downgrade to v1.53

-> fix dark nights, but removes DH compat too
This commit is contained in:
2025-11-18 09:30:15 +01:00
parent f2788f598f
commit 05f8dd803d
9 changed files with 91 additions and 537 deletions

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@@ -1,11 +1,6 @@
/*
Sildur's Vibrant Shaders:
https://www.patreon.com/Sildur
Thank you for downloading Sildur's vibrant shaders, make sure you got it from the official source found here:
https://sildurs-shaders.github.io/
https://twitter.com/SildurFX
Permissions:
You are not allowed to edit, copy code or share my shaderpack under a different name or claim it as yours.
*/
#ifdef composite0
@@ -23,9 +18,8 @@ You are not allowed to edit, copy code or share my shaderpack under a different
#define Godrays
const int grays_sample = 23; //17=lite, 17=med, 20=high, 23=extreme
#ifndef DISTANT_HORIZONS
//#define Volumetric_Lighting //Disable godrays before enabling volumetric lighting.
#endif
//#define Lens_Flares
//#define Celshading //Cel shades everything, making it look somewhat like Borderlands. Zero performance impact.
@@ -73,9 +67,7 @@ You are not allowed to edit, copy code or share my shaderpack under a different
#define Godrays_Density 1.15 //[0.575 1.15 2.3 4.6 9.2]
//#define Lens_Flares
#ifndef DISTANT_HORIZONS
//#define Volumetric_Lighting //Disable godrays before enabling volumetric lighting.
#endif
//#define Volumetric_Lighting //Disable godrays before enabling volumetric lighting.
#define VL_amount 1.0 //[0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 2.0] Adjust volumetric lighting amount.
#define Fog //Toggle fog