Files
sildurs-vibrant-shaders/shaders/world-1/gbuffers_basic.vsh
2025-11-18 08:49:24 +01:00

17 lines
323 B
GLSL

#version 120
varying vec4 color;
varying vec4 texcoord;
varying vec3 normal;
void main() {
gl_Position = ftransform();
color = gl_Color;
texcoord = vec4((gl_MultiTexCoord0).xy,(gl_TextureMatrix[1] * gl_MultiTexCoord1).xy);
normal = normalize(gl_NormalMatrix * gl_Normal);
gl_FogFragCoord = gl_Position.z;
}