add v1.541 (Extreme)
This commit is contained in:
26
shaders/world1/gbuffers_textured.fsh
Normal file
26
shaders/world1/gbuffers_textured.fsh
Normal file
@@ -0,0 +1,26 @@
|
||||
#version 120
|
||||
/* DRAWBUFFERS:56 */
|
||||
//Render hand, entities and particles in here, boost and fix enchanted armor effect in gbuffers_armor_glint
|
||||
|
||||
#define gbuffers_texturedblock
|
||||
#include "/shaders.settings"
|
||||
|
||||
varying vec4 color;
|
||||
varying vec2 texcoord;
|
||||
varying vec3 ambientNdotL;
|
||||
|
||||
uniform sampler2D texture;
|
||||
uniform vec4 entityColor;
|
||||
|
||||
void main() {
|
||||
|
||||
vec4 albedo = texture2D(texture, texcoord.xy)*color;
|
||||
#ifdef MobsFlashRed
|
||||
albedo.rgb = mix(albedo.rgb,entityColor.rgb,entityColor.a);
|
||||
#endif
|
||||
|
||||
vec3 finalColor = pow(albedo.rgb,vec3(2.2)) * ambientNdotL.rgb;
|
||||
|
||||
gl_FragData[0] = vec4(finalColor, albedo.a);
|
||||
gl_FragData[1] = vec4(normalize(albedo.rgb+0.00001), albedo.a);
|
||||
}
|
||||
Reference in New Issue
Block a user