3 Commits

7 changed files with 12 additions and 5 deletions

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@@ -2,13 +2,13 @@
general { general {
# Count of items that the basic storage box can hold. [range: 1 ~ 2147483647, default: 400] # Count of items that the basic storage box can hold. [range: 1 ~ 2147483647, default: 400]
I:basicCapacity=1500 I:basicCapacity=500
# Count of items that the condensed storage box can hold. [range: 1 ~ 2147483647, default: 4000] # Count of items that the condensed storage box can hold. [range: 1 ~ 2147483647, default: 4000]
I:condensedCapacity=20000 I:condensedCapacity=5000
# Count of items that the hyper storage box can hold. [range: 1 ~ 2147483647, default: 400000] # Count of items that the hyper storage box can hold. [range: 1 ~ 2147483647, default: 400000]
I:hyperCapacity=500000 I:hyperCapacity=100000
# The maximum amount of different items that can be stored within one storage box. # The maximum amount of different items that can be stored within one storage box.
# The default value tries to ensure the NBT data wont get too large wich would normally lead to world corruption. [range: 1 ~ 2147483647, default: 1000] # The default value tries to ensure the NBT data wont get too large wich would normally lead to world corruption. [range: 1 ~ 2147483647, default: 1000]

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@@ -10,5 +10,5 @@ looting=0.085
lowerLimit=60 lowerLimit=60
preciousBlocks=true preciousBlocks=true
rogueSpawners=true rogueSpawners=true
spawnFrequency=30 spawnFrequency=50
upperLimit=100 upperLimit=100

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@@ -2,4 +2,4 @@
disableUpdateMessage=false disableUpdateMessage=false
enableShaders=true enableShaders=true
maxShadowRenderDistance=32 maxShadowRenderDistance=32
shaderPack=Sildur's Vibrant Shaders v1.541 High.zip shaderPack=Sildur's Vibrant Shaders v1.53 Extreme.zip

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@@ -0,0 +1,7 @@
#Fri Aug 22 19:20:16 CEST 2025
Bloom=false
MobsFlashRed=false
Underwater_Fog=false
minlight=0.001
uwatertint=false
waterA=2.0