610 lines
23 KiB
INI
610 lines
23 KiB
INI
# Configuration file
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"aether legacy departure options" {
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B:enableAetherLegacyDepartureItems=false
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B:enableNovaCraftGloves=false
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B:enableRawDivineral=false
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}
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"aether legacy options" {
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# Enables crates to drop of items from my custom fork of Aether Legacy Departure. [default: false]
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B:enableAetherLegacyDepartureItems=false
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# Enables the recipe for NovaCraft gloves from Aether Departure. [default: false]
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B:enableNovaCraftGloves=false
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# Enables the Raw Divineral Block. [default: false]
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B:enableRawDivineral=false
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}
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"ancient city customization" {
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B:disableBlueIceInAncientCity=false
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B:disableCobbledDeepslateInAncientCity=false
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B:disableDarkOakFenceInAncientCity=false
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B:disableDeepslateBricksInAncientCity=false
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B:disableDeepslateInAncientCity=false
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B:disableEtFuturumSoulFireInAncientCity=false
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B:disableEtFuturumSoulLanternInAncientCity=false
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B:disableIronTrapdoorInAncientCity=false
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# Do not use Netherlicious basalt and instead use the one from Et Futurum Requiem, if those do not exist then use Polished Vanite Bricks. [default: true]
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B:disableNetherliciousBasaltInAncientCity=true
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# Do not use Netherlicious smooth basalt and instead use the one from Et Futurum Requiem, if those do not exist then use Polished Vanite Bricks. [default: true]
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B:disableNetherliciousSmoothBasaltInAncientCity=true
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# Enables Ancient Cities to start generating 5k from spawn. [default: true]
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B:enableAncientCity=true
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# Do not use Blue Ice from Et Futurum Requiem instead use Packed Ice in The Ancient City. [default: true]
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B:enableBlueIceInAncientCity=true
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# Do not use Cobbled Deepslate from Et Futurum Requiem instead use Cobbled Grimstone in The Ancient City. [default: true]
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B:enableCobbledDeepslateInAncientCity=true
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# Do not use Dark Oak Fence from Et Futurum Requiem instead use regular Fences in The Ancient City. [default: true]
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B:enableDarkOakFenceInAncientCity=true
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# Do not use Deepslate Bricks and building blocks from Et Futurum Requiem instead use Grimstone Bricks in The Ancient City. [default: true]
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B:enableDeepslateBricksInAncientCity=true
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# Do not use Deepslate from Et Futurum Requiem instead use Grimstone Blocks in The Ancient City. [default: true]
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B:enableDeepslateInAncientCity=true
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# Do not use Et Futurum Requiem soul fire and instead use the ones from Netherlicious, if those do not exist then use Deepfire. [default: true]
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B:enableEtFuturumSoulFireInAncientCity=true
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# Do not use Et Futurum Requiem soul lanterns and instead use the ones from Netherlicious, if those do not exist then there will be nothing. [default: true]
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B:enableEtFuturumSoulLanternInAncientCity=true
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# Do not use Iron Trapdoor from Et Futurum Requiem instead use regular trapdoor in The Ancient City. [default: true]
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B:enableIronTrapdoorInAncientCity=true
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}
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"et futurum requiem options" {
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# Enables the use of Chains in structures: DISABLE if chains are disabled in Et Futurum Requiem. [default: false]
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B:disableChain=false
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# Enables the use of Magma Block in structures: DISABLE if magma blocks are disabled in Et Futurum Requiem. [default: false]
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B:disableMagmaBlock=false
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# Changes Recipe of the extended jump potion to require rabbit foot from Et Futurum.(DISABLE if you disabled rabbits/rabbit foot in Et Futurum Requiem) [default: true]
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B:enableAlternateAmpJumpPotionRecipe=true
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# Enables the crafting recipe of Blocks of Raw Netherite.(DISABLE if you disabled Netherite in Et Futurum Requiem) [default: true]
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B:enableBlockOfRawNetheriteRecipe=true
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# Enables the recipe for Calcite Bricks: DISABLE if calcite is disabled in Et Futurum Requiem. [default: true]
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B:enableCalciteBrickRecipe=true
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# Enables Calcite from Et Futurum to generate from y=70 to y=100. [default: true]
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B:enableCalciteGeneration=true
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# Enables Vanite to generate within deepslate from Et Futurum Requiem instead within stone and has a deepslate texture to compensate for it. [default: false]
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B:enableDeepslateOreGeneration=true
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# Allows recipes and blocks from NovaCraft to use and drop iron nuggets.(DISABLE if you disabled netherite in Et Futurum Requiem) [default: true]
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B:enableEtFuturumIronNugget=true
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# Changes Various Recipes to require netherite in their recipes from Et Futurum.(DISABLE if you disabled netherite in Et Futurum Requiem) [default: true]
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B:enableNetheriteInRecipes=true
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# Enables Tuff Generation from Et Futurum to generate from y=25 to y=45, instead of at lower y levels.(Disable the Tuff generation in Et Futurum before setting this to true.) [default: false]
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B:enableNovaCraftTuffGeneration=false
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# Enables the use of Prismarine in structures: DISABLE if prismarine is disabled in Et Futurum Requiem. [default: true]
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B:enablePrismarineInStructures=true
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# Enables Raw Copper, Iron, and Gold Blocks from Et Futurum Requiem to generate instead of Iron and Gold Ore Blocks in Sculk Infested Mineshafts. [default: true]
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B:enableRawOreBlocksStructures=true
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# Enables the recipe for Tuff Bricks: DISABLE if calcite is disabled in Et Futurum Requiem. [default: true]
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B:enableTuffBrickRecipe=true
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}
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firefly {
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# Disables the despawning of Fireflies after a certian amount of time; they still despawn natually though. [default: false]
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B:enableNoDespawnFirefly=false
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# Enables the Spawning of the Firefly in biomes with Plains or Forest tags. [default: false]
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B:enableSpawnFireflyOtherBiomes=false
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}
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"gamma alterations | range:-1 - 1" {
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D:"Important Options"=0.0
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}
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"important options" {
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# Disables recipe for Enchanted Golden Apples. [default: true]
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B:disableEnchantedGoldenAppleRecipe=true
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# Enables log messages for location of structures generating or if a crash was prevented. [default: false]
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B:enableDebugMode=false
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# Locks the gamma of the game to be whatever is set in gammaAlterations: -0.25 is 25% darker etc [default: true]
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B:enableGammaAlterations=true
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# Obsidian Blocks that are directly above a lava source block convert to Glowing Obsidian. [default: true]
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B:enableGlowingObsidian=true
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# Beds will only set the player's spawnpoint and will not allow them to skip the night. [default: true]
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B:enableNoSkippingTheNight=false
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# Enables weapons from novacraft to allign with vanilla in terms of damage/durability more rather than other RPG like mods. [default: true]
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B:enableWeaponsToAllignWithVanilla=false
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}
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misc {
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B:disableEnchantedGoldenAppleRecipe=false
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# Enables crafting recipe for Ancient City Totem [default: true]
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B:enableAncientCityTotem=true
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# Enables the auras of the various crystal golems. [default: true]
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B:enableCrystalGolemAura=false
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# Enables Hardmode [default: false]
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B:enableHardmode=false
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# Enables luminant leaves to have a slight glow effect.(Disable this if you use dynamic leaves) [default: true]
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B:enableLuminantLeavesGlow=true
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# Enables sculk stone to spread to nearby stone type blocks like grass. [default: false]
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B:enableSculkStoneSpreading=false
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# Enables diamonds in novacraft loot tables [default: true]
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B:enableTreasureCratesDropDiamonds=true
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# Enables a unique beacon beam for the legendary beacon. [default: false]
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B:enableUniqueLegendaryBeaconBeam=false
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# Enables the Warden Applying blindess to the player when within 5 Blocks: Note if False the Player will be given Slowness II Instead [default: true]
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B:enableWardenBlindness=false
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# Enables the Warden Applying slowness II to the player when within 5 Blocks [default: true]
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B:enableWardenSlowness=true
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# Enables the Warden Applying weakness I to the player when within 5 Blocks [default: false]
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B:enableWardenWeakness=false
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}
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mobs {
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# Enables increased spawning of Zombie Pigmen, Magma Cubes, and Ghasts in all Nether Biomes [default: true]
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B:enableIncreasedVanillaNetherMobSpawn=false
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# Enables increased spawning of Skeletons, Creepers, Zombies, and Witches. [default: true]
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B:enableIncreasedVanillaOverworldMobSpawn=false
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# Enables the Spawning of Blazing Chargers [default: true]
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B:enableSpawnBlazingCharger=true
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# Enables the Spawning of Blazing Serpent [default: true]
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B:enableSpawnBlazingSerpent=true
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# Enables the Spawning of the Cave Monitor [default: true]
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B:enableSpawnCaveMonitor=true
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# Enables the Spawning of the Creaking [default: true]
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B:enableSpawnCreaking=true
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# Enables the Spawning of the Creaking in Modded Biomes; will spawn all variants at random as it only works with vanilla biomes. [default: true]
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B:enableSpawnCreakinginModdedBiomes=true
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# Enables the Spawning of the Creepy Cube [default: true]
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B:enableSpawnCreepyCube=true
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# Enables the Spawning of the Death Stalker [default: true]
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B:enableSpawnDeathStalker=true
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# Enables the Spawning of the Deepoid [default: true]
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B:enableSpawnDeepoid=true
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# Enables the Spawning of the Destitute Tentacle [default: true]
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B:enableSpawnDestituteTentacle=true
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# Enables the Spawning of Drifters [default: true]
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B:enableSpawnDrifter=true
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# Enables the Spawning of Ender Avis [default: true]
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B:enableSpawnEnderAvis=true
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# Enables the Spawning of Enderlords [default: true]
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B:enableSpawnEnderLord=true
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# Enables the Spawning of Ender Rays [default: true]
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B:enableSpawnEnderRay=true
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# Enables the Spawning of the Firefly [default: true]
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B:enableSpawnFirefly=true
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# Enables the Spawning of Frogs [default: true]
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B:enableSpawnFrog=true
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# Enables the Spawning of the Frog in Modded Biomes; will spawn all variants at random as it only works with vanilla biomes. [default: true]
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B:enableSpawnFroginModdedBiomes=true
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# Enables the Spawning of Giant Frogs [default: true]
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B:enableSpawnGiantFrog=true
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# Enables the Spawning of Glow Squids [default: true]
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B:enableSpawnGlowSquid=true
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# Enables the Spawning of 1.17 Goat [default: true]
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B:enableSpawnGoat=true
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# Enables the Spawning of Hardmode Creepers once HardMode is enabled. [default: true]
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B:enableSpawnHardmodeCreeper=true
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# Enables the Spawning of Hardmode Ghasts once HardMode is enabled. [default: true]
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B:enableSpawnHardmodeGhast=true
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# Enables the Spawning of Hardmode MagmaCubes once HardMode is enabled. [default: true]
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B:enableSpawnHardmodeMagmaCube=true
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# Enables the Spawning of Hardmode Skeletons once HardMode is enabled. [default: true]
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B:enableSpawnHardmodeSkeleton=true
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# Enables the Spawning of Hardmode Slimes once HardMode is enabled. [default: true]
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B:enableSpawnHardmodeSlime=true
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# Enables the Spawning of Hardmode Spider once HardMode is enabled. [default: true]
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B:enableSpawnHardmodeSpider=true
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# Enables the Spawning of Hardmode Zombies once HardMode is enabled. [default: true]
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B:enableSpawnHardmodeZombie=true
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# Enables the Spawning of Iceologer [default: true]
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B:enableSpawnIceologer=true
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# Enables the Spawning of the Nitro [default: true]
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B:enableSpawnNitro=true
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# Enables the Spawning of Nullifier [default: true]
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B:enableSpawnNullifier=true
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# Enables the Spawning of Phantoms in the Mountain Biomes [default: false]
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B:enableSpawnOverworldPhantom=false
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# Enables the Spawning of Phantoms [default: true]
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B:enableSpawnPhantom=true
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# Enables the Spawning of the Phoenix [default: true]
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B:enableSpawnPhoenix=true
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# Enables the Spawning of the Reality Distorter [default: true]
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B:enableSpawnRealityDistorter=true
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# Enables the Spawning of the Sculk Abomination [default: true]
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B:enableSpawnSculkAbomination=true
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# Enables the Spawning of Sculk Dweller [default: true]
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B:enableSpawnSculkDweller=true
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B:enableSpawnSeaSerpent=true
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# Enables the Spawning of Slaughters [default: true]
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B:enableSpawnSlaughter=true
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# Enables the Spawning of Vindicator [default: true]
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B:enableSpawnVindicator=true
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# Enables the Spawning of Void Cube [default: true]
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B:enableSpawnVoidCube=true
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# Enables the Spawning of Void Entity [default: true]
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B:enableSpawnVoidEntity=true
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}
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"new generation" {
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# Meant for those who play with the Deeper Caves Mod, Grimstone and Nullstone can Generate from y=8 to y=256.
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I:DeeperCavesBlacklist <
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>
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# Treat the Grimstone and Nullstone Generation dimension blacklist as a whitelist instead, so Grimstone and Nullstone can Generate from y=8 to y=256 and will ONLY generate in those dimensions, instead of excluding those dimensions from generation. [default: true]
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B:DeeperCavesBlacklistAsWhitelist=true
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# The dimensions NovaCraft Flora and Geos should not spawn in.
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I:WorldGenDimensionBlacklist <
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0
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# Treat the NovaCraft Flora and Geos dimension blacklist as a whitelist instead, so NovaCraft Flora and Geos will ONLY generate in those dimensions, instead of excluding those dimensions from generation. [default: true]
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B:WorldGenDimensionBlacklistAsWhitelist=true
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# Enables More Coal Ore to generate within Caves. [default: true]
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B:enableAdditonalCoalOreGeneration=false
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# Enables More Diamond Ore to generate within Caves.(Enable if you wants diamonds rarer than vanilla but not as rare as in NovaCraft.) [default: false]
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B:enableAdditonalDiamondOreGeneration=false
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# Enables More Gold Ore to generate within Caves. [default: false]
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B:enableAdditonalGoldOreGeneration=false
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# Enables More Iron Ore to generate within Caves. [default: true]
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B:enableAdditonalIronOreGeneration=false
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# Enables More Lapis Ore to generate within Caves.(Not sure why you want more lapis but it here if you want more in world gen.) [default: false]
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B:enableAdditonalLapisOreGeneration=false
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# Enables More Redstone Ore to generate within Caves. [default: false]
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B:enableAdditonalRedstoneOreGeneration=false
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# Enables Basal generation [default: true]
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B:enableBasal=true
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# Enables beach biomes to be more pronounce and taller along coastlines. [default: true]
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B:enableBeachBiomeAlterations=true
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# Use Blackstone Bricks from Netherlicious instead use Nullstone Bricks. [default: true]
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B:enableBlackstoneBricksInNetherStructures=true
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# Enables Brimstone Ore generation [default: true]
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B:enableBrimstoneOre=true
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# Enables small craters in world generation. [default: true]
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B:enableCraters=false
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# Enables Deepoid Fortress Generation in the Nether. [default: true]
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B:enableDeepoidFortress=true
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# Enables deserts to be flatter in generation. [default: true]
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B:enableDesertBiomeAlterations=false
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# Enables Sandstone Creeper Statue generation. [default: true]
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B:enableDesertCreeperStatueGeneration=true
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# Enables Endstone Blobs to generate throughout the End, if you use HEE or Enderlious this should not be necessary. [default: true]
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B:enableEndstoneBlobs=false
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# Enables Etherstone generation [default: true]
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B:enableEtherstone=true
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# Enables Etherstone Coal Ore generation [default: true]
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B:enableEtherstoneCoal=false
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# Enables Etherstone Emerald Ore generation [default: true]
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B:enableEtherstoneEmerald=false
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# Enables Etherstone Gold Ore generation [default: true]
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B:enableEtherstoneGold=false
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# Enables Etherstone Iron Ore generation [default: true]
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B:enableEtherstoneIron=false
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# Enables Emerald Ore to rarely generate in all biomes from y = 0 to y = 90 [default: true]
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B:enableExtraEmeraldOreGeneration=false
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# Enables Frontierslate to generate throughout the End. [default: true]
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B:enableFrontierslate=true
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# Enables Glow lichen generation. [default: true]
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B:enableGlowLichenGeneration=true
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# Enables Grimstone generation [default: true]
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B:enableGrimstone=true
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# Enables Grimstone Diamond Ore generation [default: true]
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B:enableGrimstoneDiamond=false
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# Enables Grimstone Emerald Ore generation [default: true]
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B:enableGrimstoneEmerald=false
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# Enables Grimstone Gold Ore generation [default: true]
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B:enableGrimstoneGold=false
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# Enables Grimstone Iron Ore generation [default: true]
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B:enableGrimstoneIron=false
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# Enables Grimstone Lapis Ore generation [default: true]
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B:enableGrimstoneLapis=false
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# Enables Grimstone Redstone Ore generation [default: true]
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B:enableGrimstoneRedstone=false
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# Enables infested bastion to generate in the Nether. [default: true]
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B:enableInfestedBastion=true
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# Enables Lacuna Trees Generating In the End(May crash when generating with Neodymium; fix unknown). [default: true]
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B:enableLacunaTreeGeneration=true
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# Enables large luminant tree generation. [default: true]
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B:enableLargeLuminantTreeGeneration=true
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# Enables Dark and Grim lichen generation. [default: true]
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B:enableLichenGeneration=true
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# Enables luminant tree generation. [default: true]
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B:enableLuminantTreeGeneration=true
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# Enables massive craters in world generation. [default: true]
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B:enableMassiveCraters=false
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# Enables regular biomes to have a slightly higher average height and randomness. [default: true]
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B:enableMiscBiomeAlterations=false
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# Enables moss blocks and carpets to generate on the surface and in caves close to the surface. [default: true]
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B:enableMossGeneration=true
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# Enables Coal, Iron, Gold, and Emerald generating above y = 90. [default: true]
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B:enableMountainOres=false
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# Enables all the new types of mushrooms to generate. [default: true]
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B:enableNovaMushrooomGeneration=true
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# Enables Nullstone generation [default: true]
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B:enableNullstone=true
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# Enables Nullstone Diamond Ore generation [default: true]
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B:enableNullstoneDiamond=false
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# Enables Nullstone Emerald Ore generation [default: true]
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B:enableNullstoneEmerald=false
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# Enables Nullstone Gold Ore generation [default: true]
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B:enableNullstoneGold=false
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# Enables Nullstone Iron Ore generation [default: true]
|
|
B:enableNullstoneIron=false
|
|
|
|
# Enables Nullstone Lapis Ore generation [default: true]
|
|
B:enableNullstoneLapis=false
|
|
|
|
# Enables Nullstone Redstone Ore generation [default: true]
|
|
B:enableNullstoneRedstone=false
|
|
|
|
# Enables small dungeons with sea serpent spawners to generate at the bottom of oceans. [default: true]
|
|
B:enableOceanDungeonsGeneration=true
|
|
|
|
# Enables pherithium stalagmites and stalagtites generation. [default: true]
|
|
B:enablePherithiumGeneration=true
|
|
|
|
# Enables pherithium ore to generate, by default it is set to false. [default: false]
|
|
B:enablePherithiumOreGeneration=false
|
|
|
|
# Enables plains and ice plains to be flatter in generation. [default: true]
|
|
B:enablePlainsBiomeAlterations=false
|
|
|
|
# Enables the various crystals to very rarely generate in caves outside their geos -> for modpacks with insane cave generation due to lack of spawning spaces. [default: false]
|
|
B:enableRareCrystalGeneration=false
|
|
|
|
# Enables Klangite Ore to also generate in the Overworld. [default: false]
|
|
B:enableRareOverworldKlangiteOre=false
|
|
|
|
# Enables Tophinite Ore to also generate in the Overworld. [default: false]
|
|
B:enableRareOverworldTophiniteOre=false
|
|
|
|
# Enables Sculk and it's variations to generate outside sculk geos/dungeons. [default: true]
|
|
B:enableSculkGeneration=true
|
|
|
|
# Enables Sculk and it's variations to generate outside sculk geos/dungeons in all overworld biomes. [default: true]
|
|
B:enableSculkGenerationAllBiomes=true
|
|
|
|
# Enables Sculk Infested Mineshafts generation. [default: true]
|
|
B:enableSculkInfestedMineshaft=true
|
|
|
|
# Enables Stone Slime Statue generation. [default: true]
|
|
B:enableSlimeStatueGeneration=true
|
|
|
|
# Enables Stalagmites and Stalactites in world generation. [default: true]
|
|
B:enableStalagAndStalacGeneration=true
|
|
|
|
# Enables Vacuum Sand to generate throughout the End. [default: true]
|
|
B:enableVacuumSand=true
|
|
|
|
# Enables height changes and randomness to Vanilla Biomes [default: true]
|
|
B:enableVanillaBiomeAlterations=false
|
|
|
|
# Enables hill subtype biome changes: ForestHills, TagiaHills etc [default: true]
|
|
B:enableVanillaHillBiomeAlterations=false
|
|
|
|
# Enables extreme hill biome changes: ExtremeHills, ExtremeHillsPlus etc [default: true]
|
|
B:enableVanillaMountainBiomeAlterations=false
|
|
|
|
# Enables random small Vindicator houses in Forests. [default: true]
|
|
B:enableVindicatorForestHouseGeneration=false
|
|
|
|
# Enables rivers, swamps, and oceans to be a bit deeper in world generation. [default: true]
|
|
B:enableWaterBiomeAlterations=false
|
|
|
|
# Enables Yttrlinsite Geos to generate in the Overworld instead of only in the Nether. [default: false]
|
|
B:enableYttrlinisteOverworldGeneration=false
|
|
}
|
|
|
|
|
|
"new particles" {
|
|
# Enables Ender Lord Particles [default: true]
|
|
B:enableEnderLordParticles=true
|
|
|
|
# Enables FireFly Particles [default: true]
|
|
B:enableFireflyParticles=true
|
|
|
|
# Enables Glow Squid Particles [default: true]
|
|
B:enableGlowSquidParticles=true
|
|
|
|
# Enables Ionizatior Particles [default: true]
|
|
B:enableIonizatiorParticles=true
|
|
|
|
# Enables Void Entity Particles [default: true]
|
|
B:enableVoidEntityParticles=true
|
|
|
|
# Enables Warden Particles [default: true]
|
|
B:enableWardenParticles=true
|
|
}
|
|
|
|
|
|
"spawn rate - destitute islands" {
|
|
I:"New generation"=300
|
|
}
|
|
|
|
|
|
"spawn rate - end islands" {
|
|
I:"New generation"=121
|
|
}
|
|
|
|
|
|
"spawn rate - sculk dwelling" {
|
|
I:"New generation"=80
|
|
}
|
|
|
|
|
|
"spawn rate - vindicator villages" {
|
|
I:"New generation"=10
|
|
}
|
|
|
|
|
|
vanilla {
|
|
# Disables Coal Ore generation.
|
|
B:disableCoal=false
|
|
|
|
# Disables custom ore generation. NOTE: Very few mods actually use the OreGenEvent.GenerateMinable event though, and this only works with those that do.
|
|
B:disableCustom=false
|
|
|
|
# Disables Diamond Ore generation.
|
|
B:disableDiamond=false
|
|
|
|
# Disables Dirt pocket generation inside stone.
|
|
B:disableDirt=false
|
|
|
|
# Disables Emerald Ore generation in Extreme Hills biomes. NOTE: This will be done after chunk population by replacing all Emerald ore with Stone.
|
|
B:disableEmerald=false
|
|
|
|
# Disables Gold Ore generation.
|
|
B:disableGold=false
|
|
|
|
# Disables Gravel pocket generation inside stone.
|
|
B:disableGravel=false
|
|
|
|
# Disables Iron Ore generation.
|
|
B:disableIron=false
|
|
|
|
# Disables Lapis Ore generation.
|
|
B:disableLapis=false
|
|
|
|
# Disables Monster Egg (= Silverfish block) generation in Extreme Hills biomes. NOTE: This will be done after chunk population by replacing all Monster Eggs with Stone.
|
|
B:disableMonsterEgg=true
|
|
|
|
# Disables Nether Quartz Ore generation.
|
|
B:disableNetherQuartz=false
|
|
|
|
# Disables Redstone Ore generation.
|
|
B:disableRedstone=false
|
|
|
|
# Disables all "regular" vanilla generation. NOTE: This includes Dirt and Gravel pockets inside stone, but not Emeralds in Extreme Hills biomes.
|
|
B:disableRegularVanillaGen=false
|
|
|
|
# Disables "regular" vanilla _ore_ generation, not including Nether Quartz. This does not include Emeralds in Extreme Hills biomes, which are not part of the regular ore generation.
|
|
B:disableRegularVanillaOres=false
|
|
}
|
|
|