Files
modpack-files/both/config/EntityCulling.cfg
2025-03-24 19:54:03 +01:00

35 lines
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INI

# Configuration file
~CONFIG_VERSION: 1.1
##########################################################################################################
# Generic
#--------------------------------------------------------------------------------------------------------#
# Generic Options
##########################################################################################################
Generic {
# Aggressively calculate bounding box culling with no breathing room. May result in additional performance at the cost of stability and/or graphics issues. [default: false]
B:aggressiveMode=false
# Try this before sending an issue report. [default: false]
B:debugMode=false
# Comma-separated list of entities and blocks whitelisted from this mod, e.g. tile.beacon
S:entityWhitelist=tile.beacon
# Limit to a hitbox (anything larger than this will be considered too big to cull) [range: -32768 ~ 32767, default: 50]
I:hitboxLimit=50
# Renders nametags through walls [default: true]
B:renderNametagsThroughWalls=true
# The delay between async pathtracing runs that update which TEs need to be culled [range: -32768 ~ 32767, default: 10]
I:sleepDelay=10
# 128 works out to be roughly equal to minecraft's defaults [range: -32768 ~ 32767, default: 128]
I:tracingDistance=128
}