5 lines
216 B
GLSL
5 lines
216 B
GLSL
#version 120
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void main() {
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gl_FragData[0] = vec4(0.0, 0.0, 0.0, 1.0); //fill with zeros to avoid issues, alpha has to be set to 1.0 to fix an optifine issue in 1.17+ causing the sky to be black at certain angles.
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} |