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2025-03-24 19:54:03 +01:00
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# Configuration file
General {
# Set to true to use Color Blind Textures in CoFH Mods, where applicable.
B:EnableColorBlindTextures=false
# Set to false to disable shader effects in CoFH Mods.
B:EnableShaderEffects=true
}
##########################################################################################################
# Global
#--------------------------------------------------------------------------------------------------------#
# The options in this section change core Minecraft behavior and are not limited to CoFH mods.
##########################################################################################################
Global {
# Set to false to disable all animated textures in Minecraft.
B:EnableAnimatedTextures=true
# Set to false to disable any particles from spawning in Minecraft.
B:EnableParticles=true
# Set to false to disable chunk sorting during rendering.
B:EnableRenderSorting=true
}
Interface {
# Set to true to draw borders on GUI slots in CoFH Mods, where applicable.
B:EnableGUISlotBorders=true
Tooltips {
# Set to true to display large item counts as stacks rather than a single quantity.
B:DisplayContainedItemsAsStackCount=false
# Set to false to hide a tooltip prompting you to press Shift for more details on various items.
B:DisplayHoldShiftForDetail=true
}
}
Security {
# Set to false to disable warnings about Ops having access to 'secure' blocks upon logging on to a server.
B:OpsCanAccessSecureBlocksWarning=true
}
Tab {
Augment {
I:ColorBackground=564812
I:ColorHeader=14797103
I:ColorSubHeader=11186104
I:ColorText=0
I:Side=1
}
Configuration {
I:ColorBackground=2254472
I:ColorHeader=14797103
I:ColorSubHeader=11186104
I:ColorText=0
I:Side=1
}
Energy {
I:ColorBackgroundConsumer=685776
I:ColorBackgroundProducer=13657355
I:ColorHeader=14797103
I:ColorSubHeader=11186104
I:ColorText=0
I:Side=0
}
Information {
I:ColorBackground=5592405
I:ColorHeader=14797103
I:ColorSubHeader=11186104
I:ColorText=16777215
B:Enable=true
I:Side=0
}
Redstone {
I:ColorBackground=13640458
I:ColorHeader=14797103
I:ColorSubHeader=11186104
I:ColorText=0
I:Side=1
}
Security {
I:ColorBackground=8947848
I:ColorHeader=14797103
I:ColorSubHeader=11186104
I:ColorText=0
I:Side=1
}
Tutorial {
I:ColorBackground=5900731
I:ColorHeader=14797103
I:ColorSubHeader=11186104
I:ColorText=16777215
B:Enable=true
I:Side=0
}
}

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# Configuration file
Enchantment {
I:Holding=104
I:Multishot=105
}
General {
# Set to TRUE for this to log when a block is dismantled.
B:EnableDismantleLogging=false
# Set to TRUE to display death messages for any named entity.
B:EnableGenericDeathMessage=true
# Set to FALSE to disable items on the ground from trying to stack. This can improve server performance.
B:EnableItemStacking=true
# Set to TRUE to be informed of non-critical updates. You will still receive critical update notifications.
B:EnableUpdateNotifications=true
}
Holiday {
# Set this to TRUE to disable Christmas cheer. Scrooge. :(
B:HoHoNo=false
# Set this to TRUE to disable April Foolishness.
B:IHateApril=false
}
Security {
# Set to TRUE to allow for Server Ops to access 'secure' blocks. Your players will be warned upon server connection.
B:OpsCanAccessSecureBlocks=false
}
Version {
S:Identifier=1.7.10R3.1.4
}
World {
# This will flatten the bedrock layer.
B:FlatBedrock=false
# The number of layers of bedrock to flatten to. (Max: 8)
I:FlatBedrockLayers=1
# This allows for vanilla Minecraft ore generation to be REPLACED. Configure in the Vanilla.json file; vanilla defaults have been provided. If you rename the Vanilla.json file, this option WILL NOT WORK.
B:ReplaceVanillaGeneration=false
# If FlatBedrock is enabled, this will enforce it in previously generated chunks.
B:RetroactiveFlatBedrock=false
# This will retroactively generate ores in previously generated chunks.
B:RetroactiveOreGeneration=false
Tweaks {
# Set this to a value > 1 to make trees grow more infrequently. Rate is 1 in N. Example: If this value is set to 3, trees will take 3x the time to grow, on average.
I:TreeGrowthChance=1
}
}

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# Configuration file
General {
# Set to false to disable this entire module.
B:EnableModule=true
}
Heads {
# If enabled, mobs only drop heads when killed by players.
B:MobsDropOnPvEOnly=true
# If enabled, players only drop heads when killed by other players.
B:PlayersDropOnPvPOnly=true
Players {
I:Chance=5
B:Enabled=true
}
Creepers {
I:Chance=5
B:Enabled=true
}
Skeletons {
I:Chance=5
B:Enabled=true
}
WitherSkeletons {
I:Chance=5
B:Enabled=false
}
Zombies {
I:Chance=5
B:Enabled=true
}
}