Pilz.UI.AvaloniaUI.Features
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145
Pilz.UI.AvaloniaUI.Features/Extensions.cs
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145
Pilz.UI.AvaloniaUI.Features/Extensions.cs
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using Avalonia.Controls;
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using Avalonia.Interactivity;
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using Pilz.Features;
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namespace Pilz.UI.AvaloniaUI.Features;
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public static class Extensions
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{
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public static MenuItem GetAsItem(this PluginModuleBase module)
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{
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return module.GetAsItem(true);
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}
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public static MenuItem GetAsItem(this PluginModuleBase module, bool addDefaultHandler)
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{
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return module.GetAsItem(addDefaultHandler ? RadMenuItem_RMMethod_Click : null);
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}
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public static MenuItem GetAsItem(this PluginFunction function)
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{
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return function.GetAsItem(true);
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}
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public static MenuItem GetAsItem(this PluginFunction function, bool addDefaultHandler)
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{
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return function.GetAsItem(addDefaultHandler ? RadMenuItem_RMFunction_Click : null);
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}
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public static MenuItem GetAsItem(this PluginFeature module, EventHandler<RoutedEventArgs>? clickHandler)
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{
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var item = new MenuItem
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{
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Header = module.Name,
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Icon = module.Icon as Image,
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Tag = module,
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IsVisible = module.Enabled,
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//ToolTipText = module.Description ?? module.Name,
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};
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if (clickHandler is not null)
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item.Click += clickHandler;
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return item;
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}
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/// <summary>
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/// Inserts all items to an item collection.
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/// </summary>
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/// <param name="features"></param>
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/// <param name="itemsCollection"></param>
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/// <param name="addDefaultHandler">Will add a default click handler that executes the feature.<br/>
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/// You usually don't set customClickHandler if you set this parameter to true.</param>
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/// <param name="customClickHandler">Adds a custom click handler. If addDefaultHandler is true, it will only work on <see cref="PluginFeature"/>s.<br/>
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/// You usually don't set addDefaultHandler to true if you set this parameter to something not null.</param>
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/// <param name="insertMode">Defines how and where the items will be inserted.</param>
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/// <param name="customDefault">Defines a custom default position (index).</param>
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/// <param name="customTop">Defines a custom top position (index).</param>
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/// <param name="customBottom">Defines a custom bottom position (index).</param>
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/// <param name="insertPrioSplitters">Defines if splitters should be inserted to seperate the new items by priorization.</param>
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public static IEnumerable<MenuItem> InsertItemsTo(this IEnumerable<PluginFeature> features,
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ItemCollection itemsCollection,
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bool addDefaultHandler = false,
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EventHandler<RoutedEventArgs>? customClickHandler = null,
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FeatureInsertMode insertMode = FeatureInsertMode.Default,
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int? customDefault = null,
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int? customTop = null,
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int? customBottom = null,
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bool insertPrioSplitters = false)
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{
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var insertDefault = customDefault ?? (insertMode.HasFlag(FeatureInsertMode.DefaultStart) ? 0 : itemsCollection.Count);
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var insertTop = customTop ?? (insertMode.HasFlag(FeatureInsertMode.InsertTop) || insertMode.HasFlag(FeatureInsertMode.DefaultStart) ? 0 : insertDefault);
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var insertBottom = customBottom ?? (insertMode.HasFlag(FeatureInsertMode.InsertBottom) || insertMode.HasFlag(FeatureInsertMode.DefaultEnd) ? itemsCollection.Count : insertDefault);
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var insertedItems = new List<MenuItem>();
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FeaturePrioritization? prevPrio = null;
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// Oder by priorization
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features = features.OrderByDescending(n => n.Prioritization);
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foreach (var feature in features)
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{
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MenuItem item;
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if (feature is PluginFunction function)
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item = function.GetAsItem(addDefaultHandler);
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else if (feature is PluginModuleBase module)
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item = module.GetAsItem(addDefaultHandler);
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else
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item = feature.GetAsItem(null);
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if (!addDefaultHandler && customClickHandler != null)
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item.Click += customClickHandler;
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if (insertPrioSplitters && prevPrio > feature.Prioritization)
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{
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if (prevPrio != null)
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insertItem(new Separator());
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prevPrio = feature.Prioritization;
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}
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insertItem(item);
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void insertItem(object item)
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{
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switch (feature.Prioritization)
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{
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case >= FeaturePrioritization.High:
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if (insertDefault >= insertTop) insertDefault++;
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if (insertBottom >= insertTop) insertBottom++;
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// ...
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itemsCollection.Insert(insertTop++, item);
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break;
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case FeaturePrioritization.Default:
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if (insertBottom >= insertDefault) insertBottom++;
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if (insertTop >= insertDefault) insertTop++;
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// ...
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itemsCollection.Insert(insertDefault++, item);
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break;
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case <= FeaturePrioritization.Low:
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if (insertTop >= insertBottom) insertTop++;
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if (insertDefault >= insertBottom) insertDefault++;
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// ...
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itemsCollection.Insert(insertBottom++, item);
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break;
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}
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}
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if (item.Parent != null)
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insertedItems.Add(item);
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}
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return insertedItems;
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}
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private static void RadMenuItem_RMMethod_Click(object? sender, RoutedEventArgs e)
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{
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//if (sender is MenuItem item && item.IsEnabled && item.Tag is PluginModule module)
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// module.ShowUI();
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}
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private static void RadMenuItem_RMFunction_Click(object? sender, RoutedEventArgs e)
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{
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if (sender is MenuItem item && item.Tag is PluginFunction function && function.Enabled)
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function.Execute();
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}
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}
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33
Pilz.UI.AvaloniaUI.Features/FeatureInsertMode.cs
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33
Pilz.UI.AvaloniaUI.Features/FeatureInsertMode.cs
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using Pilz.Features;
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namespace Pilz.UI.AvaloniaUI.Features;
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[Flags]
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public enum FeatureInsertMode
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{
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/// <summary>
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/// Features will be inserted at the end of the collection.
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/// </summary>
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Default = 0,
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/// <summary>
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/// Features will be inserted at the end of the collection.
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/// This is the default behavior and equals <see cref="Default"/>.
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/// </summary>
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DefaultEnd = Default,
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/// <summary>
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/// Features will be inserted at the start of the collection.
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/// </summary>
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DefaultStart = 1,
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/// <summary>
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/// Features with prioritization <see cref="FeaturePrioritization.High"/> will be inserted at the top (or left).
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/// </summary>
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InsertTop = 1 << 2,
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/// <summary>
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/// Features with prioritization <see cref="FeaturePrioritization.Low"/> will be inserted at the bottom (or right).
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/// </summary>
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InsertBottom = 1 << 3,
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/// <summary>
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/// Features with prioritization other then <see cref="FeaturePrioritization.Default"/> will be inserted at the top or bottom.
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/// </summary>
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InsertTopAndBottom = InsertTop | InsertBottom,
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}
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11
Pilz.UI.AvaloniaUI.Features/FeatureInsertPosition.cs
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11
Pilz.UI.AvaloniaUI.Features/FeatureInsertPosition.cs
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namespace Pilz.UI.AvaloniaUI.Features;
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[Flags]
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public enum FeatureInsertPosition
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{
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None = 0,
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Default = 1,
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Top = 2,
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Bottom = 3,
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All = int.MaxValue,
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}
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@@ -0,0 +1,21 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<PropertyGroup>
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<Version>1.0.0</Version>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Avalonia" Version="11.3.8" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Pilz.Features\Pilz.Features.csproj" />
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</ItemGroup>
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</Project>
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10
Pilz.sln
10
Pilz.sln
@@ -53,6 +53,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Pilz.UI.AvaloniaUI.Symbols"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Pilz.UI.AvaloniaUI", "Pilz.UI.AvaloniaUI\Pilz.UI.AvaloniaUI.csproj", "{919DC195-50C2-48AE-9885-94897B3DC5B4}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Pilz.UI.AvaloniaUI.Features", "Pilz.UI.AvaloniaUI.Features\Pilz.UI.AvaloniaUI.Features.csproj", "{E6607C0C-FD8D-422A-A612-B359F092FFAE}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@@ -261,6 +263,14 @@ Global
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{919DC195-50C2-48AE-9885-94897B3DC5B4}.Release|Any CPU.Build.0 = Release|Any CPU
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{919DC195-50C2-48AE-9885-94897B3DC5B4}.Release|x86.ActiveCfg = Release|Any CPU
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{919DC195-50C2-48AE-9885-94897B3DC5B4}.Release|x86.Build.0 = Release|Any CPU
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{E6607C0C-FD8D-422A-A612-B359F092FFAE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{E6607C0C-FD8D-422A-A612-B359F092FFAE}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{E6607C0C-FD8D-422A-A612-B359F092FFAE}.Debug|x86.ActiveCfg = Debug|Any CPU
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{E6607C0C-FD8D-422A-A612-B359F092FFAE}.Debug|x86.Build.0 = Debug|Any CPU
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{E6607C0C-FD8D-422A-A612-B359F092FFAE}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{E6607C0C-FD8D-422A-A612-B359F092FFAE}.Release|Any CPU.Build.0 = Release|Any CPU
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{E6607C0C-FD8D-422A-A612-B359F092FFAE}.Release|x86.ActiveCfg = Release|Any CPU
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{E6607C0C-FD8D-422A-A612-B359F092FFAE}.Release|x86.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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