Files
sildurs-vibrant-shaders/shaders/world-1/gbuffers_skytextured.fsh
2025-11-18 08:49:24 +01:00

6 lines
78 B
GLSL

#version 120
/* DRAWBUFFERS:0 */
void main() {
gl_FragData[0] = vec4(0.0);
}