From ec73553006cef687626771b8174187a7c0a02db7 Mon Sep 17 00:00:00 2001 From: Pilzinsel64 Date: Sun, 3 Aug 2025 10:27:07 +0200 Subject: [PATCH] update --- both/config/HungerOverhaul/HungerOverhaul.cfg | 4 +- both/config/aquaacrobatics.cfg | 126 ++++++++++++++++++ 2 files changed, 128 insertions(+), 2 deletions(-) create mode 100644 both/config/aquaacrobatics.cfg diff --git a/both/config/HungerOverhaul/HungerOverhaul.cfg b/both/config/HungerOverhaul/HungerOverhaul.cfg index 13f71f3..e359b7f 100644 --- a/both/config/HungerOverhaul/HungerOverhaul.cfg +++ b/both/config/HungerOverhaul/HungerOverhaul.cfg @@ -139,10 +139,10 @@ food { B:modifyFoodStackSize=false # Enables/disables all food value modification [vanilla: false] [default: true] - B:modifyFoodValues=true + B:modifyFoodValues=false # Enables/disables Hunger Overhaul manually setting the food values for supported mods ('modifyFoodValues' must be true) [vanilla: false] [default: true] - B:useHOFoodValues=true + B:useHOFoodValues=false } diff --git a/both/config/aquaacrobatics.cfg b/both/config/aquaacrobatics.cfg new file mode 100644 index 0000000..58d952e --- /dev/null +++ b/both/config/aquaacrobatics.cfg @@ -0,0 +1,126 @@ +# Configuration file + +general { + # STANDARD - The player will occasionally be pushed out of certain spaces. Collisions are evaluated for full cubes only, non-full cubes are ignored. This is the default behavior up to Minecraft 1.12. + # APPROXIMATE - The player can move into more spaces, but will still be pushed out of some. Collisions are evaluated for full cubes only, non-full cubes are ignored. + # EXACT - The player can move into all spaces as expected. Collisions are evaluated for all types of cubes. This is the default behavior in Minecraft 1.13 and onwards. + # Possible values: [STANDARD, APPROXIMATE, EXACT] + # [default: APPROXIMATE] + S:"Push Player Out Of Blocks"=EXACT + + ########################################################################################################## + # blocks + #--------------------------------------------------------------------------------------------------------# + # Block-related config options (must match server). + ########################################################################################################## + + blocks { + # Make water only reduce light level by 1 per Y-level, instead of 3. [default: true] + B:"Brighter Water"=true + + # Use the new water rendering in 1.13+. [default: false] + B:"New Water"=true + + # Use the new fog rendering in 1.13+. [default: true] + B:"New Water Fog"=true + + # Allow seagrass to generate in the world. [default: false] + B:Seagrass=true + } + + ########################################################################################################## + # movement + #--------------------------------------------------------------------------------------------------------# + # Movement related config options. + ########################################################################################################## + + movement { + # Taking off with an elytra from the ground is now far easier like in Minecraft 1.15 and onwards. [default: true] + B:"Easy Elytra Takeoff (Not working)"=true + + # Enables crawling to prevent suffocation. Note that if you disable this there will probably be behavioral differences from 1.13. [default: true] + B:"Enable Crawling"=true + + # Enables a keybind to toggle crawling. [default: true] + B:"Enable Toggle Crawling"=false + + # Allow climbing vines and climbing by pressing jump. [default: false] + B:"New Climbing Behavior"=true + + # Modify projectile behavior to be closer to that of newer versions (fixes MC-73884 and allows bubble columns to work with ender pearls). [default: false] + B:"New Projectile Behavior"=true + + # Prevent sprinting from being triggered by double tapping the walk forward key. [default: false] + B:"No Double Tab Sprinting"=false + + # Enables sprinting to the left and right. [default: false] + B:"Sideways Sprinting"=false + + # Enables swimming to the left and right. [default: false] + B:"Sideways Swimming"=false + } + + ########################################################################################################## + # miscellaneous + #--------------------------------------------------------------------------------------------------------# + # Config options for various features of the mod. + ########################################################################################################## + + miscellaneous { + # Change the Boat datawatchers ID. [range: -2147483648 ~ 2147483647, default: 29] + I:"Boat ID"=29 + + # Enable bubble columns. [default: false] + B:"Bubble Columns"=false + + # Change the Crawling datawatchers ID. [range: -2147483648 ~ 2147483647, default: 31] + I:"Crawling ID"=31 + + # Allows overriding the water and fog colors for a biome. Specify each entry like this (without quotes) - 'modname:biome,color,fogcolor' [default: ] + S:"Custom Biome Water Colors" < + > + + # Animate eating in third-person view. [default: true] + B:"Eating Animation"=true + + # Whether or not items should float in water like in 1.13+. [default: true] + B:"Floating Items"=true + + # Change the pose datawatchers ID. [range: -2147483648 ~ 2147483647, default: 30] + I:"Pose ID"=30 + + # Replenish air slowly when out of water instead of immediately. [default: false] + B:"Replenish Air Slowly"=true + + # Parrots no longer leave the players shoulders as easily, instead the player needs to press the sneak key. [default: false] + B:"Sneaking Dismounts Parrots"=true + + # List of WorldProviders in which fog should be disabled. [default: [thebetweenlands.common.world.WorldProviderBetweenlands]] + S:"WorldProvider Fog Blacklist" < + thebetweenlands.common.world.WorldProviderBetweenlands + > + } + + ########################################################################################################## + # integration + #--------------------------------------------------------------------------------------------------------# + # Control compatibility settings for individual mods. + ########################################################################################################## + + integration { + # [default: true] + B:"Applied Energistics 2 Integration"=true + + # [default: true] + B:"EFR Integration"=true + + # [default: true] + B:"Hats Integration"=true + + # [default: true] + B:"Morph Integration"=true + } + +} + +