19 lines
623 B
C#
19 lines
623 B
C#
using Dalamud.Game.Text.SeStringHandling;
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namespace Pilz.Dalamud.Tools.Strings;
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public class StringChange
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{
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/// <summary>
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/// The payloads to use for inserting/replacing.
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/// </summary>
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public List<Payload> Payloads { get; init; } = [];
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/// <summary>
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/// Defines if only one anchor payload should be used, if using anchor payloads.
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/// With this true the single anchor payload will be used in StringUpdateFactory instead of the anchor payload list.
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/// Not needed to be true for the most cases.
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/// </summary>
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public bool ForceUsingSingleAnchorPayload { get; set; } = false;
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}
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