# Configuration file "aether legacy departure options" { B:enableAetherLegacyDepartureItems=false B:enableNovaCraftGloves=false B:enableRawDivineral=false } "aether legacy options" { # Enables crates to drop of items from my custom fork of Aether Legacy Departure. [default: false] B:enableAetherLegacyDepartureItems=false # Enables the recipe for NovaCraft gloves from Aether Departure. [default: false] B:enableNovaCraftGloves=false # Enables the Raw Divineral Block. [default: false] B:enableRawDivineral=false } "ancient city customization" { B:disableBlueIceInAncientCity=false B:disableCobbledDeepslateInAncientCity=false B:disableDarkOakFenceInAncientCity=false B:disableDeepslateBricksInAncientCity=false B:disableDeepslateInAncientCity=false B:disableEtFuturumSoulFireInAncientCity=false B:disableEtFuturumSoulLanternInAncientCity=false B:disableIronTrapdoorInAncientCity=false # Do not use Netherlicious basalt and instead use the one from Et Futurum Requiem, if those do not exist then use Polished Vanite Bricks. [default: true] B:disableNetherliciousBasaltInAncientCity=true # Do not use Netherlicious smooth basalt and instead use the one from Et Futurum Requiem, if those do not exist then use Polished Vanite Bricks. [default: true] B:disableNetherliciousSmoothBasaltInAncientCity=true # Enables Ancient Cities to start generating 5k from spawn. [default: true] B:enableAncientCity=true # Do not use Blue Ice from Et Futurum Requiem instead use Packed Ice in The Ancient City. [default: true] B:enableBlueIceInAncientCity=true # Do not use Cobbled Deepslate from Et Futurum Requiem instead use Cobbled Grimstone in The Ancient City. [default: true] B:enableCobbledDeepslateInAncientCity=true # Do not use Dark Oak Fence from Et Futurum Requiem instead use regular Fences in The Ancient City. [default: true] B:enableDarkOakFenceInAncientCity=true # Do not use Deepslate Bricks and building blocks from Et Futurum Requiem instead use Grimstone Bricks in The Ancient City. [default: true] B:enableDeepslateBricksInAncientCity=true # Do not use Deepslate from Et Futurum Requiem instead use Grimstone Blocks in The Ancient City. [default: true] B:enableDeepslateInAncientCity=true # Do not use Et Futurum Requiem soul fire and instead use the ones from Netherlicious, if those do not exist then use Deepfire. [default: true] B:enableEtFuturumSoulFireInAncientCity=true # Do not use Et Futurum Requiem soul lanterns and instead use the ones from Netherlicious, if those do not exist then there will be nothing. [default: true] B:enableEtFuturumSoulLanternInAncientCity=true # Do not use Iron Trapdoor from Et Futurum Requiem instead use regular trapdoor in The Ancient City. [default: true] B:enableIronTrapdoorInAncientCity=true } "et futurum requiem options" { # Enables the use of Chains in structures: DISABLE if chains are disabled in Et Futurum Requiem. [default: false] B:disableChain=false # Enables the use of Magma Block in structures: DISABLE if magma blocks are disabled in Et Futurum Requiem. [default: false] B:disableMagmaBlock=false # Changes Recipe of the extended jump potion to require rabbit foot from Et Futurum.(DISABLE if you disabled rabbits/rabbit foot in Et Futurum Requiem) [default: true] B:enableAlternateAmpJumpPotionRecipe=true # Enables the crafting recipe of Blocks of Raw Netherite.(DISABLE if you disabled Netherite in Et Futurum Requiem) [default: true] B:enableBlockOfRawNetheriteRecipe=true # Enables the recipe for Calcite Bricks: DISABLE if calcite is disabled in Et Futurum Requiem. [default: true] B:enableCalciteBrickRecipe=true # Enables Calcite from Et Futurum to generate from y=70 to y=100. [default: true] B:enableCalciteGeneration=true # Enables Vanite to generate within deepslate from Et Futurum Requiem instead within stone and has a deepslate texture to compensate for it. [default: false] B:enableDeepslateOreGeneration=true # Allows recipes and blocks from NovaCraft to use and drop iron nuggets.(DISABLE if you disabled netherite in Et Futurum Requiem) [default: true] B:enableEtFuturumIronNugget=true # Changes Various Recipes to require netherite in their recipes from Et Futurum.(DISABLE if you disabled netherite in Et Futurum Requiem) [default: true] B:enableNetheriteInRecipes=true # Enables Tuff Generation from Et Futurum to generate from y=25 to y=45, instead of at lower y levels.(Disable the Tuff generation in Et Futurum before setting this to true.) [default: false] B:enableNovaCraftTuffGeneration=false # Enables the use of Prismarine in structures: DISABLE if prismarine is disabled in Et Futurum Requiem. [default: true] B:enablePrismarineInStructures=true # Enables Raw Copper, Iron, and Gold Blocks from Et Futurum Requiem to generate instead of Iron and Gold Ore Blocks in Sculk Infested Mineshafts. [default: true] B:enableRawOreBlocksStructures=true # Enables the recipe for Tuff Bricks: DISABLE if calcite is disabled in Et Futurum Requiem. [default: true] B:enableTuffBrickRecipe=true } firefly { # Disables the despawning of Fireflies after a certian amount of time; they still despawn natually though. [default: false] B:enableNoDespawnFirefly=false # Enables the Spawning of the Firefly in biomes with Plains or Forest tags. [default: false] B:enableSpawnFireflyOtherBiomes=false } "gamma alterations | range:-1 - 1" { D:"Important Options"=0.0 } "important options" { # Disables recipe for Enchanted Golden Apples. [default: true] B:disableEnchantedGoldenAppleRecipe=true # Enables log messages for location of structures generating or if a crash was prevented. [default: false] B:enableDebugMode=false # Locks the gamma of the game to be whatever is set in gammaAlterations: -0.25 is 25% darker etc [default: true] B:enableGammaAlterations=true # Obsidian Blocks that are directly above a lava source block convert to Glowing Obsidian. [default: true] B:enableGlowingObsidian=true # Beds will only set the player's spawnpoint and will not allow them to skip the night. [default: true] B:enableNoSkippingTheNight=false # Enables weapons from novacraft to allign with vanilla in terms of damage/durability more rather than other RPG like mods. [default: true] B:enableWeaponsToAllignWithVanilla=false } misc { B:disableEnchantedGoldenAppleRecipe=false # Enables crafting recipe for Ancient City Totem [default: true] B:enableAncientCityTotem=true # Enables the auras of the various crystal golems. [default: true] B:enableCrystalGolemAura=false # Enables Hardmode [default: false] B:enableHardmode=false # Enables luminant leaves to have a slight glow effect.(Disable this if you use dynamic leaves) [default: true] B:enableLuminantLeavesGlow=true # Enables sculk stone to spread to nearby stone type blocks like grass. [default: false] B:enableSculkStoneSpreading=false # Enables diamonds in novacraft loot tables [default: true] B:enableTreasureCratesDropDiamonds=true # Enables a unique beacon beam for the legendary beacon. [default: false] B:enableUniqueLegendaryBeaconBeam=false # Enables the Warden Applying blindess to the player when within 5 Blocks: Note if False the Player will be given Slowness II Instead [default: true] B:enableWardenBlindness=false # Enables the Warden Applying slowness II to the player when within 5 Blocks [default: true] B:enableWardenSlowness=true # Enables the Warden Applying weakness I to the player when within 5 Blocks [default: false] B:enableWardenWeakness=false } mobs { # Enables increased spawning of Zombie Pigmen, Magma Cubes, and Ghasts in all Nether Biomes [default: true] B:enableIncreasedVanillaNetherMobSpawn=false # Enables increased spawning of Skeletons, Creepers, Zombies, and Witches. [default: true] B:enableIncreasedVanillaOverworldMobSpawn=false # Enables the Spawning of Blazing Chargers [default: true] B:enableSpawnBlazingCharger=true # Enables the Spawning of Blazing Serpent [default: true] B:enableSpawnBlazingSerpent=true # Enables the Spawning of the Cave Monitor [default: true] B:enableSpawnCaveMonitor=true # Enables the Spawning of the Creaking [default: true] B:enableSpawnCreaking=true # Enables the Spawning of the Creaking in Modded Biomes; will spawn all variants at random as it only works with vanilla biomes. [default: true] B:enableSpawnCreakinginModdedBiomes=true # Enables the Spawning of the Creepy Cube [default: true] B:enableSpawnCreepyCube=true # Enables the Spawning of the Death Stalker [default: true] B:enableSpawnDeathStalker=true # Enables the Spawning of the Deepoid [default: true] B:enableSpawnDeepoid=true # Enables the Spawning of the Destitute Tentacle [default: true] B:enableSpawnDestituteTentacle=true # Enables the Spawning of Drifters [default: true] B:enableSpawnDrifter=true # Enables the Spawning of Ender Avis [default: true] B:enableSpawnEnderAvis=true # Enables the Spawning of Enderlords [default: true] B:enableSpawnEnderLord=true # Enables the Spawning of Ender Rays [default: true] B:enableSpawnEnderRay=true # Enables the Spawning of the Firefly [default: true] B:enableSpawnFirefly=true # Enables the Spawning of Frogs [default: true] B:enableSpawnFrog=true # Enables the Spawning of the Frog in Modded Biomes; will spawn all variants at random as it only works with vanilla biomes. [default: true] B:enableSpawnFroginModdedBiomes=true # Enables the Spawning of Giant Frogs [default: true] B:enableSpawnGiantFrog=true # Enables the Spawning of Glow Squids [default: true] B:enableSpawnGlowSquid=true # Enables the Spawning of 1.17 Goat [default: true] B:enableSpawnGoat=true # Enables the Spawning of Hardmode Creepers once HardMode is enabled. [default: true] B:enableSpawnHardmodeCreeper=true # Enables the Spawning of Hardmode Ghasts once HardMode is enabled. [default: true] B:enableSpawnHardmodeGhast=true # Enables the Spawning of Hardmode MagmaCubes once HardMode is enabled. [default: true] B:enableSpawnHardmodeMagmaCube=true # Enables the Spawning of Hardmode Skeletons once HardMode is enabled. [default: true] B:enableSpawnHardmodeSkeleton=true # Enables the Spawning of Hardmode Slimes once HardMode is enabled. [default: true] B:enableSpawnHardmodeSlime=true # Enables the Spawning of Hardmode Spider once HardMode is enabled. [default: true] B:enableSpawnHardmodeSpider=true # Enables the Spawning of Hardmode Zombies once HardMode is enabled. [default: true] B:enableSpawnHardmodeZombie=true # Enables the Spawning of Iceologer [default: true] B:enableSpawnIceologer=true # Enables the Spawning of the Nitro [default: true] B:enableSpawnNitro=true # Enables the Spawning of Nullifier [default: true] B:enableSpawnNullifier=true # Enables the Spawning of Phantoms in the Mountain Biomes [default: false] B:enableSpawnOverworldPhantom=false # Enables the Spawning of Phantoms [default: true] B:enableSpawnPhantom=true # Enables the Spawning of the Phoenix [default: true] B:enableSpawnPhoenix=true # Enables the Spawning of the Reality Distorter [default: true] B:enableSpawnRealityDistorter=true # Enables the Spawning of the Sculk Abomination [default: true] B:enableSpawnSculkAbomination=true # Enables the Spawning of Sculk Dweller [default: true] B:enableSpawnSculkDweller=true B:enableSpawnSeaSerpent=true # Enables the Spawning of Slaughters [default: true] B:enableSpawnSlaughter=true # Enables the Spawning of Vindicator [default: true] B:enableSpawnVindicator=true # Enables the Spawning of Void Cube [default: true] B:enableSpawnVoidCube=true # Enables the Spawning of Void Entity [default: true] B:enableSpawnVoidEntity=true } "new generation" { # Meant for those who play with the Deeper Caves Mod, Grimstone and Nullstone can Generate from y=8 to y=256. I:DeeperCavesBlacklist < > # Treat the Grimstone and Nullstone Generation dimension blacklist as a whitelist instead, so Grimstone and Nullstone can Generate from y=8 to y=256 and will ONLY generate in those dimensions, instead of excluding those dimensions from generation. [default: true] B:DeeperCavesBlacklistAsWhitelist=true # The dimensions NovaCraft Flora and Geos should not spawn in. I:WorldGenDimensionBlacklist < 0 2 3 4 > # Treat the NovaCraft Flora and Geos dimension blacklist as a whitelist instead, so NovaCraft Flora and Geos will ONLY generate in those dimensions, instead of excluding those dimensions from generation. [default: true] B:WorldGenDimensionBlacklistAsWhitelist=true # Enables More Coal Ore to generate within Caves. [default: true] B:enableAdditonalCoalOreGeneration=false # Enables More Diamond Ore to generate within Caves.(Enable if you wants diamonds rarer than vanilla but not as rare as in NovaCraft.) [default: false] B:enableAdditonalDiamondOreGeneration=false # Enables More Gold Ore to generate within Caves. [default: false] B:enableAdditonalGoldOreGeneration=false # Enables More Iron Ore to generate within Caves. [default: true] B:enableAdditonalIronOreGeneration=false # Enables More Lapis Ore to generate within Caves.(Not sure why you want more lapis but it here if you want more in world gen.) [default: false] B:enableAdditonalLapisOreGeneration=false # Enables More Redstone Ore to generate within Caves. [default: false] B:enableAdditonalRedstoneOreGeneration=false # Enables Basal generation [default: true] B:enableBasal=true # Enables beach biomes to be more pronounce and taller along coastlines. [default: true] B:enableBeachBiomeAlterations=true # Use Blackstone Bricks from Netherlicious instead use Nullstone Bricks. [default: true] B:enableBlackstoneBricksInNetherStructures=true # Enables Brimstone Ore generation [default: true] B:enableBrimstoneOre=true # Enables small craters in world generation. [default: true] B:enableCraters=false # Enables Deepoid Fortress Generation in the Nether. [default: true] B:enableDeepoidFortress=true # Enables deserts to be flatter in generation. [default: true] B:enableDesertBiomeAlterations=false # Enables Sandstone Creeper Statue generation. [default: true] B:enableDesertCreeperStatueGeneration=true # Enables Endstone Blobs to generate throughout the End, if you use HEE or Enderlious this should not be necessary. [default: true] B:enableEndstoneBlobs=false # Enables Etherstone generation [default: true] B:enableEtherstone=true # Enables Etherstone Coal Ore generation [default: true] B:enableEtherstoneCoal=false # Enables Etherstone Emerald Ore generation [default: true] B:enableEtherstoneEmerald=false # Enables Etherstone Gold Ore generation [default: true] B:enableEtherstoneGold=false # Enables Etherstone Iron Ore generation [default: true] B:enableEtherstoneIron=false # Enables Emerald Ore to rarely generate in all biomes from y = 0 to y = 90 [default: true] B:enableExtraEmeraldOreGeneration=false # Enables Frontierslate to generate throughout the End. [default: true] B:enableFrontierslate=true # Enables Glow lichen generation. [default: true] B:enableGlowLichenGeneration=true # Enables Grimstone generation [default: true] B:enableGrimstone=true # Enables Grimstone Diamond Ore generation [default: true] B:enableGrimstoneDiamond=false # Enables Grimstone Emerald Ore generation [default: true] B:enableGrimstoneEmerald=false # Enables Grimstone Gold Ore generation [default: true] B:enableGrimstoneGold=false # Enables Grimstone Iron Ore generation [default: true] B:enableGrimstoneIron=false # Enables Grimstone Lapis Ore generation [default: true] B:enableGrimstoneLapis=false # Enables Grimstone Redstone Ore generation [default: true] B:enableGrimstoneRedstone=false # Enables infested bastion to generate in the Nether. [default: true] B:enableInfestedBastion=true # Enables Lacuna Trees Generating In the End(May crash when generating with Neodymium; fix unknown). [default: true] B:enableLacunaTreeGeneration=true # Enables large luminant tree generation. [default: true] B:enableLargeLuminantTreeGeneration=true # Enables Dark and Grim lichen generation. [default: true] B:enableLichenGeneration=true # Enables luminant tree generation. [default: true] B:enableLuminantTreeGeneration=true # Enables massive craters in world generation. [default: true] B:enableMassiveCraters=false # Enables regular biomes to have a slightly higher average height and randomness. [default: true] B:enableMiscBiomeAlterations=false # Enables moss blocks and carpets to generate on the surface and in caves close to the surface. [default: true] B:enableMossGeneration=true # Enables Coal, Iron, Gold, and Emerald generating above y = 90. [default: true] B:enableMountainOres=false # Enables all the new types of mushrooms to generate. [default: true] B:enableNovaMushrooomGeneration=true # Enables Nullstone generation [default: true] B:enableNullstone=true # Enables Nullstone Diamond Ore generation [default: true] B:enableNullstoneDiamond=false # Enables Nullstone Emerald Ore generation [default: true] B:enableNullstoneEmerald=false # Enables Nullstone Gold Ore generation [default: true] B:enableNullstoneGold=false # Enables Nullstone Iron Ore generation [default: true] B:enableNullstoneIron=false # Enables Nullstone Lapis Ore generation [default: true] B:enableNullstoneLapis=false # Enables Nullstone Redstone Ore generation [default: true] B:enableNullstoneRedstone=false # Enables small dungeons with sea serpent spawners to generate at the bottom of oceans. [default: true] B:enableOceanDungeonsGeneration=true # Enables pherithium stalagmites and stalagtites generation. [default: true] B:enablePherithiumGeneration=true # Enables pherithium ore to generate, by default it is set to false. [default: false] B:enablePherithiumOreGeneration=false # Enables plains and ice plains to be flatter in generation. [default: true] B:enablePlainsBiomeAlterations=false # Enables the various crystals to very rarely generate in caves outside their geos -> for modpacks with insane cave generation due to lack of spawning spaces. [default: false] B:enableRareCrystalGeneration=false # Enables Klangite Ore to also generate in the Overworld. [default: false] B:enableRareOverworldKlangiteOre=false # Enables Tophinite Ore to also generate in the Overworld. [default: false] B:enableRareOverworldTophiniteOre=false # Enables Sculk and it's variations to generate outside sculk geos/dungeons. [default: true] B:enableSculkGeneration=true # Enables Sculk and it's variations to generate outside sculk geos/dungeons in all overworld biomes. [default: true] B:enableSculkGenerationAllBiomes=true # Enables Sculk Infested Mineshafts generation. [default: true] B:enableSculkInfestedMineshaft=true # Enables Stone Slime Statue generation. [default: true] B:enableSlimeStatueGeneration=true # Enables Stalagmites and Stalactites in world generation. [default: true] B:enableStalagAndStalacGeneration=true # Enables Vacuum Sand to generate throughout the End. [default: true] B:enableVacuumSand=true # Enables height changes and randomness to Vanilla Biomes [default: true] B:enableVanillaBiomeAlterations=false # Enables hill subtype biome changes: ForestHills, TagiaHills etc [default: true] B:enableVanillaHillBiomeAlterations=false # Enables extreme hill biome changes: ExtremeHills, ExtremeHillsPlus etc [default: true] B:enableVanillaMountainBiomeAlterations=false # Enables random small Vindicator houses in Forests. [default: true] B:enableVindicatorForestHouseGeneration=false # Enables rivers, swamps, and oceans to be a bit deeper in world generation. [default: true] B:enableWaterBiomeAlterations=false # Enables Yttrlinsite Geos to generate in the Overworld instead of only in the Nether. [default: false] B:enableYttrlinisteOverworldGeneration=false } "new particles" { # Enables Ender Lord Particles [default: true] B:enableEnderLordParticles=true # Enables FireFly Particles [default: true] B:enableFireflyParticles=true # Enables Glow Squid Particles [default: true] B:enableGlowSquidParticles=true # Enables Ionizatior Particles [default: true] B:enableIonizatiorParticles=true # Enables Void Entity Particles [default: true] B:enableVoidEntityParticles=true # Enables Warden Particles [default: true] B:enableWardenParticles=true } "spawn rate - destitute islands" { I:"New generation"=300 } "spawn rate - end islands" { I:"New generation"=121 } "spawn rate - sculk dwelling" { I:"New generation"=80 } "spawn rate - vindicator villages" { I:"New generation"=10 } vanilla { # Disables Coal Ore generation. B:disableCoal=false # Disables custom ore generation. NOTE: Very few mods actually use the OreGenEvent.GenerateMinable event though, and this only works with those that do. B:disableCustom=false # Disables Diamond Ore generation. B:disableDiamond=false # Disables Dirt pocket generation inside stone. B:disableDirt=false # Disables Emerald Ore generation in Extreme Hills biomes. NOTE: This will be done after chunk population by replacing all Emerald ore with Stone. B:disableEmerald=false # Disables Gold Ore generation. B:disableGold=false # Disables Gravel pocket generation inside stone. B:disableGravel=false # Disables Iron Ore generation. B:disableIron=false # Disables Lapis Ore generation. B:disableLapis=false # Disables Monster Egg (= Silverfish block) generation in Extreme Hills biomes. NOTE: This will be done after chunk population by replacing all Monster Eggs with Stone. B:disableMonsterEgg=true # Disables Nether Quartz Ore generation. B:disableNetherQuartz=false # Disables Redstone Ore generation. B:disableRedstone=false # Disables all "regular" vanilla generation. NOTE: This includes Dirt and Gravel pockets inside stone, but not Emeralds in Extreme Hills biomes. B:disableRegularVanillaGen=false # Disables "regular" vanilla _ore_ generation, not including Nether Quartz. This does not include Emeralds in Extreme Hills biomes, which are not part of the regular ore generation. B:disableRegularVanillaOres=false }