1 FAQ
Pascal edited this page 2026-02-10 07:10:40 +01:00

FAQ

Some FAQs that hopefully answeres your most highlighted questions. You can get some behind-the-senes informations here.

The story behind the scenes

Me (Pilzinsel64), watching Gronkh's Let's Play "Life in the Woods", were super excited about that After Humans modpack. I stared my own world and my own Let's Play. I added a few mods due personal choise, made own configurations, updated a lot existing mods and optimized everything to have the best performance and features.

I also use mods from the GTNH team/modpack if possible. I have there the possibility for a lot backported features, fixed bugs and - last but not least - I'm able to do my own customizations to the code and submit as PR.

Now, my modpack isn't longer the original After Humans modpack. It's an own modpack that use After Humans and LITW as base. I'm playing it with several friends and have a lot fun and enjoy it. It is now called "Life in the Woods Refined: New Stories" where "New Stories" is the extension I added for my private server.

However, I keep all the mods up-to-date. A lot mods are open-source forks by the GTNH team. A few more mods I forked and updated myself to support the most latest Java version and keep 1.7.10 running for ever. To fit our last wishes I made several own mods for our server and keep it also updated. They have a few blocks and items aswell as a few features to improve general server performance.

The reason for sticking with 1.7.10

But why we are sticking with v1.7.10? Well, we do as v1.7.10 has the best mod support and the most and best developed mods. We are using mods from the GTNH modpack to be up-to-date. They also stick with v1.7.10.

You know the problem with updating mods all the time? This is the reason why we don't do it. Later Minecraft versions hasn't features we really need or we can't replace with mod features. Also there are missing some mods or features for mods I personally really like as they are for v1.7.10.

Our modpack don't lack behind modern vanilla versions too much thanks some wonderful mods, like Et Futurm Requiem and many other that backports modern features, bugfixes, items or blocks.

Why this modpack is not on Modrinth or CurseForge

Reason 1: Mod licenses

This modpack contains a small handful of mods with problematic licenses, like ARR (All rights reserved). While everyone is allowed to use the mod for itself, it's not allowed to distribute the mod.

This modpack can be mainly installed via a tool that you run on your local system which downloads the mods directly from the original download site (GitHub, CurseForge, Modrinth). This way I can avoid license problems.

For Modrinth and CurseForge I would need to pre-package the mod. But then I would distribute the mods which is not permitted.

Reason 2: Own mods, mod continuations, etc.

This modpack contains a huge amound of modified mods (by GTNH, LITW Refined, or some specific people). They are mostly unknown to CurseForge and Modrinth. This makes it hard to get this modpack with over 200 mods (where most of them are from GitHub) approved.

Reason 3: Duplicate distribution

Maintaining two other download pages with pre-packaged downloads (each platform with using their own package format) means a lot more work on updates. This modpack gets small bugfix updates and optimization updates more often. Publishing a new version to all platforms on each minor update would be way to exaggerated.