Files
sildurs-vibrant-shaders/shaders/world1/gbuffers_skytextured.vsh
2025-11-18 08:49:24 +01:00

15 lines
185 B
GLSL

#version 120
varying vec4 color;
varying vec2 texcoord;
void main() {
texcoord = (gl_TextureMatrix[0] * gl_MultiTexCoord0).xy;
color = gl_Color;
gl_Position = ftransform();
}