# Configuration file ########################################################################################################## # _general #--------------------------------------------------------------------------------------------------------# # Note: Changes in this file will get applied when the game is paused, or immediately if the hotSwap option is enabled. ########################################################################################################## _general { # Apply changes made in the config file immediately. # Off by default because it could potentially cause poor performance on certain platforms. # Useful for tweaking the GUI. [default: false] B:hotSwap=false # Add Satchels tab to inventory GUI [default: true] B:satchelsTab=true } compatibility { # Force Techguns to use vertical tabs (using TConstruct's API) even if TConstruct is not present. [default: true] B:compatTechguns=true } "interface colors" { # [default: FFB266] S:pouchBgColor=C6C6C6 # Not implemented yet! [default: FFB266] S:pouchSlotColor=FFB266 # [default: FFBF99] S:satchelBgColor=C6C6C6 # Not implemented yet! [default: FFBF99] S:satchelSlotColor=FFBF99 } inventory { # Items that aren't allowed in satchels or pouches # The '*' character can be used as a wildcard to match one or more characters. # [default: [JABBA:mover*], [ExtraUtilities:*bedrockium*]] S:itemBlacklist < JABBA:mover* ExtraUtilities:*bedrockium* > } "player model" { # [default: true] B:drawLeftPouch=false # [default: true] B:drawRightPouch=false # [default: true] B:drawSatchel=false # [default: true] B:drawSatchelStrap=false } recipes { # The ingredient in the center of the bottom row of the satchel crafting recipe [default: diamond_block] S:satchelIngredient1=diamond_block # The ingredient in the left and right of the center row of the satchel crafting recipe [default: slime_ball] S:satchelIngredient2=slime_ball } "world generation" { # The weight of the pouch upgrade in the dungeon loot table. # Increase this to make them more common, or decrease to make them rarer. # For reference, saddles have a weight of 10 while golden apples have a weight of 1. # Based on my testing, a weight of 10 with no other mods present roughly corresponds to an average of 1 item per dungeon, and it scales linearly from there. # You might want to bump this up if you have many other mods adding loot, or if this is a multiplayer server. [range: 0 ~ 2147483647, default: 7] I:pouchUpgradeWeight=7 }