add v1.541 (Extreme)
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5
shaders/gbuffers_skybasic.fsh
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5
shaders/gbuffers_skybasic.fsh
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@@ -0,0 +1,5 @@
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#version 120
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void main() {
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gl_FragData[0] = vec4(0.0, 0.0, 0.0, 1.0); //fill with zeros to avoid issues, alpha has to be set to 1.0 to fix an optifine issue in 1.17+ causing the sky to be black at certain angles.
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}
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