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84
both/config/GardenContainers.patterns.cfg
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84
both/config/GardenContainers.patterns.cfg
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# Configuration file
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##########################################################################################################
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# 1_patterns
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#--------------------------------------------------------------------------------------------------------#
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# Patterns are additional textures that can be overlaid on top of large pots, both normal and colored.
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# For each pattern defined, a corresponding 'stamp' item is registered. The stamp is used with the
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# pottery table to apply patterns to raw clay pots.
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#
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# This mod can support up to 255 registered patterns. To add a new pattern, create a new entry in the
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# config below using the form:
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#
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# S:pattern.#=texture_name; A Name
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#
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# Where # is an id between 1 and 255 inclusive.
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# Place a corresponding texture_name.png file into the mod's jar file in assets/modularpots/textures/blocks.
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# To further control aspects of the pattern, seeing the next section, pattern_settings.
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#
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# Note: Future versions of this mod may add new patterns. If you haven't made any changes to this
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# configuration, simply delete it and let it regenerate. Otherwise visit the mod's development thread
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# on Minecraft Forums to see what's changed.
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##########################################################################################################
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1_patterns {
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S:pattern.1=large_pot_1; Serpent
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S:pattern.10=large_pot_10; Scales
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S:pattern.11=large_pot_11; Growth
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S:pattern.12=large_pot_12; Fern
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S:pattern.13=large_pot_13; Diamond
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S:pattern.2=large_pot_2; Lattice
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S:pattern.3=large_pot_3; Offset Squares
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S:pattern.4=large_pot_4; Inset
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S:pattern.5=large_pot_5; Turtle
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S:pattern.6=large_pot_6; Creeper
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S:pattern.7=large_pot_7; Freewheel
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S:pattern.8=large_pot_8; Creepy Castle
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S:pattern.9=large_pot_9; Savannah
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}
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##########################################################################################################
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# 2_pattern_settings
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#--------------------------------------------------------------------------------------------------------#
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# Specifies all the attributes for patterns. Attributes control how patterns can be found in the world.
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# In the future, they might control other aspects, such as how patterns are rendered.
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#
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# By default, all patterns will take their attributes from the 'pattern_default' subcategory. To
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# customize some or all attributes for a pattern, create a new subcategory modeled like this:
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#
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# pattern_# {
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# I:weight=5
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# }
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#
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# The S:pattern_gen option controls what kinds of dungeon chests the pattern's stamp item will appear in, and the
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# rarity of the item appearing. The location and rarity are separated by a comma (,), and multiple locations
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# are separated with a semicolon (;). Rarity is a value between 1 and 100, with 1 being very rare. Golden
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# apples and diamond horse armor also have a rarity of 1. Most vanilla items have a rarity of 10. The valid
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# location strings are:
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#
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# mineshaftCorridor, pyramidDesertChest, pyramidJungleChest, strongholdCorridor, strongholdLibrary,
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# strongholdCrossing, villageBlacksmith, dungeonChest
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##########################################################################################################
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2_pattern_settings {
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S:pattern_gen=dungeonChest, 1; mineshaftCorridor, 1
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pattern_default {
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S:name=Unknown
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I:weight=5
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}
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pattern_2 {
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I:weight=8
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}
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}
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general {
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# Allows some villagers to buy and sell pattern stamps.
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B:enableVillagerStampTrading=true
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}
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