# Configuration file general { # Degrees per RF per tick that the rotor rotates by D:AngularVelocityPerRF=0.5 # Use the iron rotor texture regardless of the rotor material B:ForceIronRotorTexture=false # Ignore Thermal Expansion and use Vanilla recipes instead B:ForceVanillaRecipes=true # Multiplier applied to energy generation when turning rotors by hand D:HandcrankEnergyMultiplier=0.4 # Multiplier applied to the windmill generation due to the rotor D:RotorBasicEnergyMultiplier=0.625 D:RotorHardenedEnergyMultiplier=1.0 D:RotorReinforcedEnergyMultiplier=2.0 D:RotorResonantEnergyMultiplier=5.0 # Multiplier applied to the windmill generation when it's raining D:WeatherRainEnergyGenerationMultiplier=1.3 # Multiplier applied to the windmill generation when it's raining D:WeatherThunderEnergyGenerationMultiplier=1.6 # The amount of energy in the wind in RF/t D:WindGenerationBase=40.0 # How good the windmill is at extracting energy from the wind D:WindmillBasicEfficiency=0.5 # Energy storage capacity of the windmill in RF I:WindmillBasicEnergyStorage=16000 # Multiply by the base wind energy generation to get the rate of energy transfer in RF/t I:WindmillEnergyTransferMultiplier=4 D:WindmillHardenedEfficiency=1.0 I:WindmillHardenedEnergyStorage=100000 D:WindmillReinforcedEfficiency=2.0 I:WindmillReinforcedEnergyStorage=250000 D:WindmillResonantEfficiency=5.0 I:WindmillResonantEnergyStorage=500000 }