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sildurs-vibrant-shaders/shaders/gbuffers_skytextured.fsh
2025-11-18 08:49:24 +01:00

17 lines
294 B
GLSL

#version 120
/* DRAWBUFFERS:3 */
#define gbuffers_skytextured
#include "shaders.settings"
varying vec4 color;
varying vec2 texcoord;
uniform sampler2D texture;
void main() {
#ifdef defskybox
gl_FragData[0] = texture2D(texture,texcoord.xy)*color;
#else
gl_FragData[0] = vec4(0.0);
#endif
}