Files
Pilz.Updating/Pilz.Updating.Client.GUI/SimpleActionDialog.cs
2022-02-09 14:35:55 +01:00

71 lines
2.2 KiB
C#

using global::DevComponents.DotNetBar;
using global::Pilz.Updating.Client.GUI.My.Resources;
namespace Pilz.Updating.Client.GUI
{
public partial class SimpleActionDialog
{
public SimpleActionDialog()
{
InitializeComponent();
StyleManager.UpdateAmbientColors(this);
SetCurrentState(UpdateStatus.Waiting);
}
public void SetCurrentState(UpdateStatus curAction)
{
SetCurrentStateInternal(curAction, -1);
}
public void SetCurrentState(UpdateStatus curAction, int progress)
{
SetCurrentStateInternal(curAction, progress);
}
private void SetCurrentStateInternal(UpdateStatus curAction, int progress)
{
switch (curAction)
{
case UpdateStatus.Waiting:
{
LabelX_Progress.Text = UpdatingClientGuiLangRes.SimpleActions_Waiting;
break;
}
case UpdateStatus.Searching:
{
LabelX_Progress.Text = UpdatingClientGuiLangRes.SimpleActions_Searching;
break;
}
case UpdateStatus.DownloadingInstaller:
{
LabelX_Progress.Text = UpdatingClientGuiLangRes.SimpleActions_DownloadingInstaller;
break;
}
case UpdateStatus.DownloadingPackage:
{
LabelX_Progress.Text = UpdatingClientGuiLangRes.SimpleActions_DownloadingPackage;
break;
}
case UpdateStatus.StartingInstaller:
{
LabelX_Progress.Text = UpdatingClientGuiLangRes.SimpleActions_DownloadingInstaller;
break;
}
}
if (progress == -1)
{
ProgressBarX_Progress.ProgressType = eProgressItemType.Marquee;
}
else
{
ProgressBarX_Progress.ProgressType = eProgressItemType.Standard;
ProgressBarX_Progress.Value = progress;
}
}
}
}