# Configuration file _general { # The Potion ID for Aqua Healing, please do your research before changing this! [range: 0 ~ 1024, default: 40] I:aquaHealingId=100 # Make Squids drop calamari [default: true] B:enableCalamari=true } entities { # Chance (in Percent) for a Skeleton Wolf to spawn alongside a Skeleton (0 to disable; -1 to prevent the Skeleton Wolf Entity from being registered) [range: -1 ~ 100, default: 3] I:skeletonWolfChance=0 dreath { # Allow Baby Dreaths? [default: true] B:enableBabyDreath=true # The maximum number of Dreath Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] I:maxPackSize=1 # The minimum number of Dreath Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] I:minPackSize=1 # Register the Dreath Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] B:register=true # The spawnrate of the Dreath Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 5] I:spawnrate=5 mired { # Chance (in percent) of a mired dropping a mired bottle. D:bottleDropChance=1.0 # Allow MiredSummoners (and consequentially Mireds) to be spawned via Mired Bottles (which are dropped by Dreaths)? [Ignored if "registerMiredEntities" is false] [default: true] B:enableMiredBottle=true # If a MiredSummoners loot pool hasn't been exhausted during its lifetime, drop the leftovers on it's own death? [default: false] B:guaranteeDropCount=false # Amount of Loot a Mired Bottle is meant to drop. [range: 1 ~ 20, default: 3] I:miredDropCount=3 # Mired LootTable definition. [Pattern: ::, , ] [default: [minecraft:bone, 1, 8], [minecraft:bone, 2, 4], [minecraft:wheat_seeds, 1, 7], [minecraft:wheat_seeds, 2, 2], [minecraft:arrow, 1, 5], [minecraft:arrow, 2, 2], [minecraft:rotten_flesh, 1, 6], [minecraft:stick, 1, 5], [minecraft:torch, 1, 4], [minecraft:bread, 1, 4], [minecraft:poisonous_potato, 1, 3], [minecraft:potato, 1, 2], [minecraft:coal:1, 1, 2], [minecraft:book, 1, 1], [minecraft:book, 2, 1], [minecraft:stone_sword, 1, 1], [minecraft:stone_pickaxe, 1, 1], [minecraft:stone_axe, 1, 1], [minecraft:stone_shovel, 1, 1], [minecraft:leather_helmet, 1, 1], [minecraft:leather_chestplate, 1, 1], [minecraft:leather_leggings, 1, 1], [minecraft:leather_boots, 1, 1], [minecraft:gold_nugget, 1, 1]] S:miredLoot < minecraft:bone, 1, 8 minecraft:bone, 2, 4 minecraft:wheat_seeds, 1, 7 minecraft:wheat_seeds, 2, 2 minecraft:arrow, 1, 5 minecraft:arrow, 2, 2 minecraft:rotten_flesh, 1, 6 minecraft:stick, 1, 5 minecraft:torch, 1, 4 minecraft:bread, 1, 4 minecraft:poisonous_potato, 1, 3 minecraft:potato, 1, 2 minecraft:coal:1, 1, 2 minecraft:book, 1, 1 minecraft:book, 2, 1 minecraft:stone_sword, 1, 1 minecraft:stone_pickaxe, 1, 1 minecraft:stone_axe, 1, 1 minecraft:stone_shovel, 1, 1 minecraft:leather_helmet, 1, 1 minecraft:leather_chestplate, 1, 1 minecraft:leather_leggings, 1, 1 minecraft:leather_boots, 1, 1 minecraft:gold_nugget, 1, 1 > # Register the Mired and MiredSummoner Entities? [default: true] B:registerMiredEntities=true } } faded { # The maximum number of Faded Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] I:maxPackSize=1 # The minimum number of Faded Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] I:minPackSize=1 # Register the Faded Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] B:register=true # The spawnrate of the Faded Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 4] I:spawnrate=0 } "magma plant" { # The maximum number of Magma Plant Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4] I:maxPackSize=4 # The minimum number of Magma Plant Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 2] I:minPackSize=2 # Register the Magma Plant Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] B:register=true # The spawnrate of the Magma Plant Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 8] I:spawnrate=0 } "sea scorpion" { # The maximum number of Sea Scorpion Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] I:maxPackSize=1 # The minimum number of Sea Scorpion Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] I:minPackSize=1 # Register the Sea Scorpion Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] B:register=true # The spawnrate of the Sea Scorpion Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 5] I:spawnrate=0 } tarantula { # The maximum number of Tarantula Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4] I:maxPackSize=4 # The minimum number of Tarantula Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4] I:minPackSize=4 # Register the Tarantula Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] B:register=true # The spawnrate of the Tarantula Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 15] I:spawnrate=0 } zomgus { # The maximum number of Zomgus Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4] I:maxPackSize=4 # The minimum number of Zomgus Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4] I:minPackSize=4 # Register the Zomgus Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] B:register=true # The spawnrate of the Zomgus Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 8] I:spawnrate=0 } armadillo { # The maximum number of Armadillo Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] I:maxPackSize=1 # The minimum number of Armadillo Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] I:minPackSize=1 # Register the Armadillo Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] B:register=true # The spawnrate of the Armadillo Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 5] I:spawnrate=5 } bison { # The maximum number of Bison Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 10] I:maxPackSize=10 # The minimum number of Bison Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 6] I:minPackSize=6 # Register the Bison Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] B:register=true # The spawnrate of the Bison Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 4] I:spawnrate=4 } butterfly { # The maximum number of Butterfly Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] I:maxPackSize=1 # The minimum number of Butterfly Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] I:minPackSize=1 # Register the Butterfly Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] B:register=true # The spawnrate of the Butterfly Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 5] I:spawnrate=5 } cougar { # The maximum number of Cougar Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] I:maxPackSize=1 # The minimum number of Cougar Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] I:minPackSize=1 # Register the Cougar Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] B:register=true # The spawnrate of the Cougar Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 4] I:spawnrate=4 } cheetah { # The maximum number of Cheetah Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 5] I:maxPackSize=5 # The minimum number of Cheetah Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] I:minPackSize=1 # Register the Cheetah Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] B:register=true # The spawnrate of the Cheetah Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 4] I:spawnrate=4 } deer { # The maximum number of Deer Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4] I:maxPackSize=4 # The minimum number of Deer Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4] I:minPackSize=4 # Register the Deer Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] B:register=true # The spawnrate of the Deer Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 7] I:spawnrate=7 } direwolf { # The maximum number of Direwolf Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4] I:maxPackSize=4 # The minimum number of Direwolf Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4] I:minPackSize=4 # Register the Direwolf Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] B:register=true # The spawnrate of the Direwolf Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 2] I:spawnrate=2 } dragonfly { # The maximum number of Dragonfly Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4] I:maxPackSize=4 # The minimum number of Dragonfly Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] I:minPackSize=1 # Register the Dragonfly Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] B:register=true # The spawnrate of the Dragonfly Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 7] I:spawnrate=7 } fox { # The maximum number of Fox Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] I:maxPackSize=1 # The minimum number of Fox Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] I:minPackSize=1 # Register the Fox Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] B:register=true # The spawnrate of the Fox Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 6] I:spawnrate=6 } goat { # The maximum number of Goat Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4] I:maxPackSize=4 # The minimum number of Goat Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4] I:minPackSize=4 # Register the Goat Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] B:register=true # The spawnrate of the Goat Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 10] I:spawnrate=10 } goose { # The maximum number of Goose Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4] I:maxPackSize=4 # The minimum number of Goose Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4] I:minPackSize=4 # Register the Goose Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] B:register=true # The spawnrate of the Goose Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 8] I:spawnrate=8 } hyena { # Allow Hyenas to attack nearby Players at night in non-peaceful worlds? [default: true] B:attackPlayersAtNight=true # The maximum number of Hyena Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 5] I:maxPackSize=5 # The minimum number of Hyena Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] I:minPackSize=1 # Register the Hyena Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] B:register=true # The spawnrate of the Hyena Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 4] I:spawnrate=4 } jellyfish { # The maximum number of Jellyfish Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4] I:maxPackSize=4 # The minimum number of Jellyfish Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 3] I:minPackSize=3 # Nether Medusae (nether variant of the Jellyfish) spawnrate. (Note that pack size will always be 1-2) [range: 0 ~ 100, default: 2] I:netherSpawnrate=2 # Register the Jellyfish Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] B:register=true # The spawnrate of the Jellyfish Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 9] I:spawnrate=9 } mouse { # Enable diseased/ill mice? [default: true] B:enableDiseasedMouse=true # The maximum number of Mouse Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 2] I:maxPackSize=2 # The minimum number of Mouse Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] I:minPackSize=1 # Register the Mouse Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] B:register=true # The spawnrate of the Mouse Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 5] I:spawnrate=5 } ocelot { # The maximum number of Ocelot Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] I:maxPackSize=1 # The minimum number of Ocelot Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1] I:minPackSize=1 # Chance (in Percent) to replace a vanilla Ocelot with a WildMobs one on spawn (this can impact mod compatibility). [range: 0 ~ 100, default: 50] I:overrideChance=50 # Register the Ocelot Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] B:register=true # The spawnrate of the Ocelot Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 2] I:spawnrate=2 } wolf { # The maximum number of Wolf Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4] I:maxPackSize=4 # The minimum number of Wolf Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4] I:minPackSize=4 # Chance (in Percent) to replace a vanilla Wolf with a WildMobs one on spawn (this can impact mod compatibility). [range: 0 ~ 100, default: 50] I:overrideChance=50 # Register the Wolf Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true] B:register=true # The spawnrate of the Wolf Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 4] I:spawnrate=4 } }