# Change effect names using a language file # How to change names and comments: # option.EffectName=New effect name # option.EffectName.comment=Your comment. # # Change screen names through language instead of properties # How to change screen names and give them comments: # screen.ScreenName=New screen name # screen.ScreenName.comment=Your comment # # Tooltip lines ending with "!" are automatically shown red. # example: option.SHADOW_FILTER.comment=Smooth out shadows. Very small performance hit!. #composite.fsh option.TAA_sharpness=sharpening value.TAA_sharpness.0.0=Off option.HandLight=Handheld Lighting option.HandLight.comment=Toggle handheld lighting. option.light_brightness=Light brightness option.light_brightness.comment=This should be tweaked once you've adjusted the lighting colors. option.r_multiplier=red amount option.g_multiplier=green amount option.b_multiplier=blue amount option.eyeLight=Eye light adaption option.eyeLight.comment=Adjust the eye light adapation amount, doing so will increase or decrease lighting strength in general. Adjust bloom accordingly. option.sunPathRotation=Sun/Moon angle option.sunPathRotation.comment=Adjust sun and moon angle. value.sunPathRotation.0.0f=Default value.sunPathRotation.-40.0f=Alternative option.EmissiveLightStrength=Lighting strength option.EmissiveLightStrength.comment=Adjust the lighting strength of emissive blocks, like torches. option.Sunlightamount=Sunlightamount option.Sunlightamount.comment=10,50,200 option.ColoredShadows=Colored Shadows option.ColoredShadows.comment=Toggle colored shadows. Tints shadows color if passing through stained glass. Can cause some visual glitches. option.grass_shadows=Grass Shadows option.grass_shadows.comment=Toggle grass shadows, also disables shadows for tallgrass and flowers. option.Penumbra=Variable Penumbra Shadows option.Penumbra.comment=Shadow filtering. The farther shadows are away from their source the more soft they become. Doesn't work on AMD or Intel gpus. option.shadow_samples=Shadowfilter Quality option.shadow_samples.comment=Adjust the quality of the shadowfilter. Increase this if you run into issues with penumbra shadows on. option.Farshadowplane=Far Shadowplane Quality option.Farshadowplane.comment=This is the far plane of the shadowmap. Higher values reduce closeup quality, improve performance and shadow rendering distance by stretching the shadowmap. If black dots appear increase near shadowplane quality. option.Nearshadowplane=Near Shadowplane Quality option.Nearshadowplane.comment=This is the near plane of the shadowmap. Lower values improve shadow quality, reduce performance and shadow rendering distance by squeezing the shadowmap together. You want to increase this if you increase far plane shadow quality, otherwise leave it alone. option.raytracedShadows=Raytraced Shadows option.raytracedShadows.comment=Improves closeup and faraway shadows. Also allows shadows to be cast outside of the shadowmap, outside of your shadows render distance. Requires shadows to be enabled. Has some issues since it's raytraced in screenspace. option.shadowMapResolution=Shadows Resolution option.shadowMapResolution.comment=Change the shadows resolution. Reduce the shadow render distance at low resolutions to improve quality and reduce flickering. value.shadowMapResolution.256=Lowest value.shadowMapResolution.512=Very Low value.shadowMapResolution.1024=Low value.shadowMapResolution.2048=Medium value.shadowMapResolution.3072=High value.shadowMapResolution.4096=Very High value.shadowMapResolution.6144=Extreme value.shadowMapResolution.8192=Insane value.shadowMapResolution.16384=Madman option.shadowDistance=Shadows Render Distance option.shadowDistance.comment=Change the render distance of shadows. This stretches the shadowmap, so make sure to increase the shadows resolution on high values. option.Clouds=Clouds option.Clouds.comment=Toggle clouds. Volumetric clouds run a bit faster than 2D clouds. value.Clouds.0=Off value.Clouds.1=Default MC value.Clouds.2=2D value.Clouds.3=Volumetric value.Clouds.4=2D + Volumetric option.cloudsIT=Cloud Quality option.cloudsIT.comment=Adjust quality of volumetric clouds. option.cloudreflIT=Cloud Reflections Quality option.cloudreflIT.comment=Adjust reflections quality of volumetric clouds. option.Cloud_reflection=Cloud reflections option.Cloud_reflection.comment=Toggle cloud reflections. §4Medium performance impact. option.cloud_height=Cloud height option.cloud_height.comment=Adjust the clouds height. option.Cloudsblur=Sky blur option.Cloudsblur.comment=Apply a blur filter to the sky to make volumetric clouds smoother. On AMD cards this filter is also applied to distant land due to driver issues. Doesn't work with DoF or Motionbur. option.waterRefl=Water reflections option.waterRefl.comment=Toggle water reflections. option.iceRefl=Ice and Glass reflections option.iceRefl.comment=Toggle ice and stained glass reflections. option.metallicRefl=Metallic Reflections option.metallicRefl.comment=Toggle reflections for metallic blocks like iron. Metallic blocks are defined in block.properties. option.polishedRefl=Polished Reflections option.polishedRefl.comment=Toggle reflections for polished blocks like polished granite. Polished blocks are defined in block.properties. option.metalStrength=Reflections strength option.metalStrength.comment=Adjust reflection strength for metallic and polished reflections. If the reflections become to dark, increase sky reflection. option.metallicSky=Sky reflection option.metallicSky.comment=Adjust the amount of sky reflections on metallic and polished blocks. Higher values make it look more wet. option.RainReflections=Rain reflections option.RainReflections.comment=Toggle rain reflections / wetness while raining. option.BiomeCheck=Biomes check option.BiomeCheck.comment=Checks if the biome that you're in actually supports rainy weather for reflections. Disable to have rain reflections / wetness in every biome. Updating optifine might resolve issues with missing reflections with this on. option.rainNoise=Rain noise option.rainNoise.comment=Adjust the amount of noise for rain reflections, higher values mean less noise. option.defskybox=Default Skybox option.defskybox.comment=Toggle support for the default skybox, including custom skies from resourcepacks. If no resourcepack is present this will only enable the default sun and moon texture. This option also auto disables the custom shader sun and moon. option.skyboxblendfactor=Skybox blend factor option.skyboxblendfactor.comment=Tweak the color amount of the custom shader sky mixing with the default skybox texture. option.customStars=Shader Stars option.customStars.comment=Toggle stars. option.Dynamic_Handlight=Dynamic Handlight option.Dynamic_Handlight.comment=Items like torches emit light while holding them in your hand. §4No performance impact. option.Godrays=Godrays option.Godrays.comment=Makes the sun casts rays. §4Low performance impact. Volumetric_Lighting option.Volumetric_Lighting=Volumetric Lighting option.Volumetric_Lighting.comment=Enable volumetric lightning, disables godrays since it's comes with it's own ones. option.VL_amount=Volumetric lighting amount option.Celshading=Celshading option.Celshading.comment=Applies black lines on everything making it look cartoony, similar to borderlands. §4Very low perfomance impact. option.Celborder=Celshading outline thickness option.Celborder.comment=Adjust the outline thickness of celshading option.Celradius=Celshading search radius option.Celradius.comment=Adjust the search radius for celshading. Lower values mean less search radius, which might misses some inline borders, creating more of an outline shader. Which can look cool aswell. option.SSDO=Ambient Occlusion option.SSDO.comment=Makes lighting more realistic (SSDO). §4Medium performance impact. option.ao_strength=AO amount option.ao_strength.comment=Adjust the amount/strength of ambient occlusion. option.Fog=Fog option.Fog.comment=Toggle fog. option.wFogDensity=Overworld fog density. option.wFogDensity.comment=Adjust overworld fog density option.morningFog=Morning Fog option.morningFog.comment=Increases fog density during sunrise. option.Underwater_Fog=Underwater Fog option.Underwater_Fog.comment=Toggle fog underwater. option.uFogDensity=Underwater fog density option.uFogDensity.comment=Adjust underwater fog density. option.uwatertint=Underwater color tint option.uwatertint.comment=Toggle the blue color tint for ground underwater. option.Whiteworld=Whiteworld option.Whiteworld.comment=Makes the ground white, mostly used for debugging. This option was added because it was requested alot. I suppose it looks kinda neat for screenshots. #composite.vsh option.Moonlight=Moonlight option.Moonlight.comment=Adjust brightness during night time. value.Moonlight.0.0=Very Dark value.Moonlight.0.0015=Dark value.Moonlight.0.003=Default value.Moonlight.0.006=Bright value.Moonlight.0.009=Very bright #---------------------------------------------------- #gbuffers_entitites.fsh option.MobsFlashRed=Damage flash option.MobsFlashRed.comment=Makes mobs and the player flash red when hurt. #---------------------------------------------------- #final.fsh option.Rain_Drops=Rain Drops option.Rain_Drops.comment=Enables rain drops on screen during raining. §4Low performance impact. #Godrays from composite.fsh #Defined variables from final.fsh option.Godrays_Density=Godrays density option.Godrays_Density.comment=Changes the amount of sunrays. value.Godrays_Density.0.575=Low value.Godrays_Density.1.15=Default value.Godrays_Density.2.3=Medium value.Godrays_Density.4.6=High value.Godrays_Density.9.2=Very High option.Lens_Flares=Lens Flares option.Lens_Flares.comment=Simulates camera lens effects. §4Bloom must be enabled for lens flares. §4Low performance impact. option.Lens_Flares_Strength=Lens Flares strength option.Lens_Flares_Strength.comment=Adjust the strength of lens flares. value.Lens_Flares_Strength.1.0=Weak value.Lens_Flares_Strength.4.0=Default value.Lens_Flares_Strength.16.0=Strong value.Lens_Flares_Strength.32.0=Very Strong value.Lens_Flares_Strength.64.0=Even stronger option.Bloom=Bloom option.Bloom.comment=Adds a glowing effect to emissive blocks. Is also used for sun/moon glow. §4Medium performance impact. option.bloom_strength=Bloom strength option.bloom_strength.comment=Adjust the strength of bloom. Higher values make the image more soft and more blurry. value.bloom_strength.0.5=Low value.bloom_strength.0.75=Default value.bloom_strength.1.0=Medium value.bloom_strength.2.0=High option.Depth_of_Field=Depth of Field option.Depth_of_Field.comment=Simulates eye focusing on objects. §4Low performance impact option.DoF_Strength=Blur amount option.DoF_Strength.comment=Adjust the amount of blur used for depth of field. option.smoothDof=Smooth Transition option.smoothDof.comment=Toggle a smooth transition between clear and blurry while focusing on something. option.Distance_Blur=Distance Blur option.Distance_Blur.comment=§4Requires Depth of Field to be enabled. Replaces eye focusing effect with distance being blurred instead. option.Dof_Distance_View=Blur view distance option.Dof_Distance_View.comment=Adjust the view distance of blur. option.Motionblur=Motionblur option.Motionblur.comment=Blurres your view/camera during movemenent. Doesn't work with Depth of Field. option.MB_strength=Blur strength option.MB_strength.comment=Adjust the blur strength of Motionblur. value.MB_strength.0.008=Low value.MB_strength.0.014=Default value.MB_strength.0.020=High #---------------------------------------------------- #gbuffers_terrain.fsh/vsh option.WaterParallax=Water parallax mapping option.WaterParallax.comment=Enable or disable parallax mapping for water. §4Low performance impact option.waterheight=Water height option.waterheight.comment=Adjust the water height / parallax strength. option.causticsStrength=Caustics strength option.waveSize=Wave size option.watertex=Water texture option.watertex.comment=Toggle the default water texture / texture from your resourcepack. option.wtexblend=Watertexture blend factor option.wtexblend.comment=Adjust the texture strength. option.waterCR=water color red option.waterCG=water color green option.waterCB=water color blue option.waterA=water alpha option.nMap=RP Support option.nMap.comment=Enable bump or parallax mapping support for resourcepacks, the resourcepack must support it. value.nMap.0=Off value.nMap.1=Bumpmapping value.nMap.2=Parallax option.POM_RES=RP Resolution option.POM_RES.comment=Increasing the resolution past the rp resolution makes it smoother. option.POM_DEPTH=POM Depth option.POM_DEPTH.comment=Adjust the depth of parallax mapping, to high values might look weird. option.POM_DIST=POM Render Distance option.POM_DIST.comment=Adjust the distance at which parallax mapping renders. option.Waving_Leaves=Waving Leaves option.Waving_Leaves.comment= option.Waving_Vines=Waving Vines option.Waving_Vines.comment= option.Waving_Grass=Waving Grass option.Waving_Grass.comment=Does not include tallgrass due some issues with it. option.Waving_Fire=Waving Fire option.Waving_Fire.comment= option.Waving_Lanterns=Waving Lanterns option.Waving_Lava=Waving Lava option.Waving_Lava.comment= option.Waving_Water=Waving Water option.Waving_Water.comment= option.waves_amplitude=Waves amplitude option.waves_amplitude.comment=Adjust the water waves amplitude (height) option.animationSpeed=Animation speed option.animationSpeed.comment=Adjust the speed of all animations except water. option.Waving_Lilypads=Waving Lilypad option.Waving_Lilypads.comment= option.Waving_Entities=Waving Entities option.Waving_Entities.comment=Includes: Saplings, small flowers, wheat, carrots, potatoes and beetroot. #---------------------------------------------------- #gbuffers_weather.vsh option.WeatherAngle=Alternative Weather angle option.WeatherAngle.comment=Toggle alternative weather angle. #Screens screen.AA_SCREEN=Antialiasing screen.AA_SCREEN.comment=Toggle antialiasing (TAA) and adaptive sharpening. screen.BLOOM_SCREEN=Bloom screen.BLOOM_SCREEN.comment=Change things related to Bloom. screen.COLORS_SCREEN=Colors screen.COLORS_SCREEN.comment=Change various color options, like gamma or watercolors. screen.WATERC_SCREEN=Water Colors screen.LIGHTINGC_SCREEN=Lighting colors screen.DOF_SCREEN=Depth of field screen.DOF_SCREEN.comment=Change things related to Depth of Field. screen.MB_SCREEN=Motionblur screen.MB_SCREEN.comment=Change things related to Motionblur. screen.SKY_SCREEN=Sky & Lighting screen.SKY_SCREEN.comment=Contains sky related options, like godrays, lens flares and clouds. screen.SHADOWS_SCREEN=Shadows screen.SHADOWS_SCREEN.comment=Change shadow related settings like resolution and view distance. screen.FOG_SCREEN=Fog options screen.FOG_SCREEN.comment=Contains all fog related options. screen.NORMALMAP_SCREEN=Normal map screen.NORMALMAP_SCREEN.comment=Enable bump or parallax support if the resourcepack supports it. screen.WAVING_SCREEN=Waving Objects screen.WAVING_SCREEN.comment=Contains grass, wheat, leaves etc. screen.EMISSIVE_SCREEN=Emissive Light screen.EMISSIVE_SCREEN.comment=Change the lighting color of blocks that emit light, like torches. option.emissive_R=red option.emissive_G=green option.emissive_B=blue option.minlight=Minimum Light screen.REFLECTIONS_SCREEN=Reflections screen.REFLECTIONS_SCREEN.comment=Toggle various reflections and adjust their quality. screen.SHADING_SCREEN=Shading screen.SHADING_SCREEN.comment=Adjust various shading effects like ambient occlusion or celshading