391 lines
22 KiB
INI
391 lines
22 KiB
INI
# Configuration file
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_general {
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# The Potion ID for Aqua Healing, please do your research before changing this! [range: 0 ~ 1024, default: 40]
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I:aquaHealingId=100
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# Make Squids drop calamari [default: true]
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B:enableCalamari=true
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}
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entities {
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# Chance (in Percent) for a Skeleton Wolf to spawn alongside a Skeleton (0 to disable; -1 to prevent the Skeleton Wolf Entity from being registered) [range: -1 ~ 100, default: 3]
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I:skeletonWolfChance=0
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dreath {
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# Allow Baby Dreaths? [default: true]
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B:enableBabyDreath=true
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# The maximum number of Dreath Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
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I:maxPackSize=1
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# The minimum number of Dreath Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
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I:minPackSize=1
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# Register the Dreath Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
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B:register=true
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# The spawnrate of the Dreath Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 5]
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I:spawnrate=5
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mired {
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# Chance (in percent) of a mired dropping a mired bottle.
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D:bottleDropChance=1.0
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# Allow MiredSummoners (and consequentially Mireds) to be spawned via Mired Bottles (which are dropped by Dreaths)? [Ignored if "registerMiredEntities" is false] [default: true]
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B:enableMiredBottle=true
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# If a MiredSummoners loot pool hasn't been exhausted during its lifetime, drop the leftovers on it's own death? [default: false]
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B:guaranteeDropCount=false
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# Amount of Loot a Mired Bottle is meant to drop. [range: 1 ~ 20, default: 3]
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I:miredDropCount=3
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# Mired LootTable definition. [Pattern: <modid>:<itemid>:<meta>, <amount>, <weight>] [default: [minecraft:bone, 1, 8], [minecraft:bone, 2, 4], [minecraft:wheat_seeds, 1, 7], [minecraft:wheat_seeds, 2, 2], [minecraft:arrow, 1, 5], [minecraft:arrow, 2, 2], [minecraft:rotten_flesh, 1, 6], [minecraft:stick, 1, 5], [minecraft:torch, 1, 4], [minecraft:bread, 1, 4], [minecraft:poisonous_potato, 1, 3], [minecraft:potato, 1, 2], [minecraft:coal:1, 1, 2], [minecraft:book, 1, 1], [minecraft:book, 2, 1], [minecraft:stone_sword, 1, 1], [minecraft:stone_pickaxe, 1, 1], [minecraft:stone_axe, 1, 1], [minecraft:stone_shovel, 1, 1], [minecraft:leather_helmet, 1, 1], [minecraft:leather_chestplate, 1, 1], [minecraft:leather_leggings, 1, 1], [minecraft:leather_boots, 1, 1], [minecraft:gold_nugget, 1, 1]]
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S:miredLoot <
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minecraft:bone, 1, 8
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minecraft:bone, 2, 4
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minecraft:wheat_seeds, 1, 7
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minecraft:wheat_seeds, 2, 2
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minecraft:arrow, 1, 5
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minecraft:arrow, 2, 2
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minecraft:rotten_flesh, 1, 6
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minecraft:stick, 1, 5
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minecraft:torch, 1, 4
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minecraft:bread, 1, 4
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minecraft:poisonous_potato, 1, 3
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minecraft:potato, 1, 2
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minecraft:coal:1, 1, 2
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minecraft:book, 1, 1
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minecraft:book, 2, 1
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minecraft:stone_sword, 1, 1
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minecraft:stone_pickaxe, 1, 1
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minecraft:stone_axe, 1, 1
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minecraft:stone_shovel, 1, 1
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minecraft:leather_helmet, 1, 1
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minecraft:leather_chestplate, 1, 1
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minecraft:leather_leggings, 1, 1
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minecraft:leather_boots, 1, 1
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minecraft:gold_nugget, 1, 1
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>
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# Register the Mired and MiredSummoner Entities? [default: true]
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B:registerMiredEntities=true
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}
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}
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faded {
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# The maximum number of Faded Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
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I:maxPackSize=1
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# The minimum number of Faded Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
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I:minPackSize=1
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# Register the Faded Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
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B:register=true
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# The spawnrate of the Faded Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 4]
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I:spawnrate=0
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}
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"magma plant" {
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# The maximum number of Magma Plant Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4]
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I:maxPackSize=4
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# The minimum number of Magma Plant Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 2]
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I:minPackSize=2
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# Register the Magma Plant Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
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B:register=true
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# The spawnrate of the Magma Plant Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 8]
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I:spawnrate=0
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}
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"sea scorpion" {
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# The maximum number of Sea Scorpion Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
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I:maxPackSize=1
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# The minimum number of Sea Scorpion Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
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I:minPackSize=1
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# Register the Sea Scorpion Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
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B:register=true
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# The spawnrate of the Sea Scorpion Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 5]
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I:spawnrate=0
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}
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tarantula {
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# The maximum number of Tarantula Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4]
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I:maxPackSize=4
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# The minimum number of Tarantula Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4]
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I:minPackSize=4
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# Register the Tarantula Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
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B:register=true
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# The spawnrate of the Tarantula Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 15]
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I:spawnrate=0
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}
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zomgus {
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# The maximum number of Zomgus Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4]
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I:maxPackSize=4
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# The minimum number of Zomgus Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4]
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I:minPackSize=4
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# Register the Zomgus Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
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B:register=true
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# The spawnrate of the Zomgus Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 8]
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I:spawnrate=0
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}
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armadillo {
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# The maximum number of Armadillo Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
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I:maxPackSize=1
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# The minimum number of Armadillo Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
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I:minPackSize=1
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# Register the Armadillo Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
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B:register=true
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# The spawnrate of the Armadillo Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 5]
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I:spawnrate=5
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}
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bison {
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# The maximum number of Bison Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 10]
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I:maxPackSize=10
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# The minimum number of Bison Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 6]
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I:minPackSize=6
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# Register the Bison Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
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B:register=true
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# The spawnrate of the Bison Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 4]
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I:spawnrate=4
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}
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butterfly {
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# The maximum number of Butterfly Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
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I:maxPackSize=1
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# The minimum number of Butterfly Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
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I:minPackSize=1
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# Register the Butterfly Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
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B:register=true
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# The spawnrate of the Butterfly Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 5]
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I:spawnrate=5
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}
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cougar {
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# The maximum number of Cougar Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
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I:maxPackSize=1
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# The minimum number of Cougar Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
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I:minPackSize=1
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# Register the Cougar Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
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B:register=true
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# The spawnrate of the Cougar Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 4]
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I:spawnrate=4
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}
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cheetah {
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# The maximum number of Cheetah Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 5]
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I:maxPackSize=5
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# The minimum number of Cheetah Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
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I:minPackSize=1
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# Register the Cheetah Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
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B:register=true
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# The spawnrate of the Cheetah Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 4]
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I:spawnrate=4
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}
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deer {
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# The maximum number of Deer Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4]
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I:maxPackSize=4
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# The minimum number of Deer Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4]
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I:minPackSize=4
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# Register the Deer Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
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B:register=true
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# The spawnrate of the Deer Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 7]
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I:spawnrate=7
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}
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direwolf {
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# The maximum number of Direwolf Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4]
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I:maxPackSize=4
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# The minimum number of Direwolf Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4]
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I:minPackSize=4
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# Register the Direwolf Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
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B:register=true
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# The spawnrate of the Direwolf Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 2]
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I:spawnrate=2
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}
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dragonfly {
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# The maximum number of Dragonfly Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4]
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I:maxPackSize=4
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# The minimum number of Dragonfly Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
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I:minPackSize=1
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# Register the Dragonfly Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
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B:register=true
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# The spawnrate of the Dragonfly Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 7]
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I:spawnrate=7
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}
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fox {
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# The maximum number of Fox Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
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I:maxPackSize=1
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# The minimum number of Fox Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
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I:minPackSize=1
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# Register the Fox Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
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B:register=true
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# The spawnrate of the Fox Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 6]
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I:spawnrate=6
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}
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goat {
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# The maximum number of Goat Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4]
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I:maxPackSize=4
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# The minimum number of Goat Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4]
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I:minPackSize=4
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# Register the Goat Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
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B:register=true
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# The spawnrate of the Goat Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 10]
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I:spawnrate=10
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}
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goose {
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# The maximum number of Goose Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4]
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I:maxPackSize=4
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# The minimum number of Goose Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4]
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I:minPackSize=4
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# Register the Goose Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
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B:register=true
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# The spawnrate of the Goose Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 8]
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I:spawnrate=8
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}
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hyena {
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# Allow Hyenas to attack nearby Players at night in non-peaceful worlds? [default: true]
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B:attackPlayersAtNight=true
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# The maximum number of Hyena Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 5]
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I:maxPackSize=5
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# The minimum number of Hyena Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
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I:minPackSize=1
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# Register the Hyena Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
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B:register=true
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# The spawnrate of the Hyena Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 4]
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I:spawnrate=4
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}
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jellyfish {
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# The maximum number of Jellyfish Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4]
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I:maxPackSize=4
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# The minimum number of Jellyfish Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 3]
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I:minPackSize=3
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# Nether Medusae (nether variant of the Jellyfish) spawnrate. (Note that pack size will always be 1-2) [range: 0 ~ 100, default: 2]
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I:netherSpawnrate=2
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# Register the Jellyfish Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
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B:register=true
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# The spawnrate of the Jellyfish Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 9]
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I:spawnrate=9
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}
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mouse {
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# Enable diseased/ill mice? [default: true]
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B:enableDiseasedMouse=true
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# The maximum number of Mouse Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 2]
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I:maxPackSize=2
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# The minimum number of Mouse Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
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I:minPackSize=1
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# Register the Mouse Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
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B:register=true
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# The spawnrate of the Mouse Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 5]
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I:spawnrate=5
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}
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ocelot {
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# The maximum number of Ocelot Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
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I:maxPackSize=1
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# The minimum number of Ocelot Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
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I:minPackSize=1
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# Chance (in Percent) to replace a vanilla Ocelot with a WildMobs one on spawn (this can impact mod compatibility). [range: 0 ~ 100, default: 50]
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I:overrideChance=50
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# Register the Ocelot Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
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B:register=true
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# The spawnrate of the Ocelot Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 2]
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I:spawnrate=2
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}
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wolf {
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# The maximum number of Wolf Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4]
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I:maxPackSize=4
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# The minimum number of Wolf Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4]
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I:minPackSize=4
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# Chance (in Percent) to replace a vanilla Wolf with a WildMobs one on spawn (this can impact mod compatibility). [range: 0 ~ 100, default: 50]
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I:overrideChance=50
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# Register the Wolf Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
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B:register=true
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# The spawnrate of the Wolf Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 4]
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I:spawnrate=4
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}
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}
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