Files
sildurs-vibrant-shaders/shaders/world-1/gbuffers_block.fsh
2025-11-18 08:49:24 +01:00

26 lines
668 B
GLSL

#version 120
/* DRAWBUFFERS:56 */
//Render hand, entities and particles in here, boost and fix enchanted armor effect in gbuffers_armor_glint
#define gbuffers_texturedblock
#include "/shaders.settings"
varying vec4 color;
varying vec2 texcoord;
varying vec3 ambientNdotL;
uniform sampler2D texture;
uniform vec4 entityColor;
void main() {
vec4 albedo = texture2D(texture, texcoord.xy)*color;
#ifdef MobsFlashRed
albedo.rgb = mix(albedo.rgb,entityColor.rgb,entityColor.a);
#endif
vec3 finalColor = pow(albedo.rgb,vec3(2.2)) * ambientNdotL.rgb;
gl_FragData[0] = vec4(finalColor, albedo.a);
gl_FragData[1] = vec4(normalize(albedo.rgb+0.00001), albedo.a);
}