# Configuration file ########################################################################################################## # client #--------------------------------------------------------------------------------------------------------# # Configs that only affect the client and have no change on the server ########################################################################################################## client { # If set to false, an empty offhand will only be rendered when the player is punching with the offhand. [default: false] B:RenderEmptyOffhandAtRest=false } ########################################################################################################## # general #--------------------------------------------------------------------------------------------------------# # Configs that will be synced with the server's config if playing in multiplayer ########################################################################################################## general { # If the main offhand inventory can't be used, this slot in the main inventory will be used as the offhand instead. Slot 9 by default. [range: -2147483648 ~ 2147483647, default: 9] I:AlternateOffhandSlot=35 # If set to false, disables offhand actions and rendering if there is no offhand item. False in vanilla. [default: false] B:EmptyOffhand=false # If set to false, an empty offhand will only be rendered when the player is punching with the offhand. False in vanilla. [default: false] B:OffhandAttack=false # Determines whether you can break blocks with the offhand or not. False in vanilla. [default: false] B:OffhandBreakBlocks=false # Picked up items can go into the offhand slot when empty. False in vanilla [default: false] B:OffhandPickup=false # If enabled, a hotswap will be performed every tick if the main hand has no use or is empty. # This hotswap allows for many more items like fishing rods to be used in the offhand, but may be unstable. # [default: false] B:OffhandTickHotswap=false # If enabled, the alternate offhand slot configured above will always be used for the offhand. False by default. [default: false] B:UseInventorySlot=false # If enabled, arrows in the offhand will be used first when shooting a bow. Compatible with Et-Futurum's tipped arrows! True in vanilla. [default: true] B:UseOffhandArrows=true # If enabled, bows can be used in the offhand. True in vanilla. [default: true] B:UseOffhandBow=true # These items will be unable to be swapped into the offhand. # Formatting of an item should be: modid:itemname # These should all be placed on separate lines between the provided '<' and '>'. # [default: ] S:offhandBlacklist < > } rendering { B:"Render empty offhand at rest"=false }