Files
sildurs-vibrant-shaders/shaders/world-1/composite2.vsh
2025-11-18 08:49:24 +01:00

9 lines
117 B
GLSL

#version 120
varying vec2 texcoord;
void main() {
gl_Position = ftransform();
texcoord = gl_MultiTexCoord0.xy;
}