add v1.541 (Extreme)
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8
shaders/world1/final.vsh
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8
shaders/world1/final.vsh
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@@ -0,0 +1,8 @@
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#version 120
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varying vec2 texcoord;
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void main() {
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gl_Position = ftransform();
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texcoord = (gl_MultiTexCoord0).xy;
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}
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