downgrade to v1.53
-> fix dark nights, but removes DH compat too
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@@ -1,11 +1,6 @@
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/*
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Sildur's Vibrant Shaders:
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https://www.patreon.com/Sildur
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Thank you for downloading Sildur's vibrant shaders, make sure you got it from the official source found here:
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https://sildurs-shaders.github.io/
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https://twitter.com/SildurFX
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Permissions:
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You are not allowed to edit, copy code or share my shaderpack under a different name or claim it as yours.
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*/
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#ifdef composite0
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@@ -23,9 +18,8 @@ You are not allowed to edit, copy code or share my shaderpack under a different
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#define Godrays
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const int grays_sample = 23; //17=lite, 17=med, 20=high, 23=extreme
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#ifndef DISTANT_HORIZONS
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//#define Volumetric_Lighting //Disable godrays before enabling volumetric lighting.
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#endif
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//#define Lens_Flares
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//#define Celshading //Cel shades everything, making it look somewhat like Borderlands. Zero performance impact.
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@@ -73,9 +67,7 @@ You are not allowed to edit, copy code or share my shaderpack under a different
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#define Godrays_Density 1.15 //[0.575 1.15 2.3 4.6 9.2]
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//#define Lens_Flares
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#ifndef DISTANT_HORIZONS
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//#define Volumetric_Lighting //Disable godrays before enabling volumetric lighting.
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#endif
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//#define Volumetric_Lighting //Disable godrays before enabling volumetric lighting.
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#define VL_amount 1.0 //[0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 2.0] Adjust volumetric lighting amount.
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#define Fog //Toggle fog
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