20 lines
444 B
GLSL
20 lines
444 B
GLSL
#version 120
|
|
/* DRAWBUFFERS:56 */
|
|
|
|
#define gbuffers_texturedblock
|
|
#include "/shaders.settings"
|
|
|
|
varying vec4 color;
|
|
varying vec2 texcoord;
|
|
varying vec3 ambientNdotL;
|
|
uniform sampler2D texture;
|
|
|
|
void main() {
|
|
|
|
vec4 albedo = texture2D(texture, texcoord.xy)*color;
|
|
|
|
vec3 finalColor = pow(albedo.rgb,vec3(2.2)) * ambientNdotL.rgb;
|
|
|
|
gl_FragData[0] = vec4(finalColor, albedo.a);
|
|
gl_FragData[1] = vec4(normalize(albedo.rgb+0.00001), albedo.a);
|
|
} |