add v1.541 (Extreme)
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17
shaders/gbuffers_basic.vsh
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17
shaders/gbuffers_basic.vsh
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@@ -0,0 +1,17 @@
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#version 120
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varying vec4 color;
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varying vec4 texcoord;
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varying vec3 normal;
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void main() {
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gl_Position = ftransform();
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color = gl_Color;
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texcoord = vec4((gl_MultiTexCoord0).xy,(gl_TextureMatrix[1] * gl_MultiTexCoord1).xy);
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normal = normalize(gl_NormalMatrix * gl_Normal);
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gl_FogFragCoord = gl_Position.z;
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}
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