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3 Commits
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47a015e45f
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316f1eb667
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e380bc4b9b
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@@ -2,13 +2,13 @@
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general {
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general {
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# Count of items that the basic storage box can hold. [range: 1 ~ 2147483647, default: 400]
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# Count of items that the basic storage box can hold. [range: 1 ~ 2147483647, default: 400]
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I:basicCapacity=1500
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I:basicCapacity=500
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# Count of items that the condensed storage box can hold. [range: 1 ~ 2147483647, default: 4000]
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# Count of items that the condensed storage box can hold. [range: 1 ~ 2147483647, default: 4000]
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I:condensedCapacity=20000
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I:condensedCapacity=5000
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# Count of items that the hyper storage box can hold. [range: 1 ~ 2147483647, default: 400000]
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# Count of items that the hyper storage box can hold. [range: 1 ~ 2147483647, default: 400000]
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I:hyperCapacity=500000
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I:hyperCapacity=100000
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# The maximum amount of different items that can be stored within one storage box.
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# The maximum amount of different items that can be stored within one storage box.
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# The default value tries to ensure the NBT data wont get too large wich would normally lead to world corruption. [range: 1 ~ 2147483647, default: 1000]
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# The default value tries to ensure the NBT data wont get too large wich would normally lead to world corruption. [range: 1 ~ 2147483647, default: 1000]
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@@ -10,5 +10,5 @@ looting=0.085
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lowerLimit=60
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lowerLimit=60
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preciousBlocks=true
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preciousBlocks=true
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rogueSpawners=true
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rogueSpawners=true
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spawnFrequency=30
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spawnFrequency=50
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upperLimit=100
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upperLimit=100
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@@ -2,4 +2,4 @@
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disableUpdateMessage=false
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disableUpdateMessage=false
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enableShaders=true
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enableShaders=true
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maxShadowRenderDistance=32
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maxShadowRenderDistance=32
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shaderPack=Sildur's Vibrant Shaders v1.541 High.zip
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shaderPack=Sildur's Vibrant Shaders v1.53 Extreme.zip
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BIN
client/shaderpacks/Sildur's Vibrant Shaders v1.53 High.zip
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BIN
client/shaderpacks/Sildur's Vibrant Shaders v1.53 High.zip
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@@ -0,0 +1,7 @@
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#Fri Aug 22 19:20:16 CEST 2025
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Bloom=false
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MobsFlashRed=false
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Underwater_Fog=false
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minlight=0.001
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uwatertint=false
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waterA=2.0
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