Files
sildurs-vibrant-shaders/shaders/world1/gbuffers_skybasic.fsh
2025-11-18 08:49:24 +01:00

5 lines
216 B
GLSL

#version 120
void main() {
gl_FragData[0] = vec4(0.0, 0.0, 0.0, 1.0); //fill with zeros to avoid issues, alpha has to be set to 1.0 to fix an optifine issue in 1.17+ causing the sky to be black at certain angles.
}