point. If this is true, you don't need to sneak and you don't need an empty hand. Simply right-clicking the campfire will set your spawn point. + B:"Set Respawn Point - Alternate Activation"=false + + # Campfires of this type will burn out when you use them to respawn. By default, signal fires won't burn out. See Burn Out (Signal Fires). + S:"Burn Out on Respawn"=neither + + # The vis costs of extinguishing/igniting a campfire with a wand when Thaumcraft is installed. The order of values is: Aqua cost for extinguishing regular campfires, Aqua cost for extinguishing soul campfires, Ignis cost for igniting regular campfires, Ignis cost for igniting soul campfires. Setting a value to zero disables it. + D:"Vis Costs" < + 0.5 + 0.5 + 0.5 + 0.5 + > + + # The list of blocks that, when placed below a campfire, make it a signal fire. Smoke from signal fires rises higher than normal. It's pattern validated. Format is "ore:oreName" or "modid:name" or "modid:name:meta". If meta is not given, all metas of the block work. + S:"Signal Fire Blocks" < + minecraft:hay_block + > + + # Campfires that are signal fires normally don't burn out due to Put Out by Rain, Burn Out Timers, or Burn Out on Respawn. This setting allows them to burn out anyway. + S:"Burn Out (Signal Fires)"=neither + + # When receiving redstone power, campfires of this type will have coloured smoke particles based on the block below them. (The colour is based on map colours.) Mix with custom Signal Fire Blocks for best results. Credit: https://www.curseforge.com/minecraft/mc-mods/colorful-campfire-smoke + S:"Colorful Campfire Smoke"=both + + # The items the campfire will drop when broken without Silk Touch. The first entry is for regular campfires and the second entry is for soul campfires. Doesn't apply to foxfire and shadow campfires. It's pattern validated. The general simple setup is "modid:name:meta@number", with ":meta" defaulting to 0 if not included, and "@number" defaulting to 1. Check the wiki on github, or use the command "/campfirebackport dumpinfo", to learn more. If you leave it empty or the item isn't found, the default items will be used instead. The default item for regular campfires is two charcoal. The default item for soul campfires depends on other mods: priority goes to Netherlicious soul soil, then any other modded soul soil, and finally vanilla soul sand. + S:"Campfire Drops" < + + + > + + # Lit campfires of this type will periodically apply a regeneration effect to nearby players. Doesn't apply to foxfire and shadow campfires. + S:"Regeneration Campfires"=neither + + # First value is regen level, from 0 to 31 (0 is level 1). Second value is the timer on the regen effect to apply (in ticks). Third value is the distance from the campfire in each direction, from 0 to 50 blocks. Signal fires reach 1.5x further. Fourth value is the time between each application of regeneration (in ticks). Varies a little bit around this value. + I:"Regeneration Settings (Regular Campfires)" < + 0 + 50 + 5 + 900 + > + + # First value is regen level, from 0 to 31 (0 is level 1). Second value is the timer on the regen effect to apply (in ticks). Third value is the distance from the campfire in each direction, from 0 to 50 blocks. Signal fires reach 1.5x further. Fourth value is the time between each application of regeneration (in ticks). Varies a little bit around this value. + I:"Regeneration Settings (Soul Campfires)" < + 1 + 50 + 10 + 750 + > + + # The amount of time, in ticks, until campfires burn out. Setting to -1 disables burn out and lets them last forever. The first value is the setting for regular campfires, the second value is the setting for soul campfires. Varies a little bit around the given values. By default, signal fires won't burn out. See Burn Out (Signal Fires). + I:"Burn Out Timers" < + -1 + -1 + > + + # Here, you can set biome- and dimension-specific timers for the Burn Out Timer. You can also make these with CraftTweaker. Check the wiki on github, or use the command "/campfirebackport dumpinfo", to learn how. + S:"Burn Out Biome/Dimension Timers" < + > + + # The chance for a campfire block to be destroyed when it burns out due to Put Out by Rain, Burn Out Timers, or Burn Out on Respawn. When destroyed, campfires will drop their inventory and their drops from being broken without Silk Touch. 0.0 means a 0%% chance and 1.0 means a 100%% chance. The first value is the setting for regular campfires, the second value is the setting for soul campfires. + D:"Burn to Nothing Chances" < + 0.0 + 0.0 + > + + # Campfires of this type start burning out even before they're placed. They will count down their Burn Out Timer as an item in the player's inventory or as an item in the world. Note that the timer will pause if inside a container, but will catch up again to where it should be the next time it's in a player's inventory or is an item in the world. + S:"Burn Out As An Item"=neither + + # Campfires of this type will look through every single furnace recipe to find ones that result in an ItemFood, and add those to its recipes list. + S:"Auto Recipe Discovery"=both + + # Prevents Auto Recipe Discovery from adding furnace recipes that use these inputs to the recipe list. It's pattern validated. Format is "ore:oreName" or "modid:name" or "modid:name:meta". If meta is not given, all metas of the item are blocked. + S:"Auto Recipe Discovery Blacklist" < + > + + # The cooking times (in ticks) for Auto Recipe Discovery recipes and for custom campfire recipes where the cooking time is not specified. The first value is for regular campfires, the second value is for soul campfires. + I:"Default Cooking Times" < + 600 + 600 + > + + # The list of Custom Recipes for the regular campfire. You can also make these with CraftTweaker. Check the wiki on github, or use the command "/campfirebackport dumpinfo", to learn how. + S:"Custom Recipes (Regular)" < + minecraft:porkchop/minecraft:cooked_porkchop + minecraft:beef/minecraft:cooked_beef + minecraft:chicken/minecraft:cooked_chicken + minecraft:potato/minecraft:baked_potato + minecraft:fish:0/minecraft:cooked_fished:0 + minecraft:fish:1/minecraft:cooked_fished:1 + > + + # The list of Custom Recipes for the soul campfire. You can also make these with CraftTweaker. Check the wiki on github, or use the command "/campfirebackport dumpinfo", to learn how. + S:"Custom Recipes (Soul)" < + > + + # Allows you to make campfires of one type inherit Custom Recipes from the other type. That way you don't have to type them all out twice. + S:"Custom Recipe Inheritance"=soul inherits regular + + # The list of Custom Extinguishers for the regular campfire. You can also make these with CraftTweaker. Check the wiki on github, or use the command "/campfirebackport dumpinfo", to learn how. + S:"Custom Extinguishers (Regular)" < + right/[Fluid:"water",MinAmount:1000]/none + right+dispensable/tool:shovel/damageable + > + + # The list of Custom Extinguishers for the soul campfire. You can also make these with CraftTweaker. Check the wiki on github, or use the command "/campfirebackport dumpinfo", to learn how. + S:"Custom Extinguishers (Soul)" < + > + + # Allows you to make campfires of one type inherit Custom Extinguishers from the other type. That way you don't have to type them all out twice. + S:"Custom Extinguishers Inheritance"=soul inherits regular + + # The list of Custom Ignitors for the regular campfire. You can also make these with CraftTweaker. Check the wiki on github, or use the command "/campfirebackport dumpinfo", to learn how. + S:"Custom Ignitors (Regular)" < + right/minecraft:flint_and_steel/damageable + right/minecraft:fire_charge/stackable + left+dispensable/class:net.minecraft.item.ItemSword[ench:20,1]/damageable + left/[ench:20,1]/damageable + left/[Tinkers:[I:{Fiery:1}]]/damageable + left/[Tinkers:[B:{Lava:1}]]/damageable + > + + # The list of Custom Ignitors for the soul campfire. You can also make these with CraftTweaker. Check the wiki on github, or use the command "/campfirebackport dumpinfo", to learn how. + S:"Custom Ignitors (Soul)" < + > + + # Allows you to make campfires of one type inherit Custom Ignitors from the other type. That way you don't have to type them all out twice. + S:"Custom Ignitors Inheritance"=soul inherits regular + + # Prevents these items from receiving dispenser behaviours from Custom Extinguishers/Ignitors that are dispensable. It's pattern validated. Format is "modid:name". + S:"Dispenser Behaviours Blacklist" < + > + + # If true, prints the final list of all Custom Recipes, Custom Extinguishers/Ignitors, and Burn Out Biome/Dimension Timers when reloading the config. + B:"#Debug: Print Campfire Recipes"=false + + # If true, warnings about invalid Custom Recipes, Auto Recipe Discovery Blacklist, Signal Fire Blocks, Burn Out Biome/Dimension Timers, Dispenser Behaviours Blacklist, and Custom Extinguishers/Ignitors won't print to console. + B:"#Debug: Suppress Input Error Warnings"=false +} + + diff --git a/both/config/campfirebackportmixins.cfg b/both/config/campfirebackportmixins.cfg new file mode 100644 index 0000000..c7b58be --- /dev/null +++ b/both/config/campfirebackportmixins.cfg @@ -0,0 +1,66 @@ +# Configuration file + +mixins { + # Enables early mod loading trick in order to apply mixins to certain mods. + # Applies to: Witchery + B:"Enable Early Mod Loading"=true + + # If enabled, skips checking for mods before trying to apply mod compatibility mixins. Any mod mixins that are enabled will always try to apply! + B:"Skip Mod Checking"=false + + # Set to false to disable all mixins + B:general=true +} + + +"thaumcraft mixins" { + # Set to false to disable TileCrucible mixin + B:TileCrucible=true + + # Set to false to disable TileThaumatorium mixin + B:TileThaumatorium=true + + # Set to false to disable all thaumcraft mixins + B:general=true +} + + +"vanilla mixins" { + # Set to false to disable EntityPotion mixin + B:EntityPotion=true + + # Set to false to disable EntitySmallFireball mixin + B:EntitySmallFireball=true + + # Set to false to disable PathFinder mixin + B:PathFinder=true + + # Set to false to disable all vanilla mixins + B:general=true +} + + +"witchery mixins" { + # Set to false to disable TileEntityCauldron mixin + B:TileEntityCauldron=true + + # Set to false to disable TileEntityKettle mixin + B:TileEntityKettle=true + + # Set to false to disable brews.EntitySplatter mixin + B:brews.EntitySplatter=true + + # Set to false to disable brews.Extinguish mixin + B:brews.Extinguish=true + + # Set to false to disable all witchery mixins + B:general=true + + # Set to false to disable symbols.Aguamenti mixin + B:symbols.Aguamenti=true + + # Set to false to disable symbols.Incendio mixin + B:symbols.Incendio=true +} + + diff --git a/both/config/cfm.cfg b/both/config/cfm.cfg new file mode 100644 index 0000000..b3f255b --- /dev/null +++ b/both/config/cfm.cfg @@ -0,0 +1,270 @@ +# Configuration file + +########################################################################################################## +# recipe-api +#--------------------------------------------------------------------------------------------------------# +# RecipeAPI Configuration. How to use: http://mrcrayfishs-furniture-mod.wikia.com/wiki/Configuration +########################################################################################################## + +recipe-api { + # Insert custom recipes here [default: ] + S:custom-recipes < + > +} + + +########################################################################################################## +# recipe-settings +#--------------------------------------------------------------------------------------------------------# +# Enabled or disable the default recipes +########################################################################################################## + +recipe-settings { + # Fruit Crush [default: true] + B:blender-1=true + + # Veggie Juice [default: true] + B:blender-2=true + + # Fishy Blend [default: true] + B:blender-3=true + + # Energy Drink [default: true] + B:blender-4=true + + # Bread -> 6 Bread Slices [default: true] + B:chopping-board-1=true + + # Bow [default: true] + B:dishwasher-1=true + + # Stone Hoe [default: true] + B:dishwasher-10=true + + # Stone Sword [default: true] + B:dishwasher-11=true + + # Iron Pickaxe [default: true] + B:dishwasher-12=true + + # Iron Axe [default: true] + B:dishwasher-13=true + + # Iron Shovel [default: true] + B:dishwasher-14=true + + # Iron Hoe [default: true] + B:dishwasher-15=true + + # Iron Sword [default: true] + B:dishwasher-16=true + + # Golden Pickaxe [default: true] + B:dishwasher-17=true + + # Golden Axe [default: true] + B:dishwasher-18=true + + # Golden Shovel [default: true] + B:dishwasher-19=true + + # Wooden Pickaxe [default: true] + B:dishwasher-2=true + + # Golden Hoe [default: true] + B:dishwasher-20=true + + # Golden Sword [default: true] + B:dishwasher-21=true + + # Diamond Pickaxe [default: true] + B:dishwasher-22=true + + # Diamond Axe [default: true] + B:dishwasher-23=true + + # Diamond Shovel [default: true] + B:dishwasher-24=true + + # Diamond Hoe [default: true] + B:dishwasher-25=true + + # Diamond Sword [default: true] + B:dishwasher-26=true + + # Wooden Axe [default: true] + B:dishwasher-3=true + + # Wooden Shovel [default: true] + B:dishwasher-4=true + + # Wooden Hoe [default: true] + B:dishwasher-5=true + + # Wooden Sword [default: true] + B:dishwasher-6=true + + # Stone Pickaxe [default: true] + B:dishwasher-7=true + + # Stone Axe [default: true] + B:dishwasher-8=true + + # Stone Shovel [default: true] + B:dishwasher-9=true + + # Water Bucket -> Ice [default: true] + B:freezer-1=true + + # Ice -> Packet Ice [default: true] + B:freezer-2=true + + # Lava Bucket -> Obsidian [default: true] + B:freezer-3=true + + # Slime Ball -> Snow Ball [default: true] + B:freezer-4=true + + # Poinsonous Potato -> Potato [default: true] + B:freezer-5=true + + # Rotten Flesh -> Flesh [default: true] + B:freezer-6=true + + # Beef -> Cooked Beef [default: true] + B:microwave-1=true + + # Potato -> Baked Potato [default: true] + B:microwave-2=true + + # 16 Hardened Clay for 1 Emerald [default: true] + B:minebay-1=true + + # 1 Recipe Book for 1 Emerald [default: true] + B:minebay-10=true + + # 1 Skeleton Skull for 8 Emeralds [default: true] + B:minebay-2=true + + # 1 Saddle for 4 Emeralds [default: true] + B:minebay-3=true + + # 1 Horse Spawn Egg for 8 Emeralds [default: true] + B:minebay-4=true + + # 1 Diamond Horse Armour for 8 Diamonds [default: true] + B:minebay-5=true + + # 1 Experience Bottle for 1 Iron Ingot [default: true] + B:minebay-6=true + + # 4 Christmas Firework for 1 Iron Ingot [default: true] + B:minebay-7=true + + # 1 Silk Touch Book for 8 Emeralds [default: true] + B:minebay-8=true + + # 2 Night Vision Potion for 1 Emerald [default: true] + B:minebay-9=true + + # Beef -> Cooked Beef [default: true] + B:oven-1=true + + # Porkchop -> Cooked Porkchop [default: true] + B:oven-2=true + + # Potato -> Cooked Potato [default: true] + B:oven-3=true + + # Chicken -> Cooked Chicken [default: true] + B:oven-4=true + + # Raw Fish -> Cooked Fish [default: true] + B:oven-5=true + + # Raw Salmon -> Cooked Salmon [default: true] + B:oven-6=true + + # Flesh -> Cooked Flesh [default: true] + B:oven-7=true + + # Enchanted Book [default: true] + B:printer-1=true + + # Written Book [default: true] + B:printer-2=true + + # Bread Slice -> Toast [default: true] + B:toast-2=true + + # Leather Helmet [default: true] + B:washing-machine-1=true + + # Iron Chestplate [default: true] + B:washing-machine-10=true + + # Iron Leggings [default: true] + B:washing-machine-11=true + + # Iron Boots [default: true] + B:washing-machine-12=true + + # Golden Helmet [default: true] + B:washing-machine-13=true + + # Golden Chestplate [default: true] + B:washing-machine-14=true + + # Golden Leggings [default: true] + B:washing-machine-15=true + + # Golden Boots [default: true] + B:washing-machine-16=true + + # Diamond Helmet [default: true] + B:washing-machine-17=true + + # Diamond Chestplate [default: true] + B:washing-machine-18=true + + # Diamond Leggings [default: true] + B:washing-machine-19=true + + # Leather Chestplate [default: true] + B:washing-machine-2=true + + # Diamond Boots [default: true] + B:washing-machine-20=true + + # Leather Leggings [default: true] + B:washing-machine-3=true + + # Leather Boots [default: true] + B:washing-machine-4=true + + # Chainmail Helmet [default: true] + B:washing-machine-5=true + + # Chainmail Chestplate [default: true] + B:washing-machine-6=true + + # Chainmail Leggings [default: true] + B:washing-machine-7=true + + # Chainmail Boots [default: true] + B:washing-machine-8=true + + # Iron Helmet [default: true] + B:washing-machine-9=true +} + + +settings { + # Enabled or disable the welcome message [default: true] + B:display=false + + # If true, prints out information about RecipeAPI. Recommended 'true' for people trying to add custom recipe. [default: true] + B:recipe-api-debug=true +} + + diff --git a/both/config/chisel.cfg b/both/config/chisel.cfg new file mode 100644 index 0000000..aeb4363 --- /dev/null +++ b/both/config/chisel.cfg @@ -0,0 +1,296 @@ +# Configuration file + +block { + # The tool that is able to break roadLines (requires useRoadLineTool to be true to take effect) + S:getRoadLineTool=pickaxe + + # The lowest harvest level of the tool able to break the road lines (requires useRoadLineTool to be true to take effect) (0 = Wood/Gold, 1 = Stone, 2 = Iron, 3 = Diamond) Default: 0 + I:roadLineToolLevel=0 + + # Should the road line require a tool to break (If false, road lines can be broken in Adventure) + B:useRoadLineTool=false +} + + +chisel { + # Should someone be able to chisel something into a different color. + B:allowChiselCrossColors=true + + # Should the chisel be damageable and take damage when it chisels something. + B:allowChiselDamage=true + + # The extra attack damage points (in half hearts) that the diamond chisel inflicts when it is used to attack an entity. + I:diamondChiselAttackDamage=2 + + # The max damage of the diamond chisel. [range: 1 ~ 32767, default: 5000] + I:diamondChiselMaxDamage=5000 + + # The extra attack damage points (in half hearts) that the iron chisel inflicts when it is used to attack an entity. + I:ironChiselAttackDamage=2 + + # If this is true, the iron chisel can left click chisel blocks. If false, it cannot. + B:ironChiselCanLeftClick=true + + # If this is true, the iron chisel can change its chisel mode just as the diamond chisel can. + B:ironChiselHasModes=true + + # The max damage of the standard iron chisel. [range: 1 ~ 32767, default: 500] + I:ironChiselMaxDamage=1500 + + # The extra attack damage points (in half hearts) that the nether star chisel inflicts when it is used to attack an entity. + I:netherStarChiselAttackDamage=6 + + # The max damage of the nether star chisel. [range: 1 ~ 32767, default: 32767] + I:netherStarChiselMaxDamage=32767 + + # The extra attack damage points (in half hearts) that the obsidian chisel inflicts when it is used to attack an entity. + I:obsidianChiselAttackDamage=4 + + # The max damage of the obsidian chisel. [range: 1 ~ 32767, default: 2500] + I:obsidianChiselMaxDamage=2500 +} + + +client { + # Choose whether the inside corner is disconnected on a CTM block - http://imgur.com/eUywLZ4 + B:connectInsideCTM=false + + # Enable connected textures + B:connectedTextures=true + + # For those people who just hate block descriptions on the world gen! + B:imTooGoodForBlockDescriptions=false + + # Particle tick rate. Greater value = less particles. + I:particleTickrate=1 + + # Use old pillar textures + B:pillarOldGraphics=false + + # Make variations of blocks have the same name, and use the description in tooltip to distinguish them. + B:tooltipsUseBlockDescriptions=true +} + + +features { + B:aeCertusQuartz=true + B:aeSkyStone=true + B:aluminum=true + B:amber=true + B:andesite=true + B:antiblock=true + B:arcane=true + B:autoChisel=true + B:autoChiselUpgrades=true + B:ballOfMoss=true + B:beacon=true + B:bloodBlock=true + B:bloodRune=true + B:bookshelf=true + B:brickCustom=true + B:bronze=true + B:carpet=true + B:carpetFloor=true + B:chisel=true + B:cloud=true + B:cobblestone=true + B:cobblestoneMossy=true + B:concrete=true + B:copper=true + B:cubits=true + B:diamondBlock=true + B:diorite=true + B:dirt=true + B:emeraldBlock=true + B:endStone=true + B:factory=true + B:fantasy=true + B:froglight=true + B:futura=true + B:glass=true + B:glassPane=true + B:glassStained=true + B:glassStainedPane=true + B:glotek=true + B:glowstone=true + B:goldBlock=true + B:granite=true + B:grimstone=true + B:hempcrete=true + B:hempcreteSand=true + B:hexPlating=true + B:holystone=true + B:ice=true + B:icePillar=true + B:iceStairs=true + B:ironBars=true + B:ironBlock=true + B:jackolantern=true + B:laboratory=true + B:lapisBlock=true + B:lavastone=true + B:lead=true + B:leaves=true + B:limestone=true + B:marble=true + B:marblePillar=true + B:nation=true + B:neonite=true + B:netherBrick=true + B:netherRack=true + B:nucrete=true + B:obsidian=true + B:packedice=true + B:packedicePillar=true + B:packediceStairs=true + B:paperWall=true + B:present=true + B:pumpkin=true + B:purpur=true + B:quartz=true + B:railcraft=true + B:rcAbyssalBlock=true + B:rcBleachedBone=true + B:rcBloodStained=true + B:rcFrostBoundBlock=true + B:rcInfernalStone=true + B:rcQuarriedBlock=true + B:rcSandyStone=true + B:redstoneBlock=true + B:roadLine=true + B:sandstone=true + B:silver=true + B:smashingRock=true + B:snakeSandstone=true + B:snakestone=true + B:snakestoneObsidian=true + B:steel=true + B:stoneBrick=true + B:svelstone=true + B:tallow=true + B:technical=true + B:templeBlock=true + B:templeBlockMossy=true + B:tfMazestone=true + B:tfTowerstone=true + B:tfUnderBrick=true + B:thaumium=true + B:tin=true + B:torch=true + B:twilghtForest=true + B:tyrian=true + B:uranium=true + B:valentines=true + B:voidstone=true + B:voidstonePillars=true + B:warningSign=true + B:waterstone=true + B:wood=true + B:woolenClay=true +} + + +general { + # If true, you can chisel stone brick to mossy stone brick. + B:allowBrickToMossyInChisel=true + B:allowSmoothStoneToStoneBricksAndBack=true + I:amountYouGetFromFactoryBlockCrafting=32 + + # Can mobs Spawn on the Chisel Blocks + B:canMobsSpawnOnTheChiselBlocks=false + + # Use alternative crafting recipe for the chisel + B:chiselAlternateRecipe=false + + # If this is true, you can chisel from the chisel leaves back to vanilla ones. If it is false, you cannot. + B:chiselBackToVanillaLeaves=false + + # Chisel stone to cobblestone and bricks by left clicking. + B:chiselStoneToCobbleBricks=true + + # The factor that concrete increases your velocity. Default is 1.35, set to 1 for no change. + D:concreteVelocityMult=1.35 + B:doesCloudRenderLikeGhost=true + + # Do you want to enable FMP + B:enableFMP=true + + # Should concrete be a full block. This will also unavoidably disable speed increase if set to true. + B:fullBlockConcrete=false +} + + +hexcolors { + # Black color for hex block overlay #RRGGBB + S:hexblack=#1e1b1b + + # Blue color for hex block overlay #RRGGBB + S:hexblue=#253192 + + # Brown color for hex block overlay #RRGGBB + S:hexbrown=#51301a + + # Cyan color for hex block overlay #RRGGBB + S:hexcyan=#287697 + + # Gray color for hex block overlay #RRGGBB + S:hexgray=#434343 + + # Green color for hex block overlay #RRGGBB + S:hexgreen=#3b511a + + # LightBlue color for hex block overlay #RRGGBB + S:hexlightBlue=#6689d3 + + # Lime color for hex block overlay #RRGGBB + S:hexlime=#41cd34 + + # Magenta color for hex block overlay #RRGGBB + S:hexmagenta=#c354cd + + # Orange color for hex block overlay #RRGGBB + S:hexorange=#eb8844 + + # Pink color for hex block overlay #RRGGBB + S:hexpink=#d88198 + + # Purple color for hex block overlay #RRGGBB + S:hexpurple=#7b2fbe + + # Red color for hex block overlay #RRGGBB + S:hexred=#b3312c + + # Silver color for hex block overlay #RRGGBB + S:hexsilver=#ababab + + # White color for hex block overlay #RRGGBB + S:hexwhite=#f0f0f0 + + # Yellow color for hex block overlay #RRGGBB + S:hexyellow=#decf2a +} + + +tweaks { + S:"concrete recipe block"=gravel +} + + +worldgen { + # Amount of andesite to generate in the world; use 0 for none. + I:andesiteAmount=8 + + # Amount of diorite to generate in the world; use 0 for none. + I:dioriteAmount=8 + + # Amount of granite to generate in the world; use 0 for none. + I:graniteAmount=8 + + # Amount of limestone to generate in the world; use 0 for none + I:limestoneAmount=8 + + # Amount of marble to generate in the world; use 0 for none + I:marbleAmount=7 +} + + diff --git a/both/config/cofh/core/client.cfg b/both/config/cofh/core/client.cfg new file mode 100644 index 0000000..5fc1e69 --- /dev/null +++ b/both/config/cofh/core/client.cfg @@ -0,0 +1,114 @@ +# Configuration file + +General { + # Set to true to use Color Blind Textures in CoFH Mods, where applicable. + B:EnableColorBlindTextures=false + + # Set to false to disable shader effects in CoFH Mods. + B:EnableShaderEffects=true +} + + +########################################################################################################## +# Global +#--------------------------------------------------------------------------------------------------------# +# The options in this section change core Minecraft behavior and are not limited to CoFH mods. +########################################################################################################## + +Global { + # Set to false to disable all animated textures in Minecraft. + B:EnableAnimatedTextures=true + + # Set to false to disable any particles from spawning in Minecraft. + B:EnableParticles=true + + # Set to false to disable chunk sorting during rendering. + B:EnableRenderSorting=true +} + + +Interface { + # Set to true to draw borders on GUI slots in CoFH Mods, where applicable. + B:EnableGUISlotBorders=true + + Tooltips { + # Set to true to display large item counts as stacks rather than a single quantity. + B:DisplayContainedItemsAsStackCount=false + + # Set to false to hide a tooltip prompting you to press Shift for more details on various items. + B:DisplayHoldShiftForDetail=true + } + +} + + +Security { + # Set to false to disable warnings about Ops having access to 'secure' blocks upon logging on to a server. + B:OpsCanAccessSecureBlocksWarning=true +} + + +Tab { + + Augment { + I:ColorBackground=564812 + I:ColorHeader=14797103 + I:ColorSubHeader=11186104 + I:ColorText=0 + I:Side=1 + } + + Configuration { + I:ColorBackground=2254472 + I:ColorHeader=14797103 + I:ColorSubHeader=11186104 + I:ColorText=0 + I:Side=1 + } + + Energy { + I:ColorBackgroundConsumer=685776 + I:ColorBackgroundProducer=13657355 + I:ColorHeader=14797103 + I:ColorSubHeader=11186104 + I:ColorText=0 + I:Side=0 + } + + Information { + I:ColorBackground=5592405 + I:ColorHeader=14797103 + I:ColorSubHeader=11186104 + I:ColorText=16777215 + B:Enable=true + I:Side=0 + } + + Redstone { + I:ColorBackground=13640458 + I:ColorHeader=14797103 + I:ColorSubHeader=11186104 + I:ColorText=0 + I:Side=1 + } + + Security { + I:ColorBackground=8947848 + I:ColorHeader=14797103 + I:ColorSubHeader=11186104 + I:ColorText=0 + I:Side=1 + } + + Tutorial { + I:ColorBackground=5900731 + I:ColorHeader=14797103 + I:ColorSubHeader=11186104 + I:ColorText=16777215 + B:Enable=true + I:Side=0 + } + +} + + diff --git a/both/config/cofh/core/common.cfg b/both/config/cofh/core/common.cfg new file mode 100644 index 0000000..4b1f153 --- /dev/null +++ b/both/config/cofh/core/common.cfg @@ -0,0 +1,67 @@ +# Configuration file + +Enchantment { + I:Holding=104 + I:Multishot=105 +} + + +General { + # Set to TRUE for this to log when a block is dismantled. + B:EnableDismantleLogging=false + + # Set to TRUE to display death messages for any named entity. + B:EnableGenericDeathMessage=true + + # Set to FALSE to disable items on the ground from trying to stack. This can improve server performance. + B:EnableItemStacking=true + + # Set to TRUE to be informed of non-critical updates. You will still receive critical update notifications. + B:EnableUpdateNotifications=true +} + + +Holiday { + # Set this to TRUE to disable Christmas cheer. Scrooge. :( + B:HoHoNo=false + + # Set this to TRUE to disable April Foolishness. + B:IHateApril=false +} + + +Security { + # Set to TRUE to allow for Server Ops to access 'secure' blocks. Your players will be warned upon server connection. + B:OpsCanAccessSecureBlocks=false +} + + +Version { + S:Identifier=1.7.10R3.1.4 +} + + +World { + # This will flatten the bedrock layer. + B:FlatBedrock=false + + # The number of layers of bedrock to flatten to. (Max: 8) + I:FlatBedrockLayers=1 + + # This allows for vanilla Minecraft ore generation to be REPLACED. Configure in the Vanilla.json file; vanilla defaults have been provided. If you rename the Vanilla.json file, this option WILL NOT WORK. + B:ReplaceVanillaGeneration=false + + # If FlatBedrock is enabled, this will enforce it in previously generated chunks. + B:RetroactiveFlatBedrock=false + + # This will retroactively generate ores in previously generated chunks. + B:RetroactiveOreGeneration=false + + Tweaks { + # Set this to a value > 1 to make trees grow more infrequently. Rate is 1 in N. Example: If this value is set to 3, trees will take 3x the time to grow, on average. + I:TreeGrowthChance=1 + } + +} + + diff --git a/both/config/cofh/core/friends.cfg b/both/config/cofh/core/friends.cfg new file mode 100644 index 0000000..e69de29 diff --git a/both/config/cofh/core/loot.cfg b/both/config/cofh/core/loot.cfg new file mode 100644 index 0000000..7d46394 --- /dev/null +++ b/both/config/cofh/core/loot.cfg @@ -0,0 +1,43 @@ +# Configuration file + +General { + # Set to false to disable this entire module. + B:EnableModule=true +} + + +Heads { + # If enabled, mobs only drop heads when killed by players. + B:MobsDropOnPvEOnly=true + + # If enabled, players only drop heads when killed by other players. + B:PlayersDropOnPvPOnly=true + + Players { + I:Chance=5 + B:Enabled=true + } + + Creepers { + I:Chance=5 + B:Enabled=true + } + + Skeletons { + I:Chance=5 + B:Enabled=true + } + + WitherSkeletons { + I:Chance=5 + B:Enabled=false + } + + Zombies { + I:Chance=5 + B:Enabled=true + } + +} + + diff --git a/both/config/cofh/thermalexpansion/client.cfg b/both/config/cofh/thermalexpansion/client.cfg new file mode 100644 index 0000000..9b5a1ee --- /dev/null +++ b/both/config/cofh/thermalexpansion/client.cfg @@ -0,0 +1,90 @@ +# Configuration file + +Interface { + + CreativeTab { + B:BlocksInCommonTab=false + B:FlorbsInCommonTab=false + B:ItemsInCommonTab=false + B:ToolsInCommonTab=false + } + +} + + +Machine { + + Furnace { + # Enable sounds for the Furnace. + B:Sound.Enable=true + } + + Pulverizer { + # Enable sounds for the Pulverizer. + B:Sound.Enable=true + } + + Sawmill { + # Enable sounds for the Sawmill. + B:Sound.Enable=true + } + + Smelter { + # Enable sounds for the Smelter. + B:Sound.Enable=true + } + + Crucible { + # Enable sounds for the Crucible. + B:Sound.Enable=true + } + + Transposer { + # Enable sounds for the Transposer. + B:Sound.Enable=true + } + + Precipitator { + # Enable sounds for the Precipitator. + B:Sound.Enable=true + } + + Extruder { + # Enable sounds for the Extruder. + B:Sound.Enable=true + } + + Accumulator { + # Enable sounds for the Accumulator. + B:Sound.Enable=true + } + + Assembler { + # Enable sounds for the Assembler. + B:Sound.Enable=true + } + + Charger { + # Enable sounds for the Charger. + B:Sound.Enable=true + } + + Insolator { + # Enable sounds for the Insolator. + B:Sound.Enable=true + } + +} + + +Render { + # Set to TRUE for Tesseracts to use an alternate starfield shader. + B:UseAlternateShader=true +} + + +Version { + S:Identifier=1.7.10R4.1.5 +} + + diff --git a/both/config/cofh/thermalexpansion/common.cfg b/both/config/cofh/thermalexpansion/common.cfg new file mode 100644 index 0000000..ea60b1d --- /dev/null +++ b/both/config/cofh/thermalexpansion/common.cfg @@ -0,0 +1,741 @@ +# Configuration file + +Cache { + + Creative { + B:Enable=true + } + + Basic { + I:Capacity=10000 + B:Recipe.Enable=true + } + + Hardened { + I:Capacity=40000 + B:Recipe.Enable=true + } + + Reinforced { + I:Capacity=160000 + B:Recipe.Enable=true + } + + Resonant { + I:Capacity=640000 + B:Recipe.Enable=true + } + +} + + +Cell { + + Creative { + B:Enable=true + I:MaxValue=100000 + } + + Basic { + I:Capacity=400000 + I:MaxReceive=200 + I:MaxSend=200 + B:Recipe.Enable=true + } + + Hardened { + I:Capacity=2000000 + I:MaxReceive=800 + I:MaxSend=800 + B:Recipe.Enable=true + } + + Reinforced { + I:Capacity=20000000 + I:MaxReceive=8000 + I:MaxSend=8000 + B:Recipe.Enable=true + } + + Resonant { + I:Capacity=80000000 + I:MaxReceive=32000 + I:MaxSend=32000 + B:Recipe.Enable=true + } + +} + + +Device { + + Activator { + I:ActivationEnergy=20 + I:BasePower=20 + B:Recipe.Enable=true + } + + Breaker { + B:Recipe.Enable=true + + # If enabled, The Block Breaker will require a Diamond Pickaxe instead of an Invar Pickaxe. + B:Recipe.RequireDiamondPickaxe=false + } + + Collector { + B:Recipe.Enable=true + } + + Nullifier { + B:Recipe.Enable=true + } + + Buffer { + B:Recipe.Enable=true + } + +} + + +Dynamo { + + Steam { + I:BasePower=80 + B:Recipe.Enable=true + } + + Magmatic { + I:BasePower=80 + B:Recipe.Enable=true + } + + Compression { + I:BasePower=80 + B:Recipe.Enable=true + } + + Reactant { + I:BasePower=80 + B:Recipe.Enable=true + } + + Enervation { + I:BasePower=80 + B:Recipe.Enable=true + } + +} + + +Ender { + + Tesseract { + B:Recipe.Enable=true + + # If FALSE, disables the Tesseract Frames recipes, if Tesseracts are ALSO disabled. + B:Recipe.Frame=true + + # If FALSE, hides the Tesseract, if the recipe is ALSO disabled. + B:Show.Block=true + + # If FALSE, hides the Tesseract Frames, if their recipes are ALSO disabled. + B:Show.Frame=true + } + +} + + +General { + B:PneumaticServo.AllowBronze=false + B:PneumaticServo.AllowInvar=false + B:PneumaticServo.AllowSilver=false + B:PneumaticServo.AllowSteel=false + + # If enabled, ingots are used instead of gears in many default recipes. + B:UseIngots=false +} + + +Item { + + Tool { + + Igniter { + B:Recipe=true + } + + Chiller { + B:Recipe=true + } + + Pump { + B:Recipe=true + } + + Transfuser { + B:Recipe=true + } + + BattleWrench { + B:BattleWrench=true + } + + } + + Capacitor { + + Creative { + B:Enable=true + I:Send=100000 + } + + Potato { + I:Capacity=32000 + B:Recipe=true + I:Send=160 + } + + Basic { + I:Capacity=80000 + I:Receive=200 + B:Recipe=true + I:Send=80 + } + + Hardened { + I:Capacity=400000 + I:Receive=800 + B:Recipe=true + I:Send=400 + } + + Reinforced { + I:Capacity=4000000 + I:Receive=8000 + B:Recipe=true + I:Send=4000 + } + + Resonant { + I:Capacity=20000000 + I:Receive=32000 + B:Recipe=true + I:Send=16000 + } + + } + + Satchel { + + Creative { + B:Enable=true + } + + Basic { + B:Recipe=true + } + + Hardened { + B:Recipe=true + } + + Reinforced { + B:Recipe=true + } + + Resonant { + B:Recipe=true + } + + } + +} + + +Light { + + Illuminator { + B:Recipe.Enable=true + } + + LampLumiumRadiant { + B:Recipe.Enable=true + } + + LampLumium { + B:Recipe.Enable=true + } + +} + + +Machine { + + Furnace { + I:BasePower=20 + B:Recipe.Enable=true + } + + Pulverizer { + I:BasePower=40 + B:Recipe.Enable=true + + # If enabled, the Pulverizer will require Diamonds instead of Flint. + B:RequireDiamonds=false + } + + Sawmill { + I:BasePower=20 + B:Recipe.Enable=true + } + + Smelter { + I:BasePower=40 + B:Recipe.Enable=true + } + + Crucible { + I:BasePower=400 + B:Recipe.Enable=true + } + + Transposer { + I:BasePower=40 + B:Recipe.Enable=true + } + + Precipitator { + I:BasePower=20 + B:Recipe.Enable=true + } + + Extruder { + B:Recipe.Enable=true + } + + Accumulator { + # This controls how many mB/t the Accumulator generates. (Default: 25) + I:BaseRate=25 + B:PassiveGeneration=false + + # This controls how many mB/t the Accumulator generates without two or more adjacent source blocks, if enabled. (Default: 1) + I:PassiveRate=1 + B:Recipe.Enable=true + } + + Assembler { + I:BasePower=20 + B:Recipe.Enable=true + } + + Charger { + I:BasePower=8000 + B:Recipe.Enable=true + } + + Insolator { + I:BasePower=20 + B:Recipe.Enable=true + } + + All { + B:CreativeTab.Basic=false + B:CreativeTab.Hardened=false + B:CreativeTab.Reinforced=false + B:CreativeTab.Resonant=true + + Augments { + B:Default.AutoTransfer=true + B:Default.ReconfigurableSides=true + B:Default.RedstoneControl=true + } + + } + +} + + +Plate { + + Frame { + B:Recipe.Enable=true + } + + Signal { + B:Recipe.Enable=true + } + + Impulse { + B:Recipe.Enable=true + } + + Translocate { + B:Recipe.Enable=true + } + + Charge { + B:Recipe.Enable=true + } + + Excursion { + B:Recipe.Enable=true + } + + Teleport { + B:Recipe.Enable=true + } + +} + + +Plugins { + + MineFactoryReloaded { + B:Enable=true + } + + EE3 { + B:Enable=true + } + + EnderIO { + B:Enable=true + } + + Forestry { + B:Enable=true + } + + Thaumcraft { + B:Enable=true + } + +} + + +RecipeManagers { + + Sawmill { + B:AllowRecipeOverwrite=false + + Log { + # This sets the default rate for Log->Plank conversion. This number is used in all automatically generated recipes. + D:DefaultMultiplier=1.5 + } + + } + + Pulverizer { + B:AllowRecipeOverwrite=false + + Ore { + # This sets the default rate for Ore->Dust conversion. This number is used in all automatically generated recipes. + I:DefaultMultiplier=2 + } + + Recipes { + B:BasalzRod=true + B:BlazeRod=true + B:BlitzRod=true + B:BlizzRod=true + B:Bone=true + B:Diamond=true + B:EnderPearl=true + B:GlassBottle=true + B:HorseArmor=true + B:Netherrack=true + B:RedstoneLamp=true + B:Reed=true + B:Sandstone=true + B:Silicon=true + B:Wool=true + } + + Wool { + # This sets the default rate for Wool->String conversion. This number is used in all automatically generated recipes. + I:String=4 + + Dye { + I:Black=0 + I:Blue=5 + I:Brown=0 + I:Cyan=5 + I:Gray=5 + I:Green=0 + I:LightBlue=5 + I:LightGray=5 + I:Lime=5 + I:Magenta=5 + I:Orange=5 + I:Pink=5 + I:Purple=5 + I:Red=5 + I:White=0 + I:Yellow=5 + } + + } + + } + + Extruder { + B:AllowRecipeOverwrite=false + + Recipes { + I:Cobblestone.Lava=0 + I:Cobblestone.Water=0 + I:Obsidian.Lava=1000 + I:Obsidian.Water=1000 + I:Stone.Lava=0 + I:Stone.Water=1000 + } + + } + + Furnace { + B:AllowRecipeOverwrite=false + } + + Smelter { + B:AllowRecipeOverwrite=false + + Ore { + # This sets the default rate for Ore->Ingot conversion. This number is used in all automatically generated recipes. + I:DefaultMultiplier=2 + + # This sets the boosted rate for Ore->Ingot conversion - when Rich Slag or Cinnabar Crystals are used. This number is used in all automatically generated recipes. + I:SpecialMultiplier=3 + } + + Recipes { + B:Steel=true + } + + } + + Transposer { + B:AllowRecipeOverwrite=false + + Recipes { + B:EndStone=true + B:MossyCobblestone=true + B:MossyStoneBrick=true + B:NetherBrick=false + B:PackedIce=true + } + + } + + Crucible { + B:AllowRecipeOverwrite=false + + Recipes { + B:BlazeRod=true + I:BlazeRod.Energy=20000 + B:Netherrack=true + I:Netherrack.Energy=120000 + } + + } + + Precipitator { + B:AllowRecipeOverwrite=false + } + + Charger { + B:AllowRecipeOverwrite=false + } + + Insolator { + B:AllowRecipeOverwrite=false + + Crop { + # This sets the boosted rate for Crop growth - when Rich Phyto-Gro is used. This number is used in all automatically generated recipes. + I:DefaultMultiplier=3 + } + + Recipes { + B:Cactus=true + B:CocoaBean=true + B:LilyPad=true + B:Melon=true + B:Pumpkin=true + B:Reeds=true + B:Vine=true + } + + } + +} + + +Security { + # Enable this to allow for Energy Cells to be securable. + B:Cell.All.Securable=true + + # Enable this to allow for Activators to be securable. + B:Device.Activator.Securable=true + + # Enable this to allow for Breakers to be securable. + B:Device.Breaker.Securable=true + + # Enable this to allow for Buffers to be securable. + B:Device.Buffer.Securable=true + + # Enable this to allow for Collectors to be securable. + B:Device.Collector.Securable=true + + # Enable this to allow for Nullifiers to be securable. + B:Device.Nullifier.Securable=true + + # Enable this to allow for Dynamos to be securable. + B:Dynamo.All.Securable=true + + # Enable this to allow for Accumulators to be securable. + B:Machine.Accumulator.Securable=true + + # Enable this to allow for Assemblers to be securable. + B:Machine.Assembler.Securable=true + + # Enable this to allow for Chargers to be securable. + B:Machine.Charger.Securable=true + + # Enable this to allow for Crucibles to be securable. + B:Machine.Crucible.Securable=true + + # Enable this to allow for Extruders to be securable. + B:Machine.Extruder.Securable=true + + # Enable this to allow for Furnaces to be securable. + B:Machine.Furnace.Securable=true + + # Enable this to allow for Insolators to be securable. + B:Machine.Insolator.Securable=true + + # Enable this to allow for Precipitators to be securable. + B:Machine.Precipitator.Securable=true + + # Enable this to allow for Pulverizers to be securable. + B:Machine.Pulverizer.Securable=true + + # Enable this to allow for Sawmills to be securable. + B:Machine.Sawmill.Securable=true + + # Enable this to allow for Smelters to be securable. + B:Machine.Smelter.Securable=true + + # Enable this to allow for Transposers to be securable. + B:Machine.Transposer.Securable=true + + # Enable this to allow for Satchels to be securable. + B:Satchel.All.Securable=true + + # Enable this to allow for Strongboxes to be securable. + B:Strongbox.All.Securable=true + + # Enable this to allow for Workbenches to be securable. + B:Workbench.All.Securable=true +} + + +Sponge { + + Creative { + B:Enable=true + } + + Basic { + B:Recipe.Enable=true + } + + Magmatic { + B:Recipe.Enable=true + } + +} + + +Strongbox { + + Creative { + B:Enable=true + } + + Basic { + B:Recipe.Enable=true + } + + Hardened { + B:Recipe.Enable=true + } + + Reinforced { + B:Recipe.Enable=true + } + + Resonant { + B:Recipe.Enable=true + } + +} + + +Tank { + + Creative { + B:Enable=true + } + + Basic { + I:Capacity=8000 + B:Recipe.Enable=true + } + + Hardened { + I:Capacity=32000 + B:Recipe.Enable=true + } + + Reinforced { + I:Capacity=128000 + B:Recipe.Enable=true + } + + Resonant { + I:Capacity=512000 + B:Recipe.Enable=true + } + +} + + +Version { + S:Identifier=1.7.10R4.1.5 +} + + +Workbench { + + Creative { + B:Enable=true + } + + Basic { + B:Recipe.Enable=true + } + + Hardened { + B:Recipe.Enable=true + } + + Reinforced { + B:Recipe.Enable=true + } + + Resonant { + B:Recipe.Enable=true + } + +} + + diff --git a/both/config/cofh/thermalexpansion/florbs.cfg b/both/config/cofh/thermalexpansion/florbs.cfg new file mode 100644 index 0000000..b85f0ae --- /dev/null +++ b/both/config/cofh/thermalexpansion/florbs.cfg @@ -0,0 +1,114 @@ +# Configuration file + +General { + # This allows you to disable recipes for Florbs. It also means that you actively dislike fun things. + B:Recipe.Enable=true +} + + +Whitelist { + B:aerotheum=true + B:aluminum.molten=true + B:aluminumbrass.molten=true + B:alumite.molten=true + B:ardite.molten=true + B:bioethanol=true + B:biofuel=true + B:biomass=true + B:blazlinite=true + B:blood=true + B:bronze.molten=true + B:chocolatemilk=true + B:cloud_seed=true + B:cloud_seed_concentrated=true + B:coal=true + B:cobalt.molten=true + B:copper.molten=true + B:cryotheum=true + B:cyanite=true + B:diesel=true + B:electrum.molten=true + B:emerald.liquid=true + B:ender=true + B:ender_distillation=true + B:enderium.molten=true + B:fire_water=true + B:fluiddeath=true + B:fluidpure=true + B:fluxgoo=true + B:for.honey=true + B:fuel=true + B:glass=true + B:glass.molten=true + B:glowstone=true + B:glue=true + B:gold.molten=true + B:greeni=true + B:hell_blood=true + B:honey=true + B:hootch=true + B:ice=true + B:invar.molten=true + B:iron.molten=true + B:juice=true + B:lava=true + B:lead.molten=true + B:liquid_sunshine=true + B:lumium.molten=true + B:mana=true + B:manyullyn.molten=true + B:mead=true + B:meat=true + B:milk=true + B:mithril.molten=true + B:mobessence=true + B:molten_vanite=true + B:mushroomsoup=true + B:myst.ink.black=true + B:nickel.molten=true + B:nova_lava=true + B:nova_water=true + B:nutrient_distillation=true + B:obsidian.molten=true + B:oil=true + B:petrotheum=true + B:pigiron.molten=true + B:pinkslime=true + B:platinum.molten=true + B:poison=true + B:pyrotheum=true + B:quartz.molten=true + B:redplasma=true + B:redstone=true + B:refinedfuel=true + B:rocket_fuel=true + B:seedoil=true + B:sewage=true + B:short.mead=true + B:signalum.molten=true + B:silver.molten=true + B:slime.blue=true + B:sludge=true + B:steam=true + B:steel.molten=true + B:stone.seared=true + B:tin.molten=true + B:tower=true + B:vapor_of_levity=true + B:veganoption.fluidoilvegetable=true + B:veganoption.fluidsoapsolution=true + B:veganoption.inkblack=true + B:veganoption.inkwhite=true + B:veganoption.lyewater=true + B:veganoption.plantmilk=true + B:veganoption.rawender=true + B:water=true + B:"witchery:brew"=true + B:"witchery:brewliquid"=true + B:"witchery:fluiddisease"=true + B:"witchery:fluidspirit"=true + B:"witchery:hollowtears"=true + B:yellorium=true +} + + diff --git a/both/config/cofh/thermalexpansion/fuels.cfg b/both/config/cofh/thermalexpansion/fuels.cfg new file mode 100644 index 0000000..bf84bcd --- /dev/null +++ b/both/config/cofh/thermalexpansion/fuels.cfg @@ -0,0 +1,78 @@ +# Configuration file + +########################################################################################################## +# Coolants +#--------------------------------------------------------------------------------------------------------# +# You can add Coolants in this section. Fluid names only, as they are registered in Minecraft. Currently only used by the Compression Dynamo. +########################################################################################################## + +Coolants { + I:cryotheum=4000000 + I:ice=2000000 + I:water=400000 +} + + +Fuels { + + ########################################################################################################## + # Steam + #--------------------------------------------------------------------------------------------------------# + # You can adjust fuel values for the Steam Dynamo in this section. New fuels cannot be added at this time. + ########################################################################################################## + + Steam { + I:charcoal=32000 + I:coal=48000 + I:wood=4500 + } + + Enervation { + I:redstone=64000 + } + + ########################################################################################################## + # Magmatic + #--------------------------------------------------------------------------------------------------------# + # You can add fuels to the Magmatic Dynamo in this section. Fluid names only, as they are registered in Minecraft. + ########################################################################################################## + + Magmatic { + I:lava=180000 + I:pyrotheum=2000000 + } + + ########################################################################################################## + # Compression + #--------------------------------------------------------------------------------------------------------# + # You can add fuels to the Compression Dynamo in this section. Fluid names only, as they are registered in Minecraft. + ########################################################################################################## + + Compression { + I:bioethanol=500000 + I:biofuel=500000 + I:coal=1000000 + I:fuel=1500000 + I:oil=150000 + } + + ########################################################################################################## + # Reactant + #--------------------------------------------------------------------------------------------------------# + # You can add fuels to the Reactant Dynamo in this section. Fluid names only, as they are registered in Minecraft. + ########################################################################################################## + + Reactant { + I:biomass=450000 + I:creosote=200000 + I:glowstone=750000 + I:mobessence=500000 + I:redstone=600000 + I:seedoil=250000 + I:sewage=12000 + I:sludge=12000 + } + +} + + diff --git a/both/config/cofh/thermalfoundation/client.cfg b/both/config/cofh/thermalfoundation/client.cfg new file mode 100644 index 0000000..2148aa4 --- /dev/null +++ b/both/config/cofh/thermalfoundation/client.cfg @@ -0,0 +1,29 @@ +# Configuration file + +Icons { + # Set to FALSE to revert Blaze Powder to the default Minecraft icon. + B:BlazePowder=true +} + + +Interface { + + CreativeTab { + B:ArmorInCommonTab=false + B:ToolsInCommonTab=false + } + +} + + +Render { + # Set to TRUE for Ender devices to be a bit more Cagey year-round. + B:CageyEnder=false +} + + +Version { + S:Identifier=1.7.10R1.2.6 +} + + diff --git a/both/config/cofh/thermalfoundation/common.cfg b/both/config/cofh/thermalfoundation/common.cfg new file mode 100644 index 0000000..15e1897 --- /dev/null +++ b/both/config/cofh/thermalfoundation/common.cfg @@ -0,0 +1,516 @@ +# Configuration file + +Equipment { + # Set to TRUE to disable ALL armor sets. + B:DisableAllArmor=false + + # Set to TRUE to disable ALL tool sets. + B:DisableAllTools=false + + # Set to FALSE to hide all disabled equipment from the Creative Tabs and NEI. + B:ShowDisabledEquipment=true + + Wood { + + Tools { + B:Shears=true + B:Sickle=true + } + + } + + Stone { + + Tools { + B:Bow=true + B:FishingRod=true + B:Shears=true + B:Sickle=true + } + + } + + Iron { + + Tools { + B:Bow=true + B:FishingRod=true + B:Sickle=true + } + + } + + Diamond { + + Tools { + B:Bow=true + B:FishingRod=true + B:Shears=true + B:Sickle=true + } + + } + + Gold { + + Tools { + B:Bow=true + B:FishingRod=true + B:Shears=true + B:Sickle=true + } + + } + + Copper { + B:Armor=true + + Tools { + B:Axe=true + B:Bow=true + B:FishingRod=true + B:Hoe=true + B:Pickaxe=true + B:Shears=true + B:Shovel=true + B:Sickle=true + B:Sword=true + } + + } + + Tin { + B:Armor=true + + Tools { + B:Axe=true + B:Bow=true + B:FishingRod=true + B:Hoe=true + B:Pickaxe=true + B:Shears=true + B:Shovel=true + B:Sickle=true + B:Sword=true + } + + } + + Silver { + B:Armor=true + + Tools { + B:Axe=true + B:Bow=true + B:FishingRod=true + B:Hoe=true + B:Pickaxe=true + B:Shears=true + B:Shovel=true + B:Sickle=true + B:Sword=true + } + + } + + Lead { + B:Armor=true + + Tools { + B:Axe=true + B:Bow=true + B:FishingRod=true + B:Hoe=true + B:Pickaxe=true + B:Shears=true + B:Shovel=true + B:Sickle=true + B:Sword=true + } + + } + + Nickel { + B:Armor=true + + Tools { + B:Axe=true + B:Bow=true + B:FishingRod=true + B:Hoe=true + B:Pickaxe=true + B:Shears=true + B:Shovel=true + B:Sickle=true + B:Sword=true + } + + } + + Electrum { + B:Armor=true + + Tools { + B:Axe=true + B:Bow=true + B:FishingRod=true + B:Hoe=true + B:Pickaxe=true + B:Shears=true + B:Shovel=true + B:Sickle=true + B:Sword=true + } + + } + + Invar { + B:Armor=true + + Tools { + B:Axe=true + B:Bow=true + B:FishingRod=true + B:Hoe=true + B:Pickaxe=true + B:Shears=true + B:Shovel=true + B:Sickle=true + B:Sword=true + } + + } + + Bronze { + B:Armor=true + + Tools { + B:Axe=true + B:Bow=true + B:FishingRod=true + B:Hoe=true + B:Pickaxe=true + B:Shears=true + B:Shovel=true + B:Sickle=true + B:Sword=true + } + + } + + Platinum { + B:Armor=true + + Tools { + B:Axe=true + B:Bow=true + B:FishingRod=true + B:Hoe=true + B:Pickaxe=true + B:Shears=true + B:Shovel=true + B:Sickle=true + B:Sword=true + } + + } + +} + + +Fluid { + + Redstone { + # Enable this for Fluid Redstone to emit a signal proportional to its fluid level. + B:Effect=true + } + + Glowstone { + # Enable this for Fluid Glowstone Source blocks to condense back into solid Glowstone above a given y-value. + B:Condense=true + + # Enable this for Fluid Glowstone to do...something. + B:Effect=true + + # Enable this for Fluid Glowstone Source blocks to gradually float upwards. + B:Float=true + + # This adjusts the y-value where Fluid Glowstone will *always* condense, if that is enabled. It will also condense above 80% of this value, if it cannot flow. + I:MaxHeight=120 + } + + Ender { + # Enable this for Fluid Ender to randomly teleport entities on contact. + B:Effect=true + } + + Pyrotheum { + # Enable this for Fluid Pyrotheum to be worse than lava. + B:Effect=true + + # Enable this for Fluid Pyrotheum Source blocks to gradually fall downwards. + B:Fall=true + } + + Cryotheum { + # Enable this for Fluid Cryotheum to be worse than lava, except cold. + B:Effect=true + + # Enable this for Fluid Cryotheum Source blocks to gradually fall downwards. + B:Fall=true + } + + Aerotheum { + # Enable this for Fluid Aerotheum Source blocks to dissipate back into air above a given y-value. + B:Dissipate=true + + # Enable this for Fluid Aerotheum to do...things. + B:Effect=true + + # Enable this for Fluid Aerotheum Source blocks to gradually float upwards. + B:Float=true + + # This adjusts the y-value where Fluid Aerotheum will *always* dissipate, if that is enabled. + I:MaxHeight=120 + } + + Petrotheum { + # Enable this for Fluid Petrotheum to break apart stone blocks. + B:Effect=true + + # Enable this for Fluid Petrotheum to have an EXTREME effect on stone blocks. + B:Effect.Extreme=false + + # Enable this for Fluid Petrotheum Source blocks to gradually fall downwards. + B:Fall=true + } + + Mana { + # Enable this for Fluid Mana to do...things. + B:Effect=true + } + + Coal { + # Enable this for Fluid Coal to be flammable. + B:Flammable=true + } + +} + + +General { + # If TRUE, Fire-Immune mobs have a chance to drop Sulfur. + B:FireImmuneDropSulfur=true +} + + +Lexicon { + # This option will generate a fresh blacklist or whitelist EVERY time. This is not recommended, but is provided here as an option if you are satisfied with the defaults. + B:AlwaysGenerateList=false + + # This will generate a default list file depending on your list setting. This will ONLY generate if no list file already exists OR you have also enabled list regeneration. + B:GenerateDefaultList=true + + # This will echo all entries to the system log. + B:LogEntries=false + + # Set to true for a whitelist, FALSE for a blacklist + B:UseWhiteList=true +} + + +Mob { + + Blizz { + # Set this to false to disable Blizzes entirely. Jerk. + B:Enable=true + + # Set this to false for the Blizz to use a mod-specific ID; this removes the Spawn Egg. + B:UseGlobalId=true + + Spawn { + # This sets the maximum light level Blizzes can spawn at, if restricted. + I:Light.Level=1 + + # Set this to false for Blizzes to spawn at any light level. + B:Light.Limit=true + + # This sets the maximum light number of Blizzes that spawn in a group. + I:MaxGroupSize=4 + + # This sets the minimum number of Blizzes that spawn in a group. + I:MinGroupSize=1 + + # This sets the relative spawn weight for Blizzes. + I:SpawnWeight=10 + } + + } + + Blitz { + # Set this to false to disable Blitzes entirely. Jerk. + B:Enable=true + + # Set this to false for the Blitz to use a mod-specific ID; this removes the Spawn Egg. + B:UseGlobalId=true + + Spawn { + # This sets the maximum light level Blitzes can spawn at, if restricted. + I:Light.Level=1 + + # Set this to false for Blitzes to spawn at any light level. + B:Light.Limit=true + + # This sets the maximum light number of Blitzes that spawn in a group. + I:MaxGroupSize=4 + + # This sets the minimum number of Blitzes that spawn in a group. + I:MinGroupSize=1 + + # This sets the relative spawn weight for Blitzes. + I:SpawnWeight=10 + } + + } + + Basalz { + # Set this to false to disable Basalzes entirely. Jerk. + B:Enable=true + + # Set this to false for the Basalz to use a mod-specific ID; this removes the Spawn Egg. + B:UseGlobalId=true + + Spawn { + # This sets the maximum light level Basalzes can spawn at, if restricted. + I:Light.Level=1 + + # Set this to false for Basalzes to spawn at any light level. + B:Light.Limit=true + + # This sets the maximum light number of Basalzes that spawn in a group. + I:MaxGroupSize=4 + + # This sets the minimum number of Basalzes that spawn in a group. + I:MinGroupSize=1 + + # This sets the relative spawn weight for Basalzes. + I:SpawnWeight=10 + } + + } + +} + + +Plugins { + + MineFactoryReloaded { + B:Enable=true + + Straw { + B:Aerotheum=true + B:Coal=true + B:Cryotheum=true + B:Ender=true + + # This controls the maximum distance (in blocks) a player will teleport from drinking Ender. (Min: 8, Max: 65536) + I:Ender.Range=16384 + B:Glowstone=true + B:Petrotheum=true + B:Pyrotheum=true + B:Redstone=true + } + + } + + Thaumcraft { + B:Enable=true + } + + TConstruct { + B:Enable=true + + Material { + + Silver { + I:Attack=3 + I:Durability=80 + I:HarvestLevel=2 + + # Only change this if you absolutely know what you are doing. + I:Id=1023 + I:MiningSpeed=1200 + } + + Lead { + I:Attack=2 + I:Durability=250 + I:HarvestLevel=1 + + # Only change this if you absolutely know what you are doing. + I:Id=1022 + I:MiningSpeed=900 + } + + Nickel { + I:Attack=2 + I:Durability=750 + I:HarvestLevel=2 + + # Only change this if you absolutely know what you are doing. + I:Id=1021 + I:MiningSpeed=1100 + } + + Platinum { + I:Attack=5 + I:Durability=1050 + I:HarvestLevel=4 + + # Only change this if you absolutely know what you are doing. + I:Id=1024 + I:MiningSpeed=1400 + } + + Invar { + I:Attack=2 + I:Durability=450 + I:HarvestLevel=2 + + # Only change this if you absolutely know what you are doing. + I:Id=1020 + I:MiningSpeed=700 + } + + Electrum { + I:Attack=2 + I:Durability=90 + I:HarvestLevel=1 + + # Only change this if you absolutely know what you are doing. + I:Id=1025 + I:MiningSpeed=1700 + } + + } + + } + + EE3 { + B:Enable=true + } + +} + + +Version { + S:Identifier=1.7.10R1.2.6 +} + + +World { + # If enabled, Thermal Foundation will create default world generation files - if it cannot find existing ones. Only disable this if you know what you are doing. + B:GenerateDefaultFiles=false +} + + diff --git a/both/config/cofh/thermalfoundation/lexicon-whitelist.cfg b/both/config/cofh/thermalfoundation/lexicon-whitelist.cfg new file mode 100644 index 0000000..25e9524 --- /dev/null +++ b/both/config/cofh/thermalfoundation/lexicon-whitelist.cfg @@ -0,0 +1,780 @@ +blockAdamantine +blockAluminium +blockAluminiumBrass +blockAluminum +blockAluminumBrass +blockAlumite +blockAmber +blockAmordrine +blockAndesite +blockAngmallen +blockArdite +blockAstralSilver +blockAtlarus +blockBambooAsper +blockBambooAsperSlab +blockBambooFargesiaRobusta +blockBambooFargesiaRobustaSlab +blockBambooGiantTimber +blockBambooGiantTimberSlab +blockBambooGolden +blockBambooGoldenSlab +blockBambooMoso +blockBambooMosoSlab +blockBambooShortTassled +blockBambooShortTassledSlab +blockBambooTimorBlack +blockBambooTimorBlackSlab +blockBambooTropicalBlue +blockBambooTropicalBlueSlab +blockBambooWetForest +blockBambooWetForestSlab +blockBlackSteel +blockBlutonium +blockBrass +blockBronze +blockCarmot +blockCarpet +blockCelenegil +blockCeruclase +blockCharcoal +blockCoal +blockCoalBlack +blockCoalBlue +blockCoalBrown +blockCoalCyan +blockCoalGray +blockCoalGreen +blockCoalLightBlue +blockCoalLightGray +blockCoalLime +blockCoalMagenta +blockCoalOrange +blockCoalPink +blockCoalPurple +blockCoalRed +blockCoalWhite +blockCoalYellow +blockCobalt +blockConductiveIron +blockConstantan +blockCopper +blockCupronickel +blockCyanite +blockDamascusSteel +blockDarkSteel +blockDeepIron +blockDiamond +blockDiorite +blockDraconium +blockDraconiumAwakened +blockElectricalSteel +blockElectrum +blockEmerald +blockEnder +blockEnderCore +blockEnderObsidian +blockEnderium +blockEndstone +blockEnergeticAlloy +blockFuelCoke +blockGlue +blockGold +blockGranite +blockGraphite +blockHaderoth +blockHepatizon +blockHopper +blockIce +blockIcestone +blockIgnatius +blockInfuscolium +blockInolashite +blockInvar +blockIron +blockKalendrite +blockLapis +blockLapisBlack +blockLapisBlue +blockLapisBrown +blockLapisCyan +blockLapisGray +blockLapisGreen +blockLapisLightBlue +blockLapisLightGray +blockLapisLime +blockLapisMagenta +blockLapisOrange +blockLapisPink +blockLapisPurple +blockLapisRed +blockLapisWhite +blockLapisYellow +blockLead +blockLemurite +blockLudicrite +blockLumium +blockMagicWood +blockMalachite +blockManganese +blockManyullyn +blockMarble +blockMeat +blockMeatRaw +blockMidasium +blockMithril +blockNaturalAluminum +blockNickel +blockObsidian +blockOrichalcum +blockOsmium +blockOureclase +blockPackedIce +blockPeridot +blockPhasedGold +blockPhasedIron +blockPigIron +blockPlastic +blockPlatinum +blockPrometheum +blockPulsatingIron +blockQuartz +blockQuicksilver +blockRedstone +blockRedstoneAlloy +blockRedstoneBlack +blockRedstoneBlue +blockRedstoneBrown +blockRedstoneCyan +blockRedstoneGray +blockRedstoneGreen +blockRedstoneLightBlue +blockRedstoneLightGray +blockRedstoneLime +blockRedstoneMagenta +blockRedstoneOrange +blockRedstonePink +blockRedstonePurple +blockRedstoneRed +blockRedstoneWhite +blockRedstoneYellow +blockRubber +blockRubracium +blockRuby +blockSanguinite +blockSapphire +blockShadowIron +blockShadowSteel +blockSignalum +blockSilver +blockSlime +blockSlimePink +blockSnow +blockSoularium +blockStainedHardenedClay +blockSteel +blockTanzanite +blockTartarite +blockTin +blockTopaz +blockTorch +blockUnstable +blockVibrantAlloy +blockVulcanite +blockVyroxeres +blockWaterstone +blockWool +blockWoolBlack +blockWoolBlue +blockWoolBrown +blockWoolCyan +blockWoolGray +blockWoolGreen +blockWoolLightBlue +blockWoolLightGray +blockWoolLime +blockWoolMagenta +blockWoolOrange +blockWoolPink +blockWoolPurple +blockWoolRed +blockWoolWhite +blockWoolYellow +blockWroughtIron +blockYellorium +blockZinc +blockmolten.bedrockiumingots +blockmolten.unstableingots +dustAdamantine +dustAerotheum +dustAluminium +dustAluminiumBrass +dustAluminum +dustAluminumBrass +dustAlumite +dustAmber +dustAmethyst +dustAmordrine +dustAngmallen +dustArdite +dustAstral Silver +dustAstralSilver +dustAtlarus +dustBasalz +dustBlackSteel +dustBlitz +dustBlizz +dustBlutonium +dustBrass +dustBronze +dustCarmot +dustCelenegil +dustCertusQuartz +dustCeruclase +dustCharcoal +dustChargedCertusQuartz +dustCinnabar +dustCoal +dustCobalt +dustCoke +dustConstantan +dustCopper +dustCryotheum +dustCupronickel +dustCyanite +dustDamascusSteel +dustDeepIron +dustDiamond +dustDraconium +dustElectrum +dustEmerald +dustEnder +dustEnderPearl +dustEnderium +dustFluix +dustGlowstone +dustGlue +dustGold +dustGraphite +dustGunpowder +dustHOPGraphite +dustHaderoth +dustHepatizon +dustIgnatius +dustInfuscolium +dustInfusedAir +dustInfusedEarth +dustInfusedEntropy +dustInfusedFire +dustInfusedOrder +dustInfusedWater +dustInolashite +dustInvar +dustIron +dustKalendrite +dustLapis +dustLead +dustLemurite +dustLudicrite +dustLumium +dustMagnesium +dustMalachite +dustManganese +dustManyullyn +dustMidasium +dustMithril +dustNaturalAluminum +dustNetherQuartz +dustNickel +dustObsidian +dustOilsands +dustOrichalcum +dustOsmium +dustOureclase +dustPeridot +dustPetroleum +dustPetrotheum +dustPigIron +dustPlastic +dustPlatinum +dustPlutonium +dustPrometheum +dustPyrotheum +dustQuartz +dustQuicksilver +dustRedstone +dustRubracium +dustRuby +dustRutile +dustSalt +dustSaltpeter +dustSanguinite +dustSaphire +dustSapphire +dustShadowIron +dustShadowSteel +dustSignalum +dustSilver +dustSteel +dustSulfur +dustTanzanite +dustTartarite +dustTin +dustTitanium +dustTopaz +dustTungsten +dustUranium +dustVulcanite +dustVyroxeres +dustWheat +dustWood +dustYellorite +dustYellorium +dustZinc +dustberryAluminium +dustberryAluminum +dustberryCopper +dustberryEssence +dustberryGold +dustberryIron +dustberryTin +dustbushAluminium +dustbushAluminum +dustbushCopper +dustbushEssence +dustbushGold +dustbushIron +dustbushTin +dustmolten.bedrockiumingots +dustmolten.unstableingots +ingotAdamantine +ingotAerotheum +ingotAluminium +ingotAluminiumBrass +ingotAluminum +ingotAluminumBrass +ingotAlumite +ingotAmber +ingotAmordrine +ingotAngmallen +ingotArdite +ingotAstral Silver +ingotAtlarus +ingotBasalz +ingotBlackSteel +ingotBlitz +ingotBlizz +ingotBlutonium +ingotBrass +ingotBrick +ingotBrickNether +ingotBronze +ingotCarmot +ingotCelenegil +ingotCertusQuartz +ingotCeruclase +ingotCharcoal +ingotChargedCertusQuartz +ingotCinnabar +ingotCoal +ingotCobalt +ingotCoke +ingotConductiveIron +ingotConstantan +ingotCopper +ingotCryotheum +ingotCupronickel +ingotCyanite +ingotDamascusSteel +ingotDarkSteel +ingotDeepIron +ingotDemonic +ingotDiamond +ingotDraconium +ingotDraconiumAwakened +ingotElectricalSteel +ingotElectrum +ingotElectrumFlux +ingotEmerald +ingotEnderPearl +ingotEnderium +ingotEnderiumBase +ingotEnergeticAlloy +ingotFluix +ingotGlowstone +ingotGlue +ingotGold +ingotGraphite +ingotGunpowder +ingotHOPGraphite +ingotHaderoth +ingotHepatizon +ingotIgnatius +ingotInfuscolium +ingotInfusedAir +ingotInfusedEarth +ingotInfusedEntropy +ingotInfusedFire +ingotInfusedOrder +ingotInfusedWater +ingotInolashite +ingotInvar +ingotIron +ingotKalendrite +ingotLapis +ingotLead +ingotLemurite +ingotLudicrite +ingotLumium +ingotMalachite +ingotManganese +ingotManyullyn +ingotMeat +ingotMeatRaw +ingotMidasium +ingotMithril +ingotNaturalAluminum +ingotNetherQuartz +ingotNickel +ingotObsidian +ingotOilsands +ingotOrichalcum +ingotOsmium +ingotOureclase +ingotPeridot +ingotPetroleum +ingotPetrotheum +ingotPhasedGold +ingotPhasedIron +ingotPigIron +ingotPlastic +ingotPlatinum +ingotPlutonium +ingotPrometheum +ingotPulsatingIron +ingotPyrotheum +ingotQuartz +ingotQuicksilver +ingotRedstone +ingotRedstoneAlloy +ingotRubracium +ingotRuby +ingotSalt +ingotSaltpeter +ingotSanguinite +ingotSapphire +ingotShadowIron +ingotShadowSteel +ingotSignalum +ingotSilver +ingotSoularium +ingotSteel +ingotSulfur +ingotTanzanite +ingotTartarite +ingotThaumium +ingotTin +ingotTopaz +ingotUnstable +ingotUranium +ingotVibrantAlloy +ingotVoid +ingotVulcanite +ingotVyroxeres +ingotWheat +ingotWood +ingotWroughtIron +ingotYellorite +ingotYellorium +ingotZinc +ingotberryAluminium +ingotberryAluminum +ingotberryCopper +ingotberryEssence +ingotberryGold +ingotberryIron +ingotberryTin +ingotbushAluminium +ingotbushAluminum +ingotbushCopper +ingotbushEssence +ingotbushGold +ingotbushIron +ingotbushTin +ingotmolten.bedrockiumingots +ingotmolten.unstableingots +nuggetAluminium +nuggetAluminiumBrass +nuggetAluminum +nuggetAluminumBrass +nuggetAlumite +nuggetArdite +nuggetBrass +nuggetBronze +nuggetCobalt +nuggetConstantan +nuggetCopper +nuggetCupronickel +nuggetDraconium +nuggetDraconiumAwakened +nuggetElectrum +nuggetEnderium +nuggetGlue +nuggetGold +nuggetInvar +nuggetIron +nuggetLead +nuggetLumium +nuggetManyullyn +nuggetMeat +nuggetMeatRaw +nuggetMithril +nuggetNaturalAluminium +nuggetNaturalAluminum +nuggetNickel +nuggetObsidian +nuggetPigIron +nuggetPlatinum +nuggetPulsatingIron +nuggetQuicksilver +nuggetSignalum +nuggetSilver +nuggetSteel +nuggetThaumium +nuggetTin +nuggetUnstable +nuggetVibrantAlloy +nuggetVoid +nuggetWroughtIron +nuggetZinc +nuggetmolten.bedrockiumingots +nuggetmolten.unstableingots +oreAdamantine +oreAdamantium +oreAlduorite +oreAluminium +oreAluminum +oreAluminumBrass +oreAlumite +oreAmber +oreAmethyst +oreAmmonium +oreApatite +oreArdite +oreAstralSilver +oreAtlarus +oreBauxite +oreBitumen +oreBronze +oreCadmium +oreCalcite +oreCarmot +oreCassiterite +oreCertusQuartz +oreCeruclase +oreChargedCertusQuartz +oreCheese +oreCinnabar +oreCoal +oreCobalt +oreCooperite +oreCopper +oreDeepIron +oreDesh +oreDiamond +oreDraconium +oreElectrum +oreEmerald +oreEnderium +oreEximite +oreFirestone +oreFluorite +oreForce +oreFzDarkIron +oreGalena +oreGlue +oreGold +oreGreenSapphire +oreIgnatius +oreIndium +oreInfuscolium +oreInfusedAir +oreInfusedEarth +oreInfusedEntropy +oreInfusedFire +oreInfusedOrder +oreInfusedWater +oreInvar +oreIridium +oreIron +oreKalendrite +oreLapis +oreLead +oreLemurite +oreLumium +oreMagnesium +oreMagnetite +oreMalachite +oreManganese +oreManyullyn +oreMeutoite +oreMidasium +oreMithril +oreNaturalAluminum +oreNetherAdamantium +oreNetherAluminium +oreNetherAluminum +oreNetherAluminumBrass +oreNetherAlumite +oreNetherAmber +oreNetherAmethyst +oreNetherApatite +oreNetherArdite +oreNetherBronze +oreNetherCertusQuartz +oreNetherCinnabar +oreNetherCoal +oreNetherCobalt +oreNetherCopper +oreNetherDiamond +oreNetherElectrum +oreNetherEmerald +oreNetherEnderium +oreNetherForce +oreNetherFzDarkIron +oreNetherGalena +oreNetherGlue +oreNetherGold +oreNetherGreenSapphire +oreNetherInvar +oreNetherIridium +oreNetherIron +oreNetherLapis +oreNetherLead +oreNetherLumium +oreNetherMagnesium +oreNetherMalachite +oreNetherManyullyn +oreNetherMithril +oreNetherNaturalAluminum +oreNetherNickel +oreNetherNikolite +oreNetherObsidian +oreNetherOsmium +oreNetherPeridot +oreNetherPigIron +oreNetherPlatinum +oreNetherRedstone +oreNetherRuby +oreNetherRutile +oreNetherSalt +oreNetherSaltpeter +oreNetherSapphire +oreNetherSignalum +oreNetherSilicon +oreNetherSilver +oreNetherSteel +oreNetherSulfur +oreNetherTanzanite +oreNetherTennantite +oreNetherTin +oreNetherTitanium +oreNetherTopaz +oreNetherTungsten +oreNetherUranium +oreNetherYellorite +oreNethermolten.bedrockiumingots +oreNethermolten.unstableingots +oreNetheroreDark +oreNickel +oreNikolite +oreObsidian +oreOilsands +oreOrichalcum +oreOsmium +oreOureclase +orePeridot +orePetroleum +orePhosphorite +orePigIron +orePitchblende +orePlatinum +orePoorAluminum +orePoorAluminumBrass +orePoorAlumite +orePoorArdite +orePoorBronze +orePoorCobalt +orePoorCopper +orePoorElectrum +orePoorEnderium +orePoorGlue +orePoorGold +orePoorInvar +orePoorIron +orePoorLead +orePoorLumium +orePoorManyullyn +orePoorMithril +orePoorNaturalAluminum +orePoorNickel +orePoorObsidian +orePoorPigIron +orePoorPlatinum +orePoorSignalum +orePoorSilver +orePoorSteel +orePoorTin +orePoormolten.bedrockiumingots +orePoormolten.unstableingots +orePotash +orePrometheum +orePyrite +oreQuartz +oreRedstone +oreRubracium +oreRuby +oreRutile +oreSalt +oreSaltpeter +oreSanguinite +oreSapphire +oreShadowIron +oreSignalum +oreSilicon +oreSilver +oreSodalite +oreSphalerite +oreSteel +oreSulfur +oreTanzanite +oreTennantite +oreTetrahedrite +oreTin +oreTitanium +oreTopaz +oreTungstate +oreTungsten +oreUranium +oreVulcanite +oreVyroxeres +oreYellorite +oreYellorium +oreZinc +oreberryAluminium +oreberryAluminum +oreberryCopper +oreberryEssence +oreberryGold +oreberryIron +oreberryTin +orebushAluminium +orebushAluminum +orebushCopper +orebushEssence +orebushGold +orebushIron +orebushTin +oremolten.bedrockiumingots +oremolten.unstableingots +oreoreDark diff --git a/both/config/cofh/world/Vanilla.json b/both/config/cofh/world/Vanilla.json new file mode 100644 index 0000000..8145f2f --- /dev/null +++ b/both/config/cofh/world/Vanilla.json @@ -0,0 +1,154 @@ +{ + "dirt": { + "template": "uniform", + "block": "dirt", + "material": "minecraft:stone", + "clusterSize": 32, + "numClusters": 20, + "minHeight": 0, + "maxHeight": 128, + "retrogen": "false", + "biomeRestriction": "none", + "biomes": [], + "dimensionRestriction": "blacklist", + "dimensions": [ + -1, + 1 + ] + }, + "gravel": { + "template": "uniform", + "block": "gravel", + "material": "stone", + "clusterSize": 32, + "numClusters": 10, + "minHeight": 0, + "maxHeight": 128, + "retrogen": "false", + "biomeRestriction": "none", + "biomes": [], + "dimensionRestriction": "blacklist", + "dimensions": [ + -1, + 1 + ] + }, + "coal": { + "template": "uniform", + "block": "coal_ore", + "material": "stone", + "clusterSize": 16, + "numClusters": 20, + "minHeight": 0, + "maxHeight": 128, + "retrogen": "true", + "biomeRestriction": "none", + "biomes": [], + "dimensionRestriction": "blacklist", + "dimensions": [ + -1, + 1 + ] + }, + "iron": { + "template": "uniform", + "block": "iron_ore", + "material": "minecraft:stone", + "clusterSize": 8, + "numClusters": 20, + "minHeight": 0, + "maxHeight": 64, + "retrogen": "true", + "biomeRestriction": "none", + "biomes": [], + "dimensionRestriction": "blacklist", + "dimensions": [ + -1, + 1 + ] + }, + "gold": { + "template": "uniform", + "block": "gold_ore", + "material": "minecraft:stone", + "clusterSize": 8, + "numClusters": 2, + "minHeight": 0, + "maxHeight": 32, + "retrogen": "true", + "biomeRestriction": "none", + "biomes": [], + "dimensionRestriction": "blacklist", + "dimensions": [ + -1, + 1 + ] + }, + "redstone": { + "template": "uniform", + "block": "redstone_ore", + "material": "minecraft:stone", + "clusterSize": 7, + "numClusters": 8, + "minHeight": 0, + "maxHeight": 16, + "retrogen": "true", + "biomeRestriction": "none", + "biomes": [], + "dimensionRestriction": "blacklist", + "dimensions": [ + -1, + 1 + ] + }, + "diamond": { + "template": "uniform", + "block": "diamond_ore", + "material": "minecraft:stone", + "clusterSize": 7, + "numClusters": 1, + "minHeight": 0, + "maxHeight": 16, + "retrogen": "true", + "biomeRestriction": "none", + "biomes": [], + "dimensionRestriction": "blacklist", + "dimensions": [ + -1, + 1 + ] + }, + "lapis": { + "template": "normal", + "block": "lapis_ore", + "material": "minecraft:stone", + "clusterSize": 6, + "numClusters": 1, + "meanHeight": 16, + "maxVariance": 16, + "retrogen": "true", + "biomeRestriction": "none", + "biomes": [], + "dimensionRestriction": "blacklist", + "dimensions": [ + -1, + 1 + ] + }, + "quartz": { + "template": "uniform", + "block": "quartz_ore", + "material": "minecraft:netherrack", + "clusterSize": 13, + "numClusters": 16, + "minHeight": 10, + "maxHeight": 118, + "retrogen": "true", + "biomeRestriction": "whitelist", + "biomes": [ + {"type": "dictionary", "entry": "NETHER"} + ], + "dimensionRestriction": "none", + "dimensions": [] + } +} \ No newline at end of file diff --git a/both/config/coretweaks.cfg b/both/config/coretweaks.cfg new file mode 100644 index 0000000..75a0bcf --- /dev/null +++ b/both/config/coretweaks.cfg @@ -0,0 +1,352 @@ +# Configuration file + +~CONFIG_VERSION: 0.3.3.2-14-g8fcebde + +########################################################################################################## +# _categories +#--------------------------------------------------------------------------------------------------------# +# In this config file, every feature toggle has the name of '_enabled'. +# A feature toggle can be set to the following values. If a different value is provided, the setting will be reverted to the default setting on next start. +# * false: Disable the feature +# * true: Enable the feature if it doesn't cause an incompatibility +# * force: Enable feature unconditionally (for special use cases) +# +# For convenience, the '_categories' category contains toggles that can be used to disable all features in a category. +########################################################################################################## + +_categories { + # Set this to false to disable all features in the 'bugfixes' category. [default: true] + B:enableBugfixes=true + + # Set this to false to disable all features in the 'diagnostics' category. [default: true] + B:enableDiagnostics=true + + # Set this to false to disable all features in the 'optimizations' category. [default: true] + B:enableOptimizations=true + + # Set this to false to disable all features in the 'tweaks' category. [default: true] + B:enableTweaks=true +} + + +bugfixes { + + fix_display_list_delete { + # Fixes graphical glitches that happen after recovering from a game crash, caused by world renderer display lists getting deleted but never reallocated. From 1.12. [default: true] + S:_enabled=true + } + + fix_double_eat { + # Fixes an extra food item sometimes getting silently consumed (MC-849) [default: true] + S:_enabled=true + } + + fix_entity_tracking { + # Backports most of https://github.com/MinecraftForge/MinecraftForge/pull/5160, a patch that fixes minecarts duplicating and vanishing. [default: true] + S:_enabled=true + } + + fix_forge_chat_link_crash { + # Fixes crash when certain invalid URLs appear in chat. + # Compatibility note: Not compatible with `fixUrlDetection` in Hodgepodge 1.6.14 and higher, which does the same (this feature will be disabled). [default: true] + S:_enabled=true + } + + fix_heightmap_range { + # Fixes heightmap calculation not including the top layer of 16x16x16 regions, causing lighting errors (MC-7508) + # Compatibility note: Not compatible with LUMINA, which ostensibly accomplishes the same thing (this feature will be disabled). [default: true] + S:_enabled=true + } + + fix_intel_rendering { + # Fixes rendering bug that causes the entire screen to get filled with a single color when using Intel drivers. Thanks to PheonixVX and TheMasterCaver for identifying the reason. [default: true] + S:_enabled=true + + # Fix the rendering issue in an alternate, more intrusive way, which is how the fix was originally prescribed. Try enabling this if the issue still happens. [default: false] + B:useAlternateIntelRenderingFix=false + } + + fix_small_entity_swim { + # Fixes bug in entity swimming code resulting in small entities (ones with hitboxes less than 0.8 units tall, such as DMod's foxes) being prone to drowning. [default: true] + S:_enabled=true + } + + forge_fix_logger_class_loading_error { + # Fixes the NoClassDefFoundError that can occur when FML logs an exception originating from a coremod, losing the original exception in the process. This ostensibly happens due to a bug in the version of log4j that 1.7.10 ships with. [default: true] + S:_enabled=true + } + + gui_click_sound { + # Fixes click sounds not playing in guis with scroll bars (e.g. the video settings screen). [default: true] + S:_enabled=true + } + + restore_travel_sound { + # Restore interdimensional travel sound (travel.ogg). Fixes MC-233, fixed in 1.9 [default: true] + S:_enabled=true + } + + use_spawn_type_for_mob_cap { + # Use the spawn type of mobs to determine which mob cap they should count towards, rather than their class. Fixes aquatic mobs spawning endlessly with certain mods. [default: false] + S:_enabled=true + } + +} + + +diagnostics { + + detect_data_watcher_id_conflicts { + # Emit warning when a mod registers a typed DataWatcher object in an already occupied ID slot (vanilla only warns in the typeless registration method). [default: true] + S:_enabled=true + + # Keep track of all registration stack traces, and print which ones conflict. Off by default because it adds some overhead to DataWatcher object registration. [default: false] + B:detectDataWatcherIdConflictCulprit=false + } + + enhance_map_storage_errors { + # Makes MapStorage's errors more informative. [default: true] + S:_enabled=true + } + +} + + +optimizations { + + exclude_library_transformation { + # Exclude libraries from being transformed. Speeds up startup slightly. This will break any mods that try to transform these libraries, though that's fairly unlikely. [default: true] + S:_enabled=true + + # Packages that should be added as class transformer exclusions. + # (This list will be reset every time the config is loaded if the first element is ':resetOnLoad') [default: [:resetOnLoad], [com.google.gson.], [joptsimple.], [io.netty.], [gnu.trove.], [kotlin.]] + S:excludeLibraryTransformationPackages < + :resetOnLoad + com.google.gson. + joptsimple. + io.netty. + gnu.trove. + kotlin. + > + } + + fast_default_resource_pack { + # Cache the folders contained in DefaultResourcePacks. Makes the biggest difference in dev environments and on slow file systems (looking at you Windows). [default: true] + S:_enabled=true + } + + fast_folder_resource_pack { + # Cache the file paths contained in folder resource packs. Eliminates the immense slowdown they add to the loading of large modpacks. [default: true] + S:_enabled=true + } + + forge_fast_deobfuscation_remapper { + # Reduces the unnecessary work FMLDeobfuscationRemapper does when we are in a deobfuscated (i.e. development) environment. [default: true] + S:_enabled=true + } + + forge_fast_progress_bar { + # Don't update progress bar on steps. Only active if splash is disabled. [default: true] + S:_enabled=true + } + + forge_fast_step_message_strip { + # Don't strip unusual characters from bar step messages. Only active if splash is disabled. [default: true] + S:_enabled=true + } + + forge_fast_wildcard_transformers { + # Makes Forge's wildcard class transformers (FluidIdTransformer and SideTransformer) more efficient. Might break mods that interact with the transformer list. [default: true] + S:_enabled=true + } + + forge_mod_discoverer_skip_known_libraries { + # Skip over known libraries during Forge mod discovery. From Forge 1.12 (added in 1.9) [default: true] + S:_enabled=true + } + + jar_discoverer_cache { + # Cache jar discoverer results (and fix a memory leak as a nice bonus). + # Compatibility note: Not compatible with `jarDiscovererMemoryLeakFix` in FoamFix, which is a subset of this fix (we will attempt to disable their feature - if this fails, this feature will be disabled). [default: true] + S:_enabled=true + + # Maximum age (in runs) of elements in cache. If an element hasn't been used for more than this many runs, it will be discarded. Set to -1 for no limit. [range: -1 ~ 2147483647, default: 8] + I:jarDiscovererCacheMaxAge=8 + } + + optimize_get_pending_block_updates { + # Optimizes WorldServer#getPendingBlockUpdates. Speeds up chunk unloading. + # Compatibility note: Not compatible with OptiFine, which does the same thing (this feature will be disabled). [default: true] + S:_enabled=false + } + + tcp_no_delay { + # Sets TCP_NODELAY to true, reducing network latency in multiplayer. Works on server as well as client. From Minecraft 1.12 (added in 1.8.1). [default: true] + S:_enabled=true + } + + transformer_cache { + # Enable class transformer cache. [default: true] + S:_enabled=true + + # The type of transformer caching to use. + # * LITE: Cache individual transformations of select transformers. Reduces startup time. Safe. + # * FULL: Cache the entire transformer chain. Reduces startup time further, but breaks with many mods. [default: LITE] + S:transformerCacheMode=LITE + + ########################################################################################################## + # full + #--------------------------------------------------------------------------------------------------------# + # Options for the full caching class transformer. (only appliable if it's enabled) + ########################################################################################################## + + full { + # Sometimes caching classes can cause problems. Classes in this list will not be cached. + # [default: net.eq2online.macros.permissions.MacroModPermissions] + S:badClasses=net.eq2online.macros.permissions.MacroModPermissions + + # Comma-separated list of transformers for which the view of the transformer chain should be restored. + # + # The caching class transformer replaces the transformer chain with just itself. This creates conflicts with certain other transformers which also access the transformer chain, which can result in the game crashing. + # To solve this, our transformer will restore the view of the transformer chain while these transformers are running. + # + # How to find bad transformers? If you see another transformer's name in your crash log, or see its name in one of the iterator stack traces printed in debug mode, adding it to this list may solve the problem. + # [default: org.spongepowered.asm.mixin.transformer.Proxy,appeng.transformer.asm.ApiRepairer,com.mumfrey.liteloader.transformers.ClassOverlayTransformer+] + S:badTransformers=org.spongepowered.asm.mixin.transformer.Proxy,appeng.transformer.asm.ApiRepairer,com.mumfrey.liteloader.transformers.ClassOverlayTransformer+ + + # Comma-separated list of mod files to ignore modifications of when deciding if a cache rebuild should be triggered. + # If your cache keeps getting rebuilt even though you haven't changed any mods, look for deranged mod files and add them to this list. [default: CMD files.jar] + S:modFilesToIgnore=CMD files.jar + + # Cached class bytecode is removed from memory after being used, but the most recent N are kept around because the same class is often transformed more than once. This option sets the value of that N. + # (Set to -1 to keep class bytecode in RAM forever) [range: -1 ~ 2147483647, default: 512] + I:recentCacheSize=512 + + # * 0: Only print the essential messages. + # * 1: Print when the cache gets saved. + # * 2: Debug mode. Turn this on to log a bunch of stuff that can help find the cause of a crash. [range: 0 ~ 2, default: 1] + I:verbosity=1 + } + + ########################################################################################################## + # lite + #--------------------------------------------------------------------------------------------------------# + # Options for the lite caching class transformer. (only appliable if it's enabled) + ########################################################################################################## + + lite { + # Initialize later using a safer method. Might improve compatibility at the cost of not caching early transformations. [default: false] + B:lateLiteTransformerCache=false + + # Maximum size (in MB) of cache. If the cache grows larger than this, the least recently used entries will be discarded. Set to -1 for no limit. [range: -1 ~ 2147483647, default: 128] + I:liteTransformerCacheMaxSizeMB=128 + + # Canonical class names of the transformers that should be cached. [default: [cpw.mods.fml.common.asm.transformers.DeobfuscationTransformer], [codechicken.core.asm.MCPDeobfuscationTransformer], [net.minecraftforge.classloading.FluidIdTransformer], [cpw.mods.fml.common.asm.transformers.SideTransformer], [cpw.mods.fml.common.asm.transformers.TerminalTransformer]] + S:transformersToCache < + cpw.mods.fml.common.asm.transformers.DeobfuscationTransformer + codechicken.core.asm.MCPDeobfuscationTransformer + net.minecraftforge.classloading.FluidIdTransformer + cpw.mods.fml.common.asm.transformers.SideTransformer + cpw.mods.fml.common.asm.transformers.TerminalTransformer + > + + # Only store the difference made by a transformation rather than the entire result. + # Greatly reduces cache size (by ~40-70%) but makes transformation slightly (~25%) slower in the cached case and ~50-100% slower when the cache is first created. + # Disable this if you want to maximize speed at the cost of increased disk and memory usage. [default: true] + B:useDiffsInTransformerCache=true + } + + } + + mods { + + fc_optimize_texture_upload { + # Removes the call to GL11#getInteger in FastCraft's texture upload handler during texture stitching and uses a cached value instead. Fixes the slowness of texture stitching that happens when OptiFine and FastCraft are both present, and mipmapping is enabled. [default: true] + S:_enabled=true + } + + of_optimize_world_renderer { + # Replaces the reflection OptiFine uses to access Forge methods in WorldRenderer#updateRenderer with direct calls to those methods. Small speedup during chunk updates. [default: true] + S:_enabled=true + } + + } + +} + + +tweaks { + + clamp_far_plane_distance { + # If enabled, the distance of the view fustrum's far plane will be clamped above `minFarPlaneDistance`. Setting it to 180 or higher fixes clipping in OptiFine's custom skybox that happens when using lower render distances. [default: true] + S:_enabled=true + + # See `clampFarPlaneDistance`. [range: 0.0 ~ 3.4028235E38, default: 180.0] + S:minFarPlaneDistance=180.0 + } + + crash_handler { + # Lets you survive crashes without the game exiting, usually. + # Compatibility note: Not compatible BetterCrashes and CrashGuard, which do the same thing (this feature will be disabled). [default: true] + S:_enabled=true + } + + disable_fog { + # Disables fog. Simple as. [default: false] + S:_enabled=false + } + + extend_sprint_time_limit { + # In vanilla, the player can't sprint for longer than 30 seconds. This tweak increases this limit to be virtually infinite. Fixes MC-4839, fixed in 1.9 [default: true] + S:_enabled=true + } + + force_uncap_framerate { + # EXPERIMENTAL: Uncaps framerate even when framelimiter is enabled. The framerate limit will only be used to decide how much time to spend updating chunks each frame. Vanilla Beta 1.7.3 behavior. It seems to make things worse though, at least with OptiFine. [default: false] + S:_enabled=false + } + + light_fix_stare { + # Causes lighting updates around the block the player is looking at. A workaround for lighting errors that lets you fix them by staring at them. Useful in the Nether. [default: true] + S:_enabled=true + } + + main_menu_continue_button { + # Add a button to the main menu that loads the last played world. (Button ID: -2026964516) [default: false] + S:_enabled=false + } + + tweak_cloud_height_check { + # If enabled, the condition used to decide whether to render opaque or transparent clouds will be set based on the value of `cloudHeightCheckMode`. + # Compatibility note: Not compatible with NotFine, which has a setting to control the same thing (this feature will be disabled). [default: true] + S:_enabled=true + + # Lets you tweak the condition used to decide whether to render opaque or transparent clouds. + # * VARIABLE_CORRECTED: Keep vanilla behavior of rendering clouds as opaque when the player is below them and transparent otherwise, but with the turning point corrected to match the cloud height even when the world provider has a different cloud height than 128. Also provides a fix for OptiFine's bug where clouds disappear when the player is between Y=128 and the cloud height level when they are raised. + # * ALWAYS_TRANSPARENT: Always render clouds as transparent (how it is in b1.7.3 and 1.15+) + # * ALWAYS_OPAQUE: Always render clouds as opaque [default: VARIABLE_CORRECTED] + S:cloudHeightCheckMode=VARIABLE_CORRECTED + } + + uncap_create_world_gui_text_field_length { + # Uncap max length for world name and world seed in the world creation GUI. (By default, it's capped at 32.) [default: false] + S:_enabled=true + } + + mods { + + of_fix_update_renderers_return_value { + # Fixes OptiFine's implementation of updateRenderers returning the opposite value of what it should (probably a bug). Only effective when framerate limiter is enabled. Speeds up chunk updates significantly, and increases framerate when there aren't many chunk updates. However, during heavy chunk updating (e.g. when loading a world) it decreases the framerate as a side effect of not being as lazy. [default: false] + S:_enabled=true + } + + of_unlock_custom_sky_min_render_distance { + # Allows custom sky rendering in OptiFine D6 when using a render distance lower than 8. [default: true] + S:_enabled=true + } + + } + +} + + diff --git a/both/config/craftarcanum.cfg b/both/config/craftarcanum.cfg new file mode 100644 index 0000000..dea0b9e --- /dev/null +++ b/both/config/craftarcanum.cfg @@ -0,0 +1,20 @@ +# Configuration file + +"craft arcanum" { + # The Vox Sonitu is used to copy Noteblock sounds [default: true] + B:"Enable Vox Sonitu"=true +} + + +"immersive engineering" { + # Adds a Drill upgrade that grants a fortune effect. The upgrades are crafted via Blueprints [default: true] + B:"Enable Vibration Dampeners"=true +} + + +thaumcraft { + # Enable the Thaumium, Void metal, and Core Drill Heads and research [default: true] + B:"Enable Thaumcraft Drill Heads"=true +} + + diff --git a/both/config/craftingtweaks.cfg b/both/config/craftingtweaks.cfg new file mode 100644 index 0000000..3e6220e --- /dev/null +++ b/both/config/craftingtweaks.cfg @@ -0,0 +1,26 @@ +# Configuration file + +########################################################################################################## +# addons +#--------------------------------------------------------------------------------------------------------# +# Here you can control whether support for a mod should be enabled, buttons_only, hotkeys_only or disabled. For Vanilla Minecraft, see the option 'minecraft'. Mods are identified by their mod ids. +########################################################################################################## + +addons { + # enabled, buttons_only, hotkeys_only or disabled [default: enabled] + S:minecraft=buttons_only +} + + +general { + # Set this to true if you want the (de)compress feature to work outside of crafting GUIs (only works if installed on server) [default: false] + B:compressAnywhere=false + + # Set this to true if you don't want the tweak buttons' tooltips to show. [default: false] + B:hideButtonTooltips=false + + # This option is toggled by the 'Toggle Buttons' key that can be defined in the Controls settings. [default: false] + B:hideButtons=false +} + + diff --git a/both/config/customnpcsadvanced.cfg b/both/config/customnpcsadvanced.cfg new file mode 100644 index 0000000..19b2306 --- /dev/null +++ b/both/config/customnpcsadvanced.cfg @@ -0,0 +1,12 @@ +# Configuration file + +mail { + # When enabled, Mails will also be sent via CustomNPCs. Only takes affect if `sendMailViaForestry` is enabled. [default: false] + B:sendMailViaCusotmNPCs=false + + # If enabled, Mails from CustomNPCs will be sent via Forestry. + # Use this if you prefer Forestry mail system on your server and you wont use two mail systems at the same time. [default: false] + B:sendMailViaForestry=true +} + + diff --git a/both/config/customrecipes.cfg b/both/config/customrecipes.cfg new file mode 100644 index 0000000..c3061c6 --- /dev/null +++ b/both/config/customrecipes.cfg @@ -0,0 +1,7 @@ +# Configuration file + +general { + B:"Enable Extensive Log Messages [Debug Mode]"=false +} + + diff --git a/both/config/default_msc/BiomesOPlenty.cfg b/both/config/default_msc/BiomesOPlenty.cfg new file mode 100644 index 0000000..a80765d --- /dev/null +++ b/both/config/default_msc/BiomesOPlenty.cfg @@ -0,0 +1,1125 @@ +# Mob Spawn Controls Configuration for "BiomesOPlenty" +# +?ReadOnly=false +# +?ItemWeight=8 +?MinCount=4 +?MaxCount=4 +# +# Creature Type Configuration +~monster:Glob,JungleSpider,Phantom,Wasp +~creature:Rosester +~ambient:Bird,Pixie +~waterCreature: +~waterMonster: +~UNKNOWN: +# +# Biome Groupings +# +# Spawn Settings +# +Master~monster: +Master~creature: +Master~ambient: +Master~waterCreature: +Master~waterMonster: +# +# 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+biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~monster: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~creature: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~monster: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~creature: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~monster: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~creature: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~monster: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~creature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~monster: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~creature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~monster: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~creature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~monster: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~creature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~monster: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~creature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~monster: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~creature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~monster: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~creature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~monster: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~creature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~monster: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~creature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~monster: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~creature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~monster: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~creature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~monster: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~creature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~ambient: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~monster: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~creature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~monster: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~creature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~monster: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~creature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~monster: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~creature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~monster: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~creature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~ambient: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~monster: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~creature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterMonster: +# +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~monster: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~creature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~ambient: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterCreature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~monster: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~creature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~monster: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~creature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterMonster: +# diff --git a/both/config/default_msc/Botania.cfg b/both/config/default_msc/Botania.cfg new file mode 100644 index 0000000..8c0310d --- /dev/null +++ b/both/config/default_msc/Botania.cfg @@ -0,0 +1,1125 @@ +# Mob Spawn Controls Configuration for "Botania" +# +?ReadOnly=false +# +?ItemWeight=8 +?MinCount=4 +?MaxCount=4 +# +# Creature Type Configuration +~monster:botania:pinkWither +~creature:botania:doppleganger +~ambient:botania:pixie +~waterCreature: +~waterMonster: +~UNKNOWN: +# +# Biome Groupings +# +# Spawn Settings +# +Master~monster: +Master~creature: +Master~ambient: +Master~waterCreature: +Master~waterMonster: +# +# +EBXL.Alpine~monster: +EBXL.Alpine~creature: +EBXL.Alpine~ambient: +EBXL.Alpine~waterCreature: +EBXL.Alpine~waterMonster: +# +EBXL.Autumn Woods~monster: +EBXL.Autumn Woods~creature: +EBXL.Autumn Woods~ambient: +EBXL.Autumn Woods~waterCreature: +EBXL.Autumn Woods~waterMonster: +# +EBXL.Birch Forest~monster: +EBXL.Birch Forest~creature: +EBXL.Birch Forest~ambient: +EBXL.Birch Forest~waterCreature: +EBXL.Birch Forest~waterMonster: +# +EBXL.Extreme Jungle~monster: +EBXL.Extreme Jungle~creature: +EBXL.Extreme Jungle~ambient: +EBXL.Extreme Jungle~waterCreature: +EBXL.Extreme Jungle~waterMonster: +# +EBXL.Forested Hills~monster: +EBXL.Forested Hills~creature: +EBXL.Forested Hills~ambient: +EBXL.Forested Hills~waterCreature: +EBXL.Forested Hills~waterMonster: +# +EBXL.Forested Island~monster: +EBXL.Forested Island~creature: +EBXL.Forested Island~ambient: +EBXL.Forested Island~waterCreature: +EBXL.Forested Island~waterMonster: +# +EBXL.Glacier~monster: +EBXL.Glacier~creature: +EBXL.Glacier~ambient: +EBXL.Glacier~waterCreature: +EBXL.Glacier~waterMonster: +# +EBXL.Green Hills~monster: +EBXL.Green Hills~creature: +EBXL.Green Hills~ambient: +EBXL.Green Hills~waterCreature: +EBXL.Green Hills~waterMonster: +# +EBXL.Green Swamplands~monster: +EBXL.Green Swamplands~creature: +EBXL.Green Swamplands~ambient: +EBXL.Green Swamplands~waterCreature: +EBXL.Green Swamplands~waterMonster: +# +EBXL.Ice Wasteland~monster: +EBXL.Ice Wasteland~creature: +EBXL.Ice Wasteland~ambient: +EBXL.Ice Wasteland~waterCreature: +EBXL.Ice Wasteland~waterMonster: +# +EBXL.Lush Redwoods~monster: +EBXL.Lush Redwoods~creature: +EBXL.Lush Redwoods~ambient: +EBXL.Lush Redwoods~waterCreature: +EBXL.Lush Redwoods~waterMonster: +# +EBXL.Meadow~monster: +EBXL.Meadow~creature: +EBXL.Meadow~ambient: +EBXL.Meadow~waterCreature: +EBXL.Meadow~waterMonster: +# +EBXL.Mini Jungle~monster: +EBXL.Mini Jungle~creature: +EBXL.Mini Jungle~ambient: +EBXL.Mini Jungle~waterCreature: +EBXL.Mini Jungle~waterMonster: +# +EBXL.Mountain Taiga~monster: +EBXL.Mountain Taiga~creature: +EBXL.Mountain Taiga~ambient: +EBXL.Mountain Taiga~waterCreature: +EBXL.Mountain Taiga~waterMonster: +# +EBXL.Mountainous Desert~monster: +EBXL.Mountainous Desert~creature: +EBXL.Mountainous Desert~ambient: +EBXL.Mountainous Desert~waterCreature: +EBXL.Mountainous Desert~waterMonster: +# +EBXL.Pine Forest~monster: +EBXL.Pine Forest~creature: +EBXL.Pine Forest~ambient: +EBXL.Pine Forest~waterCreature: +EBXL.Pine Forest~waterMonster: +# +EBXL.Rainforest~monster: +EBXL.Rainforest~creature: +EBXL.Rainforest~ambient: +EBXL.Rainforest~waterCreature: +EBXL.Rainforest~waterMonster: +# +EBXL.Red Rock Mountains~monster: +EBXL.Red Rock Mountains~creature: +EBXL.Red Rock Mountains~ambient: +EBXL.Red Rock Mountains~waterCreature: +EBXL.Red Rock Mountains~waterMonster: +# +EBXL.Redwood Forest~monster: +EBXL.Redwood Forest~creature: +EBXL.Redwood Forest~ambient: +EBXL.Redwood Forest~waterCreature: +EBXL.Redwood Forest~waterMonster: +# +EBXL.Savanna~monster: +EBXL.Savanna~creature: +EBXL.Savanna~ambient: +EBXL.Savanna~waterCreature: +EBXL.Savanna~waterMonster: +# +EBXL.Shrubland~monster: +EBXL.Shrubland~creature: +EBXL.Shrubland~ambient: +EBXL.Shrubland~waterCreature: +EBXL.Shrubland~waterMonster: +# +EBXL.Snow Forest~monster: +EBXL.Snow Forest~creature: +EBXL.Snow Forest~ambient: +EBXL.Snow Forest~waterCreature: +EBXL.Snow Forest~waterMonster: +# +EBXL.Snowy Rainforest~monster: +EBXL.Snowy Rainforest~creature: +EBXL.Snowy Rainforest~ambient: +EBXL.Snowy Rainforest~waterCreature: +EBXL.Snowy Rainforest~waterMonster: +# +EBXL.Temperate Rainforest~monster: +EBXL.Temperate Rainforest~creature: +EBXL.Temperate Rainforest~ambient: +EBXL.Temperate Rainforest~waterCreature: +EBXL.Temperate Rainforest~waterMonster: +# +EBXL.Tundra~monster: +EBXL.Tundra~creature: +EBXL.Tundra~ambient: +EBXL.Tundra~waterCreature: +EBXL.Tundra~waterMonster: +# +EBXL.Wasteland~monster: +EBXL.Wasteland~creature: +EBXL.Wasteland~ambient: +EBXL.Wasteland~waterCreature: +EBXL.Wasteland~waterMonster: +# +EBXL.Woodlands~monster: +EBXL.Woodlands~creature: +EBXL.Woodlands~ambient: +EBXL.Woodlands~waterCreature: +EBXL.Woodlands~waterMonster: +# +Vanilla.Beach~monster: +Vanilla.Beach~creature: +Vanilla.Beach~ambient: +Vanilla.Beach~waterCreature: +Vanilla.Beach~waterMonster: +# +Vanilla.Birch Forest~monster: +Vanilla.Birch Forest~creature: +Vanilla.Birch Forest~ambient: +Vanilla.Birch Forest~waterCreature: +Vanilla.Birch Forest~waterMonster: +# +Vanilla.Birch Forest Hills~monster: +Vanilla.Birch Forest Hills~creature: +Vanilla.Birch Forest Hills~ambient: +Vanilla.Birch Forest Hills~waterCreature: +Vanilla.Birch Forest Hills~waterMonster: +# +Vanilla.Birch Forest Hills M~monster: +Vanilla.Birch Forest Hills M~creature: +Vanilla.Birch Forest Hills M~ambient: +Vanilla.Birch Forest Hills M~waterCreature: +Vanilla.Birch Forest Hills M~waterMonster: +# +Vanilla.Birch Forest M~monster: +Vanilla.Birch Forest M~creature: +Vanilla.Birch Forest M~ambient: +Vanilla.Birch Forest M~waterCreature: +Vanilla.Birch Forest M~waterMonster: +# +Vanilla.Cold Beach~monster: +Vanilla.Cold Beach~creature: +Vanilla.Cold Beach~ambient: +Vanilla.Cold Beach~waterCreature: +Vanilla.Cold Beach~waterMonster: +# +Vanilla.Cold Taiga~monster: +Vanilla.Cold Taiga~creature: +Vanilla.Cold Taiga~ambient: +Vanilla.Cold Taiga~waterCreature: +Vanilla.Cold Taiga~waterMonster: +# +Vanilla.Cold Taiga Hills~monster: +Vanilla.Cold Taiga Hills~creature: +Vanilla.Cold Taiga Hills~ambient: +Vanilla.Cold Taiga Hills~waterCreature: +Vanilla.Cold Taiga Hills~waterMonster: +# +Vanilla.Cold Taiga M~monster: +Vanilla.Cold Taiga M~creature: +Vanilla.Cold Taiga M~ambient: +Vanilla.Cold Taiga M~waterCreature: +Vanilla.Cold Taiga M~waterMonster: +# +Vanilla.Deep Ocean~monster: +Vanilla.Deep Ocean~creature: +Vanilla.Deep Ocean~ambient: +Vanilla.Deep Ocean~waterCreature: +Vanilla.Deep Ocean~waterMonster: +# +Vanilla.Desert~monster: +Vanilla.Desert~creature: +Vanilla.Desert~ambient: +Vanilla.Desert~waterCreature: +Vanilla.Desert~waterMonster: +# +Vanilla.Desert M~monster: +Vanilla.Desert M~creature: +Vanilla.Desert M~ambient: +Vanilla.Desert M~waterCreature: +Vanilla.Desert M~waterMonster: +# +Vanilla.DesertHills~monster: +Vanilla.DesertHills~creature: +Vanilla.DesertHills~ambient: +Vanilla.DesertHills~waterCreature: +Vanilla.DesertHills~waterMonster: +# +Vanilla.Extreme Hills~monster: +Vanilla.Extreme Hills~creature: +Vanilla.Extreme Hills~ambient: +Vanilla.Extreme Hills~waterCreature: +Vanilla.Extreme Hills~waterMonster: +# +Vanilla.Extreme Hills Edge~monster: +Vanilla.Extreme Hills Edge~creature: +Vanilla.Extreme Hills Edge~ambient: +Vanilla.Extreme Hills Edge~waterCreature: +Vanilla.Extreme Hills Edge~waterMonster: +# +Vanilla.Extreme Hills M~monster: +Vanilla.Extreme Hills M~creature: +Vanilla.Extreme Hills M~ambient: +Vanilla.Extreme Hills M~waterCreature: +Vanilla.Extreme Hills M~waterMonster: +# +Vanilla.Extreme Hills+~monster: +Vanilla.Extreme Hills+~creature: +Vanilla.Extreme Hills+~ambient: +Vanilla.Extreme Hills+~waterCreature: +Vanilla.Extreme Hills+~waterMonster: +# +Vanilla.Extreme Hills+ M~monster: +Vanilla.Extreme Hills+ M~creature: +Vanilla.Extreme Hills+ M~ambient: +Vanilla.Extreme Hills+ M~waterCreature: +Vanilla.Extreme Hills+ M~waterMonster: +# +Vanilla.Flower Forest~monster: +Vanilla.Flower Forest~creature: +Vanilla.Flower Forest~ambient: +Vanilla.Flower Forest~waterCreature: +Vanilla.Flower Forest~waterMonster: +# +Vanilla.Forest~monster: +Vanilla.Forest~creature: +Vanilla.Forest~ambient: +Vanilla.Forest~waterCreature: +Vanilla.Forest~waterMonster: +# +Vanilla.ForestHills~monster: +Vanilla.ForestHills~creature: +Vanilla.ForestHills~ambient: +Vanilla.ForestHills~waterCreature: +Vanilla.ForestHills~waterMonster: +# +Vanilla.FrozenOcean~monster: +Vanilla.FrozenOcean~creature: +Vanilla.FrozenOcean~ambient: +Vanilla.FrozenOcean~waterCreature: +Vanilla.FrozenOcean~waterMonster: +# +Vanilla.FrozenRiver~monster: +Vanilla.FrozenRiver~creature: +Vanilla.FrozenRiver~ambient: +Vanilla.FrozenRiver~waterCreature: 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Plateau M~waterCreature: +Vanilla.Mesa Plateau M~waterMonster: +# +Vanilla.MushroomIsland~monster: +Vanilla.MushroomIsland~creature: +Vanilla.MushroomIsland~ambient: +Vanilla.MushroomIsland~waterCreature: +Vanilla.MushroomIsland~waterMonster: +# +Vanilla.MushroomIslandShore~monster: +Vanilla.MushroomIslandShore~creature: +Vanilla.MushroomIslandShore~ambient: +Vanilla.MushroomIslandShore~waterCreature: +Vanilla.MushroomIslandShore~waterMonster: +# +Vanilla.Ocean~monster: +Vanilla.Ocean~creature: +Vanilla.Ocean~ambient: +Vanilla.Ocean~waterCreature: +Vanilla.Ocean~waterMonster: +# +Vanilla.Plains~monster: +Vanilla.Plains~creature: +Vanilla.Plains~ambient: +Vanilla.Plains~waterCreature: +Vanilla.Plains~waterMonster: +# +Vanilla.River~monster: +Vanilla.River~creature: +Vanilla.River~ambient: +Vanilla.River~waterCreature: +Vanilla.River~waterMonster: +# +Vanilla.Roofed Forest~monster: +Vanilla.Roofed Forest~creature: +Vanilla.Roofed Forest~ambient: +Vanilla.Roofed Forest~waterCreature: 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+Vanilla.TaigaHills~monster: +Vanilla.TaigaHills~creature: +Vanilla.TaigaHills~ambient: +Vanilla.TaigaHills~waterCreature: +Vanilla.TaigaHills~waterMonster: +# +appeng.spatial.BiomeGenStorage.Storage Cell~monster: +appeng.spatial.BiomeGenStorage.Storage Cell~creature: +appeng.spatial.BiomeGenStorage.Storage Cell~ambient: +appeng.spatial.BiomeGenStorage.Storage Cell~waterCreature: +appeng.spatial.BiomeGenStorage.Storage Cell~waterMonster: +# +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~monster: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~creature: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~ambient: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~waterCreature: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~monster: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~creature: 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+biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~monster: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~creature: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~ambient: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~monster: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~creature: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~ambient: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~monster: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~creature: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~ambient: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~monster: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~creature: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~ambient: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~monster: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~creature: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~ambient: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~monster: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~creature: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~monster: 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+biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~monster: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~creature: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~monster: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~creature: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~ambient: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~monster: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~creature: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~waterCreature: 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Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~monster: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~creature: 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+biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~monster: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~creature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~monster: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~creature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~monster: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~creature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~monster: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~creature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~monster: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~creature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~monster: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~creature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~monster: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~creature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~monster: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~creature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~monster: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~creature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~monster: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~creature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~monster: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~creature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~monster: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~creature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~ambient: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~monster: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~creature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~monster: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~creature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~monster: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~creature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~monster: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~creature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~monster: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~creature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~ambient: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~monster: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~creature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterMonster: +# +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~monster: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~creature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~ambient: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterCreature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~monster: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~creature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~monster: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~creature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterMonster: +# diff --git a/both/config/default_msc/BuildCraftRobotics.cfg b/both/config/default_msc/BuildCraftRobotics.cfg new file mode 100644 index 0000000..8ac6150 --- /dev/null +++ b/both/config/default_msc/BuildCraftRobotics.cfg @@ -0,0 +1,1125 @@ +# Mob Spawn Controls Configuration for "BuildCraft|Robotics" +# +?ReadOnly=false +# +?ItemWeight=8 +?MinCount=4 +?MaxCount=4 +# +# Creature Type Configuration +~monster: +~creature: +~ambient: +~waterCreature: +~waterMonster: +~UNKNOWN:bcRobot +# +# Biome Groupings +# +# Spawn Settings +# +Master~monster: +Master~creature: +Master~ambient: +Master~waterCreature: +Master~waterMonster: +# +# +EBXL.Alpine~monster: +EBXL.Alpine~creature: +EBXL.Alpine~ambient: +EBXL.Alpine~waterCreature: +EBXL.Alpine~waterMonster: +# +EBXL.Autumn Woods~monster: +EBXL.Autumn Woods~creature: +EBXL.Autumn Woods~ambient: +EBXL.Autumn Woods~waterCreature: +EBXL.Autumn Woods~waterMonster: +# +EBXL.Birch Forest~monster: +EBXL.Birch Forest~creature: +EBXL.Birch Forest~ambient: +EBXL.Birch Forest~waterCreature: +EBXL.Birch Forest~waterMonster: +# +EBXL.Extreme Jungle~monster: +EBXL.Extreme Jungle~creature: +EBXL.Extreme Jungle~ambient: +EBXL.Extreme Jungle~waterCreature: +EBXL.Extreme Jungle~waterMonster: +# +EBXL.Forested Hills~monster: +EBXL.Forested Hills~creature: +EBXL.Forested Hills~ambient: +EBXL.Forested Hills~waterCreature: +EBXL.Forested Hills~waterMonster: +# +EBXL.Forested Island~monster: +EBXL.Forested Island~creature: +EBXL.Forested Island~ambient: +EBXL.Forested Island~waterCreature: +EBXL.Forested Island~waterMonster: +# +EBXL.Glacier~monster: +EBXL.Glacier~creature: +EBXL.Glacier~ambient: +EBXL.Glacier~waterCreature: +EBXL.Glacier~waterMonster: +# +EBXL.Green Hills~monster: +EBXL.Green Hills~creature: +EBXL.Green Hills~ambient: +EBXL.Green Hills~waterCreature: +EBXL.Green Hills~waterMonster: +# +EBXL.Green Swamplands~monster: +EBXL.Green Swamplands~creature: +EBXL.Green Swamplands~ambient: +EBXL.Green Swamplands~waterCreature: +EBXL.Green Swamplands~waterMonster: +# +EBXL.Ice Wasteland~monster: +EBXL.Ice Wasteland~creature: +EBXL.Ice Wasteland~ambient: +EBXL.Ice Wasteland~waterCreature: +EBXL.Ice Wasteland~waterMonster: +# +EBXL.Lush Redwoods~monster: +EBXL.Lush Redwoods~creature: +EBXL.Lush Redwoods~ambient: +EBXL.Lush Redwoods~waterCreature: +EBXL.Lush Redwoods~waterMonster: +# +EBXL.Meadow~monster: +EBXL.Meadow~creature: +EBXL.Meadow~ambient: +EBXL.Meadow~waterCreature: +EBXL.Meadow~waterMonster: +# +EBXL.Mini Jungle~monster: +EBXL.Mini Jungle~creature: +EBXL.Mini Jungle~ambient: +EBXL.Mini Jungle~waterCreature: +EBXL.Mini Jungle~waterMonster: +# +EBXL.Mountain Taiga~monster: +EBXL.Mountain Taiga~creature: +EBXL.Mountain Taiga~ambient: +EBXL.Mountain Taiga~waterCreature: +EBXL.Mountain Taiga~waterMonster: +# +EBXL.Mountainous Desert~monster: +EBXL.Mountainous Desert~creature: +EBXL.Mountainous Desert~ambient: +EBXL.Mountainous Desert~waterCreature: +EBXL.Mountainous Desert~waterMonster: +# +EBXL.Pine Forest~monster: +EBXL.Pine Forest~creature: +EBXL.Pine Forest~ambient: +EBXL.Pine Forest~waterCreature: +EBXL.Pine Forest~waterMonster: +# +EBXL.Rainforest~monster: +EBXL.Rainforest~creature: +EBXL.Rainforest~ambient: +EBXL.Rainforest~waterCreature: +EBXL.Rainforest~waterMonster: +# +EBXL.Red Rock Mountains~monster: +EBXL.Red Rock Mountains~creature: +EBXL.Red Rock Mountains~ambient: +EBXL.Red Rock Mountains~waterCreature: +EBXL.Red Rock Mountains~waterMonster: +# +EBXL.Redwood Forest~monster: +EBXL.Redwood Forest~creature: +EBXL.Redwood Forest~ambient: +EBXL.Redwood Forest~waterCreature: +EBXL.Redwood Forest~waterMonster: +# +EBXL.Savanna~monster: +EBXL.Savanna~creature: +EBXL.Savanna~ambient: +EBXL.Savanna~waterCreature: +EBXL.Savanna~waterMonster: +# +EBXL.Shrubland~monster: +EBXL.Shrubland~creature: +EBXL.Shrubland~ambient: +EBXL.Shrubland~waterCreature: +EBXL.Shrubland~waterMonster: +# +EBXL.Snow Forest~monster: +EBXL.Snow Forest~creature: +EBXL.Snow Forest~ambient: +EBXL.Snow Forest~waterCreature: +EBXL.Snow Forest~waterMonster: +# +EBXL.Snowy Rainforest~monster: +EBXL.Snowy Rainforest~creature: +EBXL.Snowy Rainforest~ambient: +EBXL.Snowy Rainforest~waterCreature: +EBXL.Snowy Rainforest~waterMonster: +# +EBXL.Temperate Rainforest~monster: +EBXL.Temperate Rainforest~creature: +EBXL.Temperate Rainforest~ambient: +EBXL.Temperate Rainforest~waterCreature: +EBXL.Temperate Rainforest~waterMonster: +# +EBXL.Tundra~monster: +EBXL.Tundra~creature: +EBXL.Tundra~ambient: +EBXL.Tundra~waterCreature: +EBXL.Tundra~waterMonster: +# +EBXL.Wasteland~monster: +EBXL.Wasteland~creature: +EBXL.Wasteland~ambient: +EBXL.Wasteland~waterCreature: +EBXL.Wasteland~waterMonster: +# +EBXL.Woodlands~monster: +EBXL.Woodlands~creature: +EBXL.Woodlands~ambient: +EBXL.Woodlands~waterCreature: +EBXL.Woodlands~waterMonster: +# +Vanilla.Beach~monster: +Vanilla.Beach~creature: +Vanilla.Beach~ambient: +Vanilla.Beach~waterCreature: +Vanilla.Beach~waterMonster: +# +Vanilla.Birch Forest~monster: +Vanilla.Birch Forest~creature: +Vanilla.Birch Forest~ambient: +Vanilla.Birch Forest~waterCreature: +Vanilla.Birch Forest~waterMonster: +# +Vanilla.Birch Forest Hills~monster: +Vanilla.Birch Forest Hills~creature: +Vanilla.Birch Forest Hills~ambient: +Vanilla.Birch Forest Hills~waterCreature: +Vanilla.Birch Forest Hills~waterMonster: +# +Vanilla.Birch Forest Hills M~monster: +Vanilla.Birch Forest Hills M~creature: +Vanilla.Birch Forest Hills M~ambient: +Vanilla.Birch Forest Hills M~waterCreature: +Vanilla.Birch Forest Hills M~waterMonster: +# +Vanilla.Birch Forest M~monster: +Vanilla.Birch Forest M~creature: +Vanilla.Birch Forest M~ambient: +Vanilla.Birch Forest M~waterCreature: +Vanilla.Birch Forest M~waterMonster: +# +Vanilla.Cold Beach~monster: +Vanilla.Cold Beach~creature: +Vanilla.Cold Beach~ambient: +Vanilla.Cold Beach~waterCreature: +Vanilla.Cold Beach~waterMonster: +# +Vanilla.Cold Taiga~monster: +Vanilla.Cold Taiga~creature: +Vanilla.Cold Taiga~ambient: +Vanilla.Cold Taiga~waterCreature: +Vanilla.Cold Taiga~waterMonster: +# +Vanilla.Cold Taiga Hills~monster: +Vanilla.Cold Taiga Hills~creature: +Vanilla.Cold Taiga Hills~ambient: +Vanilla.Cold Taiga Hills~waterCreature: +Vanilla.Cold Taiga Hills~waterMonster: +# +Vanilla.Cold Taiga M~monster: +Vanilla.Cold Taiga M~creature: +Vanilla.Cold Taiga M~ambient: +Vanilla.Cold Taiga M~waterCreature: +Vanilla.Cold Taiga M~waterMonster: +# +Vanilla.Deep Ocean~monster: +Vanilla.Deep Ocean~creature: +Vanilla.Deep Ocean~ambient: +Vanilla.Deep Ocean~waterCreature: +Vanilla.Deep Ocean~waterMonster: +# +Vanilla.Desert~monster: +Vanilla.Desert~creature: +Vanilla.Desert~ambient: +Vanilla.Desert~waterCreature: +Vanilla.Desert~waterMonster: +# +Vanilla.Desert M~monster: +Vanilla.Desert M~creature: +Vanilla.Desert M~ambient: +Vanilla.Desert M~waterCreature: +Vanilla.Desert M~waterMonster: +# +Vanilla.DesertHills~monster: +Vanilla.DesertHills~creature: +Vanilla.DesertHills~ambient: +Vanilla.DesertHills~waterCreature: +Vanilla.DesertHills~waterMonster: +# +Vanilla.Extreme Hills~monster: +Vanilla.Extreme Hills~creature: +Vanilla.Extreme Hills~ambient: +Vanilla.Extreme Hills~waterCreature: +Vanilla.Extreme Hills~waterMonster: +# +Vanilla.Extreme Hills Edge~monster: +Vanilla.Extreme Hills Edge~creature: +Vanilla.Extreme Hills Edge~ambient: +Vanilla.Extreme Hills Edge~waterCreature: +Vanilla.Extreme Hills Edge~waterMonster: +# +Vanilla.Extreme Hills M~monster: +Vanilla.Extreme Hills M~creature: +Vanilla.Extreme Hills M~ambient: +Vanilla.Extreme Hills M~waterCreature: +Vanilla.Extreme Hills M~waterMonster: +# +Vanilla.Extreme Hills+~monster: +Vanilla.Extreme Hills+~creature: +Vanilla.Extreme Hills+~ambient: +Vanilla.Extreme Hills+~waterCreature: +Vanilla.Extreme Hills+~waterMonster: +# +Vanilla.Extreme Hills+ M~monster: +Vanilla.Extreme Hills+ M~creature: +Vanilla.Extreme Hills+ M~ambient: +Vanilla.Extreme Hills+ M~waterCreature: +Vanilla.Extreme Hills+ M~waterMonster: +# +Vanilla.Flower Forest~monster: +Vanilla.Flower Forest~creature: +Vanilla.Flower Forest~ambient: +Vanilla.Flower Forest~waterCreature: +Vanilla.Flower Forest~waterMonster: +# +Vanilla.Forest~monster: +Vanilla.Forest~creature: +Vanilla.Forest~ambient: +Vanilla.Forest~waterCreature: +Vanilla.Forest~waterMonster: +# +Vanilla.ForestHills~monster: +Vanilla.ForestHills~creature: +Vanilla.ForestHills~ambient: +Vanilla.ForestHills~waterCreature: +Vanilla.ForestHills~waterMonster: +# +Vanilla.FrozenOcean~monster: +Vanilla.FrozenOcean~creature: +Vanilla.FrozenOcean~ambient: +Vanilla.FrozenOcean~waterCreature: +Vanilla.FrozenOcean~waterMonster: +# +Vanilla.FrozenRiver~monster: +Vanilla.FrozenRiver~creature: +Vanilla.FrozenRiver~ambient: +Vanilla.FrozenRiver~waterCreature: +Vanilla.FrozenRiver~waterMonster: +# +Vanilla.Hell~monster: +Vanilla.Hell~creature: +Vanilla.Hell~ambient: +Vanilla.Hell~waterCreature: +Vanilla.Hell~waterMonster: +# +Vanilla.Ice Mountains~monster: +Vanilla.Ice Mountains~creature: +Vanilla.Ice Mountains~ambient: +Vanilla.Ice Mountains~waterCreature: +Vanilla.Ice Mountains~waterMonster: +# +Vanilla.Ice Plains~monster: +Vanilla.Ice Plains~creature: +Vanilla.Ice Plains~ambient: +Vanilla.Ice Plains~waterCreature: +Vanilla.Ice Plains~waterMonster: +# +Vanilla.Ice Plains Spikes~monster: +Vanilla.Ice Plains Spikes~creature: +Vanilla.Ice Plains Spikes~ambient: +Vanilla.Ice Plains Spikes~waterCreature: +Vanilla.Ice Plains Spikes~waterMonster: +# +Vanilla.Jungle~monster: +Vanilla.Jungle~creature: +Vanilla.Jungle~ambient: +Vanilla.Jungle~waterCreature: +Vanilla.Jungle~waterMonster: +# +Vanilla.Jungle M~monster: +Vanilla.Jungle M~creature: +Vanilla.Jungle M~ambient: +Vanilla.Jungle M~waterCreature: +Vanilla.Jungle M~waterMonster: +# +Vanilla.JungleEdge~monster: +Vanilla.JungleEdge~creature: +Vanilla.JungleEdge~ambient: +Vanilla.JungleEdge~waterCreature: +Vanilla.JungleEdge~waterMonster: +# +Vanilla.JungleEdge M~monster: +Vanilla.JungleEdge M~creature: +Vanilla.JungleEdge M~ambient: +Vanilla.JungleEdge M~waterCreature: +Vanilla.JungleEdge M~waterMonster: +# +Vanilla.JungleHills~monster: +Vanilla.JungleHills~creature: +Vanilla.JungleHills~ambient: +Vanilla.JungleHills~waterCreature: +Vanilla.JungleHills~waterMonster: +# +Vanilla.Mega Spruce Taiga~monster: +Vanilla.Mega Spruce Taiga~creature: +Vanilla.Mega Spruce Taiga~ambient: +Vanilla.Mega Spruce Taiga~waterCreature: +Vanilla.Mega Spruce Taiga~waterMonster: +# +Vanilla.Mega Taiga~monster: +Vanilla.Mega Taiga~creature: +Vanilla.Mega Taiga~ambient: +Vanilla.Mega Taiga~waterCreature: +Vanilla.Mega Taiga~waterMonster: +# +Vanilla.Mega Taiga Hills~monster: +Vanilla.Mega Taiga Hills~creature: +Vanilla.Mega Taiga Hills~ambient: +Vanilla.Mega Taiga Hills~waterCreature: +Vanilla.Mega Taiga Hills~waterMonster: +# +Vanilla.Mesa~monster: +Vanilla.Mesa~creature: +Vanilla.Mesa~ambient: +Vanilla.Mesa~waterCreature: +Vanilla.Mesa~waterMonster: +# +Vanilla.Mesa (Bryce)~monster: +Vanilla.Mesa (Bryce)~creature: +Vanilla.Mesa (Bryce)~ambient: +Vanilla.Mesa (Bryce)~waterCreature: +Vanilla.Mesa (Bryce)~waterMonster: +# +Vanilla.Mesa Plateau~monster: +Vanilla.Mesa Plateau~creature: +Vanilla.Mesa Plateau~ambient: +Vanilla.Mesa Plateau~waterCreature: +Vanilla.Mesa Plateau~waterMonster: +# +Vanilla.Mesa Plateau F~monster: +Vanilla.Mesa Plateau F~creature: +Vanilla.Mesa Plateau F~ambient: +Vanilla.Mesa Plateau F~waterCreature: +Vanilla.Mesa Plateau F~waterMonster: +# +Vanilla.Mesa Plateau F M~monster: +Vanilla.Mesa Plateau F M~creature: +Vanilla.Mesa Plateau F M~ambient: +Vanilla.Mesa Plateau F M~waterCreature: +Vanilla.Mesa Plateau F M~waterMonster: +# +Vanilla.Mesa Plateau M~monster: +Vanilla.Mesa Plateau M~creature: +Vanilla.Mesa Plateau M~ambient: +Vanilla.Mesa Plateau M~waterCreature: +Vanilla.Mesa Plateau M~waterMonster: +# +Vanilla.MushroomIsland~monster: +Vanilla.MushroomIsland~creature: +Vanilla.MushroomIsland~ambient: +Vanilla.MushroomIsland~waterCreature: +Vanilla.MushroomIsland~waterMonster: +# +Vanilla.MushroomIslandShore~monster: +Vanilla.MushroomIslandShore~creature: +Vanilla.MushroomIslandShore~ambient: +Vanilla.MushroomIslandShore~waterCreature: +Vanilla.MushroomIslandShore~waterMonster: +# +Vanilla.Ocean~monster: +Vanilla.Ocean~creature: +Vanilla.Ocean~ambient: +Vanilla.Ocean~waterCreature: +Vanilla.Ocean~waterMonster: +# +Vanilla.Plains~monster: +Vanilla.Plains~creature: +Vanilla.Plains~ambient: +Vanilla.Plains~waterCreature: +Vanilla.Plains~waterMonster: +# +Vanilla.River~monster: +Vanilla.River~creature: +Vanilla.River~ambient: +Vanilla.River~waterCreature: +Vanilla.River~waterMonster: +# +Vanilla.Roofed Forest~monster: +Vanilla.Roofed Forest~creature: +Vanilla.Roofed Forest~ambient: +Vanilla.Roofed Forest~waterCreature: +Vanilla.Roofed Forest~waterMonster: +# +Vanilla.Roofed Forest M~monster: +Vanilla.Roofed Forest M~creature: +Vanilla.Roofed Forest M~ambient: +Vanilla.Roofed Forest M~waterCreature: +Vanilla.Roofed Forest M~waterMonster: +# +Vanilla.Savanna~monster: +Vanilla.Savanna~creature: +Vanilla.Savanna~ambient: +Vanilla.Savanna~waterCreature: +Vanilla.Savanna~waterMonster: +# +Vanilla.Savanna M~monster: +Vanilla.Savanna M~creature: +Vanilla.Savanna M~ambient: +Vanilla.Savanna M~waterCreature: +Vanilla.Savanna M~waterMonster: +# +Vanilla.Savanna Plateau~monster: +Vanilla.Savanna Plateau~creature: +Vanilla.Savanna Plateau~ambient: +Vanilla.Savanna Plateau~waterCreature: +Vanilla.Savanna Plateau~waterMonster: +# +Vanilla.Savanna Plateau M~monster: +Vanilla.Savanna Plateau M~creature: +Vanilla.Savanna Plateau M~ambient: +Vanilla.Savanna Plateau M~waterCreature: +Vanilla.Savanna Plateau M~waterMonster: +# +Vanilla.Sky~monster: +Vanilla.Sky~creature: +Vanilla.Sky~ambient: +Vanilla.Sky~waterCreature: +Vanilla.Sky~waterMonster: +# 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+biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~ambient: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~monster: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~creature: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~ambient: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~monster: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~creature: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~ambient: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~monster: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~creature: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~ambient: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~monster: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~creature: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~ambient: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~monster: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~creature: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~ambient: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~monster: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~creature: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~ambient: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~monster: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~creature: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~ambient: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~monster: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~creature: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~monster: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~creature: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~monster: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~creature: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~monster: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~creature: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~monster: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~creature: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~ambient: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~monster: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~creature: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~monster: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~creature: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~monster: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~creature: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~monster: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~creature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~monster: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~creature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~monster: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~creature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~monster: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~creature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~monster: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~creature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~monster: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~creature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~monster: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~creature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~monster: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~creature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~monster: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~creature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~monster: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~creature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~monster: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~creature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~monster: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~creature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~ambient: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~monster: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~creature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~monster: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~creature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~ambient: 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+biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~creature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~monster: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~creature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~ambient: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~monster: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~creature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterMonster: +# +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~monster: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~creature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~ambient: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterCreature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterMonster: +# 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Land~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterMonster: +# diff --git a/both/config/default_msc/DraconicEvolution.cfg b/both/config/default_msc/DraconicEvolution.cfg new file mode 100644 index 0000000..4f3e2f3 --- /dev/null +++ b/both/config/default_msc/DraconicEvolution.cfg @@ -0,0 +1,1125 @@ +# Mob Spawn Controls Configuration for "DraconicEvolution" +# +?ReadOnly=false +# +?ItemWeight=8 +?MinCount=4 +?MaxCount=4 +# +# Creature Type Configuration +~monster:ChaosGuardian,EnderDragon +~creature: +~ambient: +~waterCreature: +~waterMonster: +~UNKNOWN: +# +# Biome Groupings +# +# Spawn Settings +# +Master~monster: +Master~creature: +Master~ambient: +Master~waterCreature: +Master~waterMonster: +# +# +EBXL.Alpine~monster: +EBXL.Alpine~creature: +EBXL.Alpine~ambient: +EBXL.Alpine~waterCreature: +EBXL.Alpine~waterMonster: +# +EBXL.Autumn Woods~monster: +EBXL.Autumn Woods~creature: +EBXL.Autumn Woods~ambient: +EBXL.Autumn Woods~waterCreature: +EBXL.Autumn Woods~waterMonster: +# +EBXL.Birch Forest~monster: +EBXL.Birch Forest~creature: +EBXL.Birch Forest~ambient: +EBXL.Birch Forest~waterCreature: +EBXL.Birch Forest~waterMonster: +# +EBXL.Extreme Jungle~monster: +EBXL.Extreme Jungle~creature: +EBXL.Extreme Jungle~ambient: +EBXL.Extreme Jungle~waterCreature: +EBXL.Extreme Jungle~waterMonster: +# +EBXL.Forested Hills~monster: +EBXL.Forested Hills~creature: +EBXL.Forested Hills~ambient: +EBXL.Forested Hills~waterCreature: +EBXL.Forested Hills~waterMonster: +# +EBXL.Forested Island~monster: +EBXL.Forested Island~creature: +EBXL.Forested Island~ambient: +EBXL.Forested Island~waterCreature: +EBXL.Forested Island~waterMonster: +# +EBXL.Glacier~monster: +EBXL.Glacier~creature: +EBXL.Glacier~ambient: +EBXL.Glacier~waterCreature: +EBXL.Glacier~waterMonster: +# +EBXL.Green Hills~monster: +EBXL.Green Hills~creature: +EBXL.Green Hills~ambient: +EBXL.Green Hills~waterCreature: +EBXL.Green Hills~waterMonster: +# +EBXL.Green Swamplands~monster: +EBXL.Green Swamplands~creature: +EBXL.Green Swamplands~ambient: +EBXL.Green Swamplands~waterCreature: +EBXL.Green Swamplands~waterMonster: +# +EBXL.Ice Wasteland~monster: +EBXL.Ice Wasteland~creature: +EBXL.Ice Wasteland~ambient: +EBXL.Ice Wasteland~waterCreature: +EBXL.Ice Wasteland~waterMonster: +# +EBXL.Lush Redwoods~monster: +EBXL.Lush Redwoods~creature: +EBXL.Lush Redwoods~ambient: +EBXL.Lush Redwoods~waterCreature: +EBXL.Lush Redwoods~waterMonster: +# +EBXL.Meadow~monster: +EBXL.Meadow~creature: +EBXL.Meadow~ambient: +EBXL.Meadow~waterCreature: +EBXL.Meadow~waterMonster: +# +EBXL.Mini Jungle~monster: +EBXL.Mini Jungle~creature: +EBXL.Mini Jungle~ambient: +EBXL.Mini Jungle~waterCreature: +EBXL.Mini Jungle~waterMonster: +# +EBXL.Mountain Taiga~monster: +EBXL.Mountain Taiga~creature: +EBXL.Mountain Taiga~ambient: +EBXL.Mountain Taiga~waterCreature: +EBXL.Mountain Taiga~waterMonster: +# +EBXL.Mountainous Desert~monster: +EBXL.Mountainous Desert~creature: +EBXL.Mountainous Desert~ambient: +EBXL.Mountainous Desert~waterCreature: +EBXL.Mountainous Desert~waterMonster: +# +EBXL.Pine Forest~monster: +EBXL.Pine Forest~creature: +EBXL.Pine Forest~ambient: +EBXL.Pine Forest~waterCreature: +EBXL.Pine Forest~waterMonster: +# +EBXL.Rainforest~monster: +EBXL.Rainforest~creature: +EBXL.Rainforest~ambient: +EBXL.Rainforest~waterCreature: +EBXL.Rainforest~waterMonster: +# +EBXL.Red Rock Mountains~monster: +EBXL.Red Rock Mountains~creature: +EBXL.Red Rock Mountains~ambient: +EBXL.Red Rock Mountains~waterCreature: +EBXL.Red Rock Mountains~waterMonster: +# +EBXL.Redwood Forest~monster: +EBXL.Redwood Forest~creature: +EBXL.Redwood Forest~ambient: +EBXL.Redwood Forest~waterCreature: +EBXL.Redwood Forest~waterMonster: +# +EBXL.Savanna~monster: +EBXL.Savanna~creature: +EBXL.Savanna~ambient: +EBXL.Savanna~waterCreature: +EBXL.Savanna~waterMonster: +# +EBXL.Shrubland~monster: +EBXL.Shrubland~creature: +EBXL.Shrubland~ambient: +EBXL.Shrubland~waterCreature: +EBXL.Shrubland~waterMonster: +# +EBXL.Snow Forest~monster: +EBXL.Snow Forest~creature: +EBXL.Snow Forest~ambient: +EBXL.Snow Forest~waterCreature: +EBXL.Snow Forest~waterMonster: +# +EBXL.Snowy Rainforest~monster: +EBXL.Snowy Rainforest~creature: +EBXL.Snowy Rainforest~ambient: +EBXL.Snowy Rainforest~waterCreature: +EBXL.Snowy Rainforest~waterMonster: +# +EBXL.Temperate Rainforest~monster: +EBXL.Temperate Rainforest~creature: +EBXL.Temperate Rainforest~ambient: +EBXL.Temperate Rainforest~waterCreature: +EBXL.Temperate Rainforest~waterMonster: +# +EBXL.Tundra~monster: +EBXL.Tundra~creature: +EBXL.Tundra~ambient: +EBXL.Tundra~waterCreature: +EBXL.Tundra~waterMonster: +# +EBXL.Wasteland~monster: +EBXL.Wasteland~creature: +EBXL.Wasteland~ambient: +EBXL.Wasteland~waterCreature: +EBXL.Wasteland~waterMonster: +# +EBXL.Woodlands~monster: +EBXL.Woodlands~creature: +EBXL.Woodlands~ambient: +EBXL.Woodlands~waterCreature: +EBXL.Woodlands~waterMonster: +# +Vanilla.Beach~monster: +Vanilla.Beach~creature: +Vanilla.Beach~ambient: +Vanilla.Beach~waterCreature: +Vanilla.Beach~waterMonster: +# +Vanilla.Birch Forest~monster: +Vanilla.Birch Forest~creature: +Vanilla.Birch Forest~ambient: +Vanilla.Birch Forest~waterCreature: +Vanilla.Birch Forest~waterMonster: +# +Vanilla.Birch Forest Hills~monster: +Vanilla.Birch Forest Hills~creature: +Vanilla.Birch Forest Hills~ambient: +Vanilla.Birch Forest Hills~waterCreature: +Vanilla.Birch Forest Hills~waterMonster: +# +Vanilla.Birch Forest Hills M~monster: +Vanilla.Birch Forest Hills M~creature: +Vanilla.Birch Forest Hills M~ambient: +Vanilla.Birch Forest Hills M~waterCreature: +Vanilla.Birch Forest Hills M~waterMonster: +# +Vanilla.Birch Forest M~monster: +Vanilla.Birch Forest M~creature: +Vanilla.Birch Forest M~ambient: +Vanilla.Birch Forest M~waterCreature: +Vanilla.Birch Forest M~waterMonster: +# +Vanilla.Cold Beach~monster: +Vanilla.Cold Beach~creature: +Vanilla.Cold Beach~ambient: +Vanilla.Cold Beach~waterCreature: +Vanilla.Cold Beach~waterMonster: +# +Vanilla.Cold Taiga~monster: +Vanilla.Cold Taiga~creature: +Vanilla.Cold Taiga~ambient: +Vanilla.Cold Taiga~waterCreature: +Vanilla.Cold Taiga~waterMonster: +# +Vanilla.Cold Taiga Hills~monster: +Vanilla.Cold Taiga Hills~creature: +Vanilla.Cold Taiga Hills~ambient: +Vanilla.Cold Taiga Hills~waterCreature: +Vanilla.Cold Taiga Hills~waterMonster: +# +Vanilla.Cold Taiga M~monster: +Vanilla.Cold Taiga M~creature: +Vanilla.Cold Taiga M~ambient: +Vanilla.Cold Taiga M~waterCreature: +Vanilla.Cold Taiga M~waterMonster: +# +Vanilla.Deep Ocean~monster: +Vanilla.Deep Ocean~creature: +Vanilla.Deep Ocean~ambient: +Vanilla.Deep Ocean~waterCreature: +Vanilla.Deep Ocean~waterMonster: +# +Vanilla.Desert~monster: +Vanilla.Desert~creature: +Vanilla.Desert~ambient: +Vanilla.Desert~waterCreature: +Vanilla.Desert~waterMonster: +# +Vanilla.Desert M~monster: +Vanilla.Desert M~creature: +Vanilla.Desert M~ambient: +Vanilla.Desert M~waterCreature: +Vanilla.Desert M~waterMonster: +# +Vanilla.DesertHills~monster: +Vanilla.DesertHills~creature: +Vanilla.DesertHills~ambient: +Vanilla.DesertHills~waterCreature: +Vanilla.DesertHills~waterMonster: +# +Vanilla.Extreme Hills~monster: +Vanilla.Extreme Hills~creature: +Vanilla.Extreme Hills~ambient: +Vanilla.Extreme Hills~waterCreature: +Vanilla.Extreme Hills~waterMonster: +# +Vanilla.Extreme Hills Edge~monster: +Vanilla.Extreme Hills Edge~creature: +Vanilla.Extreme Hills Edge~ambient: +Vanilla.Extreme Hills Edge~waterCreature: +Vanilla.Extreme Hills Edge~waterMonster: +# +Vanilla.Extreme Hills M~monster: +Vanilla.Extreme Hills M~creature: +Vanilla.Extreme Hills M~ambient: +Vanilla.Extreme Hills M~waterCreature: +Vanilla.Extreme Hills M~waterMonster: +# +Vanilla.Extreme Hills+~monster: +Vanilla.Extreme Hills+~creature: +Vanilla.Extreme Hills+~ambient: +Vanilla.Extreme Hills+~waterCreature: +Vanilla.Extreme Hills+~waterMonster: +# +Vanilla.Extreme Hills+ M~monster: +Vanilla.Extreme Hills+ M~creature: +Vanilla.Extreme Hills+ M~ambient: +Vanilla.Extreme Hills+ M~waterCreature: +Vanilla.Extreme Hills+ M~waterMonster: +# +Vanilla.Flower Forest~monster: +Vanilla.Flower Forest~creature: +Vanilla.Flower Forest~ambient: +Vanilla.Flower Forest~waterCreature: +Vanilla.Flower Forest~waterMonster: +# +Vanilla.Forest~monster: +Vanilla.Forest~creature: +Vanilla.Forest~ambient: +Vanilla.Forest~waterCreature: +Vanilla.Forest~waterMonster: +# +Vanilla.ForestHills~monster: +Vanilla.ForestHills~creature: +Vanilla.ForestHills~ambient: +Vanilla.ForestHills~waterCreature: +Vanilla.ForestHills~waterMonster: +# +Vanilla.FrozenOcean~monster: +Vanilla.FrozenOcean~creature: +Vanilla.FrozenOcean~ambient: +Vanilla.FrozenOcean~waterCreature: +Vanilla.FrozenOcean~waterMonster: +# +Vanilla.FrozenRiver~monster: +Vanilla.FrozenRiver~creature: +Vanilla.FrozenRiver~ambient: +Vanilla.FrozenRiver~waterCreature: +Vanilla.FrozenRiver~waterMonster: +# +Vanilla.Hell~monster: +Vanilla.Hell~creature: +Vanilla.Hell~ambient: +Vanilla.Hell~waterCreature: +Vanilla.Hell~waterMonster: +# +Vanilla.Ice Mountains~monster: +Vanilla.Ice Mountains~creature: +Vanilla.Ice Mountains~ambient: +Vanilla.Ice Mountains~waterCreature: +Vanilla.Ice Mountains~waterMonster: +# +Vanilla.Ice Plains~monster: +Vanilla.Ice Plains~creature: +Vanilla.Ice Plains~ambient: +Vanilla.Ice Plains~waterCreature: +Vanilla.Ice Plains~waterMonster: +# +Vanilla.Ice Plains Spikes~monster: +Vanilla.Ice Plains Spikes~creature: +Vanilla.Ice Plains Spikes~ambient: +Vanilla.Ice Plains Spikes~waterCreature: +Vanilla.Ice Plains Spikes~waterMonster: +# +Vanilla.Jungle~monster: +Vanilla.Jungle~creature: +Vanilla.Jungle~ambient: +Vanilla.Jungle~waterCreature: +Vanilla.Jungle~waterMonster: +# +Vanilla.Jungle M~monster: +Vanilla.Jungle M~creature: +Vanilla.Jungle M~ambient: +Vanilla.Jungle M~waterCreature: +Vanilla.Jungle M~waterMonster: +# +Vanilla.JungleEdge~monster: +Vanilla.JungleEdge~creature: +Vanilla.JungleEdge~ambient: +Vanilla.JungleEdge~waterCreature: +Vanilla.JungleEdge~waterMonster: +# +Vanilla.JungleEdge M~monster: +Vanilla.JungleEdge M~creature: +Vanilla.JungleEdge M~ambient: +Vanilla.JungleEdge M~waterCreature: +Vanilla.JungleEdge M~waterMonster: +# +Vanilla.JungleHills~monster: +Vanilla.JungleHills~creature: +Vanilla.JungleHills~ambient: +Vanilla.JungleHills~waterCreature: +Vanilla.JungleHills~waterMonster: +# +Vanilla.Mega Spruce Taiga~monster: +Vanilla.Mega Spruce Taiga~creature: +Vanilla.Mega Spruce Taiga~ambient: +Vanilla.Mega Spruce Taiga~waterCreature: +Vanilla.Mega Spruce Taiga~waterMonster: +# +Vanilla.Mega Taiga~monster: +Vanilla.Mega Taiga~creature: +Vanilla.Mega Taiga~ambient: +Vanilla.Mega Taiga~waterCreature: +Vanilla.Mega Taiga~waterMonster: +# +Vanilla.Mega Taiga Hills~monster: +Vanilla.Mega Taiga Hills~creature: +Vanilla.Mega Taiga Hills~ambient: +Vanilla.Mega Taiga Hills~waterCreature: +Vanilla.Mega Taiga Hills~waterMonster: +# 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M~waterMonster: +# +Vanilla.MushroomIsland~monster: +Vanilla.MushroomIsland~creature: +Vanilla.MushroomIsland~ambient: +Vanilla.MushroomIsland~waterCreature: +Vanilla.MushroomIsland~waterMonster: +# +Vanilla.MushroomIslandShore~monster: +Vanilla.MushroomIslandShore~creature: +Vanilla.MushroomIslandShore~ambient: +Vanilla.MushroomIslandShore~waterCreature: +Vanilla.MushroomIslandShore~waterMonster: +# +Vanilla.Ocean~monster: +Vanilla.Ocean~creature: +Vanilla.Ocean~ambient: +Vanilla.Ocean~waterCreature: +Vanilla.Ocean~waterMonster: +# +Vanilla.Plains~monster: +Vanilla.Plains~creature: +Vanilla.Plains~ambient: +Vanilla.Plains~waterCreature: +Vanilla.Plains~waterMonster: +# +Vanilla.River~monster: +Vanilla.River~creature: +Vanilla.River~ambient: +Vanilla.River~waterCreature: +Vanilla.River~waterMonster: +# +Vanilla.Roofed Forest~monster: +Vanilla.Roofed Forest~creature: +Vanilla.Roofed Forest~ambient: +Vanilla.Roofed Forest~waterCreature: +Vanilla.Roofed Forest~waterMonster: +# +Vanilla.Roofed Forest M~monster: +Vanilla.Roofed Forest M~creature: +Vanilla.Roofed Forest M~ambient: +Vanilla.Roofed Forest M~waterCreature: +Vanilla.Roofed Forest M~waterMonster: +# +Vanilla.Savanna~monster: +Vanilla.Savanna~creature: +Vanilla.Savanna~ambient: +Vanilla.Savanna~waterCreature: +Vanilla.Savanna~waterMonster: +# +Vanilla.Savanna M~monster: +Vanilla.Savanna M~creature: +Vanilla.Savanna M~ambient: +Vanilla.Savanna M~waterCreature: +Vanilla.Savanna M~waterMonster: +# +Vanilla.Savanna Plateau~monster: +Vanilla.Savanna Plateau~creature: +Vanilla.Savanna Plateau~ambient: +Vanilla.Savanna Plateau~waterCreature: +Vanilla.Savanna Plateau~waterMonster: +# +Vanilla.Savanna Plateau M~monster: +Vanilla.Savanna Plateau M~creature: +Vanilla.Savanna Plateau M~ambient: +Vanilla.Savanna Plateau M~waterCreature: +Vanilla.Savanna Plateau M~waterMonster: +# +Vanilla.Sky~monster: +Vanilla.Sky~creature: +Vanilla.Sky~ambient: +Vanilla.Sky~waterCreature: +Vanilla.Sky~waterMonster: +# +Vanilla.Stone Beach~monster: +Vanilla.Stone Beach~creature: +Vanilla.Stone Beach~ambient: +Vanilla.Stone Beach~waterCreature: +Vanilla.Stone Beach~waterMonster: +# +Vanilla.Sunflower Plains~monster: +Vanilla.Sunflower Plains~creature: +Vanilla.Sunflower Plains~ambient: +Vanilla.Sunflower Plains~waterCreature: +Vanilla.Sunflower Plains~waterMonster: +# +Vanilla.Swampland~monster: +Vanilla.Swampland~creature: +Vanilla.Swampland~ambient: +Vanilla.Swampland~waterCreature: +Vanilla.Swampland~waterMonster: +# +Vanilla.Swampland M~monster: +Vanilla.Swampland M~creature: +Vanilla.Swampland M~ambient: +Vanilla.Swampland M~waterCreature: +Vanilla.Swampland M~waterMonster: +# +Vanilla.Taiga~monster: +Vanilla.Taiga~creature: +Vanilla.Taiga~ambient: +Vanilla.Taiga~waterCreature: +Vanilla.Taiga~waterMonster: +# +Vanilla.Taiga M~monster: +Vanilla.Taiga M~creature: +Vanilla.Taiga M~ambient: +Vanilla.Taiga M~waterCreature: +Vanilla.Taiga M~waterMonster: +# +Vanilla.TaigaHills~monster: +Vanilla.TaigaHills~creature: +Vanilla.TaigaHills~ambient: +Vanilla.TaigaHills~waterCreature: +Vanilla.TaigaHills~waterMonster: +# +appeng.spatial.BiomeGenStorage.Storage Cell~monster: +appeng.spatial.BiomeGenStorage.Storage Cell~creature: +appeng.spatial.BiomeGenStorage.Storage Cell~ambient: +appeng.spatial.BiomeGenStorage.Storage Cell~waterCreature: +appeng.spatial.BiomeGenStorage.Storage Cell~waterMonster: +# +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~monster: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~creature: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~ambient: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~waterCreature: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~monster: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~creature: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~ambient: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~monster: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~creature: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~ambient: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~monster: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~creature: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~ambient: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~monster: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~creature: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~ambient: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~monster: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~creature: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~ambient: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~monster: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~creature: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~ambient: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~monster: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~creature: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~ambient: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~monster: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~creature: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~ambient: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~monster: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~creature: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~monster: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~creature: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~monster: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~creature: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~monster: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~creature: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~monster: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~creature: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~ambient: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~monster: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~creature: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~monster: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~creature: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~monster: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~creature: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~monster: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~creature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~monster: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~creature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~monster: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~creature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~monster: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~creature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~monster: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~creature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~monster: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~creature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~monster: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~creature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~monster: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~creature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~monster: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~creature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~monster: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~creature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~monster: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~creature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~monster: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~creature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~ambient: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~monster: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~creature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~monster: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~creature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~monster: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~creature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~monster: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~creature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~monster: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~creature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~ambient: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~monster: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~creature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterMonster: +# +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~monster: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~creature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~ambient: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterCreature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~monster: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~creature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~monster: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~creature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterMonster: +# diff --git a/both/config/default_msc/ExtrabiomesXL.cfg b/both/config/default_msc/ExtrabiomesXL.cfg new file mode 100644 index 0000000..c9ae49e --- /dev/null +++ b/both/config/default_msc/ExtrabiomesXL.cfg @@ -0,0 +1,1125 @@ +# Mob Spawn Controls Configuration for "ExtrabiomesXL" +# +?ReadOnly=false +# +?ItemWeight=8 +?MinCount=4 +?MaxCount=4 +# +# Creature Type Configuration +~monster: +~creature:scarecrow +~ambient: +~waterCreature: +~waterMonster: +~UNKNOWN: +# +# Biome Groupings +# +# Spawn Settings +# +Master~monster: +Master~creature: +Master~ambient: +Master~waterCreature: +Master~waterMonster: +# +# +EBXL.Alpine~monster: +EBXL.Alpine~creature: +EBXL.Alpine~ambient: +EBXL.Alpine~waterCreature: +EBXL.Alpine~waterMonster: +# +EBXL.Autumn Woods~monster: +EBXL.Autumn Woods~creature: +EBXL.Autumn Woods~ambient: 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Hills~waterMonster: +# +EBXL.Green Swamplands~monster: +EBXL.Green Swamplands~creature: +EBXL.Green Swamplands~ambient: +EBXL.Green Swamplands~waterCreature: +EBXL.Green Swamplands~waterMonster: +# +EBXL.Ice Wasteland~monster: +EBXL.Ice Wasteland~creature: +EBXL.Ice Wasteland~ambient: +EBXL.Ice Wasteland~waterCreature: +EBXL.Ice Wasteland~waterMonster: +# +EBXL.Lush Redwoods~monster: +EBXL.Lush Redwoods~creature: +EBXL.Lush Redwoods~ambient: +EBXL.Lush Redwoods~waterCreature: +EBXL.Lush Redwoods~waterMonster: +# +EBXL.Meadow~monster: +EBXL.Meadow~creature: +EBXL.Meadow~ambient: +EBXL.Meadow~waterCreature: +EBXL.Meadow~waterMonster: +# +EBXL.Mini Jungle~monster: +EBXL.Mini Jungle~creature: +EBXL.Mini Jungle~ambient: +EBXL.Mini Jungle~waterCreature: +EBXL.Mini Jungle~waterMonster: +# +EBXL.Mountain Taiga~monster: +EBXL.Mountain Taiga~creature: +EBXL.Mountain Taiga~ambient: +EBXL.Mountain Taiga~waterCreature: +EBXL.Mountain Taiga~waterMonster: +# +EBXL.Mountainous Desert~monster: 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Blossom Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~monster: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~creature: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~monster: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~creature: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~monster: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~creature: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~monster: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~creature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~monster: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~creature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~monster: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~creature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~monster: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~creature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~monster: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~creature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~monster: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~creature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~monster: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~creature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~monster: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~creature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~monster: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~creature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~monster: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~creature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~monster: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~creature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~monster: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~creature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~ambient: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~monster: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~creature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~monster: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~creature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~monster: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~creature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~monster: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~creature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~monster: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~creature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~ambient: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~monster: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~creature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterMonster: +# +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~monster: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~creature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~ambient: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterCreature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~monster: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~creature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~monster: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~creature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterMonster: +# diff --git a/both/config/default_msc/Forestry.cfg b/both/config/default_msc/Forestry.cfg new file mode 100644 index 0000000..2b40325 --- /dev/null +++ b/both/config/default_msc/Forestry.cfg @@ -0,0 +1,1125 @@ +# Mob Spawn Controls Configuration for "Forestry" +# +?ReadOnly=false +# +?ItemWeight=8 +?MinCount=4 +?MaxCount=4 +# +# Creature Type Configuration +~monster: +~creature:butterflyGE +~ambient: +~waterCreature: +~waterMonster: +~UNKNOWN: +# +# Biome Groupings +# +# Spawn Settings +# +Master~monster: +Master~creature: +Master~ambient: +Master~waterCreature: +Master~waterMonster: +# +# +EBXL.Alpine~monster: +EBXL.Alpine~creature: +EBXL.Alpine~ambient: +EBXL.Alpine~waterCreature: +EBXL.Alpine~waterMonster: +# +EBXL.Autumn Woods~monster: +EBXL.Autumn Woods~creature: +EBXL.Autumn Woods~ambient: +EBXL.Autumn Woods~waterCreature: +EBXL.Autumn Woods~waterMonster: +# +EBXL.Birch Forest~monster: +EBXL.Birch Forest~creature: +EBXL.Birch Forest~ambient: +EBXL.Birch Forest~waterCreature: +EBXL.Birch Forest~waterMonster: +# +EBXL.Extreme Jungle~monster: +EBXL.Extreme Jungle~creature: +EBXL.Extreme Jungle~ambient: +EBXL.Extreme Jungle~waterCreature: +EBXL.Extreme Jungle~waterMonster: +# +EBXL.Forested Hills~monster: +EBXL.Forested Hills~creature: +EBXL.Forested Hills~ambient: +EBXL.Forested Hills~waterCreature: +EBXL.Forested Hills~waterMonster: +# +EBXL.Forested Island~monster: +EBXL.Forested Island~creature: +EBXL.Forested Island~ambient: +EBXL.Forested Island~waterCreature: +EBXL.Forested Island~waterMonster: +# +EBXL.Glacier~monster: +EBXL.Glacier~creature: +EBXL.Glacier~ambient: +EBXL.Glacier~waterCreature: +EBXL.Glacier~waterMonster: +# +EBXL.Green Hills~monster: +EBXL.Green Hills~creature: +EBXL.Green Hills~ambient: +EBXL.Green Hills~waterCreature: +EBXL.Green Hills~waterMonster: +# +EBXL.Green Swamplands~monster: +EBXL.Green Swamplands~creature: +EBXL.Green Swamplands~ambient: +EBXL.Green Swamplands~waterCreature: +EBXL.Green Swamplands~waterMonster: +# +EBXL.Ice Wasteland~monster: +EBXL.Ice Wasteland~creature: +EBXL.Ice Wasteland~ambient: +EBXL.Ice Wasteland~waterCreature: +EBXL.Ice Wasteland~waterMonster: +# +EBXL.Lush Redwoods~monster: +EBXL.Lush Redwoods~creature: +EBXL.Lush Redwoods~ambient: +EBXL.Lush Redwoods~waterCreature: +EBXL.Lush Redwoods~waterMonster: +# +EBXL.Meadow~monster: +EBXL.Meadow~creature: +EBXL.Meadow~ambient: +EBXL.Meadow~waterCreature: +EBXL.Meadow~waterMonster: +# +EBXL.Mini Jungle~monster: +EBXL.Mini Jungle~creature: +EBXL.Mini Jungle~ambient: +EBXL.Mini Jungle~waterCreature: +EBXL.Mini Jungle~waterMonster: +# +EBXL.Mountain Taiga~monster: +EBXL.Mountain Taiga~creature: +EBXL.Mountain Taiga~ambient: +EBXL.Mountain Taiga~waterCreature: +EBXL.Mountain Taiga~waterMonster: +# +EBXL.Mountainous Desert~monster: +EBXL.Mountainous Desert~creature: +EBXL.Mountainous Desert~ambient: +EBXL.Mountainous Desert~waterCreature: +EBXL.Mountainous Desert~waterMonster: +# +EBXL.Pine Forest~monster: +EBXL.Pine Forest~creature: +EBXL.Pine Forest~ambient: +EBXL.Pine Forest~waterCreature: +EBXL.Pine Forest~waterMonster: +# +EBXL.Rainforest~monster: +EBXL.Rainforest~creature: +EBXL.Rainforest~ambient: +EBXL.Rainforest~waterCreature: +EBXL.Rainforest~waterMonster: +# +EBXL.Red Rock Mountains~monster: +EBXL.Red Rock Mountains~creature: +EBXL.Red Rock Mountains~ambient: +EBXL.Red Rock Mountains~waterCreature: +EBXL.Red Rock Mountains~waterMonster: +# +EBXL.Redwood Forest~monster: +EBXL.Redwood Forest~creature: +EBXL.Redwood Forest~ambient: +EBXL.Redwood Forest~waterCreature: +EBXL.Redwood Forest~waterMonster: +# +EBXL.Savanna~monster: +EBXL.Savanna~creature: +EBXL.Savanna~ambient: +EBXL.Savanna~waterCreature: +EBXL.Savanna~waterMonster: +# +EBXL.Shrubland~monster: +EBXL.Shrubland~creature: +EBXL.Shrubland~ambient: +EBXL.Shrubland~waterCreature: +EBXL.Shrubland~waterMonster: +# +EBXL.Snow Forest~monster: +EBXL.Snow Forest~creature: +EBXL.Snow Forest~ambient: +EBXL.Snow Forest~waterCreature: +EBXL.Snow Forest~waterMonster: +# +EBXL.Snowy Rainforest~monster: +EBXL.Snowy Rainforest~creature: +EBXL.Snowy Rainforest~ambient: +EBXL.Snowy Rainforest~waterCreature: +EBXL.Snowy Rainforest~waterMonster: +# +EBXL.Temperate Rainforest~monster: +EBXL.Temperate Rainforest~creature: +EBXL.Temperate Rainforest~ambient: +EBXL.Temperate Rainforest~waterCreature: +EBXL.Temperate Rainforest~waterMonster: +# +EBXL.Tundra~monster: +EBXL.Tundra~creature: +EBXL.Tundra~ambient: +EBXL.Tundra~waterCreature: +EBXL.Tundra~waterMonster: +# +EBXL.Wasteland~monster: +EBXL.Wasteland~creature: +EBXL.Wasteland~ambient: +EBXL.Wasteland~waterCreature: +EBXL.Wasteland~waterMonster: +# +EBXL.Woodlands~monster: +EBXL.Woodlands~creature: +EBXL.Woodlands~ambient: +EBXL.Woodlands~waterCreature: +EBXL.Woodlands~waterMonster: +# +Vanilla.Beach~monster: +Vanilla.Beach~creature: +Vanilla.Beach~ambient: +Vanilla.Beach~waterCreature: +Vanilla.Beach~waterMonster: +# +Vanilla.Birch Forest~monster: +Vanilla.Birch Forest~creature: +Vanilla.Birch Forest~ambient: +Vanilla.Birch Forest~waterCreature: +Vanilla.Birch Forest~waterMonster: +# +Vanilla.Birch Forest Hills~monster: +Vanilla.Birch Forest Hills~creature: +Vanilla.Birch Forest Hills~ambient: +Vanilla.Birch Forest Hills~waterCreature: +Vanilla.Birch Forest Hills~waterMonster: +# +Vanilla.Birch Forest Hills M~monster: +Vanilla.Birch Forest Hills M~creature: +Vanilla.Birch Forest Hills M~ambient: +Vanilla.Birch Forest Hills M~waterCreature: +Vanilla.Birch Forest Hills M~waterMonster: +# +Vanilla.Birch Forest M~monster: +Vanilla.Birch Forest M~creature: +Vanilla.Birch Forest M~ambient: +Vanilla.Birch Forest M~waterCreature: +Vanilla.Birch Forest M~waterMonster: +# +Vanilla.Cold Beach~monster: +Vanilla.Cold Beach~creature: +Vanilla.Cold Beach~ambient: +Vanilla.Cold Beach~waterCreature: +Vanilla.Cold Beach~waterMonster: +# +Vanilla.Cold Taiga~monster: +Vanilla.Cold Taiga~creature: +Vanilla.Cold Taiga~ambient: +Vanilla.Cold Taiga~waterCreature: +Vanilla.Cold Taiga~waterMonster: +# +Vanilla.Cold Taiga Hills~monster: +Vanilla.Cold Taiga Hills~creature: +Vanilla.Cold Taiga Hills~ambient: +Vanilla.Cold Taiga Hills~waterCreature: +Vanilla.Cold Taiga Hills~waterMonster: +# +Vanilla.Cold Taiga M~monster: +Vanilla.Cold Taiga M~creature: +Vanilla.Cold Taiga M~ambient: +Vanilla.Cold Taiga M~waterCreature: +Vanilla.Cold Taiga M~waterMonster: +# +Vanilla.Deep Ocean~monster: +Vanilla.Deep Ocean~creature: +Vanilla.Deep Ocean~ambient: +Vanilla.Deep Ocean~waterCreature: +Vanilla.Deep Ocean~waterMonster: +# +Vanilla.Desert~monster: +Vanilla.Desert~creature: +Vanilla.Desert~ambient: +Vanilla.Desert~waterCreature: +Vanilla.Desert~waterMonster: +# +Vanilla.Desert M~monster: +Vanilla.Desert M~creature: +Vanilla.Desert M~ambient: +Vanilla.Desert M~waterCreature: +Vanilla.Desert M~waterMonster: +# +Vanilla.DesertHills~monster: +Vanilla.DesertHills~creature: +Vanilla.DesertHills~ambient: +Vanilla.DesertHills~waterCreature: +Vanilla.DesertHills~waterMonster: +# +Vanilla.Extreme Hills~monster: +Vanilla.Extreme Hills~creature: +Vanilla.Extreme Hills~ambient: +Vanilla.Extreme Hills~waterCreature: +Vanilla.Extreme Hills~waterMonster: +# +Vanilla.Extreme Hills Edge~monster: +Vanilla.Extreme Hills Edge~creature: +Vanilla.Extreme Hills Edge~ambient: +Vanilla.Extreme Hills Edge~waterCreature: +Vanilla.Extreme Hills Edge~waterMonster: +# +Vanilla.Extreme Hills M~monster: +Vanilla.Extreme Hills M~creature: +Vanilla.Extreme Hills M~ambient: +Vanilla.Extreme Hills M~waterCreature: +Vanilla.Extreme Hills M~waterMonster: +# +Vanilla.Extreme Hills+~monster: +Vanilla.Extreme Hills+~creature: +Vanilla.Extreme Hills+~ambient: +Vanilla.Extreme Hills+~waterCreature: +Vanilla.Extreme Hills+~waterMonster: +# +Vanilla.Extreme Hills+ M~monster: +Vanilla.Extreme Hills+ M~creature: +Vanilla.Extreme Hills+ M~ambient: +Vanilla.Extreme Hills+ M~waterCreature: +Vanilla.Extreme Hills+ M~waterMonster: +# +Vanilla.Flower Forest~monster: +Vanilla.Flower Forest~creature: +Vanilla.Flower Forest~ambient: +Vanilla.Flower Forest~waterCreature: +Vanilla.Flower Forest~waterMonster: +# +Vanilla.Forest~monster: +Vanilla.Forest~creature: +Vanilla.Forest~ambient: +Vanilla.Forest~waterCreature: +Vanilla.Forest~waterMonster: +# +Vanilla.ForestHills~monster: +Vanilla.ForestHills~creature: +Vanilla.ForestHills~ambient: +Vanilla.ForestHills~waterCreature: +Vanilla.ForestHills~waterMonster: +# +Vanilla.FrozenOcean~monster: +Vanilla.FrozenOcean~creature: +Vanilla.FrozenOcean~ambient: +Vanilla.FrozenOcean~waterCreature: +Vanilla.FrozenOcean~waterMonster: +# +Vanilla.FrozenRiver~monster: +Vanilla.FrozenRiver~creature: +Vanilla.FrozenRiver~ambient: +Vanilla.FrozenRiver~waterCreature: +Vanilla.FrozenRiver~waterMonster: +# +Vanilla.Hell~monster: +Vanilla.Hell~creature: 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M~monster: +Vanilla.Roofed Forest M~creature: +Vanilla.Roofed Forest M~ambient: +Vanilla.Roofed Forest M~waterCreature: +Vanilla.Roofed Forest M~waterMonster: +# +Vanilla.Savanna~monster: +Vanilla.Savanna~creature: +Vanilla.Savanna~ambient: +Vanilla.Savanna~waterCreature: +Vanilla.Savanna~waterMonster: +# +Vanilla.Savanna M~monster: +Vanilla.Savanna M~creature: +Vanilla.Savanna M~ambient: +Vanilla.Savanna M~waterCreature: +Vanilla.Savanna M~waterMonster: +# +Vanilla.Savanna Plateau~monster: +Vanilla.Savanna Plateau~creature: +Vanilla.Savanna Plateau~ambient: +Vanilla.Savanna Plateau~waterCreature: +Vanilla.Savanna Plateau~waterMonster: +# +Vanilla.Savanna Plateau M~monster: +Vanilla.Savanna Plateau M~creature: +Vanilla.Savanna Plateau M~ambient: +Vanilla.Savanna Plateau M~waterCreature: +Vanilla.Savanna Plateau M~waterMonster: +# +Vanilla.Sky~monster: +Vanilla.Sky~creature: +Vanilla.Sky~ambient: +Vanilla.Sky~waterCreature: +Vanilla.Sky~waterMonster: +# +Vanilla.Stone Beach~monster: 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+biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~monster: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~creature: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~ambient: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~monster: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~creature: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~ambient: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~monster: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~creature: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~ambient: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~monster: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~creature: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~ambient: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~monster: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~creature: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~ambient: 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Blossom Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~creature: 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Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~monster: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~creature: 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+biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~monster: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~creature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~monster: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~creature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~monster: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~creature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~monster: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~creature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~monster: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~creature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~monster: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~creature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~monster: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~creature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~monster: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~creature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~monster: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~creature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~monster: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~creature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~monster: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~creature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~monster: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~creature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~ambient: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~monster: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~creature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~monster: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~creature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~monster: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~creature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~monster: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~creature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~monster: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~creature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~ambient: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~monster: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~creature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterMonster: +# +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~monster: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~creature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~ambient: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterCreature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~monster: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~creature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~monster: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~creature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterMonster: +# diff --git a/both/config/default_msc/MineFactoryReloaded.cfg b/both/config/default_msc/MineFactoryReloaded.cfg new file mode 100644 index 0000000..da4eed6 --- /dev/null +++ b/both/config/default_msc/MineFactoryReloaded.cfg @@ -0,0 +1,1125 @@ +# Mob Spawn Controls Configuration for "MineFactoryReloaded" +# +?ReadOnly=false +# +?ItemWeight=8 +?MinCount=4 +?MaxCount=4 +# +# Creature Type Configuration +~monster:mfrEntityPinkSlime +~creature: +~ambient: +~waterCreature: +~waterMonster: +~UNKNOWN: +# +# Biome Groupings +# +# Spawn Settings +# +Master~monster: +Master~creature: +Master~ambient: +Master~waterCreature: +Master~waterMonster: +# +# +EBXL.Alpine~monster: +EBXL.Alpine~creature: +EBXL.Alpine~ambient: +EBXL.Alpine~waterCreature: +EBXL.Alpine~waterMonster: +# +EBXL.Autumn Woods~monster: +EBXL.Autumn Woods~creature: +EBXL.Autumn Woods~ambient: +EBXL.Autumn Woods~waterCreature: +EBXL.Autumn Woods~waterMonster: +# +EBXL.Birch Forest~monster: +EBXL.Birch Forest~creature: +EBXL.Birch Forest~ambient: +EBXL.Birch Forest~waterCreature: +EBXL.Birch Forest~waterMonster: +# +EBXL.Extreme Jungle~monster: +EBXL.Extreme Jungle~creature: +EBXL.Extreme Jungle~ambient: +EBXL.Extreme Jungle~waterCreature: +EBXL.Extreme Jungle~waterMonster: +# +EBXL.Forested Hills~monster: +EBXL.Forested Hills~creature: +EBXL.Forested Hills~ambient: +EBXL.Forested Hills~waterCreature: +EBXL.Forested Hills~waterMonster: +# +EBXL.Forested Island~monster: +EBXL.Forested Island~creature: +EBXL.Forested Island~ambient: +EBXL.Forested Island~waterCreature: +EBXL.Forested Island~waterMonster: +# +EBXL.Glacier~monster: +EBXL.Glacier~creature: +EBXL.Glacier~ambient: +EBXL.Glacier~waterCreature: +EBXL.Glacier~waterMonster: +# +EBXL.Green Hills~monster: +EBXL.Green Hills~creature: +EBXL.Green Hills~ambient: +EBXL.Green Hills~waterCreature: +EBXL.Green Hills~waterMonster: +# +EBXL.Green Swamplands~monster: +EBXL.Green Swamplands~creature: +EBXL.Green Swamplands~ambient: +EBXL.Green Swamplands~waterCreature: +EBXL.Green Swamplands~waterMonster: +# +EBXL.Ice Wasteland~monster: +EBXL.Ice Wasteland~creature: +EBXL.Ice Wasteland~ambient: +EBXL.Ice Wasteland~waterCreature: +EBXL.Ice Wasteland~waterMonster: +# +EBXL.Lush Redwoods~monster: +EBXL.Lush Redwoods~creature: +EBXL.Lush Redwoods~ambient: +EBXL.Lush Redwoods~waterCreature: +EBXL.Lush Redwoods~waterMonster: +# +EBXL.Meadow~monster: +EBXL.Meadow~creature: +EBXL.Meadow~ambient: +EBXL.Meadow~waterCreature: +EBXL.Meadow~waterMonster: +# +EBXL.Mini Jungle~monster: +EBXL.Mini Jungle~creature: +EBXL.Mini Jungle~ambient: +EBXL.Mini Jungle~waterCreature: +EBXL.Mini Jungle~waterMonster: +# +EBXL.Mountain Taiga~monster: +EBXL.Mountain Taiga~creature: +EBXL.Mountain Taiga~ambient: +EBXL.Mountain Taiga~waterCreature: +EBXL.Mountain Taiga~waterMonster: +# +EBXL.Mountainous Desert~monster: +EBXL.Mountainous Desert~creature: +EBXL.Mountainous Desert~ambient: +EBXL.Mountainous Desert~waterCreature: +EBXL.Mountainous Desert~waterMonster: +# +EBXL.Pine Forest~monster: +EBXL.Pine Forest~creature: +EBXL.Pine Forest~ambient: +EBXL.Pine Forest~waterCreature: +EBXL.Pine Forest~waterMonster: +# +EBXL.Rainforest~monster: +EBXL.Rainforest~creature: +EBXL.Rainforest~ambient: +EBXL.Rainforest~waterCreature: +EBXL.Rainforest~waterMonster: +# +EBXL.Red Rock Mountains~monster: +EBXL.Red Rock Mountains~creature: +EBXL.Red Rock Mountains~ambient: +EBXL.Red Rock Mountains~waterCreature: +EBXL.Red Rock Mountains~waterMonster: +# +EBXL.Redwood Forest~monster: +EBXL.Redwood Forest~creature: +EBXL.Redwood Forest~ambient: +EBXL.Redwood Forest~waterCreature: +EBXL.Redwood Forest~waterMonster: +# +EBXL.Savanna~monster: +EBXL.Savanna~creature: +EBXL.Savanna~ambient: +EBXL.Savanna~waterCreature: +EBXL.Savanna~waterMonster: +# +EBXL.Shrubland~monster: +EBXL.Shrubland~creature: +EBXL.Shrubland~ambient: +EBXL.Shrubland~waterCreature: +EBXL.Shrubland~waterMonster: +# +EBXL.Snow Forest~monster: +EBXL.Snow Forest~creature: +EBXL.Snow Forest~ambient: +EBXL.Snow Forest~waterCreature: +EBXL.Snow Forest~waterMonster: +# +EBXL.Snowy Rainforest~monster: +EBXL.Snowy Rainforest~creature: +EBXL.Snowy Rainforest~ambient: +EBXL.Snowy Rainforest~waterCreature: +EBXL.Snowy Rainforest~waterMonster: +# +EBXL.Temperate Rainforest~monster: +EBXL.Temperate Rainforest~creature: +EBXL.Temperate Rainforest~ambient: +EBXL.Temperate Rainforest~waterCreature: +EBXL.Temperate Rainforest~waterMonster: +# +EBXL.Tundra~monster: +EBXL.Tundra~creature: +EBXL.Tundra~ambient: +EBXL.Tundra~waterCreature: +EBXL.Tundra~waterMonster: +# +EBXL.Wasteland~monster: +EBXL.Wasteland~creature: +EBXL.Wasteland~ambient: +EBXL.Wasteland~waterCreature: +EBXL.Wasteland~waterMonster: +# +EBXL.Woodlands~monster: +EBXL.Woodlands~creature: +EBXL.Woodlands~ambient: +EBXL.Woodlands~waterCreature: +EBXL.Woodlands~waterMonster: +# +Vanilla.Beach~monster: +Vanilla.Beach~creature: +Vanilla.Beach~ambient: +Vanilla.Beach~waterCreature: +Vanilla.Beach~waterMonster: +# +Vanilla.Birch Forest~monster: +Vanilla.Birch Forest~creature: +Vanilla.Birch Forest~ambient: +Vanilla.Birch Forest~waterCreature: +Vanilla.Birch Forest~waterMonster: +# +Vanilla.Birch Forest Hills~monster: +Vanilla.Birch Forest Hills~creature: +Vanilla.Birch Forest Hills~ambient: +Vanilla.Birch Forest Hills~waterCreature: +Vanilla.Birch Forest Hills~waterMonster: +# +Vanilla.Birch Forest Hills M~monster: +Vanilla.Birch Forest Hills M~creature: +Vanilla.Birch Forest Hills M~ambient: +Vanilla.Birch Forest Hills M~waterCreature: +Vanilla.Birch Forest Hills M~waterMonster: +# +Vanilla.Birch Forest M~monster: +Vanilla.Birch Forest M~creature: +Vanilla.Birch Forest M~ambient: +Vanilla.Birch Forest M~waterCreature: +Vanilla.Birch Forest M~waterMonster: +# +Vanilla.Cold Beach~monster: +Vanilla.Cold Beach~creature: +Vanilla.Cold Beach~ambient: +Vanilla.Cold Beach~waterCreature: +Vanilla.Cold Beach~waterMonster: +# +Vanilla.Cold Taiga~monster: +Vanilla.Cold Taiga~creature: +Vanilla.Cold Taiga~ambient: +Vanilla.Cold Taiga~waterCreature: +Vanilla.Cold Taiga~waterMonster: +# +Vanilla.Cold Taiga Hills~monster: +Vanilla.Cold Taiga Hills~creature: +Vanilla.Cold Taiga Hills~ambient: +Vanilla.Cold Taiga Hills~waterCreature: +Vanilla.Cold Taiga Hills~waterMonster: +# +Vanilla.Cold Taiga M~monster: +Vanilla.Cold Taiga M~creature: +Vanilla.Cold Taiga M~ambient: +Vanilla.Cold Taiga M~waterCreature: +Vanilla.Cold Taiga M~waterMonster: +# +Vanilla.Deep Ocean~monster: +Vanilla.Deep Ocean~creature: +Vanilla.Deep Ocean~ambient: +Vanilla.Deep Ocean~waterCreature: +Vanilla.Deep Ocean~waterMonster: +# +Vanilla.Desert~monster: +Vanilla.Desert~creature: +Vanilla.Desert~ambient: +Vanilla.Desert~waterCreature: +Vanilla.Desert~waterMonster: +# +Vanilla.Desert M~monster: +Vanilla.Desert M~creature: +Vanilla.Desert M~ambient: +Vanilla.Desert M~waterCreature: +Vanilla.Desert M~waterMonster: +# +Vanilla.DesertHills~monster: +Vanilla.DesertHills~creature: +Vanilla.DesertHills~ambient: +Vanilla.DesertHills~waterCreature: +Vanilla.DesertHills~waterMonster: +# +Vanilla.Extreme Hills~monster: +Vanilla.Extreme Hills~creature: +Vanilla.Extreme Hills~ambient: +Vanilla.Extreme Hills~waterCreature: +Vanilla.Extreme Hills~waterMonster: +# +Vanilla.Extreme Hills Edge~monster: +Vanilla.Extreme Hills Edge~creature: +Vanilla.Extreme Hills Edge~ambient: +Vanilla.Extreme Hills Edge~waterCreature: +Vanilla.Extreme Hills Edge~waterMonster: +# +Vanilla.Extreme Hills M~monster: +Vanilla.Extreme Hills M~creature: +Vanilla.Extreme Hills M~ambient: +Vanilla.Extreme Hills M~waterCreature: +Vanilla.Extreme Hills M~waterMonster: +# +Vanilla.Extreme Hills+~monster: +Vanilla.Extreme Hills+~creature: +Vanilla.Extreme Hills+~ambient: +Vanilla.Extreme Hills+~waterCreature: +Vanilla.Extreme Hills+~waterMonster: +# +Vanilla.Extreme Hills+ M~monster: +Vanilla.Extreme Hills+ M~creature: +Vanilla.Extreme Hills+ M~ambient: +Vanilla.Extreme Hills+ M~waterCreature: +Vanilla.Extreme Hills+ M~waterMonster: +# +Vanilla.Flower Forest~monster: +Vanilla.Flower Forest~creature: +Vanilla.Flower Forest~ambient: +Vanilla.Flower Forest~waterCreature: +Vanilla.Flower Forest~waterMonster: +# +Vanilla.Forest~monster: +Vanilla.Forest~creature: +Vanilla.Forest~ambient: +Vanilla.Forest~waterCreature: +Vanilla.Forest~waterMonster: +# +Vanilla.ForestHills~monster: +Vanilla.ForestHills~creature: +Vanilla.ForestHills~ambient: +Vanilla.ForestHills~waterCreature: +Vanilla.ForestHills~waterMonster: +# +Vanilla.FrozenOcean~monster: +Vanilla.FrozenOcean~creature: +Vanilla.FrozenOcean~ambient: +Vanilla.FrozenOcean~waterCreature: +Vanilla.FrozenOcean~waterMonster: +# +Vanilla.FrozenRiver~monster: +Vanilla.FrozenRiver~creature: +Vanilla.FrozenRiver~ambient: +Vanilla.FrozenRiver~waterCreature: +Vanilla.FrozenRiver~waterMonster: +# +Vanilla.Hell~monster: +Vanilla.Hell~creature: +Vanilla.Hell~ambient: +Vanilla.Hell~waterCreature: +Vanilla.Hell~waterMonster: +# +Vanilla.Ice Mountains~monster: +Vanilla.Ice Mountains~creature: +Vanilla.Ice Mountains~ambient: +Vanilla.Ice Mountains~waterCreature: +Vanilla.Ice Mountains~waterMonster: +# +Vanilla.Ice Plains~monster: +Vanilla.Ice Plains~creature: +Vanilla.Ice Plains~ambient: +Vanilla.Ice Plains~waterCreature: +Vanilla.Ice Plains~waterMonster: +# +Vanilla.Ice Plains Spikes~monster: +Vanilla.Ice Plains Spikes~creature: +Vanilla.Ice Plains Spikes~ambient: +Vanilla.Ice Plains Spikes~waterCreature: +Vanilla.Ice Plains Spikes~waterMonster: +# +Vanilla.Jungle~monster: +Vanilla.Jungle~creature: +Vanilla.Jungle~ambient: +Vanilla.Jungle~waterCreature: +Vanilla.Jungle~waterMonster: +# +Vanilla.Jungle M~monster: +Vanilla.Jungle M~creature: +Vanilla.Jungle M~ambient: +Vanilla.Jungle M~waterCreature: +Vanilla.Jungle M~waterMonster: +# +Vanilla.JungleEdge~monster: +Vanilla.JungleEdge~creature: +Vanilla.JungleEdge~ambient: +Vanilla.JungleEdge~waterCreature: +Vanilla.JungleEdge~waterMonster: +# +Vanilla.JungleEdge M~monster: +Vanilla.JungleEdge M~creature: +Vanilla.JungleEdge M~ambient: +Vanilla.JungleEdge M~waterCreature: +Vanilla.JungleEdge M~waterMonster: +# +Vanilla.JungleHills~monster: +Vanilla.JungleHills~creature: +Vanilla.JungleHills~ambient: +Vanilla.JungleHills~waterCreature: +Vanilla.JungleHills~waterMonster: +# +Vanilla.Mega Spruce Taiga~monster: +Vanilla.Mega Spruce Taiga~creature: +Vanilla.Mega Spruce Taiga~ambient: +Vanilla.Mega Spruce Taiga~waterCreature: +Vanilla.Mega Spruce Taiga~waterMonster: +# +Vanilla.Mega Taiga~monster: +Vanilla.Mega Taiga~creature: +Vanilla.Mega Taiga~ambient: +Vanilla.Mega Taiga~waterCreature: +Vanilla.Mega Taiga~waterMonster: +# +Vanilla.Mega Taiga Hills~monster: +Vanilla.Mega Taiga Hills~creature: +Vanilla.Mega Taiga Hills~ambient: +Vanilla.Mega Taiga Hills~waterCreature: +Vanilla.Mega Taiga Hills~waterMonster: +# +Vanilla.Mesa~monster: +Vanilla.Mesa~creature: +Vanilla.Mesa~ambient: +Vanilla.Mesa~waterCreature: +Vanilla.Mesa~waterMonster: +# +Vanilla.Mesa (Bryce)~monster: +Vanilla.Mesa (Bryce)~creature: +Vanilla.Mesa (Bryce)~ambient: +Vanilla.Mesa (Bryce)~waterCreature: +Vanilla.Mesa (Bryce)~waterMonster: +# +Vanilla.Mesa Plateau~monster: +Vanilla.Mesa Plateau~creature: +Vanilla.Mesa Plateau~ambient: +Vanilla.Mesa Plateau~waterCreature: +Vanilla.Mesa Plateau~waterMonster: +# +Vanilla.Mesa Plateau F~monster: +Vanilla.Mesa Plateau F~creature: +Vanilla.Mesa Plateau F~ambient: +Vanilla.Mesa Plateau F~waterCreature: +Vanilla.Mesa Plateau F~waterMonster: +# +Vanilla.Mesa Plateau F M~monster: +Vanilla.Mesa Plateau F M~creature: +Vanilla.Mesa Plateau F M~ambient: +Vanilla.Mesa Plateau F M~waterCreature: +Vanilla.Mesa Plateau F M~waterMonster: +# +Vanilla.Mesa Plateau M~monster: +Vanilla.Mesa Plateau M~creature: +Vanilla.Mesa Plateau M~ambient: +Vanilla.Mesa Plateau M~waterCreature: +Vanilla.Mesa Plateau M~waterMonster: +# +Vanilla.MushroomIsland~monster: +Vanilla.MushroomIsland~creature: +Vanilla.MushroomIsland~ambient: +Vanilla.MushroomIsland~waterCreature: +Vanilla.MushroomIsland~waterMonster: +# +Vanilla.MushroomIslandShore~monster: +Vanilla.MushroomIslandShore~creature: +Vanilla.MushroomIslandShore~ambient: +Vanilla.MushroomIslandShore~waterCreature: +Vanilla.MushroomIslandShore~waterMonster: +# +Vanilla.Ocean~monster: +Vanilla.Ocean~creature: +Vanilla.Ocean~ambient: +Vanilla.Ocean~waterCreature: +Vanilla.Ocean~waterMonster: +# +Vanilla.Plains~monster: +Vanilla.Plains~creature: +Vanilla.Plains~ambient: +Vanilla.Plains~waterCreature: +Vanilla.Plains~waterMonster: +# +Vanilla.River~monster: +Vanilla.River~creature: +Vanilla.River~ambient: +Vanilla.River~waterCreature: +Vanilla.River~waterMonster: +# +Vanilla.Roofed Forest~monster: +Vanilla.Roofed Forest~creature: +Vanilla.Roofed Forest~ambient: +Vanilla.Roofed Forest~waterCreature: +Vanilla.Roofed Forest~waterMonster: +# +Vanilla.Roofed Forest M~monster: +Vanilla.Roofed Forest M~creature: +Vanilla.Roofed Forest M~ambient: +Vanilla.Roofed Forest M~waterCreature: +Vanilla.Roofed Forest M~waterMonster: +# +Vanilla.Savanna~monster: +Vanilla.Savanna~creature: +Vanilla.Savanna~ambient: +Vanilla.Savanna~waterCreature: +Vanilla.Savanna~waterMonster: +# +Vanilla.Savanna M~monster: +Vanilla.Savanna M~creature: +Vanilla.Savanna M~ambient: +Vanilla.Savanna M~waterCreature: +Vanilla.Savanna M~waterMonster: +# +Vanilla.Savanna Plateau~monster: +Vanilla.Savanna Plateau~creature: +Vanilla.Savanna Plateau~ambient: +Vanilla.Savanna Plateau~waterCreature: +Vanilla.Savanna Plateau~waterMonster: +# +Vanilla.Savanna Plateau M~monster: +Vanilla.Savanna Plateau M~creature: +Vanilla.Savanna Plateau M~ambient: +Vanilla.Savanna Plateau M~waterCreature: +Vanilla.Savanna Plateau M~waterMonster: +# +Vanilla.Sky~monster: +Vanilla.Sky~creature: +Vanilla.Sky~ambient: +Vanilla.Sky~waterCreature: +Vanilla.Sky~waterMonster: +# 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+biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~ambient: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~monster: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~creature: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~ambient: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~monster: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~creature: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~ambient: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~monster: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~creature: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~ambient: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~monster: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~creature: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~ambient: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~monster: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~creature: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~ambient: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~monster: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~creature: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~ambient: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~monster: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~creature: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~ambient: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~monster: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~creature: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~monster: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~creature: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~monster: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~creature: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~monster: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~creature: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~monster: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~creature: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~ambient: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~monster: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~creature: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~monster: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~creature: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~monster: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~creature: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~monster: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~creature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~monster: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~creature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~monster: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~creature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~monster: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~creature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~monster: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~creature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~monster: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~creature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~monster: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~creature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~monster: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~creature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~monster: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~creature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~monster: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~creature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~monster: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~creature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~monster: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~creature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~ambient: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~monster: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~creature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~monster: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~creature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~ambient: 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+biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~creature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~monster: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~creature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~ambient: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~monster: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~creature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterMonster: +# +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~monster: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~creature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~ambient: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterCreature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~monster: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~creature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~monster: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~creature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterMonster: +# diff --git a/both/config/default_msc/MoCreatures.cfg b/both/config/default_msc/MoCreatures.cfg new file mode 100644 index 0000000..14999a9 --- /dev/null +++ b/both/config/default_msc/MoCreatures.cfg @@ -0,0 +1,1125 @@ +# Mob Spawn Controls Configuration for "MoCreatures" +# +?ReadOnly=false +# +?ItemWeight=8 +?MinCount=4 +?MaxCount=4 +# +# Creature Type Configuration +~monster:BigGolem,FlameWraith,HellRat,HorseMob,MiniGolem,Ogre,Rat,Scorpion,SilverSkeleton,WWolf,Werewolf,Wraith +~creature:Ant,Bear,Bee,BigCat,Bird,Boar,Bunny,ButterFly,Crab,Cricket,Crocodile,Deer,DragonFly,Duck,Elephant,Ent,Firefly,Fly,Fox,Goat,Kitty,KomodoDragon,Maggot,Mole,Mouse,Ostrich,PetScorpion,Raccoon,Roach,Snail,Snake,Turkey,Turtle,WildHorse,Wyvern +~ambient: +~waterCreature:Dolphin,Fishy,JellyFish,MediumFish,Piranha,Ray,Shark,SmallFish +~waterMonster: +~UNKNOWN:Egg,FishBowl,KittyBed,LitterBox +# +# Biome Groupings +# +# Spawn Settings +# +Master~monster: +Master~creature: +Master~ambient: +Master~waterCreature: +Master~waterMonster: +# +# +EBXL.Alpine~monster: +EBXL.Alpine~creature: +EBXL.Alpine~ambient: +EBXL.Alpine~waterCreature: +EBXL.Alpine~waterMonster: +# +EBXL.Autumn Woods~monster: +EBXL.Autumn Woods~creature: +EBXL.Autumn Woods~ambient: +EBXL.Autumn Woods~waterCreature: +EBXL.Autumn Woods~waterMonster: +# +EBXL.Birch Forest~monster: +EBXL.Birch Forest~creature: +EBXL.Birch Forest~ambient: +EBXL.Birch Forest~waterCreature: +EBXL.Birch Forest~waterMonster: +# +EBXL.Extreme Jungle~monster: +EBXL.Extreme Jungle~creature: +EBXL.Extreme Jungle~ambient: +EBXL.Extreme Jungle~waterCreature: +EBXL.Extreme Jungle~waterMonster: +# +EBXL.Forested Hills~monster: +EBXL.Forested Hills~creature: +EBXL.Forested Hills~ambient: +EBXL.Forested Hills~waterCreature: +EBXL.Forested Hills~waterMonster: +# +EBXL.Forested Island~monster: +EBXL.Forested Island~creature: +EBXL.Forested Island~ambient: +EBXL.Forested Island~waterCreature: +EBXL.Forested Island~waterMonster: +# +EBXL.Glacier~monster: +EBXL.Glacier~creature: +EBXL.Glacier~ambient: +EBXL.Glacier~waterCreature: +EBXL.Glacier~waterMonster: +# +EBXL.Green Hills~monster: +EBXL.Green Hills~creature: +EBXL.Green Hills~ambient: +EBXL.Green Hills~waterCreature: +EBXL.Green Hills~waterMonster: +# +EBXL.Green Swamplands~monster: +EBXL.Green Swamplands~creature: +EBXL.Green Swamplands~ambient: +EBXL.Green Swamplands~waterCreature: +EBXL.Green Swamplands~waterMonster: +# +EBXL.Ice Wasteland~monster: +EBXL.Ice Wasteland~creature: +EBXL.Ice Wasteland~ambient: +EBXL.Ice Wasteland~waterCreature: +EBXL.Ice Wasteland~waterMonster: +# +EBXL.Lush Redwoods~monster: +EBXL.Lush Redwoods~creature: +EBXL.Lush Redwoods~ambient: +EBXL.Lush Redwoods~waterCreature: +EBXL.Lush Redwoods~waterMonster: +# +EBXL.Meadow~monster: +EBXL.Meadow~creature: +EBXL.Meadow~ambient: +EBXL.Meadow~waterCreature: +EBXL.Meadow~waterMonster: +# +EBXL.Mini Jungle~monster: +EBXL.Mini Jungle~creature: +EBXL.Mini Jungle~ambient: +EBXL.Mini Jungle~waterCreature: +EBXL.Mini Jungle~waterMonster: +# +EBXL.Mountain Taiga~monster: +EBXL.Mountain Taiga~creature: +EBXL.Mountain Taiga~ambient: +EBXL.Mountain Taiga~waterCreature: +EBXL.Mountain Taiga~waterMonster: +# +EBXL.Mountainous Desert~monster: +EBXL.Mountainous Desert~creature: +EBXL.Mountainous Desert~ambient: +EBXL.Mountainous Desert~waterCreature: +EBXL.Mountainous Desert~waterMonster: +# +EBXL.Pine Forest~monster: +EBXL.Pine Forest~creature: +EBXL.Pine Forest~ambient: +EBXL.Pine Forest~waterCreature: +EBXL.Pine Forest~waterMonster: +# +EBXL.Rainforest~monster: +EBXL.Rainforest~creature: +EBXL.Rainforest~ambient: +EBXL.Rainforest~waterCreature: +EBXL.Rainforest~waterMonster: +# +EBXL.Red Rock Mountains~monster: +EBXL.Red Rock Mountains~creature: +EBXL.Red Rock Mountains~ambient: +EBXL.Red Rock Mountains~waterCreature: +EBXL.Red Rock Mountains~waterMonster: +# +EBXL.Redwood Forest~monster: +EBXL.Redwood Forest~creature: +EBXL.Redwood Forest~ambient: +EBXL.Redwood Forest~waterCreature: +EBXL.Redwood Forest~waterMonster: +# +EBXL.Savanna~monster: +EBXL.Savanna~creature: +EBXL.Savanna~ambient: +EBXL.Savanna~waterCreature: +EBXL.Savanna~waterMonster: +# +EBXL.Shrubland~monster: +EBXL.Shrubland~creature: +EBXL.Shrubland~ambient: +EBXL.Shrubland~waterCreature: +EBXL.Shrubland~waterMonster: +# +EBXL.Snow Forest~monster: +EBXL.Snow Forest~creature: +EBXL.Snow Forest~ambient: +EBXL.Snow Forest~waterCreature: +EBXL.Snow Forest~waterMonster: +# +EBXL.Snowy Rainforest~monster: +EBXL.Snowy Rainforest~creature: +EBXL.Snowy Rainforest~ambient: +EBXL.Snowy Rainforest~waterCreature: +EBXL.Snowy Rainforest~waterMonster: +# +EBXL.Temperate Rainforest~monster: +EBXL.Temperate Rainforest~creature: +EBXL.Temperate Rainforest~ambient: +EBXL.Temperate Rainforest~waterCreature: +EBXL.Temperate Rainforest~waterMonster: +# +EBXL.Tundra~monster: +EBXL.Tundra~creature: +EBXL.Tundra~ambient: +EBXL.Tundra~waterCreature: +EBXL.Tundra~waterMonster: +# +EBXL.Wasteland~monster: +EBXL.Wasteland~creature: +EBXL.Wasteland~ambient: +EBXL.Wasteland~waterCreature: +EBXL.Wasteland~waterMonster: +# +EBXL.Woodlands~monster: +EBXL.Woodlands~creature: +EBXL.Woodlands~ambient: +EBXL.Woodlands~waterCreature: +EBXL.Woodlands~waterMonster: +# +Vanilla.Beach~monster: +Vanilla.Beach~creature: +Vanilla.Beach~ambient: +Vanilla.Beach~waterCreature: +Vanilla.Beach~waterMonster: +# +Vanilla.Birch Forest~monster: +Vanilla.Birch Forest~creature: +Vanilla.Birch Forest~ambient: +Vanilla.Birch Forest~waterCreature: +Vanilla.Birch Forest~waterMonster: +# +Vanilla.Birch Forest Hills~monster: +Vanilla.Birch Forest Hills~creature: +Vanilla.Birch Forest Hills~ambient: +Vanilla.Birch Forest Hills~waterCreature: +Vanilla.Birch Forest Hills~waterMonster: +# +Vanilla.Birch Forest Hills M~monster: +Vanilla.Birch Forest Hills M~creature: +Vanilla.Birch Forest Hills M~ambient: +Vanilla.Birch Forest Hills M~waterCreature: +Vanilla.Birch Forest Hills M~waterMonster: +# +Vanilla.Birch Forest M~monster: +Vanilla.Birch Forest M~creature: +Vanilla.Birch Forest M~ambient: +Vanilla.Birch Forest M~waterCreature: +Vanilla.Birch Forest M~waterMonster: +# +Vanilla.Cold Beach~monster: +Vanilla.Cold Beach~creature: +Vanilla.Cold Beach~ambient: +Vanilla.Cold Beach~waterCreature: +Vanilla.Cold Beach~waterMonster: +# +Vanilla.Cold Taiga~monster: +Vanilla.Cold Taiga~creature: +Vanilla.Cold Taiga~ambient: +Vanilla.Cold Taiga~waterCreature: +Vanilla.Cold Taiga~waterMonster: +# +Vanilla.Cold Taiga Hills~monster: +Vanilla.Cold Taiga Hills~creature: +Vanilla.Cold Taiga Hills~ambient: +Vanilla.Cold Taiga Hills~waterCreature: +Vanilla.Cold Taiga Hills~waterMonster: +# +Vanilla.Cold Taiga M~monster: +Vanilla.Cold Taiga M~creature: +Vanilla.Cold Taiga M~ambient: +Vanilla.Cold Taiga M~waterCreature: +Vanilla.Cold Taiga M~waterMonster: +# +Vanilla.Deep Ocean~monster: +Vanilla.Deep Ocean~creature: +Vanilla.Deep Ocean~ambient: +Vanilla.Deep Ocean~waterCreature: +Vanilla.Deep Ocean~waterMonster: +# +Vanilla.Desert~monster: +Vanilla.Desert~creature: +Vanilla.Desert~ambient: +Vanilla.Desert~waterCreature: +Vanilla.Desert~waterMonster: +# +Vanilla.Desert M~monster: +Vanilla.Desert M~creature: +Vanilla.Desert M~ambient: +Vanilla.Desert M~waterCreature: +Vanilla.Desert M~waterMonster: +# +Vanilla.DesertHills~monster: +Vanilla.DesertHills~creature: +Vanilla.DesertHills~ambient: +Vanilla.DesertHills~waterCreature: +Vanilla.DesertHills~waterMonster: +# +Vanilla.Extreme Hills~monster: +Vanilla.Extreme Hills~creature: +Vanilla.Extreme Hills~ambient: +Vanilla.Extreme Hills~waterCreature: +Vanilla.Extreme Hills~waterMonster: +# +Vanilla.Extreme Hills Edge~monster: +Vanilla.Extreme Hills Edge~creature: +Vanilla.Extreme Hills Edge~ambient: +Vanilla.Extreme Hills Edge~waterCreature: +Vanilla.Extreme Hills Edge~waterMonster: +# +Vanilla.Extreme Hills M~monster: +Vanilla.Extreme Hills M~creature: +Vanilla.Extreme Hills M~ambient: +Vanilla.Extreme Hills M~waterCreature: +Vanilla.Extreme Hills M~waterMonster: +# +Vanilla.Extreme Hills+~monster: +Vanilla.Extreme Hills+~creature: +Vanilla.Extreme Hills+~ambient: +Vanilla.Extreme Hills+~waterCreature: +Vanilla.Extreme Hills+~waterMonster: +# +Vanilla.Extreme Hills+ M~monster: +Vanilla.Extreme Hills+ M~creature: +Vanilla.Extreme Hills+ M~ambient: +Vanilla.Extreme Hills+ M~waterCreature: +Vanilla.Extreme Hills+ M~waterMonster: +# +Vanilla.Flower Forest~monster: +Vanilla.Flower Forest~creature: +Vanilla.Flower Forest~ambient: +Vanilla.Flower Forest~waterCreature: +Vanilla.Flower Forest~waterMonster: +# +Vanilla.Forest~monster: +Vanilla.Forest~creature: +Vanilla.Forest~ambient: +Vanilla.Forest~waterCreature: +Vanilla.Forest~waterMonster: +# +Vanilla.ForestHills~monster: +Vanilla.ForestHills~creature: +Vanilla.ForestHills~ambient: +Vanilla.ForestHills~waterCreature: +Vanilla.ForestHills~waterMonster: +# +Vanilla.FrozenOcean~monster: +Vanilla.FrozenOcean~creature: +Vanilla.FrozenOcean~ambient: +Vanilla.FrozenOcean~waterCreature: +Vanilla.FrozenOcean~waterMonster: +# +Vanilla.FrozenRiver~monster: +Vanilla.FrozenRiver~creature: +Vanilla.FrozenRiver~ambient: +Vanilla.FrozenRiver~waterCreature: +Vanilla.FrozenRiver~waterMonster: +# +Vanilla.Hell~monster: +Vanilla.Hell~creature: +Vanilla.Hell~ambient: +Vanilla.Hell~waterCreature: +Vanilla.Hell~waterMonster: +# +Vanilla.Ice Mountains~monster: +Vanilla.Ice Mountains~creature: +Vanilla.Ice Mountains~ambient: +Vanilla.Ice Mountains~waterCreature: +Vanilla.Ice Mountains~waterMonster: +# +Vanilla.Ice Plains~monster: +Vanilla.Ice Plains~creature: +Vanilla.Ice Plains~ambient: +Vanilla.Ice Plains~waterCreature: +Vanilla.Ice Plains~waterMonster: +# +Vanilla.Ice Plains Spikes~monster: +Vanilla.Ice Plains Spikes~creature: +Vanilla.Ice Plains Spikes~ambient: +Vanilla.Ice Plains Spikes~waterCreature: +Vanilla.Ice Plains Spikes~waterMonster: +# +Vanilla.Jungle~monster: +Vanilla.Jungle~creature: +Vanilla.Jungle~ambient: +Vanilla.Jungle~waterCreature: +Vanilla.Jungle~waterMonster: +# +Vanilla.Jungle M~monster: +Vanilla.Jungle M~creature: +Vanilla.Jungle M~ambient: +Vanilla.Jungle M~waterCreature: +Vanilla.Jungle M~waterMonster: +# +Vanilla.JungleEdge~monster: +Vanilla.JungleEdge~creature: +Vanilla.JungleEdge~ambient: +Vanilla.JungleEdge~waterCreature: +Vanilla.JungleEdge~waterMonster: +# +Vanilla.JungleEdge M~monster: +Vanilla.JungleEdge M~creature: +Vanilla.JungleEdge M~ambient: +Vanilla.JungleEdge M~waterCreature: +Vanilla.JungleEdge M~waterMonster: +# +Vanilla.JungleHills~monster: +Vanilla.JungleHills~creature: +Vanilla.JungleHills~ambient: +Vanilla.JungleHills~waterCreature: +Vanilla.JungleHills~waterMonster: +# +Vanilla.Mega Spruce Taiga~monster: +Vanilla.Mega Spruce Taiga~creature: +Vanilla.Mega Spruce Taiga~ambient: +Vanilla.Mega Spruce Taiga~waterCreature: +Vanilla.Mega Spruce Taiga~waterMonster: +# +Vanilla.Mega Taiga~monster: +Vanilla.Mega Taiga~creature: +Vanilla.Mega Taiga~ambient: +Vanilla.Mega Taiga~waterCreature: +Vanilla.Mega Taiga~waterMonster: +# +Vanilla.Mega Taiga Hills~monster: +Vanilla.Mega Taiga Hills~creature: +Vanilla.Mega Taiga Hills~ambient: +Vanilla.Mega Taiga Hills~waterCreature: +Vanilla.Mega Taiga Hills~waterMonster: +# +Vanilla.Mesa~monster: +Vanilla.Mesa~creature: +Vanilla.Mesa~ambient: +Vanilla.Mesa~waterCreature: +Vanilla.Mesa~waterMonster: +# +Vanilla.Mesa (Bryce)~monster: +Vanilla.Mesa (Bryce)~creature: +Vanilla.Mesa (Bryce)~ambient: +Vanilla.Mesa (Bryce)~waterCreature: +Vanilla.Mesa (Bryce)~waterMonster: +# +Vanilla.Mesa Plateau~monster: +Vanilla.Mesa Plateau~creature: +Vanilla.Mesa Plateau~ambient: +Vanilla.Mesa Plateau~waterCreature: +Vanilla.Mesa Plateau~waterMonster: +# +Vanilla.Mesa Plateau F~monster: +Vanilla.Mesa Plateau F~creature: +Vanilla.Mesa Plateau F~ambient: +Vanilla.Mesa Plateau F~waterCreature: +Vanilla.Mesa Plateau F~waterMonster: +# +Vanilla.Mesa Plateau F M~monster: +Vanilla.Mesa Plateau F M~creature: +Vanilla.Mesa Plateau F M~ambient: +Vanilla.Mesa Plateau F M~waterCreature: +Vanilla.Mesa Plateau F M~waterMonster: +# +Vanilla.Mesa Plateau M~monster: +Vanilla.Mesa Plateau M~creature: +Vanilla.Mesa Plateau M~ambient: +Vanilla.Mesa Plateau M~waterCreature: +Vanilla.Mesa Plateau M~waterMonster: +# +Vanilla.MushroomIsland~monster: +Vanilla.MushroomIsland~creature: +Vanilla.MushroomIsland~ambient: +Vanilla.MushroomIsland~waterCreature: +Vanilla.MushroomIsland~waterMonster: +# +Vanilla.MushroomIslandShore~monster: +Vanilla.MushroomIslandShore~creature: +Vanilla.MushroomIslandShore~ambient: +Vanilla.MushroomIslandShore~waterCreature: +Vanilla.MushroomIslandShore~waterMonster: +# +Vanilla.Ocean~monster: +Vanilla.Ocean~creature: +Vanilla.Ocean~ambient: +Vanilla.Ocean~waterCreature: +Vanilla.Ocean~waterMonster: +# +Vanilla.Plains~monster: +Vanilla.Plains~creature: +Vanilla.Plains~ambient: +Vanilla.Plains~waterCreature: +Vanilla.Plains~waterMonster: +# +Vanilla.River~monster: +Vanilla.River~creature: +Vanilla.River~ambient: +Vanilla.River~waterCreature: +Vanilla.River~waterMonster: +# +Vanilla.Roofed Forest~monster: +Vanilla.Roofed Forest~creature: +Vanilla.Roofed Forest~ambient: +Vanilla.Roofed Forest~waterCreature: +Vanilla.Roofed Forest~waterMonster: +# +Vanilla.Roofed Forest M~monster: +Vanilla.Roofed Forest M~creature: +Vanilla.Roofed Forest M~ambient: +Vanilla.Roofed Forest M~waterCreature: +Vanilla.Roofed Forest M~waterMonster: +# +Vanilla.Savanna~monster: +Vanilla.Savanna~creature: +Vanilla.Savanna~ambient: +Vanilla.Savanna~waterCreature: +Vanilla.Savanna~waterMonster: +# +Vanilla.Savanna M~monster: +Vanilla.Savanna M~creature: +Vanilla.Savanna M~ambient: +Vanilla.Savanna M~waterCreature: +Vanilla.Savanna M~waterMonster: +# +Vanilla.Savanna Plateau~monster: +Vanilla.Savanna Plateau~creature: +Vanilla.Savanna Plateau~ambient: +Vanilla.Savanna Plateau~waterCreature: +Vanilla.Savanna Plateau~waterMonster: +# +Vanilla.Savanna Plateau M~monster: +Vanilla.Savanna Plateau M~creature: +Vanilla.Savanna Plateau M~ambient: +Vanilla.Savanna Plateau M~waterCreature: +Vanilla.Savanna Plateau M~waterMonster: +# +Vanilla.Sky~monster: +Vanilla.Sky~creature: +Vanilla.Sky~ambient: +Vanilla.Sky~waterCreature: +Vanilla.Sky~waterMonster: +# +Vanilla.Stone Beach~monster: +Vanilla.Stone Beach~creature: +Vanilla.Stone Beach~ambient: +Vanilla.Stone Beach~waterCreature: +Vanilla.Stone Beach~waterMonster: +# +Vanilla.Sunflower Plains~monster: +Vanilla.Sunflower Plains~creature: +Vanilla.Sunflower Plains~ambient: +Vanilla.Sunflower Plains~waterCreature: +Vanilla.Sunflower Plains~waterMonster: +# +Vanilla.Swampland~monster: +Vanilla.Swampland~creature: +Vanilla.Swampland~ambient: +Vanilla.Swampland~waterCreature: +Vanilla.Swampland~waterMonster: +# +Vanilla.Swampland M~monster: +Vanilla.Swampland M~creature: +Vanilla.Swampland M~ambient: +Vanilla.Swampland M~waterCreature: +Vanilla.Swampland M~waterMonster: +# +Vanilla.Taiga~monster: +Vanilla.Taiga~creature: +Vanilla.Taiga~ambient: +Vanilla.Taiga~waterCreature: +Vanilla.Taiga~waterMonster: +# +Vanilla.Taiga M~monster: +Vanilla.Taiga M~creature: +Vanilla.Taiga M~ambient: +Vanilla.Taiga M~waterCreature: +Vanilla.Taiga M~waterMonster: +# +Vanilla.TaigaHills~monster: +Vanilla.TaigaHills~creature: +Vanilla.TaigaHills~ambient: +Vanilla.TaigaHills~waterCreature: +Vanilla.TaigaHills~waterMonster: +# +appeng.spatial.BiomeGenStorage.Storage Cell~monster: +appeng.spatial.BiomeGenStorage.Storage Cell~creature: +appeng.spatial.BiomeGenStorage.Storage Cell~ambient: +appeng.spatial.BiomeGenStorage.Storage Cell~waterCreature: +appeng.spatial.BiomeGenStorage.Storage Cell~waterMonster: +# +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~monster: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~creature: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~ambient: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~waterCreature: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~monster: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~creature: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~ambient: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~monster: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~creature: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~ambient: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~monster: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~creature: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~ambient: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~monster: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~creature: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~ambient: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~monster: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~creature: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~ambient: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~monster: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~creature: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~ambient: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~monster: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~creature: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~ambient: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~monster: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~creature: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~ambient: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~monster: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~creature: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~monster: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~creature: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~monster: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~creature: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~monster: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~creature: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~monster: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~creature: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~ambient: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~monster: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~creature: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~monster: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~creature: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~monster: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~creature: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~monster: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~creature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~monster: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~creature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~monster: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~creature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~monster: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~creature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~monster: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~creature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~monster: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~creature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~monster: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~creature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~monster: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~creature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~monster: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~creature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~monster: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~creature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~monster: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~creature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~monster: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~creature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~ambient: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~monster: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~creature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~monster: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~creature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~monster: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~creature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~monster: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~creature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~monster: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~creature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~ambient: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~monster: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~creature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterMonster: +# +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~monster: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~creature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~ambient: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterCreature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~monster: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~creature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~monster: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~creature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterMonster: +# diff --git a/both/config/default_msc/Mystcraft.cfg b/both/config/default_msc/Mystcraft.cfg new file mode 100644 index 0000000..3a97a09 --- /dev/null +++ b/both/config/default_msc/Mystcraft.cfg @@ -0,0 +1,1125 @@ +# Mob Spawn Controls Configuration for "Mystcraft" +# +?ReadOnly=false +# +?ItemWeight=8 +?MinCount=4 +?MaxCount=4 +# +# Creature Type Configuration +~monster: +~creature: +~ambient: +~waterCreature: +~waterMonster: +~UNKNOWN:myst.book +# +# Biome Groupings +# +# Spawn Settings +# +Master~monster: +Master~creature: +Master~ambient: +Master~waterCreature: +Master~waterMonster: +# +# +EBXL.Alpine~monster: +EBXL.Alpine~creature: +EBXL.Alpine~ambient: +EBXL.Alpine~waterCreature: +EBXL.Alpine~waterMonster: +# +EBXL.Autumn Woods~monster: +EBXL.Autumn Woods~creature: +EBXL.Autumn Woods~ambient: +EBXL.Autumn Woods~waterCreature: +EBXL.Autumn Woods~waterMonster: +# +EBXL.Birch Forest~monster: +EBXL.Birch Forest~creature: +EBXL.Birch Forest~ambient: +EBXL.Birch Forest~waterCreature: +EBXL.Birch Forest~waterMonster: +# +EBXL.Extreme Jungle~monster: +EBXL.Extreme Jungle~creature: +EBXL.Extreme Jungle~ambient: +EBXL.Extreme Jungle~waterCreature: +EBXL.Extreme Jungle~waterMonster: +# +EBXL.Forested Hills~monster: +EBXL.Forested Hills~creature: +EBXL.Forested Hills~ambient: +EBXL.Forested Hills~waterCreature: +EBXL.Forested Hills~waterMonster: +# +EBXL.Forested Island~monster: +EBXL.Forested Island~creature: +EBXL.Forested Island~ambient: +EBXL.Forested Island~waterCreature: +EBXL.Forested Island~waterMonster: +# +EBXL.Glacier~monster: +EBXL.Glacier~creature: +EBXL.Glacier~ambient: +EBXL.Glacier~waterCreature: +EBXL.Glacier~waterMonster: +# +EBXL.Green Hills~monster: +EBXL.Green Hills~creature: +EBXL.Green Hills~ambient: +EBXL.Green Hills~waterCreature: +EBXL.Green Hills~waterMonster: +# +EBXL.Green Swamplands~monster: +EBXL.Green Swamplands~creature: +EBXL.Green Swamplands~ambient: +EBXL.Green Swamplands~waterCreature: +EBXL.Green Swamplands~waterMonster: +# +EBXL.Ice Wasteland~monster: +EBXL.Ice Wasteland~creature: +EBXL.Ice Wasteland~ambient: +EBXL.Ice Wasteland~waterCreature: +EBXL.Ice Wasteland~waterMonster: +# +EBXL.Lush Redwoods~monster: +EBXL.Lush Redwoods~creature: +EBXL.Lush Redwoods~ambient: +EBXL.Lush Redwoods~waterCreature: +EBXL.Lush Redwoods~waterMonster: +# +EBXL.Meadow~monster: +EBXL.Meadow~creature: +EBXL.Meadow~ambient: +EBXL.Meadow~waterCreature: 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Taiga~waterMonster: +# +Vanilla.Mega Taiga~monster: +Vanilla.Mega Taiga~creature: +Vanilla.Mega Taiga~ambient: +Vanilla.Mega Taiga~waterCreature: +Vanilla.Mega Taiga~waterMonster: +# +Vanilla.Mega Taiga Hills~monster: +Vanilla.Mega Taiga Hills~creature: +Vanilla.Mega Taiga Hills~ambient: +Vanilla.Mega Taiga Hills~waterCreature: +Vanilla.Mega Taiga Hills~waterMonster: +# +Vanilla.Mesa~monster: +Vanilla.Mesa~creature: +Vanilla.Mesa~ambient: +Vanilla.Mesa~waterCreature: +Vanilla.Mesa~waterMonster: +# +Vanilla.Mesa (Bryce)~monster: +Vanilla.Mesa (Bryce)~creature: +Vanilla.Mesa (Bryce)~ambient: +Vanilla.Mesa (Bryce)~waterCreature: +Vanilla.Mesa (Bryce)~waterMonster: +# +Vanilla.Mesa Plateau~monster: +Vanilla.Mesa Plateau~creature: +Vanilla.Mesa Plateau~ambient: +Vanilla.Mesa Plateau~waterCreature: +Vanilla.Mesa Plateau~waterMonster: +# +Vanilla.Mesa Plateau F~monster: +Vanilla.Mesa Plateau F~creature: +Vanilla.Mesa Plateau F~ambient: +Vanilla.Mesa Plateau F~waterCreature: +Vanilla.Mesa 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Plateau~waterCreature: +Vanilla.Savanna Plateau~waterMonster: +# +Vanilla.Savanna Plateau M~monster: +Vanilla.Savanna Plateau M~creature: +Vanilla.Savanna Plateau M~ambient: +Vanilla.Savanna Plateau M~waterCreature: +Vanilla.Savanna Plateau M~waterMonster: +# +Vanilla.Sky~monster: +Vanilla.Sky~creature: +Vanilla.Sky~ambient: +Vanilla.Sky~waterCreature: +Vanilla.Sky~waterMonster: +# +Vanilla.Stone Beach~monster: +Vanilla.Stone Beach~creature: +Vanilla.Stone Beach~ambient: +Vanilla.Stone Beach~waterCreature: +Vanilla.Stone Beach~waterMonster: +# +Vanilla.Sunflower Plains~monster: +Vanilla.Sunflower Plains~creature: +Vanilla.Sunflower Plains~ambient: +Vanilla.Sunflower Plains~waterCreature: +Vanilla.Sunflower Plains~waterMonster: +# +Vanilla.Swampland~monster: +Vanilla.Swampland~creature: +Vanilla.Swampland~ambient: +Vanilla.Swampland~waterCreature: +Vanilla.Swampland~waterMonster: +# +Vanilla.Swampland M~monster: +Vanilla.Swampland M~creature: +Vanilla.Swampland M~ambient: 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+biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~monster: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~creature: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~monster: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~creature: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~monster: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~creature: 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+biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~monster: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~creature: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~monster: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~creature: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~monster: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~creature: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~monster: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~creature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~monster: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~creature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~monster: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~creature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~monster: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~creature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~monster: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~creature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~monster: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~creature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~monster: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~creature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~monster: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~creature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~monster: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~creature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~monster: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~creature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~monster: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~creature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~monster: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~creature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~ambient: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~monster: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~creature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~monster: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~creature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~monster: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~creature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~monster: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~creature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~monster: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~creature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~ambient: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~monster: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~creature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterMonster: +# +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~monster: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~creature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~ambient: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterCreature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~monster: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~creature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~monster: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~creature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterMonster: +# diff --git a/both/config/default_msc/Natura.cfg b/both/config/default_msc/Natura.cfg new file mode 100644 index 0000000..f579dfd --- /dev/null +++ b/both/config/default_msc/Natura.cfg @@ -0,0 +1,1125 @@ +# Mob Spawn Controls Configuration for "Natura" +# +?ReadOnly=false +# +?ItemWeight=8 +?MinCount=4 +?MaxCount=4 +# +# Creature Type Configuration +~monster:FlameSpider,FlameSpiderBaby,NitroCreeper +~creature:Imp +~ambient: +~waterCreature: +~waterMonster: +~UNKNOWN: +# +# Biome Groupings +# +# Spawn Settings +# +Master~monster: +Master~creature: +Master~ambient: +Master~waterCreature: +Master~waterMonster: +# +# +EBXL.Alpine~monster: +EBXL.Alpine~creature: +EBXL.Alpine~ambient: +EBXL.Alpine~waterCreature: +EBXL.Alpine~waterMonster: +# +EBXL.Autumn Woods~monster: +EBXL.Autumn Woods~creature: +EBXL.Autumn Woods~ambient: +EBXL.Autumn Woods~waterCreature: +EBXL.Autumn Woods~waterMonster: +# +EBXL.Birch Forest~monster: +EBXL.Birch Forest~creature: +EBXL.Birch Forest~ambient: +EBXL.Birch Forest~waterCreature: +EBXL.Birch Forest~waterMonster: +# +EBXL.Extreme Jungle~monster: +EBXL.Extreme Jungle~creature: +EBXL.Extreme Jungle~ambient: +EBXL.Extreme Jungle~waterCreature: +EBXL.Extreme Jungle~waterMonster: +# +EBXL.Forested Hills~monster: +EBXL.Forested Hills~creature: +EBXL.Forested Hills~ambient: +EBXL.Forested Hills~waterCreature: +EBXL.Forested Hills~waterMonster: +# +EBXL.Forested Island~monster: +EBXL.Forested Island~creature: +EBXL.Forested Island~ambient: +EBXL.Forested Island~waterCreature: +EBXL.Forested Island~waterMonster: +# +EBXL.Glacier~monster: +EBXL.Glacier~creature: +EBXL.Glacier~ambient: +EBXL.Glacier~waterCreature: +EBXL.Glacier~waterMonster: +# +EBXL.Green Hills~monster: +EBXL.Green Hills~creature: +EBXL.Green Hills~ambient: +EBXL.Green Hills~waterCreature: +EBXL.Green Hills~waterMonster: +# +EBXL.Green Swamplands~monster: +EBXL.Green Swamplands~creature: +EBXL.Green Swamplands~ambient: +EBXL.Green Swamplands~waterCreature: +EBXL.Green Swamplands~waterMonster: +# +EBXL.Ice Wasteland~monster: +EBXL.Ice Wasteland~creature: +EBXL.Ice Wasteland~ambient: +EBXL.Ice Wasteland~waterCreature: +EBXL.Ice Wasteland~waterMonster: +# +EBXL.Lush Redwoods~monster: +EBXL.Lush Redwoods~creature: +EBXL.Lush Redwoods~ambient: +EBXL.Lush Redwoods~waterCreature: +EBXL.Lush Redwoods~waterMonster: +# +EBXL.Meadow~monster: +EBXL.Meadow~creature: +EBXL.Meadow~ambient: +EBXL.Meadow~waterCreature: +EBXL.Meadow~waterMonster: +# +EBXL.Mini Jungle~monster: +EBXL.Mini Jungle~creature: +EBXL.Mini Jungle~ambient: +EBXL.Mini Jungle~waterCreature: +EBXL.Mini Jungle~waterMonster: +# +EBXL.Mountain Taiga~monster: +EBXL.Mountain Taiga~creature: +EBXL.Mountain Taiga~ambient: +EBXL.Mountain Taiga~waterCreature: +EBXL.Mountain Taiga~waterMonster: +# +EBXL.Mountainous Desert~monster: +EBXL.Mountainous Desert~creature: +EBXL.Mountainous Desert~ambient: +EBXL.Mountainous Desert~waterCreature: +EBXL.Mountainous Desert~waterMonster: +# +EBXL.Pine Forest~monster: +EBXL.Pine Forest~creature: +EBXL.Pine Forest~ambient: +EBXL.Pine Forest~waterCreature: +EBXL.Pine Forest~waterMonster: +# +EBXL.Rainforest~monster: +EBXL.Rainforest~creature: +EBXL.Rainforest~ambient: +EBXL.Rainforest~waterCreature: +EBXL.Rainforest~waterMonster: +# +EBXL.Red Rock Mountains~monster: +EBXL.Red Rock Mountains~creature: +EBXL.Red Rock Mountains~ambient: +EBXL.Red Rock Mountains~waterCreature: +EBXL.Red Rock Mountains~waterMonster: +# +EBXL.Redwood Forest~monster: +EBXL.Redwood Forest~creature: +EBXL.Redwood Forest~ambient: +EBXL.Redwood Forest~waterCreature: +EBXL.Redwood Forest~waterMonster: +# +EBXL.Savanna~monster: +EBXL.Savanna~creature: +EBXL.Savanna~ambient: +EBXL.Savanna~waterCreature: +EBXL.Savanna~waterMonster: +# +EBXL.Shrubland~monster: +EBXL.Shrubland~creature: +EBXL.Shrubland~ambient: +EBXL.Shrubland~waterCreature: +EBXL.Shrubland~waterMonster: +# +EBXL.Snow Forest~monster: +EBXL.Snow Forest~creature: +EBXL.Snow Forest~ambient: +EBXL.Snow Forest~waterCreature: +EBXL.Snow Forest~waterMonster: +# +EBXL.Snowy Rainforest~monster: +EBXL.Snowy Rainforest~creature: +EBXL.Snowy Rainforest~ambient: +EBXL.Snowy Rainforest~waterCreature: +EBXL.Snowy Rainforest~waterMonster: +# +EBXL.Temperate Rainforest~monster: +EBXL.Temperate Rainforest~creature: +EBXL.Temperate Rainforest~ambient: +EBXL.Temperate Rainforest~waterCreature: +EBXL.Temperate Rainforest~waterMonster: +# +EBXL.Tundra~monster: +EBXL.Tundra~creature: +EBXL.Tundra~ambient: +EBXL.Tundra~waterCreature: +EBXL.Tundra~waterMonster: +# +EBXL.Wasteland~monster: +EBXL.Wasteland~creature: +EBXL.Wasteland~ambient: +EBXL.Wasteland~waterCreature: +EBXL.Wasteland~waterMonster: +# +EBXL.Woodlands~monster: +EBXL.Woodlands~creature: +EBXL.Woodlands~ambient: +EBXL.Woodlands~waterCreature: +EBXL.Woodlands~waterMonster: +# +Vanilla.Beach~monster: +Vanilla.Beach~creature: +Vanilla.Beach~ambient: +Vanilla.Beach~waterCreature: +Vanilla.Beach~waterMonster: +# +Vanilla.Birch Forest~monster: +Vanilla.Birch Forest~creature: +Vanilla.Birch Forest~ambient: +Vanilla.Birch Forest~waterCreature: +Vanilla.Birch Forest~waterMonster: +# +Vanilla.Birch Forest Hills~monster: +Vanilla.Birch Forest Hills~creature: +Vanilla.Birch Forest Hills~ambient: +Vanilla.Birch Forest Hills~waterCreature: +Vanilla.Birch Forest Hills~waterMonster: +# +Vanilla.Birch Forest Hills M~monster: +Vanilla.Birch Forest Hills M~creature: 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Plateau~waterCreature: +Vanilla.Savanna Plateau~waterMonster: +# +Vanilla.Savanna Plateau M~monster: +Vanilla.Savanna Plateau M~creature: +Vanilla.Savanna Plateau M~ambient: +Vanilla.Savanna Plateau M~waterCreature: +Vanilla.Savanna Plateau M~waterMonster: +# +Vanilla.Sky~monster: +Vanilla.Sky~creature: +Vanilla.Sky~ambient: +Vanilla.Sky~waterCreature: +Vanilla.Sky~waterMonster: +# +Vanilla.Stone Beach~monster: +Vanilla.Stone Beach~creature: +Vanilla.Stone Beach~ambient: +Vanilla.Stone Beach~waterCreature: +Vanilla.Stone Beach~waterMonster: +# +Vanilla.Sunflower Plains~monster: +Vanilla.Sunflower Plains~creature: +Vanilla.Sunflower Plains~ambient: +Vanilla.Sunflower Plains~waterCreature: +Vanilla.Sunflower Plains~waterMonster: +# +Vanilla.Swampland~monster: +Vanilla.Swampland~creature: +Vanilla.Swampland~ambient: +Vanilla.Swampland~waterCreature: +Vanilla.Swampland~waterMonster: +# +Vanilla.Swampland M~monster: +Vanilla.Swampland M~creature: +Vanilla.Swampland M~ambient: 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+biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~monster: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~creature: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~monster: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~creature: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~monster: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~creature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~monster: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~creature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~monster: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~creature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~monster: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~creature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~monster: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~creature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~monster: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~creature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~monster: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~creature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~monster: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~creature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~monster: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~creature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~monster: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~creature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~monster: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~creature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~monster: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~creature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~ambient: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~monster: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~creature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~monster: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~creature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~monster: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~creature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~monster: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~creature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~monster: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~creature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~ambient: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~monster: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~creature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterMonster: +# +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~monster: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~creature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~ambient: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterCreature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~monster: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~creature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~monster: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~creature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterMonster: +# diff --git a/both/config/default_msc/OpenBlocks.cfg b/both/config/default_msc/OpenBlocks.cfg new file mode 100644 index 0000000..1de7aa6 --- /dev/null +++ b/both/config/default_msc/OpenBlocks.cfg @@ -0,0 +1,1125 @@ +# Mob Spawn Controls Configuration for "OpenBlocks" +# +?ReadOnly=false +# +?ItemWeight=8 +?MinCount=4 +?MaxCount=4 +# +# Creature Type Configuration +~monster: +~creature:Luggage,MiniMe +~ambient: +~waterCreature: +~waterMonster: +~UNKNOWN: +# +# Biome Groupings +# +# Spawn Settings +# +Master~monster: +Master~creature: +Master~ambient: +Master~waterCreature: +Master~waterMonster: +# +# +EBXL.Alpine~monster: +EBXL.Alpine~creature: +EBXL.Alpine~ambient: +EBXL.Alpine~waterCreature: +EBXL.Alpine~waterMonster: +# +EBXL.Autumn Woods~monster: +EBXL.Autumn Woods~creature: +EBXL.Autumn Woods~ambient: +EBXL.Autumn Woods~waterCreature: +EBXL.Autumn Woods~waterMonster: +# +EBXL.Birch Forest~monster: +EBXL.Birch Forest~creature: +EBXL.Birch Forest~ambient: +EBXL.Birch Forest~waterCreature: +EBXL.Birch Forest~waterMonster: +# +EBXL.Extreme Jungle~monster: +EBXL.Extreme Jungle~creature: +EBXL.Extreme Jungle~ambient: +EBXL.Extreme Jungle~waterCreature: +EBXL.Extreme Jungle~waterMonster: +# +EBXL.Forested Hills~monster: +EBXL.Forested Hills~creature: +EBXL.Forested Hills~ambient: +EBXL.Forested Hills~waterCreature: +EBXL.Forested Hills~waterMonster: +# +EBXL.Forested Island~monster: +EBXL.Forested Island~creature: +EBXL.Forested Island~ambient: +EBXL.Forested Island~waterCreature: +EBXL.Forested Island~waterMonster: +# +EBXL.Glacier~monster: +EBXL.Glacier~creature: +EBXL.Glacier~ambient: +EBXL.Glacier~waterCreature: +EBXL.Glacier~waterMonster: +# +EBXL.Green Hills~monster: +EBXL.Green Hills~creature: +EBXL.Green Hills~ambient: +EBXL.Green Hills~waterCreature: +EBXL.Green Hills~waterMonster: +# +EBXL.Green Swamplands~monster: +EBXL.Green Swamplands~creature: +EBXL.Green Swamplands~ambient: +EBXL.Green Swamplands~waterCreature: +EBXL.Green Swamplands~waterMonster: +# +EBXL.Ice Wasteland~monster: +EBXL.Ice Wasteland~creature: +EBXL.Ice Wasteland~ambient: +EBXL.Ice Wasteland~waterCreature: +EBXL.Ice Wasteland~waterMonster: +# +EBXL.Lush Redwoods~monster: +EBXL.Lush Redwoods~creature: +EBXL.Lush Redwoods~ambient: +EBXL.Lush Redwoods~waterCreature: +EBXL.Lush Redwoods~waterMonster: +# +EBXL.Meadow~monster: +EBXL.Meadow~creature: +EBXL.Meadow~ambient: +EBXL.Meadow~waterCreature: +EBXL.Meadow~waterMonster: +# +EBXL.Mini Jungle~monster: +EBXL.Mini Jungle~creature: +EBXL.Mini Jungle~ambient: +EBXL.Mini Jungle~waterCreature: +EBXL.Mini Jungle~waterMonster: +# +EBXL.Mountain Taiga~monster: +EBXL.Mountain Taiga~creature: +EBXL.Mountain Taiga~ambient: +EBXL.Mountain Taiga~waterCreature: +EBXL.Mountain Taiga~waterMonster: +# +EBXL.Mountainous Desert~monster: +EBXL.Mountainous Desert~creature: +EBXL.Mountainous Desert~ambient: +EBXL.Mountainous Desert~waterCreature: +EBXL.Mountainous Desert~waterMonster: +# +EBXL.Pine Forest~monster: +EBXL.Pine Forest~creature: +EBXL.Pine Forest~ambient: +EBXL.Pine Forest~waterCreature: +EBXL.Pine Forest~waterMonster: +# +EBXL.Rainforest~monster: +EBXL.Rainforest~creature: +EBXL.Rainforest~ambient: +EBXL.Rainforest~waterCreature: +EBXL.Rainforest~waterMonster: +# +EBXL.Red Rock Mountains~monster: +EBXL.Red Rock Mountains~creature: +EBXL.Red Rock Mountains~ambient: +EBXL.Red Rock Mountains~waterCreature: +EBXL.Red Rock Mountains~waterMonster: +# +EBXL.Redwood Forest~monster: +EBXL.Redwood Forest~creature: +EBXL.Redwood Forest~ambient: +EBXL.Redwood Forest~waterCreature: +EBXL.Redwood Forest~waterMonster: +# +EBXL.Savanna~monster: +EBXL.Savanna~creature: +EBXL.Savanna~ambient: +EBXL.Savanna~waterCreature: +EBXL.Savanna~waterMonster: +# +EBXL.Shrubland~monster: +EBXL.Shrubland~creature: +EBXL.Shrubland~ambient: +EBXL.Shrubland~waterCreature: +EBXL.Shrubland~waterMonster: +# +EBXL.Snow Forest~monster: +EBXL.Snow Forest~creature: +EBXL.Snow Forest~ambient: +EBXL.Snow Forest~waterCreature: +EBXL.Snow Forest~waterMonster: +# +EBXL.Snowy Rainforest~monster: +EBXL.Snowy Rainforest~creature: +EBXL.Snowy Rainforest~ambient: +EBXL.Snowy Rainforest~waterCreature: +EBXL.Snowy Rainforest~waterMonster: +# +EBXL.Temperate Rainforest~monster: +EBXL.Temperate Rainforest~creature: +EBXL.Temperate Rainforest~ambient: +EBXL.Temperate Rainforest~waterCreature: +EBXL.Temperate Rainforest~waterMonster: +# +EBXL.Tundra~monster: +EBXL.Tundra~creature: +EBXL.Tundra~ambient: +EBXL.Tundra~waterCreature: +EBXL.Tundra~waterMonster: +# +EBXL.Wasteland~monster: +EBXL.Wasteland~creature: +EBXL.Wasteland~ambient: +EBXL.Wasteland~waterCreature: +EBXL.Wasteland~waterMonster: +# +EBXL.Woodlands~monster: +EBXL.Woodlands~creature: +EBXL.Woodlands~ambient: +EBXL.Woodlands~waterCreature: +EBXL.Woodlands~waterMonster: +# +Vanilla.Beach~monster: +Vanilla.Beach~creature: +Vanilla.Beach~ambient: +Vanilla.Beach~waterCreature: +Vanilla.Beach~waterMonster: +# +Vanilla.Birch Forest~monster: +Vanilla.Birch Forest~creature: +Vanilla.Birch Forest~ambient: +Vanilla.Birch Forest~waterCreature: +Vanilla.Birch Forest~waterMonster: +# +Vanilla.Birch Forest Hills~monster: +Vanilla.Birch Forest Hills~creature: +Vanilla.Birch Forest Hills~ambient: +Vanilla.Birch Forest Hills~waterCreature: +Vanilla.Birch Forest Hills~waterMonster: +# +Vanilla.Birch Forest Hills M~monster: +Vanilla.Birch Forest Hills M~creature: +Vanilla.Birch Forest Hills M~ambient: +Vanilla.Birch Forest Hills M~waterCreature: +Vanilla.Birch Forest Hills M~waterMonster: +# +Vanilla.Birch Forest M~monster: +Vanilla.Birch Forest M~creature: +Vanilla.Birch Forest M~ambient: +Vanilla.Birch Forest M~waterCreature: +Vanilla.Birch Forest M~waterMonster: +# +Vanilla.Cold Beach~monster: +Vanilla.Cold Beach~creature: +Vanilla.Cold Beach~ambient: +Vanilla.Cold Beach~waterCreature: +Vanilla.Cold Beach~waterMonster: +# +Vanilla.Cold Taiga~monster: +Vanilla.Cold Taiga~creature: +Vanilla.Cold Taiga~ambient: +Vanilla.Cold Taiga~waterCreature: +Vanilla.Cold Taiga~waterMonster: +# +Vanilla.Cold Taiga Hills~monster: +Vanilla.Cold Taiga Hills~creature: +Vanilla.Cold Taiga Hills~ambient: +Vanilla.Cold Taiga Hills~waterCreature: +Vanilla.Cold Taiga Hills~waterMonster: +# +Vanilla.Cold Taiga M~monster: +Vanilla.Cold Taiga M~creature: +Vanilla.Cold Taiga M~ambient: +Vanilla.Cold Taiga M~waterCreature: +Vanilla.Cold Taiga M~waterMonster: +# +Vanilla.Deep Ocean~monster: +Vanilla.Deep Ocean~creature: +Vanilla.Deep Ocean~ambient: +Vanilla.Deep Ocean~waterCreature: +Vanilla.Deep Ocean~waterMonster: +# +Vanilla.Desert~monster: +Vanilla.Desert~creature: +Vanilla.Desert~ambient: +Vanilla.Desert~waterCreature: +Vanilla.Desert~waterMonster: +# +Vanilla.Desert M~monster: +Vanilla.Desert M~creature: +Vanilla.Desert M~ambient: +Vanilla.Desert M~waterCreature: +Vanilla.Desert M~waterMonster: +# +Vanilla.DesertHills~monster: +Vanilla.DesertHills~creature: +Vanilla.DesertHills~ambient: +Vanilla.DesertHills~waterCreature: +Vanilla.DesertHills~waterMonster: +# +Vanilla.Extreme Hills~monster: +Vanilla.Extreme Hills~creature: +Vanilla.Extreme Hills~ambient: +Vanilla.Extreme Hills~waterCreature: +Vanilla.Extreme Hills~waterMonster: +# +Vanilla.Extreme Hills Edge~monster: +Vanilla.Extreme Hills Edge~creature: +Vanilla.Extreme Hills Edge~ambient: +Vanilla.Extreme Hills Edge~waterCreature: +Vanilla.Extreme Hills Edge~waterMonster: +# +Vanilla.Extreme Hills M~monster: +Vanilla.Extreme Hills M~creature: +Vanilla.Extreme Hills M~ambient: +Vanilla.Extreme Hills M~waterCreature: +Vanilla.Extreme Hills M~waterMonster: +# +Vanilla.Extreme Hills+~monster: +Vanilla.Extreme Hills+~creature: +Vanilla.Extreme Hills+~ambient: +Vanilla.Extreme Hills+~waterCreature: +Vanilla.Extreme Hills+~waterMonster: +# +Vanilla.Extreme Hills+ M~monster: +Vanilla.Extreme Hills+ M~creature: +Vanilla.Extreme Hills+ M~ambient: +Vanilla.Extreme Hills+ M~waterCreature: +Vanilla.Extreme Hills+ M~waterMonster: +# +Vanilla.Flower Forest~monster: +Vanilla.Flower Forest~creature: +Vanilla.Flower Forest~ambient: +Vanilla.Flower Forest~waterCreature: +Vanilla.Flower Forest~waterMonster: +# +Vanilla.Forest~monster: +Vanilla.Forest~creature: +Vanilla.Forest~ambient: +Vanilla.Forest~waterCreature: +Vanilla.Forest~waterMonster: +# +Vanilla.ForestHills~monster: +Vanilla.ForestHills~creature: +Vanilla.ForestHills~ambient: +Vanilla.ForestHills~waterCreature: +Vanilla.ForestHills~waterMonster: +# +Vanilla.FrozenOcean~monster: +Vanilla.FrozenOcean~creature: +Vanilla.FrozenOcean~ambient: +Vanilla.FrozenOcean~waterCreature: +Vanilla.FrozenOcean~waterMonster: +# +Vanilla.FrozenRiver~monster: +Vanilla.FrozenRiver~creature: +Vanilla.FrozenRiver~ambient: +Vanilla.FrozenRiver~waterCreature: +Vanilla.FrozenRiver~waterMonster: +# +Vanilla.Hell~monster: +Vanilla.Hell~creature: +Vanilla.Hell~ambient: +Vanilla.Hell~waterCreature: +Vanilla.Hell~waterMonster: +# +Vanilla.Ice Mountains~monster: +Vanilla.Ice Mountains~creature: +Vanilla.Ice Mountains~ambient: +Vanilla.Ice Mountains~waterCreature: +Vanilla.Ice Mountains~waterMonster: +# +Vanilla.Ice Plains~monster: +Vanilla.Ice Plains~creature: +Vanilla.Ice Plains~ambient: +Vanilla.Ice Plains~waterCreature: +Vanilla.Ice Plains~waterMonster: +# +Vanilla.Ice Plains Spikes~monster: +Vanilla.Ice Plains Spikes~creature: +Vanilla.Ice Plains Spikes~ambient: +Vanilla.Ice Plains Spikes~waterCreature: +Vanilla.Ice Plains Spikes~waterMonster: +# +Vanilla.Jungle~monster: +Vanilla.Jungle~creature: +Vanilla.Jungle~ambient: +Vanilla.Jungle~waterCreature: +Vanilla.Jungle~waterMonster: +# +Vanilla.Jungle M~monster: +Vanilla.Jungle M~creature: +Vanilla.Jungle M~ambient: +Vanilla.Jungle M~waterCreature: +Vanilla.Jungle M~waterMonster: +# +Vanilla.JungleEdge~monster: +Vanilla.JungleEdge~creature: +Vanilla.JungleEdge~ambient: +Vanilla.JungleEdge~waterCreature: +Vanilla.JungleEdge~waterMonster: +# +Vanilla.JungleEdge M~monster: +Vanilla.JungleEdge M~creature: +Vanilla.JungleEdge M~ambient: +Vanilla.JungleEdge M~waterCreature: +Vanilla.JungleEdge M~waterMonster: +# +Vanilla.JungleHills~monster: +Vanilla.JungleHills~creature: +Vanilla.JungleHills~ambient: +Vanilla.JungleHills~waterCreature: +Vanilla.JungleHills~waterMonster: +# +Vanilla.Mega Spruce Taiga~monster: +Vanilla.Mega Spruce Taiga~creature: +Vanilla.Mega Spruce Taiga~ambient: +Vanilla.Mega Spruce Taiga~waterCreature: +Vanilla.Mega Spruce Taiga~waterMonster: +# +Vanilla.Mega Taiga~monster: +Vanilla.Mega Taiga~creature: +Vanilla.Mega Taiga~ambient: +Vanilla.Mega Taiga~waterCreature: +Vanilla.Mega Taiga~waterMonster: +# +Vanilla.Mega Taiga Hills~monster: +Vanilla.Mega Taiga Hills~creature: +Vanilla.Mega Taiga Hills~ambient: +Vanilla.Mega Taiga Hills~waterCreature: +Vanilla.Mega Taiga Hills~waterMonster: +# +Vanilla.Mesa~monster: +Vanilla.Mesa~creature: +Vanilla.Mesa~ambient: +Vanilla.Mesa~waterCreature: +Vanilla.Mesa~waterMonster: +# +Vanilla.Mesa (Bryce)~monster: +Vanilla.Mesa (Bryce)~creature: +Vanilla.Mesa (Bryce)~ambient: +Vanilla.Mesa (Bryce)~waterCreature: +Vanilla.Mesa (Bryce)~waterMonster: +# +Vanilla.Mesa Plateau~monster: +Vanilla.Mesa Plateau~creature: +Vanilla.Mesa Plateau~ambient: +Vanilla.Mesa Plateau~waterCreature: +Vanilla.Mesa Plateau~waterMonster: +# +Vanilla.Mesa Plateau F~monster: +Vanilla.Mesa Plateau F~creature: +Vanilla.Mesa Plateau F~ambient: +Vanilla.Mesa Plateau F~waterCreature: +Vanilla.Mesa Plateau F~waterMonster: +# +Vanilla.Mesa Plateau F M~monster: +Vanilla.Mesa Plateau F M~creature: +Vanilla.Mesa Plateau F M~ambient: +Vanilla.Mesa Plateau F M~waterCreature: +Vanilla.Mesa Plateau F M~waterMonster: +# +Vanilla.Mesa Plateau M~monster: +Vanilla.Mesa Plateau M~creature: +Vanilla.Mesa Plateau M~ambient: +Vanilla.Mesa Plateau M~waterCreature: +Vanilla.Mesa Plateau M~waterMonster: +# +Vanilla.MushroomIsland~monster: +Vanilla.MushroomIsland~creature: +Vanilla.MushroomIsland~ambient: +Vanilla.MushroomIsland~waterCreature: +Vanilla.MushroomIsland~waterMonster: +# +Vanilla.MushroomIslandShore~monster: +Vanilla.MushroomIslandShore~creature: +Vanilla.MushroomIslandShore~ambient: +Vanilla.MushroomIslandShore~waterCreature: +Vanilla.MushroomIslandShore~waterMonster: +# +Vanilla.Ocean~monster: +Vanilla.Ocean~creature: +Vanilla.Ocean~ambient: +Vanilla.Ocean~waterCreature: +Vanilla.Ocean~waterMonster: +# +Vanilla.Plains~monster: +Vanilla.Plains~creature: +Vanilla.Plains~ambient: 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Plateau~waterCreature: +Vanilla.Savanna Plateau~waterMonster: +# +Vanilla.Savanna Plateau M~monster: +Vanilla.Savanna Plateau M~creature: +Vanilla.Savanna Plateau M~ambient: +Vanilla.Savanna Plateau M~waterCreature: +Vanilla.Savanna Plateau M~waterMonster: +# +Vanilla.Sky~monster: +Vanilla.Sky~creature: +Vanilla.Sky~ambient: +Vanilla.Sky~waterCreature: +Vanilla.Sky~waterMonster: +# +Vanilla.Stone Beach~monster: +Vanilla.Stone Beach~creature: +Vanilla.Stone Beach~ambient: +Vanilla.Stone Beach~waterCreature: +Vanilla.Stone Beach~waterMonster: +# +Vanilla.Sunflower Plains~monster: +Vanilla.Sunflower Plains~creature: +Vanilla.Sunflower Plains~ambient: +Vanilla.Sunflower Plains~waterCreature: +Vanilla.Sunflower Plains~waterMonster: +# +Vanilla.Swampland~monster: +Vanilla.Swampland~creature: +Vanilla.Swampland~ambient: +Vanilla.Swampland~waterCreature: +Vanilla.Swampland~waterMonster: +# +Vanilla.Swampland M~monster: +Vanilla.Swampland M~creature: +Vanilla.Swampland M~ambient: 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+biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~ambient: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~waterCreature: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~monster: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~creature: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~ambient: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~monster: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~creature: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~ambient: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~monster: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~creature: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~ambient: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~monster: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~creature: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~ambient: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~monster: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~creature: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~ambient: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~monster: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~creature: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~ambient: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~monster: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~creature: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~ambient: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~monster: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~creature: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~ambient: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~monster: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~creature: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~monster: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~creature: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~monster: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~creature: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~monster: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~creature: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~monster: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~creature: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~ambient: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~monster: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~creature: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~monster: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~creature: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~monster: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~creature: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~monster: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~creature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~monster: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~creature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~monster: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~creature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~monster: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~creature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~monster: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~creature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~monster: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~creature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~monster: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~creature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~monster: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~creature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~monster: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~creature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~monster: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~creature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~monster: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~creature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~monster: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~creature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~ambient: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~monster: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~creature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~monster: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~creature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~monster: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~creature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~monster: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~creature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~monster: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~creature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~ambient: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~monster: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~creature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterMonster: +# +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~monster: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~creature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~ambient: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterCreature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~monster: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~creature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~monster: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~creature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterMonster: +# diff --git a/both/config/default_msc/Settings.properties b/both/config/default_msc/Settings.properties new file mode 100644 index 0000000..53e0ad0 --- /dev/null +++ b/both/config/default_msc/Settings.properties @@ -0,0 +1,27 @@ +# Mob Spawn Controls Settings +# +# This file is used to keep track of various MSC settings +# +# readOnly=(true/false) +# +readOnly=false +# +# canEditInGame=(true/false) +# +canEditInGame=false +# +# masterEnabled=(true/false) +# +masterEnabled=true +# +# creatureSpawnFrequency=(int) +# +creatureSpawnFrequency=400 +# +# Cap.(monster/creature/waterCreature/ambient)=(int) +# +Cap.monster=50 +Cap.creature=20 +Cap.ambient=15 +Cap.waterCreature=15 +# diff --git a/both/config/default_msc/TConstruct.cfg b/both/config/default_msc/TConstruct.cfg new file mode 100644 index 0000000..cf1f2ec --- /dev/null +++ b/both/config/default_msc/TConstruct.cfg @@ -0,0 +1,1125 @@ +# Mob Spawn Controls Configuration for "TConstruct" +# +?ReadOnly=false +# +?ItemWeight=8 +?MinCount=4 +?MaxCount=4 +# +# Creature Type Configuration +~monster:Crystal,EdibleSlime,KingSlime +~creature: +~ambient: +~waterCreature: +~waterMonster: +~UNKNOWN: +# +# Biome Groupings +# +# Spawn Settings +# +Master~monster: +Master~creature: +Master~ambient: +Master~waterCreature: +Master~waterMonster: +# +# +EBXL.Alpine~monster: +EBXL.Alpine~creature: +EBXL.Alpine~ambient: +EBXL.Alpine~waterCreature: +EBXL.Alpine~waterMonster: +# +EBXL.Autumn Woods~monster: +EBXL.Autumn Woods~creature: +EBXL.Autumn Woods~ambient: +EBXL.Autumn Woods~waterCreature: +EBXL.Autumn Woods~waterMonster: +# +EBXL.Birch Forest~monster: +EBXL.Birch Forest~creature: +EBXL.Birch Forest~ambient: +EBXL.Birch Forest~waterCreature: +EBXL.Birch Forest~waterMonster: +# +EBXL.Extreme Jungle~monster: +EBXL.Extreme Jungle~creature: +EBXL.Extreme Jungle~ambient: +EBXL.Extreme Jungle~waterCreature: +EBXL.Extreme Jungle~waterMonster: +# +EBXL.Forested Hills~monster: +EBXL.Forested Hills~creature: +EBXL.Forested Hills~ambient: +EBXL.Forested Hills~waterCreature: +EBXL.Forested Hills~waterMonster: +# +EBXL.Forested Island~monster: +EBXL.Forested Island~creature: +EBXL.Forested Island~ambient: +EBXL.Forested Island~waterCreature: +EBXL.Forested Island~waterMonster: +# +EBXL.Glacier~monster: +EBXL.Glacier~creature: +EBXL.Glacier~ambient: +EBXL.Glacier~waterCreature: +EBXL.Glacier~waterMonster: +# +EBXL.Green Hills~monster: +EBXL.Green Hills~creature: +EBXL.Green Hills~ambient: +EBXL.Green Hills~waterCreature: +EBXL.Green Hills~waterMonster: +# +EBXL.Green Swamplands~monster: +EBXL.Green Swamplands~creature: +EBXL.Green Swamplands~ambient: +EBXL.Green Swamplands~waterCreature: +EBXL.Green Swamplands~waterMonster: +# +EBXL.Ice Wasteland~monster: +EBXL.Ice Wasteland~creature: +EBXL.Ice Wasteland~ambient: +EBXL.Ice Wasteland~waterCreature: +EBXL.Ice Wasteland~waterMonster: +# +EBXL.Lush Redwoods~monster: +EBXL.Lush Redwoods~creature: +EBXL.Lush Redwoods~ambient: +EBXL.Lush Redwoods~waterCreature: +EBXL.Lush Redwoods~waterMonster: +# +EBXL.Meadow~monster: +EBXL.Meadow~creature: +EBXL.Meadow~ambient: +EBXL.Meadow~waterCreature: +EBXL.Meadow~waterMonster: +# +EBXL.Mini Jungle~monster: +EBXL.Mini Jungle~creature: +EBXL.Mini Jungle~ambient: +EBXL.Mini Jungle~waterCreature: +EBXL.Mini Jungle~waterMonster: +# +EBXL.Mountain Taiga~monster: +EBXL.Mountain Taiga~creature: +EBXL.Mountain Taiga~ambient: +EBXL.Mountain Taiga~waterCreature: +EBXL.Mountain Taiga~waterMonster: +# +EBXL.Mountainous Desert~monster: +EBXL.Mountainous Desert~creature: +EBXL.Mountainous Desert~ambient: +EBXL.Mountainous Desert~waterCreature: +EBXL.Mountainous Desert~waterMonster: +# +EBXL.Pine Forest~monster: +EBXL.Pine Forest~creature: +EBXL.Pine Forest~ambient: +EBXL.Pine Forest~waterCreature: +EBXL.Pine Forest~waterMonster: +# +EBXL.Rainforest~monster: +EBXL.Rainforest~creature: +EBXL.Rainforest~ambient: +EBXL.Rainforest~waterCreature: +EBXL.Rainforest~waterMonster: +# +EBXL.Red Rock Mountains~monster: +EBXL.Red Rock Mountains~creature: +EBXL.Red Rock Mountains~ambient: +EBXL.Red Rock Mountains~waterCreature: +EBXL.Red Rock Mountains~waterMonster: +# +EBXL.Redwood Forest~monster: +EBXL.Redwood Forest~creature: +EBXL.Redwood Forest~ambient: +EBXL.Redwood Forest~waterCreature: +EBXL.Redwood Forest~waterMonster: +# +EBXL.Savanna~monster: +EBXL.Savanna~creature: +EBXL.Savanna~ambient: +EBXL.Savanna~waterCreature: +EBXL.Savanna~waterMonster: +# +EBXL.Shrubland~monster: +EBXL.Shrubland~creature: +EBXL.Shrubland~ambient: +EBXL.Shrubland~waterCreature: +EBXL.Shrubland~waterMonster: +# +EBXL.Snow Forest~monster: +EBXL.Snow Forest~creature: +EBXL.Snow Forest~ambient: +EBXL.Snow Forest~waterCreature: +EBXL.Snow Forest~waterMonster: +# +EBXL.Snowy Rainforest~monster: +EBXL.Snowy Rainforest~creature: +EBXL.Snowy Rainforest~ambient: +EBXL.Snowy Rainforest~waterCreature: +EBXL.Snowy Rainforest~waterMonster: +# +EBXL.Temperate Rainforest~monster: +EBXL.Temperate Rainforest~creature: +EBXL.Temperate Rainforest~ambient: +EBXL.Temperate Rainforest~waterCreature: +EBXL.Temperate Rainforest~waterMonster: +# +EBXL.Tundra~monster: +EBXL.Tundra~creature: +EBXL.Tundra~ambient: +EBXL.Tundra~waterCreature: +EBXL.Tundra~waterMonster: +# +EBXL.Wasteland~monster: +EBXL.Wasteland~creature: +EBXL.Wasteland~ambient: +EBXL.Wasteland~waterCreature: +EBXL.Wasteland~waterMonster: +# +EBXL.Woodlands~monster: +EBXL.Woodlands~creature: +EBXL.Woodlands~ambient: +EBXL.Woodlands~waterCreature: +EBXL.Woodlands~waterMonster: +# +Vanilla.Beach~monster: +Vanilla.Beach~creature: +Vanilla.Beach~ambient: +Vanilla.Beach~waterCreature: +Vanilla.Beach~waterMonster: +# +Vanilla.Birch Forest~monster: +Vanilla.Birch Forest~creature: +Vanilla.Birch Forest~ambient: +Vanilla.Birch Forest~waterCreature: +Vanilla.Birch Forest~waterMonster: +# +Vanilla.Birch Forest Hills~monster: +Vanilla.Birch Forest Hills~creature: +Vanilla.Birch Forest Hills~ambient: +Vanilla.Birch Forest Hills~waterCreature: +Vanilla.Birch Forest Hills~waterMonster: +# +Vanilla.Birch Forest Hills M~monster: +Vanilla.Birch Forest Hills M~creature: +Vanilla.Birch Forest Hills M~ambient: +Vanilla.Birch Forest Hills M~waterCreature: +Vanilla.Birch Forest Hills M~waterMonster: +# +Vanilla.Birch Forest M~monster: +Vanilla.Birch Forest M~creature: +Vanilla.Birch Forest M~ambient: +Vanilla.Birch Forest M~waterCreature: +Vanilla.Birch Forest M~waterMonster: +# +Vanilla.Cold Beach~monster: +Vanilla.Cold Beach~creature: +Vanilla.Cold Beach~ambient: +Vanilla.Cold Beach~waterCreature: +Vanilla.Cold Beach~waterMonster: +# +Vanilla.Cold Taiga~monster: +Vanilla.Cold Taiga~creature: +Vanilla.Cold Taiga~ambient: +Vanilla.Cold Taiga~waterCreature: +Vanilla.Cold Taiga~waterMonster: +# +Vanilla.Cold Taiga Hills~monster: +Vanilla.Cold Taiga Hills~creature: +Vanilla.Cold Taiga Hills~ambient: +Vanilla.Cold Taiga Hills~waterCreature: +Vanilla.Cold Taiga Hills~waterMonster: +# +Vanilla.Cold Taiga M~monster: +Vanilla.Cold Taiga M~creature: +Vanilla.Cold Taiga M~ambient: +Vanilla.Cold Taiga M~waterCreature: +Vanilla.Cold Taiga M~waterMonster: +# +Vanilla.Deep Ocean~monster: +Vanilla.Deep Ocean~creature: +Vanilla.Deep Ocean~ambient: +Vanilla.Deep Ocean~waterCreature: +Vanilla.Deep Ocean~waterMonster: +# +Vanilla.Desert~monster: +Vanilla.Desert~creature: +Vanilla.Desert~ambient: +Vanilla.Desert~waterCreature: +Vanilla.Desert~waterMonster: +# +Vanilla.Desert M~monster: +Vanilla.Desert M~creature: +Vanilla.Desert M~ambient: +Vanilla.Desert M~waterCreature: +Vanilla.Desert M~waterMonster: +# +Vanilla.DesertHills~monster: +Vanilla.DesertHills~creature: +Vanilla.DesertHills~ambient: +Vanilla.DesertHills~waterCreature: +Vanilla.DesertHills~waterMonster: +# +Vanilla.Extreme Hills~monster: +Vanilla.Extreme Hills~creature: +Vanilla.Extreme Hills~ambient: +Vanilla.Extreme Hills~waterCreature: +Vanilla.Extreme Hills~waterMonster: +# +Vanilla.Extreme Hills Edge~monster: +Vanilla.Extreme Hills Edge~creature: +Vanilla.Extreme Hills Edge~ambient: +Vanilla.Extreme Hills Edge~waterCreature: +Vanilla.Extreme Hills Edge~waterMonster: +# +Vanilla.Extreme Hills M~monster: +Vanilla.Extreme Hills M~creature: +Vanilla.Extreme Hills M~ambient: +Vanilla.Extreme Hills M~waterCreature: +Vanilla.Extreme Hills M~waterMonster: +# +Vanilla.Extreme Hills+~monster: +Vanilla.Extreme Hills+~creature: +Vanilla.Extreme Hills+~ambient: +Vanilla.Extreme Hills+~waterCreature: +Vanilla.Extreme Hills+~waterMonster: +# +Vanilla.Extreme Hills+ M~monster: +Vanilla.Extreme Hills+ M~creature: +Vanilla.Extreme Hills+ M~ambient: +Vanilla.Extreme Hills+ M~waterCreature: +Vanilla.Extreme Hills+ M~waterMonster: +# +Vanilla.Flower Forest~monster: +Vanilla.Flower Forest~creature: +Vanilla.Flower Forest~ambient: +Vanilla.Flower Forest~waterCreature: +Vanilla.Flower Forest~waterMonster: +# +Vanilla.Forest~monster: +Vanilla.Forest~creature: +Vanilla.Forest~ambient: +Vanilla.Forest~waterCreature: +Vanilla.Forest~waterMonster: +# +Vanilla.ForestHills~monster: +Vanilla.ForestHills~creature: +Vanilla.ForestHills~ambient: +Vanilla.ForestHills~waterCreature: +Vanilla.ForestHills~waterMonster: +# +Vanilla.FrozenOcean~monster: +Vanilla.FrozenOcean~creature: +Vanilla.FrozenOcean~ambient: +Vanilla.FrozenOcean~waterCreature: +Vanilla.FrozenOcean~waterMonster: +# +Vanilla.FrozenRiver~monster: +Vanilla.FrozenRiver~creature: +Vanilla.FrozenRiver~ambient: +Vanilla.FrozenRiver~waterCreature: +Vanilla.FrozenRiver~waterMonster: +# +Vanilla.Hell~monster: +Vanilla.Hell~creature: +Vanilla.Hell~ambient: +Vanilla.Hell~waterCreature: +Vanilla.Hell~waterMonster: +# +Vanilla.Ice Mountains~monster: +Vanilla.Ice Mountains~creature: +Vanilla.Ice Mountains~ambient: +Vanilla.Ice Mountains~waterCreature: +Vanilla.Ice Mountains~waterMonster: +# +Vanilla.Ice Plains~monster: +Vanilla.Ice Plains~creature: +Vanilla.Ice Plains~ambient: +Vanilla.Ice Plains~waterCreature: +Vanilla.Ice Plains~waterMonster: +# +Vanilla.Ice Plains Spikes~monster: +Vanilla.Ice Plains Spikes~creature: +Vanilla.Ice Plains Spikes~ambient: +Vanilla.Ice Plains Spikes~waterCreature: +Vanilla.Ice Plains Spikes~waterMonster: +# +Vanilla.Jungle~monster: +Vanilla.Jungle~creature: +Vanilla.Jungle~ambient: +Vanilla.Jungle~waterCreature: +Vanilla.Jungle~waterMonster: +# +Vanilla.Jungle M~monster: +Vanilla.Jungle M~creature: +Vanilla.Jungle M~ambient: +Vanilla.Jungle M~waterCreature: +Vanilla.Jungle M~waterMonster: +# +Vanilla.JungleEdge~monster: +Vanilla.JungleEdge~creature: +Vanilla.JungleEdge~ambient: +Vanilla.JungleEdge~waterCreature: +Vanilla.JungleEdge~waterMonster: +# +Vanilla.JungleEdge M~monster: +Vanilla.JungleEdge M~creature: +Vanilla.JungleEdge M~ambient: +Vanilla.JungleEdge M~waterCreature: +Vanilla.JungleEdge M~waterMonster: +# +Vanilla.JungleHills~monster: +Vanilla.JungleHills~creature: +Vanilla.JungleHills~ambient: +Vanilla.JungleHills~waterCreature: +Vanilla.JungleHills~waterMonster: +# +Vanilla.Mega Spruce Taiga~monster: +Vanilla.Mega Spruce Taiga~creature: +Vanilla.Mega Spruce Taiga~ambient: +Vanilla.Mega Spruce Taiga~waterCreature: +Vanilla.Mega Spruce Taiga~waterMonster: +# +Vanilla.Mega Taiga~monster: +Vanilla.Mega Taiga~creature: +Vanilla.Mega Taiga~ambient: +Vanilla.Mega Taiga~waterCreature: +Vanilla.Mega Taiga~waterMonster: +# +Vanilla.Mega Taiga Hills~monster: +Vanilla.Mega Taiga Hills~creature: +Vanilla.Mega Taiga Hills~ambient: +Vanilla.Mega Taiga Hills~waterCreature: +Vanilla.Mega Taiga Hills~waterMonster: +# +Vanilla.Mesa~monster: +Vanilla.Mesa~creature: +Vanilla.Mesa~ambient: +Vanilla.Mesa~waterCreature: +Vanilla.Mesa~waterMonster: +# +Vanilla.Mesa (Bryce)~monster: +Vanilla.Mesa (Bryce)~creature: +Vanilla.Mesa (Bryce)~ambient: +Vanilla.Mesa (Bryce)~waterCreature: +Vanilla.Mesa (Bryce)~waterMonster: +# +Vanilla.Mesa Plateau~monster: +Vanilla.Mesa Plateau~creature: +Vanilla.Mesa Plateau~ambient: +Vanilla.Mesa Plateau~waterCreature: +Vanilla.Mesa Plateau~waterMonster: +# +Vanilla.Mesa Plateau F~monster: +Vanilla.Mesa Plateau F~creature: +Vanilla.Mesa Plateau F~ambient: +Vanilla.Mesa Plateau F~waterCreature: +Vanilla.Mesa Plateau F~waterMonster: +# +Vanilla.Mesa Plateau F M~monster: +Vanilla.Mesa Plateau F M~creature: +Vanilla.Mesa Plateau F M~ambient: +Vanilla.Mesa Plateau F M~waterCreature: +Vanilla.Mesa Plateau F M~waterMonster: +# +Vanilla.Mesa Plateau M~monster: +Vanilla.Mesa Plateau M~creature: +Vanilla.Mesa Plateau M~ambient: +Vanilla.Mesa Plateau M~waterCreature: +Vanilla.Mesa Plateau M~waterMonster: +# +Vanilla.MushroomIsland~monster: +Vanilla.MushroomIsland~creature: +Vanilla.MushroomIsland~ambient: +Vanilla.MushroomIsland~waterCreature: +Vanilla.MushroomIsland~waterMonster: +# +Vanilla.MushroomIslandShore~monster: +Vanilla.MushroomIslandShore~creature: +Vanilla.MushroomIslandShore~ambient: +Vanilla.MushroomIslandShore~waterCreature: +Vanilla.MushroomIslandShore~waterMonster: +# +Vanilla.Ocean~monster: +Vanilla.Ocean~creature: +Vanilla.Ocean~ambient: +Vanilla.Ocean~waterCreature: +Vanilla.Ocean~waterMonster: +# +Vanilla.Plains~monster: +Vanilla.Plains~creature: +Vanilla.Plains~ambient: +Vanilla.Plains~waterCreature: +Vanilla.Plains~waterMonster: +# +Vanilla.River~monster: +Vanilla.River~creature: +Vanilla.River~ambient: +Vanilla.River~waterCreature: +Vanilla.River~waterMonster: +# +Vanilla.Roofed Forest~monster: +Vanilla.Roofed Forest~creature: +Vanilla.Roofed Forest~ambient: +Vanilla.Roofed Forest~waterCreature: +Vanilla.Roofed Forest~waterMonster: +# +Vanilla.Roofed Forest M~monster: +Vanilla.Roofed Forest M~creature: +Vanilla.Roofed Forest M~ambient: +Vanilla.Roofed Forest M~waterCreature: +Vanilla.Roofed Forest M~waterMonster: +# +Vanilla.Savanna~monster: +Vanilla.Savanna~creature: +Vanilla.Savanna~ambient: +Vanilla.Savanna~waterCreature: +Vanilla.Savanna~waterMonster: +# +Vanilla.Savanna M~monster: +Vanilla.Savanna M~creature: +Vanilla.Savanna M~ambient: +Vanilla.Savanna M~waterCreature: +Vanilla.Savanna M~waterMonster: +# +Vanilla.Savanna Plateau~monster: +Vanilla.Savanna Plateau~creature: +Vanilla.Savanna Plateau~ambient: +Vanilla.Savanna Plateau~waterCreature: +Vanilla.Savanna Plateau~waterMonster: +# +Vanilla.Savanna Plateau M~monster: +Vanilla.Savanna Plateau M~creature: +Vanilla.Savanna Plateau M~ambient: +Vanilla.Savanna Plateau M~waterCreature: +Vanilla.Savanna Plateau M~waterMonster: +# +Vanilla.Sky~monster: +Vanilla.Sky~creature: +Vanilla.Sky~ambient: +Vanilla.Sky~waterCreature: +Vanilla.Sky~waterMonster: +# +Vanilla.Stone Beach~monster: +Vanilla.Stone Beach~creature: +Vanilla.Stone Beach~ambient: +Vanilla.Stone Beach~waterCreature: +Vanilla.Stone Beach~waterMonster: +# +Vanilla.Sunflower Plains~monster: +Vanilla.Sunflower Plains~creature: +Vanilla.Sunflower Plains~ambient: +Vanilla.Sunflower Plains~waterCreature: +Vanilla.Sunflower Plains~waterMonster: +# +Vanilla.Swampland~monster: +Vanilla.Swampland~creature: +Vanilla.Swampland~ambient: +Vanilla.Swampland~waterCreature: +Vanilla.Swampland~waterMonster: +# +Vanilla.Swampland M~monster: +Vanilla.Swampland M~creature: +Vanilla.Swampland M~ambient: +Vanilla.Swampland M~waterCreature: +Vanilla.Swampland M~waterMonster: +# +Vanilla.Taiga~monster: +Vanilla.Taiga~creature: +Vanilla.Taiga~ambient: +Vanilla.Taiga~waterCreature: +Vanilla.Taiga~waterMonster: +# +Vanilla.Taiga M~monster: +Vanilla.Taiga M~creature: +Vanilla.Taiga M~ambient: +Vanilla.Taiga M~waterCreature: +Vanilla.Taiga M~waterMonster: +# +Vanilla.TaigaHills~monster: +Vanilla.TaigaHills~creature: +Vanilla.TaigaHills~ambient: +Vanilla.TaigaHills~waterCreature: +Vanilla.TaigaHills~waterMonster: +# +appeng.spatial.BiomeGenStorage.Storage Cell~monster: +appeng.spatial.BiomeGenStorage.Storage Cell~creature: +appeng.spatial.BiomeGenStorage.Storage Cell~ambient: +appeng.spatial.BiomeGenStorage.Storage Cell~waterCreature: +appeng.spatial.BiomeGenStorage.Storage Cell~waterMonster: +# +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~monster: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~creature: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~ambient: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~waterCreature: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~monster: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~creature: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~ambient: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~monster: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~creature: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~ambient: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~monster: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~creature: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~ambient: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~monster: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~creature: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~ambient: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~monster: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~creature: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~ambient: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~monster: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~creature: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~ambient: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~monster: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~creature: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~ambient: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~monster: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~creature: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~ambient: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~monster: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~creature: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~monster: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~creature: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~monster: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~creature: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~monster: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~creature: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~monster: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~creature: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~ambient: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~monster: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~creature: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~monster: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~creature: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~monster: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~creature: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~monster: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~creature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~monster: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~creature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~monster: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~creature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~monster: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~creature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~monster: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~creature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~monster: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~creature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~monster: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~creature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~monster: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~creature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~monster: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~creature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~monster: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~creature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~monster: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~creature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~monster: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~creature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~ambient: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~monster: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~creature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~monster: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~creature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~monster: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~creature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~monster: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~creature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~monster: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~creature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~ambient: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~monster: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~creature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterMonster: +# +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~monster: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~creature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~ambient: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterCreature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~monster: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~creature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~monster: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~creature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterMonster: +# diff --git a/both/config/default_msc/Thaumcraft.cfg b/both/config/default_msc/Thaumcraft.cfg new file mode 100644 index 0000000..26c8039 --- /dev/null +++ b/both/config/default_msc/Thaumcraft.cfg @@ -0,0 +1,1125 @@ +# Mob Spawn Controls Configuration for "Thaumcraft" +# +?ReadOnly=false +# +?ItemWeight=8 +?MinCount=4 +?MaxCount=4 +# +# Creature Type Configuration +~monster:BrainyZombie,CultistCleric,CultistKnight,CultistLeader,CultistPortal,EldritchCrab,EldritchGolem,EldritchGuardian,EldritchWarden,Firebat,GiantBrainyZombie,InhabitedZombie,MindSpider,Pech,TaintSpider,TaintSpore,TaintSwarm,TaintSwarmer,Taintacle,TaintacleGiant,TaintacleTiny,TaintedChicken,TaintedCow,TaintedCreeper,TaintedPig,TaintedSheep,TaintedVillager,ThaumSlime,Wisp +~creature:Golem +~ambient: +~waterCreature: +~waterMonster: +~UNKNOWN:TravelingTrunk +# +# Biome Groupings +# +# Spawn Settings +# +Master~monster: +Master~creature: +Master~ambient: +Master~waterCreature: +Master~waterMonster: +# +# +EBXL.Alpine~monster: +EBXL.Alpine~creature: +EBXL.Alpine~ambient: +EBXL.Alpine~waterCreature: +EBXL.Alpine~waterMonster: +# +EBXL.Autumn Woods~monster: +EBXL.Autumn Woods~creature: +EBXL.Autumn Woods~ambient: +EBXL.Autumn Woods~waterCreature: +EBXL.Autumn Woods~waterMonster: +# +EBXL.Birch Forest~monster: +EBXL.Birch Forest~creature: +EBXL.Birch Forest~ambient: +EBXL.Birch Forest~waterCreature: +EBXL.Birch Forest~waterMonster: +# +EBXL.Extreme Jungle~monster: +EBXL.Extreme Jungle~creature: +EBXL.Extreme Jungle~ambient: +EBXL.Extreme Jungle~waterCreature: +EBXL.Extreme Jungle~waterMonster: +# +EBXL.Forested Hills~monster: +EBXL.Forested Hills~creature: +EBXL.Forested Hills~ambient: +EBXL.Forested Hills~waterCreature: +EBXL.Forested Hills~waterMonster: +# +EBXL.Forested Island~monster: +EBXL.Forested Island~creature: +EBXL.Forested Island~ambient: +EBXL.Forested Island~waterCreature: +EBXL.Forested Island~waterMonster: +# +EBXL.Glacier~monster: +EBXL.Glacier~creature: +EBXL.Glacier~ambient: +EBXL.Glacier~waterCreature: +EBXL.Glacier~waterMonster: +# +EBXL.Green Hills~monster: +EBXL.Green Hills~creature: +EBXL.Green Hills~ambient: +EBXL.Green Hills~waterCreature: +EBXL.Green Hills~waterMonster: +# +EBXL.Green Swamplands~monster: +EBXL.Green Swamplands~creature: +EBXL.Green Swamplands~ambient: +EBXL.Green Swamplands~waterCreature: +EBXL.Green Swamplands~waterMonster: +# +EBXL.Ice Wasteland~monster: +EBXL.Ice Wasteland~creature: +EBXL.Ice Wasteland~ambient: +EBXL.Ice Wasteland~waterCreature: +EBXL.Ice Wasteland~waterMonster: +# +EBXL.Lush Redwoods~monster: +EBXL.Lush Redwoods~creature: +EBXL.Lush Redwoods~ambient: +EBXL.Lush Redwoods~waterCreature: +EBXL.Lush Redwoods~waterMonster: +# +EBXL.Meadow~monster: +EBXL.Meadow~creature: +EBXL.Meadow~ambient: +EBXL.Meadow~waterCreature: +EBXL.Meadow~waterMonster: +# +EBXL.Mini Jungle~monster: +EBXL.Mini Jungle~creature: +EBXL.Mini Jungle~ambient: +EBXL.Mini Jungle~waterCreature: +EBXL.Mini Jungle~waterMonster: +# +EBXL.Mountain Taiga~monster: +EBXL.Mountain Taiga~creature: +EBXL.Mountain Taiga~ambient: +EBXL.Mountain Taiga~waterCreature: +EBXL.Mountain Taiga~waterMonster: +# +EBXL.Mountainous Desert~monster: +EBXL.Mountainous Desert~creature: +EBXL.Mountainous Desert~ambient: +EBXL.Mountainous Desert~waterCreature: +EBXL.Mountainous Desert~waterMonster: +# +EBXL.Pine Forest~monster: +EBXL.Pine Forest~creature: +EBXL.Pine Forest~ambient: +EBXL.Pine Forest~waterCreature: +EBXL.Pine Forest~waterMonster: +# +EBXL.Rainforest~monster: +EBXL.Rainforest~creature: +EBXL.Rainforest~ambient: +EBXL.Rainforest~waterCreature: +EBXL.Rainforest~waterMonster: +# +EBXL.Red Rock Mountains~monster: +EBXL.Red Rock Mountains~creature: +EBXL.Red Rock Mountains~ambient: +EBXL.Red Rock Mountains~waterCreature: +EBXL.Red Rock Mountains~waterMonster: +# +EBXL.Redwood Forest~monster: +EBXL.Redwood Forest~creature: +EBXL.Redwood Forest~ambient: +EBXL.Redwood Forest~waterCreature: +EBXL.Redwood Forest~waterMonster: +# +EBXL.Savanna~monster: +EBXL.Savanna~creature: +EBXL.Savanna~ambient: +EBXL.Savanna~waterCreature: +EBXL.Savanna~waterMonster: +# +EBXL.Shrubland~monster: +EBXL.Shrubland~creature: +EBXL.Shrubland~ambient: +EBXL.Shrubland~waterCreature: +EBXL.Shrubland~waterMonster: +# +EBXL.Snow Forest~monster: +EBXL.Snow Forest~creature: +EBXL.Snow Forest~ambient: +EBXL.Snow Forest~waterCreature: +EBXL.Snow Forest~waterMonster: +# +EBXL.Snowy Rainforest~monster: +EBXL.Snowy Rainforest~creature: +EBXL.Snowy Rainforest~ambient: +EBXL.Snowy Rainforest~waterCreature: +EBXL.Snowy Rainforest~waterMonster: +# +EBXL.Temperate Rainforest~monster: +EBXL.Temperate Rainforest~creature: +EBXL.Temperate Rainforest~ambient: +EBXL.Temperate Rainforest~waterCreature: +EBXL.Temperate Rainforest~waterMonster: +# +EBXL.Tundra~monster: +EBXL.Tundra~creature: +EBXL.Tundra~ambient: +EBXL.Tundra~waterCreature: +EBXL.Tundra~waterMonster: +# +EBXL.Wasteland~monster: +EBXL.Wasteland~creature: +EBXL.Wasteland~ambient: +EBXL.Wasteland~waterCreature: +EBXL.Wasteland~waterMonster: +# +EBXL.Woodlands~monster: +EBXL.Woodlands~creature: +EBXL.Woodlands~ambient: +EBXL.Woodlands~waterCreature: +EBXL.Woodlands~waterMonster: +# +Vanilla.Beach~monster: +Vanilla.Beach~creature: +Vanilla.Beach~ambient: +Vanilla.Beach~waterCreature: +Vanilla.Beach~waterMonster: +# +Vanilla.Birch Forest~monster: +Vanilla.Birch Forest~creature: +Vanilla.Birch Forest~ambient: +Vanilla.Birch Forest~waterCreature: +Vanilla.Birch Forest~waterMonster: +# +Vanilla.Birch Forest Hills~monster: +Vanilla.Birch Forest Hills~creature: +Vanilla.Birch Forest Hills~ambient: +Vanilla.Birch Forest Hills~waterCreature: +Vanilla.Birch Forest Hills~waterMonster: +# +Vanilla.Birch Forest Hills M~monster: +Vanilla.Birch Forest Hills M~creature: +Vanilla.Birch Forest Hills M~ambient: +Vanilla.Birch Forest Hills M~waterCreature: +Vanilla.Birch Forest Hills M~waterMonster: +# +Vanilla.Birch Forest M~monster: +Vanilla.Birch Forest M~creature: +Vanilla.Birch Forest M~ambient: +Vanilla.Birch Forest M~waterCreature: +Vanilla.Birch Forest M~waterMonster: +# +Vanilla.Cold Beach~monster: +Vanilla.Cold Beach~creature: +Vanilla.Cold Beach~ambient: +Vanilla.Cold Beach~waterCreature: +Vanilla.Cold Beach~waterMonster: +# +Vanilla.Cold Taiga~monster: +Vanilla.Cold Taiga~creature: +Vanilla.Cold Taiga~ambient: +Vanilla.Cold Taiga~waterCreature: +Vanilla.Cold Taiga~waterMonster: +# +Vanilla.Cold Taiga Hills~monster: +Vanilla.Cold Taiga Hills~creature: +Vanilla.Cold Taiga Hills~ambient: +Vanilla.Cold Taiga Hills~waterCreature: +Vanilla.Cold Taiga Hills~waterMonster: +# +Vanilla.Cold Taiga M~monster: +Vanilla.Cold Taiga M~creature: +Vanilla.Cold Taiga M~ambient: +Vanilla.Cold Taiga M~waterCreature: +Vanilla.Cold Taiga M~waterMonster: +# +Vanilla.Deep Ocean~monster: +Vanilla.Deep Ocean~creature: +Vanilla.Deep Ocean~ambient: +Vanilla.Deep Ocean~waterCreature: +Vanilla.Deep Ocean~waterMonster: +# +Vanilla.Desert~monster: +Vanilla.Desert~creature: +Vanilla.Desert~ambient: +Vanilla.Desert~waterCreature: +Vanilla.Desert~waterMonster: +# +Vanilla.Desert M~monster: +Vanilla.Desert M~creature: +Vanilla.Desert M~ambient: +Vanilla.Desert M~waterCreature: +Vanilla.Desert M~waterMonster: +# +Vanilla.DesertHills~monster: +Vanilla.DesertHills~creature: +Vanilla.DesertHills~ambient: +Vanilla.DesertHills~waterCreature: +Vanilla.DesertHills~waterMonster: +# +Vanilla.Extreme Hills~monster: +Vanilla.Extreme Hills~creature: +Vanilla.Extreme Hills~ambient: +Vanilla.Extreme Hills~waterCreature: +Vanilla.Extreme Hills~waterMonster: +# +Vanilla.Extreme Hills Edge~monster: +Vanilla.Extreme Hills Edge~creature: +Vanilla.Extreme Hills Edge~ambient: +Vanilla.Extreme Hills Edge~waterCreature: +Vanilla.Extreme Hills Edge~waterMonster: +# +Vanilla.Extreme Hills M~monster: +Vanilla.Extreme Hills M~creature: +Vanilla.Extreme Hills M~ambient: +Vanilla.Extreme Hills M~waterCreature: +Vanilla.Extreme Hills M~waterMonster: +# +Vanilla.Extreme Hills+~monster: +Vanilla.Extreme Hills+~creature: +Vanilla.Extreme Hills+~ambient: +Vanilla.Extreme Hills+~waterCreature: +Vanilla.Extreme Hills+~waterMonster: +# +Vanilla.Extreme Hills+ M~monster: +Vanilla.Extreme Hills+ M~creature: +Vanilla.Extreme Hills+ M~ambient: +Vanilla.Extreme Hills+ M~waterCreature: +Vanilla.Extreme Hills+ M~waterMonster: +# +Vanilla.Flower Forest~monster: +Vanilla.Flower Forest~creature: +Vanilla.Flower Forest~ambient: +Vanilla.Flower Forest~waterCreature: +Vanilla.Flower Forest~waterMonster: +# +Vanilla.Forest~monster: +Vanilla.Forest~creature: +Vanilla.Forest~ambient: +Vanilla.Forest~waterCreature: +Vanilla.Forest~waterMonster: +# +Vanilla.ForestHills~monster: +Vanilla.ForestHills~creature: +Vanilla.ForestHills~ambient: +Vanilla.ForestHills~waterCreature: +Vanilla.ForestHills~waterMonster: +# +Vanilla.FrozenOcean~monster: +Vanilla.FrozenOcean~creature: +Vanilla.FrozenOcean~ambient: +Vanilla.FrozenOcean~waterCreature: +Vanilla.FrozenOcean~waterMonster: +# +Vanilla.FrozenRiver~monster: +Vanilla.FrozenRiver~creature: +Vanilla.FrozenRiver~ambient: +Vanilla.FrozenRiver~waterCreature: +Vanilla.FrozenRiver~waterMonster: +# +Vanilla.Hell~monster: +Vanilla.Hell~creature: +Vanilla.Hell~ambient: +Vanilla.Hell~waterCreature: +Vanilla.Hell~waterMonster: +# +Vanilla.Ice Mountains~monster: +Vanilla.Ice Mountains~creature: +Vanilla.Ice Mountains~ambient: +Vanilla.Ice Mountains~waterCreature: +Vanilla.Ice Mountains~waterMonster: +# +Vanilla.Ice Plains~monster: +Vanilla.Ice Plains~creature: +Vanilla.Ice Plains~ambient: +Vanilla.Ice Plains~waterCreature: +Vanilla.Ice Plains~waterMonster: +# +Vanilla.Ice Plains Spikes~monster: +Vanilla.Ice Plains Spikes~creature: +Vanilla.Ice Plains Spikes~ambient: +Vanilla.Ice Plains Spikes~waterCreature: +Vanilla.Ice Plains Spikes~waterMonster: +# +Vanilla.Jungle~monster: +Vanilla.Jungle~creature: +Vanilla.Jungle~ambient: +Vanilla.Jungle~waterCreature: +Vanilla.Jungle~waterMonster: +# +Vanilla.Jungle M~monster: +Vanilla.Jungle M~creature: +Vanilla.Jungle M~ambient: +Vanilla.Jungle M~waterCreature: +Vanilla.Jungle M~waterMonster: +# +Vanilla.JungleEdge~monster: +Vanilla.JungleEdge~creature: +Vanilla.JungleEdge~ambient: +Vanilla.JungleEdge~waterCreature: +Vanilla.JungleEdge~waterMonster: +# +Vanilla.JungleEdge M~monster: +Vanilla.JungleEdge M~creature: +Vanilla.JungleEdge M~ambient: +Vanilla.JungleEdge M~waterCreature: +Vanilla.JungleEdge M~waterMonster: +# +Vanilla.JungleHills~monster: +Vanilla.JungleHills~creature: +Vanilla.JungleHills~ambient: +Vanilla.JungleHills~waterCreature: +Vanilla.JungleHills~waterMonster: +# +Vanilla.Mega Spruce Taiga~monster: +Vanilla.Mega Spruce Taiga~creature: +Vanilla.Mega Spruce Taiga~ambient: +Vanilla.Mega Spruce Taiga~waterCreature: +Vanilla.Mega Spruce Taiga~waterMonster: +# +Vanilla.Mega Taiga~monster: +Vanilla.Mega Taiga~creature: +Vanilla.Mega Taiga~ambient: +Vanilla.Mega Taiga~waterCreature: +Vanilla.Mega Taiga~waterMonster: +# +Vanilla.Mega Taiga Hills~monster: +Vanilla.Mega Taiga Hills~creature: +Vanilla.Mega Taiga Hills~ambient: +Vanilla.Mega Taiga Hills~waterCreature: +Vanilla.Mega Taiga Hills~waterMonster: +# +Vanilla.Mesa~monster: +Vanilla.Mesa~creature: +Vanilla.Mesa~ambient: +Vanilla.Mesa~waterCreature: +Vanilla.Mesa~waterMonster: +# +Vanilla.Mesa (Bryce)~monster: +Vanilla.Mesa (Bryce)~creature: +Vanilla.Mesa (Bryce)~ambient: +Vanilla.Mesa (Bryce)~waterCreature: +Vanilla.Mesa (Bryce)~waterMonster: +# +Vanilla.Mesa Plateau~monster: +Vanilla.Mesa Plateau~creature: +Vanilla.Mesa Plateau~ambient: +Vanilla.Mesa Plateau~waterCreature: +Vanilla.Mesa Plateau~waterMonster: +# +Vanilla.Mesa Plateau F~monster: +Vanilla.Mesa Plateau F~creature: +Vanilla.Mesa Plateau F~ambient: +Vanilla.Mesa Plateau F~waterCreature: +Vanilla.Mesa Plateau F~waterMonster: +# +Vanilla.Mesa Plateau F M~monster: +Vanilla.Mesa Plateau F M~creature: +Vanilla.Mesa Plateau F M~ambient: +Vanilla.Mesa Plateau F M~waterCreature: +Vanilla.Mesa Plateau F M~waterMonster: +# +Vanilla.Mesa Plateau M~monster: +Vanilla.Mesa Plateau M~creature: +Vanilla.Mesa Plateau M~ambient: +Vanilla.Mesa Plateau M~waterCreature: +Vanilla.Mesa Plateau M~waterMonster: +# +Vanilla.MushroomIsland~monster: +Vanilla.MushroomIsland~creature: +Vanilla.MushroomIsland~ambient: +Vanilla.MushroomIsland~waterCreature: +Vanilla.MushroomIsland~waterMonster: +# +Vanilla.MushroomIslandShore~monster: +Vanilla.MushroomIslandShore~creature: +Vanilla.MushroomIslandShore~ambient: +Vanilla.MushroomIslandShore~waterCreature: +Vanilla.MushroomIslandShore~waterMonster: +# +Vanilla.Ocean~monster: +Vanilla.Ocean~creature: +Vanilla.Ocean~ambient: +Vanilla.Ocean~waterCreature: +Vanilla.Ocean~waterMonster: +# +Vanilla.Plains~monster: +Vanilla.Plains~creature: +Vanilla.Plains~ambient: +Vanilla.Plains~waterCreature: +Vanilla.Plains~waterMonster: +# +Vanilla.River~monster: +Vanilla.River~creature: +Vanilla.River~ambient: +Vanilla.River~waterCreature: +Vanilla.River~waterMonster: +# +Vanilla.Roofed Forest~monster: +Vanilla.Roofed Forest~creature: +Vanilla.Roofed Forest~ambient: +Vanilla.Roofed Forest~waterCreature: +Vanilla.Roofed Forest~waterMonster: +# +Vanilla.Roofed Forest M~monster: +Vanilla.Roofed Forest M~creature: +Vanilla.Roofed Forest M~ambient: +Vanilla.Roofed Forest M~waterCreature: +Vanilla.Roofed Forest M~waterMonster: +# +Vanilla.Savanna~monster: +Vanilla.Savanna~creature: +Vanilla.Savanna~ambient: +Vanilla.Savanna~waterCreature: +Vanilla.Savanna~waterMonster: +# +Vanilla.Savanna M~monster: +Vanilla.Savanna M~creature: +Vanilla.Savanna M~ambient: +Vanilla.Savanna M~waterCreature: +Vanilla.Savanna M~waterMonster: +# +Vanilla.Savanna Plateau~monster: +Vanilla.Savanna Plateau~creature: +Vanilla.Savanna Plateau~ambient: +Vanilla.Savanna Plateau~waterCreature: +Vanilla.Savanna Plateau~waterMonster: +# +Vanilla.Savanna Plateau M~monster: +Vanilla.Savanna Plateau M~creature: +Vanilla.Savanna Plateau M~ambient: +Vanilla.Savanna Plateau M~waterCreature: +Vanilla.Savanna Plateau M~waterMonster: +# +Vanilla.Sky~monster: +Vanilla.Sky~creature: +Vanilla.Sky~ambient: +Vanilla.Sky~waterCreature: +Vanilla.Sky~waterMonster: +# +Vanilla.Stone Beach~monster: +Vanilla.Stone Beach~creature: +Vanilla.Stone Beach~ambient: +Vanilla.Stone Beach~waterCreature: +Vanilla.Stone Beach~waterMonster: +# +Vanilla.Sunflower Plains~monster: +Vanilla.Sunflower Plains~creature: +Vanilla.Sunflower Plains~ambient: +Vanilla.Sunflower Plains~waterCreature: +Vanilla.Sunflower Plains~waterMonster: +# +Vanilla.Swampland~monster: +Vanilla.Swampland~creature: +Vanilla.Swampland~ambient: +Vanilla.Swampland~waterCreature: +Vanilla.Swampland~waterMonster: +# +Vanilla.Swampland M~monster: +Vanilla.Swampland M~creature: +Vanilla.Swampland M~ambient: +Vanilla.Swampland M~waterCreature: +Vanilla.Swampland M~waterMonster: +# +Vanilla.Taiga~monster: +Vanilla.Taiga~creature: +Vanilla.Taiga~ambient: +Vanilla.Taiga~waterCreature: +Vanilla.Taiga~waterMonster: +# +Vanilla.Taiga M~monster: +Vanilla.Taiga M~creature: +Vanilla.Taiga M~ambient: +Vanilla.Taiga M~waterCreature: +Vanilla.Taiga M~waterMonster: +# +Vanilla.TaigaHills~monster: +Vanilla.TaigaHills~creature: +Vanilla.TaigaHills~ambient: +Vanilla.TaigaHills~waterCreature: +Vanilla.TaigaHills~waterMonster: +# +appeng.spatial.BiomeGenStorage.Storage Cell~monster: +appeng.spatial.BiomeGenStorage.Storage Cell~creature: +appeng.spatial.BiomeGenStorage.Storage Cell~ambient: +appeng.spatial.BiomeGenStorage.Storage Cell~waterCreature: +appeng.spatial.BiomeGenStorage.Storage Cell~waterMonster: +# +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~monster: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~creature: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~ambient: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~waterCreature: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~monster: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~creature: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~ambient: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~monster: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~creature: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~ambient: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~monster: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~creature: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~ambient: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~monster: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~creature: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~ambient: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~monster: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~creature: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~ambient: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~monster: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~creature: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~ambient: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~monster: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~creature: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~ambient: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~monster: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~creature: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~ambient: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~monster: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~creature: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~monster: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~creature: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~monster: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~creature: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~monster: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~creature: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~monster: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~creature: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~ambient: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~monster: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~creature: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~monster: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~creature: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~monster: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~creature: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~monster: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~creature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~monster: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~creature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~monster: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~creature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~monster: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~creature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~monster: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~creature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~monster: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~creature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~monster: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~creature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~monster: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~creature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~monster: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~creature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~monster: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~creature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~monster: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~creature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~monster: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~creature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~ambient: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~monster: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~creature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~monster: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~creature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~monster: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~creature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~monster: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~creature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~monster: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~creature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~ambient: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~monster: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~creature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterMonster: +# +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~monster: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~creature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~ambient: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterCreature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~monster: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~creature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~monster: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~creature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterMonster: +# diff --git a/both/config/default_msc/Vanilla.cfg b/both/config/default_msc/Vanilla.cfg new file mode 100644 index 0000000..03ea164 --- /dev/null +++ b/both/config/default_msc/Vanilla.cfg @@ -0,0 +1,1125 @@ +# Mob Spawn Controls Configuration for "Vanilla" +# +?ReadOnly=false +# +?ItemWeight=8 +?MinCount=4 +?MaxCount=4 +# +# Creature Type Configuration +~monster:Basalz,Blaze,Blitz,Blizz,CaveSpider,Creeper,EnderDragon,Enderman,Ghast,Giant,LavaSlime,PigZombie,Silverfish,Skeleton,Slime,Spider,Witch,WitherBoss,Zombie +~creature:Chicken,Cow,EntityHorse,MushroomCow,Ozelot,Pig,Sheep,SnowMan,Villager,VillagerGolem,Wolf +~ambient:Bat +~waterCreature:Squid +~waterMonster: +~UNKNOWN: +# +# Biome Groupings +# +# Spawn Settings +# +Master~monster: +Master~creature: +Master~ambient: +Master~waterCreature: +Master~waterMonster: +# +# +EBXL.Alpine~monster: +EBXL.Alpine~creature: +EBXL.Alpine~ambient: +EBXL.Alpine~waterCreature: +EBXL.Alpine~waterMonster: +# +EBXL.Autumn Woods~monster: +EBXL.Autumn Woods~creature: +EBXL.Autumn Woods~ambient: +EBXL.Autumn Woods~waterCreature: +EBXL.Autumn Woods~waterMonster: +# +EBXL.Birch Forest~monster: +EBXL.Birch Forest~creature: +EBXL.Birch Forest~ambient: +EBXL.Birch Forest~waterCreature: +EBXL.Birch Forest~waterMonster: +# +EBXL.Extreme Jungle~monster: +EBXL.Extreme Jungle~creature: +EBXL.Extreme Jungle~ambient: +EBXL.Extreme Jungle~waterCreature: +EBXL.Extreme Jungle~waterMonster: +# +EBXL.Forested Hills~monster: +EBXL.Forested Hills~creature: +EBXL.Forested Hills~ambient: +EBXL.Forested Hills~waterCreature: +EBXL.Forested Hills~waterMonster: +# +EBXL.Forested Island~monster: +EBXL.Forested Island~creature: +EBXL.Forested Island~ambient: +EBXL.Forested Island~waterCreature: +EBXL.Forested Island~waterMonster: +# +EBXL.Glacier~monster: +EBXL.Glacier~creature: +EBXL.Glacier~ambient: +EBXL.Glacier~waterCreature: +EBXL.Glacier~waterMonster: +# +EBXL.Green Hills~monster: +EBXL.Green Hills~creature: +EBXL.Green Hills~ambient: +EBXL.Green Hills~waterCreature: +EBXL.Green Hills~waterMonster: +# +EBXL.Green Swamplands~monster: +EBXL.Green Swamplands~creature: +EBXL.Green Swamplands~ambient: +EBXL.Green Swamplands~waterCreature: +EBXL.Green Swamplands~waterMonster: +# +EBXL.Ice Wasteland~monster: +EBXL.Ice Wasteland~creature: +EBXL.Ice Wasteland~ambient: +EBXL.Ice Wasteland~waterCreature: +EBXL.Ice Wasteland~waterMonster: +# +EBXL.Lush Redwoods~monster: +EBXL.Lush Redwoods~creature: +EBXL.Lush Redwoods~ambient: +EBXL.Lush Redwoods~waterCreature: +EBXL.Lush Redwoods~waterMonster: +# +EBXL.Meadow~monster: +EBXL.Meadow~creature: +EBXL.Meadow~ambient: +EBXL.Meadow~waterCreature: +EBXL.Meadow~waterMonster: +# +EBXL.Mini Jungle~monster: +EBXL.Mini Jungle~creature: +EBXL.Mini Jungle~ambient: +EBXL.Mini Jungle~waterCreature: +EBXL.Mini Jungle~waterMonster: +# +EBXL.Mountain Taiga~monster: +EBXL.Mountain Taiga~creature: +EBXL.Mountain Taiga~ambient: +EBXL.Mountain Taiga~waterCreature: +EBXL.Mountain Taiga~waterMonster: +# +EBXL.Mountainous Desert~monster: +EBXL.Mountainous Desert~creature: +EBXL.Mountainous Desert~ambient: +EBXL.Mountainous Desert~waterCreature: +EBXL.Mountainous Desert~waterMonster: +# +EBXL.Pine Forest~monster: +EBXL.Pine Forest~creature: +EBXL.Pine Forest~ambient: +EBXL.Pine Forest~waterCreature: +EBXL.Pine Forest~waterMonster: +# +EBXL.Rainforest~monster: +EBXL.Rainforest~creature: +EBXL.Rainforest~ambient: +EBXL.Rainforest~waterCreature: +EBXL.Rainforest~waterMonster: +# +EBXL.Red Rock Mountains~monster: +EBXL.Red Rock Mountains~creature: +EBXL.Red Rock Mountains~ambient: +EBXL.Red Rock Mountains~waterCreature: +EBXL.Red Rock Mountains~waterMonster: +# +EBXL.Redwood Forest~monster: +EBXL.Redwood Forest~creature: +EBXL.Redwood Forest~ambient: +EBXL.Redwood Forest~waterCreature: +EBXL.Redwood Forest~waterMonster: +# +EBXL.Savanna~monster: +EBXL.Savanna~creature: +EBXL.Savanna~ambient: +EBXL.Savanna~waterCreature: +EBXL.Savanna~waterMonster: +# +EBXL.Shrubland~monster: +EBXL.Shrubland~creature: +EBXL.Shrubland~ambient: +EBXL.Shrubland~waterCreature: +EBXL.Shrubland~waterMonster: +# +EBXL.Snow Forest~monster: +EBXL.Snow Forest~creature: +EBXL.Snow Forest~ambient: +EBXL.Snow Forest~waterCreature: +EBXL.Snow Forest~waterMonster: +# +EBXL.Snowy Rainforest~monster: +EBXL.Snowy Rainforest~creature: +EBXL.Snowy Rainforest~ambient: +EBXL.Snowy Rainforest~waterCreature: +EBXL.Snowy Rainforest~waterMonster: +# +EBXL.Temperate Rainforest~monster: +EBXL.Temperate Rainforest~creature: +EBXL.Temperate Rainforest~ambient: +EBXL.Temperate Rainforest~waterCreature: +EBXL.Temperate Rainforest~waterMonster: +# +EBXL.Tundra~monster: +EBXL.Tundra~creature: +EBXL.Tundra~ambient: +EBXL.Tundra~waterCreature: +EBXL.Tundra~waterMonster: +# +EBXL.Wasteland~monster: +EBXL.Wasteland~creature: +EBXL.Wasteland~ambient: +EBXL.Wasteland~waterCreature: +EBXL.Wasteland~waterMonster: +# +EBXL.Woodlands~monster: +EBXL.Woodlands~creature: +EBXL.Woodlands~ambient: +EBXL.Woodlands~waterCreature: +EBXL.Woodlands~waterMonster: +# +Vanilla.Beach~monster: +Vanilla.Beach~creature: +Vanilla.Beach~ambient: +Vanilla.Beach~waterCreature: +Vanilla.Beach~waterMonster: +# +Vanilla.Birch Forest~monster: +Vanilla.Birch Forest~creature: +Vanilla.Birch Forest~ambient: +Vanilla.Birch Forest~waterCreature: +Vanilla.Birch Forest~waterMonster: +# +Vanilla.Birch Forest Hills~monster: +Vanilla.Birch Forest Hills~creature: +Vanilla.Birch Forest Hills~ambient: +Vanilla.Birch Forest Hills~waterCreature: +Vanilla.Birch Forest Hills~waterMonster: +# +Vanilla.Birch Forest Hills M~monster: +Vanilla.Birch Forest Hills M~creature: +Vanilla.Birch Forest Hills M~ambient: +Vanilla.Birch Forest Hills M~waterCreature: +Vanilla.Birch Forest Hills M~waterMonster: +# +Vanilla.Birch Forest M~monster: +Vanilla.Birch Forest M~creature: +Vanilla.Birch Forest M~ambient: +Vanilla.Birch Forest M~waterCreature: +Vanilla.Birch Forest M~waterMonster: +# +Vanilla.Cold Beach~monster: +Vanilla.Cold Beach~creature: +Vanilla.Cold Beach~ambient: +Vanilla.Cold Beach~waterCreature: +Vanilla.Cold Beach~waterMonster: +# +Vanilla.Cold Taiga~monster: +Vanilla.Cold Taiga~creature: +Vanilla.Cold Taiga~ambient: +Vanilla.Cold Taiga~waterCreature: +Vanilla.Cold Taiga~waterMonster: +# +Vanilla.Cold Taiga Hills~monster: +Vanilla.Cold Taiga Hills~creature: +Vanilla.Cold 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Plateau~monster: +Vanilla.Mesa Plateau~creature: +Vanilla.Mesa Plateau~ambient: +Vanilla.Mesa Plateau~waterCreature: +Vanilla.Mesa Plateau~waterMonster: +# +Vanilla.Mesa Plateau F~monster: +Vanilla.Mesa Plateau F~creature: +Vanilla.Mesa Plateau F~ambient: +Vanilla.Mesa Plateau F~waterCreature: +Vanilla.Mesa Plateau F~waterMonster: +# +Vanilla.Mesa Plateau F M~monster: +Vanilla.Mesa Plateau F M~creature: +Vanilla.Mesa Plateau F M~ambient: +Vanilla.Mesa Plateau F M~waterCreature: +Vanilla.Mesa Plateau F M~waterMonster: +# +Vanilla.Mesa Plateau M~monster: +Vanilla.Mesa Plateau M~creature: +Vanilla.Mesa Plateau M~ambient: +Vanilla.Mesa Plateau M~waterCreature: +Vanilla.Mesa Plateau M~waterMonster: +# +Vanilla.MushroomIsland~monster: +Vanilla.MushroomIsland~creature: +Vanilla.MushroomIsland~ambient: +Vanilla.MushroomIsland~waterCreature: +Vanilla.MushroomIsland~waterMonster: +# +Vanilla.MushroomIslandShore~monster: +Vanilla.MushroomIslandShore~creature: +Vanilla.MushroomIslandShore~ambient: 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Plains~waterCreature: +Vanilla.Sunflower Plains~waterMonster: +# +Vanilla.Swampland~monster: +Vanilla.Swampland~creature: +Vanilla.Swampland~ambient: +Vanilla.Swampland~waterCreature: +Vanilla.Swampland~waterMonster: +# +Vanilla.Swampland M~monster: +Vanilla.Swampland M~creature: +Vanilla.Swampland M~ambient: +Vanilla.Swampland M~waterCreature: +Vanilla.Swampland M~waterMonster: +# +Vanilla.Taiga~monster: +Vanilla.Taiga~creature: +Vanilla.Taiga~ambient: +Vanilla.Taiga~waterCreature: +Vanilla.Taiga~waterMonster: +# +Vanilla.Taiga M~monster: +Vanilla.Taiga M~creature: +Vanilla.Taiga M~ambient: +Vanilla.Taiga M~waterCreature: +Vanilla.Taiga M~waterMonster: +# +Vanilla.TaigaHills~monster: +Vanilla.TaigaHills~creature: +Vanilla.TaigaHills~ambient: +Vanilla.TaigaHills~waterCreature: +Vanilla.TaigaHills~waterMonster: +# +appeng.spatial.BiomeGenStorage.Storage Cell~monster: +appeng.spatial.BiomeGenStorage.Storage Cell~creature: +appeng.spatial.BiomeGenStorage.Storage Cell~ambient: 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+biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~monster: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~creature: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~monster: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~creature: 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Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~monster: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~creature: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~monster: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~creature: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~monster: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~creature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~monster: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~creature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~monster: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~creature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~monster: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~creature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~monster: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~creature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~monster: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~creature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~monster: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~creature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~monster: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~creature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~monster: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~creature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~monster: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~creature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~monster: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~creature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~monster: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~creature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~ambient: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~monster: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~creature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~monster: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~creature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~monster: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~creature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~monster: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~creature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~monster: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~creature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~ambient: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~monster: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~creature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterMonster: +# +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~monster: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~creature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~ambient: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterCreature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~monster: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~creature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~monster: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~creature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterMonster: +# diff --git a/both/config/default_msc/VillageNames.cfg b/both/config/default_msc/VillageNames.cfg new file mode 100644 index 0000000..47d189e --- /dev/null +++ b/both/config/default_msc/VillageNames.cfg @@ -0,0 +1,1125 @@ +# Mob Spawn Controls Configuration for "VillageNames" +# +?ReadOnly=false +# +?ItemWeight=8 +?MinCount=4 +?MaxCount=4 +# +# Creature Type Configuration +~monster:Guardian +~creature: +~ambient: +~waterCreature: +~waterMonster: +~UNKNOWN: +# +# Biome Groupings +# +# Spawn Settings +# +Master~monster: +Master~creature: +Master~ambient: +Master~waterCreature: +Master~waterMonster: +# +# +EBXL.Alpine~monster: +EBXL.Alpine~creature: +EBXL.Alpine~ambient: +EBXL.Alpine~waterCreature: +EBXL.Alpine~waterMonster: +# +EBXL.Autumn Woods~monster: +EBXL.Autumn Woods~creature: +EBXL.Autumn Woods~ambient: +EBXL.Autumn Woods~waterCreature: +EBXL.Autumn Woods~waterMonster: +# +EBXL.Birch Forest~monster: +EBXL.Birch Forest~creature: +EBXL.Birch Forest~ambient: +EBXL.Birch Forest~waterCreature: +EBXL.Birch Forest~waterMonster: +# +EBXL.Extreme Jungle~monster: +EBXL.Extreme Jungle~creature: +EBXL.Extreme Jungle~ambient: +EBXL.Extreme Jungle~waterCreature: +EBXL.Extreme Jungle~waterMonster: +# +EBXL.Forested Hills~monster: +EBXL.Forested Hills~creature: +EBXL.Forested Hills~ambient: +EBXL.Forested Hills~waterCreature: +EBXL.Forested Hills~waterMonster: +# +EBXL.Forested Island~monster: +EBXL.Forested Island~creature: +EBXL.Forested Island~ambient: +EBXL.Forested Island~waterCreature: +EBXL.Forested Island~waterMonster: +# +EBXL.Glacier~monster: +EBXL.Glacier~creature: +EBXL.Glacier~ambient: +EBXL.Glacier~waterCreature: +EBXL.Glacier~waterMonster: +# +EBXL.Green Hills~monster: +EBXL.Green Hills~creature: +EBXL.Green Hills~ambient: +EBXL.Green Hills~waterCreature: +EBXL.Green Hills~waterMonster: +# +EBXL.Green Swamplands~monster: +EBXL.Green Swamplands~creature: +EBXL.Green Swamplands~ambient: +EBXL.Green Swamplands~waterCreature: +EBXL.Green Swamplands~waterMonster: +# +EBXL.Ice Wasteland~monster: +EBXL.Ice Wasteland~creature: +EBXL.Ice Wasteland~ambient: +EBXL.Ice Wasteland~waterCreature: +EBXL.Ice Wasteland~waterMonster: +# +EBXL.Lush Redwoods~monster: +EBXL.Lush Redwoods~creature: +EBXL.Lush Redwoods~ambient: +EBXL.Lush Redwoods~waterCreature: +EBXL.Lush Redwoods~waterMonster: +# +EBXL.Meadow~monster: +EBXL.Meadow~creature: +EBXL.Meadow~ambient: +EBXL.Meadow~waterCreature: +EBXL.Meadow~waterMonster: +# +EBXL.Mini Jungle~monster: +EBXL.Mini Jungle~creature: +EBXL.Mini Jungle~ambient: +EBXL.Mini Jungle~waterCreature: +EBXL.Mini Jungle~waterMonster: +# +EBXL.Mountain Taiga~monster: +EBXL.Mountain Taiga~creature: +EBXL.Mountain Taiga~ambient: +EBXL.Mountain Taiga~waterCreature: +EBXL.Mountain Taiga~waterMonster: +# +EBXL.Mountainous Desert~monster: +EBXL.Mountainous Desert~creature: +EBXL.Mountainous Desert~ambient: +EBXL.Mountainous Desert~waterCreature: +EBXL.Mountainous Desert~waterMonster: +# +EBXL.Pine Forest~monster: +EBXL.Pine Forest~creature: +EBXL.Pine Forest~ambient: +EBXL.Pine Forest~waterCreature: +EBXL.Pine Forest~waterMonster: +# +EBXL.Rainforest~monster: +EBXL.Rainforest~creature: +EBXL.Rainforest~ambient: +EBXL.Rainforest~waterCreature: +EBXL.Rainforest~waterMonster: +# +EBXL.Red Rock Mountains~monster: +EBXL.Red Rock Mountains~creature: +EBXL.Red Rock Mountains~ambient: +EBXL.Red Rock Mountains~waterCreature: +EBXL.Red Rock Mountains~waterMonster: +# +EBXL.Redwood Forest~monster: +EBXL.Redwood Forest~creature: +EBXL.Redwood Forest~ambient: +EBXL.Redwood Forest~waterCreature: +EBXL.Redwood Forest~waterMonster: +# +EBXL.Savanna~monster: +EBXL.Savanna~creature: +EBXL.Savanna~ambient: +EBXL.Savanna~waterCreature: +EBXL.Savanna~waterMonster: +# +EBXL.Shrubland~monster: +EBXL.Shrubland~creature: +EBXL.Shrubland~ambient: +EBXL.Shrubland~waterCreature: +EBXL.Shrubland~waterMonster: +# +EBXL.Snow Forest~monster: +EBXL.Snow Forest~creature: +EBXL.Snow Forest~ambient: +EBXL.Snow Forest~waterCreature: +EBXL.Snow Forest~waterMonster: +# +EBXL.Snowy Rainforest~monster: +EBXL.Snowy Rainforest~creature: +EBXL.Snowy Rainforest~ambient: +EBXL.Snowy Rainforest~waterCreature: +EBXL.Snowy Rainforest~waterMonster: +# +EBXL.Temperate Rainforest~monster: +EBXL.Temperate Rainforest~creature: +EBXL.Temperate Rainforest~ambient: +EBXL.Temperate Rainforest~waterCreature: +EBXL.Temperate Rainforest~waterMonster: +# +EBXL.Tundra~monster: +EBXL.Tundra~creature: +EBXL.Tundra~ambient: +EBXL.Tundra~waterCreature: +EBXL.Tundra~waterMonster: +# +EBXL.Wasteland~monster: +EBXL.Wasteland~creature: +EBXL.Wasteland~ambient: +EBXL.Wasteland~waterCreature: +EBXL.Wasteland~waterMonster: +# +EBXL.Woodlands~monster: +EBXL.Woodlands~creature: +EBXL.Woodlands~ambient: +EBXL.Woodlands~waterCreature: +EBXL.Woodlands~waterMonster: +# +Vanilla.Beach~monster: +Vanilla.Beach~creature: +Vanilla.Beach~ambient: +Vanilla.Beach~waterCreature: +Vanilla.Beach~waterMonster: +# +Vanilla.Birch Forest~monster: +Vanilla.Birch Forest~creature: +Vanilla.Birch Forest~ambient: +Vanilla.Birch Forest~waterCreature: +Vanilla.Birch Forest~waterMonster: +# +Vanilla.Birch Forest Hills~monster: +Vanilla.Birch Forest Hills~creature: +Vanilla.Birch Forest Hills~ambient: +Vanilla.Birch Forest Hills~waterCreature: +Vanilla.Birch Forest Hills~waterMonster: +# +Vanilla.Birch Forest Hills M~monster: +Vanilla.Birch Forest Hills M~creature: +Vanilla.Birch Forest Hills M~ambient: +Vanilla.Birch Forest Hills M~waterCreature: +Vanilla.Birch Forest Hills M~waterMonster: +# +Vanilla.Birch Forest M~monster: +Vanilla.Birch Forest M~creature: +Vanilla.Birch Forest M~ambient: +Vanilla.Birch Forest M~waterCreature: +Vanilla.Birch Forest M~waterMonster: +# +Vanilla.Cold Beach~monster: +Vanilla.Cold Beach~creature: +Vanilla.Cold Beach~ambient: +Vanilla.Cold Beach~waterCreature: +Vanilla.Cold Beach~waterMonster: +# +Vanilla.Cold Taiga~monster: +Vanilla.Cold Taiga~creature: +Vanilla.Cold Taiga~ambient: +Vanilla.Cold Taiga~waterCreature: +Vanilla.Cold Taiga~waterMonster: +# +Vanilla.Cold Taiga Hills~monster: +Vanilla.Cold Taiga Hills~creature: +Vanilla.Cold Taiga Hills~ambient: +Vanilla.Cold Taiga Hills~waterCreature: +Vanilla.Cold Taiga Hills~waterMonster: +# +Vanilla.Cold Taiga M~monster: +Vanilla.Cold Taiga M~creature: +Vanilla.Cold Taiga M~ambient: +Vanilla.Cold Taiga M~waterCreature: +Vanilla.Cold Taiga M~waterMonster: +# +Vanilla.Deep Ocean~monster: +Vanilla.Deep Ocean~creature: +Vanilla.Deep Ocean~ambient: +Vanilla.Deep Ocean~waterCreature: +Vanilla.Deep Ocean~waterMonster: +# +Vanilla.Desert~monster: +Vanilla.Desert~creature: +Vanilla.Desert~ambient: +Vanilla.Desert~waterCreature: +Vanilla.Desert~waterMonster: +# +Vanilla.Desert M~monster: +Vanilla.Desert M~creature: +Vanilla.Desert M~ambient: +Vanilla.Desert M~waterCreature: +Vanilla.Desert M~waterMonster: +# +Vanilla.DesertHills~monster: +Vanilla.DesertHills~creature: +Vanilla.DesertHills~ambient: +Vanilla.DesertHills~waterCreature: +Vanilla.DesertHills~waterMonster: +# +Vanilla.Extreme Hills~monster: +Vanilla.Extreme Hills~creature: +Vanilla.Extreme Hills~ambient: +Vanilla.Extreme Hills~waterCreature: +Vanilla.Extreme Hills~waterMonster: +# +Vanilla.Extreme Hills Edge~monster: +Vanilla.Extreme Hills Edge~creature: +Vanilla.Extreme Hills Edge~ambient: +Vanilla.Extreme Hills Edge~waterCreature: +Vanilla.Extreme Hills Edge~waterMonster: +# +Vanilla.Extreme Hills M~monster: +Vanilla.Extreme Hills M~creature: +Vanilla.Extreme Hills M~ambient: +Vanilla.Extreme Hills M~waterCreature: +Vanilla.Extreme Hills M~waterMonster: +# +Vanilla.Extreme Hills+~monster: +Vanilla.Extreme Hills+~creature: +Vanilla.Extreme Hills+~ambient: +Vanilla.Extreme Hills+~waterCreature: +Vanilla.Extreme Hills+~waterMonster: +# +Vanilla.Extreme Hills+ M~monster: +Vanilla.Extreme Hills+ M~creature: +Vanilla.Extreme Hills+ M~ambient: +Vanilla.Extreme Hills+ M~waterCreature: +Vanilla.Extreme Hills+ M~waterMonster: +# +Vanilla.Flower Forest~monster: +Vanilla.Flower Forest~creature: +Vanilla.Flower Forest~ambient: +Vanilla.Flower Forest~waterCreature: +Vanilla.Flower Forest~waterMonster: +# +Vanilla.Forest~monster: +Vanilla.Forest~creature: +Vanilla.Forest~ambient: +Vanilla.Forest~waterCreature: +Vanilla.Forest~waterMonster: +# +Vanilla.ForestHills~monster: +Vanilla.ForestHills~creature: +Vanilla.ForestHills~ambient: 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Spikes~waterCreature: +Vanilla.Ice Plains Spikes~waterMonster: +# +Vanilla.Jungle~monster: +Vanilla.Jungle~creature: +Vanilla.Jungle~ambient: +Vanilla.Jungle~waterCreature: +Vanilla.Jungle~waterMonster: +# +Vanilla.Jungle M~monster: +Vanilla.Jungle M~creature: +Vanilla.Jungle M~ambient: +Vanilla.Jungle M~waterCreature: +Vanilla.Jungle M~waterMonster: +# +Vanilla.JungleEdge~monster: +Vanilla.JungleEdge~creature: +Vanilla.JungleEdge~ambient: +Vanilla.JungleEdge~waterCreature: +Vanilla.JungleEdge~waterMonster: +# +Vanilla.JungleEdge M~monster: +Vanilla.JungleEdge M~creature: +Vanilla.JungleEdge M~ambient: +Vanilla.JungleEdge M~waterCreature: +Vanilla.JungleEdge M~waterMonster: +# +Vanilla.JungleHills~monster: +Vanilla.JungleHills~creature: +Vanilla.JungleHills~ambient: +Vanilla.JungleHills~waterCreature: +Vanilla.JungleHills~waterMonster: +# +Vanilla.Mega Spruce Taiga~monster: +Vanilla.Mega Spruce Taiga~creature: +Vanilla.Mega Spruce Taiga~ambient: +Vanilla.Mega Spruce Taiga~waterCreature: +Vanilla.Mega Spruce Taiga~waterMonster: +# +Vanilla.Mega Taiga~monster: +Vanilla.Mega Taiga~creature: +Vanilla.Mega Taiga~ambient: +Vanilla.Mega Taiga~waterCreature: +Vanilla.Mega Taiga~waterMonster: +# +Vanilla.Mega Taiga Hills~monster: +Vanilla.Mega Taiga Hills~creature: +Vanilla.Mega Taiga Hills~ambient: +Vanilla.Mega Taiga Hills~waterCreature: +Vanilla.Mega Taiga Hills~waterMonster: +# +Vanilla.Mesa~monster: +Vanilla.Mesa~creature: +Vanilla.Mesa~ambient: +Vanilla.Mesa~waterCreature: +Vanilla.Mesa~waterMonster: +# +Vanilla.Mesa (Bryce)~monster: +Vanilla.Mesa (Bryce)~creature: +Vanilla.Mesa (Bryce)~ambient: +Vanilla.Mesa (Bryce)~waterCreature: +Vanilla.Mesa (Bryce)~waterMonster: +# +Vanilla.Mesa Plateau~monster: +Vanilla.Mesa Plateau~creature: +Vanilla.Mesa Plateau~ambient: +Vanilla.Mesa Plateau~waterCreature: +Vanilla.Mesa Plateau~waterMonster: +# +Vanilla.Mesa Plateau F~monster: +Vanilla.Mesa Plateau F~creature: +Vanilla.Mesa Plateau F~ambient: +Vanilla.Mesa 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Plateau~ambient: +Vanilla.Savanna Plateau~waterCreature: +Vanilla.Savanna Plateau~waterMonster: +# +Vanilla.Savanna Plateau M~monster: +Vanilla.Savanna Plateau M~creature: +Vanilla.Savanna Plateau M~ambient: +Vanilla.Savanna Plateau M~waterCreature: +Vanilla.Savanna Plateau M~waterMonster: +# +Vanilla.Sky~monster: +Vanilla.Sky~creature: +Vanilla.Sky~ambient: +Vanilla.Sky~waterCreature: +Vanilla.Sky~waterMonster: +# +Vanilla.Stone Beach~monster: +Vanilla.Stone Beach~creature: +Vanilla.Stone Beach~ambient: +Vanilla.Stone Beach~waterCreature: +Vanilla.Stone Beach~waterMonster: +# +Vanilla.Sunflower Plains~monster: +Vanilla.Sunflower Plains~creature: +Vanilla.Sunflower Plains~ambient: +Vanilla.Sunflower Plains~waterCreature: +Vanilla.Sunflower Plains~waterMonster: +# +Vanilla.Swampland~monster: +Vanilla.Swampland~creature: +Vanilla.Swampland~ambient: +Vanilla.Swampland~waterCreature: +Vanilla.Swampland~waterMonster: +# +Vanilla.Swampland M~monster: +Vanilla.Swampland M~creature: 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+biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~monster: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~creature: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~ambient: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~monster: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~creature: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~ambient: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~monster: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~creature: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~ambient: 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+biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~monster: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~creature: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~monster: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~creature: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~monster: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~creature: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~ambient: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~ambient: 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+biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~monster: 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+biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~monster: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~creature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~monster: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~creature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~monster: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~creature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~monster: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~creature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~monster: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~creature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~monster: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~creature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~monster: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~creature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~monster: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~creature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~monster: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~creature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~monster: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~creature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~monster: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~creature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~ambient: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~monster: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~creature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~monster: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~creature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~monster: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~creature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~monster: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~creature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~monster: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~creature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~ambient: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~monster: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~creature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterMonster: +# +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~monster: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~creature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~ambient: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterCreature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~monster: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~creature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~monster: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~creature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterMonster: +# diff --git a/both/config/default_msc/adventurebackpack.cfg b/both/config/default_msc/adventurebackpack.cfg new file mode 100644 index 0000000..d01e54d --- /dev/null +++ b/both/config/default_msc/adventurebackpack.cfg @@ -0,0 +1,1125 @@ +# Mob Spawn Controls Configuration for "adventurebackpack" +# +?ReadOnly=false +# +?ItemWeight=8 +?MinCount=4 +?MaxCount=4 +# +# Creature Type Configuration +~monster: +~creature:rideableSpider +~ambient: +~waterCreature: +~waterMonster: +~UNKNOWN: +# +# Biome Groupings +# +# Spawn Settings +# +Master~monster: +Master~creature: +Master~ambient: +Master~waterCreature: +Master~waterMonster: +# +# +EBXL.Alpine~monster: +EBXL.Alpine~creature: +EBXL.Alpine~ambient: +EBXL.Alpine~waterCreature: +EBXL.Alpine~waterMonster: +# +EBXL.Autumn Woods~monster: +EBXL.Autumn Woods~creature: +EBXL.Autumn Woods~ambient: +EBXL.Autumn Woods~waterCreature: +EBXL.Autumn Woods~waterMonster: +# +EBXL.Birch Forest~monster: +EBXL.Birch Forest~creature: +EBXL.Birch Forest~ambient: +EBXL.Birch Forest~waterCreature: +EBXL.Birch Forest~waterMonster: +# +EBXL.Extreme Jungle~monster: +EBXL.Extreme Jungle~creature: +EBXL.Extreme Jungle~ambient: +EBXL.Extreme Jungle~waterCreature: +EBXL.Extreme Jungle~waterMonster: +# +EBXL.Forested Hills~monster: +EBXL.Forested Hills~creature: +EBXL.Forested Hills~ambient: +EBXL.Forested Hills~waterCreature: +EBXL.Forested Hills~waterMonster: +# +EBXL.Forested Island~monster: +EBXL.Forested Island~creature: +EBXL.Forested Island~ambient: +EBXL.Forested Island~waterCreature: +EBXL.Forested Island~waterMonster: +# +EBXL.Glacier~monster: +EBXL.Glacier~creature: +EBXL.Glacier~ambient: +EBXL.Glacier~waterCreature: +EBXL.Glacier~waterMonster: +# +EBXL.Green Hills~monster: +EBXL.Green Hills~creature: +EBXL.Green Hills~ambient: +EBXL.Green Hills~waterCreature: +EBXL.Green Hills~waterMonster: +# +EBXL.Green Swamplands~monster: +EBXL.Green Swamplands~creature: +EBXL.Green Swamplands~ambient: +EBXL.Green Swamplands~waterCreature: +EBXL.Green Swamplands~waterMonster: +# +EBXL.Ice Wasteland~monster: +EBXL.Ice Wasteland~creature: +EBXL.Ice Wasteland~ambient: +EBXL.Ice Wasteland~waterCreature: +EBXL.Ice Wasteland~waterMonster: +# +EBXL.Lush Redwoods~monster: +EBXL.Lush Redwoods~creature: +EBXL.Lush Redwoods~ambient: +EBXL.Lush Redwoods~waterCreature: +EBXL.Lush Redwoods~waterMonster: +# +EBXL.Meadow~monster: +EBXL.Meadow~creature: +EBXL.Meadow~ambient: +EBXL.Meadow~waterCreature: +EBXL.Meadow~waterMonster: +# +EBXL.Mini Jungle~monster: +EBXL.Mini Jungle~creature: +EBXL.Mini Jungle~ambient: +EBXL.Mini Jungle~waterCreature: +EBXL.Mini Jungle~waterMonster: +# +EBXL.Mountain Taiga~monster: +EBXL.Mountain Taiga~creature: +EBXL.Mountain Taiga~ambient: +EBXL.Mountain Taiga~waterCreature: +EBXL.Mountain Taiga~waterMonster: +# +EBXL.Mountainous Desert~monster: +EBXL.Mountainous Desert~creature: +EBXL.Mountainous Desert~ambient: +EBXL.Mountainous Desert~waterCreature: +EBXL.Mountainous Desert~waterMonster: +# +EBXL.Pine Forest~monster: +EBXL.Pine Forest~creature: +EBXL.Pine Forest~ambient: +EBXL.Pine Forest~waterCreature: +EBXL.Pine Forest~waterMonster: +# +EBXL.Rainforest~monster: +EBXL.Rainforest~creature: +EBXL.Rainforest~ambient: +EBXL.Rainforest~waterCreature: +EBXL.Rainforest~waterMonster: +# +EBXL.Red Rock Mountains~monster: +EBXL.Red Rock Mountains~creature: +EBXL.Red Rock Mountains~ambient: +EBXL.Red Rock Mountains~waterCreature: +EBXL.Red Rock Mountains~waterMonster: +# +EBXL.Redwood Forest~monster: +EBXL.Redwood Forest~creature: +EBXL.Redwood Forest~ambient: +EBXL.Redwood Forest~waterCreature: +EBXL.Redwood Forest~waterMonster: +# +EBXL.Savanna~monster: +EBXL.Savanna~creature: +EBXL.Savanna~ambient: +EBXL.Savanna~waterCreature: +EBXL.Savanna~waterMonster: +# +EBXL.Shrubland~monster: +EBXL.Shrubland~creature: +EBXL.Shrubland~ambient: +EBXL.Shrubland~waterCreature: +EBXL.Shrubland~waterMonster: +# +EBXL.Snow Forest~monster: +EBXL.Snow Forest~creature: +EBXL.Snow Forest~ambient: +EBXL.Snow Forest~waterCreature: +EBXL.Snow Forest~waterMonster: +# +EBXL.Snowy Rainforest~monster: +EBXL.Snowy Rainforest~creature: +EBXL.Snowy Rainforest~ambient: +EBXL.Snowy Rainforest~waterCreature: +EBXL.Snowy Rainforest~waterMonster: +# +EBXL.Temperate Rainforest~monster: +EBXL.Temperate Rainforest~creature: +EBXL.Temperate Rainforest~ambient: +EBXL.Temperate Rainforest~waterCreature: +EBXL.Temperate Rainforest~waterMonster: +# +EBXL.Tundra~monster: +EBXL.Tundra~creature: +EBXL.Tundra~ambient: +EBXL.Tundra~waterCreature: +EBXL.Tundra~waterMonster: +# +EBXL.Wasteland~monster: +EBXL.Wasteland~creature: +EBXL.Wasteland~ambient: +EBXL.Wasteland~waterCreature: +EBXL.Wasteland~waterMonster: +# +EBXL.Woodlands~monster: +EBXL.Woodlands~creature: +EBXL.Woodlands~ambient: +EBXL.Woodlands~waterCreature: +EBXL.Woodlands~waterMonster: +# +Vanilla.Beach~monster: +Vanilla.Beach~creature: +Vanilla.Beach~ambient: +Vanilla.Beach~waterCreature: +Vanilla.Beach~waterMonster: +# +Vanilla.Birch Forest~monster: +Vanilla.Birch Forest~creature: +Vanilla.Birch Forest~ambient: +Vanilla.Birch Forest~waterCreature: +Vanilla.Birch Forest~waterMonster: +# +Vanilla.Birch Forest Hills~monster: +Vanilla.Birch Forest Hills~creature: +Vanilla.Birch Forest Hills~ambient: +Vanilla.Birch Forest Hills~waterCreature: +Vanilla.Birch Forest Hills~waterMonster: +# +Vanilla.Birch Forest Hills M~monster: +Vanilla.Birch Forest Hills M~creature: +Vanilla.Birch Forest Hills M~ambient: +Vanilla.Birch Forest Hills M~waterCreature: +Vanilla.Birch Forest Hills M~waterMonster: +# +Vanilla.Birch Forest M~monster: +Vanilla.Birch Forest M~creature: +Vanilla.Birch Forest M~ambient: +Vanilla.Birch Forest M~waterCreature: +Vanilla.Birch Forest M~waterMonster: +# +Vanilla.Cold Beach~monster: +Vanilla.Cold Beach~creature: +Vanilla.Cold Beach~ambient: +Vanilla.Cold Beach~waterCreature: +Vanilla.Cold Beach~waterMonster: +# +Vanilla.Cold Taiga~monster: +Vanilla.Cold Taiga~creature: +Vanilla.Cold Taiga~ambient: +Vanilla.Cold Taiga~waterCreature: +Vanilla.Cold Taiga~waterMonster: +# +Vanilla.Cold Taiga Hills~monster: +Vanilla.Cold Taiga Hills~creature: +Vanilla.Cold Taiga Hills~ambient: +Vanilla.Cold Taiga Hills~waterCreature: +Vanilla.Cold Taiga Hills~waterMonster: +# +Vanilla.Cold Taiga M~monster: +Vanilla.Cold Taiga M~creature: +Vanilla.Cold Taiga M~ambient: +Vanilla.Cold Taiga M~waterCreature: +Vanilla.Cold Taiga M~waterMonster: +# +Vanilla.Deep Ocean~monster: +Vanilla.Deep Ocean~creature: +Vanilla.Deep Ocean~ambient: +Vanilla.Deep Ocean~waterCreature: +Vanilla.Deep Ocean~waterMonster: +# +Vanilla.Desert~monster: +Vanilla.Desert~creature: +Vanilla.Desert~ambient: +Vanilla.Desert~waterCreature: +Vanilla.Desert~waterMonster: +# +Vanilla.Desert M~monster: +Vanilla.Desert M~creature: +Vanilla.Desert M~ambient: +Vanilla.Desert M~waterCreature: +Vanilla.Desert M~waterMonster: +# +Vanilla.DesertHills~monster: +Vanilla.DesertHills~creature: +Vanilla.DesertHills~ambient: +Vanilla.DesertHills~waterCreature: +Vanilla.DesertHills~waterMonster: +# +Vanilla.Extreme Hills~monster: +Vanilla.Extreme Hills~creature: +Vanilla.Extreme Hills~ambient: +Vanilla.Extreme Hills~waterCreature: +Vanilla.Extreme Hills~waterMonster: +# +Vanilla.Extreme Hills Edge~monster: +Vanilla.Extreme Hills Edge~creature: +Vanilla.Extreme Hills Edge~ambient: +Vanilla.Extreme Hills Edge~waterCreature: +Vanilla.Extreme Hills Edge~waterMonster: +# +Vanilla.Extreme Hills M~monster: +Vanilla.Extreme Hills M~creature: +Vanilla.Extreme Hills M~ambient: +Vanilla.Extreme Hills M~waterCreature: +Vanilla.Extreme Hills M~waterMonster: +# +Vanilla.Extreme Hills+~monster: +Vanilla.Extreme Hills+~creature: +Vanilla.Extreme Hills+~ambient: +Vanilla.Extreme Hills+~waterCreature: +Vanilla.Extreme Hills+~waterMonster: +# +Vanilla.Extreme Hills+ M~monster: +Vanilla.Extreme Hills+ M~creature: +Vanilla.Extreme Hills+ M~ambient: +Vanilla.Extreme Hills+ M~waterCreature: +Vanilla.Extreme Hills+ M~waterMonster: +# +Vanilla.Flower Forest~monster: +Vanilla.Flower Forest~creature: +Vanilla.Flower Forest~ambient: +Vanilla.Flower Forest~waterCreature: +Vanilla.Flower Forest~waterMonster: +# +Vanilla.Forest~monster: +Vanilla.Forest~creature: +Vanilla.Forest~ambient: +Vanilla.Forest~waterCreature: +Vanilla.Forest~waterMonster: +# +Vanilla.ForestHills~monster: +Vanilla.ForestHills~creature: +Vanilla.ForestHills~ambient: +Vanilla.ForestHills~waterCreature: +Vanilla.ForestHills~waterMonster: +# +Vanilla.FrozenOcean~monster: +Vanilla.FrozenOcean~creature: +Vanilla.FrozenOcean~ambient: +Vanilla.FrozenOcean~waterCreature: +Vanilla.FrozenOcean~waterMonster: +# +Vanilla.FrozenRiver~monster: +Vanilla.FrozenRiver~creature: +Vanilla.FrozenRiver~ambient: +Vanilla.FrozenRiver~waterCreature: +Vanilla.FrozenRiver~waterMonster: +# +Vanilla.Hell~monster: +Vanilla.Hell~creature: +Vanilla.Hell~ambient: +Vanilla.Hell~waterCreature: +Vanilla.Hell~waterMonster: +# +Vanilla.Ice Mountains~monster: +Vanilla.Ice Mountains~creature: +Vanilla.Ice Mountains~ambient: +Vanilla.Ice Mountains~waterCreature: +Vanilla.Ice Mountains~waterMonster: +# +Vanilla.Ice Plains~monster: +Vanilla.Ice Plains~creature: +Vanilla.Ice Plains~ambient: +Vanilla.Ice Plains~waterCreature: +Vanilla.Ice Plains~waterMonster: +# +Vanilla.Ice Plains Spikes~monster: +Vanilla.Ice Plains Spikes~creature: +Vanilla.Ice Plains Spikes~ambient: +Vanilla.Ice Plains Spikes~waterCreature: +Vanilla.Ice Plains Spikes~waterMonster: +# +Vanilla.Jungle~monster: +Vanilla.Jungle~creature: +Vanilla.Jungle~ambient: +Vanilla.Jungle~waterCreature: +Vanilla.Jungle~waterMonster: +# +Vanilla.Jungle M~monster: +Vanilla.Jungle M~creature: +Vanilla.Jungle M~ambient: +Vanilla.Jungle M~waterCreature: +Vanilla.Jungle M~waterMonster: +# +Vanilla.JungleEdge~monster: +Vanilla.JungleEdge~creature: +Vanilla.JungleEdge~ambient: +Vanilla.JungleEdge~waterCreature: +Vanilla.JungleEdge~waterMonster: +# +Vanilla.JungleEdge M~monster: +Vanilla.JungleEdge M~creature: +Vanilla.JungleEdge M~ambient: +Vanilla.JungleEdge M~waterCreature: +Vanilla.JungleEdge M~waterMonster: +# +Vanilla.JungleHills~monster: +Vanilla.JungleHills~creature: +Vanilla.JungleHills~ambient: +Vanilla.JungleHills~waterCreature: +Vanilla.JungleHills~waterMonster: +# +Vanilla.Mega Spruce Taiga~monster: +Vanilla.Mega Spruce Taiga~creature: +Vanilla.Mega Spruce Taiga~ambient: +Vanilla.Mega Spruce Taiga~waterCreature: +Vanilla.Mega Spruce Taiga~waterMonster: +# +Vanilla.Mega Taiga~monster: +Vanilla.Mega Taiga~creature: +Vanilla.Mega Taiga~ambient: +Vanilla.Mega Taiga~waterCreature: +Vanilla.Mega Taiga~waterMonster: +# +Vanilla.Mega Taiga Hills~monster: +Vanilla.Mega Taiga Hills~creature: +Vanilla.Mega Taiga Hills~ambient: +Vanilla.Mega Taiga Hills~waterCreature: +Vanilla.Mega Taiga Hills~waterMonster: +# +Vanilla.Mesa~monster: +Vanilla.Mesa~creature: +Vanilla.Mesa~ambient: +Vanilla.Mesa~waterCreature: +Vanilla.Mesa~waterMonster: +# +Vanilla.Mesa (Bryce)~monster: +Vanilla.Mesa (Bryce)~creature: +Vanilla.Mesa (Bryce)~ambient: +Vanilla.Mesa (Bryce)~waterCreature: +Vanilla.Mesa (Bryce)~waterMonster: +# +Vanilla.Mesa Plateau~monster: +Vanilla.Mesa Plateau~creature: +Vanilla.Mesa Plateau~ambient: +Vanilla.Mesa Plateau~waterCreature: +Vanilla.Mesa Plateau~waterMonster: +# +Vanilla.Mesa Plateau F~monster: +Vanilla.Mesa Plateau F~creature: +Vanilla.Mesa Plateau F~ambient: +Vanilla.Mesa Plateau F~waterCreature: +Vanilla.Mesa Plateau F~waterMonster: +# +Vanilla.Mesa Plateau F M~monster: +Vanilla.Mesa Plateau F M~creature: +Vanilla.Mesa Plateau F M~ambient: +Vanilla.Mesa Plateau F M~waterCreature: +Vanilla.Mesa Plateau F M~waterMonster: +# +Vanilla.Mesa Plateau M~monster: +Vanilla.Mesa Plateau M~creature: +Vanilla.Mesa Plateau M~ambient: +Vanilla.Mesa Plateau M~waterCreature: +Vanilla.Mesa Plateau M~waterMonster: +# +Vanilla.MushroomIsland~monster: +Vanilla.MushroomIsland~creature: +Vanilla.MushroomIsland~ambient: +Vanilla.MushroomIsland~waterCreature: +Vanilla.MushroomIsland~waterMonster: +# +Vanilla.MushroomIslandShore~monster: +Vanilla.MushroomIslandShore~creature: +Vanilla.MushroomIslandShore~ambient: +Vanilla.MushroomIslandShore~waterCreature: +Vanilla.MushroomIslandShore~waterMonster: +# +Vanilla.Ocean~monster: +Vanilla.Ocean~creature: +Vanilla.Ocean~ambient: +Vanilla.Ocean~waterCreature: +Vanilla.Ocean~waterMonster: +# +Vanilla.Plains~monster: +Vanilla.Plains~creature: +Vanilla.Plains~ambient: +Vanilla.Plains~waterCreature: +Vanilla.Plains~waterMonster: +# +Vanilla.River~monster: +Vanilla.River~creature: +Vanilla.River~ambient: +Vanilla.River~waterCreature: +Vanilla.River~waterMonster: +# +Vanilla.Roofed Forest~monster: +Vanilla.Roofed Forest~creature: +Vanilla.Roofed Forest~ambient: +Vanilla.Roofed Forest~waterCreature: +Vanilla.Roofed Forest~waterMonster: +# +Vanilla.Roofed Forest M~monster: +Vanilla.Roofed Forest M~creature: +Vanilla.Roofed Forest M~ambient: +Vanilla.Roofed Forest M~waterCreature: +Vanilla.Roofed Forest M~waterMonster: +# +Vanilla.Savanna~monster: +Vanilla.Savanna~creature: +Vanilla.Savanna~ambient: +Vanilla.Savanna~waterCreature: +Vanilla.Savanna~waterMonster: +# +Vanilla.Savanna M~monster: +Vanilla.Savanna M~creature: +Vanilla.Savanna M~ambient: +Vanilla.Savanna M~waterCreature: +Vanilla.Savanna M~waterMonster: +# +Vanilla.Savanna Plateau~monster: +Vanilla.Savanna Plateau~creature: +Vanilla.Savanna Plateau~ambient: +Vanilla.Savanna Plateau~waterCreature: +Vanilla.Savanna Plateau~waterMonster: +# +Vanilla.Savanna Plateau M~monster: +Vanilla.Savanna Plateau M~creature: +Vanilla.Savanna Plateau M~ambient: +Vanilla.Savanna Plateau M~waterCreature: +Vanilla.Savanna Plateau M~waterMonster: +# +Vanilla.Sky~monster: +Vanilla.Sky~creature: +Vanilla.Sky~ambient: +Vanilla.Sky~waterCreature: +Vanilla.Sky~waterMonster: +# +Vanilla.Stone Beach~monster: +Vanilla.Stone Beach~creature: +Vanilla.Stone Beach~ambient: +Vanilla.Stone Beach~waterCreature: +Vanilla.Stone Beach~waterMonster: +# +Vanilla.Sunflower Plains~monster: +Vanilla.Sunflower Plains~creature: +Vanilla.Sunflower Plains~ambient: +Vanilla.Sunflower Plains~waterCreature: +Vanilla.Sunflower Plains~waterMonster: +# +Vanilla.Swampland~monster: +Vanilla.Swampland~creature: +Vanilla.Swampland~ambient: +Vanilla.Swampland~waterCreature: +Vanilla.Swampland~waterMonster: +# +Vanilla.Swampland M~monster: +Vanilla.Swampland M~creature: +Vanilla.Swampland M~ambient: +Vanilla.Swampland M~waterCreature: +Vanilla.Swampland M~waterMonster: +# +Vanilla.Taiga~monster: +Vanilla.Taiga~creature: +Vanilla.Taiga~ambient: +Vanilla.Taiga~waterCreature: +Vanilla.Taiga~waterMonster: +# +Vanilla.Taiga M~monster: +Vanilla.Taiga M~creature: +Vanilla.Taiga M~ambient: +Vanilla.Taiga M~waterCreature: +Vanilla.Taiga M~waterMonster: +# +Vanilla.TaigaHills~monster: +Vanilla.TaigaHills~creature: +Vanilla.TaigaHills~ambient: +Vanilla.TaigaHills~waterCreature: +Vanilla.TaigaHills~waterMonster: +# +appeng.spatial.BiomeGenStorage.Storage Cell~monster: +appeng.spatial.BiomeGenStorage.Storage Cell~creature: +appeng.spatial.BiomeGenStorage.Storage Cell~ambient: +appeng.spatial.BiomeGenStorage.Storage Cell~waterCreature: +appeng.spatial.BiomeGenStorage.Storage Cell~waterMonster: +# +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~monster: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~creature: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~ambient: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~waterCreature: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~monster: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~creature: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~ambient: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~monster: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~creature: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~ambient: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~monster: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~creature: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~ambient: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~monster: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~creature: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~ambient: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~monster: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~creature: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~ambient: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~monster: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~creature: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~ambient: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~monster: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~creature: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~ambient: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~monster: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~creature: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~ambient: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~monster: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~creature: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~monster: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~creature: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~monster: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~creature: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~monster: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~creature: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~monster: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~creature: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~ambient: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~monster: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~creature: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~monster: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~creature: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~monster: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~creature: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~monster: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~creature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~monster: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~creature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~monster: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~creature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~monster: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~creature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~monster: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~creature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~monster: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~creature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~monster: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~creature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~monster: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~creature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~monster: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~creature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~monster: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~creature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~monster: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~creature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~monster: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~creature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~ambient: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~monster: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~creature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~monster: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~creature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~monster: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~creature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~monster: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~creature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~monster: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~creature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~ambient: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~monster: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~creature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterMonster: +# +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~monster: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~creature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~ambient: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterCreature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~monster: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~creature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~monster: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~creature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterMonster: +# diff --git a/both/config/default_msc/chisel.cfg b/both/config/default_msc/chisel.cfg new file mode 100644 index 0000000..76bf78e --- /dev/null +++ b/both/config/default_msc/chisel.cfg @@ -0,0 +1,1125 @@ +# Mob Spawn Controls Configuration for "chisel" +# +?ReadOnly=false +# +?ItemWeight=8 +?MinCount=4 +?MaxCount=4 +# +# Creature Type Configuration +~monster: +~creature:snowman +~ambient: +~waterCreature: +~waterMonster: +~UNKNOWN: +# +# Biome Groupings +# +# Spawn Settings +# +Master~monster: +Master~creature: +Master~ambient: +Master~waterCreature: +Master~waterMonster: +# +# +EBXL.Alpine~monster: +EBXL.Alpine~creature: +EBXL.Alpine~ambient: +EBXL.Alpine~waterCreature: +EBXL.Alpine~waterMonster: +# +EBXL.Autumn Woods~monster: +EBXL.Autumn Woods~creature: +EBXL.Autumn Woods~ambient: +EBXL.Autumn Woods~waterCreature: +EBXL.Autumn Woods~waterMonster: +# +EBXL.Birch Forest~monster: +EBXL.Birch Forest~creature: +EBXL.Birch Forest~ambient: +EBXL.Birch Forest~waterCreature: +EBXL.Birch Forest~waterMonster: +# +EBXL.Extreme Jungle~monster: +EBXL.Extreme Jungle~creature: +EBXL.Extreme Jungle~ambient: +EBXL.Extreme Jungle~waterCreature: +EBXL.Extreme Jungle~waterMonster: +# +EBXL.Forested Hills~monster: +EBXL.Forested Hills~creature: +EBXL.Forested Hills~ambient: +EBXL.Forested Hills~waterCreature: +EBXL.Forested Hills~waterMonster: +# +EBXL.Forested Island~monster: +EBXL.Forested Island~creature: +EBXL.Forested Island~ambient: +EBXL.Forested Island~waterCreature: +EBXL.Forested Island~waterMonster: +# +EBXL.Glacier~monster: +EBXL.Glacier~creature: +EBXL.Glacier~ambient: +EBXL.Glacier~waterCreature: +EBXL.Glacier~waterMonster: +# +EBXL.Green Hills~monster: +EBXL.Green Hills~creature: +EBXL.Green Hills~ambient: +EBXL.Green Hills~waterCreature: +EBXL.Green Hills~waterMonster: +# +EBXL.Green Swamplands~monster: +EBXL.Green Swamplands~creature: +EBXL.Green Swamplands~ambient: +EBXL.Green Swamplands~waterCreature: +EBXL.Green Swamplands~waterMonster: +# +EBXL.Ice Wasteland~monster: +EBXL.Ice Wasteland~creature: +EBXL.Ice Wasteland~ambient: +EBXL.Ice Wasteland~waterCreature: +EBXL.Ice Wasteland~waterMonster: +# +EBXL.Lush Redwoods~monster: +EBXL.Lush Redwoods~creature: +EBXL.Lush Redwoods~ambient: +EBXL.Lush Redwoods~waterCreature: +EBXL.Lush Redwoods~waterMonster: +# +EBXL.Meadow~monster: +EBXL.Meadow~creature: +EBXL.Meadow~ambient: +EBXL.Meadow~waterCreature: +EBXL.Meadow~waterMonster: +# +EBXL.Mini Jungle~monster: +EBXL.Mini Jungle~creature: +EBXL.Mini Jungle~ambient: +EBXL.Mini Jungle~waterCreature: +EBXL.Mini Jungle~waterMonster: +# +EBXL.Mountain Taiga~monster: +EBXL.Mountain Taiga~creature: +EBXL.Mountain Taiga~ambient: +EBXL.Mountain Taiga~waterCreature: +EBXL.Mountain Taiga~waterMonster: +# +EBXL.Mountainous Desert~monster: +EBXL.Mountainous Desert~creature: +EBXL.Mountainous Desert~ambient: +EBXL.Mountainous Desert~waterCreature: +EBXL.Mountainous Desert~waterMonster: +# +EBXL.Pine Forest~monster: +EBXL.Pine Forest~creature: +EBXL.Pine Forest~ambient: +EBXL.Pine Forest~waterCreature: +EBXL.Pine Forest~waterMonster: +# +EBXL.Rainforest~monster: +EBXL.Rainforest~creature: +EBXL.Rainforest~ambient: +EBXL.Rainforest~waterCreature: +EBXL.Rainforest~waterMonster: +# +EBXL.Red Rock Mountains~monster: +EBXL.Red Rock Mountains~creature: +EBXL.Red Rock Mountains~ambient: +EBXL.Red Rock Mountains~waterCreature: +EBXL.Red Rock Mountains~waterMonster: +# +EBXL.Redwood Forest~monster: +EBXL.Redwood Forest~creature: +EBXL.Redwood Forest~ambient: +EBXL.Redwood Forest~waterCreature: +EBXL.Redwood Forest~waterMonster: +# +EBXL.Savanna~monster: +EBXL.Savanna~creature: +EBXL.Savanna~ambient: +EBXL.Savanna~waterCreature: +EBXL.Savanna~waterMonster: +# +EBXL.Shrubland~monster: +EBXL.Shrubland~creature: +EBXL.Shrubland~ambient: +EBXL.Shrubland~waterCreature: +EBXL.Shrubland~waterMonster: +# +EBXL.Snow Forest~monster: +EBXL.Snow Forest~creature: +EBXL.Snow Forest~ambient: +EBXL.Snow Forest~waterCreature: +EBXL.Snow Forest~waterMonster: +# +EBXL.Snowy Rainforest~monster: +EBXL.Snowy Rainforest~creature: +EBXL.Snowy Rainforest~ambient: +EBXL.Snowy Rainforest~waterCreature: +EBXL.Snowy Rainforest~waterMonster: +# +EBXL.Temperate Rainforest~monster: +EBXL.Temperate Rainforest~creature: +EBXL.Temperate Rainforest~ambient: +EBXL.Temperate Rainforest~waterCreature: +EBXL.Temperate Rainforest~waterMonster: +# +EBXL.Tundra~monster: +EBXL.Tundra~creature: +EBXL.Tundra~ambient: +EBXL.Tundra~waterCreature: +EBXL.Tundra~waterMonster: +# +EBXL.Wasteland~monster: +EBXL.Wasteland~creature: +EBXL.Wasteland~ambient: +EBXL.Wasteland~waterCreature: +EBXL.Wasteland~waterMonster: +# +EBXL.Woodlands~monster: +EBXL.Woodlands~creature: +EBXL.Woodlands~ambient: +EBXL.Woodlands~waterCreature: +EBXL.Woodlands~waterMonster: +# +Vanilla.Beach~monster: +Vanilla.Beach~creature: +Vanilla.Beach~ambient: +Vanilla.Beach~waterCreature: +Vanilla.Beach~waterMonster: +# +Vanilla.Birch Forest~monster: +Vanilla.Birch Forest~creature: +Vanilla.Birch Forest~ambient: +Vanilla.Birch Forest~waterCreature: +Vanilla.Birch Forest~waterMonster: +# +Vanilla.Birch Forest Hills~monster: +Vanilla.Birch Forest Hills~creature: +Vanilla.Birch Forest Hills~ambient: +Vanilla.Birch Forest Hills~waterCreature: +Vanilla.Birch Forest Hills~waterMonster: +# +Vanilla.Birch Forest Hills M~monster: +Vanilla.Birch Forest Hills M~creature: +Vanilla.Birch Forest Hills M~ambient: +Vanilla.Birch Forest Hills M~waterCreature: +Vanilla.Birch Forest Hills M~waterMonster: +# +Vanilla.Birch Forest M~monster: +Vanilla.Birch Forest M~creature: +Vanilla.Birch Forest M~ambient: +Vanilla.Birch Forest M~waterCreature: +Vanilla.Birch Forest M~waterMonster: +# +Vanilla.Cold Beach~monster: +Vanilla.Cold Beach~creature: +Vanilla.Cold Beach~ambient: +Vanilla.Cold Beach~waterCreature: +Vanilla.Cold Beach~waterMonster: +# +Vanilla.Cold Taiga~monster: +Vanilla.Cold Taiga~creature: +Vanilla.Cold Taiga~ambient: +Vanilla.Cold Taiga~waterCreature: +Vanilla.Cold Taiga~waterMonster: +# +Vanilla.Cold Taiga Hills~monster: +Vanilla.Cold Taiga Hills~creature: +Vanilla.Cold Taiga Hills~ambient: +Vanilla.Cold Taiga Hills~waterCreature: +Vanilla.Cold Taiga Hills~waterMonster: +# +Vanilla.Cold Taiga M~monster: +Vanilla.Cold Taiga M~creature: +Vanilla.Cold Taiga M~ambient: +Vanilla.Cold Taiga M~waterCreature: +Vanilla.Cold Taiga M~waterMonster: +# +Vanilla.Deep Ocean~monster: +Vanilla.Deep Ocean~creature: +Vanilla.Deep Ocean~ambient: +Vanilla.Deep Ocean~waterCreature: +Vanilla.Deep Ocean~waterMonster: +# +Vanilla.Desert~monster: +Vanilla.Desert~creature: +Vanilla.Desert~ambient: +Vanilla.Desert~waterCreature: +Vanilla.Desert~waterMonster: +# +Vanilla.Desert M~monster: +Vanilla.Desert M~creature: +Vanilla.Desert M~ambient: +Vanilla.Desert M~waterCreature: +Vanilla.Desert M~waterMonster: +# +Vanilla.DesertHills~monster: +Vanilla.DesertHills~creature: +Vanilla.DesertHills~ambient: +Vanilla.DesertHills~waterCreature: +Vanilla.DesertHills~waterMonster: +# +Vanilla.Extreme Hills~monster: +Vanilla.Extreme Hills~creature: +Vanilla.Extreme Hills~ambient: +Vanilla.Extreme Hills~waterCreature: +Vanilla.Extreme Hills~waterMonster: +# +Vanilla.Extreme Hills Edge~monster: +Vanilla.Extreme Hills Edge~creature: +Vanilla.Extreme Hills Edge~ambient: +Vanilla.Extreme Hills Edge~waterCreature: +Vanilla.Extreme Hills Edge~waterMonster: +# +Vanilla.Extreme Hills M~monster: +Vanilla.Extreme Hills M~creature: +Vanilla.Extreme Hills M~ambient: +Vanilla.Extreme Hills M~waterCreature: +Vanilla.Extreme Hills M~waterMonster: +# +Vanilla.Extreme Hills+~monster: +Vanilla.Extreme Hills+~creature: +Vanilla.Extreme Hills+~ambient: +Vanilla.Extreme Hills+~waterCreature: +Vanilla.Extreme Hills+~waterMonster: +# +Vanilla.Extreme Hills+ M~monster: +Vanilla.Extreme Hills+ M~creature: +Vanilla.Extreme Hills+ M~ambient: +Vanilla.Extreme Hills+ M~waterCreature: +Vanilla.Extreme Hills+ M~waterMonster: +# +Vanilla.Flower Forest~monster: +Vanilla.Flower Forest~creature: +Vanilla.Flower Forest~ambient: +Vanilla.Flower Forest~waterCreature: +Vanilla.Flower Forest~waterMonster: +# +Vanilla.Forest~monster: +Vanilla.Forest~creature: +Vanilla.Forest~ambient: +Vanilla.Forest~waterCreature: +Vanilla.Forest~waterMonster: +# +Vanilla.ForestHills~monster: +Vanilla.ForestHills~creature: +Vanilla.ForestHills~ambient: +Vanilla.ForestHills~waterCreature: +Vanilla.ForestHills~waterMonster: +# +Vanilla.FrozenOcean~monster: +Vanilla.FrozenOcean~creature: +Vanilla.FrozenOcean~ambient: +Vanilla.FrozenOcean~waterCreature: +Vanilla.FrozenOcean~waterMonster: +# +Vanilla.FrozenRiver~monster: +Vanilla.FrozenRiver~creature: +Vanilla.FrozenRiver~ambient: +Vanilla.FrozenRiver~waterCreature: +Vanilla.FrozenRiver~waterMonster: +# +Vanilla.Hell~monster: +Vanilla.Hell~creature: +Vanilla.Hell~ambient: +Vanilla.Hell~waterCreature: +Vanilla.Hell~waterMonster: +# +Vanilla.Ice Mountains~monster: +Vanilla.Ice Mountains~creature: +Vanilla.Ice Mountains~ambient: +Vanilla.Ice Mountains~waterCreature: +Vanilla.Ice Mountains~waterMonster: +# +Vanilla.Ice Plains~monster: +Vanilla.Ice Plains~creature: +Vanilla.Ice Plains~ambient: +Vanilla.Ice Plains~waterCreature: +Vanilla.Ice Plains~waterMonster: +# +Vanilla.Ice Plains Spikes~monster: +Vanilla.Ice Plains Spikes~creature: +Vanilla.Ice Plains Spikes~ambient: +Vanilla.Ice Plains Spikes~waterCreature: +Vanilla.Ice Plains Spikes~waterMonster: +# +Vanilla.Jungle~monster: +Vanilla.Jungle~creature: +Vanilla.Jungle~ambient: +Vanilla.Jungle~waterCreature: +Vanilla.Jungle~waterMonster: +# +Vanilla.Jungle M~monster: +Vanilla.Jungle M~creature: +Vanilla.Jungle M~ambient: +Vanilla.Jungle M~waterCreature: +Vanilla.Jungle M~waterMonster: +# +Vanilla.JungleEdge~monster: +Vanilla.JungleEdge~creature: +Vanilla.JungleEdge~ambient: +Vanilla.JungleEdge~waterCreature: +Vanilla.JungleEdge~waterMonster: +# +Vanilla.JungleEdge M~monster: +Vanilla.JungleEdge M~creature: +Vanilla.JungleEdge M~ambient: +Vanilla.JungleEdge M~waterCreature: +Vanilla.JungleEdge M~waterMonster: +# +Vanilla.JungleHills~monster: +Vanilla.JungleHills~creature: +Vanilla.JungleHills~ambient: +Vanilla.JungleHills~waterCreature: +Vanilla.JungleHills~waterMonster: +# +Vanilla.Mega Spruce Taiga~monster: +Vanilla.Mega Spruce Taiga~creature: +Vanilla.Mega Spruce Taiga~ambient: +Vanilla.Mega Spruce Taiga~waterCreature: +Vanilla.Mega Spruce Taiga~waterMonster: +# +Vanilla.Mega Taiga~monster: +Vanilla.Mega Taiga~creature: +Vanilla.Mega Taiga~ambient: +Vanilla.Mega Taiga~waterCreature: +Vanilla.Mega Taiga~waterMonster: +# +Vanilla.Mega Taiga Hills~monster: +Vanilla.Mega Taiga Hills~creature: +Vanilla.Mega Taiga Hills~ambient: +Vanilla.Mega Taiga Hills~waterCreature: +Vanilla.Mega Taiga Hills~waterMonster: +# +Vanilla.Mesa~monster: +Vanilla.Mesa~creature: +Vanilla.Mesa~ambient: +Vanilla.Mesa~waterCreature: +Vanilla.Mesa~waterMonster: +# +Vanilla.Mesa (Bryce)~monster: +Vanilla.Mesa (Bryce)~creature: +Vanilla.Mesa (Bryce)~ambient: +Vanilla.Mesa (Bryce)~waterCreature: +Vanilla.Mesa (Bryce)~waterMonster: +# +Vanilla.Mesa Plateau~monster: +Vanilla.Mesa Plateau~creature: +Vanilla.Mesa Plateau~ambient: +Vanilla.Mesa Plateau~waterCreature: +Vanilla.Mesa Plateau~waterMonster: +# +Vanilla.Mesa Plateau F~monster: +Vanilla.Mesa Plateau F~creature: +Vanilla.Mesa Plateau F~ambient: +Vanilla.Mesa Plateau F~waterCreature: +Vanilla.Mesa Plateau F~waterMonster: +# +Vanilla.Mesa Plateau F M~monster: +Vanilla.Mesa Plateau F M~creature: +Vanilla.Mesa Plateau F M~ambient: +Vanilla.Mesa Plateau F M~waterCreature: +Vanilla.Mesa Plateau F M~waterMonster: +# +Vanilla.Mesa Plateau M~monster: +Vanilla.Mesa Plateau M~creature: +Vanilla.Mesa Plateau M~ambient: +Vanilla.Mesa Plateau M~waterCreature: +Vanilla.Mesa Plateau M~waterMonster: +# +Vanilla.MushroomIsland~monster: +Vanilla.MushroomIsland~creature: +Vanilla.MushroomIsland~ambient: +Vanilla.MushroomIsland~waterCreature: +Vanilla.MushroomIsland~waterMonster: +# +Vanilla.MushroomIslandShore~monster: +Vanilla.MushroomIslandShore~creature: +Vanilla.MushroomIslandShore~ambient: +Vanilla.MushroomIslandShore~waterCreature: +Vanilla.MushroomIslandShore~waterMonster: +# +Vanilla.Ocean~monster: +Vanilla.Ocean~creature: +Vanilla.Ocean~ambient: +Vanilla.Ocean~waterCreature: +Vanilla.Ocean~waterMonster: +# +Vanilla.Plains~monster: +Vanilla.Plains~creature: +Vanilla.Plains~ambient: +Vanilla.Plains~waterCreature: +Vanilla.Plains~waterMonster: +# +Vanilla.River~monster: +Vanilla.River~creature: +Vanilla.River~ambient: +Vanilla.River~waterCreature: +Vanilla.River~waterMonster: +# +Vanilla.Roofed Forest~monster: +Vanilla.Roofed Forest~creature: +Vanilla.Roofed Forest~ambient: +Vanilla.Roofed Forest~waterCreature: +Vanilla.Roofed Forest~waterMonster: +# +Vanilla.Roofed Forest M~monster: +Vanilla.Roofed Forest M~creature: +Vanilla.Roofed Forest M~ambient: +Vanilla.Roofed Forest M~waterCreature: +Vanilla.Roofed Forest M~waterMonster: +# +Vanilla.Savanna~monster: +Vanilla.Savanna~creature: +Vanilla.Savanna~ambient: +Vanilla.Savanna~waterCreature: +Vanilla.Savanna~waterMonster: +# +Vanilla.Savanna M~monster: +Vanilla.Savanna M~creature: +Vanilla.Savanna M~ambient: +Vanilla.Savanna M~waterCreature: +Vanilla.Savanna M~waterMonster: +# +Vanilla.Savanna Plateau~monster: +Vanilla.Savanna Plateau~creature: +Vanilla.Savanna Plateau~ambient: +Vanilla.Savanna Plateau~waterCreature: +Vanilla.Savanna Plateau~waterMonster: +# +Vanilla.Savanna Plateau M~monster: +Vanilla.Savanna Plateau M~creature: +Vanilla.Savanna Plateau M~ambient: +Vanilla.Savanna Plateau M~waterCreature: +Vanilla.Savanna Plateau M~waterMonster: +# +Vanilla.Sky~monster: +Vanilla.Sky~creature: +Vanilla.Sky~ambient: +Vanilla.Sky~waterCreature: +Vanilla.Sky~waterMonster: +# +Vanilla.Stone Beach~monster: +Vanilla.Stone Beach~creature: +Vanilla.Stone Beach~ambient: +Vanilla.Stone Beach~waterCreature: +Vanilla.Stone Beach~waterMonster: +# +Vanilla.Sunflower Plains~monster: +Vanilla.Sunflower Plains~creature: +Vanilla.Sunflower Plains~ambient: +Vanilla.Sunflower Plains~waterCreature: +Vanilla.Sunflower Plains~waterMonster: +# +Vanilla.Swampland~monster: +Vanilla.Swampland~creature: +Vanilla.Swampland~ambient: +Vanilla.Swampland~waterCreature: +Vanilla.Swampland~waterMonster: +# +Vanilla.Swampland M~monster: +Vanilla.Swampland M~creature: +Vanilla.Swampland M~ambient: +Vanilla.Swampland M~waterCreature: +Vanilla.Swampland M~waterMonster: +# +Vanilla.Taiga~monster: +Vanilla.Taiga~creature: +Vanilla.Taiga~ambient: +Vanilla.Taiga~waterCreature: +Vanilla.Taiga~waterMonster: +# +Vanilla.Taiga M~monster: +Vanilla.Taiga M~creature: +Vanilla.Taiga M~ambient: +Vanilla.Taiga M~waterCreature: +Vanilla.Taiga M~waterMonster: +# +Vanilla.TaigaHills~monster: +Vanilla.TaigaHills~creature: +Vanilla.TaigaHills~ambient: +Vanilla.TaigaHills~waterCreature: +Vanilla.TaigaHills~waterMonster: +# +appeng.spatial.BiomeGenStorage.Storage Cell~monster: +appeng.spatial.BiomeGenStorage.Storage Cell~creature: +appeng.spatial.BiomeGenStorage.Storage Cell~ambient: +appeng.spatial.BiomeGenStorage.Storage Cell~waterCreature: +appeng.spatial.BiomeGenStorage.Storage Cell~waterMonster: +# +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~monster: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~creature: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~ambient: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~waterCreature: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~monster: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~creature: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~ambient: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~monster: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~creature: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~ambient: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~monster: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~creature: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~ambient: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~monster: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~creature: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~ambient: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~monster: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~creature: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~ambient: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~monster: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~creature: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~ambient: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~monster: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~creature: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~ambient: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~monster: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~creature: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~ambient: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~monster: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~creature: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~monster: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~creature: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~monster: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~creature: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~monster: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~creature: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~monster: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~creature: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~ambient: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~monster: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~creature: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~monster: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~creature: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~monster: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~creature: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~monster: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~creature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~monster: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~creature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~monster: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~creature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~monster: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~creature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~monster: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~creature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~monster: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~creature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~monster: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~creature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~monster: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~creature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~monster: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~creature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~monster: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~creature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~monster: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~creature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~monster: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~creature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~ambient: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~monster: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~creature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~monster: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~creature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~monster: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~creature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~monster: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~creature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~monster: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~creature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~ambient: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~monster: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~creature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterMonster: +# +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~monster: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~creature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~ambient: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterCreature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~monster: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~creature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~monster: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~creature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterMonster: +# diff --git a/both/config/default_msc/customnpcs.cfg b/both/config/default_msc/customnpcs.cfg new file mode 100644 index 0000000..b0b3797 --- /dev/null +++ b/both/config/default_msc/customnpcs.cfg @@ -0,0 +1,1125 @@ +# Mob Spawn Controls Configuration for "customnpcs" +# +?ReadOnly=false +# +?ItemWeight=8 +?MinCount=4 +?MaxCount=4 +# +# Creature Type Configuration +~monster: +~creature:CustomNpc,NpcDragon,NpcSlime,npcEnderman,npcGolem,npccrystal,npcdwarffemale,npcdwarfmale,npcelffemale,npcelfmale,npcenderchibi,npcfurryfemale,npcfurrymale,npchumanfemale,npchumanmale,npcnagafemale,npcnagamale,npcorcfemale,npcorcfmale,npcpony,npcskeleton,npcvillager,npczombiefemale,npczombiemale +~ambient: +~waterCreature: +~waterMonster: +~UNKNOWN: +# +# Biome Groupings +# +# Spawn Settings +# +Master~monster: +Master~creature: +Master~ambient: +Master~waterCreature: +Master~waterMonster: +# +# +EBXL.Alpine~monster: +EBXL.Alpine~creature: +EBXL.Alpine~ambient: +EBXL.Alpine~waterCreature: +EBXL.Alpine~waterMonster: +# +EBXL.Autumn Woods~monster: +EBXL.Autumn Woods~creature: +EBXL.Autumn Woods~ambient: +EBXL.Autumn Woods~waterCreature: +EBXL.Autumn Woods~waterMonster: +# +EBXL.Birch Forest~monster: +EBXL.Birch Forest~creature: +EBXL.Birch Forest~ambient: +EBXL.Birch Forest~waterCreature: +EBXL.Birch Forest~waterMonster: +# +EBXL.Extreme Jungle~monster: +EBXL.Extreme Jungle~creature: +EBXL.Extreme Jungle~ambient: +EBXL.Extreme Jungle~waterCreature: +EBXL.Extreme Jungle~waterMonster: +# +EBXL.Forested Hills~monster: +EBXL.Forested Hills~creature: +EBXL.Forested Hills~ambient: +EBXL.Forested Hills~waterCreature: +EBXL.Forested Hills~waterMonster: +# +EBXL.Forested Island~monster: +EBXL.Forested Island~creature: +EBXL.Forested Island~ambient: +EBXL.Forested Island~waterCreature: +EBXL.Forested Island~waterMonster: +# +EBXL.Glacier~monster: +EBXL.Glacier~creature: +EBXL.Glacier~ambient: +EBXL.Glacier~waterCreature: +EBXL.Glacier~waterMonster: +# +EBXL.Green Hills~monster: +EBXL.Green Hills~creature: +EBXL.Green Hills~ambient: +EBXL.Green Hills~waterCreature: +EBXL.Green Hills~waterMonster: +# +EBXL.Green Swamplands~monster: +EBXL.Green Swamplands~creature: +EBXL.Green Swamplands~ambient: +EBXL.Green Swamplands~waterCreature: +EBXL.Green Swamplands~waterMonster: +# +EBXL.Ice Wasteland~monster: +EBXL.Ice Wasteland~creature: +EBXL.Ice Wasteland~ambient: +EBXL.Ice Wasteland~waterCreature: +EBXL.Ice Wasteland~waterMonster: +# +EBXL.Lush Redwoods~monster: +EBXL.Lush Redwoods~creature: +EBXL.Lush Redwoods~ambient: +EBXL.Lush Redwoods~waterCreature: +EBXL.Lush Redwoods~waterMonster: +# +EBXL.Meadow~monster: +EBXL.Meadow~creature: +EBXL.Meadow~ambient: +EBXL.Meadow~waterCreature: +EBXL.Meadow~waterMonster: +# +EBXL.Mini Jungle~monster: +EBXL.Mini Jungle~creature: +EBXL.Mini Jungle~ambient: +EBXL.Mini Jungle~waterCreature: +EBXL.Mini Jungle~waterMonster: +# +EBXL.Mountain Taiga~monster: +EBXL.Mountain Taiga~creature: +EBXL.Mountain Taiga~ambient: +EBXL.Mountain Taiga~waterCreature: +EBXL.Mountain Taiga~waterMonster: +# +EBXL.Mountainous Desert~monster: +EBXL.Mountainous Desert~creature: +EBXL.Mountainous Desert~ambient: +EBXL.Mountainous Desert~waterCreature: +EBXL.Mountainous Desert~waterMonster: +# +EBXL.Pine Forest~monster: +EBXL.Pine Forest~creature: +EBXL.Pine Forest~ambient: +EBXL.Pine Forest~waterCreature: +EBXL.Pine Forest~waterMonster: +# +EBXL.Rainforest~monster: +EBXL.Rainforest~creature: +EBXL.Rainforest~ambient: +EBXL.Rainforest~waterCreature: +EBXL.Rainforest~waterMonster: +# +EBXL.Red Rock Mountains~monster: +EBXL.Red Rock Mountains~creature: +EBXL.Red Rock Mountains~ambient: +EBXL.Red Rock Mountains~waterCreature: +EBXL.Red Rock Mountains~waterMonster: +# +EBXL.Redwood Forest~monster: +EBXL.Redwood Forest~creature: +EBXL.Redwood Forest~ambient: +EBXL.Redwood Forest~waterCreature: +EBXL.Redwood Forest~waterMonster: +# +EBXL.Savanna~monster: +EBXL.Savanna~creature: +EBXL.Savanna~ambient: +EBXL.Savanna~waterCreature: +EBXL.Savanna~waterMonster: +# +EBXL.Shrubland~monster: +EBXL.Shrubland~creature: +EBXL.Shrubland~ambient: +EBXL.Shrubland~waterCreature: +EBXL.Shrubland~waterMonster: +# +EBXL.Snow Forest~monster: +EBXL.Snow Forest~creature: +EBXL.Snow Forest~ambient: +EBXL.Snow Forest~waterCreature: +EBXL.Snow Forest~waterMonster: +# +EBXL.Snowy Rainforest~monster: +EBXL.Snowy Rainforest~creature: +EBXL.Snowy Rainforest~ambient: +EBXL.Snowy Rainforest~waterCreature: +EBXL.Snowy Rainforest~waterMonster: +# +EBXL.Temperate Rainforest~monster: +EBXL.Temperate Rainforest~creature: +EBXL.Temperate Rainforest~ambient: +EBXL.Temperate Rainforest~waterCreature: +EBXL.Temperate Rainforest~waterMonster: +# +EBXL.Tundra~monster: +EBXL.Tundra~creature: +EBXL.Tundra~ambient: +EBXL.Tundra~waterCreature: +EBXL.Tundra~waterMonster: +# +EBXL.Wasteland~monster: +EBXL.Wasteland~creature: +EBXL.Wasteland~ambient: +EBXL.Wasteland~waterCreature: +EBXL.Wasteland~waterMonster: +# +EBXL.Woodlands~monster: +EBXL.Woodlands~creature: +EBXL.Woodlands~ambient: +EBXL.Woodlands~waterCreature: +EBXL.Woodlands~waterMonster: +# +Vanilla.Beach~monster: +Vanilla.Beach~creature: +Vanilla.Beach~ambient: +Vanilla.Beach~waterCreature: +Vanilla.Beach~waterMonster: +# +Vanilla.Birch Forest~monster: +Vanilla.Birch Forest~creature: +Vanilla.Birch Forest~ambient: +Vanilla.Birch Forest~waterCreature: +Vanilla.Birch Forest~waterMonster: +# +Vanilla.Birch Forest Hills~monster: +Vanilla.Birch Forest Hills~creature: +Vanilla.Birch Forest Hills~ambient: +Vanilla.Birch Forest Hills~waterCreature: +Vanilla.Birch Forest Hills~waterMonster: +# +Vanilla.Birch Forest Hills M~monster: +Vanilla.Birch Forest Hills M~creature: +Vanilla.Birch Forest Hills M~ambient: +Vanilla.Birch Forest Hills M~waterCreature: +Vanilla.Birch Forest Hills M~waterMonster: +# +Vanilla.Birch Forest M~monster: +Vanilla.Birch Forest M~creature: +Vanilla.Birch Forest M~ambient: +Vanilla.Birch Forest M~waterCreature: +Vanilla.Birch Forest M~waterMonster: +# +Vanilla.Cold Beach~monster: +Vanilla.Cold Beach~creature: +Vanilla.Cold Beach~ambient: +Vanilla.Cold Beach~waterCreature: +Vanilla.Cold Beach~waterMonster: +# +Vanilla.Cold Taiga~monster: +Vanilla.Cold Taiga~creature: +Vanilla.Cold Taiga~ambient: +Vanilla.Cold Taiga~waterCreature: +Vanilla.Cold Taiga~waterMonster: +# +Vanilla.Cold Taiga Hills~monster: +Vanilla.Cold Taiga Hills~creature: +Vanilla.Cold Taiga Hills~ambient: +Vanilla.Cold Taiga Hills~waterCreature: +Vanilla.Cold Taiga Hills~waterMonster: +# +Vanilla.Cold Taiga M~monster: +Vanilla.Cold Taiga M~creature: +Vanilla.Cold Taiga M~ambient: +Vanilla.Cold Taiga M~waterCreature: +Vanilla.Cold Taiga M~waterMonster: +# +Vanilla.Deep Ocean~monster: +Vanilla.Deep Ocean~creature: +Vanilla.Deep Ocean~ambient: +Vanilla.Deep Ocean~waterCreature: +Vanilla.Deep Ocean~waterMonster: +# +Vanilla.Desert~monster: +Vanilla.Desert~creature: +Vanilla.Desert~ambient: +Vanilla.Desert~waterCreature: +Vanilla.Desert~waterMonster: +# +Vanilla.Desert M~monster: +Vanilla.Desert M~creature: +Vanilla.Desert M~ambient: +Vanilla.Desert M~waterCreature: +Vanilla.Desert M~waterMonster: +# +Vanilla.DesertHills~monster: +Vanilla.DesertHills~creature: +Vanilla.DesertHills~ambient: +Vanilla.DesertHills~waterCreature: +Vanilla.DesertHills~waterMonster: +# +Vanilla.Extreme Hills~monster: +Vanilla.Extreme Hills~creature: 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Plains~monster: +Vanilla.Ice Plains~creature: +Vanilla.Ice Plains~ambient: +Vanilla.Ice Plains~waterCreature: +Vanilla.Ice Plains~waterMonster: +# +Vanilla.Ice Plains Spikes~monster: +Vanilla.Ice Plains Spikes~creature: +Vanilla.Ice Plains Spikes~ambient: +Vanilla.Ice Plains Spikes~waterCreature: +Vanilla.Ice Plains Spikes~waterMonster: +# +Vanilla.Jungle~monster: +Vanilla.Jungle~creature: +Vanilla.Jungle~ambient: +Vanilla.Jungle~waterCreature: +Vanilla.Jungle~waterMonster: +# +Vanilla.Jungle M~monster: +Vanilla.Jungle M~creature: +Vanilla.Jungle M~ambient: +Vanilla.Jungle M~waterCreature: +Vanilla.Jungle M~waterMonster: +# +Vanilla.JungleEdge~monster: +Vanilla.JungleEdge~creature: +Vanilla.JungleEdge~ambient: +Vanilla.JungleEdge~waterCreature: +Vanilla.JungleEdge~waterMonster: +# +Vanilla.JungleEdge M~monster: +Vanilla.JungleEdge M~creature: +Vanilla.JungleEdge M~ambient: +Vanilla.JungleEdge M~waterCreature: +Vanilla.JungleEdge M~waterMonster: +# +Vanilla.JungleHills~monster: 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Plains~waterCreature: +Vanilla.Sunflower Plains~waterMonster: +# +Vanilla.Swampland~monster: +Vanilla.Swampland~creature: +Vanilla.Swampland~ambient: +Vanilla.Swampland~waterCreature: +Vanilla.Swampland~waterMonster: +# +Vanilla.Swampland M~monster: +Vanilla.Swampland M~creature: +Vanilla.Swampland M~ambient: +Vanilla.Swampland M~waterCreature: +Vanilla.Swampland M~waterMonster: +# +Vanilla.Taiga~monster: +Vanilla.Taiga~creature: +Vanilla.Taiga~ambient: +Vanilla.Taiga~waterCreature: +Vanilla.Taiga~waterMonster: +# +Vanilla.Taiga M~monster: +Vanilla.Taiga M~creature: +Vanilla.Taiga M~ambient: +Vanilla.Taiga M~waterCreature: +Vanilla.Taiga M~waterMonster: +# +Vanilla.TaigaHills~monster: +Vanilla.TaigaHills~creature: +Vanilla.TaigaHills~ambient: +Vanilla.TaigaHills~waterCreature: +Vanilla.TaigaHills~waterMonster: +# +appeng.spatial.BiomeGenStorage.Storage Cell~monster: +appeng.spatial.BiomeGenStorage.Storage Cell~creature: +appeng.spatial.BiomeGenStorage.Storage Cell~ambient: 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Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~monster: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~creature: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~monster: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~creature: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~monster: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~creature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~monster: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~creature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~monster: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~creature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~monster: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~creature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~monster: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~creature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~monster: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~creature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~monster: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~creature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~monster: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~creature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~monster: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~creature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~monster: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~creature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~monster: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~creature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~monster: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~creature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~ambient: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~monster: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~creature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~monster: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~creature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~monster: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~creature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~monster: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~creature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~monster: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~creature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~ambient: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~monster: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~creature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterMonster: +# +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~monster: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~creature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~ambient: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterCreature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~monster: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~creature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~monster: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~creature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterMonster: +# diff --git a/both/config/default_msc/etfuturum.cfg b/both/config/default_msc/etfuturum.cfg new file mode 100644 index 0000000..5a69fb5 --- /dev/null +++ b/both/config/default_msc/etfuturum.cfg @@ -0,0 +1,1125 @@ +# Mob Spawn Controls Configuration for "etfuturum" +# +?ReadOnly=false +# +?ItemWeight=8 +?MinCount=4 +?MaxCount=4 +# +# Creature Type Configuration +~monster:ender_dragon,endermite,husk,shulker,stray,villager_zombie +~creature:bee,brown_mooshroom,rabbit,snow_golem +~ambient: +~waterCreature: +~waterMonster: +~UNKNOWN:wooden_armorstand +# +# Biome Groupings +# +# Spawn Settings +# +Master~monster: +Master~creature: +Master~ambient: +Master~waterCreature: +Master~waterMonster: +# +# +EBXL.Alpine~monster: +EBXL.Alpine~creature: +EBXL.Alpine~ambient: +EBXL.Alpine~waterCreature: +EBXL.Alpine~waterMonster: +# +EBXL.Autumn Woods~monster: +EBXL.Autumn Woods~creature: +EBXL.Autumn Woods~ambient: +EBXL.Autumn Woods~waterCreature: +EBXL.Autumn Woods~waterMonster: +# +EBXL.Birch Forest~monster: +EBXL.Birch Forest~creature: +EBXL.Birch Forest~ambient: +EBXL.Birch Forest~waterCreature: +EBXL.Birch Forest~waterMonster: +# +EBXL.Extreme Jungle~monster: +EBXL.Extreme Jungle~creature: +EBXL.Extreme Jungle~ambient: +EBXL.Extreme Jungle~waterCreature: +EBXL.Extreme Jungle~waterMonster: +# +EBXL.Forested Hills~monster: +EBXL.Forested Hills~creature: +EBXL.Forested Hills~ambient: +EBXL.Forested Hills~waterCreature: +EBXL.Forested Hills~waterMonster: +# +EBXL.Forested Island~monster: +EBXL.Forested Island~creature: +EBXL.Forested Island~ambient: +EBXL.Forested Island~waterCreature: +EBXL.Forested Island~waterMonster: +# +EBXL.Glacier~monster: +EBXL.Glacier~creature: +EBXL.Glacier~ambient: +EBXL.Glacier~waterCreature: +EBXL.Glacier~waterMonster: +# +EBXL.Green Hills~monster: +EBXL.Green Hills~creature: +EBXL.Green Hills~ambient: +EBXL.Green Hills~waterCreature: +EBXL.Green Hills~waterMonster: +# +EBXL.Green Swamplands~monster: +EBXL.Green Swamplands~creature: +EBXL.Green Swamplands~ambient: +EBXL.Green Swamplands~waterCreature: +EBXL.Green Swamplands~waterMonster: +# +EBXL.Ice Wasteland~monster: +EBXL.Ice Wasteland~creature: +EBXL.Ice Wasteland~ambient: +EBXL.Ice Wasteland~waterCreature: +EBXL.Ice Wasteland~waterMonster: +# +EBXL.Lush Redwoods~monster: +EBXL.Lush Redwoods~creature: +EBXL.Lush Redwoods~ambient: +EBXL.Lush Redwoods~waterCreature: +EBXL.Lush Redwoods~waterMonster: +# +EBXL.Meadow~monster: +EBXL.Meadow~creature: +EBXL.Meadow~ambient: +EBXL.Meadow~waterCreature: +EBXL.Meadow~waterMonster: +# +EBXL.Mini Jungle~monster: +EBXL.Mini Jungle~creature: +EBXL.Mini Jungle~ambient: +EBXL.Mini Jungle~waterCreature: +EBXL.Mini Jungle~waterMonster: +# +EBXL.Mountain Taiga~monster: +EBXL.Mountain Taiga~creature: +EBXL.Mountain Taiga~ambient: +EBXL.Mountain Taiga~waterCreature: +EBXL.Mountain Taiga~waterMonster: +# +EBXL.Mountainous Desert~monster: +EBXL.Mountainous Desert~creature: +EBXL.Mountainous Desert~ambient: +EBXL.Mountainous Desert~waterCreature: +EBXL.Mountainous Desert~waterMonster: +# +EBXL.Pine Forest~monster: +EBXL.Pine Forest~creature: +EBXL.Pine Forest~ambient: +EBXL.Pine Forest~waterCreature: +EBXL.Pine Forest~waterMonster: +# +EBXL.Rainforest~monster: +EBXL.Rainforest~creature: +EBXL.Rainforest~ambient: +EBXL.Rainforest~waterCreature: +EBXL.Rainforest~waterMonster: +# +EBXL.Red Rock Mountains~monster: +EBXL.Red Rock Mountains~creature: +EBXL.Red Rock Mountains~ambient: +EBXL.Red Rock Mountains~waterCreature: +EBXL.Red Rock Mountains~waterMonster: +# +EBXL.Redwood Forest~monster: +EBXL.Redwood Forest~creature: +EBXL.Redwood Forest~ambient: +EBXL.Redwood Forest~waterCreature: +EBXL.Redwood Forest~waterMonster: +# +EBXL.Savanna~monster: +EBXL.Savanna~creature: +EBXL.Savanna~ambient: +EBXL.Savanna~waterCreature: +EBXL.Savanna~waterMonster: +# +EBXL.Shrubland~monster: +EBXL.Shrubland~creature: +EBXL.Shrubland~ambient: +EBXL.Shrubland~waterCreature: +EBXL.Shrubland~waterMonster: +# +EBXL.Snow Forest~monster: +EBXL.Snow Forest~creature: +EBXL.Snow Forest~ambient: +EBXL.Snow Forest~waterCreature: +EBXL.Snow Forest~waterMonster: +# +EBXL.Snowy Rainforest~monster: +EBXL.Snowy Rainforest~creature: +EBXL.Snowy Rainforest~ambient: +EBXL.Snowy Rainforest~waterCreature: +EBXL.Snowy Rainforest~waterMonster: +# +EBXL.Temperate Rainforest~monster: +EBXL.Temperate Rainforest~creature: +EBXL.Temperate Rainforest~ambient: +EBXL.Temperate Rainforest~waterCreature: +EBXL.Temperate Rainforest~waterMonster: +# +EBXL.Tundra~monster: +EBXL.Tundra~creature: +EBXL.Tundra~ambient: +EBXL.Tundra~waterCreature: +EBXL.Tundra~waterMonster: +# +EBXL.Wasteland~monster: +EBXL.Wasteland~creature: +EBXL.Wasteland~ambient: +EBXL.Wasteland~waterCreature: +EBXL.Wasteland~waterMonster: +# +EBXL.Woodlands~monster: +EBXL.Woodlands~creature: +EBXL.Woodlands~ambient: +EBXL.Woodlands~waterCreature: +EBXL.Woodlands~waterMonster: +# +Vanilla.Beach~monster: +Vanilla.Beach~creature: +Vanilla.Beach~ambient: +Vanilla.Beach~waterCreature: +Vanilla.Beach~waterMonster: +# +Vanilla.Birch Forest~monster: +Vanilla.Birch Forest~creature: +Vanilla.Birch Forest~ambient: +Vanilla.Birch Forest~waterCreature: +Vanilla.Birch Forest~waterMonster: +# +Vanilla.Birch Forest Hills~monster: +Vanilla.Birch Forest Hills~creature: +Vanilla.Birch Forest Hills~ambient: +Vanilla.Birch Forest Hills~waterCreature: +Vanilla.Birch Forest Hills~waterMonster: +# +Vanilla.Birch Forest Hills M~monster: +Vanilla.Birch Forest Hills M~creature: +Vanilla.Birch Forest Hills M~ambient: +Vanilla.Birch Forest Hills M~waterCreature: +Vanilla.Birch Forest Hills M~waterMonster: +# +Vanilla.Birch Forest M~monster: +Vanilla.Birch Forest M~creature: +Vanilla.Birch Forest M~ambient: +Vanilla.Birch Forest M~waterCreature: +Vanilla.Birch Forest M~waterMonster: +# +Vanilla.Cold Beach~monster: +Vanilla.Cold Beach~creature: +Vanilla.Cold Beach~ambient: +Vanilla.Cold Beach~waterCreature: +Vanilla.Cold Beach~waterMonster: +# +Vanilla.Cold Taiga~monster: +Vanilla.Cold Taiga~creature: +Vanilla.Cold Taiga~ambient: +Vanilla.Cold Taiga~waterCreature: +Vanilla.Cold Taiga~waterMonster: +# +Vanilla.Cold Taiga Hills~monster: +Vanilla.Cold Taiga Hills~creature: +Vanilla.Cold Taiga Hills~ambient: +Vanilla.Cold Taiga Hills~waterCreature: +Vanilla.Cold Taiga Hills~waterMonster: +# +Vanilla.Cold Taiga M~monster: +Vanilla.Cold Taiga M~creature: +Vanilla.Cold Taiga M~ambient: +Vanilla.Cold Taiga M~waterCreature: +Vanilla.Cold Taiga M~waterMonster: +# +Vanilla.Deep Ocean~monster: +Vanilla.Deep Ocean~creature: +Vanilla.Deep Ocean~ambient: +Vanilla.Deep Ocean~waterCreature: +Vanilla.Deep Ocean~waterMonster: +# +Vanilla.Desert~monster: +Vanilla.Desert~creature: +Vanilla.Desert~ambient: +Vanilla.Desert~waterCreature: +Vanilla.Desert~waterMonster: +# +Vanilla.Desert M~monster: +Vanilla.Desert M~creature: +Vanilla.Desert M~ambient: +Vanilla.Desert M~waterCreature: +Vanilla.Desert M~waterMonster: +# +Vanilla.DesertHills~monster: +Vanilla.DesertHills~creature: +Vanilla.DesertHills~ambient: +Vanilla.DesertHills~waterCreature: +Vanilla.DesertHills~waterMonster: +# +Vanilla.Extreme Hills~monster: +Vanilla.Extreme Hills~creature: +Vanilla.Extreme Hills~ambient: +Vanilla.Extreme Hills~waterCreature: +Vanilla.Extreme Hills~waterMonster: +# +Vanilla.Extreme Hills Edge~monster: +Vanilla.Extreme Hills Edge~creature: +Vanilla.Extreme Hills Edge~ambient: +Vanilla.Extreme Hills Edge~waterCreature: +Vanilla.Extreme Hills Edge~waterMonster: +# +Vanilla.Extreme Hills M~monster: +Vanilla.Extreme Hills M~creature: +Vanilla.Extreme Hills M~ambient: +Vanilla.Extreme Hills M~waterCreature: +Vanilla.Extreme Hills M~waterMonster: +# +Vanilla.Extreme Hills+~monster: +Vanilla.Extreme Hills+~creature: +Vanilla.Extreme Hills+~ambient: +Vanilla.Extreme Hills+~waterCreature: +Vanilla.Extreme Hills+~waterMonster: +# +Vanilla.Extreme Hills+ M~monster: +Vanilla.Extreme Hills+ M~creature: +Vanilla.Extreme Hills+ M~ambient: +Vanilla.Extreme Hills+ M~waterCreature: +Vanilla.Extreme Hills+ M~waterMonster: +# +Vanilla.Flower Forest~monster: +Vanilla.Flower Forest~creature: +Vanilla.Flower Forest~ambient: +Vanilla.Flower Forest~waterCreature: +Vanilla.Flower Forest~waterMonster: +# +Vanilla.Forest~monster: +Vanilla.Forest~creature: +Vanilla.Forest~ambient: +Vanilla.Forest~waterCreature: +Vanilla.Forest~waterMonster: +# +Vanilla.ForestHills~monster: +Vanilla.ForestHills~creature: +Vanilla.ForestHills~ambient: +Vanilla.ForestHills~waterCreature: +Vanilla.ForestHills~waterMonster: +# +Vanilla.FrozenOcean~monster: +Vanilla.FrozenOcean~creature: +Vanilla.FrozenOcean~ambient: +Vanilla.FrozenOcean~waterCreature: +Vanilla.FrozenOcean~waterMonster: +# +Vanilla.FrozenRiver~monster: +Vanilla.FrozenRiver~creature: +Vanilla.FrozenRiver~ambient: +Vanilla.FrozenRiver~waterCreature: +Vanilla.FrozenRiver~waterMonster: +# +Vanilla.Hell~monster: +Vanilla.Hell~creature: +Vanilla.Hell~ambient: +Vanilla.Hell~waterCreature: +Vanilla.Hell~waterMonster: +# +Vanilla.Ice Mountains~monster: +Vanilla.Ice Mountains~creature: +Vanilla.Ice Mountains~ambient: +Vanilla.Ice Mountains~waterCreature: +Vanilla.Ice Mountains~waterMonster: +# +Vanilla.Ice Plains~monster: +Vanilla.Ice Plains~creature: +Vanilla.Ice Plains~ambient: +Vanilla.Ice Plains~waterCreature: +Vanilla.Ice Plains~waterMonster: +# +Vanilla.Ice Plains Spikes~monster: +Vanilla.Ice Plains Spikes~creature: +Vanilla.Ice Plains Spikes~ambient: +Vanilla.Ice Plains Spikes~waterCreature: +Vanilla.Ice Plains Spikes~waterMonster: +# +Vanilla.Jungle~monster: +Vanilla.Jungle~creature: +Vanilla.Jungle~ambient: +Vanilla.Jungle~waterCreature: +Vanilla.Jungle~waterMonster: +# +Vanilla.Jungle M~monster: +Vanilla.Jungle M~creature: +Vanilla.Jungle M~ambient: +Vanilla.Jungle M~waterCreature: +Vanilla.Jungle M~waterMonster: +# +Vanilla.JungleEdge~monster: +Vanilla.JungleEdge~creature: +Vanilla.JungleEdge~ambient: +Vanilla.JungleEdge~waterCreature: +Vanilla.JungleEdge~waterMonster: +# +Vanilla.JungleEdge M~monster: +Vanilla.JungleEdge M~creature: +Vanilla.JungleEdge M~ambient: +Vanilla.JungleEdge M~waterCreature: +Vanilla.JungleEdge M~waterMonster: +# +Vanilla.JungleHills~monster: +Vanilla.JungleHills~creature: +Vanilla.JungleHills~ambient: +Vanilla.JungleHills~waterCreature: +Vanilla.JungleHills~waterMonster: +# +Vanilla.Mega Spruce Taiga~monster: +Vanilla.Mega Spruce Taiga~creature: +Vanilla.Mega Spruce Taiga~ambient: +Vanilla.Mega Spruce Taiga~waterCreature: +Vanilla.Mega Spruce Taiga~waterMonster: +# +Vanilla.Mega Taiga~monster: +Vanilla.Mega Taiga~creature: +Vanilla.Mega Taiga~ambient: +Vanilla.Mega Taiga~waterCreature: +Vanilla.Mega Taiga~waterMonster: +# +Vanilla.Mega Taiga Hills~monster: +Vanilla.Mega Taiga Hills~creature: +Vanilla.Mega Taiga Hills~ambient: +Vanilla.Mega Taiga Hills~waterCreature: +Vanilla.Mega Taiga Hills~waterMonster: +# +Vanilla.Mesa~monster: +Vanilla.Mesa~creature: +Vanilla.Mesa~ambient: +Vanilla.Mesa~waterCreature: +Vanilla.Mesa~waterMonster: +# +Vanilla.Mesa (Bryce)~monster: +Vanilla.Mesa (Bryce)~creature: +Vanilla.Mesa (Bryce)~ambient: +Vanilla.Mesa (Bryce)~waterCreature: +Vanilla.Mesa (Bryce)~waterMonster: +# +Vanilla.Mesa Plateau~monster: +Vanilla.Mesa Plateau~creature: +Vanilla.Mesa Plateau~ambient: +Vanilla.Mesa Plateau~waterCreature: +Vanilla.Mesa Plateau~waterMonster: +# 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+biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~monster: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~creature: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~ambient: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~monster: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~creature: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~ambient: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~ambient: 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+biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~monster: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~creature: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~ambient: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~monster: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~creature: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~monster: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~creature: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~monster: 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+biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~monster: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~creature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~monster: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~creature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~monster: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~creature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~monster: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~creature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~monster: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~creature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~monster: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~creature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~monster: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~creature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~monster: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~creature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~monster: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~creature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~monster: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~creature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~monster: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~creature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~ambient: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~monster: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~creature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~monster: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~creature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~monster: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~creature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~monster: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~creature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~monster: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~creature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~ambient: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~monster: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~creature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterMonster: +# +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~monster: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~creature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~ambient: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterCreature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~monster: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~creature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~monster: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~creature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterMonster: +# diff --git a/both/config/default_msc/immersivecavegen.cfg b/both/config/default_msc/immersivecavegen.cfg new file mode 100644 index 0000000..2792331 --- /dev/null +++ b/both/config/default_msc/immersivecavegen.cfg @@ -0,0 +1,1125 @@ +# Mob Spawn Controls Configuration for "immersivecavegen" +# +?ReadOnly=false +# +?ItemWeight=8 +?MinCount=4 +?MaxCount=4 +# +# Creature Type Configuration +~monster:BrownSpider,BrownSpiderLarge,BrownSpiderSmall,GlowSlime +~creature: +~ambient: +~waterCreature: +~waterMonster: +~UNKNOWN: +# +# Biome Groupings +# +# Spawn Settings +# +Master~monster: +Master~creature: +Master~ambient: +Master~waterCreature: +Master~waterMonster: +# +# +EBXL.Alpine~monster: +EBXL.Alpine~creature: +EBXL.Alpine~ambient: +EBXL.Alpine~waterCreature: +EBXL.Alpine~waterMonster: +# +EBXL.Autumn Woods~monster: +EBXL.Autumn Woods~creature: +EBXL.Autumn Woods~ambient: +EBXL.Autumn Woods~waterCreature: +EBXL.Autumn Woods~waterMonster: +# +EBXL.Birch Forest~monster: +EBXL.Birch Forest~creature: +EBXL.Birch Forest~ambient: +EBXL.Birch Forest~waterCreature: +EBXL.Birch Forest~waterMonster: +# +EBXL.Extreme Jungle~monster: +EBXL.Extreme Jungle~creature: +EBXL.Extreme Jungle~ambient: +EBXL.Extreme Jungle~waterCreature: +EBXL.Extreme Jungle~waterMonster: +# +EBXL.Forested Hills~monster: +EBXL.Forested Hills~creature: +EBXL.Forested Hills~ambient: +EBXL.Forested Hills~waterCreature: +EBXL.Forested Hills~waterMonster: +# +EBXL.Forested Island~monster: +EBXL.Forested Island~creature: +EBXL.Forested Island~ambient: +EBXL.Forested Island~waterCreature: +EBXL.Forested Island~waterMonster: +# +EBXL.Glacier~monster: +EBXL.Glacier~creature: +EBXL.Glacier~ambient: +EBXL.Glacier~waterCreature: +EBXL.Glacier~waterMonster: +# +EBXL.Green Hills~monster: +EBXL.Green Hills~creature: +EBXL.Green Hills~ambient: +EBXL.Green Hills~waterCreature: +EBXL.Green Hills~waterMonster: +# +EBXL.Green Swamplands~monster: +EBXL.Green Swamplands~creature: +EBXL.Green Swamplands~ambient: +EBXL.Green Swamplands~waterCreature: +EBXL.Green Swamplands~waterMonster: +# +EBXL.Ice Wasteland~monster: +EBXL.Ice Wasteland~creature: +EBXL.Ice Wasteland~ambient: +EBXL.Ice Wasteland~waterCreature: +EBXL.Ice Wasteland~waterMonster: +# +EBXL.Lush Redwoods~monster: +EBXL.Lush Redwoods~creature: +EBXL.Lush Redwoods~ambient: +EBXL.Lush Redwoods~waterCreature: +EBXL.Lush Redwoods~waterMonster: +# +EBXL.Meadow~monster: +EBXL.Meadow~creature: +EBXL.Meadow~ambient: +EBXL.Meadow~waterCreature: +EBXL.Meadow~waterMonster: +# +EBXL.Mini Jungle~monster: +EBXL.Mini Jungle~creature: +EBXL.Mini Jungle~ambient: +EBXL.Mini Jungle~waterCreature: +EBXL.Mini Jungle~waterMonster: +# +EBXL.Mountain Taiga~monster: +EBXL.Mountain Taiga~creature: +EBXL.Mountain Taiga~ambient: +EBXL.Mountain Taiga~waterCreature: +EBXL.Mountain Taiga~waterMonster: +# +EBXL.Mountainous Desert~monster: +EBXL.Mountainous Desert~creature: +EBXL.Mountainous Desert~ambient: +EBXL.Mountainous Desert~waterCreature: +EBXL.Mountainous Desert~waterMonster: +# +EBXL.Pine Forest~monster: +EBXL.Pine Forest~creature: +EBXL.Pine Forest~ambient: +EBXL.Pine Forest~waterCreature: +EBXL.Pine Forest~waterMonster: +# +EBXL.Rainforest~monster: +EBXL.Rainforest~creature: +EBXL.Rainforest~ambient: +EBXL.Rainforest~waterCreature: +EBXL.Rainforest~waterMonster: +# +EBXL.Red Rock Mountains~monster: +EBXL.Red Rock Mountains~creature: +EBXL.Red Rock Mountains~ambient: +EBXL.Red Rock Mountains~waterCreature: +EBXL.Red Rock Mountains~waterMonster: +# +EBXL.Redwood Forest~monster: +EBXL.Redwood Forest~creature: +EBXL.Redwood Forest~ambient: +EBXL.Redwood Forest~waterCreature: +EBXL.Redwood Forest~waterMonster: +# +EBXL.Savanna~monster: +EBXL.Savanna~creature: +EBXL.Savanna~ambient: +EBXL.Savanna~waterCreature: +EBXL.Savanna~waterMonster: +# +EBXL.Shrubland~monster: +EBXL.Shrubland~creature: +EBXL.Shrubland~ambient: +EBXL.Shrubland~waterCreature: +EBXL.Shrubland~waterMonster: +# +EBXL.Snow Forest~monster: +EBXL.Snow Forest~creature: +EBXL.Snow Forest~ambient: +EBXL.Snow Forest~waterCreature: +EBXL.Snow Forest~waterMonster: +# +EBXL.Snowy Rainforest~monster: +EBXL.Snowy Rainforest~creature: +EBXL.Snowy Rainforest~ambient: +EBXL.Snowy Rainforest~waterCreature: +EBXL.Snowy Rainforest~waterMonster: +# +EBXL.Temperate Rainforest~monster: +EBXL.Temperate Rainforest~creature: +EBXL.Temperate Rainforest~ambient: +EBXL.Temperate Rainforest~waterCreature: +EBXL.Temperate Rainforest~waterMonster: +# +EBXL.Tundra~monster: +EBXL.Tundra~creature: +EBXL.Tundra~ambient: +EBXL.Tundra~waterCreature: +EBXL.Tundra~waterMonster: +# +EBXL.Wasteland~monster: +EBXL.Wasteland~creature: +EBXL.Wasteland~ambient: +EBXL.Wasteland~waterCreature: +EBXL.Wasteland~waterMonster: +# +EBXL.Woodlands~monster: +EBXL.Woodlands~creature: +EBXL.Woodlands~ambient: +EBXL.Woodlands~waterCreature: +EBXL.Woodlands~waterMonster: +# +Vanilla.Beach~monster: +Vanilla.Beach~creature: +Vanilla.Beach~ambient: +Vanilla.Beach~waterCreature: +Vanilla.Beach~waterMonster: +# +Vanilla.Birch Forest~monster: +Vanilla.Birch Forest~creature: +Vanilla.Birch Forest~ambient: +Vanilla.Birch Forest~waterCreature: +Vanilla.Birch Forest~waterMonster: +# +Vanilla.Birch Forest Hills~monster: +Vanilla.Birch Forest Hills~creature: +Vanilla.Birch Forest Hills~ambient: +Vanilla.Birch Forest Hills~waterCreature: +Vanilla.Birch Forest Hills~waterMonster: +# +Vanilla.Birch Forest Hills M~monster: +Vanilla.Birch Forest Hills M~creature: +Vanilla.Birch Forest Hills M~ambient: +Vanilla.Birch Forest Hills M~waterCreature: +Vanilla.Birch Forest Hills M~waterMonster: +# +Vanilla.Birch Forest M~monster: +Vanilla.Birch Forest M~creature: +Vanilla.Birch Forest M~ambient: +Vanilla.Birch Forest M~waterCreature: +Vanilla.Birch Forest M~waterMonster: +# +Vanilla.Cold Beach~monster: +Vanilla.Cold Beach~creature: +Vanilla.Cold Beach~ambient: +Vanilla.Cold Beach~waterCreature: +Vanilla.Cold Beach~waterMonster: +# +Vanilla.Cold Taiga~monster: +Vanilla.Cold Taiga~creature: +Vanilla.Cold Taiga~ambient: +Vanilla.Cold Taiga~waterCreature: +Vanilla.Cold Taiga~waterMonster: +# +Vanilla.Cold Taiga Hills~monster: +Vanilla.Cold Taiga Hills~creature: +Vanilla.Cold Taiga Hills~ambient: +Vanilla.Cold Taiga Hills~waterCreature: +Vanilla.Cold Taiga Hills~waterMonster: +# +Vanilla.Cold Taiga M~monster: +Vanilla.Cold Taiga M~creature: +Vanilla.Cold Taiga M~ambient: +Vanilla.Cold Taiga M~waterCreature: +Vanilla.Cold Taiga M~waterMonster: +# +Vanilla.Deep Ocean~monster: +Vanilla.Deep Ocean~creature: +Vanilla.Deep Ocean~ambient: +Vanilla.Deep Ocean~waterCreature: +Vanilla.Deep Ocean~waterMonster: +# +Vanilla.Desert~monster: +Vanilla.Desert~creature: +Vanilla.Desert~ambient: +Vanilla.Desert~waterCreature: +Vanilla.Desert~waterMonster: +# +Vanilla.Desert M~monster: +Vanilla.Desert M~creature: +Vanilla.Desert M~ambient: +Vanilla.Desert M~waterCreature: +Vanilla.Desert M~waterMonster: +# +Vanilla.DesertHills~monster: +Vanilla.DesertHills~creature: +Vanilla.DesertHills~ambient: +Vanilla.DesertHills~waterCreature: +Vanilla.DesertHills~waterMonster: +# +Vanilla.Extreme Hills~monster: +Vanilla.Extreme Hills~creature: +Vanilla.Extreme Hills~ambient: +Vanilla.Extreme Hills~waterCreature: +Vanilla.Extreme Hills~waterMonster: +# +Vanilla.Extreme Hills Edge~monster: +Vanilla.Extreme Hills Edge~creature: +Vanilla.Extreme Hills Edge~ambient: +Vanilla.Extreme Hills Edge~waterCreature: +Vanilla.Extreme Hills Edge~waterMonster: +# +Vanilla.Extreme Hills M~monster: +Vanilla.Extreme Hills M~creature: +Vanilla.Extreme Hills M~ambient: +Vanilla.Extreme Hills M~waterCreature: +Vanilla.Extreme Hills M~waterMonster: +# +Vanilla.Extreme Hills+~monster: +Vanilla.Extreme Hills+~creature: +Vanilla.Extreme Hills+~ambient: +Vanilla.Extreme Hills+~waterCreature: +Vanilla.Extreme Hills+~waterMonster: +# +Vanilla.Extreme Hills+ M~monster: +Vanilla.Extreme Hills+ M~creature: +Vanilla.Extreme Hills+ M~ambient: +Vanilla.Extreme Hills+ M~waterCreature: +Vanilla.Extreme Hills+ M~waterMonster: +# +Vanilla.Flower Forest~monster: +Vanilla.Flower Forest~creature: +Vanilla.Flower Forest~ambient: +Vanilla.Flower Forest~waterCreature: +Vanilla.Flower Forest~waterMonster: +# +Vanilla.Forest~monster: +Vanilla.Forest~creature: +Vanilla.Forest~ambient: +Vanilla.Forest~waterCreature: +Vanilla.Forest~waterMonster: +# +Vanilla.ForestHills~monster: +Vanilla.ForestHills~creature: +Vanilla.ForestHills~ambient: +Vanilla.ForestHills~waterCreature: +Vanilla.ForestHills~waterMonster: +# +Vanilla.FrozenOcean~monster: +Vanilla.FrozenOcean~creature: +Vanilla.FrozenOcean~ambient: +Vanilla.FrozenOcean~waterCreature: +Vanilla.FrozenOcean~waterMonster: +# +Vanilla.FrozenRiver~monster: +Vanilla.FrozenRiver~creature: +Vanilla.FrozenRiver~ambient: +Vanilla.FrozenRiver~waterCreature: +Vanilla.FrozenRiver~waterMonster: +# +Vanilla.Hell~monster: +Vanilla.Hell~creature: +Vanilla.Hell~ambient: +Vanilla.Hell~waterCreature: +Vanilla.Hell~waterMonster: +# +Vanilla.Ice Mountains~monster: +Vanilla.Ice Mountains~creature: +Vanilla.Ice Mountains~ambient: +Vanilla.Ice Mountains~waterCreature: +Vanilla.Ice Mountains~waterMonster: +# +Vanilla.Ice Plains~monster: +Vanilla.Ice Plains~creature: +Vanilla.Ice Plains~ambient: +Vanilla.Ice Plains~waterCreature: +Vanilla.Ice Plains~waterMonster: +# +Vanilla.Ice Plains Spikes~monster: +Vanilla.Ice Plains Spikes~creature: +Vanilla.Ice Plains Spikes~ambient: +Vanilla.Ice Plains Spikes~waterCreature: +Vanilla.Ice Plains Spikes~waterMonster: +# +Vanilla.Jungle~monster: +Vanilla.Jungle~creature: +Vanilla.Jungle~ambient: +Vanilla.Jungle~waterCreature: +Vanilla.Jungle~waterMonster: +# +Vanilla.Jungle M~monster: +Vanilla.Jungle M~creature: +Vanilla.Jungle M~ambient: +Vanilla.Jungle M~waterCreature: +Vanilla.Jungle M~waterMonster: +# +Vanilla.JungleEdge~monster: +Vanilla.JungleEdge~creature: +Vanilla.JungleEdge~ambient: +Vanilla.JungleEdge~waterCreature: +Vanilla.JungleEdge~waterMonster: +# +Vanilla.JungleEdge M~monster: +Vanilla.JungleEdge M~creature: +Vanilla.JungleEdge M~ambient: +Vanilla.JungleEdge M~waterCreature: +Vanilla.JungleEdge M~waterMonster: +# +Vanilla.JungleHills~monster: +Vanilla.JungleHills~creature: +Vanilla.JungleHills~ambient: +Vanilla.JungleHills~waterCreature: +Vanilla.JungleHills~waterMonster: +# +Vanilla.Mega Spruce Taiga~monster: +Vanilla.Mega Spruce Taiga~creature: +Vanilla.Mega Spruce Taiga~ambient: +Vanilla.Mega Spruce Taiga~waterCreature: +Vanilla.Mega Spruce Taiga~waterMonster: +# +Vanilla.Mega Taiga~monster: +Vanilla.Mega Taiga~creature: +Vanilla.Mega Taiga~ambient: +Vanilla.Mega Taiga~waterCreature: +Vanilla.Mega Taiga~waterMonster: +# +Vanilla.Mega Taiga Hills~monster: +Vanilla.Mega Taiga Hills~creature: +Vanilla.Mega Taiga Hills~ambient: +Vanilla.Mega Taiga Hills~waterCreature: +Vanilla.Mega Taiga Hills~waterMonster: +# +Vanilla.Mesa~monster: +Vanilla.Mesa~creature: +Vanilla.Mesa~ambient: +Vanilla.Mesa~waterCreature: +Vanilla.Mesa~waterMonster: +# +Vanilla.Mesa (Bryce)~monster: +Vanilla.Mesa (Bryce)~creature: +Vanilla.Mesa (Bryce)~ambient: +Vanilla.Mesa (Bryce)~waterCreature: +Vanilla.Mesa (Bryce)~waterMonster: +# +Vanilla.Mesa Plateau~monster: +Vanilla.Mesa Plateau~creature: +Vanilla.Mesa Plateau~ambient: +Vanilla.Mesa Plateau~waterCreature: +Vanilla.Mesa Plateau~waterMonster: +# +Vanilla.Mesa Plateau F~monster: +Vanilla.Mesa Plateau F~creature: +Vanilla.Mesa Plateau F~ambient: +Vanilla.Mesa Plateau F~waterCreature: +Vanilla.Mesa Plateau F~waterMonster: +# +Vanilla.Mesa Plateau F M~monster: +Vanilla.Mesa Plateau F M~creature: +Vanilla.Mesa Plateau F M~ambient: +Vanilla.Mesa Plateau F M~waterCreature: +Vanilla.Mesa Plateau F M~waterMonster: +# +Vanilla.Mesa Plateau M~monster: +Vanilla.Mesa Plateau M~creature: +Vanilla.Mesa Plateau M~ambient: +Vanilla.Mesa Plateau M~waterCreature: +Vanilla.Mesa Plateau M~waterMonster: +# +Vanilla.MushroomIsland~monster: +Vanilla.MushroomIsland~creature: +Vanilla.MushroomIsland~ambient: +Vanilla.MushroomIsland~waterCreature: +Vanilla.MushroomIsland~waterMonster: +# +Vanilla.MushroomIslandShore~monster: +Vanilla.MushroomIslandShore~creature: +Vanilla.MushroomIslandShore~ambient: +Vanilla.MushroomIslandShore~waterCreature: +Vanilla.MushroomIslandShore~waterMonster: +# +Vanilla.Ocean~monster: +Vanilla.Ocean~creature: +Vanilla.Ocean~ambient: +Vanilla.Ocean~waterCreature: 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+Vanilla.Savanna Plateau~creature: +Vanilla.Savanna Plateau~ambient: +Vanilla.Savanna Plateau~waterCreature: +Vanilla.Savanna Plateau~waterMonster: +# +Vanilla.Savanna Plateau M~monster: +Vanilla.Savanna Plateau M~creature: +Vanilla.Savanna Plateau M~ambient: +Vanilla.Savanna Plateau M~waterCreature: +Vanilla.Savanna Plateau M~waterMonster: +# +Vanilla.Sky~monster: +Vanilla.Sky~creature: +Vanilla.Sky~ambient: +Vanilla.Sky~waterCreature: +Vanilla.Sky~waterMonster: +# +Vanilla.Stone Beach~monster: +Vanilla.Stone Beach~creature: +Vanilla.Stone Beach~ambient: +Vanilla.Stone Beach~waterCreature: +Vanilla.Stone Beach~waterMonster: +# +Vanilla.Sunflower Plains~monster: +Vanilla.Sunflower Plains~creature: +Vanilla.Sunflower Plains~ambient: +Vanilla.Sunflower Plains~waterCreature: +Vanilla.Sunflower Plains~waterMonster: +# +Vanilla.Swampland~monster: +Vanilla.Swampland~creature: +Vanilla.Swampland~ambient: +Vanilla.Swampland~waterCreature: +Vanilla.Swampland~waterMonster: +# +Vanilla.Swampland M~monster: +Vanilla.Swampland M~creature: +Vanilla.Swampland M~ambient: +Vanilla.Swampland M~waterCreature: +Vanilla.Swampland M~waterMonster: +# +Vanilla.Taiga~monster: +Vanilla.Taiga~creature: +Vanilla.Taiga~ambient: +Vanilla.Taiga~waterCreature: +Vanilla.Taiga~waterMonster: +# +Vanilla.Taiga M~monster: +Vanilla.Taiga M~creature: +Vanilla.Taiga M~ambient: +Vanilla.Taiga M~waterCreature: +Vanilla.Taiga M~waterMonster: +# +Vanilla.TaigaHills~monster: +Vanilla.TaigaHills~creature: +Vanilla.TaigaHills~ambient: +Vanilla.TaigaHills~waterCreature: +Vanilla.TaigaHills~waterMonster: +# +appeng.spatial.BiomeGenStorage.Storage Cell~monster: +appeng.spatial.BiomeGenStorage.Storage Cell~creature: +appeng.spatial.BiomeGenStorage.Storage Cell~ambient: +appeng.spatial.BiomeGenStorage.Storage Cell~waterCreature: +appeng.spatial.BiomeGenStorage.Storage Cell~waterMonster: +# +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~monster: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~creature: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~ambient: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~waterCreature: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~monster: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~creature: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~ambient: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~monster: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~creature: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~ambient: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~monster: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~creature: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~ambient: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~monster: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~creature: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~ambient: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~waterCreature: 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+biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~creature: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~ambient: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~monster: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~creature: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~ambient: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~monster: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~creature: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~monster: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~creature: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~monster: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~creature: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~monster: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~creature: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~monster: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~creature: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~ambient: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~monster: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~creature: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~monster: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~creature: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~monster: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~creature: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~monster: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~creature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~monster: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~creature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~monster: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~creature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~monster: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~creature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~monster: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~creature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~monster: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~creature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~monster: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~creature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~monster: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~creature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~monster: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~creature: 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Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~monster: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~creature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~ambient: 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+biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~monster: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~creature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~ambient: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~monster: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~creature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterMonster: +# 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Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterCreature: 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+biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~creature: 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Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~monster: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~creature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~monster: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~creature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterMonster: +# diff --git a/both/config/default_msc/nova_craft.cfg b/both/config/default_msc/nova_craft.cfg new file mode 100644 index 0000000..900f82d --- /dev/null +++ b/both/config/default_msc/nova_craft.cfg @@ -0,0 +1,1125 @@ +# Mob Spawn Controls Configuration for "nova_craft" +# +?ReadOnly=false +# +?ItemWeight=8 +?MinCount=4 +?MaxCount=4 +# +# Creature Type Configuration +~monster:blazing_charger,blazing_serpent,bloviator,cave_monitor,death_stalker,deepoid,deepoid_dragon,drifter,ender_lord,ender_ray,iceologer,ionizatior,nova_phoenix,nullifier,phantom,sculk_abomination,sculk_duplicator,sculk_dweller,sculk_hunger,sculk_symbiote,sculked_monitor,sea_serpent,slaughter,vargouzite,vindicator,void_cube,void_entity,warden +~creature:crystal_golem,ender_avis,nova_goat,vindicator_chief,vindicator_trader +~ambient:nova_firefly +~waterCreature:glow_squid +~waterMonster: +~UNKNOWN:destitumite,destitumite_tentacle,reality_distorter +# +# Biome Groupings +# +# Spawn Settings +# +Master~monster: +Master~creature: +Master~ambient: +Master~waterCreature: +Master~waterMonster: +# +# +EBXL.Alpine~monster: +EBXL.Alpine~creature: +EBXL.Alpine~ambient: +EBXL.Alpine~waterCreature: +EBXL.Alpine~waterMonster: +# +EBXL.Autumn Woods~monster: +EBXL.Autumn Woods~creature: +EBXL.Autumn Woods~ambient: +EBXL.Autumn Woods~waterCreature: +EBXL.Autumn Woods~waterMonster: +# +EBXL.Birch Forest~monster: +EBXL.Birch Forest~creature: +EBXL.Birch Forest~ambient: +EBXL.Birch Forest~waterCreature: +EBXL.Birch Forest~waterMonster: +# +EBXL.Extreme Jungle~monster: +EBXL.Extreme Jungle~creature: +EBXL.Extreme Jungle~ambient: +EBXL.Extreme Jungle~waterCreature: +EBXL.Extreme Jungle~waterMonster: +# +EBXL.Forested Hills~monster: +EBXL.Forested Hills~creature: +EBXL.Forested Hills~ambient: +EBXL.Forested Hills~waterCreature: +EBXL.Forested Hills~waterMonster: +# +EBXL.Forested Island~monster: +EBXL.Forested Island~creature: +EBXL.Forested Island~ambient: +EBXL.Forested Island~waterCreature: +EBXL.Forested Island~waterMonster: +# +EBXL.Glacier~monster: +EBXL.Glacier~creature: +EBXL.Glacier~ambient: +EBXL.Glacier~waterCreature: +EBXL.Glacier~waterMonster: +# +EBXL.Green Hills~monster: +EBXL.Green Hills~creature: +EBXL.Green Hills~ambient: +EBXL.Green Hills~waterCreature: +EBXL.Green Hills~waterMonster: +# +EBXL.Green Swamplands~monster: +EBXL.Green Swamplands~creature: +EBXL.Green Swamplands~ambient: +EBXL.Green Swamplands~waterCreature: +EBXL.Green Swamplands~waterMonster: +# +EBXL.Ice Wasteland~monster: +EBXL.Ice Wasteland~creature: +EBXL.Ice Wasteland~ambient: +EBXL.Ice Wasteland~waterCreature: +EBXL.Ice Wasteland~waterMonster: +# +EBXL.Lush Redwoods~monster: +EBXL.Lush Redwoods~creature: +EBXL.Lush Redwoods~ambient: +EBXL.Lush Redwoods~waterCreature: +EBXL.Lush Redwoods~waterMonster: +# +EBXL.Meadow~monster: +EBXL.Meadow~creature: +EBXL.Meadow~ambient: +EBXL.Meadow~waterCreature: +EBXL.Meadow~waterMonster: +# +EBXL.Mini Jungle~monster: +EBXL.Mini Jungle~creature: +EBXL.Mini Jungle~ambient: +EBXL.Mini Jungle~waterCreature: +EBXL.Mini Jungle~waterMonster: +# +EBXL.Mountain Taiga~monster: +EBXL.Mountain Taiga~creature: +EBXL.Mountain Taiga~ambient: +EBXL.Mountain Taiga~waterCreature: +EBXL.Mountain Taiga~waterMonster: +# +EBXL.Mountainous Desert~monster: +EBXL.Mountainous Desert~creature: +EBXL.Mountainous Desert~ambient: +EBXL.Mountainous Desert~waterCreature: +EBXL.Mountainous Desert~waterMonster: +# +EBXL.Pine Forest~monster: +EBXL.Pine Forest~creature: +EBXL.Pine Forest~ambient: +EBXL.Pine Forest~waterCreature: +EBXL.Pine Forest~waterMonster: +# +EBXL.Rainforest~monster: +EBXL.Rainforest~creature: +EBXL.Rainforest~ambient: +EBXL.Rainforest~waterCreature: +EBXL.Rainforest~waterMonster: +# +EBXL.Red Rock Mountains~monster: +EBXL.Red Rock Mountains~creature: +EBXL.Red Rock Mountains~ambient: +EBXL.Red Rock Mountains~waterCreature: +EBXL.Red Rock Mountains~waterMonster: +# +EBXL.Redwood Forest~monster: +EBXL.Redwood Forest~creature: +EBXL.Redwood Forest~ambient: +EBXL.Redwood Forest~waterCreature: +EBXL.Redwood Forest~waterMonster: +# +EBXL.Savanna~monster: +EBXL.Savanna~creature: +EBXL.Savanna~ambient: +EBXL.Savanna~waterCreature: +EBXL.Savanna~waterMonster: +# +EBXL.Shrubland~monster: +EBXL.Shrubland~creature: +EBXL.Shrubland~ambient: +EBXL.Shrubland~waterCreature: +EBXL.Shrubland~waterMonster: +# +EBXL.Snow Forest~monster: +EBXL.Snow Forest~creature: +EBXL.Snow Forest~ambient: +EBXL.Snow Forest~waterCreature: +EBXL.Snow Forest~waterMonster: +# +EBXL.Snowy Rainforest~monster: +EBXL.Snowy Rainforest~creature: +EBXL.Snowy Rainforest~ambient: +EBXL.Snowy Rainforest~waterCreature: +EBXL.Snowy Rainforest~waterMonster: +# +EBXL.Temperate Rainforest~monster: +EBXL.Temperate Rainforest~creature: +EBXL.Temperate Rainforest~ambient: +EBXL.Temperate Rainforest~waterCreature: +EBXL.Temperate Rainforest~waterMonster: +# +EBXL.Tundra~monster: +EBXL.Tundra~creature: +EBXL.Tundra~ambient: +EBXL.Tundra~waterCreature: +EBXL.Tundra~waterMonster: +# +EBXL.Wasteland~monster: +EBXL.Wasteland~creature: +EBXL.Wasteland~ambient: +EBXL.Wasteland~waterCreature: +EBXL.Wasteland~waterMonster: +# +EBXL.Woodlands~monster: +EBXL.Woodlands~creature: +EBXL.Woodlands~ambient: +EBXL.Woodlands~waterCreature: +EBXL.Woodlands~waterMonster: +# +Vanilla.Beach~monster: +Vanilla.Beach~creature: +Vanilla.Beach~ambient: +Vanilla.Beach~waterCreature: +Vanilla.Beach~waterMonster: +# +Vanilla.Birch Forest~monster: +Vanilla.Birch Forest~creature: +Vanilla.Birch Forest~ambient: +Vanilla.Birch Forest~waterCreature: +Vanilla.Birch Forest~waterMonster: +# +Vanilla.Birch Forest Hills~monster: +Vanilla.Birch Forest Hills~creature: +Vanilla.Birch Forest Hills~ambient: +Vanilla.Birch Forest Hills~waterCreature: +Vanilla.Birch Forest Hills~waterMonster: +# +Vanilla.Birch Forest Hills M~monster: +Vanilla.Birch Forest Hills M~creature: +Vanilla.Birch Forest Hills M~ambient: +Vanilla.Birch Forest Hills M~waterCreature: +Vanilla.Birch Forest Hills M~waterMonster: +# +Vanilla.Birch Forest M~monster: +Vanilla.Birch Forest M~creature: +Vanilla.Birch Forest M~ambient: +Vanilla.Birch Forest M~waterCreature: +Vanilla.Birch Forest M~waterMonster: +# +Vanilla.Cold Beach~monster: +Vanilla.Cold Beach~creature: +Vanilla.Cold Beach~ambient: +Vanilla.Cold Beach~waterCreature: +Vanilla.Cold Beach~waterMonster: +# +Vanilla.Cold Taiga~monster: +Vanilla.Cold Taiga~creature: +Vanilla.Cold Taiga~ambient: +Vanilla.Cold Taiga~waterCreature: +Vanilla.Cold Taiga~waterMonster: +# +Vanilla.Cold Taiga Hills~monster: +Vanilla.Cold Taiga Hills~creature: +Vanilla.Cold Taiga Hills~ambient: +Vanilla.Cold Taiga Hills~waterCreature: +Vanilla.Cold Taiga Hills~waterMonster: +# +Vanilla.Cold Taiga M~monster: +Vanilla.Cold Taiga M~creature: +Vanilla.Cold Taiga M~ambient: +Vanilla.Cold Taiga M~waterCreature: +Vanilla.Cold Taiga M~waterMonster: +# +Vanilla.Deep Ocean~monster: +Vanilla.Deep Ocean~creature: +Vanilla.Deep Ocean~ambient: +Vanilla.Deep Ocean~waterCreature: +Vanilla.Deep Ocean~waterMonster: +# +Vanilla.Desert~monster: +Vanilla.Desert~creature: +Vanilla.Desert~ambient: +Vanilla.Desert~waterCreature: +Vanilla.Desert~waterMonster: +# +Vanilla.Desert M~monster: +Vanilla.Desert M~creature: +Vanilla.Desert M~ambient: +Vanilla.Desert M~waterCreature: +Vanilla.Desert M~waterMonster: +# +Vanilla.DesertHills~monster: +Vanilla.DesertHills~creature: +Vanilla.DesertHills~ambient: +Vanilla.DesertHills~waterCreature: +Vanilla.DesertHills~waterMonster: +# +Vanilla.Extreme Hills~monster: +Vanilla.Extreme Hills~creature: +Vanilla.Extreme Hills~ambient: +Vanilla.Extreme Hills~waterCreature: +Vanilla.Extreme Hills~waterMonster: +# +Vanilla.Extreme Hills Edge~monster: +Vanilla.Extreme Hills Edge~creature: +Vanilla.Extreme Hills Edge~ambient: +Vanilla.Extreme Hills Edge~waterCreature: +Vanilla.Extreme Hills Edge~waterMonster: +# +Vanilla.Extreme Hills M~monster: +Vanilla.Extreme Hills M~creature: +Vanilla.Extreme Hills M~ambient: +Vanilla.Extreme Hills M~waterCreature: +Vanilla.Extreme Hills M~waterMonster: +# +Vanilla.Extreme Hills+~monster: +Vanilla.Extreme Hills+~creature: +Vanilla.Extreme Hills+~ambient: +Vanilla.Extreme Hills+~waterCreature: +Vanilla.Extreme Hills+~waterMonster: +# +Vanilla.Extreme Hills+ M~monster: +Vanilla.Extreme Hills+ M~creature: +Vanilla.Extreme Hills+ M~ambient: +Vanilla.Extreme Hills+ M~waterCreature: +Vanilla.Extreme Hills+ M~waterMonster: +# +Vanilla.Flower Forest~monster: +Vanilla.Flower Forest~creature: +Vanilla.Flower Forest~ambient: +Vanilla.Flower Forest~waterCreature: +Vanilla.Flower Forest~waterMonster: +# +Vanilla.Forest~monster: +Vanilla.Forest~creature: +Vanilla.Forest~ambient: +Vanilla.Forest~waterCreature: +Vanilla.Forest~waterMonster: +# +Vanilla.ForestHills~monster: +Vanilla.ForestHills~creature: +Vanilla.ForestHills~ambient: +Vanilla.ForestHills~waterCreature: +Vanilla.ForestHills~waterMonster: +# +Vanilla.FrozenOcean~monster: +Vanilla.FrozenOcean~creature: +Vanilla.FrozenOcean~ambient: +Vanilla.FrozenOcean~waterCreature: +Vanilla.FrozenOcean~waterMonster: +# +Vanilla.FrozenRiver~monster: +Vanilla.FrozenRiver~creature: +Vanilla.FrozenRiver~ambient: +Vanilla.FrozenRiver~waterCreature: +Vanilla.FrozenRiver~waterMonster: +# +Vanilla.Hell~monster: +Vanilla.Hell~creature: +Vanilla.Hell~ambient: +Vanilla.Hell~waterCreature: +Vanilla.Hell~waterMonster: +# +Vanilla.Ice Mountains~monster: +Vanilla.Ice Mountains~creature: +Vanilla.Ice Mountains~ambient: +Vanilla.Ice Mountains~waterCreature: +Vanilla.Ice Mountains~waterMonster: +# +Vanilla.Ice Plains~monster: +Vanilla.Ice Plains~creature: +Vanilla.Ice Plains~ambient: +Vanilla.Ice Plains~waterCreature: +Vanilla.Ice Plains~waterMonster: +# +Vanilla.Ice Plains Spikes~monster: +Vanilla.Ice Plains Spikes~creature: +Vanilla.Ice Plains Spikes~ambient: +Vanilla.Ice Plains Spikes~waterCreature: +Vanilla.Ice Plains Spikes~waterMonster: +# +Vanilla.Jungle~monster: +Vanilla.Jungle~creature: +Vanilla.Jungle~ambient: +Vanilla.Jungle~waterCreature: +Vanilla.Jungle~waterMonster: +# +Vanilla.Jungle M~monster: +Vanilla.Jungle M~creature: +Vanilla.Jungle M~ambient: +Vanilla.Jungle M~waterCreature: +Vanilla.Jungle M~waterMonster: +# +Vanilla.JungleEdge~monster: +Vanilla.JungleEdge~creature: +Vanilla.JungleEdge~ambient: +Vanilla.JungleEdge~waterCreature: +Vanilla.JungleEdge~waterMonster: +# +Vanilla.JungleEdge M~monster: +Vanilla.JungleEdge M~creature: +Vanilla.JungleEdge M~ambient: +Vanilla.JungleEdge M~waterCreature: +Vanilla.JungleEdge M~waterMonster: +# +Vanilla.JungleHills~monster: +Vanilla.JungleHills~creature: +Vanilla.JungleHills~ambient: +Vanilla.JungleHills~waterCreature: +Vanilla.JungleHills~waterMonster: +# +Vanilla.Mega Spruce Taiga~monster: +Vanilla.Mega Spruce Taiga~creature: +Vanilla.Mega Spruce Taiga~ambient: +Vanilla.Mega Spruce Taiga~waterCreature: +Vanilla.Mega Spruce Taiga~waterMonster: +# +Vanilla.Mega Taiga~monster: +Vanilla.Mega Taiga~creature: +Vanilla.Mega Taiga~ambient: +Vanilla.Mega Taiga~waterCreature: +Vanilla.Mega Taiga~waterMonster: +# +Vanilla.Mega Taiga Hills~monster: +Vanilla.Mega Taiga Hills~creature: +Vanilla.Mega Taiga Hills~ambient: +Vanilla.Mega Taiga Hills~waterCreature: +Vanilla.Mega Taiga Hills~waterMonster: +# +Vanilla.Mesa~monster: +Vanilla.Mesa~creature: +Vanilla.Mesa~ambient: +Vanilla.Mesa~waterCreature: +Vanilla.Mesa~waterMonster: +# +Vanilla.Mesa (Bryce)~monster: +Vanilla.Mesa (Bryce)~creature: +Vanilla.Mesa (Bryce)~ambient: +Vanilla.Mesa (Bryce)~waterCreature: +Vanilla.Mesa (Bryce)~waterMonster: +# +Vanilla.Mesa Plateau~monster: +Vanilla.Mesa Plateau~creature: +Vanilla.Mesa Plateau~ambient: +Vanilla.Mesa Plateau~waterCreature: +Vanilla.Mesa Plateau~waterMonster: +# +Vanilla.Mesa Plateau F~monster: +Vanilla.Mesa Plateau F~creature: +Vanilla.Mesa Plateau F~ambient: +Vanilla.Mesa Plateau F~waterCreature: +Vanilla.Mesa Plateau F~waterMonster: +# +Vanilla.Mesa Plateau F M~monster: +Vanilla.Mesa Plateau F M~creature: +Vanilla.Mesa Plateau F M~ambient: +Vanilla.Mesa Plateau F M~waterCreature: +Vanilla.Mesa Plateau F M~waterMonster: +# +Vanilla.Mesa Plateau M~monster: +Vanilla.Mesa Plateau M~creature: +Vanilla.Mesa Plateau M~ambient: +Vanilla.Mesa Plateau M~waterCreature: +Vanilla.Mesa Plateau M~waterMonster: +# +Vanilla.MushroomIsland~monster: +Vanilla.MushroomIsland~creature: +Vanilla.MushroomIsland~ambient: +Vanilla.MushroomIsland~waterCreature: +Vanilla.MushroomIsland~waterMonster: +# +Vanilla.MushroomIslandShore~monster: +Vanilla.MushroomIslandShore~creature: +Vanilla.MushroomIslandShore~ambient: +Vanilla.MushroomIslandShore~waterCreature: +Vanilla.MushroomIslandShore~waterMonster: +# +Vanilla.Ocean~monster: +Vanilla.Ocean~creature: +Vanilla.Ocean~ambient: +Vanilla.Ocean~waterCreature: +Vanilla.Ocean~waterMonster: +# +Vanilla.Plains~monster: +Vanilla.Plains~creature: +Vanilla.Plains~ambient: +Vanilla.Plains~waterCreature: +Vanilla.Plains~waterMonster: +# +Vanilla.River~monster: +Vanilla.River~creature: +Vanilla.River~ambient: +Vanilla.River~waterCreature: +Vanilla.River~waterMonster: +# +Vanilla.Roofed Forest~monster: +Vanilla.Roofed Forest~creature: +Vanilla.Roofed Forest~ambient: +Vanilla.Roofed Forest~waterCreature: +Vanilla.Roofed Forest~waterMonster: +# +Vanilla.Roofed Forest M~monster: +Vanilla.Roofed Forest M~creature: +Vanilla.Roofed Forest M~ambient: +Vanilla.Roofed Forest M~waterCreature: +Vanilla.Roofed Forest M~waterMonster: +# +Vanilla.Savanna~monster: +Vanilla.Savanna~creature: +Vanilla.Savanna~ambient: +Vanilla.Savanna~waterCreature: +Vanilla.Savanna~waterMonster: +# +Vanilla.Savanna M~monster: +Vanilla.Savanna M~creature: +Vanilla.Savanna M~ambient: +Vanilla.Savanna M~waterCreature: +Vanilla.Savanna M~waterMonster: +# +Vanilla.Savanna Plateau~monster: +Vanilla.Savanna Plateau~creature: +Vanilla.Savanna Plateau~ambient: +Vanilla.Savanna Plateau~waterCreature: +Vanilla.Savanna Plateau~waterMonster: +# +Vanilla.Savanna Plateau M~monster: +Vanilla.Savanna Plateau M~creature: +Vanilla.Savanna Plateau M~ambient: +Vanilla.Savanna Plateau M~waterCreature: +Vanilla.Savanna Plateau M~waterMonster: +# +Vanilla.Sky~monster: +Vanilla.Sky~creature: +Vanilla.Sky~ambient: +Vanilla.Sky~waterCreature: +Vanilla.Sky~waterMonster: +# +Vanilla.Stone Beach~monster: +Vanilla.Stone Beach~creature: +Vanilla.Stone Beach~ambient: +Vanilla.Stone Beach~waterCreature: +Vanilla.Stone Beach~waterMonster: +# +Vanilla.Sunflower Plains~monster: +Vanilla.Sunflower Plains~creature: +Vanilla.Sunflower Plains~ambient: +Vanilla.Sunflower Plains~waterCreature: +Vanilla.Sunflower Plains~waterMonster: +# +Vanilla.Swampland~monster: +Vanilla.Swampland~creature: +Vanilla.Swampland~ambient: +Vanilla.Swampland~waterCreature: +Vanilla.Swampland~waterMonster: +# +Vanilla.Swampland M~monster: +Vanilla.Swampland M~creature: +Vanilla.Swampland M~ambient: +Vanilla.Swampland M~waterCreature: +Vanilla.Swampland M~waterMonster: +# +Vanilla.Taiga~monster: +Vanilla.Taiga~creature: +Vanilla.Taiga~ambient: +Vanilla.Taiga~waterCreature: +Vanilla.Taiga~waterMonster: +# +Vanilla.Taiga M~monster: +Vanilla.Taiga M~creature: +Vanilla.Taiga M~ambient: +Vanilla.Taiga M~waterCreature: +Vanilla.Taiga M~waterMonster: +# +Vanilla.TaigaHills~monster: +Vanilla.TaigaHills~creature: +Vanilla.TaigaHills~ambient: +Vanilla.TaigaHills~waterCreature: +Vanilla.TaigaHills~waterMonster: +# +appeng.spatial.BiomeGenStorage.Storage Cell~monster: +appeng.spatial.BiomeGenStorage.Storage Cell~creature: +appeng.spatial.BiomeGenStorage.Storage Cell~ambient: +appeng.spatial.BiomeGenStorage.Storage Cell~waterCreature: +appeng.spatial.BiomeGenStorage.Storage Cell~waterMonster: +# +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~monster: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~creature: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~ambient: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~waterCreature: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~monster: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~creature: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~ambient: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~monster: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~creature: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~ambient: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~monster: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~creature: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~ambient: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenPhantasmagoricInferno.Phantasmagoric Inferno~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~monster: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~creature: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~ambient: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenPolarChasm.Polar Chasm~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~monster: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~creature: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~ambient: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~monster: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~creature: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~ambient: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~monster: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~creature: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~ambient: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~monster: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~creature: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~ambient: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenArctic.Arctic~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBambooForest.Bamboo Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~monster: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~creature: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBayou.Bayou~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~monster: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~creature: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBog.Bog~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~monster: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~creature: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~monster: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~creature: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~monster: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~creature: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~ambient: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~monster: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~creature: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~monster: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~creature: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~monster: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~creature: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~monster: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~creature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~monster: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~creature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~monster: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~creature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~monster: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~creature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~monster: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~creature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~monster: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~creature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~monster: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~creature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~monster: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~creature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~monster: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~creature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~monster: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~creature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~monster: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~creature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~monster: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~creature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~ambient: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~monster: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~creature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~monster: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~creature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~monster: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~creature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~monster: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~creature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~monster: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~creature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~ambient: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~monster: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~creature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterMonster: +# +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~monster: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~creature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~ambient: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterCreature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~monster: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~creature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~monster: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~creature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterMonster: +# diff --git a/both/config/default_msc/wildmobsmod.cfg b/both/config/default_msc/wildmobsmod.cfg new file mode 100644 index 0000000..cd29b65 --- /dev/null +++ b/both/config/default_msc/wildmobsmod.cfg @@ -0,0 +1,1125 @@ +# Mob Spawn Controls Configuration for "wildmobsmod" +# +?ReadOnly=false +# +?ItemWeight=8 +?MinCount=4 +?MaxCount=4 +# +# Creature Type Configuration +~monster:Dreath,Faded,MagmaPlant,Mired,SeaScorpion,SkeletonWolf,Tarantula,Zomgus +~creature:Armadillo,Bison,Cheetah,Cougar,Deer,DireWolf,Fox,Goat,Goose,Hyena,Mouse,WMOcelot,WMWolf +~ambient:Butterfly,Dragonfly +~waterCreature:Jellyfish +~waterMonster: +~UNKNOWN: +# +# Biome Groupings +# +# Spawn Settings +# +Master~monster: +Master~creature: +Master~ambient: +Master~waterCreature: +Master~waterMonster: +# +# +EBXL.Alpine~monster: +EBXL.Alpine~creature: +EBXL.Alpine~ambient: +EBXL.Alpine~waterCreature: +EBXL.Alpine~waterMonster: +# +EBXL.Autumn Woods~monster: +EBXL.Autumn Woods~creature: +EBXL.Autumn Woods~ambient: +EBXL.Autumn Woods~waterCreature: +EBXL.Autumn Woods~waterMonster: +# +EBXL.Birch Forest~monster: +EBXL.Birch Forest~creature: +EBXL.Birch Forest~ambient: +EBXL.Birch Forest~waterCreature: +EBXL.Birch Forest~waterMonster: +# +EBXL.Extreme Jungle~monster: +EBXL.Extreme Jungle~creature: +EBXL.Extreme Jungle~ambient: +EBXL.Extreme Jungle~waterCreature: +EBXL.Extreme Jungle~waterMonster: +# +EBXL.Forested Hills~monster: +EBXL.Forested Hills~creature: +EBXL.Forested Hills~ambient: +EBXL.Forested Hills~waterCreature: +EBXL.Forested Hills~waterMonster: +# +EBXL.Forested Island~monster: +EBXL.Forested Island~creature: +EBXL.Forested Island~ambient: +EBXL.Forested Island~waterCreature: +EBXL.Forested Island~waterMonster: +# +EBXL.Glacier~monster: +EBXL.Glacier~creature: +EBXL.Glacier~ambient: +EBXL.Glacier~waterCreature: 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Taiga~creature: +EBXL.Mountain Taiga~ambient: +EBXL.Mountain Taiga~waterCreature: +EBXL.Mountain Taiga~waterMonster: +# +EBXL.Mountainous Desert~monster: +EBXL.Mountainous Desert~creature: +EBXL.Mountainous Desert~ambient: +EBXL.Mountainous Desert~waterCreature: +EBXL.Mountainous Desert~waterMonster: +# +EBXL.Pine Forest~monster: +EBXL.Pine Forest~creature: +EBXL.Pine Forest~ambient: +EBXL.Pine Forest~waterCreature: +EBXL.Pine Forest~waterMonster: +# +EBXL.Rainforest~monster: +EBXL.Rainforest~creature: +EBXL.Rainforest~ambient: +EBXL.Rainforest~waterCreature: +EBXL.Rainforest~waterMonster: +# +EBXL.Red Rock Mountains~monster: +EBXL.Red Rock Mountains~creature: +EBXL.Red Rock Mountains~ambient: +EBXL.Red Rock Mountains~waterCreature: +EBXL.Red Rock Mountains~waterMonster: +# +EBXL.Redwood Forest~monster: +EBXL.Redwood Forest~creature: +EBXL.Redwood Forest~ambient: +EBXL.Redwood Forest~waterCreature: +EBXL.Redwood Forest~waterMonster: +# +EBXL.Savanna~monster: +EBXL.Savanna~creature: 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+biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForestSnow.Snowy Coniferous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~monster: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~creature: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCrag.Crag~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeadForest.Dead Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeadSwamp.Dead Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~monster: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~creature: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFen.Fen~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~monster: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~creature: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~monster: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~creature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~monster: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~creature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~monster: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~creature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~monster: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~creature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~monster: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~creature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~monster: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~creature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~monster: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~creature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~monster: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~creature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~monster: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~creature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~monster: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~creature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~monster: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~creature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~monster: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~creature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~ambient: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~monster: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~creature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~monster: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~creature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~monster: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~creature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~monster: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~creature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~monster: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~creature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~ambient: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~monster: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~creature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterMonster: +# +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~monster: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~creature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~ambient: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterCreature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~monster: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~creature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~monster: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~creature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterMonster: +# diff --git a/both/config/default_msc/witchery.cfg b/both/config/default_msc/witchery.cfg new file mode 100644 index 0000000..5ed806c --- /dev/null +++ b/both/config/default_msc/witchery.cfg @@ -0,0 +1,1125 @@ +# Mob Spawn Controls Configuration for "witchery" +# +?ReadOnly=false +# +?ItemWeight=8 +?MinCount=4 +?MaxCount=4 +# +# Creature Type Configuration +~monster:babayaga,banshee,death,ent,goblingulg,goblinmog,hellhound,hornedHuntsman,illusionCreeper,illusionSpider,illusionZombie,imp,leonard,lilith,lordoftorment,louse,mandrake,nightmare,poltergeist,reflection,spectre,treefyd,wolfman +~creature:cat,covenwitch,deathhorse,demon,familiar,follower,goblin,lostsoul,mindrake,owl,spirit,toad,vampire,villageguard,werevillager,wingedmonkey,witchhunter +~ambient:attackbat +~waterCreature: +~waterMonster: +~UNKNOWN:corpse,darkmark,eye,mirrorface +# +# Biome Groupings +# +# Spawn Settings +# +Master~monster: +Master~creature: +Master~ambient: +Master~waterCreature: +Master~waterMonster: +# +# +EBXL.Alpine~monster: +EBXL.Alpine~creature: +EBXL.Alpine~ambient: +EBXL.Alpine~waterCreature: +EBXL.Alpine~waterMonster: +# +EBXL.Autumn Woods~monster: +EBXL.Autumn Woods~creature: +EBXL.Autumn Woods~ambient: +EBXL.Autumn Woods~waterCreature: +EBXL.Autumn Woods~waterMonster: +# +EBXL.Birch Forest~monster: +EBXL.Birch Forest~creature: +EBXL.Birch Forest~ambient: +EBXL.Birch Forest~waterCreature: +EBXL.Birch Forest~waterMonster: +# +EBXL.Extreme Jungle~monster: +EBXL.Extreme Jungle~creature: +EBXL.Extreme Jungle~ambient: +EBXL.Extreme Jungle~waterCreature: +EBXL.Extreme Jungle~waterMonster: +# +EBXL.Forested Hills~monster: +EBXL.Forested Hills~creature: +EBXL.Forested Hills~ambient: +EBXL.Forested Hills~waterCreature: +EBXL.Forested Hills~waterMonster: +# +EBXL.Forested Island~monster: +EBXL.Forested Island~creature: +EBXL.Forested Island~ambient: +EBXL.Forested Island~waterCreature: +EBXL.Forested Island~waterMonster: +# +EBXL.Glacier~monster: +EBXL.Glacier~creature: +EBXL.Glacier~ambient: +EBXL.Glacier~waterCreature: +EBXL.Glacier~waterMonster: +# +EBXL.Green Hills~monster: +EBXL.Green Hills~creature: +EBXL.Green Hills~ambient: +EBXL.Green Hills~waterCreature: +EBXL.Green Hills~waterMonster: +# +EBXL.Green Swamplands~monster: +EBXL.Green Swamplands~creature: +EBXL.Green Swamplands~ambient: +EBXL.Green Swamplands~waterCreature: +EBXL.Green Swamplands~waterMonster: +# +EBXL.Ice Wasteland~monster: +EBXL.Ice Wasteland~creature: +EBXL.Ice Wasteland~ambient: +EBXL.Ice Wasteland~waterCreature: +EBXL.Ice Wasteland~waterMonster: +# +EBXL.Lush Redwoods~monster: +EBXL.Lush Redwoods~creature: +EBXL.Lush Redwoods~ambient: +EBXL.Lush Redwoods~waterCreature: +EBXL.Lush Redwoods~waterMonster: +# +EBXL.Meadow~monster: +EBXL.Meadow~creature: +EBXL.Meadow~ambient: +EBXL.Meadow~waterCreature: +EBXL.Meadow~waterMonster: +# +EBXL.Mini Jungle~monster: +EBXL.Mini Jungle~creature: +EBXL.Mini Jungle~ambient: +EBXL.Mini Jungle~waterCreature: +EBXL.Mini Jungle~waterMonster: +# +EBXL.Mountain Taiga~monster: +EBXL.Mountain Taiga~creature: +EBXL.Mountain Taiga~ambient: +EBXL.Mountain Taiga~waterCreature: +EBXL.Mountain Taiga~waterMonster: +# +EBXL.Mountainous Desert~monster: +EBXL.Mountainous Desert~creature: +EBXL.Mountainous Desert~ambient: +EBXL.Mountainous Desert~waterCreature: +EBXL.Mountainous Desert~waterMonster: +# +EBXL.Pine Forest~monster: +EBXL.Pine Forest~creature: +EBXL.Pine Forest~ambient: +EBXL.Pine Forest~waterCreature: +EBXL.Pine Forest~waterMonster: +# +EBXL.Rainforest~monster: +EBXL.Rainforest~creature: +EBXL.Rainforest~ambient: +EBXL.Rainforest~waterCreature: +EBXL.Rainforest~waterMonster: +# +EBXL.Red Rock Mountains~monster: +EBXL.Red Rock Mountains~creature: +EBXL.Red Rock Mountains~ambient: +EBXL.Red Rock Mountains~waterCreature: +EBXL.Red Rock Mountains~waterMonster: +# +EBXL.Redwood Forest~monster: +EBXL.Redwood Forest~creature: +EBXL.Redwood Forest~ambient: +EBXL.Redwood Forest~waterCreature: +EBXL.Redwood Forest~waterMonster: +# +EBXL.Savanna~monster: +EBXL.Savanna~creature: +EBXL.Savanna~ambient: +EBXL.Savanna~waterCreature: +EBXL.Savanna~waterMonster: +# +EBXL.Shrubland~monster: +EBXL.Shrubland~creature: +EBXL.Shrubland~ambient: +EBXL.Shrubland~waterCreature: +EBXL.Shrubland~waterMonster: +# +EBXL.Snow Forest~monster: +EBXL.Snow Forest~creature: +EBXL.Snow Forest~ambient: +EBXL.Snow Forest~waterCreature: +EBXL.Snow Forest~waterMonster: +# +EBXL.Snowy Rainforest~monster: +EBXL.Snowy Rainforest~creature: +EBXL.Snowy Rainforest~ambient: +EBXL.Snowy Rainforest~waterCreature: +EBXL.Snowy Rainforest~waterMonster: +# +EBXL.Temperate Rainforest~monster: +EBXL.Temperate Rainforest~creature: +EBXL.Temperate Rainforest~ambient: +EBXL.Temperate Rainforest~waterCreature: +EBXL.Temperate Rainforest~waterMonster: +# +EBXL.Tundra~monster: +EBXL.Tundra~creature: +EBXL.Tundra~ambient: +EBXL.Tundra~waterCreature: +EBXL.Tundra~waterMonster: +# +EBXL.Wasteland~monster: +EBXL.Wasteland~creature: +EBXL.Wasteland~ambient: +EBXL.Wasteland~waterCreature: +EBXL.Wasteland~waterMonster: +# +EBXL.Woodlands~monster: +EBXL.Woodlands~creature: +EBXL.Woodlands~ambient: +EBXL.Woodlands~waterCreature: +EBXL.Woodlands~waterMonster: +# +Vanilla.Beach~monster: +Vanilla.Beach~creature: +Vanilla.Beach~ambient: +Vanilla.Beach~waterCreature: +Vanilla.Beach~waterMonster: +# +Vanilla.Birch Forest~monster: +Vanilla.Birch Forest~creature: +Vanilla.Birch Forest~ambient: +Vanilla.Birch Forest~waterCreature: +Vanilla.Birch Forest~waterMonster: +# +Vanilla.Birch Forest Hills~monster: +Vanilla.Birch Forest Hills~creature: +Vanilla.Birch Forest Hills~ambient: +Vanilla.Birch Forest Hills~waterCreature: +Vanilla.Birch Forest Hills~waterMonster: +# +Vanilla.Birch Forest Hills M~monster: +Vanilla.Birch Forest Hills M~creature: +Vanilla.Birch Forest Hills M~ambient: +Vanilla.Birch Forest Hills M~waterCreature: +Vanilla.Birch Forest Hills M~waterMonster: +# +Vanilla.Birch Forest M~monster: +Vanilla.Birch Forest M~creature: +Vanilla.Birch Forest M~ambient: +Vanilla.Birch Forest M~waterCreature: +Vanilla.Birch Forest M~waterMonster: +# +Vanilla.Cold Beach~monster: +Vanilla.Cold Beach~creature: +Vanilla.Cold Beach~ambient: +Vanilla.Cold Beach~waterCreature: +Vanilla.Cold Beach~waterMonster: +# +Vanilla.Cold Taiga~monster: +Vanilla.Cold Taiga~creature: +Vanilla.Cold Taiga~ambient: +Vanilla.Cold Taiga~waterCreature: +Vanilla.Cold Taiga~waterMonster: +# +Vanilla.Cold Taiga Hills~monster: +Vanilla.Cold Taiga Hills~creature: +Vanilla.Cold Taiga Hills~ambient: +Vanilla.Cold Taiga Hills~waterCreature: +Vanilla.Cold Taiga Hills~waterMonster: +# +Vanilla.Cold Taiga M~monster: +Vanilla.Cold Taiga M~creature: +Vanilla.Cold Taiga M~ambient: +Vanilla.Cold Taiga M~waterCreature: +Vanilla.Cold Taiga M~waterMonster: +# +Vanilla.Deep Ocean~monster: +Vanilla.Deep Ocean~creature: +Vanilla.Deep Ocean~ambient: +Vanilla.Deep Ocean~waterCreature: +Vanilla.Deep Ocean~waterMonster: +# +Vanilla.Desert~monster: +Vanilla.Desert~creature: +Vanilla.Desert~ambient: +Vanilla.Desert~waterCreature: +Vanilla.Desert~waterMonster: +# +Vanilla.Desert M~monster: +Vanilla.Desert M~creature: +Vanilla.Desert M~ambient: +Vanilla.Desert M~waterCreature: +Vanilla.Desert M~waterMonster: +# +Vanilla.DesertHills~monster: +Vanilla.DesertHills~creature: +Vanilla.DesertHills~ambient: +Vanilla.DesertHills~waterCreature: +Vanilla.DesertHills~waterMonster: +# +Vanilla.Extreme Hills~monster: +Vanilla.Extreme Hills~creature: +Vanilla.Extreme Hills~ambient: +Vanilla.Extreme Hills~waterCreature: +Vanilla.Extreme Hills~waterMonster: +# +Vanilla.Extreme Hills Edge~monster: +Vanilla.Extreme Hills Edge~creature: +Vanilla.Extreme Hills Edge~ambient: +Vanilla.Extreme Hills Edge~waterCreature: +Vanilla.Extreme Hills Edge~waterMonster: +# +Vanilla.Extreme Hills M~monster: +Vanilla.Extreme Hills M~creature: +Vanilla.Extreme Hills M~ambient: +Vanilla.Extreme Hills M~waterCreature: +Vanilla.Extreme Hills M~waterMonster: +# +Vanilla.Extreme Hills+~monster: +Vanilla.Extreme Hills+~creature: +Vanilla.Extreme Hills+~ambient: +Vanilla.Extreme Hills+~waterCreature: +Vanilla.Extreme Hills+~waterMonster: +# +Vanilla.Extreme Hills+ M~monster: +Vanilla.Extreme Hills+ M~creature: +Vanilla.Extreme Hills+ M~ambient: +Vanilla.Extreme Hills+ M~waterCreature: +Vanilla.Extreme Hills+ M~waterMonster: +# +Vanilla.Flower Forest~monster: +Vanilla.Flower Forest~creature: +Vanilla.Flower Forest~ambient: +Vanilla.Flower Forest~waterCreature: +Vanilla.Flower Forest~waterMonster: +# +Vanilla.Forest~monster: +Vanilla.Forest~creature: +Vanilla.Forest~ambient: +Vanilla.Forest~waterCreature: +Vanilla.Forest~waterMonster: +# +Vanilla.ForestHills~monster: +Vanilla.ForestHills~creature: +Vanilla.ForestHills~ambient: +Vanilla.ForestHills~waterCreature: +Vanilla.ForestHills~waterMonster: +# +Vanilla.FrozenOcean~monster: +Vanilla.FrozenOcean~creature: +Vanilla.FrozenOcean~ambient: +Vanilla.FrozenOcean~waterCreature: +Vanilla.FrozenOcean~waterMonster: +# +Vanilla.FrozenRiver~monster: +Vanilla.FrozenRiver~creature: +Vanilla.FrozenRiver~ambient: +Vanilla.FrozenRiver~waterCreature: +Vanilla.FrozenRiver~waterMonster: +# +Vanilla.Hell~monster: +Vanilla.Hell~creature: +Vanilla.Hell~ambient: +Vanilla.Hell~waterCreature: +Vanilla.Hell~waterMonster: +# +Vanilla.Ice Mountains~monster: +Vanilla.Ice Mountains~creature: +Vanilla.Ice Mountains~ambient: +Vanilla.Ice Mountains~waterCreature: +Vanilla.Ice Mountains~waterMonster: +# +Vanilla.Ice Plains~monster: +Vanilla.Ice Plains~creature: +Vanilla.Ice Plains~ambient: +Vanilla.Ice Plains~waterCreature: +Vanilla.Ice Plains~waterMonster: +# +Vanilla.Ice Plains Spikes~monster: +Vanilla.Ice Plains Spikes~creature: +Vanilla.Ice Plains Spikes~ambient: +Vanilla.Ice Plains Spikes~waterCreature: +Vanilla.Ice Plains Spikes~waterMonster: +# +Vanilla.Jungle~monster: +Vanilla.Jungle~creature: +Vanilla.Jungle~ambient: +Vanilla.Jungle~waterCreature: +Vanilla.Jungle~waterMonster: +# +Vanilla.Jungle M~monster: +Vanilla.Jungle M~creature: +Vanilla.Jungle M~ambient: +Vanilla.Jungle M~waterCreature: +Vanilla.Jungle M~waterMonster: +# +Vanilla.JungleEdge~monster: +Vanilla.JungleEdge~creature: +Vanilla.JungleEdge~ambient: +Vanilla.JungleEdge~waterCreature: +Vanilla.JungleEdge~waterMonster: +# +Vanilla.JungleEdge M~monster: +Vanilla.JungleEdge M~creature: +Vanilla.JungleEdge M~ambient: +Vanilla.JungleEdge M~waterCreature: +Vanilla.JungleEdge M~waterMonster: +# +Vanilla.JungleHills~monster: +Vanilla.JungleHills~creature: +Vanilla.JungleHills~ambient: +Vanilla.JungleHills~waterCreature: +Vanilla.JungleHills~waterMonster: +# +Vanilla.Mega Spruce Taiga~monster: +Vanilla.Mega Spruce Taiga~creature: +Vanilla.Mega Spruce Taiga~ambient: +Vanilla.Mega Spruce Taiga~waterCreature: +Vanilla.Mega Spruce Taiga~waterMonster: +# +Vanilla.Mega Taiga~monster: +Vanilla.Mega Taiga~creature: +Vanilla.Mega Taiga~ambient: +Vanilla.Mega Taiga~waterCreature: +Vanilla.Mega Taiga~waterMonster: +# +Vanilla.Mega Taiga Hills~monster: +Vanilla.Mega Taiga Hills~creature: +Vanilla.Mega Taiga Hills~ambient: +Vanilla.Mega Taiga Hills~waterCreature: +Vanilla.Mega Taiga Hills~waterMonster: +# +Vanilla.Mesa~monster: +Vanilla.Mesa~creature: +Vanilla.Mesa~ambient: +Vanilla.Mesa~waterCreature: +Vanilla.Mesa~waterMonster: +# +Vanilla.Mesa (Bryce)~monster: +Vanilla.Mesa (Bryce)~creature: +Vanilla.Mesa (Bryce)~ambient: +Vanilla.Mesa (Bryce)~waterCreature: +Vanilla.Mesa (Bryce)~waterMonster: +# +Vanilla.Mesa Plateau~monster: +Vanilla.Mesa Plateau~creature: +Vanilla.Mesa Plateau~ambient: +Vanilla.Mesa Plateau~waterCreature: +Vanilla.Mesa Plateau~waterMonster: +# +Vanilla.Mesa Plateau F~monster: +Vanilla.Mesa Plateau F~creature: +Vanilla.Mesa Plateau F~ambient: +Vanilla.Mesa Plateau F~waterCreature: +Vanilla.Mesa Plateau F~waterMonster: +# +Vanilla.Mesa Plateau F M~monster: +Vanilla.Mesa Plateau F M~creature: +Vanilla.Mesa Plateau F M~ambient: +Vanilla.Mesa Plateau F M~waterCreature: +Vanilla.Mesa Plateau F M~waterMonster: +# +Vanilla.Mesa Plateau M~monster: +Vanilla.Mesa Plateau M~creature: +Vanilla.Mesa Plateau M~ambient: +Vanilla.Mesa Plateau M~waterCreature: +Vanilla.Mesa Plateau M~waterMonster: +# +Vanilla.MushroomIsland~monster: +Vanilla.MushroomIsland~creature: +Vanilla.MushroomIsland~ambient: +Vanilla.MushroomIsland~waterCreature: +Vanilla.MushroomIsland~waterMonster: +# +Vanilla.MushroomIslandShore~monster: +Vanilla.MushroomIslandShore~creature: +Vanilla.MushroomIslandShore~ambient: +Vanilla.MushroomIslandShore~waterCreature: +Vanilla.MushroomIslandShore~waterMonster: +# +Vanilla.Ocean~monster: +Vanilla.Ocean~creature: +Vanilla.Ocean~ambient: +Vanilla.Ocean~waterCreature: +Vanilla.Ocean~waterMonster: +# +Vanilla.Plains~monster: 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Plateau~ambient: +Vanilla.Savanna Plateau~waterCreature: +Vanilla.Savanna Plateau~waterMonster: +# +Vanilla.Savanna Plateau M~monster: +Vanilla.Savanna Plateau M~creature: +Vanilla.Savanna Plateau M~ambient: +Vanilla.Savanna Plateau M~waterCreature: +Vanilla.Savanna Plateau M~waterMonster: +# +Vanilla.Sky~monster: +Vanilla.Sky~creature: +Vanilla.Sky~ambient: +Vanilla.Sky~waterCreature: +Vanilla.Sky~waterMonster: +# +Vanilla.Stone Beach~monster: +Vanilla.Stone Beach~creature: +Vanilla.Stone Beach~ambient: +Vanilla.Stone Beach~waterCreature: +Vanilla.Stone Beach~waterMonster: +# +Vanilla.Sunflower Plains~monster: +Vanilla.Sunflower Plains~creature: +Vanilla.Sunflower Plains~ambient: +Vanilla.Sunflower Plains~waterCreature: +Vanilla.Sunflower Plains~waterMonster: +# +Vanilla.Swampland~monster: +Vanilla.Swampland~creature: +Vanilla.Swampland~ambient: +Vanilla.Swampland~waterCreature: +Vanilla.Swampland~waterMonster: +# +Vanilla.Swampland M~monster: +Vanilla.Swampland M~creature: 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+biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~ambient: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~waterCreature: +biomesoplenty.common.biome.end.BiomeGenSpectralGarden.Spectral Garden~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~monster: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~creature: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~ambient: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenBoneyard.Boneyard~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~monster: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~creature: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~ambient: +biomesoplenty.common.biome.nether.BiomeGenCorruptedSands.Corrupted Sands~waterCreature: 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+biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~monster: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~creature: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~ambient: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenUndergarden.Undergarden~waterMonster: +# +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~monster: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~creature: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~ambient: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~waterCreature: +biomesoplenty.common.biome.nether.BiomeGenVisceralHeap.Visceral Heap~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~monster: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~creature: +biomesoplenty.common.biome.overworld.BiomeGenAlps.Alps~ambient: 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+biomesoplenty.common.biome.overworld.BiomeGenBorealForest.Boreal Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~monster: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~creature: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenBrushland.Brushland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~monster: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~creature: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCanyon.Canyon~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~monster: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~creature: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~ambient: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenChaparral.Chaparral~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenCherryBlossomGrove.Cherry Blossom Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenConiferousForest.Coniferous Forest~ambient: 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+biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDeciduousForest.Deciduous Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenDenseForest.Dense Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenEucalyptusForest.Eucalyptus Forest~creature: 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+biomesoplenty.common.biome.overworld.BiomeGenFlowerField.Flower Field~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFrostForest.Frost Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenFungiForest.Fungi Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~monster: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~creature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGarden.Garden~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrassland.Grassland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenGrove.Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHeathland.Heathland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~monster: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~creature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenHighland.Highland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~monster: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~creature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenJadeCliffs.Jade Cliffs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~monster: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~creature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLandOfLakes.Land of Lakes~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~monster: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~creature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLavenderFields.Lavender Fields~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushDesert.Lush Desert~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~monster: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~creature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~ambient: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenLushSwamp.Lush Swamp~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMapleWoods.Maple Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~monster: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~creature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMarsh.Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~monster: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~creature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMeadow.Meadow~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~monster: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~creature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMoor.Moor~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~monster: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~creature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMountain.Mountain~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~monster: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~creature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~ambient: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenMysticGrove.Mystic Grove~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~monster: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~creature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOminousWoods.Ominous Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~monster: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~creature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOrchard.Orchard~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~monster: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~creature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOriginValley.Origin Valley~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~monster: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~creature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~ambient: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenOutback.Outback~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~monster: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~creature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~ambient: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenPrairie.Prairie~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRainforest.Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenRedwoodForest.Redwood Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~monster: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~creature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSacredSprings.Sacred Springs~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~monster: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~creature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSeasonalForest.Seasonal Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~monster: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~creature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShield.Shield~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenShrubland.Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~monster: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~creature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSludgepit.Sludgepit~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~monster: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~creature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~ambient: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenSteppe.Steppe~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTemperateRainforest.Temperate Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~monster: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~creature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~ambient: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenThicket.Thicket~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~monster: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~creature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTropicalRainforest.Tropical Rainforest~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~monster: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~creature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~ambient: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenTundra.Tundra~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWasteland.Wasteland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWetland.Wetland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~monster: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~creature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenWoodland.Woodland~waterMonster: +# +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~monster: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~creature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~ambient: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterCreature: +biomesoplenty.common.biome.overworld.BiomeGenXericShrubland.Xeric Shrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenCoralReef.Coral Reef~waterMonster: +# +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~monster: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~creature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~ambient: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterCreature: +biomesoplenty.common.biome.overworld.ocean.BiomeGenKelpForest.Kelp Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenAlpsForest.Alps Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenCanyonRavine.Canyon Ravine~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenGlacier.Glacier~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenLandOfLakesMarsh.Land of Lakes Marsh~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMangrove.Mangrove~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenMeadowForest.Meadow Forest~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenOasis.Oasis~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenQuagmire.Quagmire~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenScrubland.Scrubland~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSeasonalForestClearing.Seasonal Forest Clearing~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSilkglades.Silkglades~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenSpruceWoods.Spruce Woods~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenTropics.Tropics~waterMonster: +# +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~monster: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~creature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~ambient: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterCreature: +biomesoplenty.common.biome.overworld.sub.BiomeGenVolcano.Volcano~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenDryRiver.Dry River~waterMonster: +# +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~monster: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~creature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~ambient: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterCreature: +biomesoplenty.common.biome.overworld.tech.BiomeGenLushRiver.Lush River~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilDesert.Desert Oil Field~waterMonster: +# +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~monster: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~creature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~ambient: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterCreature: +buildcraft.energy.worldgen.BiomeGenOilOcean.Ocean Oil Field~waterMonster: +# +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~monster: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~creature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~ambient: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterCreature: +drzhark.mocreatures.dimension.BiomeGenWyvernLair.WyvernBiome~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeBasaltDeltas.Basalt Deltas~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeCrimsonForest.Crimson Forest~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeSoulSandValley.Soul Sand Valley~waterMonster: +# +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~monster: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~creature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~ambient: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterCreature: +ganymedes01.etfuturum.world.nether.biome.BiomeWarpedForest.Warped Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEerie.Eerie~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~monster: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~creature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenEldritch.Eldritch~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~monster: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~creature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenMagicalForest.Magical Forest~waterMonster: +# +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~monster: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~creature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~ambient: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterCreature: +thaumcraft.common.lib.world.biomes.BiomeGenTaint.Tainted Land~waterMonster: +# diff --git a/both/config/dendrology.cfg b/both/config/dendrology.cfg new file mode 100644 index 0000000..5ef09e4 --- /dev/null +++ b/both/config/dendrology.cfg @@ -0,0 +1,68 @@ +# Configuration file + +~CONFIG_VERSION: 2 + +general { + # How often saplings drop from ancient ree leaves. 0 disables. Higher values are less rare. '20' is the same rarity as vanilla saplings. [range: 0 ~ 2147483647, default: 200] + I:saplingDropRarity=200 + + chests { + # How often ancient parcels are found in blacksmith's chests. 0 disables. Higher values are less rare. [range: 0 ~ 2147483647, default: 0] + I:blacksmithRarity=0 + + # How often ancient parcels are found in bonus chests. 0 disables. Higher values are less rare. [range: 0 ~ 2147483647, default: 0] + I:bonusChestRarity=0 + + # How often ancient parcels are found in desert temple chests. 0 disables. Higher values are less rare. [range: 0 ~ 2147483647, default: 1] + I:desertTempleRarity=1 + + # How often ancient parcels are found in dungeon chests. 0 disables. Higher values are less rare. [range: 0 ~ 2147483647, default: 1] + I:dungeonRarity=1 + + # How often ancient parcels are found in jungle temple dispensers. 0 disables. Higher values are less rare. [range: 0 ~ 2147483647, default: 0] + I:jungleTempleDispenserRarity=0 + + # How often ancient parcels are found in jungle temple chests. 0 disables. Higher values are less rare. [range: 0 ~ 2147483647, default: 1] + I:jungleTempleRarity=1 + + # How often ancient parcels are found in mineshaft corridor chests. 0 disables. Higher values are less rare. [range: 0 ~ 2147483647, default: 1] + I:mineshaftCorridorRarity=1 + + # How often ancient parcels are found in stronghold corridor chests. 0 disables. Higher values are less rare. [range: 0 ~ 2147483647, default: 1] + I:strongholdCorridorRarity=1 + + # How often ancient parcels are found in stronghold crossing chests. 0 disables. Higher values are less rare. [range: 0 ~ 2147483647, default: 1] + I:strongholdCrossingRarity=1 + + # How often ancient parcels are found in stronghold library chests. 0 disables. Higher values are less rare. [range: 0 ~ 2147483647, default: 1] + I:strongholdLibraryRarity=1 + } + + worldgen { + # How often ancient trees are found growing in the overworld. 0 disables. Higher values are less rare. [range: 0 ~ 10000, default: 1] + I:overworldTreeGenRarity=1 + } + + integration { + # Should this mod allow its wood to be used to make decorative blocks in Chisel? [default: true] + B:integrateChisel=true + + # Should this mod allow its trees to be recognized by Forestry farms and backpacks? [default: true] + B:integrateForestry=true + + # Should this mod allow its trees to grow as miniatures in GardenStuff's pots? [default: true] + B:integrateGardenStuff=true + + # Should this mod allow its trees to grow in Minefactory Reloaded farms? [default: true] + B:integrateMFR=true + + # Should this mod allow you to analyze its blocks in Minechem? [default: true] + B:integrateMinechem=true + + # Should this mod allow Storage Drawers to use its wood? [default: true] + B:integrateStorageDrawers=true + } + +} + + diff --git a/both/config/endercore/cropConfig.json b/both/config/endercore/cropConfig.json new file mode 100644 index 0000000..08eacea --- /dev/null +++ b/both/config/endercore/cropConfig.json @@ -0,0 +1,21 @@ +{"data": + [ + { + "seed":"minecraft:wheat_seeds", + "block":"minecraft:wheat" + }, + { + "seed":"minecraft:carrot", + "block":"minecraft:carrots" + }, + { + "seed":"minecraft:potato", + "block":"minecraft:potatoes" + }, + { + "seed":"minecraft:nether_wart", + "block":"minecraft:nether_wart", + "meta":3 + } + ] +} \ No newline at end of file diff --git a/both/config/endercore/endercore.cfg b/both/config/endercore/endercore.cfg new file mode 100644 index 0000000..febeff0 --- /dev/null +++ b/both/config/endercore/endercore.cfg @@ -0,0 +1,108 @@ +# Configuration file + +enchants { + # Allow the Auto Smelt enchant to be registered. + # [default: true] + B:allowAutoSmelt=true + + # Allow the Auto Smelt enchant to work with Fortune. + # [default: true] + B:allowAutoSmeltWithFortune=true + + # Allow the XP Boost enchant to be registered. + # [default: true] + B:allowXPBoost=true + + # Enchant ID for the Auto Smelt enchant. + # [range: 0 ~ 255, default: 46] + I:enchantIDAutoSmelt=46 + + # Enchant ID for the XP boost enchant. + # [range: 0 ~ 255, default: 45] + I:enchantIDXPBoost=45 +} + + +general { + # Disabling this option will prevent any crops added to the config json from being right clickable. + # [default: true] + B:allowCropRC=true + + # Prevent tick speedup (i.e. torcherino) on any TE that uses the base TE class from EnderCore + # [default: false] + B:allowExternalTickSpeedup=false + + # The max amount of XP levels an anvil recipe can use. + # [default: 40] + I:anvilMaxLevel=40 + + # The way the game should have been made (Yes this is the fireworks thing). + # [default: true] + B:betterAchievements=true + + # Controls the default sorting on the mod list GUI. + # 0 - Default sort (load order) + # 1 - A to Z sort + # 2 - Z to A sort + # [range: 0 ~ 2, default: 1] + I:defaultModSort=1 + + # Removes all void fog. + # 0 = off + # 1 = DEFAULT worldtype only + # 2 = all world types + # [range: 0 ~ 2, default: 1] + I:disableVoidFog=1 + + # Show durability on item tooltips. + # 0 - Off + # 1 - Always on + # 2 - Only with shift + # 3 - Only in debug mode + # [range: 0 ~ 3, default: 1] + I:showDurabilityTooltips=1 + + # Show oredictionary names of every item in its tooltip. + # 0 - Off + # 1 - Always on + # 2 - Only with shift + # 3 - Only in debug mode + # [range: 0 ~ 3, default: 2] + I:showOredictTooltips=2 + + # Show item registry names in tooltips. + # 0 - Off + # 1 - Always on + # 2 - Only with shift + # 3 - Only in debug mode + # [range: 0 ~ 3, default: 3] + I:showRegistryNameTooltips=3 + + # 0 - Do nothing + # 1 - Remove stacktraces, leave 1-line missing texture errors + # 2 - Remove all missing texture errors completely. + # [range: 0 ~ 2, default: 1] + I:textureErrorRemover=1 +} + + +tweaks { + B:bookToPaperRecipe=true + + # Makes boats stack to 16 + # [default: true] + B:changeBoatStackSize=true + + # Makes the bed stepSound wool instead of stone + # [default: true] + B:fixBedSound=true + + # Allows packed ice to be mined with a pickaxe + # [default: true] + B:fixPackedIceTool=true + B:infinibow=true + B:shapelessPaperRecipe=true + B:slabToBlockRecipes=true +} + + diff --git a/both/config/enderio/AlloySmelterRecipes_Core.xml b/both/config/enderio/AlloySmelterRecipes_Core.xml new file mode 100644 index 0000000..9cee0c6 --- /dev/null +++ b/both/config/enderio/AlloySmelterRecipes_Core.xml @@ -0,0 +1,487 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/both/config/enderio/AlloySmelterRecipes_User.xml b/both/config/enderio/AlloySmelterRecipes_User.xml new file mode 100644 index 0000000..1bc5a68 --- /dev/null +++ b/both/config/enderio/AlloySmelterRecipes_User.xml @@ -0,0 +1,31 @@ + + + + + diff --git a/both/config/enderio/EnchanterRecipes_Core.xml b/both/config/enderio/EnchanterRecipes_Core.xml new file mode 100644 index 0000000..3f55fa7 --- /dev/null +++ b/both/config/enderio/EnchanterRecipes_Core.xml @@ -0,0 +1,118 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/both/config/enderio/EnchanterRecipes_User.xml b/both/config/enderio/EnchanterRecipes_User.xml new file mode 100644 index 0000000..c3dde89 --- /dev/null +++ b/both/config/enderio/EnchanterRecipes_User.xml @@ -0,0 +1,27 @@ + + + + + diff --git a/both/config/enderio/EnderIO.cfg b/both/config/enderio/EnderIO.cfg new file mode 100644 index 0000000..0bea480 --- /dev/null +++ b/both/config/enderio/EnderIO.cfg @@ -0,0 +1,1292 @@ +# Configuration file + +"advanced settings" { + # Enable per tick sampling on individual power inputs and outputs. This allows slightly more detailed messages from the RF Reader but has a negative impact on server performance. + B:perInterfacePowerTrackingEnabled=true +} + + +"aesthetic settings" { + # If set to true: fluid will not be shown in combustion generator tanks. Improves FPS. + B:combustionGeneratorUseOpaqueModel=true + + # Valid values are between 0-1, smallest conduits at 0, largest at 1. + # In SMP, all clients must be using the same value as the server. + D:conduitScale=0.6 + + # Use TheKazador's alternative model for the Dimensional Transceiver + B:useAlternateTransceiverModel=false + + # If set to true: WIP Combustion Generator model will be used + B:useCombustionGenModel=false +} + + +"anchor settings" { + # Number of ticks cooldown between activations (1 sec = 20 ticks) + I:travelAnchorCooldown=0 + + # Maximum number of blocks that can be traveled from one travel anchor to another. + I:travelAnchorMaxDistance=64 + + # Travel Anchors send a chat warning when skipping inaccessible anchors + B:travelAnchorSkipWarning=true + + # Add sneak as an option to activate travel anchors + B:travelAnchorSneak=true +} + + +"autocrafter settings" { + # RF used per autocrafted recipe + I:crafterRfPerCraft=2500 +} + + +"dark steel" { + # Chance that the dark steel anvil will take damage after repairing something. + D:darkSteelAnvilDamageChance=0.024000000208616257 + + # Number of levels required for the Apiarist Armor upgrade. + I:darkSteelApiaristArmorCost=10 + + # The increase in efficiency when powered. + D:darkSteelAxeEffeciencyBoostWhenPowered=2.0 + + # Power use (RF) per damage/durability point avoided. + I:darkSteelAxePowerUsePerDamagePoint=750 + + # How much slower shift-harvesting logs is. + D:darkSteelAxeSpeedPenaltyMultiHarvest=4.0 + + # Jump height modifier applied when jumping with Dark Steel Boots equipped + D:darkSteelBootsJumpModifier=1.5 + + # Base amount of power used per jump (RF) dark steel boots. The second jump in a 'double jump' uses 2x this etc + I:darkSteelBootsJumpPowerCost=150 + + # If true, dark steel armor will drain power stored (RF) in power containers in the players inventory. + B:darkSteelDrainPowerFromInventory=false + + # Amount of power used (RF) per block height of fall distance damage negated. + I:darkSteelFallDistanceCost=75 + + # Number of levels required for the 'Glider' upgrade. + I:darkSteelGliderCost=10 + + # Horizontal movement speed modifier when gliding. + D:darkSteelGliderHorizontalSpeed=0.03 + + # Rate of altitude loss when gliding. + D:darkSteelGliderVerticalSpeed=-0.05 + + # Rate of altitude loss when sprinting and gliding. + D:darkSteelGliderVerticalSpeedSprinting=-0.15 + + # Number of levels required for the Goggles of Revealing upgrade. + I:darkSteelGogglesOfRevealingCost=10 + + # Number of levels required for the 'Jump 1' upgrade. + I:darkSteelJumpOneCost=10 + + # Number of levels required for the 'Jump 3' upgrade. + I:darkSteelJumpThreeCost=20 + + # Number of levels required for the 'Jump 2' upgrade. + I:darkSteelJumpTwoCost=15 + + # Speed boost, in blocks per tick, that the DS ladder gives over the vanilla ladder. + D:darkSteelLadderSpeedBoost=0.05999999865889549 + + # Number of levels required for the 'Night Vision' upgrade. + I:darkSteelNightVisionCost=10 + + # If set to a value > 0, the obsidian speed and power use will be used for all blocks with hardness >= to this value. + D:darkSteelPickApplyObsidianEffeciencyAtHardess=40.0 + + # Power use (RF) per damage/durability point avoided when shift-harvesting multiple logs + I:darkSteelPickAxeUsePerDamagePointMultiHarvest=1500 + + # The increase in efficiency when powered. + D:darkSteelPickEffeciencyBoostWhenPowered=2.0 + + # The efficiency when breaking obsidian with a powered Dark Pickaxe. + I:darkSteelPickEffeciencyObsidian=50 + + # When true the dark steel pick will be able to mine TiC Ardite and Cobalt [default: true] + B:darkSteelPickMinesTiCArdite=true + + # The amount of power (RF) used to break an obsidian block. + I:darkSteelPickPowerUseObsidian=10000 + + # Power use (RF) per damage/durability point avoided. + I:darkSteelPickPowerUsePerDamagePoint=750 + + # A list of the amount of durability damage absorbed when items are powered. In order of upgrade level. 1=100% so items take no durability damage when powered. + D:darkSteelPowerDamgeAbsorptionRatios < + 0.5 + 0.6 + 0.7 + 0.85 + 0.95 + > + + # Amount of power stored (RF) per crystal in the armor items recipe. + I:darkSteelPowerStorage=100000 + + # Base amount of power stored by dark steel items. + I:darkSteelPowerStorageBase=100000 + + # Amount of power stored by dark steel items with a level 4 upgrade. + I:darkSteelPowerStorageLevelFour=2500000 + + # Amount of power stored by dark steel items with a level 1 upgrade. + I:darkSteelPowerStorageLevelOne=150000 + + # Amount of power stored by dark steel items with a level 3 upgrade. + I:darkSteelPowerStorageLevelThree=1000000 + + # Amount of power stored by dark steel items with a level 2 upgrade. + I:darkSteelPowerStorageLevelTwo=250000 + + # The increase in effected area (radius) when powered and used on blocks. + I:darkSteelShearsBlockAreaBoostWhenPowered=2 + + # How much more durable as vanilla shears they are. + I:darkSteelShearsDurabilityFactor=5 + + # The increase in efficiency when powered. + D:darkSteelShearsEffeciencyBoostWhenPowered=2.0 + + # The increase in effected area (radius) when powered and used on sheep. + D:darkSteelShearsEntityAreaBoostWhenPowered=3.0 + + # Power use (RF) per damage/durability point avoided. + I:darkSteelShearsPowerUsePerDamagePoint=250 + + # If enabled allows the solar upgrade to charge non-darksteel armors that the player is wearing. + B:darkSteelSolarChargeOthers=true + + # Cost in XP levels of the Solar I upgrade. + I:darkSteelSolarOneCost=15 + + # RF per SECOND generated by the Solar I upgrade. Split between all equipped DS armors. + I:darkSteelSolarOneGen=10 + + # Cost in XP levels of the Solar II upgrade. + I:darkSteelSolarTwoCost=30 + + # RF per SECOND generated by the Solar II upgrade. Split between all equipped DS armors. + I:darkSteelSolarTwoGen=40 + + # Number of levels required for the 'Sound Locator' upgrade. + I:darkSteelSoundLocatorCost=10 + + # Number of ticks the 'Sound Locator' icons are displayed for. + I:darkSteelSoundLocatorLifespan=40 + + # Range of the 'Sound Locator' upgrade. + I:darkSteelSoundLocatorRange=40 + + # Number of levels required for the 'Speed 1' upgrade. + I:darkSteelSpeedOneCost=10 + + # Speed modifier applied when walking in the Dark Steel Boots with Speed I. + D:darkSteelSpeedOneSprintModifier=0.10000000149011612 + + # Speed modifier applied when walking in the Dark Steel Boots with Speed I. + D:darkSteelSpeedOneWalkModifier=0.10000000149011612 + + # Number of levels required for the 'Speed 3' upgrade. + I:darkSteelSpeedThreeCost=20 + + # Speed modifier applied when walking in the Dark Steel Boots with Speed I. + D:darkSteelSpeedThreeSprintMultiplier=0.5 + + # Speed modifier applied when walking in the Dark Steel Boots with Speed I. + D:darkSteelSpeedThreeWalkMultiplier=0.30000001192092896 + + # Number of levels required for the 'Speed 2' upgrade. + I:darkSteelSpeedTwoCost=15 + + # Speed modifier applied when walking in the Dark Steel Boots with Speed I. + D:darkSteelSpeedTwoSprintMultiplier=0.30000001192092896 + + # Speed modifier applied when walking in the Dark Steel Boots with Speed I. + D:darkSteelSpeedTwoWalkMultiplier=0.20000000298023224 + + # Number of levels required for the 'Spoon' upgrade. + I:darkSteelSpoonCost=10 + + # Amount of power stored (RF) per block walked when wearing the dark steel boots. + I:darkSteelSprintPowerCost=83 + + # Number of levels required for the 'Swim' upgrade. + I:darkSteelSwimCost=10 + + # The chance that an ender pearl will be dropped when using a dark steel sword (0 = no chance, 1 = 100% chance) + D:darkSteelSwordEnderPearlDropChance=1.0 + + # The chance for each looting level that an additional ender pearl will be dropped when using a dark steel sword (0 = no chance, 1 = 100% chance) + D:darkSteelSwordEnderPearlDropChancePerLooting=0.5 + + # The amount of power (RF) used per hit. + I:darkSteelSwordPowerUsePerHit=750 + + # The base chance that a skull will be dropped when using a powered dark steel sword (0 = no chance, 1 = 100% chance) + D:darkSteelSwordSkullChance=0.10000000149011612 + + # The chance per looting level that a skull will be dropped when using a powered dark steel sword (0 = no chance, 1 = 100% chance) + D:darkSteelSwordSkullLootingModifier=0.07500000298023224 + + # The base chance that a wither skull will be dropped when using a powered dark steel sword (0 = no chance, 1 = 100% chance) + D:darkSteelSwordWitherSkullChance=0.05000000074505806 + + # The chance per looting level that a wither skull will be dropped when using a powered dark steel sword (0 = no chance, 1 = 100% chance) + D:darkSteelSwordWitherSkullLootingModifie=0.05000000074505806 + + # Number of levels required for the 'Travel' upgrade. + I:darkSteelTravelCost=30 + + # Number of levels required for the 'Power 4' upgrade. + I:darkSteelUpgradePowerFourCost=25 + + # Number of levels required for the 'Power 1. + I:darkSteelUpgradePowerOneCost=10 + + # Number of levels required for the 'Power 3' upgrade. + I:darkSteelUpgradePowerThreeCost=20 + + # Number of levels required for the 'Power 2. + I:darkSteelUpgradePowerTwoCost=15 + + # Number of levels required for the 'Empowered. + I:darkSteelUpgradeVibrantCost=10 + + # Amount of power stored (RF) per block walked when wearing the dark steel boots. + I:darkSteelWalkPowerCost=83 + + # The ratio of skull drops when a mob is killed by a 'FakePlayer', such as Killer Joe. When set to 0 no skulls will drop, at 1 the rate of skull drops is not modified + D:fakePlayerSkullChance=0.5 + + # Should the dark steel placement, when in the first (0th) slot, place the item in the last slot. If false, will place what's in the second slot. + B:shouldSlotZeroWrap=true + + # The base chance that an Enderman Skull will be dropped when using TiC Cleaver + D:ticCleaverSkullDropChance=0.10000000149011612 + + # The base chance that a skull will be dropped when using a non dark steel sword (0 = no chance, 1 = 100% chance) + D:vanillaSwordSkullChance=0.05000000074505806 +} + + +"efficiency settings" { + # Number of liters per tick extracted by pressurized fluid conduits auto extracting + I:advancedFluidConduitExtractRate=100 + + # Number of liters per tick that can pass through a single connection to an pressurized fluid conduit. + I:advancedFluidConduitMaxIoRate=400 + + # Number of liters per tick extracted by crystalline ender fluid conduits auto extracting + I:crystallineEnderFluidConduitExtractRate=1000 + + # Number of liters per tick that can pass through a single connection to a crystalline ender fluid conduit. + I:crystallineEnderFluidConduitMaxIoRate=4000 + + # Number of liters per tick extracted by crystalline pink slime ender fluid conduits auto extracting + I:crystallinePinkSlimeEnderFluidConduitExtractRate=2000 + + # Number of liters per tick that can pass through a single connection to a crystalline pink slime ender fluid conduit. + I:crystallinePinkSlimeEnderFluidConduitMaxIoRate=8000 + + # Number of liters per tick extracted by ender fluid conduits auto extracting + I:enderFluidConduitExtractRate=200 + + # Number of liters per tick that can pass through a single connection to an ender fluid conduit. + I:enderFluidConduitMaxIoRate=800 + + # Range accessible (in blocks) when using the Ender IO. + I:enderIoRange=8 + + # Number of liters per tick extracted by a fluid conduits auto extracting + I:fluidConduitExtractRate=50 + + # Number of liters per tick that can pass through a single connection to a fluid conduit. + I:fluidConduitMaxIoRate=200 + + # Amount of gas per tick extracted by gas conduits auto extracting + I:gasConduitExtractRate=200 + + # Amount of gas per tick that can pass through a single connection to a gas conduit. + I:gasConduitMaxIoRate=800 + + # If true, 'line of sight' distance rather than conduit path distance is used to calculate priorities. + B:itemConduitUsePhyscialDistance=false + + # Number of liters per tick extracted by melodic ender fluid conduits auto extracting + I:melodicEnderFluidConduitExtractRate=10000 + + # Number of liters per tick that can pass through a single connection to a melodic ender fluid conduit. + I:melodicEnderFluidConduitMaxIoRate=40000 + + # Number of liters per tick extracted by stellar ender fluid conduits auto extracting + I:stellarEnderFluidConduitExtractRate=20000 + + # Number of liters per tick that can pass through a single connection to a stellar ender fluid conduit. + I:stellarEnderFluidConduitMaxIoRate=80000 + + # The cost in RF of transporting a bucket of fluid via a Dimensional Transceiver. + I:transceiverBucketTransmissionCostRF=-1 + + # When true: correct lighting is recalculated (client side) for conduit bundles when transitioning to from being hidden behind a facade. This produces better quality rendering but can result in frame stutters when switching to/from a wrench. + B:updateLightingWhenHidingFacades=false + + # The range of the vacuum chest + I:vacumChestRange=6 + + # The range of the wireless charger + I:wirelessChargerRange=24 +} + + +enchantments { + # If false the soul bound enchantment will not be available [default: true] + B:enchantmentSoulBoundEnabled=true + + # The id of the enchantment. If set to -1 the lowest unassigned id will be used. + I:enchantmentSoulBoundId=-1 + + # The chance of getting this enchantment in the enchantment table + I:enchantmentSoulBoundWeight=1 +} + + +"farm settings" { + # Disable the notification text above the farm block. + B:disableFarmNotifications=false + + # The amount of power used by a farm per action (eg plant, till, harvest) + I:farmActionEnergyUseRF=500 + + # The amount of power used by a farm per wood block 'chopped' + I:farmAxeActionEnergyUseRF=1000 + + # Should axes in a farm take damage when breaking leaves? + B:farmAxeDamageOnLeafBreak=false + + # The amount of power used by a farm per bone meal used + I:farmBonemealActionEnergyUseRF=160 + + # The amount of power used by a farm per bone meal try + I:farmBonemealTryEnergyUseRF=80 + + # The extra number of blocks a farm will extend from its center per upgrade + I:farmBonusSize=2 + + # The amount of power used by a farm per tick + I:farmContinuousEnergyUseRF=40 + + # The number of blocks a farm will extend from its center + I:farmDefaultSize=5 + + # This setting controls whether essence berry bushes from TiC can be harvested by the farm. + B:farmEssenceBerriesEnabled=true + + # If this is enabled the farm will harvest jungle wood even if it has cocoa beans in its inventory. + B:farmHarvestJungleWhenCocoa=false + + # Use this to specify items that can be hoes in the farming station. Use the registry name (eg. modid:name). + S:farmHoes < + minecraft:wooden_hoe + minecraft:stone_hoe + minecraft:iron_hoe + minecraft:diamond_hoe + minecraft:golden_hoe + MekanismTools:ObsidianHoe + MekanismTools:LapisLazuliHoe + MekanismTools:OsmiumHoe + MekanismTools:BronzeHoe + MekanismTools:GlowstoneHoe + MekanismTools:SteelHoe + Steamcraft:hoeBrass + Steamcraft:hoeGildedGold + Railcraft:tool.steel.hoe + TConstruct:mattock + appliedenergistics2:item.ToolCertusQuartzHoe + appliedenergistics2:item.ToolNetherQuartzHoe + ProjRed|Exploration:projectred.exploration.hoeruby + ProjRed|Exploration:projectred.exploration.hoesapphire + ProjRed|Exploration:projectred.exploration.hoeperidot + magicalcrops:magicalcrops_AccioHoe + magicalcrops:magicalcrops_CrucioHoe + magicalcrops:magicalcrops_ImperioHoe + magicalcrops:magicalcropsarmor_AccioHoe + magicalcrops:magicalcropsarmor_CrucioHoe + magicalcrops:magicalcropsarmor_ImperioHoe + BiomesOPlenty:hoeAmethyst + BiomesOPlenty:hoeMud + Eln:Eln.Copper Hoe + Thaumcraft:ItemHoeThaumium + Thaumcraft:ItemHoeElemental + Thaumcraft:ItemHoeVoid + ThermalFoundation:tool.hoeInvar + ThermalFoundation:tool.hoeCopper + ThermalFoundation:tool.hoeBronze + ThermalFoundation:tool.hoeSilver + ThermalFoundation:tool.hoeElectrum + ThermalFoundation:tool.hoeTin + ThermalFoundation:tool.hoeLead + ThermalFoundation:tool.hoeNickel + ThermalFoundation:tool.hoePlatinum + TwilightForest:item.steeleafHoe + TwilightForest:item.ironwoodHoe + IC2:itemToolBronzeHoe + ExtraUtilities:temporalHoe + > + + # This setting controls whether mana beans from Thaumcraft can be harvested by the farm. + B:farmManaBeansEnabled=false + + # The number of particles produces by farm action. + I:farmParticlesCount=15 + + # The max range of the farm action particles. + D:farmParticlesMaxRange=64.0 + + # The amount of saplings the farm has to have in reserve to switch to shearing all leaves. If there are less saplings in store, it will only shear part the leaves and break the others for spalings. Set this to 0 to always shear all leaves. + I:farmSaplingReserveAmount=8 + + # The chance that a tool in the farm will take damage. + D:farmToolTakeDamageChance=1.0 +} + + +"fluid settings" { + # The delay in ticks between when nutrient distillation boosts your food value. + D:nutrientFluidFoodBoostDelay=400.0 +} + + +inventorypanel { + # Internal power used per item extracted (not a stack of items) [range: 0.0 ~ 10.0, default: 12.0] + S:extractCostPerItem=12.0 + + # Internal power used per extract operation (independent of stack size) [range: 0.0 ~ 10000.0, default: 32.0] + S:extractCostPerOperation=32.0 + + # If true, the inv panel will not accept fluids and will be active permanently. [default: false] + B:inventoryPanelFree=false + + # Internal power generated per mB. The default of 800/mB matches the RF generation of the Zombie generator. A panel tries to refill only once every second - setting this value too low slows down the scanning speed. [range: 1.0 ~ 10000.0, default: 800.0] + S:powerPerMB=1000.0 + + # Internal power used for scanning a slot [range: 0.0 ~ 10.0, default: 0.1] + S:scanCostPerSlot=0.1 +} + + +"item enabling" { + # Allows ME conduits. Only has an effect with AE2 installed. [default: true] + B:enableMEConduits=true + + # Allows ME Ultra Dense conduits. Only has an effect with AE2 installed. [default: false] + B:enableMEUltraDenseConduits=true + + # Allows OC conduits. Only has an effect with OpenComputers installed. [default: true] + B:enableOCConduits=true + + # Use the animated texture for OC conduits. [default: true] + B:enableOCConduitsAnimatedTexture=true + + # If true, gas conduits will be enabled if the Mekanism Gas API is found. False to forcibly disable. [default: true] + B:gasConduitEnabled=true + + # Deprecated option. Use boolean "gasConduitsEnabled" below. [default: auto] + S:isGasConduitEnabled=auto + + # If set to false: Photovoltaic Cells will not be craftable. + B:photovoltaicCellEnabled=true + + # When set to false reinforced obsidian is not craftable. + B:reinforcedObsidianEnabled=true + + # If set to false reservoirs will not be craftable. + B:reservoirEnabled=true + + # If set to false: Dimensional Transceivers will not be craftable. + B:transceiverEnabled=true + + # When set to false: the travel anchor will not be craftable. + B:travelAnchorEnabled=true + + # If travelStaffBlinkThroughSolidBlocksEnabled is set to false and this is true: the travel staff can only be used to blink through transparent or partial blocks (e.g. torches). If both are false: only air blocks may be teleported through. + B:travelStaffBlinkThroughClearBlocksEnabled=true + + # Allows the travel staff to blink through unbreakable blocks such as warded blocks and bedrock. + B:travelStaffBlinkThroughUnbreakableBlocksEnabled=false +} + + +"killer joe settings" { + # The reach of attacks above and bellow Joe. + D:killerJoeAttackHeight=2.0 + + # The reach of attacks in front of Joe. + D:killerJoeAttackLength=4.0 + + # The reach of attacks to each side of Joe. + D:killerJoeAttackWidth=2.0 + + # The distance from which XP will be gathered to each side of Joe. + D:killerJoeHooverXpLength=10.0 + + # The distance from which XP will be gathered in front of Joe. + D:killerJoeHooverXpWidth=5.0 + + # Set whether the Killer Joe can attack through blocks. + B:killerJoeMustSee=false + + # The number of millibuckets of nutrient fluid used per attack. + I:killerJoeNutrientUsePerAttackMb=5 + + # Set whether the Killer Joe swings even if PvP is off (that swing will do nothing unless killerPvPoffIsIgnored is enabled). + B:killerPvPoffDisablesSwing=false + + # Set whether the Killer Joe ignores PvP settings and always hits players (killerPvPoffDisablesSwing must be off for this to work). + B:killerPvPoffIsIgnored=false +} + + +"loot config" { + # Adds Darksteel Ingots to loot tables [default: true] + B:lootDarkSteel=true + + # Adds Darksteel Boots to loot tables [default: true] + B:lootDarkSteelBoots=true + + # Adds Electric Steel Ingots to loot tables [default: true] + B:lootElectricSteel=true + + # Adds ender pearls to loot tables [default: true] + B:lootEnderPearl=true + + # Adds ItemConduitProbe to loot tables [default: true] + B:lootItemConduitProbe=true + + # Adds nether wart to loot tables [default: true] + B:lootNetherWart=true + + # Adds Phased Gold Ingots to loot tables [default: true] + B:lootPhasedGold=true + + # Adds Phased Iron Ingots to loot tables [default: true] + B:lootPhasedIron=true + + # Adds quartz to loot tables [default: true] + B:lootQuartz=true + + # Adds Redstone Alloy Ingots to loot tables [default: true] + B:lootRedstoneAlloy=true + + # Adds The Ender to loot tables [default: true] + B:lootTheEnder=true + + # Adds Travel Staff to loot tables [default: true] + B:lootTravelStaff=true +} + + +"magnet settings" { + # If true the magnet can be put into a Baubles slot even if switched off (requires Baubles to be installed and magnetAllowInBaublesSlot to be on) + B:magnetAllowDeactivatedInBaublesSlot=true + + # If true the magnet can be put into the 'amulet' Baubles slot (requires Baubles to be installed) + B:magnetAllowInBaublesSlot=true + + # If true the magnet will also work in the main inventory, not just the hotbar + B:magnetAllowInMainInventory=true + + # If true the magnet can be used as a battery. + B:magnetAllowPowerExtraction=false + + # The BaublesType the magnet should be, 'AMULET', 'RING', 'BELT', or UNIVERSAL (requires Baubles to be installed and magnetAllowInBaublesSlot to be on) + S:magnetBaublesType=AMULET + + # These items will not be picked up by the magnet. [default: [appliedenergistics2:item.ItemCrystalSeed], [Botania:livingrock], [Botania:manaTablet]] + S:magnetBlacklist < + appliedenergistics2:item.ItemCrystalSeed + Botania:livingrock + Botania:manaTablet + > + + # Maximum number of items the magnet can effect at a time. (-1 for unlimited) + I:magnetMaxItems=200 + + # Amount of RF power stored in a fully charged magnet + I:magnetPowerCapacityRF=100000 + + # The amount of RF power used per tick when the magnet is active + I:magnetPowerUsePerTickRF=1 + + # Range of the magnet in blocks. + I:magnetRange=5 +} + + +misc { + # Allows machines to run faster if another mod speeds up the tickrate. Running at higher tickrates is unsupported. Disable this if you run into any kind of problem. + B:allowExternalTickSpeedup=true + + # If true, quite clear glass will connect textures with fused quartz. [default: false] + B:clearGlassConnectToFusedQuartz=false + + # If true, quite clear glass will use the fused quartz border texture for the block instead of the white border. [default: false] + B:clearGlassSameTexture=false + + # Enables emptying vanilla water bottles without breaking the bottle. In combination with a water source block this allows duping of water without cost. + B:enableWaterFromBottles=true + + # Maximum level of XP the killer joe can contain. + I:killerJoeMaxXpLevel=2147483647 + + # Separates wither and normal skeletons into different entities, enables the powered spawner to treat them differently [EXPERIMENTAL - MAY CAUSE ISSUES WITH OTHER MODS] + B:replaceWitherSkeletons=false + + # If true, turn on strict checking of item energy checking. This might cause traveling tools from third party mods to fire fake security warnings on server side and not function correctly. + B:strictTPItemChecking=true + + # Id of liquid XP fluid (WARNING: only for users who know what they are doing - changing this id can break worlds) - this should match with OpenBlocks when installed [default: xpjuice] + S:xpJuiceName=xpjuice + + # Maximum level of XP the xp obelisk can contain. + I:xpObeliskMaxXpLevel=2147483647 +} + + +"mob attractor settings" { + # The RF/t power use of a levele 1 mob attractor + I:attractorPowerPerTickLevelOne=20 + + # The RF/t power use of a levele 3 mob attractor + I:attractorPowerPerTickLevelThree=80 + + # The RF/t power use of a levele 2 mob attractor + I:attractorPowerPerTickLevelTwo=40 + + # The range of the mob attractor with no upgrades + I:attractorRangeLevelOne=16 + + # The range of the mob attractor with an octadic capacitor upgrade + I:attractorRangeLevelThree=64 + + # The range of the mob attractor with a double layer capacitor upgrade + I:attractorRangeLevelTwo=32 + + # The RF/t power use of a levele 1 spawn guard + I:spawnGuardPowerPerTickLevelOne=80 + + # The RF/t power use of a levele 3 spawn guard + I:spawnGuardPowerPerTickLevelThree=800 + + # The RF/t power use of a levele 2 spawn guard + I:spawnGuardPowerPerTickLevelTwo=300 + + # The range of the spawn guard with no upgrades + I:spawnGuardRangeLevelOne=64 + + # The range of the spawn guard with an octadic capacitor upgrade + I:spawnGuardRangeLevelThree=160 + + # The range of the spawn guard with a double layer capacitor upgrade + I:spawnGuardRangeLevelTwo=96 + + # When true slimes wont be allowed to spawn at all. Only added to aid testing in super flat worlds. [default: false] + B:spawnGuardStopAllSlimesDebug=false + + # When true no squid will be spawned. [default: false] + B:spawnGuardStopAllSquidSpawning=false +} + + +"mob config" { + # When set to true a list of all registered mobs will be dumped to config/enderio/mobTypes.txt The names are in the format required by EIOs mob blacklists. [default: false] + B:dumpMobNames=false +} + + +"personal settings" { + # If true, adds durability tooltips to tools and armor + B:addDurabilityTootip=true + + # If true, the RF/t and burn time of the fuel will be displayed in all tooltips for fluid containers with fuel. + B:addFuelTooltipsToAllFluidContainers=true + + # If true, adds burn duration tooltips to furnace fuels + B:addFurnaceFuelTootip=true + + # If false: you will not be able to access a ME access or crafting terminal using the Ender IO. + B:enderIoMeAccessEnabled=true + + # Volume of machine sounds. + D:machineSoundVolume=1.0 + + # If true, render the bar when an item has RF + B:renderChargeBar=true + + # If true, render the bar when an item is damaged + B:renderDurabilityBar=true + + # The chance per level of Beheading that a skull will be dropped when using a TiC weapon + D:ticBeheadingSkullModifier=0.07500000298023224 + + # If true, machines will make sounds. + B:useMachineSounds=true + + # If true, shift-mouse wheel will change the conduit display mode when the YetaWrench is equipped. + B:useSneakMouseWheelYetaWrench=true + + # If true, shift-clicking the YetaWrench on a null or non wrenchable object will change the conduit display mode. + B:useSneakRightClickYetaWrench=false + + # The chance per looting level that a skull will be dropped when using a non-dark steel sword (0 = no chance, 1 = 100% chance) + D:vanillaSwordSkullLootingModifier=0.05000000074505806 + + # What kind of overlay to use when holding the yeta wrench + # + # 0 - Sideways scrolling in ceter of screen + # 1 - Vertical icon bar in bottom right + # 2 - Old-style group of icons in bottom right [range: 0 ~ 2, default: 0] + I:yetaWrenchOverlayMode=0 +} + + +"power settings" { + # The maximum IO for a single capacitor in RF/t + I:capacitorBankMaxIoRF=5000 + + # The maximum storage for a single capacitor in RF + I:capacitorBankMaxStorageRF=5000000 + + # The maximum IO for a single tier one capacitor in RF/t + I:capacitorBankTierOneMaxIoRF=10000 + + # The maximum storage for a single tier one capacitor in RF + I:capacitorBankTierOneMaxStorageRF=1000000 + + # The maximum IO for a single tier three capacitor in RF/t + I:capacitorBankTierThreeMaxIoRF=1000000 + + # The maximum storage for a single tier three capacitor in RF + I:capacitorBankTierThreeMaxStorageRF=100000000 + + # The maximum IO for a single tier two capacitor in RF/t + I:capacitorBankTierTwoMaxIoRF=100000 + + # The maximum storage for a single tier two capacitor in RF + I:capacitorBankTierTwoMaxStorageRF=10000000 + + # The amount of power generated per tick. + I:enderGeneratorRfPerTick=3600 + + # The number of ticks one bucket of fuel lasts. + I:enderGeneratorTicksPerMbFuel=96000 + + # The amount of power generated per BC engine cycle. Examples: BC Oil = 30, BC Fuel = 60 + I:fireWaterPowerPerCycleRF=80 + + # The total burn time. Examples: BC Oil = 5000, BC Fuel = 25000 + I:fireWaterPowerTotalBurnTime=15000 + + # The amount of power generated per tick. + I:frankenzombieGeneratorRfPerTick=1500 + + # The number of ticks one bucket of fuel lasts. + I:frankenzombieGeneratorTicksPerMbFuel=12000 + + # The amount of power generated per BC engine cycle. Examples: BC Oil = 30, BC Fuel = 60 + I:hootchPowerPerCycleRF=60 + + # The total burn time. Examples: BC Oil = 5000, BC Fuel = 25000 + I:hootchPowerTotalBurnTime=6000 + + # Maximum output in RF/t of the Advanced Photovoltaic Panels. + I:maxPhotovoltaicAdvancedOutputRF=1000 + + # Maximum output in RF/t of the Photovoltaic Panels. + I:maxPhotovoltaicOutputRF=100 + + # Maximum output in RF/t of the Vibrant Photovoltaic Panels. + I:maxPhotovoltaicVibrantOutputRF=10000 + + # The total amount of RF required to paint one block + I:painterEnergyPerTaskRF=200 + + # Maximum capacity in RF/t of the Advanced Photovoltaic Panels. + I:photovoltaicAdvancedCellCapacityRF=10000 + + # Maximum capacity in RF/t of the Photovoltaic Panels. + I:photovoltaicCellCapacityRF=1000 + + # Maximum capacity in RF/t of the Vibrant Photovoltaic Panels. + I:photovoltaicVibrantCellCapacityRF=100000 + + # If set to false power conduits of different tiers cannot be connected. in this case a block such as a cap. bank is needed to bridge different tiered networks [default: false] + B:powerConduitCanDifferentTiersConnect=true + + # When set to true power conduits will output MJ if RF is not supported [default: true] + B:powerConduitOutputMJ=true + + # The maximum IO for the tier 1 power conduit + I:powerConduitTierOneRF=1000 + + # The maximum IO for the tier 3 power conduit + I:powerConduitTierThreeRF=500000 + + # The maximum IO for the tier 2 power conduit + I:powerConduitTierTwoRF=15000 + + # The maximum IO for the endergy power conduit + I:powerConduitTiersEndergy < + 20 + 40 + 80 + 160 + 500 + 2000 + 5000 + 50000 + 100000 + 250000 + 2000000 + 2000000000 + > + + # The amount of power generated per BC engine cycle. Examples: BC Oil = 3, BC Fuel = 6 + I:rocketFuelPowerPerCycleRF=160 + + # The total burn time. Examples: BC Oil = 5000, BC Fuel = 25000 + I:rocketFuelPowerTotalBurnTime=7000 + + # The number of RF/t consumed by a Slice'N'Splice with an silver capacitor upgrade. + I:sliceAndSpliceLevelEightPowerPerTickRF=80 + + # The number of RF/t consumed by a Slice'N'Splice with an melodic capacitor upgrade. + I:sliceAndSpliceLevelFivePowerPerTickRF=1280 + + # The number of RF/t consumed by a Slice'N'Splice with an crystalline capacitor upgrade. + I:sliceAndSpliceLevelFourPowerPerTickRF=640 + + # The number of RF/t consumed by a Slice'N'Splice with an endergetic capacitor upgrade. + I:sliceAndSpliceLevelNinePowerPerTickRF=160 + + # The number of RF/t consumed by an unupgraded Slice'N'Splice + I:sliceAndSpliceLevelOnePowerPerTickRF=80 + + # The number of RF/t consumed by a Slice'N'Splice with an totemic capacitor upgrade. + I:sliceAndSpliceLevelSevenPowerPerTickRF=5120 + + # The number of RF/t consumed by a Slice'N'Splice with an stellar capacitor upgrade. + I:sliceAndSpliceLevelSixPowerPerTickRF=2560 + + # The number of RF/t consumed by a Slice'N'Splice with an endergised capacitor upgrade. + I:sliceAndSpliceLevelTenPowerPerTickRF=320 + + # The number of RF/t consumed by a Slice'N'Splice with an octadic capacitor upgrade. + I:sliceAndSpliceLevelThreePowerPerTickRF=320 + + # The number of RF/t consumed by a Slice'N'Splice with a double layer capacitor upgrade. + I:sliceAndSpliceLevelTwoPowerPerTickRF=160 + + # The amount of power generated per tick. + I:stirlingGeneratorBaseRfPerTick=100 + + # [Deprecated]Burn time multiplier for the Stirling Generator, Tier 1 machine + D:stirlingGeneratorBurnTimeMultiplierT1=0.5 + + # [Deprecated]Burn time multiplier for the Stirling Generator, Tier 2 machine + D:stirlingGeneratorBurnTimeMultiplierT2=0.6666666865348816 + + # [Deprecated]Burn time multiplier for the Stirling Generator, Tier 3 machine + D:stirlingGeneratorBurnTimeMultiplierT3=0.6666666865348816 + + # Burn time multipliers for the Stirling Generator + D:stirlingGeneratorBurnTimeMultipliers < + 0.5 + 0.6666666865348816 + > + + # [Deprecated]Energy multiplier for the Stirling Generator, Tier 1 machine + D:stirlingGeneratorEnergyMultiplierT1=1.0 + + # [Deprecated]Energy multiplier for the Stirling Generator, Tier 2 machine + D:stirlingGeneratorEnergyMultiplierT2=2.0 + + # [Deprecated]Energy multiplier for the Stirling Generator, Tier 3 machine + D:stirlingGeneratorEnergyMultiplierT3=4.0 + + # Energy multipliers for the Stirling Generator + D:stirlingGeneratorEnergyMultipliers < + 1.0 + 2.5 + 5.0 + 10.0 + 20.5 + 50.0 + 100.0 + > + + # Amount of energy lost when transferred by Dimensional Transceiver; 0 is no loss, 1 is 100% loss + D:transceiverEnergyLoss=0 + + # Maximum RF for the send/receive buffer. Need to be at least transceiverMaxIoRF. + I:transceiverInternalBuffer=1000000 + + # Maximum RF/t sent and received by a Dimensional Transceiver per tick. Input and output limits are not cumulative + I:transceiverMaxIoRF=500000 + + # Number of RF/t required to keep a Dimensional Transceiver connection open + I:transceiverUpkeepCostRF=0 + + # Power use (RF/t) used by the vat. + I:vatPowerUserPerTickRF=20 + + # The amount of power generated per tick. + I:zombieGeneratorRfPerTick=100 + + # The number of ticks one bucket of fuel lasts. + I:zombieGeneratorTicksPerMbFuel=10000 + + # Burn time multipliers for the Zombie-Type Generators + D:zombieGeneratorsBurnTimeMultipliers < + 0.5 + 0.6666666865348816 + > + + # Energy multipliers for the Zombie-Type Generators + D:zombieGeneratorsEnergyMultipliers < + 1.0 + 2.5 + 5.0 + 10.0 + 20.5 + 50.0 + 100.0 + > +} + + +"poweredspawner settings" { + # The chance a broken spawner will be dropped when a spawner is broken. 1 = 100% chance, 0 = 0% chance + D:brokenSpawnerDropChance=1.0 + + # When a spawner is broken with these tools they will not drop a broken spawner [default: [RotaryCraft:rotarycraft_item_bedpick]] + S:brokenSpawnerToolBlacklist < + RotaryCraft:rotarycraft_item_bedpick + > + + # The number of levels it costs to add a broken spawner + I:powerSpawnerAddSpawnerCost=30 + + # Number of seconds in which spawned entities are protected from despawning + I:poweredSpawnerDespawnTimeSeconds=120 + + # RF per tick for a level 1 spawner + I:poweredSpawnerLevelEightPowerPerTickRF=160 + + # RF per tick for a level 5 spawner + I:poweredSpawnerLevelFivePowerPerTickRF=2000 + + # RF per tick for a level 4 spawner + I:poweredSpawnerLevelFourPowerPerTickRF=4500 + + # RF per tick for a level 2 spawner + I:poweredSpawnerLevelNinePowerPerTickRF=500 + + # RF per tick for a level 1 (non-upgraded) spawner. See PoweredSpanerConfig_Core.json for mob type multipliers + I:poweredSpawnerLevelOnePowerPerTickRF=160 + + # RF per tick for a level 7 spawner + I:poweredSpawnerLevelSevenPowerPerTickRF=500 + + # RF per tick for a level 6 spawner + I:poweredSpawnerLevelSixPowerPerTickRF=1000 + + # RF per tick for a level 3 spawner + I:poweredSpawnerLevelTenPowerPerTickRF=1500 + + # RF per tick for a level 3 spawner + I:poweredSpawnerLevelThreePowerPerTickRF=1500 + + # RF per tick for a level 2 spawner + I:poweredSpawnerLevelTwoPowerPerTickRF=500 + + # Min tick delay between spawns for a non-upgraded spawner + I:poweredSpawnerMaxDelayTicks=800 + + # Max number of entities in the nearby area until no more are spawned. A zero value will remove this check + I:poweredSpawnerMaxNearbyEntities=6 + + # Max distance of the closest player for the spawner to be active. A zero value will remove the player check + I:poweredSpawnerMaxPlayerDistance=0 + + # Number of tries to find a suitable spawning location + I:poweredSpawnerMaxSpawnTries=3 + + # Min tick delay between spawns for a non-upgraded spawner + I:poweredSpawnerMinDelayTicks=200 + + # Number of entities to spawn each time + I:poweredSpawnerSpawnCount=4 + + # Spawning range in X/Z + I:poweredSpawnerSpawnRange=4 + + # If true, regular spawn checks such as lighting level and dimension will be made before spawning mobs + B:poweredSpawnerUseVanillaSpawChecks=false +} + + +rail { + # When set to true the RF cost of sending a cart within the same dimension will be capped to the cross dimension cost [default: true] + B:enderRailCapSameDimensionPowerAtCrossDimensionCost=true + + # Whether Ender Rails are enabled [default: true] + B:enderRailEnabled=true + + # The amount of power required to transport a cart across dimensions + I:enderRailPowerRequireCrossDimensions=10000 + + # The amount of power required to teleport a cart per block in the same dimension + I:enderRailPowerRequiredPerBlock=10 + + # If true player in minecarts will be teleported. WARN: WIP, seems to cause a memory leak. [default: false] + B:enderRailTeleportPlayers=false + + # The number of ticks to wait for the track to clear before force spawning the next cart in a (RailCraft) linked set + I:enderRailTicksBeforeForceSpawningLinkedCarts=60 +} + + +"recipe settings" { + # When enabled peaceful recipes are added for soulbinder based crafting components. + B:addPeacefulRecipes=true + + # When enabled blocks with tile entities (e.g. machines) can be used as paint targets. + B:allowTileEntitiesAsPaintSource=true + + # Automatically create alloy smelter recipes with double and triple inputs and different slot allocations (1+1+1, 2+1, 1+2, 3 and 2) for single-input recipes. + B:crateSyntheticRecipes=true + + # Base level cost added to all recipes in the enchanter. + I:enchanterBaseLevelCost=4 + + # The number of conduits crafted per recipe. + I:numConduitsPerRecipe=16 + + # When set to true four dark steel blocks are required instead of ingots when making reinforced obsidian. + B:reinforcedObsidianUseDarkSteelBlocks=false + + # When true the Soul Binder requires an Enderman Skull to craft [default: true] + B:soulBinderRequiresEndermanSkull=false + + # When enabled the dim trans. will use a cheaper recipe + B:transceiverUseEasyRecipe=true + + # Create conduit binder in crafting table instead of furnace + B:useAlternateBinderRecipe=false + + # When enabled machines cost significantly more. + B:useHardRecipes=false + + # If true copper and tin will be used in recipes when registered in the ore dictionary + B:useModMetals=true + + # When enabled machine chassis will require steel instead of iron. + B:useSteelInChassi=false +} + + +"soul binder settings" { + # The number of levels required to create an attractor crystal. + I:soulBinderAttractorCystalLevels=10 + + # The number of RF required to create an attractor crystal. + I:soulBinderAttractorCystalRF=100000 + + # The number of levels required to change the type of a broken spawner. + I:soulBinderBrokenSpawnerLevels=15 + + # The number of RF required to change the type of a broken spawner. + I:soulBinderBrokenSpawnerRF=2500000 + + # The number of levels required to create an ender crystal. + I:soulBinderEnderCystalLevels=10 + + # The number of RF required to create an ender crystal. + I:soulBinderEnderCystalRF=100000 + + # The number of levels required to create an ender rail. + I:soulBinderEnderRailLevels=10 + + # The number of RF required to create an ender rail. + I:soulBinderEnderRailRF=100000 + + # The number of RF/t consumed by a soul binder with an silver capacitor upgrade. + I:soulBinderLevelEightPowerPerTickRF=500 + + # The number of RF/t consumed by a soul binder with an melodic capacitor upgrade. + I:soulBinderLevelFivePowerPerTickRF=8000 + + # The number of RF/t consumed by a soul binder with an crystalline capacitor upgrade. + I:soulBinderLevelFourPowerPerTickRF=4000 + + # The number of RF/t consumed by a soul binder with an endergetic capacitor upgrade. + I:soulBinderLevelNinePowerPerTickRF=1000 + + # The number of RF/t consumed by an unupgraded soul binder. + I:soulBinderLevelOnePowerPerTickRF=500 + + # The number of RF/t consumed by a soul binder with an totemic capacitor upgrade. + I:soulBinderLevelSevenPowerPerTickRF=32000 + + # The number of RF/t consumed by a soul binder with an stellar capacitor upgrade. + I:soulBinderLevelSixPowerPerTickRF=16000 + + # The number of RF/t consumed by a soul binder with an endergised capacitor upgrade. + I:soulBinderLevelTenPowerPerTickRF=2000 + + # The number of RF/t consumed by a soul binder with an octadic capacitor or a endergised upgrade. + I:soulBinderLevelThreePowerPerTickRF=2000 + + # The number of RF/t consumed by a soul binder with a double layer capacitor or a endergetic capacitor upgrade. + I:soulBinderLevelTwoPowerPerTickRF=1000 + + # Maximum level of XP the soul binder can contain. + I:soulBinderMaxXPLevel=40 + + # The number of levels required to create an precient crystal. + I:soulBinderPrecientCystalLevels=10 + + # The number of RF required to create an precient crystal. + I:soulBinderPrecientCystalRF=100000 + + # The number of levels required to re-animate a mob head. + I:soulBinderReanimationLevels=10 + + # The number of RF required to to re-animated a mob head. + I:soulBinderReanimationRF=100000 + + # Entities listed here will can not be captured in a Soul Vial [default: ] + S:soulVesselBlackList < + > + + # When set to false, any mob with a 'boss bar' won't be able to be captured in the Soul Vial [default: false] + B:soulVesselCapturesBosses=false +} + + +"staff settings" { + # Sets the action for right-click with the staff of teleportation. Values: + # 0: Do nothing + # 1: Teleport to look + # 2: Teleport to anchor + # 3: Teleport to anchor, or look if no anchor (default) + I:teleportStaffAction=3 + + # Number of blocks teleported when no block is being looked at. + I:teleportStaffFailedBlinkDistance=64 + + # Max number of blocks teleported when travelling to player look. + I:teleportStaffMaxBlinkDistance=512 + + # Max number of blocks teleported when travelling to a Travel Anchor. + I:teleportStaffMaxDistance=2048 + + # Sets the action for sneak right-click with the staff of teleportation. Values: + # 0: Do nothing + # 1: Teleport to look (default) + # 2: Teleport to anchor + # 3: Teleport to anchor, or look if no anchor + I:teleportStaffSneakAction=1 + + # Set the max zoomed size of a travel anchor as an aprox. percentage of screen height [range: 0.0 ~ 1.0, default: 0.2] + S:travelAnchorZoomScale=0.2 + + # If true the travel staff can be put into Baubles slots (requires Baubles to be installed) + B:travelStaffAllowInBaublesSlot=true + + # The BaublesType the Travel Staff should be, 'AMULET', 'RING', 'BELT', or 'UNIVERSAL' (requires Baubles to be installed and travelStaffAllowInBaublesSlot to be on) + S:travelStaffBaublesType=UNIVERSAL + + # Lists the blocks that cannot be teleported through in the form 'modID:blockName' [default: [minecraft:bedrock], [Thaumcraft:blockWarded]] + S:travelStaffBlinkBlackList < + minecraft:bedrock + Thaumcraft:blockWarded + > + + # If set to false: the travel staff can not be used to shift-right click teleport, or blink. + B:travelStaffBlinkEnabled=true + + # Minimum number of ticks between 'blinks'. Values of 10 or less allow a limited sort of flight. + I:travelStaffBlinkPauseTicks=10 + + # If set to false: the travel staff can be used to blink through any block. + B:travelStaffBlinkThroughSolidBlocksEnabled=true + + # If set to false: the travel staff will not be craftable. + B:travelStaffEnabled=true + + # If set to false: the Travel Staff Blink keybind will not be useable. (keybind allows when staff is anywhere in inventory, might not be wanted) + B:travelStaffKeybindEnabled=true + + # Max number of blocks teleported when shift clicking the staff. + I:travelStaffMaxBlinkDistance=16 + + # Maximum number of blocks that can be traveled using the Staff of Traveling. + I:travelStaffMaxDistance=128 + + # Number of RF required per block traveled using the Staff of Traveling. + D:travelStaffPowerPerBlockRF=250.0 + + # If set to true: blinking by travel staff has reduced search branch. You can now teleport onto the roof. This config is experimental, so if you encounter any strange behavior, please report to GTNH developer. + B:travelStaffSearchOptimize=true + + # If set to true: Server will validate if player actually can teleport. False will allow hacking, but also allows Staff of Traveling Keybind mod to work. + B:validateTravelEventServerside=true +} + + +telepad { + # If true, the coordinates cannot be set via the GUI, the coord selector must be used. + B:lockCoords=true + + # If true, the dimension cannot be set via the GUI, the coord selector must be used. + B:lockDimension=true + + # Power for a teleport is calculated by the formula: + # power = [this value] * ln(0.005*distance + 1) + I:powerCoefficient=100000 + + # The amount of RF required for an interdimensional teleport. + I:powerInterdimensional=100000 + + # The number of RF/t consumed by a telepad. + I:telepadPowerPerTickRF=1000 + + # The amount of RF a telepad can store. + I:telepadPowerStorageRF=100000 +} + + +weather { + # The fluid required (in mB) to set the world to clear weather + I:weatherObeliskClearFluid=2000 + + # The fluid required (in mB) to set the world to rainy weather + I:weatherObeliskRainFluid=500 + + # The fluid required (in mB) to set the world to thundering weather + I:weatherObeliskThunderFluid=1000 +} + + diff --git a/both/config/enderio/OreDictionaryPreferences_Core.xml b/both/config/enderio/OreDictionaryPreferences_Core.xml new file mode 100644 index 0000000..0bb1ac0 --- /dev/null +++ b/both/config/enderio/OreDictionaryPreferences_Core.xml @@ -0,0 +1,105 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/both/config/enderio/OreDictionaryPreferences_User.xml b/both/config/enderio/OreDictionaryPreferences_User.xml new file mode 100644 index 0000000..55ebcc2 --- /dev/null +++ b/both/config/enderio/OreDictionaryPreferences_User.xml @@ -0,0 +1,7 @@ + + + + + diff --git a/both/config/enderio/PainterPaintSources_Core.xml b/both/config/enderio/PainterPaintSources_Core.xml new file mode 100644 index 0000000..30d0006 --- /dev/null +++ b/both/config/enderio/PainterPaintSources_Core.xml @@ -0,0 +1,36 @@ + + + + + + + + + + + + + + + + diff --git a/both/config/enderio/PainterPaintSources_User.xml b/both/config/enderio/PainterPaintSources_User.xml new file mode 100644 index 0000000..1f6d9fb --- /dev/null +++ b/both/config/enderio/PainterPaintSources_User.xml @@ -0,0 +1,15 @@ + + + + + + + + + + + + + diff --git a/both/config/enderio/PoweredSpawnerConfig_Core.json b/both/config/enderio/PoweredSpawnerConfig_Core.json new file mode 100644 index 0000000..2bd7092 --- /dev/null +++ b/both/config/enderio/PoweredSpawnerConfig_Core.json @@ -0,0 +1,50 @@ +{ + + // This is the CORE FILE. Do not edit. The RF cost per tick for spawners of each entity type is multiplied by these values + "costMultiplier": { + + "Zombie" : "1", + "Creeper" : "1.5", + "Skeleton" : "2", + "Spider" : "1", + "CaveSpider" : "1", + "Silverfish" : "1", + "Witch" : "5", + "Slime" : "5", + "Enderman" : "10", + "SpecialMobs.SpecialEnderman" : "10", + + "LavaSlime" : "2", + "PigZombie" : "5", + "Ghast" : "10", + "Blaze" : "5", + + "SnowMan" : "1", + "VillagerGolem" : "10", + "Villager" : "1", + + "Wolf" : "1", + "Ozelot" : "1", + "EntityHorse" : "1", + "Bat" : "0.5", + + "Squid" : "0.5", + "Chicken" : "0.5", + "Sheep" : "0.5", + "Cow" : "0.5", + "Pig" : "0.5", + "MushroomCow" : "1", + + "enderzoo.Enderminy" : "10", + "enderzoo.ConcussionCreeper" : "1.5", + "enderzoo.enderzoo.FallenKnight" : "1", + "enderzoo.WitherWitch" : "3", + + "enderio.witherSkeleton" : "20" + }, + + "blackList": [ + "VillagerGolem", + "Villager" + ] +} \ No newline at end of file diff --git a/both/config/enderio/PoweredSpawnerConfig_User.json b/both/config/enderio/PoweredSpawnerConfig_User.json new file mode 100644 index 0000000..f8f2e22 --- /dev/null +++ b/both/config/enderio/PoweredSpawnerConfig_User.json @@ -0,0 +1,9 @@ +{ + + // New entities are added, one already in _Core will have their values replaced with those in this file + "costMultiplier": { + } + + // Adding a blackList section will completely replace the one in the core file. + +} \ No newline at end of file diff --git a/both/config/enderio/SAGMillRecipes_Core.xml b/both/config/enderio/SAGMillRecipes_Core.xml new file mode 100644 index 0000000..752d7c9 --- /dev/null +++ b/both/config/enderio/SAGMillRecipes_Core.xml @@ -0,0 +1,3082 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/both/config/enderio/SAGMillRecipes_User.xml b/both/config/enderio/SAGMillRecipes_User.xml new file mode 100644 index 0000000..83f69fd --- /dev/null +++ b/both/config/enderio/SAGMillRecipes_User.xml @@ -0,0 +1,137 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/both/config/enderio/SliceAndSpliceRecipes_Core.xml b/both/config/enderio/SliceAndSpliceRecipes_Core.xml new file mode 100644 index 0000000..75b7900 --- /dev/null +++ b/both/config/enderio/SliceAndSpliceRecipes_Core.xml @@ -0,0 +1,106 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/both/config/enderio/SliceAndSpliceRecipes_User.xml b/both/config/enderio/SliceAndSpliceRecipes_User.xml new file mode 100644 index 0000000..baed111 --- /dev/null +++ b/both/config/enderio/SliceAndSpliceRecipes_User.xml @@ -0,0 +1,3 @@ + + + diff --git a/both/config/enderio/VatRecipes_Core.xml b/both/config/enderio/VatRecipes_Core.xml new file mode 100644 index 0000000..cfff424 --- /dev/null +++ b/both/config/enderio/VatRecipes_Core.xml @@ -0,0 +1,153 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/both/config/enderio/VatRecipes_User.xml b/both/config/enderio/VatRecipes_User.xml new file mode 100644 index 0000000..b3f3bc4 --- /dev/null +++ b/both/config/enderio/VatRecipes_User.xml @@ -0,0 +1,3 @@ + + + diff --git a/both/config/eplus.cfg b/both/config/eplus.cfg new file mode 100644 index 0000000..0f3f4e5 --- /dev/null +++ b/both/config/eplus.cfg @@ -0,0 +1,193 @@ +# Configuration file + +########################################################################################################## +# both +#--------------------------------------------------------------------------------------------------------# +# Settings controlled by both. +# Client can be different from server. +# If client differs from server, server can disable client's setting if false. +########################################################################################################## + +both { + B:"Should the mod be used?"=true +} + + +########################################################################################################## +# client +#--------------------------------------------------------------------------------------------------------# +# Settings controlled client. +# Can vary from server to server. +########################################################################################################## + +client { + B:hasParticles=true + S:tableParticles=portal +} + + +########################################################################################################## +# enchantments +#--------------------------------------------------------------------------------------------------------# +# Enchantments can be disabled to be enchantable in the table. +# Controlled on the server side +########################################################################################################## + +enchantments { + B:"Eternal Compass"=true + S:"Eternal Compass-ToolTip"= + B:"Ewiger Kompass"=true + S:"Ewiger Kompass-ToolTip"= + B:Lesen=true + S:Lesen-ToolTip= + B:Reading=true + S:Reading-ToolTip= + B:enchant.cofh.holding=true + S:enchant.cofh.holding-ToolTip= + B:enchant.cofh.multishot=true + S:enchant.cofh.multishot-ToolTip= + B:enchantment.arrowDamage=true + S:enchantment.arrowDamage-ToolTip=Increases damage + B:enchantment.arrowFire=true + S:enchantment.arrowFire-ToolTip=Flaming arrows + B:enchantment.arrowInfinite=true + S:enchantment.arrowInfinite-ToolTip=Shooting consumes no arrows + B:enchantment.arrowKnockback=true + S:enchantment.arrowKnockback-ToolTip=Increases knockback + B:enchantment.autosmelt=true + S:enchantment.autosmelt-ToolTip= + B:enchantment.betterstorage.key.lockpicking=true + S:enchantment.betterstorage.key.lockpicking-ToolTip= + B:enchantment.betterstorage.key.morphing=true + S:enchantment.betterstorage.key.morphing-ToolTip= + B:enchantment.betterstorage.key.unlocking=true + S:enchantment.betterstorage.key.unlocking-ToolTip= + B:enchantment.betterstorage.lock.persistance=true + S:enchantment.betterstorage.lock.persistance-ToolTip= + B:enchantment.betterstorage.lock.security=true + S:enchantment.betterstorage.lock.security-ToolTip= + B:enchantment.betterstorage.lock.shock=true + S:enchantment.betterstorage.lock.shock-ToolTip= + B:enchantment.betterstorage.lock.trigger=true + S:enchantment.betterstorage.lock.trigger-ToolTip= + B:enchantment.confusion=true + S:enchantment.confusion-ToolTip= + B:enchantment.damage=true + S:enchantment.damage-ToolTip= + B:enchantment.damage.all=true + S:enchantment.damage.all-ToolTip=Extra damage + B:enchantment.damage.arthropods=true + S:enchantment.damage.arthropods-ToolTip=Extra damage to spiders, cave spiders and silverfish + B:enchantment.damage.undead=true + S:enchantment.damage.undead-ToolTip=Extra damage to undead mobs + B:enchantment.digging=true + S:enchantment.digging-ToolTip=Faster resource gathering while in use + B:enchantment.draconicevolution.reaperEnchant=true + S:enchantment.draconicevolution.reaperEnchant-ToolTip= + B:enchantment.durability=true + S:enchantment.durability-ToolTip=Increases durability + B:enchantment.fire=true + S:enchantment.fire-ToolTip=Lights the target on fire + B:enchantment.fishingSpeed=true + S:enchantment.fishingSpeed-ToolTip= + B:enchantment.frost_walker=true + S:enchantment.frost_walker-ToolTip= + B:enchantment.haste=true + S:enchantment.haste-ToolTip=Usable on boots and the Thaumostatic Harness only. Makes you move faster. Very effective on Boots of the Traveller, or the Thaumostatic Harness. + B:enchantment.infinite=true + S:enchantment.infinite-ToolTip= + B:enchantment.knockback=true + S:enchantment.knockback-ToolTip=Increases knockback + B:enchantment.lootBonus=true + S:enchantment.lootBonus-ToolTip=Mobs can drop more loot + B:enchantment.lootBonusDigger=true + S:enchantment.lootBonusDigger-ToolTip=Increases the drop rate of items from blocks + B:enchantment.lootBonusFishing=true + S:enchantment.lootBonusFishing-ToolTip= + B:enchantment.mending=true + S:enchantment.mending-ToolTip= + B:enchantment.openblocks.explosive=true + S:enchantment.openblocks.explosive-ToolTip= + B:enchantment.openblocks.flimflam=true + S:enchantment.openblocks.flimflam-ToolTip= + B:enchantment.openblocks.laststand=true + S:enchantment.openblocks.laststand-ToolTip= + B:enchantment.oxygen=true + S:enchantment.oxygen-ToolTip=Decreases the rate of air loss underwater; increases time between damage while suffocating and drowning + B:enchantment.poison=true + S:enchantment.poison-ToolTip= + B:enchantment.protect.all=true + S:enchantment.protect.all-ToolTip=Reduces damage from all sources + B:enchantment.protect.explosion=true + S:enchantment.protect.explosion-ToolTip=Protection against explosion damage; reduces explosion recoil + B:enchantment.protect.fall=true + S:enchantment.protect.fall-ToolTip=Protection against fall damage + B:enchantment.protect.fire=true + S:enchantment.protect.fire-ToolTip=Protection against fire damage; fire is extinguished faster + B:enchantment.protect.projectile=true + S:enchantment.protect.projectile-ToolTip=Protection against damage from projectile entities + B:enchantment.repair=true + S:enchantment.repair-ToolTip=Consumes vis from the local aura to repair the item with this enchantment + B:enchantment.swift_sneak=true + S:enchantment.swift_sneak-ToolTip= + B:enchantment.thorns=true + S:enchantment.thorns-ToolTip=Chance of dealing damage to mobs or players attacking the wearer + B:"enchantment.ttinkerer:ascentBoost"=true + S:"enchantment.ttinkerer:ascentBoost-ToolTip"= + B:"enchantment.ttinkerer:autoSmelt"=true + S:"enchantment.ttinkerer:autoSmelt-ToolTip"= + B:"enchantment.ttinkerer:desintegrate"=true + S:"enchantment.ttinkerer:desintegrate-ToolTip"= + B:"enchantment.ttinkerer:dispersedStrike"=true + S:"enchantment.ttinkerer:dispersedStrike-ToolTip"= + B:"enchantment.ttinkerer:finalStrike"=true + S:"enchantment.ttinkerer:finalStrike-ToolTip"= + B:"enchantment.ttinkerer:focusedStrike"=true + S:"enchantment.ttinkerer:focusedStrike-ToolTip"= + B:"enchantment.ttinkerer:pounce"=true + S:"enchantment.ttinkerer:pounce-ToolTip"= + B:"enchantment.ttinkerer:quickDraw"=true + S:"enchantment.ttinkerer:quickDraw-ToolTip"= + B:"enchantment.ttinkerer:shatter"=true + S:"enchantment.ttinkerer:shatter-ToolTip"= + B:"enchantment.ttinkerer:shockwave"=true + S:"enchantment.ttinkerer:shockwave-ToolTip"= + B:"enchantment.ttinkerer:slowFall"=true + S:"enchantment.ttinkerer:slowFall-ToolTip"= + B:"enchantment.ttinkerer:tunnel"=true + S:"enchantment.ttinkerer:tunnel-ToolTip"= + B:"enchantment.ttinkerer:valiance"=true + S:"enchantment.ttinkerer:valiance-ToolTip"= + B:"enchantment.ttinkerer:vampirism"=true + S:"enchantment.ttinkerer:vampirism-ToolTip"= + B:enchantment.untouching=true + S:enchantment.untouching-ToolTip=Mined blocks will drop themselves instead of the item(s) it should drop + B:enchantment.waterWorker=true + S:enchantment.waterWorker-ToolTip=Increases underwater mining rate + B:enchantment.xpboost=true + S:enchantment.xpboost-ToolTip= +} + + +########################################################################################################## +# server +#--------------------------------------------------------------------------------------------------------# +# Settings controlled by server. +########################################################################################################## + +server { + B:"Are bookshelves required to do an enchantment?"=true + I:"At when level do players need to have bookshelves?"=5 + B:"Can players disenchant items they have not enchanted?"=false + B:"Can the table disenchant items?"=true + B:"Can the table enchant damaged items?"=true + B:"Can the table repair items?"=true + B:"Disregard item type?"=false + D:"How blast resistant is the table?"=2000.0 + D:"How long to break the table?"=5.0 + B:"Should the table have light?"=true + I:"What is the cost factor?"=5 + I:"What is the repair factor"=5 +} + + diff --git a/both/config/etfuturum/blocksitems.cfg b/both/config/etfuturum/blocksitems.cfg new file mode 100644 index 0000000..5561382 --- /dev/null +++ b/both/config/etfuturum/blocksitems.cfg @@ -0,0 +1,466 @@ +# Configuration file + +########################################################################################################## +# entity items +#--------------------------------------------------------------------------------------------------------# +# Entity items. (Armor stand, boat, etc) +########################################################################################################## + +"entity items" { + # [default: true] + B:enableArmorStand=true + + # New boats from 1.9+, including the new rowing sounds. All vanilla wood variants included. [default: true] + B:enableNewBoats=true + + # What entities shouldn't be able to sit in the boat? This is ONLY for new boats. You can either provide an entity ID (modid.entityid, for vanilla entities type just entity ID), or search for a string in the classpath (classpath:stringtofind). + # Separate entries in the list by a new line. Note that players can always sit even if blacklisted, and some entities, like horses, water mobs or nonliving entities, will never be allowed to sit in boats. + # It's a little hard to explain, a more detailed explanation and list of examples can be found here: https://gist.github.com/Roadhog360/0a9975d113217e65cc6b06c494454e4f + S:newBoatEntityBlacklist < + > + + # Treat the entity blacklist as a whitelist, ONLY entities matching that criteria will be allowed. [default: false] + B:newBoatEntityBlacklistAsWhitelist=false + + # The maximum speed a boat can travel by while on land. This option exists because boats are very very fast when travelling on slippery blocks. Land speed = 0.6, Regular/Packed Ice Speed = 0.98, Packed Ice Speed = 0.986. Anything smaller than 0.6 is really, REALLY slow on land. + # The speed values are just block slipperiness values, and are averaged by the slippery blocks around the bottom of the boat. This option does nothing to old boats. [range: 0.1 ~ 1.0, default: 0.986] + S:newBoatMaxLandSpeed=0.986 + + # If disabled, only one person can sit in the new boat at a time. The new seat is actually an invisible entity that follows new boats. [default: true] + B:newBoatPassengerSeat=true + + # The speed multiplier for boats while in water. Use this if you want to make the boats faster or slower. 1 = no speed change [range: 0.1 ~ 2.0, default: 1.0] + S:newBoatSpeed=1.0 + + # If true, old boats will be replaced with the new oak boat and the item sprite will also be changned. False means the new and old boat and item for it exists separately, and the new boats will use a wooden shovel in their crafting recipe. If this is enabled, a boat that has an entity in it will not be replaced until the entity gets out. + # THIS WILL NOT WORK PROPERLY WITH BETTER BOATS INSTALLED [default: true] + B:replaceOldBoats=false +} + + +########################################################################################################## +# equipment +#--------------------------------------------------------------------------------------------------------# +# Tools, armor, and other equipment items. +########################################################################################################## + +equipment { + # Used by the game to generate the durability value for the armor set. The higher the better. [range: 1 ~ 2147483647, default: 37] + I:netheriteArmourDurabilityFactor=37 + + # Override Netherite Axe Durability, -1 to use netheriteToolDurability [range: -1 ~ 2147483647, default: -1] + I:netheriteAxeDurability=-1 + + # Override Netherite Boots Durability, -1 for no override [range: -1 ~ 2147483647, default: -1] + I:netheriteBootsDurability=-1 + + # Netherite Boots Protection [range: 1 ~ 2147483647, default: 3] + I:netheriteBootsProtection=3 + + # Override Netherite Chestplate Durability, -1 for no override [range: -1 ~ 2147483647, default: -1] + I:netheriteChestplateDurability=-1 + + # Netherite Chestplate Protection [range: 1 ~ 2147483647, default: 8] + I:netheriteChestplateProtection=8 + + # Netherite base damage, Diamond is 3.0 [range: 0.0 ~ 3.4028235E38, default: 4.0] + S:netheriteDamageBase=4.0 + + # [range: 1 ~ 2147483647, default: 15] + I:netheriteEnchantability=15 + + # Netherite harvest level, Diamond is 3 [range: 0 ~ 2147483647, default: 4] + I:netheriteHarvestLevel=4 + + # Override Netherite Helmet Durability, -1 to no override [range: -1 ~ 2147483647, default: -1] + I:netheriteHelmetDurability=-1 + + # Netherite Helmet Protection [range: 1 ~ 2147483647, default: 3] + I:netheriteHelmetProtection=3 + + # Override Netherite Hoe Durability, -1 to use netheriteToolDurability [range: -1 ~ 2147483647, default: -1] + I:netheriteHoeDurability=-1 + + # Override Netherite Leggings Durability, -1 for no override [range: -1 ~ 2147483647, default: -1] + I:netheriteLeggingsDurability=-1 + + # Netherite Leggings Protection [range: 1 ~ 2147483647, default: 6] + I:netheriteLeggingsProtection=6 + + # Override Netherite Pickaxe Durability, -1 to use netheriteToolDurability [range: -1 ~ 2147483647, default: -1] + I:netheritePickaxeDurability=-1 + + # Override Netherite Shovel Durability, -1 to use netheriteToolDurability [range: -1 ~ 2147483647, default: -1] + I:netheriteSpadeDurability=-1 + + # Nethherite mining speed, Diamond is 8.0 [range: 0.1 ~ 3.4028235E38, default: 9.0] + S:netheriteSpeed=9.0 + + # Override Netherite Sword Durability, -1 to use netheriteToolDurability [range: -1 ~ 2147483647, default: -1] + I:netheriteSwordDurability=-1 + + # [range: 1 ~ 2147483647, default: 2031] + I:netheriteToolDurability=2031 +} + + +########################################################################################################## +# function blocks +#--------------------------------------------------------------------------------------------------------# +# Blocks that have a specific function, whether right clicked or otherwise. +########################################################################################################## + +"function blocks" { + # [default: true] + B:enableBarrel=true + + # Will attempt to seek and auto-add recipes to itself. Look at ConfigFunctions.cfg "autoAddBlastFurance" for more info. + # Compatible with CraftTweaker. In the same way that you'd use furnace.addRecipe or furnace.remove, you can use "mods.etfuturum.blastFurnace" instead of "furnace". [default: true] + B:enableBlastFurnace=true + + # Currently DOES NOT HAVE ANY FUNCTIONALITY. Decoration ONLY! [default: true] + B:enableCartographyTable=true + + # Allows certain items to be composted, which has a chance of adding a layer to the compost bin. Once full, bone meal may be harvested. It is compatible with CraftTweaker. + # A value greater than 100 can add more than one layer to the composter. (The composter has 6 layers so max value is 600) EG 150 = 1 layer guaranteed and a 50% chance to fill another layer. And 600 = instantly fill the whole composter, or any remaining layers. + # The mod prefix is "mods.etfuturum.composting", and the function is "addCompostable" and an ItemStack or OreDictionary tag, then an integer for how likely the item is to add a compost layer. 100 = 100%, or guaranteed. You can remove compostables using the "remove" function and an ItemStack or an OreDictionary tag. + # You can use the "removeAll" function to remove all composting recipes, if you wanted to overhaul the composter's useage. + # Examples: + # mods.etfuturum.composting.addCompostable(, 100); //(Makes all planks have a 100% chance to fill one layer.) + # mods.etfuturum.composting.addCompostable(, 150); //(Makes bedrock fill one layer and have a 50% chance to fill another layer.) + # mods.etfuturum.composting.remove(); //(Removes all leaves as a compostable item) + # + # Additionally the bone meal drop when harvesting a full composting bin can be changed. It drops one item from the "composting" loot table, and can be modified with CraftTweaker's "addChestLoot" function. + # By default bone meal is the only item in this loot table, with a weight of 10. You can learn more about CraftTweaker loot table modification here: https://www.mcdrama.net/archiveformal/MineTweaker3/wiki/tutorials/1710/loot_and_seeds.html [default: true] + B:enableComposter=true + + # Ability to craft differently colored beds out of wool. Mixed wool colors = red bed [default: true] + B:enableDyedBeds=true + + # Currently DOES NOT HAVE ANY FUNCTIONALITY. Decoration ONLY! [default: true] + B:enableFletchingTable=true + + # Inverted Daylight Sensor [default: true] + B:enableInvertedSensor=true + + # [default: true] + B:enableIronTrapdoor=true + + # Allow lava buckets to fill cauldrons [default: true] + B:enableLavaCauldrons=true + + # Currently DOES NOT HAVE ANY FUNCTIONALITY. Decoration ONLY! [default: true] + B:enableLoom=true + + # Enables new anvil behavior, such as less expensive item renaming [default: true] + B:enableNewAnvil=true + + # Beacon beam can be colored using stained glass [default: true] + B:enableNewBeacon=true + + # Makes the brewing stand have a fuel slot like in 1.9+. The fuel slot is compatible with CraftTweaker and takes blaze powder by default. Blaze powder can brew 30 potion cycles. + # The mod prefix is "mods.etfuturum.brewingFuel", and the function is "addFuel" and an ItemStack or OreDictionary tag, then an integer for how many brew cycles. (Any brewing, regardless of if 1 or all 3 slots are filled, is still one "cycle") You can remove fuels using the "remove" function and an ItemStack or an OreDictionary tag. + # Examples: + # mods.etfuturum.brewingFuel.addFuel(, 10); //(Makes gunpowder have 10 brewing cycles) + # mods.etfuturum.brewingFuel.remove(); //(Removes blaze powder as a brewing fuel) [default: true] + B:enableNewBrewingStand=true + + # Enables variant doors for materials available in Minecraft after 1.7 [default: true] + B:enableNewDoors=true + + # Uses lapis as payment and has enchant previews and adjusted level costs. Requires tile entity replacement to be enabled in "function.cfg". It is compatible with CraftTweaker for adding and removing fuels. + # The mod prefix is "mods.etfuturum.enchantingFuel", and the function is "addFuel" and an ItemStack or OreDictionary tag. You can remove fuels using the "remove" function and an ItemStack or an OreDictionary tag. + # Examples: + # mods.etfuturum.enchantingFuel.addFuel(); //(Adds amethyst shards as an enchanting fuel) + # mods.etfuturum.enchantingFuel.remove(); //(Removes lapis lazuli as an enchanting fuel) [default: true] + B:enableNewEnchantingTable=true + + # Enables wood variant signs for materials available in Minecraft after 1.7 [default: true] + B:enableNewSigns=true + + # Enables variant trapdoors for materials available in Minecraft after 1.7 [default: true] + B:enableNewTrapdoors=true + + # Enables wood variant buttons and pressure plates for wood available in Minecraft after 1.7 [default: true] + B:enableNewWoodRedstone=true + + # Enable the old Et Futurum daylight sensor block. Should be enabled if you still have the old Et Futurum copy of the non-inverted daylight detector that need to be converted. [default: false] + B:enableOldBaseDaylightSensor=false + + # A port of potion cauldrons from Bedrock Edition. Used to make tipped arrows and store potions. [default: true] + B:enablePotionCauldron=true + + # If Shulkers are disabled, a custom recipe will be required to obtain Shulker shells. [default: true] + B:enableShulkerBoxes=true + + # Just bouncy, does not pull blocks. [default: true] + B:enableSlimeBlock=true + + # If this is disabled, netherite items will not be craftable unless added by CraftTweaker. This introduces the smithing GUI from versions prior to 1.20. It is compatible with CraftTweaker. + # The mod prefix is "mods.etfuturum.smithingTable", and the functions are "addRecipe" or "addRecipeNoNBT". "addRecipe" will copy all NBT data from the first slot to the output. (and damage if the first slot and output are damageable items) You can remove recipes using the "remove" function and an ItemStack. + # Currently CraftTweaker support is limited, so some features from CraftTweaker may not work. .noReturn() and .anyDamage().onlyDamaged() are known to not work. + # However anyDamage() by itself does work, and is required for tool inputs to actually copy their damage over to the output. + # Examples: + # mods.etfuturum.smithingTable.addRecipe(, .anyDamage(), ); //(Use "ingotBronze" on iron sword to convert it to a bronze sword) + # mods.etfuturum.smithingTable.addRecipeNoNBT(, , ); //Take a vanilla sponge and a water bucket, you will get an Et Futurum Requiem wet sponge. [default: true] + B:enableSmithingTable=true + + # Will attempt to seek and auto-add recipes to itself. Look at ConfigFunctions.cfg "autoAddSmoker" for more info. + # Compatible with CraftTweaker. In the same way that you'd use furnace.addRecipe or furnace.remove, you can use "mods.etfuturum.smoker" instead of "furnace". [default: true] + B:enableSmoker=true + + # [default: true] + B:enableSponge=true + + # Currently DOES NOT HAVE ANY FUNCTIONALITY. Decoration ONLY! [default: true] + B:enableStonecutter=true + + # Enables target block from 1.16 [default: true] + B:enableTarget=true + + # Enables variant doors for materials available natively in Minecraft 1.7 [default: true] + B:enableVanillaDoors=true + + # Enables variant signs for materials available natively in Minecraft 1.7 [default: true] + B:enableVanillaSigns=true + + # Enables variant trapdoors for materials available natively in Minecraft 1.7 [default: true] + B:enableVanillaTrapdoors=true + + # Enables wood variant buttons and pressure plates for wood available natively in Minecraft 1.7 [default: true] + B:enableVanillaWoodRedstone=true +} + + +########################################################################################################## +# misc blocks +#--------------------------------------------------------------------------------------------------------# +# Blocks that don't fit in any other category. +########################################################################################################## + +"misc blocks" { + # [default: true] + B:enableBanners=true + + # Enables log blocks with bark on all sides [default: true] + B:enableBarkLogs=true + + # A solid, indestructible and invisible block. Can be seen when holding it in Creative mode. [default: true] + B:enableBarrier=true + + # This must be on for the basalt deltas biome to generate unless Netherlicious is installed. [default: true] + B:enableBlackstone=true + + # [default: true] + B:enableChain=true + + # [default: true] + B:enableConcrete=true + + # Copper sub-blocks and items. Disable copper but keep this on if you want the new copper items and blocks made of it, without the main ingot, ore or copper block itself. [default: true] + B:enableCopperSubItems=true + B:enableCrimsonBlocks=true + + # Slabs for vanilla blocks: stone, mossy stone brick, mossy cobble, cut sandstone [default: true] + B:enableExtraVanillaSlabs=true + + # Stairs for vanilla blocks: stone, mossy stone brick, mossy cobble [default: true] + B:enableExtraVanillaStairs=true + + # Stairs for vanilla blocks: stone brick, mossy stone brick, sandstone, brick, nether brick [default: true] + B:enableExtraVanillaWalls=true + + # [default: true] + B:enableGlazedTerracotta=true + + # Enables honey blocks, honeycomb blocks, honeycombs, and honey bottles. See entities.cfg for toggling bee nests, beehives, and bees. [default: true] + B:enableHoney=true + + # [default: true] + B:enableLantern=true + + # Invisible light blocks. Only has a selection box when held, right click to change light level. Otherwise functionally identical to air and can be replaced by placing blocks into it. Invisible, but can be seen when holding it in Creative mode. [default: true] + B:enableLightBlock=true + + # Enables variant fences for materials available in Minecraft after 1.7 [default: true] + B:enableNewFences=true + + # Enables variant gates for materials available in Minecraft after 1.7 [default: true] + B:enableNewGates=true + + # [default: true] + B:enableQuartzBricks=true + + # Note: Also enables cracked and chiseled nether bricks as they use this ID too [default: true] + B:enableRedNetherBricks=true + + # [default: true] + B:enableSmoothQuartz=true + + # [default: true] + B:enableSmoothSandStone=true + + # [default: true] + B:enableSmoothStone=true + + # Enables stripped log blocks [default: true] + B:enableStrippedLogs=true + + # Enables variant fences for materials available natively in Minecraft 1.7 [default: true] + B:enableVanillaFences=true + + # Enablesvariant gates for materials available natively in Minecraft 1.7 [default: true] + B:enableVanillaGates=true + B:enableWarpedBlocks=true +} + + +########################################################################################################## +# misc items +#--------------------------------------------------------------------------------------------------------# +# Items that don't fit in any other category. +########################################################################################################## + +"misc items" { + # [default: true] + B:enableBeetroot=true + + # [default: true] + B:enableIronNugget=true + + # [default: true] + B:enableLingeringPotions=true + + # [default: true] + B:enableMutton=true + + # [default: true] + B:enableNewDyes=true + + # Appears in stronghold corridor and dungeon chests. [default: true] + B:enableOtherside=true + + # Appears in Nether fortress chest loot. [default: true] + B:enablePigstep=true + + # If true, vanilla and Et Futurum copper ores will drop raw ore items. [default: true] + B:enableRawOres=true + + # [default: true] + B:enableSuspiciousStew=true + + # [default: true] + B:enableTippedArrows=true + + # [default: true] + B:enableTotemUndying=true +} + + +########################################################################################################## +# natural blocks +#--------------------------------------------------------------------------------------------------------# +# Blocks that can generate naturally in your world. Check world.cfg for generation values. +########################################################################################################## + +"natural blocks" { + # Enables tinted glass, amethyst blocks, budding amethyst and amethyst crystals. Also enables the item too. [default: true] + B:enableAmethyst=true + + # Enables bamboo wood and all of its wood subtypes, including the bamboo stalks themselves. [default: true] + B:enableBambooBlocks=true + + # This must be on for the basalt deltas biome to generate unless Netherlicious is installed. [default: true] + B:enableBasalt=true + + # [default: true] + B:enableBlueIce=true + + # [default: true] + B:enableBoneBlock=true + + # [default: true] + B:enableCalcite=true + + # Enables cherry wood and all of its wood subtypes. [default: true] + B:enableCherryBlocks=true + + # Enables chorus plants and purpur blocks [default: true] + B:enableChorusBlocks=true + + # [default: true] + B:enableCoarseDirt=true + + # Copper ore and copper blocks, variants, and waxed variants. (Slime balls are used if no mod introduces wax and if honey is disabled) [default: true] + B:enableCopper=true + + # [default: true] + B:enableCornflower=true + + # [default: true] + B:enableCryingObsidian=true + + # [default: true] + B:enableDeepslate=true + + # Enable deepslate ores for copper ore and vanilla ores when deepslate generates over them. [default: true] + B:enableDeepslateOres=true + + # [default: true] + B:enableGrassPath=true + + # [default: true] + B:enableLilyOfTheValley=true + + # [default: true] + B:enableMagmaBlock=true + B:enableMangroveBlocks=true + B:enableMoss=true + + # Enables mud, packed mud and mud bricks, as well as the mud brick stairs, slabs and walls. [default: true] + B:enableMud=true + + # [default: true] + B:enableNetherGold=true + + # [default: true] + B:enableNetherite=true + + # [default: true] + B:enableNetherwartBlock=true + + # [default: true] + B:enablePrismarine=true + + # [default: true] + B:enableRedSandstone=true + + # Soul torches and soul lanterns. [default: true] + B:enableSoulLighting=true + + # Not required for the Soul Sand Valley to generate. [default: true] + B:enableSoulSoil=true + + # Enable Granite/Andesite/Diorite [default: true] + B:enableStones=true + + # [default: true] + B:enableSweetBerryBushes=true + + # [default: true] + B:enableTuff=true + + # [default: true] + B:enableWitherRose=true + + # NOTE: Currently the content below is referring to some things which are behind an experimental toggle. + # Additionally the new nether is NOT compatible with Netherlicious yet. The comment below refers to the plans for when the features below are complete. + # Set this to false to easily turn off all Nether blocks. This also turns off all Nether biomes because they require the blocks to generate. + # My biomes have compat with Netherlicious (read world.cfg for more info) but if you don't want any compat or EFR Nether stuff at all turn this off. + # This disables the following toggles: enableCrimsonBlocks, enableWarpedBlocks, enableBlackstone, enableSoulSoil, enableSoulLighting and enableBasalt. + # Amethyst geodes use smooth basalt so go to world.cfg to change the outer block to something else or they won't generate. + # This also turns off Nether wart blocks even though they are older, because Netherlicious also has those. [default: true] + B:masterNetherToggle=true +} + + diff --git a/both/config/etfuturum/enchantspotions.cfg b/both/config/etfuturum/enchantspotions.cfg new file mode 100644 index 0000000..785e12b --- /dev/null +++ b/both/config/etfuturum/enchantspotions.cfg @@ -0,0 +1,43 @@ +# Configuration file + +########################################################################################################## +# enchantments +#--------------------------------------------------------------------------------------------------------# +# Settings for enchantments. +# By default, only IDs up to 255 are allowed, only assign a larger value if an ID extension is present. +########################################################################################################## + +enchantments { + # [default: true] + B:frostWalker=true + + # [range: 0 ~ 32767, default: 200] + I:frostWalkerID=200 + + # [default: true] + B:mending=true + + # [range: 0 ~ 32767, default: 201] + I:mendingID=201 + + # [default: true] + B:swiftSneak=true + + # [range: 0 ~ 32767, default: 202] + I:swiftSneakID=202 +} + + +########################################################################################################## +# potions +#--------------------------------------------------------------------------------------------------------# +# Settings for potions. +# By default, only IDs up to 31 are allowed, only assign a larger value if an ID extension is present. +########################################################################################################## + +potions { + # Since this is essential for Shulkers, this is tied to Shulkers being enabled instead of having its own option. [range: 0 ~ 32767, default: 27] + I:levitationID=27 +} + + diff --git a/both/config/etfuturum/entities.cfg b/both/config/etfuturum/entities.cfg new file mode 100644 index 0000000..3a27b37 --- /dev/null +++ b/both/config/etfuturum/entities.cfg @@ -0,0 +1,80 @@ +# Configuration file + +########################################################################################################## +# hostile +#--------------------------------------------------------------------------------------------------------# +# Hostile entities. +########################################################################################################## + +hostile { + # Rarely spawns when the player lands from Ender Pearl throws [default: true] + B:enableEndermite=true + + # Desert zombie variant [default: true] + B:enableHusks=true + + # Shell-lurking mobs from the End. [default: true] + B:enableShulker=true + + # Tundra skeleton variant [default: true] + B:enableStrays=true + + # [default: true] + B:enableZombieVillager=true +} + + +########################################################################################################## +# misc +#--------------------------------------------------------------------------------------------------------# +# Entity settings that don't fit into any other category. +########################################################################################################## + +misc { + # [default: true] + B:enableBabyGrowthBoost=true + + # Crude implementation of respawning the dragon using four End crystals. [default: true] + B:enableDragonRespawn=true + + # Allow endermen to rarely spawn in the Nether [default: true] + B:enableNetherEndermen=true + + # [default: true] + B:enableShearableSnowGolems=true + + # Squid now produce a cloud of floating black ink particles when attacked. [default: true] + B:enableSquidInk=true + + # Villagers turn into Witches when struck by lightning [default: true] + B:enableVillagerTurnsIntoWitch=true +} + + +########################################################################################################## +# neutral +#--------------------------------------------------------------------------------------------------------# +# Neutral entities. +########################################################################################################## + +neutral { + # [default: true] + B:enableBees=true +} + + +########################################################################################################## +# passive +#--------------------------------------------------------------------------------------------------------# +# Passive entities. +########################################################################################################## + +passive { + # Brown mooshroom variant, the red mooshrooms turn into then when they are hit by lightning. [default: true] + B:enableBrownMooshroom=true + + # [default: true] + B:enableRabbits=true +} + + diff --git a/both/config/etfuturum/experiments.cfg b/both/config/etfuturum/experiments.cfg new file mode 100644 index 0000000..f4aef45 --- /dev/null +++ b/both/config/etfuturum/experiments.cfg @@ -0,0 +1,54 @@ +# Configuration file + +"EXPERIMENTAL FEATURES -- TREAD CAREFULLY" { +} + + +########################################################################################################## +# experimental features -- tread carefully +#--------------------------------------------------------------------------------------------------------# +# Unfinished features. Handle with care! To automatically enable all of these at once, use "-Detfuturum.testing=true" in your program arguments. +# For the safety of people playing any packs that include these features, a chat message will be issued when any of them are enabled. +# These features are not finished, may cause breakages and are subject to receive major changes at any time. +# This can also include breaking changes, and even changed IDs. +# +# Note that when a config option has no comment at all, not even saying what the default value is, that means the option was removed. +# In that case check the regular configs as it was likely moved there. +# +########################################################################################################## + +"experimental features -- tread carefully" { + # Places in the world but currently does nothing. [default: false] + B:enableBubbleColumns=false + + # Enables the crimson nylium, wood, and plants. This must be on for the crimson forest biome to generate unless Netherlicious is installed. + # The nether wart block is still a separate toggle, both this and the wart toggle must be turned off to disable the nether wart block, because crimson trees need the wart blocks. [default: false] + B:enableCrimsonBlocks=true + + # Partially functional. Does not naturally generate. [default: false] + B:enableDripstone=true + + # Completely nonfunctional. [default: false] + B:enableLightningRod=true + + # Enables mangrove wood and all of its wood subtypes, and the roots (+ muddy versions). [default: false] + B:enableMangroveBlocks=true + + # Enables moss and azalea. Currently azalea saplings do not grow. [default: false] + B:enableMossAzalea=true + + # Enables sculk-related blocks. [default: false] + B:enableSculk=true + + # Enables the warped nylium, wood, and plants. This must be on for the warped forest biome to generate unless Netherlicious is installed. Requires newNether to be enabled without Netherlicious. [default: false] + B:enableWarpedBlocks=true + + # Enables outer end island generation from 1.9. Gateways are implemented but currently don't generate, but they work. The new dragon fight is currently not implemented and it does not spawn any gateways. [default: false] + B:endDimensionProvider=true + + # Enables the Nether dimension provider override needed for supplying custom biomes. This is partially ignored if Netherlicious is installed. Netherlicious has compat to generate Et Futurum Requiem biomes with Netherlicious blocks. + # This is so you can have vanilla-style biomes in Netherlicious while Requiem is installed. Turning this off or setting each individual biome ID to -1 will prevent my version of Nether biomes from generating. Don't forget to turn off my Nether blocks in blocksitems.cfg since my biomes will generate with Netherlicious blocks if available. [not implemented yet] [default: false] + B:netherDimensionProvider=true +} + + diff --git a/both/config/etfuturum/functions.cfg b/both/config/etfuturum/functions.cfg new file mode 100644 index 0000000..0a66ff2 --- /dev/null +++ b/both/config/etfuturum/functions.cfg @@ -0,0 +1,278 @@ +# Configuration file + +########################################################################################################## +# changes +#--------------------------------------------------------------------------------------------------------# +# Changes to existing content. +########################################################################################################## + +changes { + # Adds a packet to send the attackedAtYaw field value to the client, which allows the screen to tilt based on where damage came from, and either left or right for direction-less sources like drowning or burning, instead of tilting to the left no matter what. [default: true] + B:enableAttackedAtYawFix=true + + # Dead Bushes drop sticks [default: true] + B:enableBushSticks=true + + # Backports recipe buffs to doors (from 1 to 3) [default: true] + B:enableDoorRecipeBuffs=true + + # Fences, gates and dead bushes burn [default: true] + B:enableExtraBurnableBlocks=true + + # [default: true] + B:enableFloatingTrapDoors=true + + # If true, fall damage on a hay bale will be reduced [default: true] + B:enableHayBaleFalls=true + + # Allows blocks like hay bales, leaves etc to mine faster with hoes [default: true] + B:enableHoeMining=true + + # [default: true] + B:enableShearableCobwebs=true + + # Mushroom blocks can be silk-touched [default: true] + B:enableSilkMushroom=true + + # Skulls drop from charged creeper kills [default: true] + B:enableSkullDrop=true + + # Makes mossy, cracked and chiseled stone brick craftable [default: true] + B:enableStoneBrickRecipes=true + + # Use updated food values [default: true] + B:enableUpdatedFood=true + + # Packed Ice, ladders and melons have preferred tools [default: true] + B:enableUpdatedHarvestLevels=true + + # Fixes fireworks not being able to have an extra duration without a star, and they'll output 3 instead of 1. Note: This currently does NOT update NEI, it'll still show the old recipe outputs. [default: true] + B:fireworkRecipeFixes=true + + # If enableHayBaleFalls is true, what percent should we keep for the fall damage? [range: 0 ~ 99, default: 20] + I:hayBaleReducePercent=20 + + # Click a mob spawner with a vanilla or EFR egg, and it'll change the mob inside. Doesn't support modded eggs. [default: true] + B:mobSpawnerEgging=true +} + + +########################################################################################################## +# client +#--------------------------------------------------------------------------------------------------------# +# Client-side settings or changes. +########################################################################################################## + +client { + # Bows render pulling animation in inventory [default: true] + B:enableBowRendering=true + + # Enables NBT tag count and item namespace label on F3 + H debug item labels [default: true] + B:enableExtraF3HTooltips=true + + # Skulls render 3D in inventory [default: true] + B:enableFancySkulls=true + + # Enable the /fill command. [default: true] + B:enableFillCommand=true + + # Enable the new F3+F4 gamemode switcher from 1.16+ [default: true] + B:enableGamemodeSwitcher=true + + # Replaces some lang keys with a more modern version, such as calling some old wood items "oak", calling beds "Red Bed", and so on. Full list of replaced keys can be seen in the mod jar at resources/resourcepacks/vanilla_overrides/assets/minecraft/lang [default: true] + B:enableLangReplacements=true + + # Make F3 only show/hide info on release, and not if another key is pressed [default: true] + B:enableNewF3Behavior=true + + # Replace tall grass and sponge textures with modern version [default: true] + B:enableNewTextures=true + + # Allows use of 1.8 skin format, and Alex skins. Also includes some fixes from SkinPort. (Per SkinPort author's permission) Disable if skin is displaying oddly. Not compatible with OptiFine, use FastCraft instead. [default: false] + B:enablePlayerSkinOverlay=false + + # Enable subtitles [default: false] + B:enableSubtitles=false + + # Allow non-opaque armour [default: true] + B:enableTransparentAmour=true + + # Render beds with a 3D inventory model instead of a 2D sprite. [default: true] + B:inventoryBedModels=true + + # The maximum amount of items a Shulker box can display on its tooltip. When the box has more stacks inside than this number, the rest of the stacks are displayed as "And x more...". Set to 0 to disable Shulker Box tooltips. [range: 0 ~ 127, default: 5] + I:shulkerBoxTooltipLines=5 + + # Regex of subtitles to blacklist [default: ^(dig\.*)] + S:subtitleBlacklist=^(dig\.*) +} + + +########################################################################################################## +# settings +#--------------------------------------------------------------------------------------------------------# +# Settings for Et Futurum content. +########################################################################################################## + +settings { + # The data watcher flag for the Elytra, used to sync the elytra animation with other players. In vanilla the max value is 7, players use 0-4, so you can set this to 6 or 7 by default. ASJCore increases the max value to 31. + # Do not change this value if you don't need to, or do not know what you're doing. [range: 0 ~ 31, default: 7] + I:elytraDataWatcherFlag=7 + + # Seeks all available smeltable ores, metals, etc (using OreDict tags like "ore", "cluster", "ingot", etc) from the furnace and adds them to the Blast Furnace, if it's off it will only smelt things specified from CraftTweaker. [default: true] + B:enableAutoAddBlastFurnace=true + + # Seeks compostable items like plants and leaves, and automatically adds them to the composter. If this is off it will only compost things specified from CraftTweaker and nothing by default. [default: true] + B:enableAutoAddComposter=true + + # Seeks all available edible foods from the furnace and adds them to the smoker, if it's off it will only smelt things specified from CraftTweaker. [default: true] + B:enableAutoAddSmoker=true + + # Set to true to disable the fireproof item entity Netherite/ancient debris etc uses [default: false] + B:enableNetheriteFlammable=false + + # Recipe for prismarine if you want it without the temples, or want it craftable alongside temples. [default: true] + B:enablePrismarineRecipes=true + + # Recipe for totems since there's no other way to get them currently. [default: false] + B:enableRecipeForTotem=false + + # OreDictionary values for ore blocks that should drop extra items (2-3) instead of the usual one, before fortune. [default: [oreCopper], [oreTin]] + S:extraDropRawOres < + oreCopper + oreTin + > + + # Register the raw ore items in the OreDictionary as if they were the actual ore block. Such as raw iron being registered as an iron ore, etc... + # Turn this off if you have an ore dictionary converter mod or experience other issues. [default: true] + B:registerRawItemAsOre=true + + # Things (namespaced:id) that should not go inside a Shulker Box. Used to ensure recursive storage, book banning and data overloads with certain items can be stopped. A default list is provided, but it might not cover everything so be sure to check with the mods you have. Be sure to check the default list for this frequently, it will be updated frequently. [default: [adventurebackpack:adventureBackpack], [arsmagica2:essenceBag], [arsmagica2:runeBag], [betterstorage:backpack], [betterstorage:cardboardBox], [betterstorage:thaumcraftBackpack], [BiblioCraft:item.BigBook], [Botania:baubleBox], [Botania:flowerBag], [cardboardboxes:cbCardboardBox], [dendrology:fullDrawers1], [dendrology:fullDrawers2], [dendrology:fullDrawers4], [dendrology:halfDrawers2], [dendrology:halfDrawers4], [DQMIIINext:ItemMahounoTutu11], [DQMIIINext:ItemOokinaFukuro], [DQMIIINext:ItemOokinaFukuroB], [DQMIIINext:ItemOokinaFukuroG], [DQMIIINext:ItemOokinaFukuroR], [DQMIIINext:ItemOokinaFukuroY], [ExtraSimple:bedrockium], [ExtraSimple:bedrockiumBlock], [ExtraSimple:goldenBag], [ExtraSimple:lasso], [ExtraUtilities:bedrockiumIngot], [ExtraUtilities:block_bedrockium], [ExtraUtilities:golden_bag], [ExtraUtilities:golden_lasso], [Forestry:adventurerBag], [Forestry:adventurerBagT2], [Forestry:apiaristBag], [Forestry:builderBag], [Forestry:builderBagT2], [Forestry:diggerBag], [Forestry:diggerBagT2], [Forestry:foresterBag], [Forestry:foresterBagT2], [Forestry:hunterBag], [Forestry:hunterBagT2], [Forestry:lepidopteristBag], [Forestry:minerBag], [Forestry:minerBagT2], [HardcoreEnderExpansion:charm_pouch], [ImmersiveEngineering:toolbox], [ironbackpacks:basicBackpack], [ironbackpacks:diamondBackpack], [ironbackpacks:goldBackpack], [ironbackpacks:ironBackpack], [JABBA:mover], [JABBA:moverDiamond], [MagicBees:backpack.thaumaturgeT1], [MagicBees:backpack.thaumaturgeT2], [minecraft:writable_book], [minecraft:written_book], [MineFactoryReloaded:plastic.bag], [MineFactoryReloaded:safarinet.reusable], [MineFactoryReloaded:safarinet.singleuse], [OpenBlocks:devnull], [ProjectE:item.pe_alchemical_bag], [ProjRed|Exploration:projectred.exploration.backpack], [sgs_treasure:dread_pirate_chest], [sgs_treasure:iron_chest], [sgs_treasure:locked_wooden_chest], [sgs_treasure:obsidian_chest], [sgs_treasure:pirate_chest], [sgs_treasure:wither_chest], [sgs_treasure:wooden_chest], [StorageDrawers:compDrawers], [StorageDrawers:fullCustom1], [StorageDrawers:fullCustom2], [StorageDrawers:fullCustom4], [StorageDrawers:fullDrawers1], [StorageDrawers:fullDrawers2], [StorageDrawers:fullDrawers4], [StorageDrawers:halfCustom2], [StorageDrawers:halfCustom4], [StorageDrawers:halfDrawers2], [StorageDrawers:halfDrawers4], [StorageDrawersBop:fullDrawers1], [StorageDrawersBop:fullDrawers1], [StorageDrawersBop:fullDrawers2], [StorageDrawersBop:fullDrawers2], [StorageDrawersBop:fullDrawers4], [StorageDrawersBop:fullDrawers4], [StorageDrawersBop:halfDrawers2], [StorageDrawersBop:halfDrawers2], [StorageDrawersBop:halfDrawers4], [StorageDrawersBop:halfDrawers4], [StorageDrawersForestry:fullDrawers1A], [StorageDrawersForestry:fullDrawers2A], [StorageDrawersForestry:fullDrawers4A], [StorageDrawersForestry:halfDrawers2A], [StorageDrawersForestry:halfDrawers4A], [StorageDrawersNatura:fullDrawers1], [StorageDrawersNatura:fullDrawers2], [StorageDrawersNatura:fullDrawers4], [StorageDrawersNatura:halfDrawers2], [StorageDrawersNatura:halfDrawers4], [Thaumcraft:FocusPouch], [ThaumicTinkerer:ichorPouch], [thebetweenlands:lurkerSkinPouch], [warpbook:warpbook], [witchery:brewbag], [WitchingGadgets:item.WG_Bag]] + S:shulkerBans < + adventurebackpack:adventureBackpack + arsmagica2:essenceBag + arsmagica2:runeBag + betterstorage:backpack + betterstorage:cardboardBox + betterstorage:thaumcraftBackpack + BiblioCraft:item.BigBook + Botania:baubleBox + Botania:flowerBag + cardboardboxes:cbCardboardBox + dendrology:fullDrawers1 + dendrology:fullDrawers2 + dendrology:fullDrawers4 + dendrology:halfDrawers2 + dendrology:halfDrawers4 + DQMIIINext:ItemMahounoTutu11 + DQMIIINext:ItemOokinaFukuro + DQMIIINext:ItemOokinaFukuroB + DQMIIINext:ItemOokinaFukuroG + DQMIIINext:ItemOokinaFukuroR + DQMIIINext:ItemOokinaFukuroY + ExtraSimple:bedrockium + ExtraSimple:bedrockiumBlock + ExtraSimple:goldenBag + ExtraSimple:lasso + ExtraUtilities:bedrockiumIngot + ExtraUtilities:block_bedrockium + ExtraUtilities:golden_bag + ExtraUtilities:golden_lasso + Forestry:adventurerBag + Forestry:adventurerBagT2 + Forestry:apiaristBag + Forestry:builderBag + Forestry:builderBagT2 + Forestry:diggerBag + Forestry:diggerBagT2 + Forestry:foresterBag + Forestry:foresterBagT2 + Forestry:hunterBag + Forestry:hunterBagT2 + Forestry:lepidopteristBag + Forestry:minerBag + Forestry:minerBagT2 + HardcoreEnderExpansion:charm_pouch + ImmersiveEngineering:toolbox + ironbackpacks:basicBackpack + ironbackpacks:diamondBackpack + ironbackpacks:goldBackpack + ironbackpacks:ironBackpack + JABBA:mover + JABBA:moverDiamond + MagicBees:backpack.thaumaturgeT1 + MagicBees:backpack.thaumaturgeT2 + minecraft:writable_book + minecraft:written_book + MineFactoryReloaded:plastic.bag + MineFactoryReloaded:safarinet.reusable + MineFactoryReloaded:safarinet.singleuse + OpenBlocks:devnull + ProjectE:item.pe_alchemical_bag + ProjRed|Exploration:projectred.exploration.backpack + sgs_treasure:dread_pirate_chest + sgs_treasure:iron_chest + sgs_treasure:locked_wooden_chest + sgs_treasure:obsidian_chest + sgs_treasure:pirate_chest + sgs_treasure:wither_chest + sgs_treasure:wooden_chest + StorageDrawers:compDrawers + StorageDrawers:fullCustom1 + StorageDrawers:fullCustom2 + StorageDrawers:fullCustom4 + StorageDrawers:fullDrawers1 + StorageDrawers:fullDrawers2 + StorageDrawers:fullDrawers4 + StorageDrawers:halfCustom2 + StorageDrawers:halfCustom4 + StorageDrawers:halfDrawers2 + StorageDrawers:halfDrawers4 + StorageDrawersBop:fullDrawers1 + StorageDrawersBop:fullDrawers1 + StorageDrawersBop:fullDrawers2 + StorageDrawersBop:fullDrawers2 + StorageDrawersBop:fullDrawers4 + StorageDrawersBop:fullDrawers4 + StorageDrawersBop:halfDrawers2 + StorageDrawersBop:halfDrawers2 + StorageDrawersBop:halfDrawers4 + StorageDrawersBop:halfDrawers4 + StorageDrawersForestry:fullDrawers1A + StorageDrawersForestry:fullDrawers2A + StorageDrawersForestry:fullDrawers4A + StorageDrawersForestry:halfDrawers2A + StorageDrawersForestry:halfDrawers4A + StorageDrawersNatura:fullDrawers1 + StorageDrawersNatura:fullDrawers2 + StorageDrawersNatura:fullDrawers4 + StorageDrawersNatura:halfDrawers2 + StorageDrawersNatura:halfDrawers4 + Thaumcraft:FocusPouch + ThaumicTinkerer:ichorPouch + thebetweenlands:lurkerSkinPouch + warpbook:warpbook + witchery:brewbag + WitchingGadgets:item.WG_Bag + > + + # Percentage of max health for totem to set you at if you die with it. (5% is 0.05, 20 * 0.05 = 1, 1 health is one half-heart) [range: 5 ~ 100, default: 5] + I:totemHealPercent=5 + + # Whether deepslate blocks should have the same hardness as their stone counterparts. This allows the asthetics of deepslate without the added hardness. [default: false] + B:useStoneHardnessForDeepslate=false +} + + +########################################################################################################## +# update_checker +#--------------------------------------------------------------------------------------------------------# +# Category solely for the update checker, to make it easier to find and disable for those who don't want it. +########################################################################################################## + +update_checker { + # Check and print a chat message in-game if there's a new update available? [default: true] + B:enableUpdateChecker=true +} + + diff --git a/both/config/etfuturum/mixins.cfg b/both/config/etfuturum/mixins.cfg new file mode 100644 index 0000000..0b7fc07 --- /dev/null +++ b/both/config/etfuturum/mixins.cfg @@ -0,0 +1,156 @@ +# Configuration file + +########################################################################################################## +# backported features +#--------------------------------------------------------------------------------------------------------# +# Backports that can typically only have a clean implementation with mixins. +########################################################################################################## + +"backported features" { + B:adjustedAttenuation=true + + # Experimental: avoid dropping items when closing an inventory, like in modern versions. + # Modified Classes: net.minecraft.entity.player.EntityPlayerMP [default: false] + B:avoidDroppingItemsWhenClosing=true + + # A port of Back in Slime, similar to how the elytra is a port of Backlytra. Allows pistons to interact with slime blocks. The original author of this is DonBruce64: https://legacy.curseforge.com/minecraft/mc-mods/back-in-slime-slime-blocks-for-1-7. + # Modified Classes: net.minecraft.block.BlockPistonBase [default: true] + B:betterPistons=true + + # Allows some blocks without tile entities (e.g. composters) to interact with hoppers. May still not interact with modded pipes. + # Modified Classes: net.minecraft.tileentity.TileEntityHopper [default: true] + B:blockHopperInteraction=true + + # Makes beds bouncy. Should work with most modded beds. For continuity disabling this also disables EFR beds being bouncy. + # Modified Classes: net.minecraft.block.BlockBed [default: true] + B:bouncyBeds=true + B:boundedBlockBreakingParticles=true + + # Grass block sides are colored in the player's inventory + # Modified Client Classes: net.minecraft.client.renderer.RenderBlocks [default: true] + B:colorGrassBlockItemSides=true + + # When greater than 1, boosts creative flight speed when sprinting, like in newer versions [range: 1.0 ~ 4.0, default: 2.0] + S:creativeFlightSpeedModifier=2.0 + + # Spawns a particle under falling blocks like sand or gravel that are suspended mid-air. + # Modified Classes: net.minecraft.block.BlockFalling [default: true] + B:dustUnderFallingBlocks=true + + # Add the doWeatherCycle game rule from 1.11+ [default: true] + B:enableDoWeatherCycle=true + + # A port of Backlytra with various fixes. The original author of this is unascribed: https://legacy.curseforge.com/minecraft/mc-mods/backlytra + # If you're getting crash related to the DataWatcher, try changing "elytraDataWatcherFlag" in functions.cfg and don't open an issue if changing that value fixes it. + # Modified Classes: net.minecraft.entity.EntityLivingBase net.minecraft.entity.player.EntityPlayer net.minecraft.entity.EntityTrackerEntry net.minecraft.network.NetHandlerPlayServer + # Modified Client Classes: net.minecraft.client.entity.AbstractClientPlayer net.minecraft.client.entity.EntityPlayerSP net.minecraft.client.model.ModelBiped net.minecraft.client.renderer.entity.RenderPlayer + # Modified Mod Classes: thaumcraft.common.lib.events.EventHandlerEntity [default: true] + B:enableElytra=true + + # When enabled, the 1.15+ elytra takeoff logic is used, when disabled, the 1.9-1.14 elytra takeoff logic is used. [default: true] + B:enableNewElytraTakeoffLogic=true + + # Modified Classes: net.minecraft.world.World net.minecraft.world.WorldServer [default: true] + B:enableObservers=true + + # You nappa, you get slappa [default: true] + B:enablePlayersSleepingPecentageGamerule=true + + # Add the randomTickSpeed game rule from 1.8+ [default: true] + B:enableRandomTickSpeed=true + + # VERY EXPERIMENTAL! + # Modified Classes: net.minecraft.world.WorldSettings.GameType net.minecraft.entity.Entity net.minecraft.world.World net.minecraft.entity.player.EntityPlayer net.minecraft.network.NetHandlerPlayServer net.minecraft.entity.player.InventoryPlayer net.minecraft.inventory.ContainerChest + # Modified Client Classes: net.minecraft.client.renderer.EntityRenderer net.minecraft.entity.player.EntityPlayer net.minecraft.client.renderer.WorldRenderer [default: true] + B:enableSpectatorMode=true + + # Makes the End Portal block (the actual portal, not the frame) have an item icon, proper hitbox and will not instantly destroy itself in other dimensions. + # Modified classes: net.minecraft.block.BlockEndPortal [default: true] + B:endPortalFix=true + + # Makes vanilla fences connect to modded ones of the same material. Might have connection issue with mods that don't reference BlockFence super code. + # Modified classes: net.minecraft.block.BlockFence net.minecraft.block.BlockWall [default: true] + B:fenceWallConnectFix=true + + # Some items such as Netherite will not burn in fire and will float to the surface of lava. [default: true] + B:fireproofItems=true + + # Allows ability to place buttons on the floor and ceiling. Note: Due to metadata limits, they won't rotate to face the player like how they were made to in more modern versions. + # Modified Classes: net.minecraft.block.BlockButton [default: true] + B:floorCeilingButtons=true + B:furnaceCrackle=true + + # Sounds for hoes tilling farmland. + # Modified Classes: net.minecraft.item.ItemHoe [default: true] + B:hoeTilling=true + + # Trapdoors that are clapped open against a block with a ladder below them can be climbed up as if they themselves were a ladder. Also expands the ladder hitbox to match the width of trapdoors. + # Modified Classes: net.minecraft.block.BlockLadder net.minecraft.block.BlockTrapdoor [default: true] + B:ladderTrapdoors=true + + # Allows beacon ambience to play for beacons. Should include most modded beacons. + # Modified Classes: net.minecraft.tileentity.TileEntityBeacon [default: true] + B:newBeaconSounds=true + + # Allows an enchantment sound to play on the vanilla enchantment table, and possibly a few modded ones...? This option does nothing to the Et Futurum Requiem enchantment tables. + # Modified Classes: net.minecraft.inventory.ContainerEnchantment [default: true] + B:newEnchantingSounds=true + + # New sounds for throwing an eye of ender, and for them breaking or dropping. + # Modified Classes: net.minecraft.entity.item.EntityEnderEye net.minecraft.item.ItemEnderEye [default: true] + B:newEnderEyeSounds=true + + # New sounds for casting and reeling in fishing rods. + # Modified Classes: net.minecraft.item.ItemFishingRod [default: true] + B:newFishingRodSounds=true + + # Damage sounds for walking into a berry bush, drowning or burning + # Modified Classes: net.minecraft.entity.player.EntityPlayer net.minecraft.client.entity.EntityClientPlayerMP [default: true] + B:newHurtSounds=true + + # New sounds for the witch, snow golem, squid and wither skeleton. [default: true] + B:newMobSounds=true + + # Fires an event after a tree generates, mainly for beehives to accurately know where most trees are. For now this option is disabled if bees are disabled. + # Modified Classes: net.minecraft.world.gen.feature.WorldGenAbstractTree [default: true] + B:postTreeGenEvent=true + + # Is not a new block, but rather a mixin for fire. Allows fire to stay ignited on soul soil. Does double damage when standing in it, and does not spread to other blocks. + # Even if this is off fire can still stay ignited on soul soil, but do be mindful that fire will spread from soul soil if this option is disabled. + # Modified Classes: net.minecraft.block.BlockFire net.minecraft.entity.Entity + # Modified Client Classes: net.minecraft.client.renderer.RenderBlocks [default: true] + B:soulFire=true + + # Panes [Iron Bars, Glass Panes, etc] are changed to a single post if they are not connected to any other blocks + # Modified Classes: net.minecraft.block.BlockPane + # Modified Client Classes: net.minecraft.client.renderer.RenderBlocks [default: true] + B:thinPanes=true +} + + +########################################################################################################## +# fixes +#--------------------------------------------------------------------------------------------------------# +# Fixes to vanilla issues which are necessary for backports. +########################################################################################################## + +fixes { + # Prevents arrows from falling off of blocks too easily + # Modified classes: net.minecraft.entity.EntityArrow [default: true] + B:arrowFallingFix=true + + # Fixes EntityThrowable entities not calling onEntityCollidedWithBlock, causing them to not trigger target blocks or chime amethyst. + # Modified classes: net.minecraft.entity.projectile.EntityThrowable [default: true] + B:collidedThrowableFix=true + B:flowerPotFixes=true + + # Fixes enchantments with only one possible level displaying a level in their name. E.G. "Silk Touch I" becomes "Silk Touch". + # Modified Classes: net.minecraft.enchantment.Enchantment [default: true] + B:hideSingleLevelEnchants=true + + # Makes the player able to step up even if a block would be above their head at the destination. + # Modified classes: net.minecraft.entity.Entity [default: true] + B:stepHeightFix=true +} + + diff --git a/both/config/etfuturum/modcompat.cfg b/both/config/etfuturum/modcompat.cfg new file mode 100644 index 0000000..b78ea8d --- /dev/null +++ b/both/config/etfuturum/modcompat.cfg @@ -0,0 +1,46 @@ +# Configuration file + +########################################################################################################## +# misc +#--------------------------------------------------------------------------------------------------------# +# When modded deepslate or raw ore support is enabled, OreDictionary tags will be given to the needed Lord of the Rings ores since they don't have any tags for some reason. +# LoTR Ores that have no raw/deepslate modded alternative will not be tagged. +########################################################################################################## + +misc { + # Disables just the andesite, granite, and diorite full blocks, but leaves their stairs and slabs, etc enabled. + # Useful if you have mods like Chisel or Botania which feature these same stones but not the stairs and other variants. [default: false] + B:disableBaseBountifulStonesOnly=false + + # Disables copper ingots and ores, but leaves the blocks and other stuff. + # Useful if you prefer another mod's copper, but want to use the oxidizing copper building blocks. [default: false] + B:disableCopperOreAndIngotOnly=false + + # Adds compat for Baubles Expanded. Does nothing for standard baubles, this REQUIRES Baubles Expanded! It uses the new "wings" slot added by the expanded version. https://modrinth.com/mod/baubles-expanded + # When enabled, this allows the player to equip an elytra with a chestplate, by placing the elytra in a "wings" slot instead of the chestplate slot. Note that the player can only equip one elytra at a time. + # 0 = No compat, do not allow the elytra to be placed in a wings slot. + # 1 = Elytra will be placeable in a wings slot. Will enable the slot, if it isn't there. + # 2 = The elytra can ONLY go in the wings slots, not the chestplate slot. [range: 0 ~ 2, default: 1] + I:elytraBaublesExpandedCompat=1 + + # Deepslate ores for modded ores. Adds a set of "general" deepslate ores for common metals like "oreAluminium", "oreTin", etc, as well as explicit support for numerous mods. [default: true] + B:moddedDeepslateOres=true + + # List of modded deepslate ores to disable. Add a ModID or ore dictionary tag. For example adding "oreTin" disables deepslate tin, and adding "SimpleOres" would disable deepslate adamantium ore. CaSe-SeNsItIvE! + # Each entry is separated by a new line. This only disables deepslate ores added from Et Futurum's end and will not affect deepslate ores from other mods. [default: ] + S:moddedDeepslateOresBlacklist < + > + + # Raw ores for modded metals. Adds a set of "general" raw ores for common metals like "oreAluminium", "oreTin", etc. [default: true] + B:moddedRawOres=true + + # List of modded raw ores to disable. Add a ModID or ore dictionary tag. For example adding "oreTin" disables modded raw tin, and adding "SimpleOres" would disable raw adamantium ore. CaSe-SeNsItIvE! + # Each entry is separated by a new line. This only disables raw ores added from Et Futurum's end and will not affect raw ores from other mods. [default: ] + S:moddedRawOresBlacklist < + > + + # If Iron Chests is installed, allow Iron Shulker boxes to be crafted having all the same tiers as Iron Chests. This option does nothing if Iron Chests is not installed. [default: true] + B:shulkerBoxesIronChest=true +} + + diff --git a/both/config/etfuturum/sounds.cfg b/both/config/etfuturum/sounds.cfg new file mode 100644 index 0000000..6e5f536 --- /dev/null +++ b/both/config/etfuturum/sounds.cfg @@ -0,0 +1,170 @@ +# Configuration file + +########################################################################################################## +# ambient +#--------------------------------------------------------------------------------------------------------# +# Ambient sounds. +########################################################################################################## + +ambient { + # Add new cave ambience, adding more eerie cave sounds that occasionally play underground or in dark areas. [default: true] + B:caveAmbience=true + + # Play new ambience in the Nether. [default: true] + B:netherAmbience=true + + # Replace rain sounds with new, calm ones introduced in 1.11+ [default: true] + B:rainSounds=true +} + + +########################################################################################################## +# blocks and items +#--------------------------------------------------------------------------------------------------------# +# Sounds for blocks and items. +########################################################################################################## + +"blocks and items" { + # New sounds for closing wooden chests, and new sounds for opening and closing ender chests. Works with Ender Storage. [default: true] + B:chestOpenClose=true + + # New sounds for opening and closing doors, only affects doors with the wood or metal material type. [default: true] + B:doorOpenClose=true + + # Sounds for filling an end portal with eyes of ender, plays a sound to the whole server when fully lit. [default: true] + B:endPortalFillSounds=true + + # Add placing sounds for blocks that don't play one for some reason such as doors or restone dust. [default: true] + B:fixSilentPlacing=true + + # Play a sound when filling or emptying a bucket/bottle. Plays sounds for filling/emptying cauldrons too but works on vanilla cauldrons only. [default: true] + B:fluidInteract=true + + # Adds furnace crackling to lit furnace blocks. [default: true] + B:furnaceCrackling=true + + # Many blocks after 1.14 introduce a new step sound, if this is turned off most backported blocks will use the most suitable step sound present in vanilla 1.7.10. [default: true] + B:newBlockSounds=true + + # The new instruments from 1.12 and 1.14 for note blocks. [default: true] + B:noteBlockNotes=true + + # Lower-pitched clicking sounds for buttons and pressure plates. Stone buttons are unaffected. [default: true] + B:pressurePlateButton=true + + # Planting seeds or nether wart onto farmland/soulsand. [default: true] + B:seedPlanting=true +} + + +########################################################################################################## +# entities +#--------------------------------------------------------------------------------------------------------# +# Sounds for entities. +########################################################################################################## + +entities { + # Play a more intense splash when the player lands in water at high speeds. [default: true] + B:heavyWaterSplashing=true + + # Sounds for horses eating food and cows being milked. [default: true] + B:horseEatCowMilk=true + + # New sounds for being hurt by the Thorns enchantment. [default: true] + B:thornsSounds=true +} + + +########################################################################################################## +# misc +#--------------------------------------------------------------------------------------------------------# +# Sounds that don't fit in any other category. +# Note some sound settings may be in mixins.cfg +########################################################################################################## + +misc { + # Changes the click in the book GUI to have a page turn sound instead of the menu click. [default: true] + B:bookPageTurn=true +} + + +players { + # New sounds for equipping armor. [default: true] + B:armorEquip=true + + # Used for custom armor to play custom equip sounds. First the sound you want to play, a colon, then a part of the unlocalized name. The string can be anywhere in the unlocalized name and is not case-sensitive. + # For example, one of the default custom rules below is "gold:copper", which means any armor with "copper" anywhere in its unlocalized name will get the gold equip sound. + # Available sounds are: 'leather, chain, gold, iron, diamond, netherite, elytra, turtle_helmet, generic, none'. If a modded armor is not on the list it will use generic equip sounds automatically unless it's given the "none" type. Non-armor gear will not play a sound unless specified to do so. + S:armorEquipCustomRules < + leather:thermal_padding + leather:wool + chain:cultist + gold:alloy + gold:angmallen + gold:astral_silver + gold:carmot + gold:copper + gold:efrine + gold:electrum + gold:hepatizon + gold:midasium + gold:orichalcum + gold:oureclase + gold:platinum + gold:silver + iron:amordrine + iron:brass + iron:bronze + iron:celenegil + iron:ceruclase + iron:desh + iron:endium + iron:inolashite + iron:invar + iron:kalendrite + iron:lead + iron:nickel + iron:nickle + iron:prometheum + iron:solar + iron:steel + iron:thaumium + iron:tin + iron:titanium + iron:vyroxeres + diamond:adamantine + diamond:amethyst + diamond:atlarus + diamond:desichalkos + diamond:eximite + diamond:mithril + diamond:mythril + diamond:void + netherite:haderoth + netherite:heavyblaze + netherite:ignatius + netherite:sanguinite + netherite:tartarite + netherite:fortress + netherite:vulcanite + turtle_helmet:wood + elytra:hazmat + > + + # New sounds for using bone meal. [default: true] + B:bonemealing=true + + # Damage threshold for attacks to play the "strong" hit sound. 1 = half heart, 2 = full heart. 4 (default) = 2 hearts [range: 0.0 ~ 3.4028235E38, default: 4.0] + S:combatSoundStrongThreshold=4.0 + + # New sounds for player attacking. [default: true] + B:combatSounds=true + + # New sounds for placing, interacting with, and destroying item frames or paintings. [default: true] + B:leashSounds=true + + # New sounds for placing, interacting with, and destroying item frames or paintings. [default: true] + B:paintingItemFramePlacing=true +} + + diff --git a/both/config/etfuturum/tweaks.cfg b/both/config/etfuturum/tweaks.cfg new file mode 100644 index 0000000..f208a1b --- /dev/null +++ b/both/config/etfuturum/tweaks.cfg @@ -0,0 +1,54 @@ +# Configuration file + +########################################################################################################## +# abandoned ideas +#--------------------------------------------------------------------------------------------------------# +# Scrapped concepts, abandoned ideas, old versions of changed content, etc. +########################################################################################################## + +"abandoned ideas" { + # [default: true] + B:enableOldGravel=true + + # [default: true] + B:enableOldRoses=true +} + + +########################################################################################################## +# bedrock parity +#--------------------------------------------------------------------------------------------------------# +# Features that differ from Bedrock Edition in one way or another, or new content that isn't in Java Edition at all. +########################################################################################################## + +"bedrock parity" { + # Clicking a Shulker to dye them. As an added bonus, you can also click them with a water bucket (water is not consumed) or pour water on them to remove the dye. [default: true] + B:dyableShulkers=true +} + + +########################################################################################################## +# custom tweaks +#--------------------------------------------------------------------------------------------------------# +# Tweaks made that are original and not vanilla in any way. +########################################################################################################## + +"custom tweaks" { + # If you want cobblestone to be replaced with cobbled deepslate during world generation. [default: false] + B:deepslateReplacesCobblestone=false + + # For compatibility reasons, you may want the Shulker to spawn anywhere in the End in random groups like Endermen. These are uncommon. + # Shulkers spawned in this way will despawn naturally, unless seated, given armor through a dispenser, or name tagged. Right now Shulkers are otherwise inacessible. [default: false] + B:shulkersSpawnAnywhere=true + + # If spawn anywhere is enabled, spawn Shulkers matching the color of modded biome blocks. Currently supports Enderlicious and Hardcore Ender Expansion terrain blocks. [default: true] + B:spawnAnywhereShulkerColors=true + + # Squids will blind players when they take damage. [default: false] + B:squidsBlindPlayers=false + + # If you want stonecutters to deal damage to players standing on them. [default: false] + B:stonecutterSawHurts=false +} + + diff --git a/both/config/etfuturum/world.cfg b/both/config/etfuturum/world.cfg new file mode 100644 index 0000000..06c692f --- /dev/null +++ b/both/config/etfuturum/world.cfg @@ -0,0 +1,203 @@ +# Configuration file + +########################################################################################################## +# biomes +#--------------------------------------------------------------------------------------------------------# +# Biome ID and weight settings. These do not disable the respective blocks, go to blocksitems.cfg to disable their blocks. Nether biomes can currently only be enabled via experiments.cfg +########################################################################################################## + +biomes { + # Set to -1 to disable the generation of Basalt Deltas. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 203] + I:basaltDeltasID=203 + + # How likely the Basalt Deltas biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10] + I:basaltDeltasWeight=10 + + # Set to -1 to disable the generation of Crimson Forests. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 200] + I:crimsonForestID=200 + + # How likely the Crimson Forest biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10] + I:crimsonForestWeight=10 + + # How likely the Nether Wastes biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 30] + I:netherWastesWeight=30 + + # Set to -1 to disable the generation of Soul Sand Valleys. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 202] + I:soulSandValleyID=202 + + # How likely the Soul Sand Valley biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10] + I:soulSandValleyWeight=10 + + # Set to -1 to disable the generation of Warped Forests. To use an ID above 255, EndlessIDs is required. [range: -1 ~ 65536, default: 201] + I:warpedForestID=201 + + # How likely the Warped Forest biome should generate compared to other Nether biomes. [range: 1 ~ 127, default: 10] + I:warpedForestWeight=10 +} + + +########################################################################################################## +# client +#--------------------------------------------------------------------------------------------------------# +# Client-side only effects. +########################################################################################################## + +client { + # Heart Damage Indicator [default: true] + B:enableDmgIndicator=true +} + + +########################################################################################################## +# generation +#--------------------------------------------------------------------------------------------------------# +# Generation settings. +########################################################################################################## + +generation { + # What dimensions should we ban amethyst geodes from generating in? + I:amethystDimensionBlacklist < + 0 + 2 + 3 + 4 + > + + # Treat the amethyst dimension blacklist as a whitelist instead, so geodes will ONLY generate in those dimensions, instead of excluding those dimensions from generation. [default: false] + B:amethystDimensionBlacklistAsWhitelist=true + + # Max Y level amethyst geodes should attempt to generate at [range: 6 ~ 245, default: 46] + I:amethystMaxY=46 + + # Use a namespaced ID, + optionally meta (max 15) to choose the block that makes up the middle layer of amethyst geodes. + # If the chosen block does not exist then amethyst geodes will not generate. [default: etfuturum:calcite] + S:amethystMiddleBlockID=etfuturum:calcite + + # Use a namespaced ID, + optionally meta (max 15) to choose the block that makes up the outer layer of amethyst geodes. + # The outer layer was formerly "etfuturum:tuff" before it was changed in later 1.17 snapshots. Netherlicious smooth basalt is "netherlicious:BasaltBricks:6" + # If the chosen block does not exist then amethyst geodes will not generate. [default: etfuturum:smooth_basalt] + S:amethystOuterBlockID=etfuturum:smooth_basalt + + # How rare should amethyst geodes be? 1/x chance per chunk, 1 means a geode attempts to appear every chunk [range: 1 ~ 127, default: 53] + I:amethystRarity=53 + + # Whether bamboo should naturally spawn in the overworld. Turning this off allows you to use bamboo based blocks without bamboo world gen for mod compatability. [default: true] + B:bambooWorldgen=true + + # 0 = Budding amethyst cannot be obtained at all even with silk touch. When using this option, attempting to push them using a piston will break it. + # 1 = Budding amethyst will drop if you use a silk touch pickaxe. + # 2 = Budding amethyst does not need silk touch, just a pickaxe. [range: 0 ~ 2, default: 0] + I:buddingAmethystMode=1 + + # How rare should cherry trees be? 1/x chance per chunk, 1 means a tree attempts to appear every chunk. 0 = no cherry trees. They will spawn in mountain-type biomes. [range: 0 ~ 127, default: 72] + I:cherryTreeRarity=72 + + # Max vein size for copper ore blocks in a cluster [range: 0 ~ 64, default: 8] + I:copperClusterSize=8 + + # The max vein size for the second, typically bigger debris veins, which generate from Y 8 to 22 [range: 0 ~ 64, default: 3] + I:debrisMax=3 + + # If deepslateGenerationMode is set to 1, this value is used to determine how big the clusters are. Otherwise this value is unused. [range: 0 ~ 128, default: 64] + I:deepslateClusterSize=64 + + # If 0, deepslate replaces all stone below the specified value, with a shattering effect near the top similar to bedrock. If 1, it generates in clusters using the deepslate cluster settings. -1 disables Et Futurum deepslate generation entirely. [range: -1 ~ 1, default: 0] + I:deepslateGenerationMode=0 + + # The dimensions the deepslate layer (deepslate generation mode 0) should not spawn in. Does nothing if other deepslate generation modes are used. + I:deepslateLayerDimensionBlacklist < + 0 + 2 + 3 + 4 + > + + # Treat the deepslate layer dimension blacklist as a whitelist instead, so it will ONLY generate in those dimensions, instead of excluding those dimensions from generation. [default: false] + B:deepslateLayerDimensionBlacklistAsWhitelist=true + + # How high up deepslate and tuff goes. If deepslateGenerationMode is 0, all stone up to this y level (with a scattering effect a few blocks before then) are replaced with deepslate. If it's 1, the patches can generate to that Y level. [range: 0 ~ 255, default: 22] + I:deepslateMaxY=35 + + # Whether or not Deepslate will overwrite dirt (Only works when deepslate generation mode is set to 0) [default: true] + B:deepslateReplacesDirt=true + + # Whether or not Deepslate will overwrite granite, diorite, andesite (Only works when deepslate generation mode is set to 0) [default: true] + B:deepslateReplacesStones=true + + # Can ancient debris generate next to air? [default: false] + B:enableAirDebris=false + + # [default: true] + B:enableAmethystGeodes=true + + # Replaces coarse dirt in biomes it (dirt:1) generates in such as shattered savannas or mesa plateaus. [default: true] + B:enableCoarseDirtReplacement=true + + # Generate 20 more veins of gold ore from Y 32 to Y 80 in any Mesa biome. [default: true] + B:enableExtraMesaGold=true + + # [default: true] + B:enableFossils=true + + # Generates extra mineshafts in mesa biomes up to y80. If fences are enabled, dark oak wood is used. [default: true] + B:enableMesaMineshaft=true + + # Note: Ocean monuments currently do not have guardians [default: true] + B:enableOceanMonuments=true + + # Use a namespaced ID, + optionally meta (max 3) to choose the block that makes up fossils. The max meta is 3 because the rotations will change the meta. North/South is the meta + 4 and East/West is + 8. + # Netherlicious bone block is "netherlicious:BoneBlock" and UpToDate bone block is "uptodate:bone_block". + # If the chosen block does not exist then fossils will not generate. If Netherlicious is installed, its bone block will be used if this is set to "etfutrum:bone" and Et Futurum Requiem bone blocks are disabled. [default: etfuturum:bone] + S:fossilBlockID=etfuturum:bone + + # The dimension IDs of the dimensions the fossil structures should not spawn in. Fossils will also not spawn in any dimension that is not an instance of WorldProviderSurface + I:fossilDimensionBlacklist < + > + + # Treat the fossil dimension blacklist as a whitelist instead, so fossils will ONLY generate in those dimensions, instead of excluding those dimensions from generation. [default: false] + B:fossilDimensionBlacklistAsWhitelist=false + + # Max vein size for magma blocks in a cluster [range: 0 ~ 64, default: 33] + I:maxMagmaPerCluster=33 + + # Max vein size for nether gold ore blocks in a cluster [range: 0 ~ 64, default: 10] + I:maxNetherGoldPerCluster=10 + + # Max vein size for Granite/Andesite/Diorite blocks in a cluster [range: 0 ~ 64, default: 32] + I:maxStonesPerCluster=0 + + # The dimensions the deepslate layer (deepslate generation mode 0) should replace ALL stone in, rather than adhering to the deepslateMaxY limit. Does nothing if other deepslate generation modes are used. Useful if you have a mod that adds more "layers" to the overworld, for example. + I:replaceAllStoneWithDeepslateDimensionWhitelist < + > + + # The max vein size for the first, typically smaller debris veins which generate from Y 8 to 119 [range: 0 ~ 64, default: 2] + I:smallDebrisMax=2 + + # Max vein size for tuff blocks in a cluster [range: 0 ~ 64, default: 32] + I:tuffClusterSize=32 +} + + +########################################################################################################## +# miscellaneous +#--------------------------------------------------------------------------------------------------------# +# For things that affect the world but don't belong in any other category. +########################################################################################################## + +miscellaneous { + # Enables the old husk spawning logic. Instead of replacing 80% of zombies exposed to the sky in the right biomes, they'll reduce the spawn rate of normal zombies and spawn anywhere in the correct biomes. + # OptiFine breaks the sky-exposure behavior so this option will be forced on when OptiFine is detected. [default: false] + B:oldHuskSpawning=false + + # Enables the old stray spawning logic. Instead of replacing 80% of skeletons exposed to the sky in the right biomes, they'll reduce the spawn rate of normal skeletons and spawn anywhere in the correct biomes. + # OptiFine breaks the sky-exposure behavior so this option will be forced on when OptiFine is detected. [default: false] + B:oldStraySpawning=false + + # Replace old Brewing Stands/Enchanting Tables/Daylight Sensors/Beacons with new one on the fly. + # -1 = Disabled, no conversion even if the replacement tile entities are on + # 0 = Convert the vanilla tile entities to their Et Futurum versions + # 1 = Convert Et Futurum replacement tile entities back to default ones. Useful if you want to turn those off. [range: -1 ~ 1, default: 0] + I:tileReplacementMode=0 +} + + diff --git a/both/config/extrabiomes.cfg b/both/config/extrabiomes.cfg new file mode 100644 index 0000000..d316f5f --- /dev/null +++ b/both/config/extrabiomes.cfg @@ -0,0 +1,316 @@ +# Configuration file + +biome { + B:alpine.allowvillages=true + B:alpine.enablegeneration=true + I:alpine.id=124 + I:alpine.weight=10 + B:autumnwoods.allowvillages=true + B:autumnwoods.enablegeneration=true + I:autumnwoods.id=125 + I:autumnwoods.weight=10 + B:birchforest.allowvillages=true + B:birchforest.enablegeneration=true + I:birchforest.id=126 + I:birchforest.weight=10 + B:extremejungle.allowvillages=false + B:extremejungle.enablegeneration=true + I:extremejungle.id=127 + I:extremejungle.weight=10 + B:forestedhills.allowvillages=true + B:forestedhills.enablegeneration=true + I:forestedhills.id=128 + I:forestedhills.weight=10 + B:forestedisland.allowvillages=true + B:forestedisland.enablegeneration=true + I:forestedisland.id=135 + I:forestedisland.weight=10 + B:glacier.allowvillages=false + B:glacier.enablegeneration=true + I:glacier.id=136 + I:glacier.weight=5 + B:greenhills.allowvillages=true + B:greenhills.enablegeneration=true + I:greenhills.id=137 + I:greenhills.weight=20 + B:greenswamp.allowvillages=true + B:greenswamp.enablegeneration=true + I:greenswamp.id=138 + I:greenswamp.weight=20 + B:icewasteland.allowvillages=true + B:icewasteland.enablegeneration=true + I:icewasteland.id=139 + I:icewasteland.weight=10 + B:marsh.enablegeneration=false + I:marsh.id=-1 + B:meadow.allowvillages=true + B:meadow.enablegeneration=true + I:meadow.id=141 + I:meadow.weight=20 + B:minijungle.allowvillages=true + B:minijungle.enablegeneration=true + I:minijungle.id=142 + I:minijungle.weight=5 + B:mountaindesert.allowvillages=true + B:mountaindesert.enablegeneration=true + I:mountaindesert.id=143 + I:mountaindesert.weight=10 + B:mountainridge.allowvillages=true + B:mountainridge.enablegeneration=true + I:mountainridge.id=144 + I:mountainridge.weight=10 + B:mountaintaiga.allowvillages=true + B:mountaintaiga.enablegeneration=true + I:mountaintaiga.id=145 + I:mountaintaiga.weight=10 + B:pineforest.allowvillages=true + B:pineforest.enablegeneration=true + I:pineforest.id=146 + I:pineforest.weight=10 + B:rainforest.allowvillages=false + B:rainforest.enablegeneration=true + I:rainforest.id=147 + I:rainforest.weight=10 + B:redwoodforest.allowvillages=false + B:redwoodforest.enablegeneration=true + I:redwoodforest.id=148 + I:redwoodforest.weight=10 + B:redwoodlush.allowvillages=false + B:redwoodlush.enablegeneration=true + I:redwoodlush.id=150 + I:redwoodlush.weight=10 + B:savanna.allowvillages=true + B:savanna.enablegeneration=true + I:savanna.id=152 + I:savanna.weight=10 + B:shrubland.allowvillages=true + B:shrubland.enablegeneration=true + I:shrubland.id=153 + I:shrubland.weight=10 + B:snowyforest.allowvillages=true + B:snowyforest.enablegeneration=true + I:snowyforest.id=154 + I:snowyforest.weight=10 + B:snowyrainforest.allowvillages=false + B:snowyrainforest.enablegeneration=true + I:snowyrainforest.id=159 + I:snowyrainforest.weight=10 + B:temporaterainforest.allowvillages=false + B:temporaterainforest.enablegeneration=true + I:temporaterainforest.id=168 + I:temporaterainforest.weight=10 + B:tundra.allowvillages=true + B:tundra.enablegeneration=true + I:tundra.id=169 + I:tundra.weight=10 + B:vanilla.desert.allowvillages=true + B:vanilla.desert.enablegeneration=true + B:vanilla.extremehills.allowvillages=true + B:vanilla.extremehills.enablegeneration=true + B:vanilla.forest.allowvillages=true + B:vanilla.forest.enablegeneration=true + B:vanilla.jungle.allowvillages=true + B:vanilla.jungle.enablegeneration=true + B:vanilla.ocean.allowvillages=true + B:vanilla.ocean.enablegeneration=true + B:vanilla.plains.allowvillages=true + B:vanilla.plains.enablegeneration=true + B:vanilla.swampland.allowvillages=true + B:vanilla.swampland.enablegeneration=true + B:vanilla.taiga.allowvillages=true + B:vanilla.taiga.enablegeneration=true + B:wasteland.allowvillages=true + B:wasteland.enablegeneration=true + I:wasteland.id=170 + I:wasteland.weight=5 + B:woodlands.allowvillages=true + B:woodlands.enablegeneration=true + I:woodlands.id=171 + I:woodlands.weight=20 +} + + +block { + B:crackedsand.enabled=true + B:quicksand.enabled=true +} + + +decoration { + I:alpine.grass=0 + I:alpine.newFlowers=4 + I:alpine.trees=7 + I:autumnwoods.grass=6 + I:autumnwoods.mushrooms=3 + I:autumnwoods.newFlowers=5 + I:autumnwoods.trees=6 + I:birchforest.newFlowers=6 + I:birchforest.trees=7 + I:extremejungle.grass=25 + I:extremejungle.newFlowers=7 + I:extremejungle.trees=50 + I:forestedhills.grass=5 + I:forestedhills.newFlowers=5 + I:forestedhills.trees=7 + I:forestedisland.flowers=1 + I:forestedisland.grass=3 + I:forestedisland.newFlowers=6 + I:forestedisland.trees=7 + I:greenhills.newFlowers=5 + I:greenhills.trees=1 + I:greenswamp.mushrooms=8 + I:greenswamp.newFlowers=6 + I:greenswamp.reeds=10 + I:greenswamp.sand=0 + I:greenswamp.sandTwo=0 + I:greenswamp.trees=4 + I:greenswamp.waterlily=4 + I:marsh.grass=32 + I:marsh.reeds=10 + I:meadow.flowers=2 + I:meadow.grass=12 + I:meadow.newFlowers=8 + I:minijungle.clay=3 + I:minijungle.mushrooms=2 + I:minijungle.newFlowers=7 + I:minijungle.reeds=70 + I:minijungle.trees=15 + I:minijungle.waterlily=12 + I:mountaindesert.cacti=10 + I:mountaindesert.deadBush=2 + I:mountaindesert.reeds=50 + I:mountainridge.grass=12 + I:mountaintaiga.newFlowers=4 + I:mountaintaiga.trees=10 + I:pineforest.newFlowers=4 + I:pineforest.trees=10 + I:rainforest.grass=4 + I:rainforest.newFlowers=6 + I:rainforest.trees=22 + I:redwoodforest.trees=7 + I:redwoodlush.flowers=1 + I:redwoodlush.newFlowers=5 + I:redwoodlush.trees=8 + I:savanna.grass=17 + I:savanna.newFlowers=5 + I:shrubland.flowers=1 + I:shrubland.newFlowers=4 + I:shrubland.trees=1 + I:snowyforest.grass=4 + I:snowyforest.trees=8 + I:snowyrainforest.grass=16 + I:snowyrainforest.mushrooms=2 + I:snowyrainforest.trees=17 + I:temporaterainforest.grass=16 + I:temporaterainforest.mushrooms=2 + I:temporaterainforest.trees=17 + I:tundra.grass=0 + I:tundra.sand=0 + I:tundra.sandTwo=0 + I:wasteland.deadBush=3 + I:woodlands.grass=3 + I:woodlands.newFlowers=6 + I:woodlands.trees=8 +} + + +general { + # Set to false to enable console commands. + B:DisableConsoleCommands=true + B:GenerateLegendOaks=true + + # Setting relative sapling drops to true will decrease the amount of saplings dropped by decaying fir and redwood leaf blocks to a more reasonable amount. + B:"Relative sapling drops"=false + + # Set to true to enable old redwood tree generation. + B:UseLegacyRedwoods=false + + # Allow EbXL doors to stack like in MC 1.8 and be crafted in stacks of 3. + B:UseMC18Doors=true +} + + +item { + B:crop.enabled=true + B:dye.enabled=true + B:food.enabled=true + B:logturner.enabled=true + B:paste.enabled=true + B:scarecrow.enabled=true + B:seed.enabled=true +} + + +module_control { + # Oops Unknown Module + B:amica.enabled=true + + # Oops Unknown Module + B:cautia.enabled=true + + # Oops Unknown Module + B:fabrica.enabled=true + + # Oops Unknown Module + B:summa.enabled=true +} + + +########################################################################################################## +# newdawn +#--------------------------------------------------------------------------------------------------------# +# New Dawn biome size hints. +########################################################################################################## + +newdawn { + I:alpine=256 + I:autumn=384 + I:birch=512 + I:extreme_jungle=384 + I:forest=256 + I:glacier=128 + I:green=512 + I:meadow=768 + I:mini_jungle=128 + I:mountain=384 + I:rainforest=512 + I:redwood=384 + I:savanna=384 + I:snowy=384 + I:tundra=512 + I:wasteland=384 +} + + +########################################################################################################## +# saplingreplanting +#--------------------------------------------------------------------------------------------------------# +# Settings to configure the chance that saplings will replant themselves up despawning on valid soil. +########################################################################################################## + +saplingreplanting { + D:acacia.chance=26.399999618530273 + D:bald_cypress.chance=0.5 + D:citrine.chance=15.0 + D:cypress.chance=22.0 + D:fir.chance=6.0 + D:goldenrod.chance=15.0 + D:japanese_maple.chance=20.899999618530273 + D:japanese_maple_shrub.chance=90.0 + D:rainbow_eucalyptus.chance=0.5 + D:redwood.chance=0.5 + D:sakura_blossom.chance=19.989999771118164 + D:umber.chance=15.0 + D:vermillion.chance=15.0 +} + + +version { + # To help ebxl in updating the config file in the future. + S:configFileVersion=3.16 + + # Should new (game changing) features be automatically enabled? + B:upgrade=false +} + + diff --git a/both/config/ezstorage.cfg b/both/config/ezstorage.cfg new file mode 100644 index 0000000..ba3edf9 --- /dev/null +++ b/both/config/ezstorage.cfg @@ -0,0 +1,18 @@ +# Configuration file + +general { + # Count of items that the basic storage box can hold. [range: 1 ~ 2147483647, default: 400] + I:basicCapacity=1500 + + # Count of items that the condensed storage box can hold. [range: 1 ~ 2147483647, default: 4000] + I:condensedCapacity=20000 + + # Count of items that the hyper storage box can hold. [range: 1 ~ 2147483647, default: 400000] + I:hyperCapacity=500000 + + # The maximum amount of different items that can be stored within one storage box. + # The default value tries to ensure the NBT data wont get too large wich would normally lead to world corruption. [range: 1 ~ 2147483647, default: 1000] + I:maxItemTypes=0 +} + + diff --git a/both/config/fastcraft.ini b/both/config/fastcraft.ini new file mode 100644 index 0000000..7d5e543 --- /dev/null +++ b/both/config/fastcraft.ini @@ -0,0 +1,83 @@ +; FastCraft config +; created 05.02.2023 13:58:24 +;--- + +; Settings which have some effect on gameplay or visuals. +; Change them for better performance or when experiencing issues. +[extra tweaks] +; Disable animated textures, making them static. +; true = faster +; Valid values: true, false. default: false. +disableAnimations = false +; Use asynchronous culling, i.e. check if parts in the world are visible in a thread. +; Some graphics glitches may result from using it, culling data can be delayed up to 1 frame. +; true = faster +; Valid values: true, false. default: false. +asyncCulling = false +; Allow entities with custom name tags to be culled. +; This is a workaround to allow using "invisible" entities for billboard text. They normally have +; invalid bounding boxes, which are incompatible with Fastcraft's culling checks. +; Valid values: true, false. default: false. +cullNamedEntities = false +; Specify whether unicode text should be rendered at an increased size to approximately match the +; non-unicode font size. +; The setting won't have any effect if enableFontRendererTweaks is set to false or another reason +; prevents Fastcraft from applying font renderer code edits like a known incompatibility. +; Valid values: true, false. default: false. +resizeUnicodeText = false + +; Settings purely affecting performance, but not gameplay. +; It's recommended to leave the settings in this category alone unless you are experiencing issues. +[transparent tweaks] +; Specify whether FastCraft should enable its texture buffering tweak (client side). +; This option is a performance vs memory tradeoff, especially with large texture packs. While +; enabled the native memory use is increased by between 20-50 MB for 16x texture packs and 1-2 GB +; for 64x-128x texture packs with many textures. Ideally the extra memory should fit into the +; graphic card's dedicated memory. The auto setting will try to estimate whether there's enough +; memory and act accordingly. +; The fastest setting depends on your setup. +; Valid values: true, false, auto. default: auto. +bufferTextureUpdates = auto +; Adjust the maximum view distance permitted unless specified otherwise in the options menu or +; server.properties. +; This setting doesn't have any effect with Optifine installed. +; Valid values: 16 - 256. default: 32. +maxViewDistance = 32 +; Specify the minimum interval for reporting server lag in seconds. +; This affects FastCraft's replacement for the vanilla "can't keep up" messages. Using a larger +; setting or -1 will reduce lag related log/console spam. +; There's no impact on behavior or the lag itself, but only the log warnings. +; The value -1 hides all notifications, 0 shows all. +; Valid values: -1 - 2147483647. default: 300. +lagWarningInterval = 300 +; Specify whether Fastcraft should enable its culling tweaks. +; This option causes parts of the world that aren't possibly visible to not be rendered. +; Valid values: true, false. default: true. +enableCullingTweaks = true +; Specify if the font renderer may be tweaked by Fastcraft. +; Disabling this setting can resolve compatibility issues with conflicting mods, but performance +; with lots of rendered text may suffer. +; Valid values: true, false. default: true. +enableFontRendererTweaks = true + +; This section allows to adjust incorrect or overly frequent worldrenderer update calls as seen in +; various mods. Normally those calls cause the server to re-send the affected area and the client +; to redraw it, while often only the former is desired. +; The issue is ideally fixed by the mods themselves, this section helps until that's done. If you +; are the mod author of a mod listed in here by default, feel free to contact Player for help +; fixing these issues. +; The syntax is: .=, e.g. my.class=syncte. +; Actions (values) currently available are: +; - ignore: Ignore the calls entirely. +; - syncte: Only synchronize the tile entity at the specified position to the client, no redraw. +; Valid values: ignore, syncte. +[worldrenderer updates] + +; Settings for debugging and workarounds +[debug] +; Specify whether FastCraft should monitor biome decorator invocations to try tracking issues with +; "Already decorating!!" exceptions down. This is only for investigating worldgen issues. +; Activating this will decrease world generation performance slightly. +; Valid values: true, false. default: false. +monitorBiomeDecorators = false + diff --git a/both/config/floatingitems.cfg b/both/config/floatingitems.cfg new file mode 100644 index 0000000..e70590a --- /dev/null +++ b/both/config/floatingitems.cfg @@ -0,0 +1,11 @@ +# Configuration file + +general { + # Blacklist of items that should not float. + # Format: {modid}:{itemname}:(metadata). Example of sticks: minecraft:stick + # You can also exclude ore dictionary entries. Example: ore:coal [default: ] + S:blacklistItems < + > +} + + diff --git a/both/config/fodc.cfg b/both/config/fodc.cfg new file mode 100644 index 0000000..5be4b06 --- /dev/null +++ b/both/config/fodc.cfg @@ -0,0 +1,15 @@ +# Configuration file + +general { + # Names that match any of these regexes will not be registered. Supports multiple expressions separated by commas. + # Uses Java's Pattern class regex syntax. See the following page for more info about Pattern regex syntax: + # http://docs.oracle.com/javase/7/docs/api/java/util/regex/Pattern.html + S:blacklist= + + # Only names that match any of these regexes will be registered. Supports multiple expressions separated by commas. + # Uses Java's Pattern class regex syntax. See the following page for more info about Pattern regex syntax: + # http://docs.oracle.com/javase/7/docs/api/java/util/regex/Pattern.html + S:whitelist=^ore.*,^ingot.*,^dust.*,^block.* +} + + diff --git a/both/config/forestry/apiculture.cfg b/both/config/forestry/apiculture.cfg new file mode 100644 index 0000000..b163ba2 --- /dev/null +++ b/both/config/forestry/apiculture.cfg @@ -0,0 +1,153 @@ +# Configuration file + +~CONFIG_VERSION: 2.0.0 + +beekeeping { + # Change the beekeeping mode. [default: NORMAL] [valid: [EASY, NORMAL, HARD, HARDCORE, INSANE]] + S:mode=EASY + + # Percent chance of a second princess drop, for limited/skyblock maps. [range: 0.0 ~ 100.0, default: 0.0] + S:second.princess=0.0 + + flowers { + + flowersvanilla { + # Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'. + S:accepted < + minecraft:double_plant:0 + minecraft:double_plant:1 + minecraft:double_plant:4 + minecraft:double_plant:5 + > + + # Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'. + S:plantable < + minecraft:red_flower:0 + minecraft:red_flower:1 + minecraft:red_flower:2 + minecraft:red_flower:3 + minecraft:red_flower:4 + minecraft:red_flower:5 + minecraft:red_flower:6 + minecraft:red_flower:7 + minecraft:red_flower:8 + minecraft:yellow_flower:0 + > + } + + flowersnether { + # Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'. + S:accepted < + minecraft:nether_wart + > + + # Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'. + S:plantable < + > + } + + flowerscacti { + # Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'. + S:accepted < + minecraft:cactus + > + + # Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'. + S:plantable < + > + } + + flowersmushrooms { + # Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'. + S:accepted < + > + + # Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'. + S:plantable < + minecraft:brown_mushroom:0 + minecraft:red_mushroom:0 + > + } + + flowersend { + # Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'. + S:accepted < + minecraft:dragon_egg + > + + # Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'. + S:plantable < + > + } + + flowersjungle { + # Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'. + S:accepted < + minecraft:vine + minecraft:tallgrass + > + + # Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'. + S:plantable < + > + } + + flowerssnow { + # Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'. + S:accepted < + minecraft:double_plant:0 + minecraft:double_plant:1 + minecraft:double_plant:4 + minecraft:double_plant:5 + > + + # Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'. + S:plantable < + minecraft:red_flower:0 + minecraft:red_flower:1 + minecraft:red_flower:2 + minecraft:red_flower:3 + minecraft:red_flower:4 + minecraft:red_flower:5 + minecraft:red_flower:6 + minecraft:red_flower:7 + minecraft:red_flower:8 + minecraft:yellow_flower:0 + > + } + + flowerswheat { + # Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'. + S:accepted < + minecraft:wheat + > + + # Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'. + S:plantable < + > + } + + flowersgourd { + # Accepted flowers allow bees to work. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'. + S:accepted < + minecraft:pumpkin_stem + minecraft:melon_stem + > + + # Plantable flowers are placed by bees. All plantable flowers are automatically accepted flowers. Format is 'modid:name:meta', one per line. The format for wildcard metadata is 'modid:name'. + S:plantable < + > + } + + } + +} + + +species { + # Add species to blacklist identified by their uid, one per line. [default: ] + S:blacklist < + > +} + + diff --git a/both/config/forestry/backpacks.cfg b/both/config/forestry/backpacks.cfg new file mode 100644 index 0000000..170dd9f --- /dev/null +++ b/both/config/forestry/backpacks.cfg @@ -0,0 +1,952 @@ +# Configuration file + +~CONFIG_VERSION: 1.0.0 + +backpacks { + + miner { + # Add itemStacks for the miner's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'. + S:item.stacks < + BiomesOPlenty:ashStone + BiomesOPlenty:ashStone:0 + BiomesOPlenty:cragRock + BiomesOPlenty:cragRock:0 + BiomesOPlenty:driedDirt + BiomesOPlenty:driedDirt:0 + BiomesOPlenty:gemOre:0 + BiomesOPlenty:gemOre:10 + BiomesOPlenty:gemOre:12 + BiomesOPlenty:gemOre:14 + BiomesOPlenty:gemOre:2 + BiomesOPlenty:gemOre:4 + BiomesOPlenty:gemOre:6 + BiomesOPlenty:gemOre:8 + BiomesOPlenty:gems + BiomesOPlenty:overgrownNetherrack + BiomesOPlenty:overgrownNetherrack:0 + Forestry:brokenBronzePickaxe:0 + Forestry:bronzePickaxe:0 + Forestry:kitPickaxe:0 + minecraft:coal:0 + minecraft:coal_ore:0 + minecraft:obsidian:0 + > + + # Add ore dictionary names for the miner's backpack here in the format 'oreDictName'. + S:ore.dict < + clusterCinnabar + clusterCopper + clusterGold + clusterIron + clusterLead + clusterSilver + clusterTin + dustAerotheum + dustAluminium + dustAluminiumBrass + dustAluminum + dustAluminumBrass + dustArdite + dustAsh + dustBasalz + dustBlitz + dustBlizz + dustBlutonium + dustBronze + dustCertusQuartz + dustCharcoal + dustCoal + dustCobalt + dustCoke + dustConstantan + dustCopper + dustCryotheum + dustCupronickel + dustCyanite + dustDraconium + dustElectrum + dustEnder + dustEnderPearl + dustEnderium + dustFluix + dustGlowstone + dustGold + dustGraphite + dustGunpowder + dustHOPGraphite + dustInvar + dustIron + dustLead + dustLudicrite + dustLumium + dustManyullyn + dustMithril + dustNetherQuartz + dustNickel + dustObsidian + dustPetrotheum + dustPlastic + dustPlatinum + dustPlutonium + dustPyrotheum + dustQuartz + dustRedstone + dustSalt + dustSaltpeter + dustSignalum + dustSilver + dustSulfur + dustTin + dustUranium + dustWheat + dustWood + dustYellorium + gemAmber + gemAmethyst + gemApatite + gemDiamond + gemEmerald + gemLapis + gemMalachite + gemPeridot + gemQuartz + gemRuby + gemSaphire + gemSapphire + gemTanzanite + gemTopaz + ingotAluminium + ingotAluminiumBrass + ingotAluminum + ingotAluminumBrass + ingotAlumite + ingotArdite + ingotBlutonium + ingotBrass + ingotBrick + ingotBrickNether + ingotBronze + ingotCobalt + ingotConductiveIron + ingotConstantan + ingotCopper + ingotCupronickel + ingotCyanite + ingotDarkSteel + ingotDemonic + ingotDraconium + ingotDraconiumAwakened + ingotElectricalSteel + ingotElectrum + ingotEnderium + ingotEnderiumBase + ingotEnergeticAlloy + ingotGold + ingotGraphite + ingotHOPGraphite + ingotInvar + ingotIron + ingotLead + ingotLudicrite + ingotLumium + ingotManyullyn + ingotMeat + ingotMeatRaw + ingotMithril + ingotNickel + ingotObsidian + ingotPhasedGold + ingotPhasedIron + ingotPigIron + ingotPlatinum + ingotPlutonium + ingotPulsatingIron + ingotRedstoneAlloy + ingotSignalum + ingotSilver + ingotSoularium + ingotSteel + ingotThaumium + ingotTin + ingotUnstable + ingotUranium + ingotVibrantAlloy + ingotVoid + ingotWroughtIron + ingotYellorium + nuggetAluminium + nuggetAluminiumBrass + nuggetAluminum + nuggetAluminumBrass + nuggetAlumite + nuggetArdite + nuggetBronze + nuggetCobalt + nuggetConstantan + nuggetCopper + nuggetCupronickel + nuggetDraconium + nuggetDraconiumAwakened + nuggetElectrum + nuggetEnderium + nuggetGold + nuggetInvar + nuggetIron + nuggetLead + nuggetLumium + nuggetManyullyn + nuggetMeat + nuggetMeatRaw + nuggetMithril + nuggetNickel + nuggetObsidian + nuggetPigIron + nuggetPlatinum + nuggetPulsatingIron + nuggetQuicksilver + nuggetSignalum + nuggetSilver + nuggetSteel + nuggetThaumium + nuggetTin + nuggetUnstable + nuggetVibrantAlloy + nuggetVoid + nuggetWroughtIron + oreAluminium + oreAluminum + oreAmber + oreApatite + oreArdite + oreCertusQuartz + oreChargedCertusQuartz + oreCinnabar + oreCoal + oreCobalt + oreCopper + oreDiamond + oreDraconium + oreEmerald + oreGold + oreInfusedAir + oreInfusedEarth + oreInfusedEntropy + oreInfusedFire + oreInfusedOrder + oreInfusedWater + oreIron + oreLapis + oreLead + oreMalachite + oreMithril + oreNickel + oreOilsands + orePeridot + orePetroleum + orePlatinum + oreQuartz + oreRedstone + oreRuby + oreSalt + oreSapphire + oreSilver + oreTanzanite + oreTin + oreTopaz + oreYellorite + oreYellorium + > + } + + digger { + # Add itemStacks for the digger's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'. + S:item.stacks < + BiomesOPlenty:ash + BiomesOPlenty:ash:0 + BiomesOPlenty:bopGrass + BiomesOPlenty:hardDirt + BiomesOPlenty:hardDirt:0 + BiomesOPlenty:hardSand + BiomesOPlenty:hardSand:0 + BiomesOPlenty:longGrass + BiomesOPlenty:longGrass:0 + BiomesOPlenty:mud + BiomesOPlenty:mud:0 + BiomesOPlenty:newBopDirt + BiomesOPlenty:newBopGrass + BiomesOPlenty:originGrass + BiomesOPlenty:originGrass:0 + ExtrabiomesXL:quicksand:0 + ExtrabiomesXL:terrain_blocks1 + ExtrabiomesXL:terrain_blocks2:0 + Forestry:brokenBronzeShovel:0 + Forestry:bronzeShovel:0 + Forestry:kitShovel:0 + chisel:andesite:0 + chisel:diorite:0 + chisel:granite:0 + chisel:limestone:0 + chisel:marble:0 + minecraft:clay_ball:0 + minecraft:dirt + minecraft:flint:0 + minecraft:gravel:0 + minecraft:netherrack:0 + minecraft:sandstone:0 + minecraft:soul_sand:0 + > + + # Add ore dictionary names for the digger's backpack here in the format 'oreDictName'. + S:ore.dict < + cobblestone + sand + stone + stoneAndesite + stoneBlack + stoneBlue + stoneBricks + stoneBrown + stoneCyan + stoneDiorite + stoneGranite + stoneGray + stoneGreen + stoneLightBlue + stoneLightGray + stoneLime + stoneMagenta + stoneMossy + stoneOrange + stonePink + stonePurple + stoneRed + stoneWhite + stoneYellow + > + } + + forester { + # Add itemStacks for the forester's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'. + S:item.stacks < + BiomesOPlenty:appleLeaves + BiomesOPlenty:bamboo + BiomesOPlenty:colorizedLeaves1 + BiomesOPlenty:colorizedLeaves2 + BiomesOPlenty:colorizedSaplings + BiomesOPlenty:leaves1 + BiomesOPlenty:leaves2 + BiomesOPlenty:leaves3 + BiomesOPlenty:leaves4 + BiomesOPlenty:logs1 + BiomesOPlenty:logs2 + BiomesOPlenty:logs3 + BiomesOPlenty:logs4 + BiomesOPlenty:persimmonLeaves + BiomesOPlenty:petals + BiomesOPlenty:saplings + ExtrabiomesXL:cornerlog_baldcypress + ExtrabiomesXL:cornerlog_fir + ExtrabiomesXL:cornerlog_oak + ExtrabiomesXL:cornerlog_rainboweucalyptus + ExtrabiomesXL:cornerlog_redwood + ExtrabiomesXL:flower1 + ExtrabiomesXL:flower2 + ExtrabiomesXL:flower3 + ExtrabiomesXL:leaves_1 + ExtrabiomesXL:leaves_2 + ExtrabiomesXL:leaves_3 + ExtrabiomesXL:leaves_4 + ExtrabiomesXL:log1 + ExtrabiomesXL:log2 + ExtrabiomesXL:log_elbow_baldcypress + ExtrabiomesXL:log_elbow_rainbow_eucalyptus + ExtrabiomesXL:mini_log_1 + ExtrabiomesXL:saplings_1 + ExtrabiomesXL:saplings_2 + ExtrabiomesXL:vines + minecraft:brown_mushroom:0 + minecraft:cactus:0 + minecraft:golden_apple:0 + minecraft:melon_block:0 + minecraft:melon_seeds:0 + minecraft:nether_wart:0 + minecraft:pumpkin:0 + minecraft:pumpkin_seeds:0 + minecraft:red_flower:0 + minecraft:red_mushroom:0 + minecraft:tallgrass + minecraft:vine:0 + minecraft:yellow_flower:0 + > + + # Add ore dictionary names for the forester's backpack here in the format 'oreDictName'. + S:ore.dict < + cropASparagus + cropAlmond + cropApple + cropApricot + cropArtichoke + cropAsparagus + cropAvocado + cropBambooshoot + cropBanana + cropBarley + cropBean + cropBeet + cropBellPepperOrange + cropBellPepperRed + cropBellPepperYellow + cropBellpepper + cropBlackberry + cropBlueberry + cropBroccoli + cropBrusselsprout + cropCabbage + cropCactusfruit + cropCandle + cropCandleberry + cropCantaloupe + cropCarrot + cropCashew + cropCassava + cropCauliflower + cropCelery + cropCentella + cropCherry + cropChestnut + cropChilipepper + cropCinnamon + cropCoconut + cropCoffee + cropCorn + cropCotton + cropCranberry + cropCucumber + cropCurryleaf + cropDate + cropDragonfruit + cropDurian + cropEdibleroot + cropEggplant + cropFig + cropGarlic + cropGinger + cropGooseberry + cropGrape + cropGrapefruit + cropGreenBeans + cropKiwi + cropLaksaLeaf + cropLeek + cropLemon + cropLettuce + cropLime + cropMango + cropMaplesyrup + cropMustard + cropNutmeg + cropOats + cropOkra + cropOlive + cropOnion + cropOrange + cropPapaya + cropParsnip + cropPeach + cropPeanut + cropPear + cropPeas + cropPecan + cropPeppercorn + cropPersimmon + cropPineapple + cropPistachio + cropPlum + cropPomegranate + cropPotato + cropPumpkin + cropRadish + cropRaspberry + cropRhubarb + cropRice + cropRutabaga + cropRye + cropSacredLotus + cropScallion + cropSeaweed + cropSesame + cropSorrel + cropSoybean + cropSpiceleaf + cropSpinach + cropStarfruit + cropStrawberry + cropSunflower + cropSweetpotato + cropTaro + cropTea + cropTomato + cropTurnip + cropVanillabean + cropWalnut + cropWasabi + cropWaterSpinach + cropWaterchestnut + cropWatercress + cropWheat + cropWhitemushroom + cropWildRice + cropWildcarrots + cropWintersquash + cropZucchini + logWood + saplingTree + seedArtichoke + seedAsparagus + seedBambooshoot + seedBarley + seedBean + seedBeet + seedBellpepper + seedBlackberry + seedBlueberry + seedBroccoli + seedBrusselsprout + seedCabbage + seedCactusfruit + seedCandleberry + seedCantaloupe + seedCauliflower + seedCelery + seedChilipepper + seedCoffee + seedCorn + seedCotton + seedCranberry + seedCucumber + seedCurryleaf + seedEggplant + seedGarlic + seedGinger + seedGrape + seedIndustrialHemp + seedKiwi + seedLeek + seedLettuce + seedMustard + seedOats + seedOkra + seedOnion + seedParsnip + seedPeanut + seedPeas + seedPineapple + seedRadish + seedRaspberry + seedRhubarb + seedRice + seedRutabaga + seedRye + seedScallion + seedSeaweed + seedSesameseed + seedSoybean + seedSpiceleaf + seedSpinach + seedStrawberry + seedSweetpotato + seedTea + seedTomato + seedTurnip + seedWaterchestnut + seedWhitemushroom + seedWintersquash + seedZucchini + stickWood + treeLeaves + treeSapling + woodStick + > + } + + hunter { + # Add itemStacks for the hunter's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'. + S:item.stacks < + minecraft:arrow:0 + minecraft:beef:0 + minecraft:blaze_powder:0 + minecraft:blaze_rod:0 + minecraft:bone:0 + minecraft:chicken:0 + minecraft:cooked_beef:0 + minecraft:cooked_chicken:0 + minecraft:cooked_fished:0 + minecraft:cooked_porkchop:0 + minecraft:diamond_horse_armor:0 + minecraft:dye:0 + minecraft:egg:0 + minecraft:ender_eye:0 + minecraft:ender_pearl:0 + minecraft:feather:0 + minecraft:fermented_spider_eye:0 + minecraft:fish:0 + minecraft:fishing_rod:0 + minecraft:ghast_tear:0 + minecraft:gold_nugget:0 + minecraft:golden_horse_armor:0 + minecraft:gunpowder:0 + minecraft:hay_block:0 + minecraft:iron_horse_armor:0 + minecraft:lead:0 + minecraft:leather:0 + minecraft:magma_cream:0 + minecraft:name_tag:0 + minecraft:porkchop:0 + minecraft:rotten_flesh:0 + minecraft:saddle:0 + minecraft:slime_ball:0 + minecraft:speckled_melon:0 + minecraft:spider_eye:0 + minecraft:string:0 + minecraft:wool + > + + # Add ore dictionary names for the hunter's backpack here in the format 'oreDictName'. + S:ore.dict < + > + } + + adventurer { + # Add itemStacks for the adventurer's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'. + S:item.stacks < + > + + # Add ore dictionary names for the adventurer's backpack here in the format 'oreDictName'. + S:ore.dict < + > + } + + builder { + # Add itemStacks for the builder's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'. + S:item.stacks < + Forestry:candle + Forestry:stump + minecraft:brick_block:0 + minecraft:clay:0 + minecraft:crafting_table:0 + minecraft:dispenser:0 + minecraft:dropper:0 + minecraft:furnace:0 + minecraft:hardened_clay + minecraft:iron_bars:0 + minecraft:item_frame:0 + minecraft:ladder:0 + minecraft:lever:0 + minecraft:nether_brick:0 + minecraft:packed_ice:0 + minecraft:quartz_block + minecraft:redstone_lamp:0 + minecraft:redstone_torch:0 + minecraft:sandstone:1 + minecraft:sandstone:2 + minecraft:sign:0 + minecraft:stained_hardened_clay + minecraft:stonebrick + minecraft:torch:0 + > + + # Add ore dictionary names for the builder's backpack here in the format 'oreDictName'. + S:ore.dict < + blockAluminium + blockAluminiumBrass + blockAluminum + blockAluminumBrass + blockAlumite + blockAmber + blockAndesite + blockApatite + blockArdite + blockBambooAsper + blockBambooAsperSlab + blockBambooFargesiaRobusta + blockBambooFargesiaRobustaSlab + blockBambooGiantTimber + blockBambooGiantTimberSlab + blockBambooGolden + blockBambooGoldenSlab + blockBambooMoso + blockBambooMosoSlab + blockBambooShortTassled + blockBambooShortTassledSlab + blockBambooTimorBlack + blockBambooTimorBlackSlab + blockBambooTropicalBlue + blockBambooTropicalBlueSlab + blockBambooWetForest + blockBambooWetForestSlab + blockBlutonium + blockBronze + blockCarpet + blockCharcoal + blockCloth + blockClothRock + blockCoal + blockCoalBlack + blockCoalBlue + blockCoalBrown + blockCoalCyan + blockCoalGray + blockCoalGreen + blockCoalLightBlue + blockCoalLightGray + blockCoalLime + blockCoalMagenta + blockCoalOrange + blockCoalPink + blockCoalPurple + blockCoalRed + blockCoalWhite + blockCoalYellow + blockCobalt + blockConductiveIron + blockConstantan + blockCopper + blockCupronickel + blockCyanite + blockDarkSteel + blockDiamond + blockDiorite + blockDraconium + blockDraconiumAwakened + blockElectricalSteel + blockElectrum + blockEmerald + blockEnder + blockEnderCore + blockEnderObsidian + blockEnderium + blockEndstone + blockEnergeticAlloy + blockFuelCoke + blockGlass + blockGlassBlack + blockGlassBlue + blockGlassBrown + blockGlassColorless + blockGlassCyan + blockGlassGray + blockGlassGreen + blockGlassHardened + blockGlassHardenedIlluminated + blockGlassLightBlue + blockGlassLightGray + blockGlassLime + blockGlassMagenta + blockGlassOrange + blockGlassPink + blockGlassPurple + blockGlassRed + blockGlassSandy + blockGlassWhite + blockGlassYellow + blockGold + blockGranite + blockGraphite + blockIce + blockIcestone + blockInvar + blockIron + blockLapis + blockLapisBlack + blockLapisBlue + blockLapisBrown + blockLapisCyan + blockLapisGray + blockLapisGreen + blockLapisLightBlue + blockLapisLightGray + blockLapisLime + blockLapisMagenta + blockLapisOrange + blockLapisPink + blockLapisPurple + blockLapisRed + blockLapisWhite + blockLapisYellow + blockLead + blockLudicrite + blockLumium + blockMagicWood + blockMalachite + blockManyullyn + blockMarble + blockMeat + blockMeatRaw + blockMithril + blockNickel + blockObsidian + blockPackedIce + blockPeridot + blockPhasedGold + blockPhasedIron + blockPlastic + blockPlatinum + blockPulsatingIron + blockQuartz + blockRedstone + blockRedstoneAlloy + blockRedstoneBlack + blockRedstoneBlue + blockRedstoneBrown + blockRedstoneCyan + blockRedstoneGray + blockRedstoneGreen + blockRedstoneLightBlue + blockRedstoneLightGray + blockRedstoneLime + blockRedstoneMagenta + blockRedstoneOrange + blockRedstonePink + blockRedstonePurple + blockRedstoneRed + blockRedstoneWhite + blockRedstoneYellow + blockRubber + blockRuby + blockSapphire + blockSignalum + blockSilver + blockSlime + blockSlimePink + blockSnow + blockSoularium + blockStainedHardenedClay + blockSteel + blockTanzanite + blockTin + blockTopaz + blockTorch + blockUnstable + blockVibrantAlloy + blockWaterstone + blockWool + blockWoolBlack + blockWoolBlue + blockWoolBrown + blockWoolCyan + blockWoolGray + blockWoolGreen + blockWoolLightBlue + blockWoolLightGray + blockWoolLime + blockWoolMagenta + blockWoolOrange + blockWoolPink + blockWoolPurple + blockWoolRed + blockWoolWhite + blockWoolYellow + blockWroughtIron + blockYellorium + fenceWood + glass + paneGlass + paneGlassBlack + paneGlassBlue + paneGlassBrown + paneGlassColorless + paneGlassCyan + paneGlassGray + paneGlassGreen + paneGlassLightBlue + paneGlassLightGray + paneGlassLime + paneGlassMagenta + paneGlassOrange + paneGlassPink + paneGlassPurple + paneGlassRed + paneGlassWhite + paneGlassYellow + plankWood + slabWood + slabWoodAcacia + slabWoodBirch + slabWoodDarkOak + slabWoodJungle + slabWoodOak + slabWoodSpruce + stainedClayBlack + stainedClayBlue + stainedClayBrown + stainedClayCyan + stainedClayGray + stainedClayGreen + stainedClayLightBlue + stainedClayLightGray + stainedClayLime + stainedClayMagenta + stainedClayOrange + stainedClayPink + stainedClayPurple + stainedClayRed + stainedClayWhite + stainedClayYellow + stainedGlassBlack + stainedGlassBlue + stainedGlassBrown + stainedGlassCyan + stainedGlassGray + stainedGlassGreen + stainedGlassLightBlue + stainedGlassLightGray + stainedGlassLime + stainedGlassMagenta + stainedGlassOrange + stainedGlassPaneBlack + stainedGlassPaneBlue + stainedGlassPaneBrown + stainedGlassPaneCyan + stainedGlassPaneGray + stainedGlassPaneGreen + stainedGlassPaneLightBlue + stainedGlassPaneLightGray + stainedGlassPaneLime + stainedGlassPaneMagenta + stainedGlassPaneOrange + stainedGlassPanePink + stainedGlassPanePurple + stainedGlassPaneRed + stainedGlassPaneWhite + stainedGlassPaneYellow + stainedGlassPink + stainedGlassPurple + stainedGlassRed + stainedGlassWhite + stainedGlassYellow + stairWood + stone + > + } + + coin { + # Add itemStacks for the coin's backpack here in the format 'modid:name:meta'. For wildcard metadata the format is 'modid:name'. + S:item.stacks < + customnpcs:npcAncientCoin + customnpcs:npcCoinWooden + customnpcs:npcCoinStone + customnpcs:npcCoinBronze + customnpcs:npcCoinIron + customnpcs:npcCoinGold + customnpcs:npcCoinDiamond + customnpcs:npcCoinEmerald + > + + # Add ore dictionary names for the coin's backpack here in the format 'oreDictName'. + S:ore.dict < + > + } + +} + + diff --git a/both/config/forestry/common.cfg b/both/config/forestry/common.cfg new file mode 100644 index 0000000..a83e911 --- /dev/null +++ b/both/config/forestry/common.cfg @@ -0,0 +1,274 @@ +# Configuration file + +~CONFIG_VERSION: 1.2.0 + +crafting { + # Enables the crafting recipe for bronze. [default: true] + B:bronze=true + + stamps { + # Disables the crafting recipe for certain stamps. [default: [20n, 50n, 100n]] [valid: [1n, 2n, 5n, 10n, 20n, 50n, 100n]] + S:disabled < + > + + # Enables the crafting recipe for stamps. Disable to use stamps as a currency. [default: true] + B:enabled=true + } + +} + + +debug { + # Enable Debug mode (only useful to developers). [default: false] + B:enabled=false +} + + +difficulty { + # Set to your preferred game mode. Mismatch with the server may cause visual glitches with recipes. [default: EASY] [valid: [OP, EASY, NORMAL, HARD]] + S:game.mode=EASY + + # Makes dungeon loot generated by forestry rarer. [default: false] + B:loot.rare=false + + # Forces recreation of the game mode definitions in config/forestry/gamemodes. [default: true] + B:recreate.definitions=false +} + + +genetics { + # Clears chromosomes which contain invalid alleles. Might rescue your save if it is crashing after the removal of a bee addon. [default: false] + B:clear.invalid.chromosomes=false + + # Allow bees, butterflies, and players to pollinate vanilla tree leaves. When disabled, vanilla trees must be analyzed before they can be pollinated. [default: true] + B:pollinate.vanilla.trees=true + + research { + + boost { + # The maximum percentage boost that can be applied by researching a mutation in the Escritoire. [range: 0.0 ~ 100.0, default: 5.0] + S:max.percent=5.0 + + # Multiplies the chance of a mutation when it has been discovered in the Escritoire. [range: 1.0 ~ 1000.0, default: 1.5] + S:multiplier=1.5 + } + + } + +} + + +mobs { + # [default: false] + B:disable.butterfly=false +} + + +optimization { + # [default: true] + B:cache.worktable.recipes=true + + # [range: 50 ~ 2000, default: 200] + I:crafting.timeout=200 + + # [default: true] + B:enable.crafting.timeout=true + + # [default: true] + B:promote.worktable.recipes=true +} + + +performance { + # Enable backpack resupply. You may want to set this to false on busy servers. [default: true] + B:backpacks.resupply=true + + # Enables particle effects. Note that Forestry respects Minecraft's reduced particle video settings. [default: true] + B:particleFX=true +} + + +restrictions { + # Items that cannot be shipped through a letter [default: [arsmagica2:essenceBag], [arsmagica2:runeBag], [betterstorage:backpack], [betterstorage:cardboardBox], [betterstorage:thaumcraftBackpack], [Botania:baubleBox], [Botania:flowerBag], [cardboardboxes:cbCardboardBox], [dendrology:fullDrawers1], [dendrology:fullDrawers2], [dendrology:fullDrawers4], [dendrology:halfDrawers2], [dendrology:halfDrawers4], [DQMIIINext:ItemMahounoTutu11], [DQMIIINext:ItemOokinaFukuro], [DQMIIINext:ItemOokinaFukuroB], [DQMIIINext:ItemOokinaFukuroG], [DQMIIINext:ItemOokinaFukuroR], [DQMIIINext:ItemOokinaFukuroY], [ExtraUtilities:golden_bag], [HardcoreEnderExpansion:charm_pouch], [ImmersiveEngineering:toolbox], [ironbackpacks:basicBackpack], [ironbackpacks:diamondBackpack], [ironbackpacks:goldBackpack], [ironbackpacks:ironBackpack], [JABBA:mover], [JABBA:moverDiamond], [MagicBees:backpack.thaumaturgeT1], [MagicBees:backpack.thaumaturgeT2], [Mekanism:CardboardBox], [MineFactoryReloaded:plastic.bag], [OpenBlocks:devnull], [ProjectE:item.pe_alchemical_bag], [ProjRed|Exploration:projectred.exploration.backpack], [sgs_treasure:dread_pirate_chest], [sgs_treasure:iron_chest], [sgs_treasure:locked_wooden_chest], [sgs_treasure:obsidian_chest], [sgs_treasure:pirate_chest], [sgs_treasure:wither_chest], [sgs_treasure:wooden_chest], [StorageDrawers:compDrawers], [StorageDrawers:fullCustom1], [StorageDrawers:fullCustom2], [StorageDrawers:fullCustom4], [StorageDrawers:fullDrawers1], [StorageDrawers:fullDrawers2], [StorageDrawers:fullDrawers4], [StorageDrawers:halfCustom2], [StorageDrawers:halfCustom4], [StorageDrawers:halfDrawers2], [StorageDrawers:halfDrawers4], [StorageDrawersBop:fullDrawers1], [StorageDrawersBop:fullDrawers1], [StorageDrawersBop:fullDrawers2], [StorageDrawersBop:fullDrawers2], [StorageDrawersBop:fullDrawers4], [StorageDrawersBop:fullDrawers4], [StorageDrawersBop:halfDrawers2], [StorageDrawersBop:halfDrawers2], [StorageDrawersBop:halfDrawers4], [StorageDrawersBop:halfDrawers4], [StorageDrawersForestry:fullDrawers1A], [StorageDrawersForestry:fullDrawers2A], [StorageDrawersForestry:fullDrawers4A], [StorageDrawersForestry:halfDrawers2A], [StorageDrawersForestry:halfDrawers4A], [StorageDrawersNatura:fullDrawers1], [StorageDrawersNatura:fullDrawers2], [StorageDrawersNatura:fullDrawers4], [StorageDrawersNatura:halfDrawers2], [StorageDrawersNatura:halfDrawers4], [Thaumcraft:FocusPouch], [ThaumicTinkerer:ichorPouch], [thebetweenlands:lurkerSkinPouch], [ThermalExpansion:Strongbox], [ThermalExpansion:satchel], [warpbook:warpbook], [witchery:brewbag], [WitchingGadgets:item.WG_Bag]] + S:mailBlacklist < + arsmagica2:essenceBag + arsmagica2:runeBag + betterstorage:backpack + betterstorage:cardboardBox + betterstorage:thaumcraftBackpack + Botania:baubleBox + Botania:flowerBag + cardboardboxes:cbCardboardBox + dendrology:fullDrawers1 + dendrology:fullDrawers2 + dendrology:fullDrawers4 + dendrology:halfDrawers2 + dendrology:halfDrawers4 + DQMIIINext:ItemMahounoTutu11 + DQMIIINext:ItemOokinaFukuro + DQMIIINext:ItemOokinaFukuroB + DQMIIINext:ItemOokinaFukuroG + DQMIIINext:ItemOokinaFukuroR + DQMIIINext:ItemOokinaFukuroY + ExtraUtilities:golden_bag + HardcoreEnderExpansion:charm_pouch + ImmersiveEngineering:toolbox + ironbackpacks:basicBackpack + ironbackpacks:diamondBackpack + ironbackpacks:goldBackpack + ironbackpacks:ironBackpack + JABBA:mover + JABBA:moverDiamond + MagicBees:backpack.thaumaturgeT1 + MagicBees:backpack.thaumaturgeT2 + Mekanism:CardboardBox + MineFactoryReloaded:plastic.bag + OpenBlocks:devnull + ProjectE:item.pe_alchemical_bag + ProjRed|Exploration:projectred.exploration.backpack + sgs_treasure:dread_pirate_chest + sgs_treasure:iron_chest + sgs_treasure:locked_wooden_chest + sgs_treasure:obsidian_chest + sgs_treasure:pirate_chest + sgs_treasure:wither_chest + sgs_treasure:wooden_chest + StorageDrawers:compDrawers + StorageDrawers:fullCustom1 + StorageDrawers:fullCustom2 + StorageDrawers:fullCustom4 + StorageDrawers:fullDrawers1 + StorageDrawers:fullDrawers2 + StorageDrawers:fullDrawers4 + StorageDrawers:halfCustom2 + StorageDrawers:halfCustom4 + StorageDrawers:halfDrawers2 + StorageDrawers:halfDrawers4 + StorageDrawersBop:fullDrawers1 + StorageDrawersBop:fullDrawers1 + StorageDrawersBop:fullDrawers2 + StorageDrawersBop:fullDrawers2 + StorageDrawersBop:fullDrawers4 + StorageDrawersBop:fullDrawers4 + StorageDrawersBop:halfDrawers2 + StorageDrawersBop:halfDrawers2 + StorageDrawersBop:halfDrawers4 + StorageDrawersBop:halfDrawers4 + StorageDrawersForestry:fullDrawers1A + StorageDrawersForestry:fullDrawers2A + StorageDrawersForestry:fullDrawers4A + StorageDrawersForestry:halfDrawers2A + StorageDrawersForestry:halfDrawers4A + StorageDrawersNatura:fullDrawers1 + StorageDrawersNatura:fullDrawers2 + StorageDrawersNatura:fullDrawers4 + StorageDrawersNatura:halfDrawers2 + StorageDrawersNatura:halfDrawers4 + Thaumcraft:FocusPouch + ThaumicTinkerer:ichorPouch + thebetweenlands:lurkerSkinPouch + ThermalExpansion:Strongbox + ThermalExpansion:satchel + warpbook:warpbook + witchery:brewbag + WitchingGadgets:item.WG_Bag + > +} + + +structures { + # List specific structures to disable them. [default: []] [valid: [alveary3x3, farm3x3, farm3x4, farm3x5, farm4x4, farm5x5]] + S:disabled < + > +} + + +tweaks { + # Enables access restrictions on forestry machines. [default: true] + B:permissions=true + + gui { + + mail { + + alert { + # Enables the new mail alert box. [default: true] + B:enabled=true + + # Horizontal Position of the mail alert box on the screen. [default: LEFT] [valid: [LEFT, RIGHT]] + S:xPosition=LEFT + + # Vertical Position of the mail alert box on the screen. [default: TOP] [valid: [TOP, BOTTOM]] + S:yPosition=TOP + } + + } + + tabs { + # Display the energy statistics tab on energy consumers. [default: true] + B:energy=true + + # Enables the hints tab on machine and engine guis. [default: true] + B:hints=true + + # Set the speed at which the gui side tabs open and close. [range: 1 ~ 50, default: 8] + I:speed=8 + } + + } + + farms { + # Enables farm support for ExtraUtilities Ender-lily seeds. [default: true] + B:enderlily=true + + # Enables farm support for Magical Crops. [default: true] + B:magicalcrops=true + + # Sets the size multiplier of the farmland. [range: 1 ~ 3, default: 2] + I:size=2 + + # Makes farms use a square layout instead of a diamond one. [default: false] + B:square=false + } + +} + + +world { + + generate { + # Generates forestry villagers and their houses. [default: true] + B:villagers=true + + retrogen { + # Creates Forestry world generation in all chunks, even if they were generated there before. [default: false] + B:forced=false + + # Creates Forestry world generation in chunks that were created before the mod was added. [default: false] + B:normal=false + } + + beehives { + # Sets how many beehives spawn in the world. [range: 0.0 ~ 10.0, default: 1.0] + S:amount=1.0 + + # Force Forestry to generate a beehive at every possible location. (This will break your world. Only useful to developers) [default: false] + B:debug=false + } + + ore { + # Generates apatite ore blocks in the world. [default: true] + B:apatite=true + + # Generates copper ore blocks in the world. [default: true] + B:copper=false + + # Generates tin ore blocks in the world. [default: true] + B:tin=false + } + + } + +} + + diff --git a/both/config/forestry/fluids.cfg b/both/config/forestry/fluids.cfg new file mode 100644 index 0000000..bc1a374 --- /dev/null +++ b/both/config/forestry/fluids.cfg @@ -0,0 +1,76 @@ +# Configuration file + +~CONFIG_VERSION: 1.0.0 + +enablefluid { + # Enables Ethanol fluid. [default: true] + B:bioethanol=true + + # Enables Biomass fluid. [default: true] + B:biomass=true + + # Enables Honey fluid. [default: true] + B:for.honey=true + + # Enables Liquid Glass fluid. [default: true] + B:glass=true + + # Enables Honey fluid. [default: true] + B:honey=true + + # Enables Crushed Ice fluid. [default: true] + B:ice=true + + # Enables Fruit Juice fluid. [default: true] + B:juice=true + + # Enables Mead fluid. [default: true] + B:mead=true + + # Enables Milk fluid. [default: true] + B:milk=true + + # Enables Seed Oil fluid. [default: true] + B:seedoil=true + + # Enables Short Mead fluid. [default: true] + B:short.mead=true +} + + +enablefluidblock { + # Enables Ethanol in-world fluid block. [default: true] + B:bioethanol=true + + # Enables Biomass in-world fluid block. [default: true] + B:biomass=true + + # Enables Honey in-world fluid block. [default: true] + B:for.honey=true + + # Enables Liquid Glass in-world fluid block. [default: true] + B:glass=true + + # Enables Honey in-world fluid block. [default: true] + B:honey=true + + # Enables Crushed Ice in-world fluid block. [default: true] + B:ice=true + + # Enables Fruit Juice in-world fluid block. [default: true] + B:juice=true + + # Enables Mead in-world fluid block. [default: true] + B:mead=true + + # Enables Milk in-world fluid block. [default: true] + B:milk=true + + # Enables Seed Oil in-world fluid block. [default: true] + B:seedoil=true + + # Enables Short Mead in-world fluid block. [default: true] + B:short.mead=true +} + + diff --git a/both/config/forestry/gamemodes/EASY.cfg b/both/config/forestry/gamemodes/EASY.cfg new file mode 100644 index 0000000..13bfa39 --- /dev/null +++ b/both/config/forestry/gamemodes/EASY.cfg @@ -0,0 +1,144 @@ +# Configuration file + +~CONFIG_VERSION: 1.0.0 + +gamemode { + + energy { + # Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.0] + S:demand.modifier=1.0 + + # Enable the clockwork engine. [default: true] + B:engine.clockwork=true + } + + farms { + # Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 2000, default: 2000] + I:fertilizer.value=2000 + } + + fuel { + + ethanol { + # modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 1.0] + S:combustion=1.0 + + # modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 1.0] + S:generator=1.0 + } + + biomass { + # modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 1.0] + S:biogas=1.0 + + # modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 1.0] + S:generator=1.0 + } + + } + + recipe { + + output { + # amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 12] + I:can=12 + + # amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 4] + I:capsule=4 + + # amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 4] + I:refractory=4 + + fertilizer { + # amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 8] + I:apatite=8 + + # amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 16] + I:ash=16 + } + + compost { + # amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 1] + I:ash=1 + + # amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 4] + I:wheat=4 + } + + humus { + # amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8] + I:compost=8 + + # amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8] + I:fertilizer=8 + } + + bogearth { + # amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 6] + I:bucket=6 + + # amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 8] + I:can=8 + } + + } + + } + + fermenter { + + cycles { + # modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 250] + I:compost=250 + + # modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 200] + I:fertilizer=200 + } + + value { + # modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48] + I:compost=48 + + # modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56] + I:fertilizer=56 + } + + yield { + # modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 50] + I:cactus=50 + + # modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 50] + I:cane=50 + + # modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 50] + I:mushroom=50 + + # modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 250] + I:sapling=250 + + # modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 50] + I:wheat=50 + } + + } + + squeezer { + + liquid { + # modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 200] + I:apple=200 + + # modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 10] + I:seed=10 + } + + mulch { + # modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 20] + I:apple=20 + } + + } + +} + + diff --git a/both/config/forestry/gamemodes/HARD.cfg b/both/config/forestry/gamemodes/HARD.cfg new file mode 100644 index 0000000..5b809af --- /dev/null +++ b/both/config/forestry/gamemodes/HARD.cfg @@ -0,0 +1,144 @@ +# Configuration file + +~CONFIG_VERSION: 1.0.0 + +gamemode { + + energy { + # Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 4.0] + S:demand.modifier=4.0 + + # Enable the clockwork engine. [default: true] + B:engine.clockwork=true + } + + farms { + # Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 2000, default: 500] + I:fertilizer.value=500 + } + + fuel { + + ethanol { + # modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 0.5] + S:combustion=0.5 + + # modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.5] + S:generator=0.5 + } + + biomass { + # modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 0.5] + S:biogas=0.5 + + # modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.5] + S:generator=0.5 + } + + } + + recipe { + + output { + # amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 8] + I:can=8 + + # amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 2] + I:capsule=2 + + # amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 2] + I:refractory=2 + + fertilizer { + # amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 5] + I:apatite=5 + + # amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 0] + I:ash=0 + } + + compost { + # amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 1] + I:ash=1 + + # amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 1] + I:wheat=1 + } + + humus { + # amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8] + I:compost=8 + + # amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8] + I:fertilizer=8 + } + + bogearth { + # amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 4] + I:bucket=4 + + # amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 5] + I:can=5 + } + + } + + } + + fermenter { + + cycles { + # modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 150] + I:compost=150 + + # modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 100] + I:fertilizer=100 + } + + value { + # modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48] + I:compost=48 + + # modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56] + I:fertilizer=56 + } + + yield { + # modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 10] + I:cactus=10 + + # modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 10] + I:cane=10 + + # modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 10] + I:mushroom=10 + + # modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 50] + I:sapling=50 + + # modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 10] + I:wheat=10 + } + + } + + squeezer { + + liquid { + # modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 60] + I:apple=60 + + # modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 3] + I:seed=3 + } + + mulch { + # modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 8] + I:apple=8 + } + + } + +} + + diff --git a/both/config/forestry/gamemodes/NORMAL.cfg b/both/config/forestry/gamemodes/NORMAL.cfg new file mode 100644 index 0000000..d5d7a69 --- /dev/null +++ b/both/config/forestry/gamemodes/NORMAL.cfg @@ -0,0 +1,143 @@ +# Configuration file + +~CONFIG_VERSION: 1.0.0 + +gamemode { + + energy { + # Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.5] + S:demand.modifier=1.5 + + # Enable the clockwork engine. [default: true] + B:engine.clockwork=true + } + + farms { + # Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 2000, default: 1000] + I:fertilizer.value=1000 + } + + fuel { + + ethanol { + # modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 0.75] + S:combustion=0.75 + + # modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.75] + S:generator=0.75 + } + + biomass { + # modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 0.75] + S:biogas=0.75 + + # modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 0.75] + S:generator=0.75 + } + + } + + recipe { + + output { + # amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 10] + I:can=10 + + # amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 3] + I:capsule=3 + + # amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 3] + I:refractory=3 + + fertilizer { + # amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 6] + I:apatite=6 + + # amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 10] + I:ash=10 + } + + compost { + # amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 1] + I:ash=1 + + # amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 2] + I:wheat=2 + } + + humus { + # amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8] + I:compost=8 + + # amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8] + I:fertilizer=8 + } + + bogearth { + # amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 4] + I:bucket=4 + + # amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 6] + I:can=6 + } + + } + + } + + fermenter { + + cycles { + # modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 250] + I:compost=250 + + # modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 200] + I:fertilizer=200 + } + + value { + # modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 48] + I:compost=48 + + # modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 56] + I:fertilizer=56 + } + + yield { + # modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 50] + I:cactus=50 + + # modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 50] + I:cane=50 + + # modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 50] + I:mushroom=50 + + # modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 250] + I:sapling=250 + + # modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 50] + I:wheat=50 + } + + } + + squeezer { + + liquid { + # modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 100] + I:apple=100 + + # modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 5] + I:seed=5 + } + + mulch { + # modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 10] + I:apple=10 + } + + } + +} + diff --git a/both/config/forestry/gamemodes/OP.cfg b/both/config/forestry/gamemodes/OP.cfg new file mode 100644 index 0000000..f36e197 --- /dev/null +++ b/both/config/forestry/gamemodes/OP.cfg @@ -0,0 +1,143 @@ +# Configuration file + +~CONFIG_VERSION: 1.0.0 + +gamemode { + + energy { + # Modifies the energy required to activate machines, as well as the max amount of energy stored and accepted. [range: 0.0 ~ 10.0, default: 1.0] + S:demand.modifier=1.0 + + # Enable the clockwork engine. [default: true] + B:engine.clockwork=true + } + + farms { + # Modifies the time a piece of fertilizer lasts in a farm. [range: 0 ~ 2000, default: 2000] + I:fertilizer.value=2000 + } + + fuel { + + ethanol { + # modifies the energy provided by ethanol in Buildcraft Combustion Engines. [range: 0.0 ~ 10.0, default: 4.0] + S:combustion=4.0 + + # modifies the energy provided by ethanol in a Bio Generator. [range: 0.0 ~ 10.0, default: 4.0] + S:generator=4.0 + } + + biomass { + # modifies the energy provided by Biomass in Biogas Engines. [range: 0.0 ~ 10.0, default: 4.0] + S:biogas=4.0 + + # modifies the energy provided by Biomass in a Bio Generator. [range: 0.0 ~ 10.0, default: 4.0] + S:generator=4.0 + } + + } + + recipe { + + output { + # amount yielded by the recipe for tin cans. [range: 0 ~ 64, default: 24] + I:can=24 + + # amount yielded by the recipe for wax capsules. [range: 0 ~ 64, default: 8] + I:capsule=8 + + # amount yielded by the recipe for refractory capsules. [range: 0 ~ 64, default: 8] + I:refractory=8 + + fertilizer { + # amount of fertilizer yielded by the recipe using apatite. [range: 0 ~ 64, default: 16] + I:apatite=16 + + # amount of fertilizer yielded by the recipe using ash. [range: 0 ~ 64, default: 32] + I:ash=32 + } + + compost { + # amount of compost yielded by the recipe using ash. [range: 0 ~ 64, default: 2] + I:ash=2 + + # amount of compost yielded by the recipe using wheat. [range: 0 ~ 64, default: 8] + I:wheat=8 + } + + humus { + # amount of humus yielded by the recipe using compost. [range: 0 ~ 64, default: 8] + I:compost=8 + + # amount of humus yielded by the recipe using fertilizer. [range: 0 ~ 64, default: 8] + I:fertilizer=8 + } + + bogearth { + # amount of bog earth yielded by the recipe using buckets. [range: 0 ~ 64, default: 6] + I:bucket=6 + + # amount of bog earth yielded by the recipes using cans, cells or capsules. [range: 0 ~ 64, default: 8] + I:can=8 + } + + } + + } + + fermenter { + + cycles { + # modifies the amount of cycles compost can keep a fermenter going. [range: 0 ~ 2000, default: 1000] + I:compost=1000 + + # modifies the amount of cycles fertilizer can keep a fermenter going. [range: 0 ~ 2000, default: 800] + I:fertilizer=800 + } + + value { + # modifies the amount of biomass per cycle a fermenter will produce using compost. [range: 0 ~ 2000, default: 192] + I:compost=192 + + # modifies the amount of biomass per cycle a fermenter will produce using fertilizer. [range: 0 ~ 2000, default: 224] + I:fertilizer=224 + } + + yield { + # modifies the amount of biomass a piece of cactus will yield in a fermenter. [range: 0 ~ 2000, default: 400] + I:cactus=400 + + # modifies the amount of biomass a piece of sugar cane will yield in a fermenter. [range: 0 ~ 2000, default: 400] + I:cane=400 + + # modifies the amount of biomass a mushroom will yield in a fermenter. [range: 0 ~ 2000, default: 400] + I:mushroom=400 + + # modifies the base amount of biomass a sapling will yield in a fermenter, affected by sappiness trait. [range: 0 ~ 2000, default: 2000] + I:sapling=2000 + + # modifies the amount of biomass a piece of wheat will yield in a fermenter. [range: 0 ~ 2000, default: 400] + I:wheat=400 + } + + } + + squeezer { + + liquid { + # modifies the amount of juice squeezed from a single apple. other sources are based off this. [range: 0 ~ 2000, default: 1600] + I:apple=1600 + + # modifies the amount of seed oil squeezed from a single seed. other sources are based off this. [range: 0 ~ 2000, default: 80] + I:seed=80 + } + + mulch { + # modifies the chance of mulch per squeezed apple. [range: 0 ~ 2000, default: 160] + I:apple=160 + } + + } + +} + diff --git a/both/config/forestry/lepidopterology.cfg b/both/config/forestry/lepidopterology.cfg new file mode 100644 index 0000000..11971b0 --- /dev/null +++ b/both/config/forestry/lepidopterology.cfg @@ -0,0 +1,23 @@ +# Configuration file + +~CONFIG_VERSION: 1.0.0 + +butterfly { + + entities { + # Prevent random butterflies from autonomously spawning from Forestry leaves. [default: false] + B:disable.leaf.spawns=false + + # New butterflies will stay in item form and will not take flight once this limit is reached. [range: 0 ~ 5000, default: 1000] + I:maximum=1000 + + # Allow butterflies to pollinate leaves. [default: true] + B:pollination=true + + # Butterflies will stop natural spawning once this limit is reached. [range: 0 ~ 500, default: 100] + I:spawn.limit=100 + } + +} + + diff --git a/both/config/forestry/modules.cfg b/both/config/forestry/modules.cfg new file mode 100644 index 0000000..90f2179 --- /dev/null +++ b/both/config/forestry/modules.cfg @@ -0,0 +1,99 @@ +# Configuration file + +########################################################################################################## +# modules +#--------------------------------------------------------------------------------------------------------# +# Disabling these modules can greatly change how the mod functions. +# Your mileage may vary, please report any issues. +########################################################################################################## + +modules { + # Kompatibilitätsplugin für AgriCraft. + B:agricraft=true + + # Beinhaltet Bienen, Bienenzucht und Bienenprodukte. Beeinflust Weltgenerierung. + B:apiculture=true + + # Beinhaltet zusätzliche Baumspezies und ihre Produkte. + B:arboriculture=true + + # Kompatibilitätsplugin für Biomes O' Plenty. Erlaubt BoP-Setzlinge in Farmen. + B:biomesoplenty=true + + # Kompatibilitätsplugin für BuildCraft 6. + B:buildcraft.fuels=true + + # Kompatibilitätsplugin für BuildCraft 6. + B:buildcraft.recipes=true + + # Kompatibilitätsplugin für BuildCraft 6. + B:buildcraft.statements=true + + # Kompatibilitätsplugin für BuildCraft 6. + B:buildcraft.transport=true + + # Kompatibilitätsplugin für Chisel. Erlaubt das Lagern der generierten Blöcke in Rucksäcken. + B:chisel=true + + # Kompatibilitätsplugin für EnderIO. + B:enderio=true + + # Beinhaltet verschiedene RF-Motoren. + B:energy=true + + # Kompatibilitätsplugin für Erebus. + B:erebus=true + + # Kompatibilitätsplugin für Extra Utilities. Erlaubt Enderlilien in Farmen. + B:extrautilities=true + + # Beinhaltet unterschiedliche Maschinen zur Fertigung, Herstellung und Verarbeitung von Produkten. + B:factory=true + + # Beinhaltet automatisches Farmen und Ernten einer Vielzahl von Produkten. + B:farming=true + + # Beinhaltet Nahrungsmittel. + B:food=true + + # Kompatibilitätsplugin für GrowthCraft. + B:growthcraft=true + + # Kompatibilitätsplugin für HarvestCraft. Erlaubt Pflanzen und Bäume von HarvestCraft in Farmen. + B:harvestcraft=true + + # Kompatibilitätsplugin für Immersive Engineering. + B:immersiveengineering=true + + # Kompatibilitätsplugin für IC2. Beinhaltet den Elektromotor und Generator für Energieumwandlung. + B:industrialcraft=true + + # Schmetterlinge. Schick. + B:lepidopterology=true + + # Kompatibilitätsplugin für Magical Crops. + B:magicalcrops=true + + # Beinhaltet Forestry's Post- und Handelssystem. + B:mail=true + + # Kompatibilitätsplugin für MineFactoryReloaded + B:minefactoryreloaded=true + + # Kompatibilitätsplugin für Natura. Erlaubt Natura-Setzlinge in Farmen. + B:natura=true + + # Kompatibilitätsplugin für Plant Mega Pack. + B:plantmegapack=true + + # Kompatibilitätsplugin für RotaryCraft. + B:rotarycraft=true + + # Beinhaltet Rucksäcke und Kisten. + B:storage=true + + # Kompatibilitätsplugin für Witchery. + B:witchery=true +} + + diff --git a/both/config/forge.cfg b/both/config/forge.cfg new file mode 100644 index 0000000..976d134 --- /dev/null +++ b/both/config/forge.cfg @@ -0,0 +1,57 @@ +# Configuration file + +general { + # Set to true to disable Forge's version check mechanics. Forge queries a small json file on our server for version information. For more details see the ForgeVersion class in our github. + B:disableVersionCheck=false + + # Controls the number threshold at which Packet51 is preferred over Packet52, default and minimum 64, maximum 1024 + I:clumpingThreshold=64 + + # Set to true to enable the post initialization sorting of crafting recipes using Forge's sorter. May cause desyncing on conflicting recipies. MUST RESTART MINECRAFT IF CHANGED FROM THE CONFIG GUI. + B:sortRecipies=true + + # Set this to true to remove any Entity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES. + B:removeErroringEntities=false + + # Set this to true to remove any TileEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES. + B:removeErroringTileEntities=false + + # Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticable differences in mechanics so default is vanilla behavior. Default: false + B:fullBoundingBoxLadders=false + + # Control the range of sky blending for colored skies in biomes. + I:biomeSkyBlendRange < + 2 + 4 + 6 + 8 + 10 + 12 + 14 + 16 + 18 + 20 + 22 + 24 + 26 + 28 + 30 + 32 + 34 + > + + # Base zombie summoning spawn chance. Allows changing the bonus zombie summoning mechanic. + D:zombieBaseSummonChance=0.1 + + # Chance that a zombie (or subclass) is a baby. Allows changing the zombie spawning mechanic. + D:zombieBabyChance=0.05 + + # The spawn fuzz when a player respawns in the world, this is controlable by WorldType, this config option is for the default overworld. + I:defaultSpawnFuzz=20 + + # If the overworld has ANY spawn fuzz at all. If not, the spawn will always be the exact same location. + B:spawnHasFuzz=true + B:enableGlobalConfig=false +} + + diff --git a/both/config/forgeChunkLoading.cfg b/both/config/forgeChunkLoading.cfg new file mode 100644 index 0000000..f318fc4 --- /dev/null +++ b/both/config/forgeChunkLoading.cfg @@ -0,0 +1,53 @@ +# Configuration file + +FTBU { + I:maximumChunksPerTicket=30000 + I:maximumTicketCount=2000 +} + + +########################################################################################################## +# Forge +#--------------------------------------------------------------------------------------------------------# +# Sample mod specific control section. +# Copy this section and rename the with the modid for the mod you wish to override. +# A value of zero in either entry effectively disables any chunkloading capabilities +# for that mod +########################################################################################################## + +Forge { + # Maximum chunks per ticket for the mod. + I:maximumChunksPerTicket=25 + + # Maximum ticket count for the mod. Zero disables chunkloading capabilities. + I:maximumTicketCount=200 +} + + +########################################################################################################## +# defaults +#--------------------------------------------------------------------------------------------------------# +# Default configuration for forge chunk loading control +########################################################################################################## + +defaults { + # Are mod overrides enabled? + B:enabled=true + + # The default maximum number of chunks a mod can force, per ticket, + # for a mod without an override. This is the maximum number of chunks a single ticket can force. + I:maximumChunksPerTicket=25 + + # The default maximum ticket count for a mod which does not have an override + # in this file. This is the number of chunk loading requests a mod is allowed to make. + I:maximumTicketCount=200 + + # The number of tickets a player can be assigned instead of a mod. This is shared across all mods and it is up to the mods to use it. + I:playerTicketCount=500 + + # Unloaded chunks can first be kept in a dormant cache for quicker + # loading times. Specify the size (in chunks) of that cache here + I:dormantChunkCacheSize=0 +} + + diff --git a/both/config/fw.cfg b/both/config/fw.cfg new file mode 100644 index 0000000..4de35e1 --- /dev/null +++ b/both/config/fw.cfg @@ -0,0 +1,35 @@ +# Configuration file + +advanced { + # Set this to true to customize what size the window is when fullscreen. Width AND Height must be bigger than 256 to take effect. + B:customFullscreenDimensions=false + + # Height of the window when fullscreen. Must be greater than 256 to take effect. customFullscreenDimensions must be true for this to have any effect. + I:customFullscreenDimensionsH=0 + + # Width of the window when fullscreen. Must be greater than 256 to take effect. customFullscreenDimensions must be true for this to have any effect. + I:customFullscreenDimensionsW=0 + + # X coordinate where to put the window when in fullscreen. 0 is the left pixel column of the primary monitor if fullscreenMonitor is 0, or the left pixel column of the selected monitor. customFullscreenDimensions must be true for this to have any effect. + I:customFullscreenDimensionsX=0 + + # Y coordinate where to put the window when in fullscreen. 0 is the top pixel row of the primary monitor if fullscreenMonitor is 0, or the top pixel column of the selected monitor. customFullscreenDimensions must be true for this to have any effect. + I:customFullscreenDimensionsY=0 + + # To use any of the features in the "advanced" section, set this to true. + B:enableAdvancedFeatures=false +} + + +general { + # Enable Fullscreen Windowed (replaces Minecraft Fullscreen) + B:enableFullscreenWindowed=true + + # TRUE: Use a different startup strategy to make this mod play nicer with Optifine & other GL modifying mods. CHANGE AT YOUR OWN RISK. + B:enableMaximumCompatibility=true + + # Indicates which monitor (1-based) to use for fullscreen windowed mode. Use 0 for the default behavior of maximizing on the active monitor. + I:fullscreenMonitor=0 +} + + diff --git a/both/config/gravestonemod.cfg b/both/config/gravestonemod.cfg new file mode 100644 index 0000000..bc3ac2e --- /dev/null +++ b/both/config/gravestonemod.cfg @@ -0,0 +1,20 @@ +# Configuration file + +gravestones { + I:"change graves every x level"=5 + B:"enable Graves Trough Key"=true + I:"grave orders" < + 6 + 1 + 2 + 3 + 7 + 4 + 5 + 10 + 9 + 8 + > +} + + diff --git a/both/config/harvestcraft.cfg b/both/config/harvestcraft.cfg new file mode 100644 index 0000000..1ca87a1 --- /dev/null +++ b/both/config/harvestcraft.cfg @@ -0,0 +1,255 @@ +# Configuration file + +backports { + B:enablemeatGrinder=true +} + + +beekeeping { + I:beehiveRarity=5 + B:enablebeehiveGeneration=true +} + + +candles { + D:candlelightLevel=0.9375 + I:candlerecipeAmount=4 +} + + +crops { + I:cropfoodRestore=1 + D:cropsaturationRestore=0.6000000238418579 + B:cropsdropSeeds=false + B:enablecropspecialplanting=false + D:mealsaturation=1.2000000476837158 + D:meatymealsaturation=1.600000023841858 + B:rightclickharvestCrop=true + B:rightclickmatureshowcropHearts=false + D:snacksaturation=0.6000000238418579 +} + + +dimensions { + B:enableAroma1997sdimensionalworldfruittreeGen=false + B:enableAroma1997sdimensionalworldgardenGen=false + B:enabletwilightforestfruittreeGen=false + B:enabletwilightforestgardenGen=false +} + + +"fruit trees" { + B:almondtreeGeneration=true + B:appletreeGeneration=true + B:apricottreeGeneration=true + B:avocadotreeGeneration=true + B:bananatreeGeneration=true + B:cashewtreeGeneration=true + B:cherrytreeGeneration=true + B:chestnuttreeGeneration=true + B:cinnamontreeGeneration=true + B:coconuttreeGeneration=true + I:coniferousfruittreeRarity=15 + B:datetreeGeneration=true + B:dragonfruittreeGeneration=true + B:duriantreeGeneration=true + B:figtreeGeneration=true + B:gooseberrytreeGeneration=true + B:grapefruittreeGeneration=true + B:lemontreeGeneration=true + B:limetreeGeneration=true + B:mangotreeGeneration=true + B:mapletreeGeneration=true + B:nutmegtreeGeneration=true + B:olivetreeGeneration=true + B:orangetreeGeneration=true + B:papayatreeGeneration=true + B:paperbarktreeGeneration=true + B:peachtreeGeneration=true + B:peartreeGeneration=true + B:pecantreeGeneration=true + B:peppercorntreeGeneration=true + B:persimmontreeGeneration=true + B:pistachiotreeGeneration=true + B:plumtreeGeneration=true + B:pomegranatetreeGeneration=true + B:rightclickharvestFruit=true + B:rightclickmatureshowfruitHearts=false + B:starfruittreeGeneration=true + I:temperatefruittreeRarity=15 + I:tropicalfruittreeRarity=10 + B:vanillabeantreeGeneration=true + B:walnuttreeGeneration=true +} + + +gardens { + B:enableberrygardenGeneration=true + B:enabledesertgardenGeneration=true + B:enablegardenSpread=true + B:enablegourdgardenGeneration=true + B:enablegrassgardenGeneration=true + B:enablegroundgardenGeneration=true + B:enableherbgardenGeneration=true + B:enableleafygardenGeneration=true + B:enablemushroomgardenGeneration=true + B:enablestalkgardenGeneration=true + B:enabletextilegardenGeneration=true + B:enabletropicalgardenGeneration=true + B:enablewatergardenGeneration=true + I:gardenRarity=2 + I:gardenSpreadLimit=5 + I:gardendropAmount=3 + B:gardensdropSeeds=false + I:gardenspreadRate=100 +} + + +general { + B:enablemrcrayfishcompatibility=true + B:sheepdropMutton=true + B:squiddropCalamari=true +} + + +"market currency" { + # Assign market currency as follows 0:Emerald, 1:Diamond, 2:Gold Ingot, 3:Gold Nugget, 4:Iron Ingot + S:ignore=ignore + + # Assign market currency as follows 5:Wheat Seeds (seeds), 5:Oak Sapling (temperate fruit tree), 5:Jungle Sapling (tropical fruit tree), 5:Spruce Sapling (coniferous fruit tree), 5:Egg (animals) + S:ignore2=ignore + + # Assign market currency as follows 6:Apple (temperate/tropical fruit tree), 7:Cocoa Beans (tropical fruit tree) + S:ignore3=ignore + I:marketcurrencyBonemeal=0 + I:marketcurrencyChicken=0 + I:marketcurrencyCow=0 + I:marketcurrencyHorse=0 + I:marketcurrencyPig=0 + I:marketcurrencySeeds=0 + I:marketcurrencySheep=0 + I:marketcurrencyconiferousSaplings=0 + I:marketcurrencytemperateSaplings=0 + I:marketcurrencytropicalSaplings=0 +} + + +"market prices" { + I:marketbonemealPrice=3 + I:marketchickenPrice=3 + I:marketcowPrice=9 + I:markethorsePrice=12 + I:marketpigPrice=6 + I:marketsaplingPrice=3 + I:marketseedPrice=1 + I:marketsheepPrice=6 +} + + +"market sales" { + B:marketsellBonemeal=true + B:marketsellChicken=true + B:marketsellCow=true + B:marketsellHorse=true + B:marketsellPig=true + B:marketsellSeeds=true + B:marketsellSheep=true + B:marketsellconiferousSaplings=true + B:marketselltemperateSaplings=true + B:marketselltropicalSaplings=true +} + + +"miscellaneous recipes" { + B:enablecropitemsasseeds=true + B:enablecroptoseedRecipe=true + B:enableharvestcraftfish=true + B:enablelistAllwaterfreshwater=true + B:enablelistAllwatervanillawaterbucket=true + B:enablemachinerecipes=true + B:enablesaltfromwaterbucketrecipe=true + B:enabletofuasmeatinRecipes=true + B:enabletofuasmilkinRecipes=true + I:fishtrapbaitrecipeamount=4 + B:forcecookinginmeatrecipes=false + I:freshmilkfrombucket=4 + I:freshwaterfrombucket=1 + I:fruitbaitrecipeamount=4 + I:grainbaitrecipeamount=4 + I:marketblockrecipeItem=0 + I:veggiebaitrecipeamount=4 +} + + +salt { + B:enablesaltGeneration=true + I:saltRarity=30 +} + + +seeds { + B:artichokeseeddropfromgrass=false + B:asparagusseeddropfromgrass=false + B:bambooshootseeddropfromgrass=false + B:barleyseeddropfromgrass=false + B:beanseeddropfromgrass=false + B:beetseeddropfromgrass=false + B:bellpepperseeddropfromgrass=false + B:blackberryseeddropfromgrass=false + B:blueberryseeddropfromgrass=false + B:broccoliseeddropfromgrass=false + B:brusselsproutseeddropfromgrass=false + B:cabbageseeddropfromgrass=false + B:cactusfruitseeddropfromgrass=false + B:candleberryseeddropfromgrass=false + B:cantaloupeseeddropfromgrass=false + B:cauliflowerseeddropfromgrass=false + B:celeryseeddropfromgrass=false + B:chilipepperseeddropfromgrass=false + B:coffeeseeddropfromgrass=false + B:cornseeddropfromgrass=false + B:cottonseeddropfromgrass=false + B:cranberryseeddropfromgrass=false + B:cucumberseeddropfromgrass=false + B:curryleafseeddropfromgrass=false + B:eggplantseeddropfromgrass=false + B:garlicseeddropfromgrass=false + B:gingerseeddropfromgrass=false + B:grapeseeddropfromgrass=false + B:kiwiseeddropfromgrass=false + B:leekseeddropfromgrass=false + B:lettuceseeddropfromgrass=false + B:mustardseeddropfromgrass=false + B:oatsseeddropfromgrass=false + B:okraseeddropfromgrass=false + B:onionseeddropfromgrass=false + B:parsnipseeddropfromgrass=false + B:peanutseeddropfromgrass=false + B:peasseeddropfromgrass=false + B:pineappleseeddropfromgrass=false + B:radishseeddropfromgrass=false + B:raspberryseeddropfromgrass=false + B:rhubarbseeddropfromgrass=false + B:riceseeddropfromgrass=false + B:rutabagaseeddropfromgrass=false + B:ryeseeddropfromgrass=false + B:scallionseeddropfromgrass=false + B:seaweedseeddropfromgrass=false + I:seedrarity=1 + B:sesameseedsseeddropfromgrass=false + B:soybeanseeddropfromgrass=false + B:spiceleafseeddropfromgrass=false + B:spinachseeddropfromgrass=false + B:strawberryseeddropfromgrass=false + B:sunflowerseeddropfromgrass=false + B:sweetpotatoseeddropfromgrass=false + B:teaseeddropfromgrass=false + B:tomatoseeddropfromgrass=false + B:turnipseeddropfromgrass=false + B:waterchestnutseeddropfromgrass=false + B:whitemushroomseeddropfromgrass=false + B:wintersquashseeddropfromgrass=false + B:zucchiniseeddropfromgrass=false +} + + diff --git a/both/config/harvestthenether.cfg b/both/config/harvestthenether.cfg new file mode 100644 index 0000000..b266558 --- /dev/null +++ b/both/config/harvestthenether.cfg @@ -0,0 +1,42 @@ +# Configuration file + +crops { + I:cropfoodRestore=1 + D:cropsaturationRestore=0.6000000238418579 + B:cropsdropSeeds=false + D:mealsaturation=1.2000000476837158 + D:meatymealsaturation=1.600000023841858 + B:rightclickharvestCrop=true + B:rightclickmatureshowcropHearts=false + D:snacksaturation=0.6000000238418579 +} + + +"fruit trees" { + B:nethertreeGeneration=true + B:rightclickharvestFruit=true + B:rightclickmatureshowfruitHearts=false + I:treeRarity=15 +} + + +gardens { + B:enablegardenSpread=true + B:enableglowflowerSpread=true + B:enablenethergardenGeneration=true + B:enablenetherglowflowerGeneration=true + I:gardenRarity=4 + I:gardendropAmount=3 + B:gardensdropSeeds=false + I:gardenspreadRate=100 + I:glowflowerRarity=4 + B:glowflowersdropSeeds=false + I:glowflowerspreadRate=100 +} + + +"miscellaneous recipes" { + B:enablecroptoseedRecipe=true +} + + diff --git a/both/config/hodgepodge.cfg b/both/config/hodgepodge.cfg new file mode 100644 index 0000000..a686b17 --- /dev/null +++ b/both/config/hodgepodge.cfg @@ -0,0 +1,744 @@ +# Configuration file + +asm { + # Disable CoFH TileEntity cache (and patch MineFactory Reloaded and Thermal Expansion with a workaround) [default: true] + B:cofhWorldTransformer=true + + # Speedup LongInt HashMap [default: true] + B:speedupLongIntHashMap=true + + # Speedup NBTTagCompound copy [default: true] + B:speedupNBTTagCompoundCopy=false + + # Speedup progressbar [default: true] + B:speedupProgressBar=true + + # If using Bukkit/Thermos, the CraftServer package. [default: org.bukkit.craftbukkit.v1_7_R4.CraftServer] + S:thermosCraftServerClass=org.bukkit.craftbukkit.v1_7_R4.CraftServer +} + + +debug { + # Enable chunk save cme debugging code. [default: false] + B:chunkSaveCMEDebug=false + + # Prints debug log if DimensionManager got crashed [default: true] + B:dimensionManagerDebug=true + + # Enable GL state debug hooks. Will not do anything useful unless mode is changed to nonzero. [default: true] + B:renderDebug=true + + # Default GL state debug mode. 0 - off, 1 - reduced, 2 - full [range: 0 ~ 2, default: 0] + I:renderDebugMode=0 +} + + +fixes { + # Maximum hp for BetterHUD to render as hearts [range: 1 ~ 100000, default: 5000] + I:betterHUDHPRenderLimit=5000 + + # Modify the maximum NBT size limit when received as a network packet, to avoid large NBT-related crashes [default: true] + B:changeMaxNetworkNbtSizeLimit=true + + # Removes duplicate Fermenter and Squeezer recipes and flower registration [default: true] + B:deduplicateForestryCompatInBOP=true + + # Prevents Sacred Rubber Tree Generation [default: false] + B:disableMassiveSacredTreeGeneration=false + + # Disable Witchery potion extender for Java 12 compat [default: true] + B:disableWitcheryPotionExtender=true + + # Checks saved TileEntity coordinates earlier to provide a more descriptive error message [default: true] + B:earlyChunkTileCoordinateCheck=true + + # Destroy and log TileEntities failing the safe coordinate instead of crashing the game (can cause loss of data) [default: false] + B:earlyChunkTileCoordinateCheckDestructive=false + + # Enable multiple fixes to reduce RAM usage [default: true] + B:enableMemoryFixes=true + + # Safely enlarge the potion array before other mods [default: true] + B:enlargePotionArray=true + + # Fix BetterHUD armor bar rendering breaking with skulls [default: true] + B:fixBetterHUDArmorDisplay=true + + # Fix BetterHUD freezing the game when trying to render high amounts of hp [default: true] + B:fixBetterHUDHPDisplay=true + + # Fix Bibliocraft packet exploits [default: true] + B:fixBibliocraftPackets=true + + # Fix Bibliocraft path sanitization [default: true] + B:fixBibliocraftPathSanitization=true + + # Fix bogus FMLProxyPacket NPEs on integrated server crashes. [default: true] + B:fixBogusIntegratedServerNPEs=true + + # Fix crash on Bukkit with BetterQuesting [default: true] + B:fixBukkitBetterQuestingCrash=true + + # Fix the buttons not being centered in the GuiConfirmOpenLink [default: true] + B:fixButtonsGuiConfirmOpenLink=true + + # Fix NPE when interacting with sugar block [default: true] + B:fixCandycraftBlockSugarNPE=true + + # Fix the command handler not allowing you to run commands typed in any case [default: true] + B:fixCaseCommands=true + + # Fix the vanilla method to open chat links not working for every OS [default: true] + B:fixChatOpenLink=true + + # Fix wrapped chat lines missing colors [default: true] + B:fixChatWrappedColors=true + + # Fix race condition in COFH's oredict [default: true] + B:fixCofhOreDictCME=true + + # Fix NPE in COFH's oredict [default: true] + B:fixCofhOreDictNPE=true + + # Prevents crash if server sends container with wrong itemStack size [default: true] + B:fixContainerPutStacksInSlots=true + + # Fixes the debug hitbox of the player beeing offset [default: true] + B:fixDebugBoundingBox=true + + # Fix losing bonus hearts on dimension change [default: true] + B:fixDimensionChangeHearts=true + + # Fix duplicate sounds from playing when closing a gui. [default: true] + B:fixDuplicateSounds=true + + # Fix deleting stack when eating mushroom stew [default: true] + B:fixEatingStackedStew=true + + # Fix a class name typo in MinecraftForge's initialize method [default: true] + B:fixEffectRendererClassTypo=true + + # Fix enchantment levels not displaying properly above a certain value [default: true] + B:fixEnchantmentNumerals=true + + # Disable ExtraTic's Integration with Metallurgy 3 Precious Materials Module: (Brass, Silver, Electrum & Platinum) [default: false] + B:fixExtraTiCTEConflict=false + + # Fix Extra Utilities drums eating IC2 cells and Forestry capsules [default: true] + B:fixExtraUtilitiesDrumEatingCells=true + + # Fixes Ender Quarry get stuck at a mostly random location under certain conditions [default: true] + B:fixExtraUtilitiesEnderQuarryFreeze=true + + # Caps hotkey'd stacks to their maximum stack size in filing cabinets [default: true] + B:fixExtraUtilitiesFilingCabinetDupe=true + + # Prevent hotkeying other items onto item filters while they are open [default: true] + B:fixExtraUtilitiesFilterDupe=true + + # Prevent fluid retrieval node from voiding (Extra Utilities) [default: true] + B:fixExtraUtilitiesFluidRetrievalNode=true + + # Fix Extra Utilities Lapis Caelestis microblocks rendering [default: true] + B:fixExtraUtilitiesGreenscreenMicroblocks=true + + # Fixes rendering issues with transparent items from Extra Utilities [default: true] + B:fixExtraUtilitiesItemRendering=true + + # Remove creatures from the Last Millenium (Extra Utilities) [default: true] + B:fixExtraUtilitiesLastMilleniumCreatures=true + + # Remove rain from the Last Millenium (Extra Utilities) [default: true] + B:fixExtraUtilitiesLastMilleniumRain=true + + # Fix dupe bug with Division Sigil removing enchantment [default: true] + B:fixExtraUtilitiesUnEnchanting=true + + # Fix fence connections with other types of fence [default: true] + B:fixFenceConnections=true + + # Fix vanilla fire spread sometimes cause NPE on thermos [default: true] + B:fixFireSpread=true + + # Fix Forge fluid container registry key [default: true] + B:fixFluidContainerRegistryKey=true + + # Replace recursion with iteration in FontRenderer line wrapping code [default: true] + B:fixFontRendererLinewrapRecursion=true + + # Fix windowId being set on openContainer even if openGui failed [default: true] + B:fixForgeOpenGuiHandlerWindowId=true + + # Fix the Forge update checker [default: true] + B:fixForgeUpdateChecker=true + + # Fix vanilla issue where player sounds register as animal sounds [default: true] + B:fixFriendlyCreatureSounds=true + + # Fix an array out of bounds caused by the GameSettings getKeyDisplayString method [default: true] + B:fixGameSettingsArrayOutOfBounds=true + + # Fix vanilla light calculation sometimes cause NPE on thermos [default: true] + B:fixGetBlockLightValue=true + + # Fix vanilla GL state bugs causing lighting glitches in various perspectives (MC-10135). [default: true] + B:fixGlStateBugs=true + + # Fix Gliby's voice chat not shutting down its thread cleanly [default: true] + B:fixGlibysVoiceChatThreadStop=true + + # Fix Game Over GUI buttons disabled if switching fullscreen [default: true] + B:fixGuiGameOver=true + + # Fix arm not swinging when having too much haste [default: true] + B:fixHasteArmSwing=true + + # Fix spiders, endermen and ender dragons being rendered too red when hit [default: true] + B:fixHitEffectBrightness=true + + # Fix vanilla Hopper hit box [default: true] + B:fixHopperHitBox=true + + # Fix Drawer + Hopper voiding items [default: true] + B:fixHopperVoidingItems=true + + # Fix oversized chat message kicking player. [default: true] + B:fixHugeChatKick=true + + # Fix Hunger Overhaul low stat effects [default: true] + B:fixHungerOverhaul=true + + # Fix some items restore 0 hunger [default: true] + B:fixHungerOverhaulRestore0Hunger=false + + # Fix lag caused by IC2 armor tick [default: true] + B:fixIc2ArmorLag=true + + # Fix IC2 Crops trampling any types of farmland to dirt when sprinting [default: true] + B:fixIc2CropTrampling=true + + # Fix IC2's direct inventory access [default: true] + B:fixIc2DirectInventoryAccess=true + + # Fix IC2's armor hover mode [default: true] + B:fixIc2HoverMode=true + + # Prevent IC2's nightvision from blinding you [default: true] + B:fixIc2Nightvision=true + + # Fix IC2's reactor dupe [default: true] + B:fixIc2ReactorDupe=true + + # Fix IC2 not loading translations from resource packs [default: true] + B:fixIc2ResourcePackTranslation=true + + # Fixes various unchecked IC2 getBlock() methods [default: true] + B:fixIc2UnprotectedGetBlock=true + + # Fix Axis aligned Bounding Box of Ignis Fruit [default: true] + B:fixIgnisFruitAABB=true + + # Fix the bug that makes fireballs stop moving when chunk unloads [default: true] + B:fixImmobileFireballs=true + + # Fix inventory sync lag: prevents client to check recipes on empty slots. Particularly fixes lag when trying to eat food when full. [default: true] + B:fixInventorySyncLag=true + + # Prevents journeymap from using illegal character in file paths [default: true] + B:fixJourneymapFilePath=true + + # Fix jumpy scrolling in the waypoint manager screen [default: true] + B:fixJourneymapJumpyScrolling=true + + # Prevent unbound keybinds from triggering when pressing certain keys [default: true] + B:fixJourneymapKeybinds=true + + # Fix an overflow of the dimension id when a player logins on a server [default: true] + B:fixLoginDimensionIDOverflow=true + + # Fixes the damage of the Thick Neutron Reflectors in the MT Core recipe (Advanced Solar Panels) [default: true] + B:fixMTCoreRecipe=true + + # Fix not properly waking players if not everyone is sleeping [default: true] + B:fixMorpheusWaking=true + + # Fix nametags of spiders, endermen and ender dragons being rendered too dark [default: true] + B:fixNametagBrightness=true + + # Fix the temperature can go below absolute zero at very high place [default: true] + B:fixNegativeKelvin=true + + # Allows the server to assign the logged in UUID to the same username when online_mode is false [default: true] + B:fixNetHandlerLoginServerOfflineMode=true + + # Prevents crash if server sends itemStack with index larger than client's container [default: true] + B:fixNetHandlerPlayClientHandleSetSlot=true + + # If fancy graphics are enabled, Nether Leaves render sides with other Nether Leaves adjacent too [default: true] + B:fixNetherLeavesFaceRendering=true + + # Fix NPE in Netty's Bootstrap class [default: true] + B:fixNettyNPE=true + + # Fix northwest bias on RandomPositionGenerator [default: true] + B:fixNorthWestBias=true + + # Fix handling of null stacks in ItemWispEssence [default: true] + B:fixNullHandlingItemWispEssence=true + + # Forces the chunk loading option from optifine to default since other values can crash the game [default: true] + B:fixOptifineChunkLoadingCrash=true + + # Prevent tall grass and such to affect the perspective camera [default: true] + B:fixPerspectiveCamera=true + + # Allow some mods to properly fetch the player skin [default: true] + B:fixPlayerSkinFetching=true + + # Fix outdated URLs used in the PortalGun mod to download the sound pack [default: true] + B:fixPortalGunURLs=true + + # Properly display level of potion effects in the inventory and on tooltips [default: true] + B:fixPotionEffectNumerals=true + + # Fix crashes with ConcurrentModificationException because of incorrectly iterating over active potions [default: true] + B:fixPotionIterating=true + + # Fix potions >= 128 [default: true] + B:fixPotionLimit=true + + # Preserve the order of quads in terrain pass 1 [default: true] + B:fixPreserveQuadOrder=true + + # Fix redstone torch leaking world [default: true] + B:fixRedstoneTorchWorldLeak=true + + # Fix EffectRenderer and RenderGlobal leaking world instance when leaving world [default: true] + B:fixRenderersWorldLeak=true + + # Fix game window becoming not resizable after toggling fullscrean in any way [default: true] + B:fixResizableFullscreen=true + + # Fix resource pack folder not opening on Windows if file path has a space [default: true] + B:fixResourcePackOpening=true + + # Fix skin manager leaking client world [default: true] + B:fixSkinManagerLeakingClientWorld=true + + # Fix forge command handler not checking for a / and also not running commands with any case [default: true] + B:fixSlashCommands=true + + # Fix Sugar Cane inability to replace replaceable blocks indirectly. [default: true] + B:fixSugarCanePlacement=true + + # Fix Thaumcraft Aspects being sorted by tag instead of by name [default: true] + B:fixThaumcraftAspectSorting=true + + # Fix golem's marker loading failure when dimensionId larger than MAX_BYTE [default: true] + B:fixThaumcraftGolemMarkerLoading=true + + # Fix Thaumcraft leaves frequent ticking [default: true] + B:fixThaumcraftLeavesLag=true + + # Implement a proper hashing method for WorldCoordinates [default: true] + B:fixThaumcraftWorldCoordinatesHashingMethod=true + + # Fix time commands with GC [default: true] + B:fixTimeCommandWithGC=true + + # Fix too many allocations from Chunk Coordinate Int Pair [default: true] + B:fixTooManyAllocationsChunkPositionIntPair=true + + # Fix exiting fullscreen when you tab out of the game [default: true] + B:fixUnfocusedFullscreen=true + + # Fix URISyntaxException in forge. [default: true] + B:fixUrlDetection=true + + # Fixes various unchecked vanilla getBlock() methods [default: true] + B:fixVanillaUnprotectedGetBlock=true + + # Fixes village unchecked getBlock() calls [default: true] + B:fixVillageUncheckedGetBlock=true + + # Fix some NullPointerExceptions [default: true] + B:fixVoxelMapChunkNPE=true + + # Fix Y coordinate being off by one [default: true] + B:fixVoxelMapYCoord=true + + # Fix Thaumcraft wand pedestal vis duplication [default: true] + B:fixWandPedestalVisDuplication=true + + # Fixes Witchery player skins reflections with inhabited mirrors [default: true] + B:fixWitcheryReflections=true + + # Fixes some potential errors in Witchery Rendering [default: true] + B:fixWitcheryRendering=true + + # Enhanced Witchery Thunder Detection for rituals and Witch Hunters [default: true] + B:fixWitcheryThunderDetection=true + + # Fix unprotected getBlock() in World [default: true] + B:fixWorldGetBlock=true + + # Fix WorldServer leaking entities when no players are present in a dimension [default: true] + B:fixWorldServerLeakingUnloadedEntities=true + + # Fix server-side check of block placement distance by players being not identical client-side checks [default: true] + B:fixWrongBlockPlacementDistanceCheck=true + + # Fixes the player entity dot rendering when arrow is chosen [default: true] + B:fixXaerosMinimapEntityDot=true + + # Fix scrolling in the world map screen [default: true] + B:fixXaerosWorldMapScroll=true + + # Fix ZTones packet exploits [default: true] + B:fixZTonesPackets=true + + # Increase the maximum network packet size from the default of 2MiB [default: true] + B:increasePacketSizeLimit=true + + # Stacks picked up per tick [range: 1 ~ 64, default: 36] + I:itemStacksPickedUpPerTick=36 + + # BiomesOPlenty Java 12 compatibility patches. [default: true] + B:java12BopCompat=true + + # Immersive Engineering Java 12 compatibility patch [default: true] + B:java12ImmersiveEngineeringCompat=true + + # Lotr Java 12 compatibility patch [default: true] + B:java12LotrCompat=true + + # Minechem Java 12 compatibility patch [default: true] + B:java12MineChemCompat=true + + # Limit the number of recursive cascading block updates during world generation to prevent stack overflow crashes, set to -1 to disable the limit. [range: -1 ~ 2147483647, default: 256] + I:limitRecursiveBlockUpdateDepth=256 + + # Log oversized chat message to console. WARNING: might create huge log files if this happens very often. [default: true] + B:logHugeChat=true + + # Fix Volume Slider is ineffective until reaching the lower end [default: true] + B:logarithmicVolumeControl=true + + # The maximum NBT size limit in bytes when received as a network packet, the vanilla value is 2097152 (2 MiB). [range: 1024 ~ 1073741824, default: 268435456] + I:maxNetworkNbtSizeLimit=268435456 + + # Optimize inventory access to IC2 nuclear reactor [default: true] + B:optimizeIc2ReactorInventoryAccess=true + + # Fix too early light initialization [default: true] + B:optimizeWorldUpdateLight=true + + # The maximum size limit in bytes of a network packet to accept, the vanilla value is 2097152 (2 MiB). [range: 1024 ~ 1073741824, default: 268435456] + I:packetSizeLimit=268435456 + + # Prevent crash with Thermal Dynamics from Negative Array Exceptions from item duct transfers [default: true] + B:preventThermalDynamicsNASE=true + + # Spigot-style extended chunk format to remove the 2MB chunk size limit [default: true] + B:remove2MBChunkLimit=true + + # Remove the BOP warning on first world generation (ignored when dreamcraft is present) [default: false] + B:removeBOPWarning=false + + # Disable the creative search tab since it can be very laggy in large modpacks [default: true] + B:removeCreativeSearchTab=true + + # Remove old/stale/outdated update checks. [default: true] + B:removeUpdateChecks=true + + # Drastically speedup animated textures (Basically the same as with optifine animations off but animations are working) [default: true] + B:speedupAnimations=true + + # Stop "You can only sleep at night" message filling the chat [default: true] + B:squashBedErrorMessage=true + + # Limits the amount of times the ItemPickupEvent triggers per tick since it can lead to a lot of lag [default: true] + B:throttleItemPickupEvent=true + + # Triggers all conflicting key bindings on key press instead of a random one [default: true] + B:triggerAllConflictingKeybindings=true + + # Validate vanilla packet encodings before sending in addition to on reception [default: true] + B:validatePacketEncodingBeforeSending=true + + # Should the extended packet validation error cause a crash (true) or just print out an error to the log (false) [default: false] + B:validatePacketEncodingBeforeSendingShouldCrash=false +} + + +general { +} + + +speedups { + # Removes hard caps on chunk handling speed. Experimental and probably incompatible with hybrid servers! [default: false] + B:fastChunkHandling=true + + # Rewrites internal cache methods to be safer and faster. Experimental, use at your own risk! [default: false] + B:fastIntCache=false + + # Limit mob spawning to the view distance [default: true] + B:limitMobSpawningToViewDistance=true + + # The maximum speed of chunkloading per player, in chunks/tick. High values may overload clients! Only active with fastChunkHandling. + # For reference: Vanilla is 5, or 100 chunks/sec. At 32 render distance = 4225 chunks, loading the world would take 42.25 seconds. [range: 5 ~ 2147483647, default: 50] + I:maxSendSpeed=50 + + # The maximum speed of chunk unloading, in chunks/tick. High values may overload servers! Only active with fastChunkHandling. + # For reference: Vanilla is 100, or 2000 chunks/sec. At 32 render distance = 4225 chunks, unloading the world would take 2.1125 seconds. [range: 100 ~ 2147483647, default: 220] + I:maxUnloadSpeed=220 + + # Optimize ASMDataTable getAnnotationsFor for faster startup [default: true] + B:optimizeASMDataTable=true + + # Optimize mob spawning [default: true] + B:optimizeMobSpawning=true + + # Optimize texture loading [default: true] + B:optimizeTextureLoading=true + + # Optimize tileEntity removal in World.class [default: true] + B:optimizeTileentityRemoval=true + + # Replace reflection in VoxelMap to directly access the fields instead. [default: true] + B:replaceVoxelMapReflection=false + + # Speedup biome fog rendering in BiomesOPlenty [default: true] + B:speedupBOPFogHandling=true + + # Speedup ChunkCoordinates hashCode [default: true] + B:speedupChunkCoordinatesHashCode=true + + # Speeds up ChunkProviderClient by removing chunkListing. Note: Depends on asm.speedupLongIntHashMap [default: true] + B:speedupChunkProviderClient=true + + # Speed up grass block random ticking [default: true] + B:speedupGrassBlockRandomTicking=true + + # Speed up NBT copying [default: true] + B:speedupNBTCopy=true + + # Speedup Vanilla Furnace recipe lookup [default: true] + B:speedupVanillaFurnace=true + + # Sets TCP_NODELAY to true, reducing network latency in multiplayer. Works on server as well as client. From makamys/CoreTweaks [default: true] + B:tcpNoDelay=true +} + + +tweaks { + # Add CV support to Thaumcraft wand recharge pedestal [default: true] + B:addCVSupportToWandPedestal=true + + # Adds a search bar to the mod config GUI [default: true] + B:addModConfigSearchBar=true + + # Adds non-vanilla entities to the statistics [default: true] + B:addModEntityStats=true + + # Adds non-vanilla blocks/items to the statistics [default: true] + B:addModItemStats=true + + # Adds system info to the F3 overlay (Java version and vendor; GPU name; OpenGL version; CPU cores; OS name, version and architecture) [default: true] + B:addSystemInfo=true + + # Add a debug message in the chat when toggling vanilla debug options [default: true] + B:addToggleDebugMessage=true + + # Uses arabic numbers for enchantment levels and potion amplifier levels instead of roman numbers [default: false] + B:arabicNumbersForEnchantsPotions=false + + # Minechem Atropine High (Delirium) effect ID [range: 1 ~ 255, default: 255] + I:atropineHighID=255 + + # Sets the interval for auto saves in ticks (20 ticks = 1 second) [range: 1 ~ 2147483647, default: 900] + I:autoSaveInterval=900 + + # Avoids droping items on container close, and instead places them in the player inventory. (Inspired from EFR) [default: true] + B:avoidDroppingItemsWhenClosing=false + + # Clicking on a bed while in a valid dimension will always set the player spawn [default: true] + B:bedAlwaysSetsSpawn=false + + # Show "cannot sleep" messages above hotbar [default: true] + B:bedMessageAboveHotbar=true + + # Changes the file extension of VoxelMap's cache files from .zip to .data to stop the TechnicLauncher from deleting them when updating [default: true] + B:changeCacheFileExtension=true + + # Moves the sprint keybind to the movement category [default: true] + B:changeSprintCategory=true + + # Amount of chat lines kept (Vanilla: 100) [range: 100 ~ 32767, default: 8191] + I:chatLength=8191 + + # Compacts identical consecutive chat messages together [default: true] + B:compactChat=true + + # Specify default LAN port to open an integrated server on. Set to 0 to always open the server on an automatically allocated port. [range: 0 ~ 65535, default: 25565] + I:defaultLanPort=25565 + + # Disables the spawn of zombie aid when zombie is killed by Extra Utilities Spikes, since it can spawn them too far. [default: true] + B:disableAidSpawnByXUSpikes=true + + # Disable terrain generation for new generated chunks (all blocks become air, biomes remain) [default: false] + B:disableChunkTerrainGeneration=false + + # Disable all extra mod chunk population for new generated chunks (e.g. Natura's clouds) [default: false] + B:disableModdedChunkPopulation=false + + # Disable Minecraft Realms button on main menu [default: true] + B:disableRealmsButton=true + + # Disable world type associated chunk population for new generated chunks (e.g. vanilla structures in Overworld) [default: false] + B:disableWorldTypeChunkPopulation=false + + # Display fluid localized name in IC2 fluid cell tooltip [default: true] + B:displayIc2FluidLocalizedName=true + + # Stop inverting colors of crosshair [default: false] + B:dontInvertCrosshairColor=false + + # Don't sleep on threaded IO [default: true] + B:dontSleepOnThreadedIO=true + + # Drop picked loot on entity despawn [default: true] + B:dropPickedLootOnDespawn=true + + # Open an integrated server on a static port. [default: true] + B:enableDefaultLanPort=true + + # Use CMD key on MacOS to COPY / INSERT / SELECT in text fields (Chat, NEI, Server IP etc.) [default: true] + B:enableMacosCmdShortcuts=true + + # Enable string pooling for NBT Strings - trades performance for memory [default: false] + B:enableNBTStringPooling=true + + # Enable string pooling for NBT TagCompound Keys [default: true] + B:enableTagCompoundStringPooling=true + + # Shows renderer's impact on FPS in vanilla lagometer [default: true] + B:enableTileRendererProfiler=true + + # Remove the blueish sky tint from night vision [default: false] + B:enhanceNightVision=true + + # No stats will be registered for these enties (e.g. because another mod already adds them) [default: [Mob], [Monster]] + S:entityStatsExclusions < + Mob + Monster + > + + # Ender Quarry RF Storage Override (ExU default value: 10000000) (0 to use default value) [range: 0 ~ 2147483647, default: 0] + I:extraUtilitiesEnderQuarryOverride=0 + + # Allows blocks to be placed at a faster rate (toggleable via keybind) [default: false] + B:fastBlockPlacing=true + + # Allow players on your server to use fast block placement [default: true] + B:fastBlockPlacingServerSide=true + + # Fix Project Red components popping off on unloaded chunks [default: true] + B:fixComponentsPoppingOff=true + + # Fix hotbars being dark when Project Red is installed [default: true] + B:fixHudLightingGlitch=true + + # Fix vanilla potion effects rendering above the NEI tooltips in the inventory [default: true] + B:fixPotionEffectRender=true + + # Prevents the inventory from shifting when the player has active potion effects [default: true] + B:fixPotionRenderOffset=true + + # Stops rendering the crosshair when you are playing in third person [default: true] + B:hideCrosshairInThirdPerson=true + + # Prevent IC2's reactor's coolant slots from being accessed by automations if not a fluid reactor [default: true] + B:hideIc2ReactorSlots=true + + # Stops rendering potion particles from yourself [default: true] + B:hidePotionParticlesFromSelf=true + + # Give IC2 cells containers like GregTech cells do [default: true] + B:ic2CellWithContainer=false + + # IC2 seed max stack size [range: 1 ~ 64, default: 64] + I:ic2SeedMaxStackSize=64 + + # Improve CoFH's breakBlock method [default: true] + B:improveCofhBreakBlock=true + + # Improves MineFactory Reloaded breaker block to support other mods manipulating its drops [default: true] + B:improveMfrBlockBreaker=true + + # Improves MineFactory Reloaded smasher block to support other mods manipulating its drops [default: true] + B:improveMfrBlockSmasher=true + + # Increase particle limit [default: true] + B:increaseParticleLimit=true + + # Wake up passive & personal anchors on player login [default: true] + B:installAnchorAlarm=true + + # Makes the chat history longer instead of 100 lines [default: true] + B:longerChat=true + + # Allows you to send longer chat messages, up to 256 characters, instead of 100 in vanilla. [default: true] + B:longerSentMessages=true + + # Allow 5 Fir Sapling planted together ('+' shape) to grow to a big fir tree [default: true] + B:makeBigFirsPlantable=true + + # Adds pick block functionality to survival mode [default: true] + B:modernPickBlock=true + + # Particle limit (Vanilla: 4000) [range: 4000 ~ 16000, default: 8000] + I:particleLimit=8000 + + # Prevent monsters from picking up loot. [default: true] + B:preventPickupLoot=true + + # Adds a button in the sounds menu to reload the sound system without needing to press F3 + S [default: true] + B:reloadSoundsButton=true + + # Remove the BOP quicksand generation [default: false] + B:removeBOPQuicksandGeneration=false + + # Removes the 'GL error' message that appears when using a shader in Optifine/Shadersmod [default: true] + B:removeOptifineGLErrors=true + + # Stop playing a sound when spawning a minecart in the world [default: true] + B:removeSpawningMinecartSound=true + + # Save Mineshaft data (Requires threadedWorldDataSaving for changes to take effect) + # Might cause small worldgen issues if disabled; equivalent to removing the file on each boot if disabled [default: true] + B:saveMineshaftData=true + + # Sort Mob stats lexicographically (Requires addModEntityStats) [default: true] + B:sortEntityStats=true + + # String pooling mode (0 = Java intern, 1 = Guava strong interner, 2 = Guava weak interner) [range: 0 ~ 2, default: 1] + I:stringPoolMode=1 + + # Implement container for thirsty tank [default: true] + B:thirstyTankContainer=true + + # Enable threaded saving for WorldData [default: true] + B:threadedWorldDataSaving=true + + # Doesn't render the black box behind messages when the chat is closed [default: true] + B:transparentChat=true + + # Unbinds keybinds of certain ARR mods to avoid keybinds conflicts [default: true] + B:unbindKeybindsByDefault=true + + # Reduces water opacity from 3 to 1, to match modern [default: false] + B:useLighterWater=true +} + + diff --git a/both/config/holoinventory.cfg b/both/config/holoinventory.cfg new file mode 100644 index 0000000..99f9541 --- /dev/null +++ b/both/config/holoinventory.cfg @@ -0,0 +1,100 @@ +# Configuration file + +########################################################################################################## +# holoinventory +#--------------------------------------------------------------------------------------------------------# +# All our settings are in here, as you might expect... +########################################################################################################## + +holoinventory { + # Banned inventories. + # Use the ingame command '/holoinventory' to change this list easily. + S:bannedEntities < + > + + # Banned inventories. + # Use the ingame command '/holoinventory' to change this list easily. + S:bannedTiles < + > + + # The BG transparancy (0-255) + I:colorAlpha=200 + + # 0-255 + I:colorBlue=196 + + # Enable a BG color + B:colorEnable=false + + # 0-255 + I:colorGreen=157 + + # 0-255 + I:colorRed=14 + + # Cycle trough all the items one by one. Set to the delay time wanted in ticks. If 0, cycle mode is off. Still takes into a count the mode. + I:cycle=0 + + # Enable debug, use when errors or weird behaviour happens. [default: false] + B:debug=false + + # Set to false to prevent all entities from rendering the hologram. + B:enableEntities=true + + # Stack items, even above 64. + B:enableStacking=true + + # Filter items to render by the NEI search string (when focused) + B:filterItemsByNEI=true + + # Valid modes: + # 0: Always display hologram. + # 1: The key toggles the rendering. + # 2: Only render hologram while key pressed. + # 3: Don't render hologram while key pressed. + I:keyMode=1 + + # Stores last toggle value. Don't worry about this. + B:keyState=true + + # Valid modes: + # 0: Default mode (Display all items). + # 1: Sorting mode, biggest stack size first. + # 2: Most abundant mode (Only display the item the most abundant in the chest. + # 3: Same as 1, but with 3 items. + # 4: Same as 1, but with 5 items. + # 5: Same as 1, but with 7 items. + # 6: Same as 1, but with 9 items. + I:mode=0 + + # Name overrides. + # Use the ingame command '/holoinventory' to change this list easily. + S:overrideNameThings < + > + + # Render multiple items depending on stacksize + B:renderMultiple=true + + # Renders the inv name above the hologram + B:renderName=true + + # Visual scale factor (0.0-1.0) + D:renderScaling=1.0 + + # Render the stacksize suffix darkened + B:renderSuffixDarkened=true + + # Render the stacksize as text on top of the items + B:renderText=true + + # Makes HoloInventory require HoloGlasses + B:requireGlasses=false + + # Rotate the items in the hologram. Only works on fancy rendering. + B:rotateItems=true + + # Amout of seconds pass before sending a new update to the client looking at the chest. + I:syncFreq=2 +} + + diff --git a/both/config/iChunUtil.cfg b/both/config/iChunUtil.cfg new file mode 100644 index 0000000..5e117a8 --- /dev/null +++ b/both/config/iChunUtil.cfg @@ -0,0 +1,42 @@ +# Configuration file + +########################################################################################################## +# versioncheck +#--------------------------------------------------------------------------------------------------------# +# These configs are for the mod version update checker added by iChunUtil. +########################################################################################################## + +versioncheck { + # How often will you be notified of the update?(Client config) + # 0 = Once you connect to server + # 1 = Once a day + # 2 = Only once until newer updates. + # 3 = Never (This just hides notifications. The mod will still check for updates and print out to the console). + # + # Min: 0 + # Max: 3 + I:versionNotificationFrequency=0 + + # How will the CLIENT be notified of updates? (Servers will always have the update printed to the console. Singleplayer is yourself joining a self hosted server) + # 0 = Notify of updates regardless of player status (op or not). + # 1 = Notify only server ops of updates (Clientside only mod updates will still show) + # 2 = Allow client to notify themselves of updates. + # + # Min: 0 + # Max: 2 + I:versionNotificationTypes=1 +} + + +########################################################################################################## +# versionsave +#--------------------------------------------------------------------------------------------------------# +# These are save info for the update checker. Don't change these unless you want to break stuff. +########################################################################################################## + +versionsave { + I:dayCheck=3 + S:lastCheck= +} + + diff --git a/both/config/iChunUtil_KeyBinds.cfg b/both/config/iChunUtil_KeyBinds.cfg new file mode 100644 index 0000000..63255fb --- /dev/null +++ b/both/config/iChunUtil_KeyBinds.cfg @@ -0,0 +1,11 @@ +# Configuration file + +keybinds { + + hats { + S:guiKeyBind=35 + } + +} + + diff --git a/both/config/iChunUtil_Stats.cfg b/both/config/iChunUtil_Stats.cfg new file mode 100644 index 0000000..43d9e3e --- /dev/null +++ b/both/config/iChunUtil_Stats.cfg @@ -0,0 +1,25 @@ +# Configuration file + +########################################################################################################## +# stats +#--------------------------------------------------------------------------------------------------------# +# This category are markers for some statistics taken by iChunUtil. You can opt out from this in one of the config properties. +########################################################################################################## + +stats { + # Don't change this. + S:statsData= + + # Don't change this. + S:statsIdentifier=Ar&}AWyKaRBgDhV#46_\ + + # Opt out of iChunUtil's stat collection + # No personal info is taken from you. + # But if you want to opt out, this is the config to change. + # + # Min: 0 + # Max: 1 + I:statsOptOut=0 +} + + diff --git a/both/config/immersivecavegen.cfg b/both/config/immersivecavegen.cfg new file mode 100644 index 0000000..55b60b7 --- /dev/null +++ b/both/config/immersivecavegen.cfg @@ -0,0 +1,412 @@ +# Configuration file + +"cave decoration chances" { + # The chances of x decoration spawning, as follows: [Lava stalactites, fiery cave plants, scorched lava stone, skulls, nothing, nothing] [default: [0.5F], [0.5F], [0.5F], [1.0E-2F], [0.0F], [0.0F]] + S:"Fire Caves Decoration" < + 0.5F + 0.5F + 0.5F + 1.0E-2F + 0.0F + 0.0F + > + + # The chances of x decoration spawning, as follows: [Iceshrooms, web, icicles, skulls, stalactites, stalactites] [default: [0.3F], [0.2F], [0.6F], [1.0E-2F], [0.5F], [0.0F]] + S:"Ice Caves Decoration" < + 0.3F + 0.2F + 0.6F + 1.0E-2F + 0.5F + 0.0F + > + + # The chances of x decoration spawning, as follows: [Flowers and dead shrubs, vines, web, trees, mushrooms, stalactites] [default: [0.7F], [0.6F], [0.15F], [0.4F], [0.4F], [0.3F]] + S:"Living Caves Decoration" < + 0.7F + 0.6F + 0.15F + 0.4F + 0.4F + 0.3F + > + + # The chances of x decoration spawning, as follows: [Glowshrooms, vines, web, huge glowshrooms, mushrooms, stalactites] [default: [0.5F], [0.6F], [0.15F], [0.4F], [0.5F], [0.3F]] + S:"Mushroom Caves Decoration" < + 0.5F + 0.6F + 0.15F + 0.4F + 0.5F + 0.3F + > + + # The chances of x decoration spawning, as follows: [Vines, web, stalactites, glowshrooms, skulls, nothing] [default: [0.15F], [0.2F], [0.5F], [0.1F], [1.0E-2F], [0.0F]] + S:"Plain Caves Decoration" < + 0.15F + 0.2F + 0.5F + 0.1F + 1.0E-2F + 0.0F + > + + # The chances of x decoration spawning, as follows: [Sand stalactites, web, nothing, skulls, stalactites, nothing] [default: [0.5F], [0.2F], [0.5F], [1.0E-2F], [0.5F], [0.0F]] + S:"Sand Caves Decoration" < + 0.5F + 0.2F + 0.5F + 1.0E-2F + 0.5F + 0.0F + > + + # The chances of x decoration spawning, as follows: [Glowshrooms, water, vines, web, skulls, stalactites] [default: [0.3F], [0.4F], [0.15F], [0.2F], [1.0E-2F], [0.5F]] + S:"Water Caves Decoration" < + 0.3F + 0.4F + 0.15F + 0.2F + 1.0E-2F + 0.5F + > +} + + +"cave generation modifiers" { + # Value from -5 to 12, modifies the width of a specific type of caves. Doesn't work with Old Cave Gen option. [range: -12 ~ 12, default: 0] + I:"Cave Branch Point Width Modifier"=0 + + # Value from -3 to 50, manually modifies the cave length in a cave cluster. Doesn't work with Old Cave Gen option. [range: -50 ~ 100, default: 0] + I:"Cave Length in Cluster Modifier"=0 + + # Value from -3 to 12, manually modifies the amount of caves in a cave cluster. Doesn't work with Old Cave Gen option. [range: -12 ~ 50, default: 0] + I:"Caves in Cluster Modifier"=0 + + # Value from -5 to 12, manually modifies the width of a specific type of caves. Doesn't work with Old Cave Gen option. [range: -12 ~ 12, default: 0] + I:"Circular Cave Room Width Modifier"=0 + + # Value from -5 to 12, manually modifies the width of a specific type of caves. Doesn't work with Old Cave Gen option. [range: -12 ~ 12, default: 0] + I:"Colossal Cave Width Modifier"=0 + + # Value from -5 to 12, manually modifies the width of a specific type of caves. Doesn't work with Old Cave Gen option. [range: -12 ~ 12, default: 0] + I:"Directional Cave Width Modifier"=0 + + # Value from -5 to 12, manually modifies the width of a specific type of caves. Doesn't work with Old Cave Gen option. [range: -12 ~ 12, default: 0] + I:"Maze Cave Width Modifier"=0 + + # Value from -5 to 12, manually modifies the width of a specific type of caves. Doesn't work with Old Cave Gen option. [range: -12 ~ 12, default: 0] + I:"Normal Cave Width Modifier"=0 + + # Value from -5 to 12, manually modifies the width of a specific type of caves. Doesn't work with Old Cave Gen option. [range: -12 ~ 12, default: 0] + I:"Ravine Cave Width Modifier"=0 + + # Value from -5 to 12, manually modifies the width of a specific type of caves. Doesn't work with Old Cave Gen option. [range: -12 ~ 12, default: 0] + I:"Regional Cave Width Modifier"=0 + + # Value from -5 to 12, manually modifies the width of a specific type of caves. Doesn't work with Old Cave Gen option. [range: -12 ~ 12, default: 0] + I:"Vertical Cave Width Modifier"=0 +} + + +"cave types" { + # If false, other applicable cave types will generate instead. [default: true] + B:"Generate Fire Caves"=true + + # If false, other applicable cave types will generate instead. [default: true] + B:"Generate Ice Caves"=true + + # If false, other applicable cave types will generate instead. [default: true] + B:"Generate Living Caves"=true + + # If false, other applicable cave types will generate instead. [default: true] + B:"Generate Mushroom Caves"=true + + # If false, other applicable cave types will generate instead. [default: true] + B:"Generate Sand Caves"=true + + # If false, other applicable cave types will generate instead. [default: true] + B:"Generate Water Caves"=true + + # Living caves that spawn under swamps not only have some occasional trees and flowers but also dirt, grass etc. [default: false] + B:"Lush Living Caves"=true +} + + +entities { + # -1 is random free ID. Set to something else if you want a fixed entity ID. [range: -1 ~ 1000000, default: -1] + I:"Brown Spider ID"=-1 + + # An option to disable the mod's mobs as a whole. [default: true] + B:"Enable Mobs"=false + + # -1 is random free ID. Set to something else if you want a fixed entity ID. [range: -1 ~ 1000000, default: -1] + I:"Glowslime ID"=-1 + + # An option to disable the special ability of glowslimes to spawn water. [default: true] + B:"Glowslimes Spawn Water"=false + + # -1 is random free ID. Set to something else if you want a fixed entity ID. [range: -1 ~ 1000000, default: -1] + I:"Large Brown Spider ID"=-1 + + # How often custom mobs spawn, 1 being the caves are absolutely flooded with them, 10 being the default and 1000 being almost never. [range: 1 ~ 1000, default: 30] + I:"Mob Spawn Chance"=30 + + # -1 is random free ID. Set to something else if you want a fixed entity ID. [range: -1 ~ 1000000, default: -1] + I:"Small Brown Spider ID"=-1 +} + + +"hard limits" { + # Allows to set max width of a specific type of cave. Doesn't work with Old Cave Gen option. [range: 0 ~ 1000, default: 1000] + I:"Cave Branch Point Max Width"=1000 + + # Allows to set min width of a specific type of cave. Doesn't work with Old Cave Gen option. [range: 0 ~ 1000, default: 0] + I:"Cave Branch Point Min Width"=0 + + # Allows to set max width of a specific type of cave. Doesn't work with Old Cave Gen option. [range: 0 ~ 1000, default: 1000] + I:"Circular Cave Room Max Width"=1000 + + # Allows to set min width of a specific type of cave. Doesn't work with Old Cave Gen option. [range: 0 ~ 1000, default: 0] + I:"Circular Cave Room Min Width"=0 + + # Allows to set max width of a specific type of cave. Doesn't work with Old Cave Gen option. [range: 0 ~ 1000, default: 1000] + I:"Colossal Cave Max Width"=1000 + + # Allows to set min width of a specific type of cave. Doesn't work with Old Cave Gen option. [range: 0 ~ 1000, default: 0] + I:"Colossal Cave Min Width"=0 + + # Allows to set max width of a specific type of cave. Doesn't work with Old Cave Gen option. [range: 0 ~ 1000, default: 1000] + I:"Directional Cave Max Width"=1000 + + # Allows to set min width of a specific type of cave. Doesn't work with Old Cave Gen option. [range: 0 ~ 1000, default: 0] + I:"Directional Cave Min Width"=0 + + # Turning this on is required for the min-max settings to take effect. Treat this as a 'I know what I'm doing!' switch. [default: false] + B:"Enable Hard Limits"=false + + # Allows to set max cave length in a cave cluster. Doesn't work with Old Cave Gen option. [range: 0 ~ 1000, default: 1000] + I:"Max Cave Length in Cluster"=1000 + + # Allows to set max amount of caves in a cave cluster. Doesn't work with Old Cave Gen option. [range: 0 ~ 1000, default: 1000] + I:"Max Caves in Cluster"=1000 + + # Allows to set max width of a specific type of cave. Doesn't work with Old Cave Gen option. [range: 0 ~ 1000, default: 1000] + I:"Maze Cave Max Width"=1000 + + # Allows to set min width of a specific type of cave. Doesn't work with Old Cave Gen option. [range: 0 ~ 1000, default: 0] + I:"Maze Cave Min Width"=0 + + # Allows to set min cave length in a cave cluster. Doesn't work with Old Cave Gen option. [range: 0 ~ 1000, default: 0] + I:"Min Cave Length in Cluster"=0 + + # Allows to set min amount of caves in a cave cluster. Doesn't work with Old Cave Gen option. [range: 0 ~ 1000, default: 0] + I:"Min Caves in Cluster"=0 + + # Allows to set max width of a specific type of cave. Doesn't work with Old Cave Gen option. [range: 0 ~ 1000, default: 1000] + I:"Normal Cave Max Width"=1000 + + # Allows to set min width of a specific type of cave. Doesn't work with Old Cave Gen option. [range: 0 ~ 1000, default: 0] + I:"Normal Cave Min Width"=0 + + # Allows to set max width of a specific type of cave. Doesn't work with Old Cave Gen option. [range: 0 ~ 1000, default: 1000] + I:"Ravine Cave Max Width"=1000 + + # Allows to set min width of a specific type of cave. Doesn't work with Old Cave Gen option. [range: 0 ~ 1000, default: 0] + I:"Ravine Cave Min Width"=0 + + # Allows to set max width of a specific type of cave. Doesn't work with Old Cave Gen option. [range: 0 ~ 1000, default: 1000] + I:"Regional Cave Max Width"=1000 + + # Allows to set min width of a specific type of cave. Doesn't work with Old Cave Gen option. [range: 0 ~ 1000, default: 0] + I:"Regional Cave Min Width"=0 + + # Allows to set max width of a specific type of cave. Doesn't work with Old Cave Gen option. [range: 0 ~ 1000, default: 1000] + I:"Vertical Cave Max Width"=1000 + + # Allows to set min width of a specific type of cave. Doesn't work with Old Cave Gen option. [range: 0 ~ 1000, default: 0] + I:"Vertical Cave Min Width"=0 +} + + +reduction { + # Allows to make circular cave rooms even less common. [range: 0 ~ 100, default: 0] + I:"Circular Cave Room Reduction Percentage"=0 + + # Allows to make colossal caves even less common. [range: 0 ~ 100, default: 0] + I:"Colossal Cave Reduction Percentage"=0 + + # Dimensions the changes will mostly not affect. [default: [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], []] + S:"Dimension Blacklist" < + + + + + + + + + + + + + + + + + + + + + + + > + + # Allows to make maze caves even less common. [range: 0 ~ 100, default: 0] + I:"Maze Cave Reduction Percentage"=0 + + # Allows to make normal caves even less common. [range: 0 ~ 100, default: 0] + I:"Normal Cave Reduction Percentage"=0 + + # Allows to make normal ravine caves even less common. Note: Ravine caves are different from ravines/caverns! They're not the same thing! [range: 0 ~ 100, default: 0] + I:"Ravine Cave Reduction Percentage"=0 + + # Allows to make regional caves even less common. [range: 0 ~ 100, default: 0] + I:"Regional Cave Reduction Percentage"=0 + + # Allows to make normal vertical even less common. [range: 0 ~ 100, default: 0] + I:"Vertical Cave Reduction Percentage"=0 +} + + +"world generation" { + # Biomes that the 'second Y level' will apply to. Replace one or more of the 'Deep Ocean's with another biome to use. [default: [Deep Ocean], [Deep Ocean], [Deep Ocean], [Deep Ocean], [Deep Ocean], [Deep Ocean], [Deep Ocean]] + S:"Biomes Second Y Level Affects" < + Deep Ocean + Deep Ocean + Deep Ocean + Deep Ocean + Deep Ocean + Deep Ocean + Deep Ocean + > + + # Makes EVERY mineshaft corridor spawn with a cave spider spawner and cobwebs. The hardcore version of mineshafts. [default: false] + B:"Cave Spider Spawner Spawns Always"=false + + # Value from 0 to 50. The default is 1, which is how they generate normally. [range: 0 ~ 50, default: 1] + I:"Caverns Spawn Frequency Multiplier"=1 + + # Value from 0 to 50, 0 totally turning off caves and 50 being a world totally filled with them. The default is 1, which is how they generate in vanilla minecraft. [range: 0 ~ 50, default: 1] + I:"Caves Spawn Frequency Multiplier"=1 + + # The bigger the number, the more likely a stalactite/staalagmite/glowshroom/other decoration will spawn for every block of a cave. [range: 0.0 ~ 1.0, default: 0.8] + S:"Decoration Density Modifier"=0.8 + + # Don't know about you, but I hate it when a random source block sets a forest on fire. [default: false] + B:"Disable Lava Source Block Gen"=true + + # Disables vanilla, non-custom cavern spawning completely. [default: false] + B:"Disable Vanilla Caverns"=false + + # Prevents vanilla from spawning patches of dirt underground. Please note this will likely have no effect on vanilla gen replacers, such as CoFH Core. [default: false] + B:"Disable Vanilla Underground Dirt"=false + + # Don't know about you, but I find random water falling down on lava lakes in fire caves pretty annoying and immersion-ruining. Note: Does NOT affect 'Water Flooded Caves', you can turn that off separately. [default: false] + B:"Disable Water Source Block Gen"=true + + # Surprise! (Only keep reading if you hate surprises)(Randomly (but rarely) applies blindness below y=35 and plays a sound). [default: true] + B:Effects=false + + # Makes mineshafts spawn less chaotically and in better mineshaft systems. [default: true] + B:"Enable Better Mineshafts"=true + + # Improved sand generation. [default: true] + B:"Enable Better Sand Generation"=true + + # Gives option to disable cave spider spawners in mineshafts from spawning. [default: true] + B:"Enable Cave Spider Spawner Spawn"=true + + # Replaces the vanilla caverns with custom. [default: true] + B:"Enable Caverns Replacer"=true + + # Gives option to disable dungeons from spawning. [default: true] + B:"Enable Dungeon Spawn"=true + + # Gives option to disable mineshafts from spawning. [default: true] + B:"Enable Mineshafts Spawn"=true + + # Applies the nether stalactites, plants etc. in worldgen to the nether as well. A bit wacky, so off by default. [default: false] + B:"Enable Nether Decoration"=false + + # Gives option to disable strongholds from spawning. [default: true] + B:"Enable Stronghold Spawn"=true + + # Gives option to disable villages from spawning. [default: true] + B:"Enable Village Spawn"=true + + # Disables liquid source block and lake spawn changes and toggles for stucture spawns, for better mod compatibility. If something conflicts with another mod, the first thing you should try disabling is this. The second is 'Separate Flooded Y Level'. [default: true] + B:"Enable World Population Changes"=false + + # Makes the world underground a HUGE cavern system. A bit extreme, not many will like it, but the option is there. (Note: Does not work with Old Cave Gen option) [default: false] + B:"Exteme Cave Gen"=false + + # Note: This will only affect caves that *can* be big. There are going to be some small caves even if you turn this to 100. Note 2: This is NOT percentages. 100 does not mean caves have 100% chance to be big, it simply means they're 100 'x' more likely to be big. [range: 0 ~ 100, default: 0] + I:"Extra Mega Cave Chance"=10 + + # 1 - Lava, 2 - Water. NOTE: As many things, doesn't support old cave gen option. [range: 1 ~ 2, default: 1] + I:"Filled Caves Spawn Mechanism"=1 + + # Air blocks under this point will always be replaced with water/lava (depends on the other config settings). NOTE: As many things, doesn't support old cave gen option. [range: 1 ~ 256, default: 4] + I:"Filled Caves Y Level"=4 + + # Allows to control lava lake frequencies. The less the number, the more frequently they spawn, so 1 = they spawn more oftenly, 10000 = close to never. [range: 1 ~ 100000, default: 30] + I:"Lava Lakes Chance"=30 + + # Big caves frequency multiplier that only works with 'Old Cave Gen' as true. [range: 0 ~ 50, default: 1] + I:"Old Big Caves Spawn Frequency Multiplier"=1 + + # Instead of using TMCU4 cave gen, uses TMCU2 cave gen. [default: false] + B:"Old Cave Gen"=false + + # If set to true, changes in 'disable lava source block gen' and 'disable water source block gen' will only apply if underground. [default: false] + B:"Only Disable Source Gen Underground"=false + + # Gives option to disable scattered features from spawning. [default: false] + B:"Plain World"=false + + # Makes it possible to burn cobwebs with torches/flint and steel. Backport of the 1.14+ Realistic Cobwebs mod. Will disable itself if 'serveronly' is enabled. [default: true] + B:"Realistic Cobwebs"=true + + # As an attempt to create something similar to subterranean waters, some caves in and around 'deep ocean's have a separate fixed average Y level below which they're flooded with water. [default: true] + B:"Separate Flooded Y Level"=false + + # Custom items, blocks etc. will not be registered effectively allowing the mod to be server-only. Will disable Realistic Cobwebs config option. Note: Because of https://github.com/MinecraftForge/FML/issues/510 vanilla clients can't join. Nothing I can do, if you know a way around this please notify me. [default: false] + B:"Server Only"=false + + # Stalactites, stalagmites, vines etc. will not spawn if you turn this off. [default: true] + B:"Spawn Cave Decorations"=true + + # If living caves are enabled, trees can spawn in them. The closer this number to 0, the more likely a tree will be dead, the closer to 1, the more likely it will be alive. [range: 0.0 ~ 1.0, default: 0.5] + S:"Tree Type Spawn Change"=0.5 + + # Allows to control underground lava lake frequencies. The less the number, the more frequently they spawn, so 1 = they spawn more oftenly, 10000 = close to never. [range: 1 ~ 100000, default: 24] + I:"Underground Lava Lakes Chance"=24 + + # How often a lily will try to spawn underground. 1F does *not* mean every underground water block will have lily. [range: 0.0 ~ 1.0, default: 0.5] + S:"Underground Lilies Spawn Change"=0.5 + + # 1 - Glow in mushroom caves, normal everywhere else. 2 - Glow everywhere. 3 - Normal everywhere. (To turn off completely, use 'Chance' setting). [range: 1 ~ 3, default: 1] + I:"Underground Lilies Spawn Mode"=1 + + # Allows to control underground water lake frequencies. The less the number, the more frequently they spawn, so 1 = they spawn more oftenly, 10000 = close to never. [range: 1 ~ 100000, default: 24] + I:"Underground Water Lakes Chance"=24 + + # Some water-flooded caves will spawn. if you think it's not immersive but annoying, you can turn it off :p [default: true] + B:"Water Flooded Caves"=false + + # Allows to control water lake frequencies. The less the number, the more frequently they spawn, so 1 = they spawn more oftenly, 10000 = close to never. [range: 1 ~ 100000, default: 12] + I:"Water Lakes Chance"=12 +} + + diff --git a/both/config/immersiveintegration.cfg b/both/config/immersiveintegration.cfg new file mode 100644 index 0000000..69dbe4d --- /dev/null +++ b/both/config/immersiveintegration.cfg @@ -0,0 +1,53 @@ +# Configuration file + +appliedenergistics2 { + # The maximum range of Dense Wires before needing a support [range: 1 ~ 64, default: 16] + I:denseWireRange=16 + + # Enable/disable the AE2 specific content if AE2 is installed [default: true] + B:enableAE=true + + # The maximum range of Fluix Wires before needing a support [range: 1 ~ 64, default: 24] + I:fluixWireRange=24 + + # How much power to drain per dense transformer in AE/t [range: 0 ~ 2147483647, default: 32] + I:meDenseTransformerPowerDrain=32 + + # How much power to drain per dense connector in AE/t [range: 0 ~ 2147483647, default: 4] + I:meDenseWireConnectorDrain=4 + + # How much power to drain per transformer in AE/t [range: 0 ~ 2147483647, default: 16] + I:meTransformerPowerDrain=16 + + # How much power to drain per connector in AE/t [range: 0 ~ 2147483647, default: 2] + I:meWireConnectorDrain=2 +} + + +immersiveengineering { + # How much more creosote to give per operation. A value of 1.5 would yield 1.5 x creosote output [range: 1.0 ~ 3.4028235E38, default: 1.5] + S:cokeOvenCreosoteMultiplier=1.5 + + # The chance the coke oven will give an extra output. A value of 10 would be 1 in 10 chance [range: 1 ~ 2147483647, default: 10] + I:cokeOvenDoubleChance=10 + + # Value to multiply the base cooking speed by. A value of 0.5 would be half the time needed. [range: 0.01 ~ 3.4028235E38, default: 0.5] + S:cokeOvenTimeMultiplier=0.5 +} + + +minecraft { + # The maximum range of Redstone Wires before needing a support [range: 1 ~ 64, default: 32] + I:redstoneWireRange=32 +} + + +other { + # Allows you to attach IE capacitors to tools [default: true] + B:enableTinkers=true + + # Logs more info to the console. Useful for debugging. [default: false] + B:verboseLogging=false +} + + diff --git a/both/config/immibis.cfg b/both/config/immibis.cfg new file mode 100644 index 0000000..1967333 --- /dev/null +++ b/both/config/immibis.cfg @@ -0,0 +1,50 @@ +# Configuration file + +chunkloader { + + playerQuotaOverride { + xEbony:49 + } + +} + + +general { + B:autoAssign=false + B:chunkloader.allowFuelPiping=false + B:chunkloader.bypassForgeChunkLimits=true + B:chunkloader.enableCrafting=false + + # comma-separated list of mod:item-name@meta=number-of-ticks or mod:item-name=number-of-ticks + S:chunkloader.fuels=minecraft:netherrack=80,minecraft:coal@0=12000,minecraft:stone=60,minecraft:nether_brick=200,minecraft:ender_pearl=18000,minecraft:dirt=20,minecraft:glowstone_dust=2400,minecraft:magma_cream=18000,minecraft:ender_eye=36000,minecraft:cobblestone=20,minecraft:coal@1=1200,minecraft:redstone=1200 + B:chunkloader.hideOtherPlayersLoadersInF9=true + + # Maximum number of chunks loaded by each player. Use -2 for unlimited. + I:chunkloader.maxChunksPerPlayer=25 + + # If true, chunkloaders placed by a player will only load chunks while that player is online. + B:chunkloader.requireOnline=false + B:chunkloader.useFuel=false + + # name of TPS command, without the slash. leave blank to disable. + S:core.command.tps.name=tps + B:core.ignoreBuildcraftCore=true + B:core.ignoreBuildcraftTransport=true + + # advanced setting: comma-separated list of classes to ignore when generating dynamic inheritance chains + S:core.mictransformer.ignoredClasses= + + # Which power system should be used (for blocks that support this option). Possible values are: ic2 (IndustrialCraft 2's energy network), redstoneFlux (Thermal Expansion's power system, also used by BuildCraft and other mods), infinite (power is free) + S:preferredEnergySystem=redstoneFlux +} + + +logging { + # Name of a file to keep updated with a list of all active chunk loaders. Blank for none. + S:chunkloader.listFileName=dimensional-anchors-list.txt + + # Name of a file to log creation, deletion and editing of chunk loaders to. Blank for none. + S:chunkloader.logFileName=dimensional-anchors.log +} + + diff --git a/both/config/ironchestminecarts.cfg b/both/config/ironchestminecarts.cfg new file mode 100644 index 0000000..f947bd2 --- /dev/null +++ b/both/config/ironchestminecarts.cfg @@ -0,0 +1,8 @@ +# Configuration file + +general { + # If set to true minecarts will be rendered in 3D on the player's hand and on inventories + B:"render minecarts in 3D on inventory"=true +} + + diff --git a/both/config/journeymap_ModInfo.cfg b/both/config/journeymap_ModInfo.cfg new file mode 100644 index 0000000..15d9d4b --- /dev/null +++ b/both/config/journeymap_ModInfo.cfg @@ -0,0 +1,10 @@ +// ModInfo v0.2 - Configuration file for journeymap +// ModInfo is a simple utility which helps the Mod developer support their mod. +// For more information: https://github.com/MCModInfo/modinfo/blob/master/README.md +{ + "modId": "journeymap", + "enable": true, + "salt": "16040aa530e", + "status": "Enabled (0b2d2bd5-d5b8-304b-a071-a070e89245d5)", + "verbose": false +} \ No newline at end of file diff --git a/both/config/kleeslabs.cfg b/both/config/kleeslabs.cfg new file mode 100644 index 0000000..4019d45 --- /dev/null +++ b/both/config/kleeslabs.cfg @@ -0,0 +1,124 @@ +# Configuration file + +general { + # Set this to true to invert the sneaking check for breaking only half a slab. [default: false] + B:"Invert Sneaking Check"=false +} + + +########################################################################################################## +# mods +#--------------------------------------------------------------------------------------------------------# +# ***IMPORTANT*** This is not guaranteed to work for all slabs. Custom slab implementations that do not follow Vanilla's standard will likely break, so make sure to test if you add any here! ***IMPORTANT*** +########################################################################################################## + +mods { + + biomesoplenty { + S:id=BiomesOPlenty + S:stoneSingleSlab=stoneDoubleSlab + S:woodenSingleSlab1=woodenDoubleSlab1 + S:woodenSingleSlab2=woodenDoubleSlab2 + } + + thaumcraft { + S:blockCosmeticSlabStone=blockCosmeticDoubleSlabStone + S:blockCosmeticSlabWood=blockCosmeticDoubleSlabWood + S:id=Thaumcraft + } + + botania { + S:biomeStoneA0Slab=biomeStoneA0SlabFull + S:biomeStoneA10Slab=biomeStoneA10SlabFull + S:biomeStoneA11Slab=biomeStoneA11SlabFull + S:biomeStoneA12Slab=biomeStoneA12SlabFull + S:biomeStoneA13Slab=biomeStoneA13SlabFull + S:biomeStoneA14Slab=biomeStoneA14SlabFull + S:biomeStoneA15Slab=biomeStoneA15SlabFull + S:biomeStoneA1Slab=biomeStoneA1SlabFull + S:biomeStoneA2Slab=biomeStoneA2SlabFull + S:biomeStoneA3Slab=biomeStoneA3SlabFull + S:biomeStoneA4Slab=biomeStoneA4SlabFull + S:biomeStoneA5Slab=biomeStoneA5SlabFull + S:biomeStoneA6Slab=biomeStoneA6SlabFull + S:biomeStoneA7Slab=biomeStoneA7SlabFull + S:biomeStoneA8Slab=biomeStoneA8SlabFull + S:biomeStoneA9Slab=biomeStoneA9SlabFull + S:biomeStoneB0Slab=biomeStoneB0SlabFull + S:biomeStoneB1Slab=biomeStoneB1SlabFull + S:biomeStoneB2Slab=biomeStoneB2SlabFull + S:biomeStoneB3Slab=biomeStoneB3SlabFull + S:biomeStoneB4Slab=biomeStoneB4SlabFull + S:biomeStoneB5Slab=biomeStoneB5SlabFull + S:biomeStoneB6Slab=biomeStoneB6SlabFull + S:biomeStoneB7Slab=biomeStoneB7SlabFull + S:customBrick0Slab=customBrick0SlabFull + S:customBrick1Slab=customBrick1SlabFull + S:customBrick2Slab=customBrick2SlabFull + S:customBrick3Slab=customBrick3SlabFull + S:dirtPath0Slab=dirtPath0SlabFull + S:dreamwood0Slab=dreamwood0SlabFull + S:dreamwood1Slab=dreamwood1SlabFull + S:endStoneBrick0Slab=endStoneBrick0SlabFull + S:endStoneBrick2Slab=endStoneBrick2SlabFull + S:id=Botania + S:livingrock0Slab=livingrock0SlabFull + S:livingrock1Slab=livingrock1SlabFull + S:livingwood0Slab=livingwood0SlabFull + S:livingwood1Slab=livingwood1SlabFull + S:pavement0Slab=pavement0SlabFull + S:pavement1Slab=pavement1SlabFull + S:pavement2Slab=pavement2SlabFull + S:pavement3Slab=pavement3SlabFull + S:pavement4Slab=pavement4SlabFull + S:pavement5Slab=pavement5SlabFull + S:prismarine0Slab=prismarine0SlabFull + S:prismarine1Slab=prismarine1SlabFull + S:prismarine2Slab=prismarine2SlabFull + S:quartzSlabBlazeHalf=quartzSlabBlazeFull + S:quartzSlabDarkHalf=quartzSlabDarkFull + S:quartzSlabElfHalf=quartzSlabElfFull + S:quartzSlabLavenderHalf=quartzSlabLavenderFull + S:quartzSlabManaHalf=quartzSlabManaFull + S:quartzSlabRedHalf=quartzSlabRedFull + S:quartzSlabSunnyHalf=quartzSlabSunnyFull + S:reedBlock0Slab=reedBlock0SlabFull + S:shimmerrock0Slab=shimmerrock0SlabFull + S:shimmerwoodPlanks0Slab=shimmerwoodPlanks0SlabFull + S:stone0Slab=stone0SlabFull + S:stone10Slab=stone10SlabFull + S:stone11Slab=stone11SlabFull + S:stone1Slab=stone1SlabFull + S:stone2Slab=stone2SlabFull + S:stone3Slab=stone3SlabFull + S:stone8Slab=stone8SlabFull + S:stone9Slab=stone9SlabFull + S:thatch0Slab=thatch0SlabFull + } + + forestry { + S:id=Forestry + S:slabs=slabsDouble + S:slabsFireproof=slabsDoubleFireproof + } + + thaumictinkerer { + S:darkQuartzSlab=darkQuartzSlabFull + S:id=ThaumicTinkerer + } + + witchery { + S:iceslab=icedoubleslab + S:id=witchery + S:snowslab=snowdoubleslab + S:witchwoodslab=witchwooddoubleslab + } + + appliedenergistics2 { + S:id=appliedenergistics2 + S:tile.SkyStoneSlabBlock=tile.SkyStoneSlabBlock.double + } + +} + + diff --git a/both/config/legacyfixes.cfg b/both/config/legacyfixes.cfg new file mode 100644 index 0000000..3ac87e3 --- /dev/null +++ b/both/config/legacyfixes.cfg @@ -0,0 +1,44 @@ +# Configuration file + +general { + # Prevents mobs from attacking / targeting players [default: false] + B:apatheticMobs=false + + # Allows beds to set a player's spawn point during the day (as in 1.15+) [default: true] + B:bedSpawnFix=true + + # Fixes line breaks in chat not rendering properly, but breaks certain formatting in fixed chat messages [default: false] + B:chatLinebreakFix=false + + # Makes double doors open simultaneously [default: true] + B:doubleDoors=true + + # Makes the hunger system always act as if the difficulty is set to Peaceful (incompat with AppleCore) [default: false] + B:hungerless=false + + # Allows climbing ladders by jumping (incompat with slideClimbing) [default: true] + B:jumpClimbing=true + + # Players keep their experience level / points on death [default: false] + B:keepXP=false + + # Try to fix MC-5694 ("High efficiency tools / fast mining destroys some blocks client-side only") [default: true] + B:mc5694Fix=true + + # Fixes the "NNBSP" character in DateFormat outputs in Java 20+, as in the singleplayer world selection menu [default: true] + B:nnbspFix=true + + # Prevents trampling farmland (completely) [default: false] + B:noTrample=false + + # Allows clearing text fields by right-clicking them [default: true] + B:rmbClear=true + + # Allows traversing ladders by looking up or down (incompat with jumpClimbing) [default: false] + B:slideClimbing=false + + # Sorts enchantments in item tooltips (alphabetically) [default: true] + B:sortedEnchantments=true +} + + diff --git a/both/config/litwr.cfg b/both/config/litwr.cfg new file mode 100644 index 0000000..725f0be --- /dev/null +++ b/both/config/litwr.cfg @@ -0,0 +1,27 @@ +# Configuration file + +general { + # Wether or not the LitWR label will be displayed in main menu. [default: true] + B:displayLitwrLabel=true + + # Flag, which controls whether the default world type will be exchanged + # with the one given in property 'newDefaultWorldType'. [default: true] + B:exchangeDefaultWorldType=false + + # The world type which will be promoted to be default. [default: BIOMESOP] + S:newDefaultWorldType=BIOMESOP + + # Initial content of the RuinsPositionsFile.txt (see AS_Ruins mod) + # to be injected in each new world save folder. + # [default: -1200 1 -1200 1200 250 1200 SpawnBlocker] + S:ruinsPositionsInitialContent=-1200 1 -1200 1200 250 1200 SpawnBlocker + + # set to false if you don't want the key binding conflict between + # key_Zoom and key_key.sprint to be solved. [default: true] + B:solveZoomKeybindingConflict=true + + # If true, suppresses the notification of Biomes O' Plenty when creating a new world. [default: true] + B:suppressBOPsNotifier=true +} + + diff --git a/both/config/lwjgl3ify-early.json b/both/config/lwjgl3ify-early.json new file mode 100644 index 0000000..787f978 --- /dev/null +++ b/both/config/lwjgl3ify-early.json @@ -0,0 +1,58 @@ +{ + "extensibleEnums": [ + "net.minecraft.enchantment.EnumEnchantmentType", + "vswe.stevesfactory.blocks.ConnectionBlockType", + "vswe.stevesfactory.blocks.ClusterMethodRegistration", + "vswe.stevesfactory.Localization", + "net.minecraft.world.WorldSettings$GameType", + "net.minecraftforge.event.terraingen.DecorateBiomeEvent$Decorate$EventType", + "net.minecraft.block.BlockPressurePlate$Sensitivity", + "Reika.DragonAPI.ModInteract.Bees.BeeAlleleRegistry$Fertility", + "net.minecraft.entity.Entity$EnumEntitySize", + "net.minecraft.item.Item$ToolMaterial", + "vswe.stevesfactory.components.ComponentType", + "lotr.common.item.LOTRItemBanner$BannerType", + "net.minecraftforge.event.terraingen.OreGenEvent$GenerateMinable$EventType", + "net.minecraft.entity.item.EntityPainting$EnumArt", + "ic2.core.init.InternalName", + "net.minecraft.world.gen.structure.StructureStrongholdPieces$Stronghold$Door", + "net.minecraftforge.event.terraingen.PopulateChunkEvent$Populate$EventType", + "Reika.DragonAPI.ModInteract.Bees.ButterflyAlleleRegistry$Fertility", + "org.bukkit.Material", + "Reika.RotaryCraft.TileEntities.Processing.TileEntityFuelConverter$Conversions", + "net.minecraft.entity.EnumCreatureType", + "net.minecraft.item.EnumAction", + "Reika.DragonAPI.ModInteract.Bees.BeeAlleleRegistry$Territory", + "thaumcraft.common.entities.golems.EnumGolemType", + "net.minecraft.world.EnumSkyBlock", + "vswe.stevesfactory.components.ConnectionOption", + "net.minecraft.client.audio.SoundCategory", + "lotr.common.world.map.LOTRWaypoint$Region", + "lotr.client.gui.LOTRMapLabels", + "Reika.DragonAPI.ModInteract.Bees.BeeAlleleRegistry$Life", + "gregtech.api.enums.Element", + "crazypants.enderio.ModObject", + "lotr.common.LOTRAchievement$Category", + "Reika.DragonAPI.ModInteract.Bees.BeeAlleleRegistry$Flowering", + "lotr.common.quest.LOTRMiniQuestFactory", + "lotr.common.world.map.LOTRWaypoint", + "lotr.common.world.spawning.LOTRInvasions", + "lotr.common.fac.LOTRFaction", + "net.minecraft.item.ItemArmor$ArmorMaterial", + "buildcraft.api.transport.IPipeTile$PipeType", + "ganymedes01.etfuturum.tileentities.TileEntityBanner$EnumBannerPattern", + "net.minecraft.entity.player.EntityPlayer$EnumStatus", + "net.minecraft.event.HoverEvent$Action", + "net.minecraft.client.audio.MusicTicker$MusicType", + "lotr.common.LOTRDimension$DimensionRegion", + "Reika.DragonAPI.ModInteract.Bees.ButterflyAlleleRegistry$Life", + "lotr.common.LOTRShields", + "net.minecraft.util.MovingObjectPosition$MovingObjectType", + "vswe.stevesfactory.components.ConnectionSet", + "net.minecraft.item.EnumRarity", + "net.minecraftforge.event.terraingen.InitMapGenEvent$EventType", + "gregtech.api.enums.OrePrefixes", + "net.minecraft.entity.EnumCreatureAttribute", + "Reika.DragonAPI.ModInteract.Bees.BeeAlleleRegistry$Speeds" + ] +} \ No newline at end of file diff --git a/both/config/lwjgl3ify.cfg b/both/config/lwjgl3ify.cfg new file mode 100644 index 0000000..8401eea --- /dev/null +++ b/both/config/lwjgl3ify.cfg @@ -0,0 +1,110 @@ +# Configuration file + +core { + # Show java version in the debug hud [default: true] + B:showJavaVersion=true + + # Show lwjgl version in the debug hud [default: true] + B:showLwjglVersion=true +} + + +debug { + # Print keyboard-related events to the log [default: false] + B:printKeyEvents=false + + # Print mouse-related events to the log [default: false] + B:printMouseEvents=false + + # Register an OpenGL debug handler that can log OpenGL errors and performance warnings [default: false] + B:registerOpenGLLogger=false +} + + +input { + # Allows AltGr use in Ctrl+key special key combinations (disables text character input handling when AltGr is pressed) [default: false] + B:altGrEscapeCodes=false + + # Allow text character input when Ctrl+Left Alt are pressed (disables special escape code handling for this combination of keys) [default: false] + B:ctrlAltText=false + + # Invert horizontal scrolling direction (respects invertScrollWheel) [default: false] + B:invertHorizontalScroll=false + + # Invert scrolling direction [default: false] + B:invertScrollWheel=false + + # Use raw (unaccelerated) mouse input [default: false] + B:rawMouseInput=false + + # Scrolling speed multiplier [range: 0.05 ~ 20.0, default: 1.0] + S:scrollSpeedMultiplier=1.0 +} + + +mixin { + # Force-enable the STB mixins even if FastCraft is present, may lead to a rapidly flashing screen and other visual artifacts [default: false] + B:stbiIgnoreFastcraft=false + + # Use the faster stb_image-based texture loader [default: true] + B:stbiTextureLoading=true + + # Use the much faster stb_rectpack-based texture stitcher [default: true] + B:stbiTextureStitching=true +} + + +openalcontext { + # Enable HRTF sound support [default: false] + B:enableHRTF=false +} + + +openglcontext { + # Enable KHR_debug in the OpenGL context for advanced debugging capabilities [default: false] + B:debugContext=false + + # Make the framebuffer double-buffered (will cause visual artifacts if disabled) [default: true] + B:doubleBuffer=true + + # Enable GL_KHR_no_error to use faster driver code, but which can cause memory corruption in case of OpenGL errors [default: false] + B:noError=false + + # Make the framebuffer use the sRGB color space [default: false] + B:srgb=false +} + + +window { + # Should exclusive fullscreen mode replaced with borderless fullscreen mode [default: false] + B:borderless=true + + # Windows-only - should borderless window have height increased by 1 to solve flickering on un-focusing [default: true] + B:borderlessWindowsCompatibility=true + + # Start centered? [default: true] + B:centered=true + + # OSX-only - identifier used to save and restore the window position and size [default: minecraft] + S:cocoaFrameName=minecraft + + # Should the window have decorations (titlebar, border, close button) [default: true] + B:decorated=true + + # Start focused? [default: true] + B:focused=true + + # Start iconified? [default: false] + B:iconified=false + + # Start maximized? [default: false] + B:maximized=false + + # Linux-only - change the Wayland app id, which is used by your window manager to identify the running application [default: minecraft] + S:waylandAppId=minecraft + + # Linux-only - change the X11 class name, which is used by your window manager to identify the running application [default: minecraft] + S:x11ClassName=minecraft +} + + diff --git a/both/config/mcpatcherforge.cfg b/both/config/mcpatcherforge.cfg new file mode 100644 index 0000000..9c2263d --- /dev/null +++ b/both/config/mcpatcherforge.cfg @@ -0,0 +1,107 @@ +# Configuration file + +better_skies { + B:brightenFireworks=true + + # Enable the better skies module + B:enabled=false + I:horizon=16 + + # logging level + S:logging=INFO + B:skybox=true + B:unloadTextures=true +} + + +connected_textures { + B:betterGrass=false + B:debugTextures=false + + # Enable the connected textures module + B:enabled=false + B:glassPane=true + + # logging level + S:logging=INFO + I:maxRecursion=4 + B:nonStandard=true + B:standard=true +} + + +custom_colors { + I:blockBlendRadius=4 + B:clouds=true + B:dye=true + B:egg=true + + # Enable the custom colors module + B:enabled=false + B:fog=true + I:fogBlendRadius=7 + B:lightmaps=true + + # logging level + S:logging=INFO + B:map=true + B:otherBlocks=true + B:particle=true + B:potion=true + B:redstone=true + B:smoothBiomes=true + B:stem=true + B:swampColors=true + B:testColorSmoothing=false + B:text=true + B:tree=true + B:water=true + B:xporb=true + I:yVariance=0 +} + + +custom_item_textures { + B:armor=true + + # Enable the custom item textures module + B:enabled=false + B:enchantments=true + B:items=true + + # logging level + S:logging=INFO +} + + +extended_hd { + B:HDFont=true + B:animations=true + I:anisotropicFiltering=1 + + # Enable the extended hd module + B:enabled=false + B:fancyClock=true + B:fancyCompass=true + I:"lod bias"=0 + + # logging level + S:logging=INFO + I:maxMipMapLevel=3 + B:mipmap=false + B:nonHDFontWidth=false + B:useGL13=true + B:useScratchTexture=true +} + + +random_mobs { + # Enable the random mobs module + B:enabled=false + B:leashLine=true + + # logging level + S:logging=INFO +} + + diff --git a/both/config/microblocks.cfg b/both/config/microblocks.cfg new file mode 100644 index 0000000..239a472 --- /dev/null +++ b/both/config/microblocks.cfg @@ -0,0 +1,129 @@ +#Configuration file for adding microblock materials for aesthetic blocks added by mods +#Each line needs to be of the form : +# is the unlocalised name or registry key of the block/item enclosed in quotes. NEI can help you find these +# may be ommitted, in which case it defaults to 0, otherwise it can be a number, a comma separated list of numbers, or a dash separated range +#Ex. "dirt" "minecraft:planks":3 "iron_ore":1,2,3,5 "ThermalFoundation:Storage":0-15 + +# Ancient Trees +"dendrology:wood0":0-15 +"dendrology:wood1":0-12 +"dendrology:logs2":0-3 +"dendrology:logs1":0-3 +"dendrology:logs0":0-3 +"dendrology:logs3" + +# Et Futurum +"etfuturum:deepslate" +"etfuturum:deepslate_bricks":0-4 +"etfuturum:polished_deepslate" +"etfuturum:smooth_quartz" +"etfuturum:quartz_bricks" +"etfuturum:concrete":0-15 +"etfuturum:bark":0-3 +"etfuturum:plankWood":0-4 +"etfuturum:azalea_leaves":0-1 + +# Underground Biomes +"UndergroundBiomes:igneousStone":0-7 +"UndergroundBiomes:igneousCobblestone":0-7 +"UndergroundBiomes:igneousStoneBricks":0-7 +"UndergroundBiomes:metamorphicCobblestone":0-7 +"UndergroundBiomes:metamorphicStone":0-7 + +# Pam's Harvest the Nether +"harvestthenether:netherPlanks" + +# NovaCraft +"nova_craft:luminant_planks" +"nova_craft:acuna_planks" + +# Mo Creatures +"MoCreatures:MoCWoodPlank":0-1 + +# Botania +"Botania:dreamwood":1,2 +"Botania:shimmerwoodPlanks" + +# Witchery +"witchery:witchwood":0-2 + +# APPLIED ENERGISTICS 2 +"appliedenergistics2:tile.BlockQuartz" +"appliedenergistics2:tile.BlockQuartzPillar" +"appliedenergistics2:tile.BlockQuartzChiseled" +"appliedenergistics2:tile.BlockQuartzGlass" +"appliedenergistics2:tile.BlockQuartzLamp" +"appliedenergistics2:tile.BlockFluix" + +# BIOMES O PLENTY +"BiomesOPlenty:driedDirt" +"BiomesOPlenty:rocks":0-5 +"BiomesOPlenty:ash" +"BiomesOPlenty:flesh" +"BiomesOPlenty:ashStone" +"BiomesOPlenty:hardIce" +"BiomesOPlenty:originGrass" +"BiomesOPlenty:longGrass" +"BiomesOPlenty:overgrownNetherrack" +"BiomesOPlenty:bopGrass":0-1 +"BiomesOPlenty:newBopGrass":0-2 +"BiomesOPlenty:newBopDirt":0-5 +"BiomesOPlenty:logs1":0-3 +"BiomesOPlenty:logs2":0-3 +"BiomesOPlenty:logs3":0-3 +"BiomesOPlenty:logs4":0-3 +"BiomesOPlenty:leaves1":0-3 +"BiomesOPlenty:leaves2" +"BiomesOPlenty:leaves3":0-3 +"BiomesOPlenty:leaves4":0-3 +"BiomesOPlenty:hardSand" +"BiomesOPlenty:hardDirt" +"BiomesOPlenty:cragRock" +"BiomesOPlenty:honeyBlock" +"BiomesOPlenty:planks":0-14 + +# DRACONIC EVOLUTION +"DraconicEvolution:draconium":0-2 +"DraconicEvolution:draconicBlock" +"DraconicEvolution:infusedObsidian" + +# ENDER IO +"EnderIO:blockReinforcedObsidian" +"EnderIO:blockIngotStorage":0-7 + +# EXTRA UTILITIES +"ExtraUtilities:block_bedrockium" + +# FORESTRY +"Forestry:resourceStorage":0-3 +"Forestry:logs":0-28 +"Forestry:planks":0-28 +"Forestry:logsFireproof":0-28 +"Forestry:planksFireproof":0-28 +"Forestry:leaves" + +# MINECRAFT +"minecraft:double_stone_slab":0,8 +"minecraft:hay_block" + +# NATURA +"Natura:soil.tainted":0-2 +"Natura:heatsand" +"Natura:blueGlowshroom" +"Natura:purpleGlowshroom" +"Natura:greenGlowshroom" +"Natura:Obelisk" +"Natura:GrassBlock":0-2 + +# PAM'S HARVEST THE NETHER +"harvestthenether:netherLog" +"harvestthenether:netherLeaves" +"harvestthenether:netherPlanks" + +# TINKER'S CONSTRUCT +"Tconstruct:MeatBlock" +"Tconstruct:slime.leaves" +"Tconstruct:decoration.multibrickmetal":0-7 +"Tconstruct:decoration.multibrickfancy":0-15 +"Tconstruct:decoration.multibrick":0-13 +"Tconstruct:SpeedBlock":0-6 \ No newline at end of file diff --git a/both/config/multipart.cfg b/both/config/multipart.cfg new file mode 100644 index 0000000..56390ad --- /dev/null +++ b/both/config/multipart.cfg @@ -0,0 +1,21 @@ +#Multipart API config file + +debug_asm=false + +#Set to true to use mc style icons for the saw instead of the 3D model +useSawIcons=false + +sawDiamond +{ + durability=2048 +} + +sawIron +{ + durability=1024 +} + +sawStone +{ + durability=512 +} diff --git a/both/config/mystcraft/balance.cfg b/both/config/mystcraft/balance.cfg new file mode 100644 index 0000000..35a3edd --- /dev/null +++ b/both/config/mystcraft/balance.cfg @@ -0,0 +1,411 @@ +# Configuration file + +fluids { + S:fluid.aerotheum.cardrank= + S:fluid.aerotheum.grammar= + S:fluid.aerotheum.instability.factor_accessibility= + S:fluid.aerotheum.instability.factor_flat= + S:fluid.aluminum.molten.cardrank= + S:fluid.aluminum.molten.grammar= + S:fluid.aluminum.molten.instability.factor_accessibility= + S:fluid.aluminum.molten.instability.factor_flat= + S:fluid.aluminum.molten.seabanned= + S:fluid.bigreactors.cyanite.still.cardrank= + S:fluid.bigreactors.cyanite.still.grammar= + S:fluid.bigreactors.cyanite.still.instability.factor_accessibility= + S:fluid.bigreactors.cyanite.still.instability.factor_flat= + S:fluid.bigreactors.cyanite.still.seabanned= + S:fluid.bigreactors.yellorium.still.cardrank= + S:fluid.bigreactors.yellorium.still.grammar= + S:fluid.bigreactors.yellorium.still.instability.factor_accessibility= + S:fluid.bigreactors.yellorium.still.instability.factor_flat= + S:fluid.bigreactors.yellorium.still.seabanned= + S:fluid.bioethanol.cardrank= + S:fluid.bioethanol.grammar= + S:fluid.bioethanol.instability.factor_accessibility= + S:fluid.bioethanol.instability.factor_flat= + S:fluid.bioethanol.seabanned= + S:fluid.biomass.cardrank= + S:fluid.biomass.grammar= + S:fluid.biomass.instability.factor_accessibility= + S:fluid.biomass.instability.factor_flat= + S:fluid.biomass.seabanned= + S:fluid.blazlinite.cardrank= + S:fluid.blazlinite.grammar= + S:fluid.blazlinite.instability.factor_accessibility= + S:fluid.blazlinite.instability.factor_flat= + S:fluid.blazlinite.seabanned= + S:fluid.blood.cardrank= + S:fluid.blood.grammar= + S:fluid.blood.instability.factor_accessibility= + S:fluid.blood.instability.factor_flat= + S:fluid.blood.seabanned= + S:fluid.cloud_seed.cardrank= + S:fluid.cloud_seed.grammar= + S:fluid.cloud_seed.instability.factor_accessibility= + S:fluid.cloud_seed.instability.factor_flat= + S:fluid.cloud_seed.seabanned= + S:fluid.cloud_seed_concentrated.cardrank= + S:fluid.cloud_seed_concentrated.grammar= + S:fluid.cloud_seed_concentrated.instability.factor_accessibility= + S:fluid.cloud_seed_concentrated.instability.factor_flat= + S:fluid.cloud_seed_concentrated.seabanned= + S:fluid.coal.cardrank= + S:fluid.coal.grammar= + S:fluid.coal.instability.factor_accessibility= + S:fluid.coal.instability.factor_flat= + S:fluid.coal.seabanned= + S:fluid.copper.molten.cardrank= + S:fluid.copper.molten.grammar= + S:fluid.copper.molten.instability.factor_accessibility= + S:fluid.copper.molten.instability.factor_flat= + S:fluid.copper.molten.seabanned= + S:fluid.cryotheum.cardrank= + S:fluid.cryotheum.grammar= + S:fluid.cryotheum.instability.factor_accessibility= + S:fluid.cryotheum.instability.factor_flat= + S:fluid.cryotheum.seabanned= + S:fluid.diesel.name.cardrank= + S:fluid.diesel.name.grammar= + S:fluid.diesel.name.instability.factor_accessibility= + S:fluid.diesel.name.instability.factor_flat= + S:fluid.diesel.name.seabanned= + S:fluid.ender_distillation.cardrank= + S:fluid.ender_distillation.grammar= + S:fluid.ender_distillation.instability.factor_accessibility= + S:fluid.ender_distillation.instability.factor_flat= + S:fluid.ender_distillation.seabanned= + S:fluid.fire_water.cardrank= + S:fluid.fire_water.grammar= + S:fluid.fire_water.instability.factor_accessibility= + S:fluid.fire_water.instability.factor_flat= + S:fluid.fire_water.seabanned= + S:fluid.fluiddeath.cardrank= + S:fluid.fluiddeath.grammar= + S:fluid.fluiddeath.instability.factor_accessibility= + S:fluid.fluiddeath.instability.factor_flat= + S:fluid.fluiddeath.seabanned= + S:fluid.fluidpure.cardrank= + S:fluid.fluidpure.grammar= + S:fluid.fluidpure.instability.factor_accessibility= + S:fluid.fluidpure.instability.factor_flat= + S:fluid.fluidpure.seabanned= + S:fluid.fluxgoo.cardrank= + S:fluid.fluxgoo.grammar= + S:fluid.fluxgoo.instability.factor_accessibility= + S:fluid.fluxgoo.instability.factor_flat= + S:fluid.fluxgoo.seabanned= + S:fluid.for.honey.cardrank= + S:fluid.for.honey.grammar= + S:fluid.for.honey.instability.factor_accessibility= + S:fluid.for.honey.instability.factor_flat= + S:fluid.for.honey.seabanned= + S:fluid.fuel.cardrank= + S:fluid.fuel.grammar= + S:fluid.fuel.instability.factor_accessibility= + S:fluid.fuel.instability.factor_flat= + S:fluid.fuel.seabanned= + S:fluid.glass.cardrank= + S:fluid.glass.grammar= + S:fluid.glass.instability.factor_accessibility= + S:fluid.glass.instability.factor_flat= + S:fluid.glass.molten.cardrank= + S:fluid.glass.molten.grammar= + S:fluid.glass.molten.instability.factor_accessibility= + S:fluid.glass.molten.instability.factor_flat= + S:fluid.glass.molten.seabanned= + S:fluid.glass.seabanned= + S:fluid.glowstone.cardrank= + S:fluid.glowstone.grammar= + S:fluid.glowstone.instability.factor_accessibility= + S:fluid.glowstone.instability.factor_flat= + S:fluid.glue.cardrank= + S:fluid.glue.grammar= + S:fluid.glue.instability.factor_accessibility= + S:fluid.glue.instability.factor_flat= + S:fluid.glue.seabanned= + S:fluid.greeni.cardrank= + S:fluid.greeni.grammar= + S:fluid.greeni.instability.factor_accessibility= + S:fluid.greeni.instability.factor_flat= + S:fluid.greeni.seabanned= + S:fluid.hell_blood.cardrank= + S:fluid.hell_blood.grammar= + S:fluid.hell_blood.instability.factor_accessibility= + S:fluid.hell_blood.instability.factor_flat= + S:fluid.hell_blood.seabanned= + S:fluid.honey.cardrank= + S:fluid.honey.grammar= + S:fluid.honey.instability.factor_accessibility= + S:fluid.honey.instability.factor_flat= + S:fluid.honey.seabanned= + S:fluid.hootch.cardrank= + S:fluid.hootch.grammar= + S:fluid.hootch.instability.factor_accessibility= + S:fluid.hootch.instability.factor_flat= + S:fluid.hootch.seabanned= + S:fluid.ice.cardrank= + S:fluid.ice.grammar= + S:fluid.ice.instability.factor_accessibility= + S:fluid.ice.instability.factor_flat= + S:fluid.ice.seabanned= + S:fluid.iron.molten.cardrank= + S:fluid.iron.molten.grammar= + S:fluid.iron.molten.instability.factor_accessibility= + S:fluid.iron.molten.instability.factor_flat= + S:fluid.iron.molten.seabanned= + S:fluid.juice.cardrank= + S:fluid.juice.grammar= + S:fluid.juice.instability.factor_accessibility= + S:fluid.juice.instability.factor_flat= + S:fluid.juice.seabanned= + S:fluid.lead.molten.cardrank= + S:fluid.lead.molten.grammar= + S:fluid.lead.molten.instability.factor_accessibility= + S:fluid.lead.molten.instability.factor_flat= + S:fluid.lead.molten.seabanned= + S:fluid.liquid_sunshine.cardrank= + S:fluid.liquid_sunshine.grammar= + S:fluid.liquid_sunshine.instability.factor_accessibility= + S:fluid.liquid_sunshine.instability.factor_flat= + S:fluid.liquid_sunshine.seabanned= + S:fluid.mana.cardrank= + S:fluid.mana.grammar= + S:fluid.mana.instability.factor_accessibility= + S:fluid.mana.instability.factor_flat= + S:fluid.mana.seabanned= + S:fluid.mead.cardrank= + S:fluid.mead.grammar= + S:fluid.mead.instability.factor_accessibility= + S:fluid.mead.instability.factor_flat= + S:fluid.mead.seabanned= + S:fluid.mfr.biofuel.still.name.cardrank= + S:fluid.mfr.biofuel.still.name.grammar= + S:fluid.mfr.biofuel.still.name.instability.factor_accessibility= + S:fluid.mfr.biofuel.still.name.instability.factor_flat= + S:fluid.mfr.biofuel.still.name.seabanned= + S:fluid.mfr.chocolatemilk.still.name.cardrank= + S:fluid.mfr.chocolatemilk.still.name.grammar= + S:fluid.mfr.chocolatemilk.still.name.instability.factor_accessibility= + S:fluid.mfr.chocolatemilk.still.name.instability.factor_flat= + S:fluid.mfr.chocolatemilk.still.name.seabanned= + S:fluid.mfr.meat.still.name.cardrank= + S:fluid.mfr.meat.still.name.grammar= + S:fluid.mfr.meat.still.name.instability.factor_accessibility= + S:fluid.mfr.meat.still.name.instability.factor_flat= + S:fluid.mfr.meat.still.name.seabanned= + S:fluid.mfr.milk.still.name.cardrank= + S:fluid.mfr.milk.still.name.grammar= + S:fluid.mfr.milk.still.name.instability.factor_accessibility= + S:fluid.mfr.milk.still.name.instability.factor_flat= + S:fluid.mfr.milk.still.name.seabanned= + S:fluid.mfr.mobessence.still.name.cardrank= + S:fluid.mfr.mobessence.still.name.grammar= + S:fluid.mfr.mobessence.still.name.instability.factor_accessibility= + S:fluid.mfr.mobessence.still.name.instability.factor_flat= + S:fluid.mfr.mobessence.still.name.seabanned= + S:fluid.mfr.mushroomsoup.still.name.cardrank= + S:fluid.mfr.mushroomsoup.still.name.grammar= + S:fluid.mfr.mushroomsoup.still.name.instability.factor_accessibility= + S:fluid.mfr.mushroomsoup.still.name.instability.factor_flat= + S:fluid.mfr.mushroomsoup.still.name.seabanned= + S:fluid.mfr.pinkslime.still.name.cardrank= + S:fluid.mfr.pinkslime.still.name.grammar= + S:fluid.mfr.pinkslime.still.name.instability.factor_accessibility= + S:fluid.mfr.pinkslime.still.name.instability.factor_flat= + S:fluid.mfr.pinkslime.still.name.seabanned= + S:fluid.mfr.sewage.still.name.cardrank= + S:fluid.mfr.sewage.still.name.grammar= + S:fluid.mfr.sewage.still.name.instability.factor_accessibility= + S:fluid.mfr.sewage.still.name.instability.factor_flat= + S:fluid.mfr.sewage.still.name.seabanned= + S:fluid.mfr.sludge.still.name.cardrank= + S:fluid.mfr.sludge.still.name.grammar= + S:fluid.mfr.sludge.still.name.instability.factor_accessibility= + S:fluid.mfr.sludge.still.name.instability.factor_flat= + S:fluid.mfr.sludge.still.name.seabanned= + S:fluid.mfr.steam.still.name.cardrank= + S:fluid.mfr.steam.still.name.grammar= + S:fluid.mfr.steam.still.name.instability.factor_accessibility= + S:fluid.mfr.steam.still.name.instability.factor_flat= + S:fluid.molten_vanite.cardrank= + S:fluid.molten_vanite.grammar= + S:fluid.molten_vanite.instability.factor_accessibility= + S:fluid.molten_vanite.instability.factor_flat= + S:fluid.molten_vanite.seabanned= + S:fluid.myst.ink.black.cardrank= + S:fluid.myst.ink.black.grammar= + S:fluid.myst.ink.black.instability.factor_accessibility= + S:fluid.myst.ink.black.instability.factor_flat= + S:fluid.myst.ink.black.seabanned= + S:fluid.nickel.molten.cardrank= + S:fluid.nickel.molten.grammar= + S:fluid.nickel.molten.instability.factor_accessibility= + S:fluid.nickel.molten.instability.factor_flat= + S:fluid.nickel.molten.seabanned= + S:fluid.nova_lava.cardrank= + S:fluid.nova_lava.grammar= + S:fluid.nova_lava.instability.factor_accessibility= + S:fluid.nova_lava.instability.factor_flat= + S:fluid.nova_lava.seabanned= + S:fluid.nova_water.cardrank= + S:fluid.nova_water.grammar= + S:fluid.nova_water.instability.factor_accessibility= + S:fluid.nova_water.instability.factor_flat= + S:fluid.nova_water.seabanned= + S:fluid.nutrient_distillation.cardrank= + S:fluid.nutrient_distillation.grammar= + S:fluid.nutrient_distillation.instability.factor_accessibility= + S:fluid.nutrient_distillation.instability.factor_flat= + S:fluid.nutrient_distillation.seabanned= + S:fluid.obsidian.molten.cardrank= + S:fluid.obsidian.molten.grammar= + S:fluid.obsidian.molten.instability.factor_accessibility= + S:fluid.obsidian.molten.instability.factor_flat= + S:fluid.obsidian.molten.seabanned= + S:fluid.oil.cardrank= + S:fluid.oil.grammar= + S:fluid.oil.instability.factor_accessibility= + S:fluid.oil.instability.factor_flat= + S:fluid.oil.seabanned= + S:fluid.petrotheum.cardrank= + S:fluid.petrotheum.grammar= + S:fluid.petrotheum.instability.factor_accessibility= + S:fluid.petrotheum.instability.factor_flat= + S:fluid.petrotheum.seabanned= + S:fluid.poison.cardrank= + S:fluid.poison.grammar= + S:fluid.poison.instability.factor_accessibility= + S:fluid.poison.instability.factor_flat= + S:fluid.poison.seabanned= + S:fluid.pyrotheum.cardrank= + S:fluid.pyrotheum.grammar= + S:fluid.pyrotheum.instability.factor_accessibility= + S:fluid.pyrotheum.instability.factor_flat= + S:fluid.pyrotheum.seabanned= + S:fluid.redplasma.cardrank= + S:fluid.redplasma.grammar= + S:fluid.redplasma.instability.factor_accessibility= + S:fluid.redplasma.instability.factor_flat= + S:fluid.redplasma.seabanned= + S:fluid.redstone.cardrank= + S:fluid.redstone.grammar= + S:fluid.redstone.instability.factor_accessibility= + S:fluid.redstone.instability.factor_flat= + S:fluid.redstone.seabanned= + S:fluid.refinedfuel.name.cardrank= + S:fluid.refinedfuel.name.grammar= + S:fluid.refinedfuel.name.instability.factor_accessibility= + S:fluid.refinedfuel.name.instability.factor_flat= + S:fluid.refinedfuel.name.seabanned= + S:fluid.rocket_fuel.cardrank= + S:fluid.rocket_fuel.grammar= + S:fluid.rocket_fuel.instability.factor_accessibility= + S:fluid.rocket_fuel.instability.factor_flat= + S:fluid.rocket_fuel.seabanned= + S:fluid.seedoil.cardrank= + S:fluid.seedoil.grammar= + S:fluid.seedoil.instability.factor_accessibility= + S:fluid.seedoil.instability.factor_flat= + S:fluid.seedoil.seabanned= + S:fluid.short.mead.cardrank= + S:fluid.short.mead.grammar= + S:fluid.short.mead.instability.factor_accessibility= + S:fluid.short.mead.instability.factor_flat= + S:fluid.short.mead.seabanned= + S:fluid.slime.blue.cardrank= + S:fluid.slime.blue.grammar= + S:fluid.slime.blue.instability.factor_accessibility= + S:fluid.slime.blue.instability.factor_flat= + S:fluid.slime.blue.seabanned= + S:fluid.steam.cardrank= + S:fluid.steam.grammar= + S:fluid.steam.instability.factor_accessibility= + S:fluid.steam.instability.factor_flat= + S:fluid.stone.seared.cardrank= + S:fluid.stone.seared.grammar= + S:fluid.stone.seared.instability.factor_accessibility= + S:fluid.stone.seared.instability.factor_flat= + S:fluid.stone.seared.seabanned= + S:fluid.tile.veganoption.fluidoilvegetable.cardrank= + S:fluid.tile.veganoption.fluidoilvegetable.grammar= + S:fluid.tile.veganoption.fluidoilvegetable.instability.factor_accessibility= + S:fluid.tile.veganoption.fluidoilvegetable.instability.factor_flat= + S:fluid.tile.veganoption.fluidoilvegetable.seabanned= + S:fluid.tile.veganoption.fluidsoapsolution.cardrank= + S:fluid.tile.veganoption.fluidsoapsolution.grammar= + S:fluid.tile.veganoption.fluidsoapsolution.instability.factor_accessibility= + S:fluid.tile.veganoption.fluidsoapsolution.instability.factor_flat= + S:fluid.tile.veganoption.fluidsoapsolution.seabanned= + S:fluid.tile.veganoption.inkblack.cardrank= + S:fluid.tile.veganoption.inkblack.grammar= + S:fluid.tile.veganoption.inkblack.instability.factor_accessibility= + S:fluid.tile.veganoption.inkblack.instability.factor_flat= + S:fluid.tile.veganoption.inkblack.seabanned= + S:fluid.tile.veganoption.inkwhite.cardrank= + S:fluid.tile.veganoption.inkwhite.grammar= + S:fluid.tile.veganoption.inkwhite.instability.factor_accessibility= + S:fluid.tile.veganoption.inkwhite.instability.factor_flat= + S:fluid.tile.veganoption.inkwhite.seabanned= + S:fluid.tile.veganoption.lyewater.cardrank= + S:fluid.tile.veganoption.lyewater.grammar= + S:fluid.tile.veganoption.lyewater.instability.factor_accessibility= + S:fluid.tile.veganoption.lyewater.instability.factor_flat= + S:fluid.tile.veganoption.lyewater.seabanned= + S:fluid.tile.veganoption.plantmilk.cardrank= + S:fluid.tile.veganoption.plantmilk.grammar= + S:fluid.tile.veganoption.plantmilk.instability.factor_accessibility= + S:fluid.tile.veganoption.plantmilk.instability.factor_flat= + S:fluid.tile.veganoption.plantmilk.seabanned= + S:fluid.tile.veganoption.rawender.cardrank= + S:fluid.tile.veganoption.rawender.grammar= + S:fluid.tile.veganoption.rawender.instability.factor_accessibility= + S:fluid.tile.veganoption.rawender.instability.factor_flat= + S:fluid.tile.veganoption.rawender.seabanned= + S:fluid.tin.molten.cardrank= + S:fluid.tin.molten.grammar= + S:fluid.tin.molten.instability.factor_accessibility= + S:fluid.tin.molten.instability.factor_flat= + S:fluid.tin.molten.seabanned= + S:fluid.tower.cardrank= + S:fluid.tower.grammar= + S:fluid.tower.instability.factor_accessibility= + S:fluid.tower.instability.factor_flat= + S:fluid.vapor_of_levity.cardrank= + S:fluid.vapor_of_levity.grammar= + S:fluid.vapor_of_levity.instability.factor_accessibility= + S:fluid.vapor_of_levity.instability.factor_flat= + S:"fluid.witchery:brew.cardrank"= + S:"fluid.witchery:brew.grammar"= + S:"fluid.witchery:brew.instability.factor_accessibility"= + S:"fluid.witchery:brew.instability.factor_flat"= + S:"fluid.witchery:brew.seabanned"= + S:"fluid.witchery:brewliquid.cardrank"= + S:"fluid.witchery:brewliquid.grammar"= + S:"fluid.witchery:brewliquid.instability.factor_accessibility"= + S:"fluid.witchery:brewliquid.instability.factor_flat"= + S:"fluid.witchery:brewliquid.seabanned"= + S:"fluid.witchery:fluiddisease.cardrank"= + S:"fluid.witchery:fluiddisease.grammar"= + S:"fluid.witchery:fluiddisease.instability.factor_accessibility"= + S:"fluid.witchery:fluiddisease.instability.factor_flat"= + S:"fluid.witchery:fluiddisease.seabanned"= + S:"fluid.witchery:fluidspirit.cardrank"= + S:"fluid.witchery:fluidspirit.grammar"= + S:"fluid.witchery:fluidspirit.instability.factor_accessibility"= + S:"fluid.witchery:fluidspirit.instability.factor_flat"= + S:"fluid.witchery:fluidspirit.seabanned"= + S:"fluid.witchery:hollowtears.cardrank"= + S:"fluid.witchery:hollowtears.grammar"= + S:"fluid.witchery:hollowtears.instability.factor_accessibility"= + S:"fluid.witchery:hollowtears.instability.factor_flat"= + S:"fluid.witchery:hollowtears.seabanned"= +} + + +instability { + S:global.difficulty= + B:global.enabled=false +} + + diff --git a/both/config/mystcraft/core.cfg b/both/config/mystcraft/core.cfg new file mode 100644 index 0000000..d2d9ce6 --- /dev/null +++ b/both/config/mystcraft/core.cfg @@ -0,0 +1,54 @@ +# Configuration file + +baselining { + # If false, the profiling will run on game startup with the loading bar. If true, it will run in the background when playing. Setting this to false disables tickrate checking, even on the server. + B:client.persave=true + + # If set to true this will prevent clients from connecting while baseline profiling is ongoing (Only works on dedicated servers) + B:server.disconnectclients=false + + # This controls the minimum number of ticks to wait before a new chunk will be generated when doing the baseline profiling in the background. + I:tickrate.minimum=5 + + # If true, the baseline calculations won't run and instead a config file will be read. + B:useconfigs=true +} + + +general { + B:commands.spawnmeteor.enabled=false + B:configs.generate_template.balance=false + B:crafting.binder.enabled=true + B:crafting.bookstand.enabled=true + B:crafting.desk.enabled=true + B:crafting.deskback.enabled=true + B:crafting.folder.enabled=true + B:crafting.inkmixer.enabled=true + B:crafting.lectern.enabled=true + B:crafting.linkbook.enabled=true + B:crafting.linkeffects.disarm.enabled=true + B:crafting.linkeffects.generate_platform.enabled=true + B:crafting.linkeffects.intra_linking.enabled=true + B:crafting.linkeffects.maintain_momentum.enabled=true + B:crafting.linkeffects.relative.enabled=true + B:crafting.portfolio.enabled=true + B:crafting.receptacle.enabled=true + B:generation.villageDeskGen=true + I:ids.dim_provider=1210950779 + I:ids.villager.archivist=1210950779 + B:respawning.respawnInAges=true + I:teleportation.homedim=0 + + # If set to true, the dimension matching test will be strict. This will force new players to the "home" dimension. + B:teleportation.requireUUIDTest=false +} + + +render { + B:fast_rainbows=true + + # If set to false on the server config, this will override client settings. + B:renderlabels=false +} + + diff --git a/both/config/mystcraft/instabilities.cfg b/both/config/mystcraft/instabilities.cfg new file mode 100644 index 0000000..25c3338 --- /dev/null +++ b/both/config/mystcraft/instabilities.cfg @@ -0,0 +1,34 @@ +# Configuration file + +instability { + B:"blindness,g.enabled"=false + B:blindness.enabled=false + B:burning.enabled=false + B:crumble.enabled=false + B:decayblack.enabled=false + B:decayblue.enabled=false + B:decaypurple.enabled=false + B:decayred.enabled=false + B:decaywhite.enabled=false + B:"enemyregen,g.enabled"=false + B:"enemyresist,g.enabled"=false + B:explosions.enabled=false + B:"fatigue,g.enabled"=false + B:fatigue.enabled=false + B:"hunger,g.enabled"=false + B:hunger.enabled=false + B:lightning.enabled=false + B:meteors.enabled=false + B:"nausea,g.enabled"=false + B:nausea.enabled=false + B:"poison,g.enabled"=false + B:poison.enabled=false + B:"slow,g.enabled"=false + B:slow.enabled=false + B:"weakness,g.enabled"=false + B:weakness.enabled=false + B:"wither,g.enabled"=false + B:wither.enabled=false +} + + diff --git a/both/config/mystcraft/symbols.cfg b/both/config/mystcraft/symbols.cfg new file mode 100644 index 0000000..04a4b31 --- /dev/null +++ b/both/config/mystcraft/symbols.cfg @@ -0,0 +1,409 @@ +# Configuration file + +symbol { + B:biocongrid.enabled=true + B:bioconhuge.enabled=true + B:bioconlarge.enabled=true + B:bioconmedium.enabled=true + B:bioconnative.enabled=true + B:bioconsingle.enabled=true + B:bioconsmall.enabled=true + B:biocontiled.enabled=true + B:biocontiny.enabled=true + B:biome0.enabled=true + B:biome1.enabled=true + B:biome10.enabled=true + B:biome100.enabled=true + B:biome101.enabled=true + B:biome102.enabled=true + B:biome103.enabled=true + B:biome104.enabled=true + B:biome105.enabled=true + B:biome106.enabled=true + B:biome107.enabled=true + B:biome108.enabled=true + B:biome109.enabled=true + B:biome11.enabled=true + B:biome110.enabled=true + B:biome111.enabled=true + B:biome112.enabled=true + B:biome113.enabled=true + B:biome114.enabled=true + B:biome115.enabled=true + B:biome116.enabled=true + B:biome117.enabled=true + B:biome118.enabled=true + B:biome119.enabled=true + B:biome12.enabled=true + B:biome120.enabled=true + B:biome121.enabled=true + B:biome122.enabled=true + B:biome123.enabled=true + B:biome124.enabled=true + B:biome125.enabled=true + B:biome126.enabled=true + B:biome127.enabled=true + B:biome128.enabled=true + B:biome129.enabled=true + B:biome13.enabled=true + B:biome130.enabled=true + B:biome131.enabled=true + B:biome132.enabled=true + B:biome133.enabled=true + B:biome134.enabled=true + B:biome135.enabled=true + B:biome136.enabled=true + B:biome137.enabled=true + B:biome138.enabled=true + B:biome139.enabled=true + B:biome14.enabled=true + B:biome140.enabled=true + B:biome141.enabled=true + B:biome142.enabled=true + B:biome143.enabled=true + B:biome144.enabled=true + B:biome145.enabled=true + B:biome146.enabled=true + B:biome147.enabled=true + B:biome148.enabled=true + B:biome149.enabled=true + B:biome15.enabled=true + B:biome150.enabled=true + B:biome151.enabled=true + B:biome152.enabled=true + B:biome153.enabled=true + B:biome154.enabled=true + B:biome155.enabled=true + B:biome156.enabled=true + B:biome157.enabled=true + B:biome158.enabled=true + B:biome159.enabled=true + B:biome16.enabled=true + B:biome160.enabled=true + B:biome162.enabled=true + B:biome163.enabled=true + B:biome164.enabled=true + B:biome165.enabled=true + B:biome166.enabled=true + B:biome167.enabled=true + B:biome168.enabled=true + B:biome169.enabled=true + B:biome17.enabled=true + B:biome170.enabled=true + B:biome171.enabled=true + B:biome172.enabled=true + B:biome173.enabled=true + B:biome174.enabled=true + B:biome18.enabled=true + B:biome19.enabled=true + B:biome192.enabled=true + B:biome193.enabled=true + B:biome194.enabled=true + B:biome195.enabled=true + B:biome2.enabled=true + B:biome20.enabled=true + B:biome200.enabled=true + B:biome201.enabled=true + B:biome202.enabled=true + B:biome203.enabled=true + B:biome207.enabled=true + B:biome21.enabled=true + B:biome22.enabled=true + B:biome23.enabled=true + B:biome24.enabled=true + B:biome25.enabled=true + B:biome26.enabled=true + B:biome27.enabled=true + B:biome28.enabled=true + B:biome29.enabled=true + B:biome3.enabled=true + B:biome30.enabled=true + B:biome31.enabled=true + B:biome32.enabled=true + B:biome33.enabled=true + B:biome34.enabled=true + B:biome35.enabled=true + B:biome36.enabled=true + B:biome37.enabled=true + B:biome38.enabled=true + B:biome39.enabled=true + B:biome4.enabled=true + B:biome40.enabled=true + B:biome41.enabled=true + B:biome42.enabled=true + B:biome43.enabled=true + B:biome44.enabled=true + B:biome45.enabled=true + B:biome46.enabled=true + B:biome47.enabled=true + B:biome48.enabled=true + B:biome49.enabled=true + B:biome5.enabled=true + B:biome50.enabled=true + B:biome51.enabled=true + B:biome52.enabled=true + B:biome53.enabled=true + B:biome54.enabled=true + B:biome55.enabled=true + B:biome56.enabled=true + B:biome57.enabled=true + B:biome58.enabled=true + B:biome59.enabled=true + B:biome6.enabled=true + B:biome60.enabled=true + B:biome61.enabled=true + B:biome62.enabled=true + B:biome63.enabled=true + B:biome64.enabled=true + B:biome65.enabled=true + B:biome66.enabled=true + B:biome67.enabled=true + B:biome68.enabled=true + B:biome69.enabled=true + B:biome7.enabled=true + B:biome70.enabled=true + B:biome71.enabled=true + B:biome72.enabled=true + B:biome73.enabled=true + B:biome74.enabled=true + B:biome75.enabled=true + B:biome76.enabled=true + B:biome77.enabled=true + B:biome78.enabled=true + B:biome79.enabled=true + B:biome8.enabled=true + B:biome80.enabled=true + B:biome81.enabled=true + B:biome82.enabled=true + B:biome83.enabled=true + B:biome84.enabled=true + B:biome85.enabled=true + B:biome86.enabled=true + B:biome87.enabled=true + B:biome88.enabled=true + B:biome89.enabled=true + B:biome9.enabled=true + B:biome90.enabled=true + B:biome91.enabled=true + B:biome92.enabled=true + B:biome93.enabled=true + B:biome94.enabled=true + B:biome95.enabled=true + B:biome96.enabled=true + B:biome97.enabled=true + B:biome98.enabled=true + B:biome99.enabled=true + B:caves.enabled=true + B:colorcloud.enabled=true + B:colorcloudnat.enabled=true + B:colorfog.enabled=true + B:colorfognat.enabled=true + B:colorfoliage.enabled=true + B:colorfoliagenat.enabled=true + B:colorgrass.enabled=true + B:colorgrassnat.enabled=true + B:colorhorizon.enabled=true + B:colorsky.enabled=true + B:colorskynat.enabled=true + B:colorskynight.enabled=true + B:colorwater.enabled=true + B:colorwaternat.enabled=true + B:cryform.enabled=true + B:denseores.enabled=true + B:dungeons.enabled=true + B:envaccel.enabled=true + B:envexplosions.enabled=true + B:envlightning.enabled=true + B:envmeteor.enabled=true + B:envscorch.enabled=true + B:featurelargedummy.enabled=true + B:featuremediumdummy.enabled=true + B:featuresmalldummy.enabled=true + B:floatislands.enabled=true + B:genspikes.enabled=true + B:hugetrees.enabled=true + B:lakesdeep.enabled=true + B:lakessurface.enabled=true + B:lightingbright.enabled=true + B:lightingdark.enabled=true + B:lightingnormal.enabled=true + B:mineshafts.enabled=true + B:modclear.enabled=true + B:modcolorblack.enabled=true + B:modcolorblue.enabled=true + B:modcolorcyan.enabled=true + B:modcolordarkgreen.enabled=true + B:modcolorgreen.enabled=true + B:modcolorgrey.enabled=true + B:modcolormagenta.enabled=true + B:modcolormaroon.enabled=true + B:modcolornavy.enabled=true + B:modcolorolive.enabled=true + B:modcolorpurple.enabled=true + B:modcolorred.enabled=true + B:modcolorsilver.enabled=true + B:modcolorteal.enabled=true + B:modcolorwhite.enabled=true + B:modcoloryellow.enabled=true + B:moddouble.enabled=true + B:modeast.enabled=true + B:modend.enabled=true + B:modfull.enabled=true + B:modgradient.enabled=true + B:modhalf.enabled=true + B:modmat_fluid.mfr.biofuel.still.enabled=true + B:modmat_fluid.mfr.chocolatemilk.still.enabled=true + B:modmat_fluid.mfr.meat.still.enabled=true + B:modmat_fluid.mfr.milk.still.enabled=true + B:modmat_fluid.mfr.mobessence.still.enabled=true + B:modmat_fluid.mfr.mushroomsoup.still.enabled=true + B:modmat_fluid.mfr.pinkslime.still.enabled=true + B:modmat_fluid.mfr.sewage.still.enabled=true + B:modmat_fluid.mfr.sludge.still.enabled=true + B:modmat_fluid.mfr.steam.still.enabled=true + B:"modmat_fluid.tc:diesel.enabled"=true + B:"modmat_fluid.tc:refinedfuel.enabled"=true + B:modmat_tile.blazlinite.enabled=true + B:modmat_tile.blockfluiddeath.enabled=true + B:modmat_tile.blockfluidpure.enabled=true + B:modmat_tile.blockfluxgoo.enabled=true + B:modmat_tile.blockfuel.enabled=true + B:modmat_tile.blockoil.enabled=true + B:modmat_tile.blockredplasma.enabled=true + B:"modmat_tile.customitems:greeni.enabled"=true + B:"modmat_tile.customitems:nova_lava.enabled"=true + B:"modmat_tile.customitems:nova_water.enabled"=true + B:"modmat_tile.customitems:tower.enabled"=true + B:modmat_tile.dirt.default.enabled=true + B:modmat_tile.fluid.cloud_seed.enabled=true + B:modmat_tile.fluid.cloud_seed_concentrated.enabled=true + B:modmat_tile.fluid.cyanite.still.enabled=true + B:modmat_tile.fluid.ender_distillation.enabled=true + B:modmat_tile.fluid.fire_water.enabled=true + B:modmat_tile.fluid.hootch.enabled=true + B:modmat_tile.fluid.liquid_sunshine.enabled=true + B:modmat_tile.fluid.molten.aluminum.enabled=true + B:modmat_tile.fluid.molten.copper.enabled=true + B:modmat_tile.fluid.molten.glass.enabled=true + B:modmat_tile.fluid.molten.iron.enabled=true + B:modmat_tile.fluid.molten.lead.enabled=true + B:modmat_tile.fluid.molten.nickel.enabled=true + B:modmat_tile.fluid.molten.obsidian.enabled=true + B:modmat_tile.fluid.molten.tin.enabled=true + B:modmat_tile.fluid.nutrient_distillation.enabled=true + B:modmat_tile.fluid.rocket_fuel.enabled=true + B:modmat_tile.fluid.vapor_of_levity.enabled=true + B:modmat_tile.fluid.yellorium.still.enabled=true + B:modmat_tile.forestry.fluid.bioethanol.enabled=true + B:modmat_tile.forestry.fluid.biomass.enabled=true + B:modmat_tile.forestry.fluid.for.honey.enabled=true + B:modmat_tile.forestry.fluid.glass.enabled=true + B:modmat_tile.forestry.fluid.ice.enabled=true + B:modmat_tile.forestry.fluid.juice.enabled=true + B:modmat_tile.forestry.fluid.mead.enabled=true + B:modmat_tile.forestry.fluid.seedoil.enabled=true + B:modmat_tile.forestry.fluid.short.mead.enabled=true + B:modmat_tile.glass.enabled=true + B:modmat_tile.hell_blood.enabled=true + B:modmat_tile.hellrock.enabled=true + B:modmat_tile.honey.enabled=true + B:modmat_tile.ice.enabled=true + B:modmat_tile.icepacked.enabled=true + B:modmat_tile.lava.enabled=true + B:modmat_tile.lightgem.enabled=true + B:modmat_tile.liquid.blood.enabled=true + B:modmat_tile.liquid.glue.enabled=true + B:modmat_tile.liquid.slime.enabled=true + B:modmat_tile.log.acacia.enabled=true + B:modmat_tile.log.big_oak.enabled=true + B:modmat_tile.log.birch.enabled=true + B:modmat_tile.log.jungle.enabled=true + B:modmat_tile.log.oak.enabled=true + B:modmat_tile.log.spruce.enabled=true + B:modmat_tile.molten.stone.enabled=true + B:modmat_tile.molten_vanite.enabled=true + B:modmat_tile.myst.crystal.enabled=true + B:modmat_tile.myst.fluid.myst.ink.black.enabled=true + B:modmat_tile.netherbrick.enabled=true + B:modmat_tile.netherquartz.enabled=true + B:modmat_tile.obsidian.enabled=true + B:modmat_tile.orecoal.enabled=true + B:modmat_tile.orediamond.enabled=true + B:modmat_tile.oreemerald.enabled=true + B:modmat_tile.oregold.enabled=true + B:modmat_tile.oreiron.enabled=true + B:modmat_tile.orelapis.enabled=true + B:modmat_tile.oreredstone.enabled=true + B:modmat_tile.poison.enabled=true + B:modmat_tile.sandstone.default.enabled=true + B:modmat_tile.snow.enabled=true + B:modmat_tile.stone.enabled=true + B:modmat_tile.thermalfoundation.fluid.aerotheum.enabled=true + B:modmat_tile.thermalfoundation.fluid.coal.enabled=true + B:modmat_tile.thermalfoundation.fluid.cryotheum.enabled=true + B:modmat_tile.thermalfoundation.fluid.glowstone.enabled=true + B:modmat_tile.thermalfoundation.fluid.mana.enabled=true + B:modmat_tile.thermalfoundation.fluid.petrotheum.enabled=true + B:modmat_tile.thermalfoundation.fluid.pyrotheum.enabled=true + B:modmat_tile.thermalfoundation.fluid.redstone.enabled=true + B:modmat_tile.thermalfoundation.fluid.steam.enabled=true + B:modmat_tile.veganoption.fluidoilvegetable.enabled=true + B:modmat_tile.veganoption.fluidsoapsolution.enabled=true + B:modmat_tile.veganoption.inkblack.enabled=true + B:modmat_tile.veganoption.inkwhite.enabled=true + B:modmat_tile.veganoption.lyewater.enabled=true + B:modmat_tile.veganoption.plantmilk.enabled=true + B:modmat_tile.veganoption.rawender.enabled=true + B:modmat_tile.water.enabled=true + B:modmat_tile.whitestone.enabled=true + B:"modmat_tile.witchery:brew.enabled"=true + B:"modmat_tile.witchery:brewliquid.enabled"=true + B:"modmat_tile.witchery:disease.enabled"=true + B:"modmat_tile.witchery:hollowtears.enabled"=true + B:"modmat_tile.witchery:spiritflowing.enabled"=true + B:modnoon.enabled=true + B:modnorth.enabled=true + B:modrising.enabled=true + B:modsetting.enabled=true + B:modsouth.enabled=true + B:modwest.enabled=true + B:modzero.enabled=true + B:moondark.enabled=true + B:moonnormal.enabled=true + B:netherfort.enabled=true + B:nohorizon.enabled=true + B:nosea.enabled=true + B:obelisks.enabled=true + B:pvpoff.enabled=true + B:rainbow.enabled=true + B:ravines.enabled=true + B:skylands.enabled=true + B:starfissure.enabled=true + B:starsdark.enabled=true + B:starsendsky.enabled=true + B:starsnormal.enabled=true + B:starstwinkle.enabled=true + B:strongholds.enabled=true + B:sundark.enabled=true + B:sunnormal.enabled=true + B:tendrils.enabled=true + B:termodspheres.enabled=true + B:terrainamplified.enabled=true + B:terrainend.enabled=true + B:terrainflat.enabled=true + B:terrainnether.enabled=true + B:terrainnormal.enabled=true + B:terrainvoid.enabled=true + B:villages.enabled=true + B:weathercloudy.enabled=true + B:weatherfast.enabled=true + B:weathernorm.enabled=true + B:weatheroff.enabled=true + B:weatheron.enabled=true + B:weatherrain.enabled=true + B:weatherslow.enabled=true + B:weathersnow.enabled=true + B:weatherstorm.enabled=true +} + + diff --git a/both/config/mystcraftextras.cfg b/both/config/mystcraftextras.cfg new file mode 100644 index 0000000..63a5a56 --- /dev/null +++ b/both/config/mystcraftextras.cfg @@ -0,0 +1,17 @@ +# Configuration file + +blocksanditems { + # Enables some different textured variants of book stands. [default: true] + B:enableAdditionalBookStands=true +} + + +tweaks { + # Enables Intra Linking on newly created linking books by default. [default: true] + B:enableIntraLinkingByDefault=true + + # Enables the ability to rename Linking Books on a Tool Station from Tinkers Construct. [default: true] + B:enableRenameOnTinkerToolStation=true +} + + diff --git a/both/config/naturescompass.cfg b/both/config/naturescompass.cfg new file mode 100644 index 0000000..266e0e8 --- /dev/null +++ b/both/config/naturescompass.cfg @@ -0,0 +1,33 @@ +# Configuration file + +client { + # Displays Nature's Compass information even while chat is open. + B:naturescompass.displayWithChatOpen=true + + # Fixes biome names by adding missing spaces. Ex: ForestHills becomes Forest Hills + B:naturescompass.fixBiomeNames=true + + # The line offset for information rendered on the HUD. + I:naturescompass.lineOffset=1 + + # The side for information rendered on the HUD. Ex: TOPLEFT, BOTTOMRIGHT + S:naturescompass.overlaySide=BOTTOMRIGHT +} + + +general { + # A list of biomes that the compass will not be able to search for. Specify by resource location (ex: Ocean) or ID (ex: 0) + S:naturescompass.biomeBlacklist < + > + + # The maximum distance the compass will search. Raising this value will increase search accuracy but will potentially make the process more resource intensive. + I:naturescompass.distanceModifier=10000 + + # The maximum samples to be taken when searching for a biome. + I:naturescompass.maxSamples=150000 + + # The space between samples taken by the compass when searching. Lowering this value will increase search accuracy but will make the process more resource intensive. + I:naturescompass.sampleSpaceModifier=32 +} + + diff --git a/both/config/notenoughpets.cfg b/both/config/notenoughpets.cfg new file mode 100644 index 0000000..a9730c6 --- /dev/null +++ b/both/config/notenoughpets.cfg @@ -0,0 +1,226 @@ +# Configuration file + +"emergency undo" { + # Not Enough Pets animals are different from vanilla Minecraft, so that they can obey things like new skin types and "follow teleport range" values. If you wish to remove Not Enough Pets, set this to true, load your game, and then visit each such animal you wish to retain (so that it loads into the server memory). They will be reverted back to vanilla types. If you don't do this, they will vanish from your world when you remove Not Enough Pets [default: false] + B:"Revert NEC Animals"=false +} + + +"enable nec animals" { + # If false, ocelots/cats will revert to their vanilla counterparts, removing many NEC features. Do this if you experience inter-mod compatibility issues. [default: true] + B:"Enable NEC version: Cat"=true + + # If false, wolves/dogs will revert to their vanilla counterparts, removing many NEC features. Do this if you experience inter-mod compatibility issues. [default: true] + B:"Enable NEC version: Dog"=true + + # If false, mooshrooms will revert to their vanilla counterparts, removing many NEC features. Do this if you experience inter-mod compatibility issues. [default: true] + B:"Enable NEC version: Mooshroom"=true + + # Parrots will spawn in jungles, like in 1.12 [default: true] + B:"Enable NEP version: Parrot"=true + + # If true, wild-spawning wolves (skin type 0) remain or become vanilla when tamed [default: false] + B:"Tamed Wolves Remain Vanilla"=false + + # If true, wild-spawning ocelots (skin type 0) will remain vanilla until tamed [default: false] + B:"Untamed Ocelots Remain Vanilla"=false + + # If true, wild-spawning wolves (skin type 0) will remain vanilla until tamed [default: false] + B:"Untamed Wolves Remain Vanilla"=false +} + + +general { + # If a 256-by-256 zone around a spawning mooshroom has this many mooshrooms, the spawn is canceled. Set to -1 for no limit. [range: -1 ~ 10000, default: -1] + I:"Area Spawn Limit: Mooshroom"=-1 + + # If a 256-by-256 zone around a spawning ocelot has this many ocelots, the spawn is canceled. Set to -1 for no limit. [range: -1 ~ 10000, default: -1] + I:"Area Spawn Limit: Ocelot"=-1 + + # If a 256-by-256 zone around a spawning parrot has this many parrots, the spawn is canceled. Set to -1 for no limit. [range: -1 ~ 10000, default: -1] + I:"Area Spawn Limit: Parrot"=-1 + + # If a 256-by-256 zone around a spawning wolf has this many wolves, the spawn is canceled. Set to -1 for no limit. [range: -1 ~ 10000, default: -1] + I:"Area Spawn Limit: Wolf"=-1 + + # If false, parrots are only poisoned when fed a cookie, but not killed. [default: true] + B:"Cool Story, Theobromine"=true + + # Item that is used to tame, heal, and breed cats and ocelots. Can be of the form mod:thing, mod:thing:meta, or ore:oredict + S:"Feeding Items: Cat" < + minecraft:fish:0 + minecraft:fish:1 + minecraft:chicken + ore:listAllfishraw + > + + # The amount to heal cats/ocelots when fed an item from "Feeding Items: Cat" that is not a food item [range: 0.0 ~ 3.4028235E38, default: 2.0] + S:"Feeding Items: Cat - Default Amount"=2.0 + + # Item that is used to heal and breed dogs and wolves. Can be of the form mod:thing, mod:thing:meta, or ore:oredict + S:"Feeding Items: Dog" < + minecraft:porkchop + minecraft:cooked_porkchop + minecraft:beef + minecraft:cooked_beef + minecraft:chicken + minecraft:cooked_chicken + minecraft:fish + minecraft:cooked_fished + minecraft:fish:1 + minecraft:cooked_fished:1 + etfuturum:rabbit_raw + etfuturum:rabbit_cooked + etfuturum:rabbit_stew + ore:listAllmeatraw + ore:listAllmeatcooked + ore:listAllfishraw + ore:listAllfishcooked + > + + # The amount to heal dogs/wolves when fed an item from "Feeding Items: Dog" that is not a food item [range: 0.0 ~ 3.4028235E38, default: 3.0] + S:"Feeding Items: Dog - Default Amount"=3.0 + + # Item that is used to tame, heal, and breed parrots. Can be of the form mod:thing, mod:thing:meta, or ore:oredict + S:"Feeding Items: Parrot" < + minecraft:wheat_seeds + minecraft:pumpkin_seeds + minecraft:melon_seeds + ganyssurface:beetrootSeeds + etfuturum:beetroot_seeds + ore:listAllseed + > + + # The amount to heal parrots when fed an item from "Feeding Items: Parrot" that is not a food item [range: 0.0 ~ 3.4028235E38, default: 1.0] + S:"Feeding Items: Parrot - Default Amount"=1.0 + + # If false, tamed cats will never follow or teleport to their owners. [default: true] + B:"Follow owner: Cat"=true + + # If false, tamed dogs will never follow or teleport to their owners. [default: true] + B:"Follow owner: Dog"=true + + # If false, tamed parrots will never follow or teleport to their owners. [default: true] + B:"Follow owner: Parrot"=true + + # If not sitting or leashed, your tamed ocelot/cat will teleport to you when you're farther than this distance away. Set this to 0 to disable teleporting entirely. [range: 0.0 ~ 256.0, default: 12.0] + S:"Follow teleport: Cat"=12.0 + + # Same as the above setting, but for tamed wolves/dogs. [range: 0.0 ~ 256.0, default: 12.0] + S:"Follow teleport: Dog"=12.0 + + # Same as the above setting, but for tamed parrots. [range: 0.0 ~ 256.0, default: 12.0] + S:"Follow teleport: Parrot"=12.0 + + # Using the taming food on a tamed cat will heal it. [default: true] + B:"Healing Food: Cat"=true + + # Using the taming food on a tamed parrot will heal it. [default: true] + B:"Healing Food: Parrot"=true + + # Determines the frequency of occurrence of the idle sounds that a tamed cat makes as a percentage of typical Minecraft mob sound frequency. Set this to 50 for 50 percent, etc. [range: 0 ~ 100, default: 25] + I:"Idle Sound Occurrence: Cat"=25 + + # Determines the frequency of occurrence of the idle sounds that a tamed dog makes as a percentage of typical Minecraft mob sound frequency. Set this to 50 for 50 percent, etc. [range: 0 ~ 100, default: 50] + I:"Idle Sound Occurrence: Dog"=50 + + # Determines the frequency of occurrence of the idle sounds that a tamed parrot makes as a percentage of typical Minecraft mob sound frequency. Set this to 50 for 50 percent, etc. [range: 0 ~ 100, default: 100] + I:"Idle Sound Occurrence: Parrot (Ambient)"=100 + + # The frequency that a parrot makes a sound imitating another mob as a percentage of a typical Minecraft parrot. Set this to 50 for 50 percent, etc. [range: 0 ~ 100, default: 100] + I:"Idle Sound Occurrence: Parrot (Imitate)"=100 + + # Who will own a newborn kitten + # 0: Untamed + # 1: Owned by the owner of the breeding parents + # 2: Owned by the player who bred the kitten [range: 0 ~ 2, default: 2] + I:"Newborn Taming Behavior: Cat"=2 + + # Who will own a newborn puppy + # 0: Untamed + # 1: Owned by the owner of the breeding parents + # 2: Owned by the player who bred the puppy [range: 0 ~ 2, default: 2] + I:"Newborn Taming Behavior: Dog"=2 + + # Who will own a newborn chick + # 0: Untamed + # 1: Owned by the owner of the breeding parents + # 2: Owned by the player who bred the chick [range: 0 ~ 2, default: 2] + I:"Newborn Taming Behavior: Parrot"=2 + + # Shoulder-perching parrots dismount when you fall at least this far. Vanilla is 0.5. [range: 0.0 ~ 512.0, default: 1.1] + S:"Parrot Dismount Fall Height"=1.1 + + # Strays can appear in villages within these dimension IDs (0 is Overworld, -1 is Nether, 1 is The End, etc). + I:"Stray Dimensions" < + 0 + 2 + 3 + 4 + > + + # Black cats found in swamp huts spawn with a name. [default: true] + B:"Swamp Hut Cat Name"=true + + # Swamp huts often contain a black cat. [default: true] + B:"Swamp Hut Cats"=true + + # Reminiscent of old vanilla behavior: taming a wild ocelot (not a village stray) will convert it to a random breed, including possibly remaining an ocelot. [default: false] + B:"Tamed wild Ocelots convert to random cat breed"=false + + # Reminiscent of old vanilla ocelot behavior: taming a wild wolf (not a village stray) will convert it to a random breed, including possibly a wild wolf. [default: false] + B:"Tamed wild Wolves convert to random dog breed"=false + + # Use a cruder determination of the size of a village for the purpose of limiting the number of strays that can spawn. Set to true if you're using a mod that replaces vanilla villagers, or otherwise notice that strays never spawn. [default: false] + B:"Use Village Radius To Limit Strays"=false + + # Maximum number of stray cats that can spawn in a village depends on the village's size, but will never be bigger than this value. [range: 0 ~ 100, default: 10] + I:"Village spawn cap: Cat"=10 + + # Maximum number of stray dogs that can spawn in a village depends on the village's size, but will never be bigger than this value. [range: 0 ~ 100, default: 10] + I:"Village spawn cap: Dog"=10 + + # This fraction of village strays are cats. The rest are dogs. [range: 0.0 ~ 1.0, default: 0.75] + S:"Village spawn cat fraction"=0.75 + + # Villages will check their stray animal populations against their limits every 1.5 seconds and, if there's room, will attempt to spawn a new stray this percent of the time. [range: 0 ~ 100, default: 50] + I:"Village spawn rate percent"=50 +} + + +miscellaneous { + # Print extra debug messages to the console. [default: false] + B:"Debug Messages"=false + + # Displays a client-side chat message on login if there's an update available. [default: true] + B:"Version Checker"=false +} + + +"parrot imitation" { + # If false, NEP parrots will not make mimic sounds. Do this if you experience issues. [default: true] + B:"Enable Parrot Mimicry"=true + + # List of entities for parrots to mimic. Format is: classPath|soundPath|pitch + # classPath: The address to the entity class. + # soundPath: the sound address, typically in the sounds.json file. + # pitch: the average pitch/speed factor, between 0.4 and 2.0, at which this mimicked sound will be played, where 1.0 is unshifted. + S:"Parrot Mimic Sounds" < + net.minecraft.entity.monster.EntityBlaze|minecraft:mob.blaze.breathe|1.8 + net.minecraft.entity.monster.EntityCaveSpider|minecraft:mob.spider.say|1.8 + net.minecraft.entity.monster.EntityCreeper|minecraft:creeper.primed|1.8 + net.minecraft.entity.boss.EntityDragon|minecraft:mob.enderdragon.growl|1.8 + net.minecraft.entity.monster.EntityEnderman|minecraft:mob.endermen.idle|1.7 + net.minecraft.entity.monster.EntityGhast|minecraft:mob.ghast.moan|1.8 + net.minecraft.entity.monster.EntityMagmaCube|minecraft:mob.magmacube.big|1.8 + net.minecraft.entity.monster.EntityPigZombie|minecraft:mob.zombiepig.zpig|1.8 + net.minecraft.entity.monster.EntitySilverfish|minecraft:mob.silverfish.say|1.8 + net.minecraft.entity.monster.EntitySkeleton|minecraft:mob.skeleton.say|1.7 + net.minecraft.entity.monster.EntitySlime|minecraft:mob.slime.big|1.8 + net.minecraft.entity.monster.EntitySpider|minecraft:mob.spider.say|1.8 + net.minecraft.entity.boss.EntityWither|minecraft:mob.wither.idle|1.8 + net.minecraft.entity.monster.EntityZombie|minecraft:mob.zombie.say|1.8 + > +} + + diff --git a/both/config/notfine/notfine.cfg b/both/config/notfine/notfine.cfg new file mode 100644 index 0000000..14a314c --- /dev/null +++ b/both/config/notfine/notfine.cfg @@ -0,0 +1,38 @@ +# Configuration file + +general { + # Allow Advanced OpenGL to be enabled when it might be supported. [default: false] + B:allowAdvancedOpenGL=false + + # Allow 3D Anaglyph to be enabled. [default: true] + B:allowToggle3DAnaglyph=false + + # Allow FBOs to be disabled. [default: false] + B:allowToggleFBO=false +} + + +########################################################################################################## +# toggle +#--------------------------------------------------------------------------------------------------------# +# Enable or disable various mod features. +########################################################################################################## + +toggle { + # Use more accurate block face culling when building chunk meshes. [default: true] + B:betterBlockFaceCulling=false +} + + +########################################################################################################## +# unfinished +#--------------------------------------------------------------------------------------------------------# +# Toggle mod features that are unfinished or require compatibility improvements. +########################################################################################################## + +unfinished { + # Allows resource pack artists to add block textures to be rendered during additional passes. [default: false] + B:renderPass=false +} + + diff --git a/both/config/pilzmcsammelsorium.cfg b/both/config/pilzmcsammelsorium.cfg new file mode 100644 index 0000000..224ab37 --- /dev/null +++ b/both/config/pilzmcsammelsorium.cfg @@ -0,0 +1,53 @@ +# Configuration file + +blocks_and_items { + # Enables all decoration variants of supported blocks and items. Useful for creating quests and custom NPCs. [default: false] + B:enableDecoBlocksAndItems=true + + # Enables the Prismarine Shards, Raw Crystals and Crystals. [default: true] + B:enablePrismarine=true + + # Enables the Redstone Flower and Seeds. [default: true] + B:enableRedstoneFlower=true +} + + +general { + # Disables all recipes if true. Useful for making custom recipes. [default: false] + B:disableAllRecipes=false +} + + +mod_integration { + # Allows to place lanterns of EFR everywhere. [default: true] + B:etfuturumPlaceBlockLanternAnywhere=true + + # Overwrites Forestrys method to get the players user profile and always return a offline UUID. Only enable this, if your server runs in offline mode. [default: false] + B:forestryMailFixOfflineUUDID=true + + # If enabled, a few known mod items and blocks get reigsted at the Ore Dictionary."searchForModBlocksAndItems" needs to be true. [default: true] + B:registerModOres=true + + # If disabled, the most mod integrations will not work. Only disable, if you announce an error while that get fixed when off. [default: true] + B:searchForModBlocksAndItems=true +} + + +spawnlightlevel { + # Defines a list of dimension IDs where the config "spawnLightLevelModificationEnable" should NOT take effect. By default, this is the Nether and The End. Extend with your own dimensions if needed. [default: [-1], [1]] + S:spawnLightLevelModificationDimensionBlackList < + -1 + 1, + -100, + -42, + -19 + > + + # If enabled, the required light level where hostile mobs do spawn will be adjusted to "spawnLightLevelModificationValue". This config were initially intended to reduce the required light level to 0, like in Minecraft 1.18+. [default: false] + B:spawnLightLevelModificationEnable=true + + # Defines the required light level where hostile mobs should spawn. Requires "spawnLightLevelModificationEnable" to be true to take effect. This probably don't work if you want to increase the light level (yet). [range: -2147483648 ~ 2147483647, default: 0] + I:spawnLightLevelModificationValue=0 +} + + diff --git a/both/config/plantmegapack/settings.cfg b/both/config/plantmegapack/settings.cfg new file mode 100644 index 0000000..342060b --- /dev/null +++ b/both/config/plantmegapack/settings.cfg @@ -0,0 +1,37 @@ +contentAquatic:true +contentChestSeeds:true +contentCraftingBambooBlocks:true +contentCrops:true +contentWallBracketExtra:false +plantBambooFallsWhenBroken:true +plantEffectPoison:false +plantEffectThorns:true +plantSolidShelfEpiphyte:true +tooltipAttributes:true +tooltipCategory:true +tooltipGrowthStages:true +tooltipLatinName:true +worldgenCoralReefs:true +worldgenEndRate:50 +worldgenEndPasses:4 +worldgenNetherRate:50 +worldgenNetherPasses:4 +worldgenOverworldRate:90 +worldgenOverworldPasses:8 +worldgenSkyRate:50 +worldgenSkyPasses:4 +worldgenSpawnAtFullGrowth:false +worldgenVillageCrops:true +worldgenVillagePlants:true +powderConditionerRadius:2 +powderConditionerStrength:90 +powderDefoliantRadius:2 +powderDefoliantStrength:90 +powderFertilizerRadius:2 +powderFertilizerStrength:90 +salveFireResistDuration:180 +salveHealthHeartsHealed:6 +salveNightVisionDuration:180 +salveStrengthDuration:180 +salveSwiftnessDuration:180 +salveWaterBreathingDuration:180 diff --git a/both/config/plantmegapack/soilblocks.cfg b/both/config/plantmegapack/soilblocks.cfg new file mode 100644 index 0000000..e69de29 diff --git a/both/config/powercrystals/minefactoryreloaded/client.cfg b/both/config/powercrystals/minefactoryreloaded/client.cfg new file mode 100644 index 0000000..3f8b456 --- /dev/null +++ b/both/config/powercrystals/minefactoryreloaded/client.cfg @@ -0,0 +1,14 @@ +# Configuration file + +general { + # If true, RedNet color bands will always be bright. + B:BrightRedNetColors=false + + # Set to true to disable RedNet cables switching to TESRs when they detect that they are updating too rapidly. + B:DisableRedNetFramerateStabilization=false + + # The maximum number of blocks the spyglass and ruler can look to find something. This calculation is performed only on the client side. + I:SpyglassRange=200 +} + + diff --git a/both/config/powercrystals/minefactoryreloaded/common.cfg b/both/config/powercrystals/minefactoryreloaded/common.cfg new file mode 100644 index 0000000..86f845b --- /dev/null +++ b/both/config/powercrystals/minefactoryreloaded/common.cfg @@ -0,0 +1,527 @@ +# Configuration file + +Entity { + # If true, using a portaspawner on an empty minecart will make it into a spawner cart + B:EnableSpawnerCarts=true + I:ID.Zoologist=330 +} + + +Machine { + + Conveyor { + # If false, conveyors will not grab non-item entities. Breaks conveyor mob grinders but makes them safe for golems, etc. + B:CaptureNonItems=true + + # If true, conveyors will NEVER capture players regardless of other settings. + B:NeverCapturePlayers=false + + # If true, conveyors will NEVER capture ThaumCraft golems regardless of other settings. + B:NeverCaptureTCGolems=false + } + + ChunkLoader { + # If true, the Chunk Loader will use the activation energy config in this section. WARNING: this makes it much more expensive at lower values. (non-configurable is exponential) + B:EnableConfigurableActivationEnergy=false + + # If true, the Chunk Loader will ignore forgeChunkLoading.cfg. + B:IgnoreChunkLimit=false + B:Recipe.Enabled=false + + # If true, the Chunk Loader will require that the player who placed it be online to function + B:RequiresOwnerOnline=true + } + + AutoSpawner { + # The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF) + I:ActivationCostDaRF=60 + + # A list of entity IDs (e.g.: CaveSpider or VillagerGolem or Forestry.butterflyGE) to blacklist from the AutoSpawner. The Debugger item will display an entity's ID when used. + S:Blacklist < + VillagerGolem + > + B:Recipe.Enabled=true + + Cost { + # The multiplier for work required to generate a mob in exact mode. + I:Exact=5 + + # The multiplier for work required to generate a mob in standard (non-exact) mode. + I:Standard=1 + + ########################################################################################################## + # Custom + #--------------------------------------------------------------------------------------------------------# + # Custom base XP costs for entities. format: I: = #. e.g.: + # I:VillagerGolem = 25 + # I:Slime = 50 + ########################################################################################################## + + Custom { + } + + } + + } + + Harvester { + # The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF) + I:ActivationCostDaRF=24 + B:Recipe.Enabled=true + + # If true, the harvester will skip scanning some bocks when filled with sludge + B:SkipWork=false + } + + LaserDrill { + B:Recipe.Enabled=true + + # The work required by the drill to generate a single ore. + I:Work=300 + } + + Unifier { + # A list of ore dictionary entrys to disable unifying for. By default, MFR will not attempt to unify anything with more than one oredict name. + S:Blacklist < + dyeBlue + dyeWhite + dyeBrown + dyeBlack + listAllwater + listAllmilk + > + B:Recipe.Enabled=true + } + + Breeder { + # The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF) + I:ActivationCostDaRF=64 + B:Recipe.Enabled=true + + # If the number of entities in the breeder's target area exceeds this value, the breeder will cease operating. This is provided to control server lag. + I:ShutdownThreshold=50 + } + + Fertilizer { + # The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF) + I:ActivationCostDaRF=96 + + # If true, the fertilizer will use bonemeal as well as MFR fertilizer. Provided for those who want a less work-intensive farm. + B:EnableBonemeal=false + B:Recipe.Enabled=true + } + + AutoDisenchanter { + # The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF) + I:ActivationCostDaRF=32 + + # If true, the disenchanter will use essence to disenchant items. Provided for those who want a more work-intensive enchanting system. + B:EnableEssence=false + B:Recipe.Enabled=true + } + + SteamBoiler { + # If true, the steam boiler will explode if it's hot and dry when you try to pump water into it. + B:Explodes=false + B:Recipe.Enabled=true + } + + Fisher { + # The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF) + I:ActivationCostDaRF=2 + B:Recipe.Enabled=true + + # If true, the fisher will require a fishing rod to function. + B:RequiresFishingRod=false + } + + AutoBrewer { + # The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF) + I:ActivationCostDaRF=4 + B:Recipe.Enabled=true + + # The amount of water used by the Auto-Brewer to fill a bottle with water + I:WaterPerBottle=250 + } + + Planter { + # The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF) + I:ActivationCostDaRF=16 + B:Recipe.Enabled=true + } + + Rancher { + # The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF) + I:ActivationCostDaRF=32 + B:Recipe.Enabled=true + } + + Vet { + # The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF) + I:ActivationCostDaRF=32 + B:Recipe.Enabled=true + } + + ItemCollector { + B:Recipe.Enabled=true + } + + BlockBreaker { + # The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF) + I:ActivationCostDaRF=96 + B:Recipe.Enabled=true + } + + WeatherCollector { + # The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF) + I:ActivationCostDaRF=1 + B:Recipe.Enabled=true + } + + SludgeBoiler { + # The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF) + I:ActivationCostDaRF=3 + B:Recipe.Enabled=true + } + + Sewer { + B:Recipe.Enabled=true + } + + Composter { + # The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF) + I:ActivationCostDaRF=4 + B:Recipe.Enabled=true + } + + Grinder { + # The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF) + I:ActivationCostDaRF=320 + B:Recipe.Enabled=true + } + + AutoEnchanter { + # The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF) + I:ActivationCostDaRF=16 + B:Recipe.Enabled=true + } + + Chronotyper { + # The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF) + I:ActivationCostDaRF=128 + B:Recipe.Enabled=true + } + + Ejector { + B:Recipe.Enabled=true + } + + ItemRouter { + B:Recipe.Enabled=true + } + + LiquidRouter { + B:Recipe.Enabled=true + } + + DeepStorageUnit { + B:Recipe.Enabled=true + } + + LiquiCrafter { + B:Recipe.Enabled=true + } + + LavaFabricator { + # The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF) + I:ActivationCostDaRF=80 + B:Recipe.Enabled=true + } + + AutoJukebox { + B:Recipe.Enabled=true + } + + BioReactor { + B:Recipe.Enabled=true + } + + BioFuelGenerator { + # The amount of energy generated by this machine in one tick, in units of 10 RF (i.e., 2 DaRF = 20 RF) + I:ActivationCostDaRF=16 + B:Recipe.Enabled=true + } + + Slaughterhouse { + # The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF) + I:ActivationCostDaRF=100 + B:Recipe.Enabled=true + } + + MeatPacker { + # The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF) + I:ActivationCostDaRF=2 + B:Recipe.Enabled=true + } + + EnchantmentRouter { + B:Recipe.Enabled=true + } + + LaserDrillPrecharger { + # The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF) + I:ActivationCostDaRF=500 + B:Recipe.Enabled=true + } + + AutoAnvil { + # The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF) + I:ActivationCostDaRF=16 + B:Recipe.Enabled=true + } + + BlockSmasher { + # The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF) + I:ActivationCostDaRF=1 + B:Recipe.Enabled=true + } + + RedNote { + B:Recipe.Enabled=true + } + + FruitPicker { + # The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF) + I:ActivationCostDaRF=32 + B:Recipe.Enabled=true + } + + BlockPlacer { + # The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF) + I:ActivationCostDaRF=1 + B:Recipe.Enabled=true + } + + MobCounter { + B:Recipe.Enabled=true + } + + SteamTurbine { + # The amount of energy generated by this machine in one tick, in units of 10 RF (i.e., 2 DaRF = 20 RF) + I:ActivationCostDaRF=16 + B:Recipe.Enabled=true + } + + Fountain { + # The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF) + I:ActivationCostDaRF=8 + B:Recipe.Enabled=true + } + + MobRouter { + # The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF) + I:ActivationCostDaRF=256 + B:Recipe.Enabled=true + } + +} + + +RecipeSets { + # If true, MFR will register its EnderIO-based recipes. + B:EnderIO=false + + # If true, MFR will register its Thermal Expansion-based recipes. + B:ThermalExpansion=true + + # If true, MFR will register its standard (vanilla-item-only) recipes. + B:Vanilla=false +} + + +general { + # If true, MFR will attempt to automatically detect harvestable blocks and register them. + B:Harvestables.Automatic=false + + # Set to false to disable various sounds and particle effects, such as when a block is harvested. + B:PlaySounds=true + + # A list of entity IDs (e.g.: CaveSpider or VillagerGolem or Forestry.butterflyGE) to blacklist from being captured by the SafariNet. The Debugger item will display an entity's ID when used. + S:SafariNetBlacklist < + > + + # If true, when you have no empty slots in your inventory, you will continue filling buckets from tanks and drop them on the ground. + B:Tanks.FillWithoutEmptySlots=true + + SearchDistance { + # When searching for parts of a fruit tree, how far out to the sides (radius) to search + I:FruitTree.MaxHoriztonal=5 + + # When searching for parts of a fruit tree, how far up to search + I:FruitTree.MaxVertical=20 + + # When searching for players or dropoff locations, how far out to the sides (radius) to search + I:PassengerRail.MaxHorizontal=3 + + # When searching for players or dropoff locations, how far up to search + I:PassengerRail.MaxVertical=2 + + # How far upward to search for members of "stacking" blocks, like cactus and sugarcane + I:StackingBlock.MaxVertical=5 + + # When searching for parts of a tree, how far out to the sides (radius) to search + I:Tree.MaxHorizontal=512 + + # When searching for parts of a tree, how far up to search + I:Tree.MaxVertical=256 + } + + RedNet { + # If true, placed rednet cable will default to cable-only connections. + B:CableOnly=false + + # A list of block IDs to prevent RedNet cables from connecting to. (e.g., minecraft:torch) + S:ConnectionBlackList < + > + + # If true, RedNet cables will dump a massive amount of data to the log file. You should probably only use this if PC tells you to. + B:Debug=false + } + + WorldGen { + # A list of dimension IDs to disable MFR worldgen in. + I:Dimension.Blacklist < + > + + ########################################################################################################## + # RetroGen + #--------------------------------------------------------------------------------------------------------# + # Enable or disable specific retrogen items. + # Only has an effect if retroactive geneneration is enabled in CoFHCore. + ########################################################################################################## + + RetroGen { + B:RubberTrees=true + B:SewageLakes=false + B:SludgeLakes=false + } + + RubberTrees { + # A list of biomes to disallow rubber trees to spawn in. Overrides any other biomes added. + S:Biome.Blacklist < + > + + # A list of biomes to allow rubber trees to spawn in. Does nothing if rubber tree worldgen is disabled. + S:Biome.Whitelist < + > + + # Whether or not to generate MFR rubber trees during map generation + B:Enable=true + + # If true, enable adding Enchanted Sacred Rubber Saplings to stronghold library loot. + B:SacredRubberSapling=true + } + + Lakes { + # Whether or not to generate MFR lakes during map generation. By default, MFR will not attempt lake worldgen in dimensions where the player cannot respawn. + B:Enable=true + + Sludge { + # A list of biomes to allow/disallow Sludge lakes to spawn in. Does nothing if lake worldgen is disabled. + S:BiomeList < + > + + # If false, the biome list is a blacklist. If true, the biome list is a whitelist. + B:BiomeList.Mode=false + + # Higher numbers make sludge lakes rarer. A value of one will be approximately one per chunk. 0 will disable. + I:Rarity=32 + } + + Sewage { + # A list of biomes to allow/disallow Sewage lakes to spawn in. Does nothing if lake worldgen is disabled. + S:BiomeList < + > + + # If false, the biome list is a blacklist. If true, the biome list is a whitelist. + B:BiomeList.Mode=false + + # Higher numbers make Sewage lakes rarer. A value of one will be approximately one per chunk. 0 will disable. + I:Rarity=32 + } + + } + + } + +} + + +item { + # If true, Plastic Armor will stack to 4 + B:ArmorStacks=false + + # If true, biofuel will explode when in the nether. + B:Biofuel.Exploding=true + + # The rate at which fish are dropped from the fishing rod. The drop rate is 1 / this number. Must be greater than 0. + I:FishDropRate=5 + + # If true, only pink slimes larger than tiny will drop pink slimeballs. Provided for those who want a more work-intensive laser drill. (slimes can only be made larger through the slime embiggening syringe) + B:LargeSlimeDrop=false + + # If true, Empty Syringes will be able to contain liquids and inject players. + B:LiquidSyringes=true + + # If true, meat will be worth steak saturation instead of cookie saturation. + B:Meat.IncreasedSaturation=false + + # If true, SPAMRs will explode when they run out of fuel. + B:SPAMR.Exploding=true + + VanillaOverride { + # If true, replaces the vanilla milk bucket so milk can be placed in the world. + B:MilkBucket=true + } + + Recipe { + # If true, the ChunkLoader can be built out of cheaper materials. Does nothing if the recipe is disabled. + B:CheaperChunkLoader=true + + # If true, the DSU can be built out of chests instead of ender pearls. Does nothing if the recipe is disabled. + B:CheaperDSU=true + + # If true, upgrades will require the previous level upgrade and a diamond. NOTE: this option requires all upgrades have recipes + B:ExpensiveRangeUpgrades=false + + # If true, the reusable safarinet will require a portaspawner to craft. The portaspawner must be enabled for the safarinet to be craftable. + B:ExpensiveSafariNet=false + + # If true, the golden jailer safarinet will be craftable. It causes released mobs to always render their nametag, like a player would. + B:GoldenJailerSafariNet=true + + # If true, the Guns will be craftable. + B:Guns=true + + # If true, mossy cobble can be crafted. + B:MossyCobble=true + + # If true, the safarinet launcher will be craftable. + B:NetLauncher=true + + # If true, the PortaSpawner will be craftable. + B:PortaSpawner=true + + # DSU recipes will always craft one DSU. Does nothing for recipes that already only craft one DSU (cheap mode, etc). + B:SingleDSU=true + + # If true, smooth double stone slabs can be craftable. + B:SmoothSlab=true + + # If true, the Syringes will be craftable. + B:Syringes=true + } + +} + + diff --git a/both/config/props.cfg b/both/config/props.cfg new file mode 100644 index 0000000..be0ad4c --- /dev/null +++ b/both/config/props.cfg @@ -0,0 +1,17 @@ +# Configuration file + +general { + # Allow old props to be turned back in to resources at the decobench? [default: true] + B:allowPropRecycling=true + + # [default: false] + B:clayDrops=true + + # [default: true] + B:clayRecipe=true + + # Enable old style crafting recipes using crafting clay. [default: false] + B:enabledOldStyleRecipes=false +} + + diff --git a/both/config/reccomplex.cfg b/both/config/reccomplex.cfg new file mode 100644 index 0000000..d9f3945 --- /dev/null +++ b/both/config/reccomplex.cfg @@ -0,0 +1,80 @@ +# Configuration file + +balancing { + # Enabling this will cancel any structure generation if another structure is present at the cooridnate already. [default: true] + B:avoidOverlappingGeneration=true + + # The base weight of RC village generation types. Vanilla average is about 10 - if you want to fully replace vanilla structures in villages, crank this up to something big. [range: 0 ~ 100000, default: 10] + I:baseVillageSpawnWeight=10 + + # Chance to use the customArtifactTag when an artifact generation tag fires. [range: 0.0 ~ 1.0, default: 0.0] + S:customArtifactChance=0.0 + + # Custom Inventory Generator to override when an artifact generation tag fires. [default: ] + S:customArtifactTag= + + # Chance to use the customArtifactTag when a book generation tag fires. [range: 0.0 ~ 1.0, default: 0.0] + S:customBookChance=0.0 + + # Custom Inventory Generator to override when a book generation tag fires. [default: ] + S:customBookTag= + + # If disabled, Recurrent Complex will generate structures in worlds without the structure generation option. [default: true] + B:honorStructureGenerationOption=true + + # Resource Expression that will be applied to each loading inventory generator, determining if it should be set to 'active'. [default: ] + S:inventoryGeneratorGenerationMatcher= + + # Resource Expression that will be applied to each loading inventory generator, determining if it should be loaded. [default: ] + S:inventoryGeneratorLoadMatcher= + + # Enabling this will make the mod register as little as possible, which enables it to be used server-side only. [default: false] + B:lightweightMode=true + + # Maximum number of reverses per room the maze generator can do. A higher number results in a better generation success rate, but may freeze the server temporarily. [range: -1.0 ~ 100.0, default: 10.0] + S:mazePlacementReversesPerRoom=10.0 + + # Within this block radius, default structures won't spawn (in the main dimension). [range: 0.0 ~ 500.0, default: 30.0] + S:minDistToSpawnForGeneration=30.0 + + # Resource Expression that will be applied to each loading structure, determining if it should be set to 'active'. [default: ] + S:structureGenerationMatcher= + + # Resource Expression that will be applied to each loading structure, determining if it should be loaded. [default: ] + S:structureLoadMatcher= + + # How often do structures spawn? [range: 0.0 ~ 10.0, default: 1.0] + S:structureSpawnChance=1.0 + + # Biome Expression that will be checked for every single structure. Use this if you want to blacklist / whitelist specific biomes that shouldn't have structures. [default: ] + S:universalBiomeMatcher= + + # Dimension Expression that will be checked for every single structure. Use this if you want to blacklist / whitelist specific dimensions that shouldn't have structures. [default: ] + S:universalDimensionMatcher= +} + + +controls { + # The key to be held when you want to make a secondary selection with block selectors [default: ctrl] + S:blockSelectorModifierKeys=ctrl +} + + +general { + # The String that will be prefixed to every command, e.g. '#' -> '/#gen', '#paste' etc. [default: #] + S:commandPrefix=# + + # Disabling this will prevent spawn command blocks from notifying the server admins, as normal commands would. [default: false] + B:notifyAdminOnBlockCommands=false + + # Whether player caches like the clipboard and previewed operations will be saved and loaded. [default: true] + B:savePlayerCache=true +} + + +visual { + # Only show the edges of negative space blocks? (Improves performance in big builds) [default: true] + B:hideRedundantNegativeSpace=true +} + + diff --git a/both/config/recipehandler.cfg b/both/config/recipehandler.cfg new file mode 100644 index 0000000..b684648 --- /dev/null +++ b/both/config/recipehandler.cfg @@ -0,0 +1,17 @@ +# Configuration file + +general { + # Tries do detect other crafting systems, disable for less processing + B:"Enable Custom Crafting Detection"=true + + # Rendered in the crafting GUI + B:"Enable Cycle Button"=true + + # Can be modified in controls menu + B:"Enable Switch Key"=false + + # Rendered in the Top Right Corner of the screen + B:"Render Text Tooltip"=false +} + + diff --git a/both/config/redirectionor_cfg.json b/both/config/redirectionor_cfg.json new file mode 100644 index 0000000..544c754 --- /dev/null +++ b/both/config/redirectionor_cfg.json @@ -0,0 +1,4 @@ +{ + "type": "block", + "contains": [] +} diff --git a/both/config/rfwindmill.cfg b/both/config/rfwindmill.cfg new file mode 100644 index 0000000..255b3f6 --- /dev/null +++ b/both/config/rfwindmill.cfg @@ -0,0 +1,47 @@ +# Configuration file + +general { + # Degrees per RF per tick that the rotor rotates by + D:AngularVelocityPerRF=0.5 + + # Use the iron rotor texture regardless of the rotor material + B:ForceIronRotorTexture=false + + # Ignore Thermal Expansion and use Vanilla recipes instead + B:ForceVanillaRecipes=true + + # Multiplier applied to energy generation when turning rotors by hand + D:HandcrankEnergyMultiplier=0.4 + + # Multiplier applied to the windmill generation due to the rotor + D:RotorBasicEnergyMultiplier=0.625 + D:RotorHardenedEnergyMultiplier=1.0 + D:RotorReinforcedEnergyMultiplier=2.0 + D:RotorResonantEnergyMultiplier=5.0 + + # Multiplier applied to the windmill generation when it's raining + D:WeatherRainEnergyGenerationMultiplier=1.3 + + # Multiplier applied to the windmill generation when it's raining + D:WeatherThunderEnergyGenerationMultiplier=1.6 + + # The amount of energy in the wind in RF/t + D:WindGenerationBase=40.0 + + # How good the windmill is at extracting energy from the wind + D:WindmillBasicEfficiency=0.5 + + # Energy storage capacity of the windmill in RF + I:WindmillBasicEnergyStorage=16000 + + # Multiply by the base wind energy generation to get the rate of energy transfer in RF/t + I:WindmillEnergyTransferMultiplier=4 + D:WindmillHardenedEfficiency=1.0 + I:WindmillHardenedEnergyStorage=100000 + D:WindmillReinforcedEfficiency=2.0 + I:WindmillReinforcedEnergyStorage=250000 + D:WindmillResonantEfficiency=5.0 + I:WindmillResonantEnergyStorage=500000 +} + + diff --git a/both/config/roguelike_dungeons/roguelike.cfg b/both/config/roguelike_dungeons/roguelike.cfg new file mode 100644 index 0000000..1e852f2 --- /dev/null +++ b/both/config/roguelike_dungeons/roguelike.cfg @@ -0,0 +1,14 @@ +dimensionBL= +dimensionWL=0,2,3,4 +doNaturalSpawn=true +doNoveltySpawn=true +generous=true +levelMaxRooms=30 +levelRange=80 +levelScatter=10 +looting=0.085 +lowerLimit=60 +preciousBlocks=true +rogueSpawners=true +spawnFrequency=30 +upperLimit=100 diff --git a/both/config/satchels.cfg b/both/config/satchels.cfg new file mode 100644 index 0000000..7e16b5f --- /dev/null +++ b/both/config/satchels.cfg @@ -0,0 +1,85 @@ +# Configuration file + +########################################################################################################## +# _general +#--------------------------------------------------------------------------------------------------------# +# Note: Changes in this file will get applied when the game is paused, or immediately if the hotSwap option is enabled. +########################################################################################################## + +_general { + # Apply changes made in the config file immediately. + # Off by default because it could potentially cause poor performance on certain platforms. + # Useful for tweaking the GUI. [default: false] + B:hotSwap=false + + # Add Satchels tab to inventory GUI [default: true] + B:satchelsTab=true +} + + +compatibility { + # Force Techguns to use vertical tabs (using TConstruct's API) even if TConstruct is not present. [default: true] + B:compatTechguns=true +} + + +"interface colors" { + # [default: FFB266] + S:pouchBgColor=C6C6C6 + + # Not implemented yet! [default: FFB266] + S:pouchSlotColor=FFB266 + + # [default: FFBF99] + S:satchelBgColor=C6C6C6 + + # Not implemented yet! [default: FFBF99] + S:satchelSlotColor=FFBF99 +} + + +inventory { + # Items that aren't allowed in satchels or pouches + # The '*' character can be used as a wildcard to match one or more characters. + # [default: [JABBA:mover*], [ExtraUtilities:*bedrockium*]] + S:itemBlacklist < + JABBA:mover* + ExtraUtilities:*bedrockium* + > +} + + +"player model" { + # [default: true] + B:drawLeftPouch=false + + # [default: true] + B:drawRightPouch=false + + # [default: true] + B:drawSatchel=false + + # [default: true] + B:drawSatchelStrap=false +} + + +recipes { + # The ingredient in the center of the bottom row of the satchel crafting recipe [default: diamond_block] + S:satchelIngredient1=diamond_block + + # The ingredient in the left and right of the center row of the satchel crafting recipe [default: slime_ball] + S:satchelIngredient2=slime_ball +} + + +"world generation" { + # The weight of the pouch upgrade in the dungeon loot table. + # Increase this to make them more common, or decrease to make them rarer. + # For reference, saddles have a weight of 10 while golden apples have a weight of 1. + # Based on my testing, a weight of 10 with no other mods present roughly corresponds to an average of 1 item per dungeon, and it scales linearly from there. + # You might want to bump this up if you have many other mods adding loot, or if this is a multiplayer server. [range: 0 ~ 2147483647, default: 7] + I:pouchUpgradeWeight=7 +} + + diff --git a/both/config/sereneseasons/seasons.cfg b/both/config/sereneseasons/seasons.cfg new file mode 100644 index 0000000..858cc68 --- /dev/null +++ b/both/config/sereneseasons/seasons.cfg @@ -0,0 +1,347 @@ +# Configuration file + +"aesthetic settings" { + # Change the foliage colour based on the current season [default: true] + B:"Change Foliage Colour Seasonally"=true + + # Change the grass colour based on the current season [default: true] + B:"Change Grass Colour Seasonally"=true +} + + +"crop fertility general settings" { + # Whether to include tooltips on crops listing which seasons they're fertile in. Note: This only applies to listed crops. [default: true] + B:crop_tooltips=true + + # Whether crops break if out of season. If false, they simply don't grow [default: false] + B:crops_break=false + + # Maximum height greenhouse glass can be above a crop for it to be fertile out of season [range: 1 ~ 255, default: 7] + I:greenhouse_glass_max_height=7 + + # Whether unlisted seeds are fertile every season. False means they're fertile every season except Winter [default: false] + B:ignore_unlisted_crops=true + + # Whether crops are affected by seasons. [default: true] + B:seasonal_crops=false +} + + +"crop fertility seasonal settings" { + # Crops growable in Autumn (List either the seed item for the crop, or the crop block itself) [default: [minecraft:carrot], [minecraft:pumpkin_seeds], [minecraft:wheat_seeds], [minecraft:beetroot_seeds], [minecraft:sapling], [minecraft:nether_wart], [minecraft:grass], [minecraft:red_mushroom], [minecraft:brown_mushroom], [simplecorn:kernels], [harvestcraft:cornitem], [harvestcraft:artichokeitem], [harvestcraft:beetitem], [harvestcraft:cranberryitem], [harvestcraft:eggplantitem], [harvestcraft:grapeitem], [harvestcraft:whitemushroomitem], [harvestcraft:blackberryitem], [harvestcraft:oatsitem], [harvestcraft:ryeitem], [harvestcraft:peasitem], [harvestcraft:spinachitem], [harvestcraft:tealeafitem], [harvestcraft:sweetpotatoitem], [harvestcraft:gingeritem], [harvestcraft:wintersquashitem], [harvestcraft:onionitem], [harvestcraft:cornseeditem], [harvestcraft:artichokeseeditem], [harvestcraft:beetseeditem], [harvestcraft:cranberryseeditem], [harvestcraft:eggplantseeditem], [harvestcraft:grapeseeditem], [harvestcraft:whitemushroomseeditem], [harvestcraft:blackberryseeditem], [harvestcraft:oatsseeditem], [harvestcraft:ryeseeditem], [harvestcraft:peasseeditem], [harvestcraft:spinachseeditem], [harvestcraft:teaseeditem], [harvestcraft:sweetpotatoseeditem], [harvestcraft:gingerseeditem], [harvestcraft:wintersquashseeditem], [harvestcraft:onionseeditem], [harvestcraft:rutabagaitem], [harvestcraft:rutabagaseeditem], [harvestcraft:amaranthitem], [harvestcraft:arrowrootitem], [harvestcraft:elderberryitem], [harvestcraft:greengrapeitem], [harvestcraft:huckleberryitem], [harvestcraft:jicamaitem], [harvestcraft:kohlrabiitem], [harvestcraft:quinoaitem], [harvestcraft:amaranthseeditem], [harvestcraft:arrowrootseeditem], [harvestcraft:elderberryseeditem], [harvestcraft:greengrapeseeditem], [harvestcraft:huckleberryseeditem], [harvestcraft:jicamaseeditem], [harvestcraft:kohlrabiseeditem], [harvestcraft:quinoaseeditem], [growthcraft_apples:apple_crop], [growthcraft_apples:apple_sapling], [growthcraft_apples:apple_leaves], [growthcraft_grapes:grape_seed], [growthcraft_grapes:native_grape_vine0], [growthcraft_grapes:native_grape_vine1], [growthcraft_grapes:native_grape_vine_leaves], [growthcraft_hops:hop_seeds], [growthcraft_hops:hops], [growthcraft_milk:thistle_seed], [growthcraft_milk:thistle], [growthcraft_rice:rice], [growthcraft_rice:riceCrop]] + S:autumn_crops < + minecraft:carrot + minecraft:pumpkin_seeds + minecraft:wheat_seeds + minecraft:beetroot_seeds + minecraft:sapling + minecraft:nether_wart + minecraft:grass + minecraft:red_mushroom + minecraft:brown_mushroom + simplecorn:kernels + harvestcraft:cornitem + harvestcraft:artichokeitem + harvestcraft:beetitem + harvestcraft:cranberryitem + harvestcraft:eggplantitem + harvestcraft:grapeitem + harvestcraft:whitemushroomitem + harvestcraft:blackberryitem + harvestcraft:oatsitem + harvestcraft:ryeitem + harvestcraft:peasitem + harvestcraft:spinachitem + harvestcraft:tealeafitem + harvestcraft:sweetpotatoitem + harvestcraft:gingeritem + harvestcraft:wintersquashitem + harvestcraft:onionitem + harvestcraft:cornseeditem + harvestcraft:artichokeseeditem + harvestcraft:beetseeditem + harvestcraft:cranberryseeditem + harvestcraft:eggplantseeditem + harvestcraft:grapeseeditem + harvestcraft:whitemushroomseeditem + harvestcraft:blackberryseeditem + harvestcraft:oatsseeditem + harvestcraft:ryeseeditem + harvestcraft:peasseeditem + harvestcraft:spinachseeditem + harvestcraft:teaseeditem + harvestcraft:sweetpotatoseeditem + harvestcraft:gingerseeditem + harvestcraft:wintersquashseeditem + harvestcraft:onionseeditem + harvestcraft:rutabagaitem + harvestcraft:rutabagaseeditem + harvestcraft:amaranthitem + harvestcraft:arrowrootitem + harvestcraft:elderberryitem + harvestcraft:greengrapeitem + harvestcraft:huckleberryitem + harvestcraft:jicamaitem + harvestcraft:kohlrabiitem + harvestcraft:quinoaitem + harvestcraft:amaranthseeditem + harvestcraft:arrowrootseeditem + harvestcraft:elderberryseeditem + harvestcraft:greengrapeseeditem + harvestcraft:huckleberryseeditem + harvestcraft:jicamaseeditem + harvestcraft:kohlrabiseeditem + harvestcraft:quinoaseeditem + growthcraft_apples:apple_crop + growthcraft_apples:apple_sapling + growthcraft_apples:apple_leaves + growthcraft_grapes:grape_seed + growthcraft_grapes:native_grape_vine0 + growthcraft_grapes:native_grape_vine1 + growthcraft_grapes:native_grape_vine_leaves + growthcraft_hops:hop_seeds + growthcraft_hops:hops + growthcraft_milk:thistle_seed + growthcraft_milk:thistle + growthcraft_rice:rice + growthcraft_rice:riceCrop + > + + # Crops growable in Spring (List either the seed item for the crop, or the crop block itself) [default: [minecraft:potato], [minecraft:carrot], [minecraft:sapling], [minecraft:nether_wart], [minecraft:tallgrass], [minecraft:grass], [minecraft:red_mushroom], [minecraft:brown_mushroom], [harvestcraft:caulifloweritem], [harvestcraft:coffeebeanitem], [harvestcraft:garlicitem], [harvestcraft:beanitem], [harvestcraft:rhubarbitem], [harvestcraft:strawberryitem], [harvestcraft:oatsitem], [harvestcraft:celeryitem], [harvestcraft:peasitem], [harvestcraft:broccoliitem], [harvestcraft:cabbageitem], [harvestcraft:spinachitem], [harvestcraft:zucchiniitem], [harvestcraft:tealeafitem], [harvestcraft:sweetpotatoitem], [harvestcraft:turnipitem], [harvestcraft:leekitem], [harvestcraft:brusselsproutitem], [harvestcraft:asparagusitem], [harvestcraft:barleyitem], [harvestcraft:onionitem], [harvestcraft:parsnipitem], [harvestcraft:cauliflowerseeditem], [harvestcraft:coffeeseeditem], [harvestcraft:garlicseeditem], [harvestcraft:beanseeditem], [harvestcraft:rhubarbseeditem], [harvestcraft:strawberryseeditem], [harvestcraft:oatsseeditem], [harvestcraft:celeryseeditem], [harvestcraft:peasseeditem], [harvestcraft:broccoliseeditem], [harvestcraft:cabbageseeditem], [harvestcraft:spinachseeditem], [harvestcraft:zucchiniseeditem], [harvestcraft:teaseeditem], [harvestcraft:sweetpotatoseeditem], [harvestcraft:turnipseeditem], [harvestcraft:leekseeditem], [harvestcraft:brusselsproutseeditem], [harvestcraft:asparagusseeditem], [harvestcraft:barleyseeditem], [harvestcraft:onionseeditem], [harvestcraft:parsnipseeditem], [harvestcraft:scallionitem], [harvestcraft:scallionseeditem], [harvestcraft:kaleitem], [harvestcraft:kaleseeditem], [harvestcraft:chickpeaitem], [harvestcraft:flaxitem], [harvestcraft:jicamaitem], [harvestcraft:kohlrabiitem], [harvestcraft:lentilitem], [harvestcraft:quinoaitem], [harvestcraft:chickpeaseeditem], [harvestcraft:flaxseeditem], [harvestcraft:jicamaseeditem], [harvestcraft:kohlrabiseeditem], [harvestcraft:lentilseeditem], [harvestcraft:quinoaseeditem], [growthcraft_rice:rice], [growthcraft_rice:riceCrop]] + S:spring_crops < + minecraft:potato + minecraft:carrot + minecraft:sapling + minecraft:nether_wart + minecraft:tallgrass + minecraft:grass + minecraft:red_mushroom + minecraft:brown_mushroom + harvestcraft:caulifloweritem + harvestcraft:coffeebeanitem + harvestcraft:garlicitem + harvestcraft:beanitem + harvestcraft:rhubarbitem + harvestcraft:strawberryitem + harvestcraft:oatsitem + harvestcraft:celeryitem + harvestcraft:peasitem + harvestcraft:broccoliitem + harvestcraft:cabbageitem + harvestcraft:spinachitem + harvestcraft:zucchiniitem + harvestcraft:tealeafitem + harvestcraft:sweetpotatoitem + harvestcraft:turnipitem + harvestcraft:leekitem + harvestcraft:brusselsproutitem + harvestcraft:asparagusitem + harvestcraft:barleyitem + harvestcraft:onionitem + harvestcraft:parsnipitem + harvestcraft:cauliflowerseeditem + harvestcraft:coffeeseeditem + harvestcraft:garlicseeditem + harvestcraft:beanseeditem + harvestcraft:rhubarbseeditem + harvestcraft:strawberryseeditem + harvestcraft:oatsseeditem + harvestcraft:celeryseeditem + harvestcraft:peasseeditem + harvestcraft:broccoliseeditem + harvestcraft:cabbageseeditem + harvestcraft:spinachseeditem + harvestcraft:zucchiniseeditem + harvestcraft:teaseeditem + harvestcraft:sweetpotatoseeditem + harvestcraft:turnipseeditem + harvestcraft:leekseeditem + harvestcraft:brusselsproutseeditem + harvestcraft:asparagusseeditem + harvestcraft:barleyseeditem + harvestcraft:onionseeditem + harvestcraft:parsnipseeditem + harvestcraft:scallionitem + harvestcraft:scallionseeditem + harvestcraft:kaleitem + harvestcraft:kaleseeditem + harvestcraft:chickpeaitem + harvestcraft:flaxitem + harvestcraft:jicamaitem + harvestcraft:kohlrabiitem + harvestcraft:lentilitem + harvestcraft:quinoaitem + harvestcraft:chickpeaseeditem + harvestcraft:flaxseeditem + harvestcraft:jicamaseeditem + harvestcraft:kohlrabiseeditem + harvestcraft:lentilseeditem + harvestcraft:quinoaseeditem + growthcraft_rice:rice + growthcraft_rice:riceCrop + > + + # Crops growable in Summer (List either the seed item for the crop, or the crop block itself) [default: [minecraft:melon_seeds], [minecraft:wheat_seeds], [minecraft:reeds], [minecraft:cocoa], [minecraft:cactus], [minecraft:sapling], [minecraft:nether_wart], [minecraft:tallgrass], [minecraft:grass], [minecraft:red_mushroom], [minecraft:brown_mushroom], [simplecorn:kernels], [harvestcraft:coffeebeanitem], [harvestcraft:beanitem], [harvestcraft:blueberryitem], [harvestcraft:cornitem], [harvestcraft:chilipepperitem], [harvestcraft:radishitem], [harvestcraft:tomatoitem], [harvestcraft:grapeitem], [harvestcraft:raspberryitem], [harvestcraft:peasitem], [harvestcraft:cottonitem], [harvestcraft:tealeafitem], [harvestcraft:sweetpotatoitem], [harvestcraft:spiceleafitem], [harvestcraft:riceitem], [harvestcraft:seaweeditem], [harvestcraft:waterchestnutitem], [harvestcraft:okraitem], [harvestcraft:pineappleitem], [harvestcraft:kiwiitem], [harvestcraft:sesameseedsitem], [harvestcraft:curryleafitem], [harvestcraft:bambooshootitem], [harvestcraft:cantaloupeitem], [harvestcraft:gingeritem], [harvestcraft:soybeanitem], [harvestcraft:barleyitem], [harvestcraft:cucumberitem], [harvestcraft:mustardseedsitem], [harvestcraft:onionitem], [harvestcraft:peanutitem], [harvestcraft:bellpepperitem], [harvestcraft:lettuceitem], [harvestcraft:coffeeseeditem], [harvestcraft:beanseeditem], [harvestcraft:blueberryseeditem], [harvestcraft:cornseeditem], [harvestcraft:chilipepperseeditem], [harvestcraft:radishseeditem], [harvestcraft:tomatoseeditem], [harvestcraft:grapeseeditem], [harvestcraft:raspberryseeditem], [harvestcraft:peasseeditem], [harvestcraft:cottonseeditem], [harvestcraft:teaseeditem], [harvestcraft:sweetpotatoseeditem], [harvestcraft:spiceleafseeditem], [harvestcraft:riceseeditem], [harvestcraft:seaweedseeditem], [harvestcraft:waterchestnutseeditem], [harvestcraft:okraseeditem], [harvestcraft:pineappleseeditem], [harvestcraft:kiwiseeditem], [harvestcraft:sesameseedsseeditem], [harvestcraft:curryleafseeditem], [harvestcraft:bambooshootseeditem], [harvestcraft:cantaloupeseeditem], [harvestcraft:gingerseeditem], [harvestcraft:soybeanseeditem], [harvestcraft:barleyseeditem], [harvestcraft:cucumberseeditem], [harvestcraft:mustardseeditem], [harvestcraft:onionseeditem], [harvestcraft:peanutseeditem], [harvestcraft:bellpepperseeditem], [harvestcraft:lettuceseeditem], [harvestcraft:cactusfruititem], [harvestcraft:cactusfruitseeditem], [harvestcraft:candleberryitem], [harvestcraft:candleberryseeditem], [harvestcraft:gigapickleitem], [harvestcraft:gigapickleseeditem], [harvestcraft:agaveitem], [harvestcraft:amaranthitem], [harvestcraft:cassavaitem], [harvestcraft:greengrapeitem], [harvestcraft:juteitem], [harvestcraft:kenafitem], [harvestcraft:kohlrabiitem], [harvestcraft:milletitem], [harvestcraft:mulberryitem], [harvestcraft:sisalitem], [harvestcraft:taroitem], [harvestcraft:agaveseeditem], [harvestcraft:amaranthseeditem], [harvestcraft:cassavaseeditem], [harvestcraft:greengrapeseeditem], [harvestcraft:juteseeditem], [harvestcraft:kenafseeditem], [harvestcraft:kohlrabiseeditem], [harvestcraft:milletseeditem], [harvestcraft:mulberryseeditem], [harvestcraft:sisalseeditem], [harvestcraft:taroseeditem], [growthcraft_apples:apple_crop], [growthcraft_apples:apple_sapling], [growthcraft_apples:apple_leaves], [growthcraft_hops:hop_seeds], [growthcraft_hops:hops], [growthcraft_milk:thistle_seed], [growthcraft_milk:thistle], [growthcraft_rice:rice], [growthcraft_rice:riceCrop]] + S:summer_crops < + minecraft:melon_seeds + minecraft:wheat_seeds + minecraft:reeds + minecraft:cocoa + minecraft:cactus + minecraft:sapling + minecraft:nether_wart + minecraft:tallgrass + minecraft:grass + minecraft:red_mushroom + minecraft:brown_mushroom + simplecorn:kernels + harvestcraft:coffeebeanitem + harvestcraft:beanitem + harvestcraft:blueberryitem + harvestcraft:cornitem + harvestcraft:chilipepperitem + harvestcraft:radishitem + harvestcraft:tomatoitem + harvestcraft:grapeitem + harvestcraft:raspberryitem + harvestcraft:peasitem + harvestcraft:cottonitem + harvestcraft:tealeafitem + harvestcraft:sweetpotatoitem + harvestcraft:spiceleafitem + harvestcraft:riceitem + harvestcraft:seaweeditem + harvestcraft:waterchestnutitem + harvestcraft:okraitem + harvestcraft:pineappleitem + harvestcraft:kiwiitem + harvestcraft:sesameseedsitem + harvestcraft:curryleafitem + harvestcraft:bambooshootitem + harvestcraft:cantaloupeitem + harvestcraft:gingeritem + harvestcraft:soybeanitem + harvestcraft:barleyitem + harvestcraft:cucumberitem + harvestcraft:mustardseedsitem + harvestcraft:onionitem + harvestcraft:peanutitem + harvestcraft:bellpepperitem + harvestcraft:lettuceitem + harvestcraft:coffeeseeditem + harvestcraft:beanseeditem + harvestcraft:blueberryseeditem + harvestcraft:cornseeditem + harvestcraft:chilipepperseeditem + harvestcraft:radishseeditem + harvestcraft:tomatoseeditem + harvestcraft:grapeseeditem + harvestcraft:raspberryseeditem + harvestcraft:peasseeditem + harvestcraft:cottonseeditem + harvestcraft:teaseeditem + harvestcraft:sweetpotatoseeditem + harvestcraft:spiceleafseeditem + harvestcraft:riceseeditem + harvestcraft:seaweedseeditem + harvestcraft:waterchestnutseeditem + harvestcraft:okraseeditem + harvestcraft:pineappleseeditem + harvestcraft:kiwiseeditem + harvestcraft:sesameseedsseeditem + harvestcraft:curryleafseeditem + harvestcraft:bambooshootseeditem + harvestcraft:cantaloupeseeditem + harvestcraft:gingerseeditem + harvestcraft:soybeanseeditem + harvestcraft:barleyseeditem + harvestcraft:cucumberseeditem + harvestcraft:mustardseeditem + harvestcraft:onionseeditem + harvestcraft:peanutseeditem + harvestcraft:bellpepperseeditem + harvestcraft:lettuceseeditem + harvestcraft:cactusfruititem + harvestcraft:cactusfruitseeditem + harvestcraft:candleberryitem + harvestcraft:candleberryseeditem + harvestcraft:gigapickleitem + harvestcraft:gigapickleseeditem + harvestcraft:agaveitem + harvestcraft:amaranthitem + harvestcraft:cassavaitem + harvestcraft:greengrapeitem + harvestcraft:juteitem + harvestcraft:kenafitem + harvestcraft:kohlrabiitem + harvestcraft:milletitem + harvestcraft:mulberryitem + harvestcraft:sisalitem + harvestcraft:taroitem + harvestcraft:agaveseeditem + harvestcraft:amaranthseeditem + harvestcraft:cassavaseeditem + harvestcraft:greengrapeseeditem + harvestcraft:juteseeditem + harvestcraft:kenafseeditem + harvestcraft:kohlrabiseeditem + harvestcraft:milletseeditem + harvestcraft:mulberryseeditem + harvestcraft:sisalseeditem + harvestcraft:taroseeditem + growthcraft_apples:apple_crop + growthcraft_apples:apple_sapling + growthcraft_apples:apple_leaves + growthcraft_hops:hop_seeds + growthcraft_hops:hops + growthcraft_milk:thistle_seed + growthcraft_milk:thistle + growthcraft_rice:rice + growthcraft_rice:riceCrop + > + + # Crops growable in Winter (List either the seed item for the crop, or the crop block itself) [default: [minecraft:sapling], [minecraft:nether_wart], [minecraft:red_mushroom], [minecraft:brown_mushroom]] + S:winter_crops < + minecraft:sapling + minecraft:nether_wart + minecraft:red_mushroom + minecraft:brown_mushroom + > +} + + +"dimension settings" { + # Seasons will only apply to dimensons listed here [default: [0]] + S:"Whitelisted Dimensions" < + 0 + 2 + 3 + 4 + > +} + + +"time settings" { + # The duration of a Minecraft day in ticks [range: 20 ~ 2147483647, default: 24000] + I:"Day Duration"=24000 + + # If the season should progress on a server with no players online [default: true] + B:"Progress Season While Offline"=true + + # The starting sub season for new worlds. 0 = Random, 1 - 3 = Early/Mid/Late Spring, 4 - 6 = Early/Mid/Late Summer, 7 - 9 = Early/Mid/Late Autumn, 10 - 12 = Early/Mid/Late Winter [range: 0 ~ 12, default: 5] + I:"Starting Sub Season"=5 + + # The duration of a sub season in days [range: 1 ~ 2147483647, default: 7] + I:"Sub Season Duration"=720 +} + + +"weather settings" { + # Change the frequency of rain/snow/storms based on the season [default: true] + B:"Change Weather Frequency"=true + + # Generate snow and ice during the Winter season [default: true] + B:"Generate Snow and Ice"=true +} + + diff --git a/both/config/signpost/client.cfg b/both/config/signpost/client.cfg new file mode 100644 index 0000000..fdb5a20 --- /dev/null +++ b/both/config/signpost/client.cfg @@ -0,0 +1,116 @@ +# Configuration file + +########################################################################################################## +# client settings +#--------------------------------------------------------------------------------------------------------# +# Client-Side settings +########################################################################################################## + +"client settings" { + # Directly teleports the player on waystone right-click [default: true] + B:skipTeleportConfirm=true +} + + +########################################################################################################## +# limitaion +#--------------------------------------------------------------------------------------------------------# +# Teleport limitaion settings +########################################################################################################## + +limitaion { + # The amount of items players always have to pay when teleporting, regardless of the distance. For the total cost, this amount will be added to the distance-based cost. [range: 1 ~ 2147483647, default: 1] + I:constantPaymentPerTeleport=1 + + # Deactivates teleportation and the waystone recipe, since it isn't needed [default: false] + B:deactivateTeleportation=true + + # The distance a Player can teleport with one item (the total cost of a teleportation is calculated using the total distance)(0 = unlimited) [range: 0 ~ 2147483647, default: 0] + I:distancePerPayment=0 + + # Enables interdimensional teleportation (e.g. overworld-nether) [default: true] + B:interdimensional=true + + # The allowed distance between signpost an waystone (-1 = unlimited) [range: -1 ~ 46340, default: -1] + I:maxDistance=-1 + + # The amount of signposts a player is allowed to place (-1 = unlimited) [range: -1 ~ 2147483647, default: -1] + I:maxSignposts=-1 + + # The amount of waystones a player is allowed to place (-1 = unlimited) [range: -1 ~ 2147483647, default: -1] + I:maxWaystones=-1 + + # The item players have to pay in order to use a signpost (e.g. minecraft:enderPearl, '' = free) [default: ] + S:paymentItem= + + # Changes the recipe for signposts (NORMAL/EXPENSIVE/VERY_EXPENSIVE/DEACTIVATED) [default: NORMAL] + S:signpostRecipeCost=NORMAL + + # Decide what waystone models can be crafted. You can look up the model names at https://www.curseforge.com/minecraft/mc-mods/signpost/pages/waystone-models [default: [simple0], [simple1], [simple2], [detailed0], [detailed1], [aer], [dwarf], [ygnar]] + S:waystoneModelCraftingTypes < + simple0 + simple1 + simple2 + detailed0 + detailed1 + aer + dwarf + ygnar + > + + # Decide what waystone models are generated in villages. You can look up the model names at https://www.curseforge.com/minecraft/mc-mods/signpost/pages/waystone-models [default: [simple0], [simple1], [simple2], [detailed0], [detailed1]] + S:waystoneModelVillageTypes < + simple0 + simple1 + simple2 + detailed0 + detailed1 + > + + # Changes the recipe for waystones (NORMAL/EXPENSIVE/VERY_EXPENSIVE/DEACTIVATED) [default: NORMAL] + S:waystoneRecipeCost=NORMAL +} + + +########################################################################################################## +# security +#--------------------------------------------------------------------------------------------------------# +# Security settings +########################################################################################################## + +security { + # Allows players to travel to waystones without the need to discover them [default: false] + B:disableDiscovery=false + + # Defines which players can place and edit a signpost (ALL, OWNERS, CREATIVEONLY, OPONLY). OPs are always included, 'OWNERS' = everyone can place, only the owner+OPs can edit. [default: ALL] + S:signpostPermissionLevel=OWNERS + + # Defines which players can place and edit a waystone (ALL, OWNERS, CREATIVEONLY, OPONLY). OPs are always included, 'OWNERS' = everyone can place, only the owner+OPs can edit. [default: ALL] + S:waystonePermissionLevel=OWNERS +} + + +########################################################################################################## +# worldgen +#--------------------------------------------------------------------------------------------------------# +# World generation settings +########################################################################################################## + +worldgen { + # Disables the generation of signposts and waystones in villages [default: false] + B:disableVillageGeneration=true + + # Defines wether signposts in villages can be generated with waystones placed by players as destinations [default: true] + B:onlyVillageDestinations=true + + # The maximum count of signposts spawning in villages [range: 0 ~ 2147483647, default: 1] + I:villageMaxSignposts=1 + + # Defines the village component weight of signposts [range: 0 ~ 2147483647, default: 20] + I:villageSignpostsWeight=20 + + # Defines the village component weight of waystones [range: 0 ~ 2147483647, default: 20] + I:villageWaystoneWeight=20 +} + + diff --git a/both/config/signpost/signpost.cfg b/both/config/signpost/signpost.cfg new file mode 100644 index 0000000..48c1b74 --- /dev/null +++ b/both/config/signpost/signpost.cfg @@ -0,0 +1,116 @@ +# Configuration file + +########################################################################################################## +# client settings +#--------------------------------------------------------------------------------------------------------# +# Client-Side settings +########################################################################################################## + +"client settings" { + # Directly teleports the player on waystone right-click [default: true] + B:skipTeleportConfirm=true +} + + +########################################################################################################## +# limitaion +#--------------------------------------------------------------------------------------------------------# +# Teleport limitaion settings +########################################################################################################## + +limitaion { + # The amount of items players always have to pay when teleporting, regardless of the distance. For the total cost, this amount will be added to the distance-based cost. [range: 1 ~ 2147483647, default: 1] + I:constantPaymentPerTeleport=1 + + # Deactivates teleportation and the waystone recipe, since it isn't needed [default: false] + B:deactivateTeleportation=false + + # The distance a Player can teleport with one item (the total cost of a teleportation is calculated using the total distance)(0 = unlimited) [range: 0 ~ 2147483647, default: 0] + I:distancePerPayment=0 + + # Enables interdimensional teleportation (e.g. overworld-nether) [default: true] + B:interdimensional=true + + # The allowed distance between signpost an waystone (-1 = unlimited) [range: -1 ~ 46340, default: -1] + I:maxDistance=-1 + + # The amount of signposts a player is allowed to place (-1 = unlimited) [range: -1 ~ 2147483647, default: -1] + I:maxSignposts=-1 + + # The amount of waystones a player is allowed to place (-1 = unlimited) [range: -1 ~ 2147483647, default: -1] + I:maxWaystones=-1 + + # The item players have to pay in order to use a signpost (e.g. minecraft:enderPearl, '' = free) [default: ] + S:paymentItem= + + # Changes the recipe for signposts (NORMAL/EXPENSIVE/VERY_EXPENSIVE/DEACTIVATED) [default: NORMAL] + S:signpostRecipeCost=NORMAL + + # Decide what waystone models can be crafted. You can look up the model names at https://www.curseforge.com/minecraft/mc-mods/signpost/pages/waystone-models [default: [simple0], [simple1], [simple2], [detailed0], [detailed1], [aer], [dwarf], [ygnar]] + S:waystoneModelCraftingTypes < + simple0 + simple1 + simple2 + detailed0 + detailed1 + aer + dwarf + ygnar + > + + # Decide what waystone models are generated in villages. You can look up the model names at https://www.curseforge.com/minecraft/mc-mods/signpost/pages/waystone-models [default: [simple0], [simple1], [simple2], [detailed0], [detailed1]] + S:waystoneModelVillageTypes < + simple0 + simple1 + simple2 + detailed0 + detailed1 + > + + # Changes the recipe for waystones (NORMAL/EXPENSIVE/VERY_EXPENSIVE/DEACTIVATED) [default: NORMAL] + S:waystoneRecipeCost=NORMAL +} + + +########################################################################################################## +# security +#--------------------------------------------------------------------------------------------------------# +# Security settings +########################################################################################################## + +security { + # Allows players to travel to waystones without the need to discover them [default: false] + B:disableDiscovery=false + + # Defines which players can place and edit a signpost (ALL, OWNERS, CREATIVEONLY, OPONLY). OPs are always included, 'OWNERS' = everyone can place, only the owner+OPs can edit. [default: ALL] + S:signpostPermissionLevel=OWNERS + + # Defines which players can place and edit a waystone (ALL, OWNERS, CREATIVEONLY, OPONLY). OPs are always included, 'OWNERS' = everyone can place, only the owner+OPs can edit. [default: ALL] + S:waystonePermissionLevel=OWNERS +} + + +########################################################################################################## +# worldgen +#--------------------------------------------------------------------------------------------------------# +# World generation settings +########################################################################################################## + +worldgen { + # Disables the generation of signposts and waystones in villages [default: false] + B:disableVillageGeneration=true + + # Defines wether signposts in villages can be generated with waystones placed by players as destinations [default: true] + B:onlyVillageDestinations=true + + # The maximum count of signposts spawning in villages [range: 0 ~ 2147483647, default: 1] + I:villageMaxSignposts=1 + + # Defines the village component weight of signposts [range: 0 ~ 2147483647, default: 20] + I:villageSignpostsWeight=20 + + # Defines the village component weight of waystones [range: 0 ~ 2147483647, default: 20] + I:villageWaystoneWeight=20 +} + + diff --git a/both/config/signpost/villagenamesfirst.txt b/both/config/signpost/villagenamesfirst.txt new file mode 100644 index 0000000..df0da33 --- /dev/null +++ b/both/config/signpost/villagenamesfirst.txt @@ -0,0 +1,12 @@ +Ak +Dev +Dol +Ed +Il +Og +Por +Rov +Tek +Tar +Tol +Ves \ No newline at end of file diff --git a/both/config/signpost/villagenamessecond.txt b/both/config/signpost/villagenamessecond.txt new file mode 100644 index 0000000..140ec4b --- /dev/null +++ b/both/config/signpost/villagenamessecond.txt @@ -0,0 +1,11 @@ +do +en +go +na +nah +ker +ol +ora +ra +rem +ro \ No newline at end of file diff --git a/both/config/signpost/villagenamesthird.txt b/both/config/signpost/villagenamesthird.txt new file mode 100644 index 0000000..676b881 --- /dev/null +++ b/both/config/signpost/villagenamesthird.txt @@ -0,0 +1,10 @@ +ar +blo +bo +bro +do +dra +er +ker +lia +tek \ No newline at end of file diff --git a/both/config/skinport.cfg b/both/config/skinport.cfg new file mode 100644 index 0000000..b75dffb --- /dev/null +++ b/both/config/skinport.cfg @@ -0,0 +1,26 @@ +# Configuration file + +client { + # /skins/(uuid|username) and /capes/(uuid|username) will be queried for respective resources [default: http://example.com] + S:hostCustomServer=http://example.com + + # %name% will be replaced by username, %uuid% will be replaced by uuid, %auto% will be replaced by username or uuid accordingly [default: http://example.com/capes/%auto%] + S:hostCustomServer2Cape=https://cloud.pilzinsel64.de/public.php/dav/files/eRbJREkoTgq7KyZ/capes/%name% + + # %name% will be replaced by username, %uuid% will be replaced by uuid, %auto% will be replaced by username or uuid accordingly [default: http://example.com/skins/%auto%] + S:hostCustomServer2Skin=https://cloud.pilzinsel64.de/public.php/dav/files/eRbJREkoTgq7KyZ/skins/%name% + + # [default: true] + B:useCrafatar=true + + # [default: false] + B:useCustomServer=false + + # [default: false] + B:useCustomServer2=true + + # [default: true] + B:useMojang=true +} + + diff --git a/both/config/snad.cfg b/both/config/snad.cfg new file mode 100644 index 0000000..9318887 --- /dev/null +++ b/both/config/snad.cfg @@ -0,0 +1,7 @@ +# Configuration file + +"general configs" { + I:"Speed Increase Multiplier"=2 +} + + diff --git a/both/config/thaumcraftneiplugin.cfg b/both/config/thaumcraftneiplugin.cfg new file mode 100644 index 0000000..4eedabf --- /dev/null +++ b/both/config/thaumcraftneiplugin.cfg @@ -0,0 +1,8 @@ +# Configuration file + +general { + # Set to true to enable debug mode. [default: false] + B:"Debug Mode"=false +} + + diff --git a/both/config/thaumicenergistics.cfg b/both/config/thaumicenergistics.cfg new file mode 100644 index 0000000..a408f1e --- /dev/null +++ b/both/config/thaumicenergistics.cfg @@ -0,0 +1,65 @@ +# Configuration file + +client { + # The iron and thaumium gearboxes will be rendered as a standard block. [default: false] + B:"Disable Gearbox Model"=false +} + + +crafting { + # Controls if the Wireless Essentia Terminal can be crafted. [default: true] + B:"Allow Crafting Wireless Essentia Terminal"=true + + # Controls if the Arcane Assembler can be crafted. [default: true] + B:"Arcane Assembler"=true + + # Controls if the Arcane Crafting Terminal can be crafted. [default: true] + B:"Arcane Crafting Terminal"=true + + # Controls if Certus Quartz can be duplicated in the crucible. [default: true] + B:"Certus Quartz Duplication"=true + + # Controls if the Distillation Pattern Encoder can be crafted. [default: true] + B:"Distillation Pattern Encoder."=true + + # Controls if Essentia Cells and Components can be crafted. [default: true] + B:"Essentia Cells"=true + + # Controls if the Essentia Provider can be crafted. [default: true] + B:"Essentia Provider"=true + + # Controlls if the Essentia Vibration Chamber can be crafted. [default: true] + B:"Essentia Vibration Chamber"=true + + # When enabled, overwrites the AE2 facade settings for some Thaumcraft blocks, allowing their facades to be crafted. [default: true] + B:"Force TC Facades"=true + + # Controls if the Golem Wifi Backpack can be crafted. [default: true] + B:"Golem Wifi Backpack"=true + + # Controls if the import and export buses can be crafted. [default: true] + B:"IO Buses"=true + + # Controls if the Infusion Provider can be crafted. [default: true] + B:"Infusion Provider"=true + + # Controls if the Vis Relay Interface can be crafted. [default: true] + B:"Vis Relay Interface"=true + + # Controls if the Wrench Focus is enabled and craftable. [default: true] + B:"Wrench Focus"=true +} + + +general { + # Controls the conversion ratio of essentia/fluid. 1 essentia is converted to (2^this) milibuckets of fluid. Please be aware that this value effects how much fluid is transferred through the AE system, which also effects transfer speed and power consumption. Values above 11 make it impossible to use fluid transfer devices such as the ME IO Port, or anything from EC2. [range: 1 ~ 11, default: 7] + I:"Essentia Fluid Ratio Exponent"=7 +} + + +integration { + # Prevents extra cells/ae2fc from interacting with essentia gas [default: true] + B:"ExtraCells Blacklist"=true +} + + diff --git a/both/config/unimixins.properties b/both/config/unimixins.properties new file mode 100644 index 0000000..c602a01 --- /dev/null +++ b/both/config/unimixins.properties @@ -0,0 +1,20 @@ +# Throw an error if an invalid combination of modules is detected. Only disable this if you know what you're doing. +# [default: true] +_common.enableIntegrityChecks=true + +# Remap references to Mixin's shaded ASM. +# [default: true] +compat.enableRemapper=true + +# Include mixin errors and list of applied mixins in crash reports. +# [default: true] +compat.enhanceCrashReports=true + +# Make Mixin's INIT phase listener more reliable. Fixes INIT phase mixins not working with certain launchers with the LiteLoader mod. +# [default: true] +compat.improveInitPhaseDetection=true + +# Provide the deprecated `com.gtnewhorizons.mixinextras` relocation of MixinExtras 0.1.1. May be required by some older mods. +# [default: true] +gtnhmixins.enableLegacyGTNHMixinExtrasPackage=true + diff --git a/both/config/wailaplugins.cfg b/both/config/wailaplugins.cfg new file mode 100644 index 0000000..d4bb33c --- /dev/null +++ b/both/config/wailaplugins.cfg @@ -0,0 +1,35 @@ +# Configuration file + +blood_magic { + # Determines how the Sigil of Sight affects the altar info. + # + # true - Sigil of Sight shows altar progress while Divination Sigil will not. + # false - Sigil of Sight provides no extra info and Divination sigil shows all information. + # [default: true] + B:seerBenefit=true + + # Determines the behavior of the shown info. + # + # 0 - No sigil needed at all. + # 1 - Need sigil in your inventory + # 2 - Need sigil in your hand. + # [range: 0 ~ 2, default: 1] + I:sigilRequirement=1 +} + + +plugins { + B:"Extra Utilities"=true + B:Forestry=true + B:IFluidHandler=true + B:"Pam's Fruit"=true +} + + +railcraft { + # Does the player need the Electric Meter in hand to see info about RC charge + # [default: true] + B:meterInHand=true +} + + diff --git a/both/config/wildmobsmod.cfg b/both/config/wildmobsmod.cfg new file mode 100644 index 0000000..32217f2 --- /dev/null +++ b/both/config/wildmobsmod.cfg @@ -0,0 +1,390 @@ +# Configuration file + +_general { + # The Potion ID for Aqua Healing, please do your research before changing this! [range: 0 ~ 1024, default: 40] + I:aquaHealingId=40 + + # Make Squids drop calamari [default: true] + B:enableCalamari=true +} + + +entities { + # Chance (in Percent) for a Skeleton Wolf to spawn alongside a Skeleton (0 to disable; -1 to prevent the Skeleton Wolf Entity from being registered) [range: -1 ~ 100, default: 3] + I:skeletonWolfChance=0 + + dreath { + # Allow Baby Dreaths? [default: true] + B:enableBabyDreath=true + + # The maximum number of Dreath Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] + I:maxPackSize=1 + + # The minimum number of Dreath Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] + I:minPackSize=1 + + # Register the Dreath Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] + B:register=true + + # The spawnrate of the Dreath Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 5] + I:spawnrate=5 + + mired { + # Chance (in percent) of a mired dropping a mired bottle. + D:bottleDropChance=1.0 + + # Allow MiredSummoners (and consequentially Mireds) to be spawned via Mired Bottles (which are dropped by Dreaths)? [Ignored if "registerMiredEntities" is false] [default: true] + B:enableMiredBottle=true + + # If a MiredSummoners loot pool hasn't been exhausted during its lifetime, drop the leftovers on it's own death? [default: false] + B:guaranteeDropCount=false + + # Amount of Loot a Mired Bottle is meant to drop. [range: 1 ~ 20, default: 3] + I:miredDropCount=3 + + # Mired LootTable definition. [Pattern: ::, , ] [default: [minecraft:bone, 1, 8], [minecraft:bone, 2, 4], [minecraft:wheat_seeds, 1, 7], [minecraft:wheat_seeds, 2, 2], [minecraft:arrow, 1, 5], [minecraft:arrow, 2, 2], [minecraft:rotten_flesh, 1, 6], [minecraft:stick, 1, 5], [minecraft:torch, 1, 4], [minecraft:bread, 1, 4], [minecraft:poisonous_potato, 1, 3], [minecraft:potato, 1, 2], [minecraft:coal:1, 1, 2], [minecraft:book, 1, 1], [minecraft:book, 2, 1], [minecraft:stone_sword, 1, 1], [minecraft:stone_pickaxe, 1, 1], [minecraft:stone_axe, 1, 1], [minecraft:stone_shovel, 1, 1], [minecraft:leather_helmet, 1, 1], [minecraft:leather_chestplate, 1, 1], [minecraft:leather_leggings, 1, 1], [minecraft:leather_boots, 1, 1], [minecraft:gold_nugget, 1, 1]] + S:miredLoot < + minecraft:bone, 1, 8 + minecraft:bone, 2, 4 + minecraft:wheat_seeds, 1, 7 + minecraft:wheat_seeds, 2, 2 + minecraft:arrow, 1, 5 + minecraft:arrow, 2, 2 + minecraft:rotten_flesh, 1, 6 + minecraft:stick, 1, 5 + minecraft:torch, 1, 4 + minecraft:bread, 1, 4 + minecraft:poisonous_potato, 1, 3 + minecraft:potato, 1, 2 + minecraft:coal:1, 1, 2 + minecraft:book, 1, 1 + minecraft:book, 2, 1 + minecraft:stone_sword, 1, 1 + minecraft:stone_pickaxe, 1, 1 + minecraft:stone_axe, 1, 1 + minecraft:stone_shovel, 1, 1 + minecraft:leather_helmet, 1, 1 + minecraft:leather_chestplate, 1, 1 + minecraft:leather_leggings, 1, 1 + minecraft:leather_boots, 1, 1 + minecraft:gold_nugget, 1, 1 + > + + # Register the Mired and MiredSummoner Entities? [default: true] + B:registerMiredEntities=true + } + + } + + faded { + # The maximum number of Faded Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] + I:maxPackSize=1 + + # The minimum number of Faded Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] + I:minPackSize=1 + + # Register the Faded Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] + B:register=true + + # The spawnrate of the Faded Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 4] + I:spawnrate=0 + } + + "magma plant" { + # The maximum number of Magma Plant Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4] + I:maxPackSize=4 + + # The minimum number of Magma Plant Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 2] + I:minPackSize=2 + + # Register the Magma Plant Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] + B:register=true + + # The spawnrate of the Magma Plant Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 8] + I:spawnrate=0 + } + + "sea scorpion" { + # The maximum number of Sea Scorpion Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] + I:maxPackSize=1 + + # The minimum number of Sea Scorpion Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] + I:minPackSize=1 + + # Register the Sea Scorpion Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] + B:register=true + + # The spawnrate of the Sea Scorpion Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 5] + I:spawnrate=0 + } + + tarantula { + # The maximum number of Tarantula Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4] + I:maxPackSize=4 + + # The minimum number of Tarantula Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4] + I:minPackSize=4 + + # Register the Tarantula Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] + B:register=true + + # The spawnrate of the Tarantula Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 15] + I:spawnrate=0 + } + + zomgus { + # The maximum number of Zomgus Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4] + I:maxPackSize=4 + + # The minimum number of Zomgus Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4] + I:minPackSize=4 + + # Register the Zomgus Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] + B:register=true + + # The spawnrate of the Zomgus Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 8] + I:spawnrate=0 + } + + armadillo { + # The maximum number of Armadillo Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] + I:maxPackSize=1 + + # The minimum number of Armadillo Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] + I:minPackSize=1 + + # Register the Armadillo Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] + B:register=true + + # The spawnrate of the Armadillo Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 5] + I:spawnrate=5 + } + + bison { + # The maximum number of Bison Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 10] + I:maxPackSize=10 + + # The minimum number of Bison Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 6] + I:minPackSize=6 + + # Register the Bison Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] + B:register=true + + # The spawnrate of the Bison Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 4] + I:spawnrate=4 + } + + butterfly { + # The maximum number of Butterfly Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] + I:maxPackSize=1 + + # The minimum number of Butterfly Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] + I:minPackSize=1 + + # Register the Butterfly Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] + B:register=true + + # The spawnrate of the Butterfly Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 5] + I:spawnrate=5 + } + + cougar { + # The maximum number of Cougar Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] + I:maxPackSize=1 + + # The minimum number of Cougar Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] + I:minPackSize=1 + + # Register the Cougar Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] + B:register=true + + # The spawnrate of the Cougar Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 4] + I:spawnrate=4 + } + + cheetah { + # The maximum number of Cheetah Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 5] + I:maxPackSize=5 + + # The minimum number of Cheetah Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] + I:minPackSize=1 + + # Register the Cheetah Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] + B:register=true + + # The spawnrate of the Cheetah Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 4] + I:spawnrate=4 + } + + deer { + # The maximum number of Deer Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4] + I:maxPackSize=4 + + # The minimum number of Deer Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4] + I:minPackSize=4 + + # Register the Deer Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] + B:register=true + + # The spawnrate of the Deer Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 7] + I:spawnrate=7 + } + + direwolf { + # The maximum number of Direwolf Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4] + I:maxPackSize=4 + + # The minimum number of Direwolf Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4] + I:minPackSize=4 + + # Register the Direwolf Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] + B:register=true + + # The spawnrate of the Direwolf Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 2] + I:spawnrate=2 + } + + dragonfly { + # The maximum number of Dragonfly Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4] + I:maxPackSize=4 + + # The minimum number of Dragonfly Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] + I:minPackSize=1 + + # Register the Dragonfly Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] + B:register=true + + # The spawnrate of the Dragonfly Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 7] + I:spawnrate=7 + } + + fox { + # The maximum number of Fox Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] + I:maxPackSize=1 + + # The minimum number of Fox Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] + I:minPackSize=1 + + # Register the Fox Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] + B:register=true + + # The spawnrate of the Fox Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 6] + I:spawnrate=6 + } + + goat { + # The maximum number of Goat Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4] + I:maxPackSize=4 + + # The minimum number of Goat Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4] + I:minPackSize=4 + + # Register the Goat Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] + B:register=true + + # The spawnrate of the Goat Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 10] + I:spawnrate=10 + } + + goose { + # The maximum number of Goose Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4] + I:maxPackSize=4 + + # The minimum number of Goose Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4] + I:minPackSize=4 + + # Register the Goose Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] + B:register=true + + # The spawnrate of the Goose Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 8] + I:spawnrate=8 + } + + hyena { + # Allow Hyenas to attack nearby Players at night in non-peaceful worlds? [default: true] + B:attackPlayersAtNight=true + + # The maximum number of Hyena Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 5] + I:maxPackSize=5 + + # The minimum number of Hyena Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] + I:minPackSize=1 + + # Register the Hyena Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] + B:register=true + + # The spawnrate of the Hyena Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 4] + I:spawnrate=4 + } + + jellyfish { + # The maximum number of Jellyfish Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4] + I:maxPackSize=4 + + # The minimum number of Jellyfish Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 3] + I:minPackSize=3 + + # Nether Medusae (nether variant of the Jellyfish) spawnrate. (Note that pack size will always be 1-2) [range: 0 ~ 100, default: 2] + I:netherSpawnrate=2 + + # Register the Jellyfish Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] + B:register=true + + # The spawnrate of the Jellyfish Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 9] + I:spawnrate=9 + } + + mouse { + # Enable diseased/ill mice? [default: true] + B:enableDiseasedMouse=true + + # The maximum number of Mouse Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 2] + I:maxPackSize=2 + + # The minimum number of Mouse Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] + I:minPackSize=1 + + # Register the Mouse Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] + B:register=true + + # The spawnrate of the Mouse Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 5] + I:spawnrate=5 + } + + ocelot { + # The maximum number of Ocelot Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] + I:maxPackSize=1 + + # The minimum number of Ocelot Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] + I:minPackSize=1 + + # Chance (in Percent) to replace a vanilla Ocelot with a WildMobs one on spawn (this can impact mod compatibility). [range: 0 ~ 100, default: 50] + I:overrideChance=50 + + # Register the Ocelot Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] + B:register=true + + # The spawnrate of the Ocelot Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 2] + I:spawnrate=2 + } + + wolf { + # The maximum number of Wolf Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4] + I:maxPackSize=4 + + # The minimum number of Wolf Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4] + I:minPackSize=4 + + # Chance (in Percent) to replace a vanilla Wolf with a WildMobs one on spawn (this can impact mod compatibility). [range: 0 ~ 100, default: 50] + I:overrideChance=50 + + # Register the Wolf Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] + B:register=true + + # The spawnrate of the Wolf Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 4] + I:spawnrate=4 + } + +} + + diff --git a/both/config/witchery.cfg b/both/config/witchery.cfg new file mode 100644 index 0000000..3c5f6a1 --- /dev/null +++ b/both/config/witchery.cfg @@ -0,0 +1,207 @@ +# Configuration file + +general { + B:AddSmeltingForAllSaplingsToWoodAsh=true + B:AllowBiomeModificationRituals=true + B:AllowChatMasquerading=true + B:AllowCovenWitchVisits=true + B:AllowDeathItemRecoveryRite=true + B:AllowDeathsHoodToFreezeVictims=true + B:AllowGoddessStatueRecipe=false + B:AllowHellOnEarthFires=true + B:AllowInterModBlockBreakEvents=true + B:AllowModArsMagica2=true + B:AllowModForestry=true + B:AllowModIntegration=true + B:AllowModMineFactoryReloaded=true + B:AllowModMystcraft=true + B:AllowModNEI=true + B:AllowModThaumcraft=true + B:AllowModTreecapitator=true + B:AllowNameplateMasquerading=true + B:AllowPlayerToPlayerWolfInfection=true + B:AllowStakingVampires=true + B:AllowVampireQuests=true + B:AllowVampireRitual=true + B:AllowVampireWerewolfHybrids=true + B:AllowVoidBrambleRecipe=false + B:AllowVolatilityPotionBlockDamage=true + I:ApothecaryVillagerID=2435 + I:BranchGlyphSet=0 + I:CovenWitchSpawnWeight=2 + B:CreeperHeartsExplodeWithDamageWhenEaten=true + B:DecurseDirectedEnabled=false + I:DecurseDirectedProtectRadius=32 + B:DecurseTeleportPullEnabled=false + I:DecurseTeleportPullProtectRadius=32 + I:DiseaseBlockRemovalChance=10 + B:DoubleFumeFilterChance=false + I:DreamDimensionID=-37 + B:GUIOnLeft=true + B:GenerateApothecaries=true + B:GenerateBookShops=true + B:GenerateCovens=true + B:GenerateHobgoblinHuts=true + B:GenerateShacks=true + B:GenerateWickerMen=true + B:GenerateWitchHuts=true + B:HUDShowVampireTargetBloodText=false + I:HellhoundSpawnWeight=25 + B:HobgoblinDespawnBlock=true + I:HobgoblinGodSpawnChance=10 + I:HobgoblinSpawnChance=2 + I:HobgoblinSpawnWeight=4 + D:MantrapOpacity=0.3 + I:MirrorDimensionID=-39 + S:MutandisAdditionalBlocks < + witchery:glintweed,0 + tallgrass,2 + > + S:NaturesPowerReplaceableBlocks < + mycelium + > + D:NewFairestOfThemAllSpawnChance=0.01 + I:PercentageOfPlayersSleepingForBuff=100 + I:PotionStartID=32 + B:Render3dGlintEffect=true + B:RenderHuntsmanGlintEffect=true + B:RespectOtherDeathChestMods=true + B:RestrictPoppetShelvesToVanillaAndSpiritDimensions=true + B:RestrictTaglockCollectionForOPs=false + B:RestrictTaglockCollectionOnNonPVPServers=false + I:RiteOfEclipseCooldownInSecs=0 + B:ShrinkMirrorWorld=false + I:SpiritSpawnWeight=1 + S:StrawmanSpawnerRules < + Zombie + Zombie + Skeleton + > + I:TormentDimensionID=-38 + B:TownBiomeForestAllowed=true + B:TownBiomeHillsAllowed=true + B:TownBiomeJungleAllowed=false + B:TownBiomeMesaAllowed=true + B:TownBiomeMountainAllowed=true + B:TownBiomePlainsAllowed=true + B:TownBiomeSandyAllowed=true + B:TownBiomeSnowyAllowed=true + B:TownBiomeWastelandAllowed=true + I:TownBlacksmithClusterGroups=1 + I:TownBlacksmithClusterMax=1 + I:TownBlacksmithClusterMin=0 + I:TownBlacksmithClusterWeight=5 + S:TownBookshopAllowedBooks < + book + witchery:ingredient,46 + witchery:ingredient,47 + witchery:ingredient,48 + witchery:ingredient,49 + witchery:ingredient,81 + witchery:ingredient,106 + witchery:ingredient,107 + witchery:ingredient,127 + witchery:bookbiomes2 + witchery:cauldronbook + Thaumcraft:ItemThaumonomicon + TConstruct:manualBook + TConstruct:manualBook,1 + TConstruct:manualBook,2 + TConstruct:manualBook,3 + > + I:TownChurchClusterGroups=0 + I:TownChurchClusterMax=1 + I:TownChurchClusterMin=0 + I:TownChurchClusterWeight=10 + I:TownDoubleFieldClusterGroups=3 + I:TownDoubleFieldClusterMax=5 + I:TownDoubleFieldClusterMin=3 + I:TownDoubleFieldClusterWeight=20 + I:TownGardenHouseClusterGroups=3 + I:TownGardenHouseClusterMax=5 + I:TownGardenHouseClusterMin=3 + I:TownGardenHouseClusterWeight=20 + I:TownGuardTowerClusterGroups=4 + I:TownGuardTowerClusterMax=1 + I:TownGuardTowerClusterMin=0 + I:TownGuardTowerClusterWeight=20 + I:TownHallClusterGroups=3 + I:TownHallClusterMax=5 + I:TownHallClusterMin=3 + I:TownHallClusterWeight=20 + I:TownHouse3ClusterGroups=3 + I:TownHouse3ClusterMax=5 + I:TownHouse3ClusterMin=3 + I:TownHouse3ClusterWeight=20 + I:TownHouseClusterGroups=3 + I:TownHouseClusterMax=5 + I:TownHouseClusterMin=3 + I:TownHouseClusterWeight=20 + I:TownKeepMode=1 + I:TownKeepWeight=100 + I:TownSingleFieldClusterGroups=3 + I:TownSingleFieldClusterMax=5 + I:TownSingleFieldClusterMin=3 + I:TownSingleFieldClusterWeight=20 + I:TownWallMode=1 + I:TownWallWeight=100 + I:TownWoodHutClusterGroups=3 + I:TownWoodHutClusterMax=5 + I:TownWoodHutClusterMin=3 + I:TownWoodHutClusterWeight=20 + I:TownZombieAttackReductionMode=1 + I:VampireDeathItemKeepAliveMins=12 + D:VampireHunterSpawnChance=0.01 + I:WorldGenFrequency=12 + B:WorldGenInTwilightForest=true +} + + +potions { + I:"witchery:potion.absorbmagic"=62 + I:"witchery:potion.allergydark"=46 + I:"witchery:potion.allergysun"=38 + I:"witchery:potion.attractprojectiles"=66 + I:"witchery:potion.brewingexpertise"=43 + I:"witchery:potion.chilled"=39 + I:"witchery:potion.colorful"=56 + I:"witchery:potion.diseased"=71 + I:"witchery:potion.doublejump"=44 + I:"witchery:potion.enderinhibition"=57 + I:"witchery:potion.enslaved"=60 + I:"witchery:potion.featherfall"=45 + I:"witchery:potion.feelnopain"=69 + I:"witchery:potion.floating"=41 + I:"witchery:potion.fortune"=72 + I:"witchery:potion.gasmask"=70 + I:"witchery:potion.grotesque"=36 + I:"witchery:potion.hellishaura"=42 + I:"witchery:potion.illfitting"=58 + I:"witchery:potion.insane"=48 + I:"witchery:potion.keepeffects"=74 + I:"witchery:potion.keepinventory"=49 + I:"witchery:potion.love"=37 + I:"witchery:potion.mortalcoil"=61 + I:"witchery:potion.overheating"=51 + I:"witchery:potion.paralysed"=32 + I:"witchery:potion.poisonweapons"=63 + I:"witchery:potion.queasy"=53 + I:"witchery:potion.reflectdamage"=65 + I:"witchery:potion.reflectprojectiles"=64 + I:"witchery:potion.reincarnate"=47 + I:"witchery:potion.repellattacker"=67 + I:"witchery:potion.resizing"=55 + I:"witchery:potion.sinking"=50 + I:"witchery:potion.snowtrail"=40 + I:"witchery:potion.spiked"=34 + I:"witchery:potion.sprouting"=35 + I:"witchery:potion.stoutbelly"=68 + I:"witchery:potion.swimming"=54 + I:"witchery:potion.volatility"=59 + I:"witchery:potion.wakingnightmare"=52 + I:"witchery:potion.wolfsbane"=75 + I:"witchery:potion.worship"=73 + I:"witchery:potion.wrappedinvine"=33 +} + + diff --git a/both/scripts/AE2FC.zs b/both/scripts/AE2FC.zs new file mode 100644 index 0000000..47e8c5e --- /dev/null +++ b/both/scripts/AE2FC.zs @@ -0,0 +1,48 @@ +var oreNuggetGold = ; +var oreNuggetTinn = ; +var oreIngotGold = ; +var oreIngotTinn = ; +var dyeRed = ; + +var blockQuarzGlass = ; + +var itemCalcProcessor = ; +var itemEngProcessor = ; +var itemLogicProcessor = ; + +var item1kFluidStorageComponente = ; +var item4kFluidStorageComponente = ; +var item16kFluidStorageComponente = ; +var item64kFluidStorageComponente = ; +var item256kFluidStorageComponente = ; +var item1024kFluidStorageComponente = ; +var item4096kFluidStorageComponente = ; +var item16384kFluidStorageComponente = ; + +// 4k Fluid Storage Componente +recipes.remove(item4kFluidStorageComponente); +recipes.addShaped(item4kFluidStorageComponente, [[dyeRed, itemCalcProcessor, dyeRed], [oreNuggetGold, blockQuarzGlass, oreNuggetTinn], [dyeRed, item1kFluidStorageComponente, dyeRed]]); + +// 16k Fluid Storage Componente +recipes.remove(item16kFluidStorageComponente); +recipes.addShaped(item16kFluidStorageComponente, [[dyeRed, itemLogicProcessor, dyeRed], [oreNuggetGold, blockQuarzGlass, oreNuggetTinn], [dyeRed, item4kFluidStorageComponente, dyeRed]]); + +// 64k Fluid Storage Componente +recipes.remove(item64kFluidStorageComponente); +recipes.addShaped(item64kFluidStorageComponente, [[dyeRed, itemEngProcessor, dyeRed], [oreIngotGold, blockQuarzGlass, oreIngotTinn], [dyeRed, item16kFluidStorageComponente, dyeRed]]); + +// 256k Fluid Storage Componente +recipes.remove(item256kFluidStorageComponente); +recipes.addShaped(item256kFluidStorageComponente, [[dyeRed, itemCalcProcessor, dyeRed], [oreIngotGold, blockQuarzGlass, oreIngotTinn], [dyeRed, item64kFluidStorageComponente, dyeRed]]); + +// 1024k Fluid Storage Componente +recipes.remove(item1024kFluidStorageComponente); +recipes.addShaped(item1024kFluidStorageComponente, [[dyeRed, itemLogicProcessor, dyeRed], [oreIngotGold, blockQuarzGlass, oreIngotTinn], [dyeRed, item256kFluidStorageComponente, dyeRed]]); + +// 4096k Fluid Storage Componente +recipes.remove(item4096kFluidStorageComponente); +recipes.addShaped(item4096kFluidStorageComponente, [[dyeRed, itemEngProcessor, dyeRed], [oreIngotGold, blockQuarzGlass, oreIngotTinn], [dyeRed, item1024kFluidStorageComponente, dyeRed]]); + +// 16384k Fluid Storage Componente +recipes.remove(item16384kFluidStorageComponente); +recipes.addShaped(item16384kFluidStorageComponente, [[dyeRed, itemCalcProcessor, dyeRed], [oreIngotGold, blockQuarzGlass, oreIngotTinn], [dyeRed, item4096kFluidStorageComponente, dyeRed]]); diff --git a/both/scripts/Applied Energistics 2.zs b/both/scripts/Applied Energistics 2.zs new file mode 100644 index 0000000..c7ecb24 --- /dev/null +++ b/both/scripts/Applied Energistics 2.zs @@ -0,0 +1,27 @@ +var PatternTerminal = ; +var ProcessingTerminal = ; +var processorLogic = ; +var processorCalculation = ; +var processorConstruction = ; +var oreDustCertusQuartz = ; +var oreDustNetherQuartz = ; +var oreDustFluix = ; +var oreSand = ; +var seedCertusQuartzCrystal = .withTag({progress: 0}); +var seedNetherQuartzCrystal = .withTag({progress: 600}); +var seedFluixCrystal = .withTag({progress: 1200}); +var clearNetherQuartzCrystal = ; + +// Processing Terminal +recipes.addShapeless(ProcessingTerminal, [PatternTerminal, processorCalculation, processorConstruction, processorLogic]); + +// Keime (Output 4x statt 2x) +recipes.remove(seedCertusQuartzCrystal); +recipes.remove(seedNetherQuartzCrystal); +recipes.remove(seedFluixCrystal); +recipes.addShapeless(seedCertusQuartzCrystal * 4, [oreSand, oreDustCertusQuartz]); +recipes.addShapeless(seedNetherQuartzCrystal * 4, [oreSand, oreDustNetherQuartz]); +recipes.addShapeless(seedFluixCrystal * 4, [oreSand, oreDustFluix]); + +// Raw Nether Crystal --> Nether Quartz +recipes.addShapeless(seedFluixCrystal, [clearNetherQuartzCrystal, clearNetherQuartzCrystal, clearNetherQuartzCrystal, clearNetherQuartzCrystal]); diff --git a/both/scripts/Backpack.zs b/both/scripts/Backpack.zs new file mode 100644 index 0000000..97d3fbf --- /dev/null +++ b/both/scripts/Backpack.zs @@ -0,0 +1,35 @@ +val oreLeather = ; +val tannedLeather = ; +val backpackDef = .definition; + +// Add colored recipes +// var metaItemBackPack = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16] as int[]; +// for metaID in metaItemBackPack { +// val backpackSColor = backpackDef.makeStack(metaID); +// val backpackMColor = backpackDef.makeStack(metaID + 100); +// val backpackLColor = backpackDef.makeStack(metaID + 200); +// recipes.addShaped(backpackMColor, [[tannedLeather, tannedLeather, tannedLeather], [tannedLeather, backpackSColor, tannedLeather], [tannedLeather, tannedLeather, tannedLeather]]); +// recipes.addShaped(backpackLColor, [[tannedLeather, tannedLeather, tannedLeather], [tannedLeather, backpackMColor, tannedLeather], [tannedLeather, tannedLeather, tannedLeather]]); +// } + +// for metaID in 0 to 17 { +// val backpackSColor = backpackDef.makeStack(metaID); +// val backpackMColor = backpackDef.makeStack(metaID + 100); +// val backpackLColor = backpackDef.makeStack(metaID + 200); +// recipes.removeShaped(backpackSColor); +// recipes.removeShaped(backpackMColor); +// recipes.removeShaped(backpackLColor); +// recipes.addShaped(backpackMColor, [ +// [tannedLeather, tannedLeather, tannedLeather], +// [tannedLeather, backpackSColor, tannedLeather], +// [tannedLeather, tannedLeather, tannedLeather]]); +// recipes.addShaped(backpackLColor, [ +// [tannedLeather, tannedLeather, tannedLeather], +// [tannedLeather, backpackMColor, tannedLeather], +// [tannedLeather, tannedLeather, tannedLeather]]); +// } + +for metaID in 1 to 17 { + val backpackSColor = backpackDef.makeStack(metaID); + recipes.removeShaped(backpackSColor); +} diff --git a/both/scripts/Bioms'o'Plenty.zs b/both/scripts/Bioms'o'Plenty.zs new file mode 100644 index 0000000..5d7e14a --- /dev/null +++ b/both/scripts/Bioms'o'Plenty.zs @@ -0,0 +1,6 @@ +// Gib den hunderten Himmeleichensetzlingen einen Sinn! - Himmeleichensetzling + 2x Kompost + Eisenaxt -> 64x Himmeleichenholzst??mme +recipes.addShapeless( * 64, [.anyDamage().transformDamage(50), , , ]); + +// 1 Cobbelstone/Stein -> 2x/3X Steinsticks +recipes.addShapeless( * 2, []); +recipes.addShapeless( * 3, []); diff --git a/both/scripts/ChickenChunks.zs b/both/scripts/ChickenChunks.zs new file mode 100644 index 0000000..1afda0a --- /dev/null +++ b/both/scripts/ChickenChunks.zs @@ -0,0 +1,3 @@ +// Alles, was ein Chunkloader ist. +// recipes.remove(); +// recipes.remove(); //:1 diff --git a/both/scripts/CustomNPCs.zs b/both/scripts/CustomNPCs.zs new file mode 100644 index 0000000..dfcff7e --- /dev/null +++ b/both/scripts/CustomNPCs.zs @@ -0,0 +1,7 @@ +// Kisten +recipes.addShaped(, [[, , ], [, , ], [, , ]]); +recipes.addShaped(, [[, , ], [, , ], [, , ]]); +recipes.addShaped(, [[, , ], [, , ], [, , ]]); +recipes.addShaped(, [[, , ], [, , ], [, , ]]); +recipes.addShaped(, [[, , ], [, , ], [, , ]]); +recipes.addShaped(, [[, , ], [, , ], [, , ]]); diff --git a/both/scripts/Draconic Evolution.zs b/both/scripts/Draconic Evolution.zs new file mode 100644 index 0000000..d8722b8 --- /dev/null +++ b/both/scripts/Draconic Evolution.zs @@ -0,0 +1,2 @@ +// Peaceful-Rezepte +recipes.addShaped(, [[, , ], [, , ], [, , ]]); diff --git a/both/scripts/Ender IO.zs b/both/scripts/Ender IO.zs new file mode 100644 index 0000000..19e3b8e --- /dev/null +++ b/both/scripts/Ender IO.zs @@ -0,0 +1,22 @@ +// ME-Leitungen +// recipes.remove(); +// recipes.remove(); + +// ??? +recipes.addShapeless(, [, ]); +recipes.addShapeless(, [, ]); + +// Dichte ME-Leitung +// recipes.addShaped( * 3, [[, , ], [, , ], [, , ]]); + +// Crystalline Capacitor +recipes.addShaped(, [[null, , null], [, , ], [null, , null]]); + +// Drahloses Licht (einfacher) +recipes.addShapeless(, [, ]); +recipes.addShapeless(, [, ]); + +// Solarpanels deaktivieren +recipes.remove(); +recipes.remove(); +recipes.remove(); \ No newline at end of file diff --git a/both/scripts/Et Futurum Requiem.zs b/both/scripts/Et Futurum Requiem.zs new file mode 100644 index 0000000..8e1a6da --- /dev/null +++ b/both/scripts/Et Futurum Requiem.zs @@ -0,0 +1,6 @@ +mods.chisel.Groups.addVariation("granite", ); +mods.chisel.Groups.addVariation("granite", ); +mods.chisel.Groups.addVariation("andesite", ); +mods.chisel.Groups.addVariation("andesite", ); +mods.chisel.Groups.addVariation("diorite", ); +mods.chisel.Groups.addVariation("diorite", ); \ No newline at end of file diff --git a/both/scripts/ExtraUtilities.zs b/both/scripts/ExtraUtilities.zs new file mode 100644 index 0000000..a053e4d --- /dev/null +++ b/both/scripts/ExtraUtilities.zs @@ -0,0 +1,23 @@ +var euBuildersWand = ; +var euCreativeBuildersWand = ; +var euUnstableIngot = ; +var euUnstableIngotStable = ; +var oreUnstableIngot = ; +var oreObsidian = ; + +// Entferne Orignale-Rezepte fuer Magnum-Fackel etc. +recipes.removeShaped(); + +// Einfachere Rezepte fuer Magnum-Fackel etc. +recipes.addShaped(, [[, , ], [, , ], [, , ]]); +recipes.addShaped(, [[, , ], [, null, ], [, , ]]); +recipes.addShaped(, [[, , ], [, , ], [, , ]]); + +// Etwas einfacheres alternatives Rezept fuer das Silktouch-Upgrade fuer den Endersteinbruch +recipes.addShaped(, [[null, , null], [, , ]]); + +// Kreativer Baumeisterstab +recipes.addShaped(euCreativeBuildersWand, [[oreUnstableIngot, euBuildersWand, oreUnstableIngot], [null, , null], [oreUnstableIngot, , oreUnstableIngot]]); + +// Stabiler Instabiler Barren +recipes.addShaped(euUnstableIngotStable, [[oreObsidian, oreObsidian, oreObsidian], [oreObsidian, euUnstableIngot, oreObsidian], [oreObsidian, oreObsidian, oreObsidian]]); diff --git a/both/scripts/Forestry.zs b/both/scripts/Forestry.zs new file mode 100644 index 0000000..7283092 --- /dev/null +++ b/both/scripts/Forestry.zs @@ -0,0 +1,11 @@ +// Zusuetzliche Rezepte fuer Briefpapier (ohne Honig) +recipes.addShapeless(, [, ]); +recipes.addShapeless(, [, ]); + +// Zusuetzliche Rezepte fuer Briefmarken (ohne Honig) +recipes.addShaped( * 9, [[, , ], [, , ], [, , ]]); +recipes.addShaped( * 9, [[, , ], [, , ], [, , ]]); +recipes.addShaped( * 9, [[, , ], [, , ], [, , ]]); +recipes.addShaped( * 9, [[, , ], [, , ], [, , ]]); +recipes.addShaped( * 9, [[, , ], [, , ], [, , ]]); +recipes.addShaped( * 9, [[, , ], [, , ], [, , ]]); diff --git a/both/scripts/GardenCore.zs b/both/scripts/GardenCore.zs new file mode 100644 index 0000000..5ab317e --- /dev/null +++ b/both/scripts/GardenCore.zs @@ -0,0 +1,5 @@ +// Kompost -> Knochenmehl +recipes.addShapeless(, []); + +// Candelilla seeds +recipes.addShapeless(, []); \ No newline at end of file diff --git a/both/scripts/JABBA.zs b/both/scripts/JABBA.zs new file mode 100644 index 0000000..8d86315 --- /dev/null +++ b/both/scripts/JABBA.zs @@ -0,0 +1,39 @@ +// Entferne originale Upgrade-Rezepte +recipes.removeShaped(); +recipes.removeShaped(); +recipes.removeShaped(); +recipes.removeShaped(); +recipes.removeShaped(); +recipes.removeShaped(); +recipes.removeShaped(); +recipes.removeShaped(); +recipes.removeShaped(); +recipes.removeShaped(); +recipes.removeShaped(); +recipes.removeShaped(); +recipes.removeShaped(); + +// Einfachere Rezepte + Creative Storage +recipes.addShaped(, [[, ], [, ]]); +recipes.addShaped(, [[, ], [, ]]); +recipes.addShaped(, [[, ], [, ]]); +recipes.addShaped(, [[, ], [, ]]); +recipes.addShaped(, [[, ], [, ]]); +recipes.addShaped(, [[, ], [, ]]); +recipes.addShaped(, [[, ], [, ]]); +recipes.addShaped(, [[, ], [, ]]); +recipes.addShaped(, [[, ], [, ]]); +recipes.addShaped(, [[, ], [, ]]); +recipes.addShaped(, [[, ], [, ]]); +recipes.addShaped(, [[, ], [, ]]); + +recipes.addShaped(, [[, , ], [, , ], [, , ]]); +recipes.addShapeless(, [, ]); +recipes.addShapeless(, [, ]); +recipes.addShapeless(, [, ]); +recipes.addShapeless(, [, ]); +recipes.addShapeless(, [, ]); +recipes.addShapeless(, [, ]); +recipes.addShapeless(, [, ]); +recipes.addShapeless(, [, ]); + diff --git a/both/scripts/Mystcraft.zs b/both/scripts/Mystcraft.zs new file mode 100644 index 0000000..4038194 --- /dev/null +++ b/both/scripts/Mystcraft.zs @@ -0,0 +1,8 @@ +// Rezept für Buchbinder, da das ein Creative-Only-Objekt ist. +recipes.addShaped(, [[, , ], [, , ], [, , ]]); + +// Verlinktes Verlinkungsbuch zurücksetzen und neu verwenden +recipes.addShaped(, [[]]); + +// Einfaches Rezept für simple Nicht-Verlinkte Linkbücher +recipes.addShapeless(, [.giveBack(), , ]); diff --git a/both/scripts/Other.zs b/both/scripts/Other.zs new file mode 100644 index 0000000..69642af --- /dev/null +++ b/both/scripts/Other.zs @@ -0,0 +1,7 @@ +// Peaceful-Rezepte +recipes.addShapeless(, [, ]); +recipes.addShaped( * 9, [ + [, , ], + [, , ], + [, , ] +]); \ No newline at end of file diff --git a/both/scripts/Pam's Harvest the Nether.zs b/both/scripts/Pam's Harvest the Nether.zs new file mode 100644 index 0000000..dddbd91 --- /dev/null +++ b/both/scripts/Pam's Harvest the Nether.zs @@ -0,0 +1,6 @@ +var glowFlower = ; +var dustGlowStone = ; + +// Glow Flowers (4 statt 2 Staub pro 3 Blumen) +recipes.removeShapeless(dustGlowStone * 2, [glowFlower, glowFlower, glowFlower]); +recipes.addShapeless(dustGlowStone * 4, [glowFlower, glowFlower, glowFlower]); \ No newline at end of file diff --git a/both/scripts/Pam's Harvestcraft.zs b/both/scripts/Pam's Harvestcraft.zs new file mode 100644 index 0000000..99bf568 --- /dev/null +++ b/both/scripts/Pam's Harvestcraft.zs @@ -0,0 +1,5 @@ +// Alle Frueche zu Harvestcraft-Fruechte umwandeln, umd Baumsetzlinge zu erstellen, +// da die Harvestcraft-Rezepte nur Harvestcraft-Fruechte nehmen und das OreDictionary nicht verwenden. +recipes.addShapeless(, []); +recipes.addShapeless(, []); +recipes.addShapeless(, []); \ No newline at end of file diff --git a/both/scripts/StorageDrawers.zs b/both/scripts/StorageDrawers.zs new file mode 100644 index 0000000..3ef9702 --- /dev/null +++ b/both/scripts/StorageDrawers.zs @@ -0,0 +1,28 @@ +// Entferne originale Upgrade-Rezepte +recipes.removeShaped(); +recipes.removeShaped(); +recipes.removeShaped(); +recipes.removeShaped(); +recipes.removeShaped(); +recipes.removeShaped(); +recipes.removeShaped(); +recipes.removeShaped(); +recipes.removeShaped(); +recipes.removeShaped(); +recipes.removeShaped(); + +// Einfachere Rezepte + Creative Storage +recipes.addShaped(, [[, , ], [, , ], [, , ]]); +recipes.addShaped(, [[, , ], [, , ]]); +recipes.addShaped(, [[, , ], [, , ]]); +recipes.addShaped(, [[, , ], [, , ]]); +recipes.addShaped(, [[, , ], [, , ]]); +recipes.addShaped(, [[, ], [, ]]); +recipes.addShaped(, [[, ], [, ]]); +recipes.addShaped(, [[, ], [, ]]); +recipes.addShaped(, [[, ], [, ]]); +recipes.addShaped(, [[, ], [, ]]); +recipes.addShaped(, [[, ], [, ]]); +recipes.addShaped(, [[, ], [, ]]); +recipes.addShaped(, [[, ], [, ]]); +recipes.addShaped(, [[, ], [, ]]); diff --git a/both/scripts/Thermal Expansion.zs b/both/scripts/Thermal Expansion.zs new file mode 100644 index 0000000..0056753 --- /dev/null +++ b/both/scripts/Thermal Expansion.zs @@ -0,0 +1,2 @@ +// Eine Art Standart- oder Fallback-Version der Lampen, um zur??ck zur (halbwegsen) Normalit??t zu gelangen +recipes.addShaped( * 4, [[, ], [, ]]); diff --git a/both/scripts/Tinkers Construct.zs b/both/scripts/Tinkers Construct.zs new file mode 100644 index 0000000..4cdc8f8 --- /dev/null +++ b/both/scripts/Tinkers Construct.zs @@ -0,0 +1,16 @@ +// Entferne Steinsticks-Rezept, da diese nicht das Ore-Dictionary verwenden (wird unten neu hinzugef??gt) +recipes.removeShaped( * 2); +recipes.removeShaped( * 4); + +// Gib dem lilla Schleim einen Sinn! +recipes.addShapeless( * 2, [, ]); +recipes.addShapeless(, []); + +// Sticks-Rezepte für Steinstick +recipes.addShaped( * 6, [[], []]); +recipes.addShaped( * 4, [[], []]); + +// Peaceful-Rezepte +recipes.addShapeless(, [, , ]); +recipes.addShaped( * 2, [[, , ], [, , ], [, , ]]); +recipes.addShaped( * 2, [[, , ], [, , ], [, , ]]); diff --git a/both/scripts/Vanilla.zs b/both/scripts/Vanilla.zs new file mode 100644 index 0000000..740ad4c --- /dev/null +++ b/both/scripts/Vanilla.zs @@ -0,0 +1,31 @@ +// Entferne originale Knopf-Rezepte (werden unten neu hinzugefügt) +recipes.removeShapeless(, []); +recipes.removeShapeless(, []); + +// Ledermaterial (wie Burlap) -> Leder +recipes.addShapeless(, []); + +// 1 Holzplanke -> 2x Sticks +recipes.addShapeless( * 2, []); + +// Holzknopf +recipes.addShaped( * 4, [[null, , null], [, , ]]); + +// Steinknopf +recipes.addShaped( * 4, [[null, , null], [, , ]]); + +// Ton aus Erde, Sand und Wasser +recipes.addShaped( * 6, [[, , ], [null, , null], [, , ]]); + +// Glowstone aus Glas, Fackeln und Cobbelstone +// Veraltet, dank Pam's Harvest the Nether +// recipes.addShaped( * 1, [[, , ], [, , ], [, , ]]); + +// Netherstern +recipes.remove(); // Remove the "Peaceful Mode Only" recipe +recipes.addShaped(, [[, , ], [, , ], [, , ]]); + +// Charcoal -> Coal +.addAll(); +.addAll(); +.addAll(); \ No newline at end of file diff --git a/client/config/defaultserverlist.json b/client/config/defaultserverlist.json new file mode 100644 index 0000000..88be683 --- /dev/null +++ b/client/config/defaultserverlist.json @@ -0,0 +1,10 @@ +{ + "useURL": false, + "allowModifications": false, + "url": "", + "servers": { + "LITW Refined": "pilzwelt.g-portal.game", + "LITW Refined - Testumgebung": "mctest.pilzinsel64.de" + }, + "DO_NOT_EDIT_prevDefaultServers": [] +} diff --git a/client/config/defaultworldgenerator.cfg b/client/config/defaultworldgenerator.cfg new file mode 100644 index 0000000..97e6878 --- /dev/null +++ b/client/config/defaultworldgenerator.cfg @@ -0,0 +1,28 @@ +# Configuration file + +flatworld { + # If you set world generator to flat, specify the flat template here. (Format: Qty BlockName Meta + S:"Flat World Config" < + 2; + 1 minecraft:bedrock + 52 minecraft:sandstone + 1 minecraft:dirt 2 + ;2; + biome_1 + village + > +} + + +general { + # Enable this to lock world generator to one specified [default: false] + B:"Lock World Generator"=true + + # Enabling this will display all world generators installed, useful for debug [default: false] + B:"Show World Generators in Log"=true + + # The world generator to select by default [default: default] + S:"World Generator"=BIOMESOP +} + + diff --git a/client/config/txloader/config.json b/client/config/txloader/config.json new file mode 100644 index 0000000..69bb783 --- /dev/null +++ b/client/config/txloader/config.json @@ -0,0 +1,3872 @@ +[ + { + "resourceLocation": "minecraft/textures/block/dark_oak_planks.png", + "resourceLocationOverride": "minecraft/textures/blocks/planks_big_oak.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/birch_planks.png", + "resourceLocationOverride": "minecraft/textures/blocks/planks_birch.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/jungle_planks.png", + "resourceLocationOverride": "minecraft/textures/blocks/planks_jungle.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/oak_planks.png", + "resourceLocationOverride": "minecraft/textures/blocks/planks_oak.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/oak_planks.png", + "resourceLocationOverride": "minecraft/textures/blocks/planks.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/spruce_planks.png", + "resourceLocationOverride": "minecraft/textures/blocks/planks_spruce.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/cherry_planks.png", + "resourceLocationOverride": "minecraft/textures/blocks/cherry_planks.png", + "source": "CLIENT", + "version": "1.20.6", + "forceLoad": true + }, + { + "resourceLocation": "minecraft/textures/block/crimson_planks.png", + "resourceLocationOverride": "minecraft/textures/blocks/crimson_planks.png", + "source": "CLIENT", + "version": "1.20.6", + "forceLoad": true + }, + { + "resourceLocation": "minecraft/textures/block/mangrove_planks.png", + "resourceLocationOverride": "minecraft/textures/blocks/mangrove_planks.png", + "source": "CLIENT", + "version": "1.20.6", + "forceLoad": true + }, + { + "resourceLocation": "minecraft/textures/block/warped_planks.png", + "resourceLocationOverride": "minecraft/textures/blocks/warped_planks.png", + "source": "CLIENT", + "version": "1.20.6", + "forceLoad": true + }, + { + "resourceLocation": "minecraft/textures/block/gravel.png", + "resourceLocationOverride": "minecraft/textures/blocks/gravel.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/sand.png", + "resourceLocationOverride": "minecraft/textures/blocks/sand.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/sandstone.png", + "resourceLocationOverride": "minecraft/textures/blocks/sandstone_normal.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/sandstone_bottom.png", + "resourceLocationOverride": "minecraft/textures/blocks/sandstone_bottom.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/sandstone_top.png", + "resourceLocationOverride": "minecraft/textures/blocks/sandstone_top.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/chiseled_sandstone.png", + "resourceLocationOverride": "minecraft/textures/blocks/sandstone_carved.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/cut_sandstone.png", + "resourceLocationOverride": "minecraft/textures/blocks/sandstone_smooth.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/red_sand.png", + "resourceLocationOverride": "minecraft/textures/blocks/red_sand.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/clay.png", + "resourceLocationOverride": "minecraft/textures/blocks/clay.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/bricks.png", + "resourceLocationOverride": "minecraft/textures/blocks/brick.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/stone_bricks.png", + "resourceLocationOverride": "minecraft/textures/blocks/stonebrick.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/chiseled_stone_bricks.png", + "resourceLocationOverride": "minecraft/textures/blocks/stonebrick_carved.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/chiseled_stone_bricks.png", + "resourceLocationOverride": "minecraft/textures/blocks/stonebrick_carved.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/cracked_stone_bricks.png", + "resourceLocationOverride": "minecraft/textures/blocks/stonebrick_cracked.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/mossy_stone_bricks.png", + "resourceLocationOverride": "minecraft/textures/blocks/stonebrick_mossy.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/soul_sand.png", + "resourceLocationOverride": "minecraft/textures/blocks/soul_sand.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/netherrack.png", + "resourceLocationOverride": "minecraft/textures/blocks/netherrack.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/nether_wart_stage0.png", + "resourceLocationOverride": "minecraft/textures/blocks/nether_wart_stage_0.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/nether_wart_stage1.png", + "resourceLocationOverride": "minecraft/textures/blocks/nether_wart_stage_1.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/nether_wart_stage2.png", + "resourceLocationOverride": "minecraft/textures/blocks/nether_wart_stage_2.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/quartz_block_bottom.png", + "resourceLocationOverride": "minecraft/textures/blocks/quartz_block_bottom.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/quartz_block_side.png", + "resourceLocationOverride": "minecraft/textures/blocks/quartz_block_side.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/quartz_block_top.png", + "resourceLocationOverride": "minecraft/textures/blocks/quartz_block_top.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/quartz_pillar.png", + "resourceLocationOverride": "minecraft/textures/blocks/quartz_block_lines.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/quartz_pillar_top.png", + "resourceLocationOverride": "minecraft/textures/blocks/quartz_block_lines_top.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/chiseled_quartz_block.png", + "resourceLocationOverride": "minecraft/textures/blocks/quartz_block_chiseled.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/chiseled_quartz_block_top.png", + "resourceLocationOverride": "minecraft/textures/blocks/quartz_block_chiseled_top.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/nether_quartz_ore.png", + "resourceLocationOverride": "minecraft/textures/blocks/quartz_ore.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/cactus_bottom.png", + "resourceLocationOverride": "minecraft/textures/blocks/cactus_bottom.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/cactus_side.png", + "resourceLocationOverride": "minecraft/textures/blocks/cactus_side.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/cactus_top.png", + "resourceLocationOverride": "minecraft/textures/blocks/cactus_top.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/crafting_table_front.png", + "resourceLocationOverride": "minecraft/textures/blocks/crafting_table_front.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/crafting_table_side.png", + "resourceLocationOverride": "minecraft/textures/blocks/crafting_table_side.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/crafting_table_top.png", + "resourceLocationOverride": "minecraft/textures/blocks/crafting_table_top.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/oak_door_top.png", + "resourceLocationOverride": "minecraft/textures/blocks/door_wood_upper.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/oak_door_bottom.png", + "resourceLocationOverride": "minecraft/textures/blocks/door_wood_lower.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/oak_trapdoor.png", + "resourceLocationOverride": "minecraft/textures/blocks/trapdoor.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/bookshelf.png", + "resourceLocationOverride": "minecraft/textures/blocks/bookshelf.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/iron_door_top.png", + "resourceLocationOverride": "minecraft/textures/blocks/door_iron_upper.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/iron_door_bottom.png", + "resourceLocationOverride": "minecraft/textures/blocks/door_iron_lower.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/iron_bars.png", + "resourceLocationOverride": "minecraft/textures/blocks/iron_bars.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/piston_top.png", + "resourceLocationOverride": "minecraft/textures/blocks/piston_top_normal.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/piston_top_sticky.png", + "resourceLocationOverride": "minecraft/textures/blocks/piston_top_sticky.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/piston_side.png", + "resourceLocationOverride": "minecraft/textures/blocks/piston_side.png", + "source": "CLIENT", + "version": "1.20.6" + }, + { + "resourceLocation": "minecraft/textures/block/piston_inner.png", + "resourceLocationOverride": "minecraft/textures/blocks/piston_inner.png", + "source": "CLIENT", + "version": "1.20.6" + }, + 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b/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/crateex.png.mcmeta new file mode 100644 index 0000000..f6309a6 --- /dev/null +++ b/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/crateex.png.mcmeta @@ -0,0 +1,9 @@ +{ + "ctm": { + "ctm_version": 1, + "type": "ctm", + "textures": [ + "chisel:blocks/planks-acacia/crateex-ctm" + ] + } +} \ No newline at end of file diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/double-side.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/double-side.png new file mode 100644 index 0000000..90fcce5 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/double-side.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/double-top.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/double-top.png new file mode 100644 index 0000000..bfba509 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/double-top.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/fancy-ctm.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/fancy-ctm.png new file mode 100644 index 0000000..7609543 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/fancy-ctm.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/fancy.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/fancy.png new file mode 100644 index 0000000..af641f1 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/fancy.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/fancy.png.mcmeta b/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/fancy.png.mcmeta new file mode 100644 index 0000000..3703870 --- /dev/null +++ b/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/fancy.png.mcmeta @@ -0,0 +1,9 @@ +{ + "ctm": { + "ctm_version": 1, + "type": "ctm", + "textures": [ + "chisel:blocks/planks-acacia/fancy-ctm" + ] + } +} \ No newline at end of file diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/large-ctm.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/large-ctm.png new file mode 100644 index 0000000..a9312ce Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/large-ctm.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/large.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/large.png new file mode 100644 index 0000000..1196328 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/large.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/large.png.mcmeta b/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/large.png.mcmeta new file mode 100644 index 0000000..9139194 --- /dev/null +++ b/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/large.png.mcmeta @@ -0,0 +1,9 @@ +{ + "ctm": { + "ctm_version": 1, + "type": "ctm", + "textures": [ + "chisel:blocks/planks-acacia/large-ctm" + ] + } +} \ No newline at end of file diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/panel-nails-ctm.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/panel-nails-ctm.png new file mode 100644 index 0000000..e7c76d8 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/panel-nails-ctm.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/panel-nails.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/panel-nails.png new file mode 100644 index 0000000..ab2f7c8 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/panel-nails.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/panel-nails.png.mcmeta b/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/panel-nails.png.mcmeta new file mode 100644 index 0000000..d653454 --- /dev/null +++ b/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/panel-nails.png.mcmeta @@ -0,0 +1,9 @@ +{ + "ctm": { + "ctm_version": 1, + "type": "ctm", + "textures": [ + "chisel:blocks/planks-acacia/panel-nails-ctm" + ] + } +} \ No newline at end of file diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/parquet-ctm.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/parquet-ctm.png new file mode 100644 index 0000000..05ce941 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/parquet-ctm.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/parquet.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/parquet.png new file mode 100644 index 0000000..f508e0c Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/parquet.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/parquet.png.mcmeta b/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/parquet.png.mcmeta new file mode 100644 index 0000000..849f92e --- /dev/null +++ b/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/parquet.png.mcmeta @@ -0,0 +1,9 @@ +{ + "ctm": { + "ctm_version": 1, + "type": "ctm", + "textures": [ + "chisel:blocks/planks-acacia/parquet-ctm" + ] + } +} \ No newline at end of file diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/short.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/short.png new file mode 100644 index 0000000..9799b40 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/short.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/vertical-uneven.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/vertical-uneven.png new file mode 100644 index 0000000..a3d7161 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/vertical-uneven.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/vertical.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-acacia/vertical.png new file mode 100644 index 0000000..c69fcba Binary files /dev/null and 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Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/chaotic.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/clean.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/clean.png new file mode 100644 index 0000000..fcee509 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/clean.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/crate-fancy-ctm.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/crate-fancy-ctm.png new file mode 100644 index 0000000..04a9867 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/crate-fancy-ctm.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/crate-fancy.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/crate-fancy.png new file mode 100644 index 0000000..02460a5 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/crate-fancy.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/crate-fancy.png.mcmeta b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/crate-fancy.png.mcmeta new file mode 100644 index 0000000..d377a87 --- /dev/null +++ b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/crate-fancy.png.mcmeta @@ -0,0 +1,9 @@ +{ + "ctm": { + "ctm_version": 1, + "type": "ctm", + "textures": [ + "chisel:blocks/planks-birch/crate-fancy-ctm" + ] + } +} \ No newline at end of file diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/crate.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/crate.png new file mode 100644 index 0000000..3d51285 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/crate.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/crateex-ctm.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/crateex-ctm.png new file mode 100644 index 0000000..17e7a46 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/crateex-ctm.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/crateex.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/crateex.png new file mode 100644 index 0000000..2be31dd Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/crateex.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/crateex.png.mcmeta b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/crateex.png.mcmeta new file mode 100644 index 0000000..9435a91 --- /dev/null +++ b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/crateex.png.mcmeta @@ -0,0 +1,9 @@ +{ + "ctm": { + "ctm_version": 1, + "type": "ctm", + "textures": [ + "chisel:blocks/planks-birch/crateex-ctm" + ] + } +} \ No newline at end of file diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/double-side.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/double-side.png new file mode 100644 index 0000000..79529e8 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/double-side.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/double-top.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/double-top.png new file mode 100644 index 0000000..332df1b Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/double-top.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/fancy-ctm.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/fancy-ctm.png new file mode 100644 index 0000000..4e48bd4 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/fancy-ctm.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/fancy.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/fancy.png new file mode 100644 index 0000000..59e39db Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/fancy.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/fancy.png.mcmeta b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/fancy.png.mcmeta new file mode 100644 index 0000000..33e8bed --- /dev/null +++ b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/fancy.png.mcmeta @@ -0,0 +1,9 @@ +{ + "ctm": { + "ctm_version": 1, + "type": "ctm", + "textures": [ + "chisel:blocks/planks-birch/fancy-ctm" + ] + } +} \ No newline at end of file diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/large-ctm.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/large-ctm.png new file mode 100644 index 0000000..827e6cc Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/large-ctm.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/large.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/large.png new file mode 100644 index 0000000..50e217a Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/large.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/large.png.mcmeta b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/large.png.mcmeta new file mode 100644 index 0000000..18ba5fa --- /dev/null +++ b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/large.png.mcmeta @@ -0,0 +1,9 @@ +{ + "ctm": { + "ctm_version": 1, + "type": "ctm", + "textures": [ + "chisel:blocks/planks-birch/large-ctm" + ] + } +} \ No newline at end of file diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/panel-nails-ctm.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/panel-nails-ctm.png new file mode 100644 index 0000000..cf54077 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/panel-nails-ctm.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/panel-nails.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/panel-nails.png new file mode 100644 index 0000000..3d51285 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/panel-nails.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/panel-nails.png.mcmeta b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/panel-nails.png.mcmeta new file mode 100644 index 0000000..0e18735 --- /dev/null +++ b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/panel-nails.png.mcmeta @@ -0,0 +1,9 @@ +{ + "ctm": { + "ctm_version": 1, + "type": "ctm", + "textures": [ + "chisel:blocks/planks-birch/panel-nails-ctm" + ] + } +} \ No newline at end of file diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/parquet-ctm.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/parquet-ctm.png new file mode 100644 index 0000000..2507cb9 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/parquet-ctm.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/parquet.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/parquet.png new file mode 100644 index 0000000..49a3d7a Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/parquet.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/parquet.png.mcmeta b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/parquet.png.mcmeta new file mode 100644 index 0000000..86b9f46 --- /dev/null +++ b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/parquet.png.mcmeta @@ -0,0 +1,9 @@ +{ + "ctm": { + "ctm_version": 1, + "type": "ctm", + "textures": [ + "chisel:blocks/planks-birch/parquet-ctm" + ] + } +} \ No newline at end of file diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/short.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/short.png new file mode 100644 index 0000000..09f69da Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/short.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/vertical-uneven.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/vertical-uneven.png new file mode 100644 index 0000000..f2ecc51 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/vertical-uneven.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/vertical.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-birch/vertical.png new file mode 100644 index 0000000..19a2e6f Binary files /dev/null and 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b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/crate-fancy.png new file mode 100644 index 0000000..02f588b Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/crate-fancy.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/crate-fancy.png.mcmeta b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/crate-fancy.png.mcmeta new file mode 100644 index 0000000..ddca943 --- /dev/null +++ b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/crate-fancy.png.mcmeta @@ -0,0 +1,9 @@ +{ + "ctm": { + "ctm_version": 1, + "type": "ctm", + "textures": [ + "chisel:blocks/planks-dark-oak/crate-fancy-ctm" + ] + } +} \ No newline at end of file diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/crate.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/crate.png new file mode 100644 index 0000000..9bd37be Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/crate.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/crateex-ctm.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/crateex-ctm.png new file mode 100644 index 0000000..3674516 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/crateex-ctm.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/crateex.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/crateex.png new file mode 100644 index 0000000..729a624 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/crateex.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/crateex.png.mcmeta b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/crateex.png.mcmeta new file mode 100644 index 0000000..cca1a8a --- /dev/null +++ b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/crateex.png.mcmeta @@ -0,0 +1,9 @@ +{ + "ctm": { + "ctm_version": 1, + "type": "ctm", + "textures": [ + "chisel:blocks/planks-dark-oak/crateex-ctm" + ] + } +} \ No newline at end of file diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/double-side.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/double-side.png new file mode 100644 index 0000000..1d6c761 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/double-side.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/double-top.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/double-top.png new file mode 100644 index 0000000..a3da8d3 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/double-top.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/fancy-ctm.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/fancy-ctm.png new file mode 100644 index 0000000..98b4555 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/fancy-ctm.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/fancy.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/fancy.png new file mode 100644 index 0000000..99f6135 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/fancy.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/fancy.png.mcmeta b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/fancy.png.mcmeta new file mode 100644 index 0000000..5d08931 --- /dev/null +++ b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/fancy.png.mcmeta @@ -0,0 +1,9 @@ +{ + "ctm": { + "ctm_version": 1, + "type": "ctm", + "textures": [ + "chisel:blocks/planks-dark-oak/fancy-ctm" + ] + } +} \ No newline at end of file diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/large-ctm.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/large-ctm.png new file mode 100644 index 0000000..18c3f13 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/large-ctm.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/large.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/large.png new file mode 100644 index 0000000..a040758 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/large.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/large.png.mcmeta b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/large.png.mcmeta new file mode 100644 index 0000000..41ece2e --- /dev/null +++ b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/large.png.mcmeta @@ -0,0 +1,9 @@ +{ + "ctm": { + "ctm_version": 1, + "type": "ctm", + "textures": [ + "chisel:blocks/planks-dark-oak/large-ctm" + ] + } +} \ No newline at end of file diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/panel-nails-ctm.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/panel-nails-ctm.png new file mode 100644 index 0000000..f2ef3d6 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/panel-nails-ctm.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/panel-nails.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/panel-nails.png new file mode 100644 index 0000000..9bd37be Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/panel-nails.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/panel-nails.png.mcmeta b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/panel-nails.png.mcmeta new file mode 100644 index 0000000..07bfdee --- /dev/null +++ b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/panel-nails.png.mcmeta @@ -0,0 +1,9 @@ +{ + "ctm": { + "ctm_version": 1, + "type": "ctm", + "textures": [ + "chisel:blocks/planks-dark-oak/panel-nails-ctm" + ] + } +} \ No newline at end of file diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/parquet-ctm.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/parquet-ctm.png new file mode 100644 index 0000000..b6b4c41 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/parquet-ctm.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/parquet.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/parquet.png new file mode 100644 index 0000000..d94b932 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/parquet.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/parquet.png.mcmeta b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/parquet.png.mcmeta new file mode 100644 index 0000000..1602458 --- /dev/null +++ b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/parquet.png.mcmeta @@ -0,0 +1,9 @@ +{ + "ctm": { + "ctm_version": 1, + "type": "ctm", + "textures": [ + "chisel:blocks/planks-dark-oak/parquet-ctm" + ] + } +} \ No newline at end of file diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/short.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/short.png new file mode 100644 index 0000000..78f49c2 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/short.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/vertical-uneven.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/vertical-uneven.png new file mode 100644 index 0000000..ee3f4eb Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/vertical-uneven.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-dark-oak/vertical.png 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a/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/chaotic.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/chaotic.png new file mode 100644 index 0000000..693a394 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/chaotic.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/clean.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/clean.png new file mode 100644 index 0000000..9c6a32c Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/clean.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/crate-fancy-ctm.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/crate-fancy-ctm.png new file mode 100644 index 0000000..50c68dc Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/crate-fancy-ctm.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/crate-fancy.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/crate-fancy.png new file mode 100644 index 0000000..f40a95b Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/crate-fancy.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/crate-fancy.png.mcmeta b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/crate-fancy.png.mcmeta new file mode 100644 index 0000000..00a3946 --- /dev/null +++ b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/crate-fancy.png.mcmeta @@ -0,0 +1,9 @@ +{ + "ctm": { + "ctm_version": 1, + "type": "ctm", + "textures": [ + "chisel:blocks/planks-jungle/crate-fancy-ctm" + ] + } +} \ No newline at end of file diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/crate.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/crate.png new file mode 100644 index 0000000..f1346a4 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/crate.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/crateex-ctm.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/crateex-ctm.png new file mode 100644 index 0000000..5c8c67c Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/crateex-ctm.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/crateex.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/crateex.png new file mode 100644 index 0000000..4186f00 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/crateex.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/crateex.png.mcmeta b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/crateex.png.mcmeta new file mode 100644 index 0000000..93eb445 --- /dev/null +++ b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/crateex.png.mcmeta @@ -0,0 +1,9 @@ +{ + "ctm": { + "ctm_version": 1, + "type": "ctm", + "textures": [ + "chisel:blocks/planks-jungle/crateex-ctm" + ] + } +} \ No newline at end of file diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/double-side.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/double-side.png new file mode 100644 index 0000000..96f6cfc Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/double-side.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/double-top.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/double-top.png new file mode 100644 index 0000000..93c0799 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/double-top.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/fancy-ctm.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/fancy-ctm.png new file mode 100644 index 0000000..f3a3e46 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/fancy-ctm.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/fancy.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/fancy.png new file mode 100644 index 0000000..567b8f2 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/fancy.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/fancy.png.mcmeta b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/fancy.png.mcmeta new file mode 100644 index 0000000..be25c3a --- /dev/null +++ b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/fancy.png.mcmeta @@ -0,0 +1,9 @@ +{ + "ctm": { + "ctm_version": 1, + "type": "ctm", + "textures": [ + "chisel:blocks/planks-jungle/fancy-ctm" + ] + } +} \ No newline at end of file diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/large-ctm.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/large-ctm.png new file mode 100644 index 0000000..7475995 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/large-ctm.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/large.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/large.png new file mode 100644 index 0000000..abe3ef5 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/large.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/large.png.mcmeta b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/large.png.mcmeta new file mode 100644 index 0000000..4b839ca --- /dev/null +++ b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/large.png.mcmeta @@ -0,0 +1,9 @@ +{ + "ctm": { + "ctm_version": 1, + "type": "ctm", + "textures": [ + "chisel:blocks/planks-jungle/large-ctm" + ] + } +} \ No newline at end of file diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/panel-nails-ctm.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/panel-nails-ctm.png new file mode 100644 index 0000000..da26ff2 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/panel-nails-ctm.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/panel-nails.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/panel-nails.png new file mode 100644 index 0000000..f1346a4 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/panel-nails.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/panel-nails.png.mcmeta b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/panel-nails.png.mcmeta new file mode 100644 index 0000000..1d5f74d --- /dev/null +++ b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/panel-nails.png.mcmeta @@ -0,0 +1,9 @@ +{ + "ctm": { + "ctm_version": 1, + "type": "ctm", + "textures": [ + "chisel:blocks/planks-jungle/panel-nails-ctm" + ] + } +} \ No newline at end of file diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/parquet-ctm.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/parquet-ctm.png new file mode 100644 index 0000000..d4044ca Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/parquet-ctm.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/parquet.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/parquet.png new file mode 100644 index 0000000..357c839 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/parquet.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/parquet.png.mcmeta b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/parquet.png.mcmeta new file mode 100644 index 0000000..e71ddb3 --- /dev/null +++ b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/parquet.png.mcmeta @@ -0,0 +1,9 @@ +{ + "ctm": { + "ctm_version": 1, + "type": "ctm", + "textures": [ + "chisel:blocks/planks-jungle/parquet-ctm" + ] + } +} \ No newline at end of file diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/short.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/short.png new file mode 100644 index 0000000..3f5e39c Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/short.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/vertical-uneven.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/vertical-uneven.png new file mode 100644 index 0000000..4f359f0 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/vertical-uneven.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/vertical.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/vertical.png new file mode 100644 index 0000000..f27ecdf Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-jungle/vertical.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/blinds.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/blinds.png new file mode 100644 index 0000000..7de6c5c Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/blinds.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/chaotic-hor.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/chaotic-hor.png new file mode 100644 index 0000000..7774824 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/chaotic-hor.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/chaotic.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/chaotic.png new file mode 100644 index 0000000..6dc2655 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/chaotic.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/clean.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/clean.png new file mode 100644 index 0000000..662926a Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/clean.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/crate-fancy-ctm.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/crate-fancy-ctm.png new file mode 100644 index 0000000..0a9ea6c Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/crate-fancy-ctm.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/crate-fancy.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/crate-fancy.png new file mode 100644 index 0000000..caacf13 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/crate-fancy.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/crate-fancy.png.mcmeta b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/crate-fancy.png.mcmeta new file mode 100644 index 0000000..8e88574 --- /dev/null +++ b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/crate-fancy.png.mcmeta @@ -0,0 +1,9 @@ +{ + "ctm": { + "ctm_version": 1, + "type": "ctm", + "textures": [ + "chisel:blocks/planks-oak/crate-fancy-ctm" + ] + } +} \ No newline at end of file diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/crate.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/crate.png new file mode 100644 index 0000000..bfa5260 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/crate.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/crateex-ctm.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/crateex-ctm.png new file mode 100644 index 0000000..ed5e754 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/crateex-ctm.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/crateex.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/crateex.png new file mode 100644 index 0000000..d9d0a16 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/crateex.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/crateex.png.mcmeta b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/crateex.png.mcmeta new file mode 100644 index 0000000..8a7af41 --- /dev/null +++ b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/crateex.png.mcmeta @@ -0,0 +1,9 @@ +{ + "ctm": { + "ctm_version": 1, + "type": "ctm", + "textures": [ + "chisel:blocks/planks-oak/crateex-ctm" + ] + } +} \ No newline at end of file diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/double-side.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/double-side.png new file mode 100644 index 0000000..f91e205 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/double-side.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/double-top.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/double-top.png new file mode 100644 index 0000000..17de9eb Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/double-top.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/fancy-ctm.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/fancy-ctm.png new file mode 100644 index 0000000..3275c95 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/fancy-ctm.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/fancy.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/fancy.png new file mode 100644 index 0000000..a3df8c8 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/fancy.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/fancy.png.mcmeta b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/fancy.png.mcmeta new file mode 100644 index 0000000..b08cef6 --- /dev/null +++ b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/fancy.png.mcmeta @@ -0,0 +1,9 @@ +{ + "ctm": { + "ctm_version": 1, + "type": "ctm", + "textures": [ + "chisel:blocks/planks-oak/fancy-ctm" + ] + } +} \ No newline at end of file diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/large-ctm.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/large-ctm.png new file mode 100644 index 0000000..9cb6211 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/large-ctm.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/large.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/large.png new file mode 100644 index 0000000..235d82c Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/large.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/large.png.mcmeta b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/large.png.mcmeta new file mode 100644 index 0000000..c97946e --- /dev/null +++ b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/large.png.mcmeta @@ -0,0 +1,9 @@ +{ + "ctm": { + "ctm_version": 1, + "type": "ctm", + "textures": [ + "chisel:blocks/planks-oak/large-ctm" + ] + } +} \ No newline at end of file diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/panel-nails-ctm.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/panel-nails-ctm.png new file mode 100644 index 0000000..fe067c5 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/panel-nails-ctm.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/panel-nails.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/panel-nails.png new file mode 100644 index 0000000..bfa5260 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/panel-nails.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/panel-nails.png.mcmeta b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/panel-nails.png.mcmeta new file mode 100644 index 0000000..36548d0 --- /dev/null +++ b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/panel-nails.png.mcmeta @@ -0,0 +1,9 @@ +{ + "ctm": { + "ctm_version": 1, + "type": "ctm", + "textures": [ + "chisel:blocks/planks-oak/panel-nails-ctm" + ] + } +} \ No newline at end of file diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/parquet-ctm.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/parquet-ctm.png new file mode 100644 index 0000000..3f87e4d Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/parquet-ctm.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/parquet.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/parquet.png new file mode 100644 index 0000000..286c46e Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/parquet.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/parquet.png.mcmeta b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/parquet.png.mcmeta new file mode 100644 index 0000000..3cb7799 --- /dev/null +++ b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/parquet.png.mcmeta @@ -0,0 +1,9 @@ +{ + "ctm": { + "ctm_version": 1, + "type": "ctm", + "textures": [ + "chisel:blocks/planks-oak/parquet-ctm" + ] + } +} \ No newline at end of file diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/short.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/short.png new file mode 100644 index 0000000..f9d9590 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/short.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/vertical-uneven.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/vertical-uneven.png new file mode 100644 index 0000000..d9bc3e8 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/vertical-uneven.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/vertical.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/vertical.png new file mode 100644 index 0000000..03a74e5 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-oak/vertical.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/blinds.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/blinds.png new file mode 100644 index 0000000..0e001e7 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/blinds.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/chaotic-hor.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/chaotic-hor.png new file mode 100644 index 0000000..985ddb2 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/chaotic-hor.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/chaotic.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/chaotic.png new file mode 100644 index 0000000..e8a9835 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/chaotic.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/clean.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/clean.png new file mode 100644 index 0000000..1844ff6 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/clean.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/crate-fancy-ctm.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/crate-fancy-ctm.png new file mode 100644 index 0000000..93847f2 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/crate-fancy-ctm.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/crate-fancy.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/crate-fancy.png new file mode 100644 index 0000000..dc97c3c Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/crate-fancy.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/crate-fancy.png.mcmeta b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/crate-fancy.png.mcmeta new file mode 100644 index 0000000..ae3a1b8 --- /dev/null +++ b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/crate-fancy.png.mcmeta @@ -0,0 +1,9 @@ +{ + "ctm": { + "ctm_version": 1, + "type": "ctm", + "textures": [ + "chisel:blocks/planks-spruce/crate-fancy-ctm" + ] + } +} \ No newline at end of file diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/crate.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/crate.png new file mode 100644 index 0000000..24d7518 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/crate.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/crateex-ctm.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/crateex-ctm.png new file mode 100644 index 0000000..6602b14 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/crateex-ctm.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/crateex.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/crateex.png new file mode 100644 index 0000000..93eddb9 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/crateex.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/crateex.png.mcmeta b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/crateex.png.mcmeta new file mode 100644 index 0000000..ebe1bd3 --- /dev/null +++ b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/crateex.png.mcmeta @@ -0,0 +1,9 @@ +{ + "ctm": { + "ctm_version": 1, + "type": "ctm", + "textures": [ + "chisel:blocks/planks-spruce/crateex-ctm" + ] + } +} \ No newline at end of file diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/double-side.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/double-side.png new file mode 100644 index 0000000..43a1752 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/double-side.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/double-top.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/double-top.png new file mode 100644 index 0000000..0bbba76 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/double-top.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/fancy-ctm.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/fancy-ctm.png new file mode 100644 index 0000000..70f1a52 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/fancy-ctm.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/fancy.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/fancy.png new file mode 100644 index 0000000..017afa2 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/fancy.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/fancy.png.mcmeta b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/fancy.png.mcmeta new file mode 100644 index 0000000..ae23656 --- /dev/null +++ b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/fancy.png.mcmeta @@ -0,0 +1,9 @@ +{ + "ctm": { + "ctm_version": 1, + "type": "ctm", + "textures": [ + "chisel:blocks/planks-spruce/fancy-ctm" + ] + } +} \ No newline at end of file diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/large-ctm.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/large-ctm.png new file mode 100644 index 0000000..913231e Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/large-ctm.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/large.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/large.png new file mode 100644 index 0000000..0ac8a22 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/large.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/large.png.mcmeta b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/large.png.mcmeta new file mode 100644 index 0000000..157b4be --- /dev/null +++ b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/large.png.mcmeta @@ -0,0 +1,9 @@ +{ + "ctm": { + "ctm_version": 1, + "type": "ctm", + "textures": [ + "chisel:blocks/planks-spruce/large-ctm" + ] + } +} \ No newline at end of file diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/panel-nails-ctm.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/panel-nails-ctm.png new file mode 100644 index 0000000..6db9298 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/panel-nails-ctm.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/panel-nails.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/panel-nails.png new file mode 100644 index 0000000..24d7518 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/panel-nails.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/panel-nails.png.mcmeta b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/panel-nails.png.mcmeta new file mode 100644 index 0000000..b436f85 --- /dev/null +++ b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/panel-nails.png.mcmeta @@ -0,0 +1,9 @@ +{ + "ctm": { + "ctm_version": 1, + "type": "ctm", + "textures": [ + "chisel:blocks/planks-spruce/panel-nails-ctm" + ] + } +} \ No newline at end of file diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/parquet-ctm.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/parquet-ctm.png new file mode 100644 index 0000000..b4a92f5 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/parquet-ctm.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/parquet.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/parquet.png new file mode 100644 index 0000000..915be59 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/parquet.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/parquet.png.mcmeta b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/parquet.png.mcmeta new file mode 100644 index 0000000..d745714 --- /dev/null +++ b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/parquet.png.mcmeta @@ -0,0 +1,9 @@ +{ + "ctm": { + "ctm_version": 1, + "type": "ctm", + "textures": [ + "chisel:blocks/planks-spruce/parquet-ctm" + ] + } +} \ No newline at end of file diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/short.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/short.png new file mode 100644 index 0000000..c610c0b Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/short.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/vertical-uneven.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/vertical-uneven.png new file mode 100644 index 0000000..aab3e1c Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/vertical-uneven.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/vertical.png b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/vertical.png new file mode 100644 index 0000000..c5d87d0 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/planks-spruce/vertical.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/torch/torch1.png b/client/config/txloader/forceload/chisel/textures/blocks/torch/torch1.png new file mode 100644 index 0000000..fe5c5e6 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/torch/torch1.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/torch/torch10.png b/client/config/txloader/forceload/chisel/textures/blocks/torch/torch10.png new file mode 100644 index 0000000..4568615 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/torch/torch10.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/torch/torch2.png b/client/config/txloader/forceload/chisel/textures/blocks/torch/torch2.png new file mode 100644 index 0000000..9435751 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/torch/torch2.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/torch/torch3.png b/client/config/txloader/forceload/chisel/textures/blocks/torch/torch3.png new file mode 100644 index 0000000..bc426bb Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/torch/torch3.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/torch/torch4.png b/client/config/txloader/forceload/chisel/textures/blocks/torch/torch4.png new file mode 100644 index 0000000..84e9f71 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/torch/torch4.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/torch/torch5.png b/client/config/txloader/forceload/chisel/textures/blocks/torch/torch5.png new file mode 100644 index 0000000..0bd566c Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/torch/torch5.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/torch/torch6.png b/client/config/txloader/forceload/chisel/textures/blocks/torch/torch6.png new file mode 100644 index 0000000..5eb4208 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/torch/torch6.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/torch/torch7.png b/client/config/txloader/forceload/chisel/textures/blocks/torch/torch7.png new file mode 100644 index 0000000..add3d9e Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/torch/torch7.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/torch/torch8.png b/client/config/txloader/forceload/chisel/textures/blocks/torch/torch8.png new file mode 100644 index 0000000..136bc16 Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/torch/torch8.png differ diff --git a/client/config/txloader/forceload/chisel/textures/blocks/torch/torch9.png b/client/config/txloader/forceload/chisel/textures/blocks/torch/torch9.png new file mode 100644 index 0000000..9a5625d Binary files /dev/null and b/client/config/txloader/forceload/chisel/textures/blocks/torch/torch9.png differ diff --git a/client/config/txloader/forceload/cofh/textures/gui/FriendsList.png b/client/config/txloader/forceload/cofh/textures/gui/FriendsList.png new file mode 100644 index 0000000..867f7f0 Binary files /dev/null and b/client/config/txloader/forceload/cofh/textures/gui/FriendsList.png differ diff --git a/client/config/txloader/forceload/dendrology/lang/de_DE.lang b/client/config/txloader/forceload/dendrology/lang/de_DE.lang new file mode 100644 index 0000000..3a3c76d --- /dev/null +++ b/client/config/txloader/forceload/dendrology/lang/de_DE.lang @@ -0,0 +1,119 @@ +############################## +# Dendrology +# +# German - GERMANY (DE) (de_DE) localization +# Author: MCManuelLP +# + +# ä - ä : Ä - Ä +# ö - ö : Ö - +# ü - ü : Ü - Ü +# ß - ß + +#Blocks + +### Logs +tile.dendrology:log.acemus.name=Acemusholz +tile.dendrology:log.cedrum.name=Cedrumholz +tile.dendrology:log.cerasu.name=Cerasuholz +tile.dendrology:log.delnas.name=Delnasholz +tile.dendrology:log.ewcaly.name=Ewcalyholz +tile.dendrology:log.hekur.name=Hekurholz +tile.dendrology:log.kiparis.name=Kiparis Holz +tile.dendrology:log.kulist.name=Kulistholz +tile.dendrology:log.lata.name=Lataholz +tile.dendrology:log.nucis.name=Nucisholz +tile.dendrology:log.porffor.name=Porfforholz +tile.dendrology:log.salyx.name=Salyxholz +tile.dendrology:log.tuopa.name=Tuopaholz + +### Leaves +tile.dendrology:leaves.acemus.name=Acemuslaub +tile.dendrology:leaves.cedrum.name=Cedrumlaub +tile.dendrology:leaves.cerasu.name=Cerasulaub +tile.dendrology:leaves.delnas.name=Delnaslaub +tile.dendrology:leaves.ewcaly.name=Ewcalylaub +tile.dendrology:leaves.hekur.name=Hekurlaub +tile.dendrology:leaves.kiparis.name=Kiparislaub +tile.dendrology:leaves.kulist.name=Kulistlaub +tile.dendrology:leaves.lata.name=Latalaub +tile.dendrology:leaves.nucis.name=Nucislaub +tile.dendrology:leaves.porffor.name=Porfforlaub +tile.dendrology:leaves.salyx.name=Salyxlaub +tile.dendrology:leaves.tuopa.name=Tuopalaub + +### Planks +tile.dendrology:wood.acemus.name=Acemusholzbretter +tile.dendrology:wood.cedrum.name=Cedrumholzbretter +tile.dendrology:wood.cerasu.name=Cerasuholzbretter +tile.dendrology:wood.delnas.name=Delnasholzbretter +tile.dendrology:wood.ewcaly.name=Ewcalyholzbretter +tile.dendrology:wood.hekur.name=Hekurholzbretter +tile.dendrology:wood.kiparis.name=Kiparisholzbretter +tile.dendrology:wood.kulist.name=Kulistholzbretter +tile.dendrology:wood.lata.name=Lataholzbretter +tile.dendrology:wood.nucis.name=Nucisholzbretter +tile.dendrology:wood.porffor.name=Porfforholzbretter +tile.dendrology:wood.salyx.name=Salyxholzbretter +tile.dendrology:wood.tuopa.name=Tuopaholzbretter + +### Saplings +tile.dendrology:sapling.acemus.name=Acemussetzling +tile.dendrology:sapling.cedrum.name=Cedrumsetzling +tile.dendrology:sapling.cerasu.name=Cerasusetzling +tile.dendrology:sapling.delnas.name=Delnassetzling +tile.dendrology:sapling.ewcaly.name=Ewcalysetzling +tile.dendrology:sapling.hekur.name=Hekursetzling +tile.dendrology:sapling.kiparis.name=Kiparissetzling +tile.dendrology:sapling.kulist.name=Kulistsetzling +tile.dendrology:sapling.lata.name=Latasetzling +tile.dendrology:sapling.nucis.name=Nucissetzling +tile.dendrology:sapling.porffor.name=Porfforsetzling +tile.dendrology:sapling.salyx.name=Salyxsetzling +tile.dendrology:sapling.tuopa.name=Tuopasetzling + +### Slabs +tile.dendrology:slab.acemus.name=Acemusholzstufe +tile.dendrology:slab.cedrum.name=Cedrumholzstufe +tile.dendrology:slab.cerasu.name=Cerasuholzstufe +tile.dendrology:slab.delnas.name=Delnasholzstufe +tile.dendrology:slab.ewcaly.name=Ewcalyholzstufe +tile.dendrology:slab.hekur.name=Hekurholzstufe +tile.dendrology:slab.kiparis.name=Kiparisholzstufe +tile.dendrology:slab.kulist.name=Kulistholzstufe +tile.dendrology:slab.lata.name=Lataholzstufe +tile.dendrology:slab.nucis.name=Nucisholzstufe +tile.dendrology:slab.porffor.name=Porfforholzstufe +tile.dendrology:slab.salyx.name=Salyxholzstufe +tile.dendrology:slab.tuopa.name=Tuopaholzstufe + +### Stairs +tile.dendrology:stairs.acemus.name=Acemusholztreppe +tile.dendrology:stairs.cedrum.name=Cedrumholztreppe +tile.dendrology:stairs.cerasu.name=Cerasuholztreppe +tile.dendrology:stairs.delnas.name=Delnasholztreppe +tile.dendrology:stairs.ewcaly.name=Ewcalyholztreppe +tile.dendrology:stairs.hekur.name=Hekurholztreppe +tile.dendrology:stairs.kiparis.name=Kiparisholztreppe +tile.dendrology:stairs.kulist.name=Kulistholztreppe +tile.dendrology:stairs.lata.name=Lataholztreppe +tile.dendrology:stairs.nucis.name=Nucisholztreppe +tile.dendrology:stairs.porffor.name=Porfforholztreppe +tile.dendrology:stairs.salyx.name=Salyxholztreppe +tile.dendrology:stairs.tuopa.name=Tuopaholztreppe + +# Creatibe Tabs +itemGroup.dendrology=Vergessene Bäume + +# Config file comments +config.dendrology:blacksmithRarity=Häufigkeit von Vergessenen Setzlingen in Schmiedekisten. 0 Deaktiviert. Die Anzahl entspricht der Häufigkeit, mehr macht mehr. +config.dendrology:bonusChestRarity=Häufigkeit von Vergessenen Setzlingen in Bonuskisten. 0 Deaktiviert. Die Anzahl entspricht der Häufigkeit, mehr macht mehr. +config.dendrology:desertTempleRarity=Häufigkeit von Vergessenen Setzlingen in Wüstentempeln. 0 Deaktiviert. Die Anzahl entspricht der Häufigkeit, mehr macht mehr. +config.dendrology:dungeonRarity=Häufigkeit von Vergessenen Setzlingen in Verließkisten. 0 Deaktiviert. Die Anzahl entspricht der Häufigkeit, mehr macht mehr. +config.dendrology:jungleTempleRarity=Häufigkeit von Vergessenen Setzlingen in Dschungeltempeltruhen. 0 Deaktiviert. Die Anzahl entspricht der Häufigkeit, mehr macht mehr. +config.dendrology:jungleTempleDispenserRarity=Häufigkeit von Vergessenen Setzlingen in Dschungeltempel Werfern. 0 Deaktiviert. Die Anzahl entspricht der Häufigkeit, mehr macht mehr. +config.dendrology:mineshaftCorridorRarity=Häufigkeit von Vergessenen Setzlingen in Minenschacht Güterloren. 0 Deaktiviert. Die Anzahl entspricht der Häufigkeit, mehr macht mehr. +config.dendrology:overworldTreeGenRarity=Häufigkeit von Vergessenen Bäumen in der Hauptwelt. 0 Deaktiviert. Die Anzahl entspricht der Häufigkeit, mehr macht mehr. +config.dendrology:strongholdCorridorRarity=Häufigkeit von Vergessenen Setzlingen in Festungsgängen. 0 Deaktiviert. Die Anzahl entspricht der Häufigkeit, mehr macht mehr. +config.dendrology:strongholdCrossingRarity=Häufigkeit von Vergessenen Setzlingen in Festungsräumen. 0 Deaktiviert. Die Anzahl entspricht der Häufigkeit, mehr macht mehr. +config.dendrology:strongholdLibraryRarity=Häufigkeit von Vergessenen Setzlingen in Festungsbibliothekstruhen. 0 Deaktiviert. Die Anzahl entspricht der Häufigkeit, mehr macht mehr. diff --git a/client/config/txloader/forceload/dendrology/lang/en_GB.lang b/client/config/txloader/forceload/dendrology/lang/en_GB.lang new file mode 100644 index 0000000..9e14d25 --- /dev/null +++ b/client/config/txloader/forceload/dendrology/lang/en_GB.lang @@ -0,0 +1,351 @@ +############################## +# Dendrology +# +# English - UNITED KINGDOM (GB) (en_GB) localization +# Author: Sean Baker +# + +#Blocks + +### Logs +tile.dendrology:log.acemus.name=Acemus Wood +tile.dendrology:log.cedrum.name=Cedrum Wood +tile.dendrology:log.cerasu.name=Cerasu Wood +tile.dendrology:log.delnas.name=Delnas Wood +tile.dendrology:log.ewcaly.name=Ewcaly Wood +tile.dendrology:log.hekur.name=Hekur Wood +tile.dendrology:log.kiparis.name=Kiparis Wood +tile.dendrology:log.kulist.name=Kulist Wood +tile.dendrology:log.lata.name=Lata Wood +tile.dendrology:log.nucis.name=Nucis Wood +tile.dendrology:log.porffor.name=Porffor Wood +tile.dendrology:log.salyx.name=Salyx Wood +tile.dendrology:log.tuopa.name=Tuopa Wood + +### Leaves +tile.dendrology:leaves.acemus.name=Acemus Leaves +tile.dendrology:leaves.cedrum.name=Cedrum Leaves +tile.dendrology:leaves.cerasu.name=Cerasu Leaves +tile.dendrology:leaves.delnas.name=Delnas Leaves +tile.dendrology:leaves.ewcaly.name=Ewcaly Leaves +tile.dendrology:leaves.hekur.name=Hekur Leaves +tile.dendrology:leaves.kiparis.name=Kiparis Leaves +tile.dendrology:leaves.kulist.name=Kulist Leaves +tile.dendrology:leaves.lata.name=Lata Leaves +tile.dendrology:leaves.nucis.name=Nucis Leaves +tile.dendrology:leaves.porffor.name=Porffor Leaves +tile.dendrology:leaves.salyx.name=Salyx Leaves +tile.dendrology:leaves.tuopa.name=Tuopa Leaves + +### Planks +tile.dendrology:wood.acemus.name=Acemus Wood Planks +tile.dendrology:wood.cedrum.name=Cedrum Wood Planks +tile.dendrology:wood.cerasu.name=Cerasu Wood Planks +tile.dendrology:wood.delnas.name=Delnas Wood Planks +tile.dendrology:wood.ewcaly.name=Ewcaly Wood Planks +tile.dendrology:wood.hekur.name=Hekur Wood Planks +tile.dendrology:wood.kiparis.name=Kiparis Wood Planks +tile.dendrology:wood.kulist.name=Kulist Wood Planks +tile.dendrology:wood.lata.name=Lata Wood Planks +tile.dendrology:wood.nucis.name=Nucis Wood Planks +tile.dendrology:wood.porffor.name=Porffor Wood Planks +tile.dendrology:wood.salyx.name=Salyx Wood Planks +tile.dendrology:wood.tuopa.name=Tuopa Wood Planks + +### Saplings +tile.dendrology:sapling.acemus.name=Acemus Sapling +tile.dendrology:sapling.cedrum.name=Cedrum Sapling +tile.dendrology:sapling.cerasu.name=Cerasu Sapling +tile.dendrology:sapling.delnas.name=Delnas Sapling +tile.dendrology:sapling.ewcaly.name=Ewcaly Sapling +tile.dendrology:sapling.hekur.name=Hekur Sapling +tile.dendrology:sapling.kiparis.name=Kiparis Sapling +tile.dendrology:sapling.kulist.name=Kulist Sapling +tile.dendrology:sapling.lata.name=Lata Sapling +tile.dendrology:sapling.nucis.name=Nucis Sapling +tile.dendrology:sapling.porffor.name=Porffor Sapling +tile.dendrology:sapling.salyx.name=Salyx Sapling +tile.dendrology:sapling.tuopa.name=Tuopa Sapling + +### Slabs +tile.dendrology:slab.acemus.name=Acemus Wood Slab +tile.dendrology:slab.cedrum.name=Cedrum Wood Slab +tile.dendrology:slab.cerasu.name=Cerasu Wood Slab +tile.dendrology:slab.delnas.name=Delnas Wood Slab +tile.dendrology:slab.ewcaly.name=Ewcaly Wood Slab +tile.dendrology:slab.hekur.name=Hekur Wood Slab +tile.dendrology:slab.kiparis.name=Kiparis Wood Slab +tile.dendrology:slab.kulist.name=Kulist Wood Slab +tile.dendrology:slab.lata.name=Lata Wood Slab +tile.dendrology:slab.nucis.name=Nucis Wood Slab +tile.dendrology:slab.porffor.name=Porffor Wood Slab +tile.dendrology:slab.salyx.name=Salyx Wood Slab +tile.dendrology:slab.tuopa.name=Tuopa Wood Slab + +### Stairs +tile.dendrology:stairs.acemus.name=Acemus Wood Stairs +tile.dendrology:stairs.cedrum.name=Cedrum Wood Stairs +tile.dendrology:stairs.cerasu.name=Cerasu Wood Stairs +tile.dendrology:stairs.delnas.name=Delnas Wood Stairs +tile.dendrology:stairs.ewcaly.name=Ewcaly Wood Stairs +tile.dendrology:stairs.hekur.name=Hekur Wood Stairs +tile.dendrology:stairs.kiparis.name=Kiparis Wood Stairs +tile.dendrology:stairs.kulist.name=Kulist Wood Stairs +tile.dendrology:stairs.lata.name=Lata Wood Stairs +tile.dendrology:stairs.nucis.name=Nucis Wood Stairs +tile.dendrology:stairs.porffor.name=Porffor Wood Stairs +tile.dendrology:stairs.salyx.name=Salyx Wood Stairs +tile.dendrology:stairs.tuopa.name=Tuopa Wood Stairs + +### Chisel +tile.acemus_planks.name=Acemus Wood Planks +tile.cedrum_planks.name=Cedrum Wood Planks +tile.cerasu_planks.name=Kulist Wood Planks +tile.delnas_planks.name=Delnas Wood Planks +tile.ewcaly_planks.name=Ewcaly Wood Planks +tile.hekur_planks.name=Hekur Wood Planks +tile.kiparis_planks.name=Kiparis Wood Planks +tile.kulist_planks.name=Kulist Wood Planks +tile.lata_planks.name=Lata Wood Planks +tile.nucis_planks.name=Nucis Wood Planks +tile.porffor_planks.name=Porffor Wood Planks +tile.salyx_planks.name=Salyx Wood Planks +tile.tuopa_planks.name=Tuopa Wood Planks + +tile.chisel.acemus_planks.name=Acemus Wood Planks +tile.chisel.cedrum_planks.name=Cedrum Wood Planks +tile.chisel.cerasu_planks.name=Kulist Wood Planks +tile.chisel.delnas_planks.name=Delnas Wood Planks +tile.chisel.ewcaly_planks.name=Ewcaly Wood Planks +tile.chisel.hekur_planks.name=Hekur Wood Planks +tile.chisel.kiparis_planks.name=Kiparis Wood Planks +tile.chisel.kulist_planks.name=Kulist Wood Planks +tile.chisel.lata_planks.name=Lata Wood Planks +tile.chisel.nucis_planks.name=Nucis Wood Planks +tile.chisel.porffor_planks.name=Porffor Wood Planks +tile.chisel.salyx_planks.name=Salyx Wood Planks +tile.chisel.tuopa_planks.name=Tuopa Wood Planks + +chisel.dendrology:planks.acemus.clean.name=Smooth acemus wood planks +chisel.dendrology:planks.acemus.short.name=Short acemus wood planks +chisel.dendrology:planks.acemus.fancy.name=Fancy acemus wood plank arrangement +chisel.dendrology:planks.acemus.panel.name=Acemus wood panel +chisel.dendrology:planks.acemus.double.name=Acemus wood double slab +chisel.dendrology:planks.acemus.crate.name=Acemus wood crate +chisel.dendrology:planks.acemus.cratefancy.name=Fancy acemus wood crate +chisel.dendrology:planks.acemus.large.name=Large long acemus wood planks +chisel.dendrology:planks.acemus.vertical.name=Vertical acemus wood planks +chisel.dendrology:planks.acemus.uneven.name=Vertical uneven acemus wood planks +chisel.dendrology:planks.acemus.parquet.name=Acemus wood parquet +chisel.dendrology:planks.acemus.blinds.name=Acemus wood plank blinds +chisel.dendrology:planks.acemus.scaffold.name=Acemus wood scaffold +chisel.dendrology:planks.acemus.chaotic.name=Acemus wood planks in disarray +chisel.dendrology:planks.acemus.verticalchaotic.name=Vetical acemus wood planks in disarray + +chisel.dendrology:planks.cedrum.clean.name=Smooth cedrum wood planks +chisel.dendrology:planks.cedrum.short.name=Short cedrum wood planks +chisel.dendrology:planks.cedrum.fancy.name=Fancy cedrum wood plank arrangement +chisel.dendrology:planks.cedrum.panel.name=Cedrum wood panel +chisel.dendrology:planks.cedrum.double.name=Cedrum wood double slab +chisel.dendrology:planks.cedrum.crate.name=Cedrum wood crate +chisel.dendrology:planks.cedrum.cratefancy.name=Fancy cedrum wood crate +chisel.dendrology:planks.cedrum.large.name=Large long cedrum wood planks +chisel.dendrology:planks.cedrum.vertical.name=Vertical cedrum wood planks +chisel.dendrology:planks.cedrum.uneven.name=Vertical uneven cedrum wood planks +chisel.dendrology:planks.cedrum.parquet.name=Cedrum wood parquet +chisel.dendrology:planks.cedrum.blinds.name=Cedrum wood plank blinds +chisel.dendrology:planks.cedrum.scaffold.name=Cedrum wood scaffold +chisel.dendrology:planks.cedrum.chaotic.name=Cedrum wood planks in disarray +chisel.dendrology:planks.cedrum.verticalchaotic.name=Vetical cedrum wood planks in disarray + +chisel.dendrology:planks.cerasu.clean.name=Smooth cerasu wood planks +chisel.dendrology:planks.cerasu.short.name=Short cerasu wood planks +chisel.dendrology:planks.cerasu.fancy.name=Fancy cerasu wood plank arrangement +chisel.dendrology:planks.cerasu.panel.name=Cerasu wood panel +chisel.dendrology:planks.cerasu.double.name=Cerasu wood double slab +chisel.dendrology:planks.cerasu.crate.name=Cerasu wood crate +chisel.dendrology:planks.cerasu.cratefancy.name=Fancy cerasu wood crate +chisel.dendrology:planks.cerasu.large.name=Large long cerasu wood planks +chisel.dendrology:planks.cerasu.vertical.name=Vertical cerasu wood planks +chisel.dendrology:planks.cerasu.uneven.name=Vertical uneven cerasu wood planks +chisel.dendrology:planks.cerasu.parquet.name=Cerasu wood parquet +chisel.dendrology:planks.cerasu.blinds.name=Cerasu wood plank blinds +chisel.dendrology:planks.cerasu.scaffold.name=Cerasu wood scaffold +chisel.dendrology:planks.cerasu.chaotic.name=Cerasu wood planks in disarray +chisel.dendrology:planks.cerasu.verticalchaotic.name=Vetical cerasu wood planks in disarray + +chisel.dendrology:planks.delnas.clean.name=Smooth delnas wood planks +chisel.dendrology:planks.delnas.short.name=Short delnas wood planks +chisel.dendrology:planks.delnas.fancy.name=Fancy delnas wood plank arrangement +chisel.dendrology:planks.delnas.panel.name=Delnas wood panel +chisel.dendrology:planks.delnas.double.name=Delnas wood double slab +chisel.dendrology:planks.delnas.crate.name=Delnas wood crate +chisel.dendrology:planks.delnas.cratefancy.name=Fancy delnas wood crate +chisel.dendrology:planks.delnas.large.name=Large long delnas wood planks +chisel.dendrology:planks.delnas.vertical.name=Vertical delnas wood planks +chisel.dendrology:planks.delnas.uneven.name=Vertical uneven delnas wood planks +chisel.dendrology:planks.delnas.parquet.name=Delnas wood parquet +chisel.dendrology:planks.delnas.blinds.name=Delnas wood plank blinds +chisel.dendrology:planks.delnas.scaffold.name=Delnas wood scaffold +chisel.dendrology:planks.delnas.chaotic.name=Delnas wood planks in disarray +chisel.dendrology:planks.delnas.verticalchaotic.name=Vetical delnas wood planks in disarray + +chisel.dendrology:planks.ewcaly.clean.name=Smooth ewcaly wood planks +chisel.dendrology:planks.ewcaly.short.name=Short ewcaly wood planks +chisel.dendrology:planks.ewcaly.fancy.name=Fancy ewcaly wood plank arrangement +chisel.dendrology:planks.ewcaly.panel.name=Ewcaly wood panel +chisel.dendrology:planks.ewcaly.double.name=Ewcaly wood double slab +chisel.dendrology:planks.ewcaly.crate.name=Ewcaly wood crate +chisel.dendrology:planks.ewcaly.cratefancy.name=Fancy ewcaly wood crate +chisel.dendrology:planks.ewcaly.large.name=Large long ewcaly wood planks +chisel.dendrology:planks.ewcaly.vertical.name=Vertical ewcaly wood planks +chisel.dendrology:planks.ewcaly.uneven.name=Vertical uneven ewcaly wood planks +chisel.dendrology:planks.ewcaly.parquet.name=Ewcaly wood parquet +chisel.dendrology:planks.ewcaly.blinds.name=Ewcaly wood plank blinds +chisel.dendrology:planks.ewcaly.scaffold.name=Ewcaly wood scaffold +chisel.dendrology:planks.ewcaly.chaotic.name=Ewcaly wood planks in disarray +chisel.dendrology:planks.ewcaly.verticalchaotic.name=Vetical ewcaly wood planks in disarray + +chisel.dendrology:planks.hekur.clean.name=Smooth hekur wood planks +chisel.dendrology:planks.hekur.short.name=Short hekur wood planks +chisel.dendrology:planks.hekur.fancy.name=Fancy hekur wood plank arrangement +chisel.dendrology:planks.hekur.panel.name=Hekur wood panel +chisel.dendrology:planks.hekur.double.name=Hekur wood double slab +chisel.dendrology:planks.hekur.crate.name=Hekur wood crate +chisel.dendrology:planks.hekur.cratefancy.name=Fancy hekur wood crate +chisel.dendrology:planks.hekur.large.name=Large long hekur wood planks +chisel.dendrology:planks.hekur.vertical.name=Vertical hekur wood planks +chisel.dendrology:planks.hekur.uneven.name=Vertical uneven hekur wood planks +chisel.dendrology:planks.hekur.parquet.name=Hekur wood parquet +chisel.dendrology:planks.hekur.blinds.name=Hekur wood plank blinds +chisel.dendrology:planks.hekur.scaffold.name=Hekur wood scaffold +chisel.dendrology:planks.hekur.chaotic.name=Hekur wood planks in disarray +chisel.dendrology:planks.hekur.verticalchaotic.name=Vetical hekur wood planks in disarray + +chisel.dendrology:planks.kiparis.clean.name=Smooth kiparis wood planks +chisel.dendrology:planks.kiparis.short.name=Short kiparis wood planks +chisel.dendrology:planks.kiparis.fancy.name=Fancy kiparis wood plank arrangement +chisel.dendrology:planks.kiparis.panel.name=Kiparis wood panel +chisel.dendrology:planks.kiparis.double.name=Kiparis wood double slab +chisel.dendrology:planks.kiparis.crate.name=Kiparis wood crate +chisel.dendrology:planks.kiparis.cratefancy.name=Fancy kiparis wood crate +chisel.dendrology:planks.kiparis.large.name=Large long kiparis wood planks +chisel.dendrology:planks.kiparis.vertical.name=Vertical kiparis wood planks +chisel.dendrology:planks.kiparis.uneven.name=Vertical uneven kiparis wood planks +chisel.dendrology:planks.kiparis.parquet.name=Kiparis wood parquet +chisel.dendrology:planks.kiparis.blinds.name=Kiparis wood plank blinds +chisel.dendrology:planks.kiparis.scaffold.name=Kiparis wood scaffold +chisel.dendrology:planks.kiparis.chaotic.name=Kiparis wood planks in disarray +chisel.dendrology:planks.kiparis.verticalchaotic.name=Vetical kiparis wood planks in disarray + +chisel.dendrology:planks.kiparis.clean.name=Smooth kiparis wood planks +chisel.dendrology:planks.kiparis.short.name=Short kiparis wood planks +chisel.dendrology:planks.kiparis.fancy.name=Fancy kiparis wood plank arrangement +chisel.dendrology:planks.kiparis.panel.name=Kiparis wood panel +chisel.dendrology:planks.kiparis.double.name=Kiparis wood double slab +chisel.dendrology:planks.kiparis.crate.name=Kiparis wood crate +chisel.dendrology:planks.kiparis.cratefancy.name=Fancy kiparis wood crate +chisel.dendrology:planks.kiparis.large.name=Large long kiparis wood planks +chisel.dendrology:planks.kiparis.vertical.name=Vertical kiparis wood planks +chisel.dendrology:planks.kiparis.uneven.name=Vertical uneven kiparis wood planks +chisel.dendrology:planks.kiparis.parquet.name=Kiparis wood parquet +chisel.dendrology:planks.kiparis.blinds.name=Kiparis wood plank blinds +chisel.dendrology:planks.kiparis.scaffold.name=Kiparis wood scaffold +chisel.dendrology:planks.kiparis.chaotic.name=Kiparis wood planks in disarray +chisel.dendrology:planks.kiparis.verticalchaotic.name=Vetical kiparis wood planks in disarray + +chisel.dendrology:planks.lata.clean.name=Smooth lata wood planks +chisel.dendrology:planks.lata.short.name=Short lata wood planks +chisel.dendrology:planks.lata.fancy.name=Fancy lata wood plank arrangement +chisel.dendrology:planks.lata.panel.name=Lata wood panel +chisel.dendrology:planks.lata.double.name=Lata wood double slab +chisel.dendrology:planks.lata.crate.name=Lata wood crate +chisel.dendrology:planks.lata.cratefancy.name=Fancy lata wood crate +chisel.dendrology:planks.lata.large.name=Large long lata wood planks +chisel.dendrology:planks.lata.vertical.name=Vertical lata wood planks +chisel.dendrology:planks.lata.uneven.name=Vertical uneven lata wood planks +chisel.dendrology:planks.lata.parquet.name=Lata wood parquet +chisel.dendrology:planks.lata.blinds.name=Lata wood plank blinds +chisel.dendrology:planks.lata.scaffold.name=Lata wood scaffold +chisel.dendrology:planks.lata.chaotic.name=Lata wood planks in disarray +chisel.dendrology:planks.lata.verticalchaotic.name=Vetical lata wood planks in disarray + +chisel.dendrology:planks.nucis.clean.name=Smooth nucis wood planks +chisel.dendrology:planks.nucis.short.name=Short nucis wood planks +chisel.dendrology:planks.nucis.fancy.name=Fancy nucis wood plank arrangement +chisel.dendrology:planks.nucis.panel.name=Nucis wood panel +chisel.dendrology:planks.nucis.double.name=Nucis wood double slab +chisel.dendrology:planks.nucis.crate.name=Nucis wood crate +chisel.dendrology:planks.nucis.cratefancy.name=Fancy nucis wood crate +chisel.dendrology:planks.nucis.large.name=Large long nucis wood planks +chisel.dendrology:planks.nucis.vertical.name=Vertical nucis wood planks +chisel.dendrology:planks.nucis.uneven.name=Vertical uneven nucis wood planks +chisel.dendrology:planks.nucis.parquet.name=Nucis wood parquet +chisel.dendrology:planks.nucis.blinds.name=Nucis wood plank blinds +chisel.dendrology:planks.nucis.scaffold.name=Nucis wood scaffold +chisel.dendrology:planks.nucis.chaotic.name=Nucis wood planks in disarray +chisel.dendrology:planks.nucis.verticalchaotic.name=Vetical nucis wood planks in disarray + +chisel.dendrology:planks.porffor.clean.name=Smooth porffor wood planks +chisel.dendrology:planks.porffor.short.name=Short porffor wood planks +chisel.dendrology:planks.porffor.fancy.name=Fancy porffor wood plank arrangement +chisel.dendrology:planks.porffor.panel.name=Porffor wood panel +chisel.dendrology:planks.porffor.double.name=Porffor wood double slab +chisel.dendrology:planks.porffor.crate.name=Porffor wood crate +chisel.dendrology:planks.porffor.cratefancy.name=Fancy porffor wood crate +chisel.dendrology:planks.porffor.large.name=Large long porffor wood planks +chisel.dendrology:planks.porffor.vertical.name=Vertical porffor wood planks +chisel.dendrology:planks.porffor.uneven.name=Vertical uneven porffor wood planks +chisel.dendrology:planks.porffor.parquet.name=Porffor wood parquet +chisel.dendrology:planks.porffor.blinds.name=Porffor wood plank blinds +chisel.dendrology:planks.porffor.scaffold.name=Porffor wood scaffold +chisel.dendrology:planks.porffor.chaotic.name=Porffor wood planks in disarray +chisel.dendrology:planks.porffor.verticalchaotic.name=Vetical porffor wood planks in disarray + +chisel.dendrology:planks.salyx.clean.name=Smooth salyx wood planks +chisel.dendrology:planks.salyx.short.name=Short salyx wood planks +chisel.dendrology:planks.salyx.fancy.name=Fancy salyx wood plank arrangement +chisel.dendrology:planks.salyx.panel.name=Salyx wood panel +chisel.dendrology:planks.salyx.double.name=Salyx wood double slab +chisel.dendrology:planks.salyx.crate.name=Salyx wood crate +chisel.dendrology:planks.salyx.cratefancy.name=Fancy salyx wood crate +chisel.dendrology:planks.salyx.large.name=Large long salyx wood planks +chisel.dendrology:planks.salyx.vertical.name=Vertical salyx wood planks +chisel.dendrology:planks.salyx.uneven.name=Vertical uneven salyx wood planks +chisel.dendrology:planks.salyx.parquet.name=Salyx wood parquet +chisel.dendrology:planks.salyx.blinds.name=Salyx wood plank blinds +chisel.dendrology:planks.salyx.scaffold.name=Salyx wood scaffold +chisel.dendrology:planks.salyx.chaotic.name=Salyx wood planks in disarray +chisel.dendrology:planks.salyx.verticalchaotic.name=Vetical salyx wood planks in disarray + +chisel.dendrology:planks.tuopa.clean.name=Smooth tuopa wood planks +chisel.dendrology:planks.tuopa.short.name=Short tuopa wood planks +chisel.dendrology:planks.tuopa.fancy.name=Fancy tuopa wood plank arrangement +chisel.dendrology:planks.tuopa.panel.name=Tuopa wood panel +chisel.dendrology:planks.tuopa.double.name=Tuopa wood double slab +chisel.dendrology:planks.tuopa.crate.name=Tuopa wood crate +chisel.dendrology:planks.tuopa.cratefancy.name=Fancy tuopa wood crate +chisel.dendrology:planks.tuopa.large.name=Large long tuopa wood planks +chisel.dendrology:planks.tuopa.vertical.name=Vertical tuopa wood planks +chisel.dendrology:planks.tuopa.uneven.name=Vertical uneven tuopa wood planks +chisel.dendrology:planks.tuopa.parquet.name=Tuopa wood parquet +chisel.dendrology:planks.tuopa.blinds.name=Tuopa wood plank blinds +chisel.dendrology:planks.tuopa.scaffold.name=Tuopa wood scaffold +chisel.dendrology:planks.tuopa.chaotic.name=Tuopa wood planks in disarray +chisel.dendrology:planks.tuopa.verticalchaotic.name=Vetical tuopa wood planks in disarray + +# Creatibe Tabs +itemGroup.dendrology=Ancient Trees + +# Config file comments +config.dendrology:blacksmithRarity=How often ancient saplings are found in blacksmith's chests. 0 disables. Higher values are less rare. +config.dendrology:bonusChestRarity=How often ancient saplings are found in bonus chests. 0 disables. Higher values are less rare. +config.dendrology:desertTempleRarity=How often ancient saplings are found in desert temple chests. 0 disables. Higher values are less rare. +config.dendrology:dungeonRarity=How often ancient saplings are found in dungeon chests. 0 disables. Higher values are less rare. +config.dendrology:jungleTempleRarity=How often ancient saplings are found in jungle temple chests. 0 disables. Higher values are less rare. +config.dendrology:jungleTempleDispenserRarity=How often ancient saplings are found in jungle temple dispensers. 0 disables. Higher values are less rare. +config.dendrology:mineshaftCorridorRarity=How often ancient saplings are found in mineshaft corridor chests. 0 disables. Higher values are less rare. +config.dendrology:overworldTreeGenRarity=How often ancient trees are found growing in the overworld. 0 disables. Higher values are less rare. +config.dendrology:strongholdCorridorRarity=How often ancient saplings are found in stronghold corridor chests. 0 disables. Higher values are less rare. +config.dendrology:strongholdCrossingRarity=How often ancient saplings are found in stronghold crossing chests. 0 disables. Higher values are less rare. +config.dendrology:strongholdLibraryRarity=How often ancient saplings are found in stronghold library chests. 0 disables. Higher values are less rare. \ No newline at end of file diff --git a/client/config/txloader/forceload/dendrology/lang/en_PT.lang b/client/config/txloader/forceload/dendrology/lang/en_PT.lang new file mode 100644 index 0000000..da8ae70 --- /dev/null +++ b/client/config/txloader/forceload/dendrology/lang/en_PT.lang @@ -0,0 +1,351 @@ +############################## +# Dendrology +# +# Pirate Speak - NONE (PT) (en_PT) localization +# Author: Scott Killen +# + +#Blocks + +### Logs +tile.dendrology:log.acemus.name=Acemus Wood +tile.dendrology:log.cedrum.name=Cedrum Wood +tile.dendrology:log.cerasu.name=Cerasu Wood +tile.dendrology:log.delnas.name=Delnas Wood +tile.dendrology:log.ewcaly.name=Ewcaly Wood +tile.dendrology:log.hekur.name=Hekur Wood +tile.dendrology:log.kiparis.name=Kiparis Wood +tile.dendrology:log.kulist.name=Kulist Wood +tile.dendrology:log.lata.name=Lata Wood +tile.dendrology:log.nucis.name=Nucis Wood +tile.dendrology:log.porffor.name=Porffor Wood +tile.dendrology:log.salyx.name=Salyx Wood +tile.dendrology:log.tuopa.name=Tuopa Wood + +### Leaves +tile.dendrology:leaves.acemus.name=Acemus Leaves +tile.dendrology:leaves.cedrum.name=Cedrum Leaves +tile.dendrology:leaves.cerasu.name=Cerasu Leaves +tile.dendrology:leaves.delnas.name=Delnas Leaves +tile.dendrology:leaves.ewcaly.name=Ewcaly Leaves +tile.dendrology:leaves.hekur.name=Hekur Leaves +tile.dendrology:leaves.kiparis.name=Kiparis Leaves +tile.dendrology:leaves.kulist.name=Kulist Leaves +tile.dendrology:leaves.lata.name=Lata Leaves +tile.dendrology:leaves.nucis.name=Nucis Leaves +tile.dendrology:leaves.porffor.name=Porffor Leaves +tile.dendrology:leaves.salyx.name=Salyx Leaves +tile.dendrology:leaves.tuopa.name=Tuopa Leaves + +### Planks +tile.dendrology:wood.acemus.name=Acemus Wood Planks +tile.dendrology:wood.cedrum.name=Cedrum Wood Planks +tile.dendrology:wood.cerasu.name=Cerasu Wood Planks +tile.dendrology:wood.delnas.name=Delnas Wood Planks +tile.dendrology:wood.ewcaly.name=Ewcaly Wood Planks +tile.dendrology:wood.hekur.name=Hekur Wood Planks +tile.dendrology:wood.kiparis.name=Kiparis Wood Planks +tile.dendrology:wood.kulist.name=Kulist Wood Planks +tile.dendrology:wood.lata.name=Lata Wood Planks +tile.dendrology:wood.nucis.name=Nucis Wood Planks +tile.dendrology:wood.porffor.name=Porffor Wood Planks +tile.dendrology:wood.salyx.name=Salyx Wood Planks +tile.dendrology:wood.tuopa.name=Tuopa Wood Planks + +### Saplings +tile.dendrology:sapling.acemus.name=Acemus Saplin' +tile.dendrology:sapling.cedrum.name=Cedrum Saplin' +tile.dendrology:sapling.cerasu.name=Cerasu Saplin' +tile.dendrology:sapling.delnas.name=Delnas Saplin' +tile.dendrology:sapling.ewcaly.name=Ewcaly Saplin' +tile.dendrology:sapling.hekur.name=Hekur Saplin' +tile.dendrology:sapling.kiparis.name=Kiparis Saplin' +tile.dendrology:sapling.kulist.name=Kulist Saplin' +tile.dendrology:sapling.lata.name=Lata Saplin' +tile.dendrology:sapling.nucis.name=Nucis Saplin' +tile.dendrology:sapling.porffor.name=Porffor Saplin' +tile.dendrology:sapling.salyx.name=Salyx Saplin' +tile.dendrology:sapling.tuopa.name=Tuopa Saplin' + +### Slabs +tile.dendrology:slab.acemus.name=Acemus Wood Slab +tile.dendrology:slab.cedrum.name=Cedrum Wood Slab +tile.dendrology:slab.cerasu.name=Cerasu Wood Slab +tile.dendrology:slab.delnas.name=Delnas Wood Slab +tile.dendrology:slab.ewcaly.name=Ewcaly Wood Slab +tile.dendrology:slab.hekur.name=Hekur Wood Slab +tile.dendrology:slab.kiparis.name=Kiparis Wood Slab +tile.dendrology:slab.kulist.name=Kulist Wood Slab +tile.dendrology:slab.lata.name=Lata Wood Slab +tile.dendrology:slab.nucis.name=Nucis Wood Slab +tile.dendrology:slab.porffor.name=Porffor Wood Slab +tile.dendrology:slab.salyx.name=Salyx Wood Slab +tile.dendrology:slab.tuopa.name=Tuopa Wood Slab + +### Stairs +tile.dendrology:stairs.acemus.name=Acemus Wood Stairs +tile.dendrology:stairs.cedrum.name=Cedrum Wood Stairs +tile.dendrology:stairs.cerasu.name=Cerasu Wood Stairs +tile.dendrology:stairs.delnas.name=Delnas Wood Stairs +tile.dendrology:stairs.ewcaly.name=Ewcaly Wood Stairs +tile.dendrology:stairs.hekur.name=Hekur Wood Stairs +tile.dendrology:stairs.kiparis.name=Kiparis Wood Stairs +tile.dendrology:stairs.kulist.name=Kulist Wood Stairs +tile.dendrology:stairs.lata.name=Lata Wood Stairs +tile.dendrology:stairs.nucis.name=Nucis Wood Stairs +tile.dendrology:stairs.porffor.name=Porffor Wood Stairs +tile.dendrology:stairs.salyx.name=Salyx Wood Stairs +tile.dendrology:stairs.tuopa.name=Tuopa Wood Stairs + +### Chisel +tile.acemus_planks.name=Acemus Wood Planks +tile.cedrum_planks.name=Cedrum Wood Planks +tile.cerasu_planks.name=Kulist Wood Planks +tile.delnas_planks.name=Delnas Wood Planks +tile.ewcaly_planks.name=Ewcaly Wood Planks +tile.hekur_planks.name=Hekur Wood Planks +tile.kiparis_planks.name=Kiparis Wood Planks +tile.kulist_planks.name=Kulist Wood Planks +tile.lata_planks.name=Lata Wood Planks +tile.nucis_planks.name=Nucis Wood Planks +tile.porffor_planks.name=Porffor Wood Planks +tile.salyx_planks.name=Salyx Wood Planks +tile.tuopa_planks.name=Tuopa Wood Planks + +tile.chisel.acemus_planks.name=Acemus Wood Planks +tile.chisel.cedrum_planks.name=Cedrum Wood Planks +tile.chisel.cerasu_planks.name=Kulist Wood Planks +tile.chisel.delnas_planks.name=Delnas Wood Planks +tile.chisel.ewcaly_planks.name=Ewcaly Wood Planks +tile.chisel.hekur_planks.name=Hekur Wood Planks +tile.chisel.kiparis_planks.name=Kiparis Wood Planks +tile.chisel.kulist_planks.name=Kulist Wood Planks +tile.chisel.lata_planks.name=Lata Wood Planks +tile.chisel.nucis_planks.name=Nucis Wood Planks +tile.chisel.porffor_planks.name=Porffor Wood Planks +tile.chisel.salyx_planks.name=Salyx Wood Planks +tile.chisel.tuopa_planks.name=Tuopa Wood Planks + +chisel.dendrology:planks.acemus.clean.name=Smooth acemus wood planks +chisel.dendrology:planks.acemus.short.name=Short acemus wood planks +chisel.dendrology:planks.acemus.fancy.name=Fancy acemus wood plank arrangement +chisel.dendrology:planks.acemus.panel.name=Acemus wood panel +chisel.dendrology:planks.acemus.double.name=Acemus wood double slab +chisel.dendrology:planks.acemus.crate.name=Acemus wood crate +chisel.dendrology:planks.acemus.cratefancy.name=Fancy acemus wood crate +chisel.dendrology:planks.acemus.large.name=Large long acemus wood planks +chisel.dendrology:planks.acemus.vertical.name=Vertical acemus wood planks +chisel.dendrology:planks.acemus.uneven.name=Vertical uneven acemus wood planks +chisel.dendrology:planks.acemus.parquet.name=Acemus wood parquet +chisel.dendrology:planks.acemus.blinds.name=Acemus wood plank blinds +chisel.dendrology:planks.acemus.scaffold.name=Acemus wood scaffold +chisel.dendrology:planks.acemus.chaotic.name=Acemus wood planks in disarray +chisel.dendrology:planks.acemus.verticalchaotic.name=Vetical acemus wood planks in disarray + +chisel.dendrology:planks.cedrum.clean.name=Smooth cedrum wood planks +chisel.dendrology:planks.cedrum.short.name=Short cedrum wood planks +chisel.dendrology:planks.cedrum.fancy.name=Fancy cedrum wood plank arrangement +chisel.dendrology:planks.cedrum.panel.name=Cedrum wood panel +chisel.dendrology:planks.cedrum.double.name=Cedrum wood double slab +chisel.dendrology:planks.cedrum.crate.name=Cedrum wood crate +chisel.dendrology:planks.cedrum.cratefancy.name=Fancy cedrum wood crate +chisel.dendrology:planks.cedrum.large.name=Large long cedrum wood planks +chisel.dendrology:planks.cedrum.vertical.name=Vertical cedrum wood planks +chisel.dendrology:planks.cedrum.uneven.name=Vertical uneven cedrum wood planks +chisel.dendrology:planks.cedrum.parquet.name=Cedrum wood parquet +chisel.dendrology:planks.cedrum.blinds.name=Cedrum wood plank blinds +chisel.dendrology:planks.cedrum.scaffold.name=Cedrum wood scaffold +chisel.dendrology:planks.cedrum.chaotic.name=Cedrum wood planks in disarray +chisel.dendrology:planks.cedrum.verticalchaotic.name=Vetical cedrum wood planks in disarray + +chisel.dendrology:planks.cerasu.clean.name=Smooth cerasu wood planks +chisel.dendrology:planks.cerasu.short.name=Short cerasu wood planks +chisel.dendrology:planks.cerasu.fancy.name=Fancy cerasu wood plank arrangement +chisel.dendrology:planks.cerasu.panel.name=Cerasu wood panel +chisel.dendrology:planks.cerasu.double.name=Cerasu wood double slab +chisel.dendrology:planks.cerasu.crate.name=Cerasu wood crate +chisel.dendrology:planks.cerasu.cratefancy.name=Fancy cerasu wood crate +chisel.dendrology:planks.cerasu.large.name=Large long cerasu wood planks +chisel.dendrology:planks.cerasu.vertical.name=Vertical cerasu wood planks +chisel.dendrology:planks.cerasu.uneven.name=Vertical uneven cerasu wood planks +chisel.dendrology:planks.cerasu.parquet.name=Cerasu wood parquet +chisel.dendrology:planks.cerasu.blinds.name=Cerasu wood plank blinds +chisel.dendrology:planks.cerasu.scaffold.name=Cerasu wood scaffold +chisel.dendrology:planks.cerasu.chaotic.name=Cerasu wood planks in disarray +chisel.dendrology:planks.cerasu.verticalchaotic.name=Vetical cerasu wood planks in disarray + +chisel.dendrology:planks.delnas.clean.name=Smooth delnas wood planks +chisel.dendrology:planks.delnas.short.name=Short delnas wood planks +chisel.dendrology:planks.delnas.fancy.name=Fancy delnas wood plank arrangement +chisel.dendrology:planks.delnas.panel.name=Delnas wood panel +chisel.dendrology:planks.delnas.double.name=Delnas wood double slab +chisel.dendrology:planks.delnas.crate.name=Delnas wood crate +chisel.dendrology:planks.delnas.cratefancy.name=Fancy delnas wood crate +chisel.dendrology:planks.delnas.large.name=Large long delnas wood planks +chisel.dendrology:planks.delnas.vertical.name=Vertical delnas wood planks +chisel.dendrology:planks.delnas.uneven.name=Vertical uneven delnas wood planks +chisel.dendrology:planks.delnas.parquet.name=Delnas wood parquet +chisel.dendrology:planks.delnas.blinds.name=Delnas wood plank blinds +chisel.dendrology:planks.delnas.scaffold.name=Delnas wood scaffold +chisel.dendrology:planks.delnas.chaotic.name=Delnas wood planks in disarray +chisel.dendrology:planks.delnas.verticalchaotic.name=Vetical delnas wood planks in disarray + +chisel.dendrology:planks.ewcaly.clean.name=Smooth ewcaly wood planks +chisel.dendrology:planks.ewcaly.short.name=Short ewcaly wood planks +chisel.dendrology:planks.ewcaly.fancy.name=Fancy ewcaly wood plank arrangement +chisel.dendrology:planks.ewcaly.panel.name=Ewcaly wood panel +chisel.dendrology:planks.ewcaly.double.name=Ewcaly wood double slab +chisel.dendrology:planks.ewcaly.crate.name=Ewcaly wood crate +chisel.dendrology:planks.ewcaly.cratefancy.name=Fancy ewcaly wood crate +chisel.dendrology:planks.ewcaly.large.name=Large long ewcaly wood planks +chisel.dendrology:planks.ewcaly.vertical.name=Vertical ewcaly wood planks +chisel.dendrology:planks.ewcaly.uneven.name=Vertical uneven ewcaly wood planks +chisel.dendrology:planks.ewcaly.parquet.name=Ewcaly wood parquet +chisel.dendrology:planks.ewcaly.blinds.name=Ewcaly wood plank blinds +chisel.dendrology:planks.ewcaly.scaffold.name=Ewcaly wood scaffold +chisel.dendrology:planks.ewcaly.chaotic.name=Ewcaly wood planks in disarray +chisel.dendrology:planks.ewcaly.verticalchaotic.name=Vetical ewcaly wood planks in disarray + +chisel.dendrology:planks.hekur.clean.name=Smooth hekur wood planks +chisel.dendrology:planks.hekur.short.name=Short hekur wood planks +chisel.dendrology:planks.hekur.fancy.name=Fancy hekur wood plank arrangement +chisel.dendrology:planks.hekur.panel.name=Hekur wood panel +chisel.dendrology:planks.hekur.double.name=Hekur wood double slab +chisel.dendrology:planks.hekur.crate.name=Hekur wood crate +chisel.dendrology:planks.hekur.cratefancy.name=Fancy hekur wood crate +chisel.dendrology:planks.hekur.large.name=Large long hekur wood planks +chisel.dendrology:planks.hekur.vertical.name=Vertical hekur wood planks +chisel.dendrology:planks.hekur.uneven.name=Vertical uneven hekur wood planks +chisel.dendrology:planks.hekur.parquet.name=Hekur wood parquet +chisel.dendrology:planks.hekur.blinds.name=Hekur wood plank blinds +chisel.dendrology:planks.hekur.scaffold.name=Hekur wood scaffold +chisel.dendrology:planks.hekur.chaotic.name=Hekur wood planks in disarray +chisel.dendrology:planks.hekur.verticalchaotic.name=Vetical hekur wood planks in disarray + +chisel.dendrology:planks.kiparis.clean.name=Smooth kiparis wood planks +chisel.dendrology:planks.kiparis.short.name=Short kiparis wood planks +chisel.dendrology:planks.kiparis.fancy.name=Fancy kiparis wood plank arrangement +chisel.dendrology:planks.kiparis.panel.name=Kiparis wood panel +chisel.dendrology:planks.kiparis.double.name=Kiparis wood double slab +chisel.dendrology:planks.kiparis.crate.name=Kiparis wood crate +chisel.dendrology:planks.kiparis.cratefancy.name=Fancy kiparis wood crate +chisel.dendrology:planks.kiparis.large.name=Large long kiparis wood planks +chisel.dendrology:planks.kiparis.vertical.name=Vertical kiparis wood planks +chisel.dendrology:planks.kiparis.uneven.name=Vertical uneven kiparis wood planks +chisel.dendrology:planks.kiparis.parquet.name=Kiparis wood parquet +chisel.dendrology:planks.kiparis.blinds.name=Kiparis wood plank blinds +chisel.dendrology:planks.kiparis.scaffold.name=Kiparis wood scaffold +chisel.dendrology:planks.kiparis.chaotic.name=Kiparis wood planks in disarray +chisel.dendrology:planks.kiparis.verticalchaotic.name=Vetical kiparis wood planks in disarray + +chisel.dendrology:planks.kiparis.clean.name=Smooth kiparis wood planks +chisel.dendrology:planks.kiparis.short.name=Short kiparis wood planks +chisel.dendrology:planks.kiparis.fancy.name=Fancy kiparis wood plank arrangement +chisel.dendrology:planks.kiparis.panel.name=Kiparis wood panel +chisel.dendrology:planks.kiparis.double.name=Kiparis wood double slab +chisel.dendrology:planks.kiparis.crate.name=Kiparis wood crate +chisel.dendrology:planks.kiparis.cratefancy.name=Fancy kiparis wood crate +chisel.dendrology:planks.kiparis.large.name=Large long kiparis wood planks +chisel.dendrology:planks.kiparis.vertical.name=Vertical kiparis wood planks +chisel.dendrology:planks.kiparis.uneven.name=Vertical uneven kiparis wood planks +chisel.dendrology:planks.kiparis.parquet.name=Kiparis wood parquet +chisel.dendrology:planks.kiparis.blinds.name=Kiparis wood plank blinds +chisel.dendrology:planks.kiparis.scaffold.name=Kiparis wood scaffold +chisel.dendrology:planks.kiparis.chaotic.name=Kiparis wood planks in disarray +chisel.dendrology:planks.kiparis.verticalchaotic.name=Vetical kiparis wood planks in disarray + +chisel.dendrology:planks.lata.clean.name=Smooth lata wood planks +chisel.dendrology:planks.lata.short.name=Short lata wood planks +chisel.dendrology:planks.lata.fancy.name=Fancy lata wood plank arrangement +chisel.dendrology:planks.lata.panel.name=Lata wood panel +chisel.dendrology:planks.lata.double.name=Lata wood double slab +chisel.dendrology:planks.lata.crate.name=Lata wood crate +chisel.dendrology:planks.lata.cratefancy.name=Fancy lata wood crate +chisel.dendrology:planks.lata.large.name=Large long lata wood planks +chisel.dendrology:planks.lata.vertical.name=Vertical lata wood planks +chisel.dendrology:planks.lata.uneven.name=Vertical uneven lata wood planks +chisel.dendrology:planks.lata.parquet.name=Lata wood parquet +chisel.dendrology:planks.lata.blinds.name=Lata wood plank blinds +chisel.dendrology:planks.lata.scaffold.name=Lata wood scaffold +chisel.dendrology:planks.lata.chaotic.name=Lata wood planks in disarray +chisel.dendrology:planks.lata.verticalchaotic.name=Vetical lata wood planks in disarray + +chisel.dendrology:planks.nucis.clean.name=Smooth nucis wood planks +chisel.dendrology:planks.nucis.short.name=Short nucis wood planks +chisel.dendrology:planks.nucis.fancy.name=Fancy nucis wood plank arrangement +chisel.dendrology:planks.nucis.panel.name=Nucis wood panel +chisel.dendrology:planks.nucis.double.name=Nucis wood double slab +chisel.dendrology:planks.nucis.crate.name=Nucis wood crate +chisel.dendrology:planks.nucis.cratefancy.name=Fancy nucis wood crate +chisel.dendrology:planks.nucis.large.name=Large long nucis wood planks +chisel.dendrology:planks.nucis.vertical.name=Vertical nucis wood planks +chisel.dendrology:planks.nucis.uneven.name=Vertical uneven nucis wood planks +chisel.dendrology:planks.nucis.parquet.name=Nucis wood parquet +chisel.dendrology:planks.nucis.blinds.name=Nucis wood plank blinds +chisel.dendrology:planks.nucis.scaffold.name=Nucis wood scaffold +chisel.dendrology:planks.nucis.chaotic.name=Nucis wood planks in disarray +chisel.dendrology:planks.nucis.verticalchaotic.name=Vetical nucis wood planks in disarray + +chisel.dendrology:planks.porffor.clean.name=Smooth porffor wood planks +chisel.dendrology:planks.porffor.short.name=Short porffor wood planks +chisel.dendrology:planks.porffor.fancy.name=Fancy porffor wood plank arrangement +chisel.dendrology:planks.porffor.panel.name=Porffor wood panel +chisel.dendrology:planks.porffor.double.name=Porffor wood double slab +chisel.dendrology:planks.porffor.crate.name=Porffor wood crate +chisel.dendrology:planks.porffor.cratefancy.name=Fancy porffor wood crate +chisel.dendrology:planks.porffor.large.name=Large long porffor wood planks +chisel.dendrology:planks.porffor.vertical.name=Vertical porffor wood planks +chisel.dendrology:planks.porffor.uneven.name=Vertical uneven porffor wood planks +chisel.dendrology:planks.porffor.parquet.name=Porffor wood parquet +chisel.dendrology:planks.porffor.blinds.name=Porffor wood plank blinds +chisel.dendrology:planks.porffor.scaffold.name=Porffor wood scaffold +chisel.dendrology:planks.porffor.chaotic.name=Porffor wood planks in disarray +chisel.dendrology:planks.porffor.verticalchaotic.name=Vetical porffor wood planks in disarray + +chisel.dendrology:planks.salyx.clean.name=Smooth salyx wood planks +chisel.dendrology:planks.salyx.short.name=Short salyx wood planks +chisel.dendrology:planks.salyx.fancy.name=Fancy salyx wood plank arrangement +chisel.dendrology:planks.salyx.panel.name=Salyx wood panel +chisel.dendrology:planks.salyx.double.name=Salyx wood double slab +chisel.dendrology:planks.salyx.crate.name=Salyx wood crate +chisel.dendrology:planks.salyx.cratefancy.name=Fancy salyx wood crate +chisel.dendrology:planks.salyx.large.name=Large long salyx wood planks +chisel.dendrology:planks.salyx.vertical.name=Vertical salyx wood planks +chisel.dendrology:planks.salyx.uneven.name=Vertical uneven salyx wood planks +chisel.dendrology:planks.salyx.parquet.name=Salyx wood parquet +chisel.dendrology:planks.salyx.blinds.name=Salyx wood plank blinds +chisel.dendrology:planks.salyx.scaffold.name=Salyx wood scaffold +chisel.dendrology:planks.salyx.chaotic.name=Salyx wood planks in disarray +chisel.dendrology:planks.salyx.verticalchaotic.name=Vetical salyx wood planks in disarray + +chisel.dendrology:planks.tuopa.clean.name=Smooth tuopa wood planks +chisel.dendrology:planks.tuopa.short.name=Short tuopa wood planks +chisel.dendrology:planks.tuopa.fancy.name=Fancy tuopa wood plank arrangement +chisel.dendrology:planks.tuopa.panel.name=Tuopa wood panel +chisel.dendrology:planks.tuopa.double.name=Tuopa wood double slab +chisel.dendrology:planks.tuopa.crate.name=Tuopa wood crate +chisel.dendrology:planks.tuopa.cratefancy.name=Fancy tuopa wood crate +chisel.dendrology:planks.tuopa.large.name=Large long tuopa wood planks +chisel.dendrology:planks.tuopa.vertical.name=Vertical tuopa wood planks +chisel.dendrology:planks.tuopa.uneven.name=Vertical uneven tuopa wood planks +chisel.dendrology:planks.tuopa.parquet.name=Tuopa wood parquet +chisel.dendrology:planks.tuopa.blinds.name=Tuopa wood plank blinds +chisel.dendrology:planks.tuopa.scaffold.name=Tuopa wood scaffold +chisel.dendrology:planks.tuopa.chaotic.name=Tuopa wood planks in disarray +chisel.dendrology:planks.tuopa.verticalchaotic.name=Vetical tuopa wood planks in disarray + +# Creatibe Tabs +itemGroup.dendrology=Ancient Trees + +# Config file comments +config.dendrology:blacksmithRarity=How often ancient saplin's be found in blacksmith's chests. 0 disables. Higher values be less rare. +config.dendrology:bonusChestRarity=How often ancient saplin's be found in bonus chests. 0 disables. Higher values be less rare. +config.dendrology:desertTempleRarity=How often ancient saplin's be found in desert temple chests. 0 disables. Higher values be less rare. +config.dendrology:dungeonRarity=How often ancient saplin's be found in dungeon chests. 0 disables. Higher values be less rare. +config.dendrology:jungleTempleRarity=How often ancient saplin's be found in jungle temple chests. 0 disables. Higher values be less rare. +config.dendrology:jungleTempleDispenserRarity=How often ancient saplin's be found in jungle temple dispensers. 0 disables. Higher values be less rare. +config.dendrology:mineshaftCorridorRarity=How often ancient saplin's be found in mineshaft corridor chests. 0 disables. Higher values be less rare. +config.dendrology:overworldTreeGenRarity=How often ancient trees be found growin' in the overworld. 0 disables. Higher values be less rare. +config.dendrology:strongholdCorridorRarity=How often ancient saplin's be found in stronghold corridor chests. 0 disables. Higher values be less rare. +config.dendrology:strongholdCrossingRarity=How often ancient saplin's be found in stronghold crossing chests. 0 disables. Higher values be less rare. +config.dendrology:strongholdLibraryRarity=How often ancient saplin's be found in stronghold library chests. 0 disables. Higher values be less rare. diff --git a/client/config/txloader/forceload/dendrology/lang/en_US.lang b/client/config/txloader/forceload/dendrology/lang/en_US.lang new file mode 100644 index 0000000..a47354c --- /dev/null +++ b/client/config/txloader/forceload/dendrology/lang/en_US.lang @@ -0,0 +1,453 @@ +############################## +# Dendrology +# +# English - UNITED STATES (US) (en_US) localization +# Author: Scott Killen +# + +#Blocks + +### Logs +tile.dendrology:log.acemus.name=Acemus Wood +tile.dendrology:log.cedrum.name=Cedrum Wood +tile.dendrology:log.cerasu.name=Cerasu Wood +tile.dendrology:log.delnas.name=Delnas Wood +tile.dendrology:log.ewcaly.name=Ewcaly Wood +tile.dendrology:log.hekur.name=Hekur Wood +tile.dendrology:log.kiparis.name=Kiparis Wood +tile.dendrology:log.kulist.name=Kulist Wood +tile.dendrology:log.lata.name=Lata Wood +tile.dendrology:log.nucis.name=Nucis Wood +tile.dendrology:log.porffor.name=Porffor Wood +tile.dendrology:log.salyx.name=Salyx Wood +tile.dendrology:log.tuopa.name=Tuopa Wood + +### Leaves +tile.dendrology:leaves.acemus.name=Acemus Leaves +tile.dendrology:leaves.cedrum.name=Cedrum Leaves +tile.dendrology:leaves.cerasu.name=Cerasu Leaves +tile.dendrology:leaves.delnas.name=Delnas Leaves +tile.dendrology:leaves.ewcaly.name=Ewcaly Leaves +tile.dendrology:leaves.hekur.name=Hekur Leaves +tile.dendrology:leaves.kiparis.name=Kiparis Leaves +tile.dendrology:leaves.kulist.name=Kulist Leaves +tile.dendrology:leaves.lata.name=Lata Leaves +tile.dendrology:leaves.nucis.name=Nucis Leaves +tile.dendrology:leaves.porffor.name=Porffor Leaves +tile.dendrology:leaves.salyx.name=Salyx Leaves +tile.dendrology:leaves.tuopa.name=Tuopa Leaves + +### Planks +tile.dendrology:wood.acemus.name=Acemus Wood Planks +tile.dendrology:wood.cedrum.name=Cedrum Wood Planks +tile.dendrology:wood.cerasu.name=Cerasu Wood Planks +tile.dendrology:wood.delnas.name=Delnas Wood Planks +tile.dendrology:wood.ewcaly.name=Ewcaly Wood Planks +tile.dendrology:wood.hekur.name=Hekur Wood Planks +tile.dendrology:wood.kiparis.name=Kiparis Wood Planks +tile.dendrology:wood.kulist.name=Kulist Wood Planks +tile.dendrology:wood.lata.name=Lata Wood Planks +tile.dendrology:wood.nucis.name=Nucis Wood Planks +tile.dendrology:wood.porffor.name=Porffor Wood Planks +tile.dendrology:wood.salyx.name=Salyx Wood Planks +tile.dendrology:wood.tuopa.name=Tuopa Wood Planks + +### Saplings +tile.dendrology:sapling.acemus.name=Acemus Sapling +tile.dendrology:sapling.cedrum.name=Cedrum Sapling +tile.dendrology:sapling.cerasu.name=Cerasu Sapling +tile.dendrology:sapling.delnas.name=Delnas Sapling +tile.dendrology:sapling.ewcaly.name=Ewcaly Sapling +tile.dendrology:sapling.hekur.name=Hekur Sapling +tile.dendrology:sapling.kiparis.name=Kiparis Sapling +tile.dendrology:sapling.kulist.name=Kulist Sapling +tile.dendrology:sapling.lata.name=Lata Sapling +tile.dendrology:sapling.nucis.name=Nucis Sapling +tile.dendrology:sapling.porffor.name=Porffor Sapling +tile.dendrology:sapling.salyx.name=Salyx Sapling +tile.dendrology:sapling.tuopa.name=Tuopa Sapling + +### Slabs +tile.dendrology:slab.acemus.name=Acemus Wood Slab +tile.dendrology:slab.cedrum.name=Cedrum Wood Slab +tile.dendrology:slab.cerasu.name=Cerasu Wood Slab +tile.dendrology:slab.delnas.name=Delnas Wood Slab +tile.dendrology:slab.ewcaly.name=Ewcaly Wood Slab +tile.dendrology:slab.hekur.name=Hekur Wood Slab +tile.dendrology:slab.kiparis.name=Kiparis Wood Slab +tile.dendrology:slab.kulist.name=Kulist Wood Slab +tile.dendrology:slab.lata.name=Lata Wood Slab +tile.dendrology:slab.nucis.name=Nucis Wood Slab +tile.dendrology:slab.porffor.name=Porffor Wood Slab +tile.dendrology:slab.salyx.name=Salyx Wood Slab +tile.dendrology:slab.tuopa.name=Tuopa Wood Slab + +### Stairs +tile.dendrology:stairs.acemus.name=Acemus Wood Stairs +tile.dendrology:stairs.cedrum.name=Cedrum Wood Stairs +tile.dendrology:stairs.cerasu.name=Cerasu Wood Stairs +tile.dendrology:stairs.delnas.name=Delnas Wood Stairs +tile.dendrology:stairs.ewcaly.name=Ewcaly Wood Stairs +tile.dendrology:stairs.hekur.name=Hekur Wood Stairs +tile.dendrology:stairs.kiparis.name=Kiparis Wood Stairs +tile.dendrology:stairs.kulist.name=Kulist Wood Stairs +tile.dendrology:stairs.lata.name=Lata Wood Stairs +tile.dendrology:stairs.nucis.name=Nucis Wood Stairs +tile.dendrology:stairs.porffor.name=Porffor Wood Stairs +tile.dendrology:stairs.salyx.name=Salyx Wood Stairs +tile.dendrology:stairs.tuopa.name=Tuopa Wood Stairs + +### Storage Drawers +tile.dendrology.fullDrawers1.acemus.name=Acemus Drawer +tile.dendrology.fullDrawers1.cedrum.name=Cedrum Drawer +tile.dendrology.fullDrawers1.cerasu.name=Cerasu Drawer +tile.dendrology.fullDrawers1.delnas.name=Delnas Drawer +tile.dendrology.fullDrawers1.ewcaly.name=Ewcaly Drawer +tile.dendrology.fullDrawers1.hekur.name=Hekur Drawer +tile.dendrology.fullDrawers1.kiparis.name=Kiparis Drawer +tile.dendrology.fullDrawers1.kulist.name=Kulist Drawer +tile.dendrology.fullDrawers1.lata.name=Lata Drawer +tile.dendrology.fullDrawers1.nucis.name=Nucis Drawer +tile.dendrology.fullDrawers1.porffor.name=Porffor Drawer +tile.dendrology.fullDrawers1.salyx.name=Salyx Drawer +tile.dendrology.fullDrawers1.tuopa.name=Tuopa Drawer + +tile.dendrology.fullDrawers2.acemus.name=Acemus Drawers 1x2 +tile.dendrology.fullDrawers2.cedrum.name=Cedrum Drawers 1x2 +tile.dendrology.fullDrawers2.cerasu.name=Cerasu Drawers 1x2 +tile.dendrology.fullDrawers2.delnas.name=Delnas Drawers 1x2 +tile.dendrology.fullDrawers2.ewcaly.name=Ewcaly Drawers 1x2 +tile.dendrology.fullDrawers2.hekur.name=Hekur Drawers 1x2 +tile.dendrology.fullDrawers2.kiparis.name=Kiparis Drawers 1x2 +tile.dendrology.fullDrawers2.kulist.name=Kulist Drawers 1x2 +tile.dendrology.fullDrawers2.lata.name=Lata Drawers 1x2 +tile.dendrology.fullDrawers2.nucis.name=Nucis Drawers 1x2 +tile.dendrology.fullDrawers2.porffor.name=Porffor Drawers 1x2 +tile.dendrology.fullDrawers2.salyx.name=Salyx Drawers 1x2 +tile.dendrology.fullDrawers2.tuopa.name=Tuopa Drawers 1x2 + +tile.dendrology.fullDrawers4.acemus.name=Acemus Drawers 2x2 +tile.dendrology.fullDrawers4.cedrum.name=Cedrum Drawers 2x2 +tile.dendrology.fullDrawers4.cerasu.name=Cerasu Drawers 2x2 +tile.dendrology.fullDrawers4.delnas.name=Delnas Drawers 2x2 +tile.dendrology.fullDrawers4.ewcaly.name=Ewcaly Drawers 2x2 +tile.dendrology.fullDrawers4.hekur.name=Hekur Drawers 2x2 +tile.dendrology.fullDrawers4.kiparis.name=Kiparis Drawers 2x2 +tile.dendrology.fullDrawers4.kulist.name=Kulist Drawers 2x2 +tile.dendrology.fullDrawers4.lata.name=Lata Drawers 2x2 +tile.dendrology.fullDrawers4.nucis.name=Nucis Drawers 2x2 +tile.dendrology.fullDrawers4.porffor.name=Porffor Drawers 2x2 +tile.dendrology.fullDrawers4.salyx.name=Salyx Drawers 2x2 +tile.dendrology.fullDrawers4.tuopa.name=Tuopa Drawers 2x2 + +tile.dendrology.halfDrawers2.acemus.name=Compact Acemus Drawers 1x2 +tile.dendrology.halfDrawers2.cedrum.name=Compact Cedrum Drawers 1x2 +tile.dendrology.halfDrawers2.cerasu.name=Compact Cerasu Drawers 1x2 +tile.dendrology.halfDrawers2.delnas.name=Compact Delnas Drawers 1x2 +tile.dendrology.halfDrawers2.ewcaly.name=Compact Ewcaly Drawers 1x2 +tile.dendrology.halfDrawers2.hekur.name=Compact Hekur Drawers 1x2 +tile.dendrology.halfDrawers2.kiparis.name=Compact Kiparis Drawers 1x2 +tile.dendrology.halfDrawers2.kulist.name=Compact Kulist Drawers 1x2 +tile.dendrology.halfDrawers2.lata.name=Compact Lata Drawers 1x2 +tile.dendrology.halfDrawers2.nucis.name=Compact Nucis Drawers 1x2 +tile.dendrology.halfDrawers2.porffor.name=Compact Porffor Drawers 1x2 +tile.dendrology.halfDrawers2.salyx.name=Compact Salyx Drawers 1x2 +tile.dendrology.halfDrawers2.tuopa.name=Compact Tuopa Drawers 1x2 + +tile.dendrology.halfDrawers4.acemus.name=Compact Acemus Drawers 2x2 +tile.dendrology.halfDrawers4.cedrum.name=Compact Cedrum Drawers 2x2 +tile.dendrology.halfDrawers4.cerasu.name=Compact Cerasu Drawers 2x2 +tile.dendrology.halfDrawers4.delnas.name=Compact Delnas Drawers 2x2 +tile.dendrology.halfDrawers4.ewcaly.name=Compact Ewcaly Drawers 2x2 +tile.dendrology.halfDrawers4.hekur.name=Compact Hekur Drawers 2x2 +tile.dendrology.halfDrawers4.kiparis.name=Compact Kiparis Drawers 2x2 +tile.dendrology.halfDrawers4.kulist.name=Compact Kulist Drawers 2x2 +tile.dendrology.halfDrawers4.lata.name=Compact Lata Drawers 2x2 +tile.dendrology.halfDrawers4.nucis.name=Compact Nucis Drawers 2x2 +tile.dendrology.halfDrawers4.porffor.name=Compact Porffor Drawers 2x2 +tile.dendrology.halfDrawers4.salyx.name=Compact Salyx Drawers 2x2 +tile.dendrology.halfDrawers4.tuopa.name=Compact Tuopa Drawers 2x2 + +tile.dendrology.trim.acemus.name=Acemus Trim +tile.dendrology.trim.cedrum.name=Cedrum Trim +tile.dendrology.trim.cerasu.name=Cerasu Trim +tile.dendrology.trim.delnas.name=Delnas Trim +tile.dendrology.trim.ewcaly.name=Ewcaly Trim +tile.dendrology.trim.hekur.name=Hekur Trim +tile.dendrology.trim.kiparis.name=Kiparis Trim +tile.dendrology.trim.kulist.name=Kulist Trim +tile.dendrology.trim.lata.name=Lata Trim +tile.dendrology.trim.nucis.name=Nucis Trim +tile.dendrology.trim.porffor.name=Porffor Trim +tile.dendrology.trim.salyx.name=Salyx Trim +tile.dendrology.trim.tuopa.name=Tuopa Trim + +### Chisel +tile.acemus_planks.name=Acemus Wood Planks +tile.cedrum_planks.name=Cedrum Wood Planks +tile.cerasu_planks.name=Cerasu Wood Planks +tile.delnas_planks.name=Delnas Wood Planks +tile.ewcaly_planks.name=Ewcaly Wood Planks +tile.hekur_planks.name=Hekur Wood Planks +tile.kiparis_planks.name=Kiparis Wood Planks +tile.kulist_planks.name=Kulist Wood Planks +tile.lata_planks.name=Lata Wood Planks +tile.nucis_planks.name=Nucis Wood Planks +tile.porffor_planks.name=Porffor Wood Planks +tile.salyx_planks.name=Salyx Wood Planks +tile.tuopa_planks.name=Tuopa Wood Planks + +tile.chisel.acemus_planks.name=Acemus Wood Planks +tile.chisel.cedrum_planks.name=Cedrum Wood Planks +tile.chisel.cerasu_planks.name=Cerasu Wood Planks +tile.chisel.delnas_planks.name=Delnas Wood Planks +tile.chisel.ewcaly_planks.name=Ewcaly Wood Planks +tile.chisel.hekur_planks.name=Hekur Wood Planks +tile.chisel.kiparis_planks.name=Kiparis Wood Planks +tile.chisel.kulist_planks.name=Kulist Wood Planks +tile.chisel.lata_planks.name=Lata Wood Planks +tile.chisel.nucis_planks.name=Nucis Wood Planks +tile.chisel.porffor_planks.name=Porffor Wood Planks +tile.chisel.salyx_planks.name=Salyx Wood Planks +tile.chisel.tuopa_planks.name=Tuopa Wood Planks + +chisel.dendrology:planks.acemus.clean.name=Smooth acemus wood planks +chisel.dendrology:planks.acemus.short.name=Short acemus wood planks +chisel.dendrology:planks.acemus.fancy.name=Fancy acemus wood plank arrangement +chisel.dendrology:planks.acemus.panel.name=Acemus wood panel +chisel.dendrology:planks.acemus.double.name=Acemus wood double slab +chisel.dendrology:planks.acemus.crate.name=Acemus wood crate +chisel.dendrology:planks.acemus.cratefancy.name=Fancy acemus wood crate +chisel.dendrology:planks.acemus.large.name=Large long acemus wood planks +chisel.dendrology:planks.acemus.vertical.name=Vertical acemus wood planks +chisel.dendrology:planks.acemus.uneven.name=Vertical uneven acemus wood planks +chisel.dendrology:planks.acemus.parquet.name=Acemus wood parquet +chisel.dendrology:planks.acemus.blinds.name=Acemus wood plank blinds +chisel.dendrology:planks.acemus.scaffold.name=Acemus wood scaffold +chisel.dendrology:planks.acemus.chaotic.name=Acemus wood planks in disarray +chisel.dendrology:planks.acemus.verticalchaotic.name=Vetical acemus wood planks in disarray + +chisel.dendrology:planks.cedrum.clean.name=Smooth cedrum wood planks +chisel.dendrology:planks.cedrum.short.name=Short cedrum wood planks +chisel.dendrology:planks.cedrum.fancy.name=Fancy cedrum wood plank arrangement +chisel.dendrology:planks.cedrum.panel.name=Cedrum wood panel +chisel.dendrology:planks.cedrum.double.name=Cedrum wood double slab +chisel.dendrology:planks.cedrum.crate.name=Cedrum wood crate +chisel.dendrology:planks.cedrum.cratefancy.name=Fancy cedrum wood crate +chisel.dendrology:planks.cedrum.large.name=Large long cedrum wood planks +chisel.dendrology:planks.cedrum.vertical.name=Vertical cedrum wood planks +chisel.dendrology:planks.cedrum.uneven.name=Vertical uneven cedrum wood planks +chisel.dendrology:planks.cedrum.parquet.name=Cedrum wood parquet +chisel.dendrology:planks.cedrum.blinds.name=Cedrum wood plank blinds +chisel.dendrology:planks.cedrum.scaffold.name=Cedrum wood scaffold +chisel.dendrology:planks.cedrum.chaotic.name=Cedrum wood planks in disarray +chisel.dendrology:planks.cedrum.verticalchaotic.name=Vetical cedrum wood planks in disarray + +chisel.dendrology:planks.cerasu.clean.name=Smooth cerasu wood planks +chisel.dendrology:planks.cerasu.short.name=Short cerasu wood planks +chisel.dendrology:planks.cerasu.fancy.name=Fancy cerasu wood plank arrangement +chisel.dendrology:planks.cerasu.panel.name=Cerasu wood panel +chisel.dendrology:planks.cerasu.double.name=Cerasu wood double slab +chisel.dendrology:planks.cerasu.crate.name=Cerasu wood crate +chisel.dendrology:planks.cerasu.cratefancy.name=Fancy cerasu wood crate +chisel.dendrology:planks.cerasu.large.name=Large long cerasu wood planks +chisel.dendrology:planks.cerasu.vertical.name=Vertical cerasu wood planks +chisel.dendrology:planks.cerasu.uneven.name=Vertical uneven cerasu wood planks +chisel.dendrology:planks.cerasu.parquet.name=Cerasu wood parquet +chisel.dendrology:planks.cerasu.blinds.name=Cerasu wood plank blinds +chisel.dendrology:planks.cerasu.scaffold.name=Cerasu wood scaffold +chisel.dendrology:planks.cerasu.chaotic.name=Cerasu wood planks in disarray +chisel.dendrology:planks.cerasu.verticalchaotic.name=Vetical cerasu wood planks in disarray + +chisel.dendrology:planks.delnas.clean.name=Smooth delnas wood planks +chisel.dendrology:planks.delnas.short.name=Short delnas wood planks +chisel.dendrology:planks.delnas.fancy.name=Fancy delnas wood plank arrangement +chisel.dendrology:planks.delnas.panel.name=Delnas wood panel +chisel.dendrology:planks.delnas.double.name=Delnas wood double slab +chisel.dendrology:planks.delnas.crate.name=Delnas wood crate +chisel.dendrology:planks.delnas.cratefancy.name=Fancy delnas wood crate +chisel.dendrology:planks.delnas.large.name=Large long delnas wood planks +chisel.dendrology:planks.delnas.vertical.name=Vertical delnas wood planks +chisel.dendrology:planks.delnas.uneven.name=Vertical uneven delnas wood planks +chisel.dendrology:planks.delnas.parquet.name=Delnas wood parquet +chisel.dendrology:planks.delnas.blinds.name=Delnas wood plank blinds +chisel.dendrology:planks.delnas.scaffold.name=Delnas wood scaffold +chisel.dendrology:planks.delnas.chaotic.name=Delnas wood planks in disarray +chisel.dendrology:planks.delnas.verticalchaotic.name=Vetical delnas wood planks in disarray + +chisel.dendrology:planks.ewcaly.clean.name=Smooth ewcaly wood planks +chisel.dendrology:planks.ewcaly.short.name=Short ewcaly wood planks +chisel.dendrology:planks.ewcaly.fancy.name=Fancy ewcaly wood plank arrangement +chisel.dendrology:planks.ewcaly.panel.name=Ewcaly wood panel +chisel.dendrology:planks.ewcaly.double.name=Ewcaly wood double slab +chisel.dendrology:planks.ewcaly.crate.name=Ewcaly wood crate +chisel.dendrology:planks.ewcaly.cratefancy.name=Fancy ewcaly wood crate +chisel.dendrology:planks.ewcaly.large.name=Large long ewcaly wood planks +chisel.dendrology:planks.ewcaly.vertical.name=Vertical ewcaly wood planks +chisel.dendrology:planks.ewcaly.uneven.name=Vertical uneven ewcaly wood planks +chisel.dendrology:planks.ewcaly.parquet.name=Ewcaly wood parquet +chisel.dendrology:planks.ewcaly.blinds.name=Ewcaly wood plank blinds +chisel.dendrology:planks.ewcaly.scaffold.name=Ewcaly wood scaffold +chisel.dendrology:planks.ewcaly.chaotic.name=Ewcaly wood planks in disarray +chisel.dendrology:planks.ewcaly.verticalchaotic.name=Vetical ewcaly wood planks in disarray + +chisel.dendrology:planks.hekur.clean.name=Smooth hekur wood planks +chisel.dendrology:planks.hekur.short.name=Short hekur wood planks +chisel.dendrology:planks.hekur.fancy.name=Fancy hekur wood plank arrangement +chisel.dendrology:planks.hekur.panel.name=Hekur wood panel +chisel.dendrology:planks.hekur.double.name=Hekur wood double slab +chisel.dendrology:planks.hekur.crate.name=Hekur wood crate +chisel.dendrology:planks.hekur.cratefancy.name=Fancy hekur wood crate +chisel.dendrology:planks.hekur.large.name=Large long hekur wood planks +chisel.dendrology:planks.hekur.vertical.name=Vertical hekur wood planks +chisel.dendrology:planks.hekur.uneven.name=Vertical uneven hekur wood planks +chisel.dendrology:planks.hekur.parquet.name=Hekur wood parquet +chisel.dendrology:planks.hekur.blinds.name=Hekur wood plank blinds +chisel.dendrology:planks.hekur.scaffold.name=Hekur wood scaffold +chisel.dendrology:planks.hekur.chaotic.name=Hekur wood planks in disarray +chisel.dendrology:planks.hekur.verticalchaotic.name=Vetical hekur wood planks in disarray + +chisel.dendrology:planks.kiparis.clean.name=Smooth kiparis wood planks +chisel.dendrology:planks.kiparis.short.name=Short kiparis wood planks +chisel.dendrology:planks.kiparis.fancy.name=Fancy kiparis wood plank arrangement +chisel.dendrology:planks.kiparis.panel.name=Kiparis wood panel +chisel.dendrology:planks.kiparis.double.name=Kiparis wood double slab +chisel.dendrology:planks.kiparis.crate.name=Kiparis wood crate +chisel.dendrology:planks.kiparis.cratefancy.name=Fancy kiparis wood crate +chisel.dendrology:planks.kiparis.large.name=Large long kiparis wood planks +chisel.dendrology:planks.kiparis.vertical.name=Vertical kiparis wood planks +chisel.dendrology:planks.kiparis.uneven.name=Vertical uneven kiparis wood planks +chisel.dendrology:planks.kiparis.parquet.name=Kiparis wood parquet +chisel.dendrology:planks.kiparis.blinds.name=Kiparis wood plank blinds +chisel.dendrology:planks.kiparis.scaffold.name=Kiparis wood scaffold +chisel.dendrology:planks.kiparis.chaotic.name=Kiparis wood planks in disarray +chisel.dendrology:planks.kiparis.verticalchaotic.name=Vetical kiparis wood planks in disarray + +chisel.dendrology:planks.kiparis.clean.name=Smooth kiparis wood planks +chisel.dendrology:planks.kiparis.short.name=Short kiparis wood planks +chisel.dendrology:planks.kiparis.fancy.name=Fancy kiparis wood plank arrangement +chisel.dendrology:planks.kiparis.panel.name=Kiparis wood panel +chisel.dendrology:planks.kiparis.double.name=Kiparis wood double slab +chisel.dendrology:planks.kiparis.crate.name=Kiparis wood crate +chisel.dendrology:planks.kiparis.cratefancy.name=Fancy kiparis wood crate +chisel.dendrology:planks.kiparis.large.name=Large long kiparis wood planks +chisel.dendrology:planks.kiparis.vertical.name=Vertical kiparis wood planks +chisel.dendrology:planks.kiparis.uneven.name=Vertical uneven kiparis wood planks +chisel.dendrology:planks.kiparis.parquet.name=Kiparis wood parquet +chisel.dendrology:planks.kiparis.blinds.name=Kiparis wood plank blinds +chisel.dendrology:planks.kiparis.scaffold.name=Kiparis wood scaffold +chisel.dendrology:planks.kiparis.chaotic.name=Kiparis wood planks in disarray +chisel.dendrology:planks.kiparis.verticalchaotic.name=Vetical kiparis wood planks in disarray + +chisel.dendrology:planks.lata.clean.name=Smooth lata wood planks +chisel.dendrology:planks.lata.short.name=Short lata wood planks +chisel.dendrology:planks.lata.fancy.name=Fancy lata wood plank arrangement +chisel.dendrology:planks.lata.panel.name=Lata wood panel +chisel.dendrology:planks.lata.double.name=Lata wood double slab +chisel.dendrology:planks.lata.crate.name=Lata wood crate +chisel.dendrology:planks.lata.cratefancy.name=Fancy lata wood crate +chisel.dendrology:planks.lata.large.name=Large long lata wood planks +chisel.dendrology:planks.lata.vertical.name=Vertical lata wood planks +chisel.dendrology:planks.lata.uneven.name=Vertical uneven lata wood planks +chisel.dendrology:planks.lata.parquet.name=Lata wood parquet +chisel.dendrology:planks.lata.blinds.name=Lata wood plank blinds +chisel.dendrology:planks.lata.scaffold.name=Lata wood scaffold +chisel.dendrology:planks.lata.chaotic.name=Lata wood planks in disarray +chisel.dendrology:planks.lata.verticalchaotic.name=Vetical lata wood planks in disarray + +chisel.dendrology:planks.nucis.clean.name=Smooth nucis wood planks +chisel.dendrology:planks.nucis.short.name=Short nucis wood planks +chisel.dendrology:planks.nucis.fancy.name=Fancy nucis wood plank arrangement +chisel.dendrology:planks.nucis.panel.name=Nucis wood panel +chisel.dendrology:planks.nucis.double.name=Nucis wood double slab +chisel.dendrology:planks.nucis.crate.name=Nucis wood crate +chisel.dendrology:planks.nucis.cratefancy.name=Fancy nucis wood crate +chisel.dendrology:planks.nucis.large.name=Large long nucis wood planks +chisel.dendrology:planks.nucis.vertical.name=Vertical nucis wood planks +chisel.dendrology:planks.nucis.uneven.name=Vertical uneven nucis wood planks +chisel.dendrology:planks.nucis.parquet.name=Nucis wood parquet +chisel.dendrology:planks.nucis.blinds.name=Nucis wood plank blinds +chisel.dendrology:planks.nucis.scaffold.name=Nucis wood scaffold +chisel.dendrology:planks.nucis.chaotic.name=Nucis wood planks in disarray +chisel.dendrology:planks.nucis.verticalchaotic.name=Vetical nucis wood planks in disarray + +chisel.dendrology:planks.porffor.clean.name=Smooth porffor wood planks +chisel.dendrology:planks.porffor.short.name=Short porffor wood planks +chisel.dendrology:planks.porffor.fancy.name=Fancy porffor wood plank arrangement +chisel.dendrology:planks.porffor.panel.name=Porffor wood panel +chisel.dendrology:planks.porffor.double.name=Porffor wood double slab +chisel.dendrology:planks.porffor.crate.name=Porffor wood crate +chisel.dendrology:planks.porffor.cratefancy.name=Fancy porffor wood crate +chisel.dendrology:planks.porffor.large.name=Large long porffor wood planks +chisel.dendrology:planks.porffor.vertical.name=Vertical porffor wood planks +chisel.dendrology:planks.porffor.uneven.name=Vertical uneven porffor wood planks +chisel.dendrology:planks.porffor.parquet.name=Porffor wood parquet +chisel.dendrology:planks.porffor.blinds.name=Porffor wood plank blinds +chisel.dendrology:planks.porffor.scaffold.name=Porffor wood scaffold +chisel.dendrology:planks.porffor.chaotic.name=Porffor wood planks in disarray +chisel.dendrology:planks.porffor.verticalchaotic.name=Vetical porffor wood planks in disarray + +chisel.dendrology:planks.salyx.clean.name=Smooth salyx wood planks +chisel.dendrology:planks.salyx.short.name=Short salyx wood planks +chisel.dendrology:planks.salyx.fancy.name=Fancy salyx wood plank arrangement +chisel.dendrology:planks.salyx.panel.name=Salyx wood panel +chisel.dendrology:planks.salyx.double.name=Salyx wood double slab +chisel.dendrology:planks.salyx.crate.name=Salyx wood crate +chisel.dendrology:planks.salyx.cratefancy.name=Fancy salyx wood crate +chisel.dendrology:planks.salyx.large.name=Large long salyx wood planks +chisel.dendrology:planks.salyx.vertical.name=Vertical salyx wood planks +chisel.dendrology:planks.salyx.uneven.name=Vertical uneven salyx wood planks +chisel.dendrology:planks.salyx.parquet.name=Salyx wood parquet +chisel.dendrology:planks.salyx.blinds.name=Salyx wood plank blinds +chisel.dendrology:planks.salyx.scaffold.name=Salyx wood scaffold +chisel.dendrology:planks.salyx.chaotic.name=Salyx wood planks in disarray +chisel.dendrology:planks.salyx.verticalchaotic.name=Vetical salyx wood planks in disarray + +chisel.dendrology:planks.tuopa.clean.name=Smooth tuopa wood planks +chisel.dendrology:planks.tuopa.short.name=Short tuopa wood planks +chisel.dendrology:planks.tuopa.fancy.name=Fancy tuopa wood plank arrangement +chisel.dendrology:planks.tuopa.panel.name=Tuopa wood panel +chisel.dendrology:planks.tuopa.double.name=Tuopa wood double slab +chisel.dendrology:planks.tuopa.crate.name=Tuopa wood crate +chisel.dendrology:planks.tuopa.cratefancy.name=Fancy tuopa wood crate +chisel.dendrology:planks.tuopa.large.name=Large long tuopa wood planks +chisel.dendrology:planks.tuopa.vertical.name=Vertical tuopa wood planks +chisel.dendrology:planks.tuopa.uneven.name=Vertical uneven tuopa wood planks +chisel.dendrology:planks.tuopa.parquet.name=Tuopa wood parquet +chisel.dendrology:planks.tuopa.blinds.name=Tuopa wood plank blinds +chisel.dendrology:planks.tuopa.scaffold.name=Tuopa wood scaffold +chisel.dendrology:planks.tuopa.chaotic.name=Tuopa wood planks in disarray +chisel.dendrology:planks.tuopa.verticalchaotic.name=Vertical tuopa wood planks in disarray + +# Creatibe Tabs +itemGroup.dendrology=Ancient Trees +itemGroup.storageDrawersAncientTrees=Storage Drawers: Ancient Trees +itemGroup.chiselAncientTrees=Chisel 2: Ancient Trees + +# Config file comments +config.dendrology:blacksmithRarity=How often ancient parcels are found in blacksmith's chests. 0 disables. Higher values are less rare. +config.dendrology:bonusChestRarity=How often ancient parcels are found in bonus chests. 0 disables. Higher values are less rare. +config.dendrology:desertTempleRarity=How often ancient parcels are found in desert temple chests. 0 disables. Higher values are less rare. +config.dendrology:dungeonRarity=How often ancient parcels are found in dungeon chests. 0 disables. Higher values are less rare. +config.dendrology:integrateChisel=Should this mod allow its wood to be used to make decorative blocks in Chisel? +config.dendrology:integrateForestry=Should this mod allow its trees to be recognized by Forestry farms and backpacks? +config.dendrology:integrateGardenStuff=Should this mod allow its trees to grow as miniatures in GardenStuff's pots? +config.dendrology:integrateMFR=Should this mod allow its trees to grow in Minefactory Reloaded farms? +config.dendrology:integrateMinechem=Should this mod allow you to analyze its blocks in Minechem? +config.dendrology:integrateStorageDrawers=Should this mod allow Storage Drawers to use its wood? +config.dendrology:jungleTempleRarity=How often ancient parcels are found in jungle temple chests. 0 disables. Higher values are less rare. +config.dendrology:jungleTempleDispenserRarity=How often ancient parcels are found in jungle temple dispensers. 0 disables. Higher values are less rare. +config.dendrology:mineshaftCorridorRarity=How often ancient parcels are found in mineshaft corridor chests. 0 disables. Higher values are less rare. +config.dendrology:overworldTreeGenRarity=How often ancient trees are found growing in the overworld. 0 disables. Higher values are less rare. +config.dendrology:saplingDropRarity=How often saplings drop from ancient ree leaves. 0 disables. Higher values are less rare. '20' is the same rarity as vanilla saplings. +config.dendrology:strongholdCorridorRarity=How often ancient parcels are found in stronghold corridor chests. 0 disables. Higher values are less rare. +config.dendrology:strongholdCrossingRarity=How often ancient parcels are found in stronghold crossing chests. 0 disables. Higher values are less rare. +config.dendrology:strongholdLibraryRarity=How often ancient parcels are found in stronghold library chests. 0 disables. Higher values are less rare. + +# Items +item.dendrology:parcel.name=Ancient Parcel +dendrology:parcel.tooltip=What have the Ancients hidden within? + +# Parcel contents +dendrology:parcel.empty=The empty parcel crumbles into dust. +dendrology:parcel.full=Opening the parcel reveals an ancient gift. (%s) diff --git a/client/config/txloader/forceload/dendrology/lang/eo_UY.lang b/client/config/txloader/forceload/dendrology/lang/eo_UY.lang new file mode 100644 index 0000000..5176083 --- /dev/null +++ b/client/config/txloader/forceload/dendrology/lang/eo_UY.lang @@ -0,0 +1,113 @@ +############################## +# Dendrology +# +# Esperanto - Constructed language (International) (en_UY) localization +# Author: Scott Killen +# + +#Blocks + +### Logs +tile.dendrology:log.acemus.name=Acemus Ligno +tile.dendrology:log.cedrum.name=Cedrum Ligno +tile.dendrology:log.cerasu.name=Cerasu Ligno +tile.dendrology:log.delnas.name=Delnas Ligno +tile.dendrology:log.ewcaly.name=Ewcaly Ligno +tile.dendrology:log.hekur.name=Hekur Ligno +tile.dendrology:log.kiparis.name=Kiparis Ligno +tile.dendrology:log.kulist.name=Kulist Ligno +tile.dendrology:log.lata.name=Lata Ligno +tile.dendrology:log.nucis.name=Nucis Ligno +tile.dendrology:log.porffor.name=Porffor Ligno +tile.dendrology:log.salyx.name=Salyx Ligno +tile.dendrology:log.tuopa.name=Tuopa Ligno + +### Leaves +tile.dendrology:leaves.acemus.name=Acemus Folioj +tile.dendrology:leaves.cedrum.name=Cedrum Folioj +tile.dendrology:leaves.cerasu.name=Cerasu Folioj +tile.dendrology:leaves.delnas.name=Delnas Folioj +tile.dendrology:leaves.ewcaly.name=Ewcaly Folioj +tile.dendrology:leaves.hekur.name=Hekur Folioj +tile.dendrology:leaves.kiparis.name=Kiparis Folioj +tile.dendrology:leaves.kulist.name=Kulist Folioj +tile.dendrology:leaves.lata.name=Lata Folioj +tile.dendrology:leaves.nucis.name=Nucis Folioj +tile.dendrology:leaves.porffor.name=Porffor Folioj +tile.dendrology:leaves.salyx.name=Salyx Folioj +tile.dendrology:leaves.tuopa.name=Tuopa Folioj + +### Planks +tile.dendrology:wood.acemus.name=Acemus Ligno Tabuloj +tile.dendrology:wood.cedrum.name=Cedrum Ligno Tabuloj +tile.dendrology:wood.cerasu.name=Cerasu Ligno Tabuloj +tile.dendrology:wood.delnas.name=Delnas Ligno Tabuloj +tile.dendrology:wood.ewcaly.name=Ewcaly Ligno Tabuloj +tile.dendrology:wood.hekur.name=Hekur Ligno Tabuloj +tile.dendrology:wood.kiparis.name=Kiparis Ligno Tabuloj +tile.dendrology:wood.kulist.name=Kulist Ligno Tabuloj +tile.dendrology:wood.lata.name=Lata Ligno Tabuloj +tile.dendrology:wood.nucis.name=Nucis Ligno Tabuloj +tile.dendrology:wood.porffor.name=Porffor Ligno Tabuloj +tile.dendrology:wood.salyx.name=Salyx Ligno Tabuloj +tile.dendrology:wood.tuopa.name=Tuopa Ligno Tabuloj + +### Saplings +tile.dendrology:sapling.acemus.name=Acemus Arbidon +tile.dendrology:sapling.cedrum.name=Cedrum Arbidon +tile.dendrology:sapling.cerasu.name=Cerasu Arbidon +tile.dendrology:sapling.delnas.name=Delnas Arbidon +tile.dendrology:sapling.ewcaly.name=Ewcaly Arbidon +tile.dendrology:sapling.hekur.name=Hekur Arbidon +tile.dendrology:sapling.kiparis.name=Kiparis Arbidon +tile.dendrology:sapling.kulist.name=Kulist Arbidon +tile.dendrology:sapling.lata.name=Lata Arbidon +tile.dendrology:sapling.nucis.name=Nucis Arbidon +tile.dendrology:sapling.porffor.name=Porffor Arbidon +tile.dendrology:sapling.salyx.name=Salyx Arbidon +tile.dendrology:sapling.tuopa.name=Tuopa Arbidon + +### Slabs +tile.dendrology:slab.acemus.name=Acemus Ligno Slabo +tile.dendrology:slab.cedrum.name=Cedrum Ligno Slabo +tile.dendrology:slab.cerasu.name=Cerasu Ligno Slabo +tile.dendrology:slab.delnas.name=Delnas Ligno Slabo +tile.dendrology:slab.ewcaly.name=Ewcaly Ligno Slabo +tile.dendrology:slab.hekur.name=Hekur Ligno Slabo +tile.dendrology:slab.kiparis.name=Kiparis Ligno Slabo +tile.dendrology:slab.kulist.name=Kulist Ligno Slabo +tile.dendrology:slab.lata.name=Lata Ligno Slabo +tile.dendrology:slab.nucis.name=Nucis Ligno Slabo +tile.dendrology:slab.porffor.name=Porffor Ligno Slabo +tile.dendrology:slab.salyx.name=Salyx Ligno Slabo +tile.dendrology:slab.tuopa.name=Tuopa Ligno Slabo + +### Stairs +tile.dendrology:stairs.acemus.name=Acemus Ligno ?tuparo +tile.dendrology:stairs.cedrum.name=Cedrum Ligno ?tuparo +tile.dendrology:stairs.cerasu.name=Cerasu Ligno ?tuparo +tile.dendrology:stairs.delnas.name=Delnas Ligno ?tuparo +tile.dendrology:stairs.ewcaly.name=Ewcaly Ligno ?tuparo +tile.dendrology:stairs.hekur.name=Hekur Ligno ?tuparo +tile.dendrology:stairs.kiparis.name=Kiparis Ligno ?tuparo +tile.dendrology:stairs.kulist.name=Kulist Ligno ?tuparo +tile.dendrology:stairs.lata.name=Lata Ligno ?tuparo +tile.dendrology:stairs.nucis.name=Nucis Ligno ?tuparo +tile.dendrology:stairs.porffor.name=Porffor Ligno ?tuparo +tile.dendrology:stairs.salyx.name=Salyx Ligno ?tuparo +tile.dendrology:stairs.tuopa.name=Tuopa Ligno ?tuparo + +# Creatibe Tabs +itemGroup.dendrology=Antikva Arboj + +# Config file comments +config.dendrology:blacksmithRarity=Kiom ofte antikvaj arbidoj trovi?as en for?isto la brustojn. 0 preventas. Pli altaj valoroj estas malpli malofta. +config.dendrology:bonusChestRarity=Kiom ofte antikvaj arbidoj trovi?as en bonus brustojn. 0 preventas. Pli altaj valoroj estas malpli malofta. +config.dendrology:desertTempleRarity=Kiom ofte antikvaj arbidoj trovi?as en dezerta templo brustojn. 0 preventas. Pli altaj valoroj estas malpli malofta. +config.dendrology:dungeonRarity=Kiom ofte antikvaj arbidoj trovi?as en karcero brustojn. 0 preventas. Pli altaj valoroj estas malpli malofta. +config.dendrology:jungleTempleRarity=Kiom ofte antikvaj arbidoj trovi?as en ?angalo templo brustojn. 0 preventas. Pli altaj valoroj estas malpli malofta. +config.dendrology:jungleTempleDispenserRarity=Kiom ofte antikvaj arbidoj trovi?as en ?angalo templo _dispensers_. 0 preventas. Pli altaj valoroj estas malpli malofta. +config.dendrology:mineshaftCorridorRarity=Kiom ofte antikvaj arbidoj trovi?as en mineshaft koridoro brustojn. 0 preventas. Pli altaj valoroj estas malpli malofta. +config.dendrology:strongholdCorridorRarity=Kiom ofte antikvaj arbidoj trovi?as en fortikigitan koridoro brustojn. 0 preventas. Pli altaj valoroj estas malpli malofta. +config.dendrology:strongholdCrossingRarity=Kiom ofte antikvaj arbidoj trovi?as en fortikigitan kruci?o brustojn. 0 preventas. Pli altaj valoroj estas malpli malofta. +config.dendrology:strongholdLibraryRarity=Kiom ofte antikvaj arbidoj trovi?as en fortikigitan biblioteko brustojn. 0 preventas. Pli altaj valoroj estas malpli malofta. diff --git a/client/config/txloader/forceload/dendrology/textures/blocks/leaves_acemus.png b/client/config/txloader/forceload/dendrology/textures/blocks/leaves_acemus.png new file mode 100644 index 0000000..0f60a01 Binary files /dev/null and b/client/config/txloader/forceload/dendrology/textures/blocks/leaves_acemus.png differ diff --git a/client/config/txloader/forceload/dendrology/textures/blocks/leaves_cerasu.png b/client/config/txloader/forceload/dendrology/textures/blocks/leaves_cerasu.png new file mode 100644 index 0000000..0f60a01 Binary files /dev/null and b/client/config/txloader/forceload/dendrology/textures/blocks/leaves_cerasu.png differ diff --git a/client/config/txloader/forceload/dendrology/textures/blocks/leaves_ewcaly.png b/client/config/txloader/forceload/dendrology/textures/blocks/leaves_ewcaly.png new file mode 100644 index 0000000..06f92d1 Binary files /dev/null and b/client/config/txloader/forceload/dendrology/textures/blocks/leaves_ewcaly.png differ diff --git a/client/config/txloader/forceload/dendrology/textures/blocks/leaves_hekur.png b/client/config/txloader/forceload/dendrology/textures/blocks/leaves_hekur.png new file mode 100644 index 0000000..d701915 Binary files /dev/null and b/client/config/txloader/forceload/dendrology/textures/blocks/leaves_hekur.png differ diff --git a/client/config/txloader/forceload/dendrology/textures/blocks/leaves_kiparis.png b/client/config/txloader/forceload/dendrology/textures/blocks/leaves_kiparis.png new file mode 100644 index 0000000..0dbfdcf Binary files /dev/null and b/client/config/txloader/forceload/dendrology/textures/blocks/leaves_kiparis.png differ diff --git a/client/config/txloader/forceload/dendrology/textures/blocks/leaves_porffor.png b/client/config/txloader/forceload/dendrology/textures/blocks/leaves_porffor.png new file mode 100644 index 0000000..caace75 Binary files /dev/null and b/client/config/txloader/forceload/dendrology/textures/blocks/leaves_porffor.png differ diff --git a/client/config/txloader/forceload/dendrology/textures/blocks/planks_acemus.png b/client/config/txloader/forceload/dendrology/textures/blocks/planks_acemus.png new file mode 100644 index 0000000..6f85359 Binary files /dev/null and b/client/config/txloader/forceload/dendrology/textures/blocks/planks_acemus.png differ diff --git a/client/config/txloader/forceload/dendrology/textures/blocks/planks_cedrum.png b/client/config/txloader/forceload/dendrology/textures/blocks/planks_cedrum.png new file mode 100644 index 0000000..1375bcd Binary files /dev/null and b/client/config/txloader/forceload/dendrology/textures/blocks/planks_cedrum.png differ diff --git a/client/config/txloader/forceload/dendrology/textures/blocks/planks_cerasu.png b/client/config/txloader/forceload/dendrology/textures/blocks/planks_cerasu.png new file mode 100644 index 0000000..f7c51c0 Binary files /dev/null and b/client/config/txloader/forceload/dendrology/textures/blocks/planks_cerasu.png differ diff --git a/client/config/txloader/forceload/dendrology/textures/blocks/planks_delnas.png b/client/config/txloader/forceload/dendrology/textures/blocks/planks_delnas.png new file mode 100644 index 0000000..49f4649 Binary files /dev/null and b/client/config/txloader/forceload/dendrology/textures/blocks/planks_delnas.png differ diff --git a/client/config/txloader/forceload/dendrology/textures/blocks/planks_ewcaly.png b/client/config/txloader/forceload/dendrology/textures/blocks/planks_ewcaly.png new file mode 100644 index 0000000..b08d3b4 Binary files /dev/null and b/client/config/txloader/forceload/dendrology/textures/blocks/planks_ewcaly.png differ diff --git a/client/config/txloader/forceload/dendrology/textures/blocks/planks_hekur.png b/client/config/txloader/forceload/dendrology/textures/blocks/planks_hekur.png new file mode 100644 index 0000000..21af2fb Binary files /dev/null and b/client/config/txloader/forceload/dendrology/textures/blocks/planks_hekur.png differ diff --git a/client/config/txloader/forceload/dendrology/textures/blocks/planks_kiparis.png b/client/config/txloader/forceload/dendrology/textures/blocks/planks_kiparis.png new file mode 100644 index 0000000..a94fde5 Binary files /dev/null and b/client/config/txloader/forceload/dendrology/textures/blocks/planks_kiparis.png differ diff --git a/client/config/txloader/forceload/dendrology/textures/blocks/planks_kulist.png b/client/config/txloader/forceload/dendrology/textures/blocks/planks_kulist.png new file mode 100644 index 0000000..57db3cd Binary files /dev/null and b/client/config/txloader/forceload/dendrology/textures/blocks/planks_kulist.png differ diff --git a/client/config/txloader/forceload/dendrology/textures/blocks/planks_lata.png b/client/config/txloader/forceload/dendrology/textures/blocks/planks_lata.png new file mode 100644 index 0000000..a0605ea Binary files /dev/null and b/client/config/txloader/forceload/dendrology/textures/blocks/planks_lata.png differ diff --git a/client/config/txloader/forceload/dendrology/textures/blocks/planks_nucis.png b/client/config/txloader/forceload/dendrology/textures/blocks/planks_nucis.png new file mode 100644 index 0000000..feabfaf Binary files /dev/null and b/client/config/txloader/forceload/dendrology/textures/blocks/planks_nucis.png differ diff --git a/client/config/txloader/forceload/dendrology/textures/blocks/planks_porffor.png b/client/config/txloader/forceload/dendrology/textures/blocks/planks_porffor.png new file mode 100644 index 0000000..fc4781f Binary files /dev/null and b/client/config/txloader/forceload/dendrology/textures/blocks/planks_porffor.png differ diff --git a/client/config/txloader/forceload/dendrology/textures/blocks/planks_salyx.png b/client/config/txloader/forceload/dendrology/textures/blocks/planks_salyx.png new file mode 100644 index 0000000..8b4abc2 Binary files /dev/null and b/client/config/txloader/forceload/dendrology/textures/blocks/planks_salyx.png differ diff --git a/client/config/txloader/forceload/dendrology/textures/blocks/planks_tuopa.png b/client/config/txloader/forceload/dendrology/textures/blocks/planks_tuopa.png new file mode 100644 index 0000000..a9f33cc Binary files /dev/null and b/client/config/txloader/forceload/dendrology/textures/blocks/planks_tuopa.png differ diff --git a/client/config/txloader/forceload/draconicevolution/textures/blocks/animated/draconium_ore.png b/client/config/txloader/forceload/draconicevolution/textures/blocks/animated/draconium_ore.png new file mode 100644 index 0000000..e15f6d0 Binary files /dev/null and b/client/config/txloader/forceload/draconicevolution/textures/blocks/animated/draconium_ore.png differ diff --git a/client/config/txloader/forceload/draconicevolution/textures/blocks/animated/draconium_ore.png.mcmeta b/client/config/txloader/forceload/draconicevolution/textures/blocks/animated/draconium_ore.png.mcmeta new file mode 100644 index 0000000..210276b --- /dev/null +++ b/client/config/txloader/forceload/draconicevolution/textures/blocks/animated/draconium_ore.png.mcmeta @@ -0,0 +1,80 @@ +{ +"animation": + { + "frametime": 2, + "frames": [ + { + "index": 0, + "time": 2 + }, + { + "index": 1, + "time": 2 + }, + { + "index": 2, + "time": 2 + }, + { + "index": 3, + "time": 2 + }, + { + "index": 4, + "time": 2 + }, + { + "index": 5, + "time": 2 + }, + { + "index": 6, + "time": 2 + }, + { + "index": 7, + "time": 2 + }, + { + "index": 8, + "time": 2 + }, + { + "index": 9, + "time": 2 + }, + { + "index": 8, + "time": 2 + }, + { + "index": 7, + "time": 2 + }, + { + "index": 6, + "time": 2 + }, + { + "index": 5, + "time": 2 + }, + { + "index": 4, + "time": 2 + }, + { + "index": 3, + "time": 2 + }, + { + "index": 2, + "time": 2 + }, + { + "index": 1, + "time": 2 + } + ] + } +} \ No newline at end of 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a/client/config/txloader/forceload/minecraft/mcpatcher/ctm/bookshelf_connect/2.png b/client/config/txloader/forceload/minecraft/mcpatcher/ctm/bookshelf_connect/2.png new file mode 100644 index 0000000..b7c7ddb Binary files /dev/null and b/client/config/txloader/forceload/minecraft/mcpatcher/ctm/bookshelf_connect/2.png differ diff --git a/client/config/txloader/forceload/minecraft/mcpatcher/ctm/bookshelf_connect/3.png b/client/config/txloader/forceload/minecraft/mcpatcher/ctm/bookshelf_connect/3.png new file mode 100644 index 0000000..a64a7da Binary files /dev/null and b/client/config/txloader/forceload/minecraft/mcpatcher/ctm/bookshelf_connect/3.png differ diff --git a/client/config/txloader/forceload/minecraft/mcpatcher/ctm/bookshelf_connect/bookshelf_a.properties b/client/config/txloader/forceload/minecraft/mcpatcher/ctm/bookshelf_connect/bookshelf_a.properties new file mode 100644 index 0000000..186f2af --- /dev/null +++ b/client/config/txloader/forceload/minecraft/mcpatcher/ctm/bookshelf_connect/bookshelf_a.properties @@ -0,0 +1,10 @@ +# Bookshelf texture by Jasper Boerstra (Jappa) +# CTM modulations by Chris Thibodeau (AstroTibs) +# https://www.curseforge.com/minecraft/texture-packs/modernity +matchTiles=bookshelf +method=horizontal +faces=sides +tiles=0-3 +connect=block +innerSeams=true +weight=1 \ No newline at end of file diff --git a/client/config/txloader/forceload/minecraft/mcpatcher/ctm/red_sandstone/0.png b/client/config/txloader/forceload/minecraft/mcpatcher/ctm/red_sandstone/0.png new file mode 100644 index 0000000..c7cbd5b Binary files /dev/null and b/client/config/txloader/forceload/minecraft/mcpatcher/ctm/red_sandstone/0.png differ diff --git a/client/config/txloader/forceload/minecraft/mcpatcher/ctm/red_sandstone/red_sandstone_normal.properties b/client/config/txloader/forceload/minecraft/mcpatcher/ctm/red_sandstone/red_sandstone_normal.properties new file mode 100644 index 0000000..7c12ee8 --- /dev/null +++ b/client/config/txloader/forceload/minecraft/mcpatcher/ctm/red_sandstone/red_sandstone_normal.properties @@ -0,0 +1,8 @@ +# Sandstone texture by Jasper Boerstra (Jappa) +# CTM modulations by Chris Thibodeau (AstroTibs) +# https://minecraft.curseforge.com/projects/texture-update-backport +faces=sides +connect=tile +tiles=0 +method=top +weight=1 diff --git a/client/config/txloader/forceload/minecraft/mcpatcher/ctm/red_sandstone_smooth/0.png b/client/config/txloader/forceload/minecraft/mcpatcher/ctm/red_sandstone_smooth/0.png new file mode 100644 index 0000000..b10e3d0 Binary files /dev/null and b/client/config/txloader/forceload/minecraft/mcpatcher/ctm/red_sandstone_smooth/0.png differ diff --git a/client/config/txloader/forceload/minecraft/mcpatcher/ctm/red_sandstone_smooth/red_sandstone_smooth.properties b/client/config/txloader/forceload/minecraft/mcpatcher/ctm/red_sandstone_smooth/red_sandstone_smooth.properties new file mode 100644 index 0000000..7b43c5a --- /dev/null +++ b/client/config/txloader/forceload/minecraft/mcpatcher/ctm/red_sandstone_smooth/red_sandstone_smooth.properties @@ -0,0 +1,7 @@ +# Sandstone texture by Jasper Boerstra (Jappa) +# CTM modulations by Chris Thibodeau (AstroTibs) +# https://minecraft.curseforge.com/projects/texture-update-backport +method=top +tiles=0 +connect=tile +faces=sides \ No newline at end of file diff --git a/client/config/txloader/forceload/minecraft/mcpatcher/ctm/sandstone/0.png b/client/config/txloader/forceload/minecraft/mcpatcher/ctm/sandstone/0.png new file mode 100644 index 0000000..15a2ae3 Binary files /dev/null and b/client/config/txloader/forceload/minecraft/mcpatcher/ctm/sandstone/0.png differ diff --git a/client/config/txloader/forceload/minecraft/mcpatcher/ctm/sandstone/sandstone_normal.properties b/client/config/txloader/forceload/minecraft/mcpatcher/ctm/sandstone/sandstone_normal.properties new file mode 100644 index 0000000..7c12ee8 --- /dev/null +++ b/client/config/txloader/forceload/minecraft/mcpatcher/ctm/sandstone/sandstone_normal.properties @@ -0,0 +1,8 @@ +# Sandstone texture by Jasper Boerstra (Jappa) +# CTM modulations by Chris Thibodeau (AstroTibs) +# https://minecraft.curseforge.com/projects/texture-update-backport +faces=sides +connect=tile +tiles=0 +method=top +weight=1 diff --git a/client/config/txloader/forceload/minecraft/mcpatcher/ctm/sandstone_smooth/0.png b/client/config/txloader/forceload/minecraft/mcpatcher/ctm/sandstone_smooth/0.png new file mode 100644 index 0000000..39011bf Binary files /dev/null and b/client/config/txloader/forceload/minecraft/mcpatcher/ctm/sandstone_smooth/0.png differ diff --git a/client/config/txloader/forceload/minecraft/mcpatcher/ctm/sandstone_smooth/sandstone_smooth.properties b/client/config/txloader/forceload/minecraft/mcpatcher/ctm/sandstone_smooth/sandstone_smooth.properties new file mode 100644 index 0000000..7b43c5a --- /dev/null +++ b/client/config/txloader/forceload/minecraft/mcpatcher/ctm/sandstone_smooth/sandstone_smooth.properties @@ -0,0 +1,7 @@ +# Sandstone texture by Jasper Boerstra (Jappa) +# CTM modulations by Chris Thibodeau (AstroTibs) +# https://minecraft.curseforge.com/projects/texture-update-backport +method=top +tiles=0 +connect=tile +faces=sides \ No newline at end of file diff --git a/client/config/txloader/forceload/minecraft/textures/blocks/magma.png.mcmeta b/client/config/txloader/forceload/minecraft/textures/blocks/magma.png.mcmeta new file mode 100644 index 0000000..ffc3e52 --- /dev/null +++ b/client/config/txloader/forceload/minecraft/textures/blocks/magma.png.mcmeta @@ -0,0 +1,11 @@ +{ + "animation": { + "frametime": 8, + "interpolate": true, + "frames": [ + 0, + 1, + 2 + ] + } +} diff --git a/client/config/txloader/forceload/minefactoryreloaded/textures/blocks/tile.mfr.decorative.stone.black.brick.large.png 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/dev/null +++ b/client/config/txloader/forceload/thermalfoundation/textures/blocks/fluid/Fluid_Steam_Still.png.mcmeta @@ -0,0 +1,46 @@ +{ + "animation": { + "interpolate": true, + "frametime": 4, + "frames": [ + 0, + 1, + 2, + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19, + 18, + 17, + 16, + 15, + 14, + 13, + 12, + 11, + 10, + 9, + 8, + 7, + 6, + 5, + 4, + 3, + 2, + 1 + ] + } +} diff --git a/client/config/txloader/forceload/thermalfoundation/textures/blocks/ore/Ore_Lead.png b/client/config/txloader/forceload/thermalfoundation/textures/blocks/ore/Ore_Lead.png new file mode 100644 index 0000000..89d1b7d Binary files /dev/null and b/client/config/txloader/forceload/thermalfoundation/textures/blocks/ore/Ore_Lead.png differ diff --git a/client/config/txloader/forceload/thermalfoundation/textures/blocks/ore/Ore_Mithril.png b/client/config/txloader/forceload/thermalfoundation/textures/blocks/ore/Ore_Mithril.png new file mode 100644 index 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+ 10, + 9, + 8, + 7, + 6, + 5, + 4, + 3, + 2, + 1 + ] + } +} \ No newline at end of file diff --git a/client/config/txloader/forceload/tinker/textures/blocks/liquid_gold_flow.png b/client/config/txloader/forceload/tinker/textures/blocks/liquid_gold_flow.png new file mode 100644 index 0000000..aa19a51 Binary files /dev/null and b/client/config/txloader/forceload/tinker/textures/blocks/liquid_gold_flow.png differ diff --git a/client/config/txloader/forceload/tinker/textures/blocks/liquid_gold_flow.png.mcmeta b/client/config/txloader/forceload/tinker/textures/blocks/liquid_gold_flow.png.mcmeta new file mode 100644 index 0000000..8e55e43 --- /dev/null +++ b/client/config/txloader/forceload/tinker/textures/blocks/liquid_gold_flow.png.mcmeta @@ -0,0 +1,5 @@ +{ + "animation": { + "frametime": 3 + } +} diff --git a/client/config/txloader/forceload/tinker/textures/blocks/liquid_gray.png b/client/config/txloader/forceload/tinker/textures/blocks/liquid_gray.png new file mode 100644 index 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a/client/config/txloader/forceload/tinker/textures/blocks/liquid_iron_flow.png b/client/config/txloader/forceload/tinker/textures/blocks/liquid_iron_flow.png new file mode 100644 index 0000000..cddd1e4 Binary files /dev/null and b/client/config/txloader/forceload/tinker/textures/blocks/liquid_iron_flow.png differ diff --git a/client/config/txloader/forceload/tinker/textures/blocks/liquid_iron_flow.png.mcmeta b/client/config/txloader/forceload/tinker/textures/blocks/liquid_iron_flow.png.mcmeta new file mode 100644 index 0000000..8e55e43 --- /dev/null +++ b/client/config/txloader/forceload/tinker/textures/blocks/liquid_iron_flow.png.mcmeta @@ -0,0 +1,5 @@ +{ + "animation": { + "frametime": 3 + } +} diff --git a/client/config/txloader/forceload/tinker/textures/blocks/liquid_lead.png b/client/config/txloader/forceload/tinker/textures/blocks/liquid_lead.png new file mode 100644 index 0000000..a5a536c Binary files /dev/null and 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12, + 11, + 10, + 9, + 8, + 7, + 6, + 5, + 4, + 3, + 2, + 1 + ] + } +} \ No newline at end of file diff --git a/client/config/txloader/forceload/tinker/textures/blocks/liquid_shiny_flow.png b/client/config/txloader/forceload/tinker/textures/blocks/liquid_shiny_flow.png new file mode 100644 index 0000000..141fe54 Binary files /dev/null and b/client/config/txloader/forceload/tinker/textures/blocks/liquid_shiny_flow.png differ diff --git a/client/config/txloader/forceload/tinker/textures/blocks/liquid_shiny_flow.png.mcmeta b/client/config/txloader/forceload/tinker/textures/blocks/liquid_shiny_flow.png.mcmeta new file mode 100644 index 0000000..8e55e43 --- /dev/null +++ b/client/config/txloader/forceload/tinker/textures/blocks/liquid_shiny_flow.png.mcmeta @@ -0,0 +1,5 @@ +{ + "animation": { + "frametime": 3 + } +} diff --git a/client/config/txloader/forceload/tinker/textures/blocks/liquid_signalum.png b/client/config/txloader/forceload/tinker/textures/blocks/liquid_signalum.png new file 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a/client/config/txloader/forceload/tinker/textures/blocks/liquid_stone_flow.png b/client/config/txloader/forceload/tinker/textures/blocks/liquid_stone_flow.png new file mode 100644 index 0000000..26aaae8 Binary files /dev/null and b/client/config/txloader/forceload/tinker/textures/blocks/liquid_stone_flow.png differ diff --git a/client/config/txloader/forceload/tinker/textures/blocks/liquid_stone_flow.png.mcmeta b/client/config/txloader/forceload/tinker/textures/blocks/liquid_stone_flow.png.mcmeta new file mode 100644 index 0000000..8e55e43 --- /dev/null +++ b/client/config/txloader/forceload/tinker/textures/blocks/liquid_stone_flow.png.mcmeta @@ -0,0 +1,5 @@ +{ + "animation": { + "frametime": 3 + } +} diff --git a/client/config/txloader/forceload/tinker/textures/blocks/liquid_tin.png b/client/config/txloader/forceload/tinker/textures/blocks/liquid_tin.png new file mode 100644 index 0000000..7d1daec Binary files /dev/null and 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index 0000000..0486765 --- /dev/null +++ b/client/config/txloader/forceload/tinker/textures/blocks/liquid_villager.png.mcmeta @@ -0,0 +1,45 @@ +{ + "animation": { + "frametime": 2, + "frames": [ + 0, + 1, + 2, + 3, + 4, + 5, + 6, + 7, + 8, + 9, + 10, + 11, + 12, + 13, + 14, + 15, + 16, + 17, + 18, + 19, + 18, + 17, + 16, + 15, + 14, + 13, + 12, + 11, + 10, + 9, + 8, + 7, + 6, + 5, + 4, + 3, + 2, + 1 + ] + } +} diff --git a/client/config/txloader/forceload/tinker/textures/blocks/liquid_villager_flow.png b/client/config/txloader/forceload/tinker/textures/blocks/liquid_villager_flow.png new file mode 100644 index 0000000..23765e7 Binary files /dev/null and b/client/config/txloader/forceload/tinker/textures/blocks/liquid_villager_flow.png differ diff --git a/client/config/txloader/forceload/tinker/textures/blocks/liquid_villager_flow.png.mcmeta b/client/config/txloader/forceload/tinker/textures/blocks/liquid_villager_flow.png.mcmeta new file mode 100644 index 0000000..8e55e43 --- /dev/null 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a/client/config/txloader/load/minecraft/textures/particle/footprint.png b/client/config/txloader/load/minecraft/textures/particle/footprint.png new file mode 100644 index 0000000..8228479 Binary files /dev/null and b/client/config/txloader/load/minecraft/textures/particle/footprint.png differ diff --git a/client/config/txloader/load/minecraft/textures/particle/particles.png b/client/config/txloader/load/minecraft/textures/particle/particles.png new file mode 100644 index 0000000..e1df89e Binary files /dev/null and b/client/config/txloader/load/minecraft/textures/particle/particles.png differ diff --git a/client/optionsof.txt b/client/optionsof.txt new file mode 100644 index 0000000..84859ec --- /dev/null +++ b/client/optionsof.txt @@ -0,0 +1,68 @@ +ofRenderDistanceChunks:12 +ofFogType:1 +ofFogStart:0.8 +ofMipmapType:0 +ofLoadFar:false +ofPreloadedChunks:0 +ofOcclusionFancy:false +ofSmoothFps:true +ofSmoothWorld:false +ofAoLevel:1.0 +ofClouds:0 +ofCloudsHeight:0.0 +ofTrees:0 +ofGrass:0 +ofDroppedItems:0 +ofRain:0 +ofWater:0 +ofAnimatedWater:0 +ofAnimatedLava:0 +ofAnimatedFire:true +ofAnimatedPortal:true +ofAnimatedRedstone:true +ofAnimatedExplosion:true +ofAnimatedFlame:true +ofAnimatedSmoke:true +ofVoidParticles:true +ofWaterParticles:true +ofPortalParticles:true +ofPotionParticles:true +ofDrippingWaterLava:true +ofAnimatedTerrain:true +ofAnimatedTextures:true +ofAnimatedItems:true +ofRainSplash:true +ofLagometer:false +ofShowFps:false +ofAutoSaveTicks:4000 +ofBetterGrass:3 +ofConnectedTextures:2 +ofWeather:true +ofSky:true +ofStars:true +ofSunMoon:true +ofVignette:1 +ofChunkUpdates:1 +ofChunkLoading:0 +ofChunkUpdatesDynamic:false +ofTime:0 +ofClearWater:true +ofDepthFog:true +ofAaLevel:0 +ofProfiler:false +ofBetterSnow:false +ofSwampColors:true +ofRandomMobs:true +ofSmoothBiomes:true +ofCustomFonts:true +ofCustomColors:true +ofCustomSky:true +ofShowCapes:true +ofNaturalTextures:true +ofLazyChunkLoading:false +ofDynamicFov:true +ofDynamicLights:2 +ofFullscreenMode:Default +ofFastMath:false +ofFastRender:false +ofTranslucentBlocks:2 diff --git a/client/optionsshaders.txt b/client/optionsshaders.txt new file mode 100644 index 0000000..15d5695 --- /dev/null +++ b/client/optionsshaders.txt @@ -0,0 +1,19 @@ +#Sat Jun 01 09:41:57 CEST 2024 +shaderPack=Sildur's Vibrant Shaders v1.29 High.zip +antialiasingLevel=0 +normalMapEnabled=true +specularMapEnabled=true +renderResMul=1.0 +shadowResMul=1.0 +handDepthMul=0.125 +cloudShadow=false +oldHandLight=default +oldLighting=true +tweakBlockDamage=false +shadowClipFrustrum=true +TexMinFilB=0 +TexMinFilN=0 +TexMinFilS=0 +TexMagFilB=0 +TexMagFilN=0 +TexMagFilS=0 diff --git a/client/shaderpacks/Sildur's Vibrant Shaders v1.29 High.zip b/client/shaderpacks/Sildur's Vibrant Shaders v1.29 High.zip new file mode 100644 index 0000000..cce311c Binary files /dev/null and b/client/shaderpacks/Sildur's Vibrant Shaders v1.29 High.zip differ diff --git a/client/shaderpacks/Sildur's Vibrant Shaders v1.29 High.zip.txt b/client/shaderpacks/Sildur's Vibrant Shaders v1.29 High.zip.txt new file mode 100644 index 0000000..d985a11 --- /dev/null +++ b/client/shaderpacks/Sildur's Vibrant Shaders v1.29 High.zip.txt @@ -0,0 +1,7 @@ +#Fri Mar 08 11:41:29 CET 2024 +SSDO=true +uwatertint=false +minlight=0.001 +waterA=2.0 +Underwater_Fog=false +MobsFlashRed=false diff --git a/server/config/alternativechunkloading.cfg b/server/config/alternativechunkloading.cfg new file mode 100644 index 0000000..e7edbd6 --- /dev/null +++ b/server/config/alternativechunkloading.cfg @@ -0,0 +1,61 @@ +# Configuration file + +alternative_chunkloading { + # When "disableChunkLoadingOnRequest" is true then this option helps that chunk load tickets continue to load the target chunk automatically. Otherwise such tickets are useless and chunkloaders too. You may want to disable this if your Chunkloader mod can that too (probably not). [default: true] + B:autoLoadChunksOnTicketCreation=true + + # Dimension that should be ignored. Write down the id of the dimension. [default: []] + I:dimensionBlacklist < + > + + # Tread "dimensionBlacklist" as whitelist. [default: false] + B:dimensionBlacklistAsWhitelist=false + + # Disables the option "loadChunkOnProvideRequest" on server to not load chunks whenever they are maybe requested. [default: true] + B:disableChunkLoadingOnRequest=true + + # Provider that should be ignored. Write down the full class name (includes the package name). [default: ] + S:providerBlacklist < + org.dimdev.dimdoors.world.PersonalPocketProvider + org.dimdev.dimdoors.world.PocketProvider + org.dimdev.dimdoors.world.LimboProvider + > + + # Tread "providerBlacklist" as whitelist. [default: false] + B:providerBlacklistAsWhitelist=false + + # Ticks before a chunk should be loaded or unloaded after a chunkload ticket as been created or removed. Only has affect if "enabled" is active. [range: -2147483648 ~ 2147483647, default: 20] + I:ticksBeforeLoadChunk=20 +} + + +auto_unload_dims { + # Dimensions that should be ignored. [default: [1, -1]] + I:dimensionBlacklist < + > + + # Tread "dimensionBlacklist" as whitelist. [default: false] + B:dimensionBlacklistAsWhitelist=false + + # Automatically unload dimensions if there is no chunk loaded. [default: true] + B:enabled=true + + # Provider that should be ignored. Write down the full class name (includes the package name). [default: ] + S:providerBlacklist < + org.dimdev.dimdoors.world.PersonalPocketProvider + org.dimdev.dimdoors.world.PocketProvider + org.dimdev.dimdoors.world.LimboProvider + > + + # Tread "providerBlacklist" as whitelist. [default: false] + B:providerBlacklistAsWhitelist=false + + # Ticks before a dimension should be unloaded when it hasn't any chunk loaded. Only has affect if "enabled" is active. [range: -2147483648 ~ 2147483647, default: 1200] + I:ticksBeforeUnloadDimension=1200 +} + + +general { +} + +