Files
Pilz.Dalamud/Pilz.Dalamud/Tools/Strings/StringChange.cs
2024-07-10 13:40:32 +02:00

19 lines
623 B
C#

using Dalamud.Game.Text.SeStringHandling;
namespace Pilz.Dalamud.Tools.Strings;
public class StringChange
{
/// <summary>
/// The payloads to use for inserting/replacing.
/// </summary>
public List<Payload> Payloads { get; init; } = [];
/// <summary>
/// Defines if only one anchor payload should be used, if using anchor payloads.
/// With this true the single anchor payload will be used in StringUpdateFactory instead of the anchor payload list.
/// Not needed to be true for the most cases.
/// </summary>
public bool ForceUsingSingleAnchorPayload { get; set; } = false;
}