add v1.541 (Extreme)
This commit is contained in:
38
shaders/gbuffers_clouds.vsh
Normal file
38
shaders/gbuffers_clouds.vsh
Normal file
@@ -0,0 +1,38 @@
|
||||
#version 120
|
||||
|
||||
#define composite2
|
||||
#include "shaders.settings"
|
||||
|
||||
varying vec4 color;
|
||||
varying vec4 texcoord;
|
||||
varying vec3 normal;
|
||||
|
||||
#ifdef TAA
|
||||
uniform float viewWidth;
|
||||
uniform float viewHeight;
|
||||
vec2 texelSize = vec2(1.0/viewWidth,1.0/viewHeight);
|
||||
uniform int framemod8;
|
||||
const vec2[8] offsets = vec2[8](vec2(1./8.,-3./8.),
|
||||
vec2(-1.,3.)/8.,
|
||||
vec2(5.0,1.)/8.,
|
||||
vec2(-3,-5.)/8.,
|
||||
vec2(-5.,5.)/8.,
|
||||
vec2(-7.,-1.)/8.,
|
||||
vec2(3,7.)/8.,
|
||||
vec2(7.,-7.)/8.);
|
||||
#endif
|
||||
|
||||
void main() {
|
||||
|
||||
gl_Position = ftransform();
|
||||
#ifdef TAA
|
||||
gl_Position.xy += offsets[framemod8] * gl_Position.w*texelSize;
|
||||
#endif
|
||||
texcoord.xy = (gl_MultiTexCoord0).xy;
|
||||
texcoord.zw = gl_MultiTexCoord1.xy/255.0;
|
||||
|
||||
color = gl_Color;
|
||||
|
||||
normal = normalize(gl_NormalMatrix * gl_Normal);
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user