Files
sildurs-vibrant-shaders/shaders/gbuffers_clouds.vsh
2025-11-18 08:49:24 +01:00

38 lines
786 B
GLSL

#version 120
#define composite2
#include "shaders.settings"
varying vec4 color;
varying vec4 texcoord;
varying vec3 normal;
#ifdef TAA
uniform float viewWidth;
uniform float viewHeight;
vec2 texelSize = vec2(1.0/viewWidth,1.0/viewHeight);
uniform int framemod8;
const vec2[8] offsets = vec2[8](vec2(1./8.,-3./8.),
vec2(-1.,3.)/8.,
vec2(5.0,1.)/8.,
vec2(-3,-5.)/8.,
vec2(-5.,5.)/8.,
vec2(-7.,-1.)/8.,
vec2(3,7.)/8.,
vec2(7.,-7.)/8.);
#endif
void main() {
gl_Position = ftransform();
#ifdef TAA
gl_Position.xy += offsets[framemod8] * gl_Position.w*texelSize;
#endif
texcoord.xy = (gl_MultiTexCoord0).xy;
texcoord.zw = gl_MultiTexCoord1.xy/255.0;
color = gl_Color;
normal = normalize(gl_NormalMatrix * gl_Normal);
}