# Configuration file #################### # entity-ant #################### entity-ant { B:"Ant Entity Should Spawn?"=true I:"Ant Entity SpawnWeight"=7 I:"Max Ant Entity by chunks"=5 I:"Min Ant Entity by chunks"=1 } #################### # entity-bear #################### entity-bear { B:"Bear Entity Should Spawn?"=true I:"Bear Entity SpawnWeight"=6 I:"Max Bear Entity by chunks"=2 I:"Min Bear Entity by chunks"=1 } #################### # entity-bee #################### entity-bee { B:"Bee Entity Should Spawn?"=true I:"Bee Entity SpawnWeight"=6 I:"Max Bee Entity by chunks"=2 I:"Min Bee Entity by chunks"=1 } #################### # entity-bigcat #################### entity-bigcat { B:"BigCat Entity Should Spawn?"=true I:"BigCat Entity SpawnWeight"=6 I:"Max BigCat Entity by chunks"=2 I:"Min BigCat Entity by chunks"=1 } #################### # entity-bird #################### entity-bird { B:"Bird Entity Should Spawn?"=true I:"Bird Entity SpawnWeight"=15 I:"Max Bird Entity by chunks"=3 I:"Min Bird Entity by chunks"=2 } #################### # entity-boar #################### entity-boar { B:"Boar Entity Should Spawn?"=true I:"Boar Entity SpawnWeight"=8 I:"Max Boar Entity by chunks"=2 I:"Min Boar Entity by chunks"=2 } #################### # entity-bunny #################### entity-bunny { B:"Bunny Entity Should Spawn?"=true I:"Bunny Entity SpawnWeight"=8 I:"Max Bunny Entity by chunks"=3 I:"Min Bunny Entity by chunks"=2 } #################### # entity-butterfly #################### entity-butterfly { B:"Butterfly Entity Should Spawn?"=true I:"Butterfly Entity SpawnWeight"=8 I:"Max Butterfly Entity by chunks"=3 I:"Min Butterfly Entity by chunks"=1 } #################### # entity-crab #################### entity-crab { B:"Crab Entity Should Spawn?"=true I:"Crab Entity SpawnWeight"=8 I:"Max Crab Entity by chunks"=2 I:"Min Crab Entity by chunks"=1 } #################### # entity-cricket #################### entity-cricket { B:"Cricket Entity Should Spawn?"=true I:"Cricket Entity SpawnWeight"=8 I:"Max Cricket Entity by chunks"=2 I:"Min Cricket Entity by chunks"=1 } #################### # entity-crocodile #################### entity-crocodile { B:"Crocodile Entity Should Spawn?"=true I:"Crocodile Entity SpawnWeight"=6 I:"Max Crocodile Entity by chunks"=2 I:"Min Crocodile Entity by chunks"=1 } #################### # entity-deer #################### entity-deer { B:"Deer Entity Should Spawn?"=true I:"Deer Entity SpawnWeight"=8 I:"Max Deer Entity by chunks"=2 I:"Min Deer Entity by chunks"=1 } #################### # entity-dolphin #################### entity-dolphin { B:"Dolphin Entity Should Spawn?"=true I:"Dolphin Entity SpawnWeight"=6 I:"Max Dolphin Entity by chunks"=1 I:"Min Dolphin Entity by chunks"=1 } #################### # entity-dragonfly #################### entity-dragonfly { B:"Dragonfly Entity Should Spawn?"=true I:"Dragonfly Entity SpawnWeight"=6 I:"Max Dragonfly Entity by chunks"=2 I:"Min Dragonfly Entity by chunks"=1 } #################### # entity-duck #################### entity-duck { B:"Duck Entity Should Spawn?"=true I:"Duck Entity SpawnWeight"=7 I:"Max Duck Entity by chunks"=2 I:"Min Duck Entity by chunks"=1 } #################### # entity-elephant #################### entity-elephant { B:"Elephant Entity Should Spawn?"=true I:"Elephant Entity SpawnWeight"=4 I:"Max Elephant Entity by chunks"=1 I:"Min Elephant Entity by chunks"=1 } #################### # entity-ent #################### entity-ent { B:"Ent Entity Should Spawn?"=true I:"Ent Entity SpawnWeight"=4 I:"Max Ent Entity by chunks"=2 I:"Min Ent Entity by chunks"=1 } #################### # entity-firefly #################### entity-firefly { B:"Firefly Entity Should Spawn?"=true I:"Firefly Entity SpawnWeight"=8 I:"Max Firefly Entity by chunks"=2 I:"Min Firefly Entity by chunks"=1 } #################### # entity-fishy #################### entity-fishy { B:"Fishy Entity Should Spawn?"=true I:"Fishy Entity SpawnWeight"=12 I:"Max Fishy Entity by chunks"=6 I:"Min Fishy Entity by chunks"=1 } #################### # entity-flamewraith #################### entity-flamewraith { B:"FlameWraith Entity Should Spawn?"=false I:"FlameWraith Entity SpawnWeight"=5 I:"Max FlameWraith Entity by chunks"=1 I:"Min FlameWraith Entity by chunks"=1 } #################### # entity-fly #################### entity-fly { B:"Fly Entity Should Spawn?"=true I:"Fly Entity SpawnWeight"=8 I:"Max Fly Entity by chunks"=2 I:"Min Fly Entity by chunks"=1 } #################### # entity-fox #################### entity-fox { B:"Fox Entity Should Spawn?"=true I:"Fox Entity SpawnWeight"=8 I:"Max Fox Entity by chunks"=1 I:"Min Fox Entity by chunks"=1 } #################### # entity-goat #################### entity-goat { B:"Goat Entity Should Spawn?"=true I:"Goat Entity SpawnWeight"=8 I:"Max Goat Entity by chunks"=3 I:"Min Goat Entity by chunks"=1 } #################### # entity-golem #################### entity-golem { B:"Golem Entity Should Spawn?"=false I:"Golem Entity SpawnWeight"=3 I:"Max Golem Entity by chunks"=1 I:"Min Golem Entity by chunks"=1 } #################### # entity-hellrat #################### entity-hellrat { B:"HellRat Entity Should Spawn?"=false I:"HellRat Entity SpawnWeight"=6 I:"Max HellRat Entity by chunks"=4 I:"Min HellRat Entity by chunks"=1 } #################### # entity-horse #################### entity-horse { B:"Horse Entity Should Spawn?"=true I:"Horse Entity SpawnWeight"=8 I:"Max Horse Entity by chunks"=4 I:"Min Horse Entity by chunks"=1 } #################### # entity-horsemob #################### entity-horsemob { B:"HorseMob Entity Should Spawn?"=false I:"HorseMob Entity SpawnWeight"=8 I:"Max HorseMob Entity by chunks"=3 I:"Min HorseMob Entity by chunks"=1 } #################### # entity-jellyfish #################### entity-jellyfish { B:"JellyFish Entity Should Spawn?"=true I:"JellyFish Entity SpawnWeight"=8 I:"Max JellyFish Entity by chunks"=4 I:"Min JellyFish Entity by chunks"=1 } #################### # entity-kitty #################### entity-kitty { B:"Kitty Entity Should Spawn?"=true I:"Kitty Entity SpawnWeight"=8 I:"Max Kitty Entity by chunks"=2 I:"Min Kitty Entity by chunks"=1 } #################### # entity-komodo #################### entity-komodo { B:"Komodo Entity Should Spawn?"=false I:"Komodo Entity SpawnWeight"=8 I:"Max Komodo Entity by chunks"=2 I:"Min Komodo Entity by chunks"=1 } #################### # entity-maggot #################### entity-maggot { B:"Maggot Entity Should Spawn?"=true I:"Maggot Entity SpawnWeight"=8 I:"Max Maggot Entity by chunks"=2 I:"Min Maggot Entity by chunks"=1 } #################### # entity-mediumfish #################### entity-mediumfish { I:"Max MediumFish Entity by chunks"=4 B:"MediumFish Entity Should Spawn?"=true I:"MediumFish Entity SpawnWeight"=10 I:"Min MediumFish Entity by chunks"=1 } #################### # entity-minigolem #################### entity-minigolem { I:"Max MiniGolem Entity by chunks"=1 I:"Min MiniGolem Entity by chunks"=1 B:"MiniGolem Entity Should Spawn?"=false I:"MiniGolem Entity SpawnWeight"=6 } #################### # entity-mole #################### entity-mole { I:"Max Mole Entity by chunks"=2 I:"Min Mole Entity by chunks"=1 B:"Mole Entity Should Spawn?"=true I:"Mole Entity SpawnWeight"=7 } #################### # entity-moose #################### entity-moose { I:"Max Mouse Entity by chunks"=2 I:"Min Mouse Entity by chunks"=1 B:"Mouse Entity Should Spawn?"=true I:"Mouse Entity SpawnWeight"=7 } #################### # entity-ogre #################### entity-ogre { I:"Max Ogre Entity by chunks"=1 I:"Min Ogre Entity by chunks"=1 B:"Ogre Entity Should Spawn?"=false I:"Ogre Entity SpawnWeight"=8 } #################### # entity-ostrich #################### entity-ostrich { I:"Max Ostrich Entity by chunks"=1 I:"Min Ostrich Entity by chunks"=1 B:"Ostrich Entity Should Spawn?"=true I:"Ostrich Entity SpawnWeight"=4 } #################### # entity-piranha #################### entity-piranha { I:"Max Piranha Entity by chunks"=3 I:"Min Piranha Entity by chunks"=1 B:"Piranha Entity Should Spawn?"=false I:"Piranha Entity SpawnWeight"=4 } #################### # entity-raccoon #################### entity-raccoon { I:"Max Raccoon Entity by chunks"=2 I:"Min Raccoon Entity by chunks"=1 B:"Raccoon Entity Should Spawn?"=true I:"Raccoon Entity SpawnWeight"=8 } #################### # entity-rat #################### entity-rat { I:"Max Rat Entity by chunks"=2 I:"Min Rat Entity by chunks"=1 B:"Rat Entity Should Spawn?"=false I:"Rat Entity SpawnWeight"=7 } #################### # entity-ray #################### entity-ray { I:"Max Ray Entity by chunks"=2 I:"Min Ray Entity by chunks"=1 B:"Ray Entity Should Spawn?"=true I:"Ray Entity SpawnWeight"=10 } #################### # entity-roach #################### entity-roach { I:"Max Roach Entity by chunks"=4 I:"Min Roach Entity by chunks"=1 B:"Roach Entity Should Spawn?"=true I:"Roach Entity SpawnWeight"=4 } #################### # entity-scorpion #################### entity-scorpion { I:"Max Scorpion Entity by chunks"=1 I:"Min Scorpion Entity by chunks"=1 B:"Scorpion Entity Should Spawn?"=false I:"Scorpion Entity SpawnWeight"=6 } #################### # entity-shark #################### entity-shark { I:"Max Shark Entity by chunks"=1 I:"Min Shark Entity by chunks"=1 B:"Shark Entity Should Spawn?"=true I:"Shark Entity SpawnWeight"=6 } #################### # entity-silverskeleton #################### entity-silverskeleton { I:"Max SilverSkeleton Entity by chunks"=4 I:"Min SilverSkeleton Entity by chunks"=1 B:"SilverSkeleton Entity Should Spawn?"=false I:"SilverSkeleton SpawnWeight"=6 } #################### # entity-smallfish #################### entity-smallfish { I:"Max SmallFish Entity by chunks"=6 I:"Min SmallFish Entity by chunks"=1 B:"SmallFish Entity Should Spawn?"=true I:"SmallFish Entity SpawnWeight"=12 } #################### # entity-snail #################### entity-snail { I:"Max Snail Entity by chunks"=2 I:"Min Snail Entity by chunks"=1 B:"Snail Entity Should Spawn?"=true I:"Snail Entity SpawnWeight"=7 } #################### # entity-snake #################### entity-snake { I:"Max Snake Entity by chunks"=2 I:"Min Snake Entity by chunks"=1 B:"Snake Entity Should Spawn?"=true I:"Snake Entity SpawnWeight"=8 } #################### # entity-turkey #################### entity-turkey { I:"Max Turkey Entity by chunks"=2 I:"Min Turkey Entity by chunks"=1 B:"Turkey Entity Should Spawn?"=true I:"Turkey Entity SpawnWeight"=8 } #################### # entity-turtle #################### entity-turtle { I:"Max Turtle Entity by chunks"=2 I:"Min Turtle Entity by chunks"=1 B:"Turtle Entity Should Spawn?"=true I:"Turtle Entity SpawnWeight"=8 } #################### # entity-werewolf #################### entity-werewolf { I:"Max Werewolf Entity by chunks"=4 I:"Min Werewolf Entity by chunks"=1 B:"Werewolf Entity Should Spawn?"=false I:"Werewolf Entity SpawnWeight"=8 } #################### # entity-wraith #################### entity-wraith { I:"Max Wraith Entity by chunks"=4 I:"Min Wraith Entity by chunks"=1 B:"Wraith Entity Should Spawn?"=true I:"Wraith Entity SpawnWeight"=8 } #################### # entity-wwolf #################### entity-wwolf { I:"Max WWolf Entity by chunks"=3 I:"Min WWolf Entity by chunks"=1 B:"WWolf Entity Should Spawn?"=false I:"WWolf Entity SpawnWeight"=8 } #################### # entity-wyvern #################### entity-wyvern { I:"Max Wyvern Entity by chunks"=15 I:"Min Wyvern Entity by chunks"=5 B:"Wyvern Entity Should Spawn?"=true I:"Wyvern Entity SpawnWeight"=60 }