Files
sildurs-vibrant-shaders/shaders/gbuffers_weather.vsh
2025-11-18 08:49:24 +01:00

29 lines
696 B
GLSL

#version 120
#define gbuffers_weather
#include "shaders.settings"
varying vec4 color;
varying vec2 texcoord;
varying float lmcoord;
uniform vec3 cameraPosition;
uniform mat4 gbufferModelViewInverse;
uniform mat4 gbufferModelView;
void main() {
vec4 position = gbufferModelViewInverse * gl_ModelViewMatrix * gl_Vertex;
#ifdef WeatherAngle
float worldpos = position.y + cameraPosition.y;
bool istopv = worldpos > cameraPosition.y+5.0;
if (!istopv) position.xz += vec2(3.0,1.0);
#endif
gl_Position = gl_ProjectionMatrix * gbufferModelView * position;
texcoord = (gl_TextureMatrix[0] * gl_MultiTexCoord0).xy;
lmcoord = (gl_TextureMatrix[1] * gl_MultiTexCoord1).s;
color = gl_Color;
}