Files
sildurs-vibrant-shaders/shaders/world1/gbuffers_skytextured.fsh
2025-11-18 08:49:24 +01:00

10 lines
181 B
GLSL

#version 120
/* DRAWBUFFERS:3 */
varying vec4 color;
varying vec2 texcoord;
uniform sampler2D texture;
void main() {
gl_FragData[0] = texture2D(texture,texcoord.xy)*color*0.85;
}