Files
sildurs-vibrant-shaders/shaders/world-1/composite1.vsh
2025-11-18 08:49:24 +01:00

9 lines
119 B
GLSL

#version 120
varying vec2 texcoord;
void main() {
gl_Position = ftransform();
texcoord = (gl_MultiTexCoord0).xy;
}