17 lines
323 B
GLSL
17 lines
323 B
GLSL
#version 120
|
|
|
|
varying vec4 color;
|
|
varying vec4 texcoord;
|
|
varying vec3 normal;
|
|
|
|
void main() {
|
|
|
|
gl_Position = ftransform();
|
|
|
|
color = gl_Color;
|
|
|
|
texcoord = vec4((gl_MultiTexCoord0).xy,(gl_TextureMatrix[1] * gl_MultiTexCoord1).xy);
|
|
normal = normalize(gl_NormalMatrix * gl_Normal);
|
|
|
|
gl_FogFragCoord = gl_Position.z;
|
|
} |