diff --git a/client/config/angelica-modules.cfg b/client/config/angelica-modules.cfg new file mode 100644 index 0000000..a574421 --- /dev/null +++ b/client/config/angelica-modules.cfg @@ -0,0 +1,104 @@ +# Configuration file + +general { + # Enables PBR atlas dumping [default: false] + B:"Enable PBR Debug"=false + + # Max amount of dropped item rendered [range: 32 ~ 2048, default: 256] + I:droppedItemLimit=256 + + # Dynamically modifies the render distance of dropped items entities to preserve performance. It starts reducing the render distance when exceeding the threshold set below. [default: true] + B:dynamicItemRenderDistance=true + + # Enable Debug Logging [default: false] + B:enableDebugLogging=false + + # Enable Dynamic Lights [default: true] + B:enableDynamicLights=true + + # Batch drawScreen fonts [Experimental] [default: true] + B:enableFontRenderer=true + + # Renders the HUD elements once per 20 frames (by default) and reuses the pixels to improve performance. [Experimental] [default: true] + B:enableHudCaching=true + + # Inject a conditional early return into all RenderGameOverlayEvent receivers; Requires enableHudCaching [default: true] + B:enableHudCachingEventTransformer=true + + # Enable Iris Shaders [Requires Sodium] [default: true] + B:enableIris=true + + # Enable MCPatcherForge features, still in Alpha. Individual features are toggled in mcpatcher.json [default: true] + B:enableMCPatcherForgeFeatures=true + + # Enable NotFine features [default: true] + B:enableNotFineFeatures=true + + # Enable NotFine Options [default: false] + B:enableNotFineOptions=false + + # Enable Reese's Sodium Options [default: true] + B:enableReesesSodiumOptions=true + + # Enable Sodium rendering [default: true] + B:enableSodium=true + + # Enable Sodium fluid rendering [default: false] + B:enableSodiumFluidRendering=false + + # Replace some vanilla render paths with more optimized versions. Disable if you encounter mixin conflicts. [default: true] + B:enableVBO=true + + # Enable Zoom [default: true] + B:enableZoom=true + + # Fix RenderBlockFluid reading the block type from the world access multiple times [default: true] + B:fixFluidRendererCheckingBlockAgain=true + + # Hide downloading terrain screen. [From ArchaicFix] [default: true] + B:hideDownloadingTerrainScreen=true + + # The amount of frames to wait before updating the HUD elements. [Experimental] [range: 1 ~ 60, default: 20] + I:hudCachingFPS=20 + + # Inject QuadProvider rendering into some vanilla blocks [default: false] + B:injectQPRendering=false + + # Max amount of display lists to cache for optimized item rendering. Higher number will use more VRAM [range: 64 ~ 1024, default: 256] + I:itemRendererDisplayListCacheSize=256 + + # Render distance for the spinning mob inside mod spawners [range: 16.0 ~ 64.0, default: 16.0] + D:mobSpawnerRenderDistance=16.0 + + # Tweak F3 screen to be closer to modern versions. [From ArchaicFix] [default: true] + B:modernizeF3Screen=true + + # Optimizes in-world item rendering [Experimental] [default: false] + B:optimizeInWorldItemRendering_WIP=false + + # Optimize Texture Loading. [From Hodgepodge] [default: true] + B:optimizeTextureLoading=true + + # Optimize world update light. [From Hodgepodge] [default: true] + B:optimizeWorldUpdateLight=true + + # Allows unicode languages to use an odd gui scale [default: true] + B:removeUnicodeEvenScaling=true + + # Show block registry name and meta value in F3, similar to 1.8+. [From ArchaicFix] [default: true] + B:showBlockDebugInfo=true + + # Show memory usage during game load. [From ArchaicFix] [default: true] + B:showSplashMemoryBar=true + + # Switches to an alternate FPS limiter that gives more stable frametimes, in exchange for slightly more latency. Will never introduce more than one frame of latency, and has a lower impact at higher framerates. [default: false] + B:sleepBeforeSwap=false + + # Speedup Animations. [From Hodgepodge] [default: true] + B:speedupAnimations=true + + # Use total world time instead of normal world time. Allows most shader animations to play when doDaylightCycle is off, but causes shader animations to desync from time of day. [default: false] + B:useTotalWorldTime=false +} + + diff --git a/client/shaderpacks/Sildur's Vibrant Shaders v1.541 High.zip b/client/shaderpacks/Sildur's Vibrant Shaders v1.541 High.zip new file mode 100644 index 0000000..f993ece Binary files /dev/null and b/client/shaderpacks/Sildur's Vibrant Shaders v1.541 High.zip differ diff --git a/client/shaderpacks/Sildur's Vibrant Shaders v1.541 High.zip.txt b/client/shaderpacks/Sildur's Vibrant Shaders v1.541 High.zip.txt new file mode 100644 index 0000000..9c76d73 --- /dev/null +++ b/client/shaderpacks/Sildur's Vibrant Shaders v1.541 High.zip.txt @@ -0,0 +1,7 @@ +#Fri Aug 22 19:20:16 CEST 2025 +Bloom=false +MobsFlashRed=false +Underwater_Fog=false +minlight=0.001 +uwatertint=false +waterA=2.0