add v1.541 (Extreme)
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14
shaders/gbuffers_skytextured.vsh
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14
shaders/gbuffers_skytextured.vsh
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#version 120
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varying vec4 color;
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varying vec2 texcoord;
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void main() {
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texcoord = (gl_TextureMatrix[0] * gl_MultiTexCoord0).xy;
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color = gl_Color;
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gl_Position = ftransform();
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}
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