# Configuration file general { # ############## # If true normal backpack requires a chest in the middle # ############## B:airshipModCompatibility=true # ############## # If true backpack will stay in your backpack slot on death when enchanted with EnderIO soulbound. # ############## B:allowSoulbound=true # ############## # Number of slots a backpack has # valid: integers 1-128 # ############## I:backpackSlotsL=108 # ############## # Number of slots a backpack has # valid: integers 1-128 # ############## I:backpackSlotsM=72 # ############## # Number of slots a backpack has # valid: integers 1-128 # ############## I:backpackSlotsS=36 # ############## # If true big backpacks can only crafted by upgrading a small one # ############## B:bigByUpgradeOnly=true # ############## # If true small backpacks are not craftable # ############## B:disableBackpacks=false # ############## # If true big backpacks are not craftable # ############## B:disableBigBackpacks=false # ############## # If true ender backpacks are not craftable # ############## B:disableEnderBackpack=false # ############## # If true workbench backpacks are not craftable # ############## B:disableWorkbenchBackpack=false # ############## # Example: # disallowItems: minecraft:dirt # # This will disallow dirt in backpacks. # ############## S:disallowItems= # ############## # Recipe to craft ender backpack # 0 ender chest # 1 eye of the ender # ############## I:enderRecipe=0 # ############## # Example: # forbiddenDimensions: 0 # # This will disallow backpacks inventory for Overworld (id = 0). # ############## S:forbiddenDimensions < > # ############## # Number of backpacks a player can have in his inventory # valid: integers 0-36 # 0 = unlimited # ############## I:maxBackpackAmount=0 # ############## # If true you can only open a backpack that you wear in the extra slot # ############## B:openOnlyWornBackpacks=false # ############## # If true backpack will play opening sound effect # ############## B:playSound=true # ############## # If true the backpack 3D model will be rendered. # ############## B:renderBackpackModel=true }