# Configuration file achievements { B:"Enable Achievements"=true } craftingstationblacklist { S:tileEntities < wanion.avaritiaddons.block.chest.infinity.TileEntityInfinityChest > } "difficulty changes" { B:"Add alternative recipe for bolt parts: arrowhead + toolrod in a crafting grid"=false I:"Additional throw damage of dagger"=0 B:"Allow creation of endstone"=true B:"Balanced Flux Modifier"=false B:"Craft metals with Wood Patterns"=true B:"Craft vanilla metal blocks"=true B:"Deny creation of non-metal mattocks"=false B:"Drop heart canisters on death"=false B:"Dropped tools are indestructible"=true B:"Enable Auto-Smelt and Fortune interaction"=true B:"Enable mod blue slime tools"=true B:"Enable mod bone tools"=true B:"Enable mod cactus tools"=true B:"Enable mod flint tools"=true B:"Enable mod netherrack tools"=true B:"Enable mod paper tools"=true B:"Enable mod slime tools"=true B:"Enable mod stone tools"=true B:"Enable mod wooden tools"=true # Changes the despawn time of all items, 0 is vanilla behavior I:"Global item despawn time"=0 B:"Keep hunger on death"=true B:"Keep levels on death"=true B:"Modifiers increase Mining Level"=true B:"Remove Gold Cast Recipes"=true B:"Remove Vanilla Tool Effectiveness"=false B:"Remove Vanilla Tool Recipes"=false B:"Spawn beginner book"=true B:"Tools lose 10% durability on death"=true } dimblacklist { # Disallow Traveller's Belt ability to swap inventories for certain dimension ID's I:ForbiddenDim < > # True: slime islands wont generate in any ages other than overworld(if enabled); False: will generate in all non-blackisted ages B:GenerateSlimeIslandInDim0Only=false # Add dimension ID's to prevent slime islands from generating in them I:SlimeIslandDimBlacklist < > # Generate slime islands in flat worlds B:genIslandsFlat=true # Generate ores in flat worlds B:genOresFlat=true # True: slime islands generate in overworld; False they do not generate B:slimeIslGenDim0=true } experimental { B:"Allow horses to be melted down for glue"=true B:"Allow villagers to be melted down for emeralds"=true B:"Items can be thrown into smelteries"=true B:"Minimal Textures"=true B:"Renders one row of colored hearts instead of multiple rows of hearts"=true # This fixes very fast tools sometimes resulting in ghost blocks, but causes a bit more network traffic. Should be fine in theory. B:"Send additional block updates when using AOE tools"=true # Entity classes listed here will not drop yellow hearts. The values are the actual class names in lowercase. S:YellowHeartDropBlacklist < entitynpc entitycustomnpc > } general { # Allow stacks of essence berries to be consumed at once when shifting (this does not spawn XP orbs in world). B:"Allow stackwise consumption"=true # You will always get a TConstruct item from casting an ingot or block. B:"Always cast TConstruct ingots"=false I:"Sea level"=64 } looks { # 0 = disabled, 1 = enabled, 2 = enabled + ignore stained glass meta B:"Connected Textures Enabled"=true } mobs { # Set to 0 to disable I:"Blue Slime spawn chance"=1 } "smeltery output modification" { # Number of ingots returned from smelting Aluminum Brass in the smeltery I:"Aluminum Brass ingot return"=4 # Number of ingots returned from smelting Alumite in the smeltery I:"Alumite ingot return"=6 # Number of ingots returned from smelting Bronze in the smeltery I:"Bronze ingot return"=4 # Number of ingots returned from smelting ores in the smeltery I:"Ingots per ore"=2 # Number of ingots returned from smelting Manyullyn in the smeltery I:"Manyullyn ingot return"=2 # Number of ingots returned from smelting Pig Iron in the smeltery I:"Pig Iron ingot return"=2 } superfun { B:"All the world is Superfun"=false B:Enable-TCon-Capes=true } "ultra hardcore changes" { # Gives all tier 1 patterns when pattern chest is placed B:"Add Patterns to Pattern Chests"=false B:"Add World Border"=false # Makes recipes for gold apples, carrots, and melon potions more expensive B:"Change Crafting Recipes"=false B:"Change Ghast drops to Gold Ingots"=false B:"Necrotic modifier only heals on hostile mob kills"=false B:"Passive Health Regen"=true B:"Players drop heads on death"=false I:"World Border Radius"=1000 } worldgen { I:"Aluminum Bush Density"=2 I:"Aluminum Bush Max Y"=60 I:"Aluminum Bush Min Y"=0 I:"Aluminum Bush Rarity"=2 I:"Aluminum Surface Rarity"=50 I:"Aluminum Underground Density"=8 I:"Aluminum Underground Max Y"=64 I:"Aluminum Underground Min Y"=0 I:"Ardite Ore Density"=8 I:"Cobalt Ore Density"=8 I:"Cobalt Surface Rarity"=2000 I:"Copper Bush Density"=2 I:"Copper Bush Max Y"=60 I:"Copper Bush Min Y"=20 I:"Copper Bush Rarity"=3 # Rarity: 1/num to generate in chunk I:"Copper Surface Rarity"=100 # Density: Chances per chunk I:"Copper Underground Density"=2 I:"Copper Underground Max Y"=60 I:"Copper Underground Min Y"=20 I:"Essence Bush Rarity"=6 I:"Gold Bush Density"=1 I:"Gold Bush Rarity"=8 I:"Gold Surface Rarity"=900 I:"Iron Bush Density"=1 I:"Iron Bush Rarity"=5 I:"Iron Surface Rarity"=400 I:"Silver Bush Density"=1 I:"Slime Island Rarity"=1450 I:"Tin Bush Density"=2 I:"Tin Bush Max Y"=40 I:"Tin Bush Min Y"=0 I:"Tin Bush Rarity"=3 I:"Tin Surface Rarity"=100 I:"Tin Underground Density"=2 I:"Tin Underground Max Y"=40 I:"Tin Underground Min Y"=0 } "worldgen disabler" { B:"Add Village Generation"=true B:"Enable the Tinkers Villager to trade for oreberries"=true B:"Generate Aluminum"=false B:"Generate Aluminum Bushes"=true B:"Generate Ardite"=true B:"Generate Cobalt"=true B:"Generate Copper"=false B:"Generate Copper Bushes"=true B:"Generate Essence Bushes"=true B:"Generate Gold Bushes"=true B:"Generate Iron Bushes"=true B:"Generate Surface Aluminum"=true B:"Generate Surface Copper"=true B:"Generate Surface Gold"=true B:"Generate Surface Iron"=true B:"Generate Surface Tin"=true B:"Generate Tin"=false B:"Generate Tin Bushes"=true }