Files
Pilz.Updating/Pilz.Updating.GUIBase/BaseFeatures.cs
2022-02-09 14:52:33 +01:00

113 lines
3.5 KiB
C#

using System;
using global::System.Drawing;
using global::System.Runtime.InteropServices;
using global::System.Windows.Forms;
namespace Pilz.Updating.GUIBase
{
internal static class BaseFeatures
{
[DllImport("user32")]
private static extern uint SendMessage(IntPtr hWnd, uint msg, uint wParam, uint lParam);
private const int BCM_FIRST = 0x1600; // Normal button
private const int BCM_SETSHIELD = BCM_FIRST + 0xC; // Elevated button
public static void AddShieldToButton(Button b)
{
b.FlatStyle = FlatStyle.System;
SendMessage(b.Handle, BCM_SETSHIELD, 0, 0xFFFFFFFFU);
}
// Return a bitmap containing the UAC shield.
private static Bitmap shield_bm = null;
public static Bitmap GetUacShieldImage()
{
if (shield_bm is object)
{
return shield_bm;
}
const int WID = 50;
const int HGT = 50;
const int MARGIN = 4;
// Make the button. For some reason, it must
// have text or the UAC shield won't appear.
var btn = new Button();
btn.Text = " ";
btn.Size = new Size(WID, HGT);
AddShieldToButton(btn);
// Draw the button onto a bitmap.
var bm = new Bitmap(WID, HGT);
btn.Refresh();
btn.DrawToBitmap(bm, new Rectangle(0, 0, WID, HGT));
// Find the part containing the shield.
int min_x = WID;
int max_x = 0;
int min_y = HGT;
int max_y = 0;
// Fill on the left.
int y = MARGIN;
while (y < HGT - MARGIN)
{
// Get the leftmost pixel's color.
var target_color = bm.GetPixel(MARGIN, y);
// Fill in with this color as long as we see the target.
int x = MARGIN;
while (x < WID - MARGIN)
{
// See if this pixel is part of the shield.
if (bm.GetPixel(x, y).Equals(target_color))
{
// It's not part of the shield.
// Clear the pixel.
bm.SetPixel(x, y, Color.Transparent);
}
else
{
// It's part of the shield.
if (min_y > y)
{
min_y = y;
}
if (min_x > x)
{
min_x = x;
}
if (max_y < y)
{
max_y = y;
}
if (max_x < x)
{
max_x = x;
}
}
x += 1;
}
y += 1;
}
// Clip out the shield part.
int shield_wid = max_x - min_x + 1;
int shield_hgt = max_y - min_y + 1;
shield_bm = new Bitmap(shield_wid, shield_hgt);
var shield_gr = Graphics.FromImage(shield_bm);
shield_gr.DrawImage(bm, 0, 0, new Rectangle(min_x, min_y, shield_wid, shield_hgt), GraphicsUnit.Pixel);
// Return the shield.
return shield_bm;
}
}
}