# Configuration file ~CONFIG_VERSION: 1.1 ########################################################################################################## # Generic #--------------------------------------------------------------------------------------------------------# # Generic Options ########################################################################################################## Generic { # Aggressively calculate bounding box culling with no breathing room. May result in additional performance at the cost of stability and/or graphics issues. [default: false] B:aggressiveMode=false # Try this before sending an issue report. [default: false] B:debugMode=false # Comma-separated list of entities and blocks whitelisted from this mod, e.g. tile.beacon S:entityWhitelist=tile.beacon # Limit to a hitbox (anything larger than this will be considered too big to cull) [range: -32768 ~ 32767, default: 50] I:hitboxLimit=50 # Renders nametags through walls [default: true] B:renderNametagsThroughWalls=true # The delay between async pathtracing runs that update which TEs need to be culled [range: -32768 ~ 32767, default: 10] I:sleepDelay=10 # 128 works out to be roughly equal to minecraft's defaults [range: -32768 ~ 32767, default: 128] I:tracingDistance=128 }