Files
modpack-files/both/config/wildmobsmod.cfg
2025-08-10 11:43:07 +02:00

391 lines
22 KiB
INI

# Configuration file
_general {
# The Potion ID for Aqua Healing, please do your research before changing this! [range: 0 ~ 1024, default: 40]
I:aquaHealingId=100
# Make Squids drop calamari [default: true]
B:enableCalamari=true
}
entities {
# Chance (in Percent) for a Skeleton Wolf to spawn alongside a Skeleton (0 to disable; -1 to prevent the Skeleton Wolf Entity from being registered) [range: -1 ~ 100, default: 3]
I:skeletonWolfChance=0
dreath {
# Allow Baby Dreaths? [default: true]
B:enableBabyDreath=true
# The maximum number of Dreath Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
I:maxPackSize=1
# The minimum number of Dreath Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
I:minPackSize=1
# Register the Dreath Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
B:register=true
# The spawnrate of the Dreath Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 5]
I:spawnrate=5
mired {
# Chance (in percent) of a mired dropping a mired bottle.
D:bottleDropChance=1.0
# Allow MiredSummoners (and consequentially Mireds) to be spawned via Mired Bottles (which are dropped by Dreaths)? [Ignored if "registerMiredEntities" is false] [default: true]
B:enableMiredBottle=true
# If a MiredSummoners loot pool hasn't been exhausted during its lifetime, drop the leftovers on it's own death? [default: false]
B:guaranteeDropCount=false
# Amount of Loot a Mired Bottle is meant to drop. [range: 1 ~ 20, default: 3]
I:miredDropCount=3
# Mired LootTable definition. [Pattern: <modid>:<itemid>:<meta>, <amount>, <weight>] [default: [minecraft:bone, 1, 8], [minecraft:bone, 2, 4], [minecraft:wheat_seeds, 1, 7], [minecraft:wheat_seeds, 2, 2], [minecraft:arrow, 1, 5], [minecraft:arrow, 2, 2], [minecraft:rotten_flesh, 1, 6], [minecraft:stick, 1, 5], [minecraft:torch, 1, 4], [minecraft:bread, 1, 4], [minecraft:poisonous_potato, 1, 3], [minecraft:potato, 1, 2], [minecraft:coal:1, 1, 2], [minecraft:book, 1, 1], [minecraft:book, 2, 1], [minecraft:stone_sword, 1, 1], [minecraft:stone_pickaxe, 1, 1], [minecraft:stone_axe, 1, 1], [minecraft:stone_shovel, 1, 1], [minecraft:leather_helmet, 1, 1], [minecraft:leather_chestplate, 1, 1], [minecraft:leather_leggings, 1, 1], [minecraft:leather_boots, 1, 1], [minecraft:gold_nugget, 1, 1]]
S:miredLoot <
minecraft:bone, 1, 8
minecraft:bone, 2, 4
minecraft:wheat_seeds, 1, 7
minecraft:wheat_seeds, 2, 2
minecraft:arrow, 1, 5
minecraft:arrow, 2, 2
minecraft:rotten_flesh, 1, 6
minecraft:stick, 1, 5
minecraft:torch, 1, 4
minecraft:bread, 1, 4
minecraft:poisonous_potato, 1, 3
minecraft:potato, 1, 2
minecraft:coal:1, 1, 2
minecraft:book, 1, 1
minecraft:book, 2, 1
minecraft:stone_sword, 1, 1
minecraft:stone_pickaxe, 1, 1
minecraft:stone_axe, 1, 1
minecraft:stone_shovel, 1, 1
minecraft:leather_helmet, 1, 1
minecraft:leather_chestplate, 1, 1
minecraft:leather_leggings, 1, 1
minecraft:leather_boots, 1, 1
minecraft:gold_nugget, 1, 1
>
# Register the Mired and MiredSummoner Entities? [default: true]
B:registerMiredEntities=true
}
}
faded {
# The maximum number of Faded Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
I:maxPackSize=1
# The minimum number of Faded Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
I:minPackSize=1
# Register the Faded Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
B:register=true
# The spawnrate of the Faded Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 4]
I:spawnrate=0
}
"magma plant" {
# The maximum number of Magma Plant Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4]
I:maxPackSize=4
# The minimum number of Magma Plant Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 2]
I:minPackSize=2
# Register the Magma Plant Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
B:register=true
# The spawnrate of the Magma Plant Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 8]
I:spawnrate=0
}
"sea scorpion" {
# The maximum number of Sea Scorpion Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
I:maxPackSize=1
# The minimum number of Sea Scorpion Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
I:minPackSize=1
# Register the Sea Scorpion Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
B:register=true
# The spawnrate of the Sea Scorpion Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 5]
I:spawnrate=0
}
tarantula {
# The maximum number of Tarantula Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4]
I:maxPackSize=4
# The minimum number of Tarantula Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4]
I:minPackSize=4
# Register the Tarantula Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
B:register=true
# The spawnrate of the Tarantula Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 15]
I:spawnrate=0
}
zomgus {
# The maximum number of Zomgus Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4]
I:maxPackSize=4
# The minimum number of Zomgus Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4]
I:minPackSize=4
# Register the Zomgus Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
B:register=true
# The spawnrate of the Zomgus Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 8]
I:spawnrate=0
}
armadillo {
# The maximum number of Armadillo Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
I:maxPackSize=1
# The minimum number of Armadillo Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
I:minPackSize=1
# Register the Armadillo Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
B:register=true
# The spawnrate of the Armadillo Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 5]
I:spawnrate=5
}
bison {
# The maximum number of Bison Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 10]
I:maxPackSize=10
# The minimum number of Bison Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 6]
I:minPackSize=6
# Register the Bison Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
B:register=true
# The spawnrate of the Bison Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 4]
I:spawnrate=4
}
butterfly {
# The maximum number of Butterfly Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
I:maxPackSize=1
# The minimum number of Butterfly Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
I:minPackSize=1
# Register the Butterfly Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
B:register=true
# The spawnrate of the Butterfly Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 5]
I:spawnrate=5
}
cougar {
# The maximum number of Cougar Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
I:maxPackSize=1
# The minimum number of Cougar Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
I:minPackSize=1
# Register the Cougar Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
B:register=true
# The spawnrate of the Cougar Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 4]
I:spawnrate=4
}
cheetah {
# The maximum number of Cheetah Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 5]
I:maxPackSize=5
# The minimum number of Cheetah Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
I:minPackSize=1
# Register the Cheetah Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
B:register=true
# The spawnrate of the Cheetah Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 4]
I:spawnrate=4
}
deer {
# The maximum number of Deer Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4]
I:maxPackSize=4
# The minimum number of Deer Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4]
I:minPackSize=4
# Register the Deer Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
B:register=true
# The spawnrate of the Deer Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 7]
I:spawnrate=7
}
direwolf {
# The maximum number of Direwolf Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4]
I:maxPackSize=4
# The minimum number of Direwolf Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4]
I:minPackSize=4
# Register the Direwolf Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
B:register=true
# The spawnrate of the Direwolf Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 2]
I:spawnrate=2
}
dragonfly {
# The maximum number of Dragonfly Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4]
I:maxPackSize=4
# The minimum number of Dragonfly Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
I:minPackSize=1
# Register the Dragonfly Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
B:register=true
# The spawnrate of the Dragonfly Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 7]
I:spawnrate=7
}
fox {
# The maximum number of Fox Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
I:maxPackSize=1
# The minimum number of Fox Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
I:minPackSize=1
# Register the Fox Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
B:register=true
# The spawnrate of the Fox Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 6]
I:spawnrate=6
}
goat {
# The maximum number of Goat Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4]
I:maxPackSize=4
# The minimum number of Goat Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4]
I:minPackSize=4
# Register the Goat Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
B:register=true
# The spawnrate of the Goat Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 10]
I:spawnrate=10
}
goose {
# The maximum number of Goose Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4]
I:maxPackSize=4
# The minimum number of Goose Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4]
I:minPackSize=4
# Register the Goose Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
B:register=true
# The spawnrate of the Goose Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 8]
I:spawnrate=8
}
hyena {
# Allow Hyenas to attack nearby Players at night in non-peaceful worlds? [default: true]
B:attackPlayersAtNight=true
# The maximum number of Hyena Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 5]
I:maxPackSize=5
# The minimum number of Hyena Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
I:minPackSize=1
# Register the Hyena Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
B:register=true
# The spawnrate of the Hyena Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 4]
I:spawnrate=4
}
jellyfish {
# The maximum number of Jellyfish Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4]
I:maxPackSize=4
# The minimum number of Jellyfish Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 3]
I:minPackSize=3
# Nether Medusae (nether variant of the Jellyfish) spawnrate. (Note that pack size will always be 1-2) [range: 0 ~ 100, default: 2]
I:netherSpawnrate=2
# Register the Jellyfish Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
B:register=true
# The spawnrate of the Jellyfish Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 9]
I:spawnrate=9
}
mouse {
# Enable diseased/ill mice? [default: true]
B:enableDiseasedMouse=true
# The maximum number of Mouse Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 2]
I:maxPackSize=2
# The minimum number of Mouse Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
I:minPackSize=1
# Register the Mouse Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
B:register=true
# The spawnrate of the Mouse Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 5]
I:spawnrate=5
}
ocelot {
# The maximum number of Ocelot Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
I:maxPackSize=1
# The minimum number of Ocelot Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 1]
I:minPackSize=1
# Chance (in Percent) to replace a vanilla Ocelot with a WildMobs one on spawn (this can impact mod compatibility). [range: 0 ~ 100, default: 50]
I:overrideChance=50
# Register the Ocelot Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
B:register=true
# The spawnrate of the Ocelot Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 2]
I:spawnrate=2
}
wolf {
# The maximum number of Wolf Entities to spawn per pack - has to be larger than minPackSize (if it's lower, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4]
I:maxPackSize=4
# The minimum number of Wolf Entities to spawn per pack - has to be lower than maxPackSize (if it's larger, all packs will spawn with a size of minPackSize). [range: 1 ~ 20, default: 4]
I:minPackSize=4
# Chance (in Percent) to replace a vanilla Wolf with a WildMobs one on spawn (this can impact mod compatibility). [range: 0 ~ 100, default: 50]
I:overrideChance=50
# Register the Wolf Entity to the Game Registry? (Setting this to false will completely disable it.) [default: true]
B:register=true
# The spawnrate of the Wolf Entity - higher means more frequent spawns. Set to 0 to disable natural spawning (it will still be registered). [range: 0 ~ 100, default: 4]
I:spawnrate=4
}
}